import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; // import * as dat from 'dat.gui'; // const gui = new dat.GUI(); // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999'; class dsWindRect { model; modelName = 'dscf'; group: THREE.Object3D = new THREE.Object3D(); deviceType; animationTimer; isLRAnimation = true; direction = 1; player1; playerStartClickTime1 = new Date().getTime(); lineLight; isRun = false; constructor(model, playerVal1) { this.model = model; this.player1 = playerVal1; this.group.name = this.modelName; } setModelType(deviceType) { this.deviceType = deviceType; const dsgdObj = this.group.getObjectByName('dsgd'); const dsmoveObj = this.group.getObjectByName('dsmove'); if (deviceType == 'move') { if (dsgdObj) dsgdObj.visible = false; if (dsmoveObj) dsmoveObj.visible = true; } else { if (dsgdObj) dsgdObj.visible = true; if (dsmoveObj) dsmoveObj.visible = false; if (deviceType == 'four' && dsgdObj) { dsgdObj.getObjectByName('fout_ceasourment_01').visible = true; } if (deviceType == 'two' && dsgdObj) { dsgdObj.getObjectByName('fout_ceasourment_01').visible = false; } } } addLight() { const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(42.4, 248, 86); this.group.add(directionalLight); directionalLight.target = this.group; // gui.add(directionalLight.position, 'x', -500, 500); // gui.add(directionalLight.position, 'y', -500, 500); // gui.add(directionalLight.position, 'z', -500, 500); const spotLight = new THREE.SpotLight(); spotLight.angle = Math.PI / 16; spotLight.penumbra = 0; spotLight.castShadow = true; spotLight.distance = 0; spotLight.position.set(-470, -500, 500); this.group.add(spotLight); spotLight.shadow.camera.near = 0.5; // default spotLight.shadow.camera.far = 1000; // default spotLight.shadow.focus = 1; spotLight.shadow.bias = -0.000002; // gui.add(spotLight.position, 'x', -500, 500); // gui.add(spotLight.position, 'y', -500, 500); // gui.add(spotLight.position, 'z', -500, 500); // gui.add(spotLight, 'distance', 0, 1000); } // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-10, 25, 20); } addFmText(selectData) { if (!this.group) { return; } const textArr = [ { text: `扫描式测风装置`, font: 'normal 32px Arial', color: '#009900', strokeStyle: '#002200', x: 140, y: 75, }, { text: `风量(m3/min):`, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 12, y: 133, }, { text: `${selectData.m3 ? selectData.m3 : '-'}`, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 311, y: 133, }, { text: `风速(m/s): `, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 12, y: 192, }, { text: `${selectData.va ? selectData.va : '-'}`, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 310, y: 192, }, { text: `断面积(㎡):`, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 12, y: 247, }, { text: `${selectData.fsectarea ? selectData.fsectarea : '-'}`, font: 'normal 29px Arial', color: '#009900', strokeStyle: '#002200', x: 310, y: 247, }, { text: `煤炭科学技术研究院有限公司研制`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 50, y: 302, }, ]; getTextCanvas(560, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(5.6, 3.46); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.26, 0.26, 0.26); planeMesh.position.set(-2.52, 0.038, -0.42); this.group?.add(planeMesh); } }); } /* 风门动画 */ render() { if (!this.model) { return; } if (this.isLRAnimation && this.group) { // 左右摇摆动画 if (Math.abs(this.group.rotation.y) >= 0.2) { this.direction = -this.direction; this.group.rotation.y += 0.00002 * 30 * this.direction; } else { this.group.rotation.y += 0.00002 * 30 * this.direction; } } } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const dsmove = this.group.getObjectByName('dsmove'); const dsmoveLine = dsmove?.getObjectByName('probe'); let line = dsmoveLine?.getObjectByName('line_'); if (line) { line.material.side = THREE.DoubleSide; line.material.opacity = 1; line.material.depthWrite = true; this.lineLight = gsap.to(line.material, { opacity: 0, duration: 0.3, ease: 'easeQutQuad', repeat: -1, yoyo: true, paused: true, }); this.lineLight.play(); } const dsgdObj = this.group.getObjectByName('dsgd'); const dsgdLine = dsgdObj?.getObjectByName('fout_ceasourment_01')?.getObjectByName('cea08'); if (dsgdLine) { dsgdLine.material.side = THREE.DoubleSide; dsgdLine.material.opacity = 1; dsgdLine.material.depthWrite = true; const gdLine = gsap.to(dsgdLine.material, { opacity: 0, duration: 0.3, ease: 'easeQutQuad', repeat: -1, yoyo: true, paused: true, }); gdLine.play(); } } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { this.isLRAnimation = false; if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; if (mesh.name === 'player1') { if (new Date().getTime() - this.playerStartClickTime1 < 400) { // 双击,视频放大 if (this.player1) { this.player1.requestFullscreen(); } } this.playerStartClickTime1 = new Date().getTime(); return true; } return false; }); } mouseUpModel() { // 10s后开始摆动 if (!this.animationTimer && !this.isLRAnimation) { this.animationTimer = setTimeout(() => { this.isLRAnimation = true; }, 10000); } } resetModel() { clearTimeout(this.animationTimer); this.isLRAnimation = false; } // 播放动画 play(flag, isDirect = false) { if (this.deviceType !== 'move') return; const dsmove = this.group?.getObjectByName('dsmove') as THREE.Object3D; const dsTanTou = dsmove?.getObjectByName('probe') as THREE.Object3D; dsTanTou.position.setY(0.45); if (!dsTanTou && flag != 'start' && flag != 'moni') return; if (flag == 'moni') { gsap.to(dsTanTou['position'], { y: -0.32, duration: Math.abs(dsTanTou['position']['y'] - 0.32) * 21, overwrite: true, onComplete: function () { setTimeout(() => { gsap.to(dsTanTou['position'], { y: 0.45, duration: 0.77 * 21, overwrite: true, }); }, 5000); }, }); } else { if (!isDirect) { if (this.isRun) return; dsTanTou.position.setY(0.45); this.isRun = true; gsap.to(dsTanTou['position'], { y: -0.32, duration: Math.abs(dsTanTou['position']['y'] - 0.32) * 21, overwrite: true, onComplete: function () { setTimeout(() => { gsap.to(dsTanTou['position'], { y: 0.45, duration: 0.77 * 21, overwrite: true, // onComplete: function () { // _this.isRun = false; // }, }); }, 5000); }, }); } else { if (!this.isRun) return; const dsDown = gsap.getById('dsDown'); const dsUp = gsap.getById('dsUp'); if (dsDown) { dsDown.pause(); dsDown.kill(); } if (dsUp) { dsUp.pause(); dsUp.kill(); } dsTanTou.position.setY(0); this.isRun = false; } } } mountedThree() { return new Promise((resolve) => { this.model.setModel([this.modelName, 'dsgd', 'dsmove'], this.group).then((gltf) => { this.group.name = this.modelName; // this.group = gltf[0]; this.setModalPosition(); this.initAnimation(); this.addLight(); setTimeout(async () => { const videoPlayer1 = document.getElementById('cf-player1')?.getElementsByClassName('vjs-tech')[0]; if (videoPlayer1) { const mesh = renderVideo(this.group, videoPlayer1, 'player1'); mesh?.scale.set(0.042, 0.036, 1); mesh?.position.set(2.215, 0.016, -0.38); this.group?.add(mesh as THREE.Mesh); } else { const textArr = [ { text: `无信号输入`, font: 'normal 40px Arial', color: '#009900', strokeStyle: '#002200', x: 370, y: 40, }, ]; getTextCanvas(580, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('noPlayer'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'noPlayer'; planeMesh.scale.set(0.014, 0.009, 0.012); planeMesh.position.set(2.25, -0.34, -0.39); this.group?.add(planeMesh); } }); } resolve(null); }, 0); }); }); } destroy() { if (this.group) { this.model.clearGroup(this.group); } this.model = null; this.group = null; } } export default dsWindRect;