import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; class doubleWindow { model; modelName = 'sdFc'; group: THREE.Group | null = null; animationTimer; isLRAnimation = true; direction = 1; windowsActionArr = { frontWindow: [], backWindow: [], }; player1; player2; playerStartClickTime1 = new Date().getTime(); playerStartClickTime2 = new Date().getTime(); constructor(model, playerVal1, playerVal2) { this.model = model; this.player1 = playerVal1; this.player2 = playerVal2; } // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-15, 25, 15); } addFmText(selectData) { if (!this.group) { return; } const textArr = [ { text: `煤矿巷道远程风窗系统`, font: 'normal 2.2rem Arial', color: '#009900', strokeStyle: '#002200', x: 90, y: 95, }, { text: `过风量(m3/min):`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 150, }, { text: `${ selectData.frontRearDifference && selectData.rearPresentValue ? Math.min(selectData.frontRearDifference, selectData.rearPresentValue) : selectData.frontRearDifference || selectData.rearPresentValue || '-' }`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 235, y: 150, }, { text: `过风面积(m2): `, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 205, }, { text: `${ selectData.forntArea && selectData.rearArea ? Math.min(selectData.forntArea, selectData.rearArea) : selectData.forntArea || selectData.rearArea || '-' }`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 200, y: 205, }, { text: `风窗压差(Pa):`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 256, }, { text: `${selectData.dataDh}`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 200, y: 256, }, { text: `调节精度:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 320, y: 150, }, { text: `1% FS`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 460, y: 150, }, { text: `调节范围:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 320, y: 205, }, { text: `${selectData.maxarea}`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 460, y: 205, }, { text: `煤炭科学技术研究院有限公司研制`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 60, y: 302, }, ]; getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.002, 0.002, 0.002); planeMesh.position.set(2.65, 0.158, -0.23); this.group?.add(planeMesh); } }); } /* 风门动画 */ render() { if (!this.model) { return; } if (this.isLRAnimation && this.group) { // 左右摇摆动画 if (Math.abs(this.group.rotation.y) >= 0.2) { this.direction = -this.direction; this.group.rotation.y += 0.00005 * 30 * this.direction; } else { this.group.rotation.y += 0.00005 * 30 * this.direction; } } } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const meshArr01: THREE.Object3D[] = []; const meshArr02: THREE.Object3D[] = []; const windowGroup = new THREE.Group(); windowGroup.name = 'hiddenGroup'; this.group?.children.forEach((obj) => { if (obj.type === 'Mesh' && obj.name && (obj.name.startsWith('shanye') || obj.name.startsWith('FCshanye'))) { if (obj.name.startsWith('FCshanye')) { obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0); meshArr01.push(obj); } else if (obj.name.startsWith('shanye')) { obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0); meshArr02.push(obj); } } }); this.windowsActionArr.frontWindow = meshArr01; this.windowsActionArr.backWindow = meshArr02; this.group?.add(windowGroup); } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { this.isLRAnimation = false; if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; if (mesh.name === 'player1') { if (new Date().getTime() - this.playerStartClickTime1 < 400) { // 双击,视频放大 if (this.player1) { this.player1.requestFullscreen(); } } this.playerStartClickTime1 = new Date().getTime(); return true; } else if (mesh.name === 'player2') { if (new Date().getTime() - this.playerStartClickTime2 < 400) { // 双击,视频放大 if (this.player2) { this.player2.requestFullscreen(); } } this.playerStartClickTime2 = new Date().getTime(); return true; } return false; }); } mouseUpModel() { // 10s后开始摆动 if (!this.animationTimer && !this.isLRAnimation) { this.animationTimer = setTimeout(() => { this.isLRAnimation = true; }, 10000); } } play(rotationParam, flag) { if (!this.windowsActionArr.frontWindow || !this.windowsActionArr.backWindow) { return; } if (flag === 1) { // 前风窗动画 this.windowsActionArr.frontWindow.forEach((mesh) => { gsap.to(mesh.rotation, { y: THREE.MathUtils.degToRad(rotationParam.frontDeg1), duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y), overwrite: true, }); }); } else if (flag === 2) { // 后风窗动画 this.windowsActionArr.backWindow.forEach((mesh) => { gsap.to(mesh.rotation, { y: THREE.MathUtils.degToRad(rotationParam.backDeg1), duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.y), overwrite: true, }); }); } else if (flag === 0) { ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow] as THREE.Mesh[]).forEach((mesh) => { gsap.to(mesh.rotation, { y: 0, overwrite: true, }); }); } } mountedThree() { return new Promise((resolve) => { this.model.setModel(this.modelName).then((gltf) => { this.group = gltf.scene; this.setModalPosition(); this.initAnimation(); setTimeout(async () => { const videoPlayer2 = document.getElementById('fc-player2')?.getElementsByClassName('vjs-tech')[0]; if (videoPlayer2) { const mesh = renderVideo(this.group, videoPlayer2, 'player2'); mesh?.scale.set(0.0385, 0.028, 0.022); mesh?.position.set(-4.307, 0.145, -0.22); this.group?.add(mesh as THREE.Mesh); } resolve(null); }, 0); }); }); } destroy() { this.model.clearGroup(this.group); this.windowsActionArr.frontWindow = undefined; this.windowsActionArr.backWindow = undefined; this.model = null; this.group = null; } } export default doubleWindow;