import * as THREE from 'three'; import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'; import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js'; import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'; import { GammaCorrectionShader } from 'three/examples/jsm/shaders/GammaCorrectionShader.js'; import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'; // import * as dat from 'dat.gui'; // const gui = new dat.GUI(); // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999'; class GrottoFiber { model; modelName = 'grotto'; group: THREE.Object3D = new THREE.Object3D(); bloomComposer: EffectComposer | null = null; finalComposer: EffectComposer | null = null; positions: THREE.Vector3[] = []; msgPositions: THREE.Vector3[] = []; bloomLayer = new THREE.Layers(); darkMaterial = new THREE.MeshBasicMaterial({ color: 'black', transparent: true, side: THREE.DoubleSide }); materials = {}; glob = { ENTIRE_SCENE: 0, BLOOM_SCENE: 1, N: 11, }; locationTexture: THREE.Texture | null = null; warningLocationTexture: THREE.Texture | null = null; errorLocationTexture: THREE.Texture | null = null; playerStartClickTime1 = new Date().getTime(); playerStartClickTime2 = new Date().getTime(); constructor(model) { this.model = model; this.group.name = this.modelName; } addLight() { const _this = this; const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2); directionalLight.position.set(-0.8, 23, 3.9); this.group.add(directionalLight); directionalLight.target = this.group; // gui.add(directionalLight.position, 'x', -10, 20).onChange(function (value) { // directionalLight.position.x = Number(value); // _this.render(); // }); // gui.add(directionalLight.position, 'y', -50, 50).onChange(function (value) { // directionalLight.position.y = Number(value); // _this.render(); // }); // gui.add(directionalLight.position, 'z', -20, 20).onChange(function (value) { // directionalLight.position.z = Number(value); // _this.render(); // }); // const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 120); // pointLight5.position.set(-54, 30, 23.8); // pointLight5.shadow.bias = 0.05; // this.group.add(pointLight5); // const pointLight7 = new THREE.PointLight(0xffffff, 1, 1000); // pointLight7.position.set(45, 51, -4.1); // pointLight7.shadow.bias = 0.05; // this.model.scene.add(pointLight7); const spotLight = new THREE.SpotLight(); spotLight.angle = Math.PI / 2; spotLight.penumbra = 0; spotLight.castShadow = true; spotLight.intensity = 1; spotLight.shadow.camera.near = 0.5; // default spotLight.shadow.focus = 1.2; spotLight.shadow.bias = -0.000002; spotLight.position.set(-7.19, 199, -68.1); // this.group.add(spotLight); // gui.add(directionalLight.position, 'x', -10, 20).onChange(function (value) { // directionalLight.position.x = Number(value); // _this.render(); // }); // gui.add(directionalLight.position, 'y', -50, 50).onChange(function (value) { // directionalLight.position.y = Number(value); // _this.render(); // }); // gui.add(directionalLight.position, 'z', -20, 20).onChange(function (value) { // directionalLight.position.z = Number(value); // _this.render(); // }); // gui.add(spotLight.position, 'x', -600, 600).onChange(function (value) { // spotLight.position.x = Number(value); // _this.render(); // }); // gui.add(spotLight.position, 'y', -600, 800).onChange(function (value) { // spotLight.position.y = Number(value); // _this.render(); // }); // gui.add(spotLight.position, 'z', -500, 1000).onChange(function (value) { // spotLight.position.z = Number(value); // _this.render(); // }); } // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-15, 25, 15); } monitorData(warningNum = [3, 6], errorNum = [9]) { if (this.group) { if (warningNum.length > 0) warningNum.forEach((i) => { const warningMesh = this.group.getObjectByName('location' + i); if (warningMesh) { const material = (warningMesh as THREE.Mesh).material as THREE.MeshStandardMaterial; material.map = this.warningLocationTexture; material.emissiveMap = this.warningLocationTexture; } }); if (errorNum.length > 0) errorNum.forEach((i) => { const warningMesh = this.group.getObjectByName('location' + i); if (warningMesh) { const material = (warningMesh as THREE.Mesh).material as THREE.MeshStandardMaterial; material.map = this.errorLocationTexture; material.emissiveMap = this.errorLocationTexture; } }); } } addBeltText() { if (!this.group) { return; } const locationMaterial = new THREE.MeshStandardMaterial({ map: this.locationTexture, emissiveMap: this.locationTexture, transparent: true, side: THREE.DoubleSide, }); const locationX = [-8.406, -6.597, -4.787, -2.967, -1.118, 0.692, 2.501, 4.411, 6.211, 8.0]; for (let i = 1; i <= this.glob.N; i++) { if (!this.group.getObjectByName('fiberMeg' + i)) { const position = this.msgPositions[i]; const element = document.getElementById('fiberMeg' + i) as HTMLElement; if (element) { const mainCSS3D = new CSS3DObject(element); mainCSS3D.name = 'fiberMeg' + i; mainCSS3D.scale.set(0.008, 0.008, 0.008); mainCSS3D.position.set(position.x, -97.8, position.z); const lookAtPosition = this.model.camera.position; mainCSS3D.lookAt(lookAtPosition.x, lookAtPosition.y, lookAtPosition.z); this.group.add(mainCSS3D); } const geometry = new THREE.PlaneGeometry(1, 0.9); const location = new THREE.Mesh(geometry, locationMaterial); location.scale.set(0.3, 0.3, 0.3); location.name = 'location' + i; location.position.set(locationX[i - 1], 1.384, position.z); location.layers.enable(this.glob.ENTIRE_SCENE); this.group.add(location); } } } render() { const _this = this; if (this.model && this.model.scene.getObjectByName(this.modelName)) { this.group?.traverse((obj) => { _this.darkenNonBloomed(obj); }); this.bloomComposer?.render(); this.group?.traverse((obj) => { _this.restoreMaterial(obj); }); this.finalComposer?.render(); this.model.css3dRender?.render(this.model.scene as THREE.Scene, this.model.camera as THREE.PerspectiveCamera); } } setRenderPass = () => { this.bloomLayer.set(this.glob.BLOOM_SCENE); const params = { bloomStrength: 2, bloomThreshold: 0, bloomRadius: 0, }; const renderScene = new RenderPass(this.model.scene, this.model.camera); const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85); bloomPass.strength = params.bloomStrength; bloomPass.radius = params.bloomRadius; bloomPass.threshold = params.bloomThreshold; this.bloomComposer = new EffectComposer(this.model.renderer); this.bloomComposer.renderToScreen = false; this.bloomComposer.addPass(renderScene); this.bloomComposer.addPass(bloomPass); const finalPass = new ShaderPass( new THREE.ShaderMaterial({ uniforms: { baseTexture: { value: null }, bloomTexture: { value: this.bloomComposer.renderTarget2.texture }, }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: `uniform sampler2D baseTexture; uniform sampler2D bloomTexture; varying vec2 vUv; void main() { gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0, 1.0, 1.0, 0.0 ) * texture2D( bloomTexture, vUv ) ); }`, defines: {}, }), 'baseTexture' ); const gammaCorrection = new ShaderPass(GammaCorrectionShader); finalPass.needsSwap = true; this.finalComposer = new EffectComposer(this.model.renderer); this.finalComposer.addPass(renderScene); this.finalComposer.addPass(gammaCorrection); this.finalComposer.addPass(finalPass); }; getPositions(num = 40) { const curve1 = new THREE.LineCurve3(new THREE.Vector3(-9.676, 0.814, 0.019), new THREE.Vector3(9.68, 0.814, 0.019)); // const curve2 = new THREE.LineCurve3(new THREE.Vector3(-7.758, -0.462, -0.275), new THREE.Vector3(20.758, 2.037, -0.275)); // const len1 = curve1.getLength(); // const len2 = curve2.getLength(); // const unit = len1 + len2 / num; // const num1 = Math.floor(unit * len1); // const num2 = Math.floor(unit * len2); const points1 = curve1.getPoints(num); this.msgPositions = curve1.getPoints(this.glob.N); // const points2 = curve2.getPoints(num2); this.positions = [...points1]; } drawSpheres = () => { const _this = this; return new Promise((resolve) => { new THREE.TextureLoader().load('/model/img/texture-smoke.png', (texture) => { texture.encoding = THREE.sRGBEncoding; const geometry = new THREE.BufferGeometry(); geometry.setFromPoints(_this.positions); const material = new THREE.PointsMaterial({ color: '#FFFFAF', size: 0.13, map: texture, transparent: true, // 开启透明度 }); const points = new THREE.Points(geometry, material); points.renderOrder = 0; _this.group.add(points); points.layers.enable(_this.glob.BLOOM_SCENE); resolve(null); }); }); }; darkenNonBloomed(obj) { if (obj.isMesh && this.bloomLayer.test(obj.layers) === false) { const opacity = obj.material.opacity; this.materials[obj.uuid] = obj.material; obj.material = this.darkMaterial.clone(); obj.material.opacity = opacity; } } restoreMaterial(obj) { if (this.materials[obj.uuid]) { obj.material = this.materials[obj.uuid]; delete this.materials[obj.uuid]; } } /* 点击 */ mousedownModel(intersects: THREE.Intersection>[]) { // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; if (mesh.name === 'player1') { return true; } return false; }); } mountedThree() { this.locationTexture = new THREE.TextureLoader().load('/model/img/location.png'); this.warningLocationTexture = new THREE.TextureLoader().load('/model/img/location.png'); this.errorLocationTexture = new THREE.TextureLoader().load('/model/img/location.png'); this.locationTexture.encoding = this.warningLocationTexture.encoding = this.warningLocationTexture.encoding = THREE.sRGBEncoding; return new Promise(async (resolve) => { this.model.renderer.sortObjects = true; this.model.camera.position.set(0, 3.1, 500); this.setRenderPass(); this.model.orbitControls.update(); // this.model.orbitControls.addEventListener('change', _this.render.bind(_this)); this.model.setModel(['laneway']).then(async (gltf) => { this.group = gltf[0]; this.group.position.set(0, 0.7, 0); (this.group as THREE.Group).remove(this.group.getObjectByName('mesh001')); const optical = this.group.getObjectByName('optical_fiber_'); if (optical) { optical.renderOrder = 9; optical.material = new THREE.MeshBasicMaterial({ color: 0x555555, side: THREE.DoubleSide, transparent: true, opacity: 0.15, }); } this.getPositions(); this.addLight(); this.drawSpheres().then(() => { // this.render(); }); this.addBeltText(); resolve(null); }); // window.onresize = function () { // const width = window.innerWidth; // const height = window.innerHeight; // model.camera.aspect = width / height; // model.camera.updateProjectionMatrix(); // model.renderer.setSize(width, height); // bloomComposer.setSize(width, height); // finalComposer.setSize(width, height); // render(); // }; }); } destroy() { this.model.clearGroup(this.group); this.model = null; this.group = null; } } export default GrottoFiber;