| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 | import * as THREE from 'three';import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';// 导入轨道控制器import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';// import gsap from 'gsap';import ResourceTracker from '/@/utils/threejs/ResourceTracker.js';import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';import { setModalCenter } from '/@/utils/threejs/util';import Stats from 'three/examples/jsm/libs/stats.module.js';import { useModelStore } from '/@/store/modules/threejs';class UseThree {  stats: Stats | null = null; // 帧  canvasContainer: HTMLCanvasElement | null; //canvas 容器  CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器  camera: THREE.PerspectiveCamera | null = null; // 相机  scene: THREE.Scene | null = null;  renderer: THREE.WebGLRenderer | null = null;  css3dRender: CSS3DRenderer | null = null;  orbitControls: OrbitControls | null = null;  animationAction: THREE.AnimationAction | null = null;  clock: THREE.Clock | null = new THREE.Clock(); // 计时器  timeoutId: NodeJS.Timeout | null = null;  animationId = 0;  spriteText: THREE.Sprite | null = null;  mouse = new THREE.Vector2();  rayCaster: THREE.Raycaster | null = null;  animations: THREE.AnimationClip[] = [];  mixers: THREE.AnimationMixer[] = [];  FPS = 40;  timeS = 0;  resourceTracker: ResourceTracker | null = null;  track: any = null;  composer; //后期  constructor(canvasSelector, cssCanvas?) {    this.resourceTracker = new ResourceTracker();    this.track = this.resourceTracker.track.bind(this.resourceTracker);    this.animationId = 0;    this.canvasContainer = document.querySelector(canvasSelector);    //初始化    this.init(cssCanvas);    // this.animate();    window.addEventListener('resize', this.resizeRenderer.bind(this));    // 添加滚动事件,鼠标滚动模型执行动画    // window.addEventListener('wheel', this.wheelRenderer.bind(this));  }  init(cssCanvas?) {    // 初始化场景    this.initScene();    // 初始化环境光    // this.initLight();    // 初始化相机    this.initCamera();    //初始化渲染器    this.initRenderer();    // 初始化控制器    this.initControles();    if (cssCanvas) {      this.initCSSRenderer(cssCanvas);    }    // this.setTestPlane();    this.rayCaster = this.track(new THREE.Raycaster());    this.createStats();    // this.removeSawtooth();  }  createStats() {    this.stats = Stats();    this.stats?.setMode(0);    this.stats.domElement.style.position = 'absolute';    this.stats.domElement.style.left = '200px';    this.stats.domElement.style.top = '100px';    document.body.appendChild(this.stats.domElement);  }  initScene() {    this.scene = this.track(new THREE.Scene());    // const axesHelper = new THREE.AxesHelper(100);    // this.scene?.add(axesHelper);    // const size = 1000;    // const divisions = 10;    // const gridHelper = new THREE.GridHelper(size, divisions);    // this.scene?.add(gridHelper);  }  initLight() {    const light = this.track(new THREE.AmbientLight(0xffffff, 1));    light.position.set(0, 1000, 1000);    (this.scene as THREE.Scene).add(light);  }  initCamera() {    this.camera = this.track(new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.000001, 10000));    // const helper = new THREE.CameraHelper(this.camera);    // this.scene?.add(helper);  }  initRenderer() {    this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true }) as THREE.WebGLRenderer;    // 设置屏幕像素比    this.renderer?.setPixelRatio(window.devicePixelRatio);    // 设置渲染的尺寸    this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);    // 色调映射    this.renderer.toneMapping = THREE.ACESFilmicToneMapping;    this.renderer.outputEncoding = THREE.sRGBEncoding;    this.renderer.shadowMap.enabled = true;    // this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;    // 曝光程度    this.renderer.toneMappingExposure = 1;    this.canvasContainer?.appendChild(this.renderer.domElement);  }  initCSSRenderer(cssCanvas) {    this.CSSCanvasContainer = document.querySelector(cssCanvas);    this.css3dRender = this.track(new CSS3DRenderer()) as CSS3DRenderer;    this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);    this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);    this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);    this.orbitControls = this.track(new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement)) as OrbitControls;    this.orbitControls.update();  }  initControles() {    this.orbitControls = this.track(new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement)) as OrbitControls;    // this.orbitControls.enableDamping = true;  }  setModel(modalName) {    const modelStore = useModelStore();    return new Promise(async (resolve, reject) => {      try {        const a = new Date().getTime();        let modalValue = modelStore.modelArr.get(modalName);        if (!modalValue) {          const db = window['CustomDB'];          const modalArr = await db.modal.where('modalName').equals(modalName).toArray();          modalValue = modalArr[0].modalVal;        }        if (modalValue) {          console.log('模型下载速度', new Date().getTime() - a);          const b = new Date().getTime();          try {            const gltfLoader = this.track(new GLTFLoader());            const dracoLoader = this.track(new DRACOLoader());            dracoLoader.setDecoderPath('/model/draco/gltf/');            dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器            dracoLoader.preload();            gltfLoader.setDRACOLoader(dracoLoader);            gltfLoader.setPath('/model/glft/');            gltfLoader.parse(              modalValue,              '/model/glft/',              (gltf) => {                const object = this.track(gltf.scene);                setModalCenter(object);                object.traverse((obj) => {                  if (obj instanceof THREE.Mesh) {                    obj.material.emissiveIntensity = 1;                    obj.material.emissiveMap = obj.material.map;                    obj.material.blending = THREE.CustomBlending;                    // if (obj.name !== 'buxiugangse') {                    //   obj.receiveShadow = true;                    // }                    // obj.castShadow = true;                  }                });                object.name = modalName;                console.log('模型渲染时间', object, new Date().getTime() - b);                resolve(gltf);                dracoLoader.dispose();              },              (err) => {                console.log(err);              }            );          } catch (error) {            console.log(error);          }        }      } catch (error) {        reject('加载模型出错');      }    });  }  setTestPlane() {    const plane = this.track(new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 })));    plane.rotation.x = -Math.PI / 2;    plane.position.y = 0.03;    plane.receiveShadow = true;    this.scene?.add(plane);  }  removeSawtooth() {    this.composer = this.track(new EffectComposer(this.renderer as THREE.WebGLRenderer));    const FXAAShaderPass = this.track(new ShaderPass(FXAAShader));    FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);    FXAAShaderPass.renderToScreen = true;    this.composer.addPass(FXAAShaderPass);  }  /* 场景环境背景 */  setEnvMap(hdr) {    const pmremGenerator = new THREE.PMREMGenerator(this.renderer as THREE.WebGLRenderer); // 使用hdr作为背景色    pmremGenerator.compileEquirectangularShader();    this.track(new THREE.TextureLoader())      .setPath('/model/hdr/')      .load(hdr + '.jpeg', (texture) => {        texture.mapping = THREE.EquirectangularReflectionMapping;        const envMap = pmremGenerator.fromEquirectangular(texture).texture;        (this.scene as THREE.Scene).environment = envMap;        pmremGenerator.dispose();      });  }  render() {    this.stats?.update();    this.startAnimation();    this.orbitControls?.update();    this.camera?.updateMatrixWorld();    // this.composer?.render();    // this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera)    this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);  }  /* 漫游 */  startMY() {}  /* 初始动画 */  startAnimation() {}  animate() {    if (this.animationId != -1) {      setTimeout(() => {        this.animationId = requestAnimationFrame(this.animate.bind(this));      }, 1000 / 30);      this.render();    }  }  resizeRenderer() {    // 更新相机比例    (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;    // 刷新相机矩阵    this.camera?.updateProjectionMatrix();    // 设置场景尺寸    this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);    // this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);  }  wheelRenderer(e: WheelEvent) {    const timeScale = e.deltaY > 0 ? 1 : -1;    this.animationAction?.setEffectiveTimeScale(timeScale);    (this.animationAction as THREE.AnimationAction).paused = false;    this.animationAction?.play();    if (this.timeoutId) {      clearTimeout(this.timeoutId);    }    this.timeoutId = setTimeout(() => {      this.animationAction?.halt(0.5);    }, 500);  }  deleteModal() {    try {      const gl = this.renderer?.domElement?.getContext('webgl');      gl && gl.getExtension('WEBGL_lose_context')?.loseContext();      const gl1 = this.css3dRender?.domElement?.getContext('webgl');      gl1 && gl1.getExtension('WEBGL_lose_context')?.loseContext();      this.renderer?.forceContextLoss();      this.renderer?.dispose();      if (this.renderer) this.renderer.domElement = null;      this.renderer = null;      this.resourceTracker && this.resourceTracker.dispose();      if (this.canvasContainer) this.canvasContainer.innerHTML = '';      this.canvasContainer = null;      this.orbitControls = null;      this.css3dRender = null;      this.camera = null;      this.clock = null;      cancelAnimationFrame(this.animationId);      this.animationId = -1;      this.scene = null;      this.mixers = [];      console.log('销毁场景', this.scene);    } catch (error) {      console.log(error);    }    THREE.Cache.clear();    console.log('3D环境已清理干净');  }  deleteModal1() {    this.scene?.children.forEach((obj) => {      if (obj.type === 'Group') {        obj.traverse(function (item) {          if (item.type === 'Mesh') {            item.geometry.dispose();            item.material.dispose();            !!item.clear && item.clear();          }        });      } else if (obj.material) {        obj.material.dispose();      } else if (obj.geometry) {        obj.geometry.dispose();      }      this.scene?.remove(obj);      !!obj.clear ?? obj.clear();      obj = null;    });    const gl = this.renderer?.domElement.getContext('webgl');    gl && gl.getExtension('WEBGL_lose_context')?.loseContext();    this.renderer?.forceContextLoss();    this.renderer?.dispose();    this.camera = null;    this.orbitControls = null;    if (this.renderer) this.renderer.domElement = null;    this.renderer = null;    if (this.css3dRender) this.css3dRender.domElement = null;    this.css3dRender = null;    if (this.canvasContainer) this.canvasContainer.innerHTML = '';    if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';    this.resourceTracker && this.resourceTracker.dispose();    !!this.scene?.clear ?? this.scene?.clear();    cancelAnimationFrame(this.animationId);    this.animationId = -1;    this.stats = null;    this.scene = null;    THREE.Cache.clear();  }}export default UseThree;
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