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@@ -376,14 +376,16 @@ export const mountedThree = (playerDom) => {
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dsWindRectObj = new dsWindRect(model);
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await dsWindRectObj.mountedThree();
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- zdWindRectObj = new zdWindRect(model);
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- await zdWindRectObj.mountedThree();
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+ // 下面模型没有矿用到,为了性能暂时不加载
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- lmWindRectSideObj = new lmWindRectSide(model);
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- await lmWindRectSideObj.mountedThree();
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+ // zdWindRectObj = new zdWindRect(model);
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+ // await zdWindRectObj.mountedThree();
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- lmWindRectObj = new lmWindRect(model);
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- await lmWindRectObj.mountedThree();
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+ // lmWindRectSideObj = new lmWindRectSide(model);
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+ // await lmWindRectSideObj.mountedThree();
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+
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+ // lmWindRectObj = new lmWindRect(model);
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+ // await lmWindRectObj.mountedThree();
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resolve(null);
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model.animate();
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startAnimation();
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