|  | @@ -0,0 +1,487 @@
 | 
											
												
													
														|  | 
 |  | +import * as THREE from 'three';
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														|  | 
 |  | +import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
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														|  | 
 |  | +import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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														|  | 
 |  | +import { drawHot } from '/@/utils/threejs/util';
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														|  | 
 |  | +import { useAppStore } from '/@/store/modules/app';
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +// import * as dat from 'dat.gui';
 | 
											
												
													
														|  | 
 |  | +// const gui = new dat.GUI();
 | 
											
												
													
														|  | 
 |  | +// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
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														|  | 
 |  | +
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														|  | 
 |  | +class FmTwoYj {
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														|  | 
 |  | +  modelName = 'FmTwoYj';
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														|  | 
 |  | +  model; //
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														|  | 
 |  | +  group;
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														|  | 
 |  | +  isLRAnimation = true; // 是否开启左右摇摆动画
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														|  | 
 |  | +  direction = 1; // 摇摆方向
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														|  | 
 |  | +  animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
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														|  | 
 |  | +  player1;
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														|  | 
 |  | +  player2;
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														|  | 
 |  | +  deviceDetailCSS3D;
 | 
											
												
													
														|  | 
 |  | +  playerStartClickTime1 = new Date().getTime();
 | 
											
												
													
														|  | 
 |  | +  playerStartClickTime2 = new Date().getTime();
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														|  | 
 |  | +
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														|  | 
 |  | +  fmClock = new THREE.Clock();
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														|  | 
 |  | +  mixers: THREE.AnimationMixer | undefined;
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														|  | 
 |  | +  appStore = useAppStore();
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														|  | 
 |  | +
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														|  | 
 |  | +  backDamperOpenMesh;
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														|  | 
 |  | +  backDamperClosedMesh;
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														|  | 
 |  | +  frontDamperOpenMesh;
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														|  | 
 |  | +  frontDamperClosedMesh;
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  clipActionArr = {
 | 
											
												
													
														|  | 
 |  | +    frontDoor: null as unknown as THREE.AnimationAction,
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														|  | 
 |  | +    backDoor: null as unknown as THREE.AnimationAction,
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														|  | 
 |  | +  };
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														|  | 
 |  | +
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														|  | 
 |  | +  constructor(model) {
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														|  | 
 |  | +    this.model = model;
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														|  | 
 |  | +  }
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														|  | 
 |  | +
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														|  | 
 |  | +  addLight() {
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														|  | 
 |  | +    const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
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														|  | 
 |  | +    directionalLight.position.set(344, 690, 344);
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														|  | 
 |  | +    this.group?.add(directionalLight);
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														|  | 
 |  | +    directionalLight.target = this.group as THREE.Object3D;
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    const pointLight2 = new THREE.PointLight(0xffeeee, 1, 300);
 | 
											
												
													
														|  | 
 |  | +    pointLight2.position.set(-4, 10, 1.8);
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														|  | 
 |  | +    pointLight2.shadow.bias = 0.05;
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														|  | 
 |  | +    this.group?.add(pointLight2);
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    const pointLight3 = new THREE.PointLight(0xffeeee, 1, 200);
 | 
											
												
													
														|  | 
 |  | +    pointLight3.position.set(-0.5, -0.5, 0.75);
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														|  | 
 |  | +    pointLight3.shadow.bias = 0.05;
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														|  | 
 |  | +    this.group?.add(pointLight3);
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150);
 | 
											
												
													
														|  | 
 |  | +    // pointLight4.position.set(4.3, 1, -0.9);
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														|  | 
 |  | +    // pointLight4.shadow.bias = 0.05;
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														|  | 
 |  | +    // this.group?.add(pointLight4);
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150);
 | 
											
												
													
														|  | 
 |  | +    // pointLight5.position.set(4.3, 1, -0.9);
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														|  | 
 |  | +    // pointLight5.shadow.bias = 0.05;
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														|  | 
 |  | +    // this.group?.add(pointLight5);
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150);
 | 
											
												
													
														|  | 
 |  | +    // pointLight6.position.set(-4.4, 1, -0.9);
 | 
											
												
													
														|  | 
 |  | +    // pointLight6.shadow.bias = 0.05;
 | 
											
												
													
														|  | 
 |  | +    // this.group?.add(pointLight6);
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														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // const pointLightHelper2 = new THREE.PointLightHelper(pointLight2, 1);
 | 
											
												
													
														|  | 
 |  | +    // this.model.scene?.add(pointLightHelper2);
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // gui.add(pointLight2.position, 'x', -300, 300);
 | 
											
												
													
														|  | 
 |  | +    // gui.add(pointLight2.position, 'y', -300, 300);
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														|  | 
 |  | +    // gui.add(pointLight2.position, 'z', -300, 300);
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														|  | 
 |  | +
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														|  | 
 |  | +    // gui.add(pointLight3.position, 'x', -300, 300);
 | 
											
												
													
														|  | 
 |  | +    // gui.add(pointLight3.position, 'y', -300, 300);
 | 
											
												
													
														|  | 
 |  | +    // gui.add(pointLight3.position, 'z', -300, 300);
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														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +  // 重置摄像头
 | 
											
												
													
														|  | 
 |  | +  resetCamera() {
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														|  | 
 |  | +    this.model.camera.far = 274;
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														|  | 
 |  | +    this.model.orbitControls?.update();
 | 
											
												
													
														|  | 
 |  | +    this.model.camera.updateProjectionMatrix();
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +  // 设置模型位置
 | 
											
												
													
														|  | 
 |  | +  setModalPosition() {
 | 
											
												
													
														|  | 
 |  | +    this.group?.scale.set(22, 22, 22);
 | 
											
												
													
														|  | 
 |  | +    this.group?.position.set(-20, 20, 9);
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  /* 添加监控数据 */
 | 
											
												
													
														|  | 
 |  | +  addMonitorText(selectData) {
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														|  | 
 |  | +    if (!this.group) {
 | 
											
												
													
														|  | 
 |  | +      return;
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +    const textArr = [
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `远程控制自动风门`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 120,
 | 
											
												
													
														|  | 
 |  | +        y: 100,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `净通行高度(m):`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 0,
 | 
											
												
													
														|  | 
 |  | +        y: 155,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 330,
 | 
											
												
													
														|  | 
 |  | +        y: 155,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `净通行宽度(m): `,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 0,
 | 
											
												
													
														|  | 
 |  | +        y: 215,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 320,
 | 
											
												
													
														|  | 
 |  | +        y: 215,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `故障诊断:`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 0,
 | 
											
												
													
														|  | 
 |  | +        y: 275,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 30px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: 320,
 | 
											
												
													
														|  | 
 |  | +        y: 275,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +      {
 | 
											
												
													
														|  | 
 |  | +        text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
 | 
											
												
													
														|  | 
 |  | +        font: 'normal 28px Arial',
 | 
											
												
													
														|  | 
 |  | +        color: '#00FF00',
 | 
											
												
													
														|  | 
 |  | +        strokeStyle: '#007400',
 | 
											
												
													
														|  | 
 |  | +        x: History_Type['type'] == 'remote' ? 90 : 30,
 | 
											
												
													
														|  | 
 |  | +        y: 325,
 | 
											
												
													
														|  | 
 |  | +      },
 | 
											
												
													
														|  | 
 |  | +    ];
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    //
 | 
											
												
													
														|  | 
 |  | +    getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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														|  | 
 |  | +      const textMap = new THREE.CanvasTexture(canvas); // 关键一步
 | 
											
												
													
														|  | 
 |  | +      textMap.colorSpace = THREE.SRGBColorSpace;
 | 
											
												
													
														|  | 
 |  | +      const textMaterial = new THREE.MeshBasicMaterial({
 | 
											
												
													
														|  | 
 |  | +        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
 | 
											
												
													
														|  | 
 |  | +        map: textMap, // 设置纹理贴图
 | 
											
												
													
														|  | 
 |  | +        transparent: true,
 | 
											
												
													
														|  | 
 |  | +        side: THREE.FrontSide, // 这里是双面渲染的意思
 | 
											
												
													
														|  | 
 |  | +      });
 | 
											
												
													
														|  | 
 |  | +      textMaterial.blending = THREE.CustomBlending;
 | 
											
												
													
														|  | 
 |  | +      const monitorPlane = this.group.getObjectByName('monitorText');
 | 
											
												
													
														|  | 
 |  | +      if (monitorPlane) {
 | 
											
												
													
														|  | 
 |  | +        monitorPlane.material = textMaterial;
 | 
											
												
													
														|  | 
 |  | +      } else {
 | 
											
												
													
														|  | 
 |  | +        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
 | 
											
												
													
														|  | 
 |  | +        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
 | 
											
												
													
														|  | 
 |  | +        planeMesh.name = 'monitorText';
 | 
											
												
													
														|  | 
 |  | +        planeMesh.scale.set(0.002, 0.002, 0.002);
 | 
											
												
													
														|  | 
 |  | +        planeMesh.position.set(3.825, 0.01, -0.48);
 | 
											
												
													
														|  | 
 |  | +        this.group.add(planeMesh);
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +      textMap.dispose();
 | 
											
												
													
														|  | 
 |  | +    });
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  /** 添加热点 */
 | 
											
												
													
														|  | 
 |  | +  drawHots() {
 | 
											
												
													
														|  | 
 |  | +    const hotPositions = [
 | 
											
												
													
														|  | 
 |  | +      { x: -0.37, y: 0.26, z: -0.32 },
 | 
											
												
													
														|  | 
 |  | +      { x: 0.28, y: -0.2, z: -0.43 },
 | 
											
												
													
														|  | 
 |  | +      { x: 0.55, y: -0.22, z: -0.38 },
 | 
											
												
													
														|  | 
 |  | +    ];
 | 
											
												
													
														|  | 
 |  | +    for (let i = 0; i < 3; i++) {
 | 
											
												
													
														|  | 
 |  | +      const hotPoint = drawHot(0.1);
 | 
											
												
													
														|  | 
 |  | +      const position = hotPositions[i];
 | 
											
												
													
														|  | 
 |  | +      hotPoint.scale.set(0.1, 0.1, 0.1);
 | 
											
												
													
														|  | 
 |  | +      hotPoint.position.set(position.x, position.y, position.z);
 | 
											
												
													
														|  | 
 |  | +      hotPoint.name = 'hotPoint' + i;
 | 
											
												
													
														|  | 
 |  | +      this.group?.add(hotPoint);
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  /* 风门动画 */
 | 
											
												
													
														|  | 
 |  | +  render() {
 | 
											
												
													
														|  | 
 |  | +    if (!this.model) {
 | 
											
												
													
														|  | 
 |  | +      return;
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +    if (this.isLRAnimation && this.group) {
 | 
											
												
													
														|  | 
 |  | +      // 左右摇摆动画
 | 
											
												
													
														|  | 
 |  | +      if (Math.abs(this.group.rotation.y) >= 0.2) {
 | 
											
												
													
														|  | 
 |  | +        this.direction = -this.direction;
 | 
											
												
													
														|  | 
 |  | +        this.group.rotation.y += 0.00002 * 30 * this.direction;
 | 
											
												
													
														|  | 
 |  | +      } else {
 | 
											
												
													
														|  | 
 |  | +        this.group.rotation.y += 0.00002 * 30 * this.direction;
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    if (this.mixers && this.fmClock.running) {
 | 
											
												
													
														|  | 
 |  | +      this.mixers.update(2);
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  /* 点击风窗,风窗全屏 */
 | 
											
												
													
														|  | 
 |  | +  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
 | 
											
												
													
														|  | 
 |  | +    this.isLRAnimation = false;
 | 
											
												
													
														|  | 
 |  | +    if (this.animationTimer) {
 | 
											
												
													
														|  | 
 |  | +      clearTimeout(this.animationTimer);
 | 
											
												
													
														|  | 
 |  | +      this.animationTimer = null;
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    // 判断是否点击到视频
 | 
											
												
													
														|  | 
 |  | +    intersects.find((intersect) => {
 | 
											
												
													
														|  | 
 |  | +      const mesh = intersect.object;
 | 
											
												
													
														|  | 
 |  | +      // if (mesh.name === 'player1') {
 | 
											
												
													
														|  | 
 |  | +      //   if (new Date().getTime() - this.playerStartClickTime1 < 400) {
 | 
											
												
													
														|  | 
 |  | +      //     // 双击,视频放大
 | 
											
												
													
														|  | 
 |  | +      //     if (this.player1) {
 | 
											
												
													
														|  | 
 |  | +      //       this.player1.requestPictureInPicture();
 | 
											
												
													
														|  | 
 |  | +      //     }
 | 
											
												
													
														|  | 
 |  | +      //   }
 | 
											
												
													
														|  | 
 |  | +      //   this.playerStartClickTime1 = new Date().getTime();
 | 
											
												
													
														|  | 
 |  | +      //   return true;
 | 
											
												
													
														|  | 
 |  | +      // } else if (mesh.name === 'player2') {
 | 
											
												
													
														|  | 
 |  | +      //   if (new Date().getTime() - this.playerStartClickTime2 < 400) {
 | 
											
												
													
														|  | 
 |  | +      //     // 双击,视频放大
 | 
											
												
													
														|  | 
 |  | +      //     if (this.player2) {
 | 
											
												
													
														|  | 
 |  | +      //       this.player2.requestPictureInPicture();
 | 
											
												
													
														|  | 
 |  | +      //     }
 | 
											
												
													
														|  | 
 |  | +      //   }
 | 
											
												
													
														|  | 
 |  | +      //   this.playerStartClickTime2 = new Date().getTime();
 | 
											
												
													
														|  | 
 |  | +      //   return true;
 | 
											
												
													
														|  | 
 |  | +      // } else if (mesh.name.startsWith('hotPoint')) {
 | 
											
												
													
														|  | 
 |  | +      //   if (this.deviceDetailCSS3D) {
 | 
											
												
													
														|  | 
 |  | +      //     this.deviceDetailCSS3D.position.set(mesh.position.x + 0.035, mesh.position.y + 0.68, mesh.position.z + 0.02);
 | 
											
												
													
														|  | 
 |  | +      //     console.log('[ deviceDetailCSS3D.position ] >', this.deviceDetailCSS3D.position);
 | 
											
												
													
														|  | 
 |  | +      //     this.deviceDetailCSS3D.visible = true;
 | 
											
												
													
														|  | 
 |  | +      //     return true;
 | 
											
												
													
														|  | 
 |  | +      //   }
 | 
											
												
													
														|  | 
 |  | +      // } else {
 | 
											
												
													
														|  | 
 |  | +      //   if (this.deviceDetailCSS3D) this.deviceDetailCSS3D.visible = false;
 | 
											
												
													
														|  | 
 |  | +      //   console.log('[ 点击事件 ] >');
 | 
											
												
													
														|  | 
 |  | +      // }
 | 
											
												
													
														|  | 
 |  | +      return false;
 | 
											
												
													
														|  | 
 |  | +    });
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  mouseUpModel() {
 | 
											
												
													
														|  | 
 |  | +    // 10s后开始摆动
 | 
											
												
													
														|  | 
 |  | +    if (!this.animationTimer && !this.isLRAnimation) {
 | 
											
												
													
														|  | 
 |  | +      this.animationTimer = setTimeout(() => {
 | 
											
												
													
														|  | 
 |  | +        this.isLRAnimation = true;
 | 
											
												
													
														|  | 
 |  | +      }, 10000);
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  /* 提取风门序列帧,初始化前后门动画 */
 | 
											
												
													
														|  | 
 |  | +  initAnimation() {
 | 
											
												
													
														|  | 
 |  | +    const fmGroup = this.group?.getObjectByName('Fm-two-Yj');
 | 
											
												
													
														|  | 
 |  | +    if (fmGroup) {
 | 
											
												
													
														|  | 
 |  | +      const tracks = fmGroup.animations[0].tracks;
 | 
											
												
													
														|  | 
 |  | +      const fontTracks: any[] = [],
 | 
											
												
													
														|  | 
 |  | +        backTracks: any[] = [];
 | 
											
												
													
														|  | 
 |  | +      for (let i = 0; i < tracks.length; i++) {
 | 
											
												
													
														|  | 
 |  | +        const track = tracks[i];
 | 
											
												
													
														|  | 
 |  | +        if (track.name.startsWith('qianmen')) {
 | 
											
												
													
														|  | 
 |  | +          fontTracks.push(track);
 | 
											
												
													
														|  | 
 |  | +        } else if (track.name.startsWith('houmen')) {
 | 
											
												
													
														|  | 
 |  | +          backTracks.push(track);
 | 
											
												
													
														|  | 
 |  | +        }
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      this.mixers = new THREE.AnimationMixer(fmGroup);
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      const frontDoor = new THREE.AnimationClip('frontDoor', 22, fontTracks);
 | 
											
												
													
														|  | 
 |  | +      const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
 | 
											
												
													
														|  | 
 |  | +      frontClipAction.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +      frontClipAction.loop = THREE.LoopOnce;
 | 
											
												
													
														|  | 
 |  | +      this.clipActionArr.frontDoor = frontClipAction;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      const backDoor = new THREE.AnimationClip('backDoor', 22, backTracks);
 | 
											
												
													
														|  | 
 |  | +      const backClipAction = this.mixers.clipAction(backDoor, fmGroup);
 | 
											
												
													
														|  | 
 |  | +      backClipAction.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +      backClipAction.loop = THREE.LoopOnce;
 | 
											
												
													
														|  | 
 |  | +      this.clipActionArr.backDoor = backClipAction;
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
 | 
											
												
													
														|  | 
 |  | +    const element = document.getElementById('deviceCard') as HTMLElement;
 | 
											
												
													
														|  | 
 |  | +    if (element) {
 | 
											
												
													
														|  | 
 |  | +      this.deviceDetailCSS3D = new CSS2DObject(element);
 | 
											
												
													
														|  | 
 |  | +      this.deviceDetailCSS3D.name = 'deviceCard';
 | 
											
												
													
														|  | 
 |  | +      this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
 | 
											
												
													
														|  | 
 |  | +      this.deviceDetailCSS3D.visible = false;
 | 
											
												
													
														|  | 
 |  | +      // this.model.scene.add(this.deviceDetailCSS3D);
 | 
											
												
													
														|  | 
 |  | +      this.group.add(this.deviceDetailCSS3D);
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  // 播放动画
 | 
											
												
													
														|  | 
 |  | +  play(handlerState, timeScale = 0.05) {
 | 
											
												
													
														|  | 
 |  | +    if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) {
 | 
											
												
													
														|  | 
 |  | +      let handler = () => {};
 | 
											
												
													
														|  | 
 |  | +      switch (handlerState) {
 | 
											
												
													
														|  | 
 |  | +        case 1: // 打开前门
 | 
											
												
													
														|  | 
 |  | +          handler = () => {
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.reset();
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.time = 1.2;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.timeScale = timeScale;
 | 
											
												
													
														|  | 
 |  | +            // this.clipActionArr.frontDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.play();
 | 
											
												
													
														|  | 
 |  | +            this.fmClock.start();
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +            // 显示打开前门文字
 | 
											
												
													
														|  | 
 |  | +            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true;
 | 
											
												
													
														|  | 
 |  | +            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false;
 | 
											
												
													
														|  | 
 |  | +          };
 | 
											
												
													
														|  | 
 |  | +          break;
 | 
											
												
													
														|  | 
 |  | +        case 2: // 关闭前门
 | 
											
												
													
														|  | 
 |  | +          handler = () => {
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.reset(); //
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.time = 22;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.timeScale = -timeScale;
 | 
											
												
													
														|  | 
 |  | +            // this.clipActionArr.frontDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.frontDoor.play();
 | 
											
												
													
														|  | 
 |  | +            this.fmClock.start();
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
 | 
											
												
													
														|  | 
 |  | +            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
 | 
											
												
													
														|  | 
 |  | +          };
 | 
											
												
													
														|  | 
 |  | +          break;
 | 
											
												
													
														|  | 
 |  | +        case 3: // 打开后门
 | 
											
												
													
														|  | 
 |  | +          handler = () => {
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.reset();
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.time = 1.2;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.timeScale = timeScale;
 | 
											
												
													
														|  | 
 |  | +            // this.clipActionArr.backDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.play();
 | 
											
												
													
														|  | 
 |  | +            this.fmClock.start();
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true;
 | 
											
												
													
														|  | 
 |  | +            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false;
 | 
											
												
													
														|  | 
 |  | +          };
 | 
											
												
													
														|  | 
 |  | +          break;
 | 
											
												
													
														|  | 
 |  | +        case 4: // 关闭后门
 | 
											
												
													
														|  | 
 |  | +          handler = () => {
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.reset();
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.time = 22;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.timeScale = -timeScale;
 | 
											
												
													
														|  | 
 |  | +            // this.clipActionArr.backDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +            this.clipActionArr.backDoor.play();
 | 
											
												
													
														|  | 
 |  | +            this.fmClock.start();
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
 | 
											
												
													
														|  | 
 |  | +            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
 | 
											
												
													
														|  | 
 |  | +          };
 | 
											
												
													
														|  | 
 |  | +          break;
 | 
											
												
													
														|  | 
 |  | +        // case 5: // 打开前后门
 | 
											
												
													
														|  | 
 |  | +        //   handler = () => {
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.reset();
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.time = 0;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.timeScale = 0.01;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.play();
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.reset();
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.time = 0;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.timeScale = 0.01;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.play();
 | 
											
												
													
														|  | 
 |  | +        //     this.frontClock.start();
 | 
											
												
													
														|  | 
 |  | +        //     this.backClock.start();
 | 
											
												
													
														|  | 
 |  | +        //   };
 | 
											
												
													
														|  | 
 |  | +        //   break;
 | 
											
												
													
														|  | 
 |  | +        // case 6: // 关闭前后门
 | 
											
												
													
														|  | 
 |  | +        //   handler = () => {
 | 
											
												
													
														|  | 
 |  | +        //     debugger;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.paused = true;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.reset();
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.time = 4;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.timeScale = -0.01;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.frontDoor.play();
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.reset();
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.time = 4;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.timeScale = -0.01;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.clampWhenFinished = true;
 | 
											
												
													
														|  | 
 |  | +        //     this.clipActionArr.backDoor.play();
 | 
											
												
													
														|  | 
 |  | +        //     this.frontClock.start();
 | 
											
												
													
														|  | 
 |  | +        //     this.backClock.start();
 | 
											
												
													
														|  | 
 |  | +        //   };
 | 
											
												
													
														|  | 
 |  | +        //   break;
 | 
											
												
													
														|  | 
 |  | +        default:
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      handler();
 | 
											
												
													
														|  | 
 |  | +      // model.clock.start();
 | 
											
												
													
														|  | 
 |  | +      // const honglvdeng = group.getObjectByName('honglvdeng');
 | 
											
												
													
														|  | 
 |  | +      // const material = honglvdeng.material;
 | 
											
												
													
														|  | 
 |  | +      // setTimeout(() => {
 | 
											
												
													
														|  | 
 |  | +      //   if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
 | 
											
												
													
														|  | 
 |  | +      //     material.color = new THREE.Color(0x00ff00);
 | 
											
												
													
														|  | 
 |  | +      //   } else {
 | 
											
												
													
														|  | 
 |  | +      //     material.color = new THREE.Color(0xff0000);
 | 
											
												
													
														|  | 
 |  | +      //   }
 | 
											
												
													
														|  | 
 |  | +      // }, 1000);
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  mountedThree(playerDom) {
 | 
											
												
													
														|  | 
 |  | +    this.group = new THREE.Object3D();
 | 
											
												
													
														|  | 
 |  | +    this.group.name = this.modelName;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +    return new Promise((resolve) => {
 | 
											
												
													
														|  | 
 |  | +      if (!this.model) {
 | 
											
												
													
														|  | 
 |  | +        resolve(null);
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +      this.model.setGLTFModel(['Fm-two-Yj'], this.group).then(() => {
 | 
											
												
													
														|  | 
 |  | +        this.setModalPosition();
 | 
											
												
													
														|  | 
 |  | +        // 初始化左右摇摆动画;
 | 
											
												
													
														|  | 
 |  | +        this.initAnimation();
 | 
											
												
													
														|  | 
 |  | +        this.addLight();
 | 
											
												
													
														|  | 
 |  | +        this.model.animate();
 | 
											
												
													
														|  | 
 |  | +        resolve(this.model);
 | 
											
												
													
														|  | 
 |  | +      });
 | 
											
												
													
														|  | 
 |  | +    });
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +  destroy() {
 | 
											
												
													
														|  | 
 |  | +    if (this.model) {
 | 
											
												
													
														|  | 
 |  | +      if (this.mixers) {
 | 
											
												
													
														|  | 
 |  | +        this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
 | 
											
												
													
														|  | 
 |  | +        this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
 | 
											
												
													
														|  | 
 |  | +        this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), this.group);
 | 
											
												
													
														|  | 
 |  | +        this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), this.group);
 | 
											
												
													
														|  | 
 |  | +        this.mixers.uncacheRoot(this.group);
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +        if (this.model.animations[0]) this.model.animations[0].tracks = [];
 | 
											
												
													
														|  | 
 |  | +      }
 | 
											
												
													
														|  | 
 |  | +      this.model.clearGroup(this.group);
 | 
											
												
													
														|  | 
 |  | +      this.clipActionArr.backDoor = undefined;
 | 
											
												
													
														|  | 
 |  | +      this.clipActionArr.frontDoor = undefined;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      this.mixers = undefined;
 | 
											
												
													
														|  | 
 |  | +
 | 
											
												
													
														|  | 
 |  | +      // document.getElementById('damper3D').parentElement.remove(document.getElementById('damper3D'))
 | 
											
												
													
														|  | 
 |  | +    }
 | 
											
												
													
														|  | 
 |  | +  }
 | 
											
												
													
														|  | 
 |  | +}
 | 
											
												
													
														|  | 
 |  | +export default FmTwoYj;
 |