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@@ -0,0 +1,357 @@
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+import * as THREE from 'three';
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+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import gsap from 'gsap';
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+
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+class doubleWindowYjl {
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+ model;
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+ modelName = 'sdFc';
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+ group: THREE.Object3D = new THREE.Object3D();
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+ animationTimer;
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+ isLRAnimation = true;
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+ direction = 1;
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+ windowsActionArr = {
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+ frontWindow: <THREE.Mesh[]>[],
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+ backWindow: <THREE.Mesh[]>[],
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+ };
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+ playerStartClickTime1 = new Date().getTime();
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+ playerStartClickTime2 = new Date().getTime();
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+
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+ constructor(model) {
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+ this.model = model;
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+ // this.group.name = this.modelName;
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+ }
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+
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+ // 设置模型位置
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+ setModalPosition() {
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+ // this.group.getObjectByName(this.modelName)?.scale.set(9, 9, 9);
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+ // this.group?.scale.set(22, 22, 22);
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+ // this.group?.position.set(-15, 25, 15);
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+ }
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+
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+ addMonitorText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const screenDownText = VENT_PARAM['modalText']
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+ ? VENT_PARAM['modalText']
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+ : History_Type['type'] == 'remote'
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+ ? `国能神东煤炭集团监制`
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+ : '煤炭科学技术研究院有限公司研制';
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+
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+ const screenDownTextX = 120 - (screenDownText.length - 10) * 6;
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+ const textArr = [
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+ {
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+ text: `远程定量调节自动风窗`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 95,
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+ y: 97,
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+ },
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+ {
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+ text: `${selectData.OpenDegree ? '开度值(%)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 150,
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+ },
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+ {
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+ text: selectData.OpenDegree
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+ ? Number(`${selectData.OpenDegree}`).toFixed(2)
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+ : selectData.forntArea
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+ ? Number(`${selectData.forntArea}`).toFixed(2)
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+ : '-',
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 150,
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+ },
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+ {
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+ text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速' : '通信状态'}:`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 210,
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+ },
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+ {
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+ text: `${
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+ selectData.frontRearDP
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+ ? selectData.frontRearDP
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+ : selectData.windSpeed
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+ ? selectData.windSpeed
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+ : selectData.netStatus == '0'
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+ ? '断开'
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+ : '连接'
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+ }`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 325,
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+ y: 210,
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+ },
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+ {
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+ text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 266,
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+ },
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+ {
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+ text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 266,
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+ },
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+
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+ {
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+ text: screenDownText,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: screenDownTextX,
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+ y: 322,
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+ },
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+ ];
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+
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+ getTextCanvas(570, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group?.getObjectByName('monitorText');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(570, 346); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.0018, 0.0018, 0.0018);
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+ planeMesh.position.set(4.04, 0.178, -0.2);
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+ this.group?.add(planeMesh);
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+ }
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+ textMap.dispose();
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+ });
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+ }
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+
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+ /* 风门动画 */
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+ render() {
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+ if (!this.model) {
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+ return;
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+ }
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+ if (this.isLRAnimation && this.group) {
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+ // 左右摇摆动画
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+ if (Math.abs(this.group.rotation.y) >= 0.2) {
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+ this.direction = -this.direction;
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ } else {
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ }
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+ }
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+ }
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+
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+ /* 提取风门序列帧,初始化前后门动画 */
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+ initAnimation() {
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+ const meshArr01: THREE.Object3D[] = [];
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+ const meshArr02: THREE.Object3D[] = [];
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+ const windowGroup = new THREE.Group();
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+ windowGroup.name = 'hiddenGroup';
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+ this.group.getObjectByName('sdFc')?.children.forEach((obj) => {
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+ if (obj.type === 'Mesh' && obj.name && (obj.name.startsWith('shanye') || obj.name.startsWith('FCshanye'))) {
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+ if (obj.name.startsWith('FCshanye')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr01.push(obj);
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+ } else if (obj.name.startsWith('shanye')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr02.push(obj);
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+ }
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+ }
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+ });
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+ this.windowsActionArr.frontWindow = meshArr01;
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+ this.windowsActionArr.backWindow = meshArr02;
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+ this.group?.add(windowGroup);
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+ }
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+
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+ /* 点击风窗,风窗全屏 */
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+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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+ this.isLRAnimation = false;
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+ if (this.animationTimer) {
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+ clearTimeout(this.animationTimer);
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+ this.animationTimer = null;
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+ }
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+ // 判断是否点击到视频
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+ intersects.find((intersect) => {
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+ const mesh = intersect.object;
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+ return false;
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+ });
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+ }
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+
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+ mouseUpModel() {
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+ // 10s后开始摆动
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+ if (!this.animationTimer && !this.isLRAnimation) {
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+ this.animationTimer = setTimeout(() => {
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+ this.isLRAnimation = true;
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+ }, 10000);
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+ }
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+ }
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+
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+ play(rotationParam, flag) {
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+ if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) {
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+ return;
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+ }
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+ if (flag === 1) {
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+ // 前风窗动画
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+ this.windowsActionArr.frontWindow.forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ y: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 2) {
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+ // 后风窗动画
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+ this.windowsActionArr.backWindow.forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ y: THREE.MathUtils.degToRad(rotationParam.backDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.y),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 0) {
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+ ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow] as THREE.Mesh[]).forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ y: 0,
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+ overwrite: true,
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+ });
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+ });
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+ }
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+ }
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+
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+ async initCamera(dom1?, dom2?) {
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+ const videoPlayer1 = dom1;
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+ const videoPlayer2 = dom2;
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+ let monitorPlane: THREE.Mesh | null = null;
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+ if (!videoPlayer1 || !videoPlayer2) {
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+ const textArr = [
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+ {
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+ text: `无信号输入`,
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+ font: 'normal 40px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 170,
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+ y: 40,
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+ },
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+ ];
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+ const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
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+ let textMaterial: THREE.MeshBasicMaterial | null = null;
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+ if (canvas) {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ textMaterial = new THREE.MeshBasicMaterial({
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+
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+ const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
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+ monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
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+
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+ textMaterial.dispose();
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+ planeGeometry.dispose();
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+ textMap.dispose();
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+ }
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+ }
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+ const player1 = this.group.getObjectByName('player1');
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+ if (player1) {
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+ this.model.clearMesh(player1);
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+ this.group.remove(player1);
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+ }
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+ const noPlayer1 = this.group.getObjectByName('noPlayer1');
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+ if (noPlayer1) {
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+ this.model.clearMesh(noPlayer1);
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+ this.group.remove(noPlayer1);
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+ }
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+ if (!videoPlayer1 && videoPlayer1 === null) {
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+ if (monitorPlane && !this.group.getObjectByName('noPlayer1')) {
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+ const planeMesh = monitorPlane.clone();
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+ planeMesh.name = 'noPlayer1';
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+ planeMesh.scale.set(0.011, 0.0053, 0.012);
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+ planeMesh.position.set(-4.3, 0.13, -0.23);
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+ this.group?.add(planeMesh.clone());
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+ }
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+ } else if (videoPlayer1) {
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+ try {
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+ const mesh = renderVideo(this.group, videoPlayer1, 'player1');
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+ if (mesh) {
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+ mesh?.scale.set(-0.034, 0.024, 1);
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+ mesh?.position.set(-3.332, 0.11, -0.23);
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+ mesh.rotation.y = -Math.PI;
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+ this.group.add(mesh);
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+ }
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+ } catch (error) {
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+ console.log('视频信号异常');
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+ }
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+ }
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+ const player2 = this.group.getObjectByName('player2');
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+ if (player2) {
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+ this.model.clearMesh(player2);
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+ this.group.remove(player2);
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+ }
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+ const noPlayer2 = this.group.getObjectByName('noPlayer2');
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+ if (noPlayer2) {
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+ this.model.clearMesh(noPlayer2);
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+ this.group.remove(noPlayer2);
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+ }
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+ if (!videoPlayer2 && videoPlayer2 === null) {
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+ if (monitorPlane && !this.group.getObjectByName('noPlayer2')) {
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+ const planeMesh = monitorPlane.clone();
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+ planeMesh.name = 'noPlayer2';
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+ planeMesh.scale.set(0.0085, 0.0056, 0.012);
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+ planeMesh.position.set(4.29, 0.02, -0.41);
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+ this.group?.add(planeMesh.clone());
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+ }
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+ } else if (videoPlayer2) {
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+ try {
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+ const mesh = renderVideo(this.group, videoPlayer2, 'player2');
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+ if (mesh) {
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+ mesh?.scale.set(-0.034, 0.024, 1);
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+ mesh?.position.set(-3.332, 0.11, -0.23);
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+ mesh.rotation.y = -Math.PI;
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+ this.group.add(mesh);
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+ }
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+ } catch (error) {
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+ console.log('视频信号异常');
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+ }
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+ }
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+ }
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+
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+ mountedThree(playerDom) {
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+ return new Promise((resolve) => {
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+ this.model.setGLTFModel(['sdFc-yjl'], this.group).then(() => {
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+ this.setModalPosition();
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+ this.initAnimation();
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+ resolve(null);
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+ // this.initCamera(playerDom);
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+ });
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+ });
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+ }
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+
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+ destroy() {
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+ this.model.clearGroup(this.group);
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+ this.windowsActionArr.frontWindow = undefined;
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+ this.windowsActionArr.backWindow = undefined;
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+ this.model = null;
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+ this.group = null;
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+ }
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+}
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+
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+export default doubleWindowYjl;
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