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+import * as THREE from 'three';
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+
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+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import gsap from 'gsap';
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+// import * as dat from 'dat.gui';
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+// const gui = new dat.GUI();
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+// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
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+
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+class fixedWindRect {
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+ model;
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+ modelName = 'fixedCf';
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+ group: THREE.Object3D = new THREE.Object3D();
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+ animationTimer;
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+ isLRAnimation = true;
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+ direction = 1;
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+ lineLight;
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+ constructor(model) {
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+ this.model = model;
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+ this.group.name = this.modelName;
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+ }
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+
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+ addLight() {
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+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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+ directionalLight.position.set(64, 215, 500);
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+ directionalLight.target = this.group;
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+ this.group.add(directionalLight);
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+
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+ const pointLight2 = new THREE.PointLight(0xffffff, 2, 300);
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+ pointLight2.position.set(-113, 29, 10);
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+ // light2.castShadow = true
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+ pointLight2.shadow.bias = -0.05;
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+ this.group.add(pointLight2);
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+
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+ // gui.add(pointLight2.position, 'x', -1000, 1000);
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+ // gui.add(pointLight2.position, 'y', -1000, 1000);
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+ // gui.add(pointLight2.position, 'z', -1000, 1000);
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+
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+ // gui.add(spotLight.position, 'x', -500, 500);
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+ // gui.add(spotLight.position, 'y', -500, 500);
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+ // gui.add(spotLight.position, 'z', -500, 500);
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+ // gui.add(spotLight, 'distance', 0, 1000);
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+ }
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+
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+ // 设置模型位置
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+ setModalPosition() {
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+ this.group?.scale.set(22, 22, 22);
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+ this.group?.position.set(-10, 25, 20);
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+ }
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+
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+ addMonitorText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const textArr = [
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+ {
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+ text: `测风实时数据`,
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+ font: 'normal 32px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 160,
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+ y: 75,
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+ },
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+ {
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+ text: `风量(m3/min):`,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 10,
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+ y: 140,
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+ },
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+ {
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+ text: `${selectData.m3 ? selectData.m3 : '-'}`,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 311,
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+ y: 140,
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+ },
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+ {
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+ text: `风速(m/s): `,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 10,
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+ y: 202,
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+ },
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+ {
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+ text: `${selectData.va ? selectData.va : '-'}`,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 310,
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+ y: 202,
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+ },
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+ {
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+ text: `断面积(㎡):`,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 10,
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+ y: 272,
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+ },
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+ {
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+ text: `${selectData.fsectarea ? selectData.fsectarea : '-'}`,
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+ font: 'normal 29px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 310,
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+ y: 272,
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+ },
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+ {
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+ text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: History_Type['type'] == 'remote' ? 110 : 50,
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+ y: 328,
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+ },
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+ ];
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+
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+ getTextCanvas(560, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group?.getObjectByName('monitorText');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(5.6, 3.46); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.23, 0.23, 0.23);
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+ planeMesh.position.set(-2.38, 0.068, -0.4);
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+ this.group?.add(planeMesh);
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+ }
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+ });
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+ }
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+ initAnimation() {
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+ let line = this.group?.getObjectByName('line_');
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+
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+ if (line) {
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+ line.material.side = THREE.DoubleSide;
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+ line.material.opacity = 1;
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+ line.material.depthWrite = true;
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+
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+ this.lineLight = gsap.to(line.material, {
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+ opacity: 0,
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+ duration: 0.3,
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+ ease: 'easeQutQuad',
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+ repeat: -1,
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+ yoyo: true,
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+ paused: true,
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+ });
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+ this.lineLight.play();
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+ }
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+ }
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+
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+ async initCamera(dom1?) {
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+ const videoPlayer1 = dom1;
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+ let monitorPlane: THREE.Mesh | null = null;
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+ const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ monitorPlane = this.group?.getObjectByName('noPlayer');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
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+ monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
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+ textMaterial.dispose();
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+ planeGeometry.dispose();
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+ }
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+ const videoPlayer = this.group.getObjectByName('player1');
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+ if (videoPlayer) {
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+ this.model.clearMesh(videoPlayer);
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+ this.group.remove(videoPlayer);
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+ }
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+ const noPlayer1 = this.group.getObjectByName('noPlayer1');
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+ if (noPlayer1) {
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+ this.model.clearMesh(noPlayer1);
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+ this.group.remove(noPlayer1);
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+ }
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+ if (!videoPlayer1 && videoPlayer1 === null) {
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+ monitorPlane.name = 'noPlayer1';
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+ monitorPlane.scale.set(0.011, 0.0053, 0.012);
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+ monitorPlane.position.set(-4.3, 0.13, -0.23);
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+ this.group?.add(monitorPlane);
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+ } else if (videoPlayer1) {
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+ const mesh = renderVideo(this.group, videoPlayer1, 'player1');
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+ if (mesh) {
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+ mesh?.scale.set(0.042, 0.036, 0.022);
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+ mesh?.position.set(2.552, 0.018, -0.4);
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+ this.group.add(mesh);
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+ }
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+ }
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+ }
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+ /* 风门动画 */
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+ render() {
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+ if (!this.model) {
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+ return;
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+ }
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+ if (this.isLRAnimation && this.group) {
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+ // 左右摇摆动画
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+ if (Math.abs(this.group.rotation.y) >= 0.2) {
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+ this.direction = -this.direction;
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ } else {
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ }
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+ }
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+ }
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+
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+ /* 点击风窗,风窗全屏 */
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+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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+ this.isLRAnimation = false;
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+ if (this.animationTimer) {
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+ clearTimeout(this.animationTimer);
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+ this.animationTimer = null;
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+ }
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+ // 判断是否点击到视频
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+ intersects.find((intersect) => {
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+ intersect;
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+ return false;
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+ });
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+ }
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+
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+ mouseUpModel() {
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+ // 10s后开始摆动
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+ if (!this.animationTimer && !this.isLRAnimation) {
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+ this.animationTimer = setTimeout(() => {
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+ this.isLRAnimation = true;
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+ }, 10000);
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+ }
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+ }
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+
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+ resetModel() {
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+ clearTimeout(this.animationTimer);
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+ this.isLRAnimation = false;
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+ }
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+
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+ mountedThree(playerDom) {
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+ return new Promise((resolve) => {
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+ this.model.setGLTFModel([this.modelName]).then((gltf) => {
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+ this.group = gltf[0];
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+ this.setModalPosition();
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+ this.addLight();
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+ resolve(null);
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+ this.initAnimation();
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+ this.initCamera(playerDom);
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+ });
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+ });
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+ }
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+
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+ destroy() {
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+ if (this.group) {
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+ this.model.clearGroup(this.group);
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+ }
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+ this.model = null;
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+ this.group = null;
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+ }
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+}
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+
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+export default fixedWindRect;
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