Pārlūkot izejas kodu

1. 提交文件

hongrunxia 4 mēneši atpakaļ
vecāks
revīzija
35567e72ae

+ 507 - 0
src/views/vent/monitorManager/gateMonitor/gate.threejs.window.ts

@@ -0,0 +1,507 @@
+import * as THREE from 'three';
+import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
+import gsap from 'gsap';
+import { drawHot } from '/@/utils/threejs/util';
+import { useAppStore } from '/@/store/modules/app';
+
+// import * as dat from 'dat.gui';
+// const gui = new dat.GUI();
+// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
+
+class FmDc {
+  modelName = 'fmDc';
+  model; //
+  group;
+  isLRAnimation = true; // 是否开启左右摇摆动画
+  direction = 1; // 摇摆方向
+  animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
+  player1;
+  player2;
+  deviceDetailCSS3D;
+  playerStartClickTime1 = new Date().getTime();
+  playerStartClickTime2 = new Date().getTime();
+
+  fmClock = new THREE.Clock();
+  mixers: THREE.AnimationMixer | undefined;
+  appStore = useAppStore();
+
+  backDamperOpenMesh;
+  backDamperClosedMesh;
+  frontDamperOpenMesh;
+  frontDamperClosedMesh;
+
+  clipActionArr = {
+    frontDoor: null as unknown as THREE.AnimationAction,
+    backDoor: null as unknown as THREE.AnimationAction,
+  };
+  windowsActionArr = {
+    frontWindow: <THREE.Mesh[]>[],
+    backWindow: <THREE.Mesh[]>[],
+  };
+
+  constructor(model) {
+    this.model = model;
+  }
+
+  addLight() {}
+  // 重置摄像头
+  resetCamera() {
+    this.model.camera.far = 274;
+    this.model.orbitControls?.update();
+    this.model.camera.updateProjectionMatrix();
+  }
+  // 设置模型位置
+  setModalPosition() {
+    this.group?.scale.set(22, 22, 22);
+    this.group?.position.set(-20, 20, 9);
+  }
+
+  /* 添加监控数据 */
+  addMonitorText(selectData) {
+    if (!this.group) {
+      return;
+    }
+    const screenDownText = VENT_PARAM['modalText']
+      ? VENT_PARAM['modalText']
+      : History_Type['type'] == 'remote'
+      ? `国能神东煤炭集团监制`
+      : '煤炭科学技术研究院有限公司研制';
+
+    const screenDownTextX = 80 - (screenDownText.length - 10) * 6;
+
+    const textArr = [
+      {
+        text: `远程控制自动风门`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 120,
+        y: 100,
+      },
+      {
+        text: `净通行高度(m):`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 0,
+        y: 155,
+      },
+      {
+        text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 290,
+        y: 155,
+      },
+      {
+        text: `净通行宽度(m): `,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 0,
+        y: 215,
+      },
+      {
+        text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 280,
+        y: 215,
+      },
+      {
+        text: `故障诊断:`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 0,
+        y: 275,
+      },
+      {
+        text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
+        font: 'normal 30px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: 280,
+        y: 275,
+      },
+      {
+        text: screenDownText,
+        font: 'normal 28px Arial',
+        color: '#00FF00',
+        strokeStyle: '#007400',
+        x: screenDownTextX,
+        y: 325,
+      },
+    ];
+    //
+    getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
+      const textMap = new THREE.CanvasTexture(canvas); // 关键一步
+      textMap.colorSpace = THREE.SRGBColorSpace;
+      const textMaterial = new THREE.MeshBasicMaterial({
+        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
+        map: textMap, // 设置纹理贴图
+        transparent: true,
+        side: THREE.FrontSide, // 这里是双面渲染的意思
+      });
+      textMaterial.blending = THREE.CustomBlending;
+      const monitorPlane = this.group.getObjectByName('monitorText');
+      if (monitorPlane) {
+        monitorPlane.material = textMaterial;
+      } else {
+        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
+        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
+        planeMesh.name = 'monitorText';
+        planeMesh.scale.set(0.002, 0.002, 0.002);
+        planeMesh.position.set(4.025, 0.67, -0.27);
+        this.group.add(planeMesh);
+      }
+      textMap.dispose();
+    });
+  }
+
+  /** 添加热点 */
+  drawHots() {
+    const hotPositions = [
+      { x: -0.37, y: 0.26, z: -0.32 },
+      { x: 0.28, y: -0.2, z: -0.43 },
+      { x: 0.55, y: -0.22, z: -0.38 },
+    ];
+    for (let i = 0; i < 3; i++) {
+      const hotPoint = drawHot(0.1);
+      const position = hotPositions[i];
+      hotPoint.scale.set(0.1, 0.1, 0.1);
+      hotPoint.position.set(position.x, position.y, position.z);
+      hotPoint.name = 'hotPoint' + i;
+      this.group?.add(hotPoint);
+    }
+  }
+
+  /* 风门动画 */
+  render() {
+    if (!this.model) {
+      return;
+    }
+    if (this.isLRAnimation && this.group) {
+      // 左右摇摆动画
+      if (Math.abs(this.group.rotation.y) >= 0.2) {
+        this.direction = -this.direction;
+        this.group.rotation.y += 0.00002 * 30 * this.direction;
+      } else {
+        this.group.rotation.y += 0.00002 * 30 * this.direction;
+      }
+    }
+
+    if (this.mixers && this.fmClock.running) {
+      this.mixers.update(2);
+    }
+  }
+
+  /* 点击风窗,风窗全屏 */
+  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
+    this.isLRAnimation = false;
+    if (this.animationTimer) {
+      clearTimeout(this.animationTimer);
+      this.animationTimer = null;
+    }
+  }
+
+  mouseUpModel() {
+    // 10s后开始摆动
+    if (!this.animationTimer && !this.isLRAnimation) {
+      this.animationTimer = setTimeout(() => {
+        this.isLRAnimation = true;
+      }, 10000);
+    }
+  }
+
+  /* 提取风门序列帧,初始化前后门动画 */
+  initAnimation() {
+    const fmGroup = this.group?.getObjectByName('fm-window');
+    if (fmGroup) {
+      const tracks = fmGroup.animations[0].tracks;
+      const fontTracks: any[] = [],
+        backTracks: any[] = [];
+      for (let i = 0; i < tracks.length; i++) {
+        const track = tracks[i];
+        if (track.name.includes('_1')) {
+          fontTracks.push(track);
+        } else {
+          backTracks.push(track);
+        }
+      }
+      const parentGroup = fmGroup.getObjectByName('MeiCangLianLuoHangFengMen');
+      // const frontGroup = parentGroup.getObjectByName('FengMen2');
+      // const backGroup = parentGroup.getObjectByName('FengMen1');
+      debugger;
+      this.mixers = new THREE.AnimationMixer(parentGroup);
+
+      const frontDoor = new THREE.AnimationClip('frontDoor', 2.5, fontTracks);
+      const frontClipAction = this.mixers.clipAction(frontDoor, parentGroup);
+      frontClipAction.clampWhenFinished = true;
+      frontClipAction.loop = THREE.LoopOnce;
+      this.clipActionArr.frontDoor = frontClipAction;
+
+      const backDoor = new THREE.AnimationClip('backDoor', 2.5, backTracks);
+      const backClipAction = this.mixers.clipAction(backDoor, parentGroup);
+      backClipAction.clampWhenFinished = true;
+      backClipAction.loop = THREE.LoopOnce;
+      this.clipActionArr.backDoor = backClipAction;
+    }
+    // 编写风窗
+  }
+  /* 提取风门序列帧,初始化前后门动画 */
+  initWindowAnimation() {
+    const meshArr01: THREE.Object3D[] = [];
+    const meshArr02: THREE.Object3D[] = [];
+    const windowGroup = new THREE.Group();
+    windowGroup.name = 'hiddenGroup';
+    const fmGroup = this.group?.getObjectByName('fm-window');
+    const parentGroup = fmGroup.getObjectByName('MeiCangLianLuoHangFengMen');
+    const frontGroup = parentGroup.getObjectByName('FengMen2');
+    const backGroup = parentGroup.getObjectByName('FengMen');
+
+    frontGroup.traverse((obj) => {
+      if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('shanye')) {
+        obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
+        meshArr01.push(obj);
+      }
+    });
+    backGroup.traverse((obj) => {
+      if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('shanye')) {
+        obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
+        meshArr02.push(obj);
+      }
+    });
+
+    this.windowsActionArr.frontWindow = meshArr01;
+    this.windowsActionArr.backWindow = meshArr02;
+    this.group?.add(windowGroup);
+  }
+
+  deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
+    const element = document.getElementById('deviceCard') as HTMLElement;
+    if (element) {
+      this.deviceDetailCSS3D = new CSS2DObject(element);
+      this.deviceDetailCSS3D.name = 'deviceCard';
+      this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
+      this.deviceDetailCSS3D.visible = false;
+      // this.model.scene.add(this.deviceDetailCSS3D);
+      this.group.add(this.deviceDetailCSS3D);
+    }
+  }
+
+  // 播放动画
+  play(handlerState, timeScale = 0.01) {
+    let handler = () => {};
+    if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) {
+      switch (handlerState) {
+        case 1: // 打开前门
+          handler = () => {
+            this.clipActionArr.frontDoor.paused = true;
+            this.clipActionArr.frontDoor.reset();
+            this.clipActionArr.frontDoor.time = 0;
+            this.clipActionArr.frontDoor.timeScale = timeScale;
+            // this.clipActionArr.frontDoor.clampWhenFinished = true;
+            this.clipActionArr.frontDoor.play();
+            this.fmClock.start();
+
+            // 显示打开前门文字
+            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true;
+            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false;
+          };
+          break;
+        case 2: // 关闭前门
+          handler = () => {
+            this.clipActionArr.frontDoor.paused = true;
+            this.clipActionArr.frontDoor.reset(); //
+            this.clipActionArr.frontDoor.time = 2.5;
+            this.clipActionArr.frontDoor.timeScale = -timeScale;
+            // this.clipActionArr.frontDoor.clampWhenFinished = true;
+            this.clipActionArr.frontDoor.play();
+            this.fmClock.start();
+
+            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
+            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
+          };
+          break;
+        case 3: // 打开后门
+          handler = () => {
+            this.clipActionArr.backDoor.paused = true;
+            this.clipActionArr.backDoor.reset();
+            this.clipActionArr.backDoor.time = 0;
+            this.clipActionArr.backDoor.timeScale = timeScale;
+            // this.clipActionArr.backDoor.clampWhenFinished = true;
+            this.clipActionArr.backDoor.play();
+            this.fmClock.start();
+
+            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true;
+            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false;
+          };
+          break;
+        case 4: // 关闭后门
+          handler = () => {
+            this.clipActionArr.backDoor.paused = true;
+            this.clipActionArr.backDoor.reset();
+            this.clipActionArr.backDoor.time = 2.5;
+            this.clipActionArr.backDoor.timeScale = -timeScale;
+            // this.clipActionArr.backDoor.clampWhenFinished = true;
+            this.clipActionArr.backDoor.play();
+            this.fmClock.start();
+
+            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
+            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
+          };
+          break;
+        default:
+      }
+      handler();
+    }
+  }
+
+  playWindow(rotationParam, flag) {
+    if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) {
+      return;
+    }
+    debugger;
+    if (flag === 1) {
+      // 前风窗动画
+      this.windowsActionArr.frontWindow.forEach((mesh) => {
+        gsap.to(mesh.rotation, {
+          z: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
+          duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.z),
+          overwrite: true,
+        });
+      });
+    } else if (flag === 2) {
+      // 后风窗动画
+      this.windowsActionArr.backWindow.forEach((mesh) => {
+        gsap.to(mesh.rotation, {
+          z: THREE.MathUtils.degToRad(rotationParam.backDeg1),
+          duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.z),
+          overwrite: true,
+        });
+      });
+    } else if (flag === 0) {
+      ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow] as THREE.Mesh[]).forEach((mesh) => {
+        gsap.to(mesh.rotation, {
+          z: 0,
+          overwrite: true,
+        });
+      });
+    }
+  }
+
+  async initCamera(dom1) {
+    const videoPlayer1 = dom1;
+    this.player1 = dom1;
+    let monitorPlane: THREE.Mesh | null = null;
+    if (!videoPlayer1) {
+      const textArr = [
+        {
+          text: `无信号输入`,
+          font: 'normal 40px Arial',
+          color: '#009900',
+          strokeStyle: '#002200',
+          x: 170,
+          y: 40,
+        },
+      ];
+      const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
+
+      let textMaterial: THREE.MeshBasicMaterial | null = null;
+      if (canvas) {
+        const textMap = new THREE.CanvasTexture(canvas); // 关键一步
+        textMaterial = new THREE.MeshBasicMaterial({
+          map: textMap, // 设置纹理贴图
+          transparent: true,
+          side: THREE.DoubleSide, // 这里是双面渲染的意思
+        });
+        textMaterial.blending = THREE.CustomBlending;
+
+        const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
+        monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
+
+        textMaterial.dispose();
+        planeGeometry.dispose();
+        textMap.dispose();
+      }
+    }
+    const player1 = this.group.getObjectByName('player1');
+    if (player1) {
+      this.model.clearMesh(player1);
+      this.group.remove(player1);
+    }
+    const noPlayer1 = this.group.getObjectByName('noPlayer1');
+    if (noPlayer1) {
+      this.model.clearMesh(noPlayer1);
+      this.group.remove(noPlayer1);
+    }
+    if (!videoPlayer1 && videoPlayer1 === null) {
+      if (monitorPlane && !this.group.getObjectByName('noPlayer1')) {
+        const planeMesh = monitorPlane.clone();
+        planeMesh.name = 'noPlayer1';
+        planeMesh.scale.set(0.0085, 0.0055, 0.012);
+        planeMesh.position.set(-3.64, 0.01, -0.41);
+        this.group?.add(planeMesh.clone());
+      }
+    } else if (videoPlayer1) {
+      try {
+        const mesh = renderVideo(this.group, videoPlayer1, 'player1');
+        if (mesh) {
+          mesh?.scale.set(-0.0275, 0.028, 1);
+          mesh?.position.set(-3.643, 0.02, -0.4);
+          mesh.rotation.y = -Math.PI;
+          this.group.add(mesh);
+        }
+      } catch (error) {
+        console.log('视频信号异常');
+      }
+    }
+  }
+
+  mountedThree(playerDom) {
+    this.group = new THREE.Object3D();
+    this.group.name = this.modelName;
+    return new Promise((resolve) => {
+      this.model.setGLTFModel(['fm-window'], this.group).then(() => {
+        console.log('带风窗风门模型----->', this.group);
+        this.setModalPosition();
+        // 初始化左右摇摆动画;
+        this.initAnimation();
+        this.initWindowAnimation();
+        // this.drawHots();
+        this.addLight();
+        // this.deviceDetailCard();
+        this.model.animate();
+
+        resolve(this.model);
+      });
+    });
+  }
+
+  destroy() {
+    if (this.model) {
+      if (this.mixers) {
+        this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
+        this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
+        this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), this.group);
+        this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), this.group);
+        this.mixers.uncacheRoot(this.group);
+
+        if (this.model.animations[0]) this.model.animations[0].tracks = [];
+      }
+      this.model.clearGroup(this.group);
+      this.clipActionArr.backDoor = undefined;
+      this.clipActionArr.frontDoor = undefined;
+
+      this.windowsActionArr.frontWindow = undefined;
+      this.windowsActionArr.backWindow = undefined;
+
+      this.mixers = undefined;
+    }
+  }
+}
+export default FmDc;