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				+import * as THREE from 'three'; 
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				+import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js'; 
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				+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; 
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				+import { drawHot } from '/@/utils/threejs/util'; 
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				+import { useAppStore } from '/@/store/modules/app'; 
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				+ 
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				+// import * as dat from 'dat.gui'; 
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				+// const gui = new dat.GUI(); 
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				+// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999'; 
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				+ 
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				+class FmYj { 
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				+  modelName = 'FmYj'; 
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				+  model; // 
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				+  group; 
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				+  isLRAnimation = true; // 是否开启左右摇摆动画 
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				+  direction = 1; // 摇摆方向 
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				+  animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器 
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				+  player1; 
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				+  player2; 
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				+  deviceDetailCSS3D; 
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				+  playerStartClickTime1 = new Date().getTime(); 
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				+  playerStartClickTime2 = new Date().getTime(); 
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				+ 
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				+  fmClock = new THREE.Clock(); 
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				+  mixers: THREE.AnimationMixer | undefined; 
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				+  appStore = useAppStore(); 
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				+ 
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				+  backDamperOpenMesh; 
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				+  backDamperClosedMesh; 
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				+  frontDamperOpenMesh; 
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				+  frontDamperClosedMesh; 
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				+ 
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				+  clipActionArr = { 
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				+    frontDoor: null as unknown as THREE.AnimationAction, 
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				+    backDoor: null as unknown as THREE.AnimationAction, 
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				+  }; 
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				+ 
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				+  constructor(model) { 
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				+    this.model = model; 
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				+  } 
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				+ 
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				+  addLight() { 
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				+    const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5); 
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				+    directionalLight.position.set(344, 690, 344); 
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				+    this.group?.add(directionalLight); 
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				+    directionalLight.target = this.group as THREE.Object3D; 
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				+ 
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				+    const pointLight2 = new THREE.PointLight(0xffeeee, 1, 300); 
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				+    pointLight2.position.set(-4, 10, 1.8); 
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				+    pointLight2.shadow.bias = 0.05; 
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				+    this.group?.add(pointLight2); 
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				+ 
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				+    const pointLight3 = new THREE.PointLight(0xffeeee, 1, 200); 
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				+    pointLight3.position.set(-0.5, -0.5, 0.75); 
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				+    pointLight3.shadow.bias = 0.05; 
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				+    this.group?.add(pointLight3); 
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				+ 
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				+    // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150); 
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				+    // pointLight4.position.set(4.3, 1, -0.9); 
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				+    // pointLight4.shadow.bias = 0.05; 
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				+    // this.group?.add(pointLight4); 
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				+ 
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				+    // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150); 
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				+    // pointLight5.position.set(4.3, 1, -0.9); 
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				+    // pointLight5.shadow.bias = 0.05; 
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				+    // this.group?.add(pointLight5); 
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				+ 
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				+    // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150); 
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				+    // pointLight6.position.set(-4.4, 1, -0.9); 
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				+    // pointLight6.shadow.bias = 0.05; 
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				+    // this.group?.add(pointLight6); 
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				+ 
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				+    // const pointLightHelper2 = new THREE.PointLightHelper(pointLight2, 1); 
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				+    // this.model.scene?.add(pointLightHelper2); 
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				+ 
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				+    // gui.add(pointLight2.position, 'x', -300, 300); 
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				+    // gui.add(pointLight2.position, 'y', -300, 300); 
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				+    // gui.add(pointLight2.position, 'z', -300, 300); 
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				+ 
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				+    // gui.add(pointLight3.position, 'x', -300, 300); 
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				+    // gui.add(pointLight3.position, 'y', -300, 300); 
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				+    // gui.add(pointLight3.position, 'z', -300, 300); 
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				+  } 
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				+  // 重置摄像头 
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				+  resetCamera() { 
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				+    this.model.camera.far = 274; 
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				+    this.model.orbitControls?.update(); 
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				+    this.model.camera.updateProjectionMatrix(); 
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				+  } 
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				+  // 设置模型位置 
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				+  setModalPosition() { 
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				+    this.group?.scale.set(22, 22, 22); 
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				+    this.group?.position.set(-20, 20, 9); 
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				+  } 
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				+ 
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				+  /* 添加监控数据 */ 
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				+  addMonitorText(selectData) { 
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				+    if (!this.group) { 
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				+      return; 
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				+    } 
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				+    const textArr = [ 
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				+      { 
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				+        text: `远程控制自动风门`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 120, 
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				+        y: 100, 
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				+      }, 
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				+      { 
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				+        text: `净通行高度(m):`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 0, 
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				+        y: 155, 
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				+      }, 
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				+      { 
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				+        text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 330, 
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				+        y: 155, 
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				+      }, 
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				+      { 
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				+        text: `净通行宽度(m): `, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 0, 
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				+        y: 215, 
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				+      }, 
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				+      { 
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				+        text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 320, 
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				+        y: 215, 
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				+      }, 
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				+      { 
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				+        text: `故障诊断:`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 0, 
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				+        y: 275, 
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				+      }, 
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				+      { 
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				+        text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`, 
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				+        font: 'normal 30px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: 320, 
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				+        y: 275, 
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				+      }, 
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				+      { 
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				+        text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制', 
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				+        font: 'normal 28px Arial', 
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				+        color: '#00FF00', 
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				+        strokeStyle: '#007400', 
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				+        x: History_Type['type'] == 'remote' ? 90 : 30, 
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				+        y: 325, 
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				+      }, 
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				+    ]; 
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				+ 
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				+    // 
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				+    getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => { 
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				+      const textMap = new THREE.CanvasTexture(canvas); // 关键一步 
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				+      textMap.colorSpace = THREE.SRGBColorSpace; 
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				+      const textMaterial = new THREE.MeshBasicMaterial({ 
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				+        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. 
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				+        map: textMap, // 设置纹理贴图 
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				+        transparent: true, 
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				+        side: THREE.FrontSide, // 这里是双面渲染的意思 
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				+      }); 
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				+      textMaterial.blending = THREE.CustomBlending; 
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				+      const monitorPlane = this.group.getObjectByName('monitorText'); 
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				+      if (monitorPlane) { 
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				+        monitorPlane.material = textMaterial; 
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				+      } else { 
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				+        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry 
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				+        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); 
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				+        planeMesh.name = 'monitorText'; 
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				+        planeMesh.scale.set(0.002, 0.002, 0.002); 
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				+        planeMesh.position.set(3.825, 0.01, -0.48); 
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				+        this.group.add(planeMesh); 
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				+      } 
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				+      textMap.dispose(); 
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				+    }); 
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				+  } 
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				+ 
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				+  /** 添加热点 */ 
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				+  drawHots() { 
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				+    const hotPositions = [ 
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				+      { x: -0.37, y: 0.26, z: -0.32 }, 
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				+      { x: 0.28, y: -0.2, z: -0.43 }, 
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				+      { x: 0.55, y: -0.22, z: -0.38 }, 
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				+    ]; 
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				+    for (let i = 0; i < 3; i++) { 
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				+      const hotPoint = drawHot(0.1); 
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				+      const position = hotPositions[i]; 
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				+      hotPoint.scale.set(0.1, 0.1, 0.1); 
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				+      hotPoint.position.set(position.x, position.y, position.z); 
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				+      hotPoint.name = 'hotPoint' + i; 
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				+      this.group?.add(hotPoint); 
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				+    } 
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				+  } 
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				+ 
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				+  /* 风门动画 */ 
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				+  render() { 
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				+    if (!this.model) { 
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				+      return; 
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				+    } 
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				+    if (this.isLRAnimation && this.group) { 
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				+      // 左右摇摆动画 
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				+      if (Math.abs(this.group.rotation.y) >= 0.2) { 
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				+        this.direction = -this.direction; 
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				+        this.group.rotation.y += 0.00002 * 30 * this.direction; 
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				+      } else { 
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				+        this.group.rotation.y += 0.00002 * 30 * this.direction; 
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				+      } 
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				+    } 
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				+ 
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				+    if (this.mixers && this.fmClock.running) { 
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				+      this.mixers.update(2); 
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				+    } 
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				+  } 
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				+ 
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				+  /* 点击风窗,风窗全屏 */ 
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				+  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) { 
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				+    this.isLRAnimation = false; 
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				+    if (this.animationTimer) { 
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				+      clearTimeout(this.animationTimer); 
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				+      this.animationTimer = null; 
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				+    } 
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				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // 判断是否点击到视频 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    intersects.find((intersect) => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const mesh = intersect.object; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // if (mesh.name === 'player1') { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   if (new Date().getTime() - this.playerStartClickTime1 < 400) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     // 双击,视频放大 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     if (this.player1) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //       this.player1.requestPictureInPicture(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   this.playerStartClickTime1 = new Date().getTime(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   return true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // } else if (mesh.name === 'player2') { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   if (new Date().getTime() - this.playerStartClickTime2 < 400) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     // 双击,视频放大 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     if (this.player2) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //       this.player2.requestPictureInPicture(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   this.playerStartClickTime2 = new Date().getTime(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   return true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // } else if (mesh.name.startsWith('hotPoint')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   if (this.deviceDetailCSS3D) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     this.deviceDetailCSS3D.position.set(mesh.position.x + 0.035, mesh.position.y + 0.68, mesh.position.z + 0.02); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     console.log('[ deviceDetailCSS3D.position ] >', this.deviceDetailCSS3D.position); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     this.deviceDetailCSS3D.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     return true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   if (this.deviceDetailCSS3D) this.deviceDetailCSS3D.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   console.log('[ 点击事件 ] >'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      return false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  mouseUpModel() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // 10s后开始摆动 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (!this.animationTimer && !this.isLRAnimation) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.animationTimer = setTimeout(() => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.isLRAnimation = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 10000); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  /* 提取风门序列帧,初始化前后门动画 */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  initAnimation() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const fmGroup = this.group?.getObjectByName('Fm-Yj'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (fmGroup) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const tracks = fmGroup.animations[0].tracks; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const fontTracks: any[] = [], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        backTracks: any[] = []; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      for (let i = 0; i < tracks.length; i++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        const track = tracks[i]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (track.name.startsWith('qianmen')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          fontTracks.push(track); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } else if (track.name.startsWith('houmen')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          backTracks.push(track); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.mixers = new THREE.AnimationMixer(fmGroup); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const frontDoor = new THREE.AnimationClip('frontDoor', 22, fontTracks); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      frontClipAction.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      frontClipAction.loop = THREE.LoopOnce; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.clipActionArr.frontDoor = frontClipAction; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const backDoor = new THREE.AnimationClip('backDoor', 22, backTracks); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      const backClipAction = this.mixers.clipAction(backDoor, fmGroup); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      backClipAction.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      backClipAction.loop = THREE.LoopOnce; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.clipActionArr.backDoor = backClipAction; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  deviceDetailCard(position = { x: 0, y: 0, z: 0 }) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const element = document.getElementById('deviceCard') as HTMLElement; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (element) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.deviceDetailCSS3D = new CSS2DObject(element); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.deviceDetailCSS3D.name = 'deviceCard'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.deviceDetailCSS3D.position.set(position.x, position.y, position.z); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.deviceDetailCSS3D.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // this.model.scene.add(this.deviceDetailCSS3D); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.group.add(this.deviceDetailCSS3D); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  // 播放动画 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  play(handlerState, timeScale = 0.05) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      let handler = () => {}; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      switch (handlerState) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        case 1: // 打开前门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.time = 1.2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.timeScale = timeScale; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // this.clipActionArr.frontDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.fmClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // 显示打开前门文字 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        case 2: // 关闭前门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.reset(); // 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.time = 22; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.timeScale = -timeScale; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // this.clipActionArr.frontDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.frontDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.fmClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        case 3: // 打开后门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.time = 1.2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.timeScale = timeScale; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // this.clipActionArr.backDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.fmClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        case 4: // 关闭后门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.time = 22; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.timeScale = -timeScale; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // this.clipActionArr.backDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.clipActionArr.backDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            this.fmClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // case 5: // 打开前后门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.time = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.timeScale = 0.01; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.time = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.timeScale = 0.01; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.frontClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.backClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // case 6: // 关闭前后门 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   handler = () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     debugger; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.paused = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.time = 4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.timeScale = -0.01; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.frontDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.time = 4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.timeScale = -0.01; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.clampWhenFinished = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.clipActionArr.backDoor.play(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.frontClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //     this.backClock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //   break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        default: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      handler(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // model.clock.start(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // const honglvdeng = group.getObjectByName('honglvdeng'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // const material = honglvdeng.material; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // setTimeout(() => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   if (handlerState === 2 || handlerState === 4 || handlerState === 6) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     material.color = new THREE.Color(0x00ff00); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //     material.color = new THREE.Color(0xff0000); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      //   } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // }, 1000); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  mountedThree(playerDom) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    this.group = new THREE.Object3D(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    this.group.name = this.modelName; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return new Promise((resolve) => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      if (!this.model) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        resolve(null); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.model.setGLTFModel(['Fm-Yj'], this.group).then(() => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.setModalPosition(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // 初始化左右摇摆动画; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.initAnimation(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // this.drawHots(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.addLight(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // this.deviceDetailCard(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.model.animate(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.backDamperOpenMesh = this.group.getObjectByName('Dampler_open_1'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.backDamperClosedMesh = this.group.getObjectByName('Damper_Closed_1'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.frontDamperOpenMesh = this.group.getObjectByName('Damper_Open_2'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.frontDamperClosedMesh = this.group.getObjectByName('Damper_Closed_2'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        resolve(this.model); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }); 
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				 | 
				 | 
			
			
				+    }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  destroy() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (this.model) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      if (this.mixers) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip()); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip()); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), this.group); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), this.group); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        this.mixers.uncacheRoot(this.group); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (this.model.animations[0]) this.model.animations[0].tracks = []; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.model.clearGroup(this.group); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.clipActionArr.backDoor = undefined; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.clipActionArr.frontDoor = undefined; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      this.mixers = undefined; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // document.getElementById('damper3D').parentElement.remove(document.getElementById('damper3D')) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+export default FmYj; 
			 |