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@@ -0,0 +1,513 @@
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+import * as THREE from 'three';
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+import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
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+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import { drawHot } from '/@/utils/threejs/util';
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+
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+// import * as dat from 'dat.gui';
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+// const gui = new dat.GUI();
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+// gui.domElement.style = 'position:absolute;top:10px;right:10px;z-index:99999999999999';
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+
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+class FmThreeTl {
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+ modelName = 'fm2';
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+ model; //
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+ group;
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+ isLRAnimation = true; // 是否开启左右摇摆动画
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+ direction = 1; // 摇摆方向
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+ animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
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+ deviceDetailCSS3D;
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+ playerStartClickTime1 = new Date().getTime();
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+ playerStartClickTime2 = new Date().getTime();
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+
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+ fmClock = new THREE.Clock();
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+ mixers: THREE.AnimationMixer | undefined;
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+
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+ clipActionArr = {
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+ frontDoor: null as unknown as THREE.AnimationAction,
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+ centerDoor: null as unknown as THREE.AnimationAction,
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+ backDoor: null as unknown as THREE.AnimationAction,
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+ };
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+
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+ backDamperOpenMesh;
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+ backDamperClosedMesh;
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+ frontDamperOpenMesh;
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+ frontDamperClosedMesh;
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+ centerDamperOpenMesh;
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+ centerDamperClosedMesh;
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+
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+ constructor(model) {
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+ this.model = model;
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+ }
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+
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+ addLight() {
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+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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+ directionalLight.position.set(-0.8, 23, 3.9);
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+ this.group?.add(directionalLight);
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+ directionalLight.target = this.group as THREE.Object3D;
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+
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+ // const pointLight2 = new THREE.PointLight(0xffeeee, 1, 310);
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+ // pointLight2.position.set(-1.5, 2, -0.9);
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+ // pointLight2.shadow.bias = 0.05;
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+ // this.group?.add(pointLight2);
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+
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+ // const pointLight3 = new THREE.PointLight(0xffeeee, 1, 310);
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+ // pointLight3.position.set(1.3, 2, -0.9);
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+ // pointLight3.shadow.bias = 0.05;
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+ // this.group?.add(pointLight3);
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+
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+ // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150);
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+ // pointLight4.position.set(4.3, 1, -0.9);
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+ // pointLight4.shadow.bias = 0.05;
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+ // this.group?.add(pointLight4);
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+
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+ // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150);
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+ // pointLight5.position.set(4.3, 1, -0.9);
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+ // pointLight5.shadow.bias = 0.05;
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+ // this.group?.add(pointLight5);
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+
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+ // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150);
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+ // pointLight6.position.set(-4.4, 1, -0.9);
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+ // pointLight6.shadow.bias = 0.05;
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+ // this.group?.add(pointLight6);
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+ }
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+ // 重置摄像头
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+ resetCamera() {
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+ this.model.camera.far = 274;
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+ this.model.orbitControls?.update();
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+ this.model.camera.updateProjectionMatrix();
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+ }
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+ // 设置模型位置
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+ setModalPosition() {
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+ this.group?.scale.set(22, 22, 22);
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+ this.group?.position.set(-20, 20, 9);
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+ }
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+
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+ /* 添加监控数据 */
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+ addMonitorText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const screenDownText = VENT_PARAM['modalText']
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+ ? VENT_PARAM['modalText']
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+ : History_Type['type'] == 'remote'
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+ ? `国能神东煤炭集团监制`
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+ : '煤炭科学技术研究院有限公司研制';
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+
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+ const screenDownTextX = 80 - (screenDownText.length - 11) * 6;
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+ const textArr = [
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+ {
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+ text: `远程控制自动风门`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 120,
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+ y: 100,
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+ },
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+ {
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+ text: `净通行高度(m):`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 0,
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+ y: 155,
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+ },
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+ {
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+ text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 290,
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+ y: 155,
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+ },
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+ {
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+ text: `净通行宽度(m): `,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 0,
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+ y: 215,
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+ },
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+ {
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+ text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 280,
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+ y: 215,
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+ },
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+ {
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+ text: `故障诊断:`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 0,
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+ y: 275,
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+ },
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+ {
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+ text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
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+ font: 'normal 30px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: 280,
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+ y: 275,
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+ },
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+ {
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+ text: screenDownText,
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+ font: 'normal 28px Arial',
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+ color: '#00FF00',
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+ strokeStyle: '#007400',
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+ x: screenDownTextX,
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+ y: 325,
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+ },
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+ ];
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+
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+ //
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+ getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ textMap.colorSpace = THREE.SRGBColorSpace;
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.FrontSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group.getObjectByName('monitorText');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.002, 0.002, 0.002);
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+ planeMesh.position.set(6.645, 0.09, -0.39);
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+ this.group.add(planeMesh);
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+ }
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+ });
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+ }
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+
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+ /** 添加热点 */
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+ drawHots() {
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+ const hotPositions = [
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+ { x: -0.37, y: 0.26, z: -0.32 },
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+ { x: 0.28, y: -0.2, z: -0.43 },
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+ { x: 0.55, y: -0.22, z: -0.38 },
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+ ];
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+ for (let i = 0; i < 3; i++) {
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+ const hotPoint = drawHot(0.1);
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+ const position = hotPositions[i];
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+ // hotPoint.scale.set(0.3, 0.3, 0.3);
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+ hotPoint.position.set(position.x, position.y, position.z);
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+ hotPoint.name = 'hotPoint' + i;
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+ this.group?.add(hotPoint);
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+ }
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+ }
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+
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+ /* 风门动画 */
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+ render() {
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+ if (!this.model) {
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+ return;
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+ }
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+ if (this.isLRAnimation && this.group) {
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+ // 左右摇摆动画
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+ if (Math.abs(this.group.rotation.y) >= 0.2) {
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+ this.direction = -this.direction;
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ } else {
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+ this.group.rotation.y += 0.00002 * 30 * this.direction;
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+ }
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+ }
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+
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+ // 风门开关动画
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+ if (this.mixers && this.fmClock.running) this.mixers.update(2);
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+ }
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+
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+ /* 点击风窗,风窗全屏 */
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+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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+ this.isLRAnimation = false;
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+ if (this.animationTimer) {
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+ clearTimeout(this.animationTimer);
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+ this.animationTimer = null;
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+ }
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+
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+ // 判断是否点击到视频
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+ intersects.find((intersect) => {
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+ const mesh = intersect.object;
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+ console.log('[ 点击事件 ] >');
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+ return false;
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+ });
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+ }
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+
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+ mouseUpModel() {
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+ // 10s后开始摆动
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+ if (!this.animationTimer && !this.isLRAnimation) {
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+ this.animationTimer = setTimeout(() => {
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+ this.isLRAnimation = true;
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+ }, 10000);
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+ }
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+ }
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+
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+ /* 提取风门序列帧,初始化前后门动画 */
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+ initAnimation() {
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+ const fmGroup = this.group?.getObjectByName('fm-three-tl');
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+ if (fmGroup) {
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+ const tracks = fmGroup.animations[0].tracks;
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+ const fontTracks: any[] = [],
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+ centerTracks: any[] = [],
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+ backTracks: any[] = [];
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+ console.log('风门帧', tracks);
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+ for (let i = 0; i < tracks.length; i++) {
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+ const track = tracks[i];
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+ if (track.name.startsWith('qianmen')) {
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+ fontTracks.push(track);
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+ } else if (track.name.startsWith('houmen') && !track.name.includes('_3')) {
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+ centerTracks.push(track);
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+ } else {
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+ backTracks.push(track);
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+ }
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+ }
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+ this.mixers = new THREE.AnimationMixer(fmGroup);
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+
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+ const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks);
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+ const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
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+ frontClipAction.clampWhenFinished = true;
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+ frontClipAction.loop = THREE.LoopOnce;
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+ this.clipActionArr.frontDoor = frontClipAction;
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+
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+ const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks);
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+ const backClipAction = this.mixers.clipAction(backDoor, fmGroup);
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+ backClipAction.clampWhenFinished = true;
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+ backClipAction.loop = THREE.LoopOnce;
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+ this.clipActionArr.backDoor = backClipAction;
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+
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+ const centerDoor = new THREE.AnimationClip('centerDoor', 4, centerTracks);
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+ const centerClipAction = this.mixers.clipAction(centerDoor, fmGroup);
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+ centerClipAction.clampWhenFinished = true;
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+ centerClipAction.loop = THREE.LoopOnce;
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+ this.clipActionArr.centerDoor = centerClipAction;
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+ }
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+ }
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+
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+ deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
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+ const element = document.getElementById('deviceCard') as HTMLElement;
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+ this.deviceDetailCSS3D = new CSS2DObject(element);
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+ this.deviceDetailCSS3D.name = 'deviceCard';
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+ this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
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+ this.deviceDetailCSS3D.visible = false;
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+ // this.model.scene.add(this.deviceDetailCSS3D);
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+ this.group.add(this.deviceDetailCSS3D);
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+ }
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+
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+ // 播放动画
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+ play(handlerState, timeScale = 0.01) {
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+ if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) {
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+ let handler = () => {};
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+ switch (handlerState) {
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+ case 1: // 打开前门
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+ handler = () => {
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+ this.clipActionArr.frontDoor.paused = true;
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+ this.clipActionArr.frontDoor.reset();
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+ this.clipActionArr.frontDoor.time = 1.2;
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+ this.clipActionArr.frontDoor.timeScale = timeScale;
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+ this.clipActionArr.frontDoor.clampWhenFinished = true;
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+ this.clipActionArr.frontDoor.play();
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+ this.fmClock.start();
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+ // 显示打开前门文字
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+ if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true;
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+ if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false;
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+ };
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+ break;
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+ case 2: // 关闭前门
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+ handler = () => {
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+ this.clipActionArr.frontDoor.paused = true;
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+ this.clipActionArr.frontDoor.reset(); //
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+ this.clipActionArr.frontDoor.time = 4;
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+ this.clipActionArr.frontDoor.timeScale = -timeScale;
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+ this.clipActionArr.frontDoor.clampWhenFinished = true;
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+ this.clipActionArr.frontDoor.play();
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+ this.fmClock.start();
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+ // 显示打开前门文字
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+ if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
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+ if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
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+ };
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+ break;
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+ case 3: // 打开后门
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+ handler = () => {
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+ this.clipActionArr.backDoor.paused = true;
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+ this.clipActionArr.backDoor.reset();
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+ this.clipActionArr.backDoor.time = 1.2;
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+ this.clipActionArr.backDoor.timeScale = timeScale;
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+ this.clipActionArr.backDoor.clampWhenFinished = true;
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+ this.clipActionArr.backDoor.play();
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+ this.fmClock.start();
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+ if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true;
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+ if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false;
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+ };
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+ break;
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+ case 4: // 关闭后门
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+ handler = () => {
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+ this.clipActionArr.backDoor.paused = true;
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+ this.clipActionArr.backDoor.reset();
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+ this.clipActionArr.backDoor.time = 4;
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+ this.clipActionArr.backDoor.timeScale = -timeScale;
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+ this.clipActionArr.backDoor.clampWhenFinished = true;
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+ this.clipActionArr.backDoor.play();
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+ this.fmClock.start();
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+ if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
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+ if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
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+ };
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+ break;
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+
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+ case 8: // 打开后中间门
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+ handler = () => {
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+ this.clipActionArr.centerDoor.paused = true;
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+ this.clipActionArr.centerDoor.reset();
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+ this.clipActionArr.centerDoor.time = 1.2;
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+ this.clipActionArr.centerDoor.timeScale = timeScale;
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+ this.clipActionArr.centerDoor.clampWhenFinished = true;
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+ this.clipActionArr.centerDoor.play();
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+ this.fmClock.start();
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+ if (this.centerDamperOpenMesh) this.centerDamperOpenMesh.visible = true;
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+ if (this.centerDamperClosedMesh) this.centerDamperClosedMesh.visible = false;
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+ };
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+ break;
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+ case 9: // 关闭中间门
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+ handler = () => {
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+ this.clipActionArr.centerDoor.paused = true;
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+ this.clipActionArr.centerDoor.reset();
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+ this.clipActionArr.centerDoor.time = 4;
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+ this.clipActionArr.centerDoor.timeScale = -timeScale;
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+ this.clipActionArr.centerDoor.clampWhenFinished = true;
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+ this.clipActionArr.centerDoor.play();
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+ this.fmClock.start();
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+ if (this.centerDamperOpenMesh) this.centerDamperOpenMesh.visible = false;
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+ if (this.centerDamperClosedMesh) this.centerDamperClosedMesh.visible = true;
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+ };
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+ break;
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+ default:
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+ }
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+
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+ handler();
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+ // model.clock.start();
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+ // const honglvdeng = group.getObjectByName('honglvdeng');
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+ // const material = honglvdeng.material;
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+ // setTimeout(() => {
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+ // if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
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+ // material.color = new THREE.Color(0x00ff00);
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+ // } else {
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+ // material.color = new THREE.Color(0xff0000);
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+ // }
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+ // }, 1000);
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+ }
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+ }
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+
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+ async initCamera(dom1?) {
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+ const videoPlayer1 = dom1;
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+ let monitorPlane: THREE.Mesh | null = null;
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+ const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ monitorPlane = this.group?.getObjectByName('noPlayer');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
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+ monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
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|
+ textMaterial.dispose();
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+ planeGeometry.dispose();
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|
+ }
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+ const videoPlayer = this.group.getObjectByName('player1');
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+ if (videoPlayer) {
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|
+ this.model.clearMesh(videoPlayer);
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+ this.group.remove(videoPlayer);
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|
+ }
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|
+ const noPlayer1 = this.group.getObjectByName('noPlayer1');
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|
+ if (noPlayer1) {
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|
+ this.model.clearMesh(noPlayer1);
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|
+ this.group.remove(noPlayer1);
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|
|
+ }
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|
|
+ if (!videoPlayer1 && videoPlayer1 === null) {
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|
|
+ monitorPlane.name = 'noPlayer1';
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|
+ monitorPlane.scale.set(0.0085, 0.0056, 0.012);
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|
|
+ monitorPlane.position.set(-4.23, 0.02, -0.39);
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|
|
+ this.group?.add(monitorPlane);
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|
|
+ } else if (videoPlayer1) {
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|
|
+ const mesh = renderVideo(this.group, videoPlayer1, 'player1');
|
|
|
+ if (mesh) {
|
|
|
+ mesh?.scale.set(-0.028, 0.0285, 1);
|
|
|
+ mesh?.position.set(-4.238, 0.02, -0.4);
|
|
|
+ mesh.rotation.y = -Math.PI;
|
|
|
+ this.group.add(mesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ resetModal() {
|
|
|
+ const fmThreeBase = this.group.getObjectByName('fmThreeBase');
|
|
|
+ if (fmThreeBase) {
|
|
|
+ const screenObj1 = fmThreeBase.getObjectByName('对象192');
|
|
|
+ const screenObj2 = fmThreeBase.getObjectByName('对象231');
|
|
|
+ if (screenObj1) screenObj1.visible = false;
|
|
|
+ if (screenObj2) screenObj2.visible = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mountedThree(playerDom) {
|
|
|
+ this.group = new THREE.Object3D();
|
|
|
+ this.group.name = this.modelName;
|
|
|
+ return new Promise((resolve) => {
|
|
|
+ this.model.setGLTFModel(['fm-three-tl'], this.group).then(() => {
|
|
|
+ this.group.name = 'fm2';
|
|
|
+ this.setModalPosition();
|
|
|
+ this.resetModal();
|
|
|
+ // 初始化左右摇摆动画;
|
|
|
+ this.initAnimation();
|
|
|
+ // this.drawHots();
|
|
|
+ this.addLight();
|
|
|
+ // this.deviceDetailCard();
|
|
|
+ this.model.animate();
|
|
|
+
|
|
|
+ this.backDamperOpenMesh = this.group.getObjectByName('Dampler_open_2_3');
|
|
|
+ if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
|
|
|
+ this.backDamperClosedMesh = this.group.getObjectByName('Damper_Closed_3_3');
|
|
|
+ if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
|
|
|
+
|
|
|
+ this.centerDamperOpenMesh = this.group.getObjectByName('Dampler_open_1');
|
|
|
+ if (this.centerDamperOpenMesh) this.centerDamperOpenMesh.visible = false;
|
|
|
+ this.centerDamperClosedMesh = this.group.getObjectByName('Damper_Closed_1');
|
|
|
+ if (this.centerDamperClosedMesh) this.centerDamperClosedMesh.visible = true;
|
|
|
+
|
|
|
+ this.frontDamperOpenMesh = this.group.getObjectByName('Damper_Open_2');
|
|
|
+ if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
|
|
|
+ this.frontDamperClosedMesh = this.group.getObjectByName('Damper_Closed_2');
|
|
|
+ if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
|
|
|
+
|
|
|
+ resolve(null);
|
|
|
+ // this.initCamera(playerDom);
|
|
|
+ });
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ destroy() {
|
|
|
+ if (this.model) {
|
|
|
+ if (this.mixers) {
|
|
|
+ const fmGroup = this.group?.getObjectByName('fmThree');
|
|
|
+ this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
|
|
|
+ this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
|
|
|
+ this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), fmGroup);
|
|
|
+ this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), fmGroup);
|
|
|
+ this.mixers.uncacheRoot(fmGroup);
|
|
|
+
|
|
|
+ if (this.model.animations[0]) this.model.animations[0].tracks = [];
|
|
|
+ }
|
|
|
+ this.model.clearGroup(this.group);
|
|
|
+ this.clipActionArr.backDoor = undefined;
|
|
|
+ this.clipActionArr.frontDoor = undefined;
|
|
|
+ this.mixers = undefined;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+export default FmThreeTl;
|