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+import * as THREE from 'three';
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+
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+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import gsap from 'gsap';
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+
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+class ddFc_7 {
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+ model;
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+ modelName = 'ddFcGroup';
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+ group: THREE.Object3D = new THREE.Object3D();
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+ animationTimer;
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+ isLRAnimation = true;
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+ direction = 1;
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+ windowsActionArr = {
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+ frontWindow: [],
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+ backWindow: [],
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+ };
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+ player1;
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+ player2;
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+ playerStartClickTime1 = new Date().getTime();
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+ mixers: THREE.AnimationMixer | undefined;
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+ frontClipAction;
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+ constructor(model) {
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+ this.model = model;
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+ this.group.name = 'ddFcGroup';
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+ }
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+ addLight = () => {
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+ if (!this.group || !this.group) return;
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+
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+ const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
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+ directionalLight.position.set(-437, 61, 559);
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+ this.group.add(directionalLight);
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+
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+ const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
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+ pointLight2.position.set(-101, 34, 16);
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+ pointLight2.shadow.bias = 0.05;
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+ this.group.add(pointLight2);
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+
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+ const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
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+ pointLight3.position.set(19, 25, -7);
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+ pointLight3.shadow.bias = 0.05;
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+ this.group.add(pointLight3);
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+
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+ const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
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+ pointLight6.position.set(51, 51, 9);
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+ pointLight6.shadow.bias = 0.05;
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+ this.group.add(pointLight6);
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+ };
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+
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+ // 设置模型位置
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+ setModalPosition() {
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+ this.group?.scale.set(22, 22, 22);
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+ this.group?.position.set(-35, 25, 15);
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+ }
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+
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+ addMonitorText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const screenDownText = VENT_PARAM['modalText']
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+ ? VENT_PARAM['modalText']
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+ : History_Type['type'] == 'remote'
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+ ? `国能神东煤炭集团监制`
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+ : '煤炭科学技术研究院有限公司研制';
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+
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+ const screenDownTextX = 90 - (screenDownText.length - 10) * 6;
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+ const textArr = [
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+ {
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+ text: `远程定量调节自动风窗`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 100,
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+ y: 95,
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+ },
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+ {
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+ text: `${selectData.OpenDegree ? '开度值(°)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 145,
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+ },
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+ {
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+ text: selectData.OpenDegree
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+ ? Number(`${selectData.OpenDegree}`).toFixed(2)
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+ : selectData.forntArea
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+ ? Number(`${selectData.forntArea}`).toFixed(2)
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+ : '-',
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 145,
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+ },
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+ {
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+ text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 200,
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+ },
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+ {
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+ text: `${
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+ selectData.frontRearDP
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+ ? selectData.frontRearDP
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+ : selectData.windSpeed
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+ ? selectData.windSpeed
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+ : selectData.netStatus == '0'
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+ ? '断开'
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+ : '连接'
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+ }`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 200,
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+ },
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+ {
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+ text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 250,
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+ },
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+ {
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+ text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 250,
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+ },
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+ {
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+ text: screenDownText,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: screenDownTextX,
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+ y: 300,
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+ },
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+ ];
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+ getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMap.dispose();
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group?.getObjectByName('monitorText');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.003, 0.0034, 0.004);
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+ planeMesh.position.set(4.25, 0.44, -0.27);
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+ this.group?.add(planeMesh);
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+ }
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+ });
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+ }
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+
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+ /* 提取风门序列帧,初始化前后门动画 */
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+ initAnimation() {
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+ debugger;
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+ const modalGroup = this.group?.getObjectByName('ddFc-bd3');
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+ // 初始化窗得动画
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+ const meshArr01: THREE.Object3D[] = [];
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+ const meshArr02: THREE.Object3D[] = [];
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+ const fmGroup = modalGroup?.getObjectByName('FengMen_ShouDong_1')?.getObjectByName('FengMen_1');
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+ const fcGroup1 = fmGroup?.getObjectByName('Men_1');
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+ const fcGroup2 = fmGroup?.getObjectByName('Men_2');
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+ if (fcGroup1 && fcGroup2) {
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+ fcGroup1.getObjectByName('shanye_1')?.children.filter((obj) => {
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+ if (obj.name.includes('shanye_1')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr01.push(obj);
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+ }
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+ });
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+ fcGroup1.getObjectByName('shanye_2')?.children.filter((obj) => {
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+ if (obj.name.includes('shanye_2')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr01.push(obj);
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+ }
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+ });
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+ fcGroup2.children.filter((obj) => {
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+ if (obj.name.includes('shanye_3')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr02.push(obj);
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+ }
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+ });
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+ fcGroup2.getObjectByName('shanye_4')?.children.filter((obj) => {
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+ if (obj.name.includes('shanye_4')) {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
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+ meshArr02.push(obj);
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+ }
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+ });
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+ this.windowsActionArr.frontWindow = [...meshArr01];
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+ this.windowsActionArr.backWindow = [...meshArr02];
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+ }
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+ // 初始化门的动画
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+ if (modalGroup && fmGroup) {
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+ const tracks = modalGroup.animations[0].tracks;
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+ const fontTracks: any[] = [];
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+ for (let i = 0; i < tracks.length; i++) {
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+ const track = tracks[i];
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+ if (track.name.startsWith('Men')) {
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+ fontTracks.push(track);
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+ }
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+ }
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+ this.mixers = new THREE.AnimationMixer(fmGroup);
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+ const frontDoor = new THREE.AnimationClip('frontDoor', 15, fontTracks);
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+ this.frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
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+ this.frontClipAction.clampWhenFinished = true;
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+ this.frontClipAction.reset();
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+ this.frontClipAction.time = 0;
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+ this.frontClipAction.timeScale = 1;
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+ this.frontClipAction.clampWhenFinished = true;
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+ this.frontClipAction.loop = THREE.LoopOnce;
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+ this.frontClipAction.play();
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+ }
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+ }
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+
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+ play(rotationParam, flag) {
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+ if (!this.windowsActionArr.frontWindow) {
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+ return;
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+ }
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+ if (flag === 1) {
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+ // 前风窗动画
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+ this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.z),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 2) {
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+ // 后风窗动画
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+ this.windowsActionArr.backWindow.forEach((mesh: THREE.Mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: THREE.MathUtils.degToRad(rotationParam.backDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.z),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 0) {
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+ ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: THREE.MathUtils.degToRad(90),
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+ overwrite: true,
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+ });
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+ });
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+ }
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+ }
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+
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+ /* 点击风窗,风窗全屏 */
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+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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+ if (this.animationTimer) {
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+ clearTimeout(this.animationTimer);
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+ this.animationTimer = null;
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+ }
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+ // 判断是否点击到视频
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+ intersects.find((intersect) => {
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+ const mesh = intersect.object;
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+ if (mesh.name === 'player1') {
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+ if (new Date().getTime() - this.playerStartClickTime1 < 400) {
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+ // 双击,视频放大
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+ if (this.player1) {
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+ this.player1.requestFullscreen();
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+ }
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+ }
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+ this.playerStartClickTime1 = new Date().getTime();
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+ return true;
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+ }
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+ return false;
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+ });
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+ }
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+
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+ mouseUpModel() {}
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+
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+ /* 风门动画 */
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+ render() {
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+ if (!this.model) {
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+ return;
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+ }
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+ if (this.mixers) {
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+ this.mixers.update(2);
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+ }
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+ }
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+
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+ mountedThree() {
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+ return new Promise((resolve) => {
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+ this.model.setGLTFModel(['ddFc-bd3'], this.group).then(() => {
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+ console.log(this.group);
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+ this.setModalPosition();
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+ this.initAnimation();
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+ resolve(null);
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+ });
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+ });
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+ }
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+
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+ destroy() {
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+ if (this.mixers) {
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+ const modalGroup = this.group?.getObjectByName('ddFc-bd3');
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+ const fmGroup = modalGroup?.getObjectByName('FengMen_ShouDong_1')?.getObjectByName('FengMen_1');
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+ this.mixers.uncacheClip(this.frontClipAction.getClip());
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+ this.mixers.uncacheAction(this.frontClipAction.getClip(), fmGroup);
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+ if (fmGroup) this.mixers.uncacheRoot(fmGroup);
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+ if (this.model.animations[0]) this.model.animations[0].tracks = [];
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+ }
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+ this.model.clearGroup(this.group);
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+ this.windowsActionArr.frontWindow = undefined;
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+ this.windowsActionArr.backWindow = undefined;
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+ this.model = null;
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+ this.group = null;
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+ }
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+}
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+export default ddFc_7;
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