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@@ -1,564 +0,0 @@
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-import * as THREE from 'three';
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-import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
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-import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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-import UseThree from '../../../../utils/threejs/useThree';
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-import { drawHot } from '/@/utils/threejs/util';
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-import { useAppStore } from '/@/store/modules/app';
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-
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-// import * as dat from 'dat.gui';
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-// const gui = new dat.GUI();
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-// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
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-
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-class Fm1 {
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- modelName = 'fm1';
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- model; //
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- group;
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- isLRAnimation = true; // 是否开启左右摇摆动画
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- direction = 1; // 摇摆方向
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- animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
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- player1;
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- player2;
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- deviceDetailCSS3D;
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- playerStartClickTime1 = new Date().getTime();
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- playerStartClickTime2 = new Date().getTime();
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-
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- fmClock = new THREE.Clock();
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- mixers: THREE.AnimationMixer | undefined;
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- appStore = useAppStore();
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-
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- backDamperOpenMesh;
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- backDamperClosedMesh;
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- frontDamperOpenMesh;
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- frontDamperClosedMesh;
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-
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- clipActionArr = {
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- frontDoor: null as unknown as THREE.AnimationAction,
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- backDoor: null as unknown as THREE.AnimationAction,
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- };
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-
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- constructor(model) {
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- this.model = model;
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- }
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-
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- addLight() {
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- const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
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- directionalLight.position.set(344, 690, 344);
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- this.group?.add(directionalLight);
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- directionalLight.target = this.group as THREE.Object3D;
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-
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- const pointLight2 = new THREE.PointLight(0xffeeee, 1, 300);
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- pointLight2.position.set(-4, 10, 1.8);
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- pointLight2.shadow.bias = 0.05;
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- this.group?.add(pointLight2);
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-
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- const pointLight3 = new THREE.PointLight(0xffeeee, 1, 200);
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- pointLight3.position.set(-0.5, -0.5, 0.75);
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- pointLight3.shadow.bias = 0.05;
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- this.group?.add(pointLight3);
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-
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- // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150);
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- // pointLight4.position.set(4.3, 1, -0.9);
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- // pointLight4.shadow.bias = 0.05;
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- // this.group?.add(pointLight4);
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-
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- // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150);
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- // pointLight5.position.set(4.3, 1, -0.9);
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- // pointLight5.shadow.bias = 0.05;
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- // this.group?.add(pointLight5);
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-
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- // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150);
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- // pointLight6.position.set(-4.4, 1, -0.9);
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- // pointLight6.shadow.bias = 0.05;
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- // this.group?.add(pointLight6);
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-
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- // const pointLightHelper2 = new THREE.PointLightHelper(pointLight2, 1);
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- // this.model.scene?.add(pointLightHelper2);
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-
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- // gui.add(pointLight2.position, 'x', -300, 300);
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- // gui.add(pointLight2.position, 'y', -300, 300);
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- // gui.add(pointLight2.position, 'z', -300, 300);
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-
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- // gui.add(pointLight3.position, 'x', -300, 300);
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- // gui.add(pointLight3.position, 'y', -300, 300);
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- // gui.add(pointLight3.position, 'z', -300, 300);
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- }
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- // 重置摄像头
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- resetCamera() {
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- this.model.camera.far = 274;
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- this.model.orbitControls?.update();
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- this.model.camera.updateProjectionMatrix();
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- }
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- // 设置模型位置
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- setModalPosition() {
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- this.group?.scale.set(22, 22, 22);
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- this.group?.position.set(-20, 20, 9);
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- }
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-
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- /* 添加监控数据 */
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- addMonitorText(selectData) {
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- if (!this.group) {
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- return;
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- }
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- const textArr = [
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- {
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- text: `远程控制自动风门`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 120,
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- y: 100,
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- },
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- {
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- text: `巷道径高度(m):`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 0,
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- y: 155,
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- },
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- {
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- text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 290,
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- y: 155,
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- },
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- {
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- text: `巷道径宽度(m): `,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 0,
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- y: 215,
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- },
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- {
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- text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 280,
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- y: 215,
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- },
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- {
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- text: `故障诊断:`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 0,
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- y: 275,
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- },
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- {
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- text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
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- font: 'normal 30px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: 280,
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- y: 275,
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- },
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- {
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- text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
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- font: 'normal 28px Arial',
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- color: '#00FF00',
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- strokeStyle: '#007400',
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- x: History_Type['type'] == 'remote' ? 80 : 20,
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- y: 325,
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- },
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- ];
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-
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- //
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- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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- textMap.colorSpace = THREE.SRGBColorSpace;
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- const textMaterial = new THREE.MeshBasicMaterial({
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- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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- map: textMap, // 设置纹理贴图
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- transparent: true,
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- side: THREE.FrontSide, // 这里是双面渲染的意思
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- });
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- textMaterial.blending = THREE.CustomBlending;
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- const monitorPlane = this.group.getObjectByName('monitorText');
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- if (monitorPlane) {
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- monitorPlane.material = textMaterial;
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- } else {
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- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
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- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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- planeMesh.name = 'monitorText';
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- planeMesh.scale.set(0.002, 0.002, 0.002);
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- planeMesh.position.set(3.685, 0.09, -0.41);
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- this.group.add(planeMesh);
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- }
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- textMap.dispose();
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- });
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- }
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-
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- /** 添加热点 */
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- drawHots() {
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- const hotPositions = [
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- { x: -0.37, y: 0.26, z: -0.32 },
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- { x: 0.28, y: -0.2, z: -0.43 },
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- { x: 0.55, y: -0.22, z: -0.38 },
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- ];
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- for (let i = 0; i < 3; i++) {
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- const hotPoint = drawHot(0.1);
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- const position = hotPositions[i];
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- hotPoint.scale.set(0.1, 0.1, 0.1);
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- hotPoint.position.set(position.x, position.y, position.z);
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- hotPoint.name = 'hotPoint' + i;
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- this.group?.add(hotPoint);
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- }
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- }
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-
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- /* 风门动画 */
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- render() {
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- if (!this.model) {
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- return;
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- }
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- if (this.isLRAnimation && this.group) {
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- // 左右摇摆动画
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- if (Math.abs(this.group.rotation.y) >= 0.2) {
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- this.direction = -this.direction;
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- this.group.rotation.y += 0.00002 * 30 * this.direction;
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- } else {
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- this.group.rotation.y += 0.00002 * 30 * this.direction;
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- }
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- }
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-
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- if (this.mixers && this.fmClock.running) {
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- this.mixers.update(2);
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- }
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- }
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-
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- /* 点击风窗,风窗全屏 */
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- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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- this.isLRAnimation = false;
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- if (this.animationTimer) {
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- clearTimeout(this.animationTimer);
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- this.animationTimer = null;
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- }
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-
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- // 判断是否点击到视频
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- intersects.find((intersect) => {
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- const mesh = intersect.object;
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- // if (mesh.name === 'player1') {
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- // if (new Date().getTime() - this.playerStartClickTime1 < 400) {
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- // // 双击,视频放大
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- // if (this.player1) {
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- // this.player1.requestPictureInPicture();
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- // }
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- // }
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- // this.playerStartClickTime1 = new Date().getTime();
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- // return true;
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- // } else if (mesh.name === 'player2') {
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- // if (new Date().getTime() - this.playerStartClickTime2 < 400) {
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- // // 双击,视频放大
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- // if (this.player2) {
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- // this.player2.requestPictureInPicture();
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- // }
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- // }
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- // this.playerStartClickTime2 = new Date().getTime();
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- // return true;
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- // } else if (mesh.name.startsWith('hotPoint')) {
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- // if (this.deviceDetailCSS3D) {
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- // this.deviceDetailCSS3D.position.set(mesh.position.x + 0.035, mesh.position.y + 0.68, mesh.position.z + 0.02);
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- // console.log('[ deviceDetailCSS3D.position ] >', this.deviceDetailCSS3D.position);
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- // this.deviceDetailCSS3D.visible = true;
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- // return true;
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- // }
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- // } else {
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- // if (this.deviceDetailCSS3D) this.deviceDetailCSS3D.visible = false;
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- // console.log('[ 点击事件 ] >');
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- // }
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- return false;
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- });
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- }
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-
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- mouseUpModel() {
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- // 10s后开始摆动
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- if (!this.animationTimer && !this.isLRAnimation) {
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- this.animationTimer = setTimeout(() => {
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- this.isLRAnimation = true;
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- }, 10000);
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- }
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- }
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-
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- /* 提取风门序列帧,初始化前后门动画 */
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- initAnimation() {
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- const fmGroup = this.group?.getObjectByName('Fm-door');
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- if (fmGroup) {
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- const tracks = fmGroup.animations[0].tracks;
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- const fontTracks: any[] = [],
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- backTracks: any[] = [];
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- for (let i = 0; i < tracks.length; i++) {
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- const track = tracks[i];
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- if (track.name.startsWith('qianmen')) {
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- fontTracks.push(track);
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- } else if (track.name.startsWith('houmen')) {
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- backTracks.push(track);
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- }
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- }
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-
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- this.mixers = new THREE.AnimationMixer(fmGroup);
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-
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- const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks);
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- const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
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- frontClipAction.clampWhenFinished = true;
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- frontClipAction.loop = THREE.LoopOnce;
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- this.clipActionArr.frontDoor = frontClipAction;
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-
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- const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks);
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- const backClipAction = this.mixers.clipAction(backDoor, fmGroup);
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- backClipAction.clampWhenFinished = true;
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- backClipAction.loop = THREE.LoopOnce;
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- this.clipActionArr.backDoor = backClipAction;
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- }
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- }
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-
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- deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
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- const element = document.getElementById('deviceCard') as HTMLElement;
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- if (element) {
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- this.deviceDetailCSS3D = new CSS2DObject(element);
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- this.deviceDetailCSS3D.name = 'deviceCard';
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- this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
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- this.deviceDetailCSS3D.visible = false;
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- // this.model.scene.add(this.deviceDetailCSS3D);
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- this.group.add(this.deviceDetailCSS3D);
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- }
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- }
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-
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- // 播放动画
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- play(handlerState, timeScale = 0.01) {
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- let handler = () => {};
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- switch (handlerState) {
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- case 1: // 打开前门
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- handler = () => {
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- this.clipActionArr.frontDoor.paused = true;
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- this.clipActionArr.frontDoor.reset();
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- this.clipActionArr.frontDoor.time = 1.2;
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- this.clipActionArr.frontDoor.timeScale = timeScale;
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- // this.clipActionArr.frontDoor.clampWhenFinished = true;
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- this.clipActionArr.frontDoor.play();
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- this.fmClock.start();
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-
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- // 显示打开前门文字
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- if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true;
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- if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false;
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- };
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- break;
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- case 2: // 关闭前门
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- handler = () => {
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- this.clipActionArr.frontDoor.paused = true;
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- this.clipActionArr.frontDoor.reset(); //
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- this.clipActionArr.frontDoor.time = 4;
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- this.clipActionArr.frontDoor.timeScale = -timeScale;
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- // this.clipActionArr.frontDoor.clampWhenFinished = true;
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- this.clipActionArr.frontDoor.play();
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- this.fmClock.start();
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-
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- if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
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- if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
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- };
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- break;
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- case 3: // 打开后门
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- handler = () => {
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- this.clipActionArr.backDoor.paused = true;
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- this.clipActionArr.backDoor.reset();
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- this.clipActionArr.backDoor.time = 1.2;
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- this.clipActionArr.backDoor.timeScale = timeScale;
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- // this.clipActionArr.backDoor.clampWhenFinished = true;
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- this.clipActionArr.backDoor.play();
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- this.fmClock.start();
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-
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- if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true;
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- if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false;
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- };
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- break;
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- case 4: // 关闭后门
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|
|
- handler = () => {
|
|
|
- this.clipActionArr.backDoor.paused = true;
|
|
|
- this.clipActionArr.backDoor.reset();
|
|
|
- this.clipActionArr.backDoor.time = 4;
|
|
|
- this.clipActionArr.backDoor.timeScale = -timeScale;
|
|
|
- // this.clipActionArr.backDoor.clampWhenFinished = true;
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|
|
- this.clipActionArr.backDoor.play();
|
|
|
- this.fmClock.start();
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|
|
-
|
|
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- if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
|
|
|
- if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
|
|
|
- };
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- break;
|
|
|
- // case 5: // 打开前后门
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|
|
- // handler = () => {
|
|
|
- // this.clipActionArr.backDoor.paused = true;
|
|
|
- // this.clipActionArr.frontDoor.paused = true;
|
|
|
-
|
|
|
- // this.clipActionArr.frontDoor.reset();
|
|
|
- // this.clipActionArr.frontDoor.time = 0;
|
|
|
- // this.clipActionArr.frontDoor.timeScale = 0.01;
|
|
|
- // this.clipActionArr.frontDoor.clampWhenFinished = true;
|
|
|
- // this.clipActionArr.frontDoor.play();
|
|
|
-
|
|
|
- // this.clipActionArr.backDoor.reset();
|
|
|
- // this.clipActionArr.backDoor.time = 0;
|
|
|
- // this.clipActionArr.backDoor.timeScale = 0.01;
|
|
|
- // this.clipActionArr.backDoor.clampWhenFinished = true;
|
|
|
- // this.clipActionArr.backDoor.play();
|
|
|
- // this.frontClock.start();
|
|
|
- // this.backClock.start();
|
|
|
- // };
|
|
|
- // break;
|
|
|
- // case 6: // 关闭前后门
|
|
|
- // handler = () => {
|
|
|
- // debugger;
|
|
|
- // this.clipActionArr.backDoor.paused = true;
|
|
|
- // this.clipActionArr.frontDoor.paused = true;
|
|
|
-
|
|
|
- // this.clipActionArr.frontDoor.reset();
|
|
|
- // this.clipActionArr.frontDoor.time = 4;
|
|
|
- // this.clipActionArr.frontDoor.timeScale = -0.01;
|
|
|
- // this.clipActionArr.frontDoor.clampWhenFinished = true;
|
|
|
- // this.clipActionArr.frontDoor.play();
|
|
|
- // this.clipActionArr.backDoor.reset();
|
|
|
- // this.clipActionArr.backDoor.time = 4;
|
|
|
- // this.clipActionArr.backDoor.timeScale = -0.01;
|
|
|
- // this.clipActionArr.backDoor.clampWhenFinished = true;
|
|
|
- // this.clipActionArr.backDoor.play();
|
|
|
- // this.frontClock.start();
|
|
|
- // this.backClock.start();
|
|
|
- // };
|
|
|
- // break;
|
|
|
- default:
|
|
|
- }
|
|
|
-
|
|
|
- handler();
|
|
|
- // model.clock.start();
|
|
|
- // const honglvdeng = group.getObjectByName('honglvdeng');
|
|
|
- // const material = honglvdeng.material;
|
|
|
- // setTimeout(() => {
|
|
|
- // if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
|
|
|
- // material.color = new THREE.Color(0x00ff00);
|
|
|
- // } else {
|
|
|
- // material.color = new THREE.Color(0xff0000);
|
|
|
- // }
|
|
|
- // }, 1000);
|
|
|
- }
|
|
|
-
|
|
|
- async initCamera(dom1) {
|
|
|
- const videoPlayer1 = dom1;
|
|
|
- this.player1 = dom1;
|
|
|
- let monitorPlane: THREE.Mesh | null = null;
|
|
|
- if (!videoPlayer1) {
|
|
|
- const textArr = [
|
|
|
- {
|
|
|
- text: `无信号输入`,
|
|
|
- font: 'normal 40px Arial',
|
|
|
- color: '#009900',
|
|
|
- strokeStyle: '#002200',
|
|
|
- x: 170,
|
|
|
- y: 40,
|
|
|
- },
|
|
|
- ];
|
|
|
- const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
|
|
|
-
|
|
|
- let textMaterial: THREE.MeshBasicMaterial | null = null;
|
|
|
- if (canvas) {
|
|
|
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
|
|
|
- textMaterial = new THREE.MeshBasicMaterial({
|
|
|
- map: textMap, // 设置纹理贴图
|
|
|
- transparent: true,
|
|
|
- side: THREE.DoubleSide, // 这里是双面渲染的意思
|
|
|
- });
|
|
|
- textMaterial.blending = THREE.CustomBlending;
|
|
|
-
|
|
|
- const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
|
|
|
- monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
|
|
|
-
|
|
|
- textMaterial.dispose();
|
|
|
- planeGeometry.dispose();
|
|
|
- textMap.dispose();
|
|
|
- }
|
|
|
- }
|
|
|
- const player1 = this.group.getObjectByName('player1');
|
|
|
- if (player1) {
|
|
|
- this.model.clearMesh(player1);
|
|
|
- this.group.remove(player1);
|
|
|
- }
|
|
|
- const noPlayer1 = this.group.getObjectByName('noPlayer1');
|
|
|
- if (noPlayer1) {
|
|
|
- this.model.clearMesh(noPlayer1);
|
|
|
- this.group.remove(noPlayer1);
|
|
|
- }
|
|
|
- if (!videoPlayer1 && videoPlayer1 === null) {
|
|
|
- if (monitorPlane && !this.group.getObjectByName('noPlayer1')) {
|
|
|
- const planeMesh = monitorPlane.clone();
|
|
|
- planeMesh.name = 'noPlayer1';
|
|
|
- planeMesh.scale.set(0.0085, 0.0055, 0.012);
|
|
|
- planeMesh.position.set(-3.64, 0.01, -0.41);
|
|
|
- this.group?.add(planeMesh.clone());
|
|
|
- }
|
|
|
- } else if (videoPlayer1) {
|
|
|
- try {
|
|
|
- const mesh = renderVideo(this.group, videoPlayer1, 'player1');
|
|
|
- if (mesh) {
|
|
|
- mesh?.scale.set(-0.0275, 0.028, 1);
|
|
|
- mesh?.position.set(-3.643, 0.02, -0.4);
|
|
|
- mesh.rotation.y = -Math.PI;
|
|
|
- this.group.add(mesh);
|
|
|
- }
|
|
|
- } catch (error) {
|
|
|
- console.log('视频信号异常');
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mountedThree(playerDom) {
|
|
|
- this.group = new THREE.Object3D();
|
|
|
- this.group.name = this.modelName;
|
|
|
- return new Promise((resolve) => {
|
|
|
- this.model.setGLTFModel(['Fm-door', 'Fm-wire', 'Fm-wall'], this.group).then(() => {
|
|
|
- this.setModalPosition();
|
|
|
- // 初始化左右摇摆动画;
|
|
|
- this.initAnimation();
|
|
|
- // this.drawHots();
|
|
|
- this.addLight();
|
|
|
- // this.deviceDetailCard();
|
|
|
- this.model.animate();
|
|
|
-
|
|
|
- this.backDamperOpenMesh = this.group.getObjectByName('Dampler_open_1');
|
|
|
- if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false;
|
|
|
- this.backDamperClosedMesh = this.group.getObjectByName('Damper_Closed_1');
|
|
|
- if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true;
|
|
|
-
|
|
|
- this.frontDamperOpenMesh = this.group.getObjectByName('Damper_Open_2');
|
|
|
- if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false;
|
|
|
- this.frontDamperClosedMesh = this.group.getObjectByName('Damper_Closed_2');
|
|
|
- if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true;
|
|
|
-
|
|
|
- resolve(this.model);
|
|
|
- this.initCamera(playerDom);
|
|
|
- });
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- destroy() {
|
|
|
- if (this.model) {
|
|
|
- if (this.mixers) {
|
|
|
- this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
|
|
|
- this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
|
|
|
- this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), this.group);
|
|
|
- this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), this.group);
|
|
|
- this.mixers.uncacheRoot(this.group);
|
|
|
-
|
|
|
- if (this.model.animations[0]) this.model.animations[0].tracks = [];
|
|
|
- }
|
|
|
- this.model.clearGroup(this.group);
|
|
|
- this.clipActionArr.backDoor = undefined;
|
|
|
- this.clipActionArr.frontDoor = undefined;
|
|
|
-
|
|
|
- this.mixers = undefined;
|
|
|
-
|
|
|
- // document.getElementById('damper3D').parentElement.remove(document.getElementById('damper3D'))
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-export default Fm1;
|