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+import * as THREE from 'three';
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+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import gsap from 'gsap';
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+
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+class threeFc_8 {
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+ model;
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+ modelName = 'threedFc';
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+ group: THREE.Object3D = new THREE.Object3D();
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+ animationTimer;
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+ isLRAnimation = true;
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+ direction = 1;
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+ windowsActionArr = {
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+ frontWindow: <THREE.Mesh[]>[],
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+ centerWindow: <THREE.Mesh[]>[],
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+ backWindow: <THREE.Mesh[]>[],
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+ };
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+
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+ constructor(model) {
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+ this.model = model;
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+ // this.group.name = this.modelName;
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+ }
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+
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+ addLight = () => {
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+ if (!this.model) return;
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+
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+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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+ directionalLight.position.set(-110, 150, 647);
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+ this.group?.add(directionalLight);
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+ // directionalLight.target = group;
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+
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+ const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
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+ pointLight2.position.set(-101, 34, 16);
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+ pointLight2.shadow.bias = 0.05;
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+ this.group.add(pointLight2);
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+
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+ const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
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+ pointLight3.position.set(19, 25, -7);
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+ pointLight3.shadow.bias = 0.05;
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+ this.group.add(pointLight3);
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+
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+ const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
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+ pointLight6.position.set(51, 51, 9);
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+ pointLight6.shadow.bias = 0.05;
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+ this.group.add(pointLight6);
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+ };
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+
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+ // 设置模型位置
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+ setModalPosition() {
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+ // this.group.getObjectByName(this.modelName)?.scale.set(9, 9, 9);
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+ this.group?.scale.set(22, 22, 22);
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+ this.group?.position.set(-15, 25, 15);
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+ }
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+
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+ addMonitorText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const screenDownText = VENT_PARAM['modalText']
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+ ? VENT_PARAM['modalText']
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+ : History_Type['type'] == 'remote'
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+ ? `国能神东煤炭集团监制`
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+ : '煤炭科学技术研究院有限公司研制';
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+
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+ const screenDownTextX = 120 - (screenDownText.length - 10) * 6;
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+ const textArr = [
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+ {
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+ text: `远程定量调节自动风窗`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 95,
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+ y: 97,
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+ },
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+ {
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+ text: `${selectData.OpenDegree1 ? '前窗开度值(°)' : selectData.forntArea ? '前窗过风面积(㎡)' : '前窗过风面积(㎡)'}:`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 150,
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+ },
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+ {
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+ text: selectData.OpenDegree1
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+ ? Number(`${selectData.OpenDegree1}`).toFixed(2)
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+ : selectData.forntArea
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+ ? Number(`${selectData.forntArea}`).toFixed(2)
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+ : '-',
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 150,
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+ },
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+ {
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+ text: `${selectData.OpenDegree2 ? '后窗开度值(°)' : selectData.forntArea ? '后窗过风面积(㎡)' : '后窗过风面积(㎡)'}:`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 210,
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+ },
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+ {
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+ text: selectData.OpenDegree2
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+ ? Number(`${selectData.OpenDegree2}`).toFixed(2)
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+ : selectData.rearArea
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+ ? Number(`${selectData.rearArea}`).toFixed(2)
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+ : '-',
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 325,
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+ y: 210,
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+ },
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+ {
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+ text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态'}:`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 5,
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+ y: 266,
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+ },
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+ {
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+ text: `${
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+ selectData.frontRearDP
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+ ? selectData.frontRearDP
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+ : selectData.windSpeed
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+ ? selectData.windSpeed
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+ : selectData.netStatus == '0'
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+ ? '断开'
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+ : '连接'
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+ }`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 330,
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+ y: 266,
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+ },
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+
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+ {
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+ text: screenDownText,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: screenDownTextX,
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+ y: 322,
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+ },
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+ ];
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+
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+ getTextCanvas(570, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.DoubleSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group?.getObjectByName('monitorText');
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(570, 346); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.002, 0.002, 0.002);
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+ planeMesh.position.set(4.03, 0.658, -0.27);
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+ this.group?.add(planeMesh);
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+ }
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+ textMap.dispose();
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+ });
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+ }
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+
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+ /* 风门动画 */
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+ render() {
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+ if (!this.model) {
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+ return;
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+ }
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+ }
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+
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+ /* 提取风门序列帧,初始化前后门动画 */
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+ initAnimation() {
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+ const meshArr01: THREE.Object3D[] = [];
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+ const meshArr02: THREE.Object3D[] = [];
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+ const meshArr03: THREE.Object3D[] = [];
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+ const fcModal = this.group.getObjectByName('SanFengChuang_1');
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+ const fcShanyeGroup = fcModal?.getObjectByName('FengChuang');
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+ const shanye1 = fcShanyeGroup?.getObjectByName('FengChuang_1')?.getObjectByName('Men_1')?.getObjectByName('shanye_1');
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+ const shanye2 = fcShanyeGroup?.getObjectByName('FengChuang_2')?.getObjectByName('Men_2')?.getObjectByName('shanye_2');
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+ const shanye3 = fcShanyeGroup?.getObjectByName('FengChuang_3')?.getObjectByName('Men_3')?.getObjectByName('shanye_3');
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+ if (shanye1 && shanye2 && shanye3) {
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+ shanye1.children.forEach((obj) => {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
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+ meshArr01.push(obj);
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+ });
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+ shanye2.children.forEach((obj) => {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
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+ meshArr02.push(obj);
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+ });
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+ shanye3.children.forEach((obj) => {
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+ obj.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
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+ meshArr03.push(obj);
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+ });
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+ }
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+ this.windowsActionArr.frontWindow = meshArr01;
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+ this.windowsActionArr.centerWindow = meshArr02;
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+ this.windowsActionArr.backWindow = meshArr03;
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+ }
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+
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+ /* 点击风窗,风窗全屏 */
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+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
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+ if (this.animationTimer) {
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+ clearTimeout(this.animationTimer);
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+ this.animationTimer = null;
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+ }
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+ console.log('摄像头控制信息', this.model?.orbitControls, this.model?.camera);
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+ // 判断是否点击到视频
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+ intersects.find((intersect) => {
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+ const mesh = intersect.object;
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+ return false;
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+ });
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+ }
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+
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+ mouseUpModel() {}
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+
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+ play(rotationParam, flag) {
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+ if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) {
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+ return;
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+ }
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+ if (flag === 1) {
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+ // 前风窗动画
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+ this.windowsActionArr.frontWindow.forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: -THREE.MathUtils.degToRad(rotationParam.frontDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 + mesh.rotation.z),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 2) {
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+ // 后风窗动画
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+ this.windowsActionArr.backWindow.forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: -THREE.MathUtils.degToRad(rotationParam.backDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.backDeg1 + mesh.rotation.z),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 3) {
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+ // 后风窗动画
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+ this.windowsActionArr.centerWindow.forEach((mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: -THREE.MathUtils.degToRad(rotationParam.centerDeg1),
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+ duration: (1 / 9) * Math.abs(rotationParam.centerDeg1 + mesh.rotation.z),
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+ overwrite: true,
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+ });
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+ });
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+ } else if (flag === 0) {
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+ ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow, ...this.windowsActionArr.centerWindow] as THREE.Mesh[]).forEach(
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+ (mesh) => {
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+ gsap.to(mesh.rotation, {
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+ z: 0,
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+ overwrite: true,
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+ });
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+ }
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+ );
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+ }
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+ }
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+ mountedThree() {
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+ return new Promise((resolve) => {
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+ this.model.setGLTFModel('threeFc-sdg').then((gltf) => {
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+ const fcModal = gltf[0];
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+ fcModal.name = this.modelName;
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+ // this.group?.add(fcModal);
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+ this.group = fcModal;
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+ this.setModalPosition();
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+ this.initAnimation();
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+ resolve(null);
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+ this.addLight();
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+ });
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+ });
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+ }
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+
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+ destroy() {
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+ this.model.clearGroup(this.group);
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+ this.windowsActionArr.frontWindow = undefined;
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+ this.windowsActionArr.backWindow = undefined;
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+ this.model = null;
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+ this.group = null;
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+ }
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+}
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+
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+export default threeFc_8;
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