|  | @@ -1,11 +1,13 @@
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				|  |  |  import UseThree from '../../../../utils/threejs/useThree';
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				|  |  |  import balancePressBase from './balancePress.threejs.base';
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				|  |  | +import balancePressTun from './balancePress.threejs.tun';
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				|  |  |  import { animateCamera } from '/@/utils/threejs/util';
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				|  |  |  import useEvent from '../../../../utils/threejs/useEvent';
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				|  |  |  
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				|  |  |  // 模型对象、 文字对象
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				|  |  |  let model,
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				|  |  |    balancePressBaseObj: balancePressBase | undefined,
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				|  |  | +  balancePressTunObj: balancePressTun | undefined,
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				|  |  |    group: THREE.Object3D | undefined,
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				|  |  |    balancePressType = 'balancePressBase'; // workerFaceFiber
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				|  |  |  
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				|  | @@ -47,11 +49,14 @@ export const play = (controlType, deviceType, frequency, state, duration?) => {
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				|  |  |  export const updateText = (selectData) => {
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				|  |  |    if (balancePressType === 'balancePressBase') {
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				|  |  |      return balancePressBaseObj?.addText.call(balancePressBaseObj, selectData);
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				|  |  | +  } else if (balancePressType === 'balancePressTun') {
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				|  |  | +    return balancePressTunObj?.addText.call(balancePressTunObj, selectData);
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				|  |  |    }
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				|  |  |  };
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				|  |  |  
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				|  |  |  // 切换模型类型
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				|  |  |  export const setModelType = (type) => {
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				|  |  | +  debugger;
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				|  |  |    balancePressType = type;
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				|  |  |    return new Promise((resolve) => {
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				|  |  |      if (balancePressType === 'balancePressBase' && balancePressBaseObj && balancePressBaseObj.group) {
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				|  | @@ -71,6 +76,24 @@ export const setModelType = (type) => {
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				|  |  |          }, 300);
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				|  |  |        }
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				|  |  |  
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				|  |  | +      resolve(null);
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				|  |  | +    } else if (balancePressType === 'balancePressTun' && balancePressTunObj && balancePressTunObj.group) {
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				|  |  | +      group = balancePressTunObj.group;
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				|  |  | +      if (group) {
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				|  |  | +        const oldCameraPosition = { x: 27.9165, y: 17.3763, z: 51.3388 };
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				|  |  | +        setTimeout(async () => {
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				|  |  | +          model.scene.add(balancePressTunObj?.group);
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				|  |  | +          await animateCamera(
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				|  |  | +            oldCameraPosition,
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				|  |  | +            { x: 3.9025, y: 0.7782, z: 6.6307 },
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				|  |  | +            { x: 1.4763946591400468, y: 28.41203761378685, z: 14.142784066252352 },
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				|  |  | +            { x: 1.334507975656787, y: 1.6848765189635717, z: -1.5733583795572064 },
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				|  |  | +            model,
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				|  |  | +            0.8
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				|  |  | +          );
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				|  |  | +        }, 300);
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				|  |  | +      }
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				|  |  | +
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				|  |  |        resolve(null);
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				|  |  |      }
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				|  |  |    });
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				|  | @@ -84,6 +107,9 @@ export const mountedThree = () => {
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				|  |  |      balancePressBaseObj = new balancePressBase(model);
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				|  |  |      await balancePressBaseObj.mountedThree();
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				|  |  |  
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				|  |  | +    balancePressTunObj = new balancePressTun(model);
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				|  |  | +    await balancePressTunObj.mountedThree();
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				|  |  | +
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				|  |  |      addMouseEvent();
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				|  |  |      model.animate();
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				|  |  |      resolve(null);
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				|  | @@ -96,6 +122,8 @@ export const destroy = () => {
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				|  |  |      console.log('场景销毁前信息----------->', model.renderer?.info);
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				|  |  |      balancePressBaseObj?.destroy();
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				|  |  |      balancePressBaseObj = undefined;
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				|  |  | +    balancePressTunObj?.destroy();
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				|  |  | +    balancePressTunObj = undefined;
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				|  |  |      group = undefined;
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				|  |  |      model.destroy();
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				|  |  |      model = undefined;
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