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+import * as THREE from 'three';
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+import { setModalCenter, getTextCanvas, renderVideo } from '/@/utils/threejs/util';
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+import Smoke from '/@/views/vent/comment/threejs/Smoke';
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+
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+// 沙坪均压模型
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+// import * as dat from 'dat.gui';
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+// const gui = new dat.GUI();
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+// gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
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+
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+class balancePressSp {
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+ model;
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+ modelName = 'balancePressSp';
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+ group: THREE.Object3D | null = null;
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+ topSmoke: Smoke | null = null;
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+ downSmoke: Smoke | null = null;
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+ outSmoke: Smoke | null = null;
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+
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+ constructor(model) {
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+ this.model = model;
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+ }
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+
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+ addLight() {
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+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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+ directionalLight.position.set(34, 7, -61);
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+ this.group?.add(directionalLight);
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+ directionalLight.target = this.group as THREE.Object3D;
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+
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+ // gui.add(directionalLight.position, 'x', -200, 200);
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+ // gui.add(directionalLight.position, 'y', -200, 200);
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+ // gui.add(directionalLight.position, 'z', -200, 200);
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+
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+ const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 120);
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+ pointLight5.position.set(75, -44, 75);
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+ pointLight5.shadow.bias = 0.05;
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+ this.group?.add(pointLight5);
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+
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+ const pointLight7 = new THREE.PointLight(0xffffff, 1, 1000);
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+ pointLight7.position.set(-7, 100, 8.5);
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+ pointLight7.shadow.bias = 0.05;
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+ this.group?.add(pointLight7);
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+
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+ // gui.add(directionalLight.position, 'x', -100, 100);
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+ // gui.add(directionalLight.position, 'y', -100, 100);
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+ // gui.add(directionalLight.position, 'z', -100, 100);
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+ // gui.add(pointLight5.position, 'x', -500, 500);
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+ // gui.add(pointLight5.position, 'y', -500, 500);
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+ // gui.add(pointLight5.position, 'z', -500, 500);
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+ }
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+
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+ /* 添加监控数据 */
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+ addText(selectData) {
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+ if (!this.group) {
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+ return;
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+ }
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+ const textArr = [
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+ {
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+ text: `煤矿巷道远程局部风机系统`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 50,
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+ y: 105,
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+ },
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+ {
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+ text: `进风量(m³/min):`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 0,
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+ y: 160,
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+ },
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+ {
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+ text: `${selectData.frontRearDP}`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 290,
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+ y: 160,
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+ },
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+ {
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+ text: `供风量(m³/min): `,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 0,
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+ y: 217,
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+ },
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+ {
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+ text: ` ${selectData.sourcePressure}`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 280,
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+ y: 217,
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+ },
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+ {
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+ text: `故障诊断:`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 0,
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+ y: 275,
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+ },
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+ {
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+ text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
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+ font: 'normal 30px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 280,
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+ y: 275,
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+ },
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+ {
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+ text: `煤炭科学技术研究院有限公司研制`,
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+ font: 'normal 28px Arial',
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+ color: '#009900',
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+ strokeStyle: '#002200',
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+ x: 20,
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+ y: 325,
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+ },
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+ ];
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+ getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
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+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
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+ const textMaterial = new THREE.MeshBasicMaterial({
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+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
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+ map: textMap, // 设置纹理贴图
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+ transparent: true,
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+ side: THREE.FrontSide, // 这里是双面渲染的意思
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+ });
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+ textMaterial.blending = THREE.CustomBlending;
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+ const monitorPlane = this.group?.getObjectByName('monitorText') as THREE.Mesh;
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+ if (monitorPlane) {
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+ monitorPlane.material = textMaterial;
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+ } else {
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+ const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
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+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
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+ planeMesh.name = 'monitorText';
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+ planeMesh.scale.set(0.0135, 0.0135, 0.0135);
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+ planeMesh.position.set(57.66, 0.81, 18.19);
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+ this.group?.add(planeMesh);
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+ }
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+ });
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+ }
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+
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+ mountedThree() {
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+ return new Promise((resolve) => {
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+ this.model.setGLTFModel([this.modelName]).then(async (gltf) => {
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+ this.group = gltf[0];
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+ if (this.group) {
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+ this.group?.scale.set(0.1, 0.1, 0.1);
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+ setModalCenter(this.group);
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+ resolve(null);
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+ this.addLight();
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+ }
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+ });
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+ });
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+ }
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+
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+ destroy() {
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+ this.model.clearGroup(this.group);
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+ this.model = null;
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+ this.group = null;
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+ }
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+}
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+export default balancePressSp;
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