|
@@ -0,0 +1,290 @@
|
|
|
+import * as THREE from 'three';
|
|
|
+
|
|
|
+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
|
|
|
+import gsap from 'gsap';
|
|
|
+
|
|
|
+class singleWindowBet {
|
|
|
+ model;
|
|
|
+ modelName = 'ddFcGroup';
|
|
|
+ group: THREE.Object3D = new THREE.Object3D();
|
|
|
+ animationTimer;
|
|
|
+ isLRAnimation = true;
|
|
|
+ direction = 1;
|
|
|
+ windowsActionArr = {
|
|
|
+ frontWindow: [],
|
|
|
+ };
|
|
|
+ player1;
|
|
|
+ player2;
|
|
|
+ playerStartClickTime1 = new Date().getTime();
|
|
|
+ constructor(model) {
|
|
|
+ this.model = model;
|
|
|
+ this.group.name = 'ddFcGroup';
|
|
|
+ }
|
|
|
+ addLight = () => {
|
|
|
+ if (!this.group || !this.group) return;
|
|
|
+
|
|
|
+ const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
|
|
|
+ directionalLight.position.set(-437, 61, 559);
|
|
|
+ this.group.add(directionalLight);
|
|
|
+ };
|
|
|
+ // 设置模型位置
|
|
|
+ setModalPosition() {
|
|
|
+ this.group?.scale.set(22, 22, 22);
|
|
|
+ this.group?.position.set(-35, 25, 15);
|
|
|
+ }
|
|
|
+
|
|
|
+ addMonitorText(selectData) {
|
|
|
+ if (!this.group) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ const textArr = [
|
|
|
+ {
|
|
|
+ text: `远程定量调节自动风窗`,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 100,
|
|
|
+ y: 95,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: `${selectData.OpenDegree ? '开度值' : selectData.forntArea ? '过风面积(m2)' : '过风面积(m2)'}:`,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 5,
|
|
|
+ y: 145,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: selectData.OpenDegree
|
|
|
+ ? Number(`${selectData.OpenDegree}`).toFixed(2)
|
|
|
+ : selectData.forntArea
|
|
|
+ ? Number(`${selectData.forntArea}`).toFixed(2)
|
|
|
+ : '-',
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 330,
|
|
|
+ y: 145,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: `${selectData.frontRearDP ? '风窗压差(Pa):' : selectData.windSpeed ? '风速:' : '通信状态:'}:`,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 5,
|
|
|
+ y: 200,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: `${
|
|
|
+ selectData.frontRearDP
|
|
|
+ ? selectData.frontRearDP
|
|
|
+ : selectData.windSpeed
|
|
|
+ ? selectData.windSpeed
|
|
|
+ : selectData.netStatus == '0'
|
|
|
+ ? '断开'
|
|
|
+ : '连接'
|
|
|
+ }`,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 330,
|
|
|
+ y: 200,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: `${selectData.fWindowM3 ? '过风量(m³/min):' : '风窗道数:'} `,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 5,
|
|
|
+ y: 250,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
|
|
|
+ font: 'normal 30px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: 330,
|
|
|
+ y: 250,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
|
|
|
+ font: 'normal 28px Arial',
|
|
|
+ color: '#009900',
|
|
|
+ strokeStyle: '#002200',
|
|
|
+ x: History_Type['type'] == 'remote' ? 90 : 30,
|
|
|
+ y: 300,
|
|
|
+ },
|
|
|
+ ];
|
|
|
+ getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
|
|
|
+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
|
|
|
+ const textMaterial = new THREE.MeshBasicMaterial({
|
|
|
+ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
|
|
|
+ map: textMap, // 设置纹理贴图
|
|
|
+ transparent: true,
|
|
|
+ side: THREE.DoubleSide, // 这里是双面渲染的意思
|
|
|
+ });
|
|
|
+ textMap.dispose();
|
|
|
+ textMaterial.blending = THREE.CustomBlending;
|
|
|
+ const monitorPlane = this.group?.getObjectByName('monitorText');
|
|
|
+ if (monitorPlane) {
|
|
|
+ monitorPlane.material = textMaterial;
|
|
|
+ } else {
|
|
|
+ const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
|
|
|
+ const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
|
|
|
+ planeMesh.name = 'monitorText';
|
|
|
+ planeMesh.scale.set(0.0038, 0.004, 0.0038);
|
|
|
+ planeMesh.position.set(4.44, -0.165, -0.46);
|
|
|
+ this.group?.add(planeMesh);
|
|
|
+ }
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ /* 提取风门序列帧,初始化前后门动画 */
|
|
|
+ initAnimation() {
|
|
|
+ const meshArr01: THREE.Object3D[] = [];
|
|
|
+ this.group?.children.forEach((obj) => {
|
|
|
+ if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('FCshanye')) {
|
|
|
+ obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
|
|
|
+ meshArr01.push(obj);
|
|
|
+ }
|
|
|
+ });
|
|
|
+ this.windowsActionArr.frontWindow = meshArr01;
|
|
|
+ }
|
|
|
+
|
|
|
+ play(rotationParam, flag) {
|
|
|
+ if (!this.windowsActionArr.frontWindow) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (flag === 1) {
|
|
|
+ // 前风窗动画
|
|
|
+ this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
|
|
|
+ gsap.to(mesh.rotation, {
|
|
|
+ y: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
|
|
|
+ duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y),
|
|
|
+ overwrite: true,
|
|
|
+ });
|
|
|
+ });
|
|
|
+ } else if (flag === 0) {
|
|
|
+ ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
|
|
|
+ gsap.to(mesh.rotation, {
|
|
|
+ y: 0,
|
|
|
+ overwrite: true,
|
|
|
+ });
|
|
|
+ });
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* 点击风窗,风窗全屏 */
|
|
|
+ mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
|
|
|
+ this.isLRAnimation = false;
|
|
|
+ if (this.animationTimer) {
|
|
|
+ clearTimeout(this.animationTimer);
|
|
|
+ this.animationTimer = null;
|
|
|
+ }
|
|
|
+ // 判断是否点击到视频
|
|
|
+ intersects.find((intersect) => {
|
|
|
+ const mesh = intersect.object;
|
|
|
+ if (mesh.name === 'player1') {
|
|
|
+ if (new Date().getTime() - this.playerStartClickTime1 < 400) {
|
|
|
+ // 双击,视频放大
|
|
|
+ if (this.player1) {
|
|
|
+ this.player1.requestFullscreen();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.playerStartClickTime1 = new Date().getTime();
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ mouseUpModel() {
|
|
|
+ // 10s后开始摆动
|
|
|
+ if (!this.animationTimer && !this.isLRAnimation) {
|
|
|
+ this.animationTimer = setTimeout(() => {
|
|
|
+ this.isLRAnimation = true;
|
|
|
+ }, 10000);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* 风门动画 */
|
|
|
+ render() {
|
|
|
+ if (!this.model) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (this.isLRAnimation && this.group) {
|
|
|
+ // 左右摇摆动画
|
|
|
+ if (Math.abs(this.group.rotation.y) >= 0.2) {
|
|
|
+ this.direction = -this.direction;
|
|
|
+ this.group.rotation.y += 0.00002 * 30 * this.direction;
|
|
|
+ } else {
|
|
|
+ this.group.rotation.y += 0.00002 * 30 * this.direction;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ async initCamera(dom1?) {
|
|
|
+ const videoPlayer1 = dom1;
|
|
|
+ let monitorPlane: THREE.Mesh | null = null;
|
|
|
+ const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
|
|
|
+ const textMap = new THREE.CanvasTexture(canvas); // 关键一步
|
|
|
+ const textMaterial = new THREE.MeshBasicMaterial({
|
|
|
+ map: textMap, // 设置纹理贴图
|
|
|
+ transparent: true,
|
|
|
+ side: THREE.DoubleSide, // 这里是双面渲染的意思
|
|
|
+ });
|
|
|
+ textMaterial.blending = THREE.CustomBlending;
|
|
|
+ monitorPlane = this.group?.getObjectByName('noPlayer');
|
|
|
+ if (monitorPlane) {
|
|
|
+ monitorPlane.material = textMaterial;
|
|
|
+ } else {
|
|
|
+ const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
|
|
|
+ monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
|
|
|
+ textMaterial.dispose();
|
|
|
+ planeGeometry.dispose();
|
|
|
+ }
|
|
|
+ const videoPlayer = this.group.getObjectByName('player1');
|
|
|
+ if (videoPlayer) {
|
|
|
+ this.model.clearMesh(videoPlayer);
|
|
|
+ this.group.remove(videoPlayer);
|
|
|
+ }
|
|
|
+ const noPlayer1 = this.group.getObjectByName('noPlayer1');
|
|
|
+ if (noPlayer1) {
|
|
|
+ this.model.clearMesh(noPlayer1);
|
|
|
+ this.group.remove(noPlayer1);
|
|
|
+ }
|
|
|
+ if (!videoPlayer1 && videoPlayer1 === null) {
|
|
|
+ monitorPlane.name = 'noPlayer1';
|
|
|
+ monitorPlane.scale.set(0.015, 0.007, 0.011);
|
|
|
+ monitorPlane.position.set(4.04, 0.02, -0.46);
|
|
|
+ this.group?.add(monitorPlane);
|
|
|
+ } else if (videoPlayer1) {
|
|
|
+ const mesh = renderVideo(this.group, videoPlayer1, 'player1');
|
|
|
+ if (mesh) {
|
|
|
+ mesh?.scale.set(-0.038, 0.029, 1);
|
|
|
+ mesh?.position.set(-4.302, 0.15, -0.23);
|
|
|
+ mesh.rotation.y = -Math.PI;
|
|
|
+ this.group.add(mesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mountedThree() {
|
|
|
+ return new Promise((resolve) => {
|
|
|
+ this.model.setGLTFModel(['ddFc-bet'], this.group).then(() => {
|
|
|
+ this.setModalPosition();
|
|
|
+ this.initAnimation();
|
|
|
+ this.addLight();
|
|
|
+ resolve(null);
|
|
|
+ });
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ destroy() {
|
|
|
+ this.model.clearGroup(this.group);
|
|
|
+ this.windowsActionArr.frontWindow = undefined;
|
|
|
+ this.model = null;
|
|
|
+ this.group = null;
|
|
|
+ }
|
|
|
+}
|
|
|
+export default singleWindowBet;
|