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hongrunxia 1 month ago
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fd2f39503e

+ 255 - 0
src/views/vent/monitorManager/windowMonitor/dandaoFcBd1.threejs.ts

@@ -0,0 +1,255 @@
+import * as THREE from 'three';
+
+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
+import gsap from 'gsap';
+
+class ddFc_4 {
+  model;
+  modelName = 'ddFc';
+  group: THREE.Object3D = new THREE.Object3D();
+  animationTimer;
+  isLRAnimation = true;
+  direction = 1;
+  windowsActionArr = {
+    frontWindow: [],
+  };
+  player1;
+  player2;
+  playerStartClickTime1 = new Date().getTime();
+  constructor(model) {
+    this.model = model;
+    this.group.name = 'ddFc';
+  }
+  addLight = () => {
+    if (!this.group || !this.group) return;
+
+    const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
+    directionalLight.position.set(-437, 61, 559);
+    this.group.add(directionalLight);
+
+    const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
+    pointLight2.position.set(-101, 34, 16);
+    pointLight2.shadow.bias = 0.05;
+    this.group.add(pointLight2);
+
+    const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
+    pointLight3.position.set(19, 25, -7);
+    pointLight3.shadow.bias = 0.05;
+    this.group.add(pointLight3);
+
+    const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
+    pointLight6.position.set(51, 51, 9);
+    pointLight6.shadow.bias = 0.05;
+    this.group.add(pointLight6);
+  };
+
+  // 设置模型位置
+  setModalPosition() {
+    this.group?.scale.set(22, 22, 22);
+    this.group?.position.set(-35, 25, 15);
+  }
+
+  addMonitorText(selectData) {
+    if (!this.group) {
+      return;
+    }
+    const screenDownText = VENT_PARAM['modalText']
+      ? VENT_PARAM['modalText']
+      : History_Type['type'] == 'remote'
+      ? `国能神东煤炭集团监制`
+      : '煤炭科学技术研究院有限公司研制';
+
+    const screenDownTextX = 90 - (screenDownText.length - 10) * 6;
+    const textArr = [
+      {
+        text: `远程定量调节自动风窗`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 100,
+        y: 95,
+      },
+      {
+        text: `${selectData.OpenDegree ? '开度值(°)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 145,
+      },
+      {
+        text: selectData.OpenDegree
+          ? Number(`${selectData.OpenDegree}`).toFixed(2)
+          : selectData.forntArea
+          ? Number(`${selectData.forntArea}`).toFixed(2)
+          : '-',
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 145,
+      },
+      {
+        text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 200,
+      },
+      {
+        text: `${
+          selectData.frontRearDP
+            ? selectData.frontRearDP
+            : selectData.windSpeed
+            ? selectData.windSpeed
+            : selectData.netStatus == '0'
+            ? '断开'
+            : '连接'
+        }`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 200,
+      },
+      {
+        text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 250,
+      },
+      {
+        text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 250,
+      },
+      {
+        text: screenDownText,
+        font: 'normal 28px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: screenDownTextX,
+        y: 300,
+      },
+    ];
+    getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
+      const textMap = new THREE.CanvasTexture(canvas); // 关键一步
+      const textMaterial = new THREE.MeshBasicMaterial({
+        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
+        map: textMap, // 设置纹理贴图
+        transparent: true,
+        side: THREE.DoubleSide, // 这里是双面渲染的意思
+      });
+      textMap.dispose();
+      textMaterial.blending = THREE.CustomBlending;
+      const monitorPlane = this.group?.getObjectByName('monitorText');
+      if (monitorPlane) {
+        monitorPlane.material = textMaterial;
+      } else {
+        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
+        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
+        planeMesh.name = 'monitorText';
+        planeMesh.scale.set(0.003, 0.0034, 0.004);
+        planeMesh.position.set(4.25, 0.44, -0.27);
+        this.group?.add(planeMesh);
+      }
+    });
+  }
+
+  /* 提取风门序列帧,初始化前后门动画 */
+  initAnimation() {
+    const meshArr01: THREE.Mesh[] = [];
+    const fcGroup = this.group?.getObjectByName('FengChuang_BaoDe_1')?.getObjectByName('FengChuang_1_1');
+    if (fcGroup) {
+      const sy1 = fcGroup.getObjectByName('FengChuang_1_2') as THREE.Mesh;
+      const sy2 = fcGroup.getObjectByName('FengChuang_1_3') as THREE.Mesh;
+      sy1.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
+      sy2.rotateOnAxis(new THREE.Vector3(0, 0, 1), 0);
+      meshArr01.push(sy1);
+      meshArr01.push(sy2);
+    }
+
+    this.windowsActionArr.frontWindow = meshArr01;
+  }
+
+  play(rotationParam, flag) {
+    if (!this.windowsActionArr.frontWindow) {
+      return;
+    }
+    if (flag === 1) {
+      // 前风窗动画
+      this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
+        gsap.to(mesh.rotation, {
+          z: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
+          duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.z),
+          overwrite: true,
+        });
+      });
+    } else if (flag === 0) {
+      ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
+        gsap.to(mesh.rotation, {
+          z: THREE.MathUtils.degToRad(90),
+          overwrite: true,
+        });
+      });
+    }
+  }
+
+  /* 点击风窗,风窗全屏 */
+  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
+    if (this.animationTimer) {
+      clearTimeout(this.animationTimer);
+      this.animationTimer = null;
+    }
+    // 判断是否点击到视频
+    intersects.find((intersect) => {
+      const mesh = intersect.object;
+      if (mesh.name === 'player1') {
+        if (new Date().getTime() - this.playerStartClickTime1 < 400) {
+          // 双击,视频放大
+          if (this.player1) {
+            this.player1.requestFullscreen();
+          }
+        }
+        this.playerStartClickTime1 = new Date().getTime();
+        return true;
+      }
+      return false;
+    });
+  }
+
+  mouseUpModel() {}
+
+  /* 风门动画 */
+  render() {
+    if (!this.model) {
+      return;
+    }
+  }
+
+  mountedThree() {
+    return new Promise((resolve) => {
+      this.model.setGLTFModel('ddFc-bd1').then((gltf) => {
+        this.group = gltf[0];
+        this.group.name = this.modelName;
+        this.setModalPosition();
+        this.initAnimation();
+        resolve(null);
+      });
+    });
+  }
+
+  destroy() {
+    this.model.clearGroup(this.group);
+    this.windowsActionArr.frontWindow = undefined;
+    this.model = null;
+    this.group = null;
+  }
+}
+export default ddFc_4;

+ 266 - 0
src/views/vent/monitorManager/windowMonitor/dandaoFcBd2.threejs.ts

@@ -0,0 +1,266 @@
+import * as THREE from 'three';
+
+import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
+import gsap from 'gsap';
+
+class ddFc_2 {
+  model;
+  modelName = 'ddFcGroup';
+  group: THREE.Object3D = new THREE.Object3D();
+  animationTimer;
+  isLRAnimation = true;
+  direction = 1;
+  windowsActionArr = {
+    frontWindow: [],
+    backWindow: [],
+  };
+  player1;
+  player2;
+  playerStartClickTime1 = new Date().getTime();
+  constructor(model) {
+    this.model = model;
+    this.group.name = 'ddFcGroup';
+  }
+  addLight = () => {
+    if (!this.group || !this.group) return;
+
+    const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
+    directionalLight.position.set(-437, 61, 559);
+    this.group.add(directionalLight);
+
+    const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
+    pointLight2.position.set(-101, 34, 16);
+    pointLight2.shadow.bias = 0.05;
+    this.group.add(pointLight2);
+
+    const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
+    pointLight3.position.set(19, 25, -7);
+    pointLight3.shadow.bias = 0.05;
+    this.group.add(pointLight3);
+
+    const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
+    pointLight6.position.set(51, 51, 9);
+    pointLight6.shadow.bias = 0.05;
+    this.group.add(pointLight6);
+  };
+
+  // 设置模型位置
+  setModalPosition() {
+    this.group?.scale.set(22, 22, 22);
+    this.group?.position.set(-35, 25, 15);
+  }
+
+  addMonitorText(selectData) {
+    if (!this.group) {
+      return;
+    }
+    const screenDownText = VENT_PARAM['modalText']
+      ? VENT_PARAM['modalText']
+      : History_Type['type'] == 'remote'
+      ? `国能神东煤炭集团监制`
+      : '煤炭科学技术研究院有限公司研制';
+
+    const screenDownTextX = 90 - (screenDownText.length - 10) * 6;
+    const textArr = [
+      {
+        text: `远程定量调节自动风窗`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 100,
+        y: 95,
+      },
+      {
+        text: `${selectData.OpenDegree ? '开度值(°)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 145,
+      },
+      {
+        text: selectData.OpenDegree
+          ? Number(`${selectData.OpenDegree}`).toFixed(2)
+          : selectData.forntArea
+          ? Number(`${selectData.forntArea}`).toFixed(2)
+          : '-',
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 145,
+      },
+      {
+        text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 200,
+      },
+      {
+        text: `${
+          selectData.frontRearDP
+            ? selectData.frontRearDP
+            : selectData.windSpeed
+            ? selectData.windSpeed
+            : selectData.netStatus == '0'
+            ? '断开'
+            : '连接'
+        }`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 200,
+      },
+      {
+        text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 5,
+        y: 250,
+      },
+      {
+        text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
+        font: 'normal 30px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: 330,
+        y: 250,
+      },
+      {
+        text: screenDownText,
+        font: 'normal 28px Arial',
+        color: '#009900',
+        strokeStyle: '#002200',
+        x: screenDownTextX,
+        y: 300,
+      },
+    ];
+    getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
+      const textMap = new THREE.CanvasTexture(canvas); // 关键一步
+      const textMaterial = new THREE.MeshBasicMaterial({
+        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
+        map: textMap, // 设置纹理贴图
+        transparent: true,
+        side: THREE.DoubleSide, // 这里是双面渲染的意思
+      });
+      textMap.dispose();
+      textMaterial.blending = THREE.CustomBlending;
+      const monitorPlane = this.group?.getObjectByName('monitorText');
+      if (monitorPlane) {
+        monitorPlane.material = textMaterial;
+      } else {
+        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
+        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
+        planeMesh.name = 'monitorText';
+        planeMesh.scale.set(0.003, 0.0034, 0.004);
+        planeMesh.position.set(4.25, 0.44, -0.27);
+        this.group?.add(planeMesh);
+      }
+    });
+  }
+
+  /* 提取风门序列帧,初始化前后门动画 */
+  initAnimation() {
+    const meshArr01: THREE.Object3D[] = [];
+    const meshArr02: THREE.Object3D[] = [];
+    const fcGroup = this.group?.getObjectByName('FengChuang_BaoDe_2')?.getObjectByName('FengChuang_1_17')?.getObjectByName('FengChuang_1_13');
+    if (fcGroup) {
+      const frontObjNames = ['FengChuang_1_3', 'FengChuang_1_2', 'FengChuang_1_18'];
+      const backObjNames = ['FengChuang_1_20', 'FengChuang_1_21', 'FengChuang_1_22'];
+      debugger;
+      frontObjNames.filter((name) => {
+        const obj = fcGroup?.getObjectByName(name);
+        if (obj) {
+          obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
+          meshArr01.push(obj);
+        }
+      });
+      backObjNames.filter((name) => {
+        const obj = fcGroup?.getObjectByName(name);
+        if (obj) {
+          obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
+          meshArr02.push(obj);
+        }
+      });
+      this.windowsActionArr.frontWindow = [...meshArr01, ...meshArr02];
+      this.windowsActionArr.backWindow = meshArr02;
+    }
+  }
+
+  play(rotationParam, flag) {
+    if (!this.windowsActionArr.frontWindow) {
+      return;
+    }
+    if (flag === 1) {
+      // 前风窗动画
+      this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
+        gsap.to(mesh.rotation, {
+          y: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
+          duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y),
+          overwrite: true,
+        });
+      });
+    } else if (flag === 0) {
+      ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
+        gsap.to(mesh.rotation, {
+          y: THREE.MathUtils.degToRad(90),
+          overwrite: true,
+        });
+      });
+    }
+  }
+
+  /* 点击风窗,风窗全屏 */
+  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
+    if (this.animationTimer) {
+      clearTimeout(this.animationTimer);
+      this.animationTimer = null;
+    }
+    // 判断是否点击到视频
+    intersects.find((intersect) => {
+      const mesh = intersect.object;
+      if (mesh.name === 'player1') {
+        if (new Date().getTime() - this.playerStartClickTime1 < 400) {
+          // 双击,视频放大
+          if (this.player1) {
+            this.player1.requestFullscreen();
+          }
+        }
+        this.playerStartClickTime1 = new Date().getTime();
+        return true;
+      }
+      return false;
+    });
+  }
+
+  mouseUpModel() {}
+
+  /* 风门动画 */
+  render() {
+    if (!this.model) {
+      return;
+    }
+  }
+
+  mountedThree() {
+    return new Promise((resolve) => {
+      this.model.setGLTFModel(['ddFc-bd2'], this.group).then(() => {
+        this.setModalPosition();
+        this.initAnimation();
+        resolve(null);
+      });
+    });
+  }
+
+  destroy() {
+    this.model.clearGroup(this.group);
+    this.windowsActionArr.frontWindow = undefined;
+    this.model = null;
+    this.group = null;
+  }
+}
+export default ddFc_2;