import * as THREE from 'three';
import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
import { drawHot } from '/@/utils/threejs/util';

// import * as dat from 'dat.gui';
// const gui = new dat.GUI();
// gui.domElement.style = 'position:absolute;top:10px;right:10px;z-index:99999999999999';

class Fm2 {
  modelName = 'fm2';
  model; //
  group;
  isLRAnimation = true; // 是否开启左右摇摆动画
  direction = 1; // 摇摆方向
  animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
  deviceDetailCSS3D;
  playerStartClickTime1 = new Date().getTime();
  playerStartClickTime2 = new Date().getTime();

  fmClock = new THREE.Clock();
  mixers: THREE.AnimationMixer | undefined;

  clipActionArr = {
    frontDoor: null as unknown as THREE.AnimationAction,
    centerDoor: null as unknown as THREE.AnimationAction,
    backDoor: null as unknown as THREE.AnimationAction,
  };

  constructor(model) {
    this.model = model;
  }

  addLight() {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
    directionalLight.position.set(-0.8, 23, 3.9);
    this.group?.add(directionalLight);
    directionalLight.target = this.group as THREE.Object3D;

    // const pointLight2 = new THREE.PointLight(0xffeeee, 1, 310);
    // pointLight2.position.set(-1.5, 2, -0.9);
    // pointLight2.shadow.bias = 0.05;
    // this.group?.add(pointLight2);

    // const pointLight3 = new THREE.PointLight(0xffeeee, 1, 310);
    // pointLight3.position.set(1.3, 2, -0.9);
    // pointLight3.shadow.bias = 0.05;
    // this.group?.add(pointLight3);

    // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150);
    // pointLight4.position.set(4.3, 1, -0.9);
    // pointLight4.shadow.bias = 0.05;
    // this.group?.add(pointLight4);

    // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150);
    // pointLight5.position.set(4.3, 1, -0.9);
    // pointLight5.shadow.bias = 0.05;
    // this.group?.add(pointLight5);

    // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150);
    // pointLight6.position.set(-4.4, 1, -0.9);
    // pointLight6.shadow.bias = 0.05;
    // this.group?.add(pointLight6);
  }
  // 重置摄像头
  resetCamera() {
    this.model.camera.far = 274;
    this.model.orbitControls?.update();
    this.model.camera.updateProjectionMatrix();
  }
  // 设置模型位置
  setModalPosition() {
    this.group?.scale.set(22, 22, 22);
    this.group?.position.set(-20, 20, 9);
  }

  /* 添加监控数据 */
  addMonitorText(selectData) {
    if (!this.group) {
      return;
    }
    const textArr = [
      {
        text: `远程控制自动风门`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 120,
        y: 100,
      },
      {
        text: `压力(Pa):`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 0,
        y: 155,
      },
      {
        text: `${selectData.frontRearDP}`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 290,
        y: 155,
      },
      {
        text: `动力源压力(MPa): `,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 0,
        y: 215,
      },
      {
        text: ` ${selectData.sourcePressure}`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 280,
        y: 215,
      },
      {
        text: `故障诊断:`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 0,
        y: 275,
      },
      {
        text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
        font: 'normal 30px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: 280,
        y: 275,
      },
      {
        text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
        font: 'normal 28px Arial',
        color: '#00FF00',
        strokeStyle: '#007400',
        x: History_Type['type'] == 'remote' ? 80 : 20,
        y: 325,
      },
    ];

    //
    getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
      const textMap = new THREE.CanvasTexture(canvas); // 关键一步
      textMap.colorSpace = THREE.SRGBColorSpace;
      const textMaterial = new THREE.MeshBasicMaterial({
        // 关于材质并未讲解 实操即可熟悉                 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
        map: textMap, // 设置纹理贴图
        transparent: true,
        side: THREE.FrontSide, // 这里是双面渲染的意思
      });
      textMaterial.blending = THREE.CustomBlending;
      const monitorPlane = this.group.getObjectByName('monitorText');
      if (monitorPlane) {
        monitorPlane.material = textMaterial;
      } else {
        const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
        const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
        planeMesh.name = 'monitorText';
        planeMesh.scale.set(0.002, 0.002, 0.002);
        planeMesh.position.set(4.155, 0.09, -0.39);
        this.group.add(planeMesh);
      }
    });
  }

  /** 添加热点 */
  drawHots() {
    const hotPositions = [
      { x: -0.37, y: 0.26, z: -0.32 },
      { x: 0.28, y: -0.2, z: -0.43 },
      { x: 0.55, y: -0.22, z: -0.38 },
    ];
    for (let i = 0; i < 3; i++) {
      const hotPoint = drawHot(0.1);
      const position = hotPositions[i];
      // hotPoint.scale.set(0.3, 0.3, 0.3);
      hotPoint.position.set(position.x, position.y, position.z);
      hotPoint.name = 'hotPoint' + i;
      this.group?.add(hotPoint);
    }
  }

  /* 风门动画 */
  render() {
    if (!this.model) {
      return;
    }
    if (this.isLRAnimation && this.group) {
      // 左右摇摆动画
      if (Math.abs(this.group.rotation.y) >= 0.2) {
        this.direction = -this.direction;
        this.group.rotation.y += 0.00002 * 30 * this.direction;
      } else {
        this.group.rotation.y += 0.00002 * 30 * this.direction;
      }
    }

    // 风门开关动画
    if (this.mixers && this.fmClock.running) this.mixers.update(2);
  }

  /* 点击风窗,风窗全屏 */
  mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
    this.isLRAnimation = false;
    if (this.animationTimer) {
      clearTimeout(this.animationTimer);
      this.animationTimer = null;
    }

    // 判断是否点击到视频
    intersects.find((intersect) => {
      const mesh = intersect.object;
      if (mesh.name === 'player1') {
        if (new Date().getTime() - this.playerStartClickTime1 < 400) {
          // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
          // 双击,视频放大
          // if (this.player1) {
          //   this.player1.requestFullscreen();
          // }
        }
        this.playerStartClickTime1 = new Date().getTime();
        return true;
      } else if (mesh.name === 'player2') {
        if (new Date().getTime() - this.playerStartClickTime2 < 400) {
          // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
          // 双击,视频放大
          // if (this.player2) {
          //   this.player2.requestFullscreen();
          // }
        }
        this.playerStartClickTime2 = new Date().getTime();
        return true;
      } else if (mesh.name.startsWith('hotPoint')) {
        // if (this.deviceDetailCSS3D) {
        //   this.deviceDetailCSS3D.position.set(mesh.position.x + 0.035, mesh.position.y + 0.66, mesh.position.z + 0.02);
        //   console.log('[ deviceDetailCSS3D.position ] >', this.deviceDetailCSS3D.position);
        //   this.deviceDetailCSS3D.visible = true;
        //   return true;
        // }
      } else {
        // this.deviceDetailCSS3D.visible = false;
        console.log('[ 点击事件 ] >');
      }
      return false;
    });
  }

  mouseUpModel() {
    // 10s后开始摆动
    if (!this.animationTimer && !this.isLRAnimation) {
      this.animationTimer = setTimeout(() => {
        this.isLRAnimation = true;
      }, 10000);
    }
  }

  /* 提取风门序列帧,初始化前后门动画 */
  initAnimation() {
    const fmGroup = this.group?.getObjectByName('fmThree');
    if (fmGroup) {
      const tracks = fmGroup.animations[0].tracks;
      const fontTracks: any[] = [],
        centerTracks: any[] = [],
        backTracks: any[] = [];
      for (let i = 0; i < tracks.length; i++) {
        const track = tracks[i];
        if (track.name.startsWith('door01')) {
          fontTracks.push(track);
        } else if (track.name.startsWith('door02')) {
          centerTracks.push(track);
        } else if (track.name.startsWith('door03')) {
          backTracks.push(track);
        }
      }
      this.mixers = new THREE.AnimationMixer(fmGroup);

      const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks);
      const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
      frontClipAction.clampWhenFinished = true;
      frontClipAction.loop = THREE.LoopOnce;
      this.clipActionArr.frontDoor = frontClipAction;

      const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks);

      const backClipAction = this.mixers.clipAction(backDoor, fmGroup);
      backClipAction.clampWhenFinished = true;
      backClipAction.loop = THREE.LoopOnce;
      this.clipActionArr.backDoor = backClipAction;

      const centerDoor = new THREE.AnimationClip('centerDoor', 4, centerTracks);
      const centerClipAction = this.mixers.clipAction(centerDoor, fmGroup);
      centerClipAction.clampWhenFinished = true;
      centerClipAction.loop = THREE.LoopOnce;
      this.clipActionArr.centerDoor = centerClipAction;
    }
  }

  deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
    const element = document.getElementById('deviceCard') as HTMLElement;
    this.deviceDetailCSS3D = new CSS2DObject(element);
    this.deviceDetailCSS3D.name = 'deviceCard';
    this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
    this.deviceDetailCSS3D.visible = false;
    // this.model.scene.add(this.deviceDetailCSS3D);
    this.group.add(this.deviceDetailCSS3D);
  }

  // 播放动画
  play(handlerState, timeScale = 0.01) {
    if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) {
      let handler = () => {};
      switch (handlerState) {
        case 1: // 打开前门
          handler = () => {
            this.clipActionArr.frontDoor.paused = true;
            this.clipActionArr.frontDoor.reset();
            this.clipActionArr.frontDoor.time = 1.2;
            this.clipActionArr.frontDoor.timeScale = timeScale;
            this.clipActionArr.frontDoor.clampWhenFinished = true;
            this.clipActionArr.frontDoor.play();
            this.fmClock.start();
          };
          break;
        case 2: // 关闭前门
          handler = () => {
            this.clipActionArr.frontDoor.paused = true;
            this.clipActionArr.frontDoor.reset(); //
            this.clipActionArr.frontDoor.time = 4;
            this.clipActionArr.frontDoor.timeScale = -timeScale;
            this.clipActionArr.frontDoor.clampWhenFinished = true;
            this.clipActionArr.frontDoor.play();
            this.fmClock.start();
          };
          break;
        case 3: // 打开后门
          handler = () => {
            this.clipActionArr.backDoor.paused = true;
            this.clipActionArr.backDoor.reset();
            this.clipActionArr.backDoor.time = 1.2;
            this.clipActionArr.backDoor.timeScale = timeScale;
            this.clipActionArr.backDoor.clampWhenFinished = true;
            this.clipActionArr.backDoor.play();
            this.fmClock.start();
          };
          break;
        case 4: // 关闭后门
          handler = () => {
            this.clipActionArr.backDoor.paused = true;
            this.clipActionArr.backDoor.reset();
            this.clipActionArr.backDoor.time = 4;
            this.clipActionArr.backDoor.timeScale = -timeScale;
            this.clipActionArr.backDoor.clampWhenFinished = true;
            this.clipActionArr.backDoor.play();
            this.fmClock.start();
          };
          break;

        case 8: // 打开后门
          handler = () => {
            this.clipActionArr.centerDoor.paused = true;
            this.clipActionArr.centerDoor.reset();
            this.clipActionArr.centerDoor.time = 1.2;
            this.clipActionArr.centerDoor.timeScale = timeScale;
            this.clipActionArr.centerDoor.clampWhenFinished = true;
            this.clipActionArr.centerDoor.play();
            this.fmClock.start();
          };
          break;
        case 9: // 关闭后门
          handler = () => {
            this.clipActionArr.centerDoor.paused = true;
            this.clipActionArr.centerDoor.reset();
            this.clipActionArr.centerDoor.time = 4;
            this.clipActionArr.centerDoor.timeScale = -timeScale;
            this.clipActionArr.centerDoor.clampWhenFinished = true;
            this.clipActionArr.centerDoor.play();
            this.fmClock.start();
          };
          break;
        // case 5: // 打开前后门
        //   handler = () => {
        //     this.clipActionArr.backDoor.paused = true;
        //     this.clipActionArr.frontDoor.paused = true;

        //     this.clipActionArr.frontDoor.reset();
        //     this.clipActionArr.frontDoor.time = 0;
        //     this.clipActionArr.frontDoor.timeScale = 0.01;
        //     this.clipActionArr.frontDoor.clampWhenFinished = true;
        //     this.clipActionArr.frontDoor.play();

        //     this.clipActionArr.backDoor.reset();
        //     this.clipActionArr.backDoor.time = 0;
        //     this.clipActionArr.backDoor.timeScale = 0.01;
        //     this.clipActionArr.backDoor.clampWhenFinished = true;
        //     this.clipActionArr.backDoor.play();
        //     this.fmClock.start();
        //   };
        //   break;
        // case 6: // 关闭前后门
        //   handler = () => {
        //     this.clipActionArr.backDoor.paused = true;
        //     this.clipActionArr.frontDoor.paused = true;

        //     this.clipActionArr.frontDoor.reset();
        //     this.clipActionArr.frontDoor.time = 4;
        //     this.clipActionArr.frontDoor.timeScale = -0.01;
        //     this.clipActionArr.frontDoor.clampWhenFinished = true;
        //     this.clipActionArr.frontDoor.play();
        //     this.clipActionArr.backDoor.reset();
        //     this.clipActionArr.backDoor.time = 4;
        //     this.clipActionArr.backDoor.timeScale = -0.01;
        //     this.clipActionArr.backDoor.clampWhenFinished = true;
        //     this.clipActionArr.backDoor.play();
        //     this.fmClock.start();
        //   };
        //   break;
        default:
      }

      handler();
      // model.clock.start();
      // const honglvdeng = group.getObjectByName('honglvdeng');
      // const material = honglvdeng.material;
      // setTimeout(() => {
      //   if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
      //     material.color = new THREE.Color(0x00ff00);
      //   } else {
      //     material.color = new THREE.Color(0xff0000);
      //   }
      // }, 1000);
    }
  }

  async initCamera(dom1?) {
    const videoPlayer1 = dom1;
    let monitorPlane: THREE.Mesh | null = null;
    const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
    const textMap = new THREE.CanvasTexture(canvas); // 关键一步
    const textMaterial = new THREE.MeshBasicMaterial({
      map: textMap, // 设置纹理贴图
      transparent: true,
      side: THREE.DoubleSide, // 这里是双面渲染的意思
    });
    textMaterial.blending = THREE.CustomBlending;
    monitorPlane = this.group?.getObjectByName('noPlayer');
    if (monitorPlane) {
      monitorPlane.material = textMaterial;
    } else {
      const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
      monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
      textMaterial.dispose();
      planeGeometry.dispose();
    }
    const videoPlayer = this.group.getObjectByName('player1');
    if (videoPlayer) {
      this.model.clearMesh(videoPlayer);
      this.group.remove(videoPlayer);
    }
    const noPlayer1 = this.group.getObjectByName('noPlayer1');
    if (noPlayer1) {
      this.model.clearMesh(noPlayer1);
      this.group.remove(noPlayer1);
    }
    if (!videoPlayer1 && videoPlayer1 === null) {
      monitorPlane.name = 'noPlayer1';
      monitorPlane.scale.set(0.0085, 0.0056, 0.012);
      monitorPlane.position.set(-4.23, 0.02, -0.39);
      this.group?.add(monitorPlane);
    } else if (videoPlayer1) {
      const mesh = renderVideo(this.group, videoPlayer1, 'player1');
      if (mesh) {
        mesh?.scale.set(-0.028, 0.0285, 1);
        mesh?.position.set(-4.238, 0.02, -0.4);
        mesh.rotation.y = -Math.PI;
        this.group.add(mesh);
      }
    }
  }

  mountedThree(playerDom) {
    this.group = new THREE.Object3D();
    this.group.name = this.modelName;
    return new Promise((resolve) => {
      this.model.setGLTFModel(['fmThreeBase', 'fmThree'], this.group).then(() => {
        this.group.name = 'fm2';
        this.setModalPosition();
        // 初始化左右摇摆动画;
        this.initAnimation();
        // this.drawHots();
        this.addLight();
        // this.deviceDetailCard();
        this.model.animate();
        if (this.model.camera && this.model.camera.layers.mask == -1) this.model.camera.layers.toggle(1);
        resolve(null);
        // this.initCamera(playerDom);
      });
    });
  }

  destroy() {
    if (this.model) {
      if (this.mixers) {
        const fmGroup = this.group?.getObjectByName('fmThree');
        this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
        this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
        this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), fmGroup);
        this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), fmGroup);
        this.mixers.uncacheRoot(fmGroup);

        if (this.model.animations[0]) this.model.animations[0].tracks = [];
      }
      this.model.clearGroup(this.group);
      this.clipActionArr.backDoor = undefined;
      this.clipActionArr.frontDoor = undefined;
      this.mixers = undefined;
    }
  }
}
export default Fm2;