import * as THREE from 'three'; import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import UseThree from '../../../../utils/threejs/useThree'; import { drawHot } from '/@/utils/threejs/util'; import { useAppStore } from '/@/store/modules/app'; import { useGlobSetting } from '/@/hooks/setting'; // import * as dat from 'dat.gui'; // const gui = new dat.GUI(); // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999'; class Fm3 { modelName = 'fm3'; model; // group; isLRAnimation = true; // 是否开启左右摇摆动画 direction = 1; // 摇摆方向 animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器 player1; player2; deviceDetailCSS3D; playerStartClickTime1 = new Date().getTime(); playerStartClickTime2 = new Date().getTime(); fmClock = new THREE.Clock(); mixers: THREE.AnimationMixer | undefined; appStore = useAppStore(); backDamperOpenMesh; backDamperClosedMesh; frontDamperOpenMesh; frontDamperClosedMesh; clipActionArr = { frontDoor: null as unknown as THREE.AnimationAction, backDoor: null as unknown as THREE.AnimationAction, }; constructor(model) { this.model = model; } addLight() { const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5); directionalLight.position.set(344, 690, 344); this.group?.add(directionalLight); directionalLight.target = this.group as THREE.Object3D; const pointLight2 = new THREE.PointLight(0xffeeee, 1, 300); pointLight2.position.set(-4, 10, 1.8); pointLight2.shadow.bias = 0.05; this.group?.add(pointLight2); const pointLight3 = new THREE.PointLight(0xffeeee, 1, 200); pointLight3.position.set(-0.5, -0.5, 0.75); pointLight3.shadow.bias = 0.05; this.group?.add(pointLight3); } // 重置摄像头 resetCamera() { this.model.camera.far = 274; this.model.orbitControls?.update(); this.model.camera.updateProjectionMatrix(); } // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-20, 20, 9); } /* 添加监控数据 */ addMonitorText(selectData) { const { sysOrgCode } = useGlobSetting(); if (!this.group) { return; } const screenDownText = VENT_PARAM['modalText'] ? VENT_PARAM['modalText'] : History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制'; const screenDownTextX = 80 - (screenDownText.length - 10) * 6; const textArr = [ { text: `${sysOrgCode == 'zlnxnywwek' ? selectData.strinstallpos : '远程控制自动风门'}`, //王洼二矿需要特殊处理 font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: sysOrgCode == 'zlnxnywwek' ? (450 - selectData.strinstallpos.length * 22) / 2 : 120, y: 100, }, { text: `净通行高度(m):`, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 0, y: 155, }, { text: `${selectData.fclearheight ? selectData.fclearheight : '-'}`, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 290, y: 155, }, { text: `净通行宽度(m): `, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 0, y: 215, }, { text: ` ${selectData.fclearwidth ? selectData.fclearwidth : '-'}`, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 280, y: 215, }, { text: `故障诊断:`, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 0, y: 275, }, { text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`, font: 'normal 30px Arial', color: '#00FF00', strokeStyle: '#007400', x: 280, y: 275, }, { text: screenDownText, font: 'normal 28px Arial', color: '#00FF00', strokeStyle: '#007400', x: screenDownTextX, y: 325, }, ]; // getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 textMap.colorSpace = THREE.SRGBColorSpace; const textMaterial = new THREE.MeshBasicMaterial({ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. map: textMap, // 设置纹理贴图 transparent: true, side: THREE.FrontSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.002, 0.002, 0.002); planeMesh.position.set(3.685, 0.09, -0.41); this.group.add(planeMesh); } textMap.dispose(); }); } /** 添加热点 */ drawHots() { const hotPositions = [ { x: -0.37, y: 0.26, z: -0.32 }, { x: 0.28, y: -0.2, z: -0.43 }, { x: 0.55, y: -0.22, z: -0.38 }, ]; for (let i = 0; i < 3; i++) { const hotPoint = drawHot(0.1); const position = hotPositions[i]; hotPoint.scale.set(0.1, 0.1, 0.1); hotPoint.position.set(position.x, position.y, position.z); hotPoint.name = 'hotPoint' + i; this.group?.add(hotPoint); } } /* 风门动画 */ render() { if (!this.model) { return; } if (this.mixers && this.fmClock.running) { this.mixers.update(2); } } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } } mouseUpModel() {} /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const fmGroup = this.group?.getObjectByName('Fm-door'); if (fmGroup) { const tracks = fmGroup.animations[0].tracks; const fontTracks: any[] = [], backTracks: any[] = []; for (let i = 0; i < tracks.length; i++) { const track = tracks[i]; if (track.name.startsWith('qianmen')) { fontTracks.push(track); } else if (track.name.startsWith('houmen')) { backTracks.push(track); } } this.mixers = new THREE.AnimationMixer(fmGroup); const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks); const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup); frontClipAction.clampWhenFinished = true; frontClipAction.loop = THREE.LoopOnce; this.clipActionArr.frontDoor = frontClipAction; const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks); const backClipAction = this.mixers.clipAction(backDoor, fmGroup); backClipAction.clampWhenFinished = true; backClipAction.loop = THREE.LoopOnce; this.clipActionArr.backDoor = backClipAction; } } deviceDetailCard(position = { x: 0, y: 0, z: 0 }) { const element = document.getElementById('deviceCard') as HTMLElement; if (element) { this.deviceDetailCSS3D = new CSS2DObject(element); this.deviceDetailCSS3D.name = 'deviceCard'; this.deviceDetailCSS3D.position.set(position.x, position.y, position.z); this.deviceDetailCSS3D.visible = false; // this.model.scene.add(this.deviceDetailCSS3D); this.group.add(this.deviceDetailCSS3D); } } // 播放动画 play(handlerState, timeScale = 0.01) { let handler = () => {}; if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) { switch (handlerState) { case 1: // 打开前门 handler = () => { this.clipActionArr.frontDoor.paused = true; this.clipActionArr.frontDoor.reset(); this.clipActionArr.frontDoor.time = 1.2; this.clipActionArr.frontDoor.timeScale = timeScale; // this.clipActionArr.frontDoor.clampWhenFinished = true; this.clipActionArr.frontDoor.play(); this.fmClock.start(); // 显示打开前门文字 if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true; if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false; }; break; case 2: // 关闭前门 handler = () => { this.clipActionArr.frontDoor.paused = true; this.clipActionArr.frontDoor.reset(); // this.clipActionArr.frontDoor.time = 4; this.clipActionArr.frontDoor.timeScale = -timeScale; // this.clipActionArr.frontDoor.clampWhenFinished = true; this.clipActionArr.frontDoor.play(); this.fmClock.start(); if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false; if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true; }; break; case 3: // 打开后门 handler = () => { this.clipActionArr.backDoor.paused = true; this.clipActionArr.backDoor.reset(); this.clipActionArr.backDoor.time = 1.2; this.clipActionArr.backDoor.timeScale = timeScale; // this.clipActionArr.backDoor.clampWhenFinished = true; this.clipActionArr.backDoor.play(); this.fmClock.start(); if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true; if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false; }; break; case 4: // 关闭后门 handler = () => { this.clipActionArr.backDoor.paused = true; this.clipActionArr.backDoor.reset(); this.clipActionArr.backDoor.time = 4; this.clipActionArr.backDoor.timeScale = -timeScale; // this.clipActionArr.backDoor.clampWhenFinished = true; this.clipActionArr.backDoor.play(); this.fmClock.start(); if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false; if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true; }; break; case 5: // 打开前后门 handler = () => { this.clipActionArr.frontDoor.paused = true; this.clipActionArr.frontDoor.reset(); this.clipActionArr.frontDoor.time = 1.2; this.clipActionArr.frontDoor.timeScale = timeScale; // this.clipActionArr.frontDoor.clampWhenFinished = true; this.clipActionArr.frontDoor.play(); this.fmClock.start(); // 显示打开前门文字 if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = true; if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = false; this.clipActionArr.backDoor.paused = true; this.clipActionArr.backDoor.reset(); this.clipActionArr.backDoor.time = 1.2; this.clipActionArr.backDoor.timeScale = timeScale; // this.clipActionArr.backDoor.clampWhenFinished = true; this.clipActionArr.backDoor.play(); this.fmClock.start(); if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = true; if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = false; }; break; case 6: // 关闭前后门 handler = () => { this.clipActionArr.frontDoor.paused = true; this.clipActionArr.frontDoor.reset(); // this.clipActionArr.frontDoor.time = 4; this.clipActionArr.frontDoor.timeScale = -timeScale; // this.clipActionArr.frontDoor.clampWhenFinished = true; this.clipActionArr.frontDoor.play(); this.fmClock.start(); if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false; if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true; this.clipActionArr.backDoor.paused = true; this.clipActionArr.backDoor.reset(); this.clipActionArr.backDoor.time = 4; this.clipActionArr.backDoor.timeScale = -timeScale; // this.clipActionArr.backDoor.clampWhenFinished = true; this.clipActionArr.backDoor.play(); this.fmClock.start(); if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false; if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true; }; break; default: } handler(); } } mountedThree(playerDom) { this.group = new THREE.Object3D(); this.group.name = this.modelName; return new Promise((resolve) => { this.model.setGLTFModel(['Fm-door', 'Fm-wire-qd', 'Fm-wall-qd'], this.group).then(() => { this.setModalPosition(); // 初始化左右摇摆动画; this.initAnimation(); // this.drawHots(); this.addLight(); // this.deviceDetailCard(); this.model.animate(); this.backDamperOpenMesh = this.group.getObjectByName('Dampler_open_1'); if (this.backDamperOpenMesh) this.backDamperOpenMesh.visible = false; this.backDamperClosedMesh = this.group.getObjectByName('Damper_Closed_1'); if (this.backDamperClosedMesh) this.backDamperClosedMesh.visible = true; this.frontDamperOpenMesh = this.group.getObjectByName('Damper_Open_2'); if (this.frontDamperOpenMesh) this.frontDamperOpenMesh.visible = false; this.frontDamperClosedMesh = this.group.getObjectByName('Damper_Closed_2'); if (this.frontDamperClosedMesh) this.frontDamperClosedMesh.visible = true; resolve(this.model); }); }); } destroy() { if (this.model) { if (this.mixers) { this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip()); this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip()); this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), this.group); this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), this.group); this.mixers.uncacheRoot(this.group); if (this.model.animations[0]) this.model.animations[0].tracks = []; } this.model.clearGroup(this.group); this.clipActionArr.backDoor = undefined; this.clipActionArr.frontDoor = undefined; this.mixers = undefined; } } } export default Fm3;