import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; class singleWindowBet { model; modelName = 'ddFcGroup'; group: THREE.Object3D = new THREE.Object3D(); animationTimer; isLRAnimation = true; direction = 1; windowsActionArr = { frontWindow: [], }; player1; player2; playerStartClickTime1 = new Date().getTime(); constructor(model) { this.model = model; this.group.name = 'ddFcGroup'; } addLight = () => { if (!this.group || !this.group) return; const directionalLight = new THREE.DirectionalLight(0xffffff, 2); directionalLight.position.set(-437, 61, 559); this.group.add(directionalLight); }; // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-35, 25, 15); } addMonitorText(selectData) { if (!this.group) { return; } const screenDownText = VENT_PARAM['modalText'] ? VENT_PARAM['modalText'] : History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制'; const screenDownTextX = 90 - (screenDownText.length - 10) * 6; const textArr = [ { text: `远程定量调节自动风窗`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 100, y: 95, }, { text: `${selectData.OpenDegree ? '开度值(°)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 145, }, { text: selectData.OpenDegree ? Number(`${selectData.OpenDegree}`).toFixed(2) : selectData.forntArea ? Number(`${selectData.forntArea}`).toFixed(2) : '-', font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 145, }, { text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 200, }, { text: `${ selectData.frontRearDP ? selectData.frontRearDP : selectData.windSpeed ? selectData.windSpeed : selectData.netStatus == '0' ? '断开' : '连接' }`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 200, }, { text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 250, }, { text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 250, }, { text: screenDownText, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: screenDownTextX, y: 300, }, ]; getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMap.dispose(); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.0038, 0.004, 0.0038); planeMesh.position.set(4.44, -0.165, -0.46); this.group?.add(planeMesh); } }); } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const meshArr01: THREE.Object3D[] = []; this.group?.children.forEach((obj) => { if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('FCshanye')) { obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0); meshArr01.push(obj); } }); this.windowsActionArr.frontWindow = meshArr01; } play(rotationParam, flag) { if (!this.windowsActionArr.frontWindow) { return; } if (flag === 1) { // 前风窗动画 this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => { gsap.to(mesh.rotation, { y: THREE.MathUtils.degToRad(rotationParam.frontDeg1), duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y), overwrite: true, }); }); } else if (flag === 0) { ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => { gsap.to(mesh.rotation, { y: 0, overwrite: true, }); }); } } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { this.isLRAnimation = false; if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; if (mesh.name === 'player1') { if (new Date().getTime() - this.playerStartClickTime1 < 400) { // 双击,视频放大 if (this.player1) { this.player1.requestFullscreen(); } } this.playerStartClickTime1 = new Date().getTime(); return true; } return false; }); } mouseUpModel() { // 10s后开始摆动 if (!this.animationTimer && !this.isLRAnimation) { this.animationTimer = setTimeout(() => { this.isLRAnimation = true; }, 10000); } } /* 风门动画 */ render() { if (!this.model) { return; } if (this.isLRAnimation && this.group) { // 左右摇摆动画 if (Math.abs(this.group.rotation.y) >= 0.2) { this.direction = -this.direction; this.group.rotation.y += 0.00002 * 30 * this.direction; } else { this.group.rotation.y += 0.00002 * 30 * this.direction; } } } async initCamera(dom1?) { const videoPlayer1 = dom1; let monitorPlane: THREE.Mesh | null = null; const canvas = await getTextCanvas(320, 180, '', 'noSinge.png'); const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; monitorPlane = this.group?.getObjectByName('noPlayer'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry monitorPlane = new THREE.Mesh(planeGeometry, textMaterial); textMaterial.dispose(); planeGeometry.dispose(); } const videoPlayer = this.group.getObjectByName('player1'); if (videoPlayer) { this.model.clearMesh(videoPlayer); this.group.remove(videoPlayer); } const noPlayer1 = this.group.getObjectByName('noPlayer1'); if (noPlayer1) { this.model.clearMesh(noPlayer1); this.group.remove(noPlayer1); } if (!videoPlayer1 && videoPlayer1 === null) { monitorPlane.name = 'noPlayer1'; monitorPlane.scale.set(0.015, 0.007, 0.011); monitorPlane.position.set(4.04, 0.02, -0.46); this.group?.add(monitorPlane); } else if (videoPlayer1) { const mesh = renderVideo(this.group, videoPlayer1, 'player1'); if (mesh) { mesh?.scale.set(-0.038, 0.029, 1); mesh?.position.set(-4.302, 0.15, -0.23); mesh.rotation.y = -Math.PI; this.group.add(mesh); } } } mountedThree() { return new Promise((resolve) => { this.model.setGLTFModel(['ddFc-bet'], this.group).then(() => { this.setModalPosition(); this.initAnimation(); this.addLight(); resolve(null); }); }); } destroy() { this.model.clearGroup(this.group); this.windowsActionArr.frontWindow = undefined; this.model = null; this.group = null; } } export default singleWindowBet;