import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; class lmWindRect { model; modelName = 'lmcf'; group: THREE.Group | null = null; animationTimer; isLRAnimation = true; direction = 1; player1; player2; playerStartClickTime1 = new Date().getTime(); playerStartClickTime2 = new Date().getTime(); constructor(model, playerVal1, playerVal2) { this.model = model; this.player1 = playerVal1; this.player2 = playerVal2; } addLight() { const pointLight2 = new THREE.PointLight(0xffeeee, 1, 0); pointLight2.position.set(317, 41, -21); pointLight2.shadow.bias = 0.05; this.model.add(pointLight2); // const pointLight3 = new THREE.PointLight(0xffffff, 1, 138); pointLight3.position.set(-202, 50, 27.8); pointLight3.shadow.bias = 0.05; this.model.add(pointLight3); // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 162); pointLight4.position.set(83, 62, -14); pointLight4.shadow.bias = 0.05; this.model.add(pointLight4); // const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 176); pointLight5.position.set(-123, 61.6, -18); pointLight5.shadow.bias = 0.05; this.model.add(pointLight5); // const pointLight6 = new THREE.PointLight(0xffffff, 1.5, 64); pointLight6.position.set(-76, 48, 18); pointLight6.shadow.bias = 0.05; this.model.add(pointLight6); const pointLight7 = new THREE.PointLight(0xffffff, 1, 302); pointLight7.position.set(-220, -177, -3.5); pointLight7.shadow.bias = -0.05; this.model.add(pointLight7); const spotLight = new THREE.SpotLight(); spotLight.angle = Math.PI / 16; spotLight.penumbra = 0; spotLight.castShadow = true; spotLight.distance = 0; spotLight.position.set(-470, -500, 500); this.model.add(spotLight); spotLight.shadow.camera.near = 0.5; // default spotLight.shadow.camera.far = 1000; // default spotLight.shadow.focus = 1; spotLight.shadow.bias = -0.000002; } // 设置模型位置 setModalPosition() { this.group?.scale.set(22, 22, 22); this.group?.position.set(-25, 25, 15); } addFmText(selectData) { if (!this.group) { return; } const textArr = [ { text: `煤矿巷道远程风窗系统`, font: 'normal 2.2rem Arial', color: '#009900', strokeStyle: '#002200', x: 90, y: 95, }, { text: `过风量(m3/min):`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 115, }, { text: `${ selectData.frontRearDifference && selectData.rearPresentValue ? Math.min(selectData.frontRearDifference, selectData.rearPresentValue) : selectData.frontRearDifference || selectData.rearPresentValue || '-' }`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 235, y: 115, }, { text: `过风面积(m2): `, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 182, }, { text: `${ selectData.forntArea && selectData.rearArea ? Math.min(selectData.forntArea, selectData.rearArea) : selectData.forntArea || selectData.rearArea || '-' }`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 200, y: 182, }, { text: `风窗压差(Pa):`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 245, }, { text: `${selectData.dataDh}`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 200, y: 245, }, { text: `调节精度:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 320, y: 115, }, { text: `1% FS`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 460, y: 115, }, { text: `调节范围:`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 320, y: 182, }, { text: `${selectData.maxarea}`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 460, y: 182, }, { text: `煤炭科学技术研究院有限公司研制`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 60, y: 302, }, ]; getTextCanvas(560, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(560, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.0022, 0.0022, 0.0022); planeMesh.position.set(3.25, -0.002, -0.41); this.group?.add(planeMesh); } }); } /* 风门动画 */ render() { if (!this.model) { return; } if (this.isLRAnimation && this.group) { // 左右摇摆动画 if (Math.abs(this.group.rotation.y) >= 0.2) { this.direction = -this.direction; this.group.rotation.y += 0.00005 * 30 * this.direction; } else { this.group.rotation.y += 0.00005 * 30 * this.direction; } } } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const windGroup = new THREE.Group(); windGroup.name = 'lmTanTou'; this.group?.children.forEach((obj) => { if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('LMtantou')) { if (obj.name.startsWith('LMtantou')) { windGroup.add(obj.clone()); this.group?.remove(obj); } } }); this.group?.add(windGroup); } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { this.isLRAnimation = false; if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; if (mesh.name === 'player1') { if (new Date().getTime() - this.playerStartClickTime1 < 400) { // 双击,视频放大 if (this.player1) { this.player1.requestFullscreen(); } } this.playerStartClickTime1 = new Date().getTime(); return true; } else if (mesh.name === 'player2') { if (new Date().getTime() - this.playerStartClickTime2 < 400) { // 双击,视频放大 if (this.player2) { this.player2.requestFullscreen(); } } this.playerStartClickTime2 = new Date().getTime(); return true; } return false; }); } mouseUpModel() { // 10s后开始摆动 if (!this.animationTimer && !this.isLRAnimation) { this.animationTimer = setTimeout(() => { this.isLRAnimation = true; }, 10000); } } resetModel() { clearTimeout(this.animationTimer); this.isLRAnimation = false; } // 播放动画 play(flag) { const cfTanTou = this.group?.getObjectByName('lmTanTou') as THREE.Group; if (!cfTanTou) return; switch (flag) { case 'up': gsap.to(cfTanTou['position'], { y: 0, duration: Math.abs(cfTanTou['position']['y'] - 0) / 14, ease: 'easeQutQuad', overwrite: true, }); break; case 'center': gsap.to(cfTanTou['position'], { y: -7, duration: Math.abs(cfTanTou['position']['y'] + 7) / 14, ease: 'easeQutQuad', overwrite: true, }); break; case 'down': gsap.to(cfTanTou['position'], { y: -14, duration: Math.abs(cfTanTou['position']['y'] + 14) / 14, ease: 'easeQutCubic', overwrite: true, }); break; } } mountedThree() { return new Promise((resolve) => { this.model.setModel(this.modelName).then((gltf) => { this.group = gltf.scene; this.setModalPosition(); this.initAnimation(); setTimeout(async () => { const videoPlayer1 = document.getElementById('cf-player1')?.getElementsByClassName('vjs-tech')[0]; // const videoPlayer2 = document.getElementById('cf-player2')?.getElementsByClassName('vjs-tech')[0]; if (videoPlayer1) { const mesh = renderVideo(this.group, videoPlayer1, 'player1'); mesh?.scale.set(0.042, 0.036, 0.022); mesh?.position.set(-2.74, 0.03, -0.39); this.group?.add(mesh as THREE.Mesh); } // if (videoPlayer2) { // const mesh = renderVideo(this.group, videoPlayer2, 'player2'); // mesh?.scale.set(0.0385, 0.028, 0.022); // mesh?.position.set(-86.77, 0.405, -9.62); // this.group?.add(mesh as THREE.Mesh); // } resolve(null); }, 0); }); }); } destroy() { if (this.group) { this.model.clearGroup(this.group); } this.model = null; this.group = null; } } export default lmWindRect;