var test = function(exports, mxdraw, mxcad2, vue, axios2) { var __vite_style__ = document.createElement("style"); __vite_style__.textContent = ".heading[data-v-9bd7093d] {\n font-size: 1.5em;\n margin-bottom: 12px;\n}\n.card[data-v-9bd7093d] {\n background: #fff;\n color: #000;\n background-image: linear-gradient(48deg, #fff 0%, #e5efe9 100%);\n border-top-right-radius: 16px;\n border-bottom-left-radius: 16px;\n box-shadow: -20px 20px 35px 1px rgba(10, 49, 86, 0.18);\n display: flex;\n flex-direction: column;\n padding: 32px;\n margin: 40px;\n max-width: 400px;\n width: 100%;\n}\n.content-wrapper[data-v-9bd7093d] {\n font-size: 1.1em;\n margin-bottom: 44px;\n}\n.content-wrapper[data-v-9bd7093d]:last-child {\n margin-bottom: 0;\n}\n.button[data-v-9bd7093d] {\n align-items: center;\n background: #e5efe9;\n border: 1px solid #5a72b5;\n border-radius: 4px;\n color: #121943;\n cursor: pointer;\n display: flex;\n font-size: 1em;\n font-weight: 700;\n height: 40px;\n justify-content: center;\n width: 180px;\n}\n.button[data-v-9bd7093d]:focus {\n border: 2px solid transparent;\n box-shadow: 0px 0px 0px 2px #121943;\n outline: solid 4px transparent;\n}\n.link[data-v-9bd7093d] {\n color: #121943;\n}\n.link[data-v-9bd7093d]:focus {\n box-shadow: 0px 0px 0px 2px #121943;\n}\n.input-wrapper[data-v-9bd7093d] {\n display: flex;\n flex-direction: column;\n}\n.input-wrapper .label[data-v-9bd7093d] {\n align-items: baseline;\n display: flex;\n font-weight: 700;\n justify-content: space-between;\n margin-bottom: 8px;\n}\n.input-wrapper .optional[data-v-9bd7093d] {\n color: #5a72b5;\n font-size: 0.9em;\n}\n.input-wrapper .input[data-v-9bd7093d] {\n border: 1px solid #5a72b5;\n border-radius: 4px;\n height: 40px;\n padding: 8px;\n}\ncode[data-v-9bd7093d] {\n background: #e5efe9;\n border: 1px solid #5a72b5;\n border-radius: 4px;\n padding: 2px 4px;\n}\n.modal-header[data-v-9bd7093d] {\n align-items: baseline;\n display: flex;\n justify-content: space-between;\n}\n.close[data-v-9bd7093d] {\n background: none;\n border: none;\n cursor: pointer;\n display: flex;\n height: 16px;\n text-decoration: none;\n width: 16px;\n}\n.close svg[data-v-9bd7093d] {\n width: 16px;\n}\n.modal-wrapper[data-v-9bd7093d] {\n align-items: center;\n background: rgba(0, 0, 0, 0.7);\n bottom: 0;\n display: flex;\n justify-content: center;\n left: 0;\n position: fixed;\n right: 0;\n top: 0;\n}\n#modal[data-v-9bd7093d] {\n transition: opacity 0.25s ease-in-out;\n}\n#modal .modal-body[data-v-9bd7093d] {\n max-width: 830px;\n opacity: 1;\n transform: translateY(-100px);\n transition: opacity 0.25s ease-in-out;\n width: 100%;\n z-index: 1;\n}\n.outside-trigger[data-v-9bd7093d] {\n bottom: 0;\n cursor: default;\n left: 0;\n position: fixed;\n right: 0;\n top: 0;\n}\n.button__link[data-v-9bd7093d] {\n text-decoration: none;\n}\n.button[data-v-9bd7093d] {\n background-color: #4caf50;\n /* Green */\n border: none;\n color: white;\n text-align: center;\n text-decoration: none;\n display: inline-block;\n font-size: 16px;\n margin: 4px 2px;\n -webkit-transition-duration: 0.4s;\n /* Safari */\n transition-duration: 0.4s;\n cursor: pointer;\n}\n.button1[data-v-9bd7093d] {\n background-color: white;\n color: black;\n border: 2px solid #4caf50;\n}\n.button1[data-v-9bd7093d]:hover {\n background-color: #4caf50;\n color: white;\n}\n.button2[data-v-9bd7093d] {\n background-color: white;\n color: black;\n border: 2px solid #008cba;\n}\n.button2[data-v-9bd7093d]:hover {\n background-color: #008cba;\n color: white;\n}\n.btn_box[data-v-9bd7093d] {\n width: 100%;\n display: flex;\n justify-items: center;\n justify-content: start;\n align-items: start;\n}"; document.head.appendChild(__vite_style__); "use strict";var __pow = Math.pow; var __async = (__this, __arguments, generator) => { return new Promise((resolve, reject) => { var fulfilled = (value) => { try { step(generator.next(value)); } catch (e) { reject(e); } }; var rejected = (value) => { try { step(generator.throw(value)); } catch (e) { reject(e); } }; var step = (x) => x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected); step((generator = generator.apply(__this, __arguments)).next()); }); }; const isModalVisible = vue.ref(false); const showModal$1 = (options) => { isModalVisible.value = true; modalOptions.value = Object.assign(modalOptions.value, options || {}); }; const hideModal$1 = () => { isModalVisible.value = false; }; const modalOpts = { title: "Modal", text: "", oncancel: hideModal$1, onsubmit: hideModal$1, ongetallentity: hideModal$1, ondrawline: hideModal$1, docommand: (cmd) => { } }; const modalOptions = vue.ref(modalOpts); const useModalVisible = () => { return { isModalVisible, showModal: showModal$1, hideModal: hideModal$1, modalOptions }; }; const _withScopeId = (n) => (vue.pushScopeId("data-v-9bd7093d"), n = n(), vue.popScopeId(), n); const _hoisted_1 = { key: 0, class: "modal-wrapper", id: "modal" }; const _hoisted_2 = { class: "modal-body card" }; const _hoisted_3 = { class: "modal-header" }; const _hoisted_4 = { class: "heading" }; const _hoisted_5 = /* @__PURE__ */ _withScopeId(() => /* @__PURE__ */ vue.createElementVNode("svg", { viewBox: "0 0 24 24" }, [ /* @__PURE__ */ vue.createElementVNode("path", { d: "M24 20.188l-8.315-8.209 8.2-8.282-3.697-3.697-8.212 8.318-8.31-8.203-3.666 3.666 8.321 8.24-8.206 8.313 3.666 3.666 8.237-8.318 8.285 8.203z" }) ], -1)); const _hoisted_6 = [ _hoisted_5 ]; const _hoisted_7 = { style: { "overflow-y": "auto", "height": "500px" } }; const _hoisted_8 = { class: "btn_box" }; const _hoisted_9 = { class: "btn_box" }; const _hoisted_10 = { class: "btn_box" }; const _hoisted_11 = { class: "btn_box" }; const _hoisted_12 = { class: "btn_box" }; const _hoisted_13 = { class: "btn_box" }; const _hoisted_14 = { class: "btn_box" }; const _hoisted_15 = { class: "btn_box" }; const _hoisted_16 = { class: "btn_box" }; const _hoisted_17 = { class: "btn_box" }; const _hoisted_18 = { class: "btn_box" }; const _hoisted_19 = { class: "btn_box" }; const _hoisted_20 = { class: "btn_box" }; const _hoisted_21 = { class: "btn_box" }; const _sfc_main$1 = /* @__PURE__ */ vue.defineComponent({ __name: "Modal", setup(__props) { const { isModalVisible: isModalVisible2, hideModal: hideModal2, modalOptions: modalOptions2 } = useModalVisible(); hideModal2(); return (_ctx, _cache) => { return vue.openBlock(), vue.createBlock(vue.Teleport, { to: "body" }, [ vue.createTextVNode(" 2356788909-80976564578697809-090897867 "), vue.unref(isModalVisible2) ? (vue.openBlock(), vue.createElementBlock("div", _hoisted_1, [ vue.createElementVNode("div", _hoisted_2, [ vue.createElementVNode("div", _hoisted_3, [ vue.createElementVNode("h2", _hoisted_4, vue.toDisplayString(vue.unref(modalOptions2).title), 1), vue.createElementVNode("a", { href: "#!", onClick: _cache[0] || (_cache[0] = //@ts-ignore (...args) => vue.unref(hideModal2) && vue.unref(hideModal2)(...args)), role: "button", class: "close", "aria-label": "close this modal" }, _hoisted_6) ]), vue.createElementVNode("div", _hoisted_7, [ vue.createElementVNode("div", _hoisted_8, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[1] || (_cache[1] = ($event) => vue.unref(modalOptions2).docommand("Mx_Open_DemoCode")) }, " 下载开Demo代码 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[2] || (_cache[2] = ($event) => vue.unref(modalOptions2).docommand("Mx_Open_DevInstall")) }, " 下载开发包 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[3] || (_cache[3] = //@ts-ignore (...args) => vue.unref(modalOptions2).ondrawline && vue.unref(modalOptions2).ondrawline(...args)) }, " 调用画圆线命令 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[4] || (_cache[4] = ($event) => vue.unref(modalOptions2).docommand("MxTest_DrawLine")) }, " 交互画直线 ") ]), vue.createElementVNode("div", _hoisted_9, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[5] || (_cache[5] = ($event) => vue.unref(modalOptions2).docommand("MxTest_AddLayer")) }, " 添加图层 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[6] || (_cache[6] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetAllLayer")) }, " 得到所有图层 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[7] || (_cache[7] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetAllTextStyle")) }, " 得到所有文字样式 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[8] || (_cache[8] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetAllBlock")) }, " 得到所有图块 ") ]), vue.createElementVNode("div", _hoisted_10, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[9] || (_cache[9] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetAllLinetype")) }, " 得到所有线型 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[10] || (_cache[10] = ($event) => vue.unref(modalOptions2).docommand("MxTest_WritexData")) }, " 写扩展数据 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[11] || (_cache[11] = ($event) => vue.unref(modalOptions2).docommand("MxTest_ReadxData")) }, " 读扩展数据 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[12] || (_cache[12] = ($event) => vue.unref(modalOptions2).docommand("MxTest_InsertBlock")) }, " 测试插入一个图块 ") ]), vue.createElementVNode("div", _hoisted_11, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[13] || (_cache[13] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawLine")) }, " 绘直线 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[14] || (_cache[14] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawArc")) }, " 绘圆弧 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[15] || (_cache[15] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawCircle")) }, " 绘圆 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[16] || (_cache[16] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawPolyline")) }, " 绘PL线 ") ]), vue.createElementVNode("div", _hoisted_12, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[17] || (_cache[17] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawHatch")) }, " 绘填充 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[18] || (_cache[18] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawText")) }, " 绘文字 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[19] || (_cache[19] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_Ellipse")) }, " 绘椭圆 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[20] || (_cache[20] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_EllipseArc")) }, " 绘椭圆弧 ") ]), vue.createElementVNode("div", _hoisted_13, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[21] || (_cache[21] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_MText")) }, " 绘制多行文字 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[22] || (_cache[22] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawTable")) }, " 绘制表格 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[23] || (_cache[23] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_QRCode")) }, " 绘制二维码 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[24] || (_cache[24] = ($event) => vue.unref(modalOptions2).docommand("MxTest_InsertStamp")) }, " 插入图章 ") ]), vue.createElementVNode("div", _hoisted_14, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[25] || (_cache[25] = //@ts-ignore (...args) => vue.unref(modalOptions2).ongetallentity && vue.unref(modalOptions2).ongetallentity(...args)) }, " 得到所有对象 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[26] || (_cache[26] = ($event) => vue.unref(modalOptions2).docommand("MxTest_SelectEntity")) }, " 交互选择对象 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[27] || (_cache[27] = ($event) => vue.unref(modalOptions2).docommand("Mx_Export_MxWeb")) }, " 保存mxweb到服务器 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[28] || (_cache[28] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetSysVars")) }, " 得到系统变量 ") ]), vue.createElementVNode("div", _hoisted_15, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[29] || (_cache[29] = ($event) => vue.unref(modalOptions2).docommand("MxTest_NewFile")) }, " 新建图纸 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[30] || (_cache[30] = ($event) => vue.unref(modalOptions2).docommand("Mx_ViewBackgroundColor")) }, " 白色背景色 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[31] || (_cache[31] = ($event) => vue.unref(modalOptions2).docommand("MxTest_FindText")) }, " 文字查找定位 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[32] || (_cache[32] = ($event) => vue.unref(modalOptions2).docommand("MxTest_SelectEntitysToBlock")) }, " 选择实体做块 ") ]), vue.createElementVNode("div", _hoisted_16, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[33] || (_cache[33] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_Text")) }, " 绘制单行文字 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[34] || (_cache[34] = ($event) => vue.unref(modalOptions2).docommand("MxTest_DrawHatchFormPoint")) }, " 选点填充 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[35] || (_cache[35] = ($event) => vue.unref(modalOptions2).docommand("Mx_TestExProp")) }, " 设置扩展属性 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[36] || (_cache[36] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DimAligned")) }, " 绘制对齐标注 ") ]), vue.createElementVNode("div", _hoisted_17, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[37] || (_cache[37] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawDimRotated")) }, " 绘性线标注 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[38] || (_cache[38] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawDimAngular")) }, " 角度标注 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[39] || (_cache[39] = ($event) => vue.unref(modalOptions2).docommand("MxTest_LineTypeTest")) }, " 修改对象线型 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[40] || (_cache[40] = ($event) => vue.unref(modalOptions2).docommand("Mx_SelectEntitHideLayer")) }, " 选择隐藏对象层 ") ]), vue.createElementVNode("div", _hoisted_18, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[41] || (_cache[41] = ($event) => vue.unref(modalOptions2).docommand("MxTest_TestAddCurrentSelect")) }, " 添加到当前选择 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[42] || (_cache[42] = ($event) => vue.unref(modalOptions2).docommand("MxTest_TestSetViewAngle")) }, " 视区旋转 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[43] || (_cache[43] = ($event) => vue.unref(modalOptions2).docommand("MxTest_WriteXRecord")) }, " 写扩展记录 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[44] || (_cache[44] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetNamedObjectsDictionary")) }, " 得到命名字典 ") ]), vue.createElementVNode("div", _hoisted_19, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[45] || (_cache[45] = ($event) => vue.unref(modalOptions2).docommand("MxTest_AddTextStyleTable")) }, " 添加文字样式 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[46] || (_cache[46] = ($event) => vue.unref(modalOptions2).docommand("MxTest_DrawCustomEntity")) }, " 绘自定义实体 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[47] || (_cache[47] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_ChangeColor")) }, " 修改对象颜色 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[48] || (_cache[48] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_ChangeVisible")) }, " 修改对象不可见 ") ]), vue.createElementVNode("div", _hoisted_20, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[49] || (_cache[49] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_ChangeEntityLayer")) }, " 修改对象层 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[50] || (_cache[50] = ($event) => vue.unref(modalOptions2).docommand("Mx_ChaneEntityDrawOrder")) }, " 修改对象显示顺序 "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[51] || (_cache[51] = ($event) => vue.unref(modalOptions2).docommand("Mx_Export_Pdf")) }, " 指定范围输出pdf "), vue.createElementVNode("button", { class: "button button2", onClick: _cache[52] || (_cache[52] = ($event) => vue.unref(modalOptions2).docommand("Mx_Test_DrawImage")) }, " 绘制image ") ]), vue.createElementVNode("div", _hoisted_21, [ vue.createElementVNode("button", { class: "button button2", onClick: _cache[53] || (_cache[53] = ($event) => vue.unref(modalOptions2).docommand("MxTest_GetObjectExDictionaryData")) }, " 读取对象扩展字典 ") ]) ]) ]) ])) : vue.createCommentVNode("", true) ]); }; } }); const Modal_vue_vue_type_style_index_0_scoped_9bd7093d_lang = ""; const _export_sfc = (sfc, props) => { const target = sfc.__vccOpts || sfc; for (const [key, val] of props) { target[key] = val; } return target; }; const Modal = /* @__PURE__ */ _export_sfc(_sfc_main$1, [["__scopeId", "data-v-9bd7093d"]]); const _sfc_main = /* @__PURE__ */ vue.defineComponent({ __name: "Test", setup(__props) { return (_ctx, _cache) => { return vue.openBlock(), vue.createElementBlock("div", null, [ vue.createVNode(Modal) ]); }; } }); const MxIFrame = { init() { mxdraw.MxFun.setPostMessageToParentFrameFunction(function(param) { top.postMessage(param, "*"); }); window.addEventListener("message", function(event) { if (event.data.type === "sendStringToExecute") { mxdraw.MxFun.sendStringToExecute(event.data.cmd, event.data); } else { console.log("mx:unprocessed message:"); console.log(event.data); } }, false); } }; function init$p() { MxIFrame.init(); } function BR_Comment() { return __async(this, null, function* () { const getPoint = new mxdraw.MrxDbgUiPrPoint(); getPoint.setMessage("\n指定第一点:"); getPoint.go((status) => { if (status != 0) { return; } const pt1 = getPoint.value(); let leadComment = new mxdraw.MxDbLeadComment(); leadComment.point1 = pt1.clone(); leadComment.textHeight = mxdraw.MxFun.screenCoordLong2Doc(50); leadComment.text = "测试Test1"; leadComment.textWidth = mxdraw.MxFun.screenCoordLong2Doc(300); leadComment.fixedSize = true; if (leadComment.fixedSize) { leadComment.textHeight = 50; leadComment.textWidth = 250; } leadComment.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); const worldDrawComment = new mxdraw.McEdGetPointWorldDrawObject(); worldDrawComment.setDraw( (currentPoint, pWorldDraw) => { leadComment.point2 = currentPoint; pWorldDraw.drawCustomEntity(leadComment); } ); getPoint.setBasePt(pt1); getPoint.setUseBasePt(true); getPoint.setUserDraw(worldDrawComment); getPoint.setMessage("\n指定第二点:"); getPoint.go((status2) => { if (status2 != 0) { console.log(status2); return; } const currentPoint = getPoint.value(); leadComment.point2 = currentPoint; mxdraw.MxFun.addToCurrentSpace(leadComment); }); }); }); } function BR_Print() { mxdraw.MxFun.getCurrentDraw().createCanvasImageData( (imageData) => { const newWindow = window.open(); if (newWindow != null) { newWindow.document.write(''); setTimeout(() => { newWindow.print(); }, 300); } }, { width: 349, height: 536 } ); } function BR_CheckDraw() { return __async(this, null, function* () { let color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); const point = new mxdraw.MrxDbgUiPrPoint(); const mxDraw = mxdraw.MxFun.getCurrentDraw(); const worldDrawComment = new mxdraw.McEdGetPointWorldDrawObject(); const mxCheckDraw = new mxdraw.MxDbRectBoxLeadComment(); mxCheckDraw.color = color.getHex(); if (mxCheckDraw.color == 0) mxCheckDraw.color = 65793; mxCheckDraw.radius = mxdraw.MxFun.screenCoordLong2Doc(8); mxCheckDraw.setLineWidth(3); mxCheckDraw.setLineWidthByPixels(true); point.setMessage("\n云线框起始点:"); point.go((status) => { if (status != mxdraw.MrxDbgUiPrBaseReturn.kOk) { return; } mxCheckDraw.point1 = point.value(); worldDrawComment.setDraw((currentPoint) => { mxCheckDraw.point2 = currentPoint; worldDrawComment.drawCustomEntity(mxCheckDraw); }); point.setUserDraw(worldDrawComment); point.setMessage("\n云线框结束点:"); point.go((status2) => { if (status2 != mxdraw.MrxDbgUiPrBaseReturn.kOk) { return; } mxCheckDraw.point2 = point.value(); worldDrawComment.setDraw((currentPoint) => { mxCheckDraw.point3 = currentPoint; worldDrawComment.drawCustomEntity(mxCheckDraw); }); mxCheckDraw.text = "审图批注XXXXXXXXXX"; mxCheckDraw.textWidth = mxdraw.MxFun.screenCoordLong2Doc(200); mxCheckDraw.textHeight = mxdraw.MxFun.screenCoordLong2Doc(50); mxCheckDraw.fixedSize = true; if (mxCheckDraw.fixedSize) { mxCheckDraw.textHeight = 20; mxCheckDraw.textWidth = 230; } point.setMessage("\n审图标注点:"); point.go((status3) => { if (status3 != mxdraw.MrxDbgUiPrBaseReturn.kOk) { return; } mxCheckDraw.point3 = point.value(); mxDraw.addMxEntity(mxCheckDraw); }); }); }); }); } function getScreenPixel(pixel, isFontSize) { let _pixel = mxdraw.MxFun.screenCoordLong2World(isFontSize ? pixel : pixel - pixel / 3); _pixel = mxdraw.MxFun.worldCoordLong2Doc(_pixel); return _pixel; } function BR_Arrow() { const worldDraw = new mxdraw.McEdGetPointWorldDrawObject(); const lines = new mxdraw.MxDbArrow(); const mxDraw = mxdraw.MxFun.getCurrentDraw(); const point = new mxdraw.MrxDbgUiPrPoint(); point.setUserDraw(worldDraw); lines.setLineWidth(10); lines.innerOffset = getScreenPixel(10); lines.outerOffset = getScreenPixel(22); lines.topOffset = getScreenPixel(36); lines.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); point.go(() => { lines.startPoint = point.value(); worldDraw.setDraw((v) => { lines.endPoint = v; worldDraw.drawCustomEntity(lines); }); point.go((status) => __async(this, null, function* () { lines.endPoint = point.value(); mxDraw.addMxEntity(lines); })); }); } function BR_CloudLine() { const point = new mxdraw.MrxDbgUiPrPoint(); const mxDraw = mxdraw.MxFun.getCurrentDraw(); const worldDrawComment = new mxdraw.McEdGetPointWorldDrawObject(); const radius = mxdraw.MxFun.screenCoordLong2Doc(16); point.setMessage("\n点击开启绘制云线:"); point.go(() => { let pt = point.value(); const mxCloudLine = new mxdraw.MxDbCloudLine(); mxCloudLine.setRadius(radius); mxCloudLine.addPoint(pt); mxCloudLine.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); worldDrawComment.setDraw((currentPoint) => { if (pt.distanceTo(currentPoint) > radius) { pt = currentPoint.clone(); mxCloudLine.addPoint(currentPoint, true); } worldDrawComment.drawCustomEntity(mxCloudLine); }); point.setUserDraw(worldDrawComment); point.setMessage("\n再次点击结束绘制云线:"); point.go(() => { mxDraw.addMxEntity(mxCloudLine); }); }); } let sSaveData = ""; function BR_SaveAllMxEntity() { let mxobj = mxdraw.MxFun.getCurrentDraw(); sSaveData = mxobj.saveMxEntityToJson(); console.log(sSaveData); } function BR_LoadAllMxEntity() { return __async(this, null, function* () { if (sSaveData.length == 0) return; let mxobj = mxdraw.MxFun.getCurrentDraw(); yield mxobj.loadMxEntityFromJson(sSaveData, ["models/svg/mark.svg"]); mxobj.updateDisplay(); }); } function BR_Area() { const getPoint = new mxdraw.MrxDbgUiPrPoint(); getPoint.setMessage("\n指定第一点:"); getPoint.go((status) => { if (status != 0) { return; } const pt1 = getPoint.value(); let area2 = new mxdraw.MxDbArea(); area2.addPoint(pt1); area2.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); const worldDrawComment = new mxdraw.McEdGetPointWorldDrawObject(); worldDrawComment.setDraw((currentPoint, pWorldDraw) => { let tmp2 = area2.clone(); tmp2.addPoint(currentPoint); worldDrawComment.drawCustomEntity(tmp2); }); getPoint.setUserDraw(worldDrawComment); getPoint.setMessage("\n指定下一点:"); getPoint.goWhile( (status2) => { if (status2 == 0) { const pt2 = getPoint.value(); area2.addPoint(pt2); } }, (status2) => { area2.isFill = true; area2.fillOpacity = 0.7; area2.fillColor = 6697540; mxdraw.MxFun.getCurrentDraw().addMxEntity(area2); } ); }); } function init$o() { mxdraw.MxFun.addCommand("BR_Comment", BR_Comment); mxdraw.MxFun.addCommand("BR_CheckDraw", BR_CheckDraw); mxdraw.MxFun.addCommand("BR_Arrow", BR_Arrow); mxdraw.MxFun.addCommand("BR_CloudLine", BR_CloudLine); mxdraw.MxFun.addCommand("BR_Print", BR_Print); mxdraw.MxFun.addCommand("BR_SaveAllMxEntity", BR_SaveAllMxEntity); mxdraw.MxFun.addCommand("BR_LoadAllMxEntity", BR_LoadAllMxEntity); mxdraw.MxFun.addCommand("BR_Area", BR_Area); } function Mx_Test_DrawLine() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("LineLayer"); mxcad$1.drawLayer = "LineLayer"; mxcad$1.drawLine(0, 0, 100, 0); mxcad$1.drawLine(200, 0, 300, 100); mxcad$1.addLinetype("MyLineType", "6,-10"); mxcad$1.drawLinetype = "MyLineType"; mxcad$1.drawLine(0, 30, 100, 30); mxcad$1.drawLine(200, 30, 300, 130); mxcad$1.drawColor = new mxcad2.McCmColor(0, 0, 255); mxcad$1.drawLine(0, 60, 100, 60); mxcad$1.drawLine(200, 60, 300, 160); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 4; mxcad$1.drawLine(0, 90, 100, 90); mxcad$1.drawLine(200, 90, 300, 190); mxcad$1.addLinetype("MyLineType2", "10,-2,3,-2"); mxcad$1.drawLinetype = "MyLineType2"; mxcad$1.drawColor = new mxcad2.McCmColor(255, 0, 0); mxcad$1.drawLine(0, 120, 100, 120); mxcad$1.drawLine(200, 120, 300, 220); mxcad$1.addTextStyle("MyLineTypeTextStyle", "txt.shx", "hztxt.shx", 1); mxcad$1.addLinetypeEx("MyLineType3", '(12.7,("T=MxDraw","S=2.54","L=-5.08","R=0.0","X=-2.54","Y=-1.27"),-10.08)', "MyLineTypeTextStyle"); mxcad$1.drawLinetype = "MyLineType3"; mxcad$1.drawLineWidth = 0; mxcad$1.drawLine(350, 120, 600, 120); mxcad$1.drawColorIndex = 0; mxcad$1.drawLineWidth = 4; mxcad$1.drawLine(350, 220, 600, 220); mxcad$1.zoomAll(); mxcad$1.updateDisplay(); } function Mx_Test_DrawArc() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("ArcLayer"); mxcad$1.drawLayer = "ArcLayer"; mxcad$1.drawArc(0, 1e3, 100, 30, 200); mxcad$1.addLinetype("ArcLineType", "30,-5,7,-7"); mxcad$1.drawLinetype = "ArcLineType"; mxcad$1.drawColor = new mxcad2.McCmColor(255, 25, 0); mxcad$1.drawArc(300, 1e3, 100, 30, 200); mxcad$1.drawLineWidth = 15; mxcad$1.drawColorIndex = 255; mxcad$1.drawArc(600, 1e3, 100, 30, 200); mxcad$1.drawArc2(800, 1e3, 900, 1200, 1e3, 900); mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 40; mxcad$1.drawArc3(1200, 1e3, 1400, 1e3, 0.6); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_DrawCircle() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("CircleLayer"); mxcad$1.drawLayer = "CircleLayer"; mxcad$1.drawCircle(0, 800, 120); mxcad$1.addLinetype("CircleLineType", "30,-5,7,-7"); mxcad$1.drawLinetype = "CircleLineType"; mxcad$1.drawColor = new mxcad2.McCmColor(0, 25, 255); mxcad$1.drawCircle(300, 800, 120); mxcad$1.addLinetype("CircleLineType", "30,-5,7,-7"); mxcad$1.drawLinetype = "CircleLineType"; mxcad$1.drawLineWidth = 40; mxcad$1.drawCircle(600, 800, 120); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_DrawPolyline() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("PolylineLayer"); mxcad$1.drawLayer = "PolylineLayer"; mxcad$1.pathMoveTo(0, 300); mxcad$1.pathLineTo(100, 300); mxcad$1.pathLineTo(100, 400); mxcad$1.pathLineTo(0, 400); mxcad$1.pathMakeClosed(); mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveTo(200, 300); mxcad$1.pathLineTo(300, 300); mxcad$1.pathLineTo(300, 400); mxcad$1.pathLineTo(200, 400); mxcad$1.pathMakeClosed(); mxcad$1.addLinetype("MyLineType3", "30,-10"); mxcad$1.drawLinetype = "MyLineType3"; mxcad$1.drawColorIndex = 255; mxcad$1.drawLineWidth = 5; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveTo(400, 300); mxcad$1.pathLineTo(500, 300); mxcad$1.pathLineTo(500, 400); mxcad$1.pathLineTo(400, 400); mxcad$1.pathMakeClosed(); mxcad$1.drawLinetype = ""; mxcad$1.drawColor = new mxcad2.McCmColor(0, 25, 255); mxcad$1.drawLineWidth = 10; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveTo(400, 300); mxcad$1.pathLineTo(500, 300); mxcad$1.pathLineTo(500, 400); mxcad$1.pathLineTo(400, 400); mxcad$1.pathMakeClosed(); mxcad$1.drawLinetype = ""; mxcad$1.drawColor = new mxcad2.McCmColor(255, 25, 0); mxcad$1.drawLineWidth = 10; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveTo(600, 300); mxcad$1.pathLineTo(700, 300); mxcad$1.pathLineTo(700, 400); mxcad$1.pathLineTo(600, 400); mxcad$1.drawLinetype = ""; mxcad$1.drawColor = new mxcad2.McCmColor(0, 255, 0); mxcad$1.drawLineWidth = 10; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveTo(800, 300); mxcad$1.pathLineTo(900, 300); mxcad$1.pathLineTo(900, 400); mxcad$1.pathMakeClosed(); mxcad$1.drawLinetype = ""; mxcad$1.drawColor = new mxcad2.McCmColor(25, 255, 0); mxcad$1.drawLineWidth = 10; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveToEx(1e3, 300, 10, 10, 0); mxcad$1.pathLineToEx(1e3, 500, 30, 0, 0); mxcad$1.pathLineTo(1e3, 580); mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveToEx(1200, 300, 10, 10, 0); mxcad$1.pathLineToEx(1200, 500, 30, 0, 0); mxcad$1.pathLineTo(1200, 580); mxcad$1.drawColor = new mxcad2.McCmColor(25, 255, 0); mxcad$1.drawLinetype = "MyLineType3"; mxcad$1.drawPathToPolyline(); mxcad$1.pathMoveToEx(1400, 300, 10, 10, -0.34); mxcad$1.pathLineToEx(1400, 500, 30, 0, 0.34); mxcad$1.pathLineTo(1400, 600); mxcad$1.drawColor = new mxcad2.McCmColor(255, 255, 25); mxcad$1.drawLinetype = "MyLineType3"; mxcad$1.drawPathToPolyline(); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_DrawHatch() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("HatchLayer"); mxcad$1.drawLayer = "HatchLayer"; mxcad$1.pathMoveToEx(200, 3300, 0, 0, 0.3); mxcad$1.pathLineTo(300, 3300); mxcad$1.pathLineTo(300, 3400); mxcad$1.pathLineTo(200, 3300); mxcad$1.drawColor = new mxcad2.McCmColor(25, 255, 0); mxcad$1.drawPathToHatch(1); mxcad$1.pathMoveTo(150, 3300); mxcad$1.pathLineTo(250, 3300); mxcad$1.pathLineTo(250, 3400); mxcad$1.pathLineTo(150, 3300); mxcad$1.drawColor = new mxcad2.McCmColor(255, 0, 0); mxcad$1.drawPathToHatch(1); mxcad$1.pathMoveToEx(440, 3310, 0, 0, 0); mxcad$1.pathLineTo(480, 3310); mxcad$1.pathLineTo(480, 3360); mxcad$1.pathLineTo(450, 3340); mxcad$1.pathMakeExclude(true); mxcad$1.pathMoveToEx(400, 3300, 0, 0, 0.3); mxcad$1.pathLineTo(500, 3300); mxcad$1.pathLineTo(500, 3400); mxcad$1.pathLineTo(400, 3300); mxcad$1.drawColor = new mxcad2.McCmColor(255, 25, 0); mxcad$1.drawPathToHatch(1); mxcad$1.addPatternDefinition("MyHatchPattern1", "((45, 0,0, 0,0.125))"); mxcad$1.drawPatternDefinition = "MyHatchPattern1"; mxcad$1.pathMoveToEx(600, 3300, 0, 0, 0.3); mxcad$1.pathLineTo(700, 3300); mxcad$1.pathLineTo(700, 3400); mxcad$1.pathLineTo(600, 3300); mxcad$1.drawPathToHatch(100); mxcad$1.addPatternDefinition("MyHatchPattern2", "((45, 0,0, 0,0.25) (45, 0.176776695,0, 0,0.25, 0.125,-0.0625))"); mxcad$1.drawPatternDefinition = "MyHatchPattern2"; mxcad$1.pathMoveToEx(800, 3300, 0, 0, 0.3); mxcad$1.pathLineTo(900, 3300); mxcad$1.pathLineTo(900, 3400); mxcad$1.pathLineTo(800, 3300); mxcad$1.drawPathToHatch(100); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_DrawText() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.addLayer("TextLayer"); mxcad$1.drawLayer = "TextLayer"; mxcad$1.drawText(0, 1900, "绘图控件文字测试", 100, 0, 0, 1); mxcad$1.drawColor = new mxcad2.McCmColor(255, 25, 0); mxcad$1.drawText(3e3, 2100, "绘图控件文字测试", 100, -20, 2, 1); mxcad$1.addTextStyle("MyTextStyle", "italicc.shx", "gbcbig.shx", 0.7); mxcad$1.drawTextStyle = "MyTextStyle"; mxcad$1.drawColor = new mxcad2.McCmColor(255, 0, 0); mxcad$1.drawText(0, 3e3, "绘图控件文字测试", 100, 0, 0, 1); mxcad$1.AddTureTypeTextStyle("MyTrueTypeTextStyle"); mxcad$1.drawTextStyle = "MyTrueTypeTextStyle"; mxcad$1.drawColor = new mxcad2.McCmColor(200, 255, 50); mxcad$1.drawText(0, 3500, "绘图控件TrueType文字测试", 100, 0, 0, 1); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_Ellipse() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("LineLayer"); mxcad$1.drawLayer = "LineLayer"; mxcad$1.drawEllipse(0, 1400, 100, 0, 0.7); mxcad$1.addLinetype("MyEllipseType", "6,-10"); mxcad$1.drawLinetype = "MyEllipseType"; mxcad$1.drawColor = new mxcad2.McCmColor(200, 0, 0); mxcad$1.drawEllipse(200, 1400, 80, 30, 0.5); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_EllipseArc() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("EllipseArcLayer"); mxcad$1.drawLayer = "EllipseArcLayer"; mxcad$1.drawEllipseArc(0, 1600, 80, 30, 0.4, 30, 200); mxcad$1.addLinetype("MyEllipseArcType", "6,-10"); mxcad$1.drawLinetype = "MyEllipseArcType"; mxcad$1.drawColor = new mxcad2.McCmColor(200, 200, 0); mxcad$1.drawEllipseArc(200, 1600, -80, 30, 0.5, 60, 300); mxcad$1.drawLinetype = ""; mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_Test_MText() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.addLayer("MtextLayer"); mxcad$1.drawLayer = "MtextLayer"; mxcad$1.drawTextStyle = ""; mxcad$1.drawMText(0, -100, "控件:\\P多行文字测试", 50, 400, 0, 1); mxcad$1.zoomAll(); mxcad$1.regen(); mxcad$1.updateDisplay(); } function Mx_ParamDrawLine(data) { if (!data || !data.param) return; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.addLayer("LineLayer"); mxcad$1.drawLayer = "LineLayer"; mxcad$1.drawLine(data.param.x1, data.param.y1, data.param.x2, data.param.y2); mxcad$1.zoomAll(); mxcad$1.updateDisplay(); mxdraw.MxFun.postMessageToParentFrame({ cmd: "Mx_ParamDrawLine", message: "ok" }); } function Mx_Test_Text() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.drawText( 350831.77, 1940511845e-2, "1.034", 10, 0, mxcad2.McDb.TextHorzMode.kTextLeft, mxcad2.McDb.TextVertMode.kTextVertMid ); mxcad$1.zoomAll(); mxcad$1.regen(100); } function Mx_Test_DimAligned() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.addDimStyle("MyDimStyle", "41,0.18,141,0.09,40,200", "77,1,271,3", "", ""); mxcad$1.drawDimStyle = "MyDimStyle"; mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.drawDimAligned(0, 4e3, 300, 4500, 150, 4600); mxcad$1.zoomAll(); mxcad$1.updateDisplay(); } function Mx_Test_DrawDimRotated() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.addDimStyle("MyDimStyle", "41,0.18,141,0.09,40,200", "77,1,271,3", "", ""); mxcad$1.drawDimStyle = "MyDimStyle"; mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.drawDimRotated(0, 7e3, 600, 7e3, 250, 7050, 0); mxcad$1.drawDimRotated(0, 7200, 0, 7600, 150, 7300, 0.771); mxcad$1.zoomAll(); mxcad$1.updateDisplay(); } function Mx_Test_DrawDimAngular() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.addDimStyle("MyDimStyle2", "41,0.18,141,0.09,40,200", "77,1,271,3", "", ""); mxcad$1.drawDimStyle = "MyDimStyle2"; mxcad$1.drawColorIndex = 0; mxcad$1.drawLinetype = ""; mxcad$1.drawLineWidth = 0; mxcad$1.drawDimAngular(500, 5e3, 0, 5500, 1e3, 5500, 500, 5500); mxcad$1.zoomAll(); mxcad$1.updateDisplay(); } function init$n() { mxdraw.MxFun.addCommand("Mx_Test_DrawLine", Mx_Test_DrawLine); mxdraw.MxFun.addCommand("Mx_Test_DrawArc", Mx_Test_DrawArc); mxdraw.MxFun.addCommand("Mx_Test_DrawCircle", Mx_Test_DrawCircle); mxdraw.MxFun.addCommand("Mx_Test_DrawPolyline", Mx_Test_DrawPolyline); mxdraw.MxFun.addCommand("Mx_Test_DrawHatch", Mx_Test_DrawHatch); mxdraw.MxFun.addCommand("Mx_Test_DrawText", Mx_Test_DrawText); mxdraw.MxFun.addCommand("Mx_Test_Ellipse", Mx_Test_Ellipse); mxdraw.MxFun.addCommand("Mx_Test_EllipseArc", Mx_Test_EllipseArc); mxdraw.MxFun.addCommand("Mx_Test_MText", Mx_Test_MText); mxdraw.MxFun.addCommand("Mx_Test_Text", Mx_Test_Text); mxdraw.MxFun.addCommand("Mx_ParamDrawLine", Mx_ParamDrawLine); mxdraw.MxFun.addCommand("Mx_Test_DimAligned", Mx_Test_DimAligned); mxdraw.MxFun.addCommand("Mx_Test_DrawDimRotated", Mx_Test_DrawDimRotated); mxdraw.MxFun.addCommand("Mx_Test_DrawDimAngular", Mx_Test_DrawDimAngular); } if (Number.EPSILON === void 0) { Number.EPSILON = Math.pow(2, -52); } if (Number.isInteger === void 0) { Number.isInteger = function(value) { return typeof value === "number" && isFinite(value) && Math.floor(value) === value; }; } if (Math.sign === void 0) { Math.sign = function(x) { return x < 0 ? -1 : x > 0 ? 1 : +x; }; } if ("name" in Function.prototype === false) { Object.defineProperty(Function.prototype, "name", { get: function() { return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]; } }); } if (Object.assign === void 0) { Object.assign = function(target) { if (target === void 0 || target === null) { throw new TypeError("Cannot convert undefined or null to object"); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== void 0 && source !== null) { for (var nextKey in source) { if (Object.prototype.hasOwnProperty.call(source, nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } var REVISION = "113"; var CullFaceNone = 0; var CullFaceBack = 1; var CullFaceFront = 2; var PCFShadowMap = 1; var PCFSoftShadowMap = 2; var VSMShadowMap = 3; var FrontSide = 0; var BackSide = 1; var DoubleSide = 2; var FlatShading = 1; var NoColors = 0; var FaceColors = 1; var VertexColors = 2; var NoBlending = 0; var NormalBlending = 1; var AdditiveBlending = 2; var SubtractiveBlending = 3; var MultiplyBlending = 4; var CustomBlending = 5; var AddEquation = 100; var SubtractEquation = 101; var ReverseSubtractEquation = 102; var MinEquation = 103; var MaxEquation = 104; var ZeroFactor = 200; var OneFactor = 201; var SrcColorFactor = 202; var OneMinusSrcColorFactor = 203; var SrcAlphaFactor = 204; var OneMinusSrcAlphaFactor = 205; var DstAlphaFactor = 206; var OneMinusDstAlphaFactor = 207; var DstColorFactor = 208; var OneMinusDstColorFactor = 209; var SrcAlphaSaturateFactor = 210; var NeverDepth = 0; var AlwaysDepth = 1; var LessDepth = 2; var LessEqualDepth = 3; var EqualDepth = 4; var GreaterEqualDepth = 5; var GreaterDepth = 6; var NotEqualDepth = 7; var MultiplyOperation = 0; var MixOperation = 1; var AddOperation = 2; var NoToneMapping = 0; var LinearToneMapping = 1; var ReinhardToneMapping = 2; var Uncharted2ToneMapping = 3; var CineonToneMapping = 4; var ACESFilmicToneMapping = 5; var UVMapping = 300; var CubeReflectionMapping = 301; var CubeRefractionMapping = 302; var EquirectangularReflectionMapping = 303; var EquirectangularRefractionMapping = 304; var SphericalReflectionMapping = 305; var CubeUVReflectionMapping = 306; var CubeUVRefractionMapping = 307; var RepeatWrapping = 1e3; var ClampToEdgeWrapping = 1001; var MirroredRepeatWrapping = 1002; var NearestFilter = 1003; var NearestMipmapNearestFilter = 1004; var NearestMipmapLinearFilter = 1005; var LinearFilter = 1006; var LinearMipmapNearestFilter = 1007; var LinearMipmapLinearFilter = 1008; var UnsignedByteType = 1009; var ByteType = 1010; var ShortType = 1011; var UnsignedShortType = 1012; var IntType = 1013; var UnsignedIntType = 1014; var FloatType = 1015; var HalfFloatType = 1016; var UnsignedShort4444Type = 1017; var UnsignedShort5551Type = 1018; var UnsignedShort565Type = 1019; var UnsignedInt248Type = 1020; var AlphaFormat = 1021; var RGBFormat = 1022; var RGBAFormat = 1023; var LuminanceFormat = 1024; var LuminanceAlphaFormat = 1025; var RGBEFormat = RGBAFormat; var DepthFormat = 1026; var DepthStencilFormat = 1027; var RedFormat = 1028; var RedIntegerFormat = 1029; var RGFormat = 1030; var RGIntegerFormat = 1031; var RGBIntegerFormat = 1032; var RGBAIntegerFormat = 1033; var RGB_S3TC_DXT1_Format = 33776; var RGBA_S3TC_DXT1_Format = 33777; var RGBA_S3TC_DXT3_Format = 33778; var RGBA_S3TC_DXT5_Format = 33779; var RGB_PVRTC_4BPPV1_Format = 35840; var RGB_PVRTC_2BPPV1_Format = 35841; var RGBA_PVRTC_4BPPV1_Format = 35842; var RGBA_PVRTC_2BPPV1_Format = 35843; var RGB_ETC1_Format = 36196; var RGBA_ASTC_4x4_Format = 37808; var RGBA_ASTC_5x4_Format = 37809; var RGBA_ASTC_5x5_Format = 37810; var RGBA_ASTC_6x5_Format = 37811; var RGBA_ASTC_6x6_Format = 37812; var RGBA_ASTC_8x5_Format = 37813; var RGBA_ASTC_8x6_Format = 37814; var RGBA_ASTC_8x8_Format = 37815; var RGBA_ASTC_10x5_Format = 37816; var RGBA_ASTC_10x6_Format = 37817; var RGBA_ASTC_10x8_Format = 37818; var RGBA_ASTC_10x10_Format = 37819; var RGBA_ASTC_12x10_Format = 37820; var RGBA_ASTC_12x12_Format = 37821; var LoopOnce = 2200; var LoopRepeat = 2201; var LoopPingPong = 2202; var InterpolateDiscrete = 2300; var InterpolateLinear = 2301; var InterpolateSmooth = 2302; var ZeroCurvatureEnding = 2400; var ZeroSlopeEnding = 2401; var WrapAroundEnding = 2402; var TrianglesDrawMode = 0; var TriangleStripDrawMode = 1; var TriangleFanDrawMode = 2; var LinearEncoding = 3e3; var sRGBEncoding = 3001; var GammaEncoding = 3007; var RGBEEncoding = 3002; var LogLuvEncoding = 3003; var RGBM7Encoding = 3004; var RGBM16Encoding = 3005; var RGBDEncoding = 3006; var BasicDepthPacking = 3200; var RGBADepthPacking = 3201; var TangentSpaceNormalMap = 0; var ObjectSpaceNormalMap = 1; var KeepStencilOp = 7680; var AlwaysStencilFunc = 519; var StaticDrawUsage = 35044; var DynamicDrawUsage = 35048; function EventDispatcher() { } Object.assign(EventDispatcher.prototype, { addEventListener: function(type, listener) { if (this._listeners === void 0) this._listeners = {}; var listeners = this._listeners; if (listeners[type] === void 0) { listeners[type] = []; } if (listeners[type].indexOf(listener) === -1) { listeners[type].push(listener); } }, hasEventListener: function(type, listener) { if (this._listeners === void 0) return false; var listeners = this._listeners; return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1; }, removeEventListener: function(type, listener) { if (this._listeners === void 0) return; var listeners = this._listeners; var listenerArray = listeners[type]; if (listenerArray !== void 0) { var index = listenerArray.indexOf(listener); if (index !== -1) { listenerArray.splice(index, 1); } } }, dispatchEvent: function(event) { if (this._listeners === void 0) return; var listeners = this._listeners; var listenerArray = listeners[event.type]; if (listenerArray !== void 0) { event.target = this; var array = listenerArray.slice(0); for (var i2 = 0, l = array.length; i2 < l; i2++) { array[i2].call(this, event); } } } }); var _lut = []; for (var i = 0; i < 256; i++) { _lut[i] = (i < 16 ? "0" : "") + i.toString(16); } var MathUtils = { DEG2RAD: Math.PI / 180, RAD2DEG: 180 / Math.PI, generateUUID: function() { var d0 = Math.random() * 4294967295 | 0; var d1 = Math.random() * 4294967295 | 0; var d2 = Math.random() * 4294967295 | 0; var d3 = Math.random() * 4294967295 | 0; var uuid = _lut[d0 & 255] + _lut[d0 >> 8 & 255] + _lut[d0 >> 16 & 255] + _lut[d0 >> 24 & 255] + "-" + _lut[d1 & 255] + _lut[d1 >> 8 & 255] + "-" + _lut[d1 >> 16 & 15 | 64] + _lut[d1 >> 24 & 255] + "-" + _lut[d2 & 63 | 128] + _lut[d2 >> 8 & 255] + "-" + _lut[d2 >> 16 & 255] + _lut[d2 >> 24 & 255] + _lut[d3 & 255] + _lut[d3 >> 8 & 255] + _lut[d3 >> 16 & 255] + _lut[d3 >> 24 & 255]; return uuid.toUpperCase(); }, clamp: function(value, min, max) { return Math.max(min, Math.min(max, value)); }, // compute euclidian modulo of m % n // https://en.wikipedia.org/wiki/Modulo_operation euclideanModulo: function(n, m) { return (n % m + m) % m; }, // Linear mapping from range to range mapLinear: function(x, a1, a2, b1, b2) { return b1 + (x - a1) * (b2 - b1) / (a2 - a1); }, // https://en.wikipedia.org/wiki/Linear_interpolation lerp: function(x, y, t) { return (1 - t) * x + t * y; }, // http://en.wikipedia.org/wiki/Smoothstep smoothstep: function(x, min, max) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * (3 - 2 * x); }, smootherstep: function(x, min, max) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * x * (x * (x * 6 - 15) + 10); }, // Random integer from interval randInt: function(low, high) { return low + Math.floor(Math.random() * (high - low + 1)); }, // Random float from interval randFloat: function(low, high) { return low + Math.random() * (high - low); }, // Random float from <-range/2, range/2> interval randFloatSpread: function(range) { return range * (0.5 - Math.random()); }, degToRad: function(degrees) { return degrees * MathUtils.DEG2RAD; }, radToDeg: function(radians) { return radians * MathUtils.RAD2DEG; }, isPowerOfTwo: function(value) { return (value & value - 1) === 0 && value !== 0; }, ceilPowerOfTwo: function(value) { return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); }, floorPowerOfTwo: function(value) { return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); }, setQuaternionFromProperEuler: function(q, a, b, c, order) { var cos = Math.cos; var sin = Math.sin; var c2 = cos(b / 2); var s2 = sin(b / 2); var c13 = cos((a + c) / 2); var s13 = sin((a + c) / 2); var c1_3 = cos((a - c) / 2); var s1_3 = sin((a - c) / 2); var c3_1 = cos((c - a) / 2); var s3_1 = sin((c - a) / 2); if (order === "XYX") { q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); } else if (order === "YZY") { q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); } else if (order === "ZXZ") { q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); } else if (order === "XZX") { q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); } else if (order === "YXY") { q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); } else if (order === "ZYZ") { q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); } else { console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order."); } } }; function Vector2(x, y) { this.x = x || 0; this.y = y || 0; } Object.defineProperties(Vector2.prototype, { "width": { get: function() { return this.x; }, set: function(value) { this.x = value; } }, "height": { get: function() { return this.y; }, set: function(value) { this.y = value; } } }); Object.assign(Vector2.prototype, { isVector2: true, set: function(x, y) { this.x = x; this.y = y; return this; }, setScalar: function(scalar) { this.x = scalar; this.y = scalar; return this; }, setX: function(x) { this.x = x; return this; }, setY: function(y) { this.y = y; return this; }, setComponent: function(index, value) { switch (index) { case 0: this.x = value; break; case 1: this.y = value; break; default: throw new Error("index is out of range: " + index); } return this; }, getComponent: function(index) { switch (index) { case 0: return this.x; case 1: return this.y; default: throw new Error("index is out of range: " + index); } }, clone: function() { return new this.constructor(this.x, this.y); }, copy: function(v) { this.x = v.x; this.y = v.y; return this; }, add: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."); return this.addVectors(v, w); } this.x += v.x; this.y += v.y; return this; }, addScalar: function(s) { this.x += s; this.y += s; return this; }, addVectors: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; return this; }, addScaledVector: function(v, s) { this.x += v.x * s; this.y += v.y * s; return this; }, sub: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."); return this.subVectors(v, w); } this.x -= v.x; this.y -= v.y; return this; }, subScalar: function(s) { this.x -= s; this.y -= s; return this; }, subVectors: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; return this; }, multiply: function(v) { this.x *= v.x; this.y *= v.y; return this; }, multiplyScalar: function(scalar) { this.x *= scalar; this.y *= scalar; return this; }, divide: function(v) { this.x /= v.x; this.y /= v.y; return this; }, divideScalar: function(scalar) { return this.multiplyScalar(1 / scalar); }, applyMatrix3: function(m) { var x = this.x, y = this.y; var e = m.elements; this.x = e[0] * x + e[3] * y + e[6]; this.y = e[1] * x + e[4] * y + e[7]; return this; }, min: function(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); return this; }, max: function(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); return this; }, clamp: function(min, max) { this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); return this; }, clampScalar: function(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); return this; }, clampLength: function(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }, floor: function() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); return this; }, ceil: function() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); return this; }, round: function() { this.x = Math.round(this.x); this.y = Math.round(this.y); return this; }, roundToZero: function() { this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); return this; }, negate: function() { this.x = -this.x; this.y = -this.y; return this; }, dot: function(v) { return this.x * v.x + this.y * v.y; }, cross: function(v) { return this.x * v.y - this.y * v.x; }, lengthSq: function() { return this.x * this.x + this.y * this.y; }, length: function() { return Math.sqrt(this.x * this.x + this.y * this.y); }, manhattanLength: function() { return Math.abs(this.x) + Math.abs(this.y); }, normalize: function() { return this.divideScalar(this.length() || 1); }, angle: function() { var angle = Math.atan2(this.y, this.x); if (angle < 0) angle += 2 * Math.PI; return angle; }, distanceTo: function(v) { return Math.sqrt(this.distanceToSquared(v)); }, distanceToSquared: function(v) { var dx = this.x - v.x, dy = this.y - v.y; return dx * dx + dy * dy; }, manhattanDistanceTo: function(v) { return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); }, setLength: function(length) { return this.normalize().multiplyScalar(length); }, lerp: function(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; return this; }, lerpVectors: function(v1, v2, alpha) { return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1); }, equals: function(v) { return v.x === this.x && v.y === this.y; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; this.x = array[offset]; this.y = array[offset + 1]; return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this.x; array[offset + 1] = this.y; return array; }, fromBufferAttribute: function(attribute, index, offset) { if (offset !== void 0) { console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."); } this.x = attribute.getX(index); this.y = attribute.getY(index); return this; }, rotateAround: function(center, angle) { var c = Math.cos(angle), s = Math.sin(angle); var x = this.x - center.x; var y = this.y - center.y; this.x = x * c - y * s + center.x; this.y = x * s + y * c + center.y; return this; } }); function Matrix3() { this.elements = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; if (arguments.length > 0) { console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead."); } } Object.assign(Matrix3.prototype, { isMatrix3: true, set: function(n11, n12, n13, n21, n22, n23, n31, n32, n33) { var te = this.elements; te[0] = n11; te[1] = n21; te[2] = n31; te[3] = n12; te[4] = n22; te[5] = n32; te[6] = n13; te[7] = n23; te[8] = n33; return this; }, identity: function() { this.set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); return this; }, clone: function() { return new this.constructor().fromArray(this.elements); }, copy: function(m) { var te = this.elements; var me = m.elements; te[0] = me[0]; te[1] = me[1]; te[2] = me[2]; te[3] = me[3]; te[4] = me[4]; te[5] = me[5]; te[6] = me[6]; te[7] = me[7]; te[8] = me[8]; return this; }, setFromMatrix4: function(m) { var me = m.elements; this.set( me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10] ); return this; }, multiply: function(m) { return this.multiplyMatrices(this, m); }, premultiply: function(m) { return this.multiplyMatrices(m, this); }, multiplyMatrices: function(a, b) { var ae = a.elements; var be = b.elements; var te = this.elements; var a11 = ae[0], a12 = ae[3], a13 = ae[6]; var a21 = ae[1], a22 = ae[4], a23 = ae[7]; var a31 = ae[2], a32 = ae[5], a33 = ae[8]; var b11 = be[0], b12 = be[3], b13 = be[6]; var b21 = be[1], b22 = be[4], b23 = be[7]; var b31 = be[2], b32 = be[5], b33 = be[8]; te[0] = a11 * b11 + a12 * b21 + a13 * b31; te[3] = a11 * b12 + a12 * b22 + a13 * b32; te[6] = a11 * b13 + a12 * b23 + a13 * b33; te[1] = a21 * b11 + a22 * b21 + a23 * b31; te[4] = a21 * b12 + a22 * b22 + a23 * b32; te[7] = a21 * b13 + a22 * b23 + a23 * b33; te[2] = a31 * b11 + a32 * b21 + a33 * b31; te[5] = a31 * b12 + a32 * b22 + a33 * b32; te[8] = a31 * b13 + a32 * b23 + a33 * b33; return this; }, multiplyScalar: function(s) { var te = this.elements; te[0] *= s; te[3] *= s; te[6] *= s; te[1] *= s; te[4] *= s; te[7] *= s; te[2] *= s; te[5] *= s; te[8] *= s; return this; }, determinant: function() { var te = this.elements; var a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i2 = te[8]; return a * e * i2 - a * f * h - b * d * i2 + b * f * g + c * d * h - c * e * g; }, getInverse: function(matrix, throwOnDegenerate) { if (matrix && matrix.isMatrix4) { console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument."); } var me = matrix.elements, te = this.elements, n11 = me[0], n21 = me[1], n31 = me[2], n12 = me[3], n22 = me[4], n32 = me[5], n13 = me[6], n23 = me[7], n33 = me[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; if (det === 0) { var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; if (throwOnDegenerate === true) { throw new Error(msg); } else { console.warn(msg); } return this.identity(); } var detInv = 1 / det; te[0] = t11 * detInv; te[1] = (n31 * n23 - n33 * n21) * detInv; te[2] = (n32 * n21 - n31 * n22) * detInv; te[3] = t12 * detInv; te[4] = (n33 * n11 - n31 * n13) * detInv; te[5] = (n31 * n12 - n32 * n11) * detInv; te[6] = t13 * detInv; te[7] = (n21 * n13 - n23 * n11) * detInv; te[8] = (n22 * n11 - n21 * n12) * detInv; return this; }, transpose: function() { var tmp2, m = this.elements; tmp2 = m[1]; m[1] = m[3]; m[3] = tmp2; tmp2 = m[2]; m[2] = m[6]; m[6] = tmp2; tmp2 = m[5]; m[5] = m[7]; m[7] = tmp2; return this; }, getNormalMatrix: function(matrix4) { return this.setFromMatrix4(matrix4).getInverse(this).transpose(); }, transposeIntoArray: function(r) { var m = this.elements; r[0] = m[0]; r[1] = m[3]; r[2] = m[6]; r[3] = m[1]; r[4] = m[4]; r[5] = m[7]; r[6] = m[2]; r[7] = m[5]; r[8] = m[8]; return this; }, setUvTransform: function(tx, ty, sx, sy, rotation, cx, cy) { var c = Math.cos(rotation); var s = Math.sin(rotation); this.set( sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1 ); }, scale: function(sx, sy) { var te = this.elements; te[0] *= sx; te[3] *= sx; te[6] *= sx; te[1] *= sy; te[4] *= sy; te[7] *= sy; return this; }, rotate: function(theta) { var c = Math.cos(theta); var s = Math.sin(theta); var te = this.elements; var a11 = te[0], a12 = te[3], a13 = te[6]; var a21 = te[1], a22 = te[4], a23 = te[7]; te[0] = c * a11 + s * a21; te[3] = c * a12 + s * a22; te[6] = c * a13 + s * a23; te[1] = -s * a11 + c * a21; te[4] = -s * a12 + c * a22; te[7] = -s * a13 + c * a23; return this; }, translate: function(tx, ty) { var te = this.elements; te[0] += tx * te[2]; te[3] += tx * te[5]; te[6] += tx * te[8]; te[1] += ty * te[2]; te[4] += ty * te[5]; te[7] += ty * te[8]; return this; }, equals: function(matrix) { var te = this.elements; var me = matrix.elements; for (var i2 = 0; i2 < 9; i2++) { if (te[i2] !== me[i2]) return false; } return true; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; for (var i2 = 0; i2 < 9; i2++) { this.elements[i2] = array[i2 + offset]; } return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; var te = this.elements; array[offset] = te[0]; array[offset + 1] = te[1]; array[offset + 2] = te[2]; array[offset + 3] = te[3]; array[offset + 4] = te[4]; array[offset + 5] = te[5]; array[offset + 6] = te[6]; array[offset + 7] = te[7]; array[offset + 8] = te[8]; return array; } }); var _canvas; var ImageUtils = { getDataURL: function(image) { var canvas; if (typeof HTMLCanvasElement == "undefined") { return image.src; } else if (image instanceof HTMLCanvasElement) { canvas = image; } else { if (_canvas === void 0) _canvas = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"); _canvas.width = image.width; _canvas.height = image.height; var context = _canvas.getContext("2d"); if (image instanceof ImageData) { context.putImageData(image, 0, 0); } else { context.drawImage(image, 0, 0, image.width, image.height); } canvas = _canvas; } if (canvas.width > 2048 || canvas.height > 2048) { return canvas.toDataURL("image/jpeg", 0.6); } else { return canvas.toDataURL("image/png"); } } }; var textureId = 0; function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { Object.defineProperty(this, "id", { value: textureId++ }); this.uuid = MathUtils.generateUUID(); this.name = ""; this.image = image !== void 0 ? image : Texture.DEFAULT_IMAGE; this.mipmaps = []; this.mapping = mapping !== void 0 ? mapping : Texture.DEFAULT_MAPPING; this.wrapS = wrapS !== void 0 ? wrapS : ClampToEdgeWrapping; this.wrapT = wrapT !== void 0 ? wrapT : ClampToEdgeWrapping; this.magFilter = magFilter !== void 0 ? magFilter : LinearFilter; this.minFilter = minFilter !== void 0 ? minFilter : LinearMipmapLinearFilter; this.anisotropy = anisotropy !== void 0 ? anisotropy : 1; this.format = format !== void 0 ? format : RGBAFormat; this.internalFormat = null; this.type = type !== void 0 ? type : UnsignedByteType; this.offset = new Vector2(0, 0); this.repeat = new Vector2(1, 1); this.center = new Vector2(0, 0); this.rotation = 0; this.matrixAutoUpdate = true; this.matrix = new Matrix3(); this.generateMipmaps = true; this.premultiplyAlpha = false; this.flipY = true; this.unpackAlignment = 4; this.encoding = encoding !== void 0 ? encoding : LinearEncoding; this.version = 0; this.onUpdate = null; } Texture.DEFAULT_IMAGE = void 0; Texture.DEFAULT_MAPPING = UVMapping; Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: Texture, isTexture: true, updateMatrix: function() { this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); }, clone: function() { return new this.constructor().copy(this); }, copy: function(source) { this.name = source.name; this.image = source.image; this.mipmaps = source.mipmaps.slice(0); this.mapping = source.mapping; this.wrapS = source.wrapS; this.wrapT = source.wrapT; this.magFilter = source.magFilter; this.minFilter = source.minFilter; this.anisotropy = source.anisotropy; this.format = source.format; this.internalFormat = source.internalFormat; this.type = source.type; this.offset.copy(source.offset); this.repeat.copy(source.repeat); this.center.copy(source.center); this.rotation = source.rotation; this.matrixAutoUpdate = source.matrixAutoUpdate; this.matrix.copy(source.matrix); this.generateMipmaps = source.generateMipmaps; this.premultiplyAlpha = source.premultiplyAlpha; this.flipY = source.flipY; this.unpackAlignment = source.unpackAlignment; this.encoding = source.encoding; return this; }, toJSON: function(meta) { var isRootObject = meta === void 0 || typeof meta === "string"; if (!isRootObject && meta.textures[this.uuid] !== void 0) { return meta.textures[this.uuid]; } var output = { metadata: { version: 4.5, type: "Texture", generator: "Texture.toJSON" }, uuid: this.uuid, name: this.name, mapping: this.mapping, repeat: [this.repeat.x, this.repeat.y], offset: [this.offset.x, this.offset.y], center: [this.center.x, this.center.y], rotation: this.rotation, wrap: [this.wrapS, this.wrapT], format: this.format, type: this.type, encoding: this.encoding, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; if (this.image !== void 0) { var image = this.image; if (image.uuid === void 0) { image.uuid = MathUtils.generateUUID(); } if (!isRootObject && meta.images[image.uuid] === void 0) { var url; if (Array.isArray(image)) { url = []; for (var i2 = 0, l = image.length; i2 < l; i2++) { url.push(ImageUtils.getDataURL(image[i2])); } } else { url = ImageUtils.getDataURL(image); } meta.images[image.uuid] = { uuid: image.uuid, url }; } output.image = image.uuid; } if (!isRootObject) { meta.textures[this.uuid] = output; } return output; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); }, transformUv: function(uv) { if (this.mapping !== UVMapping) return uv; uv.applyMatrix3(this.matrix); if (uv.x < 0 || uv.x > 1) { switch (this.wrapS) { case RepeatWrapping: uv.x = uv.x - Math.floor(uv.x); break; case ClampToEdgeWrapping: uv.x = uv.x < 0 ? 0 : 1; break; case MirroredRepeatWrapping: if (Math.abs(Math.floor(uv.x) % 2) === 1) { uv.x = Math.ceil(uv.x) - uv.x; } else { uv.x = uv.x - Math.floor(uv.x); } break; } } if (uv.y < 0 || uv.y > 1) { switch (this.wrapT) { case RepeatWrapping: uv.y = uv.y - Math.floor(uv.y); break; case ClampToEdgeWrapping: uv.y = uv.y < 0 ? 0 : 1; break; case MirroredRepeatWrapping: if (Math.abs(Math.floor(uv.y) % 2) === 1) { uv.y = Math.ceil(uv.y) - uv.y; } else { uv.y = uv.y - Math.floor(uv.y); } break; } } if (this.flipY) { uv.y = 1 - uv.y; } return uv; } }); Object.defineProperty(Texture.prototype, "needsUpdate", { set: function(value) { if (value === true) this.version++; } }); function Vector4(x, y, z, w) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.w = w !== void 0 ? w : 1; } Object.defineProperties(Vector4.prototype, { "width": { get: function() { return this.z; }, set: function(value) { this.z = value; } }, "height": { get: function() { return this.w; }, set: function(value) { this.w = value; } } }); Object.assign(Vector4.prototype, { isVector4: true, set: function(x, y, z, w) { this.x = x; this.y = y; this.z = z; this.w = w; return this; }, setScalar: function(scalar) { this.x = scalar; this.y = scalar; this.z = scalar; this.w = scalar; return this; }, setX: function(x) { this.x = x; return this; }, setY: function(y) { this.y = y; return this; }, setZ: function(z) { this.z = z; return this; }, setW: function(w) { this.w = w; return this; }, setComponent: function(index, value) { switch (index) { case 0: this.x = value; break; case 1: this.y = value; break; case 2: this.z = value; break; case 3: this.w = value; break; default: throw new Error("index is out of range: " + index); } return this; }, getComponent: function(index) { switch (index) { case 0: return this.x; case 1: return this.y; case 2: return this.z; case 3: return this.w; default: throw new Error("index is out of range: " + index); } }, clone: function() { return new this.constructor(this.x, this.y, this.z, this.w); }, copy: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w !== void 0 ? v.w : 1; return this; }, add: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."); return this.addVectors(v, w); } this.x += v.x; this.y += v.y; this.z += v.z; this.w += v.w; return this; }, addScalar: function(s) { this.x += s; this.y += s; this.z += s; this.w += s; return this; }, addVectors: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; this.w = a.w + b.w; return this; }, addScaledVector: function(v, s) { this.x += v.x * s; this.y += v.y * s; this.z += v.z * s; this.w += v.w * s; return this; }, sub: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."); return this.subVectors(v, w); } this.x -= v.x; this.y -= v.y; this.z -= v.z; this.w -= v.w; return this; }, subScalar: function(s) { this.x -= s; this.y -= s; this.z -= s; this.w -= s; return this; }, subVectors: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; this.w = a.w - b.w; return this; }, multiplyScalar: function(scalar) { this.x *= scalar; this.y *= scalar; this.z *= scalar; this.w *= scalar; return this; }, applyMatrix4: function(m) { var x = this.x, y = this.y, z = this.z, w = this.w; var e = m.elements; this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; return this; }, divideScalar: function(scalar) { return this.multiplyScalar(1 / scalar); }, setAxisAngleFromQuaternion: function(q) { this.w = 2 * Math.acos(q.w); var s = Math.sqrt(1 - q.w * q.w); if (s < 1e-4) { this.x = 1; this.y = 0; this.z = 0; } else { this.x = q.x / s; this.y = q.y / s; this.z = q.z / s; } return this; }, setAxisAngleFromRotationMatrix: function(m) { var angle, x, y, z, epsilon = 0.01, epsilon2 = 0.1, te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10]; if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { this.set(1, 0, 0, 0); return this; } angle = Math.PI; var xx = (m11 + 1) / 2; var yy = (m22 + 1) / 2; var zz = (m33 + 1) / 2; var xy = (m12 + m21) / 4; var xz = (m13 + m31) / 4; var yz = (m23 + m32) / 4; if (xx > yy && xx > zz) { if (xx < epsilon) { x = 0; y = 0.707106781; z = 0.707106781; } else { x = Math.sqrt(xx); y = xy / x; z = xz / x; } } else if (yy > zz) { if (yy < epsilon) { x = 0.707106781; y = 0; z = 0.707106781; } else { y = Math.sqrt(yy); x = xy / y; z = yz / y; } } else { if (zz < epsilon) { x = 0.707106781; y = 0.707106781; z = 0; } else { z = Math.sqrt(zz); x = xz / z; y = yz / z; } } this.set(x, y, z, angle); return this; } var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); if (Math.abs(s) < 1e-3) s = 1; this.x = (m32 - m23) / s; this.y = (m13 - m31) / s; this.z = (m21 - m12) / s; this.w = Math.acos((m11 + m22 + m33 - 1) / 2); return this; }, min: function(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); this.z = Math.min(this.z, v.z); this.w = Math.min(this.w, v.w); return this; }, max: function(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); this.z = Math.max(this.z, v.z); this.w = Math.max(this.w, v.w); return this; }, clamp: function(min, max) { this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); this.z = Math.max(min.z, Math.min(max.z, this.z)); this.w = Math.max(min.w, Math.min(max.w, this.w)); return this; }, clampScalar: function(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); this.z = Math.max(minVal, Math.min(maxVal, this.z)); this.w = Math.max(minVal, Math.min(maxVal, this.w)); return this; }, clampLength: function(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }, floor: function() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); this.z = Math.floor(this.z); this.w = Math.floor(this.w); return this; }, ceil: function() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); this.z = Math.ceil(this.z); this.w = Math.ceil(this.w); return this; }, round: function() { this.x = Math.round(this.x); this.y = Math.round(this.y); this.z = Math.round(this.z); this.w = Math.round(this.w); return this; }, roundToZero: function() { this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); return this; }, negate: function() { this.x = -this.x; this.y = -this.y; this.z = -this.z; this.w = -this.w; return this; }, dot: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; }, lengthSq: function() { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; }, length: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); }, manhattanLength: function() { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); }, normalize: function() { return this.divideScalar(this.length() || 1); }, setLength: function(length) { return this.normalize().multiplyScalar(length); }, lerp: function(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; this.z += (v.z - this.z) * alpha; this.w += (v.w - this.w) * alpha; return this; }, lerpVectors: function(v1, v2, alpha) { return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1); }, equals: function(v) { return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; this.x = array[offset]; this.y = array[offset + 1]; this.z = array[offset + 2]; this.w = array[offset + 3]; return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this.x; array[offset + 1] = this.y; array[offset + 2] = this.z; array[offset + 3] = this.w; return array; }, fromBufferAttribute: function(attribute, index, offset) { if (offset !== void 0) { console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."); } this.x = attribute.getX(index); this.y = attribute.getY(index); this.z = attribute.getZ(index); this.w = attribute.getW(index); return this; } }); function WebGLRenderTarget(width, height, options) { this.width = width; this.height = height; this.scissor = new Vector4(0, 0, width, height); this.scissorTest = false; this.viewport = new Vector4(0, 0, width, height); options = options || {}; this.texture = new Texture(void 0, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); this.texture.image = {}; this.texture.image.width = width; this.texture.image.height = height; this.texture.generateMipmaps = options.generateMipmaps !== void 0 ? options.generateMipmaps : false; this.texture.minFilter = options.minFilter !== void 0 ? options.minFilter : LinearFilter; this.depthBuffer = options.depthBuffer !== void 0 ? options.depthBuffer : true; this.stencilBuffer = options.stencilBuffer !== void 0 ? options.stencilBuffer : true; this.depthTexture = options.depthTexture !== void 0 ? options.depthTexture : null; } WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: WebGLRenderTarget, isWebGLRenderTarget: true, setSize: function(width, height) { if (this.width !== width || this.height !== height) { this.width = width; this.height = height; this.texture.image.width = width; this.texture.image.height = height; this.dispose(); } this.viewport.set(0, 0, width, height); this.scissor.set(0, 0, width, height); }, clone: function() { return new this.constructor().copy(this); }, copy: function(source) { this.width = source.width; this.height = source.height; this.viewport.copy(source.viewport); this.texture = source.texture.clone(); this.depthBuffer = source.depthBuffer; this.stencilBuffer = source.stencilBuffer; this.depthTexture = source.depthTexture; return this; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); } }); function WebGLMultisampleRenderTarget(width, height, options) { WebGLRenderTarget.call(this, width, height, options); this.samples = 4; } WebGLMultisampleRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), { constructor: WebGLMultisampleRenderTarget, isWebGLMultisampleRenderTarget: true, copy: function(source) { WebGLRenderTarget.prototype.copy.call(this, source); this.samples = source.samples; return this; } }); function Quaternion(x, y, z, w) { this._x = x || 0; this._y = y || 0; this._z = z || 0; this._w = w !== void 0 ? w : 1; } Object.assign(Quaternion, { slerp: function(qa, qb, qm, t) { return qm.copy(qa).slerp(qb, t); }, slerpFlat: function(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { var x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3], x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3]; if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { var s = 1 - t, cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos; if (sqrSin > Number.EPSILON) { var sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir); s = Math.sin(s * len) / sin; t = Math.sin(t * len) / sin; } var tDir = t * dir; x0 = x0 * s + x1 * tDir; y0 = y0 * s + y1 * tDir; z0 = z0 * s + z1 * tDir; w0 = w0 * s + w1 * tDir; if (s === 1 - t) { var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); x0 *= f; y0 *= f; z0 *= f; w0 *= f; } } dst[dstOffset] = x0; dst[dstOffset + 1] = y0; dst[dstOffset + 2] = z0; dst[dstOffset + 3] = w0; } }); Object.defineProperties(Quaternion.prototype, { x: { get: function() { return this._x; }, set: function(value) { this._x = value; this._onChangeCallback(); } }, y: { get: function() { return this._y; }, set: function(value) { this._y = value; this._onChangeCallback(); } }, z: { get: function() { return this._z; }, set: function(value) { this._z = value; this._onChangeCallback(); } }, w: { get: function() { return this._w; }, set: function(value) { this._w = value; this._onChangeCallback(); } } }); Object.assign(Quaternion.prototype, { isQuaternion: true, set: function(x, y, z, w) { this._x = x; this._y = y; this._z = z; this._w = w; this._onChangeCallback(); return this; }, clone: function() { return new this.constructor(this._x, this._y, this._z, this._w); }, copy: function(quaternion) { this._x = quaternion.x; this._y = quaternion.y; this._z = quaternion.z; this._w = quaternion.w; this._onChangeCallback(); return this; }, setFromEuler: function(euler, update) { if (!(euler && euler.isEuler)) { throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order."); } var x = euler._x, y = euler._y, z = euler._z, order = euler.order; var cos = Math.cos; var sin = Math.sin; var c1 = cos(x / 2); var c2 = cos(y / 2); var c3 = cos(z / 2); var s1 = sin(x / 2); var s2 = sin(y / 2); var s3 = sin(z / 2); if (order === "XYZ") { this._x = s1 * c2 * c3 + c1 * s2 * s3; this._y = c1 * s2 * c3 - s1 * c2 * s3; this._z = c1 * c2 * s3 + s1 * s2 * c3; this._w = c1 * c2 * c3 - s1 * s2 * s3; } else if (order === "YXZ") { this._x = s1 * c2 * c3 + c1 * s2 * s3; this._y = c1 * s2 * c3 - s1 * c2 * s3; this._z = c1 * c2 * s3 - s1 * s2 * c3; this._w = c1 * c2 * c3 + s1 * s2 * s3; } else if (order === "ZXY") { this._x = s1 * c2 * c3 - c1 * s2 * s3; this._y = c1 * s2 * c3 + s1 * c2 * s3; this._z = c1 * c2 * s3 + s1 * s2 * c3; this._w = c1 * c2 * c3 - s1 * s2 * s3; } else if (order === "ZYX") { this._x = s1 * c2 * c3 - c1 * s2 * s3; this._y = c1 * s2 * c3 + s1 * c2 * s3; this._z = c1 * c2 * s3 - s1 * s2 * c3; this._w = c1 * c2 * c3 + s1 * s2 * s3; } else if (order === "YZX") { this._x = s1 * c2 * c3 + c1 * s2 * s3; this._y = c1 * s2 * c3 + s1 * c2 * s3; this._z = c1 * c2 * s3 - s1 * s2 * c3; this._w = c1 * c2 * c3 - s1 * s2 * s3; } else if (order === "XZY") { this._x = s1 * c2 * c3 - c1 * s2 * s3; this._y = c1 * s2 * c3 - s1 * c2 * s3; this._z = c1 * c2 * s3 + s1 * s2 * c3; this._w = c1 * c2 * c3 + s1 * s2 * s3; } if (update !== false) this._onChangeCallback(); return this; }, setFromAxisAngle: function(axis, angle) { var halfAngle = angle / 2, s = Math.sin(halfAngle); this._x = axis.x * s; this._y = axis.y * s; this._z = axis.z * s; this._w = Math.cos(halfAngle); this._onChangeCallback(); return this; }, setFromRotationMatrix: function(m) { var te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33, s; if (trace > 0) { s = 0.5 / Math.sqrt(trace + 1); this._w = 0.25 / s; this._x = (m32 - m23) * s; this._y = (m13 - m31) * s; this._z = (m21 - m12) * s; } else if (m11 > m22 && m11 > m33) { s = 2 * Math.sqrt(1 + m11 - m22 - m33); this._w = (m32 - m23) / s; this._x = 0.25 * s; this._y = (m12 + m21) / s; this._z = (m13 + m31) / s; } else if (m22 > m33) { s = 2 * Math.sqrt(1 + m22 - m11 - m33); this._w = (m13 - m31) / s; this._x = (m12 + m21) / s; this._y = 0.25 * s; this._z = (m23 + m32) / s; } else { s = 2 * Math.sqrt(1 + m33 - m11 - m22); this._w = (m21 - m12) / s; this._x = (m13 + m31) / s; this._y = (m23 + m32) / s; this._z = 0.25 * s; } this._onChangeCallback(); return this; }, setFromUnitVectors: function(vFrom, vTo) { var EPS = 1e-6; var r = vFrom.dot(vTo) + 1; if (r < EPS) { r = 0; if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { this._x = -vFrom.y; this._y = vFrom.x; this._z = 0; this._w = r; } else { this._x = 0; this._y = -vFrom.z; this._z = vFrom.y; this._w = r; } } else { this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; this._w = r; } return this.normalize(); }, angleTo: function(q) { return 2 * Math.acos(Math.abs(MathUtils.clamp(this.dot(q), -1, 1))); }, rotateTowards: function(q, step) { var angle = this.angleTo(q); if (angle === 0) return this; var t = Math.min(1, step / angle); this.slerp(q, t); return this; }, inverse: function() { return this.conjugate(); }, conjugate: function() { this._x *= -1; this._y *= -1; this._z *= -1; this._onChangeCallback(); return this; }, dot: function(v) { return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; }, lengthSq: function() { return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; }, length: function() { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); }, normalize: function() { var l = this.length(); if (l === 0) { this._x = 0; this._y = 0; this._z = 0; this._w = 1; } else { l = 1 / l; this._x = this._x * l; this._y = this._y * l; this._z = this._z * l; this._w = this._w * l; } this._onChangeCallback(); return this; }, multiply: function(q, p) { if (p !== void 0) { console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."); return this.multiplyQuaternions(q, p); } return this.multiplyQuaternions(this, q); }, premultiply: function(q) { return this.multiplyQuaternions(q, this); }, multiplyQuaternions: function(a, b) { var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; this._onChangeCallback(); return this; }, slerp: function(qb, t) { if (t === 0) return this; if (t === 1) return this.copy(qb); var x = this._x, y = this._y, z = this._z, w = this._w; var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; if (cosHalfTheta < 0) { this._w = -qb._w; this._x = -qb._x; this._y = -qb._y; this._z = -qb._z; cosHalfTheta = -cosHalfTheta; } else { this.copy(qb); } if (cosHalfTheta >= 1) { this._w = w; this._x = x; this._y = y; this._z = z; return this; } var sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta; if (sqrSinHalfTheta <= Number.EPSILON) { var s = 1 - t; this._w = s * w + t * this._w; this._x = s * x + t * this._x; this._y = s * y + t * this._y; this._z = s * z + t * this._z; this.normalize(); this._onChangeCallback(); return this; } var sinHalfTheta = Math.sqrt(sqrSinHalfTheta); var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta; this._w = w * ratioA + this._w * ratioB; this._x = x * ratioA + this._x * ratioB; this._y = y * ratioA + this._y * ratioB; this._z = z * ratioA + this._z * ratioB; this._onChangeCallback(); return this; }, equals: function(quaternion) { return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; this._x = array[offset]; this._y = array[offset + 1]; this._z = array[offset + 2]; this._w = array[offset + 3]; this._onChangeCallback(); return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this._x; array[offset + 1] = this._y; array[offset + 2] = this._z; array[offset + 3] = this._w; return array; }, _onChange: function(callback) { this._onChangeCallback = callback; return this; }, _onChangeCallback: function() { } }); var _vector = new Vector3(); var _quaternion = new Quaternion(); function Vector3(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; } Object.assign(Vector3.prototype, { isVector3: true, set: function(x, y, z) { this.x = x; this.y = y; this.z = z; return this; }, setScalar: function(scalar) { this.x = scalar; this.y = scalar; this.z = scalar; return this; }, setX: function(x) { this.x = x; return this; }, setY: function(y) { this.y = y; return this; }, setZ: function(z) { this.z = z; return this; }, setComponent: function(index, value) { switch (index) { case 0: this.x = value; break; case 1: this.y = value; break; case 2: this.z = value; break; default: throw new Error("index is out of range: " + index); } return this; }, getComponent: function(index) { switch (index) { case 0: return this.x; case 1: return this.y; case 2: return this.z; default: throw new Error("index is out of range: " + index); } }, clone: function() { return new this.constructor(this.x, this.y, this.z); }, copy: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, add: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."); return this.addVectors(v, w); } this.x += v.x; this.y += v.y; this.z += v.z; return this; }, addScalar: function(s) { this.x += s; this.y += s; this.z += s; return this; }, addVectors: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; return this; }, addScaledVector: function(v, s) { this.x += v.x * s; this.y += v.y * s; this.z += v.z * s; return this; }, sub: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."); return this.subVectors(v, w); } this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, subScalar: function(s) { this.x -= s; this.y -= s; this.z -= s; return this; }, subVectors: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; return this; }, multiply: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."); return this.multiplyVectors(v, w); } this.x *= v.x; this.y *= v.y; this.z *= v.z; return this; }, multiplyScalar: function(scalar) { this.x *= scalar; this.y *= scalar; this.z *= scalar; return this; }, multiplyVectors: function(a, b) { this.x = a.x * b.x; this.y = a.y * b.y; this.z = a.z * b.z; return this; }, applyEuler: function(euler) { if (!(euler && euler.isEuler)) { console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."); } return this.applyQuaternion(_quaternion.setFromEuler(euler)); }, applyAxisAngle: function(axis, angle) { return this.applyQuaternion(_quaternion.setFromAxisAngle(axis, angle)); }, applyMatrix3: function(m) { var x = this.x, y = this.y, z = this.z; var e = m.elements; this.x = e[0] * x + e[3] * y + e[6] * z; this.y = e[1] * x + e[4] * y + e[7] * z; this.z = e[2] * x + e[5] * y + e[8] * z; return this; }, applyNormalMatrix: function(m) { return this.applyMatrix3(m).normalize(); }, applyMatrix4: function(m) { var x = this.x, y = this.y, z = this.z; var e = m.elements; var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; return this; }, applyQuaternion: function(q) { var x = this.x, y = this.y, z = this.z; var qx = q.x, qy = q.y, qz = q.z, qw = q.w; var ix = qw * x + qy * z - qz * y; var iy = qw * y + qz * x - qx * z; var iz = qw * z + qx * y - qy * x; var iw = -qx * x - qy * y - qz * z; this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; return this; }, project: function(camera) { return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); }, unproject: function(camera) { return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); }, transformDirection: function(m) { var x = this.x, y = this.y, z = this.z; var e = m.elements; this.x = e[0] * x + e[4] * y + e[8] * z; this.y = e[1] * x + e[5] * y + e[9] * z; this.z = e[2] * x + e[6] * y + e[10] * z; return this.normalize(); }, divide: function(v) { this.x /= v.x; this.y /= v.y; this.z /= v.z; return this; }, divideScalar: function(scalar) { return this.multiplyScalar(1 / scalar); }, min: function(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); this.z = Math.min(this.z, v.z); return this; }, max: function(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); this.z = Math.max(this.z, v.z); return this; }, clamp: function(min, max) { this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); this.z = Math.max(min.z, Math.min(max.z, this.z)); return this; }, clampScalar: function(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); this.z = Math.max(minVal, Math.min(maxVal, this.z)); return this; }, clampLength: function(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }, floor: function() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); this.z = Math.floor(this.z); return this; }, ceil: function() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); this.z = Math.ceil(this.z); return this; }, round: function() { this.x = Math.round(this.x); this.y = Math.round(this.y); this.z = Math.round(this.z); return this; }, roundToZero: function() { this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); return this; }, negate: function() { this.x = -this.x; this.y = -this.y; this.z = -this.z; return this; }, dot: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, // TODO lengthSquared? lengthSq: function() { return this.x * this.x + this.y * this.y + this.z * this.z; }, length: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }, manhattanLength: function() { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); }, normalize: function() { return this.divideScalar(this.length() || 1); }, setLength: function(length) { return this.normalize().multiplyScalar(length); }, lerp: function(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; this.z += (v.z - this.z) * alpha; return this; }, lerpVectors: function(v1, v2, alpha) { return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1); }, cross: function(v, w) { if (w !== void 0) { console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."); return this.crossVectors(v, w); } return this.crossVectors(this, v); }, crossVectors: function(a, b) { var ax = a.x, ay = a.y, az = a.z; var bx = b.x, by = b.y, bz = b.z; this.x = ay * bz - az * by; this.y = az * bx - ax * bz; this.z = ax * by - ay * bx; return this; }, projectOnVector: function(v) { var denominator = v.lengthSq(); if (denominator === 0) return this.set(0, 0, 0); var scalar = v.dot(this) / denominator; return this.copy(v).multiplyScalar(scalar); }, projectOnPlane: function(planeNormal) { _vector.copy(this).projectOnVector(planeNormal); return this.sub(_vector); }, reflect: function(normal) { return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal))); }, angleTo: function(v) { var denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); if (denominator === 0) return Math.PI / 2; var theta = this.dot(v) / denominator; return Math.acos(MathUtils.clamp(theta, -1, 1)); }, distanceTo: function(v) { return Math.sqrt(this.distanceToSquared(v)); }, distanceToSquared: function(v) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, manhattanDistanceTo: function(v) { return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); }, setFromSpherical: function(s) { return this.setFromSphericalCoords(s.radius, s.phi, s.theta); }, setFromSphericalCoords: function(radius, phi, theta) { var sinPhiRadius = Math.sin(phi) * radius; this.x = sinPhiRadius * Math.sin(theta); this.y = Math.cos(phi) * radius; this.z = sinPhiRadius * Math.cos(theta); return this; }, setFromCylindrical: function(c) { return this.setFromCylindricalCoords(c.radius, c.theta, c.y); }, setFromCylindricalCoords: function(radius, theta, y) { this.x = radius * Math.sin(theta); this.y = y; this.z = radius * Math.cos(theta); return this; }, setFromMatrixPosition: function(m) { var e = m.elements; this.x = e[12]; this.y = e[13]; this.z = e[14]; return this; }, setFromMatrixScale: function(m) { var sx = this.setFromMatrixColumn(m, 0).length(); var sy = this.setFromMatrixColumn(m, 1).length(); var sz = this.setFromMatrixColumn(m, 2).length(); this.x = sx; this.y = sy; this.z = sz; return this; }, setFromMatrixColumn: function(m, index) { return this.fromArray(m.elements, index * 4); }, setFromMatrix3Column: function(m, index) { return this.fromArray(m.elements, index * 3); }, equals: function(v) { return v.x === this.x && v.y === this.y && v.z === this.z; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; this.x = array[offset]; this.y = array[offset + 1]; this.z = array[offset + 2]; return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this.x; array[offset + 1] = this.y; array[offset + 2] = this.z; return array; }, fromBufferAttribute: function(attribute, index, offset) { if (offset !== void 0) { console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."); } this.x = attribute.getX(index); this.y = attribute.getY(index); this.z = attribute.getZ(index); return this; } }); var _v1 = new Vector3(); var _m1 = new Matrix4(); var _zero = new Vector3(0, 0, 0); var _one = new Vector3(1, 1, 1); var _x = new Vector3(); var _y = new Vector3(); var _z = new Vector3(); function Matrix4() { this.elements = [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]; if (arguments.length > 0) { console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead."); } } Object.assign(Matrix4.prototype, { isMatrix4: true, set: function(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { var te = this.elements; te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14; te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24; te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34; te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44; return this; }, identity: function() { this.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); return this; }, clone: function() { return new Matrix4().fromArray(this.elements); }, copy: function(m) { var te = this.elements; var me = m.elements; te[0] = me[0]; te[1] = me[1]; te[2] = me[2]; te[3] = me[3]; te[4] = me[4]; te[5] = me[5]; te[6] = me[6]; te[7] = me[7]; te[8] = me[8]; te[9] = me[9]; te[10] = me[10]; te[11] = me[11]; te[12] = me[12]; te[13] = me[13]; te[14] = me[14]; te[15] = me[15]; return this; }, copyPosition: function(m) { var te = this.elements, me = m.elements; te[12] = me[12]; te[13] = me[13]; te[14] = me[14]; return this; }, extractBasis: function(xAxis, yAxis, zAxis) { xAxis.setFromMatrixColumn(this, 0); yAxis.setFromMatrixColumn(this, 1); zAxis.setFromMatrixColumn(this, 2); return this; }, makeBasis: function(xAxis, yAxis, zAxis) { this.set( xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1 ); return this; }, extractRotation: function(m) { var te = this.elements; var me = m.elements; var scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length(); var scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length(); var scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length(); te[0] = me[0] * scaleX; te[1] = me[1] * scaleX; te[2] = me[2] * scaleX; te[3] = 0; te[4] = me[4] * scaleY; te[5] = me[5] * scaleY; te[6] = me[6] * scaleY; te[7] = 0; te[8] = me[8] * scaleZ; te[9] = me[9] * scaleZ; te[10] = me[10] * scaleZ; te[11] = 0; te[12] = 0; te[13] = 0; te[14] = 0; te[15] = 1; return this; }, makeRotationFromEuler: function(euler) { if (!(euler && euler.isEuler)) { console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); } var te = this.elements; var x = euler.x, y = euler.y, z = euler.z; var a = Math.cos(x), b = Math.sin(x); var c = Math.cos(y), d = Math.sin(y); var e = Math.cos(z), f = Math.sin(z); if (euler.order === "XYZ") { var ae = a * e, af = a * f, be = b * e, bf = b * f; te[0] = c * e; te[4] = -c * f; te[8] = d; te[1] = af + be * d; te[5] = ae - bf * d; te[9] = -b * c; te[2] = bf - ae * d; te[6] = be + af * d; te[10] = a * c; } else if (euler.order === "YXZ") { var ce = c * e, cf = c * f, de = d * e, df = d * f; te[0] = ce + df * b; te[4] = de * b - cf; te[8] = a * d; te[1] = a * f; te[5] = a * e; te[9] = -b; te[2] = cf * b - de; te[6] = df + ce * b; te[10] = a * c; } else if (euler.order === "ZXY") { var ce = c * e, cf = c * f, de = d * e, df = d * f; te[0] = ce - df * b; te[4] = -a * f; te[8] = de + cf * b; te[1] = cf + de * b; te[5] = a * e; te[9] = df - ce * b; te[2] = -a * d; te[6] = b; te[10] = a * c; } else if (euler.order === "ZYX") { var ae = a * e, af = a * f, be = b * e, bf = b * f; te[0] = c * e; te[4] = be * d - af; te[8] = ae * d + bf; te[1] = c * f; te[5] = bf * d + ae; te[9] = af * d - be; te[2] = -d; te[6] = b * c; te[10] = a * c; } else if (euler.order === "YZX") { var ac = a * c, ad = a * d, bc = b * c, bd = b * d; te[0] = c * e; te[4] = bd - ac * f; te[8] = bc * f + ad; te[1] = f; te[5] = a * e; te[9] = -b * e; te[2] = -d * e; te[6] = ad * f + bc; te[10] = ac - bd * f; } else if (euler.order === "XZY") { var ac = a * c, ad = a * d, bc = b * c, bd = b * d; te[0] = c * e; te[4] = -f; te[8] = d * e; te[1] = ac * f + bd; te[5] = a * e; te[9] = ad * f - bc; te[2] = bc * f - ad; te[6] = b * e; te[10] = bd * f + ac; } te[3] = 0; te[7] = 0; te[11] = 0; te[12] = 0; te[13] = 0; te[14] = 0; te[15] = 1; return this; }, makeRotationFromQuaternion: function(q) { return this.compose(_zero, q, _one); }, lookAt: function(eye, target, up) { var te = this.elements; _z.subVectors(eye, target); if (_z.lengthSq() === 0) { _z.z = 1; } _z.normalize(); _x.crossVectors(up, _z); if (_x.lengthSq() === 0) { if (Math.abs(up.z) === 1) { _z.x += 1e-4; } else { _z.z += 1e-4; } _z.normalize(); _x.crossVectors(up, _z); } _x.normalize(); _y.crossVectors(_z, _x); te[0] = _x.x; te[4] = _y.x; te[8] = _z.x; te[1] = _x.y; te[5] = _y.y; te[9] = _z.y; te[2] = _x.z; te[6] = _y.z; te[10] = _z.z; return this; }, multiply: function(m, n) { if (n !== void 0) { console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."); return this.multiplyMatrices(m, n); } return this.multiplyMatrices(this, m); }, premultiply: function(m) { return this.multiplyMatrices(m, this); }, multiplyMatrices: function(a, b) { var ae = a.elements; var be = b.elements; var te = this.elements; var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; var b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12]; var b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13]; var b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14]; var b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15]; te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; return this; }, multiplyScalar: function(s) { var te = this.elements; te[0] *= s; te[4] *= s; te[8] *= s; te[12] *= s; te[1] *= s; te[5] *= s; te[9] *= s; te[13] *= s; te[2] *= s; te[6] *= s; te[10] *= s; te[14] *= s; te[3] *= s; te[7] *= s; te[11] *= s; te[15] *= s; return this; }, determinant: function() { var te = this.elements; var n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; var n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; var n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; var n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); }, transpose: function() { var te = this.elements; var tmp2; tmp2 = te[1]; te[1] = te[4]; te[4] = tmp2; tmp2 = te[2]; te[2] = te[8]; te[8] = tmp2; tmp2 = te[6]; te[6] = te[9]; te[9] = tmp2; tmp2 = te[3]; te[3] = te[12]; te[12] = tmp2; tmp2 = te[7]; te[7] = te[13]; te[13] = tmp2; tmp2 = te[11]; te[11] = te[14]; te[14] = tmp2; return this; }, setPosition: function(x, y, z) { var te = this.elements; if (x.isVector3) { te[12] = x.x; te[13] = x.y; te[14] = x.z; } else { te[12] = x; te[13] = y; te[14] = z; } return this; }, getInverse: function(m, throwOnDegenerate) { var te = this.elements, me = m.elements, n11 = me[0], n21 = me[1], n31 = me[2], n41 = me[3], n12 = me[4], n22 = me[5], n32 = me[6], n42 = me[7], n13 = me[8], n23 = me[9], n33 = me[10], n43 = me[11], n14 = me[12], n24 = me[13], n34 = me[14], n44 = me[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; if (det === 0) { var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; if (throwOnDegenerate === true) { throw new Error(msg); } else { console.warn(msg); } return this.identity(); } var detInv = 1 / det; te[0] = t11 * detInv; te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; te[4] = t12 * detInv; te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; te[8] = t13 * detInv; te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; te[12] = t14 * detInv; te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; return this; }, scale: function(v) { var te = this.elements; var x = v.x, y = v.y, z = v.z; te[0] *= x; te[4] *= y; te[8] *= z; te[1] *= x; te[5] *= y; te[9] *= z; te[2] *= x; te[6] *= y; te[10] *= z; te[3] *= x; te[7] *= y; te[11] *= z; return this; }, getMaxScaleOnAxis: function() { var te = this.elements; var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); }, makeTranslation: function(x, y, z) { this.set( 1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1 ); return this; }, makeRotationX: function(theta) { var c = Math.cos(theta), s = Math.sin(theta); this.set( 1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1 ); return this; }, makeRotationY: function(theta) { var c = Math.cos(theta), s = Math.sin(theta); this.set( c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1 ); return this; }, makeRotationZ: function(theta) { var c = Math.cos(theta), s = Math.sin(theta); this.set( c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); return this; }, makeRotationAxis: function(axis, angle) { var c = Math.cos(angle); var s = Math.sin(angle); var t = 1 - c; var x = axis.x, y = axis.y, z = axis.z; var tx = t * x, ty = t * y; this.set( tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1 ); return this; }, makeScale: function(x, y, z) { this.set( x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 ); return this; }, makeShear: function(x, y, z) { this.set( 1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1 ); return this; }, compose: function(position, quaternion, scale) { var te = this.elements; var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; var x2 = x + x, y2 = y + y, z2 = z + z; var xx = x * x2, xy = x * y2, xz = x * z2; var yy = y * y2, yz = y * z2, zz = z * z2; var wx = w * x2, wy = w * y2, wz = w * z2; var sx = scale.x, sy = scale.y, sz = scale.z; te[0] = (1 - (yy + zz)) * sx; te[1] = (xy + wz) * sx; te[2] = (xz - wy) * sx; te[3] = 0; te[4] = (xy - wz) * sy; te[5] = (1 - (xx + zz)) * sy; te[6] = (yz + wx) * sy; te[7] = 0; te[8] = (xz + wy) * sz; te[9] = (yz - wx) * sz; te[10] = (1 - (xx + yy)) * sz; te[11] = 0; te[12] = position.x; te[13] = position.y; te[14] = position.z; te[15] = 1; return this; }, decompose: function(position, quaternion, scale) { var te = this.elements; var sx = _v1.set(te[0], te[1], te[2]).length(); var sy = _v1.set(te[4], te[5], te[6]).length(); var sz = _v1.set(te[8], te[9], te[10]).length(); var det = this.determinant(); if (det < 0) sx = -sx; position.x = te[12]; position.y = te[13]; position.z = te[14]; _m1.copy(this); var invSX = 1 / sx; var invSY = 1 / sy; var invSZ = 1 / sz; _m1.elements[0] *= invSX; _m1.elements[1] *= invSX; _m1.elements[2] *= invSX; _m1.elements[4] *= invSY; _m1.elements[5] *= invSY; _m1.elements[6] *= invSY; _m1.elements[8] *= invSZ; _m1.elements[9] *= invSZ; _m1.elements[10] *= invSZ; quaternion.setFromRotationMatrix(_m1); scale.x = sx; scale.y = sy; scale.z = sz; return this; }, makePerspective: function(left, right, top2, bottom, near, far) { if (far === void 0) { console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); } var te = this.elements; var x = 2 * near / (right - left); var y = 2 * near / (top2 - bottom); var a = (right + left) / (right - left); var b = (top2 + bottom) / (top2 - bottom); var c = -(far + near) / (far - near); var d = -2 * far * near / (far - near); te[0] = x; te[4] = 0; te[8] = a; te[12] = 0; te[1] = 0; te[5] = y; te[9] = b; te[13] = 0; te[2] = 0; te[6] = 0; te[10] = c; te[14] = d; te[3] = 0; te[7] = 0; te[11] = -1; te[15] = 0; return this; }, makeOrthographic: function(left, right, top2, bottom, near, far) { var te = this.elements; var w = 1 / (right - left); var h = 1 / (top2 - bottom); var p = 1 / (far - near); var x = (right + left) * w; var y = (top2 + bottom) * h; var z = (far + near) * p; te[0] = 2 * w; te[4] = 0; te[8] = 0; te[12] = -x; te[1] = 0; te[5] = 2 * h; te[9] = 0; te[13] = -y; te[2] = 0; te[6] = 0; te[10] = -2 * p; te[14] = -z; te[3] = 0; te[7] = 0; te[11] = 0; te[15] = 1; return this; }, equals: function(matrix) { var te = this.elements; var me = matrix.elements; for (var i2 = 0; i2 < 16; i2++) { if (te[i2] !== me[i2]) return false; } return true; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; for (var i2 = 0; i2 < 16; i2++) { this.elements[i2] = array[i2 + offset]; } return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; var te = this.elements; array[offset] = te[0]; array[offset + 1] = te[1]; array[offset + 2] = te[2]; array[offset + 3] = te[3]; array[offset + 4] = te[4]; array[offset + 5] = te[5]; array[offset + 6] = te[6]; array[offset + 7] = te[7]; array[offset + 8] = te[8]; array[offset + 9] = te[9]; array[offset + 10] = te[10]; array[offset + 11] = te[11]; array[offset + 12] = te[12]; array[offset + 13] = te[13]; array[offset + 14] = te[14]; array[offset + 15] = te[15]; return array; } }); var _matrix = new Matrix4(); var _quaternion$1 = new Quaternion(); function Euler(x, y, z, order) { this._x = x || 0; this._y = y || 0; this._z = z || 0; this._order = order || Euler.DefaultOrder; } Euler.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"]; Euler.DefaultOrder = "XYZ"; Object.defineProperties(Euler.prototype, { x: { get: function() { return this._x; }, set: function(value) { this._x = value; this._onChangeCallback(); } }, y: { get: function() { return this._y; }, set: function(value) { this._y = value; this._onChangeCallback(); } }, z: { get: function() { return this._z; }, set: function(value) { this._z = value; this._onChangeCallback(); } }, order: { get: function() { return this._order; }, set: function(value) { this._order = value; this._onChangeCallback(); } } }); Object.assign(Euler.prototype, { isEuler: true, set: function(x, y, z, order) { this._x = x; this._y = y; this._z = z; this._order = order || this._order; this._onChangeCallback(); return this; }, clone: function() { return new this.constructor(this._x, this._y, this._z, this._order); }, copy: function(euler) { this._x = euler._x; this._y = euler._y; this._z = euler._z; this._order = euler._order; this._onChangeCallback(); return this; }, setFromRotationMatrix: function(m, order, update) { var clamp = MathUtils.clamp; var te = m.elements; var m11 = te[0], m12 = te[4], m13 = te[8]; var m21 = te[1], m22 = te[5], m23 = te[9]; var m31 = te[2], m32 = te[6], m33 = te[10]; order = order || this._order; if (order === "XYZ") { this._y = Math.asin(clamp(m13, -1, 1)); if (Math.abs(m13) < 0.9999999) { this._x = Math.atan2(-m23, m33); this._z = Math.atan2(-m12, m11); } else { this._x = Math.atan2(m32, m22); this._z = 0; } } else if (order === "YXZ") { this._x = Math.asin(-clamp(m23, -1, 1)); if (Math.abs(m23) < 0.9999999) { this._y = Math.atan2(m13, m33); this._z = Math.atan2(m21, m22); } else { this._y = Math.atan2(-m31, m11); this._z = 0; } } else if (order === "ZXY") { this._x = Math.asin(clamp(m32, -1, 1)); if (Math.abs(m32) < 0.9999999) { this._y = Math.atan2(-m31, m33); this._z = Math.atan2(-m12, m22); } else { this._y = 0; this._z = Math.atan2(m21, m11); } } else if (order === "ZYX") { this._y = Math.asin(-clamp(m31, -1, 1)); if (Math.abs(m31) < 0.9999999) { this._x = Math.atan2(m32, m33); this._z = Math.atan2(m21, m11); } else { this._x = 0; this._z = Math.atan2(-m12, m22); } } else if (order === "YZX") { this._z = Math.asin(clamp(m21, -1, 1)); if (Math.abs(m21) < 0.9999999) { this._x = Math.atan2(-m23, m22); this._y = Math.atan2(-m31, m11); } else { this._x = 0; this._y = Math.atan2(m13, m33); } } else if (order === "XZY") { this._z = Math.asin(-clamp(m12, -1, 1)); if (Math.abs(m12) < 0.9999999) { this._x = Math.atan2(m32, m22); this._y = Math.atan2(m13, m11); } else { this._x = Math.atan2(-m23, m33); this._y = 0; } } else { console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: " + order); } this._order = order; if (update !== false) this._onChangeCallback(); return this; }, setFromQuaternion: function(q, order, update) { _matrix.makeRotationFromQuaternion(q); return this.setFromRotationMatrix(_matrix, order, update); }, setFromVector3: function(v, order) { return this.set(v.x, v.y, v.z, order || this._order); }, reorder: function(newOrder) { _quaternion$1.setFromEuler(this); return this.setFromQuaternion(_quaternion$1, newOrder); }, equals: function(euler) { return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; }, fromArray: function(array) { this._x = array[0]; this._y = array[1]; this._z = array[2]; if (array[3] !== void 0) this._order = array[3]; this._onChangeCallback(); return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this._x; array[offset + 1] = this._y; array[offset + 2] = this._z; array[offset + 3] = this._order; return array; }, toVector3: function(optionalResult) { if (optionalResult) { return optionalResult.set(this._x, this._y, this._z); } else { return new Vector3(this._x, this._y, this._z); } }, _onChange: function(callback) { this._onChangeCallback = callback; return this; }, _onChangeCallback: function() { } }); function Layers() { this.mask = 1 | 0; } Object.assign(Layers.prototype, { set: function(channel) { this.mask = 1 << channel | 0; }, enable: function(channel) { this.mask |= 1 << channel | 0; }, enableAll: function() { this.mask = 4294967295 | 0; }, toggle: function(channel) { this.mask ^= 1 << channel | 0; }, disable: function(channel) { this.mask &= ~(1 << channel | 0); }, disableAll: function() { this.mask = 0; }, test: function(layers) { return (this.mask & layers.mask) !== 0; } }); var _object3DId = 0; var _v1$1 = new Vector3(); var _q1 = new Quaternion(); var _m1$1 = new Matrix4(); var _target = new Vector3(); var _position = new Vector3(); var _scale = new Vector3(); var _quaternion$2 = new Quaternion(); var _xAxis = new Vector3(1, 0, 0); var _yAxis = new Vector3(0, 1, 0); var _zAxis = new Vector3(0, 0, 1); var _addedEvent = { type: "added" }; var _removedEvent = { type: "removed" }; function Object3D() { Object.defineProperty(this, "id", { value: _object3DId++ }); this.uuid = MathUtils.generateUUID(); this.name = ""; this.type = "Object3D"; this.parent = null; this.children = []; this.up = Object3D.DefaultUp.clone(); var position = new Vector3(); var rotation = new Euler(); var quaternion = new Quaternion(); var scale = new Vector3(1, 1, 1); function onRotationChange() { quaternion.setFromEuler(rotation, false); } function onQuaternionChange() { rotation.setFromQuaternion(quaternion, void 0, false); } rotation._onChange(onRotationChange); quaternion._onChange(onQuaternionChange); Object.defineProperties(this, { position: { configurable: true, enumerable: true, value: position }, rotation: { configurable: true, enumerable: true, value: rotation }, quaternion: { configurable: true, enumerable: true, value: quaternion }, scale: { configurable: true, enumerable: true, value: scale }, modelViewMatrix: { value: new Matrix4() }, normalMatrix: { value: new Matrix3() } }); this.matrix = new Matrix4(); this.matrixWorld = new Matrix4(); this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; this.matrixWorldNeedsUpdate = false; this.layers = new Layers(); this.visible = true; this.castShadow = false; this.receiveShadow = false; this.frustumCulled = true; this.renderOrder = 0; this.userData = {}; } Object3D.DefaultUp = new Vector3(0, 1, 0); Object3D.DefaultMatrixAutoUpdate = true; Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: Object3D, isObject3D: true, onBeforeRender: function() { }, onAfterRender: function() { }, applyMatrix4: function(matrix) { if (this.matrixAutoUpdate) this.updateMatrix(); this.matrix.premultiply(matrix); this.matrix.decompose(this.position, this.quaternion, this.scale); }, applyQuaternion: function(q) { this.quaternion.premultiply(q); return this; }, setRotationFromAxisAngle: function(axis, angle) { this.quaternion.setFromAxisAngle(axis, angle); }, setRotationFromEuler: function(euler) { this.quaternion.setFromEuler(euler, true); }, setRotationFromMatrix: function(m) { this.quaternion.setFromRotationMatrix(m); }, setRotationFromQuaternion: function(q) { this.quaternion.copy(q); }, rotateOnAxis: function(axis, angle) { _q1.setFromAxisAngle(axis, angle); this.quaternion.multiply(_q1); return this; }, rotateOnWorldAxis: function(axis, angle) { _q1.setFromAxisAngle(axis, angle); this.quaternion.premultiply(_q1); return this; }, rotateX: function(angle) { return this.rotateOnAxis(_xAxis, angle); }, rotateY: function(angle) { return this.rotateOnAxis(_yAxis, angle); }, rotateZ: function(angle) { return this.rotateOnAxis(_zAxis, angle); }, translateOnAxis: function(axis, distance) { _v1$1.copy(axis).applyQuaternion(this.quaternion); this.position.add(_v1$1.multiplyScalar(distance)); return this; }, translateX: function(distance) { return this.translateOnAxis(_xAxis, distance); }, translateY: function(distance) { return this.translateOnAxis(_yAxis, distance); }, translateZ: function(distance) { return this.translateOnAxis(_zAxis, distance); }, localToWorld: function(vector) { return vector.applyMatrix4(this.matrixWorld); }, worldToLocal: function(vector) { return vector.applyMatrix4(_m1$1.getInverse(this.matrixWorld)); }, lookAt: function(x, y, z) { if (x.isVector3) { _target.copy(x); } else { _target.set(x, y, z); } var parent = this.parent; this.updateWorldMatrix(true, false); _position.setFromMatrixPosition(this.matrixWorld); if (this.isCamera || this.isLight) { _m1$1.lookAt(_position, _target, this.up); } else { _m1$1.lookAt(_target, _position, this.up); } this.quaternion.setFromRotationMatrix(_m1$1); if (parent) { _m1$1.extractRotation(parent.matrixWorld); _q1.setFromRotationMatrix(_m1$1); this.quaternion.premultiply(_q1.inverse()); } }, add: function(object) { if (arguments.length > 1) { for (var i2 = 0; i2 < arguments.length; i2++) { this.add(arguments[i2]); } return this; } if (object === this) { console.error("THREE.Object3D.add: object can't be added as a child of itself.", object); return this; } if (object && object.isObject3D) { if (object.parent !== null) { object.parent.remove(object); } object.parent = this; this.children.push(object); object.dispatchEvent(_addedEvent); } else { console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", object); } return this; }, remove: function(object) { if (arguments.length > 1) { for (var i2 = 0; i2 < arguments.length; i2++) { this.remove(arguments[i2]); } return this; } var index = this.children.indexOf(object); if (index !== -1) { object.parent = null; this.children.splice(index, 1); object.dispatchEvent(_removedEvent); } return this; }, attach: function(object) { this.updateWorldMatrix(true, false); _m1$1.getInverse(this.matrixWorld); if (object.parent !== null) { object.parent.updateWorldMatrix(true, false); _m1$1.multiply(object.parent.matrixWorld); } object.applyMatrix4(_m1$1); object.updateWorldMatrix(false, false); this.add(object); return this; }, getObjectById: function(id) { return this.getObjectByProperty("id", id); }, getObjectByName: function(name) { return this.getObjectByProperty("name", name); }, getObjectByProperty: function(name, value) { if (this[name] === value) return this; for (var i2 = 0, l = this.children.length; i2 < l; i2++) { var child = this.children[i2]; var object = child.getObjectByProperty(name, value); if (object !== void 0) { return object; } } return void 0; }, getWorldPosition: function(target) { if (target === void 0) { console.warn("THREE.Object3D: .getWorldPosition() target is now required"); target = new Vector3(); } this.updateMatrixWorld(true); return target.setFromMatrixPosition(this.matrixWorld); }, getWorldQuaternion: function(target) { if (target === void 0) { console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"); target = new Quaternion(); } this.updateMatrixWorld(true); this.matrixWorld.decompose(_position, target, _scale); return target; }, getWorldScale: function(target) { if (target === void 0) { console.warn("THREE.Object3D: .getWorldScale() target is now required"); target = new Vector3(); } this.updateMatrixWorld(true); this.matrixWorld.decompose(_position, _quaternion$2, target); return target; }, getWorldDirection: function(target) { if (target === void 0) { console.warn("THREE.Object3D: .getWorldDirection() target is now required"); target = new Vector3(); } this.updateMatrixWorld(true); var e = this.matrixWorld.elements; return target.set(e[8], e[9], e[10]).normalize(); }, raycast: function() { }, traverse: function(callback) { callback(this); var children = this.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { children[i2].traverse(callback); } }, traverseVisible: function(callback) { if (this.visible === false) return; callback(this); var children = this.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { children[i2].traverseVisible(callback); } }, traverseAncestors: function(callback) { var parent = this.parent; if (parent !== null) { callback(parent); parent.traverseAncestors(callback); } }, updateMatrix: function() { this.matrix.compose(this.position, this.quaternion, this.scale); this.matrixWorldNeedsUpdate = true; }, updateMatrixWorld: function(force) { if (this.matrixAutoUpdate) this.updateMatrix(); if (this.matrixWorldNeedsUpdate || force) { if (this.parent === null) { this.matrixWorld.copy(this.matrix); } else { this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); } this.matrixWorldNeedsUpdate = false; force = true; } var children = this.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { children[i2].updateMatrixWorld(force); } }, updateWorldMatrix: function(updateParents, updateChildren) { var parent = this.parent; if (updateParents === true && parent !== null) { parent.updateWorldMatrix(true, false); } if (this.matrixAutoUpdate) this.updateMatrix(); if (this.parent === null) { this.matrixWorld.copy(this.matrix); } else { this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); } if (updateChildren === true) { var children = this.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { children[i2].updateWorldMatrix(false, true); } } }, toJSON: function(meta) { var isRootObject = meta === void 0 || typeof meta === "string"; var output = {}; if (isRootObject) { meta = { geometries: {}, materials: {}, textures: {}, images: {}, shapes: {} }; output.metadata = { version: 4.5, type: "Object", generator: "Object3D.toJSON" }; } var object = {}; object.uuid = this.uuid; object.type = this.type; if (this.name !== "") object.name = this.name; if (this.castShadow === true) object.castShadow = true; if (this.receiveShadow === true) object.receiveShadow = true; if (this.visible === false) object.visible = false; if (this.frustumCulled === false) object.frustumCulled = false; if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; if (JSON.stringify(this.userData) !== "{}") object.userData = this.userData; object.layers = this.layers.mask; object.matrix = this.matrix.toArray(); if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; if (this.isInstancedMesh) { object.type = "InstancedMesh"; object.count = this.count; object.instanceMatrix = this.instanceMatrix.toJSON(); } function serialize(library, element) { if (library[element.uuid] === void 0) { library[element.uuid] = element.toJSON(meta); } return element.uuid; } if (this.isMesh || this.isLine || this.isPoints) { object.geometry = serialize(meta.geometries, this.geometry); var parameters = this.geometry.parameters; if (parameters !== void 0 && parameters.shapes !== void 0) { var shapes = parameters.shapes; if (Array.isArray(shapes)) { for (var i2 = 0, l = shapes.length; i2 < l; i2++) { var shape = shapes[i2]; serialize(meta.shapes, shape); } } else { serialize(meta.shapes, shapes); } } } if (this.material !== void 0) { if (Array.isArray(this.material)) { var uuids = []; for (var i2 = 0, l = this.material.length; i2 < l; i2++) { uuids.push(serialize(meta.materials, this.material[i2])); } object.material = uuids; } else { object.material = serialize(meta.materials, this.material); } } if (this.children.length > 0) { object.children = []; for (var i2 = 0; i2 < this.children.length; i2++) { object.children.push(this.children[i2].toJSON(meta).object); } } if (isRootObject) { var geometries = extractFromCache(meta.geometries); var materials = extractFromCache(meta.materials); var textures = extractFromCache(meta.textures); var images = extractFromCache(meta.images); var shapes = extractFromCache(meta.shapes); if (geometries.length > 0) output.geometries = geometries; if (materials.length > 0) output.materials = materials; if (textures.length > 0) output.textures = textures; if (images.length > 0) output.images = images; if (shapes.length > 0) output.shapes = shapes; } output.object = object; return output; function extractFromCache(cache) { var values = []; for (var key in cache) { var data = cache[key]; delete data.metadata; values.push(data); } return values; } }, clone: function(recursive) { return new this.constructor().copy(this, recursive); }, copy: function(source, recursive) { if (recursive === void 0) recursive = true; this.name = source.name; this.up.copy(source.up); this.position.copy(source.position); this.quaternion.copy(source.quaternion); this.scale.copy(source.scale); this.matrix.copy(source.matrix); this.matrixWorld.copy(source.matrixWorld); this.matrixAutoUpdate = source.matrixAutoUpdate; this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; this.layers.mask = source.layers.mask; this.visible = source.visible; this.castShadow = source.castShadow; this.receiveShadow = source.receiveShadow; this.frustumCulled = source.frustumCulled; this.renderOrder = source.renderOrder; this.userData = JSON.parse(JSON.stringify(source.userData)); if (recursive === true) { for (var i2 = 0; i2 < source.children.length; i2++) { var child = source.children[i2]; this.add(child.clone()); } } return this; } }); function Scene() { Object3D.call(this); this.type = "Scene"; this.background = null; this.environment = null; this.fog = null; this.overrideMaterial = null; this.autoUpdate = true; if (typeof __THREE_DEVTOOLS__ !== "undefined") { __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); } } Scene.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Scene, isScene: true, copy: function(source, recursive) { Object3D.prototype.copy.call(this, source, recursive); if (source.background !== null) this.background = source.background.clone(); if (source.environment !== null) this.environment = source.environment.clone(); if (source.fog !== null) this.fog = source.fog.clone(); if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); this.autoUpdate = source.autoUpdate; this.matrixAutoUpdate = source.matrixAutoUpdate; return this; }, toJSON: function(meta) { var data = Object3D.prototype.toJSON.call(this, meta); if (this.background !== null) data.object.background = this.background.toJSON(meta); if (this.environment !== null) data.object.environment = this.environment.toJSON(meta); if (this.fog !== null) data.object.fog = this.fog.toJSON(); return data; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); } }); var _points = [ new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3() ]; var _vector$1 = new Vector3(); var _box = new Box3(); var _v0 = new Vector3(); var _v1$2 = new Vector3(); var _v2 = new Vector3(); var _f0 = new Vector3(); var _f1 = new Vector3(); var _f2 = new Vector3(); var _center = new Vector3(); var _extents = new Vector3(); var _triangleNormal = new Vector3(); var _testAxis = new Vector3(); function Box3(min, max) { this.min = min !== void 0 ? min : new Vector3(Infinity, Infinity, Infinity); this.max = max !== void 0 ? max : new Vector3(-Infinity, -Infinity, -Infinity); } Object.assign(Box3.prototype, { isBox3: true, set: function(min, max) { this.min.copy(min); this.max.copy(max); return this; }, setFromArray: function(array) { var minX = Infinity; var minY = Infinity; var minZ = Infinity; var maxX = -Infinity; var maxY = -Infinity; var maxZ = -Infinity; for (var i2 = 0, l = array.length; i2 < l; i2 += 3) { var x = array[i2]; var y = array[i2 + 1]; var z = array[i2 + 2]; if (x < minX) minX = x; if (y < minY) minY = y; if (z < minZ) minZ = z; if (x > maxX) maxX = x; if (y > maxY) maxY = y; if (z > maxZ) maxZ = z; } this.min.set(minX, minY, minZ); this.max.set(maxX, maxY, maxZ); return this; }, setFromBufferAttribute: function(attribute) { var minX = Infinity; var minY = Infinity; var minZ = Infinity; var maxX = -Infinity; var maxY = -Infinity; var maxZ = -Infinity; for (var i2 = 0, l = attribute.count; i2 < l; i2++) { var x = attribute.getX(i2); var y = attribute.getY(i2); var z = attribute.getZ(i2); if (x < minX) minX = x; if (y < minY) minY = y; if (z < minZ) minZ = z; if (x > maxX) maxX = x; if (y > maxY) maxY = y; if (z > maxZ) maxZ = z; } this.min.set(minX, minY, minZ); this.max.set(maxX, maxY, maxZ); return this; }, setFromPoints: function(points) { this.makeEmpty(); for (var i2 = 0, il = points.length; i2 < il; i2++) { this.expandByPoint(points[i2]); } return this; }, setFromCenterAndSize: function(center, size) { var halfSize = _vector$1.copy(size).multiplyScalar(0.5); this.min.copy(center).sub(halfSize); this.max.copy(center).add(halfSize); return this; }, setFromObject: function(object) { this.makeEmpty(); return this.expandByObject(object); }, clone: function() { return new this.constructor().copy(this); }, copy: function(box) { this.min.copy(box.min); this.max.copy(box.max); return this; }, makeEmpty: function() { this.min.x = this.min.y = this.min.z = Infinity; this.max.x = this.max.y = this.max.z = -Infinity; return this; }, isEmpty: function() { return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; }, getCenter: function(target) { if (target === void 0) { console.warn("THREE.Box3: .getCenter() target is now required"); target = new Vector3(); } return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); }, getSize: function(target) { if (target === void 0) { console.warn("THREE.Box3: .getSize() target is now required"); target = new Vector3(); } return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); }, expandByPoint: function(point) { this.min.min(point); this.max.max(point); return this; }, expandByVector: function(vector) { this.min.sub(vector); this.max.add(vector); return this; }, expandByScalar: function(scalar) { this.min.addScalar(-scalar); this.max.addScalar(scalar); return this; }, expandByObject: function(object) { object.updateWorldMatrix(false, false); var geometry = object.geometry; if (geometry !== void 0) { if (geometry.boundingBox === null) { geometry.computeBoundingBox(); } _box.copy(geometry.boundingBox); _box.applyMatrix4(object.matrixWorld); this.expandByPoint(_box.min); this.expandByPoint(_box.max); } var children = object.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { this.expandByObject(children[i2]); } return this; }, containsPoint: function(point) { return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; }, containsBox: function(box) { return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; }, getParameter: function(point, target) { if (target === void 0) { console.warn("THREE.Box3: .getParameter() target is now required"); target = new Vector3(); } return target.set( (point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z) ); }, intersectsBox: function(box) { return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; }, intersectsSphere: function(sphere) { this.clampPoint(sphere.center, _vector$1); return _vector$1.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; }, intersectsPlane: function(plane) { var min, max; if (plane.normal.x > 0) { min = plane.normal.x * this.min.x; max = plane.normal.x * this.max.x; } else { min = plane.normal.x * this.max.x; max = plane.normal.x * this.min.x; } if (plane.normal.y > 0) { min += plane.normal.y * this.min.y; max += plane.normal.y * this.max.y; } else { min += plane.normal.y * this.max.y; max += plane.normal.y * this.min.y; } if (plane.normal.z > 0) { min += plane.normal.z * this.min.z; max += plane.normal.z * this.max.z; } else { min += plane.normal.z * this.max.z; max += plane.normal.z * this.min.z; } return min <= -plane.constant && max >= -plane.constant; }, intersectsTriangle: function(triangle) { if (this.isEmpty()) { return false; } this.getCenter(_center); _extents.subVectors(this.max, _center); _v0.subVectors(triangle.a, _center); _v1$2.subVectors(triangle.b, _center); _v2.subVectors(triangle.c, _center); _f0.subVectors(_v1$2, _v0); _f1.subVectors(_v2, _v1$2); _f2.subVectors(_v0, _v2); var axes = [ 0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0 ]; if (!satForAxes(axes, _v0, _v1$2, _v2, _extents)) { return false; } axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; if (!satForAxes(axes, _v0, _v1$2, _v2, _extents)) { return false; } _triangleNormal.crossVectors(_f0, _f1); axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; return satForAxes(axes, _v0, _v1$2, _v2, _extents); }, clampPoint: function(point, target) { if (target === void 0) { console.warn("THREE.Box3: .clampPoint() target is now required"); target = new Vector3(); } return target.copy(point).clamp(this.min, this.max); }, distanceToPoint: function(point) { var clampedPoint = _vector$1.copy(point).clamp(this.min, this.max); return clampedPoint.sub(point).length(); }, getBoundingSphere: function(target) { if (target === void 0) { console.error("THREE.Box3: .getBoundingSphere() target is now required"); } this.getCenter(target.center); target.radius = this.getSize(_vector$1).length() * 0.5; return target; }, intersect: function(box) { this.min.max(box.min); this.max.min(box.max); if (this.isEmpty()) this.makeEmpty(); return this; }, union: function(box) { this.min.min(box.min); this.max.max(box.max); return this; }, applyMatrix4: function(matrix) { if (this.isEmpty()) return this; _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); this.setFromPoints(_points); return this; }, translate: function(offset) { this.min.add(offset); this.max.add(offset); return this; }, equals: function(box) { return box.min.equals(this.min) && box.max.equals(this.max); } }); function satForAxes(axes, v0, v1, v2, extents) { var i2, j; for (i2 = 0, j = axes.length - 3; i2 <= j; i2 += 3) { _testAxis.fromArray(axes, i2); var r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); var p0 = v0.dot(_testAxis); var p1 = v1.dot(_testAxis); var p2 = v2.dot(_testAxis); if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { return false; } } return true; } var _box$1 = new Box3(); function Sphere(center, radius) { this.center = center !== void 0 ? center : new Vector3(); this.radius = radius !== void 0 ? radius : 0; } Object.assign(Sphere.prototype, { set: function(center, radius) { this.center.copy(center); this.radius = radius; return this; }, setFromPoints: function(points, optionalCenter) { var center = this.center; if (optionalCenter !== void 0) { center.copy(optionalCenter); } else { _box$1.setFromPoints(points).getCenter(center); } var maxRadiusSq = 0; for (var i2 = 0, il = points.length; i2 < il; i2++) { maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i2])); } this.radius = Math.sqrt(maxRadiusSq); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(sphere) { this.center.copy(sphere.center); this.radius = sphere.radius; return this; }, empty: function() { return this.radius <= 0; }, containsPoint: function(point) { return point.distanceToSquared(this.center) <= this.radius * this.radius; }, distanceToPoint: function(point) { return point.distanceTo(this.center) - this.radius; }, intersectsSphere: function(sphere) { var radiusSum = this.radius + sphere.radius; return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; }, intersectsBox: function(box) { return box.intersectsSphere(this); }, intersectsPlane: function(plane) { return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; }, clampPoint: function(point, target) { var deltaLengthSq = this.center.distanceToSquared(point); if (target === void 0) { console.warn("THREE.Sphere: .clampPoint() target is now required"); target = new Vector3(); } target.copy(point); if (deltaLengthSq > this.radius * this.radius) { target.sub(this.center).normalize(); target.multiplyScalar(this.radius).add(this.center); } return target; }, getBoundingBox: function(target) { if (target === void 0) { console.warn("THREE.Sphere: .getBoundingBox() target is now required"); target = new Box3(); } target.set(this.center, this.center); target.expandByScalar(this.radius); return target; }, applyMatrix4: function(matrix) { this.center.applyMatrix4(matrix); this.radius = this.radius * matrix.getMaxScaleOnAxis(); return this; }, translate: function(offset) { this.center.add(offset); return this; }, equals: function(sphere) { return sphere.center.equals(this.center) && sphere.radius === this.radius; } }); var _vector$2 = new Vector3(); var _segCenter = new Vector3(); var _segDir = new Vector3(); var _diff = new Vector3(); var _edge1 = new Vector3(); var _edge2 = new Vector3(); var _normal = new Vector3(); function Ray(origin, direction) { this.origin = origin !== void 0 ? origin : new Vector3(); this.direction = direction !== void 0 ? direction : new Vector3(0, 0, -1); } Object.assign(Ray.prototype, { set: function(origin, direction) { this.origin.copy(origin); this.direction.copy(direction); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(ray) { this.origin.copy(ray.origin); this.direction.copy(ray.direction); return this; }, at: function(t, target) { if (target === void 0) { console.warn("THREE.Ray: .at() target is now required"); target = new Vector3(); } return target.copy(this.direction).multiplyScalar(t).add(this.origin); }, lookAt: function(v) { this.direction.copy(v).sub(this.origin).normalize(); return this; }, recast: function(t) { this.origin.copy(this.at(t, _vector$2)); return this; }, closestPointToPoint: function(point, target) { if (target === void 0) { console.warn("THREE.Ray: .closestPointToPoint() target is now required"); target = new Vector3(); } target.subVectors(point, this.origin); var directionDistance = target.dot(this.direction); if (directionDistance < 0) { return target.copy(this.origin); } return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); }, distanceToPoint: function(point) { return Math.sqrt(this.distanceSqToPoint(point)); }, distanceSqToPoint: function(point) { var directionDistance = _vector$2.subVectors(point, this.origin).dot(this.direction); if (directionDistance < 0) { return this.origin.distanceToSquared(point); } _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); return _vector$2.distanceToSquared(point); }, distanceSqToSegment: function(v0, v1, optionalPointOnRay, optionalPointOnSegment) { _segCenter.copy(v0).add(v1).multiplyScalar(0.5); _segDir.copy(v1).sub(v0).normalize(); _diff.copy(this.origin).sub(_segCenter); var segExtent = v0.distanceTo(v1) * 0.5; var a01 = -this.direction.dot(_segDir); var b0 = _diff.dot(this.direction); var b1 = -_diff.dot(_segDir); var c = _diff.lengthSq(); var det = Math.abs(1 - a01 * a01); var s0, s1, sqrDist, extDet; if (det > 0) { s0 = a01 * b1 - b0; s1 = a01 * b0 - b1; extDet = segExtent * det; if (s0 >= 0) { if (s1 >= -extDet) { if (s1 <= extDet) { var invDet = 1 / det; s0 *= invDet; s1 *= invDet; sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; } else { s1 = segExtent; s0 = Math.max(0, -(a01 * s1 + b0)); sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; } } else { s1 = -segExtent; s0 = Math.max(0, -(a01 * s1 + b0)); sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; } } else { if (s1 <= -extDet) { s0 = Math.max(0, -(-a01 * segExtent + b0)); s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; } else if (s1 <= extDet) { s0 = 0; s1 = Math.min(Math.max(-segExtent, -b1), segExtent); sqrDist = s1 * (s1 + 2 * b1) + c; } else { s0 = Math.max(0, -(a01 * segExtent + b0)); s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; } } } else { s1 = a01 > 0 ? -segExtent : segExtent; s0 = Math.max(0, -(a01 * s1 + b0)); sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; } if (optionalPointOnRay) { optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); } if (optionalPointOnSegment) { optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); } return sqrDist; }, intersectSphere: function(sphere, target) { _vector$2.subVectors(sphere.center, this.origin); var tca = _vector$2.dot(this.direction); var d2 = _vector$2.dot(_vector$2) - tca * tca; var radius2 = sphere.radius * sphere.radius; if (d2 > radius2) return null; var thc = Math.sqrt(radius2 - d2); var t0 = tca - thc; var t1 = tca + thc; if (t0 < 0 && t1 < 0) return null; if (t0 < 0) return this.at(t1, target); return this.at(t0, target); }, intersectsSphere: function(sphere) { return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; }, distanceToPlane: function(plane) { var denominator = plane.normal.dot(this.direction); if (denominator === 0) { if (plane.distanceToPoint(this.origin) === 0) { return 0; } return null; } var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; return t >= 0 ? t : null; }, intersectPlane: function(plane, target) { var t = this.distanceToPlane(plane); if (t === null) { return null; } return this.at(t, target); }, intersectsPlane: function(plane) { var distToPoint = plane.distanceToPoint(this.origin); if (distToPoint === 0) { return true; } var denominator = plane.normal.dot(this.direction); if (denominator * distToPoint < 0) { return true; } return false; }, intersectBox: function(box, target) { var tmin, tmax, tymin, tymax, tzmin, tzmax; var invdirx = 1 / this.direction.x, invdiry = 1 / this.direction.y, invdirz = 1 / this.direction.z; var origin = this.origin; if (invdirx >= 0) { tmin = (box.min.x - origin.x) * invdirx; tmax = (box.max.x - origin.x) * invdirx; } else { tmin = (box.max.x - origin.x) * invdirx; tmax = (box.min.x - origin.x) * invdirx; } if (invdiry >= 0) { tymin = (box.min.y - origin.y) * invdiry; tymax = (box.max.y - origin.y) * invdiry; } else { tymin = (box.max.y - origin.y) * invdiry; tymax = (box.min.y - origin.y) * invdiry; } if (tmin > tymax || tymin > tmax) return null; if (tymin > tmin || tmin !== tmin) tmin = tymin; if (tymax < tmax || tmax !== tmax) tmax = tymax; if (invdirz >= 0) { tzmin = (box.min.z - origin.z) * invdirz; tzmax = (box.max.z - origin.z) * invdirz; } else { tzmin = (box.max.z - origin.z) * invdirz; tzmax = (box.min.z - origin.z) * invdirz; } if (tmin > tzmax || tzmin > tmax) return null; if (tzmin > tmin || tmin !== tmin) tmin = tzmin; if (tzmax < tmax || tmax !== tmax) tmax = tzmax; if (tmax < 0) return null; return this.at(tmin >= 0 ? tmin : tmax, target); }, intersectsBox: function(box) { return this.intersectBox(box, _vector$2) !== null; }, intersectTriangle: function(a, b, c, backfaceCulling, target) { _edge1.subVectors(b, a); _edge2.subVectors(c, a); _normal.crossVectors(_edge1, _edge2); var DdN = this.direction.dot(_normal); var sign; if (DdN > 0) { if (backfaceCulling) return null; sign = 1; } else if (DdN < 0) { sign = -1; DdN = -DdN; } else { return null; } _diff.subVectors(this.origin, a); var DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); if (DdQxE2 < 0) { return null; } var DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); if (DdE1xQ < 0) { return null; } if (DdQxE2 + DdE1xQ > DdN) { return null; } var QdN = -sign * _diff.dot(_normal); if (QdN < 0) { return null; } return this.at(QdN / DdN, target); }, applyMatrix4: function(matrix4) { this.origin.applyMatrix4(matrix4); this.direction.transformDirection(matrix4); return this; }, equals: function(ray) { return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); } }); var _vector1 = new Vector3(); var _vector2 = new Vector3(); var _normalMatrix = new Matrix3(); function Plane(normal, constant) { this.normal = normal !== void 0 ? normal : new Vector3(1, 0, 0); this.constant = constant !== void 0 ? constant : 0; } Object.assign(Plane.prototype, { isPlane: true, set: function(normal, constant) { this.normal.copy(normal); this.constant = constant; return this; }, setComponents: function(x, y, z, w) { this.normal.set(x, y, z); this.constant = w; return this; }, setFromNormalAndCoplanarPoint: function(normal, point) { this.normal.copy(normal); this.constant = -point.dot(this.normal); return this; }, setFromCoplanarPoints: function(a, b, c) { var normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); this.setFromNormalAndCoplanarPoint(normal, a); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(plane) { this.normal.copy(plane.normal); this.constant = plane.constant; return this; }, normalize: function() { var inverseNormalLength = 1 / this.normal.length(); this.normal.multiplyScalar(inverseNormalLength); this.constant *= inverseNormalLength; return this; }, negate: function() { this.constant *= -1; this.normal.negate(); return this; }, distanceToPoint: function(point) { return this.normal.dot(point) + this.constant; }, distanceToSphere: function(sphere) { return this.distanceToPoint(sphere.center) - sphere.radius; }, projectPoint: function(point, target) { if (target === void 0) { console.warn("THREE.Plane: .projectPoint() target is now required"); target = new Vector3(); } return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point); }, intersectLine: function(line, target) { if (target === void 0) { console.warn("THREE.Plane: .intersectLine() target is now required"); target = new Vector3(); } var direction = line.delta(_vector1); var denominator = this.normal.dot(direction); if (denominator === 0) { if (this.distanceToPoint(line.start) === 0) { return target.copy(line.start); } return void 0; } var t = -(line.start.dot(this.normal) + this.constant) / denominator; if (t < 0 || t > 1) { return void 0; } return target.copy(direction).multiplyScalar(t).add(line.start); }, intersectsLine: function(line) { var startSign = this.distanceToPoint(line.start); var endSign = this.distanceToPoint(line.end); return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; }, intersectsBox: function(box) { return box.intersectsPlane(this); }, intersectsSphere: function(sphere) { return sphere.intersectsPlane(this); }, coplanarPoint: function(target) { if (target === void 0) { console.warn("THREE.Plane: .coplanarPoint() target is now required"); target = new Vector3(); } return target.copy(this.normal).multiplyScalar(-this.constant); }, applyMatrix4: function(matrix, optionalNormalMatrix) { var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); var referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); var normal = this.normal.applyMatrix3(normalMatrix).normalize(); this.constant = -referencePoint.dot(normal); return this; }, translate: function(offset) { this.constant -= offset.dot(this.normal); return this; }, equals: function(plane) { return plane.normal.equals(this.normal) && plane.constant === this.constant; } }); var _v0$1 = new Vector3(); var _v1$3 = new Vector3(); var _v2$1 = new Vector3(); var _v3 = new Vector3(); var _vab = new Vector3(); var _vac = new Vector3(); var _vbc = new Vector3(); var _vap = new Vector3(); var _vbp = new Vector3(); var _vcp = new Vector3(); function Triangle(a, b, c) { this.a = a !== void 0 ? a : new Vector3(); this.b = b !== void 0 ? b : new Vector3(); this.c = c !== void 0 ? c : new Vector3(); } Object.assign(Triangle, { getNormal: function(a, b, c, target) { if (target === void 0) { console.warn("THREE.Triangle: .getNormal() target is now required"); target = new Vector3(); } target.subVectors(c, b); _v0$1.subVectors(a, b); target.cross(_v0$1); var targetLengthSq = target.lengthSq(); if (targetLengthSq > 0) { return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); } return target.set(0, 0, 0); }, // static/instance method to calculate barycentric coordinates // based on: http://www.blackpawn.com/texts/pointinpoly/default.html getBarycoord: function(point, a, b, c, target) { _v0$1.subVectors(c, a); _v1$3.subVectors(b, a); _v2$1.subVectors(point, a); var dot00 = _v0$1.dot(_v0$1); var dot01 = _v0$1.dot(_v1$3); var dot02 = _v0$1.dot(_v2$1); var dot11 = _v1$3.dot(_v1$3); var dot12 = _v1$3.dot(_v2$1); var denom = dot00 * dot11 - dot01 * dot01; if (target === void 0) { console.warn("THREE.Triangle: .getBarycoord() target is now required"); target = new Vector3(); } if (denom === 0) { return target.set(-2, -1, -1); } var invDenom = 1 / denom; var u = (dot11 * dot02 - dot01 * dot12) * invDenom; var v = (dot00 * dot12 - dot01 * dot02) * invDenom; return target.set(1 - u - v, v, u); }, containsPoint: function(point, a, b, c) { Triangle.getBarycoord(point, a, b, c, _v3); return _v3.x >= 0 && _v3.y >= 0 && _v3.x + _v3.y <= 1; }, getUV: function(point, p1, p2, p3, uv1, uv2, uv3, target) { this.getBarycoord(point, p1, p2, p3, _v3); target.set(0, 0); target.addScaledVector(uv1, _v3.x); target.addScaledVector(uv2, _v3.y); target.addScaledVector(uv3, _v3.z); return target; }, isFrontFacing: function(a, b, c, direction) { _v0$1.subVectors(c, b); _v1$3.subVectors(a, b); return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false; } }); Object.assign(Triangle.prototype, { set: function(a, b, c) { this.a.copy(a); this.b.copy(b); this.c.copy(c); return this; }, setFromPointsAndIndices: function(points, i0, i1, i2) { this.a.copy(points[i0]); this.b.copy(points[i1]); this.c.copy(points[i2]); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(triangle) { this.a.copy(triangle.a); this.b.copy(triangle.b); this.c.copy(triangle.c); return this; }, getArea: function() { _v0$1.subVectors(this.c, this.b); _v1$3.subVectors(this.a, this.b); return _v0$1.cross(_v1$3).length() * 0.5; }, getMidpoint: function(target) { if (target === void 0) { console.warn("THREE.Triangle: .getMidpoint() target is now required"); target = new Vector3(); } return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); }, getNormal: function(target) { return Triangle.getNormal(this.a, this.b, this.c, target); }, getPlane: function(target) { if (target === void 0) { console.warn("THREE.Triangle: .getPlane() target is now required"); target = new Plane(); } return target.setFromCoplanarPoints(this.a, this.b, this.c); }, getBarycoord: function(point, target) { return Triangle.getBarycoord(point, this.a, this.b, this.c, target); }, getUV: function(point, uv1, uv2, uv3, target) { return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target); }, containsPoint: function(point) { return Triangle.containsPoint(point, this.a, this.b, this.c); }, isFrontFacing: function(direction) { return Triangle.isFrontFacing(this.a, this.b, this.c, direction); }, intersectsBox: function(box) { return box.intersectsTriangle(this); }, closestPointToPoint: function(p, target) { if (target === void 0) { console.warn("THREE.Triangle: .closestPointToPoint() target is now required"); target = new Vector3(); } var a = this.a, b = this.b, c = this.c; var v, w; _vab.subVectors(b, a); _vac.subVectors(c, a); _vap.subVectors(p, a); var d1 = _vab.dot(_vap); var d2 = _vac.dot(_vap); if (d1 <= 0 && d2 <= 0) { return target.copy(a); } _vbp.subVectors(p, b); var d3 = _vab.dot(_vbp); var d4 = _vac.dot(_vbp); if (d3 >= 0 && d4 <= d3) { return target.copy(b); } var vc = d1 * d4 - d3 * d2; if (vc <= 0 && d1 >= 0 && d3 <= 0) { v = d1 / (d1 - d3); return target.copy(a).addScaledVector(_vab, v); } _vcp.subVectors(p, c); var d5 = _vab.dot(_vcp); var d6 = _vac.dot(_vcp); if (d6 >= 0 && d5 <= d6) { return target.copy(c); } var vb = d5 * d2 - d1 * d6; if (vb <= 0 && d2 >= 0 && d6 <= 0) { w = d2 / (d2 - d6); return target.copy(a).addScaledVector(_vac, w); } var va = d3 * d6 - d5 * d4; if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { _vbc.subVectors(c, b); w = (d4 - d3) / (d4 - d3 + (d5 - d6)); return target.copy(b).addScaledVector(_vbc, w); } var denom = 1 / (va + vb + vc); v = vb * denom; w = vc * denom; return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); }, equals: function(triangle) { return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); } }); var _colorKeywords = { "aliceblue": 15792383, "antiquewhite": 16444375, "aqua": 65535, "aquamarine": 8388564, "azure": 15794175, "beige": 16119260, "bisque": 16770244, "black": 0, "blanchedalmond": 16772045, "blue": 255, "blueviolet": 9055202, "brown": 10824234, "burlywood": 14596231, "cadetblue": 6266528, "chartreuse": 8388352, "chocolate": 13789470, "coral": 16744272, "cornflowerblue": 6591981, "cornsilk": 16775388, "crimson": 14423100, "cyan": 65535, "darkblue": 139, "darkcyan": 35723, "darkgoldenrod": 12092939, "darkgray": 11119017, "darkgreen": 25600, "darkgrey": 11119017, "darkkhaki": 12433259, "darkmagenta": 9109643, "darkolivegreen": 5597999, "darkorange": 16747520, "darkorchid": 10040012, "darkred": 9109504, "darksalmon": 15308410, "darkseagreen": 9419919, "darkslateblue": 4734347, "darkslategray": 3100495, "darkslategrey": 3100495, "darkturquoise": 52945, "darkviolet": 9699539, "deeppink": 16716947, "deepskyblue": 49151, "dimgray": 6908265, "dimgrey": 6908265, "dodgerblue": 2003199, "firebrick": 11674146, "floralwhite": 16775920, "forestgreen": 2263842, "fuchsia": 16711935, "gainsboro": 14474460, "ghostwhite": 16316671, "gold": 16766720, "goldenrod": 14329120, "gray": 8421504, "green": 32768, "greenyellow": 11403055, "grey": 8421504, "honeydew": 15794160, "hotpink": 16738740, "indianred": 13458524, "indigo": 4915330, "ivory": 16777200, "khaki": 15787660, "lavender": 15132410, "lavenderblush": 16773365, "lawngreen": 8190976, "lemonchiffon": 16775885, "lightblue": 11393254, "lightcoral": 15761536, "lightcyan": 14745599, "lightgoldenrodyellow": 16448210, "lightgray": 13882323, "lightgreen": 9498256, "lightgrey": 13882323, "lightpink": 16758465, "lightsalmon": 16752762, "lightseagreen": 2142890, "lightskyblue": 8900346, "lightslategray": 7833753, "lightslategrey": 7833753, "lightsteelblue": 11584734, "lightyellow": 16777184, "lime": 65280, "limegreen": 3329330, "linen": 16445670, "magenta": 16711935, "maroon": 8388608, "mediumaquamarine": 6737322, "mediumblue": 205, "mediumorchid": 12211667, "mediumpurple": 9662683, "mediumseagreen": 3978097, "mediumslateblue": 8087790, "mediumspringgreen": 64154, "mediumturquoise": 4772300, "mediumvioletred": 13047173, "midnightblue": 1644912, "mintcream": 16121850, "mistyrose": 16770273, "moccasin": 16770229, "navajowhite": 16768685, "navy": 128, "oldlace": 16643558, "olive": 8421376, "olivedrab": 7048739, "orange": 16753920, "orangered": 16729344, "orchid": 14315734, "palegoldenrod": 15657130, "palegreen": 10025880, "paleturquoise": 11529966, "palevioletred": 14381203, "papayawhip": 16773077, "peachpuff": 16767673, "peru": 13468991, "pink": 16761035, "plum": 14524637, "powderblue": 11591910, "purple": 8388736, "rebeccapurple": 6697881, "red": 16711680, "rosybrown": 12357519, "royalblue": 4286945, "saddlebrown": 9127187, "salmon": 16416882, "sandybrown": 16032864, "seagreen": 3050327, "seashell": 16774638, "sienna": 10506797, "silver": 12632256, "skyblue": 8900331, "slateblue": 6970061, "slategray": 7372944, "slategrey": 7372944, "snow": 16775930, "springgreen": 65407, "steelblue": 4620980, "tan": 13808780, "teal": 32896, "thistle": 14204888, "tomato": 16737095, "turquoise": 4251856, "violet": 15631086, "wheat": 16113331, "white": 16777215, "whitesmoke": 16119285, "yellow": 16776960, "yellowgreen": 10145074 }; var _hslA = { h: 0, s: 0, l: 0 }; var _hslB = { h: 0, s: 0, l: 0 }; function Color(r, g, b) { if (g === void 0 && b === void 0) { return this.set(r); } return this.setRGB(r, g, b); } function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); return p; } function SRGBToLinear(c) { return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); } function LinearToSRGB(c) { return c < 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; } Object.assign(Color.prototype, { isColor: true, r: 1, g: 1, b: 1, set: function(value) { if (value && value.isColor) { this.copy(value); } else if (typeof value === "number") { this.setHex(value); } else if (typeof value === "string") { this.setStyle(value); } return this; }, setScalar: function(scalar) { this.r = scalar; this.g = scalar; this.b = scalar; return this; }, setHex: function(hex) { hex = Math.floor(hex); this.r = (hex >> 16 & 255) / 255; this.g = (hex >> 8 & 255) / 255; this.b = (hex & 255) / 255; return this; }, setRGB: function(r, g, b) { this.r = r; this.g = g; this.b = b; return this; }, setHSL: function(h, s, l) { h = MathUtils.euclideanModulo(h, 1); s = MathUtils.clamp(s, 0, 1); l = MathUtils.clamp(l, 0, 1); if (s === 0) { this.r = this.g = this.b = l; } else { var p = l <= 0.5 ? l * (1 + s) : l + s - l * s; var q = 2 * l - p; this.r = hue2rgb(q, p, h + 1 / 3); this.g = hue2rgb(q, p, h); this.b = hue2rgb(q, p, h - 1 / 3); } return this; }, setStyle: function(style) { function handleAlpha(string) { if (string === void 0) return; if (parseFloat(string) < 1) { console.warn("THREE.Color: Alpha component of " + style + " will be ignored."); } } var m; if (m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)) { var color; var name = m[1]; var components = m[2]; switch (name) { case "rgb": case "rgba": if (color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { this.r = Math.min(255, parseInt(color[1], 10)) / 255; this.g = Math.min(255, parseInt(color[2], 10)) / 255; this.b = Math.min(255, parseInt(color[3], 10)) / 255; handleAlpha(color[5]); return this; } if (color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { this.r = Math.min(100, parseInt(color[1], 10)) / 100; this.g = Math.min(100, parseInt(color[2], 10)) / 100; this.b = Math.min(100, parseInt(color[3], 10)) / 100; handleAlpha(color[5]); return this; } break; case "hsl": case "hsla": if (color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { var h = parseFloat(color[1]) / 360; var s = parseInt(color[2], 10) / 100; var l = parseInt(color[3], 10) / 100; handleAlpha(color[5]); return this.setHSL(h, s, l); } break; } } else if (m = /^\#([A-Fa-f0-9]+)$/.exec(style)) { var hex = m[1]; var size = hex.length; if (size === 3) { this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255; this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255; this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255; return this; } else if (size === 6) { this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255; this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255; this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255; return this; } } if (style && style.length > 0) { return this.setColorName(style); } return this; }, setColorName: function(style) { var hex = _colorKeywords[style]; if (hex !== void 0) { this.setHex(hex); } else { console.warn("THREE.Color: Unknown color " + style); } return this; }, clone: function() { return new this.constructor(this.r, this.g, this.b); }, copy: function(color) { this.r = color.r; this.g = color.g; this.b = color.b; return this; }, copyGammaToLinear: function(color, gammaFactor) { if (gammaFactor === void 0) gammaFactor = 2; this.r = Math.pow(color.r, gammaFactor); this.g = Math.pow(color.g, gammaFactor); this.b = Math.pow(color.b, gammaFactor); return this; }, copyLinearToGamma: function(color, gammaFactor) { if (gammaFactor === void 0) gammaFactor = 2; var safeInverse = gammaFactor > 0 ? 1 / gammaFactor : 1; this.r = Math.pow(color.r, safeInverse); this.g = Math.pow(color.g, safeInverse); this.b = Math.pow(color.b, safeInverse); return this; }, convertGammaToLinear: function(gammaFactor) { this.copyGammaToLinear(this, gammaFactor); return this; }, convertLinearToGamma: function(gammaFactor) { this.copyLinearToGamma(this, gammaFactor); return this; }, copySRGBToLinear: function(color) { this.r = SRGBToLinear(color.r); this.g = SRGBToLinear(color.g); this.b = SRGBToLinear(color.b); return this; }, copyLinearToSRGB: function(color) { this.r = LinearToSRGB(color.r); this.g = LinearToSRGB(color.g); this.b = LinearToSRGB(color.b); return this; }, convertSRGBToLinear: function() { this.copySRGBToLinear(this); return this; }, convertLinearToSRGB: function() { this.copyLinearToSRGB(this); return this; }, getHex: function() { return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; }, getHexString: function() { return ("000000" + this.getHex().toString(16)).slice(-6); }, getHSL: function(target) { if (target === void 0) { console.warn("THREE.Color: .getHSL() target is now required"); target = { h: 0, s: 0, l: 0 }; } var r = this.r, g = this.g, b = this.b; var max = Math.max(r, g, b); var min = Math.min(r, g, b); var hue, saturation; var lightness = (min + max) / 2; if (min === max) { hue = 0; saturation = 0; } else { var delta = max - min; saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); switch (max) { case r: hue = (g - b) / delta + (g < b ? 6 : 0); break; case g: hue = (b - r) / delta + 2; break; case b: hue = (r - g) / delta + 4; break; } hue /= 6; } target.h = hue; target.s = saturation; target.l = lightness; return target; }, getStyle: function() { return "rgb(" + (this.r * 255 | 0) + "," + (this.g * 255 | 0) + "," + (this.b * 255 | 0) + ")"; }, offsetHSL: function(h, s, l) { this.getHSL(_hslA); _hslA.h += h; _hslA.s += s; _hslA.l += l; this.setHSL(_hslA.h, _hslA.s, _hslA.l); return this; }, add: function(color) { this.r += color.r; this.g += color.g; this.b += color.b; return this; }, addColors: function(color1, color2) { this.r = color1.r + color2.r; this.g = color1.g + color2.g; this.b = color1.b + color2.b; return this; }, addScalar: function(s) { this.r += s; this.g += s; this.b += s; return this; }, sub: function(color) { this.r = Math.max(0, this.r - color.r); this.g = Math.max(0, this.g - color.g); this.b = Math.max(0, this.b - color.b); return this; }, multiply: function(color) { this.r *= color.r; this.g *= color.g; this.b *= color.b; return this; }, multiplyScalar: function(s) { this.r *= s; this.g *= s; this.b *= s; return this; }, lerp: function(color, alpha) { this.r += (color.r - this.r) * alpha; this.g += (color.g - this.g) * alpha; this.b += (color.b - this.b) * alpha; return this; }, lerpHSL: function(color, alpha) { this.getHSL(_hslA); color.getHSL(_hslB); var h = MathUtils.lerp(_hslA.h, _hslB.h, alpha); var s = MathUtils.lerp(_hslA.s, _hslB.s, alpha); var l = MathUtils.lerp(_hslA.l, _hslB.l, alpha); this.setHSL(h, s, l); return this; }, equals: function(c) { return c.r === this.r && c.g === this.g && c.b === this.b; }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; this.r = array[offset]; this.g = array[offset + 1]; this.b = array[offset + 2]; return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; array[offset] = this.r; array[offset + 1] = this.g; array[offset + 2] = this.b; return array; }, toJSON: function() { return this.getHex(); } }); Color.NAMES = _colorKeywords; function Face3(a, b, c, normal, color, materialIndex) { this.a = a; this.b = b; this.c = c; this.normal = normal && normal.isVector3 ? normal : new Vector3(); this.vertexNormals = Array.isArray(normal) ? normal : []; this.color = color && color.isColor ? color : new Color(); this.vertexColors = Array.isArray(color) ? color : []; this.materialIndex = materialIndex !== void 0 ? materialIndex : 0; } Object.assign(Face3.prototype, { clone: function() { return new this.constructor().copy(this); }, copy: function(source) { this.a = source.a; this.b = source.b; this.c = source.c; this.normal.copy(source.normal); this.color.copy(source.color); this.materialIndex = source.materialIndex; for (var i2 = 0, il = source.vertexNormals.length; i2 < il; i2++) { this.vertexNormals[i2] = source.vertexNormals[i2].clone(); } for (var i2 = 0, il = source.vertexColors.length; i2 < il; i2++) { this.vertexColors[i2] = source.vertexColors[i2].clone(); } return this; } }); var materialId = 0; function Material() { Object.defineProperty(this, "id", { value: materialId++ }); this.uuid = MathUtils.generateUUID(); this.name = ""; this.type = "Material"; this.fog = true; this.blending = NormalBlending; this.side = FrontSide; this.flatShading = false; this.vertexTangents = false; this.vertexColors = NoColors; this.opacity = 1; this.transparent = false; this.blendSrc = SrcAlphaFactor; this.blendDst = OneMinusSrcAlphaFactor; this.blendEquation = AddEquation; this.blendSrcAlpha = null; this.blendDstAlpha = null; this.blendEquationAlpha = null; this.depthFunc = LessEqualDepth; this.depthTest = true; this.depthWrite = true; this.stencilWriteMask = 255; this.stencilFunc = AlwaysStencilFunc; this.stencilRef = 0; this.stencilFuncMask = 255; this.stencilFail = KeepStencilOp; this.stencilZFail = KeepStencilOp; this.stencilZPass = KeepStencilOp; this.stencilWrite = false; this.clippingPlanes = null; this.clipIntersection = false; this.clipShadows = false; this.shadowSide = null; this.colorWrite = true; this.precision = null; this.polygonOffset = false; this.polygonOffsetFactor = 0; this.polygonOffsetUnits = 0; this.dithering = false; this.alphaTest = 0; this.premultipliedAlpha = false; this.visible = true; this.toneMapped = true; this.userData = {}; this.version = 0; } Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: Material, isMaterial: true, onBeforeCompile: function() { }, setValues: function(values) { if (values === void 0) return; for (var key in values) { var newValue = values[key]; if (newValue === void 0) { console.warn("THREE.Material: '" + key + "' parameter is undefined."); continue; } if (key === "shading") { console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); this.flatShading = newValue === FlatShading ? true : false; continue; } var currentValue = this[key]; if (currentValue === void 0) { console.warn("THREE." + this.type + ": '" + key + "' is not a property of this material."); continue; } if (currentValue && currentValue.isColor) { currentValue.set(newValue); } else if (currentValue && currentValue.isVector3 && (newValue && newValue.isVector3)) { currentValue.copy(newValue); } else { this[key] = newValue; } } }, toJSON: function(meta) { var isRoot = meta === void 0 || typeof meta === "string"; if (isRoot) { meta = { textures: {}, images: {} }; } var data = { metadata: { version: 4.5, type: "Material", generator: "Material.toJSON" } }; data.uuid = this.uuid; data.type = this.type; if (this.name !== "") data.name = this.name; if (this.color && this.color.isColor) data.color = this.color.getHex(); if (this.roughness !== void 0) data.roughness = this.roughness; if (this.metalness !== void 0) data.metalness = this.metalness; if (this.sheen && this.sheen.isColor) data.sheen = this.sheen.getHex(); if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); if (this.shininess !== void 0) data.shininess = this.shininess; if (this.clearcoat !== void 0) data.clearcoat = this.clearcoat; if (this.clearcoatRoughness !== void 0) data.clearcoatRoughness = this.clearcoatRoughness; if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); } if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid; if (this.aoMap && this.aoMap.isTexture) { data.aoMap = this.aoMap.toJSON(meta).uuid; data.aoMapIntensity = this.aoMapIntensity; } if (this.bumpMap && this.bumpMap.isTexture) { data.bumpMap = this.bumpMap.toJSON(meta).uuid; data.bumpScale = this.bumpScale; } if (this.normalMap && this.normalMap.isTexture) { data.normalMap = this.normalMap.toJSON(meta).uuid; data.normalMapType = this.normalMapType; data.normalScale = this.normalScale.toArray(); } if (this.displacementMap && this.displacementMap.isTexture) { data.displacementMap = this.displacementMap.toJSON(meta).uuid; data.displacementScale = this.displacementScale; data.displacementBias = this.displacementBias; } if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; if (this.envMap && this.envMap.isTexture) { data.envMap = this.envMap.toJSON(meta).uuid; data.reflectivity = this.reflectivity; data.refractionRatio = this.refractionRatio; if (this.combine !== void 0) data.combine = this.combine; if (this.envMapIntensity !== void 0) data.envMapIntensity = this.envMapIntensity; } if (this.gradientMap && this.gradientMap.isTexture) { data.gradientMap = this.gradientMap.toJSON(meta).uuid; } if (this.size !== void 0) data.size = this.size; if (this.sizeAttenuation !== void 0) data.sizeAttenuation = this.sizeAttenuation; if (this.blending !== NormalBlending) data.blending = this.blending; if (this.flatShading === true) data.flatShading = this.flatShading; if (this.side !== FrontSide) data.side = this.side; if (this.vertexColors !== NoColors) data.vertexColors = this.vertexColors; if (this.opacity < 1) data.opacity = this.opacity; if (this.transparent === true) data.transparent = this.transparent; data.depthFunc = this.depthFunc; data.depthTest = this.depthTest; data.depthWrite = this.depthWrite; data.stencilWrite = this.stencilWrite; data.stencilWriteMask = this.stencilWriteMask; data.stencilFunc = this.stencilFunc; data.stencilRef = this.stencilRef; data.stencilFuncMask = this.stencilFuncMask; data.stencilFail = this.stencilFail; data.stencilZFail = this.stencilZFail; data.stencilZPass = this.stencilZPass; if (this.rotation && this.rotation !== 0) data.rotation = this.rotation; if (this.polygonOffset === true) data.polygonOffset = true; if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth; if (this.dashSize !== void 0) data.dashSize = this.dashSize; if (this.gapSize !== void 0) data.gapSize = this.gapSize; if (this.scale !== void 0) data.scale = this.scale; if (this.dithering === true) data.dithering = true; if (this.alphaTest > 0) data.alphaTest = this.alphaTest; if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha; if (this.wireframe === true) data.wireframe = this.wireframe; if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; if (this.wireframeLinecap !== "round") data.wireframeLinecap = this.wireframeLinecap; if (this.wireframeLinejoin !== "round") data.wireframeLinejoin = this.wireframeLinejoin; if (this.morphTargets === true) data.morphTargets = true; if (this.morphNormals === true) data.morphNormals = true; if (this.skinning === true) data.skinning = true; if (this.visible === false) data.visible = false; if (this.toneMapped === false) data.toneMapped = false; if (JSON.stringify(this.userData) !== "{}") data.userData = this.userData; function extractFromCache(cache) { var values = []; for (var key in cache) { var data2 = cache[key]; delete data2.metadata; values.push(data2); } return values; } if (isRoot) { var textures = extractFromCache(meta.textures); var images = extractFromCache(meta.images); if (textures.length > 0) data.textures = textures; if (images.length > 0) data.images = images; } return data; }, clone: function() { return new this.constructor().copy(this); }, copy: function(source) { this.name = source.name; this.fog = source.fog; this.blending = source.blending; this.side = source.side; this.flatShading = source.flatShading; this.vertexTangents = source.vertexTangents; this.vertexColors = source.vertexColors; this.opacity = source.opacity; this.transparent = source.transparent; this.blendSrc = source.blendSrc; this.blendDst = source.blendDst; this.blendEquation = source.blendEquation; this.blendSrcAlpha = source.blendSrcAlpha; this.blendDstAlpha = source.blendDstAlpha; this.blendEquationAlpha = source.blendEquationAlpha; this.depthFunc = source.depthFunc; this.depthTest = source.depthTest; this.depthWrite = source.depthWrite; this.stencilWriteMask = source.stencilWriteMask; this.stencilFunc = source.stencilFunc; this.stencilRef = source.stencilRef; this.stencilFuncMask = source.stencilFuncMask; this.stencilFail = source.stencilFail; this.stencilZFail = source.stencilZFail; this.stencilZPass = source.stencilZPass; this.stencilWrite = source.stencilWrite; var srcPlanes = source.clippingPlanes, dstPlanes = null; if (srcPlanes !== null) { var n = srcPlanes.length; dstPlanes = new Array(n); for (var i2 = 0; i2 !== n; ++i2) dstPlanes[i2] = srcPlanes[i2].clone(); } this.clippingPlanes = dstPlanes; this.clipIntersection = source.clipIntersection; this.clipShadows = source.clipShadows; this.shadowSide = source.shadowSide; this.colorWrite = source.colorWrite; this.precision = source.precision; this.polygonOffset = source.polygonOffset; this.polygonOffsetFactor = source.polygonOffsetFactor; this.polygonOffsetUnits = source.polygonOffsetUnits; this.dithering = source.dithering; this.alphaTest = source.alphaTest; this.premultipliedAlpha = source.premultipliedAlpha; this.visible = source.visible; this.toneMapped = source.toneMapped; this.userData = JSON.parse(JSON.stringify(source.userData)); return this; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); } }); Object.defineProperty(Material.prototype, "needsUpdate", { set: function(value) { if (value === true) this.version++; } }); function MeshBasicMaterial(parameters) { Material.call(this); this.type = "MeshBasicMaterial"; this.color = new Color(16777215); this.map = null; this.lightMap = null; this.lightMapIntensity = 1; this.aoMap = null; this.aoMapIntensity = 1; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = "round"; this.wireframeLinejoin = "round"; this.skinning = false; this.morphTargets = false; this.setValues(parameters); } MeshBasicMaterial.prototype = Object.create(Material.prototype); MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; MeshBasicMaterial.prototype.isMeshBasicMaterial = true; MeshBasicMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; return this; }; var _vector$3 = new Vector3(); function BufferAttribute(array, itemSize, normalized) { if (Array.isArray(array)) { throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); } this.name = ""; this.array = array; this.itemSize = itemSize; this.count = array !== void 0 ? array.length / itemSize : 0; this.normalized = normalized === true; this.usage = StaticDrawUsage; this.updateRange = { offset: 0, count: -1 }; this.version = 0; } Object.defineProperty(BufferAttribute.prototype, "needsUpdate", { set: function(value) { if (value === true) this.version++; } }); Object.assign(BufferAttribute.prototype, { isBufferAttribute: true, onUploadCallback: function() { }, setUsage: function(value) { this.usage = value; return this; }, copy: function(source) { this.name = source.name; this.array = new source.array.constructor(source.array); this.itemSize = source.itemSize; this.count = source.count; this.normalized = source.normalized; this.usage = source.usage; return this; }, copyAt: function(index1, attribute, index2) { index1 *= this.itemSize; index2 *= attribute.itemSize; for (var i2 = 0, l = this.itemSize; i2 < l; i2++) { this.array[index1 + i2] = attribute.array[index2 + i2]; } return this; }, copyArray: function(array) { this.array.set(array); return this; }, copyColorsArray: function(colors) { var array = this.array, offset = 0; for (var i2 = 0, l = colors.length; i2 < l; i2++) { var color = colors[i2]; if (color === void 0) { console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i2); color = new Color(); } array[offset++] = color.r; array[offset++] = color.g; array[offset++] = color.b; } return this; }, copyVector2sArray: function(vectors) { var array = this.array, offset = 0; for (var i2 = 0, l = vectors.length; i2 < l; i2++) { var vector = vectors[i2]; if (vector === void 0) { console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i2); vector = new Vector2(); } array[offset++] = vector.x; array[offset++] = vector.y; } return this; }, copyVector3sArray: function(vectors) { var array = this.array, offset = 0; for (var i2 = 0, l = vectors.length; i2 < l; i2++) { var vector = vectors[i2]; if (vector === void 0) { console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i2); vector = new Vector3(); } array[offset++] = vector.x; array[offset++] = vector.y; array[offset++] = vector.z; } return this; }, copyVector4sArray: function(vectors) { var array = this.array, offset = 0; for (var i2 = 0, l = vectors.length; i2 < l; i2++) { var vector = vectors[i2]; if (vector === void 0) { console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i2); vector = new Vector4(); } array[offset++] = vector.x; array[offset++] = vector.y; array[offset++] = vector.z; array[offset++] = vector.w; } return this; }, applyMatrix3: function(m) { for (var i2 = 0, l = this.count; i2 < l; i2++) { _vector$3.x = this.getX(i2); _vector$3.y = this.getY(i2); _vector$3.z = this.getZ(i2); _vector$3.applyMatrix3(m); this.setXYZ(i2, _vector$3.x, _vector$3.y, _vector$3.z); } return this; }, applyMatrix4: function(m) { for (var i2 = 0, l = this.count; i2 < l; i2++) { _vector$3.x = this.getX(i2); _vector$3.y = this.getY(i2); _vector$3.z = this.getZ(i2); _vector$3.applyMatrix4(m); this.setXYZ(i2, _vector$3.x, _vector$3.y, _vector$3.z); } return this; }, applyNormalMatrix: function(m) { for (var i2 = 0, l = this.count; i2 < l; i2++) { _vector$3.x = this.getX(i2); _vector$3.y = this.getY(i2); _vector$3.z = this.getZ(i2); _vector$3.applyNormalMatrix(m); this.setXYZ(i2, _vector$3.x, _vector$3.y, _vector$3.z); } return this; }, transformDirection: function(m) { for (var i2 = 0, l = this.count; i2 < l; i2++) { _vector$3.x = this.getX(i2); _vector$3.y = this.getY(i2); _vector$3.z = this.getZ(i2); _vector$3.transformDirection(m); this.setXYZ(i2, _vector$3.x, _vector$3.y, _vector$3.z); } return this; }, set: function(value, offset) { if (offset === void 0) offset = 0; this.array.set(value, offset); return this; }, getX: function(index) { return this.array[index * this.itemSize]; }, setX: function(index, x) { this.array[index * this.itemSize] = x; return this; }, getY: function(index) { return this.array[index * this.itemSize + 1]; }, setY: function(index, y) { this.array[index * this.itemSize + 1] = y; return this; }, getZ: function(index) { return this.array[index * this.itemSize + 2]; }, setZ: function(index, z) { this.array[index * this.itemSize + 2] = z; return this; }, getW: function(index) { return this.array[index * this.itemSize + 3]; }, setW: function(index, w) { this.array[index * this.itemSize + 3] = w; return this; }, setXY: function(index, x, y) { index *= this.itemSize; this.array[index + 0] = x; this.array[index + 1] = y; return this; }, setXYZ: function(index, x, y, z) { index *= this.itemSize; this.array[index + 0] = x; this.array[index + 1] = y; this.array[index + 2] = z; return this; }, setXYZW: function(index, x, y, z, w) { index *= this.itemSize; this.array[index + 0] = x; this.array[index + 1] = y; this.array[index + 2] = z; this.array[index + 3] = w; return this; }, onUpload: function(callback) { this.onUploadCallback = callback; return this; }, clone: function() { return new this.constructor(this.array, this.itemSize).copy(this); }, toJSON: function() { return { itemSize: this.itemSize, type: this.array.constructor.name, array: Array.prototype.slice.call(this.array), normalized: this.normalized }; } }); function Int8BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Int8Array(array), itemSize, normalized); } Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; function Uint8BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized); } Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; function Uint8ClampedBufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized); } Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype); Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; function Int16BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Int16Array(array), itemSize, normalized); } Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; function Uint16BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized); } Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; function Int32BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Int32Array(array), itemSize, normalized); } Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; function Uint32BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized); } Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; function Float32BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Float32Array(array), itemSize, normalized); } Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; function Float64BufferAttribute(array, itemSize, normalized) { BufferAttribute.call(this, new Float64Array(array), itemSize, normalized); } Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype); Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; function DirectGeometry() { this.vertices = []; this.normals = []; this.colors = []; this.uvs = []; this.uvs2 = []; this.groups = []; this.morphTargets = {}; this.skinWeights = []; this.skinIndices = []; this.boundingBox = null; this.boundingSphere = null; this.verticesNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.uvsNeedUpdate = false; this.groupsNeedUpdate = false; } Object.assign(DirectGeometry.prototype, { computeGroups: function(geometry) { var group; var groups = []; var materialIndex = void 0; var faces = geometry.faces; for (var i2 = 0; i2 < faces.length; i2++) { var face = faces[i2]; if (face.materialIndex !== materialIndex) { materialIndex = face.materialIndex; if (group !== void 0) { group.count = i2 * 3 - group.start; groups.push(group); } group = { start: i2 * 3, materialIndex }; } } if (group !== void 0) { group.count = i2 * 3 - group.start; groups.push(group); } this.groups = groups; }, fromGeometry: function(geometry) { var faces = geometry.faces; var vertices = geometry.vertices; var faceVertexUvs = geometry.faceVertexUvs; var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0; var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; var morphTargets = geometry.morphTargets; var morphTargetsLength = morphTargets.length; var morphTargetsPosition; if (morphTargetsLength > 0) { morphTargetsPosition = []; for (var i2 = 0; i2 < morphTargetsLength; i2++) { morphTargetsPosition[i2] = { name: morphTargets[i2].name, data: [] }; } this.morphTargets.position = morphTargetsPosition; } var morphNormals = geometry.morphNormals; var morphNormalsLength = morphNormals.length; var morphTargetsNormal; if (morphNormalsLength > 0) { morphTargetsNormal = []; for (var i2 = 0; i2 < morphNormalsLength; i2++) { morphTargetsNormal[i2] = { name: morphNormals[i2].name, data: [] }; } this.morphTargets.normal = morphTargetsNormal; } var skinIndices = geometry.skinIndices; var skinWeights = geometry.skinWeights; var hasSkinIndices = skinIndices.length === vertices.length; var hasSkinWeights = skinWeights.length === vertices.length; if (vertices.length > 0 && faces.length === 0) { console.error("THREE.DirectGeometry: Faceless geometries are not supported."); } for (var i2 = 0; i2 < faces.length; i2++) { var face = faces[i2]; this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]); var vertexNormals = face.vertexNormals; if (vertexNormals.length === 3) { this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]); } else { var normal = face.normal; this.normals.push(normal, normal, normal); } var vertexColors = face.vertexColors; if (vertexColors.length === 3) { this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]); } else { var color = face.color; this.colors.push(color, color, color); } if (hasFaceVertexUv === true) { var vertexUvs = faceVertexUvs[0][i2]; if (vertexUvs !== void 0) { this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]); } else { console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", i2); this.uvs.push(new Vector2(), new Vector2(), new Vector2()); } } if (hasFaceVertexUv2 === true) { var vertexUvs = faceVertexUvs[1][i2]; if (vertexUvs !== void 0) { this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]); } else { console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", i2); this.uvs2.push(new Vector2(), new Vector2(), new Vector2()); } } for (var j = 0; j < morphTargetsLength; j++) { var morphTarget = morphTargets[j].vertices; morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]); } for (var j = 0; j < morphNormalsLength; j++) { var morphNormal = morphNormals[j].vertexNormals[i2]; morphTargetsNormal[j].data.push(morphNormal.a, morphNormal.b, morphNormal.c); } if (hasSkinIndices) { this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]); } if (hasSkinWeights) { this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]); } } this.computeGroups(geometry); this.verticesNeedUpdate = geometry.verticesNeedUpdate; this.normalsNeedUpdate = geometry.normalsNeedUpdate; this.colorsNeedUpdate = geometry.colorsNeedUpdate; this.uvsNeedUpdate = geometry.uvsNeedUpdate; this.groupsNeedUpdate = geometry.groupsNeedUpdate; if (geometry.boundingSphere !== null) { this.boundingSphere = geometry.boundingSphere.clone(); } if (geometry.boundingBox !== null) { this.boundingBox = geometry.boundingBox.clone(); } return this; } }); function arrayMax(array) { if (array.length === 0) return -Infinity; var max = array[0]; for (var i2 = 1, l = array.length; i2 < l; ++i2) { if (array[i2] > max) max = array[i2]; } return max; } var _bufferGeometryId = 1; var _m1$2 = new Matrix4(); var _obj = new Object3D(); var _offset = new Vector3(); var _box$2 = new Box3(); var _boxMorphTargets = new Box3(); var _vector$4 = new Vector3(); function BufferGeometry() { Object.defineProperty(this, "id", { value: _bufferGeometryId += 2 }); this.uuid = MathUtils.generateUUID(); this.name = ""; this.type = "BufferGeometry"; this.index = null; this.attributes = {}; this.morphAttributes = {}; this.morphTargetsRelative = false; this.groups = []; this.boundingBox = null; this.boundingSphere = null; this.drawRange = { start: 0, count: Infinity }; this.userData = {}; } BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: BufferGeometry, isBufferGeometry: true, getIndex: function() { return this.index; }, setIndex: function(index) { if (Array.isArray(index)) { this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); } else { this.index = index; } }, getAttribute: function(name) { return this.attributes[name]; }, setAttribute: function(name, attribute) { this.attributes[name] = attribute; return this; }, deleteAttribute: function(name) { delete this.attributes[name]; return this; }, addGroup: function(start, count, materialIndex) { this.groups.push({ start, count, materialIndex: materialIndex !== void 0 ? materialIndex : 0 }); }, clearGroups: function() { this.groups = []; }, setDrawRange: function(start, count) { this.drawRange.start = start; this.drawRange.count = count; }, applyMatrix4: function(matrix) { var position = this.attributes.position; if (position !== void 0) { position.applyMatrix4(matrix); position.needsUpdate = true; } var normal = this.attributes.normal; if (normal !== void 0) { var normalMatrix = new Matrix3().getNormalMatrix(matrix); normal.applyNormalMatrix(normalMatrix); normal.needsUpdate = true; } var tangent = this.attributes.tangent; if (tangent !== void 0) { tangent.transformDirection(matrix); tangent.needsUpdate = true; } if (this.boundingBox !== null) { this.computeBoundingBox(); } if (this.boundingSphere !== null) { this.computeBoundingSphere(); } return this; }, rotateX: function(angle) { _m1$2.makeRotationX(angle); this.applyMatrix4(_m1$2); return this; }, rotateY: function(angle) { _m1$2.makeRotationY(angle); this.applyMatrix4(_m1$2); return this; }, rotateZ: function(angle) { _m1$2.makeRotationZ(angle); this.applyMatrix4(_m1$2); return this; }, translate: function(x, y, z) { _m1$2.makeTranslation(x, y, z); this.applyMatrix4(_m1$2); return this; }, scale: function(x, y, z) { _m1$2.makeScale(x, y, z); this.applyMatrix4(_m1$2); return this; }, lookAt: function(vector) { _obj.lookAt(vector); _obj.updateMatrix(); this.applyMatrix4(_obj.matrix); return this; }, center: function() { this.computeBoundingBox(); this.boundingBox.getCenter(_offset).negate(); this.translate(_offset.x, _offset.y, _offset.z); return this; }, setFromObject: function(object) { var geometry = object.geometry; if (object.isPoints || object.isLine) { var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3); var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3); this.setAttribute("position", positions.copyVector3sArray(geometry.vertices)); this.setAttribute("color", colors.copyColorsArray(geometry.colors)); if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) { var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1); this.setAttribute("lineDistance", lineDistances.copyArray(geometry.lineDistances)); } if (geometry.boundingSphere !== null) { this.boundingSphere = geometry.boundingSphere.clone(); } if (geometry.boundingBox !== null) { this.boundingBox = geometry.boundingBox.clone(); } } else if (object.isMesh) { if (geometry && geometry.isGeometry) { this.fromGeometry(geometry); } } return this; }, setFromPoints: function(points) { var position = []; for (var i2 = 0, l = points.length; i2 < l; i2++) { var point = points[i2]; position.push(point.x, point.y, point.z || 0); } this.setAttribute("position", new Float32BufferAttribute(position, 3)); return this; }, updateFromObject: function(object) { var geometry = object.geometry; if (object.isMesh) { var direct = geometry.__directGeometry; if (geometry.elementsNeedUpdate === true) { direct = void 0; geometry.elementsNeedUpdate = false; } if (direct === void 0) { return this.fromGeometry(geometry); } direct.verticesNeedUpdate = geometry.verticesNeedUpdate; direct.normalsNeedUpdate = geometry.normalsNeedUpdate; direct.colorsNeedUpdate = geometry.colorsNeedUpdate; direct.uvsNeedUpdate = geometry.uvsNeedUpdate; direct.groupsNeedUpdate = geometry.groupsNeedUpdate; geometry.verticesNeedUpdate = false; geometry.normalsNeedUpdate = false; geometry.colorsNeedUpdate = false; geometry.uvsNeedUpdate = false; geometry.groupsNeedUpdate = false; geometry = direct; } var attribute; if (geometry.verticesNeedUpdate === true) { attribute = this.attributes.position; if (attribute !== void 0) { attribute.copyVector3sArray(geometry.vertices); attribute.needsUpdate = true; } geometry.verticesNeedUpdate = false; } if (geometry.normalsNeedUpdate === true) { attribute = this.attributes.normal; if (attribute !== void 0) { attribute.copyVector3sArray(geometry.normals); attribute.needsUpdate = true; } geometry.normalsNeedUpdate = false; } if (geometry.colorsNeedUpdate === true) { attribute = this.attributes.color; if (attribute !== void 0) { attribute.copyColorsArray(geometry.colors); attribute.needsUpdate = true; } geometry.colorsNeedUpdate = false; } if (geometry.uvsNeedUpdate) { attribute = this.attributes.uv; if (attribute !== void 0) { attribute.copyVector2sArray(geometry.uvs); attribute.needsUpdate = true; } geometry.uvsNeedUpdate = false; } if (geometry.lineDistancesNeedUpdate) { attribute = this.attributes.lineDistance; if (attribute !== void 0) { attribute.copyArray(geometry.lineDistances); attribute.needsUpdate = true; } geometry.lineDistancesNeedUpdate = false; } if (geometry.groupsNeedUpdate) { geometry.computeGroups(object.geometry); this.groups = geometry.groups; geometry.groupsNeedUpdate = false; } return this; }, fromGeometry: function(geometry) { geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry); return this.fromDirectGeometry(geometry.__directGeometry); }, fromDirectGeometry: function(geometry) { var positions = new Float32Array(geometry.vertices.length * 3); this.setAttribute("position", new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices)); if (geometry.normals.length > 0) { var normals = new Float32Array(geometry.normals.length * 3); this.setAttribute("normal", new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals)); } if (geometry.colors.length > 0) { var colors = new Float32Array(geometry.colors.length * 3); this.setAttribute("color", new BufferAttribute(colors, 3).copyColorsArray(geometry.colors)); } if (geometry.uvs.length > 0) { var uvs = new Float32Array(geometry.uvs.length * 2); this.setAttribute("uv", new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs)); } if (geometry.uvs2.length > 0) { var uvs2 = new Float32Array(geometry.uvs2.length * 2); this.setAttribute("uv2", new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2)); } this.groups = geometry.groups; for (var name in geometry.morphTargets) { var array = []; var morphTargets = geometry.morphTargets[name]; for (var i2 = 0, l = morphTargets.length; i2 < l; i2++) { var morphTarget = morphTargets[i2]; var attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3); attribute.name = morphTarget.name; array.push(attribute.copyVector3sArray(morphTarget.data)); } this.morphAttributes[name] = array; } if (geometry.skinIndices.length > 0) { var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4); this.setAttribute("skinIndex", skinIndices.copyVector4sArray(geometry.skinIndices)); } if (geometry.skinWeights.length > 0) { var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4); this.setAttribute("skinWeight", skinWeights.copyVector4sArray(geometry.skinWeights)); } if (geometry.boundingSphere !== null) { this.boundingSphere = geometry.boundingSphere.clone(); } if (geometry.boundingBox !== null) { this.boundingBox = geometry.boundingBox.clone(); } return this; }, computeBoundingBox: function() { if (this.boundingBox === null) { this.boundingBox = new Box3(); } var position = this.attributes.position; var morphAttributesPosition = this.morphAttributes.position; if (position !== void 0) { this.boundingBox.setFromBufferAttribute(position); if (morphAttributesPosition) { for (var i2 = 0, il = morphAttributesPosition.length; i2 < il; i2++) { var morphAttribute = morphAttributesPosition[i2]; _box$2.setFromBufferAttribute(morphAttribute); if (this.morphTargetsRelative) { _vector$4.addVectors(this.boundingBox.min, _box$2.min); this.boundingBox.expandByPoint(_vector$4); _vector$4.addVectors(this.boundingBox.max, _box$2.max); this.boundingBox.expandByPoint(_vector$4); } else { this.boundingBox.expandByPoint(_box$2.min); this.boundingBox.expandByPoint(_box$2.max); } } } } else { this.boundingBox.makeEmpty(); } if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); } }, computeBoundingSphere: function() { if (this.boundingSphere === null) { this.boundingSphere = new Sphere(); } var position = this.attributes.position; var morphAttributesPosition = this.morphAttributes.position; if (position) { var center = this.boundingSphere.center; _box$2.setFromBufferAttribute(position); if (morphAttributesPosition) { for (var i2 = 0, il = morphAttributesPosition.length; i2 < il; i2++) { var morphAttribute = morphAttributesPosition[i2]; _boxMorphTargets.setFromBufferAttribute(morphAttribute); if (this.morphTargetsRelative) { _vector$4.addVectors(_box$2.min, _boxMorphTargets.min); _box$2.expandByPoint(_vector$4); _vector$4.addVectors(_box$2.max, _boxMorphTargets.max); _box$2.expandByPoint(_vector$4); } else { _box$2.expandByPoint(_boxMorphTargets.min); _box$2.expandByPoint(_boxMorphTargets.max); } } } _box$2.getCenter(center); var maxRadiusSq = 0; for (var i2 = 0, il = position.count; i2 < il; i2++) { _vector$4.fromBufferAttribute(position, i2); maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); } if (morphAttributesPosition) { for (var i2 = 0, il = morphAttributesPosition.length; i2 < il; i2++) { var morphAttribute = morphAttributesPosition[i2]; var morphTargetsRelative = this.morphTargetsRelative; for (var j = 0, jl = morphAttribute.count; j < jl; j++) { _vector$4.fromBufferAttribute(morphAttribute, j); if (morphTargetsRelative) { _offset.fromBufferAttribute(position, j); _vector$4.add(_offset); } maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); } } } this.boundingSphere.radius = Math.sqrt(maxRadiusSq); if (isNaN(this.boundingSphere.radius)) { console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); } } }, computeFaceNormals: function() { }, computeVertexNormals: function() { var index = this.index; var attributes = this.attributes; if (attributes.position) { var positions = attributes.position.array; if (attributes.normal === void 0) { this.setAttribute("normal", new BufferAttribute(new Float32Array(positions.length), 3)); } else { var array = attributes.normal.array; for (var i2 = 0, il = array.length; i2 < il; i2++) { array[i2] = 0; } } var normals = attributes.normal.array; var vA, vB, vC; var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); var cb = new Vector3(), ab = new Vector3(); if (index) { var indices = index.array; for (var i2 = 0, il = index.count; i2 < il; i2 += 3) { vA = indices[i2 + 0] * 3; vB = indices[i2 + 1] * 3; vC = indices[i2 + 2] * 3; pA.fromArray(positions, vA); pB.fromArray(positions, vB); pC.fromArray(positions, vC); cb.subVectors(pC, pB); ab.subVectors(pA, pB); cb.cross(ab); normals[vA] += cb.x; normals[vA + 1] += cb.y; normals[vA + 2] += cb.z; normals[vB] += cb.x; normals[vB + 1] += cb.y; normals[vB + 2] += cb.z; normals[vC] += cb.x; normals[vC + 1] += cb.y; normals[vC + 2] += cb.z; } } else { for (var i2 = 0, il = positions.length; i2 < il; i2 += 9) { pA.fromArray(positions, i2); pB.fromArray(positions, i2 + 3); pC.fromArray(positions, i2 + 6); cb.subVectors(pC, pB); ab.subVectors(pA, pB); cb.cross(ab); normals[i2] = cb.x; normals[i2 + 1] = cb.y; normals[i2 + 2] = cb.z; normals[i2 + 3] = cb.x; normals[i2 + 4] = cb.y; normals[i2 + 5] = cb.z; normals[i2 + 6] = cb.x; normals[i2 + 7] = cb.y; normals[i2 + 8] = cb.z; } } this.normalizeNormals(); attributes.normal.needsUpdate = true; } }, merge: function(geometry, offset) { if (!(geometry && geometry.isBufferGeometry)) { console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", geometry); return; } if (offset === void 0) { offset = 0; console.warn( "THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge." ); } var attributes = this.attributes; for (var key in attributes) { if (geometry.attributes[key] === void 0) continue; var attribute1 = attributes[key]; var attributeArray1 = attribute1.array; var attribute2 = geometry.attributes[key]; var attributeArray2 = attribute2.array; var attributeOffset = attribute2.itemSize * offset; var length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); for (var i2 = 0, j = attributeOffset; i2 < length; i2++, j++) { attributeArray1[j] = attributeArray2[i2]; } } return this; }, normalizeNormals: function() { var normals = this.attributes.normal; for (var i2 = 0, il = normals.count; i2 < il; i2++) { _vector$4.x = normals.getX(i2); _vector$4.y = normals.getY(i2); _vector$4.z = normals.getZ(i2); _vector$4.normalize(); normals.setXYZ(i2, _vector$4.x, _vector$4.y, _vector$4.z); } }, toNonIndexed: function() { function convertBufferAttribute(attribute2, indices2) { var array = attribute2.array; var itemSize = attribute2.itemSize; var array2 = new array.constructor(indices2.length * itemSize); var index = 0, index2 = 0; for (var i3 = 0, l2 = indices2.length; i3 < l2; i3++) { index = indices2[i3] * itemSize; for (var j = 0; j < itemSize; j++) { array2[index2++] = array[index++]; } } return new BufferAttribute(array2, itemSize); } if (this.index === null) { console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."); return this; } var geometry2 = new BufferGeometry(); var indices = this.index.array; var attributes = this.attributes; for (var name in attributes) { var attribute = attributes[name]; var newAttribute = convertBufferAttribute(attribute, indices); geometry2.setAttribute(name, newAttribute); } var morphAttributes = this.morphAttributes; for (name in morphAttributes) { var morphArray = []; var morphAttribute = morphAttributes[name]; for (var i2 = 0, il = morphAttribute.length; i2 < il; i2++) { var attribute = morphAttribute[i2]; var newAttribute = convertBufferAttribute(attribute, indices); morphArray.push(newAttribute); } geometry2.morphAttributes[name] = morphArray; } geometry2.morphTargetsRelative = this.morphTargetsRelative; var groups = this.groups; for (var i2 = 0, l = groups.length; i2 < l; i2++) { var group = groups[i2]; geometry2.addGroup(group.start, group.count, group.materialIndex); } return geometry2; }, toJSON: function() { var data = { metadata: { version: 4.5, type: "BufferGeometry", generator: "BufferGeometry.toJSON" } }; data.uuid = this.uuid; data.type = this.type; if (this.name !== "") data.name = this.name; if (Object.keys(this.userData).length > 0) data.userData = this.userData; if (this.parameters !== void 0) { var parameters = this.parameters; for (var key in parameters) { if (parameters[key] !== void 0) data[key] = parameters[key]; } return data; } data.data = { attributes: {} }; var index = this.index; if (index !== null) { data.data.index = { type: index.array.constructor.name, array: Array.prototype.slice.call(index.array) }; } var attributes = this.attributes; for (var key in attributes) { var attribute = attributes[key]; var attributeData = attribute.toJSON(); if (attribute.name !== "") attributeData.name = attribute.name; data.data.attributes[key] = attributeData; } var morphAttributes = {}; var hasMorphAttributes = false; for (var key in this.morphAttributes) { var attributeArray = this.morphAttributes[key]; var array = []; for (var i2 = 0, il = attributeArray.length; i2 < il; i2++) { var attribute = attributeArray[i2]; var attributeData = attribute.toJSON(); if (attribute.name !== "") attributeData.name = attribute.name; array.push(attributeData); } if (array.length > 0) { morphAttributes[key] = array; hasMorphAttributes = true; } } if (hasMorphAttributes) { data.data.morphAttributes = morphAttributes; data.data.morphTargetsRelative = this.morphTargetsRelative; } var groups = this.groups; if (groups.length > 0) { data.data.groups = JSON.parse(JSON.stringify(groups)); } var boundingSphere = this.boundingSphere; if (boundingSphere !== null) { data.data.boundingSphere = { center: boundingSphere.center.toArray(), radius: boundingSphere.radius }; } return data; }, clone: function() { return new BufferGeometry().copy(this); }, copy: function(source) { var name, i2, l; this.index = null; this.attributes = {}; this.morphAttributes = {}; this.groups = []; this.boundingBox = null; this.boundingSphere = null; this.name = source.name; var index = source.index; if (index !== null) { this.setIndex(index.clone()); } var attributes = source.attributes; for (name in attributes) { var attribute = attributes[name]; this.setAttribute(name, attribute.clone()); } var morphAttributes = source.morphAttributes; for (name in morphAttributes) { var array = []; var morphAttribute = morphAttributes[name]; for (i2 = 0, l = morphAttribute.length; i2 < l; i2++) { array.push(morphAttribute[i2].clone()); } this.morphAttributes[name] = array; } this.morphTargetsRelative = source.morphTargetsRelative; var groups = source.groups; for (i2 = 0, l = groups.length; i2 < l; i2++) { var group = groups[i2]; this.addGroup(group.start, group.count, group.materialIndex); } var boundingBox = source.boundingBox; if (boundingBox !== null) { this.boundingBox = boundingBox.clone(); } var boundingSphere = source.boundingSphere; if (boundingSphere !== null) { this.boundingSphere = boundingSphere.clone(); } this.drawRange.start = source.drawRange.start; this.drawRange.count = source.drawRange.count; this.userData = source.userData; return this; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); } }); var _inverseMatrix = new Matrix4(); var _ray = new Ray(); var _sphere = new Sphere(); var _vA = new Vector3(); var _vB = new Vector3(); var _vC = new Vector3(); var _tempA = new Vector3(); var _tempB = new Vector3(); var _tempC = new Vector3(); var _morphA = new Vector3(); var _morphB = new Vector3(); var _morphC = new Vector3(); var _uvA = new Vector2(); var _uvB = new Vector2(); var _uvC = new Vector2(); var _intersectionPoint = new Vector3(); var _intersectionPointWorld = new Vector3(); function Mesh(geometry, material) { Object3D.call(this); this.type = "Mesh"; this.geometry = geometry !== void 0 ? geometry : new BufferGeometry(); this.material = material !== void 0 ? material : new MeshBasicMaterial(); this.updateMorphTargets(); } Mesh.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Mesh, isMesh: true, copy: function(source) { Object3D.prototype.copy.call(this, source); if (source.morphTargetInfluences !== void 0) { this.morphTargetInfluences = source.morphTargetInfluences.slice(); } if (source.morphTargetDictionary !== void 0) { this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); } return this; }, updateMorphTargets: function() { var geometry = this.geometry; var m, ml, name; if (geometry.isBufferGeometry) { var morphAttributes = geometry.morphAttributes; var keys = Object.keys(morphAttributes); if (keys.length > 0) { var morphAttribute = morphAttributes[keys[0]]; if (morphAttribute !== void 0) { this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for (m = 0, ml = morphAttribute.length; m < ml; m++) { name = morphAttribute[m].name || String(m); this.morphTargetInfluences.push(0); this.morphTargetDictionary[name] = m; } } } } else { var morphTargets = geometry.morphTargets; if (morphTargets !== void 0 && morphTargets.length > 0) { console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); } } }, raycast: function(raycaster, intersects2) { var geometry = this.geometry; var material = this.material; var matrixWorld = this.matrixWorld; if (material === void 0) return; if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere.copy(geometry.boundingSphere); _sphere.applyMatrix4(matrixWorld); if (raycaster.ray.intersectsSphere(_sphere) === false) return; _inverseMatrix.getInverse(matrixWorld); _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); if (geometry.boundingBox !== null) { if (_ray.intersectsBox(geometry.boundingBox) === false) return; } var intersection; if (geometry.isBufferGeometry) { var a, b, c; var index = geometry.index; var position = geometry.attributes.position; var morphPosition = geometry.morphAttributes.position; var morphTargetsRelative = geometry.morphTargetsRelative; var uv = geometry.attributes.uv; var uv2 = geometry.attributes.uv2; var groups = geometry.groups; var drawRange = geometry.drawRange; var i2, j, il, jl; var group, groupMaterial; var start, end; if (index !== null) { if (Array.isArray(material)) { for (i2 = 0, il = groups.length; i2 < il; i2++) { group = groups[i2]; groupMaterial = material[group.materialIndex]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = index.getX(j); b = index.getX(j + 1); c = index.getX(j + 2); intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { intersection.faceIndex = Math.floor(j / 3); intersection.face.materialIndex = group.materialIndex; intersects2.push(intersection); } } } } else { start = Math.max(0, drawRange.start); end = Math.min(index.count, drawRange.start + drawRange.count); for (i2 = start, il = end; i2 < il; i2 += 3) { a = index.getX(i2); b = index.getX(i2 + 1); c = index.getX(i2 + 2); intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { intersection.faceIndex = Math.floor(i2 / 3); intersects2.push(intersection); } } } } else if (position !== void 0) { if (Array.isArray(material)) { for (i2 = 0, il = groups.length; i2 < il; i2++) { group = groups[i2]; groupMaterial = material[group.materialIndex]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = j; b = j + 1; c = j + 2; intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { intersection.faceIndex = Math.floor(j / 3); intersection.face.materialIndex = group.materialIndex; intersects2.push(intersection); } } } } else { start = Math.max(0, drawRange.start); end = Math.min(position.count, drawRange.start + drawRange.count); for (i2 = start, il = end; i2 < il; i2 += 3) { a = i2; b = i2 + 1; c = i2 + 2; intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { intersection.faceIndex = Math.floor(i2 / 3); intersects2.push(intersection); } } } } } else if (geometry.isGeometry) { var fvA, fvB, fvC; var isMultiMaterial = Array.isArray(material); var vertices = geometry.vertices; var faces = geometry.faces; var uvs; var faceVertexUvs = geometry.faceVertexUvs[0]; if (faceVertexUvs.length > 0) uvs = faceVertexUvs; for (var f = 0, fl = faces.length; f < fl; f++) { var face = faces[f]; var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material; if (faceMaterial === void 0) continue; fvA = vertices[face.a]; fvB = vertices[face.b]; fvC = vertices[face.c]; intersection = checkIntersection(this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint); if (intersection) { if (uvs && uvs[f]) { var uvs_f = uvs[f]; _uvA.copy(uvs_f[0]); _uvB.copy(uvs_f[1]); _uvC.copy(uvs_f[2]); intersection.uv = Triangle.getUV(_intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2()); } intersection.face = face; intersection.faceIndex = f; intersects2.push(intersection); } } } }, clone: function() { return new this.constructor(this.geometry, this.material).copy(this); } }); function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { var intersect; if (material.side === BackSide) { intersect = ray.intersectTriangle(pC, pB, pA, true, point); } else { intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point); } if (intersect === null) return null; _intersectionPointWorld.copy(point); _intersectionPointWorld.applyMatrix4(object.matrixWorld); var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); if (distance < raycaster.near || distance > raycaster.far) return null; return { distance, point: _intersectionPointWorld.clone(), object }; } function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { _vA.fromBufferAttribute(position, a); _vB.fromBufferAttribute(position, b); _vC.fromBufferAttribute(position, c); var morphInfluences = object.morphTargetInfluences; if (material.morphTargets && morphPosition && morphInfluences) { _morphA.set(0, 0, 0); _morphB.set(0, 0, 0); _morphC.set(0, 0, 0); for (var i2 = 0, il = morphPosition.length; i2 < il; i2++) { var influence = morphInfluences[i2]; var morphAttribute = morphPosition[i2]; if (influence === 0) continue; _tempA.fromBufferAttribute(morphAttribute, a); _tempB.fromBufferAttribute(morphAttribute, b); _tempC.fromBufferAttribute(morphAttribute, c); if (morphTargetsRelative) { _morphA.addScaledVector(_tempA, influence); _morphB.addScaledVector(_tempB, influence); _morphC.addScaledVector(_tempC, influence); } else { _morphA.addScaledVector(_tempA.sub(_vA), influence); _morphB.addScaledVector(_tempB.sub(_vB), influence); _morphC.addScaledVector(_tempC.sub(_vC), influence); } } _vA.add(_morphA); _vB.add(_morphB); _vC.add(_morphC); } var intersection = checkIntersection(object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint); if (intersection) { if (uv) { _uvA.fromBufferAttribute(uv, a); _uvB.fromBufferAttribute(uv, b); _uvC.fromBufferAttribute(uv, c); intersection.uv = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); } if (uv2) { _uvA.fromBufferAttribute(uv2, a); _uvB.fromBufferAttribute(uv2, b); _uvC.fromBufferAttribute(uv2, c); intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); } var face = new Face3(a, b, c); Triangle.getNormal(_vA, _vB, _vC, face.normal); intersection.face = face; } return intersection; } var _geometryId = 0; var _m1$3 = new Matrix4(); var _obj$1 = new Object3D(); var _offset$1 = new Vector3(); function Geometry() { Object.defineProperty(this, "id", { value: _geometryId += 2 }); this.uuid = MathUtils.generateUUID(); this.name = ""; this.type = "Geometry"; this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; this.elementsNeedUpdate = false; this.verticesNeedUpdate = false; this.uvsNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.lineDistancesNeedUpdate = false; this.groupsNeedUpdate = false; } Geometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: Geometry, isGeometry: true, applyMatrix4: function(matrix) { var normalMatrix = new Matrix3().getNormalMatrix(matrix); for (var i2 = 0, il = this.vertices.length; i2 < il; i2++) { var vertex = this.vertices[i2]; vertex.applyMatrix4(matrix); } for (var i2 = 0, il = this.faces.length; i2 < il; i2++) { var face = this.faces[i2]; face.normal.applyMatrix3(normalMatrix).normalize(); for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) { face.vertexNormals[j].applyMatrix3(normalMatrix).normalize(); } } if (this.boundingBox !== null) { this.computeBoundingBox(); } if (this.boundingSphere !== null) { this.computeBoundingSphere(); } this.verticesNeedUpdate = true; this.normalsNeedUpdate = true; return this; }, rotateX: function(angle) { _m1$3.makeRotationX(angle); this.applyMatrix4(_m1$3); return this; }, rotateY: function(angle) { _m1$3.makeRotationY(angle); this.applyMatrix4(_m1$3); return this; }, rotateZ: function(angle) { _m1$3.makeRotationZ(angle); this.applyMatrix4(_m1$3); return this; }, translate: function(x, y, z) { _m1$3.makeTranslation(x, y, z); this.applyMatrix4(_m1$3); return this; }, scale: function(x, y, z) { _m1$3.makeScale(x, y, z); this.applyMatrix4(_m1$3); return this; }, lookAt: function(vector) { _obj$1.lookAt(vector); _obj$1.updateMatrix(); this.applyMatrix4(_obj$1.matrix); return this; }, fromBufferGeometry: function(geometry) { var scope = this; var indices = geometry.index !== null ? geometry.index.array : void 0; var attributes = geometry.attributes; if (attributes.position === void 0) { console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."); return this; } var positions = attributes.position.array; var normals = attributes.normal !== void 0 ? attributes.normal.array : void 0; var colors = attributes.color !== void 0 ? attributes.color.array : void 0; var uvs = attributes.uv !== void 0 ? attributes.uv.array : void 0; var uvs2 = attributes.uv2 !== void 0 ? attributes.uv2.array : void 0; if (uvs2 !== void 0) this.faceVertexUvs[1] = []; for (var i2 = 0; i2 < positions.length; i2 += 3) { scope.vertices.push(new Vector3().fromArray(positions, i2)); if (colors !== void 0) { scope.colors.push(new Color().fromArray(colors, i2)); } } function addFace(a, b, c, materialIndex) { var vertexColors = colors === void 0 ? [] : [ scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone() ]; var vertexNormals = normals === void 0 ? [] : [ new Vector3().fromArray(normals, a * 3), new Vector3().fromArray(normals, b * 3), new Vector3().fromArray(normals, c * 3) ]; var face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex); scope.faces.push(face); if (uvs !== void 0) { scope.faceVertexUvs[0].push([ new Vector2().fromArray(uvs, a * 2), new Vector2().fromArray(uvs, b * 2), new Vector2().fromArray(uvs, c * 2) ]); } if (uvs2 !== void 0) { scope.faceVertexUvs[1].push([ new Vector2().fromArray(uvs2, a * 2), new Vector2().fromArray(uvs2, b * 2), new Vector2().fromArray(uvs2, c * 2) ]); } } var groups = geometry.groups; if (groups.length > 0) { for (var i2 = 0; i2 < groups.length; i2++) { var group = groups[i2]; var start = group.start; var count = group.count; for (var j = start, jl = start + count; j < jl; j += 3) { if (indices !== void 0) { addFace(indices[j], indices[j + 1], indices[j + 2], group.materialIndex); } else { addFace(j, j + 1, j + 2, group.materialIndex); } } } } else { if (indices !== void 0) { for (var i2 = 0; i2 < indices.length; i2 += 3) { addFace(indices[i2], indices[i2 + 1], indices[i2 + 2]); } } else { for (var i2 = 0; i2 < positions.length / 3; i2 += 3) { addFace(i2, i2 + 1, i2 + 2); } } } this.computeFaceNormals(); if (geometry.boundingBox !== null) { this.boundingBox = geometry.boundingBox.clone(); } if (geometry.boundingSphere !== null) { this.boundingSphere = geometry.boundingSphere.clone(); } return this; }, center: function() { this.computeBoundingBox(); this.boundingBox.getCenter(_offset$1).negate(); this.translate(_offset$1.x, _offset$1.y, _offset$1.z); return this; }, normalize: function() { this.computeBoundingSphere(); var center = this.boundingSphere.center; var radius = this.boundingSphere.radius; var s = radius === 0 ? 1 : 1 / radius; var matrix = new Matrix4(); matrix.set( s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1 ); this.applyMatrix4(matrix); return this; }, computeFaceNormals: function() { var cb = new Vector3(), ab = new Vector3(); for (var f = 0, fl = this.faces.length; f < fl; f++) { var face = this.faces[f]; var vA = this.vertices[face.a]; var vB = this.vertices[face.b]; var vC = this.vertices[face.c]; cb.subVectors(vC, vB); ab.subVectors(vA, vB); cb.cross(ab); cb.normalize(); face.normal.copy(cb); } }, computeVertexNormals: function(areaWeighted) { if (areaWeighted === void 0) areaWeighted = true; var v, vl, f, fl, face, vertices; vertices = new Array(this.vertices.length); for (v = 0, vl = this.vertices.length; v < vl; v++) { vertices[v] = new Vector3(); } if (areaWeighted) { var vA, vB, vC; var cb = new Vector3(), ab = new Vector3(); for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; vA = this.vertices[face.a]; vB = this.vertices[face.b]; vC = this.vertices[face.c]; cb.subVectors(vC, vB); ab.subVectors(vA, vB); cb.cross(ab); vertices[face.a].add(cb); vertices[face.b].add(cb); vertices[face.c].add(cb); } } else { this.computeFaceNormals(); for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; vertices[face.a].add(face.normal); vertices[face.b].add(face.normal); vertices[face.c].add(face.normal); } } for (v = 0, vl = this.vertices.length; v < vl; v++) { vertices[v].normalize(); } for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; var vertexNormals = face.vertexNormals; if (vertexNormals.length === 3) { vertexNormals[0].copy(vertices[face.a]); vertexNormals[1].copy(vertices[face.b]); vertexNormals[2].copy(vertices[face.c]); } else { vertexNormals[0] = vertices[face.a].clone(); vertexNormals[1] = vertices[face.b].clone(); vertexNormals[2] = vertices[face.c].clone(); } } if (this.faces.length > 0) { this.normalsNeedUpdate = true; } }, computeFlatVertexNormals: function() { var f, fl, face; this.computeFaceNormals(); for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; var vertexNormals = face.vertexNormals; if (vertexNormals.length === 3) { vertexNormals[0].copy(face.normal); vertexNormals[1].copy(face.normal); vertexNormals[2].copy(face.normal); } else { vertexNormals[0] = face.normal.clone(); vertexNormals[1] = face.normal.clone(); vertexNormals[2] = face.normal.clone(); } } if (this.faces.length > 0) { this.normalsNeedUpdate = true; } }, computeMorphNormals: function() { var i2, il, f, fl, face; for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; if (!face.__originalFaceNormal) { face.__originalFaceNormal = face.normal.clone(); } else { face.__originalFaceNormal.copy(face.normal); } if (!face.__originalVertexNormals) face.__originalVertexNormals = []; for (i2 = 0, il = face.vertexNormals.length; i2 < il; i2++) { if (!face.__originalVertexNormals[i2]) { face.__originalVertexNormals[i2] = face.vertexNormals[i2].clone(); } else { face.__originalVertexNormals[i2].copy(face.vertexNormals[i2]); } } } var tmpGeo = new Geometry(); tmpGeo.faces = this.faces; for (i2 = 0, il = this.morphTargets.length; i2 < il; i2++) { if (!this.morphNormals[i2]) { this.morphNormals[i2] = {}; this.morphNormals[i2].faceNormals = []; this.morphNormals[i2].vertexNormals = []; var dstNormalsFace = this.morphNormals[i2].faceNormals; var dstNormalsVertex = this.morphNormals[i2].vertexNormals; var faceNormal, vertexNormals; for (f = 0, fl = this.faces.length; f < fl; f++) { faceNormal = new Vector3(); vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; dstNormalsFace.push(faceNormal); dstNormalsVertex.push(vertexNormals); } } var morphNormals = this.morphNormals[i2]; tmpGeo.vertices = this.morphTargets[i2].vertices; tmpGeo.computeFaceNormals(); tmpGeo.computeVertexNormals(); var faceNormal, vertexNormals; for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; faceNormal = morphNormals.faceNormals[f]; vertexNormals = morphNormals.vertexNormals[f]; faceNormal.copy(face.normal); vertexNormals.a.copy(face.vertexNormals[0]); vertexNormals.b.copy(face.vertexNormals[1]); vertexNormals.c.copy(face.vertexNormals[2]); } } for (f = 0, fl = this.faces.length; f < fl; f++) { face = this.faces[f]; face.normal = face.__originalFaceNormal; face.vertexNormals = face.__originalVertexNormals; } }, computeBoundingBox: function() { if (this.boundingBox === null) { this.boundingBox = new Box3(); } this.boundingBox.setFromPoints(this.vertices); }, computeBoundingSphere: function() { if (this.boundingSphere === null) { this.boundingSphere = new Sphere(); } this.boundingSphere.setFromPoints(this.vertices); }, merge: function(geometry, matrix, materialIndexOffset) { if (!(geometry && geometry.isGeometry)) { console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", geometry); return; } var normalMatrix, vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors; if (materialIndexOffset === void 0) materialIndexOffset = 0; if (matrix !== void 0) { normalMatrix = new Matrix3().getNormalMatrix(matrix); } for (var i2 = 0, il = vertices2.length; i2 < il; i2++) { var vertex = vertices2[i2]; var vertexCopy = vertex.clone(); if (matrix !== void 0) vertexCopy.applyMatrix4(matrix); vertices1.push(vertexCopy); } for (var i2 = 0, il = colors2.length; i2 < il; i2++) { colors1.push(colors2[i2].clone()); } for (i2 = 0, il = faces2.length; i2 < il; i2++) { var face = faces2[i2], faceCopy, normal, color, faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors; faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset); faceCopy.normal.copy(face.normal); if (normalMatrix !== void 0) { faceCopy.normal.applyMatrix3(normalMatrix).normalize(); } for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) { normal = faceVertexNormals[j].clone(); if (normalMatrix !== void 0) { normal.applyMatrix3(normalMatrix).normalize(); } faceCopy.vertexNormals.push(normal); } faceCopy.color.copy(face.color); for (var j = 0, jl = faceVertexColors.length; j < jl; j++) { color = faceVertexColors[j]; faceCopy.vertexColors.push(color.clone()); } faceCopy.materialIndex = face.materialIndex + materialIndexOffset; faces1.push(faceCopy); } for (var i2 = 0, il = geometry.faceVertexUvs.length; i2 < il; i2++) { var faceVertexUvs2 = geometry.faceVertexUvs[i2]; if (this.faceVertexUvs[i2] === void 0) this.faceVertexUvs[i2] = []; for (var j = 0, jl = faceVertexUvs2.length; j < jl; j++) { var uvs2 = faceVertexUvs2[j], uvsCopy = []; for (var k = 0, kl = uvs2.length; k < kl; k++) { uvsCopy.push(uvs2[k].clone()); } this.faceVertexUvs[i2].push(uvsCopy); } } }, mergeMesh: function(mesh) { if (!(mesh && mesh.isMesh)) { console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", mesh); return; } if (mesh.matrixAutoUpdate) mesh.updateMatrix(); this.merge(mesh.geometry, mesh.matrix); }, /* * Checks for duplicate vertices with hashmap. * Duplicated vertices are removed * and faces' vertices are updated. */ mergeVertices: function() { var verticesMap = {}; var unique = [], changes = []; var v, key; var precisionPoints = 4; var precision = Math.pow(10, precisionPoints); var i2, il, face; var indices, j, jl; for (i2 = 0, il = this.vertices.length; i2 < il; i2++) { v = this.vertices[i2]; key = Math.round(v.x * precision) + "_" + Math.round(v.y * precision) + "_" + Math.round(v.z * precision); if (verticesMap[key] === void 0) { verticesMap[key] = i2; unique.push(this.vertices[i2]); changes[i2] = unique.length - 1; } else { changes[i2] = changes[verticesMap[key]]; } } var faceIndicesToRemove = []; for (i2 = 0, il = this.faces.length; i2 < il; i2++) { face = this.faces[i2]; face.a = changes[face.a]; face.b = changes[face.b]; face.c = changes[face.c]; indices = [face.a, face.b, face.c]; for (var n = 0; n < 3; n++) { if (indices[n] === indices[(n + 1) % 3]) { faceIndicesToRemove.push(i2); break; } } } for (i2 = faceIndicesToRemove.length - 1; i2 >= 0; i2--) { var idx = faceIndicesToRemove[i2]; this.faces.splice(idx, 1); for (j = 0, jl = this.faceVertexUvs.length; j < jl; j++) { this.faceVertexUvs[j].splice(idx, 1); } } var diff = this.vertices.length - unique.length; this.vertices = unique; return diff; }, setFromPoints: function(points) { this.vertices = []; for (var i2 = 0, l = points.length; i2 < l; i2++) { var point = points[i2]; this.vertices.push(new Vector3(point.x, point.y, point.z || 0)); } return this; }, sortFacesByMaterialIndex: function() { var faces = this.faces; var length = faces.length; for (var i2 = 0; i2 < length; i2++) { faces[i2]._id = i2; } function materialIndexSort(a, b) { return a.materialIndex - b.materialIndex; } faces.sort(materialIndexSort); var uvs1 = this.faceVertexUvs[0]; var uvs2 = this.faceVertexUvs[1]; var newUvs1, newUvs2; if (uvs1 && uvs1.length === length) newUvs1 = []; if (uvs2 && uvs2.length === length) newUvs2 = []; for (var i2 = 0; i2 < length; i2++) { var id = faces[i2]._id; if (newUvs1) newUvs1.push(uvs1[id]); if (newUvs2) newUvs2.push(uvs2[id]); } if (newUvs1) this.faceVertexUvs[0] = newUvs1; if (newUvs2) this.faceVertexUvs[1] = newUvs2; }, toJSON: function() { var data = { metadata: { version: 4.5, type: "Geometry", generator: "Geometry.toJSON" } }; data.uuid = this.uuid; data.type = this.type; if (this.name !== "") data.name = this.name; if (this.parameters !== void 0) { var parameters = this.parameters; for (var key in parameters) { if (parameters[key] !== void 0) data[key] = parameters[key]; } return data; } var vertices = []; for (var i2 = 0; i2 < this.vertices.length; i2++) { var vertex = this.vertices[i2]; vertices.push(vertex.x, vertex.y, vertex.z); } var faces = []; var normals = []; var normalsHash = {}; var colors = []; var colorsHash = {}; var uvs = []; var uvsHash = {}; for (var i2 = 0; i2 < this.faces.length; i2++) { var face = this.faces[i2]; var hasMaterial = true; var hasFaceUv = false; var hasFaceVertexUv = this.faceVertexUvs[0][i2] !== void 0; var hasFaceNormal = face.normal.length() > 0; var hasFaceVertexNormal = face.vertexNormals.length > 0; var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; var hasFaceVertexColor = face.vertexColors.length > 0; var faceType = 0; faceType = setBit(faceType, 0, 0); faceType = setBit(faceType, 1, hasMaterial); faceType = setBit(faceType, 2, hasFaceUv); faceType = setBit(faceType, 3, hasFaceVertexUv); faceType = setBit(faceType, 4, hasFaceNormal); faceType = setBit(faceType, 5, hasFaceVertexNormal); faceType = setBit(faceType, 6, hasFaceColor); faceType = setBit(faceType, 7, hasFaceVertexColor); faces.push(faceType); faces.push(face.a, face.b, face.c); faces.push(face.materialIndex); if (hasFaceVertexUv) { var faceVertexUvs = this.faceVertexUvs[0][i2]; faces.push( getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2]) ); } if (hasFaceNormal) { faces.push(getNormalIndex(face.normal)); } if (hasFaceVertexNormal) { var vertexNormals = face.vertexNormals; faces.push( getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2]) ); } if (hasFaceColor) { faces.push(getColorIndex(face.color)); } if (hasFaceVertexColor) { var vertexColors = face.vertexColors; faces.push( getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2]) ); } } function setBit(value, position, enabled) { return enabled ? value | 1 << position : value & ~(1 << position); } function getNormalIndex(normal) { var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); if (normalsHash[hash] !== void 0) { return normalsHash[hash]; } normalsHash[hash] = normals.length / 3; normals.push(normal.x, normal.y, normal.z); return normalsHash[hash]; } function getColorIndex(color) { var hash = color.r.toString() + color.g.toString() + color.b.toString(); if (colorsHash[hash] !== void 0) { return colorsHash[hash]; } colorsHash[hash] = colors.length; colors.push(color.getHex()); return colorsHash[hash]; } function getUvIndex(uv) { var hash = uv.x.toString() + uv.y.toString(); if (uvsHash[hash] !== void 0) { return uvsHash[hash]; } uvsHash[hash] = uvs.length / 2; uvs.push(uv.x, uv.y); return uvsHash[hash]; } data.data = {}; data.data.vertices = vertices; data.data.normals = normals; if (colors.length > 0) data.data.colors = colors; if (uvs.length > 0) data.data.uvs = [uvs]; data.data.faces = faces; return data; }, clone: function() { return new Geometry().copy(this); }, copy: function(source) { var i2, il, j, jl, k, kl; this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; this.name = source.name; var vertices = source.vertices; for (i2 = 0, il = vertices.length; i2 < il; i2++) { this.vertices.push(vertices[i2].clone()); } var colors = source.colors; for (i2 = 0, il = colors.length; i2 < il; i2++) { this.colors.push(colors[i2].clone()); } var faces = source.faces; for (i2 = 0, il = faces.length; i2 < il; i2++) { this.faces.push(faces[i2].clone()); } for (i2 = 0, il = source.faceVertexUvs.length; i2 < il; i2++) { var faceVertexUvs = source.faceVertexUvs[i2]; if (this.faceVertexUvs[i2] === void 0) { this.faceVertexUvs[i2] = []; } for (j = 0, jl = faceVertexUvs.length; j < jl; j++) { var uvs = faceVertexUvs[j], uvsCopy = []; for (k = 0, kl = uvs.length; k < kl; k++) { var uv = uvs[k]; uvsCopy.push(uv.clone()); } this.faceVertexUvs[i2].push(uvsCopy); } } var morphTargets = source.morphTargets; for (i2 = 0, il = morphTargets.length; i2 < il; i2++) { var morphTarget = {}; morphTarget.name = morphTargets[i2].name; if (morphTargets[i2].vertices !== void 0) { morphTarget.vertices = []; for (j = 0, jl = morphTargets[i2].vertices.length; j < jl; j++) { morphTarget.vertices.push(morphTargets[i2].vertices[j].clone()); } } if (morphTargets[i2].normals !== void 0) { morphTarget.normals = []; for (j = 0, jl = morphTargets[i2].normals.length; j < jl; j++) { morphTarget.normals.push(morphTargets[i2].normals[j].clone()); } } this.morphTargets.push(morphTarget); } var morphNormals = source.morphNormals; for (i2 = 0, il = morphNormals.length; i2 < il; i2++) { var morphNormal = {}; if (morphNormals[i2].vertexNormals !== void 0) { morphNormal.vertexNormals = []; for (j = 0, jl = morphNormals[i2].vertexNormals.length; j < jl; j++) { var srcVertexNormal = morphNormals[i2].vertexNormals[j]; var destVertexNormal = {}; destVertexNormal.a = srcVertexNormal.a.clone(); destVertexNormal.b = srcVertexNormal.b.clone(); destVertexNormal.c = srcVertexNormal.c.clone(); morphNormal.vertexNormals.push(destVertexNormal); } } if (morphNormals[i2].faceNormals !== void 0) { morphNormal.faceNormals = []; for (j = 0, jl = morphNormals[i2].faceNormals.length; j < jl; j++) { morphNormal.faceNormals.push(morphNormals[i2].faceNormals[j].clone()); } } this.morphNormals.push(morphNormal); } var skinWeights = source.skinWeights; for (i2 = 0, il = skinWeights.length; i2 < il; i2++) { this.skinWeights.push(skinWeights[i2].clone()); } var skinIndices = source.skinIndices; for (i2 = 0, il = skinIndices.length; i2 < il; i2++) { this.skinIndices.push(skinIndices[i2].clone()); } var lineDistances = source.lineDistances; for (i2 = 0, il = lineDistances.length; i2 < il; i2++) { this.lineDistances.push(lineDistances[i2]); } var boundingBox = source.boundingBox; if (boundingBox !== null) { this.boundingBox = boundingBox.clone(); } var boundingSphere = source.boundingSphere; if (boundingSphere !== null) { this.boundingSphere = boundingSphere.clone(); } this.elementsNeedUpdate = source.elementsNeedUpdate; this.verticesNeedUpdate = source.verticesNeedUpdate; this.uvsNeedUpdate = source.uvsNeedUpdate; this.normalsNeedUpdate = source.normalsNeedUpdate; this.colorsNeedUpdate = source.colorsNeedUpdate; this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; this.groupsNeedUpdate = source.groupsNeedUpdate; return this; }, dispose: function() { this.dispatchEvent({ type: "dispose" }); } }); class BoxGeometry extends Geometry { constructor(width, height, depth, widthSegments, heightSegments, depthSegments) { super(); this.type = "BoxGeometry"; this.parameters = { width, height, depth, widthSegments, heightSegments, depthSegments }; this.fromBufferGeometry(new BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)); this.mergeVertices(); } } class BoxBufferGeometry extends BufferGeometry { constructor(width, height, depth, widthSegments, heightSegments, depthSegments) { super(); this.type = "BoxBufferGeometry"; this.parameters = { width, height, depth, widthSegments, heightSegments, depthSegments }; var scope = this; width = width || 1; height = height || 1; depth = depth || 1; widthSegments = Math.floor(widthSegments) || 1; heightSegments = Math.floor(heightSegments) || 1; depthSegments = Math.floor(depthSegments) || 1; var indices = []; var vertices = []; var normals = []; var uvs = []; var numberOfVertices = 0; var groupStart = 0; buildPlane("z", "y", "x", -1, -1, depth, height, width, depthSegments, heightSegments, 0); buildPlane("z", "y", "x", 1, -1, depth, height, -width, depthSegments, heightSegments, 1); buildPlane("x", "z", "y", 1, 1, width, depth, height, widthSegments, depthSegments, 2); buildPlane("x", "z", "y", 1, -1, width, depth, -height, widthSegments, depthSegments, 3); buildPlane("x", "y", "z", 1, -1, width, height, depth, widthSegments, heightSegments, 4); buildPlane("x", "y", "z", -1, -1, width, height, -depth, widthSegments, heightSegments, 5); this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); function buildPlane(u, v, w, udir, vdir, width2, height2, depth2, gridX, gridY, materialIndex) { var segmentWidth = width2 / gridX; var segmentHeight = height2 / gridY; var widthHalf = width2 / 2; var heightHalf = height2 / 2; var depthHalf = depth2 / 2; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var vertexCounter = 0; var groupCount = 0; var ix, iy; var vector = new Vector3(); for (iy = 0; iy < gridY1; iy++) { var y = iy * segmentHeight - heightHalf; for (ix = 0; ix < gridX1; ix++) { var x = ix * segmentWidth - widthHalf; vector[u] = x * udir; vector[v] = y * vdir; vector[w] = depthHalf; vertices.push(vector.x, vector.y, vector.z); vector[u] = 0; vector[v] = 0; vector[w] = depth2 > 0 ? 1 : -1; normals.push(vector.x, vector.y, vector.z); uvs.push(ix / gridX); uvs.push(1 - iy / gridY); vertexCounter += 1; } } for (iy = 0; iy < gridY; iy++) { for (ix = 0; ix < gridX; ix++) { var a = numberOfVertices + ix + gridX1 * iy; var b = numberOfVertices + ix + gridX1 * (iy + 1); var c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1); var d = numberOfVertices + (ix + 1) + gridX1 * iy; indices.push(a, b, d); indices.push(b, c, d); groupCount += 6; } } scope.addGroup(groupStart, groupCount, materialIndex); groupStart += groupCount; numberOfVertices += vertexCounter; } } } function cloneUniforms(src) { var dst = {}; for (var u in src) { dst[u] = {}; for (var p in src[u]) { var property = src[u][p]; if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture)) { dst[u][p] = property.clone(); } else if (Array.isArray(property)) { dst[u][p] = property.slice(); } else { dst[u][p] = property; } } } return dst; } function mergeUniforms(uniforms) { var merged = {}; for (var u = 0; u < uniforms.length; u++) { var tmp2 = cloneUniforms(uniforms[u]); for (var p in tmp2) { merged[p] = tmp2[p]; } } return merged; } var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; var default_vertex = "void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; var default_fragment = "void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; function ShaderMaterial(parameters) { Material.call(this); this.type = "ShaderMaterial"; this.defines = {}; this.uniforms = {}; this.vertexShader = default_vertex; this.fragmentShader = default_fragment; this.linewidth = 1; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; this.lights = false; this.clipping = false; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.extensions = { derivatives: false, // set to use derivatives fragDepth: false, // set to use fragment depth values drawBuffers: false, // set to use draw buffers shaderTextureLOD: false // set to use shader texture LOD }; this.defaultAttributeValues = { "color": [1, 1, 1], "uv": [0, 0], "uv2": [0, 0] }; this.index0AttributeName = void 0; this.uniformsNeedUpdate = false; if (parameters !== void 0) { if (parameters.attributes !== void 0) { console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."); } this.setValues(parameters); } } ShaderMaterial.prototype = Object.create(Material.prototype); ShaderMaterial.prototype.constructor = ShaderMaterial; ShaderMaterial.prototype.isShaderMaterial = true; ShaderMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.fragmentShader = source.fragmentShader; this.vertexShader = source.vertexShader; this.uniforms = cloneUniforms(source.uniforms); this.defines = Object.assign({}, source.defines); this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.lights = source.lights; this.clipping = source.clipping; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; this.extensions = source.extensions; return this; }; ShaderMaterial.prototype.toJSON = function(meta) { var data = Material.prototype.toJSON.call(this, meta); data.uniforms = {}; for (var name in this.uniforms) { var uniform = this.uniforms[name]; var value = uniform.value; if (value && value.isTexture) { data.uniforms[name] = { type: "t", value: value.toJSON(meta).uuid }; } else if (value && value.isColor) { data.uniforms[name] = { type: "c", value: value.getHex() }; } else if (value && value.isVector2) { data.uniforms[name] = { type: "v2", value: value.toArray() }; } else if (value && value.isVector3) { data.uniforms[name] = { type: "v3", value: value.toArray() }; } else if (value && value.isVector4) { data.uniforms[name] = { type: "v4", value: value.toArray() }; } else if (value && value.isMatrix3) { data.uniforms[name] = { type: "m3", value: value.toArray() }; } else if (value && value.isMatrix4) { data.uniforms[name] = { type: "m4", value: value.toArray() }; } else { data.uniforms[name] = { value }; } } if (Object.keys(this.defines).length > 0) data.defines = this.defines; data.vertexShader = this.vertexShader; data.fragmentShader = this.fragmentShader; var extensions = {}; for (var key in this.extensions) { if (this.extensions[key] === true) extensions[key] = true; } if (Object.keys(extensions).length > 0) data.extensions = extensions; return data; }; function Camera() { Object3D.call(this); this.type = "Camera"; this.matrixWorldInverse = new Matrix4(); this.projectionMatrix = new Matrix4(); this.projectionMatrixInverse = new Matrix4(); } Camera.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Camera, isCamera: true, copy: function(source, recursive) { Object3D.prototype.copy.call(this, source, recursive); this.matrixWorldInverse.copy(source.matrixWorldInverse); this.projectionMatrix.copy(source.projectionMatrix); this.projectionMatrixInverse.copy(source.projectionMatrixInverse); return this; }, getWorldDirection: function(target) { if (target === void 0) { console.warn("THREE.Camera: .getWorldDirection() target is now required"); target = new Vector3(); } this.updateMatrixWorld(true); var e = this.matrixWorld.elements; return target.set(-e[8], -e[9], -e[10]).normalize(); }, updateMatrixWorld: function(force) { Object3D.prototype.updateMatrixWorld.call(this, force); this.matrixWorldInverse.getInverse(this.matrixWorld); }, updateWorldMatrix: function(updateParents, updateChildren) { Object3D.prototype.updateWorldMatrix.call(this, updateParents, updateChildren); this.matrixWorldInverse.getInverse(this.matrixWorld); }, clone: function() { return new this.constructor().copy(this); } }); function PerspectiveCamera(fov2, aspect2, near, far) { Camera.call(this); this.type = "PerspectiveCamera"; this.fov = fov2 !== void 0 ? fov2 : 50; this.zoom = 1; this.near = near !== void 0 ? near : 0.1; this.far = far !== void 0 ? far : 2e3; this.focus = 10; this.aspect = aspect2 !== void 0 ? aspect2 : 1; this.view = null; this.filmGauge = 35; this.filmOffset = 0; this.updateProjectionMatrix(); } PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), { constructor: PerspectiveCamera, isPerspectiveCamera: true, copy: function(source, recursive) { Camera.prototype.copy.call(this, source, recursive); this.fov = source.fov; this.zoom = source.zoom; this.near = source.near; this.far = source.far; this.focus = source.focus; this.aspect = source.aspect; this.view = source.view === null ? null : Object.assign({}, source.view); this.filmGauge = source.filmGauge; this.filmOffset = source.filmOffset; return this; }, /** * Sets the FOV by focal length in respect to the current .filmGauge. * * The default film gauge is 35, so that the focal length can be specified for * a 35mm (full frame) camera. * * Values for focal length and film gauge must have the same unit. */ setFocalLength: function(focalLength) { var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; this.fov = MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope); this.updateProjectionMatrix(); }, /** * Calculates the focal length from the current .fov and .filmGauge. */ getFocalLength: function() { var vExtentSlope = Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov); return 0.5 * this.getFilmHeight() / vExtentSlope; }, getEffectiveFOV: function() { return MathUtils.RAD2DEG * 2 * Math.atan( Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom ); }, getFilmWidth: function() { return this.filmGauge * Math.min(this.aspect, 1); }, getFilmHeight: function() { return this.filmGauge / Math.max(this.aspect, 1); }, /** * Sets an offset in a larger frustum. This is useful for multi-window or * multi-monitor/multi-machine setups. * * For example, if you have 3x2 monitors and each monitor is 1920x1080 and * the monitors are in grid like this * * +---+---+---+ * | A | B | C | * +---+---+---+ * | D | E | F | * +---+---+---+ * * then for each monitor you would call it like this * * var w = 1920; * var h = 1080; * var fullWidth = w * 3; * var fullHeight = h * 2; * * --A-- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); * --B-- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); * --C-- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); * --D-- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); * --E-- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); * --F-- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); * * Note there is no reason monitors have to be the same size or in a grid. */ setViewOffset: function(fullWidth, fullHeight, x, y, width, height) { this.aspect = fullWidth / fullHeight; if (this.view === null) { this.view = { enabled: true, fullWidth: 1, fullHeight: 1, offsetX: 0, offsetY: 0, width: 1, height: 1 }; } this.view.enabled = true; this.view.fullWidth = fullWidth; this.view.fullHeight = fullHeight; this.view.offsetX = x; this.view.offsetY = y; this.view.width = width; this.view.height = height; this.updateProjectionMatrix(); }, clearViewOffset: function() { if (this.view !== null) { this.view.enabled = false; } this.updateProjectionMatrix(); }, updateProjectionMatrix: function() { var near = this.near, top2 = near * Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom, height = 2 * top2, width = this.aspect * height, left = -0.5 * width, view = this.view; if (this.view !== null && this.view.enabled) { var fullWidth = view.fullWidth, fullHeight = view.fullHeight; left += view.offsetX * width / fullWidth; top2 -= view.offsetY * height / fullHeight; width *= view.width / fullWidth; height *= view.height / fullHeight; } var skew = this.filmOffset; if (skew !== 0) left += near * skew / this.getFilmWidth(); this.projectionMatrix.makePerspective(left, left + width, top2, top2 - height, near, this.far); this.projectionMatrixInverse.getInverse(this.projectionMatrix); }, toJSON: function(meta) { var data = Object3D.prototype.toJSON.call(this, meta); data.object.fov = this.fov; data.object.zoom = this.zoom; data.object.near = this.near; data.object.far = this.far; data.object.focus = this.focus; data.object.aspect = this.aspect; if (this.view !== null) data.object.view = Object.assign({}, this.view); data.object.filmGauge = this.filmGauge; data.object.filmOffset = this.filmOffset; return data; } }); var fov = 90, aspect = 1; function CubeCamera(near, far, cubeResolution, options) { Object3D.call(this); this.type = "CubeCamera"; var cameraPX = new PerspectiveCamera(fov, aspect, near, far); cameraPX.up.set(0, -1, 0); cameraPX.lookAt(new Vector3(1, 0, 0)); this.add(cameraPX); var cameraNX = new PerspectiveCamera(fov, aspect, near, far); cameraNX.up.set(0, -1, 0); cameraNX.lookAt(new Vector3(-1, 0, 0)); this.add(cameraNX); var cameraPY = new PerspectiveCamera(fov, aspect, near, far); cameraPY.up.set(0, 0, 1); cameraPY.lookAt(new Vector3(0, 1, 0)); this.add(cameraPY); var cameraNY = new PerspectiveCamera(fov, aspect, near, far); cameraNY.up.set(0, 0, -1); cameraNY.lookAt(new Vector3(0, -1, 0)); this.add(cameraNY); var cameraPZ = new PerspectiveCamera(fov, aspect, near, far); cameraPZ.up.set(0, -1, 0); cameraPZ.lookAt(new Vector3(0, 0, 1)); this.add(cameraPZ); var cameraNZ = new PerspectiveCamera(fov, aspect, near, far); cameraNZ.up.set(0, -1, 0); cameraNZ.lookAt(new Vector3(0, 0, -1)); this.add(cameraNZ); options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; this.renderTarget = new WebGLCubeRenderTarget(cubeResolution, options); this.renderTarget.texture.name = "CubeCamera"; this.update = function(renderer, scene) { if (this.parent === null) this.updateMatrixWorld(); var currentRenderTarget = renderer.getRenderTarget(); var renderTarget = this.renderTarget; var generateMipmaps = renderTarget.texture.generateMipmaps; renderTarget.texture.generateMipmaps = false; renderer.setRenderTarget(renderTarget, 0); renderer.render(scene, cameraPX); renderer.setRenderTarget(renderTarget, 1); renderer.render(scene, cameraNX); renderer.setRenderTarget(renderTarget, 2); renderer.render(scene, cameraPY); renderer.setRenderTarget(renderTarget, 3); renderer.render(scene, cameraNY); renderer.setRenderTarget(renderTarget, 4); renderer.render(scene, cameraPZ); renderTarget.texture.generateMipmaps = generateMipmaps; renderer.setRenderTarget(renderTarget, 5); renderer.render(scene, cameraNZ); renderer.setRenderTarget(currentRenderTarget); }; this.clear = function(renderer, color, depth, stencil) { var currentRenderTarget = renderer.getRenderTarget(); var renderTarget = this.renderTarget; for (var i2 = 0; i2 < 6; i2++) { renderer.setRenderTarget(renderTarget, i2); renderer.clear(color, depth, stencil); } renderer.setRenderTarget(currentRenderTarget); }; } CubeCamera.prototype = Object.create(Object3D.prototype); CubeCamera.prototype.constructor = CubeCamera; function WebGLCubeRenderTarget(size, options, dummy) { if (Number.isInteger(options)) { console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"); options = dummy; } WebGLRenderTarget.call(this, size, size, options); } WebGLCubeRenderTarget.prototype = Object.create(WebGLRenderTarget.prototype); WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function(renderer, texture) { this.texture.type = texture.type; this.texture.format = texture.format; this.texture.encoding = texture.encoding; var scene = new Scene(); var shader = { uniforms: { tEquirect: { value: null } }, vertexShader: [ "varying vec3 vWorldDirection;", "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", "}", "void main() {", " vWorldDirection = transformDirection( position, modelMatrix );", " #include ", " #include ", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tEquirect;", "varying vec3 vWorldDirection;", "#define RECIPROCAL_PI 0.31830988618", "#define RECIPROCAL_PI2 0.15915494", "void main() {", " vec3 direction = normalize( vWorldDirection );", " vec2 sampleUV;", " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", " gl_FragColor = texture2D( tEquirect, sampleUV );", "}" ].join("\n") }; var material = new ShaderMaterial({ type: "CubemapFromEquirect", uniforms: cloneUniforms(shader.uniforms), vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, side: BackSide, blending: NoBlending }); material.uniforms.tEquirect.value = texture; var mesh = new Mesh(new BoxBufferGeometry(5, 5, 5), material); scene.add(mesh); var camera = new CubeCamera(1, 10, 1); camera.renderTarget = this; camera.renderTarget.texture.name = "CubeCameraTexture"; camera.update(renderer, scene); mesh.geometry.dispose(); mesh.material.dispose(); return this; }; function DataTexture(data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); this.image = { data: data || null, width: width || 1, height: height || 1 }; this.magFilter = magFilter !== void 0 ? magFilter : NearestFilter; this.minFilter = minFilter !== void 0 ? minFilter : NearestFilter; this.generateMipmaps = false; this.flipY = false; this.unpackAlignment = 1; this.needsUpdate = true; } DataTexture.prototype = Object.create(Texture.prototype); DataTexture.prototype.constructor = DataTexture; DataTexture.prototype.isDataTexture = true; var _sphere$1 = new Sphere(); var _vector$5 = new Vector3(); function Frustum(p0, p1, p2, p3, p4, p5) { this.planes = [ p0 !== void 0 ? p0 : new Plane(), p1 !== void 0 ? p1 : new Plane(), p2 !== void 0 ? p2 : new Plane(), p3 !== void 0 ? p3 : new Plane(), p4 !== void 0 ? p4 : new Plane(), p5 !== void 0 ? p5 : new Plane() ]; } Object.assign(Frustum.prototype, { set: function(p0, p1, p2, p3, p4, p5) { var planes = this.planes; planes[0].copy(p0); planes[1].copy(p1); planes[2].copy(p2); planes[3].copy(p3); planes[4].copy(p4); planes[5].copy(p5); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(frustum) { var planes = this.planes; for (var i2 = 0; i2 < 6; i2++) { planes[i2].copy(frustum.planes[i2]); } return this; }, setFromProjectionMatrix: function(m) { var planes = this.planes; var me = m.elements; var me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; var me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; var me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; var me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); return this; }, intersectsObject: function(object) { var geometry = object.geometry; if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); return this.intersectsSphere(_sphere$1); }, intersectsSprite: function(sprite) { _sphere$1.center.set(0, 0, 0); _sphere$1.radius = 0.7071067811865476; _sphere$1.applyMatrix4(sprite.matrixWorld); return this.intersectsSphere(_sphere$1); }, intersectsSphere: function(sphere) { var planes = this.planes; var center = sphere.center; var negRadius = -sphere.radius; for (var i2 = 0; i2 < 6; i2++) { var distance = planes[i2].distanceToPoint(center); if (distance < negRadius) { return false; } } return true; }, intersectsBox: function(box) { var planes = this.planes; for (var i2 = 0; i2 < 6; i2++) { var plane = planes[i2]; _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; if (plane.distanceToPoint(_vector$5) < 0) { return false; } } return true; }, containsPoint: function(point) { var planes = this.planes; for (var i2 = 0; i2 < 6; i2++) { if (planes[i2].distanceToPoint(point) < 0) { return false; } } return true; } }); var UniformsLib = { common: { diffuse: { value: new Color(15658734) }, opacity: { value: 1 }, map: { value: null }, uvTransform: { value: new Matrix3() }, uv2Transform: { value: new Matrix3() }, alphaMap: { value: null } }, specularmap: { specularMap: { value: null } }, envmap: { envMap: { value: null }, flipEnvMap: { value: -1 }, reflectivity: { value: 1 }, refractionRatio: { value: 0.98 }, maxMipLevel: { value: 0 } }, aomap: { aoMap: { value: null }, aoMapIntensity: { value: 1 } }, lightmap: { lightMap: { value: null }, lightMapIntensity: { value: 1 } }, emissivemap: { emissiveMap: { value: null } }, bumpmap: { bumpMap: { value: null }, bumpScale: { value: 1 } }, normalmap: { normalMap: { value: null }, normalScale: { value: new Vector2(1, 1) } }, displacementmap: { displacementMap: { value: null }, displacementScale: { value: 1 }, displacementBias: { value: 0 } }, roughnessmap: { roughnessMap: { value: null } }, metalnessmap: { metalnessMap: { value: null } }, gradientmap: { gradientMap: { value: null } }, fog: { fogDensity: { value: 25e-5 }, fogNear: { value: 1 }, fogFar: { value: 2e3 }, fogColor: { value: new Color(16777215) } }, lights: { ambientLightColor: { value: [] }, lightProbe: { value: [] }, directionalLights: { value: [], properties: { direction: {}, color: {}, shadow: {}, shadowBias: {}, shadowRadius: {}, shadowMapSize: {} } }, directionalShadowMap: { value: [] }, directionalShadowMatrix: { value: [] }, spotLights: { value: [], properties: { color: {}, position: {}, direction: {}, distance: {}, coneCos: {}, penumbraCos: {}, decay: {}, shadow: {}, shadowBias: {}, shadowRadius: {}, shadowMapSize: {} } }, spotShadowMap: { value: [] }, spotShadowMatrix: { value: [] }, pointLights: { value: [], properties: { color: {}, position: {}, decay: {}, distance: {}, shadow: {}, shadowBias: {}, shadowRadius: {}, shadowMapSize: {}, shadowCameraNear: {}, shadowCameraFar: {} } }, pointShadowMap: { value: [] }, pointShadowMatrix: { value: [] }, hemisphereLights: { value: [], properties: { direction: {}, skyColor: {}, groundColor: {} } }, // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src rectAreaLights: { value: [], properties: { color: {}, position: {}, width: {}, height: {} } } }, points: { diffuse: { value: new Color(15658734) }, opacity: { value: 1 }, size: { value: 1 }, scale: { value: 1 }, map: { value: null }, alphaMap: { value: null }, uvTransform: { value: new Matrix3() } }, sprite: { diffuse: { value: new Color(15658734) }, opacity: { value: 1 }, center: { value: new Vector2(0.5, 0.5) }, rotation: { value: 0 }, map: { value: null }, alphaMap: { value: null }, uvTransform: { value: new Matrix3() } } }; function WebGLAnimation() { var context = null; var isAnimating = false; var animationLoop = null; function onAnimationFrame(time, frame) { if (isAnimating === false) return; animationLoop(time, frame); context.requestAnimationFrame(onAnimationFrame); } return { start: function() { if (isAnimating === true) return; if (animationLoop === null) return; context.requestAnimationFrame(onAnimationFrame); isAnimating = true; }, stop: function() { isAnimating = false; }, setAnimationLoop: function(callback) { animationLoop = callback; }, setContext: function(value) { context = value; } }; } function WebGLAttributes(gl, capabilities) { var isWebGL2 = capabilities.isWebGL2; var buffers = /* @__PURE__ */ new WeakMap(); function createBuffer(attribute, bufferType) { var array = attribute.array; var usage = attribute.usage; var buffer = gl.createBuffer(); gl.bindBuffer(bufferType, buffer); gl.bufferData(bufferType, array, usage); attribute.onUploadCallback(); var type = 5126; if (array instanceof Float32Array) { type = 5126; } else if (array instanceof Float64Array) { console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."); } else if (array instanceof Uint16Array) { type = 5123; } else if (array instanceof Int16Array) { type = 5122; } else if (array instanceof Uint32Array) { type = 5125; } else if (array instanceof Int32Array) { type = 5124; } else if (array instanceof Int8Array) { type = 5120; } else if (array instanceof Uint8Array) { type = 5121; } return { buffer, type, bytesPerElement: array.BYTES_PER_ELEMENT, version: attribute.version }; } function updateBuffer(buffer, attribute, bufferType) { var array = attribute.array; var updateRange = attribute.updateRange; gl.bindBuffer(bufferType, buffer); if (updateRange.count === -1) { gl.bufferSubData(bufferType, 0, array); } else { if (isWebGL2) { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count ); } else { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count) ); } updateRange.count = -1; } } function get(attribute) { if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; return buffers.get(attribute); } function remove(attribute) { if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; var data = buffers.get(attribute); if (data) { gl.deleteBuffer(data.buffer); buffers.delete(attribute); } } function update(attribute, bufferType) { if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; var data = buffers.get(attribute); if (data === void 0) { buffers.set(attribute, createBuffer(attribute, bufferType)); } else if (data.version < attribute.version) { updateBuffer(data.buffer, attribute, bufferType); data.version = attribute.version; } } return { get, remove, update }; } function PlaneGeometry(width, height, widthSegments, heightSegments) { Geometry.call(this); this.type = "PlaneGeometry"; this.parameters = { width, height, widthSegments, heightSegments }; this.fromBufferGeometry(new PlaneBufferGeometry(width, height, widthSegments, heightSegments)); this.mergeVertices(); } PlaneGeometry.prototype = Object.create(Geometry.prototype); PlaneGeometry.prototype.constructor = PlaneGeometry; function PlaneBufferGeometry(width, height, widthSegments, heightSegments) { BufferGeometry.call(this); this.type = "PlaneBufferGeometry"; this.parameters = { width, height, widthSegments, heightSegments }; width = width || 1; height = height || 1; var width_half = width / 2; var height_half = height / 2; var gridX = Math.floor(widthSegments) || 1; var gridY = Math.floor(heightSegments) || 1; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var segment_width = width / gridX; var segment_height = height / gridY; var ix, iy; var indices = []; var vertices = []; var normals = []; var uvs = []; for (iy = 0; iy < gridY1; iy++) { var y = iy * segment_height - height_half; for (ix = 0; ix < gridX1; ix++) { var x = ix * segment_width - width_half; vertices.push(x, -y, 0); normals.push(0, 0, 1); uvs.push(ix / gridX); uvs.push(1 - iy / gridY); } } for (iy = 0; iy < gridY; iy++) { for (ix = 0; ix < gridX; ix++) { var a = ix + gridX1 * iy; var b = ix + gridX1 * (iy + 1); var c = ix + 1 + gridX1 * (iy + 1); var d = ix + 1 + gridX1 * iy; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } PlaneBufferGeometry.prototype = Object.create(BufferGeometry.prototype); PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; var alphamap_fragment = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; var alphatest_fragment = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; var aomap_fragment = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n #endif\n#endif"; var aomap_pars_fragment = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; var begin_vertex = "vec3 transformed = vec3( position );"; var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif"; var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n return vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n#else\n if( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n }\n return 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n float fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n vec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n return Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n return 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( incidentLight.direction + viewDir );\n float dotNL = saturate( dot( normal, incidentLight.direction ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n return specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n vec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n vec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n vec3 FssEss = F * brdf.x + brdf.y;\n float Ess = brdf.x + brdf.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n return sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n float invAlpha = 1.0 / roughness;\n float cos2h = NoH * NoH;\n float sin2h = max(1.0 - cos2h, 0.0078125); return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n return saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n vec3 N = geometry.normal;\n vec3 V = geometry.viewDir;\n vec3 H = normalize( V + L );\n float dotNH = saturate( dot( N, H ) );\n return specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif"; var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #pragma unroll_loop\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n }\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n }\n if ( clipped ) discard;\n #endif\n#endif"; var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n #if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n varying vec3 vViewPosition;\n #endif\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n varying vec3 vViewPosition;\n#endif"; var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n vViewPosition = - mvPosition.xyz;\n#endif"; var color_fragment = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif"; var color_pars_fragment = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; var color_pars_vertex = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; var color_vertex = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif"; var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n#ifdef CLEARCOAT\n vec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n return dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif"; var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n transformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif"; var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif"; var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif"; var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.r, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.r, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n Xp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract( Le );\n vResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n return vec4( max( vRGB, 0.0 ), 1.0 );\n}"; var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n \n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n reflectVec = normalize( reflectVec );\n sampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n reflectVec = normalize( reflectVec );\n vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifndef ENVMAP_TYPE_CUBE_UV\n envColor = envMapTexelToLinear( envColor );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif"; var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform int maxMipLevel;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif"; var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif"; var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif"; var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) { \n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif"; var fog_vertex = "#ifdef USE_FOG\n fogDepth = -mvPosition.z;\n#endif"; var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif"; var fog_fragment = "#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; var fog_pars_fragment = "#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float fogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return texture2D( gradientMap, coord ).rgb;\n #else\n return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n #endif\n}"; var lightmap_fragment = "#ifdef USE_LIGHTMAP\n vec4 lightMapTexel= texture2D( lightMap, vUv2 );\n reflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n vIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif"; var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n directLight.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n directLight.color = pointLight.color;\n directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n directLight.visible = ( directLight.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n float angleCos = dot( directLight.direction, spotLight.direction );\n if ( angleCos > spotLight.coneCos ) {\n float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n directLight.color = spotLight.color;\n directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n }\n#endif"; var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n #ifdef ENVMAP_MODE_REFRACTION\n uniform float refractionRatio;\n #endif\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n #else\n vec4 envMapColor = vec4( 0.0 );\n #endif\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float sigma = PI * roughness * roughness / ( 1.0 + roughness );\n float desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n #else\n vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #endif\n return envMapColor.rgb * envMapIntensity;\n }\n#endif"; var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material ) (0)"; var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)"; var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n material.clearcoat = saturate( clearcoat ); material.clearcoatRoughness = max( clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheen;\n#endif"; var lights_physical_pars_fragment = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n#ifdef CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n vec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n return DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometry.normal;\n vec3 viewDir = geometry.viewDir;\n vec3 position = geometry.position;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.specularRoughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n #ifdef CLEARCOAT\n float ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = ccDotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n ccIrradiance *= PI;\n #endif\n float clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n reflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n #else\n float clearcoatDHR = 0.0;\n #endif\n #ifdef USE_SHEEN\n reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n material.specularRoughness,\n directLight.direction,\n geometry,\n material.sheenColor\n );\n #else\n reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n #endif\n reflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef CLEARCOAT\n float ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n reflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n float ccDotNL = ccDotNV;\n float clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n #else\n float clearcoatDHR = 0.0;\n #endif\n float clearcoatInv = 1.0 - clearcoatDHR;\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n BRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n reflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n geometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointDirectLightIrradiance( pointLight, geometry, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n directLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotDirectLightIrradiance( spotLight, geometry, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n directLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n irradiance += getLightProbeIrradiance( lightProbe, geometry );\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel= texture2D( lightMap, vUv2 );\n vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n lightMapIrradiance *= PI;\n #endif\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n radiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n #ifdef CLEARCOAT\n clearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n #endif\n#endif"; var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif"; var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n varying float vIsPerspective;\n #else\n uniform float logDepthBufFC;\n #endif\n#endif"; var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n #else\n if ( isPerspectiveMatrix( projectionMatrix ) ) {\n gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n gl_Position.z *= gl_Position.w;\n }\n #endif\n#endif"; var map_fragment = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor = mapTexelToLinear( texelColor );\n diffuseColor *= texelColor;\n#endif"; var map_pars_fragment = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n vec4 mapTexel = texture2D( map, uv );\n diffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.b;\n#endif"; var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n uniform float morphTargetBaseInfluence;\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif"; var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n transformed += morphTarget0 * morphTargetInfluences[ 0 ];\n transformed += morphTarget1 * morphTargetInfluences[ 1 ];\n transformed += morphTarget2 * morphTargetInfluences[ 2 ];\n transformed += morphTarget3 * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += morphTarget4 * morphTargetInfluences[ 4 ];\n transformed += morphTarget5 * morphTargetInfluences[ 5 ];\n transformed += morphTarget6 * morphTargetInfluences[ 6 ];\n transformed += morphTarget7 * morphTargetInfluences[ 7 ];\n #endif\n#endif"; var normal_fragment_begin = "#ifdef FLAT_SHADED\n vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #endif\n #ifdef USE_TANGENT\n vec3 tangent = normalize( vTangent );\n vec3 bitangent = normalize( vBitangent );\n #ifdef DOUBLE_SIDED\n tangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n bitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #endif\n #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n mat3 vTBN = mat3( tangent, bitangent, normal );\n #endif\n #endif\n#endif\nvec3 geometryNormal = normal;"; var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n #ifdef USE_TANGENT\n normal = normalize( vTBN * mapN );\n #else\n normal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n #endif\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n float scale = sign( st1.t * st0.s - st0.t * st1.s );\n vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n vec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n vec3 N = normalize( surf_norm );\n mat3 tsn = mat3( S, T, N );\n mapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n return normalize( tsn * mapN );\n }\n#endif"; var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n vec3 clearcoatNormal = geometryNormal;\n#endif"; var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n #ifdef USE_TANGENT\n clearcoatNormal = normalize( vTBN * clearcoatMapN );\n #else\n clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n #endif\n#endif"; var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif"; var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * PackFactors ), v );\n r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif"; var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; var dithering_fragment = "#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; var dithering_pars_fragment = "#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif"; var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.g;\n#endif"; var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n texture2DCompare( shadowMap, uv + + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return shadow;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n vec3 lightToPosition = shadowCoord.xyz;\n float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif"; var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif"; var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif"; var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLight directionalLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLight spotLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLight pointLight;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}"; var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform highp sampler2D boneTexture;\n uniform int boneTextureSize;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureSize ) );\n float y = floor( j / float( boneTextureSize ) );\n float dx = 1.0 / float( boneTextureSize );\n float dy = 1.0 / float( boneTextureSize );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif"; var skinning_vertex = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; var skinnormal_vertex = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif"; var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n varying vec2 vUv;\n#endif"; var uv_pars_vertex = "#ifdef USE_UV\n #ifdef UVS_VERTEX_ONLY\n vec2 vUv;\n #else\n varying vec2 vUv;\n #endif\n uniform mat3 uvTransform;\n#endif"; var uv_vertex = "#ifdef USE_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif"; var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n uniform mat3 uv2Transform;\n#endif"; var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif"; var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n gl_FragColor = mapTexelToLinear( texColor );\n #include \n #include \n}"; var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n vec3 vReflect = vWorldDirection;\n #include \n gl_FragColor = envColor;\n gl_FragColor.a *= opacity;\n #include \n #include \n}"; var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}"; var depth_frag = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( 1.0 );\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include \n #include \n #include \n #include \n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n #endif\n}"; var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n #include \n vec4 diffuseColor = vec4( 1.0 );\n #include \n #include \n #include \n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}"; var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vWorldPosition = worldPosition.xyz;\n}"; var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV;\n sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 texColor = texture2D( tEquirect, sampleUV );\n gl_FragColor = mapTexelToLinear( texColor );\n #include \n #include \n}"; var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n}"; var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}"; var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vLineDistance = scale * lineDistance;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include \n #include \n #include \n}"; var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n \n vec4 lightMapTexel= texture2D( lightMap, vUv2 );\n reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include \n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}"; var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_ENVMAP\n #include \n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n varying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n #ifdef DOUBLE_SIDED\n reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n #else\n reflectedLight.indirectDiffuse += vIndirectFront;\n #endif\n #include \n reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n #ifdef DOUBLE_SIDED\n reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n #else\n reflectedLight.directDiffuse = vLightFront;\n #endif\n reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n #include \n}"; var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n varying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n matcapColor = matcapTexelToLinear( matcapColor );\n #else\n vec4 matcapColor = vec4( 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}"; var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n}"; var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n #include \n}"; var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n}"; var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n #include \n}"; var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}"; var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n #define REFLECTIVITY\n #define CLEARCOAT\n #define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n uniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n uniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #ifdef TRANSPARENCY\n diffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n #endif\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n #include \n}"; var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n}"; var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n varying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n gl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n varying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n vViewPosition = - mvPosition.xyz;\n#endif\n}"; var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}"; var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include \n #include \n #include \n #include \n}"; var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include \n #include \n #include \n}"; var shadow_vert = "#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n}"; var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n}"; var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include \n #include \n #include \n}"; var ShaderChunk = { alphamap_fragment, alphamap_pars_fragment, alphatest_fragment, aomap_fragment, aomap_pars_fragment, begin_vertex, beginnormal_vertex, bsdfs, bumpmap_pars_fragment, clipping_planes_fragment, clipping_planes_pars_fragment, clipping_planes_pars_vertex, clipping_planes_vertex, color_fragment, color_pars_fragment, color_pars_vertex, color_vertex, common, cube_uv_reflection_fragment, defaultnormal_vertex, displacementmap_pars_vertex, displacementmap_vertex, emissivemap_fragment, emissivemap_pars_fragment, encodings_fragment, encodings_pars_fragment, envmap_fragment, envmap_common_pars_fragment, envmap_pars_fragment, envmap_pars_vertex, envmap_physical_pars_fragment, envmap_vertex, fog_vertex, fog_pars_vertex, fog_fragment, fog_pars_fragment, gradientmap_pars_fragment, lightmap_fragment, lightmap_pars_fragment, lights_lambert_vertex, lights_pars_begin, lights_toon_fragment, lights_toon_pars_fragment, lights_phong_fragment, lights_phong_pars_fragment, lights_physical_fragment, lights_physical_pars_fragment, lights_fragment_begin, lights_fragment_maps, lights_fragment_end, logdepthbuf_fragment, logdepthbuf_pars_fragment, logdepthbuf_pars_vertex, logdepthbuf_vertex, map_fragment, map_pars_fragment, map_particle_fragment, map_particle_pars_fragment, metalnessmap_fragment, metalnessmap_pars_fragment, morphnormal_vertex, morphtarget_pars_vertex, morphtarget_vertex, normal_fragment_begin, normal_fragment_maps, normalmap_pars_fragment, clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps, clearcoat_normalmap_pars_fragment, packing, premultiplied_alpha_fragment, project_vertex, dithering_fragment, dithering_pars_fragment, roughnessmap_fragment, roughnessmap_pars_fragment, shadowmap_pars_fragment, shadowmap_pars_vertex, shadowmap_vertex, shadowmask_pars_fragment, skinbase_vertex, skinning_pars_vertex, skinning_vertex, skinnormal_vertex, specularmap_fragment, specularmap_pars_fragment, tonemapping_fragment, tonemapping_pars_fragment, uv_pars_fragment, uv_pars_vertex, uv_vertex, uv2_pars_fragment, uv2_pars_vertex, uv2_vertex, worldpos_vertex, background_frag, background_vert, cube_frag, cube_vert, depth_frag, depth_vert, distanceRGBA_frag, distanceRGBA_vert, equirect_frag, equirect_vert, linedashed_frag, linedashed_vert, meshbasic_frag, meshbasic_vert, meshlambert_frag, meshlambert_vert, meshmatcap_frag, meshmatcap_vert, meshtoon_frag, meshtoon_vert, meshphong_frag, meshphong_vert, meshphysical_frag, meshphysical_vert, normal_frag, normal_vert, points_frag, points_vert, shadow_frag, shadow_vert, sprite_frag, sprite_vert }; var ShaderLib = { basic: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog ]), vertexShader: ShaderChunk.meshbasic_vert, fragmentShader: ShaderChunk.meshbasic_frag }, lambert: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, { emissive: { value: new Color(0) } } ]), vertexShader: ShaderChunk.meshlambert_vert, fragmentShader: ShaderChunk.meshlambert_frag }, phong: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, { emissive: { value: new Color(0) }, specular: { value: new Color(1118481) }, shininess: { value: 30 } } ]), vertexShader: ShaderChunk.meshphong_vert, fragmentShader: ShaderChunk.meshphong_frag }, standard: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, { emissive: { value: new Color(0) }, roughness: { value: 0.5 }, metalness: { value: 0.5 }, envMapIntensity: { value: 1 } // temporary } ]), vertexShader: ShaderChunk.meshphysical_vert, fragmentShader: ShaderChunk.meshphysical_frag }, toon: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.specularmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, { emissive: { value: new Color(0) }, specular: { value: new Color(1118481) }, shininess: { value: 30 } } ]), vertexShader: ShaderChunk.meshtoon_vert, fragmentShader: ShaderChunk.meshtoon_frag }, matcap: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, { matcap: { value: null } } ]), vertexShader: ShaderChunk.meshmatcap_vert, fragmentShader: ShaderChunk.meshmatcap_frag }, points: { uniforms: mergeUniforms([ UniformsLib.points, UniformsLib.fog ]), vertexShader: ShaderChunk.points_vert, fragmentShader: ShaderChunk.points_frag }, dashed: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.fog, { scale: { value: 1 }, dashSize: { value: 1 }, totalSize: { value: 2 } } ]), vertexShader: ShaderChunk.linedashed_vert, fragmentShader: ShaderChunk.linedashed_frag }, depth: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.displacementmap ]), vertexShader: ShaderChunk.depth_vert, fragmentShader: ShaderChunk.depth_frag }, normal: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, { opacity: { value: 1 } } ]), vertexShader: ShaderChunk.normal_vert, fragmentShader: ShaderChunk.normal_frag }, sprite: { uniforms: mergeUniforms([ UniformsLib.sprite, UniformsLib.fog ]), vertexShader: ShaderChunk.sprite_vert, fragmentShader: ShaderChunk.sprite_frag }, background: { uniforms: { uvTransform: { value: new Matrix3() }, t2D: { value: null } }, vertexShader: ShaderChunk.background_vert, fragmentShader: ShaderChunk.background_frag }, /* ------------------------------------------------------------------------- // Cube map shader ------------------------------------------------------------------------- */ cube: { uniforms: mergeUniforms([ UniformsLib.envmap, { opacity: { value: 1 } } ]), vertexShader: ShaderChunk.cube_vert, fragmentShader: ShaderChunk.cube_frag }, equirect: { uniforms: { tEquirect: { value: null } }, vertexShader: ShaderChunk.equirect_vert, fragmentShader: ShaderChunk.equirect_frag }, distanceRGBA: { uniforms: mergeUniforms([ UniformsLib.common, UniformsLib.displacementmap, { referencePosition: { value: new Vector3() }, nearDistance: { value: 1 }, farDistance: { value: 1e3 } } ]), vertexShader: ShaderChunk.distanceRGBA_vert, fragmentShader: ShaderChunk.distanceRGBA_frag }, shadow: { uniforms: mergeUniforms([ UniformsLib.lights, UniformsLib.fog, { color: { value: new Color(0) }, opacity: { value: 1 } } ]), vertexShader: ShaderChunk.shadow_vert, fragmentShader: ShaderChunk.shadow_frag } }; ShaderLib.physical = { uniforms: mergeUniforms([ ShaderLib.standard.uniforms, { transparency: { value: 0 }, clearcoat: { value: 0 }, clearcoatRoughness: { value: 0 }, sheen: { value: new Color(0) }, clearcoatNormalScale: { value: new Vector2(1, 1) }, clearcoatNormalMap: { value: null } } ]), vertexShader: ShaderChunk.meshphysical_vert, fragmentShader: ShaderChunk.meshphysical_frag }; function WebGLBackground(renderer, state, objects, premultipliedAlpha) { var clearColor = new Color(0); var clearAlpha = 0; var planeMesh; var boxMesh; var currentBackground = null; var currentBackgroundVersion = 0; var currentTonemapping = null; function render(renderList, scene, camera, forceClear) { var background = scene.background; var xr = renderer.xr; var session = xr.getSession && xr.getSession(); if (session && session.environmentBlendMode === "additive") { background = null; } if (background === null) { setClear(clearColor, clearAlpha); } else if (background && background.isColor) { setClear(background, 1); forceClear = true; } if (renderer.autoClear || forceClear) { renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); } if (background && (background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping)) { if (boxMesh === void 0) { boxMesh = new Mesh( new BoxBufferGeometry(1, 1, 1), new ShaderMaterial({ type: "BackgroundCubeMaterial", uniforms: cloneUniforms(ShaderLib.cube.uniforms), vertexShader: ShaderLib.cube.vertexShader, fragmentShader: ShaderLib.cube.fragmentShader, side: BackSide, depthTest: false, depthWrite: false, fog: false }) ); boxMesh.geometry.deleteAttribute("normal"); boxMesh.geometry.deleteAttribute("uv"); boxMesh.onBeforeRender = function(renderer2, scene2, camera2) { this.matrixWorld.copyPosition(camera2.matrixWorld); }; Object.defineProperty(boxMesh.material, "envMap", { get: function() { return this.uniforms.envMap.value; } }); objects.update(boxMesh); } var texture = background.isWebGLCubeRenderTarget ? background.texture : background; boxMesh.material.uniforms.envMap.value = texture; boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? -1 : 1; if (currentBackground !== background || currentBackgroundVersion !== texture.version || currentTonemapping !== renderer.toneMapping) { boxMesh.material.needsUpdate = true; currentBackground = background; currentBackgroundVersion = texture.version; currentTonemapping = renderer.toneMapping; } renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); } else if (background && background.isTexture) { if (planeMesh === void 0) { planeMesh = new Mesh( new PlaneBufferGeometry(2, 2), new ShaderMaterial({ type: "BackgroundMaterial", uniforms: cloneUniforms(ShaderLib.background.uniforms), vertexShader: ShaderLib.background.vertexShader, fragmentShader: ShaderLib.background.fragmentShader, side: FrontSide, depthTest: false, depthWrite: false, fog: false }) ); planeMesh.geometry.deleteAttribute("normal"); Object.defineProperty(planeMesh.material, "map", { get: function() { return this.uniforms.t2D.value; } }); objects.update(planeMesh); } planeMesh.material.uniforms.t2D.value = background; if (background.matrixAutoUpdate === true) { background.updateMatrix(); } planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { planeMesh.material.needsUpdate = true; currentBackground = background; currentBackgroundVersion = background.version; currentTonemapping = renderer.toneMapping; } renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); } } function setClear(color, alpha) { state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha); } return { getClearColor: function() { return clearColor; }, setClearColor: function(color, alpha) { clearColor.set(color); clearAlpha = alpha !== void 0 ? alpha : 1; setClear(clearColor, clearAlpha); }, getClearAlpha: function() { return clearAlpha; }, setClearAlpha: function(alpha) { clearAlpha = alpha; setClear(clearColor, clearAlpha); }, render }; } function WebGLBufferRenderer(gl, extensions, info, capabilities) { var isWebGL2 = capabilities.isWebGL2; var mode; function setMode(value) { mode = value; } function render(start, count) { gl.drawArrays(mode, start, count); info.update(count, mode); } function renderInstances(geometry, start, count, primcount) { if (primcount === 0) return; var extension, methodName; if (isWebGL2) { extension = gl; methodName = "drawArraysInstanced"; } else { extension = extensions.get("ANGLE_instanced_arrays"); methodName = "drawArraysInstancedANGLE"; if (extension === null) { console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } } extension[methodName](mode, start, count, primcount); info.update(count, mode, primcount); } this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; } function WebGLCapabilities(gl, extensions, parameters) { var maxAnisotropy; function getMaxAnisotropy() { if (maxAnisotropy !== void 0) return maxAnisotropy; var extension = extensions.get("EXT_texture_filter_anisotropic"); if (extension !== null) { maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); } else { maxAnisotropy = 0; } return maxAnisotropy; } function getMaxPrecision(precision2) { if (precision2 === "highp") { if (gl.getShaderPrecisionFormat(35633, 36338).precision > 0 && gl.getShaderPrecisionFormat(35632, 36338).precision > 0) { return "highp"; } precision2 = "mediump"; } if (precision2 === "mediump") { if (gl.getShaderPrecisionFormat(35633, 36337).precision > 0 && gl.getShaderPrecisionFormat(35632, 36337).precision > 0) { return "mediump"; } } return "lowp"; } var isWebGL2 = typeof WebGL2RenderingContext !== "undefined" && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== "undefined" && gl instanceof WebGL2ComputeRenderingContext; var precision = parameters.precision !== void 0 ? parameters.precision : "highp"; var maxPrecision = getMaxPrecision(precision); if (maxPrecision !== precision) { console.warn("THREE.WebGLRenderer:", precision, "not supported, using", maxPrecision, "instead."); precision = maxPrecision; } var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; var maxTextures = gl.getParameter(34930); var maxVertexTextures = gl.getParameter(35660); var maxTextureSize = gl.getParameter(3379); var maxCubemapSize = gl.getParameter(34076); var maxAttributes = gl.getParameter(34921); var maxVertexUniforms = gl.getParameter(36347); var maxVaryings = gl.getParameter(36348); var maxFragmentUniforms = gl.getParameter(36349); var vertexTextures = maxVertexTextures > 0; var floatFragmentTextures = isWebGL2 || !!extensions.get("OES_texture_float"); var floatVertexTextures = vertexTextures && floatFragmentTextures; var maxSamples = isWebGL2 ? gl.getParameter(36183) : 0; return { isWebGL2, getMaxAnisotropy, getMaxPrecision, precision, logarithmicDepthBuffer, maxTextures, maxVertexTextures, maxTextureSize, maxCubemapSize, maxAttributes, maxVertexUniforms, maxVaryings, maxFragmentUniforms, vertexTextures, floatFragmentTextures, floatVertexTextures, maxSamples }; } function WebGLClipping() { var scope = this, globalState = null, numGlobalPlanes = 0, localClippingEnabled = false, renderingShadows = false, plane = new Plane(), viewNormalMatrix = new Matrix3(), uniform = { value: null, needsUpdate: false }; this.uniform = uniform; this.numPlanes = 0; this.numIntersection = 0; this.init = function(planes, enableLocalClipping, camera) { var enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to // run another frame in order to reset the state: numGlobalPlanes !== 0 || localClippingEnabled; localClippingEnabled = enableLocalClipping; globalState = projectPlanes(planes, camera, 0); numGlobalPlanes = planes.length; return enabled; }; this.beginShadows = function() { renderingShadows = true; projectPlanes(null); }; this.endShadows = function() { renderingShadows = false; resetGlobalState(); }; this.setState = function(planes, clipIntersection, clipShadows, camera, cache, fromCache) { if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { if (renderingShadows) { projectPlanes(null); } else { resetGlobalState(); } } else { var nGlobal = renderingShadows ? 0 : numGlobalPlanes, lGlobal = nGlobal * 4, dstArray = cache.clippingState || null; uniform.value = dstArray; dstArray = projectPlanes(planes, camera, lGlobal, fromCache); for (var i2 = 0; i2 !== lGlobal; ++i2) { dstArray[i2] = globalState[i2]; } cache.clippingState = dstArray; this.numIntersection = clipIntersection ? this.numPlanes : 0; this.numPlanes += nGlobal; } }; function resetGlobalState() { if (uniform.value !== globalState) { uniform.value = globalState; uniform.needsUpdate = numGlobalPlanes > 0; } scope.numPlanes = numGlobalPlanes; scope.numIntersection = 0; } function projectPlanes(planes, camera, dstOffset, skipTransform) { var nPlanes = planes !== null ? planes.length : 0, dstArray = null; if (nPlanes !== 0) { dstArray = uniform.value; if (skipTransform !== true || dstArray === null) { var flatSize = dstOffset + nPlanes * 4, viewMatrix = camera.matrixWorldInverse; viewNormalMatrix.getNormalMatrix(viewMatrix); if (dstArray === null || dstArray.length < flatSize) { dstArray = new Float32Array(flatSize); } for (var i2 = 0, i4 = dstOffset; i2 !== nPlanes; ++i2, i4 += 4) { plane.copy(planes[i2]).applyMatrix4(viewMatrix, viewNormalMatrix); plane.normal.toArray(dstArray, i4); dstArray[i4 + 3] = plane.constant; } } uniform.value = dstArray; uniform.needsUpdate = true; } scope.numPlanes = nPlanes; return dstArray; } } function WebGLExtensions(gl) { var extensions = {}; return { get: function(name) { if (extensions[name] !== void 0) { return extensions[name]; } var extension; switch (name) { case "WEBGL_depth_texture": extension = gl.getExtension("WEBGL_depth_texture") || gl.getExtension("MOZ_WEBGL_depth_texture") || gl.getExtension("WEBKIT_WEBGL_depth_texture"); break; case "EXT_texture_filter_anisotropic": extension = gl.getExtension("EXT_texture_filter_anisotropic") || gl.getExtension("MOZ_EXT_texture_filter_anisotropic") || gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); break; case "WEBGL_compressed_texture_s3tc": extension = gl.getExtension("WEBGL_compressed_texture_s3tc") || gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); break; case "WEBGL_compressed_texture_pvrtc": extension = gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); break; default: extension = gl.getExtension(name); } if (extension === null) { console.warn("THREE.WebGLRenderer: " + name + " extension not supported."); } extensions[name] = extension; return extension; } }; } function WebGLGeometries(gl, attributes, info) { var geometries = /* @__PURE__ */ new WeakMap(); var wireframeAttributes = /* @__PURE__ */ new WeakMap(); function onGeometryDispose(event) { var geometry = event.target; var buffergeometry = geometries.get(geometry); if (buffergeometry.index !== null) { attributes.remove(buffergeometry.index); } for (var name in buffergeometry.attributes) { attributes.remove(buffergeometry.attributes[name]); } geometry.removeEventListener("dispose", onGeometryDispose); geometries.delete(geometry); var attribute = wireframeAttributes.get(buffergeometry); if (attribute) { attributes.remove(attribute); wireframeAttributes.delete(buffergeometry); } info.memory.geometries--; } function get(object, geometry) { var buffergeometry = geometries.get(geometry); if (buffergeometry) return buffergeometry; geometry.addEventListener("dispose", onGeometryDispose); if (geometry.isBufferGeometry) { buffergeometry = geometry; } else if (geometry.isGeometry) { if (geometry._bufferGeometry === void 0) { geometry._bufferGeometry = new BufferGeometry().setFromObject(object); } buffergeometry = geometry._bufferGeometry; } geometries.set(geometry, buffergeometry); info.memory.geometries++; return buffergeometry; } function update(geometry) { var index = geometry.index; var geometryAttributes = geometry.attributes; if (index !== null) { attributes.update(index, 34963); } for (var name in geometryAttributes) { attributes.update(geometryAttributes[name], 34962); } var morphAttributes = geometry.morphAttributes; for (var name in morphAttributes) { var array = morphAttributes[name]; for (var i2 = 0, l = array.length; i2 < l; i2++) { attributes.update(array[i2], 34962); } } } function updateWireframeAttribute(geometry) { var indices = []; var geometryIndex = geometry.index; var geometryPosition = geometry.attributes.position; var version = 0; if (geometryIndex !== null) { var array = geometryIndex.array; version = geometryIndex.version; for (var i2 = 0, l = array.length; i2 < l; i2 += 3) { var a = array[i2 + 0]; var b = array[i2 + 1]; var c = array[i2 + 2]; indices.push(a, b, b, c, c, a); } } else { var array = geometryPosition.array; version = geometryPosition.version; for (var i2 = 0, l = array.length / 3 - 1; i2 < l; i2 += 3) { var a = i2 + 0; var b = i2 + 1; var c = i2 + 2; indices.push(a, b, b, c, c, a); } } var attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); attribute.version = version; attributes.update(attribute, 34963); var previousAttribute = wireframeAttributes.get(geometry); if (previousAttribute) attributes.remove(previousAttribute); wireframeAttributes.set(geometry, attribute); } function getWireframeAttribute(geometry) { var currentAttribute = wireframeAttributes.get(geometry); if (currentAttribute) { var geometryIndex = geometry.index; if (geometryIndex !== null) { if (currentAttribute.version < geometryIndex.version) { updateWireframeAttribute(geometry); } } } else { updateWireframeAttribute(geometry); } return wireframeAttributes.get(geometry); } return { get, update, getWireframeAttribute }; } function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { var isWebGL2 = capabilities.isWebGL2; var mode; function setMode(value) { mode = value; } var type, bytesPerElement; function setIndex(value) { type = value.type; bytesPerElement = value.bytesPerElement; } function render(start, count) { gl.drawElements(mode, count, type, start * bytesPerElement); info.update(count, mode); } function renderInstances(geometry, start, count, primcount) { if (primcount === 0) return; var extension, methodName; if (isWebGL2) { extension = gl; methodName = "drawElementsInstanced"; } else { extension = extensions.get("ANGLE_instanced_arrays"); methodName = "drawElementsInstancedANGLE"; if (extension === null) { console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } } extension[methodName](mode, count, type, start * bytesPerElement, primcount); info.update(count, mode, primcount); } this.setMode = setMode; this.setIndex = setIndex; this.render = render; this.renderInstances = renderInstances; } function WebGLInfo(gl) { var memory = { geometries: 0, textures: 0 }; var render = { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 }; function update(count, mode, instanceCount) { instanceCount = instanceCount || 1; render.calls++; switch (mode) { case 4: render.triangles += instanceCount * (count / 3); break; case 1: render.lines += instanceCount * (count / 2); break; case 3: render.lines += instanceCount * (count - 1); break; case 2: render.lines += instanceCount * count; break; case 0: render.points += instanceCount * count; break; default: console.error("THREE.WebGLInfo: Unknown draw mode:", mode); break; } } function reset() { render.frame++; render.calls = 0; render.triangles = 0; render.points = 0; render.lines = 0; } return { memory, render, programs: null, autoReset: true, reset, update }; } function absNumericalSort(a, b) { return Math.abs(b[1]) - Math.abs(a[1]); } function WebGLMorphtargets(gl) { var influencesList = {}; var morphInfluences = new Float32Array(8); function update(object, geometry, material, program) { var objectInfluences = object.morphTargetInfluences; var length = objectInfluences === void 0 ? 0 : objectInfluences.length; var influences = influencesList[geometry.id]; if (influences === void 0) { influences = []; for (var i2 = 0; i2 < length; i2++) { influences[i2] = [i2, 0]; } influencesList[geometry.id] = influences; } var morphTargets = material.morphTargets && geometry.morphAttributes.position; var morphNormals = material.morphNormals && geometry.morphAttributes.normal; for (var i2 = 0; i2 < length; i2++) { var influence = influences[i2]; if (influence[1] !== 0) { if (morphTargets) geometry.deleteAttribute("morphTarget" + i2); if (morphNormals) geometry.deleteAttribute("morphNormal" + i2); } } for (var i2 = 0; i2 < length; i2++) { var influence = influences[i2]; influence[0] = i2; influence[1] = objectInfluences[i2]; } influences.sort(absNumericalSort); var morphInfluencesSum = 0; for (var i2 = 0; i2 < 8; i2++) { var influence = influences[i2]; if (influence) { var index = influence[0]; var value = influence[1]; if (value) { if (morphTargets) geometry.setAttribute("morphTarget" + i2, morphTargets[index]); if (morphNormals) geometry.setAttribute("morphNormal" + i2, morphNormals[index]); morphInfluences[i2] = value; morphInfluencesSum += value; continue; } } morphInfluences[i2] = 0; } var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; program.getUniforms().setValue(gl, "morphTargetBaseInfluence", morphBaseInfluence); program.getUniforms().setValue(gl, "morphTargetInfluences", morphInfluences); } return { update }; } function WebGLObjects(gl, geometries, attributes, info) { var updateList = {}; function update(object) { var frame = info.render.frame; var geometry = object.geometry; var buffergeometry = geometries.get(object, geometry); if (updateList[buffergeometry.id] !== frame) { if (geometry.isGeometry) { buffergeometry.updateFromObject(object); } geometries.update(buffergeometry); updateList[buffergeometry.id] = frame; } if (object.isInstancedMesh) { attributes.update(object.instanceMatrix, 34962); } return buffergeometry; } function dispose() { updateList = {}; } return { update, dispose }; } function CubeTexture(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { images = images !== void 0 ? images : []; mapping = mapping !== void 0 ? mapping : CubeReflectionMapping; format = format !== void 0 ? format : RGBFormat; Texture.call(this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); this.flipY = false; } CubeTexture.prototype = Object.create(Texture.prototype); CubeTexture.prototype.constructor = CubeTexture; CubeTexture.prototype.isCubeTexture = true; Object.defineProperty(CubeTexture.prototype, "images", { get: function() { return this.image; }, set: function(value) { this.image = value; } }); function DataTexture2DArray(data, width, height, depth) { Texture.call(this, null); this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; this.magFilter = NearestFilter; this.minFilter = NearestFilter; this.wrapR = ClampToEdgeWrapping; this.generateMipmaps = false; this.flipY = false; this.needsUpdate = true; } DataTexture2DArray.prototype = Object.create(Texture.prototype); DataTexture2DArray.prototype.constructor = DataTexture2DArray; DataTexture2DArray.prototype.isDataTexture2DArray = true; function DataTexture3D(data, width, height, depth) { Texture.call(this, null); this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; this.magFilter = NearestFilter; this.minFilter = NearestFilter; this.wrapR = ClampToEdgeWrapping; this.generateMipmaps = false; this.flipY = false; this.needsUpdate = true; } DataTexture3D.prototype = Object.create(Texture.prototype); DataTexture3D.prototype.constructor = DataTexture3D; DataTexture3D.prototype.isDataTexture3D = true; var emptyTexture = new Texture(); var emptyTexture2dArray = new DataTexture2DArray(); var emptyTexture3d = new DataTexture3D(); var emptyCubeTexture = new CubeTexture(); var arrayCacheF32 = []; var arrayCacheI32 = []; var mat4array = new Float32Array(16); var mat3array = new Float32Array(9); var mat2array = new Float32Array(4); function flatten(array, nBlocks, blockSize) { var firstElem = array[0]; if (firstElem <= 0 || firstElem > 0) return array; var n = nBlocks * blockSize, r = arrayCacheF32[n]; if (r === void 0) { r = new Float32Array(n); arrayCacheF32[n] = r; } if (nBlocks !== 0) { firstElem.toArray(r, 0); for (var i2 = 1, offset = 0; i2 !== nBlocks; ++i2) { offset += blockSize; array[i2].toArray(r, offset); } } return r; } function arraysEqual(a, b) { if (a.length !== b.length) return false; for (var i2 = 0, l = a.length; i2 < l; i2++) { if (a[i2] !== b[i2]) return false; } return true; } function copyArray(a, b) { for (var i2 = 0, l = b.length; i2 < l; i2++) { a[i2] = b[i2]; } } function allocTexUnits(textures, n) { var r = arrayCacheI32[n]; if (r === void 0) { r = new Int32Array(n); arrayCacheI32[n] = r; } for (var i2 = 0; i2 !== n; ++i2) r[i2] = textures.allocateTextureUnit(); return r; } function setValueV1f(gl, v) { var cache = this.cache; if (cache[0] === v) return; gl.uniform1f(this.addr, v); cache[0] = v; } function setValueV2f(gl, v) { var cache = this.cache; if (v.x !== void 0) { if (cache[0] !== v.x || cache[1] !== v.y) { gl.uniform2f(this.addr, v.x, v.y); cache[0] = v.x; cache[1] = v.y; } } else { if (arraysEqual(cache, v)) return; gl.uniform2fv(this.addr, v); copyArray(cache, v); } } function setValueV3f(gl, v) { var cache = this.cache; if (v.x !== void 0) { if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { gl.uniform3f(this.addr, v.x, v.y, v.z); cache[0] = v.x; cache[1] = v.y; cache[2] = v.z; } } else if (v.r !== void 0) { if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { gl.uniform3f(this.addr, v.r, v.g, v.b); cache[0] = v.r; cache[1] = v.g; cache[2] = v.b; } } else { if (arraysEqual(cache, v)) return; gl.uniform3fv(this.addr, v); copyArray(cache, v); } } function setValueV4f(gl, v) { var cache = this.cache; if (v.x !== void 0) { if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); cache[0] = v.x; cache[1] = v.y; cache[2] = v.z; cache[3] = v.w; } } else { if (arraysEqual(cache, v)) return; gl.uniform4fv(this.addr, v); copyArray(cache, v); } } function setValueM2(gl, v) { var cache = this.cache; var elements = v.elements; if (elements === void 0) { if (arraysEqual(cache, v)) return; gl.uniformMatrix2fv(this.addr, false, v); copyArray(cache, v); } else { if (arraysEqual(cache, elements)) return; mat2array.set(elements); gl.uniformMatrix2fv(this.addr, false, mat2array); copyArray(cache, elements); } } function setValueM3(gl, v) { var cache = this.cache; var elements = v.elements; if (elements === void 0) { if (arraysEqual(cache, v)) return; gl.uniformMatrix3fv(this.addr, false, v); copyArray(cache, v); } else { if (arraysEqual(cache, elements)) return; mat3array.set(elements); gl.uniformMatrix3fv(this.addr, false, mat3array); copyArray(cache, elements); } } function setValueM4(gl, v) { var cache = this.cache; var elements = v.elements; if (elements === void 0) { if (arraysEqual(cache, v)) return; gl.uniformMatrix4fv(this.addr, false, v); copyArray(cache, v); } else { if (arraysEqual(cache, elements)) return; mat4array.set(elements); gl.uniformMatrix4fv(this.addr, false, mat4array); copyArray(cache, elements); } } function setValueT1(gl, v, textures) { var cache = this.cache; var unit = textures.allocateTextureUnit(); if (cache[0] !== unit) { gl.uniform1i(this.addr, unit); cache[0] = unit; } textures.safeSetTexture2D(v || emptyTexture, unit); } function setValueT2DArray1(gl, v, textures) { var cache = this.cache; var unit = textures.allocateTextureUnit(); if (cache[0] !== unit) { gl.uniform1i(this.addr, unit); cache[0] = unit; } textures.setTexture2DArray(v || emptyTexture2dArray, unit); } function setValueT3D1(gl, v, textures) { var cache = this.cache; var unit = textures.allocateTextureUnit(); if (cache[0] !== unit) { gl.uniform1i(this.addr, unit); cache[0] = unit; } textures.setTexture3D(v || emptyTexture3d, unit); } function setValueT6(gl, v, textures) { var cache = this.cache; var unit = textures.allocateTextureUnit(); if (cache[0] !== unit) { gl.uniform1i(this.addr, unit); cache[0] = unit; } textures.safeSetTextureCube(v || emptyCubeTexture, unit); } function setValueV1i(gl, v) { var cache = this.cache; if (cache[0] === v) return; gl.uniform1i(this.addr, v); cache[0] = v; } function setValueV2i(gl, v) { var cache = this.cache; if (arraysEqual(cache, v)) return; gl.uniform2iv(this.addr, v); copyArray(cache, v); } function setValueV3i(gl, v) { var cache = this.cache; if (arraysEqual(cache, v)) return; gl.uniform3iv(this.addr, v); copyArray(cache, v); } function setValueV4i(gl, v) { var cache = this.cache; if (arraysEqual(cache, v)) return; gl.uniform4iv(this.addr, v); copyArray(cache, v); } function setValueV1ui(gl, v) { var cache = this.cache; if (cache[0] === v) return; gl.uniform1ui(this.addr, v); cache[0] = v; } function getSingularSetter(type) { switch (type) { case 5126: return setValueV1f; case 35664: return setValueV2f; case 35665: return setValueV3f; case 35666: return setValueV4f; case 35674: return setValueM2; case 35675: return setValueM3; case 35676: return setValueM4; case 5124: case 35670: return setValueV1i; case 35667: case 35671: return setValueV2i; case 35668: case 35672: return setValueV3i; case 35669: case 35673: return setValueV4i; case 5125: return setValueV1ui; case 35678: case 36198: case 36298: case 36306: case 35682: return setValueT1; case 35679: case 36299: case 36307: return setValueT3D1; case 35680: case 36300: case 36308: case 36293: return setValueT6; case 36289: case 36303: case 36311: case 36292: return setValueT2DArray1; } } function setValueV1fArray(gl, v) { gl.uniform1fv(this.addr, v); } function setValueV1iArray(gl, v) { gl.uniform1iv(this.addr, v); } function setValueV2iArray(gl, v) { gl.uniform2iv(this.addr, v); } function setValueV3iArray(gl, v) { gl.uniform3iv(this.addr, v); } function setValueV4iArray(gl, v) { gl.uniform4iv(this.addr, v); } function setValueV2fArray(gl, v) { var data = flatten(v, this.size, 2); gl.uniform2fv(this.addr, data); } function setValueV3fArray(gl, v) { var data = flatten(v, this.size, 3); gl.uniform3fv(this.addr, data); } function setValueV4fArray(gl, v) { var data = flatten(v, this.size, 4); gl.uniform4fv(this.addr, data); } function setValueM2Array(gl, v) { var data = flatten(v, this.size, 4); gl.uniformMatrix2fv(this.addr, false, data); } function setValueM3Array(gl, v) { var data = flatten(v, this.size, 9); gl.uniformMatrix3fv(this.addr, false, data); } function setValueM4Array(gl, v) { var data = flatten(v, this.size, 16); gl.uniformMatrix4fv(this.addr, false, data); } function setValueT1Array(gl, v, textures) { var n = v.length; var units = allocTexUnits(textures, n); gl.uniform1iv(this.addr, units); for (var i2 = 0; i2 !== n; ++i2) { textures.safeSetTexture2D(v[i2] || emptyTexture, units[i2]); } } function setValueT6Array(gl, v, textures) { var n = v.length; var units = allocTexUnits(textures, n); gl.uniform1iv(this.addr, units); for (var i2 = 0; i2 !== n; ++i2) { textures.safeSetTextureCube(v[i2] || emptyCubeTexture, units[i2]); } } function getPureArraySetter(type) { switch (type) { case 5126: return setValueV1fArray; case 35664: return setValueV2fArray; case 35665: return setValueV3fArray; case 35666: return setValueV4fArray; case 35674: return setValueM2Array; case 35675: return setValueM3Array; case 35676: return setValueM4Array; case 5124: case 35670: return setValueV1iArray; case 35667: case 35671: return setValueV2iArray; case 35668: case 35672: return setValueV3iArray; case 35669: case 35673: return setValueV4iArray; case 35678: case 36198: case 36298: case 36306: case 35682: return setValueT1Array; case 35680: case 36300: case 36308: case 36293: return setValueT6Array; } } function SingleUniform(id, activeInfo, addr) { this.id = id; this.addr = addr; this.cache = []; this.setValue = getSingularSetter(activeInfo.type); } function PureArrayUniform(id, activeInfo, addr) { this.id = id; this.addr = addr; this.cache = []; this.size = activeInfo.size; this.setValue = getPureArraySetter(activeInfo.type); } PureArrayUniform.prototype.updateCache = function(data) { var cache = this.cache; if (data instanceof Float32Array && cache.length !== data.length) { this.cache = new Float32Array(data.length); } copyArray(cache, data); }; function StructuredUniform(id) { this.id = id; this.seq = []; this.map = {}; } StructuredUniform.prototype.setValue = function(gl, value, textures) { var seq = this.seq; for (var i2 = 0, n = seq.length; i2 !== n; ++i2) { var u = seq[i2]; u.setValue(gl, value[u.id], textures); } }; var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; function addUniform(container, uniformObject) { container.seq.push(uniformObject); container.map[uniformObject.id] = uniformObject; } function parseUniform(activeInfo, addr, container) { var path = activeInfo.name, pathLength = path.length; RePathPart.lastIndex = 0; while (true) { var match = RePathPart.exec(path), matchEnd = RePathPart.lastIndex, id = match[1], idIsIndex = match[2] === "]", subscript = match[3]; if (idIsIndex) id = id | 0; if (subscript === void 0 || subscript === "[" && matchEnd + 2 === pathLength) { addUniform(container, subscript === void 0 ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); break; } else { var map2 = container.map, next = map2[id]; if (next === void 0) { next = new StructuredUniform(id); addUniform(container, next); } container = next; } } } function WebGLUniforms(gl, program) { this.seq = []; this.map = {}; var n = gl.getProgramParameter(program, 35718); for (var i2 = 0; i2 < n; ++i2) { var info = gl.getActiveUniform(program, i2), addr = gl.getUniformLocation(program, info.name); parseUniform(info, addr, this); } } WebGLUniforms.prototype.setValue = function(gl, name, value, textures) { var u = this.map[name]; if (u !== void 0) u.setValue(gl, value, textures); }; WebGLUniforms.prototype.setOptional = function(gl, object, name) { var v = object[name]; if (v !== void 0) this.setValue(gl, name, v); }; WebGLUniforms.upload = function(gl, seq, values, textures) { for (var i2 = 0, n = seq.length; i2 !== n; ++i2) { var u = seq[i2], v = values[u.id]; if (v.needsUpdate !== false) { u.setValue(gl, v.value, textures); } } }; WebGLUniforms.seqWithValue = function(seq, values) { var r = []; for (var i2 = 0, n = seq.length; i2 !== n; ++i2) { var u = seq[i2]; if (u.id in values) r.push(u); } return r; }; function WebGLShader(gl, type, string) { var shader = gl.createShader(type); gl.shaderSource(shader, string); gl.compileShader(shader); return shader; } var programIdCount = 0; function addLineNumbers(string) { var lines = string.split("\n"); for (var i2 = 0; i2 < lines.length; i2++) { lines[i2] = i2 + 1 + ": " + lines[i2]; } return lines.join("\n"); } function getEncodingComponents(encoding) { switch (encoding) { case LinearEncoding: return ["Linear", "( value )"]; case sRGBEncoding: return ["sRGB", "( value )"]; case RGBEEncoding: return ["RGBE", "( value )"]; case RGBM7Encoding: return ["RGBM", "( value, 7.0 )"]; case RGBM16Encoding: return ["RGBM", "( value, 16.0 )"]; case RGBDEncoding: return ["RGBD", "( value, 256.0 )"]; case GammaEncoding: return ["Gamma", "( value, float( GAMMA_FACTOR ) )"]; case LogLuvEncoding: return ["LogLuv", "( value )"]; default: throw new Error("unsupported encoding: " + encoding); } } function getShaderErrors(gl, shader, type) { var status = gl.getShaderParameter(shader, 35713); var log = gl.getShaderInfoLog(shader).trim(); if (status && log === "") return ""; var source = gl.getShaderSource(shader); return "THREE.WebGLShader: gl.getShaderInfoLog() " + type + "\n" + log + addLineNumbers(source); } function getTexelDecodingFunction(functionName, encoding) { var components = getEncodingComponents(encoding); return "vec4 " + functionName + "( vec4 value ) { return " + components[0] + "ToLinear" + components[1] + "; }"; } function getTexelEncodingFunction(functionName, encoding) { var components = getEncodingComponents(encoding); return "vec4 " + functionName + "( vec4 value ) { return LinearTo" + components[0] + components[1] + "; }"; } function getToneMappingFunction(functionName, toneMapping) { var toneMappingName; switch (toneMapping) { case LinearToneMapping: toneMappingName = "Linear"; break; case ReinhardToneMapping: toneMappingName = "Reinhard"; break; case Uncharted2ToneMapping: toneMappingName = "Uncharted2"; break; case CineonToneMapping: toneMappingName = "OptimizedCineon"; break; case ACESFilmicToneMapping: toneMappingName = "ACESFilmic"; break; default: throw new Error("unsupported toneMapping: " + toneMapping); } return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }"; } function generateExtensions(parameters) { var chunks = [ parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "", (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : "" ]; return chunks.filter(filterEmptyLine).join("\n"); } function generateDefines(defines) { var chunks = []; for (var name in defines) { var value = defines[name]; if (value === false) continue; chunks.push("#define " + name + " " + value); } return chunks.join("\n"); } function fetchAttributeLocations(gl, program) { var attributes = {}; var n = gl.getProgramParameter(program, 35721); for (var i2 = 0; i2 < n; i2++) { var info = gl.getActiveAttrib(program, i2); var name = info.name; attributes[name] = gl.getAttribLocation(program, name); } return attributes; } function filterEmptyLine(string) { return string !== ""; } function replaceLightNums(string, parameters) { return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); } function replaceClippingPlaneNums(string, parameters) { return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); } var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; function resolveIncludes(string) { return string.replace(includePattern, includeReplacer); } function includeReplacer(match, include) { var string = ShaderChunk[include]; if (string === void 0) { throw new Error("Can not resolve #include <" + include + ">"); } return resolveIncludes(string); } var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; function unrollLoops(string) { return string.replace(loopPattern, loopReplacer); } function loopReplacer(match, start, end, snippet) { var string = ""; for (var i2 = parseInt(start); i2 < parseInt(end); i2++) { string += snippet.replace(/\[ i \]/g, "[ " + i2 + " ]").replace(/UNROLLED_LOOP_INDEX/g, i2); } return string; } function generatePrecision(parameters) { var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; if (parameters.precision === "highp") { precisionstring += "\n#define HIGH_PRECISION"; } else if (parameters.precision === "mediump") { precisionstring += "\n#define MEDIUM_PRECISION"; } else if (parameters.precision === "lowp") { precisionstring += "\n#define LOW_PRECISION"; } return precisionstring; } function generateShadowMapTypeDefine(parameters) { var shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC"; if (parameters.shadowMapType === PCFShadowMap) { shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF"; } else if (parameters.shadowMapType === PCFSoftShadowMap) { shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT"; } else if (parameters.shadowMapType === VSMShadowMap) { shadowMapTypeDefine = "SHADOWMAP_TYPE_VSM"; } return shadowMapTypeDefine; } function generateEnvMapTypeDefine(parameters) { var envMapTypeDefine = "ENVMAP_TYPE_CUBE"; if (parameters.envMap) { switch (parameters.envMapMode) { case CubeReflectionMapping: case CubeRefractionMapping: envMapTypeDefine = "ENVMAP_TYPE_CUBE"; break; case CubeUVReflectionMapping: case CubeUVRefractionMapping: envMapTypeDefine = "ENVMAP_TYPE_CUBE_UV"; break; case EquirectangularReflectionMapping: case EquirectangularRefractionMapping: envMapTypeDefine = "ENVMAP_TYPE_EQUIREC"; break; case SphericalReflectionMapping: envMapTypeDefine = "ENVMAP_TYPE_SPHERE"; break; } } return envMapTypeDefine; } function generateEnvMapModeDefine(parameters) { var envMapModeDefine = "ENVMAP_MODE_REFLECTION"; if (parameters.envMap) { switch (parameters.envMapMode) { case CubeRefractionMapping: case EquirectangularRefractionMapping: envMapModeDefine = "ENVMAP_MODE_REFRACTION"; break; } } return envMapModeDefine; } function generateEnvMapBlendingDefine(parameters) { var envMapBlendingDefine = "ENVMAP_BLENDING_NONE"; if (parameters.envMap) { switch (parameters.combine) { case MultiplyOperation: envMapBlendingDefine = "ENVMAP_BLENDING_MULTIPLY"; break; case MixOperation: envMapBlendingDefine = "ENVMAP_BLENDING_MIX"; break; case AddOperation: envMapBlendingDefine = "ENVMAP_BLENDING_ADD"; break; } } return envMapBlendingDefine; } function WebGLProgram(renderer, cacheKey, parameters) { var gl = renderer.getContext(); var defines = parameters.defines; var vertexShader = parameters.vertexShader; var fragmentShader = parameters.fragmentShader; var shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); var envMapTypeDefine = generateEnvMapTypeDefine(parameters); var envMapModeDefine = generateEnvMapModeDefine(parameters); var envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); var gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1; var customExtensions = parameters.isWebGL2 ? "" : generateExtensions(parameters); var customDefines = generateDefines(defines); var program = gl.createProgram(); var prefixVertex, prefixFragment; var numMultiviewViews = parameters.numMultiviewViews; if (parameters.isRawShaderMaterial) { prefixVertex = [ customDefines ].filter(filterEmptyLine).join("\n"); if (prefixVertex.length > 0) { prefixVertex += "\n"; } prefixFragment = [ customExtensions, customDefines ].filter(filterEmptyLine).join("\n"); if (prefixFragment.length > 0) { prefixFragment += "\n"; } } else { prefixVertex = [ generatePrecision(parameters), "#define SHADER_NAME " + parameters.shaderName, customDefines, parameters.instancing ? "#define USE_INSTANCING" : "", parameters.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define GAMMA_FACTOR " + gammaFactorDefine, "#define MAX_BONES " + parameters.maxBones, parameters.useFog && parameters.fog ? "#define USE_FOG" : "", parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", parameters.map ? "#define USE_MAP" : "", parameters.envMap ? "#define USE_ENVMAP" : "", parameters.envMap ? "#define " + envMapModeDefine : "", parameters.lightMap ? "#define USE_LIGHTMAP" : "", parameters.aoMap ? "#define USE_AOMAP" : "", parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", parameters.bumpMap ? "#define USE_BUMPMAP" : "", parameters.normalMap ? "#define USE_NORMALMAP" : "", parameters.normalMap && parameters.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", parameters.normalMap && parameters.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", parameters.displacementMap && parameters.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", parameters.specularMap ? "#define USE_SPECULARMAP" : "", parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", parameters.alphaMap ? "#define USE_ALPHAMAP" : "", parameters.vertexTangents ? "#define USE_TANGENT" : "", parameters.vertexColors ? "#define USE_COLOR" : "", parameters.vertexUvs ? "#define USE_UV" : "", parameters.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", parameters.flatShading ? "#define FLAT_SHADED" : "", parameters.skinning ? "#define USE_SKINNING" : "", parameters.useVertexTexture ? "#define BONE_TEXTURE" : "", parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", parameters.morphNormals && parameters.flatShading === false ? "#define USE_MORPHNORMALS" : "", parameters.doubleSided ? "#define DOUBLE_SIDED" : "", parameters.flipSided ? "#define FLIP_SIDED" : "", parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", "#ifdef USE_INSTANCING", " attribute mat4 instanceMatrix;", "#endif", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_TANGENT", " attribute vec4 tangent;", "#endif", "#ifdef USE_COLOR", " attribute vec3 color;", "#endif", "#ifdef USE_MORPHTARGETS", " attribute vec3 morphTarget0;", " attribute vec3 morphTarget1;", " attribute vec3 morphTarget2;", " attribute vec3 morphTarget3;", " #ifdef USE_MORPHNORMALS", " attribute vec3 morphNormal0;", " attribute vec3 morphNormal1;", " attribute vec3 morphNormal2;", " attribute vec3 morphNormal3;", " #else", " attribute vec3 morphTarget4;", " attribute vec3 morphTarget5;", " attribute vec3 morphTarget6;", " attribute vec3 morphTarget7;", " #endif", "#endif", "#ifdef USE_SKINNING", " attribute vec4 skinIndex;", " attribute vec4 skinWeight;", "#endif", "\n" ].filter(filterEmptyLine).join("\n"); prefixFragment = [ customExtensions, generatePrecision(parameters), "#define SHADER_NAME " + parameters.shaderName, customDefines, parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest + (parameters.alphaTest % 1 ? "" : ".0") : "", // add '.0' if integer "#define GAMMA_FACTOR " + gammaFactorDefine, parameters.useFog && parameters.fog ? "#define USE_FOG" : "", parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", parameters.map ? "#define USE_MAP" : "", parameters.matcap ? "#define USE_MATCAP" : "", parameters.envMap ? "#define USE_ENVMAP" : "", parameters.envMap ? "#define " + envMapTypeDefine : "", parameters.envMap ? "#define " + envMapModeDefine : "", parameters.envMap ? "#define " + envMapBlendingDefine : "", parameters.lightMap ? "#define USE_LIGHTMAP" : "", parameters.aoMap ? "#define USE_AOMAP" : "", parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", parameters.bumpMap ? "#define USE_BUMPMAP" : "", parameters.normalMap ? "#define USE_NORMALMAP" : "", parameters.normalMap && parameters.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", parameters.normalMap && parameters.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", parameters.specularMap ? "#define USE_SPECULARMAP" : "", parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", parameters.alphaMap ? "#define USE_ALPHAMAP" : "", parameters.sheen ? "#define USE_SHEEN" : "", parameters.vertexTangents ? "#define USE_TANGENT" : "", parameters.vertexColors ? "#define USE_COLOR" : "", parameters.vertexUvs ? "#define USE_UV" : "", parameters.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", parameters.gradientMap ? "#define USE_GRADIENTMAP" : "", parameters.flatShading ? "#define FLAT_SHADED" : "", parameters.doubleSided ? "#define DOUBLE_SIDED" : "", parameters.flipSided ? "#define FLIP_SIDED" : "", parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", parameters.toneMapping !== NoToneMapping ? "#define TONE_MAPPING" : "", parameters.toneMapping !== NoToneMapping ? ShaderChunk["tonemapping_pars_fragment"] : "", // this code is required here because it is used by the toneMapping() function defined below parameters.toneMapping !== NoToneMapping ? getToneMappingFunction("toneMapping", parameters.toneMapping) : "", parameters.dithering ? "#define DITHERING" : "", parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding || parameters.lightMapEncoding ? ShaderChunk["encodings_pars_fragment"] : "", // this code is required here because it is used by the various encoding/decoding function defined below parameters.mapEncoding ? getTexelDecodingFunction("mapTexelToLinear", parameters.mapEncoding) : "", parameters.matcapEncoding ? getTexelDecodingFunction("matcapTexelToLinear", parameters.matcapEncoding) : "", parameters.envMapEncoding ? getTexelDecodingFunction("envMapTexelToLinear", parameters.envMapEncoding) : "", parameters.emissiveMapEncoding ? getTexelDecodingFunction("emissiveMapTexelToLinear", parameters.emissiveMapEncoding) : "", parameters.lightMapEncoding ? getTexelDecodingFunction("lightMapTexelToLinear", parameters.lightMapEncoding) : "", parameters.outputEncoding ? getTexelEncodingFunction("linearToOutputTexel", parameters.outputEncoding) : "", parameters.depthPacking ? "#define DEPTH_PACKING " + parameters.depthPacking : "", "\n" ].filter(filterEmptyLine).join("\n"); } vertexShader = resolveIncludes(vertexShader); vertexShader = replaceLightNums(vertexShader, parameters); vertexShader = replaceClippingPlaneNums(vertexShader, parameters); fragmentShader = resolveIncludes(fragmentShader); fragmentShader = replaceLightNums(fragmentShader, parameters); fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); vertexShader = unrollLoops(vertexShader); fragmentShader = unrollLoops(fragmentShader); if (parameters.isWebGL2 && !parameters.isRawShaderMaterial) { var isGLSL3ShaderMaterial = false; var versionRegex = /^\s*#version\s+300\s+es\s*\n/; if (parameters.isShaderMaterial && vertexShader.match(versionRegex) !== null && fragmentShader.match(versionRegex) !== null) { isGLSL3ShaderMaterial = true; vertexShader = vertexShader.replace(versionRegex, ""); fragmentShader = fragmentShader.replace(versionRegex, ""); } prefixVertex = [ "#version 300 es\n", "#define attribute in", "#define varying out", "#define texture2D texture" ].join("\n") + "\n" + prefixVertex; prefixFragment = [ "#version 300 es\n", "#define varying in", isGLSL3ShaderMaterial ? "" : "out highp vec4 pc_fragColor;", isGLSL3ShaderMaterial ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", "#define texture2DProj textureProj", "#define texture2DLodEXT textureLod", "#define texture2DProjLodEXT textureProjLod", "#define textureCubeLodEXT textureLod", "#define texture2DGradEXT textureGrad", "#define texture2DProjGradEXT textureProjGrad", "#define textureCubeGradEXT textureGrad" ].join("\n") + "\n" + prefixFragment; if (numMultiviewViews > 0) { prefixVertex = prefixVertex.replace( "#version 300 es\n", [ "#version 300 es\n", "#extension GL_OVR_multiview2 : require", "layout(num_views = " + numMultiviewViews + ") in;", "#define VIEW_ID gl_ViewID_OVR" ].join("\n") ); prefixVertex = prefixVertex.replace( [ "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;" ].join("\n"), [ "uniform mat4 modelViewMatrices[" + numMultiviewViews + "];", "uniform mat4 projectionMatrices[" + numMultiviewViews + "];", "uniform mat4 viewMatrices[" + numMultiviewViews + "];", "uniform mat3 normalMatrices[" + numMultiviewViews + "];", "#define modelViewMatrix modelViewMatrices[VIEW_ID]", "#define projectionMatrix projectionMatrices[VIEW_ID]", "#define viewMatrix viewMatrices[VIEW_ID]", "#define normalMatrix normalMatrices[VIEW_ID]" ].join("\n") ); prefixFragment = prefixFragment.replace( "#version 300 es\n", [ "#version 300 es\n", "#extension GL_OVR_multiview2 : require", "#define VIEW_ID gl_ViewID_OVR" ].join("\n") ); prefixFragment = prefixFragment.replace( "uniform mat4 viewMatrix;", [ "uniform mat4 viewMatrices[" + numMultiviewViews + "];", "#define viewMatrix viewMatrices[VIEW_ID]" ].join("\n") ); } } var vertexGlsl = prefixVertex + vertexShader; var fragmentGlsl = prefixFragment + fragmentShader; var glVertexShader = WebGLShader(gl, 35633, vertexGlsl); var glFragmentShader = WebGLShader(gl, 35632, fragmentGlsl); gl.attachShader(program, glVertexShader); gl.attachShader(program, glFragmentShader); if (parameters.index0AttributeName !== void 0) { gl.bindAttribLocation(program, 0, parameters.index0AttributeName); } else if (parameters.morphTargets === true) { gl.bindAttribLocation(program, 0, "position"); } gl.linkProgram(program); if (renderer.debug.checkShaderErrors) { var programLog = gl.getProgramInfoLog(program).trim(); var vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); var fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); var runnable = true; var haveDiagnostics = true; if (gl.getProgramParameter(program, 35714) === false) { runnable = false; var vertexErrors = getShaderErrors(gl, glVertexShader, "vertex"); var fragmentErrors = getShaderErrors(gl, glFragmentShader, "fragment"); console.error("THREE.WebGLProgram: shader error: ", gl.getError(), "35715", gl.getProgramParameter(program, 35715), "gl.getProgramInfoLog", programLog, vertexErrors, fragmentErrors); } else if (programLog !== "") { console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()", programLog); } else if (vertexLog === "" || fragmentLog === "") { haveDiagnostics = false; } if (haveDiagnostics) { this.diagnostics = { runnable, programLog, vertexShader: { log: vertexLog, prefix: prefixVertex }, fragmentShader: { log: fragmentLog, prefix: prefixFragment } }; } } gl.deleteShader(glVertexShader); gl.deleteShader(glFragmentShader); var cachedUniforms; this.getUniforms = function() { if (cachedUniforms === void 0) { cachedUniforms = new WebGLUniforms(gl, program); } return cachedUniforms; }; var cachedAttributes; this.getAttributes = function() { if (cachedAttributes === void 0) { cachedAttributes = fetchAttributeLocations(gl, program); } return cachedAttributes; }; this.destroy = function() { gl.deleteProgram(program); this.program = void 0; }; this.name = parameters.shaderName; this.id = programIdCount++; this.cacheKey = cacheKey; this.usedTimes = 1; this.program = program; this.vertexShader = glVertexShader; this.fragmentShader = glFragmentShader; this.numMultiviewViews = numMultiviewViews; return this; } function WebGLPrograms(renderer, extensions, capabilities) { var programs = []; var isWebGL2 = capabilities.isWebGL2; var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; var floatVertexTextures = capabilities.floatVertexTextures; var precision = capabilities.precision; var maxVertexUniforms = capabilities.maxVertexUniforms; var vertexTextures = capabilities.vertexTextures; var shaderIDs = { MeshDepthMaterial: "depth", MeshDistanceMaterial: "distanceRGBA", MeshNormalMaterial: "normal", MeshBasicMaterial: "basic", MeshLambertMaterial: "lambert", MeshPhongMaterial: "phong", MeshToonMaterial: "toon", MeshStandardMaterial: "physical", MeshPhysicalMaterial: "physical", MeshMatcapMaterial: "matcap", LineBasicMaterial: "basic", LineDashedMaterial: "dashed", PointsMaterial: "points", ShadowMaterial: "shadow", SpriteMaterial: "sprite" }; var parameterNames = [ "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "numMultiviewViews", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", "shadowMapEnabled", "shadowMapType", "toneMapping", "physicallyCorrectLights", "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", "sheen" ]; function getShaderObject(material, shaderID) { var shaderobject; if (shaderID) { var shader = ShaderLib[shaderID]; shaderobject = { name: material.type, uniforms: UniformsUtils.clone(shader.uniforms), vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }; } else { shaderobject = { name: material.type, uniforms: material.uniforms, vertexShader: material.vertexShader, fragmentShader: material.fragmentShader }; } return shaderobject; } function allocateBones(object) { var skeleton = object.skeleton; var bones = skeleton.bones; if (floatVertexTextures) { return 1024; } else { var nVertexUniforms = maxVertexUniforms; var nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4); var maxBones = Math.min(nVertexMatrices, bones.length); if (maxBones < bones.length) { console.warn("THREE.WebGLRenderer: Skeleton has " + bones.length + " bones. This GPU supports " + maxBones + "."); return 0; } return maxBones; } } function getTextureEncodingFromMap(map2) { var encoding; if (!map2) { encoding = LinearEncoding; } else if (map2.isTexture) { encoding = map2.encoding; } else if (map2.isWebGLRenderTarget) { console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."); encoding = map2.texture.encoding; } return encoding; } this.getParameters = function(material, lights, shadows, scene, nClipPlanes, nClipIntersection, object) { var fog = scene.fog; var environment = material.isMeshStandardMaterial ? scene.environment : null; var envMap = material.envMap || environment; var shaderID = shaderIDs[material.type]; var maxBones = object.isSkinnedMesh ? allocateBones(object) : 0; if (material.precision !== null) { precision = capabilities.getMaxPrecision(material.precision); if (precision !== material.precision) { console.warn("THREE.WebGLProgram.getParameters:", material.precision, "not supported, using", precision, "instead."); } } var shaderobject = getShaderObject(material, shaderID); material.onBeforeCompile(shaderobject, renderer); var currentRenderTarget = renderer.getRenderTarget(); var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0; var parameters = { isWebGL2, shaderID, shaderName: shaderobject.name, uniforms: shaderobject.uniforms, vertexShader: shaderobject.vertexShader, fragmentShader: shaderobject.fragmentShader, defines: material.defines, isRawShaderMaterial: material.isRawShaderMaterial, isShaderMaterial: material.isShaderMaterial, precision, instancing: object.isInstancedMesh === true, supportsVertexTextures: vertexTextures, numMultiviewViews, outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, map: !!material.map, mapEncoding: getTextureEncodingFromMap(material.map), matcap: !!material.matcap, matcapEncoding: getTextureEncodingFromMap(material.matcap), envMap: !!envMap, envMapMode: envMap && envMap.mapping, envMapEncoding: getTextureEncodingFromMap(envMap), envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), lightMap: !!material.lightMap, lightMapEncoding: getTextureEncodingFromMap(material.lightMap), aoMap: !!material.aoMap, emissiveMap: !!material.emissiveMap, emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), bumpMap: !!material.bumpMap, normalMap: !!material.normalMap, objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, clearcoatNormalMap: !!material.clearcoatNormalMap, displacementMap: !!material.displacementMap, roughnessMap: !!material.roughnessMap, metalnessMap: !!material.metalnessMap, specularMap: !!material.specularMap, alphaMap: !!material.alphaMap, gradientMap: !!material.gradientMap, sheen: !!material.sheen, combine: material.combine, vertexTangents: material.normalMap && material.vertexTangents, vertexColors: material.vertexColors, vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || !!material.displacementMap, uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap) && !!material.displacementMap, fog: !!fog, useFog: material.fog, fogExp2: fog && fog.isFogExp2, flatShading: material.flatShading, sizeAttenuation: material.sizeAttenuation, logarithmicDepthBuffer, skinning: material.skinning && maxBones > 0, maxBones, useVertexTexture: floatVertexTextures, morphTargets: material.morphTargets, morphNormals: material.morphNormals, maxMorphTargets: renderer.maxMorphTargets, maxMorphNormals: renderer.maxMorphNormals, numDirLights: lights.directional.length, numPointLights: lights.point.length, numSpotLights: lights.spot.length, numRectAreaLights: lights.rectArea.length, numHemiLights: lights.hemi.length, numDirLightShadows: lights.directionalShadowMap.length, numPointLightShadows: lights.pointShadowMap.length, numSpotLightShadows: lights.spotShadowMap.length, numClippingPlanes: nClipPlanes, numClipIntersection: nClipIntersection, dithering: material.dithering, shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, shadowMapType: renderer.shadowMap.type, toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, physicallyCorrectLights: renderer.physicallyCorrectLights, premultipliedAlpha: material.premultipliedAlpha, alphaTest: material.alphaTest, doubleSided: material.side === DoubleSide, flipSided: material.side === BackSide, depthPacking: material.depthPacking !== void 0 ? material.depthPacking : false, index0AttributeName: material.index0AttributeName, extensionDerivatives: material.extensions && material.extensions.derivatives, extensionFragDepth: material.extensions && material.extensions.frawbuffers, extensionDrawbuffers: material.extensions && material.extensions.drawbuffers, extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, rendererExtensionFragDepth: isWebGL2 || extensions.get("EXT_frag_depth") !== null, rendererExtensionDrawBuffers: isWebGL2 || extensions.get("WEBGL_draw_buffers") !== null, rendererExtensionShaderTextureLod: isWebGL2 || extensions.get("EXT_shader_texture_lod") !== null, onBeforeCompile: material.onBeforeCompile }; return parameters; }; this.getProgramCacheKey = function(parameters) { var array = []; if (parameters.shaderID) { array.push(parameters.shaderID); } else { array.push(parameters.fragmentShader); array.push(parameters.vertexShader); } if (parameters.defines !== void 0) { for (var name in parameters.defines) { array.push(name); array.push(parameters.defines[name]); } } if (parameters.isRawShaderMaterial === void 0) { for (var i2 = 0; i2 < parameterNames.length; i2++) { array.push(parameters[parameterNames[i2]]); } array.push(renderer.outputEncoding); array.push(renderer.gammaFactor); } array.push(parameters.onBeforeCompile.toString()); return array.join(); }; this.acquireProgram = function(parameters, cacheKey) { var program; for (var p = 0, pl = programs.length; p < pl; p++) { var preexistingProgram = programs[p]; if (preexistingProgram.cacheKey === cacheKey) { program = preexistingProgram; ++program.usedTimes; break; } } if (program === void 0) { program = new WebGLProgram(renderer, cacheKey, parameters); programs.push(program); } return program; }; this.releaseProgram = function(program) { if (--program.usedTimes === 0) { var i2 = programs.indexOf(program); programs[i2] = programs[programs.length - 1]; programs.pop(); program.destroy(); } }; this.programs = programs; } function WebGLProperties() { var properties = /* @__PURE__ */ new WeakMap(); function get(object) { var map2 = properties.get(object); if (map2 === void 0) { map2 = {}; properties.set(object, map2); } return map2; } function remove(object) { properties.delete(object); } function update(object, key, value) { properties.get(object)[key] = value; } function dispose() { properties = /* @__PURE__ */ new WeakMap(); } return { get, remove, update, dispose }; } function painterSortStable(a, b) { if (a.groupOrder !== b.groupOrder) { return a.groupOrder - b.groupOrder; } else if (a.renderOrder !== b.renderOrder) { return a.renderOrder - b.renderOrder; } else if (a.program !== b.program) { return a.program.id - b.program.id; } else if (a.material.id !== b.material.id) { return a.material.id - b.material.id; } else if (a.z !== b.z) { return a.z - b.z; } else { return a.id - b.id; } } function reversePainterSortStable(a, b) { if (a.groupOrder !== b.groupOrder) { return a.groupOrder - b.groupOrder; } else if (a.renderOrder !== b.renderOrder) { return a.renderOrder - b.renderOrder; } else if (a.z !== b.z) { return b.z - a.z; } else { return a.id - b.id; } } function WebGLRenderList() { var renderItems = []; var renderItemsIndex = 0; var opaque = []; var transparent = []; var defaultProgram = { id: -1 }; function init2() { renderItemsIndex = 0; opaque.length = 0; transparent.length = 0; } function getNextRenderItem(object, geometry, material, groupOrder, z, group) { var renderItem = renderItems[renderItemsIndex]; if (renderItem === void 0) { renderItem = { id: object.id, object, geometry, material, program: material.program || defaultProgram, groupOrder, renderOrder: object.renderOrder, z, group }; renderItems[renderItemsIndex] = renderItem; } else { renderItem.id = object.id; renderItem.object = object; renderItem.geometry = geometry; renderItem.material = material; renderItem.program = material.program || defaultProgram; renderItem.groupOrder = groupOrder; renderItem.renderOrder = object.renderOrder; renderItem.z = z; renderItem.group = group; } renderItemsIndex++; return renderItem; } function push(object, geometry, material, groupOrder, z, group) { var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); (material.transparent === true ? transparent : opaque).push(renderItem); } function unshift(object, geometry, material, groupOrder, z, group) { var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); (material.transparent === true ? transparent : opaque).unshift(renderItem); } function sort(customOpaqueSort, customTransparentSort) { if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); } return { opaque, transparent, init: init2, push, unshift, sort }; } function WebGLRenderLists() { var lists = /* @__PURE__ */ new WeakMap(); function onSceneDispose(event) { var scene = event.target; scene.removeEventListener("dispose", onSceneDispose); lists.delete(scene); } function get(scene, camera) { var cameras = lists.get(scene); var list; if (cameras === void 0) { list = new WebGLRenderList(); lists.set(scene, /* @__PURE__ */ new WeakMap()); lists.get(scene).set(camera, list); scene.addEventListener("dispose", onSceneDispose); } else { list = cameras.get(camera); if (list === void 0) { list = new WebGLRenderList(); cameras.set(camera, list); } } return list; } function dispose() { lists = /* @__PURE__ */ new WeakMap(); } return { get, dispose }; } function UniformsCache() { var lights = {}; return { get: function(light) { if (lights[light.id] !== void 0) { return lights[light.id]; } var uniforms; switch (light.type) { case "DirectionalLight": uniforms = { direction: new Vector3(), color: new Color(), shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2() }; break; case "SpotLight": uniforms = { position: new Vector3(), direction: new Vector3(), color: new Color(), distance: 0, coneCos: 0, penumbraCos: 0, decay: 0, shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2() }; break; case "PointLight": uniforms = { position: new Vector3(), color: new Color(), distance: 0, decay: 0, shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2(), shadowCameraNear: 1, shadowCameraFar: 1e3 }; break; case "HemisphereLight": uniforms = { direction: new Vector3(), skyColor: new Color(), groundColor: new Color() }; break; case "RectAreaLight": uniforms = { color: new Color(), position: new Vector3(), halfWidth: new Vector3(), halfHeight: new Vector3() // TODO (abelnation): set RectAreaLight shadow uniforms }; break; } lights[light.id] = uniforms; return uniforms; } }; } var nextVersion = 0; function shadowCastingLightsFirst(lightA, lightB) { return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0); } function WebGLLights() { var cache = new UniformsCache(); var state = { version: 0, hash: { directionalLength: -1, pointLength: -1, spotLength: -1, rectAreaLength: -1, hemiLength: -1, numDirectionalShadows: -1, numPointShadows: -1, numSpotShadows: -1 }, ambient: [0, 0, 0], probe: [], directional: [], directionalShadowMap: [], directionalShadowMatrix: [], spot: [], spotShadowMap: [], spotShadowMatrix: [], rectArea: [], point: [], pointShadowMap: [], pointShadowMatrix: [], hemi: [], numDirectionalShadows: -1, numPointShadows: -1, numSpotShadows: -1 }; for (var i2 = 0; i2 < 9; i2++) state.probe.push(new Vector3()); var vector3 = new Vector3(); var matrix4 = new Matrix4(); var matrix42 = new Matrix4(); function setup(lights, shadows, camera) { var r = 0, g = 0, b = 0; for (var i3 = 0; i3 < 9; i3++) state.probe[i3].set(0, 0, 0); var directionalLength = 0; var pointLength = 0; var spotLength = 0; var rectAreaLength = 0; var hemiLength = 0; var numDirectionalShadows = 0; var numPointShadows = 0; var numSpotShadows = 0; var viewMatrix = camera.matrixWorldInverse; lights.sort(shadowCastingLightsFirst); for (var i3 = 0, l = lights.length; i3 < l; i3++) { var light = lights[i3]; var color = light.color; var intensity = light.intensity; var distance = light.distance; var shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; if (light.isAmbientLight) { r += color.r * intensity; g += color.g * intensity; b += color.b * intensity; } else if (light.isLightProbe) { for (var j = 0; j < 9; j++) { state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); } } else if (light.isDirectionalLight) { var uniforms = cache.get(light); uniforms.color.copy(light.color).multiplyScalar(light.intensity); uniforms.direction.setFromMatrixPosition(light.matrixWorld); vector3.setFromMatrixPosition(light.target.matrixWorld); uniforms.direction.sub(vector3); uniforms.direction.transformDirection(viewMatrix); uniforms.shadow = light.castShadow; if (light.castShadow) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; state.directionalShadowMap[directionalLength] = shadowMap; state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; numDirectionalShadows++; } state.directional[directionalLength] = uniforms; directionalLength++; } else if (light.isSpotLight) { var uniforms = cache.get(light); uniforms.position.setFromMatrixPosition(light.matrixWorld); uniforms.position.applyMatrix4(viewMatrix); uniforms.color.copy(color).multiplyScalar(intensity); uniforms.distance = distance; uniforms.direction.setFromMatrixPosition(light.matrixWorld); vector3.setFromMatrixPosition(light.target.matrixWorld); uniforms.direction.sub(vector3); uniforms.direction.transformDirection(viewMatrix); uniforms.coneCos = Math.cos(light.angle); uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); uniforms.decay = light.decay; uniforms.shadow = light.castShadow; if (light.castShadow) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; state.spotShadowMap[spotLength] = shadowMap; state.spotShadowMatrix[spotLength] = light.shadow.matrix; numSpotShadows++; } state.spot[spotLength] = uniforms; spotLength++; } else if (light.isRectAreaLight) { var uniforms = cache.get(light); uniforms.color.copy(color).multiplyScalar(intensity); uniforms.position.setFromMatrixPosition(light.matrixWorld); uniforms.position.applyMatrix4(viewMatrix); matrix42.identity(); matrix4.copy(light.matrixWorld); matrix4.premultiply(viewMatrix); matrix42.extractRotation(matrix4); uniforms.halfWidth.set(light.width * 0.5, 0, 0); uniforms.halfHeight.set(0, light.height * 0.5, 0); uniforms.halfWidth.applyMatrix4(matrix42); uniforms.halfHeight.applyMatrix4(matrix42); state.rectArea[rectAreaLength] = uniforms; rectAreaLength++; } else if (light.isPointLight) { var uniforms = cache.get(light); uniforms.position.setFromMatrixPosition(light.matrixWorld); uniforms.position.applyMatrix4(viewMatrix); uniforms.color.copy(light.color).multiplyScalar(light.intensity); uniforms.distance = light.distance; uniforms.decay = light.decay; uniforms.shadow = light.castShadow; if (light.castShadow) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; uniforms.shadowCameraNear = shadow.camera.near; uniforms.shadowCameraFar = shadow.camera.far; state.pointShadowMap[pointLength] = shadowMap; state.pointShadowMatrix[pointLength] = light.shadow.matrix; numPointShadows++; } state.point[pointLength] = uniforms; pointLength++; } else if (light.isHemisphereLight) { var uniforms = cache.get(light); uniforms.direction.setFromMatrixPosition(light.matrixWorld); uniforms.direction.transformDirection(viewMatrix); uniforms.direction.normalize(); uniforms.skyColor.copy(light.color).multiplyScalar(intensity); uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity); state.hemi[hemiLength] = uniforms; hemiLength++; } } state.ambient[0] = r; state.ambient[1] = g; state.ambient[2] = b; var hash = state.hash; if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) { state.directional.length = directionalLength; state.spot.length = spotLength; state.rectArea.length = rectAreaLength; state.point.length = pointLength; state.hemi.length = hemiLength; state.directionalShadowMap.length = numDirectionalShadows; state.pointShadowMap.length = numPointShadows; state.spotShadowMap.length = numSpotShadows; state.directionalShadowMatrix.length = numDirectionalShadows; state.pointShadowMatrix.length = numPointShadows; state.spotShadowMatrix.length = numSpotShadows; hash.directionalLength = directionalLength; hash.pointLength = pointLength; hash.spotLength = spotLength; hash.rectAreaLength = rectAreaLength; hash.hemiLength = hemiLength; hash.numDirectionalShadows = numDirectionalShadows; hash.numPointShadows = numPointShadows; hash.numSpotShadows = numSpotShadows; state.version = nextVersion++; } } return { setup, state }; } function WebGLRenderState() { var lights = new WebGLLights(); var lightsArray = []; var shadowsArray = []; function init2() { lightsArray.length = 0; shadowsArray.length = 0; } function pushLight(light) { lightsArray.push(light); } function pushShadow(shadowLight) { shadowsArray.push(shadowLight); } function setupLights(camera) { lights.setup(lightsArray, shadowsArray, camera); } var state = { lightsArray, shadowsArray, lights }; return { init: init2, state, setupLights, pushLight, pushShadow }; } function WebGLRenderStates() { var renderStates = /* @__PURE__ */ new WeakMap(); function onSceneDispose(event) { var scene = event.target; scene.removeEventListener("dispose", onSceneDispose); renderStates.delete(scene); } function get(scene, camera) { var renderState; if (renderStates.has(scene) === false) { renderState = new WebGLRenderState(); renderStates.set(scene, /* @__PURE__ */ new WeakMap()); renderStates.get(scene).set(camera, renderState); scene.addEventListener("dispose", onSceneDispose); } else { if (renderStates.get(scene).has(camera) === false) { renderState = new WebGLRenderState(); renderStates.get(scene).set(camera, renderState); } else { renderState = renderStates.get(scene).get(camera); } } return renderState; } function dispose() { renderStates = /* @__PURE__ */ new WeakMap(); } return { get, dispose }; } function MeshDepthMaterial(parameters) { Material.call(this); this.type = "MeshDepthMaterial"; this.depthPacking = BasicDepthPacking; this.skinning = false; this.morphTargets = false; this.map = null; this.alphaMap = null; this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; this.setValues(parameters); } MeshDepthMaterial.prototype = Object.create(Material.prototype); MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; MeshDepthMaterial.prototype.isMeshDepthMaterial = true; MeshDepthMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.depthPacking = source.depthPacking; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.map = source.map; this.alphaMap = source.alphaMap; this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; return this; }; function MeshDistanceMaterial(parameters) { Material.call(this); this.type = "MeshDistanceMaterial"; this.referencePosition = new Vector3(); this.nearDistance = 1; this.farDistance = 1e3; this.skinning = false; this.morphTargets = false; this.map = null; this.alphaMap = null; this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.fog = false; this.setValues(parameters); } MeshDistanceMaterial.prototype = Object.create(Material.prototype); MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; MeshDistanceMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.referencePosition.copy(source.referencePosition); this.nearDistance = source.nearDistance; this.farDistance = source.farDistance; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.map = source.map; this.alphaMap = source.alphaMap; this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; return this; }; var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; var vsm_vert = "void main() {\n gl_Position = vec4( position, 1.0 );\n}"; function WebGLShadowMap(_renderer2, _objects, maxTextureSize) { var _frustum = new Frustum(), _shadowMapSize = new Vector2(), _viewportSize = new Vector2(), _viewport = new Vector4(), _depthMaterials = [], _distanceMaterials = [], _materialCache = {}; var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; var shadowMaterialVertical = new ShaderMaterial({ defines: { SAMPLE_RATE: 2 / 8, HALF_SAMPLE_RATE: 1 / 8 }, uniforms: { shadow_pass: { value: null }, resolution: { value: new Vector2() }, radius: { value: 4 } }, vertexShader: vsm_vert, fragmentShader: vsm_frag }); var shadowMaterialHorizonal = shadowMaterialVertical.clone(); shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; var fullScreenTri = new BufferGeometry(); fullScreenTri.setAttribute( "position", new BufferAttribute( new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3 ) ); var fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); var scope = this; this.enabled = false; this.autoUpdate = true; this.needsUpdate = false; this.type = PCFShadowMap; this.render = function(lights, scene, camera) { if (scope.enabled === false) return; if (scope.autoUpdate === false && scope.needsUpdate === false) return; if (lights.length === 0) return; var currentRenderTarget = _renderer2.getRenderTarget(); var activeCubeFace = _renderer2.getActiveCubeFace(); var activeMipmapLevel = _renderer2.getActiveMipmapLevel(); var _state = _renderer2.state; _state.setBlending(NoBlending); _state.buffers.color.setClear(1, 1, 1, 1); _state.buffers.depth.setTest(true); _state.setScissorTest(false); for (var i2 = 0, il = lights.length; i2 < il; i2++) { var light = lights[i2]; var shadow = light.shadow; if (shadow === void 0) { console.warn("THREE.WebGLShadowMap:", light, "has no shadow."); continue; } _shadowMapSize.copy(shadow.mapSize); var shadowFrameExtents = shadow.getFrameExtents(); _shadowMapSize.multiply(shadowFrameExtents); _viewportSize.copy(shadow.mapSize); if (_shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize) { console.warn("THREE.WebGLShadowMap:", light, "has shadow exceeding max texture size, reducing"); if (_shadowMapSize.x > maxTextureSize) { _viewportSize.x = Math.floor(maxTextureSize / shadowFrameExtents.x); _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; shadow.mapSize.x = _viewportSize.x; } if (_shadowMapSize.y > maxTextureSize) { _viewportSize.y = Math.floor(maxTextureSize / shadowFrameExtents.y); _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; shadow.mapSize.y = _viewportSize.y; } } if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); shadow.map.texture.name = light.name + ".shadowMap"; shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); shadow.camera.updateProjectionMatrix(); } if (shadow.map === null) { var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); shadow.map.texture.name = light.name + ".shadowMap"; shadow.camera.updateProjectionMatrix(); } _renderer2.setRenderTarget(shadow.map); _renderer2.clear(); var viewportCount = shadow.getViewportCount(); for (var vp = 0; vp < viewportCount; vp++) { var viewport = shadow.getViewport(vp); _viewport.set( _viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w ); _state.viewport(_viewport); shadow.updateMatrices(light, vp); _frustum = shadow.getFrustum(); renderObject(scene, camera, shadow.camera, light, this.type); } if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { VSMPass(shadow, camera); } } scope.needsUpdate = false; _renderer2.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); }; function VSMPass(shadow, camera) { var geometry = _objects.update(fullScreenMesh); shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; shadowMaterialVertical.uniforms.radius.value = shadow.radius; _renderer2.setRenderTarget(shadow.mapPass); _renderer2.clear(); _renderer2.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; _renderer2.setRenderTarget(shadow.map); _renderer2.clear(); _renderer2.renderBufferDirect(camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null); } function getDepthMaterialVariant(useMorphing, useSkinning, useInstancing) { var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; var material = _depthMaterials[index]; if (material === void 0) { material = new MeshDepthMaterial({ depthPacking: RGBADepthPacking, morphTargets: useMorphing, skinning: useSkinning }); _depthMaterials[index] = material; } return material; } function getDistanceMaterialVariant(useMorphing, useSkinning, useInstancing) { var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; var material = _distanceMaterials[index]; if (material === void 0) { material = new MeshDistanceMaterial({ morphTargets: useMorphing, skinning: useSkinning }); _distanceMaterials[index] = material; } return material; } function getDepthMaterial(object, material, light, shadowCameraNear, shadowCameraFar, type) { var geometry = object.geometry; var result = null; var getMaterialVariant = getDepthMaterialVariant; var customMaterial = object.customDepthMaterial; if (light.isPointLight === true) { getMaterialVariant = getDistanceMaterialVariant; customMaterial = object.customDistanceMaterial; } if (customMaterial === void 0) { var useMorphing = false; if (material.morphTargets === true) { if (geometry.isBufferGeometry === true) { useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; } else if (geometry.isGeometry === true) { useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; } } var useSkinning = false; if (object.isSkinnedMesh === true) { if (material.skinning === true) { useSkinning = true; } else { console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:", object); } } var useInstancing = object.isInstancedMesh === true; result = getMaterialVariant(useMorphing, useSkinning, useInstancing); } else { result = customMaterial; } if (_renderer2.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0) { var keyA = result.uuid, keyB = material.uuid; var materialsForVariant = _materialCache[keyA]; if (materialsForVariant === void 0) { materialsForVariant = {}; _materialCache[keyA] = materialsForVariant; } var cachedMaterial = materialsForVariant[keyB]; if (cachedMaterial === void 0) { cachedMaterial = result.clone(); materialsForVariant[keyB] = cachedMaterial; } result = cachedMaterial; } result.visible = material.visible; result.wireframe = material.wireframe; if (type === VSMShadowMap) { result.side = material.shadowSide !== null ? material.shadowSide : material.side; } else { result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; } result.clipShadows = material.clipShadows; result.clippingPlanes = material.clippingPlanes; result.clipIntersection = material.clipIntersection; result.wireframeLinewidth = material.wireframeLinewidth; result.linewidth = material.linewidth; if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { result.referencePosition.setFromMatrixPosition(light.matrixWorld); result.nearDistance = shadowCameraNear; result.farDistance = shadowCameraFar; } return result; } function renderObject(object, camera, shadowCamera, light, type) { if (object.visible === false) return; var visible = object.layers.test(camera.layers); if (visible && (object.isMesh || object.isLine || object.isPoints)) { if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) { object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); var geometry = _objects.update(object); var material = object.material; if (Array.isArray(material)) { var groups = geometry.groups; for (var k = 0, kl = groups.length; k < kl; k++) { var group = groups[k]; var groupMaterial = material[group.materialIndex]; if (groupMaterial && groupMaterial.visible) { var depthMaterial = getDepthMaterial(object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type); _renderer2.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); } } } else if (material.visible) { var depthMaterial = getDepthMaterial(object, material, light, shadowCamera.near, shadowCamera.far, type); _renderer2.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null); } } } var children = object.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { renderObject(children[i2], camera, shadowCamera, light, type); } } } function WebGLState(gl, extensions, capabilities) { var isWebGL2 = capabilities.isWebGL2; function ColorBuffer() { var locked = false; var color = new Vector4(); var currentColorMask = null; var currentColorClear = new Vector4(0, 0, 0, 0); return { setMask: function(colorMask) { if (currentColorMask !== colorMask && !locked) { gl.colorMask(colorMask, colorMask, colorMask, colorMask); currentColorMask = colorMask; } }, setLocked: function(lock) { locked = lock; }, setClear: function(r, g, b, a, premultipliedAlpha) { if (premultipliedAlpha === true) { r *= a; g *= a; b *= a; } color.set(r, g, b, a); if (currentColorClear.equals(color) === false) { gl.clearColor(r, g, b, a); currentColorClear.copy(color); } }, reset: function() { locked = false; currentColorMask = null; currentColorClear.set(-1, 0, 0, 0); } }; } function DepthBuffer() { var locked = false; var currentDepthMask = null; var currentDepthFunc = null; var currentDepthClear = null; return { setTest: function(depthTest) { if (depthTest) { enable(2929); } else { disable(2929); } }, setMask: function(depthMask) { if (currentDepthMask !== depthMask && !locked) { gl.depthMask(depthMask); currentDepthMask = depthMask; } }, setFunc: function(depthFunc) { if (currentDepthFunc !== depthFunc) { if (depthFunc) { switch (depthFunc) { case NeverDepth: gl.depthFunc(512); break; case AlwaysDepth: gl.depthFunc(519); break; case LessDepth: gl.depthFunc(513); break; case LessEqualDepth: gl.depthFunc(515); break; case EqualDepth: gl.depthFunc(514); break; case GreaterEqualDepth: gl.depthFunc(518); break; case GreaterDepth: gl.depthFunc(516); break; case NotEqualDepth: gl.depthFunc(517); break; default: gl.depthFunc(515); } } else { gl.depthFunc(515); } currentDepthFunc = depthFunc; } }, setLocked: function(lock) { locked = lock; }, setClear: function(depth) { if (currentDepthClear !== depth) { gl.clearDepth(depth); currentDepthClear = depth; } }, reset: function() { locked = false; currentDepthMask = null; currentDepthFunc = null; currentDepthClear = null; } }; } function StencilBuffer() { var locked = false; var currentStencilMask = null; var currentStencilFunc = null; var currentStencilRef = null; var currentStencilFuncMask = null; var currentStencilFail = null; var currentStencilZFail = null; var currentStencilZPass = null; var currentStencilClear = null; return { setTest: function(stencilTest) { if (!locked) { if (stencilTest) { enable(2960); } else { disable(2960); } } }, setMask: function(stencilMask) { if (currentStencilMask !== stencilMask && !locked) { gl.stencilMask(stencilMask); currentStencilMask = stencilMask; } }, setFunc: function(stencilFunc, stencilRef, stencilMask) { if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { gl.stencilFunc(stencilFunc, stencilRef, stencilMask); currentStencilFunc = stencilFunc; currentStencilRef = stencilRef; currentStencilFuncMask = stencilMask; } }, setOp: function(stencilFail, stencilZFail, stencilZPass) { if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { gl.stencilOp(stencilFail, stencilZFail, stencilZPass); currentStencilFail = stencilFail; currentStencilZFail = stencilZFail; currentStencilZPass = stencilZPass; } }, setLocked: function(lock) { locked = lock; }, setClear: function(stencil) { if (currentStencilClear !== stencil) { gl.clearStencil(stencil); currentStencilClear = stencil; } }, reset: function() { locked = false; currentStencilMask = null; currentStencilFunc = null; currentStencilRef = null; currentStencilFuncMask = null; currentStencilFail = null; currentStencilZFail = null; currentStencilZPass = null; currentStencilClear = null; } }; } var colorBuffer = new ColorBuffer(); var depthBuffer = new DepthBuffer(); var stencilBuffer = new StencilBuffer(); var maxVertexAttributes = gl.getParameter(34921); var newAttributes = new Uint8Array(maxVertexAttributes); var enabledAttributes = new Uint8Array(maxVertexAttributes); var attributeDivisors = new Uint8Array(maxVertexAttributes); var enabledCapabilities = {}; var currentProgram = null; var currentBlendingEnabled = null; var currentBlending = null; var currentBlendEquation = null; var currentBlendSrc = null; var currentBlendDst = null; var currentBlendEquationAlpha = null; var currentBlendSrcAlpha = null; var currentBlendDstAlpha = null; var currentPremultipledAlpha = false; var currentFlipSided = null; var currentCullFace = null; var currentLineWidth = null; var currentPolygonOffsetFactor = null; var currentPolygonOffsetUnits = null; var maxTextures = gl.getParameter(35661); var lineWidthAvailable = false; var version = 0; var glVersion = gl.getParameter(7938); if (glVersion.indexOf("WebGL") !== -1) { version = parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1]); lineWidthAvailable = version >= 1; } else if (glVersion.indexOf("OpenGL ES") !== -1) { version = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]); lineWidthAvailable = version >= 2; } var currentTextureSlot = null; var currentBoundTextures = {}; var currentScissor = new Vector4(); var currentViewport = new Vector4(); function createTexture(type, target, count) { var data = new Uint8Array(4); var texture = gl.createTexture(); gl.bindTexture(type, texture); gl.texParameteri(type, 10241, 9728); gl.texParameteri(type, 10240, 9728); for (var i2 = 0; i2 < count; i2++) { gl.texImage2D(target + i2, 0, 6408, 1, 1, 0, 6408, 5121, data); } return texture; } var emptyTextures = {}; emptyTextures[3553] = createTexture(3553, 3553, 1); emptyTextures[34067] = createTexture(34067, 34069, 6); colorBuffer.setClear(0, 0, 0, 1); depthBuffer.setClear(1); stencilBuffer.setClear(0); enable(2929); depthBuffer.setFunc(LessEqualDepth); setFlipSided(false); setCullFace(CullFaceBack); enable(2884); setBlending(NoBlending); function initAttributes() { for (var i2 = 0, l = newAttributes.length; i2 < l; i2++) { newAttributes[i2] = 0; } } function enableAttribute(attribute) { enableAttributeAndDivisor(attribute, 0); } function enableAttributeAndDivisor(attribute, meshPerAttribute) { newAttributes[attribute] = 1; if (enabledAttributes[attribute] === 0) { gl.enableVertexAttribArray(attribute); enabledAttributes[attribute] = 1; } if (attributeDivisors[attribute] !== meshPerAttribute) { var extension2 = isWebGL2 ? gl : extensions.get("ANGLE_instanced_arrays"); extension2[isWebGL2 ? "vertexAttribDivisor" : "vertexAttribDivisorANGLE"](attribute, meshPerAttribute); attributeDivisors[attribute] = meshPerAttribute; } } function disableUnusedAttributes() { for (var i2 = 0, l = enabledAttributes.length; i2 !== l; ++i2) { if (enabledAttributes[i2] !== newAttributes[i2]) { gl.disableVertexAttribArray(i2); enabledAttributes[i2] = 0; } } } function enable(id) { if (enabledCapabilities[id] !== true) { gl.enable(id); enabledCapabilities[id] = true; } } function disable(id) { if (enabledCapabilities[id] !== false) { gl.disable(id); enabledCapabilities[id] = false; } } function useProgram(program) { if (currentProgram !== program) { gl.useProgram(program); currentProgram = program; return true; } return false; } var equationToGL = { [AddEquation]: 32774, [SubtractEquation]: 32778, [ReverseSubtractEquation]: 32779 }; if (isWebGL2) { equationToGL[MinEquation] = 32775; equationToGL[MaxEquation] = 32776; } else { var extension = extensions.get("EXT_blend_minmax"); if (extension !== null) { equationToGL[MinEquation] = extension.MIN_EXT; equationToGL[MaxEquation] = extension.MAX_EXT; } } var factorToGL = { [ZeroFactor]: 0, [OneFactor]: 1, [SrcColorFactor]: 768, [SrcAlphaFactor]: 770, [SrcAlphaSaturateFactor]: 776, [DstColorFactor]: 774, [DstAlphaFactor]: 772, [OneMinusSrcColorFactor]: 769, [OneMinusSrcAlphaFactor]: 771, [OneMinusDstColorFactor]: 775, [OneMinusDstAlphaFactor]: 773 }; function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { if (blending === NoBlending) { if (currentBlendingEnabled) { disable(3042); currentBlendingEnabled = false; } return; } if (!currentBlendingEnabled) { enable(3042); currentBlendingEnabled = true; } if (blending !== CustomBlending) { if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { gl.blendEquation(32774); currentBlendEquation = AddEquation; currentBlendEquationAlpha = AddEquation; } if (premultipliedAlpha) { switch (blending) { case NormalBlending: gl.blendFuncSeparate(1, 771, 1, 771); break; case AdditiveBlending: gl.blendFunc(1, 1); break; case SubtractiveBlending: gl.blendFuncSeparate(0, 0, 769, 771); break; case MultiplyBlending: gl.blendFuncSeparate(0, 768, 0, 770); break; default: console.error("THREE.WebGLState: Invalid blending: ", blending); break; } } else { switch (blending) { case NormalBlending: gl.blendFuncSeparate(770, 771, 1, 771); break; case AdditiveBlending: gl.blendFunc(770, 1); break; case SubtractiveBlending: gl.blendFunc(0, 769); break; case MultiplyBlending: gl.blendFunc(0, 768); break; default: console.error("THREE.WebGLState: Invalid blending: ", blending); break; } } currentBlendSrc = null; currentBlendDst = null; currentBlendSrcAlpha = null; currentBlendDstAlpha = null; currentBlending = blending; currentPremultipledAlpha = premultipliedAlpha; } return; } blendEquationAlpha = blendEquationAlpha || blendEquation; blendSrcAlpha = blendSrcAlpha || blendSrc; blendDstAlpha = blendDstAlpha || blendDst; if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); currentBlendEquation = blendEquation; currentBlendEquationAlpha = blendEquationAlpha; } if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); currentBlendSrc = blendSrc; currentBlendDst = blendDst; currentBlendSrcAlpha = blendSrcAlpha; currentBlendDstAlpha = blendDstAlpha; } currentBlending = blending; currentPremultipledAlpha = null; } function setMaterial(material, frontFaceCW) { material.side === DoubleSide ? disable(2884) : enable(2884); var flipSided = material.side === BackSide; if (frontFaceCW) flipSided = !flipSided; setFlipSided(flipSided); material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha); depthBuffer.setFunc(material.depthFunc); depthBuffer.setTest(material.depthTest); depthBuffer.setMask(material.depthWrite); colorBuffer.setMask(material.colorWrite); var stencilWrite = material.stencilWrite; stencilBuffer.setTest(stencilWrite); if (stencilWrite) { stencilBuffer.setMask(material.stencilWriteMask); stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); } setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); } function setFlipSided(flipSided) { if (currentFlipSided !== flipSided) { if (flipSided) { gl.frontFace(2304); } else { gl.frontFace(2305); } currentFlipSided = flipSided; } } function setCullFace(cullFace) { if (cullFace !== CullFaceNone) { enable(2884); if (cullFace !== currentCullFace) { if (cullFace === CullFaceBack) { gl.cullFace(1029); } else if (cullFace === CullFaceFront) { gl.cullFace(1028); } else { gl.cullFace(1032); } } } else { disable(2884); } currentCullFace = cullFace; } function setLineWidth(width) { if (width !== currentLineWidth) { if (lineWidthAvailable) gl.lineWidth(width); currentLineWidth = width; } } function setPolygonOffset(polygonOffset, factor, units) { if (polygonOffset) { enable(32823); if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { gl.polygonOffset(factor, units); currentPolygonOffsetFactor = factor; currentPolygonOffsetUnits = units; } } else { disable(32823); } } function setScissorTest(scissorTest) { if (scissorTest) { enable(3089); } else { disable(3089); } } function activeTexture(webglSlot) { if (webglSlot === void 0) webglSlot = 33984 + maxTextures - 1; if (currentTextureSlot !== webglSlot) { gl.activeTexture(webglSlot); currentTextureSlot = webglSlot; } } function bindTexture(webglType, webglTexture) { if (currentTextureSlot === null) { activeTexture(); } var boundTexture = currentBoundTextures[currentTextureSlot]; if (boundTexture === void 0) { boundTexture = { type: void 0, texture: void 0 }; currentBoundTextures[currentTextureSlot] = boundTexture; } if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); boundTexture.type = webglType; boundTexture.texture = webglTexture; } } function unbindTexture() { var boundTexture = currentBoundTextures[currentTextureSlot]; if (boundTexture !== void 0 && boundTexture.type !== void 0) { gl.bindTexture(boundTexture.type, null); boundTexture.type = void 0; boundTexture.texture = void 0; } } function compressedTexImage2D() { try { gl.compressedTexImage2D.apply(gl, arguments); } catch (error) { console.error("THREE.WebGLState:", error); } } function texImage2D() { try { gl.texImage2D.apply(gl, arguments); } catch (error) { console.error("THREE.WebGLState:", error); } } function texImage3D() { try { gl.texImage3D.apply(gl, arguments); } catch (error) { console.error("THREE.WebGLState:", error); } } function scissor(scissor2) { if (currentScissor.equals(scissor2) === false) { gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w); currentScissor.copy(scissor2); } } function viewport(viewport2) { if (currentViewport.equals(viewport2) === false) { gl.viewport(viewport2.x, viewport2.y, viewport2.z, viewport2.w); currentViewport.copy(viewport2); } } function reset() { for (var i2 = 0; i2 < enabledAttributes.length; i2++) { if (enabledAttributes[i2] === 1) { gl.disableVertexAttribArray(i2); enabledAttributes[i2] = 0; } } enabledCapabilities = {}; currentTextureSlot = null; currentBoundTextures = {}; currentProgram = null; currentBlending = null; currentFlipSided = null; currentCullFace = null; colorBuffer.reset(); depthBuffer.reset(); stencilBuffer.reset(); } return { buffers: { color: colorBuffer, depth: depthBuffer, stencil: stencilBuffer }, initAttributes, enableAttribute, enableAttributeAndDivisor, disableUnusedAttributes, enable, disable, useProgram, setBlending, setMaterial, setFlipSided, setCullFace, setLineWidth, setPolygonOffset, setScissorTest, activeTexture, bindTexture, unbindTexture, compressedTexImage2D, texImage2D, texImage3D, scissor, viewport, reset }; } function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { var isWebGL2 = capabilities.isWebGL2; var maxTextures = capabilities.maxTextures; var maxCubemapSize = capabilities.maxCubemapSize; var maxTextureSize = capabilities.maxTextureSize; var maxSamples = capabilities.maxSamples; var _videoTextures = /* @__PURE__ */ new WeakMap(); var _canvas2; var useOffscreenCanvas = false; try { useOffscreenCanvas = typeof OffscreenCanvas !== "undefined" && new OffscreenCanvas(1, 1).getContext("2d") !== null; } catch (err) { } function createCanvas(width, height) { return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"); } function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { var scale = 1; if (image.width > maxSize || image.height > maxSize) { scale = maxSize / Math.max(image.width, image.height); } if (scale < 1 || needsPowerOfTwo === true) { if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; var width = floor(scale * image.width); var height = floor(scale * image.height); if (_canvas2 === void 0) _canvas2 = createCanvas(width, height); var canvas = needsNewCanvas ? createCanvas(width, height) : _canvas2; canvas.width = width; canvas.height = height; var context = canvas.getContext("2d"); context.drawImage(image, 0, 0, width, height); console.warn("THREE.WebGLRenderer: Texture has been resized from (" + image.width + "x" + image.height + ") to (" + width + "x" + height + ")."); return canvas; } else { if ("data" in image) { console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + image.width + "x" + image.height + ")."); } return image; } } return image; } function isPowerOfTwo(image) { return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height); } function textureNeedsPowerOfTwo(texture) { if (isWebGL2) return false; return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } function textureNeedsGenerateMipmaps(texture, supportsMips) { return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } function generateMipmap(target, texture, width, height) { _gl.generateMipmap(target); var textureProperties = properties.get(texture); textureProperties.__maxMipLevel = Math.log(Math.max(width, height)) * Math.LOG2E; } function getInternalFormat(internalFormatName, glFormat, glType) { if (isWebGL2 === false) return glFormat; if (internalFormatName !== null) { if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName]; console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'"); } var internalFormat = glFormat; if (glFormat === 6403) { if (glType === 5126) internalFormat = 33326; if (glType === 5131) internalFormat = 33325; if (glType === 5121) internalFormat = 33321; } if (glFormat === 6407) { if (glType === 5126) internalFormat = 34837; if (glType === 5131) internalFormat = 34843; if (glType === 5121) internalFormat = 32849; } if (glFormat === 6408) { if (glType === 5126) internalFormat = 34836; if (glType === 5131) internalFormat = 34842; if (glType === 5121) internalFormat = 32856; } if (internalFormat === 33325 || internalFormat === 33326 || internalFormat === 34842 || internalFormat === 34836) { extensions.get("EXT_color_buffer_float"); } else if (internalFormat === 34843 || internalFormat === 34837) { console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead."); } return internalFormat; } function filterFallback(f) { if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { return 9728; } return 9729; } function onTextureDispose(event) { var texture = event.target; texture.removeEventListener("dispose", onTextureDispose); deallocateTexture(texture); if (texture.isVideoTexture) { _videoTextures.delete(texture); } info.memory.textures--; } function onRenderTargetDispose(event) { var renderTarget = event.target; renderTarget.removeEventListener("dispose", onRenderTargetDispose); deallocateRenderTarget(renderTarget); info.memory.textures--; } function deallocateTexture(texture) { var textureProperties = properties.get(texture); if (textureProperties.__webglInit === void 0) return; _gl.deleteTexture(textureProperties.__webglTexture); properties.remove(texture); } function deallocateRenderTarget(renderTarget) { var renderTargetProperties = properties.get(renderTarget); var textureProperties = properties.get(renderTarget.texture); if (!renderTarget) return; if (textureProperties.__webglTexture !== void 0) { _gl.deleteTexture(textureProperties.__webglTexture); } if (renderTarget.depthTexture) { renderTarget.depthTexture.dispose(); } if (renderTarget.isWebGLCubeRenderTarget) { for (var i2 = 0; i2 < 6; i2++) { _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i2]); if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i2]); } } else { _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); } if (renderTarget.isWebGLMultiviewRenderTarget) { _gl.deleteTexture(renderTargetProperties.__webglColorTexture); _gl.deleteTexture(renderTargetProperties.__webglDepthStencilTexture); info.memory.textures -= 2; for (var i2 = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i2 < il; i2++) { _gl.deleteFramebuffer(renderTargetProperties.__webglViewFramebuffers[i2]); } } properties.remove(renderTarget.texture); properties.remove(renderTarget); } var textureUnits = 0; function resetTextureUnits() { textureUnits = 0; } function allocateTextureUnit() { var textureUnit = textureUnits; if (textureUnit >= maxTextures) { console.warn("THREE.WebGLTextures: Trying to use " + textureUnit + " texture units while this GPU supports only " + maxTextures); } textureUnits += 1; return textureUnit; } function setTexture2D(texture, slot) { var textureProperties = properties.get(texture); if (texture.isVideoTexture) updateVideoTexture(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { var image = texture.image; if (image === void 0) { console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined"); } else if (image.complete === false) { console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); } else { uploadTexture(textureProperties, texture, slot); return; } } state.activeTexture(33984 + slot); state.bindTexture(3553, textureProperties.__webglTexture); } function setTexture2DArray(texture, slot) { var textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { uploadTexture(textureProperties, texture, slot); return; } state.activeTexture(33984 + slot); state.bindTexture(35866, textureProperties.__webglTexture); } function setTexture3D(texture, slot) { var textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { uploadTexture(textureProperties, texture, slot); return; } state.activeTexture(33984 + slot); state.bindTexture(32879, textureProperties.__webglTexture); } function setTextureCube(texture, slot) { if (texture.image.length !== 6) return; var textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { initTexture(textureProperties, texture); state.activeTexture(33984 + slot); state.bindTexture(34067, textureProperties.__webglTexture); _gl.pixelStorei(37440, texture.flipY); var isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); var isDataTexture = texture.image[0] && texture.image[0].isDataTexture; var cubeImage = []; for (var i2 = 0; i2 < 6; i2++) { if (!isCompressed && !isDataTexture) { cubeImage[i2] = resizeImage(texture.image[i2], false, true, maxCubemapSize); } else { cubeImage[i2] = isDataTexture ? texture.image[i2].image : texture.image[i2]; } } var image = cubeImage[0], supportsMips = isPowerOfTwo(image) || isWebGL2, glFormat = utils.convert(texture.format), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); setTextureParameters(34067, texture, supportsMips); var mipmaps; if (isCompressed) { for (var i2 = 0; i2 < 6; i2++) { mipmaps = cubeImage[i2].mipmaps; for (var j = 0; j < mipmaps.length; j++) { var mipmap = mipmaps[j]; if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { if (glFormat !== null) { state.compressedTexImage2D(34069 + i2, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); } else { console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"); } } else { state.texImage2D(34069 + i2, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); } } } textureProperties.__maxMipLevel = mipmaps.length - 1; } else { mipmaps = texture.mipmaps; for (var i2 = 0; i2 < 6; i2++) { if (isDataTexture) { state.texImage2D(34069 + i2, 0, glInternalFormat, cubeImage[i2].width, cubeImage[i2].height, 0, glFormat, glType, cubeImage[i2].data); for (var j = 0; j < mipmaps.length; j++) { var mipmap = mipmaps[j]; var mipmapImage = mipmap.image[i2].image; state.texImage2D(34069 + i2, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); } } else { state.texImage2D(34069 + i2, 0, glInternalFormat, glFormat, glType, cubeImage[i2]); for (var j = 0; j < mipmaps.length; j++) { var mipmap = mipmaps[j]; state.texImage2D(34069 + i2, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i2]); } } } textureProperties.__maxMipLevel = mipmaps.length; } if (textureNeedsGenerateMipmaps(texture, supportsMips)) { generateMipmap(34067, texture, image.width, image.height); } textureProperties.__version = texture.version; if (texture.onUpdate) texture.onUpdate(texture); } else { state.activeTexture(33984 + slot); state.bindTexture(34067, textureProperties.__webglTexture); } } function setTextureCubeDynamic(texture, slot) { state.activeTexture(33984 + slot); state.bindTexture(34067, properties.get(texture).__webglTexture); } var wrappingToGL = { [RepeatWrapping]: 10497, [ClampToEdgeWrapping]: 33071, [MirroredRepeatWrapping]: 33648 }; var filterToGL = { [NearestFilter]: 9728, [NearestMipmapNearestFilter]: 9984, [NearestMipmapLinearFilter]: 9986, [LinearFilter]: 9729, [LinearMipmapNearestFilter]: 9985, [LinearMipmapLinearFilter]: 9987 }; function setTextureParameters(textureType, texture, supportsMips) { if (supportsMips) { _gl.texParameteri(textureType, 10242, wrappingToGL[texture.wrapS]); _gl.texParameteri(textureType, 10243, wrappingToGL[texture.wrapT]); if (textureType === 32879 || textureType === 35866) { _gl.texParameteri(textureType, 32882, wrappingToGL[texture.wrapR]); } _gl.texParameteri(textureType, 10240, filterToGL[texture.magFilter]); _gl.texParameteri(textureType, 10241, filterToGL[texture.minFilter]); } else { _gl.texParameteri(textureType, 10242, 33071); _gl.texParameteri(textureType, 10243, 33071); if (textureType === 32879 || textureType === 35866) { _gl.texParameteri(textureType, 32882, 33071); } if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."); } _gl.texParameteri(textureType, 10240, filterFallback(texture.magFilter)); _gl.texParameteri(textureType, 10241, filterFallback(texture.minFilter)); if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."); } } var extension = extensions.get("EXT_texture_filter_anisotropic"); if (extension) { if (texture.type === FloatType && extensions.get("OES_texture_float_linear") === null) return; if (texture.type === HalfFloatType && (isWebGL2 || extensions.get("OES_texture_half_float_linear")) === null) return; if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); properties.get(texture).__currentAnisotropy = texture.anisotropy; } } } function initTexture(textureProperties, texture) { if (textureProperties.__webglInit === void 0) { textureProperties.__webglInit = true; texture.addEventListener("dispose", onTextureDispose); textureProperties.__webglTexture = _gl.createTexture(); info.memory.textures++; } } function uploadTexture(textureProperties, texture, slot) { var textureType = 3553; if (texture.isDataTexture2DArray) textureType = 35866; if (texture.isDataTexture3D) textureType = 32879; initTexture(textureProperties, texture); state.activeTexture(33984 + slot); state.bindTexture(textureType, textureProperties.__webglTexture); _gl.pixelStorei(37440, texture.flipY); _gl.pixelStorei(37441, texture.premultiplyAlpha); _gl.pixelStorei(3317, texture.unpackAlignment); var needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false; var image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); var supportsMips = isPowerOfTwo(image) || isWebGL2, glFormat = utils.convert(texture.format), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); setTextureParameters(textureType, texture, supportsMips); var mipmap, mipmaps = texture.mipmaps; if (texture.isDepthTexture) { glInternalFormat = 6402; if (texture.type === FloatType) { if (isWebGL2 === false) throw new Error("Float Depth Texture only supported in WebGL2.0"); glInternalFormat = 36012; } else if (isWebGL2) { glInternalFormat = 33189; } if (texture.format === DepthFormat && glInternalFormat === 6402) { if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."); texture.type = UnsignedShortType; glType = utils.convert(texture.type); } } if (texture.format === DepthStencilFormat) { glInternalFormat = 34041; if (texture.type !== UnsignedInt248Type) { console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."); texture.type = UnsignedInt248Type; glType = utils.convert(texture.type); } } state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); } else if (texture.isDataTexture) { if (mipmaps.length > 0 && supportsMips) { for (var i2 = 0, il = mipmaps.length; i2 < il; i2++) { mipmap = mipmaps[i2]; state.texImage2D(3553, i2, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); } texture.generateMipmaps = false; textureProperties.__maxMipLevel = mipmaps.length - 1; } else { state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); textureProperties.__maxMipLevel = 0; } } else if (texture.isCompressedTexture) { for (var i2 = 0, il = mipmaps.length; i2 < il; i2++) { mipmap = mipmaps[i2]; if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { if (glFormat !== null) { state.compressedTexImage2D(3553, i2, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); } else { console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"); } } else { state.texImage2D(3553, i2, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); } } textureProperties.__maxMipLevel = mipmaps.length - 1; } else if (texture.isDataTexture2DArray) { state.texImage3D(35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); textureProperties.__maxMipLevel = 0; } else if (texture.isDataTexture3D) { state.texImage3D(32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); textureProperties.__maxMipLevel = 0; } else { if (mipmaps.length > 0 && supportsMips) { for (var i2 = 0, il = mipmaps.length; i2 < il; i2++) { mipmap = mipmaps[i2]; state.texImage2D(3553, i2, glInternalFormat, glFormat, glType, mipmap); } texture.generateMipmaps = false; textureProperties.__maxMipLevel = mipmaps.length - 1; } else { state.texImage2D(3553, 0, glInternalFormat, glFormat, glType, image); textureProperties.__maxMipLevel = 0; } } if (textureNeedsGenerateMipmaps(texture, supportsMips)) { generateMipmap(textureType, texture, image.width, image.height); } textureProperties.__version = texture.version; if (texture.onUpdate) texture.onUpdate(texture); } function setupFrameBufferTexture(framebuffer, renderTarget, attachment, textureTarget) { var glFormat = utils.convert(renderTarget.texture.format); var glType = utils.convert(renderTarget.texture.type); var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); _gl.bindFramebuffer(36160, framebuffer); _gl.framebufferTexture2D(36160, attachment, textureTarget, properties.get(renderTarget.texture).__webglTexture, 0); _gl.bindFramebuffer(36160, null); } function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { _gl.bindRenderbuffer(36161, renderbuffer); if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { if (isMultisample) { var samples = getRenderTargetSamples(renderTarget); _gl.renderbufferStorageMultisample(36161, samples, 33189, renderTarget.width, renderTarget.height); } else { _gl.renderbufferStorage(36161, 33189, renderTarget.width, renderTarget.height); } _gl.framebufferRenderbuffer(36160, 36096, 36161, renderbuffer); } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { if (isMultisample) { var samples = getRenderTargetSamples(renderTarget); _gl.renderbufferStorageMultisample(36161, samples, 35056, renderTarget.width, renderTarget.height); } else { _gl.renderbufferStorage(36161, 34041, renderTarget.width, renderTarget.height); } _gl.framebufferRenderbuffer(36160, 33306, 36161, renderbuffer); } else { var glFormat = utils.convert(renderTarget.texture.format); var glType = utils.convert(renderTarget.texture.type); var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); if (isMultisample) { var samples = getRenderTargetSamples(renderTarget); _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); } else { _gl.renderbufferStorage(36161, glInternalFormat, renderTarget.width, renderTarget.height); } } _gl.bindRenderbuffer(36161, null); } function setupDepthTexture(framebuffer, renderTarget) { var isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; if (isCube) throw new Error("Depth Texture with cube render targets is not supported"); _gl.bindFramebuffer(36160, framebuffer); if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); } if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { renderTarget.depthTexture.image.width = renderTarget.width; renderTarget.depthTexture.image.height = renderTarget.height; renderTarget.depthTexture.needsUpdate = true; } setTexture2D(renderTarget.depthTexture, 0); var webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; if (renderTarget.depthTexture.format === DepthFormat) { _gl.framebufferTexture2D(36160, 36096, 3553, webglDepthTexture, 0); } else if (renderTarget.depthTexture.format === DepthStencilFormat) { _gl.framebufferTexture2D(36160, 33306, 3553, webglDepthTexture, 0); } else { throw new Error("Unknown depthTexture format"); } } function setupDepthRenderbuffer(renderTarget) { var renderTargetProperties = properties.get(renderTarget); var isCube = renderTarget.isWebGLCubeRenderTarget === true; if (renderTarget.depthTexture) { if (isCube) throw new Error("target.depthTexture not supported in Cube render targets"); setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); } else { if (isCube) { renderTargetProperties.__webglDepthbuffer = []; for (var i2 = 0; i2 < 6; i2++) { _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer[i2]); renderTargetProperties.__webglDepthbuffer[i2] = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i2], renderTarget); } } else { _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer); renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget); } } _gl.bindFramebuffer(36160, null); } function setupRenderTarget(renderTarget) { var renderTargetProperties = properties.get(renderTarget); var textureProperties = properties.get(renderTarget.texture); renderTarget.addEventListener("dispose", onRenderTargetDispose); textureProperties.__webglTexture = _gl.createTexture(); info.memory.textures++; var isCube = renderTarget.isWebGLCubeRenderTarget === true; var isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true; var isMultiview = renderTarget.isWebGLMultiviewRenderTarget === true; var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; if (isCube) { renderTargetProperties.__webglFramebuffer = []; for (var i2 = 0; i2 < 6; i2++) { renderTargetProperties.__webglFramebuffer[i2] = _gl.createFramebuffer(); } } else { renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); if (isMultisample) { if (isWebGL2) { renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); _gl.bindRenderbuffer(36161, renderTargetProperties.__webglColorRenderbuffer); var glFormat = utils.convert(renderTarget.texture.format); var glType = utils.convert(renderTarget.texture.type); var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); var samples = getRenderTargetSamples(renderTarget); _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer); _gl.framebufferRenderbuffer(36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer); _gl.bindRenderbuffer(36161, null); if (renderTarget.depthBuffer) { renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); } _gl.bindFramebuffer(36160, null); } else { console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); } } else if (isMultiview) { var width = renderTarget.width; var height = renderTarget.height; var numViews = renderTarget.numViews; _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer); var ext = extensions.get("OVR_multiview2"); info.memory.textures += 2; var colorTexture = _gl.createTexture(); _gl.bindTexture(35866, colorTexture); _gl.texParameteri(35866, 10240, 9728); _gl.texParameteri(35866, 10241, 9728); _gl.texImage3D(35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null); ext.framebufferTextureMultiviewOVR(36160, 36064, colorTexture, 0, 0, numViews); var depthStencilTexture = _gl.createTexture(); _gl.bindTexture(35866, depthStencilTexture); _gl.texParameteri(35866, 10240, 9728); _gl.texParameteri(35866, 10241, 9728); _gl.texImage3D(35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null); ext.framebufferTextureMultiviewOVR(36160, 33306, depthStencilTexture, 0, 0, numViews); var viewFramebuffers = new Array(numViews); for (var i2 = 0; i2 < numViews; ++i2) { viewFramebuffers[i2] = _gl.createFramebuffer(); _gl.bindFramebuffer(36160, viewFramebuffers[i2]); _gl.framebufferTextureLayer(36160, 36064, colorTexture, 0, i2); } renderTargetProperties.__webglColorTexture = colorTexture; renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture; renderTargetProperties.__webglViewFramebuffers = viewFramebuffers; _gl.bindFramebuffer(36160, null); _gl.bindTexture(35866, null); } } if (isCube) { state.bindTexture(34067, textureProperties.__webglTexture); setTextureParameters(34067, renderTarget.texture, supportsMips); for (var i2 = 0; i2 < 6; i2++) { setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i2], renderTarget, 36064, 34069 + i2); } if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { generateMipmap(34067, renderTarget.texture, renderTarget.width, renderTarget.height); } state.bindTexture(34067, null); } else if (!isMultiview) { state.bindTexture(3553, textureProperties.__webglTexture); setTextureParameters(3553, renderTarget.texture, supportsMips); setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553); if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { generateMipmap(3553, renderTarget.texture, renderTarget.width, renderTarget.height); } state.bindTexture(3553, null); } if (renderTarget.depthBuffer) { setupDepthRenderbuffer(renderTarget); } } function updateRenderTargetMipmap(renderTarget) { var texture = renderTarget.texture; var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; if (textureNeedsGenerateMipmaps(texture, supportsMips)) { var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; var webglTexture = properties.get(texture).__webglTexture; state.bindTexture(target, webglTexture); generateMipmap(target, texture, renderTarget.width, renderTarget.height); state.bindTexture(target, null); } } function updateMultisampleRenderTarget(renderTarget) { if (renderTarget.isWebGLMultisampleRenderTarget) { if (isWebGL2) { var renderTargetProperties = properties.get(renderTarget); _gl.bindFramebuffer(36008, renderTargetProperties.__webglMultisampledFramebuffer); _gl.bindFramebuffer(36009, renderTargetProperties.__webglFramebuffer); var width = renderTarget.width; var height = renderTarget.height; var mask = 16384; if (renderTarget.depthBuffer) mask |= 256; if (renderTarget.stencilBuffer) mask |= 1024; _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, 9728); } else { console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); } } } function getRenderTargetSamples(renderTarget) { return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0; } function updateVideoTexture(texture) { var frame = info.render.frame; if (_videoTextures.get(texture) !== frame) { _videoTextures.set(texture, frame); texture.update(); } } var warnedTexture2D = false; var warnedTextureCube = false; function safeSetTexture2D(texture, slot) { if (texture && texture.isWebGLRenderTarget) { if (warnedTexture2D === false) { console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."); warnedTexture2D = true; } texture = texture.texture; } setTexture2D(texture, slot); } function safeSetTextureCube(texture, slot) { if (texture && texture.isWebGLCubeRenderTarget) { if (warnedTextureCube === false) { console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."); warnedTextureCube = true; } texture = texture.texture; } if (texture && texture.isCubeTexture || Array.isArray(texture.image) && texture.image.length === 6) { setTextureCube(texture, slot); } else { setTextureCubeDynamic(texture, slot); } } this.allocateTextureUnit = allocateTextureUnit; this.resetTextureUnits = resetTextureUnits; this.setTexture2D = setTexture2D; this.setTexture2DArray = setTexture2DArray; this.setTexture3D = setTexture3D; this.setTextureCube = setTextureCube; this.setTextureCubeDynamic = setTextureCubeDynamic; this.setupRenderTarget = setupRenderTarget; this.updateRenderTargetMipmap = updateRenderTargetMipmap; this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; this.safeSetTexture2D = safeSetTexture2D; this.safeSetTextureCube = safeSetTextureCube; } function WebGLUtils(gl, extensions, capabilities) { var isWebGL2 = capabilities.isWebGL2; function convert(p) { var extension; if (p === UnsignedByteType) return 5121; if (p === UnsignedShort4444Type) return 32819; if (p === UnsignedShort5551Type) return 32820; if (p === UnsignedShort565Type) return 33635; if (p === ByteType) return 5120; if (p === ShortType) return 5122; if (p === UnsignedShortType) return 5123; if (p === IntType) return 5124; if (p === UnsignedIntType) return 5125; if (p === FloatType) return 5126; if (p === HalfFloatType) { if (isWebGL2) return 5131; extension = extensions.get("OES_texture_half_float"); if (extension !== null) { return extension.HALF_FLOAT_OES; } else { return null; } } if (p === AlphaFormat) return 6406; if (p === RGBFormat) return 6407; if (p === RGBAFormat) return 6408; if (p === LuminanceFormat) return 6409; if (p === LuminanceAlphaFormat) return 6410; if (p === DepthFormat) return 6402; if (p === DepthStencilFormat) return 34041; if (p === RedFormat) return 6403; if (p === RedIntegerFormat) return 36244; if (p === RGFormat) return 33319; if (p === RGIntegerFormat) return 33320; if (p === RGBIntegerFormat) return 36248; if (p === RGBAIntegerFormat) return 36249; if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { extension = extensions.get("WEBGL_compressed_texture_s3tc"); if (extension !== null) { if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } else { return null; } } if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { extension = extensions.get("WEBGL_compressed_texture_pvrtc"); if (extension !== null) { if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } else { return null; } } if (p === RGB_ETC1_Format) { extension = extensions.get("WEBGL_compressed_texture_etc1"); if (extension !== null) { return extension.COMPRESSED_RGB_ETC1_WEBGL; } else { return null; } } if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format) { extension = extensions.get("WEBGL_compressed_texture_astc"); if (extension !== null) { return p; } else { return null; } } if (p === UnsignedInt248Type) { if (isWebGL2) return 34042; extension = extensions.get("WEBGL_depth_texture"); if (extension !== null) { return extension.UNSIGNED_INT_24_8_WEBGL; } else { return null; } } } return { convert }; } function WebGLMultiviewRenderTarget(width, height, numViews, options) { WebGLRenderTarget.call(this, width, height, options); this.depthBuffer = false; this.stencilBuffer = false; this.numViews = numViews; } WebGLMultiviewRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), { constructor: WebGLMultiviewRenderTarget, isWebGLMultiviewRenderTarget: true, copy: function(source) { WebGLRenderTarget.prototype.copy.call(this, source); this.numViews = source.numViews; return this; }, setNumViews: function(numViews) { if (this.numViews !== numViews) { this.numViews = numViews; this.dispose(); } return this; } }); function WebGLMultiview(renderer, gl) { var DEFAULT_NUMVIEWS = 2; var extensions = renderer.extensions; var properties = renderer.properties; var renderTarget, currentRenderTarget; var mat3, mat4, cameraArray, renderSize; var available; var maxNumViews = 0; function isAvailable() { if (available === void 0) { var extension = extensions.get("OVR_multiview2"); available = extension !== null && gl.getContextAttributes().antialias === false; if (available) { maxNumViews = gl.getParameter(extension.MAX_VIEWS_OVR); renderTarget = new WebGLMultiviewRenderTarget(0, 0, DEFAULT_NUMVIEWS); renderSize = new Vector2(); mat4 = []; mat3 = []; cameraArray = []; for (var i2 = 0; i2 < maxNumViews; i2++) { mat4[i2] = new Matrix4(); mat3[i2] = new Matrix3(); } } } return available; } function getCameraArray(camera) { if (camera.isArrayCamera) return camera.cameras; cameraArray[0] = camera; return cameraArray; } function updateCameraProjectionMatricesUniform(camera, uniforms) { var cameras = getCameraArray(camera); for (var i2 = 0; i2 < cameras.length; i2++) { mat4[i2].copy(cameras[i2].projectionMatrix); } uniforms.setValue(gl, "projectionMatrices", mat4); } function updateCameraViewMatricesUniform(camera, uniforms) { var cameras = getCameraArray(camera); for (var i2 = 0; i2 < cameras.length; i2++) { mat4[i2].copy(cameras[i2].matrixWorldInverse); } uniforms.setValue(gl, "viewMatrices", mat4); } function updateObjectMatricesUniforms(object, camera, uniforms) { var cameras = getCameraArray(camera); for (var i2 = 0; i2 < cameras.length; i2++) { mat4[i2].multiplyMatrices(cameras[i2].matrixWorldInverse, object.matrixWorld); mat3[i2].getNormalMatrix(mat4[i2]); } uniforms.setValue(gl, "modelViewMatrices", mat4); uniforms.setValue(gl, "normalMatrices", mat3); } function isMultiviewCompatible(camera) { if (camera.isArrayCamera === void 0) return true; var cameras = camera.cameras; if (cameras.length > maxNumViews) return false; for (var i2 = 1, il = cameras.length; i2 < il; i2++) { if (cameras[0].viewport.z !== cameras[i2].viewport.z || cameras[0].viewport.w !== cameras[i2].viewport.w) return false; } return true; } function resizeRenderTarget(camera) { if (currentRenderTarget) { renderSize.set(currentRenderTarget.width, currentRenderTarget.height); } else { renderer.getDrawingBufferSize(renderSize); } if (camera.isArrayCamera) { var viewport = camera.cameras[0].viewport; renderTarget.setSize(viewport.z, viewport.w); renderTarget.setNumViews(camera.cameras.length); } else { renderTarget.setSize(renderSize.x, renderSize.y); renderTarget.setNumViews(DEFAULT_NUMVIEWS); } } function attachCamera(camera) { if (isMultiviewCompatible(camera) === false) return; currentRenderTarget = renderer.getRenderTarget(); resizeRenderTarget(camera); renderer.setRenderTarget(renderTarget); } function detachCamera(camera) { if (renderTarget !== renderer.getRenderTarget()) return; renderer.setRenderTarget(currentRenderTarget); flush(camera); } function flush(camera) { var srcRenderTarget = renderTarget; var numViews = srcRenderTarget.numViews; var srcFramebuffers = properties.get(srcRenderTarget).__webglViewFramebuffers; var viewWidth = srcRenderTarget.width; var viewHeight = srcRenderTarget.height; if (camera.isArrayCamera) { for (var i2 = 0; i2 < numViews; i2++) { var viewport = camera.cameras[i2].viewport; var x1 = viewport.x; var y1 = viewport.y; var x2 = x1 + viewport.z; var y2 = y1 + viewport.w; gl.bindFramebuffer(36008, srcFramebuffers[i2]); gl.blitFramebuffer(0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728); } } else { gl.bindFramebuffer(36008, srcFramebuffers[0]); gl.blitFramebuffer(0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728); } } this.isAvailable = isAvailable; this.attachCamera = attachCamera; this.detachCamera = detachCamera; this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform; this.updateObjectMatricesUniforms = updateObjectMatricesUniforms; } function ArrayCamera(array) { PerspectiveCamera.call(this); this.cameras = array || []; } ArrayCamera.prototype = Object.assign(Object.create(PerspectiveCamera.prototype), { constructor: ArrayCamera, isArrayCamera: true }); function Group() { Object3D.call(this); this.type = "Group"; } Group.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Group, isGroup: true }); function WebXRManager(renderer, gl) { var scope = this; var session = null; var referenceSpace = null; var referenceSpaceType = "local-floor"; var pose = null; var controllers = []; var inputSourcesMap = /* @__PURE__ */ new Map(); var cameraL = new PerspectiveCamera(); cameraL.layers.enable(1); cameraL.viewport = new Vector4(); var cameraR = new PerspectiveCamera(); cameraR.layers.enable(2); cameraR.viewport = new Vector4(); var cameraVR = new ArrayCamera([cameraL, cameraR]); cameraVR.layers.enable(1); cameraVR.layers.enable(2); var _currentDepthNear = null; var _currentDepthFar = null; this.enabled = false; this.isPresenting = false; this.getController = function(id) { var controller = controllers[id]; if (controller === void 0) { controller = {}; controllers[id] = controller; } if (controller.targetRay === void 0) { controller.targetRay = new Group(); controller.targetRay.matrixAutoUpdate = false; controller.targetRay.visible = false; } return controller.targetRay; }; this.getControllerGrip = function(id) { var controller = controllers[id]; if (controller === void 0) { controller = {}; controllers[id] = controller; } if (controller.grip === void 0) { controller.grip = new Group(); controller.grip.matrixAutoUpdate = false; controller.grip.visible = false; } return controller.grip; }; function onSessionEvent(event) { var controller = inputSourcesMap.get(event.inputSource); if (controller) { if (controller.targetRay) { controller.targetRay.dispatchEvent({ type: event.type }); } if (controller.grip) { controller.grip.dispatchEvent({ type: event.type }); } } } function onSessionEnd() { inputSourcesMap.forEach(function(controller, inputSource) { if (controller.targetRay) { controller.targetRay.dispatchEvent({ type: "disconnected", data: inputSource }); controller.targetRay.visible = false; } if (controller.grip) { controller.grip.dispatchEvent({ type: "disconnected", data: inputSource }); controller.grip.visible = false; } }); inputSourcesMap.clear(); renderer.setFramebuffer(null); renderer.setRenderTarget(renderer.getRenderTarget()); animation.stop(); scope.isPresenting = false; scope.dispatchEvent({ type: "sessionend" }); } function onRequestReferenceSpace(value) { referenceSpace = value; animation.setContext(session); animation.start(); scope.isPresenting = true; scope.dispatchEvent({ type: "sessionstart" }); } this.setFramebufferScaleFactor = function() { }; this.setReferenceSpaceType = function(value) { referenceSpaceType = value; }; this.getReferenceSpace = function() { return referenceSpace; }; this.getSession = function() { return session; }; this.setSession = function(value) { session = value; if (session !== null) { session.addEventListener("select", onSessionEvent); session.addEventListener("selectstart", onSessionEvent); session.addEventListener("selectend", onSessionEvent); session.addEventListener("squeeze", onSessionEvent); session.addEventListener("squeezestart", onSessionEvent); session.addEventListener("squeezeend", onSessionEvent); session.addEventListener("end", onSessionEnd); var attributes = gl.getContextAttributes(); var layerInit = { antialias: attributes.antialias, alpha: attributes.alpha, depth: attributes.depth, stencil: attributes.stencil }; var baseLayer = new XRWebGLLayer(session, gl, layerInit); session.updateRenderState({ baseLayer }); session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace); session.addEventListener("inputsourceschange", updateInputSources); } }; function updateInputSources(event) { var inputSources = session.inputSources; for (var i2 = 0; i2 < controllers.length; i2++) { inputSourcesMap.set(inputSources[i2], controllers[i2]); } for (var i2 = 0; i2 < event.removed.length; i2++) { var inputSource = event.removed[i2]; var controller = inputSourcesMap.get(inputSource); if (controller) { if (controller.targetRay) { controller.targetRay.dispatchEvent({ type: "disconnected", data: inputSource }); } if (controller.grip) { controller.grip.dispatchEvent({ type: "disconnected", data: inputSource }); } inputSourcesMap.delete(inputSource); } } for (var i2 = 0; i2 < event.added.length; i2++) { var inputSource = event.added[i2]; var controller = inputSourcesMap.get(inputSource); if (controller) { if (controller.targetRay) { controller.targetRay.dispatchEvent({ type: "connected", data: inputSource }); } if (controller.grip) { controller.grip.dispatchEvent({ type: "connected", data: inputSource }); } } } } var cameraLPos = new Vector3(); var cameraRPos = new Vector3(); function setProjectionFromUnion(camera, cameraL2, cameraR2) { cameraLPos.setFromMatrixPosition(cameraL2.matrixWorld); cameraRPos.setFromMatrixPosition(cameraR2.matrixWorld); var ipd = cameraLPos.distanceTo(cameraRPos); var projL = cameraL2.projectionMatrix.elements; var projR = cameraR2.projectionMatrix.elements; var near = projL[14] / (projL[10] - 1); var far = projL[14] / (projL[10] + 1); var topFov = (projL[9] + 1) / projL[5]; var bottomFov = (projL[9] - 1) / projL[5]; var leftFov = (projL[8] - 1) / projL[0]; var rightFov = (projR[8] + 1) / projR[0]; var left = near * leftFov; var right = near * rightFov; var zOffset = ipd / (-leftFov + rightFov); var xOffset = zOffset * -leftFov; cameraL2.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); camera.translateX(xOffset); camera.translateZ(zOffset); camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); camera.matrixWorldInverse.getInverse(camera.matrixWorld); var near2 = near + zOffset; var far2 = far + zOffset; var left2 = left - xOffset; var right2 = right + (ipd - xOffset); var top2 = topFov * far / far2 * near2; var bottom2 = bottomFov * far / far2 * near2; camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); } function updateCamera(camera, parent) { if (parent === null) { camera.matrixWorld.copy(camera.matrix); } else { camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); } camera.matrixWorldInverse.getInverse(camera.matrixWorld); } this.getCamera = function(camera) { cameraVR.near = cameraR.near = cameraL.near = camera.near; cameraVR.far = cameraR.far = cameraL.far = camera.far; if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { session.updateRenderState({ depthNear: cameraVR.near, depthFar: cameraVR.far }); _currentDepthNear = cameraVR.near; _currentDepthFar = cameraVR.far; } var parent = camera.parent; var cameras = cameraVR.cameras; updateCamera(cameraVR, parent); for (var i2 = 0; i2 < cameras.length; i2++) { updateCamera(cameras[i2], parent); } camera.matrixWorld.copy(cameraVR.matrixWorld); var children = camera.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { children[i2].updateMatrixWorld(true); } setProjectionFromUnion(cameraVR, cameraL, cameraR); return cameraVR; }; var onAnimationFrameCallback = null; function onAnimationFrame(time, frame) { pose = frame.getViewerPose(referenceSpace); if (pose !== null) { var views = pose.views; var baseLayer = session.renderState.baseLayer; renderer.setFramebuffer(baseLayer.framebuffer); for (var i2 = 0; i2 < views.length; i2++) { var view = views[i2]; var viewport = baseLayer.getViewport(view); var camera = cameraVR.cameras[i2]; camera.matrix.fromArray(view.transform.matrix); camera.projectionMatrix.fromArray(view.projectionMatrix); camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); if (i2 === 0) { cameraVR.matrix.copy(camera.matrix); } } } var inputSources = session.inputSources; for (var i2 = 0; i2 < controllers.length; i2++) { var controller = controllers[i2]; var inputSource = inputSources[i2]; var inputPose = null; var gripPose = null; if (inputSource) { if (controller.targetRay) { inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); if (inputPose !== null) { controller.targetRay.matrix.fromArray(inputPose.transform.matrix); controller.targetRay.matrix.decompose(controller.targetRay.position, controller.targetRay.rotation, controller.targetRay.scale); } } if (controller.grip && inputSource.gripSpace) { gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); if (gripPose !== null) { controller.grip.matrix.fromArray(gripPose.transform.matrix); controller.grip.matrix.decompose(controller.grip.position, controller.grip.rotation, controller.grip.scale); } } } if (controller.targetRay) { controller.targetRay.visible = inputPose !== null; } if (controller.grip) { controller.grip.visible = gripPose !== null; } } if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); } var animation = new WebGLAnimation(); animation.setAnimationLoop(onAnimationFrame); this.setAnimationLoop = function(callback) { onAnimationFrameCallback = callback; }; this.dispose = function() { }; } Object.assign(WebXRManager.prototype, EventDispatcher.prototype); function WebGLRenderer(parameters) { parameters = parameters || {}; var _canvas2 = parameters.canvas !== void 0 ? parameters.canvas : document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"), _context2 = parameters.context !== void 0 ? parameters.context : null, _alpha = parameters.alpha !== void 0 ? parameters.alpha : false, _depth = parameters.depth !== void 0 ? parameters.depth : true, _stencil = parameters.stencil !== void 0 ? parameters.stencil : true, _antialias = parameters.antialias !== void 0 ? parameters.antialias : false, _premultipliedAlpha = parameters.premultipliedAlpha !== void 0 ? parameters.premultipliedAlpha : true, _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== void 0 ? parameters.preserveDrawingBuffer : false, _powerPreference = parameters.powerPreference !== void 0 ? parameters.powerPreference : "default", _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== void 0 ? parameters.failIfMajorPerformanceCaveat : false; var currentRenderList = null; var currentRenderState = null; this.domElement = _canvas2; this.debug = { /** * Enables error checking and reporting when shader programs are being compiled * @type {boolean} */ checkShaderErrors: true }; this.autoClear = true; this.autoClearColor = true; this.autoClearDepth = true; this.autoClearStencil = true; this.sortObjects = true; this.clippingPlanes = []; this.localClippingEnabled = false; this.gammaFactor = 2; this.outputEncoding = LinearEncoding; this.physicallyCorrectLights = false; this.toneMapping = LinearToneMapping; this.toneMappingExposure = 1; this.toneMappingWhitePoint = 1; this.maxMorphTargets = 8; this.maxMorphNormals = 4; var _this = this, _isContextLost = false, _framebuffer = null, _currentActiveCubeFace = 0, _currentActiveMipmapLevel = 0, _currentRenderTarget = null, _currentFramebuffer = null, _currentMaterialId = -1, _currentGeometryProgram = { geometry: null, program: null, wireframe: false }, _currentCamera = null, _currentArrayCamera = null, _currentViewport = new Vector4(), _currentScissor = new Vector4(), _currentScissorTest = null, _width = _canvas2.width, _height = _canvas2.height, _pixelRatio = 1, _opaqueSort = null, _transparentSort = null, _viewport = new Vector4(0, 0, _width, _height), _scissor = new Vector4(0, 0, _width, _height), _scissorTest = false, _frustum = new Frustum(), _clipping = new WebGLClipping(), _clippingEnabled = false, _localClippingEnabled = false, _projScreenMatrix = new Matrix4(), _vector3 = new Vector3(); function getTargetPixelRatio() { return _currentRenderTarget === null ? _pixelRatio : 1; } var _gl; try { var contextAttributes = { alpha: _alpha, depth: _depth, stencil: _stencil, antialias: _antialias, premultipliedAlpha: _premultipliedAlpha, preserveDrawingBuffer: _preserveDrawingBuffer, powerPreference: _powerPreference, failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, xrCompatible: true }; _canvas2.addEventListener("webglcontextlost", onContextLost, false); _canvas2.addEventListener("webglcontextrestored", onContextRestore, false); _gl = _context2 || _canvas2.getContext("webgl", contextAttributes) || _canvas2.getContext("experimental-webgl", contextAttributes); if (_gl === null) { if (_canvas2.getContext("webgl") !== null) { throw new Error("Error creating WebGL context with your selected attributes."); } else { throw new Error("Error creating WebGL context."); } } if (_gl.getShaderPrecisionFormat === void 0) { _gl.getShaderPrecisionFormat = function() { return { "rangeMin": 1, "rangeMax": 1, "precision": 1 }; }; } } catch (error) { console.error("THREE.WebGLRenderer: " + error.message); throw error; } var extensions, capabilities, state, info; var properties, textures, attributes, geometries, objects; var programCache, renderLists, renderStates; var background, morphtargets, bufferRenderer, indexedBufferRenderer; var utils; function initGLContext() { extensions = new WebGLExtensions(_gl); capabilities = new WebGLCapabilities(_gl, extensions, parameters); if (capabilities.isWebGL2 === false) { extensions.get("WEBGL_depth_texture"); extensions.get("OES_texture_float"); extensions.get("OES_texture_half_float"); extensions.get("OES_texture_half_float_linear"); extensions.get("OES_standard_derivatives"); extensions.get("OES_element_index_uint"); extensions.get("ANGLE_instanced_arrays"); } extensions.get("OES_texture_float_linear"); utils = new WebGLUtils(_gl, extensions, capabilities); state = new WebGLState(_gl, extensions, capabilities); state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); info = new WebGLInfo(); properties = new WebGLProperties(); textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); attributes = new WebGLAttributes(_gl, capabilities); geometries = new WebGLGeometries(_gl, attributes, info); objects = new WebGLObjects(_gl, geometries, attributes, info); morphtargets = new WebGLMorphtargets(_gl); programCache = new WebGLPrograms(_this, extensions, capabilities); renderLists = new WebGLRenderLists(); renderStates = new WebGLRenderStates(); background = new WebGLBackground(_this, state, objects, _premultipliedAlpha); bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities); indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities); info.programs = programCache.programs; _this.capabilities = capabilities; _this.extensions = extensions; _this.properties = properties; _this.renderLists = renderLists; _this.state = state; _this.info = info; } initGLContext(); var xr = new WebXRManager(_this, _gl); this.xr = xr; var multiview = new WebGLMultiview(_this, _gl); var shadowMap = new WebGLShadowMap(_this, objects, capabilities.maxTextureSize); this.shadowMap = shadowMap; this.getContext = function() { return _gl; }; this.getContextAttributes = function() { return _gl.getContextAttributes(); }; this.forceContextLoss = function() { var extension = extensions.get("WEBGL_lose_context"); if (extension) extension.loseContext(); }; this.forceContextRestore = function() { var extension = extensions.get("WEBGL_lose_context"); if (extension) extension.restoreContext(); }; this.getPixelRatio = function() { return _pixelRatio; }; this.setPixelRatio = function(value) { if (value === void 0) return; _pixelRatio = value; this.setSize(_width, _height, false); }; this.getSize = function(target) { if (target === void 0) { console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"); target = new Vector2(); } return target.set(_width, _height); }; this.setSize = function(width, height, updateStyle) { if (xr.isPresenting) { console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); return; } _width = width; _height = height; _canvas2.width = Math.floor(width * _pixelRatio); _canvas2.height = Math.floor(height * _pixelRatio); if (updateStyle !== false) { _canvas2.style.width = width + "px"; _canvas2.style.height = height + "px"; } this.setViewport(0, 0, width, height); }; this.getDrawingBufferSize = function(target) { if (target === void 0) { console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"); target = new Vector2(); } return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); }; this.setDrawingBufferSize = function(width, height, pixelRatio) { _width = width; _height = height; _pixelRatio = pixelRatio; _canvas2.width = Math.floor(width * pixelRatio); _canvas2.height = Math.floor(height * pixelRatio); this.setViewport(0, 0, width, height); }; this.getCurrentViewport = function(target) { if (target === void 0) { console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"); target = new Vector4(); } return target.copy(_currentViewport); }; this.getViewport = function(target) { return target.copy(_viewport); }; this.setViewport = function(x, y, width, height) { if (x.isVector4) { _viewport.set(x.x, x.y, x.z, x.w); } else { _viewport.set(x, y, width, height); } state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); }; this.getScissor = function(target) { return target.copy(_scissor); }; this.setScissor = function(x, y, width, height) { if (x.isVector4) { _scissor.set(x.x, x.y, x.z, x.w); } else { _scissor.set(x, y, width, height); } state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); }; this.getScissorTest = function() { return _scissorTest; }; this.setScissorTest = function(boolean) { state.setScissorTest(_scissorTest = boolean); }; this.setOpaqueSort = function(method) { _opaqueSort = method; }; this.setTransparentSort = function(method) { _transparentSort = method; }; this.getClearColor = function() { return background.getClearColor(); }; this.setClearColor = function() { background.setClearColor.apply(background, arguments); }; this.getClearAlpha = function() { return background.getClearAlpha(); }; this.setClearAlpha = function() { background.setClearAlpha.apply(background, arguments); }; this.clear = function(color, depth, stencil) { var bits = 0; if (color === void 0 || color) bits |= 16384; if (depth === void 0 || depth) bits |= 256; if (stencil === void 0 || stencil) bits |= 1024; _gl.clear(bits); }; this.clearColor = function() { this.clear(true, false, false); }; this.clearDepth = function() { this.clear(false, true, false); }; this.clearStencil = function() { this.clear(false, false, true); }; this.dispose = function() { _canvas2.removeEventListener("webglcontextlost", onContextLost, false); _canvas2.removeEventListener("webglcontextrestored", onContextRestore, false); renderLists.dispose(); renderStates.dispose(); properties.dispose(); objects.dispose(); xr.dispose(); animation.stop(); }; function onContextLost(event) { event.preventDefault(); console.log("THREE.WebGLRenderer: Context Lost."); _isContextLost = true; } function onContextRestore() { console.log("THREE.WebGLRenderer: Context Restored."); _isContextLost = false; initGLContext(); } function onMaterialDispose(event) { var material = event.target; material.removeEventListener("dispose", onMaterialDispose); deallocateMaterial(material); } function deallocateMaterial(material) { releaseMaterialProgramReference(material); properties.remove(material); } function releaseMaterialProgramReference(material) { var programInfo = properties.get(material).program; material.program = void 0; if (programInfo !== void 0) { programCache.releaseProgram(programInfo); } } function renderObjectImmediate(object, program) { object.render(function(object2) { _this.renderBufferImmediate(object2, program); }); } this.renderBufferImmediate = function(object, program) { state.initAttributes(); var buffers = properties.get(object); if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer(); if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer(); if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer(); if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer(); var programAttributes = program.getAttributes(); if (object.hasPositions) { _gl.bindBuffer(34962, buffers.position); _gl.bufferData(34962, object.positionArray, 35048); state.enableAttribute(programAttributes.position); _gl.vertexAttribPointer(programAttributes.position, 3, 5126, false, 0, 0); } if (object.hasNormals) { _gl.bindBuffer(34962, buffers.normal); _gl.bufferData(34962, object.normalArray, 35048); state.enableAttribute(programAttributes.normal); _gl.vertexAttribPointer(programAttributes.normal, 3, 5126, false, 0, 0); } if (object.hasUvs) { _gl.bindBuffer(34962, buffers.uv); _gl.bufferData(34962, object.uvArray, 35048); state.enableAttribute(programAttributes.uv); _gl.vertexAttribPointer(programAttributes.uv, 2, 5126, false, 0, 0); } if (object.hasColors) { _gl.bindBuffer(34962, buffers.color); _gl.bufferData(34962, object.colorArray, 35048); state.enableAttribute(programAttributes.color); _gl.vertexAttribPointer(programAttributes.color, 3, 5126, false, 0, 0); } state.disableUnusedAttributes(); _gl.drawArrays(4, 0, object.count); object.count = 0; }; var tempScene = new Scene(); this.renderBufferDirect = function(camera, scene, geometry, material, object, group) { if (scene === null) scene = tempScene; var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; var program = setProgram(camera, scene, material, object); state.setMaterial(material, frontFaceCW); var updateBuffers = false; if (_currentGeometryProgram.geometry !== geometry.id || _currentGeometryProgram.program !== program.id || _currentGeometryProgram.wireframe !== (material.wireframe === true)) { _currentGeometryProgram.geometry = geometry.id; _currentGeometryProgram.program = program.id; _currentGeometryProgram.wireframe = material.wireframe === true; updateBuffers = true; } if (material.morphTargets || material.morphNormals) { morphtargets.update(object, geometry, material, program); updateBuffers = true; } var index = geometry.index; var position = geometry.attributes.position; if (index === null) { if (position === void 0 || position.count === 0) return; } else if (index.count === 0) { return; } var rangeFactor = 1; if (material.wireframe === true) { index = geometries.getWireframeAttribute(geometry); rangeFactor = 2; } var attribute; var renderer = bufferRenderer; if (index !== null) { attribute = attributes.get(index); renderer = indexedBufferRenderer; renderer.setIndex(attribute); } if (updateBuffers) { setupVertexAttributes(object, geometry, material, program); if (index !== null) { _gl.bindBuffer(34963, attribute.buffer); } } var dataCount = index !== null ? index.count : position.count; var rangeStart = geometry.drawRange.start * rangeFactor; var rangeCount = geometry.drawRange.count * rangeFactor; var groupStart = group !== null ? group.start * rangeFactor : 0; var groupCount = group !== null ? group.count * rangeFactor : Infinity; var drawStart = Math.max(rangeStart, groupStart); var drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1; var drawCount = Math.max(0, drawEnd - drawStart + 1); if (drawCount === 0) return; if (object.isMesh) { if (material.wireframe === true) { state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); renderer.setMode(1); } else { renderer.setMode(4); } } else if (object.isLine) { var lineWidth = material.linewidth; if (lineWidth === void 0) lineWidth = 1; state.setLineWidth(lineWidth * getTargetPixelRatio()); if (object.isLineSegments) { renderer.setMode(1); } else if (object.isLineLoop) { renderer.setMode(2); } else { renderer.setMode(3); } } else if (object.isPoints) { renderer.setMode(0); } else if (object.isSprite) { renderer.setMode(4); } if (object.isInstancedMesh) { renderer.renderInstances(geometry, drawStart, drawCount, object.count); } else if (geometry.isInstancedBufferGeometry) { renderer.renderInstances(geometry, drawStart, drawCount, geometry.maxInstancedCount); } else { renderer.render(drawStart, drawCount); } }; function setupVertexAttributes(object, geometry, material, program) { if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { if (extensions.get("ANGLE_instanced_arrays") === null) return; } state.initAttributes(); var geometryAttributes = geometry.attributes; var programAttributes = program.getAttributes(); var materialDefaultAttributeValues = material.defaultAttributeValues; for (var name in programAttributes) { var programAttribute = programAttributes[name]; if (programAttribute >= 0) { var geometryAttribute = geometryAttributes[name]; if (geometryAttribute !== void 0) { var normalized = geometryAttribute.normalized; var size = geometryAttribute.itemSize; var attribute = attributes.get(geometryAttribute); if (attribute === void 0) continue; var buffer = attribute.buffer; var type = attribute.type; var bytesPerElement = attribute.bytesPerElement; if (geometryAttribute.isInterleavedBufferAttribute) { var data = geometryAttribute.data; var stride = data.stride; var offset = geometryAttribute.offset; if (data && data.isInstancedInterleavedBuffer) { state.enableAttributeAndDivisor(programAttribute, data.meshPerAttribute); if (geometry.maxInstancedCount === void 0) { geometry.maxInstancedCount = data.meshPerAttribute * data.count; } } else { state.enableAttribute(programAttribute); } _gl.bindBuffer(34962, buffer); _gl.vertexAttribPointer(programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement); } else { if (geometryAttribute.isInstancedBufferAttribute) { state.enableAttributeAndDivisor(programAttribute, geometryAttribute.meshPerAttribute); if (geometry.maxInstancedCount === void 0) { geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; } } else { state.enableAttribute(programAttribute); } _gl.bindBuffer(34962, buffer); _gl.vertexAttribPointer(programAttribute, size, type, normalized, 0, 0); } } else if (name === "instanceMatrix") { var attribute = attributes.get(object.instanceMatrix); if (attribute === void 0) continue; var buffer = attribute.buffer; var type = attribute.type; state.enableAttributeAndDivisor(programAttribute + 0, 1); state.enableAttributeAndDivisor(programAttribute + 1, 1); state.enableAttributeAndDivisor(programAttribute + 2, 1); state.enableAttributeAndDivisor(programAttribute + 3, 1); _gl.bindBuffer(34962, buffer); _gl.vertexAttribPointer(programAttribute + 0, 4, type, false, 64, 0); _gl.vertexAttribPointer(programAttribute + 1, 4, type, false, 64, 16); _gl.vertexAttribPointer(programAttribute + 2, 4, type, false, 64, 32); _gl.vertexAttribPointer(programAttribute + 3, 4, type, false, 64, 48); } else if (materialDefaultAttributeValues !== void 0) { var value = materialDefaultAttributeValues[name]; if (value !== void 0) { switch (value.length) { case 2: _gl.vertexAttrib2fv(programAttribute, value); break; case 3: _gl.vertexAttrib3fv(programAttribute, value); break; case 4: _gl.vertexAttrib4fv(programAttribute, value); break; default: _gl.vertexAttrib1fv(programAttribute, value); } } } } } state.disableUnusedAttributes(); } this.compile = function(scene, camera) { currentRenderState = renderStates.get(scene, camera); currentRenderState.init(); scene.traverse(function(object) { if (object.isLight) { currentRenderState.pushLight(object); if (object.castShadow) { currentRenderState.pushShadow(object); } } }); currentRenderState.setupLights(camera); var compiled = {}; scene.traverse(function(object) { if (object.material) { if (Array.isArray(object.material)) { for (var i2 = 0; i2 < object.material.length; i2++) { if (object.material[i2].uuid in compiled === false) { initMaterial(object.material[i2], scene, object); compiled[object.material[i2].uuid] = true; } } } else if (object.material.uuid in compiled === false) { initMaterial(object.material, scene, object); compiled[object.material.uuid] = true; } } }); }; var onAnimationFrameCallback = null; function onAnimationFrame(time) { if (xr.isPresenting) return; if (onAnimationFrameCallback) onAnimationFrameCallback(time); } var animation = new WebGLAnimation(); animation.setAnimationLoop(onAnimationFrame); if (typeof window !== "undefined") animation.setContext(window); this.setAnimationLoop = function(callback) { onAnimationFrameCallback = callback; xr.setAnimationLoop(callback); animation.start(); }; this.render = function(scene, camera) { var renderTarget, forceClear; if (arguments[2] !== void 0) { console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."); renderTarget = arguments[2]; } if (arguments[3] !== void 0) { console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."); forceClear = arguments[3]; } if (!(camera && camera.isCamera)) { console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); return; } if (_isContextLost) return; _currentGeometryProgram.geometry = null; _currentGeometryProgram.program = null; _currentGeometryProgram.wireframe = false; _currentMaterialId = -1; _currentCamera = null; if (scene.autoUpdate === true) scene.updateMatrixWorld(); if (camera.parent === null) camera.updateMatrixWorld(); if (xr.enabled && xr.isPresenting) { camera = xr.getCamera(camera); } currentRenderState = renderStates.get(scene, camera); currentRenderState.init(); scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget); _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); _frustum.setFromProjectionMatrix(_projScreenMatrix); _localClippingEnabled = this.localClippingEnabled; _clippingEnabled = _clipping.init(this.clippingPlanes, _localClippingEnabled, camera); currentRenderList = renderLists.get(scene, camera); currentRenderList.init(); projectObject(scene, camera, 0, _this.sortObjects); if (_this.sortObjects === true) { currentRenderList.sort(_opaqueSort, _transparentSort); } if (_clippingEnabled) _clipping.beginShadows(); var shadowsArray = currentRenderState.state.shadowsArray; shadowMap.render(shadowsArray, scene, camera); currentRenderState.setupLights(camera); if (_clippingEnabled) _clipping.endShadows(); if (this.info.autoReset) this.info.reset(); if (renderTarget !== void 0) { this.setRenderTarget(renderTarget); } if (xr.enabled && multiview.isAvailable()) { multiview.attachCamera(camera); } background.render(currentRenderList, scene, camera, forceClear); var opaqueObjects = currentRenderList.opaque; var transparentObjects = currentRenderList.transparent; if (scene.overrideMaterial) { var overrideMaterial = scene.overrideMaterial; if (opaqueObjects.length) renderObjects(opaqueObjects, scene, camera, overrideMaterial); if (transparentObjects.length) renderObjects(transparentObjects, scene, camera, overrideMaterial); } else { if (opaqueObjects.length) renderObjects(opaqueObjects, scene, camera); if (transparentObjects.length) renderObjects(transparentObjects, scene, camera); } scene.onAfterRender(_this, scene, camera); if (_currentRenderTarget !== null) { textures.updateRenderTargetMipmap(_currentRenderTarget); textures.updateMultisampleRenderTarget(_currentRenderTarget); } state.buffers.depth.setTest(true); state.buffers.depth.setMask(true); state.buffers.color.setMask(true); state.setPolygonOffset(false); if (xr.enabled) { if (multiview.isAvailable()) { multiview.detachCamera(camera); } } currentRenderList = null; currentRenderState = null; }; function projectObject(object, camera, groupOrder, sortObjects) { if (object.visible === false) return; var visible = object.layers.test(camera.layers); if (visible) { if (object.isGroup) { groupOrder = object.renderOrder; } else if (object.isLOD) { if (object.autoUpdate === true) object.update(camera); } else if (object.isLight) { currentRenderState.pushLight(object); if (object.castShadow) { currentRenderState.pushShadow(object); } } else if (object.isSprite) { if (!object.frustumCulled || _frustum.intersectsSprite(object)) { if (sortObjects) { _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); } var geometry = objects.update(object); var material = object.material; if (material.visible) { currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); } } } else if (object.isImmediateRenderObject) { if (sortObjects) { _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); } currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null); } else if (object.isMesh || object.isLine || object.isPoints) { if (object.isSkinnedMesh) { if (object.skeleton.frame !== info.render.frame) { object.skeleton.update(); object.skeleton.frame = info.render.frame; } } if (!object.frustumCulled || _frustum.intersectsObject(object)) { if (sortObjects) { _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); } var geometry = objects.update(object); var material = object.material; if (Array.isArray(material)) { var groups = geometry.groups; for (var i2 = 0, l = groups.length; i2 < l; i2++) { var group = groups[i2]; var groupMaterial = material[group.materialIndex]; if (groupMaterial && groupMaterial.visible) { currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector3.z, group); } } } else if (material.visible) { currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); } } } } var children = object.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { projectObject(children[i2], camera, groupOrder, sortObjects); } } function renderObjects(renderList, scene, camera, overrideMaterial) { for (var i2 = 0, l = renderList.length; i2 < l; i2++) { var renderItem = renderList[i2]; var object = renderItem.object; var geometry = renderItem.geometry; var material = overrideMaterial === void 0 ? renderItem.material : overrideMaterial; var group = renderItem.group; if (camera.isArrayCamera) { _currentArrayCamera = camera; if (xr.enabled && multiview.isAvailable()) { renderObject(object, scene, camera, geometry, material, group); } else { var cameras = camera.cameras; for (var j = 0, jl = cameras.length; j < jl; j++) { var camera2 = cameras[j]; if (object.layers.test(camera2.layers)) { state.viewport(_currentViewport.copy(camera2.viewport)); currentRenderState.setupLights(camera2); renderObject(object, scene, camera2, geometry, material, group); } } } } else { _currentArrayCamera = null; renderObject(object, scene, camera, geometry, material, group); } } } function renderObject(object, scene, camera, geometry, material, group) { object.onBeforeRender(_this, scene, camera, geometry, material, group); currentRenderState = renderStates.get(scene, _currentArrayCamera || camera); object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); object.normalMatrix.getNormalMatrix(object.modelViewMatrix); if (object.isImmediateRenderObject) { var program = setProgram(camera, scene, material, object); state.setMaterial(material); _currentGeometryProgram.geometry = null; _currentGeometryProgram.program = null; _currentGeometryProgram.wireframe = false; renderObjectImmediate(object, program); } else { _this.renderBufferDirect(camera, scene, geometry, material, object, group); } object.onAfterRender(_this, scene, camera, geometry, material, group); currentRenderState = renderStates.get(scene, _currentArrayCamera || camera); } function initMaterial(material, scene, object) { var materialProperties = properties.get(material); var lights = currentRenderState.state.lights; var shadowsArray = currentRenderState.state.shadowsArray; var lightsStateVersion = lights.state.version; var parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object); var programCacheKey = programCache.getProgramCacheKey(parameters2); var program = materialProperties.program; var programChange = true; if (program === void 0) { material.addEventListener("dispose", onMaterialDispose); } else if (program.cacheKey !== programCacheKey) { releaseMaterialProgramReference(material); } else if (materialProperties.lightsStateVersion !== lightsStateVersion) { materialProperties.lightsStateVersion = lightsStateVersion; programChange = false; } else if (parameters2.shaderID !== void 0) { return; } else { programChange = false; } if (programChange) { program = programCache.acquireProgram(parameters2, programCacheKey); materialProperties.program = program; materialProperties.uniforms = parameters2.uniforms; materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; materialProperties.outputEncoding = _this.outputEncoding; material.program = program; } var programAttributes = program.getAttributes(); if (material.morphTargets) { material.numSupportedMorphTargets = 0; for (var i2 = 0; i2 < _this.maxMorphTargets; i2++) { if (programAttributes["morphTarget" + i2] >= 0) { material.numSupportedMorphTargets++; } } } if (material.morphNormals) { material.numSupportedMorphNormals = 0; for (var i2 = 0; i2 < _this.maxMorphNormals; i2++) { if (programAttributes["morphNormal" + i2] >= 0) { material.numSupportedMorphNormals++; } } } var uniforms = materialProperties.uniforms; if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { materialProperties.numClippingPlanes = _clipping.numPlanes; materialProperties.numIntersection = _clipping.numIntersection; uniforms.clippingPlanes = _clipping.uniform; } materialProperties.fog = scene.fog; materialProperties.needsLights = materialNeedsLights(material); materialProperties.lightsStateVersion = lightsStateVersion; if (materialProperties.needsLights) { uniforms.ambientLightColor.value = lights.state.ambient; uniforms.lightProbe.value = lights.state.probe; uniforms.directionalLights.value = lights.state.directional; uniforms.spotLights.value = lights.state.spot; uniforms.rectAreaLights.value = lights.state.rectArea; uniforms.pointLights.value = lights.state.point; uniforms.hemisphereLights.value = lights.state.hemi; uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; uniforms.spotShadowMap.value = lights.state.spotShadowMap; uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; uniforms.pointShadowMap.value = lights.state.pointShadowMap; uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; } var progUniforms = materialProperties.program.getUniforms(), uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms); materialProperties.uniformsList = uniformsList; } function setProgram(camera, scene, material, object) { textures.resetTextureUnits(); var fog = scene.fog; var environment = material.isMeshStandardMaterial ? scene.environment : null; var materialProperties = properties.get(material); var lights = currentRenderState.state.lights; if (_clippingEnabled) { if (_localClippingEnabled || camera !== _currentCamera) { var useCache = camera === _currentCamera && material.id === _currentMaterialId; _clipping.setState( material.clippingPlanes, material.clipIntersection, material.clipShadows, camera, materialProperties, useCache ); } } if (material.version === materialProperties.__version) { if (materialProperties.program === void 0) { initMaterial(material, scene, object); } else if (material.fog && materialProperties.fog !== fog) { initMaterial(material, scene, object); } else if (materialProperties.environment !== environment) { initMaterial(material, scene, object); } else if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { initMaterial(material, scene, object); } else if (materialProperties.numClippingPlanes !== void 0 && (materialProperties.numClippingPlanes !== _clipping.numPlanes || materialProperties.numIntersection !== _clipping.numIntersection)) { initMaterial(material, scene, object); } else if (materialProperties.outputEncoding !== _this.outputEncoding) { initMaterial(material, scene, object); } } else { initMaterial(material, scene, object); materialProperties.__version = material.version; } var refreshProgram = false; var refreshMaterial = false; var refreshLights = false; var program = materialProperties.program, p_uniforms = program.getUniforms(), m_uniforms = materialProperties.uniforms; if (state.useProgram(program.program)) { refreshProgram = true; refreshMaterial = true; refreshLights = true; } if (material.id !== _currentMaterialId) { _currentMaterialId = material.id; refreshMaterial = true; } if (refreshProgram || _currentCamera !== camera) { if (program.numMultiviewViews > 0) { multiview.updateCameraProjectionMatricesUniform(camera, p_uniforms); } else { p_uniforms.setValue(_gl, "projectionMatrix", camera.projectionMatrix); } if (capabilities.logarithmicDepthBuffer) { p_uniforms.setValue( _gl, "logDepthBufFC", 2 / (Math.log(camera.far + 1) / Math.LN2) ); } if (_currentCamera !== camera) { _currentCamera = camera; refreshMaterial = true; refreshLights = true; } if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { var uCamPos = p_uniforms.map.cameraPosition; if (uCamPos !== void 0) { uCamPos.setValue( _gl, _vector3.setFromMatrixPosition(camera.matrixWorld) ); } } if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { p_uniforms.setValue(_gl, "isOrthographic", camera.isOrthographicCamera === true); } if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.skinning) { if (program.numMultiviewViews > 0) { multiview.updateCameraViewMatricesUniform(camera, p_uniforms); } else { p_uniforms.setValue(_gl, "viewMatrix", camera.matrixWorldInverse); } } } if (material.skinning) { p_uniforms.setOptional(_gl, object, "bindMatrix"); p_uniforms.setOptional(_gl, object, "bindMatrixInverse"); var skeleton = object.skeleton; if (skeleton) { var bones = skeleton.bones; if (capabilities.floatVertexTextures) { if (skeleton.boneTexture === void 0) { var size = Math.sqrt(bones.length * 4); size = MathUtils.ceilPowerOfTwo(size); size = Math.max(size, 4); var boneMatrices = new Float32Array(size * size * 4); boneMatrices.set(skeleton.boneMatrices); var boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); skeleton.boneMatrices = boneMatrices; skeleton.boneTexture = boneTexture; skeleton.boneTextureSize = size; } p_uniforms.setValue(_gl, "boneTexture", skeleton.boneTexture, textures); p_uniforms.setValue(_gl, "boneTextureSize", skeleton.boneTextureSize); } else { p_uniforms.setOptional(_gl, skeleton, "boneMatrices"); } } } if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { materialProperties.receiveShadow = object.receiveShadow; p_uniforms.setValue(_gl, "receiveShadow", object.receiveShadow); } if (refreshMaterial) { p_uniforms.setValue(_gl, "toneMappingExposure", _this.toneMappingExposure); p_uniforms.setValue(_gl, "toneMappingWhitePoint", _this.toneMappingWhitePoint); if (materialProperties.needsLights) { markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); } if (fog && material.fog) { refreshUniformsFog(m_uniforms, fog); } if (material.isMeshBasicMaterial) { refreshUniformsCommon(m_uniforms, material); } else if (material.isMeshLambertMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsLambert(m_uniforms, material); } else if (material.isMeshToonMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsToon(m_uniforms, material); } else if (material.isMeshPhongMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsPhong(m_uniforms, material); } else if (material.isMeshStandardMaterial) { refreshUniformsCommon(m_uniforms, material, environment); if (material.isMeshPhysicalMaterial) { refreshUniformsPhysical(m_uniforms, material, environment); } else { refreshUniformsStandard(m_uniforms, material, environment); } } else if (material.isMeshMatcapMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsMatcap(m_uniforms, material); } else if (material.isMeshDepthMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsDepth(m_uniforms, material); } else if (material.isMeshDistanceMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsDistance(m_uniforms, material); } else if (material.isMeshNormalMaterial) { refreshUniformsCommon(m_uniforms, material); refreshUniformsNormal(m_uniforms, material); } else if (material.isLineBasicMaterial) { refreshUniformsLine(m_uniforms, material); if (material.isLineDashedMaterial) { refreshUniformsDash(m_uniforms, material); } } else if (material.isPointsMaterial) { refreshUniformsPoints(m_uniforms, material); } else if (material.isSpriteMaterial) { refreshUniformsSprites(m_uniforms, material); } else if (material.isShadowMaterial) { m_uniforms.color.value.copy(material.color); m_uniforms.opacity.value = material.opacity; } if (m_uniforms.ltc_1 !== void 0) m_uniforms.ltc_1.value = UniformsLib.LTC_1; if (m_uniforms.ltc_2 !== void 0) m_uniforms.ltc_2.value = UniformsLib.LTC_2; WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); if (material.isShaderMaterial) { material.uniformsNeedUpdate = false; } } if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); material.uniformsNeedUpdate = false; } if (material.isSpriteMaterial) { p_uniforms.setValue(_gl, "center", object.center); } if (program.numMultiviewViews > 0) { multiview.updateObjectMatricesUniforms(object, camera, p_uniforms); } else { p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix); p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix); } p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld); return program; } function refreshUniformsCommon(uniforms, material, environment) { uniforms.opacity.value = material.opacity; if (material.color) { uniforms.diffuse.value.copy(material.color); } if (material.emissive) { uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); } if (material.map) { uniforms.map.value = material.map; } if (material.alphaMap) { uniforms.alphaMap.value = material.alphaMap; } if (material.specularMap) { uniforms.specularMap.value = material.specularMap; } var envMap = material.envMap || environment; if (envMap) { uniforms.envMap.value = envMap; uniforms.flipEnvMap.value = envMap.isCubeTexture ? -1 : 1; uniforms.reflectivity.value = material.reflectivity; uniforms.refractionRatio.value = material.refractionRatio; uniforms.maxMipLevel.value = properties.get(envMap).__maxMipLevel; } if (material.lightMap) { uniforms.lightMap.value = material.lightMap; uniforms.lightMapIntensity.value = material.lightMapIntensity; } if (material.aoMap) { uniforms.aoMap.value = material.aoMap; uniforms.aoMapIntensity.value = material.aoMapIntensity; } var uvScaleMap; if (material.map) { uvScaleMap = material.map; } else if (material.specularMap) { uvScaleMap = material.specularMap; } else if (material.displacementMap) { uvScaleMap = material.displacementMap; } else if (material.normalMap) { uvScaleMap = material.normalMap; } else if (material.bumpMap) { uvScaleMap = material.bumpMap; } else if (material.roughnessMap) { uvScaleMap = material.roughnessMap; } else if (material.metalnessMap) { uvScaleMap = material.metalnessMap; } else if (material.alphaMap) { uvScaleMap = material.alphaMap; } else if (material.emissiveMap) { uvScaleMap = material.emissiveMap; } if (uvScaleMap !== void 0) { if (uvScaleMap.isWebGLRenderTarget) { uvScaleMap = uvScaleMap.texture; } if (uvScaleMap.matrixAutoUpdate === true) { uvScaleMap.updateMatrix(); } uniforms.uvTransform.value.copy(uvScaleMap.matrix); } var uv2ScaleMap; if (material.aoMap) { uv2ScaleMap = material.aoMap; } else if (material.lightMap) { uv2ScaleMap = material.lightMap; } if (uv2ScaleMap !== void 0) { if (uv2ScaleMap.isWebGLRenderTarget) { uv2ScaleMap = uv2ScaleMap.texture; } if (uv2ScaleMap.matrixAutoUpdate === true) { uv2ScaleMap.updateMatrix(); } uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix); } } function refreshUniformsLine(uniforms, material) { uniforms.diffuse.value.copy(material.color); uniforms.opacity.value = material.opacity; } function refreshUniformsDash(uniforms, material) { uniforms.dashSize.value = material.dashSize; uniforms.totalSize.value = material.dashSize + material.gapSize; uniforms.scale.value = material.scale; } function refreshUniformsPoints(uniforms, material) { uniforms.diffuse.value.copy(material.color); uniforms.opacity.value = material.opacity; uniforms.size.value = material.size * _pixelRatio; uniforms.scale.value = _height * 0.5; if (material.map) { uniforms.map.value = material.map; } if (material.alphaMap) { uniforms.alphaMap.value = material.alphaMap; } var uvScaleMap; if (material.map) { uvScaleMap = material.map; } else if (material.alphaMap) { uvScaleMap = material.alphaMap; } if (uvScaleMap !== void 0) { if (uvScaleMap.matrixAutoUpdate === true) { uvScaleMap.updateMatrix(); } uniforms.uvTransform.value.copy(uvScaleMap.matrix); } } function refreshUniformsSprites(uniforms, material) { uniforms.diffuse.value.copy(material.color); uniforms.opacity.value = material.opacity; uniforms.rotation.value = material.rotation; if (material.map) { uniforms.map.value = material.map; } if (material.alphaMap) { uniforms.alphaMap.value = material.alphaMap; } var uvScaleMap; if (material.map) { uvScaleMap = material.map; } else if (material.alphaMap) { uvScaleMap = material.alphaMap; } if (uvScaleMap !== void 0) { if (uvScaleMap.matrixAutoUpdate === true) { uvScaleMap.updateMatrix(); } uniforms.uvTransform.value.copy(uvScaleMap.matrix); } } function refreshUniformsFog(uniforms, fog) { uniforms.fogColor.value.copy(fog.color); if (fog.isFog) { uniforms.fogNear.value = fog.near; uniforms.fogFar.value = fog.far; } else if (fog.isFogExp2) { uniforms.fogDensity.value = fog.density; } } function refreshUniformsLambert(uniforms, material) { if (material.emissiveMap) { uniforms.emissiveMap.value = material.emissiveMap; } } function refreshUniformsPhong(uniforms, material) { uniforms.specular.value.copy(material.specular); uniforms.shininess.value = Math.max(material.shininess, 1e-4); if (material.emissiveMap) { uniforms.emissiveMap.value = material.emissiveMap; } if (material.bumpMap) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; if (material.side === BackSide) uniforms.bumpScale.value *= -1; } if (material.normalMap) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy(material.normalScale); if (material.side === BackSide) uniforms.normalScale.value.negate(); } if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsToon(uniforms, material) { uniforms.specular.value.copy(material.specular); uniforms.shininess.value = Math.max(material.shininess, 1e-4); if (material.gradientMap) { uniforms.gradientMap.value = material.gradientMap; } if (material.emissiveMap) { uniforms.emissiveMap.value = material.emissiveMap; } if (material.bumpMap) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; if (material.side === BackSide) uniforms.bumpScale.value *= -1; } if (material.normalMap) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy(material.normalScale); if (material.side === BackSide) uniforms.normalScale.value.negate(); } if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsStandard(uniforms, material, environment) { uniforms.roughness.value = material.roughness; uniforms.metalness.value = material.metalness; if (material.roughnessMap) { uniforms.roughnessMap.value = material.roughnessMap; } if (material.metalnessMap) { uniforms.metalnessMap.value = material.metalnessMap; } if (material.emissiveMap) { uniforms.emissiveMap.value = material.emissiveMap; } if (material.bumpMap) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; if (material.side === BackSide) uniforms.bumpScale.value *= -1; } if (material.normalMap) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy(material.normalScale); if (material.side === BackSide) uniforms.normalScale.value.negate(); } if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } if (material.envMap || environment) { uniforms.envMapIntensity.value = material.envMapIntensity; } } function refreshUniformsPhysical(uniforms, material, environment) { refreshUniformsStandard(uniforms, material, environment); uniforms.reflectivity.value = material.reflectivity; uniforms.clearcoat.value = material.clearcoat; uniforms.clearcoatRoughness.value = material.clearcoatRoughness; if (material.sheen) uniforms.sheen.value.copy(material.sheen); if (material.clearcoatNormalMap) { uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; if (material.side === BackSide) { uniforms.clearcoatNormalScale.value.negate(); } } uniforms.transparency.value = material.transparency; } function refreshUniformsMatcap(uniforms, material) { if (material.matcap) { uniforms.matcap.value = material.matcap; } if (material.bumpMap) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; if (material.side === BackSide) uniforms.bumpScale.value *= -1; } if (material.normalMap) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy(material.normalScale); if (material.side === BackSide) uniforms.normalScale.value.negate(); } if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsDepth(uniforms, material) { if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsDistance(uniforms, material) { if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } uniforms.referencePosition.value.copy(material.referencePosition); uniforms.nearDistance.value = material.nearDistance; uniforms.farDistance.value = material.farDistance; } function refreshUniformsNormal(uniforms, material) { if (material.bumpMap) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; if (material.side === BackSide) uniforms.bumpScale.value *= -1; } if (material.normalMap) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy(material.normalScale); if (material.side === BackSide) uniforms.normalScale.value.negate(); } if (material.displacementMap) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function markUniformsLightsNeedsUpdate(uniforms, value) { uniforms.ambientLightColor.needsUpdate = value; uniforms.lightProbe.needsUpdate = value; uniforms.directionalLights.needsUpdate = value; uniforms.pointLights.needsUpdate = value; uniforms.spotLights.needsUpdate = value; uniforms.rectAreaLights.needsUpdate = value; uniforms.hemisphereLights.needsUpdate = value; } function materialNeedsLights(material) { return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; } this.setFramebuffer = function(value) { if (_framebuffer !== value && _currentRenderTarget === null) _gl.bindFramebuffer(36160, value); _framebuffer = value; }; this.getActiveCubeFace = function() { return _currentActiveCubeFace; }; this.getActiveMipmapLevel = function() { return _currentActiveMipmapLevel; }; this.getRenderTarget = function() { return _currentRenderTarget; }; this.setRenderTarget = function(renderTarget, activeCubeFace, activeMipmapLevel) { _currentRenderTarget = renderTarget; _currentActiveCubeFace = activeCubeFace; _currentActiveMipmapLevel = activeMipmapLevel; if (renderTarget && properties.get(renderTarget).__webglFramebuffer === void 0) { textures.setupRenderTarget(renderTarget); } var framebuffer = _framebuffer; var isCube = false; if (renderTarget) { var __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; if (renderTarget.isWebGLCubeRenderTarget) { framebuffer = __webglFramebuffer[activeCubeFace || 0]; isCube = true; } else if (renderTarget.isWebGLMultisampleRenderTarget) { framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; } else { framebuffer = __webglFramebuffer; } _currentViewport.copy(renderTarget.viewport); _currentScissor.copy(renderTarget.scissor); _currentScissorTest = renderTarget.scissorTest; } else { _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); _currentScissorTest = _scissorTest; } if (_currentFramebuffer !== framebuffer) { _gl.bindFramebuffer(36160, framebuffer); _currentFramebuffer = framebuffer; } state.viewport(_currentViewport); state.scissor(_currentScissor); state.setScissorTest(_currentScissorTest); if (isCube) { var textureProperties = properties.get(renderTarget.texture); _gl.framebufferTexture2D(36160, 36064, 34069 + (activeCubeFace || 0), textureProperties.__webglTexture, activeMipmapLevel || 0); } }; this.readRenderTargetPixels = function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); return; } var framebuffer = properties.get(renderTarget).__webglFramebuffer; if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== void 0) { framebuffer = framebuffer[activeCubeFaceIndex]; } if (framebuffer) { var restore = false; if (framebuffer !== _currentFramebuffer) { _gl.bindFramebuffer(36160, framebuffer); restore = true; } try { var texture = renderTarget.texture; var textureFormat = texture.format; var textureType = texture.type; if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(35739)) { console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); return; } if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(35738) && // IE11, Edge and Chrome Mac < 52 (#9513) !(textureType === FloatType && (capabilities.isWebGL2 || extensions.get("OES_texture_float") || extensions.get("WEBGL_color_buffer_float"))) && // Chrome Mac >= 52 and Firefox !(textureType === HalfFloatType && (capabilities.isWebGL2 ? extensions.get("EXT_color_buffer_float") : extensions.get("EXT_color_buffer_half_float")))) { console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); return; } if (_gl.checkFramebufferStatus(36160) === 36053) { if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) { _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); } } else { console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."); } } finally { if (restore) { _gl.bindFramebuffer(36160, _currentFramebuffer); } } } }; this.copyFramebufferToTexture = function(position, texture, level) { if (level === void 0) level = 0; var levelScale = Math.pow(2, -level); var width = Math.floor(texture.image.width * levelScale); var height = Math.floor(texture.image.height * levelScale); var glFormat = utils.convert(texture.format); textures.setTexture2D(texture, 0); _gl.copyTexImage2D(3553, level, glFormat, position.x, position.y, width, height, 0); state.unbindTexture(); }; this.copyTextureToTexture = function(position, srcTexture, dstTexture, level) { var width = srcTexture.image.width; var height = srcTexture.image.height; var glFormat = utils.convert(dstTexture.format); var glType = utils.convert(dstTexture.type); textures.setTexture2D(dstTexture, 0); if (srcTexture.isDataTexture) { _gl.texSubImage2D(3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data); } else { _gl.texSubImage2D(3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image); } state.unbindTexture(); }; this.initTexture = function(texture) { textures.setTexture2D(texture, 0); state.unbindTexture(); }; if (typeof __THREE_DEVTOOLS__ !== "undefined") { __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); } } function FogExp2(color, density) { this.name = ""; this.color = new Color(color); this.density = density !== void 0 ? density : 25e-5; } Object.assign(FogExp2.prototype, { isFogExp2: true, clone: function() { return new FogExp2(this.color, this.density); }, toJSON: function() { return { type: "FogExp2", color: this.color.getHex(), density: this.density }; } }); function Fog(color, near, far) { this.name = ""; this.color = new Color(color); this.near = near !== void 0 ? near : 1; this.far = far !== void 0 ? far : 1e3; } Object.assign(Fog.prototype, { isFog: true, clone: function() { return new Fog(this.color, this.near, this.far); }, toJSON: function() { return { type: "Fog", color: this.color.getHex(), near: this.near, far: this.far }; } }); function InterleavedBuffer(array, stride) { this.array = array; this.stride = stride; this.count = array !== void 0 ? array.length / stride : 0; this.usage = StaticDrawUsage; this.updateRange = { offset: 0, count: -1 }; this.version = 0; } Object.defineProperty(InterleavedBuffer.prototype, "needsUpdate", { set: function(value) { if (value === true) this.version++; } }); Object.assign(InterleavedBuffer.prototype, { isInterleavedBuffer: true, onUploadCallback: function() { }, setUsage: function(value) { this.usage = value; return this; }, copy: function(source) { this.array = new source.array.constructor(source.array); this.count = source.count; this.stride = source.stride; this.usage = source.usage; return this; }, copyAt: function(index1, attribute, index2) { index1 *= this.stride; index2 *= attribute.stride; for (var i2 = 0, l = this.stride; i2 < l; i2++) { this.array[index1 + i2] = attribute.array[index2 + i2]; } return this; }, set: function(value, offset) { if (offset === void 0) offset = 0; this.array.set(value, offset); return this; }, clone: function() { return new this.constructor().copy(this); }, onUpload: function(callback) { this.onUploadCallback = callback; return this; } }); var _vector$6 = new Vector3(); function InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, normalized) { this.data = interleavedBuffer; this.itemSize = itemSize; this.offset = offset; this.normalized = normalized === true; } Object.defineProperties(InterleavedBufferAttribute.prototype, { count: { get: function() { return this.data.count; } }, array: { get: function() { return this.data.array; } } }); Object.assign(InterleavedBufferAttribute.prototype, { isInterleavedBufferAttribute: true, applyMatrix4: function(m) { for (var i2 = 0, l = this.data.count; i2 < l; i2++) { _vector$6.x = this.getX(i2); _vector$6.y = this.getY(i2); _vector$6.z = this.getZ(i2); _vector$6.applyMatrix4(m); this.setXYZ(i2, _vector$6.x, _vector$6.y, _vector$6.z); } return this; }, setX: function(index, x) { this.data.array[index * this.data.stride + this.offset] = x; return this; }, setY: function(index, y) { this.data.array[index * this.data.stride + this.offset + 1] = y; return this; }, setZ: function(index, z) { this.data.array[index * this.data.stride + this.offset + 2] = z; return this; }, setW: function(index, w) { this.data.array[index * this.data.stride + this.offset + 3] = w; return this; }, getX: function(index) { return this.data.array[index * this.data.stride + this.offset]; }, getY: function(index) { return this.data.array[index * this.data.stride + this.offset + 1]; }, getZ: function(index) { return this.data.array[index * this.data.stride + this.offset + 2]; }, getW: function(index) { return this.data.array[index * this.data.stride + this.offset + 3]; }, setXY: function(index, x, y) { index = index * this.data.stride + this.offset; this.data.array[index + 0] = x; this.data.array[index + 1] = y; return this; }, setXYZ: function(index, x, y, z) { index = index * this.data.stride + this.offset; this.data.array[index + 0] = x; this.data.array[index + 1] = y; this.data.array[index + 2] = z; return this; }, setXYZW: function(index, x, y, z, w) { index = index * this.data.stride + this.offset; this.data.array[index + 0] = x; this.data.array[index + 1] = y; this.data.array[index + 2] = z; this.data.array[index + 3] = w; return this; } }); function SpriteMaterial(parameters) { Material.call(this); this.type = "SpriteMaterial"; this.color = new Color(16777215); this.map = null; this.alphaMap = null; this.rotation = 0; this.sizeAttenuation = true; this.transparent = true; this.setValues(parameters); } SpriteMaterial.prototype = Object.create(Material.prototype); SpriteMaterial.prototype.constructor = SpriteMaterial; SpriteMaterial.prototype.isSpriteMaterial = true; SpriteMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.map = source.map; this.alphaMap = source.alphaMap; this.rotation = source.rotation; this.sizeAttenuation = source.sizeAttenuation; return this; }; var _geometry; var _intersectPoint = new Vector3(); var _worldScale = new Vector3(); var _mvPosition = new Vector3(); var _alignedPosition = new Vector2(); var _rotatedPosition = new Vector2(); var _viewWorldMatrix = new Matrix4(); var _vA$1 = new Vector3(); var _vB$1 = new Vector3(); var _vC$1 = new Vector3(); var _uvA$1 = new Vector2(); var _uvB$1 = new Vector2(); var _uvC$1 = new Vector2(); function Sprite(material) { Object3D.call(this); this.type = "Sprite"; if (_geometry === void 0) { _geometry = new BufferGeometry(); var float32Array = new Float32Array([ -0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1 ]); var interleavedBuffer = new InterleavedBuffer(float32Array, 5); _geometry.setIndex([0, 1, 2, 0, 2, 3]); _geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); _geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); } this.geometry = _geometry; this.material = material !== void 0 ? material : new SpriteMaterial(); this.center = new Vector2(0.5, 0.5); } Sprite.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Sprite, isSprite: true, raycast: function(raycaster, intersects2) { if (raycaster.camera === null) { console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); } _worldScale.setFromMatrixScale(this.matrixWorld); _viewWorldMatrix.copy(raycaster.camera.matrixWorld); this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); _mvPosition.setFromMatrixPosition(this.modelViewMatrix); if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { _worldScale.multiplyScalar(-_mvPosition.z); } var rotation = this.material.rotation; var sin, cos; if (rotation !== 0) { cos = Math.cos(rotation); sin = Math.sin(rotation); } var center = this.center; transformVertex(_vA$1.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); transformVertex(_vB$1.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); transformVertex(_vC$1.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); _uvA$1.set(0, 0); _uvB$1.set(1, 0); _uvC$1.set(1, 1); var intersect = raycaster.ray.intersectTriangle(_vA$1, _vB$1, _vC$1, false, _intersectPoint); if (intersect === null) { transformVertex(_vB$1.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); _uvB$1.set(0, 1); intersect = raycaster.ray.intersectTriangle(_vA$1, _vC$1, _vB$1, false, _intersectPoint); if (intersect === null) { return; } } var distance = raycaster.ray.origin.distanceTo(_intersectPoint); if (distance < raycaster.near || distance > raycaster.far) return; intersects2.push({ distance, point: _intersectPoint.clone(), uv: Triangle.getUV(_intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()), face: null, object: this }); }, clone: function() { return new this.constructor(this.material).copy(this); }, copy: function(source) { Object3D.prototype.copy.call(this, source); if (source.center !== void 0) this.center.copy(source.center); return this; } }); function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); if (sin !== void 0) { _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; } else { _rotatedPosition.copy(_alignedPosition); } vertexPosition.copy(mvPosition); vertexPosition.x += _rotatedPosition.x; vertexPosition.y += _rotatedPosition.y; vertexPosition.applyMatrix4(_viewWorldMatrix); } var _v1$4 = new Vector3(); var _v2$2 = new Vector3(); function LOD() { Object3D.call(this); this.type = "LOD"; Object.defineProperties(this, { levels: { enumerable: true, value: [] } }); this.autoUpdate = true; } LOD.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: LOD, isLOD: true, copy: function(source) { Object3D.prototype.copy.call(this, source, false); var levels = source.levels; for (var i2 = 0, l = levels.length; i2 < l; i2++) { var level = levels[i2]; this.addLevel(level.object.clone(), level.distance); } this.autoUpdate = source.autoUpdate; return this; }, addLevel: function(object, distance) { if (distance === void 0) distance = 0; distance = Math.abs(distance); var levels = this.levels; for (var l = 0; l < levels.length; l++) { if (distance < levels[l].distance) { break; } } levels.splice(l, 0, { distance, object }); this.add(object); return this; }, getObjectForDistance: function(distance) { var levels = this.levels; if (levels.length > 0) { for (var i2 = 1, l = levels.length; i2 < l; i2++) { if (distance < levels[i2].distance) { break; } } return levels[i2 - 1].object; } return null; }, raycast: function(raycaster, intersects2) { var levels = this.levels; if (levels.length > 0) { _v1$4.setFromMatrixPosition(this.matrixWorld); var distance = raycaster.ray.origin.distanceTo(_v1$4); this.getObjectForDistance(distance).raycast(raycaster, intersects2); } }, update: function(camera) { var levels = this.levels; if (levels.length > 1) { _v1$4.setFromMatrixPosition(camera.matrixWorld); _v2$2.setFromMatrixPosition(this.matrixWorld); var distance = _v1$4.distanceTo(_v2$2); levels[0].object.visible = true; for (var i2 = 1, l = levels.length; i2 < l; i2++) { if (distance >= levels[i2].distance) { levels[i2 - 1].object.visible = false; levels[i2].object.visible = true; } else { break; } } for (; i2 < l; i2++) { levels[i2].object.visible = false; } } }, toJSON: function(meta) { var data = Object3D.prototype.toJSON.call(this, meta); if (this.autoUpdate === false) data.object.autoUpdate = false; data.object.levels = []; var levels = this.levels; for (var i2 = 0, l = levels.length; i2 < l; i2++) { var level = levels[i2]; data.object.levels.push({ object: level.object.uuid, distance: level.distance }); } return data; } }); function SkinnedMesh(geometry, material) { if (geometry && geometry.isGeometry) { console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); } Mesh.call(this, geometry, material); this.type = "SkinnedMesh"; this.bindMode = "attached"; this.bindMatrix = new Matrix4(); this.bindMatrixInverse = new Matrix4(); } SkinnedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { constructor: SkinnedMesh, isSkinnedMesh: true, bind: function(skeleton, bindMatrix) { this.skeleton = skeleton; if (bindMatrix === void 0) { this.updateMatrixWorld(true); this.skeleton.calculateInverses(); bindMatrix = this.matrixWorld; } this.bindMatrix.copy(bindMatrix); this.bindMatrixInverse.getInverse(bindMatrix); }, pose: function() { this.skeleton.pose(); }, normalizeSkinWeights: function() { var vector = new Vector4(); var skinWeight = this.geometry.attributes.skinWeight; for (var i2 = 0, l = skinWeight.count; i2 < l; i2++) { vector.x = skinWeight.getX(i2); vector.y = skinWeight.getY(i2); vector.z = skinWeight.getZ(i2); vector.w = skinWeight.getW(i2); var scale = 1 / vector.manhattanLength(); if (scale !== Infinity) { vector.multiplyScalar(scale); } else { vector.set(1, 0, 0, 0); } skinWeight.setXYZW(i2, vector.x, vector.y, vector.z, vector.w); } }, updateMatrixWorld: function(force) { Mesh.prototype.updateMatrixWorld.call(this, force); if (this.bindMode === "attached") { this.bindMatrixInverse.getInverse(this.matrixWorld); } else if (this.bindMode === "detached") { this.bindMatrixInverse.getInverse(this.bindMatrix); } else { console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); } }, clone: function() { return new this.constructor(this.geometry, this.material).copy(this); } }); var _offsetMatrix = new Matrix4(); var _identityMatrix = new Matrix4(); function Skeleton(bones, boneInverses) { bones = bones || []; this.bones = bones.slice(0); this.boneMatrices = new Float32Array(this.bones.length * 16); this.frame = -1; if (boneInverses === void 0) { this.calculateInverses(); } else { if (this.bones.length === boneInverses.length) { this.boneInverses = boneInverses.slice(0); } else { console.warn("THREE.Skeleton boneInverses is the wrong length."); this.boneInverses = []; for (var i2 = 0, il = this.bones.length; i2 < il; i2++) { this.boneInverses.push(new Matrix4()); } } } } Object.assign(Skeleton.prototype, { calculateInverses: function() { this.boneInverses = []; for (var i2 = 0, il = this.bones.length; i2 < il; i2++) { var inverse = new Matrix4(); if (this.bones[i2]) { inverse.getInverse(this.bones[i2].matrixWorld); } this.boneInverses.push(inverse); } }, pose: function() { var bone, i2, il; for (i2 = 0, il = this.bones.length; i2 < il; i2++) { bone = this.bones[i2]; if (bone) { bone.matrixWorld.getInverse(this.boneInverses[i2]); } } for (i2 = 0, il = this.bones.length; i2 < il; i2++) { bone = this.bones[i2]; if (bone) { if (bone.parent && bone.parent.isBone) { bone.matrix.getInverse(bone.parent.matrixWorld); bone.matrix.multiply(bone.matrixWorld); } else { bone.matrix.copy(bone.matrixWorld); } bone.matrix.decompose(bone.position, bone.quaternion, bone.scale); } } }, update: function() { var bones = this.bones; var boneInverses = this.boneInverses; var boneMatrices = this.boneMatrices; var boneTexture = this.boneTexture; for (var i2 = 0, il = bones.length; i2 < il; i2++) { var matrix = bones[i2] ? bones[i2].matrixWorld : _identityMatrix; _offsetMatrix.multiplyMatrices(matrix, boneInverses[i2]); _offsetMatrix.toArray(boneMatrices, i2 * 16); } if (boneTexture !== void 0) { boneTexture.needsUpdate = true; } }, clone: function() { return new Skeleton(this.bones, this.boneInverses); }, getBoneByName: function(name) { for (var i2 = 0, il = this.bones.length; i2 < il; i2++) { var bone = this.bones[i2]; if (bone.name === name) { return bone; } } return void 0; } }); function Bone() { Object3D.call(this); this.type = "Bone"; } Bone.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Bone, isBone: true }); var _instanceLocalMatrix = new Matrix4(); var _instanceWorldMatrix = new Matrix4(); var _instanceIntersects = []; var _mesh = new Mesh(); function InstancedMesh(geometry, material, count) { Mesh.call(this, geometry, material); this.instanceMatrix = new BufferAttribute(new Float32Array(count * 16), 16); this.count = count; this.frustumCulled = false; } InstancedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { constructor: InstancedMesh, isInstancedMesh: true, getMatrixAt: function(index, matrix) { matrix.fromArray(this.instanceMatrix.array, index * 16); }, raycast: function(raycaster, intersects2) { var matrixWorld = this.matrixWorld; var raycastTimes = this.count; _mesh.geometry = this.geometry; _mesh.material = this.material; if (_mesh.material === void 0) return; for (var instanceId = 0; instanceId < raycastTimes; instanceId++) { this.getMatrixAt(instanceId, _instanceLocalMatrix); _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); _mesh.matrixWorld = _instanceWorldMatrix; _mesh.raycast(raycaster, _instanceIntersects); if (_instanceIntersects.length > 0) { _instanceIntersects[0].instanceId = instanceId; _instanceIntersects[0].object = this; intersects2.push(_instanceIntersects[0]); _instanceIntersects.length = 0; } } }, setMatrixAt: function(index, matrix) { matrix.toArray(this.instanceMatrix.array, index * 16); }, updateMorphTargets: function() { } }); function LineBasicMaterial(parameters) { Material.call(this); this.type = "LineBasicMaterial"; this.color = new Color(16777215); this.linewidth = 1; this.linecap = "round"; this.linejoin = "round"; this.setValues(parameters); } LineBasicMaterial.prototype = Object.create(Material.prototype); LineBasicMaterial.prototype.constructor = LineBasicMaterial; LineBasicMaterial.prototype.isLineBasicMaterial = true; LineBasicMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.linewidth = source.linewidth; this.linecap = source.linecap; this.linejoin = source.linejoin; return this; }; var _start = new Vector3(); var _end = new Vector3(); var _inverseMatrix$1 = new Matrix4(); var _ray$1 = new Ray(); var _sphere$2 = new Sphere(); function Line(geometry, material, mode) { if (mode === 1) { console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."); } Object3D.call(this); this.type = "Line"; this.geometry = geometry !== void 0 ? geometry : new BufferGeometry(); this.material = material !== void 0 ? material : new LineBasicMaterial(); } Line.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Line, isLine: true, computeLineDistances: function() { var geometry = this.geometry; if (geometry.isBufferGeometry) { if (geometry.index === null) { var positionAttribute = geometry.attributes.position; var lineDistances = [0]; for (var i2 = 1, l = positionAttribute.count; i2 < l; i2++) { _start.fromBufferAttribute(positionAttribute, i2 - 1); _end.fromBufferAttribute(positionAttribute, i2); lineDistances[i2] = lineDistances[i2 - 1]; lineDistances[i2] += _start.distanceTo(_end); } geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); } else { console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); } } else if (geometry.isGeometry) { var vertices = geometry.vertices; var lineDistances = geometry.lineDistances; lineDistances[0] = 0; for (var i2 = 1, l = vertices.length; i2 < l; i2++) { lineDistances[i2] = lineDistances[i2 - 1]; lineDistances[i2] += vertices[i2 - 1].distanceTo(vertices[i2]); } } return this; }, raycast: function(raycaster, intersects2) { var precision = raycaster.linePrecision; var geometry = this.geometry; var matrixWorld = this.matrixWorld; if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere$2.copy(geometry.boundingSphere); _sphere$2.applyMatrix4(matrixWorld); _sphere$2.radius += precision; if (raycaster.ray.intersectsSphere(_sphere$2) === false) return; _inverseMatrix$1.getInverse(matrixWorld); _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); var localPrecision = precision / ((this.scale.x + this.scale.y + this.scale.z) / 3); var localPrecisionSq = localPrecision * localPrecision; var vStart = new Vector3(); var vEnd = new Vector3(); var interSegment = new Vector3(); var interRay = new Vector3(); var step = this && this.isLineSegments ? 2 : 1; if (geometry.isBufferGeometry) { var index = geometry.index; var attributes = geometry.attributes; var positions = attributes.position.array; if (index !== null) { var indices = index.array; for (var i2 = 0, l = indices.length - 1; i2 < l; i2 += step) { var a = indices[i2]; var b = indices[i2 + 1]; vStart.fromArray(positions, a * 3); vEnd.fromArray(positions, b * 3); var distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); if (distSq > localPrecisionSq) continue; interRay.applyMatrix4(this.matrixWorld); var distance = raycaster.ray.origin.distanceTo(interRay); if (distance < raycaster.near || distance > raycaster.far) continue; intersects2.push({ distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4(this.matrixWorld), index: i2, face: null, faceIndex: null, object: this }); } } else { for (var i2 = 0, l = positions.length / 3 - 1; i2 < l; i2 += step) { vStart.fromArray(positions, 3 * i2); vEnd.fromArray(positions, 3 * i2 + 3); var distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); if (distSq > localPrecisionSq) continue; interRay.applyMatrix4(this.matrixWorld); var distance = raycaster.ray.origin.distanceTo(interRay); if (distance < raycaster.near || distance > raycaster.far) continue; intersects2.push({ distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4(this.matrixWorld), index: i2, face: null, faceIndex: null, object: this }); } } } else if (geometry.isGeometry) { var vertices = geometry.vertices; var nbVertices = vertices.length; for (var i2 = 0; i2 < nbVertices - 1; i2 += step) { var distSq = _ray$1.distanceSqToSegment(vertices[i2], vertices[i2 + 1], interRay, interSegment); if (distSq > localPrecisionSq) continue; interRay.applyMatrix4(this.matrixWorld); var distance = raycaster.ray.origin.distanceTo(interRay); if (distance < raycaster.near || distance > raycaster.far) continue; intersects2.push({ distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4(this.matrixWorld), index: i2, face: null, faceIndex: null, object: this }); } } }, clone: function() { return new this.constructor(this.geometry, this.material).copy(this); } }); var _start$1 = new Vector3(); var _end$1 = new Vector3(); function LineSegments(geometry, material) { Line.call(this, geometry, material); this.type = "LineSegments"; } LineSegments.prototype = Object.assign(Object.create(Line.prototype), { constructor: LineSegments, isLineSegments: true, computeLineDistances: function() { var geometry = this.geometry; if (geometry.isBufferGeometry) { if (geometry.index === null) { var positionAttribute = geometry.attributes.position; var lineDistances = []; for (var i2 = 0, l = positionAttribute.count; i2 < l; i2 += 2) { _start$1.fromBufferAttribute(positionAttribute, i2); _end$1.fromBufferAttribute(positionAttribute, i2 + 1); lineDistances[i2] = i2 === 0 ? 0 : lineDistances[i2 - 1]; lineDistances[i2 + 1] = lineDistances[i2] + _start$1.distanceTo(_end$1); } geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); } else { console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); } } else if (geometry.isGeometry) { var vertices = geometry.vertices; var lineDistances = geometry.lineDistances; for (var i2 = 0, l = vertices.length; i2 < l; i2 += 2) { _start$1.copy(vertices[i2]); _end$1.copy(vertices[i2 + 1]); lineDistances[i2] = i2 === 0 ? 0 : lineDistances[i2 - 1]; lineDistances[i2 + 1] = lineDistances[i2] + _start$1.distanceTo(_end$1); } } return this; } }); function LineLoop(geometry, material) { Line.call(this, geometry, material); this.type = "LineLoop"; } LineLoop.prototype = Object.assign(Object.create(Line.prototype), { constructor: LineLoop, isLineLoop: true }); function PointsMaterial(parameters) { Material.call(this); this.type = "PointsMaterial"; this.color = new Color(16777215); this.map = null; this.alphaMap = null; this.size = 1; this.sizeAttenuation = true; this.morphTargets = false; this.setValues(parameters); } PointsMaterial.prototype = Object.create(Material.prototype); PointsMaterial.prototype.constructor = PointsMaterial; PointsMaterial.prototype.isPointsMaterial = true; PointsMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.map = source.map; this.alphaMap = source.alphaMap; this.size = source.size; this.sizeAttenuation = source.sizeAttenuation; this.morphTargets = source.morphTargets; return this; }; var _inverseMatrix$2 = new Matrix4(); var _ray$2 = new Ray(); var _sphere$3 = new Sphere(); var _position$1 = new Vector3(); function Points(geometry, material) { Object3D.call(this); this.type = "Points"; this.geometry = geometry !== void 0 ? geometry : new BufferGeometry(); this.material = material !== void 0 ? material : new PointsMaterial(); this.updateMorphTargets(); } Points.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Points, isPoints: true, raycast: function(raycaster, intersects2) { var geometry = this.geometry; var matrixWorld = this.matrixWorld; var threshold = raycaster.params.Points.threshold; if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere$3.copy(geometry.boundingSphere); _sphere$3.applyMatrix4(matrixWorld); _sphere$3.radius += threshold; if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; _inverseMatrix$2.getInverse(matrixWorld); _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); var localThresholdSq = localThreshold * localThreshold; if (geometry.isBufferGeometry) { var index = geometry.index; var attributes = geometry.attributes; var positions = attributes.position.array; if (index !== null) { var indices = index.array; for (var i2 = 0, il = indices.length; i2 < il; i2++) { var a = indices[i2]; _position$1.fromArray(positions, a * 3); testPoint(_position$1, a, localThresholdSq, matrixWorld, raycaster, intersects2, this); } } else { for (var i2 = 0, l = positions.length / 3; i2 < l; i2++) { _position$1.fromArray(positions, i2 * 3); testPoint(_position$1, i2, localThresholdSq, matrixWorld, raycaster, intersects2, this); } } } else { var vertices = geometry.vertices; for (var i2 = 0, l = vertices.length; i2 < l; i2++) { testPoint(vertices[i2], i2, localThresholdSq, matrixWorld, raycaster, intersects2, this); } } }, updateMorphTargets: function() { var geometry = this.geometry; var m, ml, name; if (geometry.isBufferGeometry) { var morphAttributes = geometry.morphAttributes; var keys = Object.keys(morphAttributes); if (keys.length > 0) { var morphAttribute = morphAttributes[keys[0]]; if (morphAttribute !== void 0) { this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for (m = 0, ml = morphAttribute.length; m < ml; m++) { name = morphAttribute[m].name || String(m); this.morphTargetInfluences.push(0); this.morphTargetDictionary[name] = m; } } } } else { var morphTargets = geometry.morphTargets; if (morphTargets !== void 0 && morphTargets.length > 0) { console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); } } }, clone: function() { return new this.constructor(this.geometry, this.material).copy(this); } }); function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects2, object) { var rayPointDistanceSq = _ray$2.distanceSqToPoint(point); if (rayPointDistanceSq < localThresholdSq) { var intersectPoint = new Vector3(); _ray$2.closestPointToPoint(point, intersectPoint); intersectPoint.applyMatrix4(matrixWorld); var distance = raycaster.ray.origin.distanceTo(intersectPoint); if (distance < raycaster.near || distance > raycaster.far) return; intersects2.push({ distance, distanceToRay: Math.sqrt(rayPointDistanceSq), point: intersectPoint, index, face: null, object }); } } function VideoTexture(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { Texture.call(this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); this.format = format !== void 0 ? format : RGBFormat; this.minFilter = minFilter !== void 0 ? minFilter : LinearFilter; this.magFilter = magFilter !== void 0 ? magFilter : LinearFilter; this.generateMipmaps = false; } VideoTexture.prototype = Object.assign(Object.create(Texture.prototype), { constructor: VideoTexture, isVideoTexture: true, update: function() { var video = this.image; if (video.readyState >= video.HAVE_CURRENT_DATA) { this.needsUpdate = true; } } }); function CompressedTexture(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); this.image = { width, height }; this.mipmaps = mipmaps; this.flipY = false; this.generateMipmaps = false; } CompressedTexture.prototype = Object.create(Texture.prototype); CompressedTexture.prototype.constructor = CompressedTexture; CompressedTexture.prototype.isCompressedTexture = true; function CanvasTexture(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { Texture.call(this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); this.needsUpdate = true; } CanvasTexture.prototype = Object.create(Texture.prototype); CanvasTexture.prototype.constructor = CanvasTexture; CanvasTexture.prototype.isCanvasTexture = true; function DepthTexture(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { format = format !== void 0 ? format : DepthFormat; if (format !== DepthFormat && format !== DepthStencilFormat) { throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); } if (type === void 0 && format === DepthFormat) type = UnsignedShortType; if (type === void 0 && format === DepthStencilFormat) type = UnsignedInt248Type; Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); this.image = { width, height }; this.magFilter = magFilter !== void 0 ? magFilter : NearestFilter; this.minFilter = minFilter !== void 0 ? minFilter : NearestFilter; this.flipY = false; this.generateMipmaps = false; } DepthTexture.prototype = Object.create(Texture.prototype); DepthTexture.prototype.constructor = DepthTexture; DepthTexture.prototype.isDepthTexture = true; function WireframeGeometry(geometry) { BufferGeometry.call(this); this.type = "WireframeGeometry"; var vertices = []; var i2, j, l, o, ol; var edge = [0, 0], edges = {}, e, edge1, edge2; var key, keys = ["a", "b", "c"]; var vertex; if (geometry && geometry.isGeometry) { var faces = geometry.faces; for (i2 = 0, l = faces.length; i2 < l; i2++) { var face = faces[i2]; for (j = 0; j < 3; j++) { edge1 = face[keys[j]]; edge2 = face[keys[(j + 1) % 3]]; edge[0] = Math.min(edge1, edge2); edge[1] = Math.max(edge1, edge2); key = edge[0] + "," + edge[1]; if (edges[key] === void 0) { edges[key] = { index1: edge[0], index2: edge[1] }; } } } for (key in edges) { e = edges[key]; vertex = geometry.vertices[e.index1]; vertices.push(vertex.x, vertex.y, vertex.z); vertex = geometry.vertices[e.index2]; vertices.push(vertex.x, vertex.y, vertex.z); } } else if (geometry && geometry.isBufferGeometry) { var position, indices, groups; var group, start, count; var index1, index2; vertex = new Vector3(); if (geometry.index !== null) { position = geometry.attributes.position; indices = geometry.index; groups = geometry.groups; if (groups.length === 0) { groups = [{ start: 0, count: indices.count, materialIndex: 0 }]; } for (o = 0, ol = groups.length; o < ol; ++o) { group = groups[o]; start = group.start; count = group.count; for (i2 = start, l = start + count; i2 < l; i2 += 3) { for (j = 0; j < 3; j++) { edge1 = indices.getX(i2 + j); edge2 = indices.getX(i2 + (j + 1) % 3); edge[0] = Math.min(edge1, edge2); edge[1] = Math.max(edge1, edge2); key = edge[0] + "," + edge[1]; if (edges[key] === void 0) { edges[key] = { index1: edge[0], index2: edge[1] }; } } } } for (key in edges) { e = edges[key]; vertex.fromBufferAttribute(position, e.index1); vertices.push(vertex.x, vertex.y, vertex.z); vertex.fromBufferAttribute(position, e.index2); vertices.push(vertex.x, vertex.y, vertex.z); } } else { position = geometry.attributes.position; for (i2 = 0, l = position.count / 3; i2 < l; i2++) { for (j = 0; j < 3; j++) { index1 = 3 * i2 + j; vertex.fromBufferAttribute(position, index1); vertices.push(vertex.x, vertex.y, vertex.z); index2 = 3 * i2 + (j + 1) % 3; vertex.fromBufferAttribute(position, index2); vertices.push(vertex.x, vertex.y, vertex.z); } } } } this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); } WireframeGeometry.prototype = Object.create(BufferGeometry.prototype); WireframeGeometry.prototype.constructor = WireframeGeometry; function ParametricGeometry(func, slices, stacks) { Geometry.call(this); this.type = "ParametricGeometry"; this.parameters = { func, slices, stacks }; this.fromBufferGeometry(new ParametricBufferGeometry(func, slices, stacks)); this.mergeVertices(); } ParametricGeometry.prototype = Object.create(Geometry.prototype); ParametricGeometry.prototype.constructor = ParametricGeometry; function ParametricBufferGeometry(func, slices, stacks) { BufferGeometry.call(this); this.type = "ParametricBufferGeometry"; this.parameters = { func, slices, stacks }; var indices = []; var vertices = []; var normals = []; var uvs = []; var EPS = 1e-5; var normal = new Vector3(); var p0 = new Vector3(), p1 = new Vector3(); var pu = new Vector3(), pv = new Vector3(); var i2, j; if (func.length < 3) { console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter."); } var sliceCount = slices + 1; for (i2 = 0; i2 <= stacks; i2++) { var v = i2 / stacks; for (j = 0; j <= slices; j++) { var u = j / slices; func(u, v, p0); vertices.push(p0.x, p0.y, p0.z); if (u - EPS >= 0) { func(u - EPS, v, p1); pu.subVectors(p0, p1); } else { func(u + EPS, v, p1); pu.subVectors(p1, p0); } if (v - EPS >= 0) { func(u, v - EPS, p1); pv.subVectors(p0, p1); } else { func(u, v + EPS, p1); pv.subVectors(p1, p0); } normal.crossVectors(pu, pv).normalize(); normals.push(normal.x, normal.y, normal.z); uvs.push(u, v); } } for (i2 = 0; i2 < stacks; i2++) { for (j = 0; j < slices; j++) { var a = i2 * sliceCount + j; var b = i2 * sliceCount + j + 1; var c = (i2 + 1) * sliceCount + j + 1; var d = (i2 + 1) * sliceCount + j; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } ParametricBufferGeometry.prototype = Object.create(BufferGeometry.prototype); ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; function PolyhedronGeometry(vertices, indices, radius, detail) { Geometry.call(this); this.type = "PolyhedronGeometry"; this.parameters = { vertices, indices, radius, detail }; this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices, indices, radius, detail)); this.mergeVertices(); } PolyhedronGeometry.prototype = Object.create(Geometry.prototype); PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; function PolyhedronBufferGeometry(vertices, indices, radius, detail) { BufferGeometry.call(this); this.type = "PolyhedronBufferGeometry"; this.parameters = { vertices, indices, radius, detail }; radius = radius || 1; detail = detail || 0; var vertexBuffer = []; var uvBuffer = []; subdivide(detail); applyRadius(radius); generateUVs(); this.setAttribute("position", new Float32BufferAttribute(vertexBuffer, 3)); this.setAttribute("normal", new Float32BufferAttribute(vertexBuffer.slice(), 3)); this.setAttribute("uv", new Float32BufferAttribute(uvBuffer, 2)); if (detail === 0) { this.computeVertexNormals(); } else { this.normalizeNormals(); } function subdivide(detail2) { var a = new Vector3(); var b = new Vector3(); var c = new Vector3(); for (var i2 = 0; i2 < indices.length; i2 += 3) { getVertexByIndex(indices[i2 + 0], a); getVertexByIndex(indices[i2 + 1], b); getVertexByIndex(indices[i2 + 2], c); subdivideFace(a, b, c, detail2); } } function subdivideFace(a, b, c, detail2) { var cols = Math.pow(2, detail2); var v = []; var i2, j; for (i2 = 0; i2 <= cols; i2++) { v[i2] = []; var aj = a.clone().lerp(c, i2 / cols); var bj = b.clone().lerp(c, i2 / cols); var rows = cols - i2; for (j = 0; j <= rows; j++) { if (j === 0 && i2 === cols) { v[i2][j] = aj; } else { v[i2][j] = aj.clone().lerp(bj, j / rows); } } } for (i2 = 0; i2 < cols; i2++) { for (j = 0; j < 2 * (cols - i2) - 1; j++) { var k = Math.floor(j / 2); if (j % 2 === 0) { pushVertex(v[i2][k + 1]); pushVertex(v[i2 + 1][k]); pushVertex(v[i2][k]); } else { pushVertex(v[i2][k + 1]); pushVertex(v[i2 + 1][k + 1]); pushVertex(v[i2 + 1][k]); } } } } function applyRadius(radius2) { var vertex = new Vector3(); for (var i2 = 0; i2 < vertexBuffer.length; i2 += 3) { vertex.x = vertexBuffer[i2 + 0]; vertex.y = vertexBuffer[i2 + 1]; vertex.z = vertexBuffer[i2 + 2]; vertex.normalize().multiplyScalar(radius2); vertexBuffer[i2 + 0] = vertex.x; vertexBuffer[i2 + 1] = vertex.y; vertexBuffer[i2 + 2] = vertex.z; } } function generateUVs() { var vertex = new Vector3(); for (var i2 = 0; i2 < vertexBuffer.length; i2 += 3) { vertex.x = vertexBuffer[i2 + 0]; vertex.y = vertexBuffer[i2 + 1]; vertex.z = vertexBuffer[i2 + 2]; var u = azimuth(vertex) / 2 / Math.PI + 0.5; var v = inclination(vertex) / Math.PI + 0.5; uvBuffer.push(u, 1 - v); } correctUVs(); correctSeam(); } function correctSeam() { for (var i2 = 0; i2 < uvBuffer.length; i2 += 6) { var x0 = uvBuffer[i2 + 0]; var x1 = uvBuffer[i2 + 2]; var x2 = uvBuffer[i2 + 4]; var max = Math.max(x0, x1, x2); var min = Math.min(x0, x1, x2); if (max > 0.9 && min < 0.1) { if (x0 < 0.2) uvBuffer[i2 + 0] += 1; if (x1 < 0.2) uvBuffer[i2 + 2] += 1; if (x2 < 0.2) uvBuffer[i2 + 4] += 1; } } } function pushVertex(vertex) { vertexBuffer.push(vertex.x, vertex.y, vertex.z); } function getVertexByIndex(index, vertex) { var stride = index * 3; vertex.x = vertices[stride + 0]; vertex.y = vertices[stride + 1]; vertex.z = vertices[stride + 2]; } function correctUVs() { var a = new Vector3(); var b = new Vector3(); var c = new Vector3(); var centroid = new Vector3(); var uvA = new Vector2(); var uvB = new Vector2(); var uvC = new Vector2(); for (var i2 = 0, j = 0; i2 < vertexBuffer.length; i2 += 9, j += 6) { a.set(vertexBuffer[i2 + 0], vertexBuffer[i2 + 1], vertexBuffer[i2 + 2]); b.set(vertexBuffer[i2 + 3], vertexBuffer[i2 + 4], vertexBuffer[i2 + 5]); c.set(vertexBuffer[i2 + 6], vertexBuffer[i2 + 7], vertexBuffer[i2 + 8]); uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); centroid.copy(a).add(b).add(c).divideScalar(3); var azi = azimuth(centroid); correctUV(uvA, j + 0, a, azi); correctUV(uvB, j + 2, b, azi); correctUV(uvC, j + 4, c, azi); } } function correctUV(uv, stride, vector, azimuth2) { if (azimuth2 < 0 && uv.x === 1) { uvBuffer[stride] = uv.x - 1; } if (vector.x === 0 && vector.z === 0) { uvBuffer[stride] = azimuth2 / 2 / Math.PI + 0.5; } } function azimuth(vector) { return Math.atan2(vector.z, -vector.x); } function inclination(vector) { return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); } } PolyhedronBufferGeometry.prototype = Object.create(BufferGeometry.prototype); PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; function TetrahedronGeometry(radius, detail) { Geometry.call(this); this.type = "TetrahedronGeometry"; this.parameters = { radius, detail }; this.fromBufferGeometry(new TetrahedronBufferGeometry(radius, detail)); this.mergeVertices(); } TetrahedronGeometry.prototype = Object.create(Geometry.prototype); TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; function TetrahedronBufferGeometry(radius, detail) { var vertices = [ 1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1 ]; var indices = [ 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 ]; PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail); this.type = "TetrahedronBufferGeometry"; this.parameters = { radius, detail }; } TetrahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype); TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; function OctahedronGeometry(radius, detail) { Geometry.call(this); this.type = "OctahedronGeometry"; this.parameters = { radius, detail }; this.fromBufferGeometry(new OctahedronBufferGeometry(radius, detail)); this.mergeVertices(); } OctahedronGeometry.prototype = Object.create(Geometry.prototype); OctahedronGeometry.prototype.constructor = OctahedronGeometry; function OctahedronBufferGeometry(radius, detail) { var vertices = [ 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1 ]; var indices = [ 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 ]; PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail); this.type = "OctahedronBufferGeometry"; this.parameters = { radius, detail }; } OctahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype); OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; function IcosahedronGeometry(radius, detail) { Geometry.call(this); this.type = "IcosahedronGeometry"; this.parameters = { radius, detail }; this.fromBufferGeometry(new IcosahedronBufferGeometry(radius, detail)); this.mergeVertices(); } IcosahedronGeometry.prototype = Object.create(Geometry.prototype); IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; function IcosahedronBufferGeometry(radius, detail) { var t = (1 + Math.sqrt(5)) / 2; var vertices = [ -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1 ]; var indices = [ 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 ]; PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail); this.type = "IcosahedronBufferGeometry"; this.parameters = { radius, detail }; } IcosahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype); IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; function DodecahedronGeometry(radius, detail) { Geometry.call(this); this.type = "DodecahedronGeometry"; this.parameters = { radius, detail }; this.fromBufferGeometry(new DodecahedronBufferGeometry(radius, detail)); this.mergeVertices(); } DodecahedronGeometry.prototype = Object.create(Geometry.prototype); DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; function DodecahedronBufferGeometry(radius, detail) { var t = (1 + Math.sqrt(5)) / 2; var r = 1 / t; var vertices = [ // (±1, ±1, ±1) -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ) 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0) -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ) -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r ]; var indices = [ 3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9 ]; PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail); this.type = "DodecahedronBufferGeometry"; this.parameters = { radius, detail }; } DodecahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype); DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; function TubeGeometry(path, tubularSegments, radius, radialSegments, closed, taper) { Geometry.call(this); this.type = "TubeGeometry"; this.parameters = { path, tubularSegments, radius, radialSegments, closed }; if (taper !== void 0) console.warn("THREE.TubeGeometry: taper has been removed."); var bufferGeometry = new TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed); this.tangents = bufferGeometry.tangents; this.normals = bufferGeometry.normals; this.binormals = bufferGeometry.binormals; this.fromBufferGeometry(bufferGeometry); this.mergeVertices(); } TubeGeometry.prototype = Object.create(Geometry.prototype); TubeGeometry.prototype.constructor = TubeGeometry; function TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) { BufferGeometry.call(this); this.type = "TubeBufferGeometry"; this.parameters = { path, tubularSegments, radius, radialSegments, closed }; tubularSegments = tubularSegments || 64; radius = radius || 1; radialSegments = radialSegments || 8; closed = closed || false; var frames = path.computeFrenetFrames(tubularSegments, closed); this.tangents = frames.tangents; this.normals = frames.normals; this.binormals = frames.binormals; var vertex = new Vector3(); var normal = new Vector3(); var uv = new Vector2(); var P = new Vector3(); var i2, j; var vertices = []; var normals = []; var uvs = []; var indices = []; generateBufferData(); this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); function generateBufferData() { for (i2 = 0; i2 < tubularSegments; i2++) { generateSegment(i2); } generateSegment(closed === false ? tubularSegments : 0); generateUVs(); generateIndices(); } function generateSegment(i3) { P = path.getPointAt(i3 / tubularSegments, P); var N = frames.normals[i3]; var B = frames.binormals[i3]; for (j = 0; j <= radialSegments; j++) { var v = j / radialSegments * Math.PI * 2; var sin = Math.sin(v); var cos = -Math.cos(v); normal.x = cos * N.x + sin * B.x; normal.y = cos * N.y + sin * B.y; normal.z = cos * N.z + sin * B.z; normal.normalize(); normals.push(normal.x, normal.y, normal.z); vertex.x = P.x + radius * normal.x; vertex.y = P.y + radius * normal.y; vertex.z = P.z + radius * normal.z; vertices.push(vertex.x, vertex.y, vertex.z); } } function generateIndices() { for (j = 1; j <= tubularSegments; j++) { for (i2 = 1; i2 <= radialSegments; i2++) { var a = (radialSegments + 1) * (j - 1) + (i2 - 1); var b = (radialSegments + 1) * j + (i2 - 1); var c = (radialSegments + 1) * j + i2; var d = (radialSegments + 1) * (j - 1) + i2; indices.push(a, b, d); indices.push(b, c, d); } } } function generateUVs() { for (i2 = 0; i2 <= tubularSegments; i2++) { for (j = 0; j <= radialSegments; j++) { uv.x = i2 / tubularSegments; uv.y = j / radialSegments; uvs.push(uv.x, uv.y); } } } } TubeBufferGeometry.prototype = Object.create(BufferGeometry.prototype); TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; TubeBufferGeometry.prototype.toJSON = function() { var data = BufferGeometry.prototype.toJSON.call(this); data.path = this.parameters.path.toJSON(); return data; }; function TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q, heightScale) { Geometry.call(this); this.type = "TorusKnotGeometry"; this.parameters = { radius, tube, tubularSegments, radialSegments, p, q }; if (heightScale !== void 0) console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."); this.fromBufferGeometry(new TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q)); this.mergeVertices(); } TorusKnotGeometry.prototype = Object.create(Geometry.prototype); TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; function TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q) { BufferGeometry.call(this); this.type = "TorusKnotBufferGeometry"; this.parameters = { radius, tube, tubularSegments, radialSegments, p, q }; radius = radius || 1; tube = tube || 0.4; tubularSegments = Math.floor(tubularSegments) || 64; radialSegments = Math.floor(radialSegments) || 8; p = p || 2; q = q || 3; var indices = []; var vertices = []; var normals = []; var uvs = []; var i2, j; var vertex = new Vector3(); var normal = new Vector3(); var P1 = new Vector3(); var P2 = new Vector3(); var B = new Vector3(); var T = new Vector3(); var N = new Vector3(); for (i2 = 0; i2 <= tubularSegments; ++i2) { var u = i2 / tubularSegments * p * Math.PI * 2; calculatePositionOnCurve(u, p, q, radius, P1); calculatePositionOnCurve(u + 0.01, p, q, radius, P2); T.subVectors(P2, P1); N.addVectors(P2, P1); B.crossVectors(T, N); N.crossVectors(B, T); B.normalize(); N.normalize(); for (j = 0; j <= radialSegments; ++j) { var v = j / radialSegments * Math.PI * 2; var cx = -tube * Math.cos(v); var cy = tube * Math.sin(v); vertex.x = P1.x + (cx * N.x + cy * B.x); vertex.y = P1.y + (cx * N.y + cy * B.y); vertex.z = P1.z + (cx * N.z + cy * B.z); vertices.push(vertex.x, vertex.y, vertex.z); normal.subVectors(vertex, P1).normalize(); normals.push(normal.x, normal.y, normal.z); uvs.push(i2 / tubularSegments); uvs.push(j / radialSegments); } } for (j = 1; j <= tubularSegments; j++) { for (i2 = 1; i2 <= radialSegments; i2++) { var a = (radialSegments + 1) * (j - 1) + (i2 - 1); var b = (radialSegments + 1) * j + (i2 - 1); var c = (radialSegments + 1) * j + i2; var d = (radialSegments + 1) * (j - 1) + i2; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); function calculatePositionOnCurve(u2, p2, q2, radius2, position) { var cu = Math.cos(u2); var su = Math.sin(u2); var quOverP = q2 / p2 * u2; var cs = Math.cos(quOverP); position.x = radius2 * (2 + cs) * 0.5 * cu; position.y = radius2 * (2 + cs) * su * 0.5; position.z = radius2 * Math.sin(quOverP) * 0.5; } } TorusKnotBufferGeometry.prototype = Object.create(BufferGeometry.prototype); TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; function TorusGeometry(radius, tube, radialSegments, tubularSegments, arc) { Geometry.call(this); this.type = "TorusGeometry"; this.parameters = { radius, tube, radialSegments, tubularSegments, arc }; this.fromBufferGeometry(new TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc)); this.mergeVertices(); } TorusGeometry.prototype = Object.create(Geometry.prototype); TorusGeometry.prototype.constructor = TorusGeometry; function TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc) { BufferGeometry.call(this); this.type = "TorusBufferGeometry"; this.parameters = { radius, tube, radialSegments, tubularSegments, arc }; radius = radius || 1; tube = tube || 0.4; radialSegments = Math.floor(radialSegments) || 8; tubularSegments = Math.floor(tubularSegments) || 6; arc = arc || Math.PI * 2; var indices = []; var vertices = []; var normals = []; var uvs = []; var center = new Vector3(); var vertex = new Vector3(); var normal = new Vector3(); var j, i2; for (j = 0; j <= radialSegments; j++) { for (i2 = 0; i2 <= tubularSegments; i2++) { var u = i2 / tubularSegments * arc; var v = j / radialSegments * Math.PI * 2; vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u); vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u); vertex.z = tube * Math.sin(v); vertices.push(vertex.x, vertex.y, vertex.z); center.x = radius * Math.cos(u); center.y = radius * Math.sin(u); normal.subVectors(vertex, center).normalize(); normals.push(normal.x, normal.y, normal.z); uvs.push(i2 / tubularSegments); uvs.push(j / radialSegments); } } for (j = 1; j <= radialSegments; j++) { for (i2 = 1; i2 <= tubularSegments; i2++) { var a = (tubularSegments + 1) * j + i2 - 1; var b = (tubularSegments + 1) * (j - 1) + i2 - 1; var c = (tubularSegments + 1) * (j - 1) + i2; var d = (tubularSegments + 1) * j + i2; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } TorusBufferGeometry.prototype = Object.create(BufferGeometry.prototype); TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; var Earcut = { triangulate: function(data, holeIndices, dim) { dim = dim || 2; var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = []; if (!outerNode || outerNode.next === outerNode.prev) return triangles; var minX, minY, maxX, maxY, x, y, invSize; if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); if (data.length > 80 * dim) { minX = maxX = data[0]; minY = maxY = data[1]; for (var i2 = dim; i2 < outerLen; i2 += dim) { x = data[i2]; y = data[i2 + 1]; if (x < minX) minX = x; if (y < minY) minY = y; if (x > maxX) maxX = x; if (y > maxY) maxY = y; } invSize = Math.max(maxX - minX, maxY - minY); invSize = invSize !== 0 ? 1 / invSize : 0; } earcutLinked(outerNode, triangles, dim, minX, minY, invSize); return triangles; } }; function linkedList(data, start, end, dim, clockwise) { var i2, last; if (clockwise === signedArea(data, start, end, dim) > 0) { for (i2 = start; i2 < end; i2 += dim) last = insertNode(i2, data[i2], data[i2 + 1], last); } else { for (i2 = end - dim; i2 >= start; i2 -= dim) last = insertNode(i2, data[i2], data[i2 + 1], last); } if (last && equals(last, last.next)) { removeNode(last); last = last.next; } return last; } function filterPoints(start, end) { if (!start) return start; if (!end) end = start; var p = start, again; do { again = false; if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { removeNode(p); p = end = p.prev; if (p === p.next) break; again = true; } else { p = p.next; } } while (again || p !== end); return end; } function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { if (!ear) return; if (!pass && invSize) indexCurve(ear, minX, minY, invSize); var stop = ear, prev, next; while (ear.prev !== ear.next) { prev = ear.prev; next = ear.next; if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { triangles.push(prev.i / dim); triangles.push(ear.i / dim); triangles.push(next.i / dim); removeNode(ear); ear = next.next; stop = next.next; continue; } ear = next; if (ear === stop) { if (!pass) { earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); } else if (pass === 1) { ear = cureLocalIntersections(ear, triangles, dim); earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); } else if (pass === 2) { splitEarcut(ear, triangles, dim, minX, minY, invSize); } break; } } } function isEar(ear) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; var p = ear.next.next; while (p !== ear.prev) { if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.next; } return true; } function isEarHashed(ear, minX, minY, invSize) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; var minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x, minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y, maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x, maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; var minZ = zOrder(minTX, minTY, minX, minY, invSize), maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); var p = ear.prevZ, n = ear.nextZ; while (p && p.z >= minZ && n && n.z <= maxZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } while (p && p.z >= minZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; } while (n && n.z <= maxZ) { if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } return true; } function cureLocalIntersections(start, triangles, dim) { var p = start; do { var a = p.prev, b = p.next.next; if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { triangles.push(a.i / dim); triangles.push(p.i / dim); triangles.push(b.i / dim); removeNode(p); removeNode(p.next); p = start = b; } p = p.next; } while (p !== start); return p; } function splitEarcut(start, triangles, dim, minX, minY, invSize) { var a = start; do { var b = a.next.next; while (b !== a.prev) { if (a.i !== b.i && isValidDiagonal(a, b)) { var c = splitPolygon(a, b); a = filterPoints(a, a.next); c = filterPoints(c, c.next); earcutLinked(a, triangles, dim, minX, minY, invSize); earcutLinked(c, triangles, dim, minX, minY, invSize); return; } b = b.next; } a = a.next; } while (a !== start); } function eliminateHoles(data, holeIndices, outerNode, dim) { var queue = [], i2, len, start, end, list; for (i2 = 0, len = holeIndices.length; i2 < len; i2++) { start = holeIndices[i2] * dim; end = i2 < len - 1 ? holeIndices[i2 + 1] * dim : data.length; list = linkedList(data, start, end, dim, false); if (list === list.next) list.steiner = true; queue.push(getLeftmost(list)); } queue.sort(compareX); for (i2 = 0; i2 < queue.length; i2++) { eliminateHole(queue[i2], outerNode); outerNode = filterPoints(outerNode, outerNode.next); } return outerNode; } function compareX(a, b) { return a.x - b.x; } function eliminateHole(hole, outerNode) { outerNode = findHoleBridge(hole, outerNode); if (outerNode) { var b = splitPolygon(outerNode, hole); filterPoints(b, b.next); } } function findHoleBridge(hole, outerNode) { var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m; do { if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); if (x <= hx && x > qx) { qx = x; if (x === hx) { if (hy === p.y) return p; if (hy === p.next.y) return p.next; } m = p.x < p.next.x ? p : p.next; } } p = p.next; } while (p !== outerNode); if (!m) return null; if (hx === qx) return m.prev; var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan; p = m.next; while (p !== stop) { if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { tan = Math.abs(hy - p.y) / (hx - p.x); if ((tan < tanMin || tan === tanMin && p.x > m.x) && locallyInside(p, hole)) { m = p; tanMin = tan; } } p = p.next; } return m; } function indexCurve(start, minX, minY, invSize) { var p = start; do { if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); p.prevZ = p.prev; p.nextZ = p.next; p = p.next; } while (p !== start); p.prevZ.nextZ = null; p.prevZ = null; sortLinked(p); } function sortLinked(list) { var i2, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; do { p = list; list = null; tail = null; numMerges = 0; while (p) { numMerges++; q = p; pSize = 0; for (i2 = 0; i2 < inSize; i2++) { pSize++; q = q.nextZ; if (!q) break; } qSize = inSize; while (pSize > 0 || qSize > 0 && q) { if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { e = p; p = p.nextZ; pSize--; } else { e = q; q = q.nextZ; qSize--; } if (tail) tail.nextZ = e; else list = e; e.prevZ = tail; tail = e; } p = q; } tail.nextZ = null; inSize *= 2; } while (numMerges > 1); return list; } function zOrder(x, y, minX, minY, invSize) { x = 32767 * (x - minX) * invSize; y = 32767 * (y - minY) * invSize; x = (x | x << 8) & 16711935; x = (x | x << 4) & 252645135; x = (x | x << 2) & 858993459; x = (x | x << 1) & 1431655765; y = (y | y << 8) & 16711935; y = (y | y << 4) & 252645135; y = (y | y << 2) & 858993459; y = (y | y << 1) & 1431655765; return x | y << 1; } function getLeftmost(start) { var p = start, leftmost = start; do { if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; p = p.next; } while (p !== start); return leftmost; } function pointInTriangle(ax, ay, bx, by, cx, cy, px2, py2) { return (cx - px2) * (ay - py2) - (ax - px2) * (cy - py2) >= 0 && (ax - px2) * (by - py2) - (bx - px2) * (ay - py2) >= 0 && (bx - px2) * (cy - py2) - (cx - px2) * (by - py2) >= 0; } function isValidDiagonal(a, b) { return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b); } function area(p, q, r) { return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); } function equals(p1, p2) { return p1.x === p2.x && p1.y === p2.y; } function intersects(p1, q1, p2, q2) { if (equals(p1, p2) && equals(q1, q2) || equals(p1, q2) && equals(p2, q1)) return true; return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0; } function intersectsPolygon(a, b) { var p = a; do { if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; p = p.next; } while (p !== a); return false; } function locallyInside(a, b) { return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; } function middleInside(a, b) { var p = a, inside = false, px2 = (a.x + b.x) / 2, py2 = (a.y + b.y) / 2; do { if (p.y > py2 !== p.next.y > py2 && p.next.y !== p.y && px2 < (p.next.x - p.x) * (py2 - p.y) / (p.next.y - p.y) + p.x) inside = !inside; p = p.next; } while (p !== a); return inside; } function splitPolygon(a, b) { var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; a.next = b; b.prev = a; a2.next = an; an.prev = a2; b2.next = a2; a2.prev = b2; bp.next = b2; b2.prev = bp; return b2; } function insertNode(i2, x, y, last) { var p = new Node(i2, x, y); if (!last) { p.prev = p; p.next = p; } else { p.next = last.next; p.prev = last; last.next.prev = p; last.next = p; } return p; } function removeNode(p) { p.next.prev = p.prev; p.prev.next = p.next; if (p.prevZ) p.prevZ.nextZ = p.nextZ; if (p.nextZ) p.nextZ.prevZ = p.prevZ; } function Node(i2, x, y) { this.i = i2; this.x = x; this.y = y; this.prev = null; this.next = null; this.z = null; this.prevZ = null; this.nextZ = null; this.steiner = false; } function signedArea(data, start, end, dim) { var sum = 0; for (var i2 = start, j = end - dim; i2 < end; i2 += dim) { sum += (data[j] - data[i2]) * (data[i2 + 1] + data[j + 1]); j = i2; } return sum; } var ShapeUtils = { // calculate area of the contour polygon area: function(contour) { var n = contour.length; var a = 0; for (var p = n - 1, q = 0; q < n; p = q++) { a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; } return a * 0.5; }, isClockWise: function(pts) { return ShapeUtils.area(pts) < 0; }, triangulateShape: function(contour, holes) { var vertices = []; var holeIndices = []; var faces = []; removeDupEndPts(contour); addContour(vertices, contour); var holeIndex = contour.length; holes.forEach(removeDupEndPts); for (var i2 = 0; i2 < holes.length; i2++) { holeIndices.push(holeIndex); holeIndex += holes[i2].length; addContour(vertices, holes[i2]); } var triangles = Earcut.triangulate(vertices, holeIndices); for (var i2 = 0; i2 < triangles.length; i2 += 3) { faces.push(triangles.slice(i2, i2 + 3)); } return faces; } }; function removeDupEndPts(points) { var l = points.length; if (l > 2 && points[l - 1].equals(points[0])) { points.pop(); } } function addContour(vertices, contour) { for (var i2 = 0; i2 < contour.length; i2++) { vertices.push(contour[i2].x); vertices.push(contour[i2].y); } } function ExtrudeGeometry(shapes, options) { Geometry.call(this); this.type = "ExtrudeGeometry"; this.parameters = { shapes, options }; this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes, options)); this.mergeVertices(); } ExtrudeGeometry.prototype = Object.create(Geometry.prototype); ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; ExtrudeGeometry.prototype.toJSON = function() { var data = Geometry.prototype.toJSON.call(this); var shapes = this.parameters.shapes; var options = this.parameters.options; return toJSON(shapes, options, data); }; function ExtrudeBufferGeometry(shapes, options) { BufferGeometry.call(this); this.type = "ExtrudeBufferGeometry"; this.parameters = { shapes, options }; shapes = Array.isArray(shapes) ? shapes : [shapes]; var scope = this; var verticesArray = []; var uvArray = []; for (var i2 = 0, l = shapes.length; i2 < l; i2++) { var shape = shapes[i2]; addShape(shape); } this.setAttribute("position", new Float32BufferAttribute(verticesArray, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvArray, 2)); this.computeVertexNormals(); function addShape(shape2) { var placeholder = []; var curveSegments = options.curveSegments !== void 0 ? options.curveSegments : 12; var steps = options.steps !== void 0 ? options.steps : 1; var depth = options.depth !== void 0 ? options.depth : 100; var bevelEnabled = options.bevelEnabled !== void 0 ? options.bevelEnabled : true; var bevelThickness = options.bevelThickness !== void 0 ? options.bevelThickness : 6; var bevelSize = options.bevelSize !== void 0 ? options.bevelSize : bevelThickness - 2; var bevelOffset = options.bevelOffset !== void 0 ? options.bevelOffset : 0; var bevelSegments = options.bevelSegments !== void 0 ? options.bevelSegments : 3; var extrudePath = options.extrudePath; var uvgen = options.UVGenerator !== void 0 ? options.UVGenerator : WorldUVGenerator; if (options.amount !== void 0) { console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."); depth = options.amount; } var extrudePts, extrudeByPath = false; var splineTube, binormal, normal, position2; if (extrudePath) { extrudePts = extrudePath.getSpacedPoints(steps); extrudeByPath = true; bevelEnabled = false; splineTube = extrudePath.computeFrenetFrames(steps, false); binormal = new Vector3(); normal = new Vector3(); position2 = new Vector3(); } if (!bevelEnabled) { bevelSegments = 0; bevelThickness = 0; bevelSize = 0; bevelOffset = 0; } var ahole, h, hl; var shapePoints = shape2.extractPoints(curveSegments); var vertices = shapePoints.shape; var holes = shapePoints.holes; var reverse = !ShapeUtils.isClockWise(vertices); if (reverse) { vertices = vertices.reverse(); for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; if (ShapeUtils.isClockWise(ahole)) { holes[h] = ahole.reverse(); } } } var faces = ShapeUtils.triangulateShape(vertices, holes); var contour = vertices; for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; vertices = vertices.concat(ahole); } function scalePt2(pt, vec, size) { if (!vec) console.error("THREE.ExtrudeGeometry: vec does not exist"); return vec.clone().multiplyScalar(size).add(pt); } var b, bs, t, z, vert, vlen = vertices.length, face, flen = faces.length; function getBevelVec(inPt, inPrev, inNext) { var v_trans_x, v_trans_y, shrink_by; var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; var v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; var collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; if (Math.abs(collinear0) > Number.EPSILON) { var v_prev_len = Math.sqrt(v_prev_lensq); var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); var ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; var ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; var ptNextShift_x = inNext.x - v_next_y / v_next_len; var ptNextShift_y = inNext.y + v_next_x / v_next_len; var sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; var v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; if (v_trans_lensq <= 2) { return new Vector2(v_trans_x, v_trans_y); } else { shrink_by = Math.sqrt(v_trans_lensq / 2); } } else { var direction_eq = false; if (v_prev_x > Number.EPSILON) { if (v_next_x > Number.EPSILON) { direction_eq = true; } } else { if (v_prev_x < -Number.EPSILON) { if (v_next_x < -Number.EPSILON) { direction_eq = true; } } else { if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { direction_eq = true; } } } if (direction_eq) { v_trans_x = -v_prev_y; v_trans_y = v_prev_x; shrink_by = Math.sqrt(v_prev_lensq); } else { v_trans_x = v_prev_x; v_trans_y = v_prev_y; shrink_by = Math.sqrt(v_prev_lensq / 2); } } return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); } var contourMovements = []; for (var i3 = 0, il = contour.length, j = il - 1, k = i3 + 1; i3 < il; i3++, j++, k++) { if (j === il) j = 0; if (k === il) k = 0; contourMovements[i3] = getBevelVec(contour[i3], contour[j], contour[k]); } var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; oneHoleMovements = []; for (i3 = 0, il = ahole.length, j = il - 1, k = i3 + 1; i3 < il; i3++, j++, k++) { if (j === il) j = 0; if (k === il) k = 0; oneHoleMovements[i3] = getBevelVec(ahole[i3], ahole[j], ahole[k]); } holesMovements.push(oneHoleMovements); verticesMovements = verticesMovements.concat(oneHoleMovements); } for (b = 0; b < bevelSegments; b++) { t = b / bevelSegments; z = bevelThickness * Math.cos(t * Math.PI / 2); bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; for (i3 = 0, il = contour.length; i3 < il; i3++) { vert = scalePt2(contour[i3], contourMovements[i3], bs); v(vert.x, vert.y, -z); } for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; oneHoleMovements = holesMovements[h]; for (i3 = 0, il = ahole.length; i3 < il; i3++) { vert = scalePt2(ahole[i3], oneHoleMovements[i3], bs); v(vert.x, vert.y, -z); } } } bs = bevelSize + bevelOffset; for (i3 = 0; i3 < vlen; i3++) { vert = bevelEnabled ? scalePt2(vertices[i3], verticesMovements[i3], bs) : vertices[i3]; if (!extrudeByPath) { v(vert.x, vert.y, 0); } else { normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); position2.copy(extrudePts[0]).add(normal).add(binormal); v(position2.x, position2.y, position2.z); } } var s; for (s = 1; s <= steps; s++) { for (i3 = 0; i3 < vlen; i3++) { vert = bevelEnabled ? scalePt2(vertices[i3], verticesMovements[i3], bs) : vertices[i3]; if (!extrudeByPath) { v(vert.x, vert.y, depth / steps * s); } else { normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); position2.copy(extrudePts[s]).add(normal).add(binormal); v(position2.x, position2.y, position2.z); } } } for (b = bevelSegments - 1; b >= 0; b--) { t = b / bevelSegments; z = bevelThickness * Math.cos(t * Math.PI / 2); bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; for (i3 = 0, il = contour.length; i3 < il; i3++) { vert = scalePt2(contour[i3], contourMovements[i3], bs); v(vert.x, vert.y, depth + z); } for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; oneHoleMovements = holesMovements[h]; for (i3 = 0, il = ahole.length; i3 < il; i3++) { vert = scalePt2(ahole[i3], oneHoleMovements[i3], bs); if (!extrudeByPath) { v(vert.x, vert.y, depth + z); } else { v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); } } } } buildLidFaces(); buildSideFaces(); function buildLidFaces() { var start = verticesArray.length / 3; if (bevelEnabled) { var layer = 0; var offset = vlen * layer; for (i3 = 0; i3 < flen; i3++) { face = faces[i3]; f3(face[2] + offset, face[1] + offset, face[0] + offset); } layer = steps + bevelSegments * 2; offset = vlen * layer; for (i3 = 0; i3 < flen; i3++) { face = faces[i3]; f3(face[0] + offset, face[1] + offset, face[2] + offset); } } else { for (i3 = 0; i3 < flen; i3++) { face = faces[i3]; f3(face[2], face[1], face[0]); } for (i3 = 0; i3 < flen; i3++) { face = faces[i3]; f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); } } scope.addGroup(start, verticesArray.length / 3 - start, 0); } function buildSideFaces() { var start = verticesArray.length / 3; var layeroffset = 0; sidewalls(contour, layeroffset); layeroffset += contour.length; for (h = 0, hl = holes.length; h < hl; h++) { ahole = holes[h]; sidewalls(ahole, layeroffset); layeroffset += ahole.length; } scope.addGroup(start, verticesArray.length / 3 - start, 1); } function sidewalls(contour2, layeroffset) { var j2, k2; i3 = contour2.length; while (--i3 >= 0) { j2 = i3; k2 = i3 - 1; if (k2 < 0) k2 = contour2.length - 1; var s2 = 0, sl = steps + bevelSegments * 2; for (s2 = 0; s2 < sl; s2++) { var slen1 = vlen * s2; var slen2 = vlen * (s2 + 1); var a = layeroffset + j2 + slen1, b2 = layeroffset + k2 + slen1, c = layeroffset + k2 + slen2, d = layeroffset + j2 + slen2; f4(a, b2, c, d); } } } function v(x, y, z2) { placeholder.push(x); placeholder.push(y); placeholder.push(z2); } function f3(a, b2, c) { addVertex(a); addVertex(b2); addVertex(c); var nextIndex = verticesArray.length / 3; var uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); addUV(uvs[0]); addUV(uvs[1]); addUV(uvs[2]); } function f4(a, b2, c, d) { addVertex(a); addVertex(b2); addVertex(d); addVertex(b2); addVertex(c); addVertex(d); var nextIndex = verticesArray.length / 3; var uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); addUV(uvs[0]); addUV(uvs[1]); addUV(uvs[3]); addUV(uvs[1]); addUV(uvs[2]); addUV(uvs[3]); } function addVertex(index) { verticesArray.push(placeholder[index * 3 + 0]); verticesArray.push(placeholder[index * 3 + 1]); verticesArray.push(placeholder[index * 3 + 2]); } function addUV(vector2) { uvArray.push(vector2.x); uvArray.push(vector2.y); } } } ExtrudeBufferGeometry.prototype = Object.create(BufferGeometry.prototype); ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; ExtrudeBufferGeometry.prototype.toJSON = function() { var data = BufferGeometry.prototype.toJSON.call(this); var shapes = this.parameters.shapes; var options = this.parameters.options; return toJSON(shapes, options, data); }; var WorldUVGenerator = { generateTopUV: function(geometry, vertices, indexA, indexB, indexC) { var a_x = vertices[indexA * 3]; var a_y = vertices[indexA * 3 + 1]; var b_x = vertices[indexB * 3]; var b_y = vertices[indexB * 3 + 1]; var c_x = vertices[indexC * 3]; var c_y = vertices[indexC * 3 + 1]; return [ new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y) ]; }, generateSideWallUV: function(geometry, vertices, indexA, indexB, indexC, indexD) { var a_x = vertices[indexA * 3]; var a_y = vertices[indexA * 3 + 1]; var a_z = vertices[indexA * 3 + 2]; var b_x = vertices[indexB * 3]; var b_y = vertices[indexB * 3 + 1]; var b_z = vertices[indexB * 3 + 2]; var c_x = vertices[indexC * 3]; var c_y = vertices[indexC * 3 + 1]; var c_z = vertices[indexC * 3 + 2]; var d_x = vertices[indexD * 3]; var d_y = vertices[indexD * 3 + 1]; var d_z = vertices[indexD * 3 + 2]; if (Math.abs(a_y - b_y) < 0.01) { return [ new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z) ]; } else { return [ new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z) ]; } } }; function toJSON(shapes, options, data) { data.shapes = []; if (Array.isArray(shapes)) { for (var i2 = 0, l = shapes.length; i2 < l; i2++) { var shape = shapes[i2]; data.shapes.push(shape.uuid); } } else { data.shapes.push(shapes.uuid); } if (options.extrudePath !== void 0) data.options.extrudePath = options.extrudePath.toJSON(); return data; } function TextGeometry(text, parameters) { Geometry.call(this); this.type = "TextGeometry"; this.parameters = { text, parameters }; this.fromBufferGeometry(new TextBufferGeometry(text, parameters)); this.mergeVertices(); } TextGeometry.prototype = Object.create(Geometry.prototype); TextGeometry.prototype.constructor = TextGeometry; function TextBufferGeometry(text, parameters) { parameters = parameters || {}; var font = parameters.font; if (!(font && font.isFont)) { console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."); return new Geometry(); } var shapes = font.generateShapes(text, parameters.size); parameters.depth = parameters.height !== void 0 ? parameters.height : 50; if (parameters.bevelThickness === void 0) parameters.bevelThickness = 10; if (parameters.bevelSize === void 0) parameters.bevelSize = 8; if (parameters.bevelEnabled === void 0) parameters.bevelEnabled = false; ExtrudeBufferGeometry.call(this, shapes, parameters); this.type = "TextBufferGeometry"; } TextBufferGeometry.prototype = Object.create(ExtrudeBufferGeometry.prototype); TextBufferGeometry.prototype.constructor = TextBufferGeometry; function SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { Geometry.call(this); this.type = "SphereGeometry"; this.parameters = { radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength }; this.fromBufferGeometry(new SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)); this.mergeVertices(); } SphereGeometry.prototype = Object.create(Geometry.prototype); SphereGeometry.prototype.constructor = SphereGeometry; function SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { BufferGeometry.call(this); this.type = "SphereBufferGeometry"; this.parameters = { radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength }; radius = radius || 1; widthSegments = Math.max(3, Math.floor(widthSegments) || 8); heightSegments = Math.max(2, Math.floor(heightSegments) || 6); phiStart = phiStart !== void 0 ? phiStart : 0; phiLength = phiLength !== void 0 ? phiLength : Math.PI * 2; thetaStart = thetaStart !== void 0 ? thetaStart : 0; thetaLength = thetaLength !== void 0 ? thetaLength : Math.PI; var thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); var ix, iy; var index = 0; var grid = []; var vertex = new Vector3(); var normal = new Vector3(); var indices = []; var vertices = []; var normals = []; var uvs = []; for (iy = 0; iy <= heightSegments; iy++) { var verticesRow = []; var v = iy / heightSegments; var uOffset = 0; if (iy == 0 && thetaStart == 0) { uOffset = 0.5 / widthSegments; } else if (iy == heightSegments && thetaEnd == Math.PI) { uOffset = -0.5 / widthSegments; } for (ix = 0; ix <= widthSegments; ix++) { var u = ix / widthSegments; vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); vertex.y = radius * Math.cos(thetaStart + v * thetaLength); vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); vertices.push(vertex.x, vertex.y, vertex.z); normal.copy(vertex).normalize(); normals.push(normal.x, normal.y, normal.z); uvs.push(u + uOffset, 1 - v); verticesRow.push(index++); } grid.push(verticesRow); } for (iy = 0; iy < heightSegments; iy++) { for (ix = 0; ix < widthSegments; ix++) { var a = grid[iy][ix + 1]; var b = grid[iy][ix]; var c = grid[iy + 1][ix]; var d = grid[iy + 1][ix + 1]; if (iy !== 0 || thetaStart > 0) indices.push(a, b, d); if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } SphereBufferGeometry.prototype = Object.create(BufferGeometry.prototype); SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; function RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { Geometry.call(this); this.type = "RingGeometry"; this.parameters = { innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength }; this.fromBufferGeometry(new RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength)); this.mergeVertices(); } RingGeometry.prototype = Object.create(Geometry.prototype); RingGeometry.prototype.constructor = RingGeometry; function RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { BufferGeometry.call(this); this.type = "RingBufferGeometry"; this.parameters = { innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength }; innerRadius = innerRadius || 0.5; outerRadius = outerRadius || 1; thetaStart = thetaStart !== void 0 ? thetaStart : 0; thetaLength = thetaLength !== void 0 ? thetaLength : Math.PI * 2; thetaSegments = thetaSegments !== void 0 ? Math.max(3, thetaSegments) : 8; phiSegments = phiSegments !== void 0 ? Math.max(1, phiSegments) : 1; var indices = []; var vertices = []; var normals = []; var uvs = []; var segment; var radius = innerRadius; var radiusStep = (outerRadius - innerRadius) / phiSegments; var vertex = new Vector3(); var uv = new Vector2(); var j, i2; for (j = 0; j <= phiSegments; j++) { for (i2 = 0; i2 <= thetaSegments; i2++) { segment = thetaStart + i2 / thetaSegments * thetaLength; vertex.x = radius * Math.cos(segment); vertex.y = radius * Math.sin(segment); vertices.push(vertex.x, vertex.y, vertex.z); normals.push(0, 0, 1); uv.x = (vertex.x / outerRadius + 1) / 2; uv.y = (vertex.y / outerRadius + 1) / 2; uvs.push(uv.x, uv.y); } radius += radiusStep; } for (j = 0; j < phiSegments; j++) { var thetaSegmentLevel = j * (thetaSegments + 1); for (i2 = 0; i2 < thetaSegments; i2++) { segment = i2 + thetaSegmentLevel; var a = segment; var b = segment + thetaSegments + 1; var c = segment + thetaSegments + 2; var d = segment + 1; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } RingBufferGeometry.prototype = Object.create(BufferGeometry.prototype); RingBufferGeometry.prototype.constructor = RingBufferGeometry; function LatheGeometry(points, segments, phiStart, phiLength) { Geometry.call(this); this.type = "LatheGeometry"; this.parameters = { points, segments, phiStart, phiLength }; this.fromBufferGeometry(new LatheBufferGeometry(points, segments, phiStart, phiLength)); this.mergeVertices(); } LatheGeometry.prototype = Object.create(Geometry.prototype); LatheGeometry.prototype.constructor = LatheGeometry; function LatheBufferGeometry(points, segments, phiStart, phiLength) { BufferGeometry.call(this); this.type = "LatheBufferGeometry"; this.parameters = { points, segments, phiStart, phiLength }; segments = Math.floor(segments) || 12; phiStart = phiStart || 0; phiLength = phiLength || Math.PI * 2; phiLength = MathUtils.clamp(phiLength, 0, Math.PI * 2); var indices = []; var vertices = []; var uvs = []; var base; var inverseSegments = 1 / segments; var vertex = new Vector3(); var uv = new Vector2(); var i2, j; for (i2 = 0; i2 <= segments; i2++) { var phi = phiStart + i2 * inverseSegments * phiLength; var sin = Math.sin(phi); var cos = Math.cos(phi); for (j = 0; j <= points.length - 1; j++) { vertex.x = points[j].x * sin; vertex.y = points[j].y; vertex.z = points[j].x * cos; vertices.push(vertex.x, vertex.y, vertex.z); uv.x = i2 / segments; uv.y = j / (points.length - 1); uvs.push(uv.x, uv.y); } } for (i2 = 0; i2 < segments; i2++) { for (j = 0; j < points.length - 1; j++) { base = j + i2 * points.length; var a = base; var b = base + points.length; var c = base + points.length + 1; var d = base + 1; indices.push(a, b, d); indices.push(b, c, d); } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); this.computeVertexNormals(); if (phiLength === Math.PI * 2) { var normals = this.attributes.normal.array; var n1 = new Vector3(); var n2 = new Vector3(); var n = new Vector3(); base = segments * points.length * 3; for (i2 = 0, j = 0; i2 < points.length; i2++, j += 3) { n1.x = normals[j + 0]; n1.y = normals[j + 1]; n1.z = normals[j + 2]; n2.x = normals[base + j + 0]; n2.y = normals[base + j + 1]; n2.z = normals[base + j + 2]; n.addVectors(n1, n2).normalize(); normals[j + 0] = normals[base + j + 0] = n.x; normals[j + 1] = normals[base + j + 1] = n.y; normals[j + 2] = normals[base + j + 2] = n.z; } } } LatheBufferGeometry.prototype = Object.create(BufferGeometry.prototype); LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; function ShapeGeometry(shapes, curveSegments) { Geometry.call(this); this.type = "ShapeGeometry"; if (typeof curveSegments === "object") { console.warn("THREE.ShapeGeometry: Options parameter has been removed."); curveSegments = curveSegments.curveSegments; } this.parameters = { shapes, curveSegments }; this.fromBufferGeometry(new ShapeBufferGeometry(shapes, curveSegments)); this.mergeVertices(); } ShapeGeometry.prototype = Object.create(Geometry.prototype); ShapeGeometry.prototype.constructor = ShapeGeometry; ShapeGeometry.prototype.toJSON = function() { var data = Geometry.prototype.toJSON.call(this); var shapes = this.parameters.shapes; return toJSON$1(shapes, data); }; function ShapeBufferGeometry(shapes, curveSegments) { BufferGeometry.call(this); this.type = "ShapeBufferGeometry"; this.parameters = { shapes, curveSegments }; curveSegments = curveSegments || 12; var indices = []; var vertices = []; var normals = []; var uvs = []; var groupStart = 0; var groupCount = 0; if (Array.isArray(shapes) === false) { addShape(shapes); } else { for (var i2 = 0; i2 < shapes.length; i2++) { addShape(shapes[i2]); this.addGroup(groupStart, groupCount, i2); groupStart += groupCount; groupCount = 0; } } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); function addShape(shape) { var i3, l, shapeHole; var indexOffset = vertices.length / 3; var points = shape.extractPoints(curveSegments); var shapeVertices = points.shape; var shapeHoles = points.holes; if (ShapeUtils.isClockWise(shapeVertices) === false) { shapeVertices = shapeVertices.reverse(); } for (i3 = 0, l = shapeHoles.length; i3 < l; i3++) { shapeHole = shapeHoles[i3]; if (ShapeUtils.isClockWise(shapeHole) === true) { shapeHoles[i3] = shapeHole.reverse(); } } var faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); for (i3 = 0, l = shapeHoles.length; i3 < l; i3++) { shapeHole = shapeHoles[i3]; shapeVertices = shapeVertices.concat(shapeHole); } for (i3 = 0, l = shapeVertices.length; i3 < l; i3++) { var vertex = shapeVertices[i3]; vertices.push(vertex.x, vertex.y, 0); normals.push(0, 0, 1); uvs.push(vertex.x, vertex.y); } for (i3 = 0, l = faces.length; i3 < l; i3++) { var face = faces[i3]; var a = face[0] + indexOffset; var b = face[1] + indexOffset; var c = face[2] + indexOffset; indices.push(a, b, c); groupCount += 3; } } } ShapeBufferGeometry.prototype = Object.create(BufferGeometry.prototype); ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; ShapeBufferGeometry.prototype.toJSON = function() { var data = BufferGeometry.prototype.toJSON.call(this); var shapes = this.parameters.shapes; return toJSON$1(shapes, data); }; function toJSON$1(shapes, data) { data.shapes = []; if (Array.isArray(shapes)) { for (var i2 = 0, l = shapes.length; i2 < l; i2++) { var shape = shapes[i2]; data.shapes.push(shape.uuid); } } else { data.shapes.push(shapes.uuid); } return data; } function EdgesGeometry(geometry, thresholdAngle) { BufferGeometry.call(this); this.type = "EdgesGeometry"; this.parameters = { thresholdAngle }; thresholdAngle = thresholdAngle !== void 0 ? thresholdAngle : 1; var vertices = []; var thresholdDot = Math.cos(MathUtils.DEG2RAD * thresholdAngle); var edge = [0, 0], edges = {}, edge1, edge2; var key, keys = ["a", "b", "c"]; var geometry2; if (geometry.isBufferGeometry) { geometry2 = new Geometry(); geometry2.fromBufferGeometry(geometry); } else { geometry2 = geometry.clone(); } geometry2.mergeVertices(); geometry2.computeFaceNormals(); var sourceVertices = geometry2.vertices; var faces = geometry2.faces; for (var i2 = 0, l = faces.length; i2 < l; i2++) { var face = faces[i2]; for (var j = 0; j < 3; j++) { edge1 = face[keys[j]]; edge2 = face[keys[(j + 1) % 3]]; edge[0] = Math.min(edge1, edge2); edge[1] = Math.max(edge1, edge2); key = edge[0] + "," + edge[1]; if (edges[key] === void 0) { edges[key] = { index1: edge[0], index2: edge[1], face1: i2, face2: void 0 }; } else { edges[key].face2 = i2; } } } for (key in edges) { var e = edges[key]; if (e.face2 === void 0 || faces[e.face1].normal.dot(faces[e.face2].normal) <= thresholdDot) { var vertex = sourceVertices[e.index1]; vertices.push(vertex.x, vertex.y, vertex.z); vertex = sourceVertices[e.index2]; vertices.push(vertex.x, vertex.y, vertex.z); } } this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); } EdgesGeometry.prototype = Object.create(BufferGeometry.prototype); EdgesGeometry.prototype.constructor = EdgesGeometry; function CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { Geometry.call(this); this.type = "CylinderGeometry"; this.parameters = { radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength }; this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength)); this.mergeVertices(); } CylinderGeometry.prototype = Object.create(Geometry.prototype); CylinderGeometry.prototype.constructor = CylinderGeometry; function CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { BufferGeometry.call(this); this.type = "CylinderBufferGeometry"; this.parameters = { radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength }; var scope = this; radiusTop = radiusTop !== void 0 ? radiusTop : 1; radiusBottom = radiusBottom !== void 0 ? radiusBottom : 1; height = height || 1; radialSegments = Math.floor(radialSegments) || 8; heightSegments = Math.floor(heightSegments) || 1; openEnded = openEnded !== void 0 ? openEnded : false; thetaStart = thetaStart !== void 0 ? thetaStart : 0; thetaLength = thetaLength !== void 0 ? thetaLength : Math.PI * 2; var indices = []; var vertices = []; var normals = []; var uvs = []; var index = 0; var indexArray = []; var halfHeight = height / 2; var groupStart = 0; generateTorso(); if (openEnded === false) { if (radiusTop > 0) generateCap(true); if (radiusBottom > 0) generateCap(false); } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); function generateTorso() { var x, y; var normal = new Vector3(); var vertex = new Vector3(); var groupCount = 0; var slope = (radiusBottom - radiusTop) / height; for (y = 0; y <= heightSegments; y++) { var indexRow = []; var v = y / heightSegments; var radius = v * (radiusBottom - radiusTop) + radiusTop; for (x = 0; x <= radialSegments; x++) { var u = x / radialSegments; var theta = u * thetaLength + thetaStart; var sinTheta = Math.sin(theta); var cosTheta = Math.cos(theta); vertex.x = radius * sinTheta; vertex.y = -v * height + halfHeight; vertex.z = radius * cosTheta; vertices.push(vertex.x, vertex.y, vertex.z); normal.set(sinTheta, slope, cosTheta).normalize(); normals.push(normal.x, normal.y, normal.z); uvs.push(u, 1 - v); indexRow.push(index++); } indexArray.push(indexRow); } for (x = 0; x < radialSegments; x++) { for (y = 0; y < heightSegments; y++) { var a = indexArray[y][x]; var b = indexArray[y + 1][x]; var c = indexArray[y + 1][x + 1]; var d = indexArray[y][x + 1]; indices.push(a, b, d); indices.push(b, c, d); groupCount += 6; } } scope.addGroup(groupStart, groupCount, 0); groupStart += groupCount; } function generateCap(top2) { var x, centerIndexStart, centerIndexEnd; var uv = new Vector2(); var vertex = new Vector3(); var groupCount = 0; var radius = top2 === true ? radiusTop : radiusBottom; var sign = top2 === true ? 1 : -1; centerIndexStart = index; for (x = 1; x <= radialSegments; x++) { vertices.push(0, halfHeight * sign, 0); normals.push(0, sign, 0); uvs.push(0.5, 0.5); index++; } centerIndexEnd = index; for (x = 0; x <= radialSegments; x++) { var u = x / radialSegments; var theta = u * thetaLength + thetaStart; var cosTheta = Math.cos(theta); var sinTheta = Math.sin(theta); vertex.x = radius * sinTheta; vertex.y = halfHeight * sign; vertex.z = radius * cosTheta; vertices.push(vertex.x, vertex.y, vertex.z); normals.push(0, sign, 0); uv.x = cosTheta * 0.5 + 0.5; uv.y = sinTheta * 0.5 * sign + 0.5; uvs.push(uv.x, uv.y); index++; } for (x = 0; x < radialSegments; x++) { var c = centerIndexStart + x; var i2 = centerIndexEnd + x; if (top2 === true) { indices.push(i2, i2 + 1, c); } else { indices.push(i2 + 1, i2, c); } groupCount += 3; } scope.addGroup(groupStart, groupCount, top2 === true ? 1 : 2); groupStart += groupCount; } } CylinderBufferGeometry.prototype = Object.create(BufferGeometry.prototype); CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; function ConeGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { CylinderGeometry.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); this.type = "ConeGeometry"; this.parameters = { radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength }; } ConeGeometry.prototype = Object.create(CylinderGeometry.prototype); ConeGeometry.prototype.constructor = ConeGeometry; function ConeBufferGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { CylinderBufferGeometry.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); this.type = "ConeBufferGeometry"; this.parameters = { radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength }; } ConeBufferGeometry.prototype = Object.create(CylinderBufferGeometry.prototype); ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; function CircleGeometry(radius, segments, thetaStart, thetaLength) { Geometry.call(this); this.type = "CircleGeometry"; this.parameters = { radius, segments, thetaStart, thetaLength }; this.fromBufferGeometry(new CircleBufferGeometry(radius, segments, thetaStart, thetaLength)); this.mergeVertices(); } CircleGeometry.prototype = Object.create(Geometry.prototype); CircleGeometry.prototype.constructor = CircleGeometry; function CircleBufferGeometry(radius, segments, thetaStart, thetaLength) { BufferGeometry.call(this); this.type = "CircleBufferGeometry"; this.parameters = { radius, segments, thetaStart, thetaLength }; radius = radius || 1; segments = segments !== void 0 ? Math.max(3, segments) : 8; thetaStart = thetaStart !== void 0 ? thetaStart : 0; thetaLength = thetaLength !== void 0 ? thetaLength : Math.PI * 2; var indices = []; var vertices = []; var normals = []; var uvs = []; var i2, s; var vertex = new Vector3(); var uv = new Vector2(); vertices.push(0, 0, 0); normals.push(0, 0, 1); uvs.push(0.5, 0.5); for (s = 0, i2 = 3; s <= segments; s++, i2 += 3) { var segment = thetaStart + s / segments * thetaLength; vertex.x = radius * Math.cos(segment); vertex.y = radius * Math.sin(segment); vertices.push(vertex.x, vertex.y, vertex.z); normals.push(0, 0, 1); uv.x = (vertices[i2] / radius + 1) / 2; uv.y = (vertices[i2 + 1] / radius + 1) / 2; uvs.push(uv.x, uv.y); } for (i2 = 1; i2 <= segments; i2++) { indices.push(i2, i2 + 1, 0); } this.setIndex(indices); this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); } CircleBufferGeometry.prototype = Object.create(BufferGeometry.prototype); CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; var Geometries = /* @__PURE__ */ Object.freeze({ __proto__: null, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, TextBufferGeometry, SphereGeometry, SphereBufferGeometry, RingGeometry, RingBufferGeometry, PlaneGeometry, PlaneBufferGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, ExtrudeBufferGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleGeometry, CircleBufferGeometry, BoxGeometry, BoxBufferGeometry }); function ShadowMaterial(parameters) { Material.call(this); this.type = "ShadowMaterial"; this.color = new Color(0); this.transparent = true; this.setValues(parameters); } ShadowMaterial.prototype = Object.create(Material.prototype); ShadowMaterial.prototype.constructor = ShadowMaterial; ShadowMaterial.prototype.isShadowMaterial = true; ShadowMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); return this; }; function RawShaderMaterial(parameters) { ShaderMaterial.call(this, parameters); this.type = "RawShaderMaterial"; } RawShaderMaterial.prototype = Object.create(ShaderMaterial.prototype); RawShaderMaterial.prototype.constructor = RawShaderMaterial; RawShaderMaterial.prototype.isRawShaderMaterial = true; function MeshStandardMaterial(parameters) { Material.call(this); this.defines = { "STANDARD": "" }; this.type = "MeshStandardMaterial"; this.color = new Color(16777215); this.roughness = 1; this.metalness = 0; this.map = null; this.lightMap = null; this.lightMapIntensity = 1; this.aoMap = null; this.aoMapIntensity = 1; this.emissive = new Color(0); this.emissiveIntensity = 1; this.emissiveMap = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalMapType = TangentSpaceNormalMap; this.normalScale = new Vector2(1, 1); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.roughnessMap = null; this.metalnessMap = null; this.alphaMap = null; this.envMap = null; this.envMapIntensity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = "round"; this.wireframeLinejoin = "round"; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshStandardMaterial.prototype = Object.create(Material.prototype); MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; MeshStandardMaterial.prototype.isMeshStandardMaterial = true; MeshStandardMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.defines = { "STANDARD": "" }; this.color.copy(source.color); this.roughness = source.roughness; this.metalness = source.metalness; this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy(source.emissive); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalMapType = source.normalMapType; this.normalScale.copy(source.normalScale); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.roughnessMap = source.roughnessMap; this.metalnessMap = source.metalnessMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.envMapIntensity = source.envMapIntensity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function MeshPhysicalMaterial(parameters) { MeshStandardMaterial.call(this); this.defines = { "STANDARD": "", "PHYSICAL": "" }; this.type = "MeshPhysicalMaterial"; this.reflectivity = 0.5; this.clearcoat = 0; this.clearcoatRoughness = 0; this.sheen = null; this.clearcoatNormalScale = new Vector2(1, 1); this.clearcoatNormalMap = null; this.transparency = 0; this.setValues(parameters); } MeshPhysicalMaterial.prototype = Object.create(MeshStandardMaterial.prototype); MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; MeshPhysicalMaterial.prototype.copy = function(source) { MeshStandardMaterial.prototype.copy.call(this, source); this.defines = { "STANDARD": "", "PHYSICAL": "" }; this.reflectivity = source.reflectivity; this.clearcoat = source.clearcoat; this.clearcoatRoughness = source.clearcoatRoughness; if (source.sheen) this.sheen = (this.sheen || new Color()).copy(source.sheen); else this.sheen = null; this.clearcoatNormalMap = source.clearcoatNormalMap; this.clearcoatNormalScale.copy(source.clearcoatNormalScale); this.transparency = source.transparency; return this; }; function MeshPhongMaterial(parameters) { Material.call(this); this.type = "MeshPhongMaterial"; this.color = new Color(16777215); this.specular = new Color(1118481); this.shininess = 30; this.map = null; this.lightMap = null; this.lightMapIntensity = 1; this.aoMap = null; this.aoMapIntensity = 1; this.emissive = new Color(0); this.emissiveIntensity = 1; this.emissiveMap = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalMapType = TangentSpaceNormalMap; this.normalScale = new Vector2(1, 1); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = "round"; this.wireframeLinejoin = "round"; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshPhongMaterial.prototype = Object.create(Material.prototype); MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; MeshPhongMaterial.prototype.isMeshPhongMaterial = true; MeshPhongMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.specular.copy(source.specular); this.shininess = source.shininess; this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy(source.emissive); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalMapType = source.normalMapType; this.normalScale.copy(source.normalScale); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function MeshToonMaterial(parameters) { Material.call(this); this.defines = { "TOON": "" }; this.type = "MeshToonMaterial"; this.color = new Color(16777215); this.specular = new Color(1118481); this.shininess = 30; this.map = null; this.gradientMap = null; this.lightMap = null; this.lightMapIntensity = 1; this.aoMap = null; this.aoMapIntensity = 1; this.emissive = new Color(0); this.emissiveIntensity = 1; this.emissiveMap = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalMapType = TangentSpaceNormalMap; this.normalScale = new Vector2(1, 1); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.specularMap = null; this.alphaMap = null; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = "round"; this.wireframeLinejoin = "round"; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshToonMaterial.prototype = Object.create(Material.prototype); MeshToonMaterial.prototype.constructor = MeshToonMaterial; MeshToonMaterial.prototype.isMeshToonMaterial = true; MeshToonMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.specular.copy(source.specular); this.shininess = source.shininess; this.map = source.map; this.gradientMap = source.gradientMap; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy(source.emissive); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalMapType = source.normalMapType; this.normalScale.copy(source.normalScale); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function MeshNormalMaterial(parameters) { Material.call(this); this.type = "MeshNormalMaterial"; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalMapType = TangentSpaceNormalMap; this.normalScale = new Vector2(1, 1); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshNormalMaterial.prototype = Object.create(Material.prototype); MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; MeshNormalMaterial.prototype.isMeshNormalMaterial = true; MeshNormalMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalMapType = source.normalMapType; this.normalScale.copy(source.normalScale); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function MeshLambertMaterial(parameters) { Material.call(this); this.type = "MeshLambertMaterial"; this.color = new Color(16777215); this.map = null; this.lightMap = null; this.lightMapIntensity = 1; this.aoMap = null; this.aoMapIntensity = 1; this.emissive = new Color(0); this.emissiveIntensity = 1; this.emissiveMap = null; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = "round"; this.wireframeLinejoin = "round"; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshLambertMaterial.prototype = Object.create(Material.prototype); MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; MeshLambertMaterial.prototype.isMeshLambertMaterial = true; MeshLambertMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.color.copy(source.color); this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy(source.emissive); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function MeshMatcapMaterial(parameters) { Material.call(this); this.defines = { "MATCAP": "" }; this.type = "MeshMatcapMaterial"; this.color = new Color(16777215); this.matcap = null; this.map = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalMapType = TangentSpaceNormalMap; this.normalScale = new Vector2(1, 1); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.alphaMap = null; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues(parameters); } MeshMatcapMaterial.prototype = Object.create(Material.prototype); MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; MeshMatcapMaterial.prototype.copy = function(source) { Material.prototype.copy.call(this, source); this.defines = { "MATCAP": "" }; this.color.copy(source.color); this.matcap = source.matcap; this.map = source.map; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalMapType = source.normalMapType; this.normalScale.copy(source.normalScale); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.alphaMap = source.alphaMap; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; function LineDashedMaterial(parameters) { LineBasicMaterial.call(this); this.type = "LineDashedMaterial"; this.scale = 1; this.dashSize = 3; this.gapSize = 1; this.setValues(parameters); } LineDashedMaterial.prototype = Object.create(LineBasicMaterial.prototype); LineDashedMaterial.prototype.constructor = LineDashedMaterial; LineDashedMaterial.prototype.isLineDashedMaterial = true; LineDashedMaterial.prototype.copy = function(source) { LineBasicMaterial.prototype.copy.call(this, source); this.scale = source.scale; this.dashSize = source.dashSize; this.gapSize = source.gapSize; return this; }; var Materials = /* @__PURE__ */ Object.freeze({ __proto__: null, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshBasicMaterial, MeshMatcapMaterial, LineDashedMaterial, LineBasicMaterial, Material }); var AnimationUtils = { // same as Array.prototype.slice, but also works on typed arrays arraySlice: function(array, from, to) { if (AnimationUtils.isTypedArray(array)) { return new array.constructor(array.subarray(from, to !== void 0 ? to : array.length)); } return array.slice(from, to); }, // converts an array to a specific type convertArray: function(array, type, forceClone) { if (!array || // let 'undefined' and 'null' pass !forceClone && array.constructor === type) return array; if (typeof type.BYTES_PER_ELEMENT === "number") { return new type(array); } return Array.prototype.slice.call(array); }, isTypedArray: function(object) { return ArrayBuffer.isView(object) && !(object instanceof DataView); }, // returns an array by which times and values can be sorted getKeyframeOrder: function(times) { function compareTime(i3, j) { return times[i3] - times[j]; } var n = times.length; var result = new Array(n); for (var i2 = 0; i2 !== n; ++i2) result[i2] = i2; result.sort(compareTime); return result; }, // uses the array previously returned by 'getKeyframeOrder' to sort data sortedArray: function(values, stride, order) { var nValues = values.length; var result = new values.constructor(nValues); for (var i2 = 0, dstOffset = 0; dstOffset !== nValues; ++i2) { var srcOffset = order[i2] * stride; for (var j = 0; j !== stride; ++j) { result[dstOffset++] = values[srcOffset + j]; } } return result; }, // function for parsing AOS keyframe formats flattenJSON: function(jsonKeys, times, values, valuePropertyName) { var i2 = 1, key = jsonKeys[0]; while (key !== void 0 && key[valuePropertyName] === void 0) { key = jsonKeys[i2++]; } if (key === void 0) return; var value = key[valuePropertyName]; if (value === void 0) return; if (Array.isArray(value)) { do { value = key[valuePropertyName]; if (value !== void 0) { times.push(key.time); values.push.apply(values, value); } key = jsonKeys[i2++]; } while (key !== void 0); } else if (value.toArray !== void 0) { do { value = key[valuePropertyName]; if (value !== void 0) { times.push(key.time); value.toArray(values, values.length); } key = jsonKeys[i2++]; } while (key !== void 0); } else { do { value = key[valuePropertyName]; if (value !== void 0) { times.push(key.time); values.push(value); } key = jsonKeys[i2++]; } while (key !== void 0); } }, subclip: function(sourceClip, name, startFrame, endFrame, fps) { fps = fps || 30; var clip = sourceClip.clone(); clip.name = name; var tracks = []; for (var i2 = 0; i2 < clip.tracks.length; ++i2) { var track = clip.tracks[i2]; var valueSize = track.getValueSize(); var times = []; var values = []; for (var j = 0; j < track.times.length; ++j) { var frame = track.times[j] * fps; if (frame < startFrame || frame >= endFrame) continue; times.push(track.times[j]); for (var k = 0; k < valueSize; ++k) { values.push(track.values[j * valueSize + k]); } } if (times.length === 0) continue; track.times = AnimationUtils.convertArray(times, track.times.constructor); track.values = AnimationUtils.convertArray(values, track.values.constructor); tracks.push(track); } clip.tracks = tracks; var minStartTime = Infinity; for (var i2 = 0; i2 < clip.tracks.length; ++i2) { if (minStartTime > clip.tracks[i2].times[0]) { minStartTime = clip.tracks[i2].times[0]; } } for (var i2 = 0; i2 < clip.tracks.length; ++i2) { clip.tracks[i2].shift(-1 * minStartTime); } clip.resetDuration(); return clip; } }; function Interpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { this.parameterPositions = parameterPositions; this._cachedIndex = 0; this.resultBuffer = resultBuffer !== void 0 ? resultBuffer : new sampleValues.constructor(sampleSize); this.sampleValues = sampleValues; this.valueSize = sampleSize; } Object.assign(Interpolant.prototype, { evaluate: function(t) { var pp = this.parameterPositions, i1 = this._cachedIndex, t1 = pp[i1], t0 = pp[i1 - 1]; validate_interval: { seek: { var right; linear_scan: { forward_scan: if (!(t < t1)) { for (var giveUpAt = i1 + 2; ; ) { if (t1 === void 0) { if (t < t0) break forward_scan; i1 = pp.length; this._cachedIndex = i1; return this.afterEnd_(i1 - 1, t, t0); } if (i1 === giveUpAt) break; t0 = t1; t1 = pp[++i1]; if (t < t1) { break seek; } } right = pp.length; break linear_scan; } if (!(t >= t0)) { var t1global = pp[1]; if (t < t1global) { i1 = 2; t0 = t1global; } for (var giveUpAt = i1 - 2; ; ) { if (t0 === void 0) { this._cachedIndex = 0; return this.beforeStart_(0, t, t1); } if (i1 === giveUpAt) break; t1 = t0; t0 = pp[--i1 - 1]; if (t >= t0) { break seek; } } right = i1; i1 = 0; break linear_scan; } break validate_interval; } while (i1 < right) { var mid = i1 + right >>> 1; if (t < pp[mid]) { right = mid; } else { i1 = mid + 1; } } t1 = pp[i1]; t0 = pp[i1 - 1]; if (t0 === void 0) { this._cachedIndex = 0; return this.beforeStart_(0, t, t1); } if (t1 === void 0) { i1 = pp.length; this._cachedIndex = i1; return this.afterEnd_(i1 - 1, t0, t); } } this._cachedIndex = i1; this.intervalChanged_(i1, t0, t1); } return this.interpolate_(i1, t0, t, t1); }, settings: null, // optional, subclass-specific settings structure // Note: The indirection allows central control of many interpolants. // --- Protected interface DefaultSettings_: {}, getSettings_: function() { return this.settings || this.DefaultSettings_; }, copySampleValue_: function(index) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = index * stride; for (var i2 = 0; i2 !== stride; ++i2) { result[i2] = values[offset + i2]; } return result; }, // Template methods for derived classes: interpolate_: function() { throw new Error("call to abstract method"); }, intervalChanged_: function() { } }); //!\ DECLARE ALIAS AFTER assign prototype ! Object.assign(Interpolant.prototype, { //( 0, t, t0 ), returns this.resultBuffer beforeStart_: Interpolant.prototype.copySampleValue_, //( N-1, tN-1, t ), returns this.resultBuffer afterEnd_: Interpolant.prototype.copySampleValue_ }); function CubicInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); this._weightPrev = -0; this._offsetPrev = -0; this._weightNext = -0; this._offsetNext = -0; } CubicInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { constructor: CubicInterpolant, DefaultSettings_: { endingStart: ZeroCurvatureEnding, endingEnd: ZeroCurvatureEnding }, intervalChanged_: function(i1, t0, t1) { var pp = this.parameterPositions, iPrev = i1 - 2, iNext = i1 + 1, tPrev = pp[iPrev], tNext = pp[iNext]; if (tPrev === void 0) { switch (this.getSettings_().endingStart) { case ZeroSlopeEnding: iPrev = i1; tPrev = 2 * t0 - t1; break; case WrapAroundEnding: iPrev = pp.length - 2; tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; break; default: iPrev = i1; tPrev = t1; } } if (tNext === void 0) { switch (this.getSettings_().endingEnd) { case ZeroSlopeEnding: iNext = i1; tNext = 2 * t1 - t0; break; case WrapAroundEnding: iNext = 1; tNext = t1 + pp[1] - pp[0]; break; default: iNext = i1 - 1; tNext = t0; } } var halfDt = (t1 - t0) * 0.5, stride = this.valueSize; this._weightPrev = halfDt / (t0 - tPrev); this._weightNext = halfDt / (tNext - t1); this._offsetPrev = iPrev * stride; this._offsetNext = iNext * stride; }, interpolate_: function(i1, t0, t, t1) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, o1 = i1 * stride, o0 = o1 - stride, oP = this._offsetPrev, oN = this._offsetNext, wP = this._weightPrev, wN = this._weightNext, p = (t - t0) / (t1 - t0), pp = p * p, ppp = pp * p; var sP = -wP * ppp + 2 * wP * pp - wP * p; var s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; var s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; var sN = wN * ppp - wN * pp; for (var i2 = 0; i2 !== stride; ++i2) { result[i2] = sP * values[oP + i2] + s0 * values[o0 + i2] + s1 * values[o1 + i2] + sN * values[oN + i2]; } return result; } }); function LinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); } LinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { constructor: LinearInterpolant, interpolate_: function(i1, t0, t, t1) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset1 = i1 * stride, offset0 = offset1 - stride, weight1 = (t - t0) / (t1 - t0), weight0 = 1 - weight1; for (var i2 = 0; i2 !== stride; ++i2) { result[i2] = values[offset0 + i2] * weight0 + values[offset1 + i2] * weight1; } return result; } }); function DiscreteInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); } DiscreteInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { constructor: DiscreteInterpolant, interpolate_: function(i1) { return this.copySampleValue_(i1 - 1); } }); function KeyframeTrack(name, times, values, interpolation) { if (name === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); if (times === void 0 || times.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + name); this.name = name; this.times = AnimationUtils.convertArray(times, this.TimeBufferType); this.values = AnimationUtils.convertArray(values, this.ValueBufferType); this.setInterpolation(interpolation || this.DefaultInterpolation); } Object.assign(KeyframeTrack, { // Serialization (in static context, because of constructor invocation // and automatic invocation of .toJSON): toJSON: function(track) { var trackType = track.constructor; var json; if (trackType.toJSON !== void 0) { json = trackType.toJSON(track); } else { json = { "name": track.name, "times": AnimationUtils.convertArray(track.times, Array), "values": AnimationUtils.convertArray(track.values, Array) }; var interpolation = track.getInterpolation(); if (interpolation !== track.DefaultInterpolation) { json.interpolation = interpolation; } } json.type = track.ValueTypeName; return json; } }); Object.assign(KeyframeTrack.prototype, { constructor: KeyframeTrack, TimeBufferType: Float32Array, ValueBufferType: Float32Array, DefaultInterpolation: InterpolateLinear, InterpolantFactoryMethodDiscrete: function(result) { return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); }, InterpolantFactoryMethodLinear: function(result) { return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); }, InterpolantFactoryMethodSmooth: function(result) { return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); }, setInterpolation: function(interpolation) { var factoryMethod; switch (interpolation) { case InterpolateDiscrete: factoryMethod = this.InterpolantFactoryMethodDiscrete; break; case InterpolateLinear: factoryMethod = this.InterpolantFactoryMethodLinear; break; case InterpolateSmooth: factoryMethod = this.InterpolantFactoryMethodSmooth; break; } if (factoryMethod === void 0) { var message = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; if (this.createInterpolant === void 0) { if (interpolation !== this.DefaultInterpolation) { this.setInterpolation(this.DefaultInterpolation); } else { throw new Error(message); } } console.warn("THREE.KeyframeTrack:", message); return this; } this.createInterpolant = factoryMethod; return this; }, getInterpolation: function() { switch (this.createInterpolant) { case this.InterpolantFactoryMethodDiscrete: return InterpolateDiscrete; case this.InterpolantFactoryMethodLinear: return InterpolateLinear; case this.InterpolantFactoryMethodSmooth: return InterpolateSmooth; } }, getValueSize: function() { return this.values.length / this.times.length; }, // move all keyframes either forwards or backwards in time shift: function(timeOffset) { if (timeOffset !== 0) { var times = this.times; for (var i2 = 0, n = times.length; i2 !== n; ++i2) { times[i2] += timeOffset; } } return this; }, // scale all keyframe times by a factor (useful for frame <-> seconds conversions) scale: function(timeScale) { if (timeScale !== 1) { var times = this.times; for (var i2 = 0, n = times.length; i2 !== n; ++i2) { times[i2] *= timeScale; } } return this; }, // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values trim: function(startTime, endTime) { var times = this.times, nKeys = times.length, from = 0, to = nKeys - 1; while (from !== nKeys && times[from] < startTime) { ++from; } while (to !== -1 && times[to] > endTime) { --to; } ++to; if (from !== 0 || to !== nKeys) { if (from >= to) to = Math.max(to, 1), from = to - 1; var stride = this.getValueSize(); this.times = AnimationUtils.arraySlice(times, from, to); this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride); } return this; }, // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable validate: function() { var valid = true; var valueSize = this.getValueSize(); if (valueSize - Math.floor(valueSize) !== 0) { console.error("THREE.KeyframeTrack: Invalid value size in track.", this); valid = false; } var times = this.times, values = this.values, nKeys = times.length; if (nKeys === 0) { console.error("THREE.KeyframeTrack: Track is empty.", this); valid = false; } var prevTime = null; for (var i2 = 0; i2 !== nKeys; i2++) { var currTime = times[i2]; if (typeof currTime === "number" && isNaN(currTime)) { console.error("THREE.KeyframeTrack: Time is not a valid number.", this, i2, currTime); valid = false; break; } if (prevTime !== null && prevTime > currTime) { console.error("THREE.KeyframeTrack: Out of order keys.", this, i2, currTime, prevTime); valid = false; break; } prevTime = currTime; } if (values !== void 0) { if (AnimationUtils.isTypedArray(values)) { for (var i2 = 0, n = values.length; i2 !== n; ++i2) { var value = values[i2]; if (isNaN(value)) { console.error("THREE.KeyframeTrack: Value is not a valid number.", this, i2, value); valid = false; break; } } } } return valid; }, // removes equivalent sequential keys as common in morph target sequences // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) optimize: function() { var times = AnimationUtils.arraySlice(this.times), values = AnimationUtils.arraySlice(this.values), stride = this.getValueSize(), smoothInterpolation = this.getInterpolation() === InterpolateSmooth, writeIndex = 1, lastIndex = times.length - 1; for (var i2 = 1; i2 < lastIndex; ++i2) { var keep = false; var time = times[i2]; var timeNext = times[i2 + 1]; if (time !== timeNext && (i2 !== 1 || time !== time[0])) { if (!smoothInterpolation) { var offset = i2 * stride, offsetP = offset - stride, offsetN = offset + stride; for (var j = 0; j !== stride; ++j) { var value = values[offset + j]; if (value !== values[offsetP + j] || value !== values[offsetN + j]) { keep = true; break; } } } else { keep = true; } } if (keep) { if (i2 !== writeIndex) { times[writeIndex] = times[i2]; var readOffset = i2 * stride, writeOffset = writeIndex * stride; for (var j = 0; j !== stride; ++j) { values[writeOffset + j] = values[readOffset + j]; } } ++writeIndex; } } if (lastIndex > 0) { times[writeIndex] = times[lastIndex]; for (var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) { values[writeOffset + j] = values[readOffset + j]; } ++writeIndex; } if (writeIndex !== times.length) { this.times = AnimationUtils.arraySlice(times, 0, writeIndex); this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride); } else { this.times = times; this.values = values; } return this; }, clone: function() { var times = AnimationUtils.arraySlice(this.times, 0); var values = AnimationUtils.arraySlice(this.values, 0); var TypedKeyframeTrack = this.constructor; var track = new TypedKeyframeTrack(this.name, times, values); track.createInterpolant = this.createInterpolant; return track; } }); function BooleanKeyframeTrack(name, times, values) { KeyframeTrack.call(this, name, times, values); } BooleanKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: BooleanKeyframeTrack, ValueTypeName: "bool", ValueBufferType: Array, DefaultInterpolation: InterpolateDiscrete, InterpolantFactoryMethodLinear: void 0, InterpolantFactoryMethodSmooth: void 0 // Note: Actually this track could have a optimized / compressed // representation of a single value and a custom interpolant that // computes "firstValue ^ isOdd( index )". }); function ColorKeyframeTrack(name, times, values, interpolation) { KeyframeTrack.call(this, name, times, values, interpolation); } ColorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: ColorKeyframeTrack, ValueTypeName: "color" // ValueBufferType is inherited // DefaultInterpolation is inherited // Note: Very basic implementation and nothing special yet. // However, this is the place for color space parameterization. }); function NumberKeyframeTrack(name, times, values, interpolation) { KeyframeTrack.call(this, name, times, values, interpolation); } NumberKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: NumberKeyframeTrack, ValueTypeName: "number" // ValueBufferType is inherited // DefaultInterpolation is inherited }); function QuaternionLinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); } QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { constructor: QuaternionLinearInterpolant, interpolate_: function(i1, t0, t, t1) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = i1 * stride, alpha = (t - t0) / (t1 - t0); for (var end = offset + stride; offset !== end; offset += 4) { Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); } return result; } }); function QuaternionKeyframeTrack(name, times, values, interpolation) { KeyframeTrack.call(this, name, times, values, interpolation); } QuaternionKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: QuaternionKeyframeTrack, ValueTypeName: "quaternion", // ValueBufferType is inherited DefaultInterpolation: InterpolateLinear, InterpolantFactoryMethodLinear: function(result) { return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); }, InterpolantFactoryMethodSmooth: void 0 // not yet implemented }); function StringKeyframeTrack(name, times, values, interpolation) { KeyframeTrack.call(this, name, times, values, interpolation); } StringKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: StringKeyframeTrack, ValueTypeName: "string", ValueBufferType: Array, DefaultInterpolation: InterpolateDiscrete, InterpolantFactoryMethodLinear: void 0, InterpolantFactoryMethodSmooth: void 0 }); function VectorKeyframeTrack(name, times, values, interpolation) { KeyframeTrack.call(this, name, times, values, interpolation); } VectorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { constructor: VectorKeyframeTrack, ValueTypeName: "vector" // ValueBufferType is inherited // DefaultInterpolation is inherited }); function AnimationClip(name, duration, tracks) { this.name = name; this.tracks = tracks; this.duration = duration !== void 0 ? duration : -1; this.uuid = MathUtils.generateUUID(); if (this.duration < 0) { this.resetDuration(); } } function getTrackTypeForValueTypeName(typeName) { switch (typeName.toLowerCase()) { case "scalar": case "double": case "float": case "number": case "integer": return NumberKeyframeTrack; case "vector": case "vector2": case "vector3": case "vector4": return VectorKeyframeTrack; case "color": return ColorKeyframeTrack; case "quaternion": return QuaternionKeyframeTrack; case "bool": case "boolean": return BooleanKeyframeTrack; case "string": return StringKeyframeTrack; } throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + typeName); } function parseKeyframeTrack(json) { if (json.type === void 0) { throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); } var trackType = getTrackTypeForValueTypeName(json.type); if (json.times === void 0) { var times = [], values = []; AnimationUtils.flattenJSON(json.keys, times, values, "value"); json.times = times; json.values = values; } if (trackType.parse !== void 0) { return trackType.parse(json); } else { return new trackType(json.name, json.times, json.values, json.interpolation); } } Object.assign(AnimationClip, { parse: function(json) { var tracks = [], jsonTracks = json.tracks, frameTime = 1 / (json.fps || 1); for (var i2 = 0, n = jsonTracks.length; i2 !== n; ++i2) { tracks.push(parseKeyframeTrack(jsonTracks[i2]).scale(frameTime)); } return new AnimationClip(json.name, json.duration, tracks); }, toJSON: function(clip) { var tracks = [], clipTracks = clip.tracks; var json = { "name": clip.name, "duration": clip.duration, "tracks": tracks, "uuid": clip.uuid }; for (var i2 = 0, n = clipTracks.length; i2 !== n; ++i2) { tracks.push(KeyframeTrack.toJSON(clipTracks[i2])); } return json; }, CreateFromMorphTargetSequence: function(name, morphTargetSequence, fps, noLoop) { var numMorphTargets = morphTargetSequence.length; var tracks = []; for (var i2 = 0; i2 < numMorphTargets; i2++) { var times = []; var values = []; times.push( (i2 + numMorphTargets - 1) % numMorphTargets, i2, (i2 + 1) % numMorphTargets ); values.push(0, 1, 0); var order = AnimationUtils.getKeyframeOrder(times); times = AnimationUtils.sortedArray(times, 1, order); values = AnimationUtils.sortedArray(values, 1, order); if (!noLoop && times[0] === 0) { times.push(numMorphTargets); values.push(values[0]); } tracks.push( new NumberKeyframeTrack( ".morphTargetInfluences[" + morphTargetSequence[i2].name + "]", times, values ).scale(1 / fps) ); } return new AnimationClip(name, -1, tracks); }, findByName: function(objectOrClipArray, name) { var clipArray = objectOrClipArray; if (!Array.isArray(objectOrClipArray)) { var o = objectOrClipArray; clipArray = o.geometry && o.geometry.animations || o.animations; } for (var i2 = 0; i2 < clipArray.length; i2++) { if (clipArray[i2].name === name) { return clipArray[i2]; } } return null; }, CreateClipsFromMorphTargetSequences: function(morphTargets, fps, noLoop) { var animationToMorphTargets = {}; var pattern = /^([\w-]*?)([\d]+)$/; for (var i2 = 0, il = morphTargets.length; i2 < il; i2++) { var morphTarget = morphTargets[i2]; var parts = morphTarget.name.match(pattern); if (parts && parts.length > 1) { var name = parts[1]; var animationMorphTargets = animationToMorphTargets[name]; if (!animationMorphTargets) { animationToMorphTargets[name] = animationMorphTargets = []; } animationMorphTargets.push(morphTarget); } } var clips = []; for (var name in animationToMorphTargets) { clips.push(AnimationClip.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop)); } return clips; }, // parse the animation.hierarchy format parseAnimation: function(animation, bones) { if (!animation) { console.error("THREE.AnimationClip: No animation in JSONLoader data."); return null; } var addNonemptyTrack = function(trackType, trackName, animationKeys2, propertyName, destTracks) { if (animationKeys2.length !== 0) { var times2 = []; var values2 = []; AnimationUtils.flattenJSON(animationKeys2, times2, values2, propertyName); if (times2.length !== 0) { destTracks.push(new trackType(trackName, times2, values2)); } } }; var tracks = []; var clipName = animation.name || "default"; var duration = animation.length || -1; var fps = animation.fps || 30; var hierarchyTracks = animation.hierarchy || []; for (var h = 0; h < hierarchyTracks.length; h++) { var animationKeys = hierarchyTracks[h].keys; if (!animationKeys || animationKeys.length === 0) continue; if (animationKeys[0].morphTargets) { var morphTargetNames = {}; for (var k = 0; k < animationKeys.length; k++) { if (animationKeys[k].morphTargets) { for (var m = 0; m < animationKeys[k].morphTargets.length; m++) { morphTargetNames[animationKeys[k].morphTargets[m]] = -1; } } } for (var morphTargetName in morphTargetNames) { var times = []; var values = []; for (var m = 0; m !== animationKeys[k].morphTargets.length; ++m) { var animationKey = animationKeys[k]; times.push(animationKey.time); values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); } tracks.push(new NumberKeyframeTrack(".morphTargetInfluence[" + morphTargetName + "]", times, values)); } duration = morphTargetNames.length * (fps || 1); } else { var boneName = ".bones[" + bones[h].name + "]"; addNonemptyTrack( VectorKeyframeTrack, boneName + ".position", animationKeys, "pos", tracks ); addNonemptyTrack( QuaternionKeyframeTrack, boneName + ".quaternion", animationKeys, "rot", tracks ); addNonemptyTrack( VectorKeyframeTrack, boneName + ".scale", animationKeys, "scl", tracks ); } } if (tracks.length === 0) { return null; } var clip = new AnimationClip(clipName, duration, tracks); return clip; } }); Object.assign(AnimationClip.prototype, { resetDuration: function() { var tracks = this.tracks, duration = 0; for (var i2 = 0, n = tracks.length; i2 !== n; ++i2) { var track = this.tracks[i2]; duration = Math.max(duration, track.times[track.times.length - 1]); } this.duration = duration; return this; }, trim: function() { for (var i2 = 0; i2 < this.tracks.length; i2++) { this.tracks[i2].trim(0, this.duration); } return this; }, validate: function() { var valid = true; for (var i2 = 0; i2 < this.tracks.length; i2++) { valid = valid && this.tracks[i2].validate(); } return valid; }, optimize: function() { for (var i2 = 0; i2 < this.tracks.length; i2++) { this.tracks[i2].optimize(); } return this; }, clone: function() { var tracks = []; for (var i2 = 0; i2 < this.tracks.length; i2++) { tracks.push(this.tracks[i2].clone()); } return new AnimationClip(this.name, this.duration, tracks); } }); var Cache = { enabled: false, files: {}, add: function(key, file) { if (this.enabled === false) return; this.files[key] = file; }, get: function(key) { if (this.enabled === false) return; return this.files[key]; }, remove: function(key) { delete this.files[key]; }, clear: function() { this.files = {}; } }; function LoadingManager(onLoad, onProgress, onError) { var scope = this; var isLoading = false; var itemsLoaded = 0; var itemsTotal = 0; var urlModifier = void 0; var handlers = []; this.onStart = void 0; this.onLoad = onLoad; this.onProgress = onProgress; this.onError = onError; this.itemStart = function(url) { itemsTotal++; if (isLoading === false) { if (scope.onStart !== void 0) { scope.onStart(url, itemsLoaded, itemsTotal); } } isLoading = true; }; this.itemEnd = function(url) { itemsLoaded++; if (scope.onProgress !== void 0) { scope.onProgress(url, itemsLoaded, itemsTotal); } if (itemsLoaded === itemsTotal) { isLoading = false; if (scope.onLoad !== void 0) { scope.onLoad(); } } }; this.itemError = function(url) { if (scope.onError !== void 0) { scope.onError(url); } }; this.resolveURL = function(url) { if (urlModifier) { return urlModifier(url); } return url; }; this.setURLModifier = function(transform) { urlModifier = transform; return this; }; this.addHandler = function(regex, loader) { handlers.push(regex, loader); return this; }; this.removeHandler = function(regex) { var index = handlers.indexOf(regex); if (index !== -1) { handlers.splice(index, 2); } return this; }; this.getHandler = function(file) { for (var i2 = 0, l = handlers.length; i2 < l; i2 += 2) { var regex = handlers[i2]; var loader = handlers[i2 + 1]; if (regex.global) regex.lastIndex = 0; if (regex.test(file)) { return loader; } } return null; }; } var DefaultLoadingManager = new LoadingManager(); function Loader(manager) { this.manager = manager !== void 0 ? manager : DefaultLoadingManager; this.crossOrigin = "anonymous"; this.path = ""; this.resourcePath = ""; } Object.assign(Loader.prototype, { load: function() { }, parse: function() { }, setCrossOrigin: function(crossOrigin) { this.crossOrigin = crossOrigin; return this; }, setPath: function(path) { this.path = path; return this; }, setResourcePath: function(resourcePath) { this.resourcePath = resourcePath; return this; } }); var loading = {}; function FileLoader(manager) { Loader.call(this, manager); } FileLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: FileLoader, load: function(url, onLoad, onProgress, onError) { if (url === void 0) url = ""; if (this.path !== void 0) url = this.path + url; url = this.manager.resolveURL(url); var scope = this; var cached = Cache.get(url); if (cached !== void 0) { scope.manager.itemStart(url); setTimeout(function() { if (onLoad) onLoad(cached); scope.manager.itemEnd(url); }, 0); return cached; } if (loading[url] !== void 0) { loading[url].push({ onLoad, onProgress, onError }); return; } var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; var dataUriRegexResult = url.match(dataUriRegex); if (dataUriRegexResult) { var mimeType = dataUriRegexResult[1]; var isBase64 = !!dataUriRegexResult[2]; var data = dataUriRegexResult[3]; data = decodeURIComponent(data); if (isBase64) data = atob(data); try { var response; var responseType = (this.responseType || "").toLowerCase(); switch (responseType) { case "arraybuffer": case "blob": var view = new Uint8Array(data.length); for (var i2 = 0; i2 < data.length; i2++) { view[i2] = data.charCodeAt(i2); } if (responseType === "blob") { response = new Blob([view.buffer], { type: mimeType }); } else { response = view.buffer; } break; case "document": var parser = new DOMParser(); response = parser.parseFromString(data, mimeType); break; case "json": response = JSON.parse(data); break; default: response = data; break; } setTimeout(function() { if (onLoad) onLoad(response); scope.manager.itemEnd(url); }, 0); } catch (error) { setTimeout(function() { if (onError) onError(error); scope.manager.itemError(url); scope.manager.itemEnd(url); }, 0); } } else { loading[url] = []; loading[url].push({ onLoad, onProgress, onError }); var request = new XMLHttpRequest(); request.open("GET", url, true); request.addEventListener("load", function(event) { var response2 = this.response; var callbacks = loading[url]; delete loading[url]; if (this.status === 200 || this.status === 0) { if (this.status === 0) console.warn("THREE.FileLoader: HTTP Status 0 received."); Cache.add(url, response2); for (var i3 = 0, il = callbacks.length; i3 < il; i3++) { var callback = callbacks[i3]; if (callback.onLoad) callback.onLoad(response2); } scope.manager.itemEnd(url); } else { for (var i3 = 0, il = callbacks.length; i3 < il; i3++) { var callback = callbacks[i3]; if (callback.onError) callback.onError(event); } scope.manager.itemError(url); scope.manager.itemEnd(url); } }, false); request.addEventListener("progress", function(event) { var callbacks = loading[url]; for (var i3 = 0, il = callbacks.length; i3 < il; i3++) { var callback = callbacks[i3]; if (callback.onProgress) callback.onProgress(event); } }, false); request.addEventListener("error", function(event) { var callbacks = loading[url]; delete loading[url]; for (var i3 = 0, il = callbacks.length; i3 < il; i3++) { var callback = callbacks[i3]; if (callback.onError) callback.onError(event); } scope.manager.itemError(url); scope.manager.itemEnd(url); }, false); request.addEventListener("abort", function(event) { var callbacks = loading[url]; delete loading[url]; for (var i3 = 0, il = callbacks.length; i3 < il; i3++) { var callback = callbacks[i3]; if (callback.onError) callback.onError(event); } scope.manager.itemError(url); scope.manager.itemEnd(url); }, false); if (this.responseType !== void 0) request.responseType = this.responseType; if (this.withCredentials !== void 0) request.withCredentials = this.withCredentials; if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== void 0 ? this.mimeType : "text/plain"); for (var header in this.requestHeader) { request.setRequestHeader(header, this.requestHeader[header]); } request.send(null); } scope.manager.itemStart(url); return request; }, setResponseType: function(value) { this.responseType = value; return this; }, setWithCredentials: function(value) { this.withCredentials = value; return this; }, setMimeType: function(value) { this.mimeType = value; return this; }, setRequestHeader: function(value) { this.requestHeader = value; return this; } }); function AnimationLoader(manager) { Loader.call(this, manager); } AnimationLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: AnimationLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var loader = new FileLoader(scope.manager); loader.setPath(scope.path); loader.load(url, function(text) { onLoad(scope.parse(JSON.parse(text))); }, onProgress, onError); }, parse: function(json) { var animations = []; for (var i2 = 0; i2 < json.length; i2++) { var clip = AnimationClip.parse(json[i2]); animations.push(clip); } return animations; } }); function CompressedTextureLoader(manager) { Loader.call(this, manager); } CompressedTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: CompressedTextureLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var images = []; var texture = new CompressedTexture(); texture.image = images; var loader = new FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType("arraybuffer"); function loadTexture(i3) { loader.load(url[i3], function(buffer) { var texDatas = scope.parse(buffer, true); images[i3] = { width: texDatas.width, height: texDatas.height, format: texDatas.format, mipmaps: texDatas.mipmaps }; loaded += 1; if (loaded === 6) { if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; texture.format = texDatas.format; texture.needsUpdate = true; if (onLoad) onLoad(texture); } }, onProgress, onError); } if (Array.isArray(url)) { var loaded = 0; for (var i2 = 0, il = url.length; i2 < il; ++i2) { loadTexture(i2); } } else { loader.load(url, function(buffer) { var texDatas = scope.parse(buffer, true); if (texDatas.isCubemap) { var faces = texDatas.mipmaps.length / texDatas.mipmapCount; for (var f = 0; f < faces; f++) { images[f] = { mipmaps: [] }; for (var i3 = 0; i3 < texDatas.mipmapCount; i3++) { images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i3]); images[f].format = texDatas.format; images[f].width = texDatas.width; images[f].height = texDatas.height; } } } else { texture.image.width = texDatas.width; texture.image.height = texDatas.height; texture.mipmaps = texDatas.mipmaps; } if (texDatas.mipmapCount === 1) { texture.minFilter = LinearFilter; } texture.format = texDatas.format; texture.needsUpdate = true; if (onLoad) onLoad(texture); }, onProgress, onError); } return texture; } }); function DataTextureLoader(manager) { Loader.call(this, manager); } DataTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: DataTextureLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var texture = new DataTexture(); var loader = new FileLoader(this.manager); loader.setResponseType("arraybuffer"); loader.setPath(this.path); loader.load(url, function(buffer) { var texData = scope.parse(buffer); if (!texData) return; if (texData.image !== void 0) { texture.image = texData.image; } else if (texData.data !== void 0) { texture.image.width = texData.width; texture.image.height = texData.height; texture.image.data = texData.data; } texture.wrapS = texData.wrapS !== void 0 ? texData.wrapS : ClampToEdgeWrapping; texture.wrapT = texData.wrapT !== void 0 ? texData.wrapT : ClampToEdgeWrapping; texture.magFilter = texData.magFilter !== void 0 ? texData.magFilter : LinearFilter; texture.minFilter = texData.minFilter !== void 0 ? texData.minFilter : LinearFilter; texture.anisotropy = texData.anisotropy !== void 0 ? texData.anisotropy : 1; if (texData.format !== void 0) { texture.format = texData.format; } if (texData.type !== void 0) { texture.type = texData.type; } if (texData.mipmaps !== void 0) { texture.mipmaps = texData.mipmaps; texture.minFilter = LinearMipmapLinearFilter; } if (texData.mipmapCount === 1) { texture.minFilter = LinearFilter; } texture.needsUpdate = true; if (onLoad) onLoad(texture, texData); }, onProgress, onError); return texture; } }); function ImageLoader(manager) { Loader.call(this, manager); } ImageLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: ImageLoader, load: function(url, onLoad, onProgress, onError) { if (this.path !== void 0) url = this.path + url; url = this.manager.resolveURL(url); var scope = this; var cached = Cache.get(url); if (cached !== void 0) { scope.manager.itemStart(url); setTimeout(function() { if (onLoad) onLoad(cached); scope.manager.itemEnd(url); }, 0); return cached; } var image = document.createElementNS("http://www.w3.org/1999/xhtml", "img"); function onImageLoad() { image.removeEventListener("load", onImageLoad, false); image.removeEventListener("error", onImageError, false); Cache.add(url, this); if (onLoad) onLoad(this); scope.manager.itemEnd(url); } function onImageError(event) { image.removeEventListener("load", onImageLoad, false); image.removeEventListener("error", onImageError, false); if (onError) onError(event); scope.manager.itemError(url); scope.manager.itemEnd(url); } image.addEventListener("load", onImageLoad, false); image.addEventListener("error", onImageError, false); if (url.substr(0, 5) !== "data:") { if (this.crossOrigin !== void 0) image.crossOrigin = this.crossOrigin; } scope.manager.itemStart(url); image.src = url; return image; } }); function CubeTextureLoader(manager) { Loader.call(this, manager); } CubeTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: CubeTextureLoader, load: function(urls, onLoad, onProgress, onError) { var texture = new CubeTexture(); var loader = new ImageLoader(this.manager); loader.setCrossOrigin(this.crossOrigin); loader.setPath(this.path); var loaded = 0; function loadTexture(i3) { loader.load(urls[i3], function(image) { texture.images[i3] = image; loaded++; if (loaded === 6) { texture.needsUpdate = true; if (onLoad) onLoad(texture); } }, void 0, onError); } for (var i2 = 0; i2 < urls.length; ++i2) { loadTexture(i2); } return texture; } }); function TextureLoader(manager) { Loader.call(this, manager); } TextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: TextureLoader, load: function(url, onLoad, onProgress, onError) { var texture = new Texture(); var loader = new ImageLoader(this.manager); loader.setCrossOrigin(this.crossOrigin); loader.setPath(this.path); loader.load(url, function(image) { texture.image = image; var isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0; texture.format = isJPEG ? RGBFormat : RGBAFormat; texture.needsUpdate = true; if (onLoad !== void 0) { onLoad(texture); } }, onProgress, onError); return texture; } }); function Curve() { this.type = "Curve"; this.arcLengthDivisions = 200; } Object.assign(Curve.prototype, { // Virtual base class method to overwrite and implement in subclasses // - t [0 .. 1] getPoint: function() { console.warn("THREE.Curve: .getPoint() not implemented."); return null; }, // Get point at relative position in curve according to arc length // - u [0 .. 1] getPointAt: function(u, optionalTarget) { var t = this.getUtoTmapping(u); return this.getPoint(t, optionalTarget); }, // Get sequence of points using getPoint( t ) getPoints: function(divisions) { if (divisions === void 0) divisions = 5; var points = []; for (var d = 0; d <= divisions; d++) { points.push(this.getPoint(d / divisions)); } return points; }, // Get sequence of points using getPointAt( u ) getSpacedPoints: function(divisions) { if (divisions === void 0) divisions = 5; var points = []; for (var d = 0; d <= divisions; d++) { points.push(this.getPointAt(d / divisions)); } return points; }, // Get total curve arc length getLength: function() { var lengths = this.getLengths(); return lengths[lengths.length - 1]; }, // Get list of cumulative segment lengths getLengths: function(divisions) { if (divisions === void 0) divisions = this.arcLengthDivisions; if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { return this.cacheArcLengths; } this.needsUpdate = false; var cache = []; var current, last = this.getPoint(0); var p, sum = 0; cache.push(0); for (p = 1; p <= divisions; p++) { current = this.getPoint(p / divisions); sum += current.distanceTo(last); cache.push(sum); last = current; } this.cacheArcLengths = cache; return cache; }, updateArcLengths: function() { this.needsUpdate = true; this.getLengths(); }, // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant getUtoTmapping: function(u, distance) { var arcLengths = this.getLengths(); var i2 = 0, il = arcLengths.length; var targetArcLength; if (distance) { targetArcLength = distance; } else { targetArcLength = u * arcLengths[il - 1]; } var low = 0, high = il - 1, comparison; while (low <= high) { i2 = Math.floor(low + (high - low) / 2); comparison = arcLengths[i2] - targetArcLength; if (comparison < 0) { low = i2 + 1; } else if (comparison > 0) { high = i2 - 1; } else { high = i2; break; } } i2 = high; if (arcLengths[i2] === targetArcLength) { return i2 / (il - 1); } var lengthBefore = arcLengths[i2]; var lengthAfter = arcLengths[i2 + 1]; var segmentLength = lengthAfter - lengthBefore; var segmentFraction = (targetArcLength - lengthBefore) / segmentLength; var t = (i2 + segmentFraction) / (il - 1); return t; }, // Returns a unit vector tangent at t // In case any sub curve does not implement its tangent derivation, // 2 points a small delta apart will be used to find its gradient // which seems to give a reasonable approximation getTangent: function(t) { var delta = 1e-4; var t1 = t - delta; var t2 = t + delta; if (t1 < 0) t1 = 0; if (t2 > 1) t2 = 1; var pt1 = this.getPoint(t1); var pt2 = this.getPoint(t2); var vec = pt2.clone().sub(pt1); return vec.normalize(); }, getTangentAt: function(u) { var t = this.getUtoTmapping(u); return this.getTangent(t); }, computeFrenetFrames: function(segments, closed) { var normal = new Vector3(); var tangents = []; var normals = []; var binormals = []; var vec = new Vector3(); var mat = new Matrix4(); var i2, u, theta; for (i2 = 0; i2 <= segments; i2++) { u = i2 / segments; tangents[i2] = this.getTangentAt(u); tangents[i2].normalize(); } normals[0] = new Vector3(); binormals[0] = new Vector3(); var min = Number.MAX_VALUE; var tx = Math.abs(tangents[0].x); var ty = Math.abs(tangents[0].y); var tz = Math.abs(tangents[0].z); if (tx <= min) { min = tx; normal.set(1, 0, 0); } if (ty <= min) { min = ty; normal.set(0, 1, 0); } if (tz <= min) { normal.set(0, 0, 1); } vec.crossVectors(tangents[0], normal).normalize(); normals[0].crossVectors(tangents[0], vec); binormals[0].crossVectors(tangents[0], normals[0]); for (i2 = 1; i2 <= segments; i2++) { normals[i2] = normals[i2 - 1].clone(); binormals[i2] = binormals[i2 - 1].clone(); vec.crossVectors(tangents[i2 - 1], tangents[i2]); if (vec.length() > Number.EPSILON) { vec.normalize(); theta = Math.acos(MathUtils.clamp(tangents[i2 - 1].dot(tangents[i2]), -1, 1)); normals[i2].applyMatrix4(mat.makeRotationAxis(vec, theta)); } binormals[i2].crossVectors(tangents[i2], normals[i2]); } if (closed === true) { theta = Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]), -1, 1)); theta /= segments; if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { theta = -theta; } for (i2 = 1; i2 <= segments; i2++) { normals[i2].applyMatrix4(mat.makeRotationAxis(tangents[i2], theta * i2)); binormals[i2].crossVectors(tangents[i2], normals[i2]); } } return { tangents, normals, binormals }; }, clone: function() { return new this.constructor().copy(this); }, copy: function(source) { this.arcLengthDivisions = source.arcLengthDivisions; return this; }, toJSON: function() { var data = { metadata: { version: 4.5, type: "Curve", generator: "Curve.toJSON" } }; data.arcLengthDivisions = this.arcLengthDivisions; data.type = this.type; return data; }, fromJSON: function(json) { this.arcLengthDivisions = json.arcLengthDivisions; return this; } }); function EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { Curve.call(this); this.type = "EllipseCurve"; this.aX = aX || 0; this.aY = aY || 0; this.xRadius = xRadius || 1; this.yRadius = yRadius || 1; this.aStartAngle = aStartAngle || 0; this.aEndAngle = aEndAngle || 2 * Math.PI; this.aClockwise = aClockwise || false; this.aRotation = aRotation || 0; } EllipseCurve.prototype = Object.create(Curve.prototype); EllipseCurve.prototype.constructor = EllipseCurve; EllipseCurve.prototype.isEllipseCurve = true; EllipseCurve.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector2(); var twoPi = Math.PI * 2; var deltaAngle = this.aEndAngle - this.aStartAngle; var samePoints = Math.abs(deltaAngle) < Number.EPSILON; while (deltaAngle < 0) deltaAngle += twoPi; while (deltaAngle > twoPi) deltaAngle -= twoPi; if (deltaAngle < Number.EPSILON) { if (samePoints) { deltaAngle = 0; } else { deltaAngle = twoPi; } } if (this.aClockwise === true && !samePoints) { if (deltaAngle === twoPi) { deltaAngle = -twoPi; } else { deltaAngle = deltaAngle - twoPi; } } var angle = this.aStartAngle + t * deltaAngle; var x = this.aX + this.xRadius * Math.cos(angle); var y = this.aY + this.yRadius * Math.sin(angle); if (this.aRotation !== 0) { var cos = Math.cos(this.aRotation); var sin = Math.sin(this.aRotation); var tx = x - this.aX; var ty = y - this.aY; x = tx * cos - ty * sin + this.aX; y = tx * sin + ty * cos + this.aY; } return point.set(x, y); }; EllipseCurve.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.aX = source.aX; this.aY = source.aY; this.xRadius = source.xRadius; this.yRadius = source.yRadius; this.aStartAngle = source.aStartAngle; this.aEndAngle = source.aEndAngle; this.aClockwise = source.aClockwise; this.aRotation = source.aRotation; return this; }; EllipseCurve.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.aX = this.aX; data.aY = this.aY; data.xRadius = this.xRadius; data.yRadius = this.yRadius; data.aStartAngle = this.aStartAngle; data.aEndAngle = this.aEndAngle; data.aClockwise = this.aClockwise; data.aRotation = this.aRotation; return data; }; EllipseCurve.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.aX = json.aX; this.aY = json.aY; this.xRadius = json.xRadius; this.yRadius = json.yRadius; this.aStartAngle = json.aStartAngle; this.aEndAngle = json.aEndAngle; this.aClockwise = json.aClockwise; this.aRotation = json.aRotation; return this; }; function ArcCurve(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { EllipseCurve.call(this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); this.type = "ArcCurve"; } ArcCurve.prototype = Object.create(EllipseCurve.prototype); ArcCurve.prototype.constructor = ArcCurve; ArcCurve.prototype.isArcCurve = true; function CubicPoly() { var c0 = 0, c1 = 0, c2 = 0, c3 = 0; function init2(x0, x1, t0, t1) { c0 = x0; c1 = t0; c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; c3 = 2 * x0 - 2 * x1 + t0 + t1; } return { initCatmullRom: function(x0, x1, x2, x3, tension) { init2(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); }, initNonuniformCatmullRom: function(x0, x1, x2, x3, dt0, dt1, dt2) { var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; t1 *= dt1; t2 *= dt1; init2(x1, x2, t1, t2); }, calc: function(t) { var t2 = t * t; var t3 = t2 * t; return c0 + c1 * t + c2 * t2 + c3 * t3; } }; } var tmp = new Vector3(); var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); function CatmullRomCurve3(points, closed, curveType, tension) { Curve.call(this); this.type = "CatmullRomCurve3"; this.points = points || []; this.closed = closed || false; this.curveType = curveType || "centripetal"; this.tension = tension || 0.5; } CatmullRomCurve3.prototype = Object.create(Curve.prototype); CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; CatmullRomCurve3.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector3(); var points = this.points; var l = points.length; var p = (l - (this.closed ? 0 : 1)) * t; var intPoint = Math.floor(p); var weight = p - intPoint; if (this.closed) { intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; } else if (weight === 0 && intPoint === l - 1) { intPoint = l - 2; weight = 1; } var p0, p1, p2, p3; if (this.closed || intPoint > 0) { p0 = points[(intPoint - 1) % l]; } else { tmp.subVectors(points[0], points[1]).add(points[0]); p0 = tmp; } p1 = points[intPoint % l]; p2 = points[(intPoint + 1) % l]; if (this.closed || intPoint + 2 < l) { p3 = points[(intPoint + 2) % l]; } else { tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); p3 = tmp; } if (this.curveType === "centripetal" || this.curveType === "chordal") { var pow = this.curveType === "chordal" ? 0.5 : 0.25; var dt0 = Math.pow(p0.distanceToSquared(p1), pow); var dt1 = Math.pow(p1.distanceToSquared(p2), pow); var dt2 = Math.pow(p2.distanceToSquared(p3), pow); if (dt1 < 1e-4) dt1 = 1; if (dt0 < 1e-4) dt0 = dt1; if (dt2 < 1e-4) dt2 = dt1; px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); } else if (this.curveType === "catmullrom") { px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); } point.set( px.calc(weight), py.calc(weight), pz.calc(weight) ); return point; }; CatmullRomCurve3.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.points = []; for (var i2 = 0, l = source.points.length; i2 < l; i2++) { var point = source.points[i2]; this.points.push(point.clone()); } this.closed = source.closed; this.curveType = source.curveType; this.tension = source.tension; return this; }; CatmullRomCurve3.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.points = []; for (var i2 = 0, l = this.points.length; i2 < l; i2++) { var point = this.points[i2]; data.points.push(point.toArray()); } data.closed = this.closed; data.curveType = this.curveType; data.tension = this.tension; return data; }; CatmullRomCurve3.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.points = []; for (var i2 = 0, l = json.points.length; i2 < l; i2++) { var point = json.points[i2]; this.points.push(new Vector3().fromArray(point)); } this.closed = json.closed; this.curveType = json.curveType; this.tension = json.tension; return this; }; function CatmullRom(t, p0, p1, p2, p3) { var v0 = (p2 - p0) * 0.5; var v1 = (p3 - p1) * 0.5; var t2 = t * t; var t3 = t * t2; return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; } function QuadraticBezierP0(t, p) { var k = 1 - t; return k * k * p; } function QuadraticBezierP1(t, p) { return 2 * (1 - t) * t * p; } function QuadraticBezierP2(t, p) { return t * t * p; } function QuadraticBezier(t, p0, p1, p2) { return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); } function CubicBezierP0(t, p) { var k = 1 - t; return k * k * k * p; } function CubicBezierP1(t, p) { var k = 1 - t; return 3 * k * k * t * p; } function CubicBezierP2(t, p) { return 3 * (1 - t) * t * t * p; } function CubicBezierP3(t, p) { return t * t * t * p; } function CubicBezier(t, p0, p1, p2, p3) { return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); } function CubicBezierCurve(v0, v1, v2, v3) { Curve.call(this); this.type = "CubicBezierCurve"; this.v0 = v0 || new Vector2(); this.v1 = v1 || new Vector2(); this.v2 = v2 || new Vector2(); this.v3 = v3 || new Vector2(); } CubicBezierCurve.prototype = Object.create(Curve.prototype); CubicBezierCurve.prototype.constructor = CubicBezierCurve; CubicBezierCurve.prototype.isCubicBezierCurve = true; CubicBezierCurve.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector2(); var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; point.set( CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y) ); return point; }; CubicBezierCurve.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v0.copy(source.v0); this.v1.copy(source.v1); this.v2.copy(source.v2); this.v3.copy(source.v3); return this; }; CubicBezierCurve.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v0 = this.v0.toArray(); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); data.v3 = this.v3.toArray(); return data; }; CubicBezierCurve.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v0.fromArray(json.v0); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); this.v3.fromArray(json.v3); return this; }; function CubicBezierCurve3(v0, v1, v2, v3) { Curve.call(this); this.type = "CubicBezierCurve3"; this.v0 = v0 || new Vector3(); this.v1 = v1 || new Vector3(); this.v2 = v2 || new Vector3(); this.v3 = v3 || new Vector3(); } CubicBezierCurve3.prototype = Object.create(Curve.prototype); CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; CubicBezierCurve3.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector3(); var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; point.set( CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z) ); return point; }; CubicBezierCurve3.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v0.copy(source.v0); this.v1.copy(source.v1); this.v2.copy(source.v2); this.v3.copy(source.v3); return this; }; CubicBezierCurve3.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v0 = this.v0.toArray(); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); data.v3 = this.v3.toArray(); return data; }; CubicBezierCurve3.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v0.fromArray(json.v0); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); this.v3.fromArray(json.v3); return this; }; function LineCurve(v1, v2) { Curve.call(this); this.type = "LineCurve"; this.v1 = v1 || new Vector2(); this.v2 = v2 || new Vector2(); } LineCurve.prototype = Object.create(Curve.prototype); LineCurve.prototype.constructor = LineCurve; LineCurve.prototype.isLineCurve = true; LineCurve.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector2(); if (t === 1) { point.copy(this.v2); } else { point.copy(this.v2).sub(this.v1); point.multiplyScalar(t).add(this.v1); } return point; }; LineCurve.prototype.getPointAt = function(u, optionalTarget) { return this.getPoint(u, optionalTarget); }; LineCurve.prototype.getTangent = function() { var tangent = this.v2.clone().sub(this.v1); return tangent.normalize(); }; LineCurve.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v1.copy(source.v1); this.v2.copy(source.v2); return this; }; LineCurve.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); return data; }; LineCurve.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); return this; }; function LineCurve3(v1, v2) { Curve.call(this); this.type = "LineCurve3"; this.v1 = v1 || new Vector3(); this.v2 = v2 || new Vector3(); } LineCurve3.prototype = Object.create(Curve.prototype); LineCurve3.prototype.constructor = LineCurve3; LineCurve3.prototype.isLineCurve3 = true; LineCurve3.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector3(); if (t === 1) { point.copy(this.v2); } else { point.copy(this.v2).sub(this.v1); point.multiplyScalar(t).add(this.v1); } return point; }; LineCurve3.prototype.getPointAt = function(u, optionalTarget) { return this.getPoint(u, optionalTarget); }; LineCurve3.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v1.copy(source.v1); this.v2.copy(source.v2); return this; }; LineCurve3.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); return data; }; LineCurve3.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); return this; }; function QuadraticBezierCurve(v0, v1, v2) { Curve.call(this); this.type = "QuadraticBezierCurve"; this.v0 = v0 || new Vector2(); this.v1 = v1 || new Vector2(); this.v2 = v2 || new Vector2(); } QuadraticBezierCurve.prototype = Object.create(Curve.prototype); QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; QuadraticBezierCurve.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector2(); var v0 = this.v0, v1 = this.v1, v2 = this.v2; point.set( QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y) ); return point; }; QuadraticBezierCurve.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v0.copy(source.v0); this.v1.copy(source.v1); this.v2.copy(source.v2); return this; }; QuadraticBezierCurve.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v0 = this.v0.toArray(); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); return data; }; QuadraticBezierCurve.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v0.fromArray(json.v0); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); return this; }; function QuadraticBezierCurve3(v0, v1, v2) { Curve.call(this); this.type = "QuadraticBezierCurve3"; this.v0 = v0 || new Vector3(); this.v1 = v1 || new Vector3(); this.v2 = v2 || new Vector3(); } QuadraticBezierCurve3.prototype = Object.create(Curve.prototype); QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; QuadraticBezierCurve3.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector3(); var v0 = this.v0, v1 = this.v1, v2 = this.v2; point.set( QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z) ); return point; }; QuadraticBezierCurve3.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.v0.copy(source.v0); this.v1.copy(source.v1); this.v2.copy(source.v2); return this; }; QuadraticBezierCurve3.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.v0 = this.v0.toArray(); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); return data; }; QuadraticBezierCurve3.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.v0.fromArray(json.v0); this.v1.fromArray(json.v1); this.v2.fromArray(json.v2); return this; }; function SplineCurve(points) { Curve.call(this); this.type = "SplineCurve"; this.points = points || []; } SplineCurve.prototype = Object.create(Curve.prototype); SplineCurve.prototype.constructor = SplineCurve; SplineCurve.prototype.isSplineCurve = true; SplineCurve.prototype.getPoint = function(t, optionalTarget) { var point = optionalTarget || new Vector2(); var points = this.points; var p = (points.length - 1) * t; var intPoint = Math.floor(p); var weight = p - intPoint; var p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; var p1 = points[intPoint]; var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; point.set( CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y) ); return point; }; SplineCurve.prototype.copy = function(source) { Curve.prototype.copy.call(this, source); this.points = []; for (var i2 = 0, l = source.points.length; i2 < l; i2++) { var point = source.points[i2]; this.points.push(point.clone()); } return this; }; SplineCurve.prototype.toJSON = function() { var data = Curve.prototype.toJSON.call(this); data.points = []; for (var i2 = 0, l = this.points.length; i2 < l; i2++) { var point = this.points[i2]; data.points.push(point.toArray()); } return data; }; SplineCurve.prototype.fromJSON = function(json) { Curve.prototype.fromJSON.call(this, json); this.points = []; for (var i2 = 0, l = json.points.length; i2 < l; i2++) { var point = json.points[i2]; this.points.push(new Vector2().fromArray(point)); } return this; }; var Curves = /* @__PURE__ */ Object.freeze({ __proto__: null, ArcCurve, CatmullRomCurve3, CubicBezierCurve, CubicBezierCurve3, EllipseCurve, LineCurve, LineCurve3, QuadraticBezierCurve, QuadraticBezierCurve3, SplineCurve }); function CurvePath() { Curve.call(this); this.type = "CurvePath"; this.curves = []; this.autoClose = false; } CurvePath.prototype = Object.assign(Object.create(Curve.prototype), { constructor: CurvePath, add: function(curve) { this.curves.push(curve); }, closePath: function() { var startPoint = this.curves[0].getPoint(0); var endPoint = this.curves[this.curves.length - 1].getPoint(1); if (!startPoint.equals(endPoint)) { this.curves.push(new LineCurve(endPoint, startPoint)); } }, // To get accurate point with reference to // entire path distance at time t, // following has to be done: // 1. Length of each sub path have to be known // 2. Locate and identify type of curve // 3. Get t for the curve // 4. Return curve.getPointAt(t') getPoint: function(t) { var d = t * this.getLength(); var curveLengths = this.getCurveLengths(); var i2 = 0; while (i2 < curveLengths.length) { if (curveLengths[i2] >= d) { var diff = curveLengths[i2] - d; var curve = this.curves[i2]; var segmentLength = curve.getLength(); var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; return curve.getPointAt(u); } i2++; } return null; }, // We cannot use the default THREE.Curve getPoint() with getLength() because in // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath // getPoint() depends on getLength getLength: function() { var lens = this.getCurveLengths(); return lens[lens.length - 1]; }, // cacheLengths must be recalculated. updateArcLengths: function() { this.needsUpdate = true; this.cacheLengths = null; this.getCurveLengths(); }, // Compute lengths and cache them // We cannot overwrite getLengths() because UtoT mapping uses it. getCurveLengths: function() { if (this.cacheLengths && this.cacheLengths.length === this.curves.length) { return this.cacheLengths; } var lengths = [], sums = 0; for (var i2 = 0, l = this.curves.length; i2 < l; i2++) { sums += this.curves[i2].getLength(); lengths.push(sums); } this.cacheLengths = lengths; return lengths; }, getSpacedPoints: function(divisions) { if (divisions === void 0) divisions = 40; var points = []; for (var i2 = 0; i2 <= divisions; i2++) { points.push(this.getPoint(i2 / divisions)); } if (this.autoClose) { points.push(points[0]); } return points; }, getPoints: function(divisions) { divisions = divisions || 12; var points = [], last; for (var i2 = 0, curves = this.curves; i2 < curves.length; i2++) { var curve = curves[i2]; var resolution = curve && curve.isEllipseCurve ? divisions * 2 : curve && (curve.isLineCurve || curve.isLineCurve3) ? 1 : curve && curve.isSplineCurve ? divisions * curve.points.length : divisions; var pts = curve.getPoints(resolution); for (var j = 0; j < pts.length; j++) { var point = pts[j]; if (last && last.equals(point)) continue; points.push(point); last = point; } } if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) { points.push(points[0]); } return points; }, copy: function(source) { Curve.prototype.copy.call(this, source); this.curves = []; for (var i2 = 0, l = source.curves.length; i2 < l; i2++) { var curve = source.curves[i2]; this.curves.push(curve.clone()); } this.autoClose = source.autoClose; return this; }, toJSON: function() { var data = Curve.prototype.toJSON.call(this); data.autoClose = this.autoClose; data.curves = []; for (var i2 = 0, l = this.curves.length; i2 < l; i2++) { var curve = this.curves[i2]; data.curves.push(curve.toJSON()); } return data; }, fromJSON: function(json) { Curve.prototype.fromJSON.call(this, json); this.autoClose = json.autoClose; this.curves = []; for (var i2 = 0, l = json.curves.length; i2 < l; i2++) { var curve = json.curves[i2]; this.curves.push(new Curves[curve.type]().fromJSON(curve)); } return this; } }); function Path(points) { CurvePath.call(this); this.type = "Path"; this.currentPoint = new Vector2(); if (points) { this.setFromPoints(points); } } Path.prototype = Object.assign(Object.create(CurvePath.prototype), { constructor: Path, setFromPoints: function(points) { this.moveTo(points[0].x, points[0].y); for (var i2 = 1, l = points.length; i2 < l; i2++) { this.lineTo(points[i2].x, points[i2].y); } return this; }, moveTo: function(x, y) { this.currentPoint.set(x, y); return this; }, lineTo: function(x, y) { var curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); this.curves.push(curve); this.currentPoint.set(x, y); return this; }, quadraticCurveTo: function(aCPx, aCPy, aX, aY) { var curve = new QuadraticBezierCurve( this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY) ); this.curves.push(curve); this.currentPoint.set(aX, aY); return this; }, bezierCurveTo: function(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { var curve = new CubicBezierCurve( this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY) ); this.curves.push(curve); this.currentPoint.set(aX, aY); return this; }, splineThru: function(pts) { var npts = [this.currentPoint.clone()].concat(pts); var curve = new SplineCurve(npts); this.curves.push(curve); this.currentPoint.copy(pts[pts.length - 1]); return this; }, arc: function(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { var x0 = this.currentPoint.x; var y0 = this.currentPoint.y; this.absarc( aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise ); return this; }, absarc: function(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); return this; }, ellipse: function(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { var x0 = this.currentPoint.x; var y0 = this.currentPoint.y; this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); return this; }, absellipse: function(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { var curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); if (this.curves.length > 0) { var firstPoint = curve.getPoint(0); if (!firstPoint.equals(this.currentPoint)) { this.lineTo(firstPoint.x, firstPoint.y); } } this.curves.push(curve); var lastPoint = curve.getPoint(1); this.currentPoint.copy(lastPoint); return this; }, copy: function(source) { CurvePath.prototype.copy.call(this, source); this.currentPoint.copy(source.currentPoint); return this; }, toJSON: function() { var data = CurvePath.prototype.toJSON.call(this); data.currentPoint = this.currentPoint.toArray(); return data; }, fromJSON: function(json) { CurvePath.prototype.fromJSON.call(this, json); this.currentPoint.fromArray(json.currentPoint); return this; } }); function Shape(points) { Path.call(this, points); this.uuid = MathUtils.generateUUID(); this.type = "Shape"; this.holes = []; } Shape.prototype = Object.assign(Object.create(Path.prototype), { constructor: Shape, getPointsHoles: function(divisions) { var holesPts = []; for (var i2 = 0, l = this.holes.length; i2 < l; i2++) { holesPts[i2] = this.holes[i2].getPoints(divisions); } return holesPts; }, // get points of shape and holes (keypoints based on segments parameter) extractPoints: function(divisions) { return { shape: this.getPoints(divisions), holes: this.getPointsHoles(divisions) }; }, copy: function(source) { Path.prototype.copy.call(this, source); this.holes = []; for (var i2 = 0, l = source.holes.length; i2 < l; i2++) { var hole = source.holes[i2]; this.holes.push(hole.clone()); } return this; }, toJSON: function() { var data = Path.prototype.toJSON.call(this); data.uuid = this.uuid; data.holes = []; for (var i2 = 0, l = this.holes.length; i2 < l; i2++) { var hole = this.holes[i2]; data.holes.push(hole.toJSON()); } return data; }, fromJSON: function(json) { Path.prototype.fromJSON.call(this, json); this.uuid = json.uuid; this.holes = []; for (var i2 = 0, l = json.holes.length; i2 < l; i2++) { var hole = json.holes[i2]; this.holes.push(new Path().fromJSON(hole)); } return this; } }); function Light(color, intensity) { Object3D.call(this); this.type = "Light"; this.color = new Color(color); this.intensity = intensity !== void 0 ? intensity : 1; this.receiveShadow = void 0; } Light.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Light, isLight: true, copy: function(source) { Object3D.prototype.copy.call(this, source); this.color.copy(source.color); this.intensity = source.intensity; return this; }, toJSON: function(meta) { var data = Object3D.prototype.toJSON.call(this, meta); data.object.color = this.color.getHex(); data.object.intensity = this.intensity; if (this.groundColor !== void 0) data.object.groundColor = this.groundColor.getHex(); if (this.distance !== void 0) data.object.distance = this.distance; if (this.angle !== void 0) data.object.angle = this.angle; if (this.decay !== void 0) data.object.decay = this.decay; if (this.penumbra !== void 0) data.object.penumbra = this.penumbra; if (this.shadow !== void 0) data.object.shadow = this.shadow.toJSON(); return data; } }); function HemisphereLight(skyColor, groundColor, intensity) { Light.call(this, skyColor, intensity); this.type = "HemisphereLight"; this.castShadow = void 0; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); this.groundColor = new Color(groundColor); } HemisphereLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: HemisphereLight, isHemisphereLight: true, copy: function(source) { Light.prototype.copy.call(this, source); this.groundColor.copy(source.groundColor); return this; } }); function LightShadow(camera) { this.camera = camera; this.bias = 0; this.radius = 1; this.mapSize = new Vector2(512, 512); this.map = null; this.mapPass = null; this.matrix = new Matrix4(); this._frustum = new Frustum(); this._frameExtents = new Vector2(1, 1); this._viewportCount = 1; this._viewports = [ new Vector4(0, 0, 1, 1) ]; } Object.assign(LightShadow.prototype, { _projScreenMatrix: new Matrix4(), _lightPositionWorld: new Vector3(), _lookTarget: new Vector3(), getViewportCount: function() { return this._viewportCount; }, getFrustum: function() { return this._frustum; }, updateMatrices: function(light) { var shadowCamera = this.camera, shadowMatrix = this.matrix, projScreenMatrix = this._projScreenMatrix, lookTarget = this._lookTarget, lightPositionWorld = this._lightPositionWorld; lightPositionWorld.setFromMatrixPosition(light.matrixWorld); shadowCamera.position.copy(lightPositionWorld); lookTarget.setFromMatrixPosition(light.target.matrixWorld); shadowCamera.lookAt(lookTarget); shadowCamera.updateMatrixWorld(); projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); this._frustum.setFromProjectionMatrix(projScreenMatrix); shadowMatrix.set( 0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1 ); shadowMatrix.multiply(shadowCamera.projectionMatrix); shadowMatrix.multiply(shadowCamera.matrixWorldInverse); }, getViewport: function(viewportIndex) { return this._viewports[viewportIndex]; }, getFrameExtents: function() { return this._frameExtents; }, copy: function(source) { this.camera = source.camera.clone(); this.bias = source.bias; this.radius = source.radius; this.mapSize.copy(source.mapSize); return this; }, clone: function() { return new this.constructor().copy(this); }, toJSON: function() { var object = {}; if (this.bias !== 0) object.bias = this.bias; if (this.radius !== 1) object.radius = this.radius; if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); object.camera = this.camera.toJSON(false).object; delete object.camera.matrix; return object; } }); function SpotLightShadow() { LightShadow.call(this, new PerspectiveCamera(50, 1, 0.5, 500)); } SpotLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { constructor: SpotLightShadow, isSpotLightShadow: true, updateMatrices: function(light) { var camera = this.camera; var fov2 = MathUtils.RAD2DEG * 2 * light.angle; var aspect2 = this.mapSize.width / this.mapSize.height; var far = light.distance || camera.far; if (fov2 !== camera.fov || aspect2 !== camera.aspect || far !== camera.far) { camera.fov = fov2; camera.aspect = aspect2; camera.far = far; camera.updateProjectionMatrix(); } LightShadow.prototype.updateMatrices.call(this, light); } }); function SpotLight(color, intensity, distance, angle, penumbra, decay) { Light.call(this, color, intensity); this.type = "SpotLight"; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); this.target = new Object3D(); Object.defineProperty(this, "power", { get: function() { return this.intensity * Math.PI; }, set: function(power) { this.intensity = power / Math.PI; } }); this.distance = distance !== void 0 ? distance : 0; this.angle = angle !== void 0 ? angle : Math.PI / 3; this.penumbra = penumbra !== void 0 ? penumbra : 0; this.decay = decay !== void 0 ? decay : 1; this.shadow = new SpotLightShadow(); } SpotLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: SpotLight, isSpotLight: true, copy: function(source) { Light.prototype.copy.call(this, source); this.distance = source.distance; this.angle = source.angle; this.penumbra = source.penumbra; this.decay = source.decay; this.target = source.target.clone(); this.shadow = source.shadow.clone(); return this; } }); function PointLightShadow() { LightShadow.call(this, new PerspectiveCamera(90, 1, 0.5, 500)); this._frameExtents = new Vector2(4, 2); this._viewportCount = 6; this._viewports = [ // These viewports map a cube-map onto a 2D texture with the // following orientation: // // xzXZ // y Y // // X - Positive x direction // x - Negative x direction // Y - Positive y direction // y - Negative y direction // Z - Positive z direction // z - Negative z direction // positive X new Vector4(2, 1, 1, 1), // negative X new Vector4(0, 1, 1, 1), // positive Z new Vector4(3, 1, 1, 1), // negative Z new Vector4(1, 1, 1, 1), // positive Y new Vector4(3, 0, 1, 1), // negative Y new Vector4(1, 0, 1, 1) ]; this._cubeDirections = [ new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0) ]; this._cubeUps = [ new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1) ]; } PointLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { constructor: PointLightShadow, isPointLightShadow: true, updateMatrices: function(light, viewportIndex) { if (viewportIndex === void 0) viewportIndex = 0; var camera = this.camera, shadowMatrix = this.matrix, lightPositionWorld = this._lightPositionWorld, lookTarget = this._lookTarget, projScreenMatrix = this._projScreenMatrix; lightPositionWorld.setFromMatrixPosition(light.matrixWorld); camera.position.copy(lightPositionWorld); lookTarget.copy(camera.position); lookTarget.add(this._cubeDirections[viewportIndex]); camera.up.copy(this._cubeUps[viewportIndex]); camera.lookAt(lookTarget); camera.updateMatrixWorld(); shadowMatrix.makeTranslation(-lightPositionWorld.x, -lightPositionWorld.y, -lightPositionWorld.z); projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); this._frustum.setFromProjectionMatrix(projScreenMatrix); } }); function PointLight(color, intensity, distance, decay) { Light.call(this, color, intensity); this.type = "PointLight"; Object.defineProperty(this, "power", { get: function() { return this.intensity * 4 * Math.PI; }, set: function(power) { this.intensity = power / (4 * Math.PI); } }); this.distance = distance !== void 0 ? distance : 0; this.decay = decay !== void 0 ? decay : 1; this.shadow = new PointLightShadow(); } PointLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: PointLight, isPointLight: true, copy: function(source) { Light.prototype.copy.call(this, source); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); return this; } }); function OrthographicCamera(left, right, top2, bottom, near, far) { Camera.call(this); this.type = "OrthographicCamera"; this.zoom = 1; this.view = null; this.left = left !== void 0 ? left : -1; this.right = right !== void 0 ? right : 1; this.top = top2 !== void 0 ? top2 : 1; this.bottom = bottom !== void 0 ? bottom : -1; this.near = near !== void 0 ? near : 0.1; this.far = far !== void 0 ? far : 2e3; this.updateProjectionMatrix(); } OrthographicCamera.prototype = Object.assign(Object.create(Camera.prototype), { constructor: OrthographicCamera, isOrthographicCamera: true, copy: function(source, recursive) { Camera.prototype.copy.call(this, source, recursive); this.left = source.left; this.right = source.right; this.top = source.top; this.bottom = source.bottom; this.near = source.near; this.far = source.far; this.zoom = source.zoom; this.view = source.view === null ? null : Object.assign({}, source.view); return this; }, setViewOffset: function(fullWidth, fullHeight, x, y, width, height) { if (this.view === null) { this.view = { enabled: true, fullWidth: 1, fullHeight: 1, offsetX: 0, offsetY: 0, width: 1, height: 1 }; } this.view.enabled = true; this.view.fullWidth = fullWidth; this.view.fullHeight = fullHeight; this.view.offsetX = x; this.view.offsetY = y; this.view.width = width; this.view.height = height; this.updateProjectionMatrix(); }, clearViewOffset: function() { if (this.view !== null) { this.view.enabled = false; } this.updateProjectionMatrix(); }, updateProjectionMatrix: function() { var dx = (this.right - this.left) / (2 * this.zoom); var dy = (this.top - this.bottom) / (2 * this.zoom); var cx = (this.right + this.left) / 2; var cy = (this.top + this.bottom) / 2; var left = cx - dx; var right = cx + dx; var top2 = cy + dy; var bottom = cy - dy; if (this.view !== null && this.view.enabled) { var scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; var scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; left += scaleW * this.view.offsetX; right = left + scaleW * this.view.width; top2 -= scaleH * this.view.offsetY; bottom = top2 - scaleH * this.view.height; } this.projectionMatrix.makeOrthographic(left, right, top2, bottom, this.near, this.far); this.projectionMatrixInverse.getInverse(this.projectionMatrix); }, toJSON: function(meta) { var data = Object3D.prototype.toJSON.call(this, meta); data.object.zoom = this.zoom; data.object.left = this.left; data.object.right = this.right; data.object.top = this.top; data.object.bottom = this.bottom; data.object.near = this.near; data.object.far = this.far; if (this.view !== null) data.object.view = Object.assign({}, this.view); return data; } }); function DirectionalLightShadow() { LightShadow.call(this, new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); } DirectionalLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { constructor: DirectionalLightShadow, isDirectionalLightShadow: true, updateMatrices: function(light) { LightShadow.prototype.updateMatrices.call(this, light); } }); function DirectionalLight(color, intensity) { Light.call(this, color, intensity); this.type = "DirectionalLight"; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); this.target = new Object3D(); this.shadow = new DirectionalLightShadow(); } DirectionalLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: DirectionalLight, isDirectionalLight: true, copy: function(source) { Light.prototype.copy.call(this, source); this.target = source.target.clone(); this.shadow = source.shadow.clone(); return this; } }); function AmbientLight(color, intensity) { Light.call(this, color, intensity); this.type = "AmbientLight"; this.castShadow = void 0; } AmbientLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: AmbientLight, isAmbientLight: true }); function RectAreaLight(color, intensity, width, height) { Light.call(this, color, intensity); this.type = "RectAreaLight"; this.width = width !== void 0 ? width : 10; this.height = height !== void 0 ? height : 10; } RectAreaLight.prototype = Object.assign(Object.create(Light.prototype), { constructor: RectAreaLight, isRectAreaLight: true, copy: function(source) { Light.prototype.copy.call(this, source); this.width = source.width; this.height = source.height; return this; }, toJSON: function(meta) { var data = Light.prototype.toJSON.call(this, meta); data.object.width = this.width; data.object.height = this.height; return data; } }); function MaterialLoader(manager) { Loader.call(this, manager); this.textures = {}; } MaterialLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: MaterialLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var loader = new FileLoader(scope.manager); loader.setPath(scope.path); loader.load(url, function(text) { onLoad(scope.parse(JSON.parse(text))); }, onProgress, onError); }, parse: function(json) { var textures = this.textures; function getTexture(name2) { if (textures[name2] === void 0) { console.warn("THREE.MaterialLoader: Undefined texture", name2); } return textures[name2]; } var material = new Materials[json.type](); if (json.uuid !== void 0) material.uuid = json.uuid; if (json.name !== void 0) material.name = json.name; if (json.color !== void 0) material.color.setHex(json.color); if (json.roughness !== void 0) material.roughness = json.roughness; if (json.metalness !== void 0) material.metalness = json.metalness; if (json.sheen !== void 0) material.sheen = new Color().setHex(json.sheen); if (json.emissive !== void 0) material.emissive.setHex(json.emissive); if (json.specular !== void 0) material.specular.setHex(json.specular); if (json.shininess !== void 0) material.shininess = json.shininess; if (json.clearcoat !== void 0) material.clearcoat = json.clearcoat; if (json.clearcoatRoughness !== void 0) material.clearcoatRoughness = json.clearcoatRoughness; if (json.vertexColors !== void 0) material.vertexColors = json.vertexColors; if (json.fog !== void 0) material.fog = json.fog; if (json.flatShading !== void 0) material.flatShading = json.flatShading; if (json.blending !== void 0) material.blending = json.blending; if (json.combine !== void 0) material.combine = json.combine; if (json.side !== void 0) material.side = json.side; if (json.opacity !== void 0) material.opacity = json.opacity; if (json.transparent !== void 0) material.transparent = json.transparent; if (json.alphaTest !== void 0) material.alphaTest = json.alphaTest; if (json.depthTest !== void 0) material.depthTest = json.depthTest; if (json.depthWrite !== void 0) material.depthWrite = json.depthWrite; if (json.colorWrite !== void 0) material.colorWrite = json.colorWrite; if (json.stencilWrite !== void 0) material.stencilWrite = json.stencilWrite; if (json.stencilWriteMask !== void 0) material.stencilWriteMask = json.stencilWriteMask; if (json.stencilFunc !== void 0) material.stencilFunc = json.stencilFunc; if (json.stencilRef !== void 0) material.stencilRef = json.stencilRef; if (json.stencilFuncMask !== void 0) material.stencilFuncMask = json.stencilFuncMask; if (json.stencilFail !== void 0) material.stencilFail = json.stencilFail; if (json.stencilZFail !== void 0) material.stencilZFail = json.stencilZFail; if (json.stencilZPass !== void 0) material.stencilZPass = json.stencilZPass; if (json.wireframe !== void 0) material.wireframe = json.wireframe; if (json.wireframeLinewidth !== void 0) material.wireframeLinewidth = json.wireframeLinewidth; if (json.wireframeLinecap !== void 0) material.wireframeLinecap = json.wireframeLinecap; if (json.wireframeLinejoin !== void 0) material.wireframeLinejoin = json.wireframeLinejoin; if (json.rotation !== void 0) material.rotation = json.rotation; if (json.linewidth !== 1) material.linewidth = json.linewidth; if (json.dashSize !== void 0) material.dashSize = json.dashSize; if (json.gapSize !== void 0) material.gapSize = json.gapSize; if (json.scale !== void 0) material.scale = json.scale; if (json.polygonOffset !== void 0) material.polygonOffset = json.polygonOffset; if (json.polygonOffsetFactor !== void 0) material.polygonOffsetFactor = json.polygonOffsetFactor; if (json.polygonOffsetUnits !== void 0) material.polygonOffsetUnits = json.polygonOffsetUnits; if (json.skinning !== void 0) material.skinning = json.skinning; if (json.morphTargets !== void 0) material.morphTargets = json.morphTargets; if (json.morphNormals !== void 0) material.morphNormals = json.morphNormals; if (json.dithering !== void 0) material.dithering = json.dithering; if (json.visible !== void 0) material.visible = json.visible; if (json.toneMapped !== void 0) material.toneMapped = json.toneMapped; if (json.userData !== void 0) material.userData = json.userData; if (json.uniforms !== void 0) { for (var name in json.uniforms) { var uniform = json.uniforms[name]; material.uniforms[name] = {}; switch (uniform.type) { case "t": material.uniforms[name].value = getTexture(uniform.value); break; case "c": material.uniforms[name].value = new Color().setHex(uniform.value); break; case "v2": material.uniforms[name].value = new Vector2().fromArray(uniform.value); break; case "v3": material.uniforms[name].value = new Vector3().fromArray(uniform.value); break; case "v4": material.uniforms[name].value = new Vector4().fromArray(uniform.value); break; case "m3": material.uniforms[name].value = new Matrix3().fromArray(uniform.value); case "m4": material.uniforms[name].value = new Matrix4().fromArray(uniform.value); break; default: material.uniforms[name].value = uniform.value; } } } if (json.defines !== void 0) material.defines = json.defines; if (json.vertexShader !== void 0) material.vertexShader = json.vertexShader; if (json.fragmentShader !== void 0) material.fragmentShader = json.fragmentShader; if (json.extensions !== void 0) { for (var key in json.extensions) { material.extensions[key] = json.extensions[key]; } } if (json.shading !== void 0) material.flatShading = json.shading === 1; if (json.size !== void 0) material.size = json.size; if (json.sizeAttenuation !== void 0) material.sizeAttenuation = json.sizeAttenuation; if (json.map !== void 0) material.map = getTexture(json.map); if (json.matcap !== void 0) material.matcap = getTexture(json.matcap); if (json.alphaMap !== void 0) { material.alphaMap = getTexture(json.alphaMap); material.transparent = true; } if (json.bumpMap !== void 0) material.bumpMap = getTexture(json.bumpMap); if (json.bumpScale !== void 0) material.bumpScale = json.bumpScale; if (json.normalMap !== void 0) material.normalMap = getTexture(json.normalMap); if (json.normalMapType !== void 0) material.normalMapType = json.normalMapType; if (json.normalScale !== void 0) { var normalScale = json.normalScale; if (Array.isArray(normalScale) === false) { normalScale = [normalScale, normalScale]; } material.normalScale = new Vector2().fromArray(normalScale); } if (json.displacementMap !== void 0) material.displacementMap = getTexture(json.displacementMap); if (json.displacementScale !== void 0) material.displacementScale = json.displacementScale; if (json.displacementBias !== void 0) material.displacementBias = json.displacementBias; if (json.roughnessMap !== void 0) material.roughnessMap = getTexture(json.roughnessMap); if (json.metalnessMap !== void 0) material.metalnessMap = getTexture(json.metalnessMap); if (json.emissiveMap !== void 0) material.emissiveMap = getTexture(json.emissiveMap); if (json.emissiveIntensity !== void 0) material.emissiveIntensity = json.emissiveIntensity; if (json.specularMap !== void 0) material.specularMap = getTexture(json.specularMap); if (json.envMap !== void 0) material.envMap = getTexture(json.envMap); if (json.envMapIntensity !== void 0) material.envMapIntensity = json.envMapIntensity; if (json.reflectivity !== void 0) material.reflectivity = json.reflectivity; if (json.refractionRatio !== void 0) material.refractionRatio = json.refractionRatio; if (json.lightMap !== void 0) material.lightMap = getTexture(json.lightMap); if (json.lightMapIntensity !== void 0) material.lightMapIntensity = json.lightMapIntensity; if (json.aoMap !== void 0) material.aoMap = getTexture(json.aoMap); if (json.aoMapIntensity !== void 0) material.aoMapIntensity = json.aoMapIntensity; if (json.gradientMap !== void 0) material.gradientMap = getTexture(json.gradientMap); if (json.clearcoatNormalMap !== void 0) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); if (json.clearcoatNormalScale !== void 0) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); return material; }, setTextures: function(value) { this.textures = value; return this; } }); var LoaderUtils = { decodeText: function(array) { if (typeof TextDecoder !== "undefined") { return new TextDecoder().decode(array); } var s = ""; for (var i2 = 0, il = array.length; i2 < il; i2++) { s += String.fromCharCode(array[i2]); } try { return decodeURIComponent(escape(s)); } catch (e) { return s; } }, extractUrlBase: function(url) { var index = url.lastIndexOf("/"); if (index === -1) return "./"; return url.substr(0, index + 1); } }; function InstancedBufferGeometry() { BufferGeometry.call(this); this.type = "InstancedBufferGeometry"; this.maxInstancedCount = void 0; } InstancedBufferGeometry.prototype = Object.assign(Object.create(BufferGeometry.prototype), { constructor: InstancedBufferGeometry, isInstancedBufferGeometry: true, copy: function(source) { BufferGeometry.prototype.copy.call(this, source); this.maxInstancedCount = source.maxInstancedCount; return this; }, clone: function() { return new this.constructor().copy(this); }, toJSON: function() { var data = BufferGeometry.prototype.toJSON.call(this); data.maxInstancedCount = this.maxInstancedCount; data.isInstancedBufferGeometry = true; return data; } }); function InstancedBufferAttribute(array, itemSize, normalized, meshPerAttribute) { if (typeof normalized === "number") { meshPerAttribute = normalized; normalized = false; console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument."); } BufferAttribute.call(this, array, itemSize, normalized); this.meshPerAttribute = meshPerAttribute || 1; } InstancedBufferAttribute.prototype = Object.assign(Object.create(BufferAttribute.prototype), { constructor: InstancedBufferAttribute, isInstancedBufferAttribute: true, copy: function(source) { BufferAttribute.prototype.copy.call(this, source); this.meshPerAttribute = source.meshPerAttribute; return this; }, toJSON: function() { var data = BufferAttribute.prototype.toJSON.call(this); data.meshPerAttribute = this.meshPerAttribute; data.isInstancedBufferAttribute = true; return data; } }); function BufferGeometryLoader(manager) { Loader.call(this, manager); } BufferGeometryLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: BufferGeometryLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var loader = new FileLoader(scope.manager); loader.setPath(scope.path); loader.load(url, function(text) { onLoad(scope.parse(JSON.parse(text))); }, onProgress, onError); }, parse: function(json) { var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); var index = json.data.index; if (index !== void 0) { var typedArray = new TYPED_ARRAYS[index.type](index.array); geometry.setIndex(new BufferAttribute(typedArray, 1)); } var attributes = json.data.attributes; for (var key in attributes) { var attribute = attributes[key]; var typedArray = new TYPED_ARRAYS[attribute.type](attribute.array); var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; var bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized); if (attribute.name !== void 0) bufferAttribute.name = attribute.name; geometry.setAttribute(key, bufferAttribute); } var morphAttributes = json.data.morphAttributes; if (morphAttributes) { for (var key in morphAttributes) { var attributeArray = morphAttributes[key]; var array = []; for (var i2 = 0, il = attributeArray.length; i2 < il; i2++) { var attribute = attributeArray[i2]; var typedArray = new TYPED_ARRAYS[attribute.type](attribute.array); var bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized); if (attribute.name !== void 0) bufferAttribute.name = attribute.name; array.push(bufferAttribute); } geometry.morphAttributes[key] = array; } } var morphTargetsRelative = json.data.morphTargetsRelative; if (morphTargetsRelative) { geometry.morphTargetsRelative = true; } var groups = json.data.groups || json.data.drawcalls || json.data.offsets; if (groups !== void 0) { for (var i2 = 0, n = groups.length; i2 !== n; ++i2) { var group = groups[i2]; geometry.addGroup(group.start, group.count, group.materialIndex); } } var boundingSphere = json.data.boundingSphere; if (boundingSphere !== void 0) { var center = new Vector3(); if (boundingSphere.center !== void 0) { center.fromArray(boundingSphere.center); } geometry.boundingSphere = new Sphere(center, boundingSphere.radius); } if (json.name) geometry.name = json.name; if (json.userData) geometry.userData = json.userData; return geometry; } }); var TYPED_ARRAYS = { Int8Array, Uint8Array, // Workaround for IE11 pre KB2929437. See #11440 Uint8ClampedArray: typeof Uint8ClampedArray !== "undefined" ? Uint8ClampedArray : Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array }; function ObjectLoader(manager) { Loader.call(this, manager); } ObjectLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: ObjectLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; this.resourcePath = this.resourcePath || path; var loader = new FileLoader(scope.manager); loader.setPath(this.path); loader.load(url, function(text) { var json = null; try { json = JSON.parse(text); } catch (error) { if (onError !== void 0) onError(error); console.error("THREE:ObjectLoader: Can't parse " + url + ".", error.message); return; } var metadata = json.metadata; if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { console.error("THREE.ObjectLoader: Can't load " + url); return; } scope.parse(json, onLoad); }, onProgress, onError); }, parse: function(json, onLoad) { var shapes = this.parseShape(json.shapes); var geometries = this.parseGeometries(json.geometries, shapes); var images = this.parseImages(json.images, function() { if (onLoad !== void 0) onLoad(object); }); var textures = this.parseTextures(json.textures, images); var materials = this.parseMaterials(json.materials, textures); var object = this.parseObject(json.object, geometries, materials); if (json.animations) { object.animations = this.parseAnimations(json.animations); } if (json.images === void 0 || json.images.length === 0) { if (onLoad !== void 0) onLoad(object); } return object; }, parseShape: function(json) { var shapes = {}; if (json !== void 0) { for (var i2 = 0, l = json.length; i2 < l; i2++) { var shape = new Shape().fromJSON(json[i2]); shapes[shape.uuid] = shape; } } return shapes; }, parseGeometries: function(json, shapes) { var geometries = {}; if (json !== void 0) { var bufferGeometryLoader = new BufferGeometryLoader(); for (var i2 = 0, l = json.length; i2 < l; i2++) { var geometry; var data = json[i2]; switch (data.type) { case "PlaneGeometry": case "PlaneBufferGeometry": geometry = new Geometries[data.type]( data.width, data.height, data.widthSegments, data.heightSegments ); break; case "BoxGeometry": case "BoxBufferGeometry": case "CubeGeometry": geometry = new Geometries[data.type]( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments ); break; case "CircleGeometry": case "CircleBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.segments, data.thetaStart, data.thetaLength ); break; case "CylinderGeometry": case "CylinderBufferGeometry": geometry = new Geometries[data.type]( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); break; case "ConeGeometry": case "ConeBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); break; case "SphereGeometry": case "SphereBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength ); break; case "DodecahedronGeometry": case "DodecahedronBufferGeometry": case "IcosahedronGeometry": case "IcosahedronBufferGeometry": case "OctahedronGeometry": case "OctahedronBufferGeometry": case "TetrahedronGeometry": case "TetrahedronBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.detail ); break; case "RingGeometry": case "RingBufferGeometry": geometry = new Geometries[data.type]( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength ); break; case "TorusGeometry": case "TorusBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc ); break; case "TorusKnotGeometry": case "TorusKnotBufferGeometry": geometry = new Geometries[data.type]( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q ); break; case "TubeGeometry": case "TubeBufferGeometry": geometry = new Geometries[data.type]( new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed ); break; case "LatheGeometry": case "LatheBufferGeometry": geometry = new Geometries[data.type]( data.points, data.segments, data.phiStart, data.phiLength ); break; case "PolyhedronGeometry": case "PolyhedronBufferGeometry": geometry = new Geometries[data.type]( data.vertices, data.indices, data.radius, data.details ); break; case "ShapeGeometry": case "ShapeBufferGeometry": var geometryShapes = []; for (var j = 0, jl = data.shapes.length; j < jl; j++) { var shape = shapes[data.shapes[j]]; geometryShapes.push(shape); } geometry = new Geometries[data.type]( geometryShapes, data.curveSegments ); break; case "ExtrudeGeometry": case "ExtrudeBufferGeometry": var geometryShapes = []; for (var j = 0, jl = data.shapes.length; j < jl; j++) { var shape = shapes[data.shapes[j]]; geometryShapes.push(shape); } var extrudePath = data.options.extrudePath; if (extrudePath !== void 0) { data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); } geometry = new Geometries[data.type]( geometryShapes, data.options ); break; case "BufferGeometry": case "InstancedBufferGeometry": geometry = bufferGeometryLoader.parse(data); break; case "Geometry": if ("THREE" in window && "LegacyJSONLoader" in THREE) { var geometryLoader = new THREE.LegacyJSONLoader(); geometry = geometryLoader.parse(data, this.resourcePath).geometry; } else { console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".'); } break; default: console.warn('THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"'); continue; } geometry.uuid = data.uuid; if (data.name !== void 0) geometry.name = data.name; if (geometry.isBufferGeometry === true && data.userData !== void 0) geometry.userData = data.userData; geometries[data.uuid] = geometry; } } return geometries; }, parseMaterials: function(json, textures) { var cache = {}; var materials = {}; if (json !== void 0) { var loader = new MaterialLoader(); loader.setTextures(textures); for (var i2 = 0, l = json.length; i2 < l; i2++) { var data = json[i2]; if (data.type === "MultiMaterial") { var array = []; for (var j = 0; j < data.materials.length; j++) { var material = data.materials[j]; if (cache[material.uuid] === void 0) { cache[material.uuid] = loader.parse(material); } array.push(cache[material.uuid]); } materials[data.uuid] = array; } else { if (cache[data.uuid] === void 0) { cache[data.uuid] = loader.parse(data); } materials[data.uuid] = cache[data.uuid]; } } } return materials; }, parseAnimations: function(json) { var animations = []; for (var i2 = 0; i2 < json.length; i2++) { var data = json[i2]; var clip = AnimationClip.parse(data); if (data.uuid !== void 0) clip.uuid = data.uuid; animations.push(clip); } return animations; }, parseImages: function(json, onLoad) { var scope = this; var images = {}; function loadImage(url2) { scope.manager.itemStart(url2); return loader.load(url2, function() { scope.manager.itemEnd(url2); }, void 0, function() { scope.manager.itemError(url2); scope.manager.itemEnd(url2); }); } if (json !== void 0 && json.length > 0) { var manager = new LoadingManager(onLoad); var loader = new ImageLoader(manager); loader.setCrossOrigin(this.crossOrigin); for (var i2 = 0, il = json.length; i2 < il; i2++) { var image = json[i2]; var url = image.url; if (Array.isArray(url)) { images[image.uuid] = []; for (var j = 0, jl = url.length; j < jl; j++) { var currentUrl = url[j]; var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(currentUrl) ? currentUrl : scope.resourcePath + currentUrl; images[image.uuid].push(loadImage(path)); } } else { var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(image.url) ? image.url : scope.resourcePath + image.url; images[image.uuid] = loadImage(path); } } } return images; }, parseTextures: function(json, images) { function parseConstant(value, type) { if (typeof value === "number") return value; console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", value); return type[value]; } var textures = {}; if (json !== void 0) { for (var i2 = 0, l = json.length; i2 < l; i2++) { var data = json[i2]; if (data.image === void 0) { console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); } if (images[data.image] === void 0) { console.warn("THREE.ObjectLoader: Undefined image", data.image); } var texture; if (Array.isArray(images[data.image])) { texture = new CubeTexture(images[data.image]); } else { texture = new Texture(images[data.image]); } texture.needsUpdate = true; texture.uuid = data.uuid; if (data.name !== void 0) texture.name = data.name; if (data.mapping !== void 0) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); if (data.offset !== void 0) texture.offset.fromArray(data.offset); if (data.repeat !== void 0) texture.repeat.fromArray(data.repeat); if (data.center !== void 0) texture.center.fromArray(data.center); if (data.rotation !== void 0) texture.rotation = data.rotation; if (data.wrap !== void 0) { texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); } if (data.format !== void 0) texture.format = data.format; if (data.type !== void 0) texture.type = data.type; if (data.encoding !== void 0) texture.encoding = data.encoding; if (data.minFilter !== void 0) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); if (data.magFilter !== void 0) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); if (data.anisotropy !== void 0) texture.anisotropy = data.anisotropy; if (data.flipY !== void 0) texture.flipY = data.flipY; if (data.premultiplyAlpha !== void 0) texture.premultiplyAlpha = data.premultiplyAlpha; if (data.unpackAlignment !== void 0) texture.unpackAlignment = data.unpackAlignment; textures[data.uuid] = texture; } } return textures; }, parseObject: function(data, geometries, materials) { var object; function getGeometry(name) { if (geometries[name] === void 0) { console.warn("THREE.ObjectLoader: Undefined geometry", name); } return geometries[name]; } function getMaterial(name) { if (name === void 0) return void 0; if (Array.isArray(name)) { var array = []; for (var i3 = 0, l2 = name.length; i3 < l2; i3++) { var uuid = name[i3]; if (materials[uuid] === void 0) { console.warn("THREE.ObjectLoader: Undefined material", uuid); } array.push(materials[uuid]); } return array; } if (materials[name] === void 0) { console.warn("THREE.ObjectLoader: Undefined material", name); } return materials[name]; } switch (data.type) { case "Scene": object = new Scene(); if (data.background !== void 0) { if (Number.isInteger(data.background)) { object.background = new Color(data.background); } } if (data.fog !== void 0) { if (data.fog.type === "Fog") { object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); } else if (data.fog.type === "FogExp2") { object.fog = new FogExp2(data.fog.color, data.fog.density); } } break; case "PerspectiveCamera": object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); if (data.focus !== void 0) object.focus = data.focus; if (data.zoom !== void 0) object.zoom = data.zoom; if (data.filmGauge !== void 0) object.filmGauge = data.filmGauge; if (data.filmOffset !== void 0) object.filmOffset = data.filmOffset; if (data.view !== void 0) object.view = Object.assign({}, data.view); break; case "OrthographicCamera": object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); if (data.zoom !== void 0) object.zoom = data.zoom; if (data.view !== void 0) object.view = Object.assign({}, data.view); break; case "AmbientLight": object = new AmbientLight(data.color, data.intensity); break; case "DirectionalLight": object = new DirectionalLight(data.color, data.intensity); break; case "PointLight": object = new PointLight(data.color, data.intensity, data.distance, data.decay); break; case "RectAreaLight": object = new RectAreaLight(data.color, data.intensity, data.width, data.height); break; case "SpotLight": object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); break; case "HemisphereLight": object = new HemisphereLight(data.color, data.groundColor, data.intensity); break; case "SkinnedMesh": console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet."); case "Mesh": var geometry = getGeometry(data.geometry); var material = getMaterial(data.material); if (geometry.bones && geometry.bones.length > 0) { object = new SkinnedMesh(geometry, material); } else { object = new Mesh(geometry, material); } break; case "InstancedMesh": var geometry = getGeometry(data.geometry); var material = getMaterial(data.material); var count = data.count; var instanceMatrix = data.instanceMatrix; object = new InstancedMesh(geometry, material, count); object.instanceMatrix = new BufferAttribute(new Float32Array(instanceMatrix.array), 16); break; case "LOD": object = new LOD(); break; case "Line": object = new Line(getGeometry(data.geometry), getMaterial(data.material), data.mode); break; case "LineLoop": object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); break; case "LineSegments": object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); break; case "PointCloud": case "Points": object = new Points(getGeometry(data.geometry), getMaterial(data.material)); break; case "Sprite": object = new Sprite(getMaterial(data.material)); break; case "Group": object = new Group(); break; default: object = new Object3D(); } object.uuid = data.uuid; if (data.name !== void 0) object.name = data.name; if (data.matrix !== void 0) { object.matrix.fromArray(data.matrix); if (data.matrixAutoUpdate !== void 0) object.matrixAutoUpdate = data.matrixAutoUpdate; if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); } else { if (data.position !== void 0) object.position.fromArray(data.position); if (data.rotation !== void 0) object.rotation.fromArray(data.rotation); if (data.quaternion !== void 0) object.quaternion.fromArray(data.quaternion); if (data.scale !== void 0) object.scale.fromArray(data.scale); } if (data.castShadow !== void 0) object.castShadow = data.castShadow; if (data.receiveShadow !== void 0) object.receiveShadow = data.receiveShadow; if (data.shadow) { if (data.shadow.bias !== void 0) object.shadow.bias = data.shadow.bias; if (data.shadow.radius !== void 0) object.shadow.radius = data.shadow.radius; if (data.shadow.mapSize !== void 0) object.shadow.mapSize.fromArray(data.shadow.mapSize); if (data.shadow.camera !== void 0) object.shadow.camera = this.parseObject(data.shadow.camera); } if (data.visible !== void 0) object.visible = data.visible; if (data.frustumCulled !== void 0) object.frustumCulled = data.frustumCulled; if (data.renderOrder !== void 0) object.renderOrder = data.renderOrder; if (data.userData !== void 0) object.userData = data.userData; if (data.layers !== void 0) object.layers.mask = data.layers; if (data.children !== void 0) { var children = data.children; for (var i2 = 0; i2 < children.length; i2++) { object.add(this.parseObject(children[i2], geometries, materials)); } } if (data.type === "LOD") { if (data.autoUpdate !== void 0) object.autoUpdate = data.autoUpdate; var levels = data.levels; for (var l = 0; l < levels.length; l++) { var level = levels[l]; var child = object.getObjectByProperty("uuid", level.object); if (child !== void 0) { object.addLevel(child, level.distance); } } } return object; } }); var TEXTURE_MAPPING = { UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping }; var TEXTURE_WRAPPING = { RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping }; var TEXTURE_FILTER = { NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter }; function ImageBitmapLoader(manager) { if (typeof createImageBitmap === "undefined") { console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."); } if (typeof fetch === "undefined") { console.warn("THREE.ImageBitmapLoader: fetch() not supported."); } Loader.call(this, manager); this.options = void 0; } ImageBitmapLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: ImageBitmapLoader, setOptions: function setOptions(options) { this.options = options; return this; }, load: function(url, onLoad, onProgress, onError) { if (url === void 0) url = ""; if (this.path !== void 0) url = this.path + url; url = this.manager.resolveURL(url); var scope = this; var cached = Cache.get(url); if (cached !== void 0) { scope.manager.itemStart(url); setTimeout(function() { if (onLoad) onLoad(cached); scope.manager.itemEnd(url); }, 0); return cached; } fetch(url).then(function(res) { return res.blob(); }).then(function(blob) { if (scope.options === void 0) { return createImageBitmap(blob); } else { return createImageBitmap(blob, scope.options); } }).then(function(imageBitmap) { Cache.add(url, imageBitmap); if (onLoad) onLoad(imageBitmap); scope.manager.itemEnd(url); }).catch(function(e) { if (onError) onError(e); scope.manager.itemError(url); scope.manager.itemEnd(url); }); scope.manager.itemStart(url); } }); function ShapePath() { this.type = "ShapePath"; this.color = new Color(); this.subPaths = []; this.currentPath = null; } Object.assign(ShapePath.prototype, { moveTo: function(x, y) { this.currentPath = new Path(); this.subPaths.push(this.currentPath); this.currentPath.moveTo(x, y); return this; }, lineTo: function(x, y) { this.currentPath.lineTo(x, y); return this; }, quadraticCurveTo: function(aCPx, aCPy, aX, aY) { this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); return this; }, bezierCurveTo: function(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); return this; }, splineThru: function(pts) { this.currentPath.splineThru(pts); return this; }, toShapes: function(isCCW, noHoles) { function toShapesNoHoles(inSubpaths) { var shapes2 = []; for (var i3 = 0, l2 = inSubpaths.length; i3 < l2; i3++) { var tmpPath2 = inSubpaths[i3]; var tmpShape2 = new Shape(); tmpShape2.curves = tmpPath2.curves; shapes2.push(tmpShape2); } return shapes2; } function isPointInsidePolygon(inPt, inPolygon) { var polyLen = inPolygon.length; var inside = false; for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) { var edgeLowPt = inPolygon[p]; var edgeHighPt = inPolygon[q]; var edgeDx = edgeHighPt.x - edgeLowPt.x; var edgeDy = edgeHighPt.y - edgeLowPt.y; if (Math.abs(edgeDy) > Number.EPSILON) { if (edgeDy < 0) { edgeLowPt = inPolygon[q]; edgeDx = -edgeDx; edgeHighPt = inPolygon[p]; edgeDy = -edgeDy; } if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; if (inPt.y === edgeLowPt.y) { if (inPt.x === edgeLowPt.x) return true; } else { var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); if (perpEdge === 0) return true; if (perpEdge < 0) continue; inside = !inside; } } else { if (inPt.y !== edgeLowPt.y) continue; if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; } } return inside; } var isClockWise = ShapeUtils.isClockWise; var subPaths = this.subPaths; if (subPaths.length === 0) return []; if (noHoles === true) return toShapesNoHoles(subPaths); var solid, tmpPath, tmpShape, shapes = []; if (subPaths.length === 1) { tmpPath = subPaths[0]; tmpShape = new Shape(); tmpShape.curves = tmpPath.curves; shapes.push(tmpShape); return shapes; } var holesFirst = !isClockWise(subPaths[0].getPoints()); holesFirst = isCCW ? !holesFirst : holesFirst; var betterShapeHoles = []; var newShapes = []; var newShapeHoles = []; var mainIdx = 0; var tmpPoints; newShapes[mainIdx] = void 0; newShapeHoles[mainIdx] = []; for (var i2 = 0, l = subPaths.length; i2 < l; i2++) { tmpPath = subPaths[i2]; tmpPoints = tmpPath.getPoints(); solid = isClockWise(tmpPoints); solid = isCCW ? !solid : solid; if (solid) { if (!holesFirst && newShapes[mainIdx]) mainIdx++; newShapes[mainIdx] = { s: new Shape(), p: tmpPoints }; newShapes[mainIdx].s.curves = tmpPath.curves; if (holesFirst) mainIdx++; newShapeHoles[mainIdx] = []; } else { newShapeHoles[mainIdx].push({ h: tmpPath, p: tmpPoints[0] }); } } if (!newShapes[0]) return toShapesNoHoles(subPaths); if (newShapes.length > 1) { var ambiguous = false; var toChange = []; for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { betterShapeHoles[sIdx] = []; } for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { var sho = newShapeHoles[sIdx]; for (var hIdx = 0; hIdx < sho.length; hIdx++) { var ho = sho[hIdx]; var hole_unassigned = true; for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { if (sIdx !== s2Idx) toChange.push({ froms: sIdx, tos: s2Idx, hole: hIdx }); if (hole_unassigned) { hole_unassigned = false; betterShapeHoles[s2Idx].push(ho); } else { ambiguous = true; } } } if (hole_unassigned) { betterShapeHoles[sIdx].push(ho); } } } if (toChange.length > 0) { if (!ambiguous) newShapeHoles = betterShapeHoles; } } var tmpHoles; for (var i2 = 0, il = newShapes.length; i2 < il; i2++) { tmpShape = newShapes[i2].s; shapes.push(tmpShape); tmpHoles = newShapeHoles[i2]; for (var j = 0, jl = tmpHoles.length; j < jl; j++) { tmpShape.holes.push(tmpHoles[j].h); } } return shapes; } }); function Font(data) { this.type = "Font"; this.data = data; } Object.assign(Font.prototype, { isFont: true, generateShapes: function(text, size) { if (size === void 0) size = 100; var shapes = []; var paths = createPaths(text, size, this.data); for (var p = 0, pl = paths.length; p < pl; p++) { Array.prototype.push.apply(shapes, paths[p].toShapes()); } return shapes; } }); function createPaths(text, size, data) { var chars = Array.from ? Array.from(text) : String(text).split(""); var scale = size / data.resolution; var line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale; var paths = []; var offsetX = 0, offsetY = 0; for (var i2 = 0; i2 < chars.length; i2++) { var char = chars[i2]; if (char === "\n") { offsetX = 0; offsetY -= line_height; } else { var ret = createPath(char, scale, offsetX, offsetY, data); offsetX += ret.offsetX; paths.push(ret.path); } } return paths; } function createPath(char, scale, offsetX, offsetY, data) { var glyph = data.glyphs[char] || data.glyphs["?"]; if (!glyph) { console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + "."); return; } var path = new ShapePath(); var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; if (glyph.o) { var outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(" ")); for (var i2 = 0, l = outline.length; i2 < l; ) { var action = outline[i2++]; switch (action) { case "m": x = outline[i2++] * scale + offsetX; y = outline[i2++] * scale + offsetY; path.moveTo(x, y); break; case "l": x = outline[i2++] * scale + offsetX; y = outline[i2++] * scale + offsetY; path.lineTo(x, y); break; case "q": cpx = outline[i2++] * scale + offsetX; cpy = outline[i2++] * scale + offsetY; cpx1 = outline[i2++] * scale + offsetX; cpy1 = outline[i2++] * scale + offsetY; path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); break; case "b": cpx = outline[i2++] * scale + offsetX; cpy = outline[i2++] * scale + offsetY; cpx1 = outline[i2++] * scale + offsetX; cpy1 = outline[i2++] * scale + offsetY; cpx2 = outline[i2++] * scale + offsetX; cpy2 = outline[i2++] * scale + offsetY; path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); break; } } } return { offsetX: glyph.ha * scale, path }; } function FontLoader(manager) { Loader.call(this, manager); } FontLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: FontLoader, load: function(url, onLoad, onProgress, onError) { var scope = this; var loader = new FileLoader(this.manager); loader.setPath(this.path); loader.load(url, function(text) { var json; try { json = JSON.parse(text); } catch (e) { console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."); json = JSON.parse(text.substring(65, text.length - 2)); } var font = scope.parse(json); if (onLoad) onLoad(font); }, onProgress, onError); }, parse: function(json) { return new Font(json); } }); var _context; var AudioContext = { getContext: function() { if (_context === void 0) { _context = new (window.AudioContext || window.webkitAudioContext)(); } return _context; }, setContext: function(value) { _context = value; } }; function AudioLoader(manager) { Loader.call(this, manager); } AudioLoader.prototype = Object.assign(Object.create(Loader.prototype), { constructor: AudioLoader, load: function(url, onLoad, onProgress, onError) { var loader = new FileLoader(this.manager); loader.setResponseType("arraybuffer"); loader.setPath(this.path); loader.load(url, function(buffer) { var bufferCopy = buffer.slice(0); var context = AudioContext.getContext(); context.decodeAudioData(bufferCopy, function(audioBuffer) { onLoad(audioBuffer); }); }, onProgress, onError); } }); function SphericalHarmonics3() { this.coefficients = []; for (var i2 = 0; i2 < 9; i2++) { this.coefficients.push(new Vector3()); } } Object.assign(SphericalHarmonics3.prototype, { isSphericalHarmonics3: true, set: function(coefficients) { for (var i2 = 0; i2 < 9; i2++) { this.coefficients[i2].copy(coefficients[i2]); } return this; }, zero: function() { for (var i2 = 0; i2 < 9; i2++) { this.coefficients[i2].set(0, 0, 0); } return this; }, // get the radiance in the direction of the normal // target is a Vector3 getAt: function(normal, target) { var x = normal.x, y = normal.y, z = normal.z; var coeff = this.coefficients; target.copy(coeff[0]).multiplyScalar(0.282095); target.addScale(coeff[1], 0.488603 * y); target.addScale(coeff[2], 0.488603 * z); target.addScale(coeff[3], 0.488603 * x); target.addScale(coeff[4], 1.092548 * (x * y)); target.addScale(coeff[5], 1.092548 * (y * z)); target.addScale(coeff[6], 0.315392 * (3 * z * z - 1)); target.addScale(coeff[7], 1.092548 * (x * z)); target.addScale(coeff[8], 0.546274 * (x * x - y * y)); return target; }, // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal // target is a Vector3 // https://graphics.stanford.edu/papers/envmap/envmap.pdf getIrradianceAt: function(normal, target) { var x = normal.x, y = normal.y, z = normal.z; var coeff = this.coefficients; target.copy(coeff[0]).multiplyScalar(0.886227); target.addScale(coeff[1], 2 * 0.511664 * y); target.addScale(coeff[2], 2 * 0.511664 * z); target.addScale(coeff[3], 2 * 0.511664 * x); target.addScale(coeff[4], 2 * 0.429043 * x * y); target.addScale(coeff[5], 2 * 0.429043 * y * z); target.addScale(coeff[6], 0.743125 * z * z - 0.247708); target.addScale(coeff[7], 2 * 0.429043 * x * z); target.addScale(coeff[8], 0.429043 * (x * x - y * y)); return target; }, add: function(sh) { for (var i2 = 0; i2 < 9; i2++) { this.coefficients[i2].add(sh.coefficients[i2]); } return this; }, scale: function(s) { for (var i2 = 0; i2 < 9; i2++) { this.coefficients[i2].multiplyScalar(s); } return this; }, lerp: function(sh, alpha) { for (var i2 = 0; i2 < 9; i2++) { this.coefficients[i2].lerp(sh.coefficients[i2], alpha); } return this; }, equals: function(sh) { for (var i2 = 0; i2 < 9; i2++) { if (!this.coefficients[i2].equals(sh.coefficients[i2])) { return false; } } return true; }, copy: function(sh) { return this.set(sh.coefficients); }, clone: function() { return new this.constructor().copy(this); }, fromArray: function(array, offset) { if (offset === void 0) offset = 0; var coefficients = this.coefficients; for (var i2 = 0; i2 < 9; i2++) { coefficients[i2].fromArray(array, offset + i2 * 3); } return this; }, toArray: function(array, offset) { if (array === void 0) array = []; if (offset === void 0) offset = 0; var coefficients = this.coefficients; for (var i2 = 0; i2 < 9; i2++) { coefficients[i2].toArray(array, offset + i2 * 3); } return array; } }); Object.assign(SphericalHarmonics3, { // evaluate the basis functions // shBasis is an Array[ 9 ] getBasisAt: function(normal, shBasis) { var x = normal.x, y = normal.y, z = normal.z; shBasis[0] = 0.282095; shBasis[1] = 0.488603 * y; shBasis[2] = 0.488603 * z; shBasis[3] = 0.488603 * x; shBasis[4] = 1.092548 * x * y; shBasis[5] = 1.092548 * y * z; shBasis[6] = 0.315392 * (3 * z * z - 1); shBasis[7] = 1.092548 * x * z; shBasis[8] = 0.546274 * (x * x - y * y); } }); function LightProbe(sh, intensity) { Light.call(this, void 0, intensity); this.sh = sh !== void 0 ? sh : new SphericalHarmonics3(); } LightProbe.prototype = Object.assign(Object.create(Light.prototype), { constructor: LightProbe, isLightProbe: true, copy: function(source) { Light.prototype.copy.call(this, source); this.sh.copy(source.sh); this.intensity = source.intensity; return this; }, toJSON: function(meta) { var data = Light.prototype.toJSON.call(this, meta); return data; } }); function HemisphereLightProbe(skyColor, groundColor, intensity) { LightProbe.call(this, void 0, intensity); var color1 = new Color().set(skyColor); var color2 = new Color().set(groundColor); var sky = new Vector3(color1.r, color1.g, color1.b); var ground = new Vector3(color2.r, color2.g, color2.b); var c0 = Math.sqrt(Math.PI); var c1 = c0 * Math.sqrt(0.75); this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0); this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1); } HemisphereLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { constructor: HemisphereLightProbe, isHemisphereLightProbe: true, copy: function(source) { LightProbe.prototype.copy.call(this, source); return this; }, toJSON: function(meta) { var data = LightProbe.prototype.toJSON.call(this, meta); return data; } }); function AmbientLightProbe(color, intensity) { LightProbe.call(this, void 0, intensity); var color1 = new Color().set(color); this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); } AmbientLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { constructor: AmbientLightProbe, isAmbientLightProbe: true, copy: function(source) { LightProbe.prototype.copy.call(this, source); return this; }, toJSON: function(meta) { var data = LightProbe.prototype.toJSON.call(this, meta); return data; } }); var _eyeRight = new Matrix4(); var _eyeLeft = new Matrix4(); function StereoCamera() { this.type = "StereoCamera"; this.aspect = 1; this.eyeSep = 0.064; this.cameraL = new PerspectiveCamera(); this.cameraL.layers.enable(1); this.cameraL.matrixAutoUpdate = false; this.cameraR = new PerspectiveCamera(); this.cameraR.layers.enable(2); this.cameraR.matrixAutoUpdate = false; this._cache = { focus: null, fov: null, aspect: null, near: null, far: null, zoom: null, eyeSep: null }; } Object.assign(StereoCamera.prototype, { update: function(camera) { var cache = this._cache; var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; if (needsUpdate) { cache.focus = camera.focus; cache.fov = camera.fov; cache.aspect = camera.aspect * this.aspect; cache.near = camera.near; cache.far = camera.far; cache.zoom = camera.zoom; cache.eyeSep = this.eyeSep; var projectionMatrix = camera.projectionMatrix.clone(); var eyeSepHalf = cache.eyeSep / 2; var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; var ymax = cache.near * Math.tan(MathUtils.DEG2RAD * cache.fov * 0.5) / cache.zoom; var xmin, xmax; _eyeLeft.elements[12] = -eyeSepHalf; _eyeRight.elements[12] = eyeSepHalf; xmin = -ymax * cache.aspect + eyeSepOnProjection; xmax = ymax * cache.aspect + eyeSepOnProjection; projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); this.cameraL.projectionMatrix.copy(projectionMatrix); xmin = -ymax * cache.aspect - eyeSepOnProjection; xmax = ymax * cache.aspect - eyeSepOnProjection; projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); this.cameraR.projectionMatrix.copy(projectionMatrix); } this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); } }); function Clock(autoStart) { this.autoStart = autoStart !== void 0 ? autoStart : true; this.startTime = 0; this.oldTime = 0; this.elapsedTime = 0; this.running = false; } Object.assign(Clock.prototype, { start: function() { this.startTime = (typeof performance === "undefined" ? Date : performance).now(); this.oldTime = this.startTime; this.elapsedTime = 0; this.running = true; }, stop: function() { this.getElapsedTime(); this.running = false; this.autoStart = false; }, getElapsedTime: function() { this.getDelta(); return this.elapsedTime; }, getDelta: function() { var diff = 0; if (this.autoStart && !this.running) { this.start(); return 0; } if (this.running) { var newTime = (typeof performance === "undefined" ? Date : performance).now(); diff = (newTime - this.oldTime) / 1e3; this.oldTime = newTime; this.elapsedTime += diff; } return diff; } }); var _position$2 = new Vector3(); var _quaternion$3 = new Quaternion(); var _scale$1 = new Vector3(); var _orientation = new Vector3(); function AudioListener() { Object3D.call(this); this.type = "AudioListener"; this.context = AudioContext.getContext(); this.gain = this.context.createGain(); this.gain.connect(this.context.destination); this.filter = null; this.timeDelta = 0; this._clock = new Clock(); } AudioListener.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: AudioListener, getInput: function() { return this.gain; }, removeFilter: function() { if (this.filter !== null) { this.gain.disconnect(this.filter); this.filter.disconnect(this.context.destination); this.gain.connect(this.context.destination); this.filter = null; } return this; }, getFilter: function() { return this.filter; }, setFilter: function(value) { if (this.filter !== null) { this.gain.disconnect(this.filter); this.filter.disconnect(this.context.destination); } else { this.gain.disconnect(this.context.destination); } this.filter = value; this.gain.connect(this.filter); this.filter.connect(this.context.destination); return this; }, getMasterVolume: function() { return this.gain.gain.value; }, setMasterVolume: function(value) { this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); return this; }, updateMatrixWorld: function(force) { Object3D.prototype.updateMatrixWorld.call(this, force); var listener = this.context.listener; var up = this.up; this.timeDelta = this._clock.getDelta(); this.matrixWorld.decompose(_position$2, _quaternion$3, _scale$1); _orientation.set(0, 0, -1).applyQuaternion(_quaternion$3); if (listener.positionX) { var endTime = this.context.currentTime + this.timeDelta; listener.positionX.linearRampToValueAtTime(_position$2.x, endTime); listener.positionY.linearRampToValueAtTime(_position$2.y, endTime); listener.positionZ.linearRampToValueAtTime(_position$2.z, endTime); listener.forwardX.linearRampToValueAtTime(_orientation.x, endTime); listener.forwardY.linearRampToValueAtTime(_orientation.y, endTime); listener.forwardZ.linearRampToValueAtTime(_orientation.z, endTime); listener.upX.linearRampToValueAtTime(up.x, endTime); listener.upY.linearRampToValueAtTime(up.y, endTime); listener.upZ.linearRampToValueAtTime(up.z, endTime); } else { listener.setPosition(_position$2.x, _position$2.y, _position$2.z); listener.setOrientation(_orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z); } } }); function Audio(listener) { Object3D.call(this); this.type = "Audio"; this.listener = listener; this.context = listener.context; this.gain = this.context.createGain(); this.gain.connect(listener.getInput()); this.autoplay = false; this.buffer = null; this.detune = 0; this.loop = false; this.loopStart = 0; this.loopEnd = 0; this.offset = 0; this.duration = void 0; this.playbackRate = 1; this.isPlaying = false; this.hasPlaybackControl = true; this.sourceType = "empty"; this._startedAt = 0; this._pausedAt = 0; this.filters = []; } Audio.prototype = Object.assign(Object.create(Object3D.prototype), { constructor: Audio, getOutput: function() { return this.gain; }, setNodeSource: function(audioNode) { this.hasPlaybackControl = false; this.sourceType = "audioNode"; this.source = audioNode; this.connect(); return this; }, setMediaElementSource: function(mediaElement) { this.hasPlaybackControl = false; this.sourceType = "mediaNode"; this.source = this.context.createMediaElementSource(mediaElement); this.connect(); return this; }, setMediaStreamSource: function(mediaStream) { this.hasPlaybackControl = false; this.sourceType = "mediaStreamNode"; this.source = this.context.createMediaStreamSource(mediaStream); this.connect(); return this; }, setBuffer: function(audioBuffer) { this.buffer = audioBuffer; this.sourceType = "buffer"; if (this.autoplay) this.play(); return this; }, play: function(delay) { if (delay === void 0) delay = 0; if (this.isPlaying === true) { console.warn("THREE.Audio: Audio is already playing."); return; } if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return; } this._startedAt = this.context.currentTime + delay; var source = this.context.createBufferSource(); source.buffer = this.buffer; source.loop = this.loop; source.loopStart = this.loopStart; source.loopEnd = this.loopEnd; source.onended = this.onEnded.bind(this); source.start(this._startedAt, this._pausedAt + this.offset, this.duration); this.isPlaying = true; this.source = source; this.setDetune(this.detune); this.setPlaybackRate(this.playbackRate); return this.connect(); }, pause: function() { if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return; } if (this.isPlaying === true) { this._pausedAt = (this.context.currentTime - this._startedAt) * this.playbackRate; this.source.stop(); this.source.onended = null; this.isPlaying = false; } return this; }, stop: function() { if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return; } this._pausedAt = 0; this.source.stop(); this.source.onended = null; this.isPlaying = false; return this; }, connect: function() { if (this.filters.length > 0) { this.source.connect(this.filters[0]); for (var i2 = 1, l = this.filters.length; i2 < l; i2++) { this.filters[i2 - 1].connect(this.filters[i2]); } this.filters[this.filters.length - 1].connect(this.getOutput()); } else { this.source.connect(this.getOutput()); } return this; }, disconnect: function() { if (this.filters.length > 0) { this.source.disconnect(this.filters[0]); for (var i2 = 1, l = this.filters.length; i2 < l; i2++) { this.filters[i2 - 1].disconnect(this.filters[i2]); } this.filters[this.filters.length - 1].disconnect(this.getOutput()); } else { this.source.disconnect(this.getOutput()); } return this; }, getFilters: function() { return this.filters; }, setFilters: function(value) { if (!value) value = []; if (this.isPlaying === true) { this.disconnect(); this.filters = value; this.connect(); } else { this.filters = value; } return this; }, setDetune: function(value) { this.detune = value; if (this.source.detune === void 0) return; if (this.isPlaying === true) { this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); } return this; }, getDetune: function() { return this.detune; }, getFilter: function() { return this.getFilters()[0]; }, setFilter: function(filter) { return this.setFilters(filter ? [filter] : []); }, setPlaybackRate: function(value) { if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return; } this.playbackRate = value; if (this.isPlaying === true) { this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); } return this; }, getPlaybackRate: function() { return this.playbackRate; }, onEnded: function() { this.isPlaying = false; }, getLoop: function() { if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return false; } return this.loop; }, setLoop: function(value) { if (this.hasPlaybackControl === false) { console.warn("THREE.Audio: this Audio has no playback control."); return; } this.loop = value; if (this.isPlaying === true) { this.source.loop = this.loop; } return this; }, setLoopStart: function(value) { this.loopStart = value; return this; }, setLoopEnd: function(value) { this.loopEnd = value; return this; }, getVolume: function() { return this.gain.gain.value; }, setVolume: function(value) { this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); return this; } }); var _position$3 = new Vector3(); var _quaternion$4 = new Quaternion(); var _scale$2 = new Vector3(); var _orientation$1 = new Vector3(); function PositionalAudio(listener) { Audio.call(this, listener); this.panner = this.context.createPanner(); this.panner.panningModel = "HRTF"; this.panner.connect(this.gain); } PositionalAudio.prototype = Object.assign(Object.create(Audio.prototype), { constructor: PositionalAudio, getOutput: function() { return this.panner; }, getRefDistance: function() { return this.panner.refDistance; }, setRefDistance: function(value) { this.panner.refDistance = value; return this; }, getRolloffFactor: function() { return this.panner.rolloffFactor; }, setRolloffFactor: function(value) { this.panner.rolloffFactor = value; return this; }, getDistanceModel: function() { return this.panner.distanceModel; }, setDistanceModel: function(value) { this.panner.distanceModel = value; return this; }, getMaxDistance: function() { return this.panner.maxDistance; }, setMaxDistance: function(value) { this.panner.maxDistance = value; return this; }, setDirectionalCone: function(coneInnerAngle, coneOuterAngle, coneOuterGain) { this.panner.coneInnerAngle = coneInnerAngle; this.panner.coneOuterAngle = coneOuterAngle; this.panner.coneOuterGain = coneOuterGain; return this; }, updateMatrixWorld: function(force) { Object3D.prototype.updateMatrixWorld.call(this, force); if (this.hasPlaybackControl === true && this.isPlaying === false) return; this.matrixWorld.decompose(_position$3, _quaternion$4, _scale$2); _orientation$1.set(0, 0, 1).applyQuaternion(_quaternion$4); var panner = this.panner; if (panner.positionX) { var endTime = this.context.currentTime + this.listener.timeDelta; panner.positionX.linearRampToValueAtTime(_position$3.x, endTime); panner.positionY.linearRampToValueAtTime(_position$3.y, endTime); panner.positionZ.linearRampToValueAtTime(_position$3.z, endTime); panner.orientationX.linearRampToValueAtTime(_orientation$1.x, endTime); panner.orientationY.linearRampToValueAtTime(_orientation$1.y, endTime); panner.orientationZ.linearRampToValueAtTime(_orientation$1.z, endTime); } else { panner.setPosition(_position$3.x, _position$3.y, _position$3.z); panner.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z); } } }); function AudioAnalyser(audio, fftSize) { this.analyser = audio.context.createAnalyser(); this.analyser.fftSize = fftSize !== void 0 ? fftSize : 2048; this.data = new Uint8Array(this.analyser.frequencyBinCount); audio.getOutput().connect(this.analyser); } Object.assign(AudioAnalyser.prototype, { getFrequencyData: function() { this.analyser.getByteFrequencyData(this.data); return this.data; }, getAverageFrequency: function() { var value = 0, data = this.getFrequencyData(); for (var i2 = 0; i2 < data.length; i2++) { value += data[i2]; } return value / data.length; } }); function PropertyMixer(binding, typeName, valueSize) { this.binding = binding; this.valueSize = valueSize; var bufferType = Float64Array, mixFunction; switch (typeName) { case "quaternion": mixFunction = this._slerp; break; case "string": case "bool": bufferType = Array; mixFunction = this._select; break; default: mixFunction = this._lerp; } this.buffer = new bufferType(valueSize * 4); this._mixBufferRegion = mixFunction; this.cumulativeWeight = 0; this.useCount = 0; this.referenceCount = 0; } Object.assign(PropertyMixer.prototype, { // accumulate data in the 'incoming' region into 'accu' accumulate: function(accuIndex, weight) { var buffer = this.buffer, stride = this.valueSize, offset = accuIndex * stride + stride, currentWeight = this.cumulativeWeight; if (currentWeight === 0) { for (var i2 = 0; i2 !== stride; ++i2) { buffer[offset + i2] = buffer[i2]; } currentWeight = weight; } else { currentWeight += weight; var mix = weight / currentWeight; this._mixBufferRegion(buffer, offset, 0, mix, stride); } this.cumulativeWeight = currentWeight; }, // apply the state of 'accu' to the binding when accus differ apply: function(accuIndex) { var stride = this.valueSize, buffer = this.buffer, offset = accuIndex * stride + stride, weight = this.cumulativeWeight, binding = this.binding; this.cumulativeWeight = 0; if (weight < 1) { var originalValueOffset = stride * 3; this._mixBufferRegion( buffer, offset, originalValueOffset, 1 - weight, stride ); } for (var i2 = stride, e = stride + stride; i2 !== e; ++i2) { if (buffer[i2] !== buffer[i2 + stride]) { binding.setValue(buffer, offset); break; } } }, // remember the state of the bound property and copy it to both accus saveOriginalState: function() { var binding = this.binding; var buffer = this.buffer, stride = this.valueSize, originalValueOffset = stride * 3; binding.getValue(buffer, originalValueOffset); for (var i2 = stride, e = originalValueOffset; i2 !== e; ++i2) { buffer[i2] = buffer[originalValueOffset + i2 % stride]; } this.cumulativeWeight = 0; }, // apply the state previously taken via 'saveOriginalState' to the binding restoreOriginalState: function() { var originalValueOffset = this.valueSize * 3; this.binding.setValue(this.buffer, originalValueOffset); }, // mix functions _select: function(buffer, dstOffset, srcOffset, t, stride) { if (t >= 0.5) { for (var i2 = 0; i2 !== stride; ++i2) { buffer[dstOffset + i2] = buffer[srcOffset + i2]; } } }, _slerp: function(buffer, dstOffset, srcOffset, t) { Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); }, _lerp: function(buffer, dstOffset, srcOffset, t, stride) { var s = 1 - t; for (var i2 = 0; i2 !== stride; ++i2) { var j = dstOffset + i2; buffer[j] = buffer[j] * s + buffer[srcOffset + i2] * t; } } }); var _RESERVED_CHARS_RE = "\\[\\]\\.:\\/"; var _reservedRe = new RegExp("[" + _RESERVED_CHARS_RE + "]", "g"); var _wordChar = "[^" + _RESERVED_CHARS_RE + "]"; var _wordCharOrDot = "[^" + _RESERVED_CHARS_RE.replace("\\.", "") + "]"; var _directoryRe = /((?:WC+[\/:])*)/.source.replace("WC", _wordChar); var _nodeRe = /(WCOD+)?/.source.replace("WCOD", _wordCharOrDot); var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", _wordChar); var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", _wordChar); var _trackRe = new RegExp( "^" + _directoryRe + _nodeRe + _objectRe + _propertyRe + "$" ); var _supportedObjectNames = ["material", "materials", "bones"]; function Composite(targetGroup, path, optionalParsedPath) { var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); this._targetGroup = targetGroup; this._bindings = targetGroup.subscribe_(path, parsedPath); } Object.assign(Composite.prototype, { getValue: function(array, offset) { this.bind(); var firstValidIndex = this._targetGroup.nCachedObjects_, binding = this._bindings[firstValidIndex]; if (binding !== void 0) binding.getValue(array, offset); }, setValue: function(array, offset) { var bindings = this._bindings; for (var i2 = this._targetGroup.nCachedObjects_, n = bindings.length; i2 !== n; ++i2) { bindings[i2].setValue(array, offset); } }, bind: function() { var bindings = this._bindings; for (var i2 = this._targetGroup.nCachedObjects_, n = bindings.length; i2 !== n; ++i2) { bindings[i2].bind(); } }, unbind: function() { var bindings = this._bindings; for (var i2 = this._targetGroup.nCachedObjects_, n = bindings.length; i2 !== n; ++i2) { bindings[i2].unbind(); } } }); function PropertyBinding(rootNode, path, parsedPath) { this.path = path; this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path); this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode; this.rootNode = rootNode; } Object.assign(PropertyBinding, { Composite, create: function(root, path, parsedPath) { if (!(root && root.isAnimationObjectGroup)) { return new PropertyBinding(root, path, parsedPath); } else { return new PropertyBinding.Composite(root, path, parsedPath); } }, /** * Replaces spaces with underscores and removes unsupported characters from * node names, to ensure compatibility with parseTrackName(). * * @param {string} name Node name to be sanitized. * @return {string} */ sanitizeNodeName: function(name) { return name.replace(/\s/g, "_").replace(_reservedRe, ""); }, parseTrackName: function(trackName) { var matches = _trackRe.exec(trackName); if (!matches) { throw new Error("PropertyBinding: Cannot parse trackName: " + trackName); } var results = { // directoryName: matches[ 1 ], // (tschw) currently unused nodeName: matches[2], objectName: matches[3], objectIndex: matches[4], propertyName: matches[5], // required propertyIndex: matches[6] }; var lastDot = results.nodeName && results.nodeName.lastIndexOf("."); if (lastDot !== void 0 && lastDot !== -1) { var objectName = results.nodeName.substring(lastDot + 1); if (_supportedObjectNames.indexOf(objectName) !== -1) { results.nodeName = results.nodeName.substring(0, lastDot); results.objectName = objectName; } } if (results.propertyName === null || results.propertyName.length === 0) { throw new Error("PropertyBinding: can not parse propertyName from trackName: " + trackName); } return results; }, findNode: function(root, nodeName) { if (!nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { return root; } if (root.skeleton) { var bone = root.skeleton.getBoneByName(nodeName); if (bone !== void 0) { return bone; } } if (root.children) { var searchNodeSubtree = function(children) { for (var i2 = 0; i2 < children.length; i2++) { var childNode = children[i2]; if (childNode.name === nodeName || childNode.uuid === nodeName) { return childNode; } var result = searchNodeSubtree(childNode.children); if (result) return result; } return null; }; var subTreeNode = searchNodeSubtree(root.children); if (subTreeNode) { return subTreeNode; } } return null; } }); Object.assign(PropertyBinding.prototype, { // prototype, continued // these are used to "bind" a nonexistent property _getValue_unavailable: function() { }, _setValue_unavailable: function() { }, BindingType: { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }, Versioning: { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }, GetterByBindingType: [ function getValue_direct(buffer, offset) { buffer[offset] = this.node[this.propertyName]; }, function getValue_array(buffer, offset) { var source = this.resolvedProperty; for (var i2 = 0, n = source.length; i2 !== n; ++i2) { buffer[offset++] = source[i2]; } }, function getValue_arrayElement(buffer, offset) { buffer[offset] = this.resolvedProperty[this.propertyIndex]; }, function getValue_toArray(buffer, offset) { this.resolvedProperty.toArray(buffer, offset); } ], SetterByBindingTypeAndVersioning: [ [ // Direct function setValue_direct(buffer, offset) { this.targetObject[this.propertyName] = buffer[offset]; }, function setValue_direct_setNeedsUpdate(buffer, offset) { this.targetObject[this.propertyName] = buffer[offset]; this.targetObject.needsUpdate = true; }, function setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { this.targetObject[this.propertyName] = buffer[offset]; this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // EntireArray function setValue_array(buffer, offset) { var dest = this.resolvedProperty; for (var i2 = 0, n = dest.length; i2 !== n; ++i2) { dest[i2] = buffer[offset++]; } }, function setValue_array_setNeedsUpdate(buffer, offset) { var dest = this.resolvedProperty; for (var i2 = 0, n = dest.length; i2 !== n; ++i2) { dest[i2] = buffer[offset++]; } this.targetObject.needsUpdate = true; }, function setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { var dest = this.resolvedProperty; for (var i2 = 0, n = dest.length; i2 !== n; ++i2) { dest[i2] = buffer[offset++]; } this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // ArrayElement function setValue_arrayElement(buffer, offset) { this.resolvedProperty[this.propertyIndex] = buffer[offset]; }, function setValue_arrayElement_setNeedsUpdate(buffer, offset) { this.resolvedProperty[this.propertyIndex] = buffer[offset]; this.targetObject.needsUpdate = true; }, function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { this.resolvedProperty[this.propertyIndex] = buffer[offset]; this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // HasToFromArray function setValue_fromArray(buffer, offset) { this.resolvedProperty.fromArray(buffer, offset); }, function setValue_fromArray_setNeedsUpdate(buffer, offset) { this.resolvedProperty.fromArray(buffer, offset); this.targetObject.needsUpdate = true; }, function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { this.resolvedProperty.fromArray(buffer, offset); this.targetObject.matrixWorldNeedsUpdate = true; } ] ], getValue: function getValue_unbound(targetArray, offset) { this.bind(); this.getValue(targetArray, offset); }, setValue: function getValue_unbound(sourceArray, offset) { this.bind(); this.setValue(sourceArray, offset); }, // create getter / setter pair for a property in the scene graph bind: function() { var targetObject = this.node, parsedPath = this.parsedPath, objectName = parsedPath.objectName, propertyName = parsedPath.propertyName, propertyIndex = parsedPath.propertyIndex; if (!targetObject) { targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode; this.node = targetObject; } this.getValue = this._getValue_unavailable; this.setValue = this._setValue_unavailable; if (!targetObject) { console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found."); return; } if (objectName) { var objectIndex = parsedPath.objectIndex; switch (objectName) { case "materials": if (!targetObject.material) { console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); return; } if (!targetObject.material.materials) { console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); return; } targetObject = targetObject.material.materials; break; case "bones": if (!targetObject.skeleton) { console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); return; } targetObject = targetObject.skeleton.bones; for (var i2 = 0; i2 < targetObject.length; i2++) { if (targetObject[i2].name === objectIndex) { objectIndex = i2; break; } } break; default: if (targetObject[objectName] === void 0) { console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this); return; } targetObject = targetObject[objectName]; } if (objectIndex !== void 0) { if (targetObject[objectIndex] === void 0) { console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, targetObject); return; } targetObject = targetObject[objectIndex]; } } var nodeProperty = targetObject[propertyName]; if (nodeProperty === void 0) { var nodeName = parsedPath.nodeName; console.error("THREE.PropertyBinding: Trying to update property for track: " + nodeName + "." + propertyName + " but it wasn't found.", targetObject); return; } var versioning = this.Versioning.None; this.targetObject = targetObject; if (targetObject.needsUpdate !== void 0) { versioning = this.Versioning.NeedsUpdate; } else if (targetObject.matrixWorldNeedsUpdate !== void 0) { versioning = this.Versioning.MatrixWorldNeedsUpdate; } var bindingType = this.BindingType.Direct; if (propertyIndex !== void 0) { if (propertyName === "morphTargetInfluences") { if (!targetObject.geometry) { console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); return; } if (targetObject.geometry.isBufferGeometry) { if (!targetObject.geometry.morphAttributes) { console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); return; } for (var i2 = 0; i2 < this.node.geometry.morphAttributes.position.length; i2++) { if (targetObject.geometry.morphAttributes.position[i2].name === propertyIndex) { propertyIndex = i2; break; } } } else { if (!targetObject.geometry.morphTargets) { console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.", this); return; } for (var i2 = 0; i2 < this.node.geometry.morphTargets.length; i2++) { if (targetObject.geometry.morphTargets[i2].name === propertyIndex) { propertyIndex = i2; break; } } } } bindingType = this.BindingType.ArrayElement; this.resolvedProperty = nodeProperty; this.propertyIndex = propertyIndex; } else if (nodeProperty.fromArray !== void 0 && nodeProperty.toArray !== void 0) { bindingType = this.BindingType.HasFromToArray; this.resolvedProperty = nodeProperty; } else if (Array.isArray(nodeProperty)) { bindingType = this.BindingType.EntireArray; this.resolvedProperty = nodeProperty; } else { this.propertyName = propertyName; } this.getValue = this.GetterByBindingType[bindingType]; this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; }, unbind: function() { this.node = null; this.getValue = this._getValue_unbound; this.setValue = this._setValue_unbound; } }); //!\ DECLARE ALIAS AFTER assign prototype ! Object.assign(PropertyBinding.prototype, { // initial state of these methods that calls 'bind' _getValue_unbound: PropertyBinding.prototype.getValue, _setValue_unbound: PropertyBinding.prototype.setValue }); function AnimationObjectGroup() { this.uuid = MathUtils.generateUUID(); this._objects = Array.prototype.slice.call(arguments); this.nCachedObjects_ = 0; var indices = {}; this._indicesByUUID = indices; for (var i2 = 0, n = arguments.length; i2 !== n; ++i2) { indices[arguments[i2].uuid] = i2; } this._paths = []; this._parsedPaths = []; this._bindings = []; this._bindingsIndicesByPath = {}; var scope = this; this.stats = { objects: { get total() { return scope._objects.length; }, get inUse() { return this.total - scope.nCachedObjects_; } }, get bindingsPerObject() { return scope._bindings.length; } }; } Object.assign(AnimationObjectGroup.prototype, { isAnimationObjectGroup: true, add: function() { var objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, nBindings = bindings.length, knownObject = void 0; for (var i2 = 0, n = arguments.length; i2 !== n; ++i2) { var object = arguments[i2], uuid = object.uuid, index = indicesByUUID[uuid]; if (index === void 0) { index = nObjects++; indicesByUUID[uuid] = index; objects.push(object); for (var j = 0, m = nBindings; j !== m; ++j) { bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); } } else if (index < nCachedObjects) { knownObject = objects[index]; var firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex]; indicesByUUID[lastCachedObject.uuid] = index; objects[index] = lastCachedObject; indicesByUUID[uuid] = firstActiveIndex; objects[firstActiveIndex] = object; for (var j = 0, m = nBindings; j !== m; ++j) { var bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex], binding = bindingsForPath[index]; bindingsForPath[index] = lastCached; if (binding === void 0) { binding = new PropertyBinding(object, paths[j], parsedPaths[j]); } bindingsForPath[firstActiveIndex] = binding; } } else if (objects[index] !== knownObject) { console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); } } this.nCachedObjects_ = nCachedObjects; }, remove: function() { var objects = this._objects, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; for (var i2 = 0, n = arguments.length; i2 !== n; ++i2) { var object = arguments[i2], uuid = object.uuid, index = indicesByUUID[uuid]; if (index !== void 0 && index >= nCachedObjects) { var lastCachedIndex = nCachedObjects++, firstActiveObject = objects[lastCachedIndex]; indicesByUUID[firstActiveObject.uuid] = index; objects[index] = firstActiveObject; indicesByUUID[uuid] = lastCachedIndex; objects[lastCachedIndex] = object; for (var j = 0, m = nBindings; j !== m; ++j) { var bindingsForPath = bindings[j], firstActive = bindingsForPath[lastCachedIndex], binding = bindingsForPath[index]; bindingsForPath[index] = firstActive; bindingsForPath[lastCachedIndex] = binding; } } } this.nCachedObjects_ = nCachedObjects; }, // remove & forget uncache: function() { var objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; for (var i2 = 0, n = arguments.length; i2 !== n; ++i2) { var object = arguments[i2], uuid = object.uuid, index = indicesByUUID[uuid]; if (index !== void 0) { delete indicesByUUID[uuid]; if (index < nCachedObjects) { var firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex], lastIndex = --nObjects, lastObject = objects[lastIndex]; indicesByUUID[lastCachedObject.uuid] = index; objects[index] = lastCachedObject; indicesByUUID[lastObject.uuid] = firstActiveIndex; objects[firstActiveIndex] = lastObject; objects.pop(); for (var j = 0, m = nBindings; j !== m; ++j) { var bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex], last = bindingsForPath[lastIndex]; bindingsForPath[index] = lastCached; bindingsForPath[firstActiveIndex] = last; bindingsForPath.pop(); } } else { var lastIndex = --nObjects, lastObject = objects[lastIndex]; indicesByUUID[lastObject.uuid] = index; objects[index] = lastObject; objects.pop(); for (var j = 0, m = nBindings; j !== m; ++j) { var bindingsForPath = bindings[j]; bindingsForPath[index] = bindingsForPath[lastIndex]; bindingsForPath.pop(); } } } } this.nCachedObjects_ = nCachedObjects; }, // Internal interface used by befriended PropertyBinding.Composite: subscribe_: function(path, parsedPath) { var indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[path], bindings = this._bindings; if (index !== void 0) return bindings[index]; var paths = this._paths, parsedPaths = this._parsedPaths, objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, bindingsForPath = new Array(nObjects); index = bindings.length; indicesByPath[path] = index; paths.push(path); parsedPaths.push(parsedPath); bindings.push(bindingsForPath); for (var i2 = nCachedObjects, n = objects.length; i2 !== n; ++i2) { var object = objects[i2]; bindingsForPath[i2] = new PropertyBinding(object, path, parsedPath); } return bindingsForPath; }, unsubscribe_: function(path) { var indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[path]; if (index !== void 0) { var paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, lastBindingsIndex = bindings.length - 1, lastBindings = bindings[lastBindingsIndex], lastBindingsPath = path[lastBindingsIndex]; indicesByPath[lastBindingsPath] = index; bindings[index] = lastBindings; bindings.pop(); parsedPaths[index] = parsedPaths[lastBindingsIndex]; parsedPaths.pop(); paths[index] = paths[lastBindingsIndex]; paths.pop(); } } }); function AnimationAction(mixer, clip, localRoot) { this._mixer = mixer; this._clip = clip; this._localRoot = localRoot || null; var tracks = clip.tracks, nTracks = tracks.length, interpolants = new Array(nTracks); var interpolantSettings = { endingStart: ZeroCurvatureEnding, endingEnd: ZeroCurvatureEnding }; for (var i2 = 0; i2 !== nTracks; ++i2) { var interpolant = tracks[i2].createInterpolant(null); interpolants[i2] = interpolant; interpolant.settings = interpolantSettings; } this._interpolantSettings = interpolantSettings; this._interpolants = interpolants; this._propertyBindings = new Array(nTracks); this._cacheIndex = null; this._byClipCacheIndex = null; this._timeScaleInterpolant = null; this._weightInterpolant = null; this.loop = LoopRepeat; this._loopCount = -1; this._startTime = null; this.time = 0; this.timeScale = 1; this._effectiveTimeScale = 1; this.weight = 1; this._effectiveWeight = 1; this.repetitions = Infinity; this.paused = false; this.enabled = true; this.clampWhenFinished = false; this.zeroSlopeAtStart = true; this.zeroSlopeAtEnd = true; } Object.assign(AnimationAction.prototype, { // State & Scheduling play: function() { this._mixer._activateAction(this); return this; }, stop: function() { this._mixer._deactivateAction(this); return this.reset(); }, reset: function() { this.paused = false; this.enabled = true; this.time = 0; this._loopCount = -1; this._startTime = null; return this.stopFading().stopWarping(); }, isRunning: function() { return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); }, // return true when play has been called isScheduled: function() { return this._mixer._isActiveAction(this); }, startAt: function(time) { this._startTime = time; return this; }, setLoop: function(mode, repetitions) { this.loop = mode; this.repetitions = repetitions; return this; }, // Weight // set the weight stopping any scheduled fading // although .enabled = false yields an effective weight of zero, this // method does *not* change .enabled, because it would be confusing setEffectiveWeight: function(weight) { this.weight = weight; this._effectiveWeight = this.enabled ? weight : 0; return this.stopFading(); }, // return the weight considering fading and .enabled getEffectiveWeight: function() { return this._effectiveWeight; }, fadeIn: function(duration) { return this._scheduleFading(duration, 0, 1); }, fadeOut: function(duration) { return this._scheduleFading(duration, 1, 0); }, crossFadeFrom: function(fadeOutAction, duration, warp) { fadeOutAction.fadeOut(duration); this.fadeIn(duration); if (warp) { var fadeInDuration = this._clip.duration, fadeOutDuration = fadeOutAction._clip.duration, startEndRatio = fadeOutDuration / fadeInDuration, endStartRatio = fadeInDuration / fadeOutDuration; fadeOutAction.warp(1, startEndRatio, duration); this.warp(endStartRatio, 1, duration); } return this; }, crossFadeTo: function(fadeInAction, duration, warp) { return fadeInAction.crossFadeFrom(this, duration, warp); }, stopFading: function() { var weightInterpolant = this._weightInterpolant; if (weightInterpolant !== null) { this._weightInterpolant = null; this._mixer._takeBackControlInterpolant(weightInterpolant); } return this; }, // Time Scale Control // set the time scale stopping any scheduled warping // although .paused = true yields an effective time scale of zero, this // method does *not* change .paused, because it would be confusing setEffectiveTimeScale: function(timeScale) { this.timeScale = timeScale; this._effectiveTimeScale = this.paused ? 0 : timeScale; return this.stopWarping(); }, // return the time scale considering warping and .paused getEffectiveTimeScale: function() { return this._effectiveTimeScale; }, setDuration: function(duration) { this.timeScale = this._clip.duration / duration; return this.stopWarping(); }, syncWith: function(action) { this.time = action.time; this.timeScale = action.timeScale; return this.stopWarping(); }, halt: function(duration) { return this.warp(this._effectiveTimeScale, 0, duration); }, warp: function(startTimeScale, endTimeScale, duration) { var mixer = this._mixer, now = mixer.time, interpolant = this._timeScaleInterpolant, timeScale = this.timeScale; if (interpolant === null) { interpolant = mixer._lendControlInterpolant(); this._timeScaleInterpolant = interpolant; } var times = interpolant.parameterPositions, values = interpolant.sampleValues; times[0] = now; times[1] = now + duration; values[0] = startTimeScale / timeScale; values[1] = endTimeScale / timeScale; return this; }, stopWarping: function() { var timeScaleInterpolant = this._timeScaleInterpolant; if (timeScaleInterpolant !== null) { this._timeScaleInterpolant = null; this._mixer._takeBackControlInterpolant(timeScaleInterpolant); } return this; }, // Object Accessors getMixer: function() { return this._mixer; }, getClip: function() { return this._clip; }, getRoot: function() { return this._localRoot || this._mixer._root; }, // Interna _update: function(time, deltaTime, timeDirection, accuIndex) { if (!this.enabled) { this._updateWeight(time); return; } var startTime = this._startTime; if (startTime !== null) { var timeRunning = (time - startTime) * timeDirection; if (timeRunning < 0 || timeDirection === 0) { return; } this._startTime = null; deltaTime = timeDirection * timeRunning; } deltaTime *= this._updateTimeScale(time); var clipTime = this._updateTime(deltaTime); var weight = this._updateWeight(time); if (weight > 0) { var interpolants = this._interpolants; var propertyMixers = this._propertyBindings; for (var j = 0, m = interpolants.length; j !== m; ++j) { interpolants[j].evaluate(clipTime); propertyMixers[j].accumulate(accuIndex, weight); } } }, _updateWeight: function(time) { var weight = 0; if (this.enabled) { weight = this.weight; var interpolant = this._weightInterpolant; if (interpolant !== null) { var interpolantValue = interpolant.evaluate(time)[0]; weight *= interpolantValue; if (time > interpolant.parameterPositions[1]) { this.stopFading(); if (interpolantValue === 0) { this.enabled = false; } } } } this._effectiveWeight = weight; return weight; }, _updateTimeScale: function(time) { var timeScale = 0; if (!this.paused) { timeScale = this.timeScale; var interpolant = this._timeScaleInterpolant; if (interpolant !== null) { var interpolantValue = interpolant.evaluate(time)[0]; timeScale *= interpolantValue; if (time > interpolant.parameterPositions[1]) { this.stopWarping(); if (timeScale === 0) { this.paused = true; } else { this.timeScale = timeScale; } } } } this._effectiveTimeScale = timeScale; return timeScale; }, _updateTime: function(deltaTime) { var time = this.time + deltaTime; var duration = this._clip.duration; var loop = this.loop; var loopCount = this._loopCount; var pingPong = loop === LoopPingPong; if (deltaTime === 0) { if (loopCount === -1) return time; return pingPong && (loopCount & 1) === 1 ? duration - time : time; } if (loop === LoopOnce) { if (loopCount === -1) { this._loopCount = 0; this._setEndings(true, true, false); } handle_stop: { if (time >= duration) { time = duration; } else if (time < 0) { time = 0; } else { this.time = time; break handle_stop; } if (this.clampWhenFinished) this.paused = true; else this.enabled = false; this.time = time; this._mixer.dispatchEvent({ type: "finished", action: this, direction: deltaTime < 0 ? -1 : 1 }); } } else { if (loopCount === -1) { if (deltaTime >= 0) { loopCount = 0; this._setEndings(true, this.repetitions === 0, pingPong); } else { this._setEndings(this.repetitions === 0, true, pingPong); } } if (time >= duration || time < 0) { var loopDelta = Math.floor(time / duration); time -= duration * loopDelta; loopCount += Math.abs(loopDelta); var pending = this.repetitions - loopCount; if (pending <= 0) { if (this.clampWhenFinished) this.paused = true; else this.enabled = false; time = deltaTime > 0 ? duration : 0; this.time = time; this._mixer.dispatchEvent({ type: "finished", action: this, direction: deltaTime > 0 ? 1 : -1 }); } else { if (pending === 1) { var atStart = deltaTime < 0; this._setEndings(atStart, !atStart, pingPong); } else { this._setEndings(false, false, pingPong); } this._loopCount = loopCount; this.time = time; this._mixer.dispatchEvent({ type: "loop", action: this, loopDelta }); } } else { this.time = time; } if (pingPong && (loopCount & 1) === 1) { return duration - time; } } return time; }, _setEndings: function(atStart, atEnd, pingPong) { var settings = this._interpolantSettings; if (pingPong) { settings.endingStart = ZeroSlopeEnding; settings.endingEnd = ZeroSlopeEnding; } else { if (atStart) { settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; } else { settings.endingStart = WrapAroundEnding; } if (atEnd) { settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; } else { settings.endingEnd = WrapAroundEnding; } } }, _scheduleFading: function(duration, weightNow, weightThen) { var mixer = this._mixer, now = mixer.time, interpolant = this._weightInterpolant; if (interpolant === null) { interpolant = mixer._lendControlInterpolant(); this._weightInterpolant = interpolant; } var times = interpolant.parameterPositions, values = interpolant.sampleValues; times[0] = now; values[0] = weightNow; times[1] = now + duration; values[1] = weightThen; return this; } }); function AnimationMixer(root) { this._root = root; this._initMemoryManager(); this._accuIndex = 0; this.time = 0; this.timeScale = 1; } AnimationMixer.prototype = Object.assign(Object.create(EventDispatcher.prototype), { constructor: AnimationMixer, _bindAction: function(action, prototypeAction) { var root = action._localRoot || this._root, tracks = action._clip.tracks, nTracks = tracks.length, bindings = action._propertyBindings, interpolants = action._interpolants, rootUuid = root.uuid, bindingsByRoot = this._bindingsByRootAndName, bindingsByName = bindingsByRoot[rootUuid]; if (bindingsByName === void 0) { bindingsByName = {}; bindingsByRoot[rootUuid] = bindingsByName; } for (var i2 = 0; i2 !== nTracks; ++i2) { var track = tracks[i2], trackName = track.name, binding = bindingsByName[trackName]; if (binding !== void 0) { bindings[i2] = binding; } else { binding = bindings[i2]; if (binding !== void 0) { if (binding._cacheIndex === null) { ++binding.referenceCount; this._addInactiveBinding(binding, rootUuid, trackName); } continue; } var path = prototypeAction && prototypeAction._propertyBindings[i2].binding.parsedPath; binding = new PropertyMixer( PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize() ); ++binding.referenceCount; this._addInactiveBinding(binding, rootUuid, trackName); bindings[i2] = binding; } interpolants[i2].resultBuffer = binding.buffer; } }, _activateAction: function(action) { if (!this._isActiveAction(action)) { if (action._cacheIndex === null) { var rootUuid = (action._localRoot || this._root).uuid, clipUuid = action._clip.uuid, actionsForClip = this._actionsByClip[clipUuid]; this._bindAction( action, actionsForClip && actionsForClip.knownActions[0] ); this._addInactiveAction(action, clipUuid, rootUuid); } var bindings = action._propertyBindings; for (var i2 = 0, n = bindings.length; i2 !== n; ++i2) { var binding = bindings[i2]; if (binding.useCount++ === 0) { this._lendBinding(binding); binding.saveOriginalState(); } } this._lendAction(action); } }, _deactivateAction: function(action) { if (this._isActiveAction(action)) { var bindings = action._propertyBindings; for (var i2 = 0, n = bindings.length; i2 !== n; ++i2) { var binding = bindings[i2]; if (--binding.useCount === 0) { binding.restoreOriginalState(); this._takeBackBinding(binding); } } this._takeBackAction(action); } }, // Memory manager _initMemoryManager: function() { this._actions = []; this._nActiveActions = 0; this._actionsByClip = {}; this._bindings = []; this._nActiveBindings = 0; this._bindingsByRootAndName = {}; this._controlInterpolants = []; this._nActiveControlInterpolants = 0; var scope = this; this.stats = { actions: { get total() { return scope._actions.length; }, get inUse() { return scope._nActiveActions; } }, bindings: { get total() { return scope._bindings.length; }, get inUse() { return scope._nActiveBindings; } }, controlInterpolants: { get total() { return scope._controlInterpolants.length; }, get inUse() { return scope._nActiveControlInterpolants; } } }; }, // Memory management for AnimationAction objects _isActiveAction: function(action) { var index = action._cacheIndex; return index !== null && index < this._nActiveActions; }, _addInactiveAction: function(action, clipUuid, rootUuid) { var actions = this._actions, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid]; if (actionsForClip === void 0) { actionsForClip = { knownActions: [action], actionByRoot: {} }; action._byClipCacheIndex = 0; actionsByClip[clipUuid] = actionsForClip; } else { var knownActions = actionsForClip.knownActions; action._byClipCacheIndex = knownActions.length; knownActions.push(action); } action._cacheIndex = actions.length; actions.push(action); actionsForClip.actionByRoot[rootUuid] = action; }, _removeInactiveAction: function(action) { var actions = this._actions, lastInactiveAction = actions[actions.length - 1], cacheIndex = action._cacheIndex; lastInactiveAction._cacheIndex = cacheIndex; actions[cacheIndex] = lastInactiveAction; actions.pop(); action._cacheIndex = null; var clipUuid = action._clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid], knownActionsForClip = actionsForClip.knownActions, lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], byClipCacheIndex = action._byClipCacheIndex; lastKnownAction._byClipCacheIndex = byClipCacheIndex; knownActionsForClip[byClipCacheIndex] = lastKnownAction; knownActionsForClip.pop(); action._byClipCacheIndex = null; var actionByRoot = actionsForClip.actionByRoot, rootUuid = (action._localRoot || this._root).uuid; delete actionByRoot[rootUuid]; if (knownActionsForClip.length === 0) { delete actionsByClip[clipUuid]; } this._removeInactiveBindingsForAction(action); }, _removeInactiveBindingsForAction: function(action) { var bindings = action._propertyBindings; for (var i2 = 0, n = bindings.length; i2 !== n; ++i2) { var binding = bindings[i2]; if (--binding.referenceCount === 0) { this._removeInactiveBinding(binding); } } }, _lendAction: function(action) { var actions = this._actions, prevIndex = action._cacheIndex, lastActiveIndex = this._nActiveActions++, firstInactiveAction = actions[lastActiveIndex]; action._cacheIndex = lastActiveIndex; actions[lastActiveIndex] = action; firstInactiveAction._cacheIndex = prevIndex; actions[prevIndex] = firstInactiveAction; }, _takeBackAction: function(action) { var actions = this._actions, prevIndex = action._cacheIndex, firstInactiveIndex = --this._nActiveActions, lastActiveAction = actions[firstInactiveIndex]; action._cacheIndex = firstInactiveIndex; actions[firstInactiveIndex] = action; lastActiveAction._cacheIndex = prevIndex; actions[prevIndex] = lastActiveAction; }, // Memory management for PropertyMixer objects _addInactiveBinding: function(binding, rootUuid, trackName) { var bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid], bindings = this._bindings; if (bindingByName === void 0) { bindingByName = {}; bindingsByRoot[rootUuid] = bindingByName; } bindingByName[trackName] = binding; binding._cacheIndex = bindings.length; bindings.push(binding); }, _removeInactiveBinding: function(binding) { var bindings = this._bindings, propBinding = binding.binding, rootUuid = propBinding.rootNode.uuid, trackName = propBinding.path, bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid], lastInactiveBinding = bindings[bindings.length - 1], cacheIndex = binding._cacheIndex; lastInactiveBinding._cacheIndex = cacheIndex; bindings[cacheIndex] = lastInactiveBinding; bindings.pop(); delete bindingByName[trackName]; if (Object.keys(bindingByName).length === 0) { delete bindingsByRoot[rootUuid]; } }, _lendBinding: function(binding) { var bindings = this._bindings, prevIndex = binding._cacheIndex, lastActiveIndex = this._nActiveBindings++, firstInactiveBinding = bindings[lastActiveIndex]; binding._cacheIndex = lastActiveIndex; bindings[lastActiveIndex] = binding; firstInactiveBinding._cacheIndex = prevIndex; bindings[prevIndex] = firstInactiveBinding; }, _takeBackBinding: function(binding) { var bindings = this._bindings, prevIndex = binding._cacheIndex, firstInactiveIndex = --this._nActiveBindings, lastActiveBinding = bindings[firstInactiveIndex]; binding._cacheIndex = firstInactiveIndex; bindings[firstInactiveIndex] = binding; lastActiveBinding._cacheIndex = prevIndex; bindings[prevIndex] = lastActiveBinding; }, // Memory management of Interpolants for weight and time scale _lendControlInterpolant: function() { var interpolants = this._controlInterpolants, lastActiveIndex = this._nActiveControlInterpolants++, interpolant = interpolants[lastActiveIndex]; if (interpolant === void 0) { interpolant = new LinearInterpolant( new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer ); interpolant.__cacheIndex = lastActiveIndex; interpolants[lastActiveIndex] = interpolant; } return interpolant; }, _takeBackControlInterpolant: function(interpolant) { var interpolants = this._controlInterpolants, prevIndex = interpolant.__cacheIndex, firstInactiveIndex = --this._nActiveControlInterpolants, lastActiveInterpolant = interpolants[firstInactiveIndex]; interpolant.__cacheIndex = firstInactiveIndex; interpolants[firstInactiveIndex] = interpolant; lastActiveInterpolant.__cacheIndex = prevIndex; interpolants[prevIndex] = lastActiveInterpolant; }, _controlInterpolantsResultBuffer: new Float32Array(1), // return an action for a clip optionally using a custom root target // object (this method allocates a lot of dynamic memory in case a // previously unknown clip/root combination is specified) clipAction: function(clip, optionalRoot) { var root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip, clipUuid = clipObject !== null ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[clipUuid], prototypeAction = null; if (actionsForClip !== void 0) { var existingAction = actionsForClip.actionByRoot[rootUuid]; if (existingAction !== void 0) { return existingAction; } prototypeAction = actionsForClip.knownActions[0]; if (clipObject === null) clipObject = prototypeAction._clip; } if (clipObject === null) return null; var newAction = new AnimationAction(this, clipObject, optionalRoot); this._bindAction(newAction, prototypeAction); this._addInactiveAction(newAction, clipUuid, rootUuid); return newAction; }, // get an existing action existingAction: function(clip, optionalRoot) { var root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip, clipUuid = clipObject ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[clipUuid]; if (actionsForClip !== void 0) { return actionsForClip.actionByRoot[rootUuid] || null; } return null; }, // deactivates all previously scheduled actions stopAllAction: function() { var actions = this._actions, nActions = this._nActiveActions, bindings = this._bindings, nBindings = this._nActiveBindings; this._nActiveActions = 0; this._nActiveBindings = 0; for (var i2 = 0; i2 !== nActions; ++i2) { actions[i2].reset(); } for (var i2 = 0; i2 !== nBindings; ++i2) { bindings[i2].useCount = 0; } return this; }, // advance the time and update apply the animation update: function(deltaTime) { deltaTime *= this.timeScale; var actions = this._actions, nActions = this._nActiveActions, time = this.time += deltaTime, timeDirection = Math.sign(deltaTime), accuIndex = this._accuIndex ^= 1; for (var i2 = 0; i2 !== nActions; ++i2) { var action = actions[i2]; action._update(time, deltaTime, timeDirection, accuIndex); } var bindings = this._bindings, nBindings = this._nActiveBindings; for (var i2 = 0; i2 !== nBindings; ++i2) { bindings[i2].apply(accuIndex); } return this; }, // Allows you to seek to a specific time in an animation. setTime: function(timeInSeconds) { this.time = 0; for (var i2 = 0; i2 < this._actions.length; i2++) { this._actions[i2].time = 0; } return this.update(timeInSeconds); }, // return this mixer's root target object getRoot: function() { return this._root; }, // free all resources specific to a particular clip uncacheClip: function(clip) { var actions = this._actions, clipUuid = clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid]; if (actionsForClip !== void 0) { var actionsToRemove = actionsForClip.knownActions; for (var i2 = 0, n = actionsToRemove.length; i2 !== n; ++i2) { var action = actionsToRemove[i2]; this._deactivateAction(action); var cacheIndex = action._cacheIndex, lastInactiveAction = actions[actions.length - 1]; action._cacheIndex = null; action._byClipCacheIndex = null; lastInactiveAction._cacheIndex = cacheIndex; actions[cacheIndex] = lastInactiveAction; actions.pop(); this._removeInactiveBindingsForAction(action); } delete actionsByClip[clipUuid]; } }, // free all resources specific to a particular root target object uncacheRoot: function(root) { var rootUuid = root.uuid, actionsByClip = this._actionsByClip; for (var clipUuid in actionsByClip) { var actionByRoot = actionsByClip[clipUuid].actionByRoot, action = actionByRoot[rootUuid]; if (action !== void 0) { this._deactivateAction(action); this._removeInactiveAction(action); } } var bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid]; if (bindingByName !== void 0) { for (var trackName in bindingByName) { var binding = bindingByName[trackName]; binding.restoreOriginalState(); this._removeInactiveBinding(binding); } } }, // remove a targeted clip from the cache uncacheAction: function(clip, optionalRoot) { var action = this.existingAction(clip, optionalRoot); if (action !== null) { this._deactivateAction(action); this._removeInactiveAction(action); } } }); function Uniform(value) { if (typeof value === "string") { console.warn("THREE.Uniform: Type parameter is no longer needed."); value = arguments[1]; } this.value = value; } Uniform.prototype.clone = function() { return new Uniform(this.value.clone === void 0 ? this.value : this.value.clone()); }; function InstancedInterleavedBuffer(array, stride, meshPerAttribute) { InterleavedBuffer.call(this, array, stride); this.meshPerAttribute = meshPerAttribute || 1; } InstancedInterleavedBuffer.prototype = Object.assign(Object.create(InterleavedBuffer.prototype), { constructor: InstancedInterleavedBuffer, isInstancedInterleavedBuffer: true, copy: function(source) { InterleavedBuffer.prototype.copy.call(this, source); this.meshPerAttribute = source.meshPerAttribute; return this; } }); function Raycaster(origin, direction, near, far) { this.ray = new Ray(origin, direction); this.near = near || 0; this.far = far || Infinity; this.camera = null; this.params = { Mesh: {}, Line: {}, LOD: {}, Points: { threshold: 1 }, Sprite: {} }; Object.defineProperties(this.params, { PointCloud: { get: function() { console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."); return this.Points; } } }); } function ascSort(a, b) { return a.distance - b.distance; } function intersectObject(object, raycaster, intersects2, recursive) { if (object.visible === false) return; object.raycast(raycaster, intersects2); if (recursive === true) { var children = object.children; for (var i2 = 0, l = children.length; i2 < l; i2++) { intersectObject(children[i2], raycaster, intersects2, true); } } } Object.assign(Raycaster.prototype, { linePrecision: 1, set: function(origin, direction) { this.ray.set(origin, direction); }, setFromCamera: function(coords, camera) { if (camera && camera.isPerspectiveCamera) { this.ray.origin.setFromMatrixPosition(camera.matrixWorld); this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); this.camera = camera; } else if (camera && camera.isOrthographicCamera) { this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); this.camera = camera; } else { console.error("THREE.Raycaster: Unsupported camera type."); } }, intersectObject: function(object, recursive, optionalTarget) { var intersects2 = optionalTarget || []; intersectObject(object, this, intersects2, recursive); intersects2.sort(ascSort); return intersects2; }, intersectObjects: function(objects, recursive, optionalTarget) { var intersects2 = optionalTarget || []; if (Array.isArray(objects) === false) { console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."); return intersects2; } for (var i2 = 0, l = objects.length; i2 < l; i2++) { intersectObject(objects[i2], this, intersects2, recursive); } intersects2.sort(ascSort); return intersects2; } }); function Spherical(radius, phi, theta) { this.radius = radius !== void 0 ? radius : 1; this.phi = phi !== void 0 ? phi : 0; this.theta = theta !== void 0 ? theta : 0; return this; } Object.assign(Spherical.prototype, { set: function(radius, phi, theta) { this.radius = radius; this.phi = phi; this.theta = theta; return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(other) { this.radius = other.radius; this.phi = other.phi; this.theta = other.theta; return this; }, // restrict phi to be betwee EPS and PI-EPS makeSafe: function() { var EPS = 1e-6; this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); return this; }, setFromVector3: function(v) { return this.setFromCartesianCoords(v.x, v.y, v.z); }, setFromCartesianCoords: function(x, y, z) { this.radius = Math.sqrt(x * x + y * y + z * z); if (this.radius === 0) { this.theta = 0; this.phi = 0; } else { this.theta = Math.atan2(x, z); this.phi = Math.acos(MathUtils.clamp(y / this.radius, -1, 1)); } return this; } }); function Cylindrical(radius, theta, y) { this.radius = radius !== void 0 ? radius : 1; this.theta = theta !== void 0 ? theta : 0; this.y = y !== void 0 ? y : 0; return this; } Object.assign(Cylindrical.prototype, { set: function(radius, theta, y) { this.radius = radius; this.theta = theta; this.y = y; return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(other) { this.radius = other.radius; this.theta = other.theta; this.y = other.y; return this; }, setFromVector3: function(v) { return this.setFromCartesianCoords(v.x, v.y, v.z); }, setFromCartesianCoords: function(x, y, z) { this.radius = Math.sqrt(x * x + z * z); this.theta = Math.atan2(x, z); this.y = y; return this; } }); var _vector$7 = new Vector2(); function Box2(min, max) { this.min = min !== void 0 ? min : new Vector2(Infinity, Infinity); this.max = max !== void 0 ? max : new Vector2(-Infinity, -Infinity); } Object.assign(Box2.prototype, { set: function(min, max) { this.min.copy(min); this.max.copy(max); return this; }, setFromPoints: function(points) { this.makeEmpty(); for (var i2 = 0, il = points.length; i2 < il; i2++) { this.expandByPoint(points[i2]); } return this; }, setFromCenterAndSize: function(center, size) { var halfSize = _vector$7.copy(size).multiplyScalar(0.5); this.min.copy(center).sub(halfSize); this.max.copy(center).add(halfSize); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(box) { this.min.copy(box.min); this.max.copy(box.max); return this; }, makeEmpty: function() { this.min.x = this.min.y = Infinity; this.max.x = this.max.y = -Infinity; return this; }, isEmpty: function() { return this.max.x < this.min.x || this.max.y < this.min.y; }, getCenter: function(target) { if (target === void 0) { console.warn("THREE.Box2: .getCenter() target is now required"); target = new Vector2(); } return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); }, getSize: function(target) { if (target === void 0) { console.warn("THREE.Box2: .getSize() target is now required"); target = new Vector2(); } return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); }, expandByPoint: function(point) { this.min.min(point); this.max.max(point); return this; }, expandByVector: function(vector) { this.min.sub(vector); this.max.add(vector); return this; }, expandByScalar: function(scalar) { this.min.addScalar(-scalar); this.max.addScalar(scalar); return this; }, containsPoint: function(point) { return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; }, containsBox: function(box) { return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; }, getParameter: function(point, target) { if (target === void 0) { console.warn("THREE.Box2: .getParameter() target is now required"); target = new Vector2(); } return target.set( (point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y) ); }, intersectsBox: function(box) { return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; }, clampPoint: function(point, target) { if (target === void 0) { console.warn("THREE.Box2: .clampPoint() target is now required"); target = new Vector2(); } return target.copy(point).clamp(this.min, this.max); }, distanceToPoint: function(point) { var clampedPoint = _vector$7.copy(point).clamp(this.min, this.max); return clampedPoint.sub(point).length(); }, intersect: function(box) { this.min.max(box.min); this.max.min(box.max); return this; }, union: function(box) { this.min.min(box.min); this.max.max(box.max); return this; }, translate: function(offset) { this.min.add(offset); this.max.add(offset); return this; }, equals: function(box) { return box.min.equals(this.min) && box.max.equals(this.max); } }); var _startP = new Vector3(); var _startEnd = new Vector3(); function Line3(start, end) { this.start = start !== void 0 ? start : new Vector3(); this.end = end !== void 0 ? end : new Vector3(); } Object.assign(Line3.prototype, { set: function(start, end) { this.start.copy(start); this.end.copy(end); return this; }, clone: function() { return new this.constructor().copy(this); }, copy: function(line) { this.start.copy(line.start); this.end.copy(line.end); return this; }, getCenter: function(target) { if (target === void 0) { console.warn("THREE.Line3: .getCenter() target is now required"); target = new Vector3(); } return target.addVectors(this.start, this.end).multiplyScalar(0.5); }, delta: function(target) { if (target === void 0) { console.warn("THREE.Line3: .delta() target is now required"); target = new Vector3(); } return target.subVectors(this.end, this.start); }, distanceSq: function() { return this.start.distanceToSquared(this.end); }, distance: function() { return this.start.distanceTo(this.end); }, at: function(t, target) { if (target === void 0) { console.warn("THREE.Line3: .at() target is now required"); target = new Vector3(); } return this.delta(target).multiplyScalar(t).add(this.start); }, closestPointToPointParameter: function(point, clampToLine) { _startP.subVectors(point, this.start); _startEnd.subVectors(this.end, this.start); var startEnd2 = _startEnd.dot(_startEnd); var startEnd_startP = _startEnd.dot(_startP); var t = startEnd_startP / startEnd2; if (clampToLine) { t = MathUtils.clamp(t, 0, 1); } return t; }, closestPointToPoint: function(point, clampToLine, target) { var t = this.closestPointToPointParameter(point, clampToLine); if (target === void 0) { console.warn("THREE.Line3: .closestPointToPoint() target is now required"); target = new Vector3(); } return this.delta(target).multiplyScalar(t).add(this.start); }, applyMatrix4: function(matrix) { this.start.applyMatrix4(matrix); this.end.applyMatrix4(matrix); return this; }, equals: function(line) { return line.start.equals(this.start) && line.end.equals(this.end); } }); function ImmediateRenderObject(material) { Object3D.call(this); this.material = material; this.render = function() { }; } ImmediateRenderObject.prototype = Object.create(Object3D.prototype); ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; ImmediateRenderObject.prototype.isImmediateRenderObject = true; var _vector$8 = new Vector3(); function SpotLightHelper(light, color) { Object3D.call(this); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var geometry = new BufferGeometry(); var positions = [ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1 ]; for (var i2 = 0, j = 1, l = 32; i2 < l; i2++, j++) { var p1 = i2 / l * Math.PI * 2; var p2 = j / l * Math.PI * 2; positions.push( Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1 ); } geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); var material = new LineBasicMaterial({ fog: false }); this.cone = new LineSegments(geometry, material); this.add(this.cone); this.update(); } SpotLightHelper.prototype = Object.create(Object3D.prototype); SpotLightHelper.prototype.constructor = SpotLightHelper; SpotLightHelper.prototype.dispose = function() { this.cone.geometry.dispose(); this.cone.material.dispose(); }; SpotLightHelper.prototype.update = function() { this.light.updateMatrixWorld(); var coneLength = this.light.distance ? this.light.distance : 1e3; var coneWidth = coneLength * Math.tan(this.light.angle); this.cone.scale.set(coneWidth, coneWidth, coneLength); _vector$8.setFromMatrixPosition(this.light.target.matrixWorld); this.cone.lookAt(_vector$8); if (this.color !== void 0) { this.cone.material.color.set(this.color); } else { this.cone.material.color.copy(this.light.color); } }; var _vector$9 = new Vector3(); var _boneMatrix = new Matrix4(); var _matrixWorldInv = new Matrix4(); function getBoneList(object) { var boneList = []; if (object && object.isBone) { boneList.push(object); } for (var i2 = 0; i2 < object.children.length; i2++) { boneList.push.apply(boneList, getBoneList(object.children[i2])); } return boneList; } function SkeletonHelper(object) { var bones = getBoneList(object); var geometry = new BufferGeometry(); var vertices = []; var colors = []; var color1 = new Color(0, 0, 1); var color2 = new Color(0, 1, 0); for (var i2 = 0; i2 < bones.length; i2++) { var bone = bones[i2]; if (bone.parent && bone.parent.isBone) { vertices.push(0, 0, 0); vertices.push(0, 0, 0); colors.push(color1.r, color1.g, color1.b); colors.push(color2.r, color2.g, color2.b); } } geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); var material = new LineBasicMaterial({ vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true }); LineSegments.call(this, geometry, material); this.root = object; this.bones = bones; this.matrix = object.matrixWorld; this.matrixAutoUpdate = false; } SkeletonHelper.prototype = Object.create(LineSegments.prototype); SkeletonHelper.prototype.constructor = SkeletonHelper; SkeletonHelper.prototype.updateMatrixWorld = function(force) { var bones = this.bones; var geometry = this.geometry; var position = geometry.getAttribute("position"); _matrixWorldInv.getInverse(this.root.matrixWorld); for (var i2 = 0, j = 0; i2 < bones.length; i2++) { var bone = bones[i2]; if (bone.parent && bone.parent.isBone) { _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); _vector$9.setFromMatrixPosition(_boneMatrix); position.setXYZ(j, _vector$9.x, _vector$9.y, _vector$9.z); _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); _vector$9.setFromMatrixPosition(_boneMatrix); position.setXYZ(j + 1, _vector$9.x, _vector$9.y, _vector$9.z); j += 2; } } geometry.getAttribute("position").needsUpdate = true; Object3D.prototype.updateMatrixWorld.call(this, force); }; function PointLightHelper(light, sphereSize, color) { this.light = light; this.light.updateMatrixWorld(); this.color = color; var geometry = new SphereBufferGeometry(sphereSize, 4, 2); var material = new MeshBasicMaterial({ wireframe: true, fog: false }); Mesh.call(this, geometry, material); this.matrix = this.light.matrixWorld; this.matrixAutoUpdate = false; this.update(); } PointLightHelper.prototype = Object.create(Mesh.prototype); PointLightHelper.prototype.constructor = PointLightHelper; PointLightHelper.prototype.dispose = function() { this.geometry.dispose(); this.material.dispose(); }; PointLightHelper.prototype.update = function() { if (this.color !== void 0) { this.material.color.set(this.color); } else { this.material.color.copy(this.light.color); } }; var _vector$a = new Vector3(); var _color1 = new Color(); var _color2 = new Color(); function HemisphereLightHelper(light, size, color) { Object3D.call(this); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var geometry = new OctahedronBufferGeometry(size); geometry.rotateY(Math.PI * 0.5); this.material = new MeshBasicMaterial({ wireframe: true, fog: false }); if (this.color === void 0) this.material.vertexColors = VertexColors; var position = geometry.getAttribute("position"); var colors = new Float32Array(position.count * 3); geometry.setAttribute("color", new BufferAttribute(colors, 3)); this.add(new Mesh(geometry, this.material)); this.update(); } HemisphereLightHelper.prototype = Object.create(Object3D.prototype); HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; HemisphereLightHelper.prototype.dispose = function() { this.children[0].geometry.dispose(); this.children[0].material.dispose(); }; HemisphereLightHelper.prototype.update = function() { var mesh = this.children[0]; if (this.color !== void 0) { this.material.color.set(this.color); } else { var colors = mesh.geometry.getAttribute("color"); _color1.copy(this.light.color); _color2.copy(this.light.groundColor); for (var i2 = 0, l = colors.count; i2 < l; i2++) { var color = i2 < l / 2 ? _color1 : _color2; colors.setXYZ(i2, color.r, color.g, color.b); } colors.needsUpdate = true; } mesh.lookAt(_vector$a.setFromMatrixPosition(this.light.matrixWorld).negate()); }; function GridHelper(size, divisions, color1, color2) { size = size || 10; divisions = divisions || 10; color1 = new Color(color1 !== void 0 ? color1 : 4473924); color2 = new Color(color2 !== void 0 ? color2 : 8947848); var center = divisions / 2; var step = size / divisions; var halfSize = size / 2; var vertices = [], colors = []; for (var i2 = 0, j = 0, k = -halfSize; i2 <= divisions; i2++, k += step) { vertices.push(-halfSize, 0, k, halfSize, 0, k); vertices.push(k, 0, -halfSize, k, 0, halfSize); var color = i2 === center ? color1 : color2; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; } var geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); var material = new LineBasicMaterial({ vertexColors: VertexColors }); LineSegments.call(this, geometry, material); } GridHelper.prototype = Object.assign(Object.create(LineSegments.prototype), { constructor: GridHelper, copy: function(source) { LineSegments.prototype.copy.call(this, source); this.geometry.copy(source.geometry); this.material.copy(source.material); return this; }, clone: function() { return new this.constructor().copy(this); } }); function PolarGridHelper(radius, radials, circles, divisions, color1, color2) { radius = radius || 10; radials = radials || 16; circles = circles || 8; divisions = divisions || 64; color1 = new Color(color1 !== void 0 ? color1 : 4473924); color2 = new Color(color2 !== void 0 ? color2 : 8947848); var vertices = []; var colors = []; var x, z; var v, i2, j, r, color; for (i2 = 0; i2 <= radials; i2++) { v = i2 / radials * (Math.PI * 2); x = Math.sin(v) * radius; z = Math.cos(v) * radius; vertices.push(0, 0, 0); vertices.push(x, 0, z); color = i2 & 1 ? color1 : color2; colors.push(color.r, color.g, color.b); colors.push(color.r, color.g, color.b); } for (i2 = 0; i2 <= circles; i2++) { color = i2 & 1 ? color1 : color2; r = radius - radius / circles * i2; for (j = 0; j < divisions; j++) { v = j / divisions * (Math.PI * 2); x = Math.sin(v) * r; z = Math.cos(v) * r; vertices.push(x, 0, z); colors.push(color.r, color.g, color.b); v = (j + 1) / divisions * (Math.PI * 2); x = Math.sin(v) * r; z = Math.cos(v) * r; vertices.push(x, 0, z); colors.push(color.r, color.g, color.b); } } var geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); var material = new LineBasicMaterial({ vertexColors: VertexColors }); LineSegments.call(this, geometry, material); } PolarGridHelper.prototype = Object.create(LineSegments.prototype); PolarGridHelper.prototype.constructor = PolarGridHelper; var _v1$5 = new Vector3(); var _v2$3 = new Vector3(); var _v3$1 = new Vector3(); function DirectionalLightHelper(light, size, color) { Object3D.call(this); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; if (size === void 0) size = 1; var geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute([ -size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0 ], 3)); var material = new LineBasicMaterial({ fog: false }); this.lightPlane = new Line(geometry, material); this.add(this.lightPlane); geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); this.targetLine = new Line(geometry, material); this.add(this.targetLine); this.update(); } DirectionalLightHelper.prototype = Object.create(Object3D.prototype); DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; DirectionalLightHelper.prototype.dispose = function() { this.lightPlane.geometry.dispose(); this.lightPlane.material.dispose(); this.targetLine.geometry.dispose(); this.targetLine.material.dispose(); }; DirectionalLightHelper.prototype.update = function() { _v1$5.setFromMatrixPosition(this.light.matrixWorld); _v2$3.setFromMatrixPosition(this.light.target.matrixWorld); _v3$1.subVectors(_v2$3, _v1$5); this.lightPlane.lookAt(_v2$3); if (this.color !== void 0) { this.lightPlane.material.color.set(this.color); this.targetLine.material.color.set(this.color); } else { this.lightPlane.material.color.copy(this.light.color); this.targetLine.material.color.copy(this.light.color); } this.targetLine.lookAt(_v2$3); this.targetLine.scale.z = _v3$1.length(); }; var _vector$b = new Vector3(); var _camera = new Camera(); function CameraHelper(camera) { var geometry = new BufferGeometry(); var material = new LineBasicMaterial({ color: 16777215, vertexColors: FaceColors }); var vertices = []; var colors = []; var pointMap = {}; var colorFrustum = new Color(16755200); var colorCone = new Color(16711680); var colorUp = new Color(43775); var colorTarget = new Color(16777215); var colorCross = new Color(3355443); addLine("n1", "n2", colorFrustum); addLine("n2", "n4", colorFrustum); addLine("n4", "n3", colorFrustum); addLine("n3", "n1", colorFrustum); addLine("f1", "f2", colorFrustum); addLine("f2", "f4", colorFrustum); addLine("f4", "f3", colorFrustum); addLine("f3", "f1", colorFrustum); addLine("n1", "f1", colorFrustum); addLine("n2", "f2", colorFrustum); addLine("n3", "f3", colorFrustum); addLine("n4", "f4", colorFrustum); addLine("p", "n1", colorCone); addLine("p", "n2", colorCone); addLine("p", "n3", colorCone); addLine("p", "n4", colorCone); addLine("u1", "u2", colorUp); addLine("u2", "u3", colorUp); addLine("u3", "u1", colorUp); addLine("c", "t", colorTarget); addLine("p", "c", colorCross); addLine("cn1", "cn2", colorCross); addLine("cn3", "cn4", colorCross); addLine("cf1", "cf2", colorCross); addLine("cf3", "cf4", colorCross); function addLine(a, b, color) { addPoint(a, color); addPoint(b, color); } function addPoint(id, color) { vertices.push(0, 0, 0); colors.push(color.r, color.g, color.b); if (pointMap[id] === void 0) { pointMap[id] = []; } pointMap[id].push(vertices.length / 3 - 1); } geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); LineSegments.call(this, geometry, material); this.camera = camera; if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix(); this.matrix = camera.matrixWorld; this.matrixAutoUpdate = false; this.pointMap = pointMap; this.update(); } CameraHelper.prototype = Object.create(LineSegments.prototype); CameraHelper.prototype.constructor = CameraHelper; CameraHelper.prototype.update = function() { var geometry = this.geometry; var pointMap = this.pointMap; var w = 1, h = 1; _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); setPoint("c", pointMap, geometry, _camera, 0, 0, -1); setPoint("t", pointMap, geometry, _camera, 0, 0, 1); setPoint("n1", pointMap, geometry, _camera, -w, -h, -1); setPoint("n2", pointMap, geometry, _camera, w, -h, -1); setPoint("n3", pointMap, geometry, _camera, -w, h, -1); setPoint("n4", pointMap, geometry, _camera, w, h, -1); setPoint("f1", pointMap, geometry, _camera, -w, -h, 1); setPoint("f2", pointMap, geometry, _camera, w, -h, 1); setPoint("f3", pointMap, geometry, _camera, -w, h, 1); setPoint("f4", pointMap, geometry, _camera, w, h, 1); setPoint("u1", pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); setPoint("u2", pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); setPoint("u3", pointMap, geometry, _camera, 0, h * 2, -1); setPoint("cf1", pointMap, geometry, _camera, -w, 0, 1); setPoint("cf2", pointMap, geometry, _camera, w, 0, 1); setPoint("cf3", pointMap, geometry, _camera, 0, -h, 1); setPoint("cf4", pointMap, geometry, _camera, 0, h, 1); setPoint("cn1", pointMap, geometry, _camera, -w, 0, -1); setPoint("cn2", pointMap, geometry, _camera, w, 0, -1); setPoint("cn3", pointMap, geometry, _camera, 0, -h, -1); setPoint("cn4", pointMap, geometry, _camera, 0, h, -1); geometry.getAttribute("position").needsUpdate = true; }; function setPoint(point, pointMap, geometry, camera, x, y, z) { _vector$b.set(x, y, z).unproject(camera); var points = pointMap[point]; if (points !== void 0) { var position = geometry.getAttribute("position"); for (var i2 = 0, l = points.length; i2 < l; i2++) { position.setXYZ(points[i2], _vector$b.x, _vector$b.y, _vector$b.z); } } } var _box$3 = new Box3(); function BoxHelper(object, color) { this.object = object; if (color === void 0) color = 16776960; var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); var positions = new Float32Array(8 * 3); var geometry = new BufferGeometry(); geometry.setIndex(new BufferAttribute(indices, 1)); geometry.setAttribute("position", new BufferAttribute(positions, 3)); LineSegments.call(this, geometry, new LineBasicMaterial({ color })); this.matrixAutoUpdate = false; this.update(); } BoxHelper.prototype = Object.create(LineSegments.prototype); BoxHelper.prototype.constructor = BoxHelper; BoxHelper.prototype.update = function(object) { if (object !== void 0) { console.warn("THREE.BoxHelper: .update() has no longer arguments."); } if (this.object !== void 0) { _box$3.setFromObject(this.object); } if (_box$3.isEmpty()) return; var min = _box$3.min; var max = _box$3.max; var position = this.geometry.attributes.position; var array = position.array; array[0] = max.x; array[1] = max.y; array[2] = max.z; array[3] = min.x; array[4] = max.y; array[5] = max.z; array[6] = min.x; array[7] = min.y; array[8] = max.z; array[9] = max.x; array[10] = min.y; array[11] = max.z; array[12] = max.x; array[13] = max.y; array[14] = min.z; array[15] = min.x; array[16] = max.y; array[17] = min.z; array[18] = min.x; array[19] = min.y; array[20] = min.z; array[21] = max.x; array[22] = min.y; array[23] = min.z; position.needsUpdate = true; this.geometry.computeBoundingSphere(); }; BoxHelper.prototype.setFromObject = function(object) { this.object = object; this.update(); return this; }; BoxHelper.prototype.copy = function(source) { LineSegments.prototype.copy.call(this, source); this.object = source.object; return this; }; BoxHelper.prototype.clone = function() { return new this.constructor().copy(this); }; function Box3Helper(box, color) { this.type = "Box3Helper"; this.box = box; color = color || 16776960; var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); var positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; var geometry = new BufferGeometry(); geometry.setIndex(new BufferAttribute(indices, 1)); geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); LineSegments.call(this, geometry, new LineBasicMaterial({ color })); this.geometry.computeBoundingSphere(); } Box3Helper.prototype = Object.create(LineSegments.prototype); Box3Helper.prototype.constructor = Box3Helper; Box3Helper.prototype.updateMatrixWorld = function(force) { var box = this.box; if (box.isEmpty()) return; box.getCenter(this.position); box.getSize(this.scale); this.scale.multiplyScalar(0.5); Object3D.prototype.updateMatrixWorld.call(this, force); }; function PlaneHelper(plane, size, hex) { this.type = "PlaneHelper"; this.plane = plane; this.size = size === void 0 ? 1 : size; var color = hex !== void 0 ? hex : 16776960; var positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; var geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); geometry.computeBoundingSphere(); Line.call(this, geometry, new LineBasicMaterial({ color })); var positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; var geometry2 = new BufferGeometry(); geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3)); geometry2.computeBoundingSphere(); this.add(new Mesh(geometry2, new MeshBasicMaterial({ color, opacity: 0.2, transparent: true, depthWrite: false }))); } PlaneHelper.prototype = Object.create(Line.prototype); PlaneHelper.prototype.constructor = PlaneHelper; PlaneHelper.prototype.updateMatrixWorld = function(force) { var scale = -this.plane.constant; if (Math.abs(scale) < 1e-8) scale = 1e-8; this.scale.set(0.5 * this.size, 0.5 * this.size, scale); this.children[0].material.side = scale < 0 ? BackSide : FrontSide; this.lookAt(this.plane.normal); Object3D.prototype.updateMatrixWorld.call(this, force); }; var _axis = new Vector3(); var _lineGeometry, _coneGeometry; function ArrowHelper(dir, origin, length, color, headLength, headWidth) { Object3D.call(this); if (dir === void 0) dir = new Vector3(0, 0, 1); if (origin === void 0) origin = new Vector3(0, 0, 0); if (length === void 0) length = 1; if (color === void 0) color = 16776960; if (headLength === void 0) headLength = 0.2 * length; if (headWidth === void 0) headWidth = 0.2 * headLength; if (_lineGeometry === void 0) { _lineGeometry = new BufferGeometry(); _lineGeometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); _coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 5, 1); _coneGeometry.translate(0, -0.5, 0); } this.position.copy(origin); this.line = new Line(_lineGeometry, new LineBasicMaterial({ color })); this.line.matrixAutoUpdate = false; this.add(this.line); this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ color })); this.cone.matrixAutoUpdate = false; this.add(this.cone); this.setDirection(dir); this.setLength(length, headLength, headWidth); } ArrowHelper.prototype = Object.create(Object3D.prototype); ArrowHelper.prototype.constructor = ArrowHelper; ArrowHelper.prototype.setDirection = function(dir) { if (dir.y > 0.99999) { this.quaternion.set(0, 0, 0, 1); } else if (dir.y < -0.99999) { this.quaternion.set(1, 0, 0, 0); } else { _axis.set(dir.z, 0, -dir.x).normalize(); var radians = Math.acos(dir.y); this.quaternion.setFromAxisAngle(_axis, radians); } }; ArrowHelper.prototype.setLength = function(length, headLength, headWidth) { if (headLength === void 0) headLength = 0.2 * length; if (headWidth === void 0) headWidth = 0.2 * headLength; this.line.scale.set(1, Math.max(1e-4, length - headLength), 1); this.line.updateMatrix(); this.cone.scale.set(headWidth, headLength, headWidth); this.cone.position.y = length; this.cone.updateMatrix(); }; ArrowHelper.prototype.setColor = function(color) { this.line.material.color.set(color); this.cone.material.color.set(color); }; ArrowHelper.prototype.copy = function(source) { Object3D.prototype.copy.call(this, source, false); this.line.copy(source.line); this.cone.copy(source.cone); return this; }; ArrowHelper.prototype.clone = function() { return new this.constructor().copy(this); }; function AxesHelper(size) { size = size || 1; var vertices = [ 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size ]; var colors = [ 1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1 ]; var geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); var material = new LineBasicMaterial({ vertexColors: VertexColors }); LineSegments.call(this, geometry, material); } AxesHelper.prototype = Object.create(LineSegments.prototype); AxesHelper.prototype.constructor = AxesHelper; var LOD_MIN = 4; var LOD_MAX = 8; var SIZE_MAX = Math.pow(2, LOD_MAX); var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; var MAX_SAMPLES = 20; var ENCODINGS = { [LinearEncoding]: 0, [sRGBEncoding]: 1, [RGBEEncoding]: 2, [RGBM7Encoding]: 3, [RGBM16Encoding]: 4, [RGBDEncoding]: 5, [GammaEncoding]: 6 }; var _flatCamera = new OrthographicCamera(); var _blurMaterial = _getBlurShader(MAX_SAMPLES); var _equirectShader = null; var _cubemapShader = null; var { _lodPlanes, _sizeLods, _sigmas } = _createPlanes(); var _pingPongRenderTarget = null; var _renderer = null; var _oldTarget = null; var PHI = (1 + Math.sqrt(5)) / 2; var INV_PHI = 1 / PHI; var _axisDirections = [ new Vector3(1, 1, 1), new Vector3(-1, 1, 1), new Vector3(1, 1, -1), new Vector3(-1, 1, -1), new Vector3(0, PHI, INV_PHI), new Vector3(0, PHI, -INV_PHI), new Vector3(INV_PHI, 0, PHI), new Vector3(-INV_PHI, 0, PHI), new Vector3(PHI, INV_PHI, 0), new Vector3(-PHI, INV_PHI, 0) ]; function PMREMGenerator(renderer) { _renderer = renderer; _compileMaterial(_blurMaterial); } PMREMGenerator.prototype = { constructor: PMREMGenerator, /** * Generates a PMREM from a supplied Scene, which can be faster than using an * image if networking bandwidth is low. Optional sigma specifies a blur radius * in radians to be applied to the scene before PMREM generation. Optional near * and far planes ensure the scene is rendered in its entirety (the cubeCamera * is placed at the origin). */ fromScene: function(scene, sigma = 0, near = 0.1, far = 100) { _oldTarget = _renderer.getRenderTarget(); var cubeUVRenderTarget = _allocateTargets(); _sceneToCubeUV(scene, near, far, cubeUVRenderTarget); if (sigma > 0) { _blur(cubeUVRenderTarget, 0, 0, sigma); } _applyPMREM(cubeUVRenderTarget); _cleanup(cubeUVRenderTarget); return cubeUVRenderTarget; }, /** * Generates a PMREM from an equirectangular texture, which can be either LDR * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), * as this matches best with the 256 x 256 cubemap output. */ fromEquirectangular: function(equirectangular) { equirectangular.magFilter = NearestFilter; equirectangular.minFilter = NearestFilter; equirectangular.generateMipmaps = false; return this.fromCubemap(equirectangular); }, /** * Generates a PMREM from an cubemap texture, which can be either LDR * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, * as this matches best with the 256 x 256 cubemap output. */ fromCubemap: function(cubemap) { _oldTarget = _renderer.getRenderTarget(); var cubeUVRenderTarget = _allocateTargets(cubemap); _textureToCubeUV(cubemap, cubeUVRenderTarget); _applyPMREM(cubeUVRenderTarget); _cleanup(cubeUVRenderTarget); return cubeUVRenderTarget; }, /** * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during * your texture's network fetch for increased concurrency. */ compileCubemapShader: function() { if (_cubemapShader == null) { _cubemapShader = _getCubemapShader(); _compileMaterial(_cubemapShader); } }, /** * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during * your texture's network fetch for increased concurrency. */ compileEquirectangularShader: function() { if (_equirectShader == null) { _equirectShader = _getEquirectShader(); _compileMaterial(_equirectShader); } }, /** * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on * one of them will cause any others to also become unusable. */ dispose: function() { _blurMaterial.dispose(); if (_cubemapShader != null) _cubemapShader.dispose(); if (_equirectShader != null) _equirectShader.dispose(); for (var i2 = 0; i2 < _lodPlanes.length; i2++) { _lodPlanes[i2].dispose(); } } }; function _createPlanes() { var _lodPlanes2 = []; var _sizeLods2 = []; var _sigmas2 = []; var lod = LOD_MAX; for (var i2 = 0; i2 < TOTAL_LODS; i2++) { var sizeLod = Math.pow(2, lod); _sizeLods2.push(sizeLod); var sigma = 1 / sizeLod; if (i2 > LOD_MAX - LOD_MIN) { sigma = EXTRA_LOD_SIGMA[i2 - LOD_MAX + LOD_MIN - 1]; } else if (i2 == 0) { sigma = 0; } _sigmas2.push(sigma); var texelSize = 1 / (sizeLod - 1); var min = -texelSize / 2; var max = 1 + texelSize / 2; var uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; var cubeFaces = 6; var vertices = 6; var positionSize = 3; var uvSize = 2; var faceIndexSize = 1; var position = new Float32Array(positionSize * vertices * cubeFaces); var uv = new Float32Array(uvSize * vertices * cubeFaces); var faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); for (var face = 0; face < cubeFaces; face++) { var x = face % 3 * 2 / 3 - 1; var y = face > 2 ? 0 : -1; var coordinates = [ x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0 ]; position.set(coordinates, positionSize * vertices * face); uv.set(uv1, uvSize * vertices * face); var fill = [face, face, face, face, face, face]; faceIndex.set(fill, faceIndexSize * vertices * face); } var planes = new BufferGeometry(); planes.setAttribute("position", new BufferAttribute(position, positionSize)); planes.setAttribute("uv", new BufferAttribute(uv, uvSize)); planes.setAttribute("faceIndex", new BufferAttribute(faceIndex, faceIndexSize)); _lodPlanes2.push(planes); if (lod > LOD_MIN) { lod--; } } return { _lodPlanes: _lodPlanes2, _sizeLods: _sizeLods2, _sigmas: _sigmas2 }; } function _allocateTargets(equirectangular) { var params = { magFilter: NearestFilter, minFilter: NearestFilter, generateMipmaps: false, type: equirectangular ? equirectangular.type : UnsignedByteType, format: equirectangular ? equirectangular.format : RGBEFormat, encoding: equirectangular ? equirectangular.encoding : RGBEEncoding, depthBuffer: false, stencilBuffer: false }; var cubeUVRenderTarget = _createRenderTarget(params); cubeUVRenderTarget.depthBuffer = equirectangular ? false : true; _pingPongRenderTarget = _createRenderTarget(params); return cubeUVRenderTarget; } function _cleanup(outputTarget) { _pingPongRenderTarget.dispose(); _renderer.setRenderTarget(_oldTarget); outputTarget.scissorTest = false; outputTarget.setSize(outputTarget.width, outputTarget.height); } function _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { var fov2 = 90; var aspect2 = 1; var cubeCamera = new PerspectiveCamera(fov2, aspect2, near, far); var upSign = [1, 1, 1, 1, -1, 1]; var forwardSign = [1, 1, -1, -1, -1, 1]; var outputEncoding = _renderer.outputEncoding; var toneMapping = _renderer.toneMapping; var toneMappingExposure = _renderer.toneMappingExposure; var clearColor = _renderer.getClearColor(); var clearAlpha = _renderer.getClearAlpha(); _renderer.toneMapping = LinearToneMapping; _renderer.toneMappingExposure = 1; _renderer.outputEncoding = LinearEncoding; scene.scale.z *= -1; var background = scene.background; if (background && background.isColor) { background.convertSRGBToLinear(); var maxComponent = Math.max(background.r, background.g, background.b); var fExp = Math.min(Math.max(Math.ceil(Math.log2(maxComponent)), -128), 127); background = background.multiplyScalar(Math.pow(2, -fExp)); var alpha = (fExp + 128) / 255; _renderer.setClearColor(background, alpha); scene.background = null; } for (var i2 = 0; i2 < 6; i2++) { var col = i2 % 3; if (col == 0) { cubeCamera.up.set(0, upSign[i2], 0); cubeCamera.lookAt(forwardSign[i2], 0, 0); } else if (col == 1) { cubeCamera.up.set(0, 0, upSign[i2]); cubeCamera.lookAt(0, forwardSign[i2], 0); } else { cubeCamera.up.set(0, upSign[i2], 0); cubeCamera.lookAt(0, 0, forwardSign[i2]); } _setViewport( cubeUVRenderTarget, col * SIZE_MAX, i2 > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX ); _renderer.setRenderTarget(cubeUVRenderTarget); _renderer.render(scene, cubeCamera); } _renderer.toneMapping = toneMapping; _renderer.toneMappingExposure = toneMappingExposure; _renderer.outputEncoding = outputEncoding; _renderer.setClearColor(clearColor, clearAlpha); scene.scale.z *= -1; } function _textureToCubeUV(texture, cubeUVRenderTarget) { var scene = new Scene(); if (texture.isCubeTexture) { if (_cubemapShader == null) { _cubemapShader = _getCubemapShader(); } } else { if (_equirectShader == null) { _equirectShader = _getEquirectShader(); } } var material = texture.isCubeTexture ? _cubemapShader : _equirectShader; scene.add(new Mesh(_lodPlanes[0], material)); var uniforms = material.uniforms; uniforms["envMap"].value = texture; if (!texture.isCubeTexture) { uniforms["texelSize"].value.set(1 / texture.image.width, 1 / texture.image.height); } uniforms["inputEncoding"].value = ENCODINGS[texture.encoding]; uniforms["outputEncoding"].value = ENCODINGS[texture.encoding]; _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX); _renderer.setRenderTarget(cubeUVRenderTarget); _renderer.render(scene, _flatCamera); } function _compileMaterial(material) { var tmpScene = new Scene(); tmpScene.add(new Mesh(_lodPlanes[0], material)); _renderer.compile(tmpScene, _flatCamera); } function _createRenderTarget(params) { var cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params); cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; cubeUVRenderTarget.texture.name = "PMREM.cubeUv"; cubeUVRenderTarget.scissorTest = true; return cubeUVRenderTarget; } function _setViewport(target, x, y, width, height) { target.viewport.set(x, y, width, height); target.scissor.set(x, y, width, height); } function _applyPMREM(cubeUVRenderTarget) { var autoClear = _renderer.autoClear; _renderer.autoClear = false; for (var i2 = 1; i2 < TOTAL_LODS; i2++) { var sigma = Math.sqrt( _sigmas[i2] * _sigmas[i2] - _sigmas[i2 - 1] * _sigmas[i2 - 1] ); var poleAxis = _axisDirections[(i2 - 1) % _axisDirections.length]; _blur(cubeUVRenderTarget, i2 - 1, i2, sigma, poleAxis); } _renderer.autoClear = autoClear; } function _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { _halfBlur( cubeUVRenderTarget, _pingPongRenderTarget, lodIn, lodOut, sigma, "latitudinal", poleAxis ); _halfBlur( _pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, "longitudinal", poleAxis ); } function _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { if (direction !== "latitudinal" && direction !== "longitudinal") { console.error( "blur direction must be either latitudinal or longitudinal!" ); } var STANDARD_DEVIATIONS = 3; var blurScene = new Scene(); blurScene.add(new Mesh(_lodPlanes[lodOut], _blurMaterial)); var blurUniforms = _blurMaterial.uniforms; var pixels = _sizeLods[lodIn] - 1; var radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); var sigmaPixels = sigmaRadians / radiansPerPixel; var samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; if (samples > MAX_SAMPLES) { console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`); } var weights = []; var sum = 0; for (var i2 = 0; i2 < MAX_SAMPLES; ++i2) { var x = i2 / sigmaPixels; var weight = Math.exp(-x * x / 2); weights.push(weight); if (i2 == 0) { sum += weight; } else if (i2 < samples) { sum += 2 * weight; } } for (var i2 = 0; i2 < weights.length; i2++) { weights[i2] = weights[i2] / sum; } blurUniforms["envMap"].value = targetIn.texture; blurUniforms["samples"].value = samples; blurUniforms["weights"].value = weights; blurUniforms["latitudinal"].value = direction === "latitudinal"; if (poleAxis) { blurUniforms["poleAxis"].value = poleAxis; } blurUniforms["dTheta"].value = radiansPerPixel; blurUniforms["mipInt"].value = LOD_MAX - lodIn; blurUniforms["inputEncoding"].value = ENCODINGS[targetIn.texture.encoding]; blurUniforms["outputEncoding"].value = ENCODINGS[targetIn.texture.encoding]; var outputSize = _sizeLods[lodOut]; var x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize); var y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0); _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); _renderer.setRenderTarget(targetOut); _renderer.render(blurScene, _flatCamera); } function _getBlurShader(maxSamples) { var weights = new Float32Array(maxSamples); var poleAxis = new Vector3(0, 1, 0); var shaderMaterial = new RawShaderMaterial({ defines: { "n": maxSamples }, uniforms: { "envMap": { value: null }, "samples": { value: 1 }, "weights": { value: weights }, "latitudinal": { value: false }, "dTheta": { value: 0 }, "mipInt": { value: 0 }, "poleAxis": { value: poleAxis }, "inputEncoding": { value: ENCODINGS[LinearEncoding] }, "outputEncoding": { value: ENCODINGS[LinearEncoding] } }, vertexShader: _getCommonVertexShader(), fragmentShader: ` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform int samples; uniform float weights[n]; uniform bool latitudinal; uniform float dTheta; uniform float mipInt; uniform vec3 poleAxis; ${_getEncodings()} #define ENVMAP_TYPE_CUBE_UV #include void main() { gl_FragColor = vec4(0.0); for (int i = 0; i < n; i++) { if (i >= samples) break; for (int dir = -1; dir < 2; dir += 2) { if (i == 0 && dir == 1) continue; vec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection); if (all(equal(axis, vec3(0.0)))) axis = cross(vec3(0.0, 1.0, 0.0), vOutputDirection); axis = normalize(axis); float theta = dTheta * float(dir * i); float cosTheta = cos(theta); // Rodrigues' axis-angle rotation vec3 sampleDirection = vOutputDirection * cosTheta + cross(axis, vOutputDirection) * sin(theta) + axis * dot(axis, vOutputDirection) * (1.0 - cosTheta); gl_FragColor.rgb += weights[i] * bilinearCubeUV(envMap, sampleDirection, mipInt); } } gl_FragColor = linearToOutputTexel(gl_FragColor); } `, blending: NoBlending, depthTest: false, depthWrite: false }); shaderMaterial.type = "SphericalGaussianBlur"; return shaderMaterial; } function _getEquirectShader() { var texelSize = new Vector2(1, 1); var shaderMaterial = new RawShaderMaterial({ uniforms: { "envMap": { value: null }, "texelSize": { value: texelSize }, "inputEncoding": { value: ENCODINGS[LinearEncoding] }, "outputEncoding": { value: ENCODINGS[LinearEncoding] } }, vertexShader: _getCommonVertexShader(), fragmentShader: ` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform vec2 texelSize; ${_getEncodings()} #define RECIPROCAL_PI 0.31830988618 #define RECIPROCAL_PI2 0.15915494 void main() { gl_FragColor = vec4(0.0); vec3 outputDirection = normalize(vOutputDirection); vec2 uv; uv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5; uv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5; vec2 f = fract(uv / texelSize - 0.5); uv -= f * texelSize; vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb; uv.x += texelSize.x; vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb; uv.y += texelSize.y; vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb; uv.x -= texelSize.x; vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb; vec3 tm = mix(tl, tr, f.x); vec3 bm = mix(bl, br, f.x); gl_FragColor.rgb = mix(tm, bm, f.y); gl_FragColor = linearToOutputTexel(gl_FragColor); } `, blending: NoBlending, depthTest: false, depthWrite: false }); shaderMaterial.type = "EquirectangularToCubeUV"; return shaderMaterial; } function _getCubemapShader() { var shaderMaterial = new RawShaderMaterial({ uniforms: { "envMap": { value: null }, "inputEncoding": { value: ENCODINGS[LinearEncoding] }, "outputEncoding": { value: ENCODINGS[LinearEncoding] } }, vertexShader: _getCommonVertexShader(), fragmentShader: ` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform samplerCube envMap; ${_getEncodings()} void main() { gl_FragColor = vec4(0.0); gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb; gl_FragColor = linearToOutputTexel(gl_FragColor); } `, blending: NoBlending, depthTest: false, depthWrite: false }); shaderMaterial.type = "CubemapToCubeUV"; return shaderMaterial; } function _getCommonVertexShader() { return ` precision mediump float; precision mediump int; attribute vec3 position; attribute vec2 uv; attribute float faceIndex; varying vec3 vOutputDirection; vec3 getDirection(vec2 uv, float face) { uv = 2.0 * uv - 1.0; vec3 direction = vec3(uv, 1.0); if (face == 0.0) { direction = direction.zyx; direction.z *= -1.0; } else if (face == 1.0) { direction = direction.xzy; direction.z *= -1.0; } else if (face == 3.0) { direction = direction.zyx; direction.x *= -1.0; } else if (face == 4.0) { direction = direction.xzy; direction.y *= -1.0; } else if (face == 5.0) { direction.xz *= -1.0; } return direction; } void main() { vOutputDirection = getDirection(uv, faceIndex); gl_Position = vec4( position, 1.0 ); } `; } function _getEncodings() { return ` uniform int inputEncoding; uniform int outputEncoding; #include vec4 inputTexelToLinear(vec4 value){ if(inputEncoding == 0){ return value; }else if(inputEncoding == 1){ return sRGBToLinear(value); }else if(inputEncoding == 2){ return RGBEToLinear(value); }else if(inputEncoding == 3){ return RGBMToLinear(value, 7.0); }else if(inputEncoding == 4){ return RGBMToLinear(value, 16.0); }else if(inputEncoding == 5){ return RGBDToLinear(value, 256.0); }else{ return GammaToLinear(value, 2.2); } } vec4 linearToOutputTexel(vec4 value){ if(outputEncoding == 0){ return value; }else if(outputEncoding == 1){ return LinearTosRGB(value); }else if(outputEncoding == 2){ return LinearToRGBE(value); }else if(outputEncoding == 3){ return LinearToRGBM(value, 7.0); }else if(outputEncoding == 4){ return LinearToRGBM(value, 16.0); }else if(outputEncoding == 5){ return LinearToRGBD(value, 256.0); }else{ return LinearToGamma(value, 2.2); } } vec4 envMapTexelToLinear(vec4 color) { return inputTexelToLinear(color); } `; } Curve.create = function(construct, getPoint) { console.log("THREE.Curve.create() has been deprecated"); construct.prototype = Object.create(Curve.prototype); construct.prototype.constructor = construct; construct.prototype.getPoint = getPoint; return construct; }; Object.assign(CurvePath.prototype, { createPointsGeometry: function(divisions) { console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); var pts = this.getPoints(divisions); return this.createGeometry(pts); }, createSpacedPointsGeometry: function(divisions) { console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); var pts = this.getSpacedPoints(divisions); return this.createGeometry(pts); }, createGeometry: function(points) { console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); var geometry = new Geometry(); for (var i2 = 0, l = points.length; i2 < l; i2++) { var point = points[i2]; geometry.vertices.push(new Vector3(point.x, point.y, point.z || 0)); } return geometry; } }); Object.assign(Path.prototype, { fromPoints: function(points) { console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."); return this.setFromPoints(points); } }); Object.create(CatmullRomCurve3.prototype); Object.create(CatmullRomCurve3.prototype); function Spline(points) { console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."); CatmullRomCurve3.call(this, points); this.type = "catmullrom"; } Spline.prototype = Object.create(CatmullRomCurve3.prototype); Object.assign(Spline.prototype, { initFromArray: function() { console.error("THREE.Spline: .initFromArray() has been removed."); }, getControlPointsArray: function() { console.error("THREE.Spline: .getControlPointsArray() has been removed."); }, reparametrizeByArcLength: function() { console.error("THREE.Spline: .reparametrizeByArcLength() has been removed."); } }); GridHelper.prototype.setColors = function() { console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead."); }; SkeletonHelper.prototype.update = function() { console.error("THREE.SkeletonHelper: update() no longer needs to be called."); }; Object.assign(Loader.prototype, { extractUrlBase: function(url) { console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."); return LoaderUtils.extractUrlBase(url); } }); Loader.Handlers = { add: function() { console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead."); }, get: function() { console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead."); } }; Object.assign(ObjectLoader.prototype, { setTexturePath: function(value) { console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."); return this.setResourcePath(value); } }); Object.assign(Box2.prototype, { center: function(optionalTarget) { console.warn("THREE.Box2: .center() has been renamed to .getCenter()."); return this.getCenter(optionalTarget); }, empty: function() { console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."); return this.isEmpty(); }, isIntersectionBox: function(box) { console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."); return this.intersectsBox(box); }, size: function(optionalTarget) { console.warn("THREE.Box2: .size() has been renamed to .getSize()."); return this.getSize(optionalTarget); } }); Object.assign(Box3.prototype, { center: function(optionalTarget) { console.warn("THREE.Box3: .center() has been renamed to .getCenter()."); return this.getCenter(optionalTarget); }, empty: function() { console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."); return this.isEmpty(); }, isIntersectionBox: function(box) { console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."); return this.intersectsBox(box); }, isIntersectionSphere: function(sphere) { console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."); return this.intersectsSphere(sphere); }, size: function(optionalTarget) { console.warn("THREE.Box3: .size() has been renamed to .getSize()."); return this.getSize(optionalTarget); } }); Frustum.prototype.setFromMatrix = function(m) { console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."); return this.setFromProjectionMatrix(m); }; Line3.prototype.center = function(optionalTarget) { console.warn("THREE.Line3: .center() has been renamed to .getCenter()."); return this.getCenter(optionalTarget); }; Object.assign(MathUtils, { random16: function() { console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."); return Math.random(); }, nearestPowerOfTwo: function(value) { console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."); return MathUtils.floorPowerOfTwo(value); }, nextPowerOfTwo: function(value) { console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."); return MathUtils.ceilPowerOfTwo(value); } }); Object.assign(Matrix3.prototype, { flattenToArrayOffset: function(array, offset) { console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."); return this.toArray(array, offset); }, multiplyVector3: function(vector) { console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."); return vector.applyMatrix3(this); }, multiplyVector3Array: function() { console.error("THREE.Matrix3: .multiplyVector3Array() has been removed."); }, applyToBufferAttribute: function(attribute) { console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."); return attribute.applyMatrix3(this); }, applyToVector3Array: function() { console.error("THREE.Matrix3: .applyToVector3Array() has been removed."); } }); Object.assign(Matrix4.prototype, { extractPosition: function(m) { console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."); return this.copyPosition(m); }, flattenToArrayOffset: function(array, offset) { console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."); return this.toArray(array, offset); }, getPosition: function() { console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."); return new Vector3().setFromMatrixColumn(this, 3); }, setRotationFromQuaternion: function(q) { console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."); return this.makeRotationFromQuaternion(q); }, multiplyToArray: function() { console.warn("THREE.Matrix4: .multiplyToArray() has been removed."); }, multiplyVector3: function(vector) { console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."); return vector.applyMatrix4(this); }, multiplyVector4: function(vector) { console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."); return vector.applyMatrix4(this); }, multiplyVector3Array: function() { console.error("THREE.Matrix4: .multiplyVector3Array() has been removed."); }, rotateAxis: function(v) { console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."); v.transformDirection(this); }, crossVector: function(vector) { console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."); return vector.applyMatrix4(this); }, translate: function() { console.error("THREE.Matrix4: .translate() has been removed."); }, rotateX: function() { console.error("THREE.Matrix4: .rotateX() has been removed."); }, rotateY: function() { console.error("THREE.Matrix4: .rotateY() has been removed."); }, rotateZ: function() { console.error("THREE.Matrix4: .rotateZ() has been removed."); }, rotateByAxis: function() { console.error("THREE.Matrix4: .rotateByAxis() has been removed."); }, applyToBufferAttribute: function(attribute) { console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."); return attribute.applyMatrix4(this); }, applyToVector3Array: function() { console.error("THREE.Matrix4: .applyToVector3Array() has been removed."); }, makeFrustum: function(left, right, bottom, top2, near, far) { console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."); return this.makePerspective(left, right, top2, bottom, near, far); } }); Plane.prototype.isIntersectionLine = function(line) { console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."); return this.intersectsLine(line); }; Quaternion.prototype.multiplyVector3 = function(vector) { console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."); return vector.applyQuaternion(this); }; Object.assign(Ray.prototype, { isIntersectionBox: function(box) { console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."); return this.intersectsBox(box); }, isIntersectionPlane: function(plane) { console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."); return this.intersectsPlane(plane); }, isIntersectionSphere: function(sphere) { console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."); return this.intersectsSphere(sphere); } }); Object.assign(Triangle.prototype, { area: function() { console.warn("THREE.Triangle: .area() has been renamed to .getArea()."); return this.getArea(); }, barycoordFromPoint: function(point, target) { console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."); return this.getBarycoord(point, target); }, midpoint: function(target) { console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."); return this.getMidpoint(target); }, normal: function(target) { console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."); return this.getNormal(target); }, plane: function(target) { console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."); return this.getPlane(target); } }); Object.assign(Triangle, { barycoordFromPoint: function(point, a, b, c, target) { console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."); return Triangle.getBarycoord(point, a, b, c, target); }, normal: function(a, b, c, target) { console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."); return Triangle.getNormal(a, b, c, target); } }); Object.assign(Shape.prototype, { extractAllPoints: function(divisions) { console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."); return this.extractPoints(divisions); }, extrude: function(options) { console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."); return new ExtrudeGeometry(this, options); }, makeGeometry: function(options) { console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."); return new ShapeGeometry(this, options); } }); Object.assign(Vector2.prototype, { fromAttribute: function(attribute, index, offset) { console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."); return this.fromBufferAttribute(attribute, index, offset); }, distanceToManhattan: function(v) { console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."); return this.manhattanDistanceTo(v); }, lengthManhattan: function() { console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."); return this.manhattanLength(); } }); Object.assign(Vector3.prototype, { setEulerFromRotationMatrix: function() { console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead."); }, setEulerFromQuaternion: function() { console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead."); }, getPositionFromMatrix: function(m) { console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."); return this.setFromMatrixPosition(m); }, getScaleFromMatrix: function(m) { console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."); return this.setFromMatrixScale(m); }, getColumnFromMatrix: function(index, matrix) { console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."); return this.setFromMatrixColumn(matrix, index); }, applyProjection: function(m) { console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."); return this.applyMatrix4(m); }, fromAttribute: function(attribute, index, offset) { console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."); return this.fromBufferAttribute(attribute, index, offset); }, distanceToManhattan: function(v) { console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."); return this.manhattanDistanceTo(v); }, lengthManhattan: function() { console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."); return this.manhattanLength(); } }); Object.assign(Vector4.prototype, { fromAttribute: function(attribute, index, offset) { console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."); return this.fromBufferAttribute(attribute, index, offset); }, lengthManhattan: function() { console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."); return this.manhattanLength(); } }); Object.assign(Geometry.prototype, { computeTangents: function() { console.error("THREE.Geometry: .computeTangents() has been removed."); }, computeLineDistances: function() { console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead."); }, applyMatrix: function(matrix) { console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."); return this.applyMatrix4(matrix); } }); Object.assign(Object3D.prototype, { getChildByName: function(name) { console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."); return this.getObjectByName(name); }, renderDepth: function() { console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead."); }, translate: function(distance, axis) { console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."); return this.translateOnAxis(axis, distance); }, getWorldRotation: function() { console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead."); }, applyMatrix: function(matrix) { console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."); return this.applyMatrix4(matrix); } }); Object.defineProperties(Object3D.prototype, { eulerOrder: { get: function() { console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."); return this.rotation.order; }, set: function(value) { console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."); this.rotation.order = value; } }, useQuaternion: { get: function() { console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); }, set: function() { console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); } } }); Object.assign(Mesh.prototype, { setDrawMode: function() { console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); } }); Object.defineProperties(Mesh.prototype, { drawMode: { get: function() { console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."); return TrianglesDrawMode; }, set: function() { console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); } } }); Object.defineProperties(LOD.prototype, { objects: { get: function() { console.warn("THREE.LOD: .objects has been renamed to .levels."); return this.levels; } } }); Object.defineProperty(Skeleton.prototype, "useVertexTexture", { get: function() { console.warn("THREE.Skeleton: useVertexTexture has been removed."); }, set: function() { console.warn("THREE.Skeleton: useVertexTexture has been removed."); } }); SkinnedMesh.prototype.initBones = function() { console.error("THREE.SkinnedMesh: initBones() has been removed."); }; Object.defineProperty(Curve.prototype, "__arcLengthDivisions", { get: function() { console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."); return this.arcLengthDivisions; }, set: function(value) { console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."); this.arcLengthDivisions = value; } }); PerspectiveCamera.prototype.setLens = function(focalLength, filmGauge) { console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."); if (filmGauge !== void 0) this.filmGauge = filmGauge; this.setFocalLength(focalLength); }; Object.defineProperties(Light.prototype, { onlyShadow: { set: function() { console.warn("THREE.Light: .onlyShadow has been removed."); } }, shadowCameraFov: { set: function(value) { console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."); this.shadow.camera.fov = value; } }, shadowCameraLeft: { set: function(value) { console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."); this.shadow.camera.left = value; } }, shadowCameraRight: { set: function(value) { console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."); this.shadow.camera.right = value; } }, shadowCameraTop: { set: function(value) { console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."); this.shadow.camera.top = value; } }, shadowCameraBottom: { set: function(value) { console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."); this.shadow.camera.bottom = value; } }, shadowCameraNear: { set: function(value) { console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."); this.shadow.camera.near = value; } }, shadowCameraFar: { set: function(value) { console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."); this.shadow.camera.far = value; } }, shadowCameraVisible: { set: function() { console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead."); } }, shadowBias: { set: function(value) { console.warn("THREE.Light: .shadowBias is now .shadow.bias."); this.shadow.bias = value; } }, shadowDarkness: { set: function() { console.warn("THREE.Light: .shadowDarkness has been removed."); } }, shadowMapWidth: { set: function(value) { console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."); this.shadow.mapSize.width = value; } }, shadowMapHeight: { set: function(value) { console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."); this.shadow.mapSize.height = value; } } }); Object.defineProperties(BufferAttribute.prototype, { length: { get: function() { console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."); return this.array.length; } }, dynamic: { get: function() { console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."); return this.usage === DynamicDrawUsage; }, set: function() { console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."); this.setUsage(DynamicDrawUsage); } } }); Object.assign(BufferAttribute.prototype, { setDynamic: function(value) { console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."); this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); return this; }, copyIndicesArray: function() { console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed."); }, setArray: function() { console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); } }); Object.assign(BufferGeometry.prototype, { addIndex: function(index) { console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."); this.setIndex(index); }, addAttribute: function(name, attribute) { console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."); if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."); return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); } if (name === "index") { console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."); this.setIndex(attribute); return this; } return this.setAttribute(name, attribute); }, addDrawCall: function(start, count, indexOffset) { if (indexOffset !== void 0) { console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."); } console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."); this.addGroup(start, count); }, clearDrawCalls: function() { console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."); this.clearGroups(); }, computeTangents: function() { console.warn("THREE.BufferGeometry: .computeTangents() has been removed."); }, computeOffsets: function() { console.warn("THREE.BufferGeometry: .computeOffsets() has been removed."); }, removeAttribute: function(name) { console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."); return this.deleteAttribute(name); }, applyMatrix: function(matrix) { console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."); return this.applyMatrix4(matrix); } }); Object.defineProperties(BufferGeometry.prototype, { drawcalls: { get: function() { console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."); return this.groups; } }, offsets: { get: function() { console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."); return this.groups; } } }); Object.defineProperties(InterleavedBuffer.prototype, { dynamic: { get: function() { console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."); return this.usage === DynamicDrawUsage; }, set: function(value) { console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."); this.setUsage(value); } } }); Object.assign(InterleavedBuffer.prototype, { setDynamic: function(value) { console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."); this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); return this; }, setArray: function() { console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); } }); Object.assign(ExtrudeBufferGeometry.prototype, { getArrays: function() { console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed."); }, addShapeList: function() { console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed."); }, addShape: function() { console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed."); } }); Object.defineProperties(Uniform.prototype, { dynamic: { set: function() { console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead."); } }, onUpdate: { value: function() { console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."); return this; } } }); Object.defineProperties(Material.prototype, { wrapAround: { get: function() { console.warn("THREE.Material: .wrapAround has been removed."); }, set: function() { console.warn("THREE.Material: .wrapAround has been removed."); } }, overdraw: { get: function() { console.warn("THREE.Material: .overdraw has been removed."); }, set: function() { console.warn("THREE.Material: .overdraw has been removed."); } }, wrapRGB: { get: function() { console.warn("THREE.Material: .wrapRGB has been removed."); return new Color(); } }, shading: { get: function() { console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); }, set: function(value) { console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); this.flatShading = value === FlatShading; } }, stencilMask: { get: function() { console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."); return this.stencilFuncMask; }, set: function(value) { console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."); this.stencilFuncMask = value; } } }); Object.defineProperties(MeshPhongMaterial.prototype, { metal: { get: function() { console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."); return false; }, set: function() { console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead"); } } }); Object.defineProperties(ShaderMaterial.prototype, { derivatives: { get: function() { console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."); return this.extensions.derivatives; }, set: function(value) { console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."); this.extensions.derivatives = value; } } }); Object.assign(WebGLRenderer.prototype, { clearTarget: function(renderTarget, color, depth, stencil) { console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."); this.setRenderTarget(renderTarget); this.clear(color, depth, stencil); }, animate: function(callback) { console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."); this.setAnimationLoop(callback); }, getCurrentRenderTarget: function() { console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."); return this.getRenderTarget(); }, getMaxAnisotropy: function() { console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."); return this.capabilities.getMaxAnisotropy(); }, getPrecision: function() { console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."); return this.capabilities.precision; }, resetGLState: function() { console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."); return this.state.reset(); }, supportsFloatTextures: function() { console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."); return this.extensions.get("OES_texture_float"); }, supportsHalfFloatTextures: function() { console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."); return this.extensions.get("OES_texture_half_float"); }, supportsStandardDerivatives: function() { console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."); return this.extensions.get("OES_standard_derivatives"); }, supportsCompressedTextureS3TC: function() { console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."); return this.extensions.get("WEBGL_compressed_texture_s3tc"); }, supportsCompressedTexturePVRTC: function() { console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."); return this.extensions.get("WEBGL_compressed_texture_pvrtc"); }, supportsBlendMinMax: function() { console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."); return this.extensions.get("EXT_blend_minmax"); }, supportsVertexTextures: function() { console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."); return this.capabilities.vertexTextures; }, supportsInstancedArrays: function() { console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."); return this.extensions.get("ANGLE_instanced_arrays"); }, enableScissorTest: function(boolean) { console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."); this.setScissorTest(boolean); }, initMaterial: function() { console.warn("THREE.WebGLRenderer: .initMaterial() has been removed."); }, addPrePlugin: function() { console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed."); }, addPostPlugin: function() { console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed."); }, updateShadowMap: function() { console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed."); }, setFaceCulling: function() { console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed."); }, allocTextureUnit: function() { console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed."); }, setTexture: function() { console.warn("THREE.WebGLRenderer: .setTexture() has been removed."); }, setTexture2D: function() { console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed."); }, setTextureCube: function() { console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed."); }, getActiveMipMapLevel: function() { console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."); return this.getActiveMipmapLevel(); } }); Object.defineProperties(WebGLRenderer.prototype, { shadowMapEnabled: { get: function() { return this.shadowMap.enabled; }, set: function(value) { console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."); this.shadowMap.enabled = value; } }, shadowMapType: { get: function() { return this.shadowMap.type; }, set: function(value) { console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."); this.shadowMap.type = value; } }, shadowMapCullFace: { get: function() { console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); return void 0; }, set: function() { console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); } }, context: { get: function() { console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."); return this.getContext(); } }, vr: { get: function() { console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"); return this.xr; } }, gammaInput: { get: function() { console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."); return false; }, set: function() { console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."); } }, gammaOutput: { get: function() { console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."); return false; }, set: function(value) { console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."); this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; } } }); Object.defineProperties(WebGLShadowMap.prototype, { cullFace: { get: function() { console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); return void 0; }, set: function() { console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); } }, renderReverseSided: { get: function() { console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); return void 0; }, set: function() { console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); } }, renderSingleSided: { get: function() { console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); return void 0; }, set: function() { console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); } } }); Object.defineProperties(WebGLRenderTarget.prototype, { wrapS: { get: function() { console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."); return this.texture.wrapS; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."); this.texture.wrapS = value; } }, wrapT: { get: function() { console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."); return this.texture.wrapT; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."); this.texture.wrapT = value; } }, magFilter: { get: function() { console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."); return this.texture.magFilter; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."); this.texture.magFilter = value; } }, minFilter: { get: function() { console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."); return this.texture.minFilter; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."); this.texture.minFilter = value; } }, anisotropy: { get: function() { console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."); return this.texture.anisotropy; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."); this.texture.anisotropy = value; } }, offset: { get: function() { console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."); return this.texture.offset; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."); this.texture.offset = value; } }, repeat: { get: function() { console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."); return this.texture.repeat; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."); this.texture.repeat = value; } }, format: { get: function() { console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."); return this.texture.format; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."); this.texture.format = value; } }, type: { get: function() { console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."); return this.texture.type; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."); this.texture.type = value; } }, generateMipmaps: { get: function() { console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."); return this.texture.generateMipmaps; }, set: function(value) { console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."); this.texture.generateMipmaps = value; } } }); Object.defineProperties(Audio.prototype, { load: { value: function(file) { console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead."); var scope = this; var audioLoader = new AudioLoader(); audioLoader.load(file, function(buffer) { scope.setBuffer(buffer); }); return this; } }, startTime: { set: function() { console.warn("THREE.Audio: .startTime is now .play( delay )."); } } }); AudioAnalyser.prototype.getData = function() { console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."); return this.getFrequencyData(); }; CubeCamera.prototype.updateCubeMap = function(renderer, scene) { console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."); return this.update(renderer, scene); }; ImageUtils.crossOrigin = void 0; ImageUtils.loadTexture = function(url, mapping, onLoad, onError) { console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead."); var loader = new TextureLoader(); loader.setCrossOrigin(this.crossOrigin); var texture = loader.load(url, onLoad, void 0, onError); if (mapping) texture.mapping = mapping; return texture; }; ImageUtils.loadTextureCube = function(urls, mapping, onLoad, onError) { console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead."); var loader = new CubeTextureLoader(); loader.setCrossOrigin(this.crossOrigin); var texture = loader.load(urls, onLoad, void 0, onError); if (mapping) texture.mapping = mapping; return texture; }; ImageUtils.loadCompressedTexture = function() { console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead."); }; ImageUtils.loadCompressedTextureCube = function() { console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead."); }; if (typeof __THREE_DEVTOOLS__ !== "undefined") { __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { revision: REVISION } })); } class MyAlignedDimension extends mxdraw.MxDbAlignedDimension { constructor() { super(); } getDimText() { var v2ndPtTo1stPt = new Vector3(this.point1.x - this.point2.x, this.point1.y - this.point2.y, 0); var fLen = v2ndPtTo1stPt.length(); return fLen.toFixed(2); } create() { return new MyAlignedDimension(); } getTypeName() { return this.constructor.name; } } function Mx_Linear() { return __async(this, null, function* () { const getPoint = new mxdraw.MrxDbgUiPrPoint(); getPoint.setMessage("\n指定第一点:"); getPoint.go((status) => { if (status != 0) { return; } const pt1 = getPoint.value(); let dim = new MyAlignedDimension(); dim.setPoint1(pt1); dim.setColor(65314); const worldDrawComment = new mxdraw.McEdGetPointWorldDrawObject(); worldDrawComment.setDraw((currentPoint) => { dim.setPoint2(currentPoint); worldDrawComment.drawCustomEntity(dim); }); getPoint.setBasePt(pt1); getPoint.setUseBasePt(true); getPoint.setUserDraw(worldDrawComment); getPoint.setMessage("\n指定第二点:"); getPoint.setInputToucheType(mxdraw.MxType.InputToucheType.kGetEnd); getPoint.go((status2) => { if (status2 != 0) { console.log(status2); return; } const pt2 = getPoint.value(); dim.setPoint2(pt2); mxdraw.MxFun.getCurrentDraw().addMxEntity(dim); alert("测试长度是:" + dim.getDimText()); }); }); }); } function BR_AngleMeasure() { const point = new mxdraw.MrxDbgUiPrPoint(); const mxDraw = mxdraw.MxFun.getCurrentDraw(); const angleDim = new mxdraw.MxDb2LineAngularDimension(); angleDim.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); const worldDraw = new mxdraw.McEdGetPointWorldDrawObject(); worldDraw.setColor(mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor()); point.setMessage("\n指定第一点:"); point.go((status) => { if (status !== 0) { return; } point.setMessage("\n指定第二个角度点:"); angleDim.point1 = point.value(); worldDraw.setDraw((currentPoint, pWorldDraw) => { angleDim.point2 = currentPoint; pWorldDraw.drawLine(angleDim.point1, currentPoint); }); point.setUserDraw(worldDraw); point.go((status2) => { point.setMessage("\n指定最后一个点:"); if (status2 !== 0) { return; } angleDim.point2 = point.value(); worldDraw.setDraw((currentPoint, pWorldDraw) => { angleDim.point3 = currentPoint; worldDraw.drawCustomEntity(angleDim); }); point.go((status3) => { if (status3 !== 0) { return; } mxDraw.addMxEntity(angleDim); }); }); }); } function BR_CoordMeasure() { const getPoint = new mxdraw.MrxDbgUiPrPoint(); getPoint.setMessage("\n指定坐标点:"); getPoint.go((status) => { if (status != 0) { return; } const pt1 = getPoint.value(); let mxCoord = new mxdraw.MxDbCoord(); mxCoord.point1 = pt1; mxCoord.point2 = pt1.clone(); mxCoord.color = mxcad2.MxCpp.getCurrentMxCAD().getCurrentDatabaseDrawColor(); getPoint.setBasePt(pt1); getPoint.setUseBasePt(true); getPoint.setUserDraw((curPoint, pWorldDraw) => { mxCoord.point2 = curPoint; pWorldDraw.drawCustomEntity(mxCoord); }); getPoint.setMessage("\n指定标注点:"); getPoint.go((status2) => { if (status2 != 0) { console.log(status2); return; } mxCoord.point2 = getPoint.value(); mxdraw.MxFun.addToCurrentSpace(mxCoord); }); }); } function init$m() { new MyAlignedDimension().rxInit(); mxdraw.MxFun.addCommand("Mx_Linear", Mx_Linear); mxdraw.MxFun.addCommand("BR_AngleMeasure", BR_AngleMeasure); mxdraw.MxFun.addCommand("BR_CoordMeasure", BR_CoordMeasure); } function MxTest_SelectEntity() { return __async(this, null, function* () { let getEnt = new mxcad2.MxCADUiPrEntity(); getEnt.setMessage("select entity:"); let id = yield getEnt.go(); let ent = id.getMcDbEntity(); if (ent === null) return; console.log("ent.objectName", ent.objectName); if (ent instanceof mxcad2.McDbBlockReference) { let blkRef = ent; let retExplode = blkRef.explode(); if (retExplode.GetCount() == 0) return; let iExplodeConut = retExplode.GetCount(); for (let j = 0; j < iExplodeConut; j++) { let tmpobj = retExplode.AtObject(j).val; if (tmpobj instanceof mxcad2.McDbPolyline) { let polyline = tmpobj; let num = polyline.numVerts(); for (let i2 = 0; i2 < num; i2++) { let pt = polyline.getPointAt(i2); let bulge = polyline.getBulgeAt(i2); console.log("polyline.pt" + i2 + ":" + McGePoint3dToString(pt.val)); console.log("polyline.bulge" + i2 + ":" + bulge); } } } } else if (ent instanceof mxcad2.McDbPolyline) { let polyline = ent; let num = polyline.numVerts(); for (let i2 = 0; i2 < num; i2++) { let pt = polyline.getPointAt(i2); let bulge = polyline.getBulgeAt(i2); console.log("polyline.pt" + i2 + ":" + McGePoint3dToString(pt.val)); console.log("polyline.bulge" + i2 + ":" + bulge); } } }); } function init$l() { mxdraw.MxFun.addCommand("MxTest_SelectEntity", MxTest_SelectEntity); } class MxDrawTableData { constructor() { this.m_aryColumn = []; this.m_allData = []; this.m_dColumnHeight = 14; this.m_dRowHeight = 10; this.m_dRowLineWdith = 0; this.m_dColumnLineWidth = 0.5; this.m_dRowTextHeight = 6; this.m_dColumnTextHeight = 10; } addColumn(sName, dW) { this.m_aryColumn.push({ name: sName, w: dW }); } addRow(ary) { this.m_allData.push(ary); } } class MxDrawTable { constructor() { this.data = new MxDrawTableData(); this.pt = new mxcad2.McGePoint3d(); this.dScale = 1; this.mxcad = mxcad2.MxCpp.getCurrentMxCAD(); } draw(pt, dScale) { this.pt = pt; this.dScale = dScale; if (this.data.m_aryColumn.length == 0) return false; if (this.data.m_allData.length == 0) return false; this.DrawTableHead(); this.DrawContent(); return true; } DrawTableHead() { let m_data = this.data; let m_instPt = this.pt.clone(); let curPt = this.pt.clone(); let vecTmp = new mxcad2.McGeVector3d(0, 1, 0).mult(this.Scale(this.data.m_dColumnHeight)); console.log(vecTmp); let dLineWidth = this.Scale(this.data.m_dColumnLineWidth); let dAllW = 0; let kXAxis = new mxcad2.McGeVector3d(1, 0, 0); for (let i2 = 0; i2 < m_data.m_aryColumn.length; i2++) { let col = m_data.m_aryColumn[i2]; this.DrawLine(curPt, curPt.clone().subvec(vecTmp), dLineWidth); this.DrawMCText(curPt.clone().addvec(kXAxis.clone().mult(this.Scale(col.w) * 0.5)).subvec(vecTmp.clone().mult(0.5)), col.name, this.Scale(m_data.m_dColumnTextHeight)); curPt.addvec(kXAxis.clone().mult(this.Scale(col.w))); dAllW += this.Scale(col.w); } this.DrawLine(curPt, curPt.clone().subvec(vecTmp), dLineWidth); this.DrawLine(m_instPt, m_instPt.clone().addvec(kXAxis.clone().mult(dAllW)), dLineWidth); this.DrawLine(m_instPt.clone().subvec(vecTmp), m_instPt.addvec(kXAxis.clone().mult(dAllW)).subvec(vecTmp), dLineWidth); return true; } DrawContent() { let m_data = this.data; let m_instPt = this.pt; let dAllW = 0; for (let i2 = 0; i2 < m_data.m_aryColumn.length; i2++) { dAllW += this.Scale(m_data.m_aryColumn[i2].w); } let dLineWidth = this.Scale(this.data.m_dRowLineWdith); let kXAxis = new mxcad2.McGeVector3d(1, 0, 0); let kYAxis = new mxcad2.McGeVector3d(0, 1, 0); let instPt = m_instPt.clone().subvec(kYAxis.clone().mult(this.Scale(m_data.m_dColumnHeight))); let vecTmp = kYAxis.clone().mult(this.Scale(m_data.m_dRowHeight)); for (let i2 = 0; i2 < m_data.m_allData.length; i2++) { let curPt = instPt.clone(); for (let j = 0; j < m_data.m_aryColumn.length; j++) { let col = m_data.m_aryColumn[j]; this.DrawLine(curPt, curPt.clone().subvec(vecTmp), dLineWidth); this.DrawMCText(curPt.clone().addvec(kXAxis.clone().mult(this.Scale(col.w * 0.5))).subvec(vecTmp.clone().mult(0.5)), m_data.m_allData[i2][j], this.Scale(m_data.m_dRowTextHeight)); curPt.addvec(kXAxis.clone().mult(this.Scale(col.w))); } this.DrawLine(curPt, curPt.clone().subvec(vecTmp), dLineWidth); this.DrawLine(instPt, instPt.clone().addvec(kXAxis.clone().mult(dAllW)), dLineWidth); this.DrawLine(instPt.clone().subvec(vecTmp), instPt.clone().addvec(kXAxis.clone().mult(dAllW)).subvec(vecTmp), dLineWidth); instPt.subvec(vecTmp); } return true; } DrawLine(pt1, pt2, dLineWidth) { this.mxcad.drawLineWidth = dLineWidth; this.mxcad.drawColorIndex = mxcad2.ColorIndexType.kMagenta; this.mxcad.drawLine(pt1.x, pt1.y, pt2.x, pt2.y); } DrawMCText(pt1, sTxt, dTextHeight) { this.mxcad.drawColorIndex = 0; this.mxcad.drawColor = new mxcad2.McCmColor(0, 255, 0); this.mxcad.drawText(pt1.x, pt1.y, sTxt, dTextHeight, 0, mxcad2.McDb.TextHorzMode.kTextMid, mxcad2.McDb.TextVertMode.kTextVertMid); } Scale(dL) { return dL * this.dScale; } } var commonjsGlobal = typeof globalThis !== "undefined" ? globalThis : typeof window !== "undefined" ? window : typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : {}; function getDefaultExportFromCjs(x) { return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, "default") ? x["default"] : x; } var qrcode = { exports: {} }; (function(module, exports2) { var qrcode2 = function() { var qrcode3 = function(typeNumber, errorCorrectionLevel) { var PAD0 = 236; var PAD1 = 17; var _typeNumber = typeNumber; var _errorCorrectionLevel = QRErrorCorrectionLevel[errorCorrectionLevel]; var _modules = null; var _moduleCount = 0; var _dataCache = null; var _dataList = []; var _this = {}; var makeImpl = function(test2, maskPattern) { _moduleCount = _typeNumber * 4 + 17; _modules = function(moduleCount) { var modules = new Array(moduleCount); for (var row = 0; row < moduleCount; row += 1) { modules[row] = new Array(moduleCount); for (var col = 0; col < moduleCount; col += 1) { modules[row][col] = null; } } return modules; }(_moduleCount); setupPositionProbePattern(0, 0); setupPositionProbePattern(_moduleCount - 7, 0); setupPositionProbePattern(0, _moduleCount - 7); setupPositionAdjustPattern(); setupTimingPattern(); setupTypeInfo(test2, maskPattern); if (_typeNumber >= 7) { setupTypeNumber(test2); } if (_dataCache == null) { _dataCache = createData(_typeNumber, _errorCorrectionLevel, _dataList); } mapData(_dataCache, maskPattern); }; var setupPositionProbePattern = function(row, col) { for (var r = -1; r <= 7; r += 1) { if (row + r <= -1 || _moduleCount <= row + r) continue; for (var c = -1; c <= 7; c += 1) { if (col + c <= -1 || _moduleCount <= col + c) continue; if (0 <= r && r <= 6 && (c == 0 || c == 6) || 0 <= c && c <= 6 && (r == 0 || r == 6) || 2 <= r && r <= 4 && 2 <= c && c <= 4) { _modules[row + r][col + c] = true; } else { _modules[row + r][col + c] = false; } } } }; var getBestMaskPattern = function() { var minLostPoint = 0; var pattern = 0; for (var i2 = 0; i2 < 8; i2 += 1) { makeImpl(true, i2); var lostPoint = QRUtil.getLostPoint(_this); if (i2 == 0 || minLostPoint > lostPoint) { minLostPoint = lostPoint; pattern = i2; } } return pattern; }; var setupTimingPattern = function() { for (var r = 8; r < _moduleCount - 8; r += 1) { if (_modules[r][6] != null) { continue; } _modules[r][6] = r % 2 == 0; } for (var c = 8; c < _moduleCount - 8; c += 1) { if (_modules[6][c] != null) { continue; } _modules[6][c] = c % 2 == 0; } }; var setupPositionAdjustPattern = function() { var pos = QRUtil.getPatternPosition(_typeNumber); for (var i2 = 0; i2 < pos.length; i2 += 1) { for (var j = 0; j < pos.length; j += 1) { var row = pos[i2]; var col = pos[j]; if (_modules[row][col] != null) { continue; } for (var r = -2; r <= 2; r += 1) { for (var c = -2; c <= 2; c += 1) { if (r == -2 || r == 2 || c == -2 || c == 2 || r == 0 && c == 0) { _modules[row + r][col + c] = true; } else { _modules[row + r][col + c] = false; } } } } } }; var setupTypeNumber = function(test2) { var bits = QRUtil.getBCHTypeNumber(_typeNumber); for (var i2 = 0; i2 < 18; i2 += 1) { var mod = !test2 && (bits >> i2 & 1) == 1; _modules[Math.floor(i2 / 3)][i2 % 3 + _moduleCount - 8 - 3] = mod; } for (var i2 = 0; i2 < 18; i2 += 1) { var mod = !test2 && (bits >> i2 & 1) == 1; _modules[i2 % 3 + _moduleCount - 8 - 3][Math.floor(i2 / 3)] = mod; } }; var setupTypeInfo = function(test2, maskPattern) { var data = _errorCorrectionLevel << 3 | maskPattern; var bits = QRUtil.getBCHTypeInfo(data); for (var i2 = 0; i2 < 15; i2 += 1) { var mod = !test2 && (bits >> i2 & 1) == 1; if (i2 < 6) { _modules[i2][8] = mod; } else if (i2 < 8) { _modules[i2 + 1][8] = mod; } else { _modules[_moduleCount - 15 + i2][8] = mod; } } for (var i2 = 0; i2 < 15; i2 += 1) { var mod = !test2 && (bits >> i2 & 1) == 1; if (i2 < 8) { _modules[8][_moduleCount - i2 - 1] = mod; } else if (i2 < 9) { _modules[8][15 - i2 - 1 + 1] = mod; } else { _modules[8][15 - i2 - 1] = mod; } } _modules[_moduleCount - 8][8] = !test2; }; var mapData = function(data, maskPattern) { var inc = -1; var row = _moduleCount - 1; var bitIndex = 7; var byteIndex = 0; var maskFunc = QRUtil.getMaskFunction(maskPattern); for (var col = _moduleCount - 1; col > 0; col -= 2) { if (col == 6) col -= 1; while (true) { for (var c = 0; c < 2; c += 1) { if (_modules[row][col - c] == null) { var dark = false; if (byteIndex < data.length) { dark = (data[byteIndex] >>> bitIndex & 1) == 1; } var mask = maskFunc(row, col - c); if (mask) { dark = !dark; } _modules[row][col - c] = dark; bitIndex -= 1; if (bitIndex == -1) { byteIndex += 1; bitIndex = 7; } } } row += inc; if (row < 0 || _moduleCount <= row) { row -= inc; inc = -inc; break; } } } }; var createBytes = function(buffer, rsBlocks) { var offset = 0; var maxDcCount = 0; var maxEcCount = 0; var dcdata = new Array(rsBlocks.length); var ecdata = new Array(rsBlocks.length); for (var r = 0; r < rsBlocks.length; r += 1) { var dcCount = rsBlocks[r].dataCount; var ecCount = rsBlocks[r].totalCount - dcCount; maxDcCount = Math.max(maxDcCount, dcCount); maxEcCount = Math.max(maxEcCount, ecCount); dcdata[r] = new Array(dcCount); for (var i2 = 0; i2 < dcdata[r].length; i2 += 1) { dcdata[r][i2] = 255 & buffer.getBuffer()[i2 + offset]; } offset += dcCount; var rsPoly = QRUtil.getErrorCorrectPolynomial(ecCount); var rawPoly = qrPolynomial(dcdata[r], rsPoly.getLength() - 1); var modPoly = rawPoly.mod(rsPoly); ecdata[r] = new Array(rsPoly.getLength() - 1); for (var i2 = 0; i2 < ecdata[r].length; i2 += 1) { var modIndex = i2 + modPoly.getLength() - ecdata[r].length; ecdata[r][i2] = modIndex >= 0 ? modPoly.getAt(modIndex) : 0; } } var totalCodeCount = 0; for (var i2 = 0; i2 < rsBlocks.length; i2 += 1) { totalCodeCount += rsBlocks[i2].totalCount; } var data = new Array(totalCodeCount); var index = 0; for (var i2 = 0; i2 < maxDcCount; i2 += 1) { for (var r = 0; r < rsBlocks.length; r += 1) { if (i2 < dcdata[r].length) { data[index] = dcdata[r][i2]; index += 1; } } } for (var i2 = 0; i2 < maxEcCount; i2 += 1) { for (var r = 0; r < rsBlocks.length; r += 1) { if (i2 < ecdata[r].length) { data[index] = ecdata[r][i2]; index += 1; } } } return data; }; var createData = function(typeNumber2, errorCorrectionLevel2, dataList) { var rsBlocks = QRRSBlock.getRSBlocks(typeNumber2, errorCorrectionLevel2); var buffer = qrBitBuffer(); for (var i2 = 0; i2 < dataList.length; i2 += 1) { var data = dataList[i2]; buffer.put(data.getMode(), 4); buffer.put(data.getLength(), QRUtil.getLengthInBits(data.getMode(), typeNumber2)); data.write(buffer); } var totalDataCount = 0; for (var i2 = 0; i2 < rsBlocks.length; i2 += 1) { totalDataCount += rsBlocks[i2].dataCount; } if (buffer.getLengthInBits() > totalDataCount * 8) { throw "code length overflow. (" + buffer.getLengthInBits() + ">" + totalDataCount * 8 + ")"; } if (buffer.getLengthInBits() + 4 <= totalDataCount * 8) { buffer.put(0, 4); } while (buffer.getLengthInBits() % 8 != 0) { buffer.putBit(false); } while (true) { if (buffer.getLengthInBits() >= totalDataCount * 8) { break; } buffer.put(PAD0, 8); if (buffer.getLengthInBits() >= totalDataCount * 8) { break; } buffer.put(PAD1, 8); } return createBytes(buffer, rsBlocks); }; _this.addData = function(data, mode) { mode = mode || "Byte"; var newData = null; switch (mode) { case "Numeric": newData = qrNumber(data); break; case "Alphanumeric": newData = qrAlphaNum(data); break; case "Byte": newData = qr8BitByte(data); break; case "Kanji": newData = qrKanji(data); break; default: throw "mode:" + mode; } _dataList.push(newData); _dataCache = null; }; _this.isDark = function(row, col) { if (row < 0 || _moduleCount <= row || col < 0 || _moduleCount <= col) { throw row + "," + col; } return _modules[row][col]; }; _this.getModuleCount = function() { return _moduleCount; }; _this.make = function() { if (_typeNumber < 1) { var typeNumber2 = 1; for (; typeNumber2 < 40; typeNumber2++) { var rsBlocks = QRRSBlock.getRSBlocks(typeNumber2, _errorCorrectionLevel); var buffer = qrBitBuffer(); for (var i2 = 0; i2 < _dataList.length; i2++) { var data = _dataList[i2]; buffer.put(data.getMode(), 4); buffer.put(data.getLength(), QRUtil.getLengthInBits(data.getMode(), typeNumber2)); data.write(buffer); } var totalDataCount = 0; for (var i2 = 0; i2 < rsBlocks.length; i2++) { totalDataCount += rsBlocks[i2].dataCount; } if (buffer.getLengthInBits() <= totalDataCount * 8) { break; } } _typeNumber = typeNumber2; } makeImpl(false, getBestMaskPattern()); }; _this.createTableTag = function(cellSize, margin) { cellSize = cellSize || 2; margin = typeof margin == "undefined" ? cellSize * 4 : margin; var qrHtml = ""; qrHtml += '' + escapeXml(title.text) + "" : ""; qrSvg += alt.text ? '' + escapeXml(alt.text) + "" : ""; qrSvg += ''; qrSvg += '": escaped += ">"; break; case "&": escaped += "&"; break; case '"': escaped += """; break; default: escaped += c; break; } } return escaped; }; var _createHalfASCII = function(margin) { var cellSize = 1; margin = typeof margin == "undefined" ? cellSize * 2 : margin; var size = _this.getModuleCount() * cellSize + margin * 2; var min = margin; var max = size - margin; var y, x, r1, r2, p; var blocks = { "██": "█", "█ ": "▀", " █": "▄", " ": " " }; var blocksLastLineNoMargin = { "██": "▀", "█ ": "▀", " █": " ", " ": " " }; var ascii = ""; for (y = 0; y < size; y += 2) { r1 = Math.floor((y - min) / cellSize); r2 = Math.floor((y + 1 - min) / cellSize); for (x = 0; x < size; x += 1) { p = "█"; if (min <= x && x < max && min <= y && y < max && _this.isDark(r1, Math.floor((x - min) / cellSize))) { p = " "; } if (min <= x && x < max && min <= y + 1 && y + 1 < max && _this.isDark(r2, Math.floor((x - min) / cellSize))) { p += " "; } else { p += "█"; } ascii += margin < 1 && y + 1 >= max ? blocksLastLineNoMargin[p] : blocks[p]; } ascii += "\n"; } if (size % 2 && margin > 0) { return ascii.substring(0, ascii.length - size - 1) + Array(size + 1).join("▀"); } return ascii.substring(0, ascii.length - 1); }; _this.createASCII = function(cellSize, margin) { cellSize = cellSize || 1; if (cellSize < 2) { return _createHalfASCII(margin); } cellSize -= 1; margin = typeof margin == "undefined" ? cellSize * 2 : margin; var size = _this.getModuleCount() * cellSize + margin * 2; var min = margin; var max = size - margin; var y, x, r, p; var white = Array(cellSize + 1).join("██"); var black = Array(cellSize + 1).join(" "); var ascii = ""; var line = ""; for (y = 0; y < size; y += 1) { r = Math.floor((y - min) / cellSize); line = ""; for (x = 0; x < size; x += 1) { p = 1; if (min <= x && x < max && min <= y && y < max && _this.isDark(r, Math.floor((x - min) / cellSize))) { p = 0; } line += p ? white : black; } for (r = 0; r < cellSize; r += 1) { ascii += line + "\n"; } } return ascii.substring(0, ascii.length - 1); }; _this.renderTo2dContext = function(context, cellSize) { cellSize = cellSize || 2; var length = _this.getModuleCount(); for (var row = 0; row < length; row++) { for (var col = 0; col < length; col++) { context.fillStyle = _this.isDark(row, col) ? "black" : "white"; context.fillRect(row * cellSize, col * cellSize, cellSize, cellSize); } } }; return _this; }; qrcode3.stringToBytesFuncs = { "default": function(s) { var bytes = []; for (var i2 = 0; i2 < s.length; i2 += 1) { var c = s.charCodeAt(i2); bytes.push(c & 255); } return bytes; } }; qrcode3.stringToBytes = qrcode3.stringToBytesFuncs["default"]; qrcode3.createStringToBytes = function(unicodeData, numChars) { var unicodeMap = function() { var bin = base64DecodeInputStream(unicodeData); var read = function() { var b = bin.read(); if (b == -1) throw "eof"; return b; }; var count = 0; var unicodeMap2 = {}; while (true) { var b0 = bin.read(); if (b0 == -1) break; var b1 = read(); var b2 = read(); var b3 = read(); var k = String.fromCharCode(b0 << 8 | b1); var v = b2 << 8 | b3; unicodeMap2[k] = v; count += 1; } if (count != numChars) { throw count + " != " + numChars; } return unicodeMap2; }(); var unknownChar = "?".charCodeAt(0); return function(s) { var bytes = []; for (var i2 = 0; i2 < s.length; i2 += 1) { var c = s.charCodeAt(i2); if (c < 128) { bytes.push(c); } else { var b = unicodeMap[s.charAt(i2)]; if (typeof b == "number") { if ((b & 255) == b) { bytes.push(b); } else { bytes.push(b >>> 8); bytes.push(b & 255); } } else { bytes.push(unknownChar); } } } return bytes; }; }; var QRMode = { MODE_NUMBER: 1 << 0, MODE_ALPHA_NUM: 1 << 1, MODE_8BIT_BYTE: 1 << 2, MODE_KANJI: 1 << 3 }; var QRErrorCorrectionLevel = { L: 1, M: 0, Q: 3, H: 2 }; var QRMaskPattern = { PATTERN000: 0, PATTERN001: 1, PATTERN010: 2, PATTERN011: 3, PATTERN100: 4, PATTERN101: 5, PATTERN110: 6, PATTERN111: 7 }; var QRUtil = function() { var PATTERN_POSITION_TABLE = [ [], [6, 18], [6, 22], [6, 26], [6, 30], [6, 34], [6, 22, 38], [6, 24, 42], [6, 26, 46], [6, 28, 50], [6, 30, 54], [6, 32, 58], [6, 34, 62], [6, 26, 46, 66], [6, 26, 48, 70], [6, 26, 50, 74], [6, 30, 54, 78], [6, 30, 56, 82], [6, 30, 58, 86], [6, 34, 62, 90], [6, 28, 50, 72, 94], [6, 26, 50, 74, 98], [6, 30, 54, 78, 102], [6, 28, 54, 80, 106], [6, 32, 58, 84, 110], [6, 30, 58, 86, 114], [6, 34, 62, 90, 118], [6, 26, 50, 74, 98, 122], [6, 30, 54, 78, 102, 126], [6, 26, 52, 78, 104, 130], [6, 30, 56, 82, 108, 134], [6, 34, 60, 86, 112, 138], [6, 30, 58, 86, 114, 142], [6, 34, 62, 90, 118, 146], [6, 30, 54, 78, 102, 126, 150], [6, 24, 50, 76, 102, 128, 154], [6, 28, 54, 80, 106, 132, 158], [6, 32, 58, 84, 110, 136, 162], [6, 26, 54, 82, 110, 138, 166], [6, 30, 58, 86, 114, 142, 170] ]; var G15 = 1 << 10 | 1 << 8 | 1 << 5 | 1 << 4 | 1 << 2 | 1 << 1 | 1 << 0; var G18 = 1 << 12 | 1 << 11 | 1 << 10 | 1 << 9 | 1 << 8 | 1 << 5 | 1 << 2 | 1 << 0; var G15_MASK = 1 << 14 | 1 << 12 | 1 << 10 | 1 << 4 | 1 << 1; var _this = {}; var getBCHDigit = function(data) { var digit = 0; while (data != 0) { digit += 1; data >>>= 1; } return digit; }; _this.getBCHTypeInfo = function(data) { var d = data << 10; while (getBCHDigit(d) - getBCHDigit(G15) >= 0) { d ^= G15 << getBCHDigit(d) - getBCHDigit(G15); } return (data << 10 | d) ^ G15_MASK; }; _this.getBCHTypeNumber = function(data) { var d = data << 12; while (getBCHDigit(d) - getBCHDigit(G18) >= 0) { d ^= G18 << getBCHDigit(d) - getBCHDigit(G18); } return data << 12 | d; }; _this.getPatternPosition = function(typeNumber) { return PATTERN_POSITION_TABLE[typeNumber - 1]; }; _this.getMaskFunction = function(maskPattern) { switch (maskPattern) { case QRMaskPattern.PATTERN000: return function(i2, j) { return (i2 + j) % 2 == 0; }; case QRMaskPattern.PATTERN001: return function(i2, j) { return i2 % 2 == 0; }; case QRMaskPattern.PATTERN010: return function(i2, j) { return j % 3 == 0; }; case QRMaskPattern.PATTERN011: return function(i2, j) { return (i2 + j) % 3 == 0; }; case QRMaskPattern.PATTERN100: return function(i2, j) { return (Math.floor(i2 / 2) + Math.floor(j / 3)) % 2 == 0; }; case QRMaskPattern.PATTERN101: return function(i2, j) { return i2 * j % 2 + i2 * j % 3 == 0; }; case QRMaskPattern.PATTERN110: return function(i2, j) { return (i2 * j % 2 + i2 * j % 3) % 2 == 0; }; case QRMaskPattern.PATTERN111: return function(i2, j) { return (i2 * j % 3 + (i2 + j) % 2) % 2 == 0; }; default: throw "bad maskPattern:" + maskPattern; } }; _this.getErrorCorrectPolynomial = function(errorCorrectLength) { var a = qrPolynomial([1], 0); for (var i2 = 0; i2 < errorCorrectLength; i2 += 1) { a = a.multiply(qrPolynomial([1, QRMath.gexp(i2)], 0)); } return a; }; _this.getLengthInBits = function(mode, type) { if (1 <= type && type < 10) { switch (mode) { case QRMode.MODE_NUMBER: return 10; case QRMode.MODE_ALPHA_NUM: return 9; case QRMode.MODE_8BIT_BYTE: return 8; case QRMode.MODE_KANJI: return 8; default: throw "mode:" + mode; } } else if (type < 27) { switch (mode) { case QRMode.MODE_NUMBER: return 12; case QRMode.MODE_ALPHA_NUM: return 11; case QRMode.MODE_8BIT_BYTE: return 16; case QRMode.MODE_KANJI: return 10; default: throw "mode:" + mode; } } else if (type < 41) { switch (mode) { case QRMode.MODE_NUMBER: return 14; case QRMode.MODE_ALPHA_NUM: return 13; case QRMode.MODE_8BIT_BYTE: return 16; case QRMode.MODE_KANJI: return 12; default: throw "mode:" + mode; } } else { throw "type:" + type; } }; _this.getLostPoint = function(qrcode4) { var moduleCount = qrcode4.getModuleCount(); var lostPoint = 0; for (var row = 0; row < moduleCount; row += 1) { for (var col = 0; col < moduleCount; col += 1) { var sameCount = 0; var dark = qrcode4.isDark(row, col); for (var r = -1; r <= 1; r += 1) { if (row + r < 0 || moduleCount <= row + r) { continue; } for (var c = -1; c <= 1; c += 1) { if (col + c < 0 || moduleCount <= col + c) { continue; } if (r == 0 && c == 0) { continue; } if (dark == qrcode4.isDark(row + r, col + c)) { sameCount += 1; } } } if (sameCount > 5) { lostPoint += 3 + sameCount - 5; } } } for (var row = 0; row < moduleCount - 1; row += 1) { for (var col = 0; col < moduleCount - 1; col += 1) { var count = 0; if (qrcode4.isDark(row, col)) count += 1; if (qrcode4.isDark(row + 1, col)) count += 1; if (qrcode4.isDark(row, col + 1)) count += 1; if (qrcode4.isDark(row + 1, col + 1)) count += 1; if (count == 0 || count == 4) { lostPoint += 3; } } } for (var row = 0; row < moduleCount; row += 1) { for (var col = 0; col < moduleCount - 6; col += 1) { if (qrcode4.isDark(row, col) && !qrcode4.isDark(row, col + 1) && qrcode4.isDark(row, col + 2) && qrcode4.isDark(row, col + 3) && qrcode4.isDark(row, col + 4) && !qrcode4.isDark(row, col + 5) && qrcode4.isDark(row, col + 6)) { lostPoint += 40; } } } for (var col = 0; col < moduleCount; col += 1) { for (var row = 0; row < moduleCount - 6; row += 1) { if (qrcode4.isDark(row, col) && !qrcode4.isDark(row + 1, col) && qrcode4.isDark(row + 2, col) && qrcode4.isDark(row + 3, col) && qrcode4.isDark(row + 4, col) && !qrcode4.isDark(row + 5, col) && qrcode4.isDark(row + 6, col)) { lostPoint += 40; } } } var darkCount = 0; for (var col = 0; col < moduleCount; col += 1) { for (var row = 0; row < moduleCount; row += 1) { if (qrcode4.isDark(row, col)) { darkCount += 1; } } } var ratio = Math.abs(100 * darkCount / moduleCount / moduleCount - 50) / 5; lostPoint += ratio * 10; return lostPoint; }; return _this; }(); var QRMath = function() { var EXP_TABLE = new Array(256); var LOG_TABLE = new Array(256); for (var i2 = 0; i2 < 8; i2 += 1) { EXP_TABLE[i2] = 1 << i2; } for (var i2 = 8; i2 < 256; i2 += 1) { EXP_TABLE[i2] = EXP_TABLE[i2 - 4] ^ EXP_TABLE[i2 - 5] ^ EXP_TABLE[i2 - 6] ^ EXP_TABLE[i2 - 8]; } for (var i2 = 0; i2 < 255; i2 += 1) { LOG_TABLE[EXP_TABLE[i2]] = i2; } var _this = {}; _this.glog = function(n) { if (n < 1) { throw "glog(" + n + ")"; } return LOG_TABLE[n]; }; _this.gexp = function(n) { while (n < 0) { n += 255; } while (n >= 256) { n -= 255; } return EXP_TABLE[n]; }; return _this; }(); function qrPolynomial(num, shift) { if (typeof num.length == "undefined") { throw num.length + "/" + shift; } var _num = function() { var offset = 0; while (offset < num.length && num[offset] == 0) { offset += 1; } var _num2 = new Array(num.length - offset + shift); for (var i2 = 0; i2 < num.length - offset; i2 += 1) { _num2[i2] = num[i2 + offset]; } return _num2; }(); var _this = {}; _this.getAt = function(index) { return _num[index]; }; _this.getLength = function() { return _num.length; }; _this.multiply = function(e) { var num2 = new Array(_this.getLength() + e.getLength() - 1); for (var i2 = 0; i2 < _this.getLength(); i2 += 1) { for (var j = 0; j < e.getLength(); j += 1) { num2[i2 + j] ^= QRMath.gexp(QRMath.glog(_this.getAt(i2)) + QRMath.glog(e.getAt(j))); } } return qrPolynomial(num2, 0); }; _this.mod = function(e) { if (_this.getLength() - e.getLength() < 0) { return _this; } var ratio = QRMath.glog(_this.getAt(0)) - QRMath.glog(e.getAt(0)); var num2 = new Array(_this.getLength()); for (var i2 = 0; i2 < _this.getLength(); i2 += 1) { num2[i2] = _this.getAt(i2); } for (var i2 = 0; i2 < e.getLength(); i2 += 1) { num2[i2] ^= QRMath.gexp(QRMath.glog(e.getAt(i2)) + ratio); } return qrPolynomial(num2, 0).mod(e); }; return _this; } var QRRSBlock = function() { var RS_BLOCK_TABLE = [ // L // M // Q // H // 1 [1, 26, 19], [1, 26, 16], [1, 26, 13], [1, 26, 9], // 2 [1, 44, 34], [1, 44, 28], [1, 44, 22], [1, 44, 16], // 3 [1, 70, 55], [1, 70, 44], [2, 35, 17], [2, 35, 13], // 4 [1, 100, 80], [2, 50, 32], [2, 50, 24], [4, 25, 9], // 5 [1, 134, 108], [2, 67, 43], [2, 33, 15, 2, 34, 16], [2, 33, 11, 2, 34, 12], // 6 [2, 86, 68], [4, 43, 27], [4, 43, 19], [4, 43, 15], // 7 [2, 98, 78], [4, 49, 31], [2, 32, 14, 4, 33, 15], [4, 39, 13, 1, 40, 14], // 8 [2, 121, 97], [2, 60, 38, 2, 61, 39], [4, 40, 18, 2, 41, 19], [4, 40, 14, 2, 41, 15], // 9 [2, 146, 116], [3, 58, 36, 2, 59, 37], [4, 36, 16, 4, 37, 17], [4, 36, 12, 4, 37, 13], // 10 [2, 86, 68, 2, 87, 69], [4, 69, 43, 1, 70, 44], [6, 43, 19, 2, 44, 20], [6, 43, 15, 2, 44, 16], // 11 [4, 101, 81], [1, 80, 50, 4, 81, 51], [4, 50, 22, 4, 51, 23], [3, 36, 12, 8, 37, 13], // 12 [2, 116, 92, 2, 117, 93], [6, 58, 36, 2, 59, 37], [4, 46, 20, 6, 47, 21], [7, 42, 14, 4, 43, 15], // 13 [4, 133, 107], [8, 59, 37, 1, 60, 38], [8, 44, 20, 4, 45, 21], [12, 33, 11, 4, 34, 12], // 14 [3, 145, 115, 1, 146, 116], [4, 64, 40, 5, 65, 41], [11, 36, 16, 5, 37, 17], [11, 36, 12, 5, 37, 13], // 15 [5, 109, 87, 1, 110, 88], [5, 65, 41, 5, 66, 42], [5, 54, 24, 7, 55, 25], [11, 36, 12, 7, 37, 13], // 16 [5, 122, 98, 1, 123, 99], [7, 73, 45, 3, 74, 46], [15, 43, 19, 2, 44, 20], [3, 45, 15, 13, 46, 16], // 17 [1, 135, 107, 5, 136, 108], [10, 74, 46, 1, 75, 47], [1, 50, 22, 15, 51, 23], [2, 42, 14, 17, 43, 15], // 18 [5, 150, 120, 1, 151, 121], [9, 69, 43, 4, 70, 44], [17, 50, 22, 1, 51, 23], [2, 42, 14, 19, 43, 15], // 19 [3, 141, 113, 4, 142, 114], [3, 70, 44, 11, 71, 45], [17, 47, 21, 4, 48, 22], [9, 39, 13, 16, 40, 14], // 20 [3, 135, 107, 5, 136, 108], [3, 67, 41, 13, 68, 42], [15, 54, 24, 5, 55, 25], [15, 43, 15, 10, 44, 16], // 21 [4, 144, 116, 4, 145, 117], [17, 68, 42], [17, 50, 22, 6, 51, 23], [19, 46, 16, 6, 47, 17], // 22 [2, 139, 111, 7, 140, 112], [17, 74, 46], [7, 54, 24, 16, 55, 25], [34, 37, 13], // 23 [4, 151, 121, 5, 152, 122], [4, 75, 47, 14, 76, 48], [11, 54, 24, 14, 55, 25], [16, 45, 15, 14, 46, 16], // 24 [6, 147, 117, 4, 148, 118], [6, 73, 45, 14, 74, 46], [11, 54, 24, 16, 55, 25], [30, 46, 16, 2, 47, 17], // 25 [8, 132, 106, 4, 133, 107], [8, 75, 47, 13, 76, 48], [7, 54, 24, 22, 55, 25], [22, 45, 15, 13, 46, 16], // 26 [10, 142, 114, 2, 143, 115], [19, 74, 46, 4, 75, 47], [28, 50, 22, 6, 51, 23], [33, 46, 16, 4, 47, 17], // 27 [8, 152, 122, 4, 153, 123], [22, 73, 45, 3, 74, 46], [8, 53, 23, 26, 54, 24], [12, 45, 15, 28, 46, 16], // 28 [3, 147, 117, 10, 148, 118], [3, 73, 45, 23, 74, 46], [4, 54, 24, 31, 55, 25], [11, 45, 15, 31, 46, 16], // 29 [7, 146, 116, 7, 147, 117], [21, 73, 45, 7, 74, 46], [1, 53, 23, 37, 54, 24], [19, 45, 15, 26, 46, 16], // 30 [5, 145, 115, 10, 146, 116], [19, 75, 47, 10, 76, 48], [15, 54, 24, 25, 55, 25], [23, 45, 15, 25, 46, 16], // 31 [13, 145, 115, 3, 146, 116], [2, 74, 46, 29, 75, 47], [42, 54, 24, 1, 55, 25], [23, 45, 15, 28, 46, 16], // 32 [17, 145, 115], [10, 74, 46, 23, 75, 47], [10, 54, 24, 35, 55, 25], [19, 45, 15, 35, 46, 16], // 33 [17, 145, 115, 1, 146, 116], [14, 74, 46, 21, 75, 47], [29, 54, 24, 19, 55, 25], [11, 45, 15, 46, 46, 16], // 34 [13, 145, 115, 6, 146, 116], [14, 74, 46, 23, 75, 47], [44, 54, 24, 7, 55, 25], [59, 46, 16, 1, 47, 17], // 35 [12, 151, 121, 7, 152, 122], [12, 75, 47, 26, 76, 48], [39, 54, 24, 14, 55, 25], [22, 45, 15, 41, 46, 16], // 36 [6, 151, 121, 14, 152, 122], [6, 75, 47, 34, 76, 48], [46, 54, 24, 10, 55, 25], [2, 45, 15, 64, 46, 16], // 37 [17, 152, 122, 4, 153, 123], [29, 74, 46, 14, 75, 47], [49, 54, 24, 10, 55, 25], [24, 45, 15, 46, 46, 16], // 38 [4, 152, 122, 18, 153, 123], [13, 74, 46, 32, 75, 47], [48, 54, 24, 14, 55, 25], [42, 45, 15, 32, 46, 16], // 39 [20, 147, 117, 4, 148, 118], [40, 75, 47, 7, 76, 48], [43, 54, 24, 22, 55, 25], [10, 45, 15, 67, 46, 16], // 40 [19, 148, 118, 6, 149, 119], [18, 75, 47, 31, 76, 48], [34, 54, 24, 34, 55, 25], [20, 45, 15, 61, 46, 16] ]; var qrRSBlock = function(totalCount, dataCount) { var _this2 = {}; _this2.totalCount = totalCount; _this2.dataCount = dataCount; return _this2; }; var _this = {}; var getRsBlockTable = function(typeNumber, errorCorrectionLevel) { switch (errorCorrectionLevel) { case QRErrorCorrectionLevel.L: return RS_BLOCK_TABLE[(typeNumber - 1) * 4 + 0]; case QRErrorCorrectionLevel.M: return RS_BLOCK_TABLE[(typeNumber - 1) * 4 + 1]; case QRErrorCorrectionLevel.Q: return RS_BLOCK_TABLE[(typeNumber - 1) * 4 + 2]; case QRErrorCorrectionLevel.H: return RS_BLOCK_TABLE[(typeNumber - 1) * 4 + 3]; default: return void 0; } }; _this.getRSBlocks = function(typeNumber, errorCorrectionLevel) { var rsBlock = getRsBlockTable(typeNumber, errorCorrectionLevel); if (typeof rsBlock == "undefined") { throw "bad rs block @ typeNumber:" + typeNumber + "/errorCorrectionLevel:" + errorCorrectionLevel; } var length = rsBlock.length / 3; var list = []; for (var i2 = 0; i2 < length; i2 += 1) { var count = rsBlock[i2 * 3 + 0]; var totalCount = rsBlock[i2 * 3 + 1]; var dataCount = rsBlock[i2 * 3 + 2]; for (var j = 0; j < count; j += 1) { list.push(qrRSBlock(totalCount, dataCount)); } } return list; }; return _this; }(); var qrBitBuffer = function() { var _buffer = []; var _length = 0; var _this = {}; _this.getBuffer = function() { return _buffer; }; _this.getAt = function(index) { var bufIndex = Math.floor(index / 8); return (_buffer[bufIndex] >>> 7 - index % 8 & 1) == 1; }; _this.put = function(num, length) { for (var i2 = 0; i2 < length; i2 += 1) { _this.putBit((num >>> length - i2 - 1 & 1) == 1); } }; _this.getLengthInBits = function() { return _length; }; _this.putBit = function(bit) { var bufIndex = Math.floor(_length / 8); if (_buffer.length <= bufIndex) { _buffer.push(0); } if (bit) { _buffer[bufIndex] |= 128 >>> _length % 8; } _length += 1; }; return _this; }; var qrNumber = function(data) { var _mode = QRMode.MODE_NUMBER; var _data = data; var _this = {}; _this.getMode = function() { return _mode; }; _this.getLength = function(buffer) { return _data.length; }; _this.write = function(buffer) { var data2 = _data; var i2 = 0; while (i2 + 2 < data2.length) { buffer.put(strToNum(data2.substring(i2, i2 + 3)), 10); i2 += 3; } if (i2 < data2.length) { if (data2.length - i2 == 1) { buffer.put(strToNum(data2.substring(i2, i2 + 1)), 4); } else if (data2.length - i2 == 2) { buffer.put(strToNum(data2.substring(i2, i2 + 2)), 7); } } }; var strToNum = function(s) { var num = 0; for (var i2 = 0; i2 < s.length; i2 += 1) { num = num * 10 + chatToNum(s.charAt(i2)); } return num; }; var chatToNum = function(c) { if ("0" <= c && c <= "9") { return c.charCodeAt(0) - "0".charCodeAt(0); } throw "illegal char :" + c; }; return _this; }; var qrAlphaNum = function(data) { var _mode = QRMode.MODE_ALPHA_NUM; var _data = data; var _this = {}; _this.getMode = function() { return _mode; }; _this.getLength = function(buffer) { return _data.length; }; _this.write = function(buffer) { var s = _data; var i2 = 0; while (i2 + 1 < s.length) { buffer.put( getCode(s.charAt(i2)) * 45 + getCode(s.charAt(i2 + 1)), 11 ); i2 += 2; } if (i2 < s.length) { buffer.put(getCode(s.charAt(i2)), 6); } }; var getCode = function(c) { if ("0" <= c && c <= "9") { return c.charCodeAt(0) - "0".charCodeAt(0); } else if ("A" <= c && c <= "Z") { return c.charCodeAt(0) - "A".charCodeAt(0) + 10; } else { switch (c) { case " ": return 36; case "$": return 37; case "%": return 38; case "*": return 39; case "+": return 40; case "-": return 41; case ".": return 42; case "/": return 43; case ":": return 44; default: throw "illegal char :" + c; } } }; return _this; }; var qr8BitByte = function(data) { var _mode = QRMode.MODE_8BIT_BYTE; var _bytes = qrcode3.stringToBytes(data); var _this = {}; _this.getMode = function() { return _mode; }; _this.getLength = function(buffer) { return _bytes.length; }; _this.write = function(buffer) { for (var i2 = 0; i2 < _bytes.length; i2 += 1) { buffer.put(_bytes[i2], 8); } }; return _this; }; var qrKanji = function(data) { var _mode = QRMode.MODE_KANJI; var stringToBytes = qrcode3.stringToBytesFuncs["SJIS"]; if (!stringToBytes) { throw "sjis not supported."; } !function(c, code) { var test2 = stringToBytes(c); if (test2.length != 2 || (test2[0] << 8 | test2[1]) != code) { throw "sjis not supported."; } }("友", 38726); var _bytes = stringToBytes(data); var _this = {}; _this.getMode = function() { return _mode; }; _this.getLength = function(buffer) { return ~~(_bytes.length / 2); }; _this.write = function(buffer) { var data2 = _bytes; var i2 = 0; while (i2 + 1 < data2.length) { var c = (255 & data2[i2]) << 8 | 255 & data2[i2 + 1]; if (33088 <= c && c <= 40956) { c -= 33088; } else if (57408 <= c && c <= 60351) { c -= 49472; } else { throw "illegal char at " + (i2 + 1) + "/" + c; } c = (c >>> 8 & 255) * 192 + (c & 255); buffer.put(c, 13); i2 += 2; } if (i2 < data2.length) { throw "illegal char at " + (i2 + 1); } }; return _this; }; var byteArrayOutputStream = function() { var _bytes = []; var _this = {}; _this.writeByte = function(b) { _bytes.push(b & 255); }; _this.writeShort = function(i2) { _this.writeByte(i2); _this.writeByte(i2 >>> 8); }; _this.writeBytes = function(b, off, len) { off = off || 0; len = len || b.length; for (var i2 = 0; i2 < len; i2 += 1) { _this.writeByte(b[i2 + off]); } }; _this.writeString = function(s) { for (var i2 = 0; i2 < s.length; i2 += 1) { _this.writeByte(s.charCodeAt(i2)); } }; _this.toByteArray = function() { return _bytes; }; _this.toString = function() { var s = ""; s += "["; for (var i2 = 0; i2 < _bytes.length; i2 += 1) { if (i2 > 0) { s += ","; } s += _bytes[i2]; } s += "]"; return s; }; return _this; }; var base64EncodeOutputStream = function() { var _buffer = 0; var _buflen = 0; var _length = 0; var _base64 = ""; var _this = {}; var writeEncoded = function(b) { _base64 += String.fromCharCode(encode(b & 63)); }; var encode = function(n) { if (n < 0) ; else if (n < 26) { return 65 + n; } else if (n < 52) { return 97 + (n - 26); } else if (n < 62) { return 48 + (n - 52); } else if (n == 62) { return 43; } else if (n == 63) { return 47; } throw "n:" + n; }; _this.writeByte = function(n) { _buffer = _buffer << 8 | n & 255; _buflen += 8; _length += 1; while (_buflen >= 6) { writeEncoded(_buffer >>> _buflen - 6); _buflen -= 6; } }; _this.flush = function() { if (_buflen > 0) { writeEncoded(_buffer << 6 - _buflen); _buffer = 0; _buflen = 0; } if (_length % 3 != 0) { var padlen = 3 - _length % 3; for (var i2 = 0; i2 < padlen; i2 += 1) { _base64 += "="; } } }; _this.toString = function() { return _base64; }; return _this; }; var base64DecodeInputStream = function(str) { var _str = str; var _pos = 0; var _buffer = 0; var _buflen = 0; var _this = {}; _this.read = function() { while (_buflen < 8) { if (_pos >= _str.length) { if (_buflen == 0) { return -1; } throw "unexpected end of file./" + _buflen; } var c = _str.charAt(_pos); _pos += 1; if (c == "=") { _buflen = 0; return -1; } else if (c.match(/^\s$/)) { continue; } _buffer = _buffer << 6 | decode(c.charCodeAt(0)); _buflen += 6; } var n = _buffer >>> _buflen - 8 & 255; _buflen -= 8; return n; }; var decode = function(c) { if (65 <= c && c <= 90) { return c - 65; } else if (97 <= c && c <= 122) { return c - 97 + 26; } else if (48 <= c && c <= 57) { return c - 48 + 52; } else if (c == 43) { return 62; } else if (c == 47) { return 63; } else { throw "c:" + c; } }; return _this; }; var gifImage = function(width, height) { var _width = width; var _height = height; var _data = new Array(width * height); var _this = {}; _this.setPixel = function(x, y, pixel) { _data[y * _width + x] = pixel; }; _this.write = function(out) { out.writeString("GIF87a"); out.writeShort(_width); out.writeShort(_height); out.writeByte(128); out.writeByte(0); out.writeByte(0); out.writeByte(0); out.writeByte(0); out.writeByte(0); out.writeByte(255); out.writeByte(255); out.writeByte(255); out.writeString(","); out.writeShort(0); out.writeShort(0); out.writeShort(_width); out.writeShort(_height); out.writeByte(0); var lzwMinCodeSize = 2; var raster = getLZWRaster(lzwMinCodeSize); out.writeByte(lzwMinCodeSize); var offset = 0; while (raster.length - offset > 255) { out.writeByte(255); out.writeBytes(raster, offset, 255); offset += 255; } out.writeByte(raster.length - offset); out.writeBytes(raster, offset, raster.length - offset); out.writeByte(0); out.writeString(";"); }; var bitOutputStream = function(out) { var _out = out; var _bitLength = 0; var _bitBuffer = 0; var _this2 = {}; _this2.write = function(data, length) { if (data >>> length != 0) { throw "length over"; } while (_bitLength + length >= 8) { _out.writeByte(255 & (data << _bitLength | _bitBuffer)); length -= 8 - _bitLength; data >>>= 8 - _bitLength; _bitBuffer = 0; _bitLength = 0; } _bitBuffer = data << _bitLength | _bitBuffer; _bitLength = _bitLength + length; }; _this2.flush = function() { if (_bitLength > 0) { _out.writeByte(_bitBuffer); } }; return _this2; }; var getLZWRaster = function(lzwMinCodeSize) { var clearCode = 1 << lzwMinCodeSize; var endCode = (1 << lzwMinCodeSize) + 1; var bitLength = lzwMinCodeSize + 1; var table = lzwTable(); for (var i2 = 0; i2 < clearCode; i2 += 1) { table.add(String.fromCharCode(i2)); } table.add(String.fromCharCode(clearCode)); table.add(String.fromCharCode(endCode)); var byteOut = byteArrayOutputStream(); var bitOut = bitOutputStream(byteOut); bitOut.write(clearCode, bitLength); var dataIndex = 0; var s = String.fromCharCode(_data[dataIndex]); dataIndex += 1; while (dataIndex < _data.length) { var c = String.fromCharCode(_data[dataIndex]); dataIndex += 1; if (table.contains(s + c)) { s = s + c; } else { bitOut.write(table.indexOf(s), bitLength); if (table.size() < 4095) { if (table.size() == 1 << bitLength) { bitLength += 1; } table.add(s + c); } s = c; } } bitOut.write(table.indexOf(s), bitLength); bitOut.write(endCode, bitLength); bitOut.flush(); return byteOut.toByteArray(); }; var lzwTable = function() { var _map = {}; var _size = 0; var _this2 = {}; _this2.add = function(key) { if (_this2.contains(key)) { throw "dup key:" + key; } _map[key] = _size; _size += 1; }; _this2.size = function() { return _size; }; _this2.indexOf = function(key) { return _map[key]; }; _this2.contains = function(key) { return typeof _map[key] != "undefined"; }; return _this2; }; return _this; }; var createDataURL = function(width, height, getPixel) { var gif = gifImage(width, height); for (var y = 0; y < height; y += 1) { for (var x = 0; x < width; x += 1) { gif.setPixel(x, y, getPixel(x, y)); } } var b = byteArrayOutputStream(); gif.write(b); var base64 = base64EncodeOutputStream(); var bytes = b.toByteArray(); for (var i2 = 0; i2 < bytes.length; i2 += 1) { base64.writeByte(bytes[i2]); } base64.flush(); return "data:image/gif;base64," + base64; }; return qrcode3; }(); !function() { qrcode2.stringToBytesFuncs["UTF-8"] = function(s) { function toUTF8Array(str) { var utf8 = []; for (var i2 = 0; i2 < str.length; i2++) { var charcode = str.charCodeAt(i2); if (charcode < 128) utf8.push(charcode); else if (charcode < 2048) { utf8.push( 192 | charcode >> 6, 128 | charcode & 63 ); } else if (charcode < 55296 || charcode >= 57344) { utf8.push( 224 | charcode >> 12, 128 | charcode >> 6 & 63, 128 | charcode & 63 ); } else { i2++; charcode = 65536 + ((charcode & 1023) << 10 | str.charCodeAt(i2) & 1023); utf8.push( 240 | charcode >> 18, 128 | charcode >> 12 & 63, 128 | charcode >> 6 & 63, 128 | charcode & 63 ); } } return utf8; } return toUTF8Array(s); }; }(); (function(factory) { { module.exports = factory(); } })(function() { return qrcode2; }); })(qrcode); var qrcodeExports = qrcode.exports; const QRCode = /* @__PURE__ */ getDefaultExportFromCjs(qrcodeExports); function McDbEntityToJsonObject(ent) { let obj = {}; obj.ObjectName = ent.objectName; obj.id = ent.getObjectID().id; obj.handle = ent.getHandle(); obj.layer = ent.layer; obj.color = ent.trueColor.getColorString(); obj.colorVal = ent.trueColor.getColorValue(ent.layerId); obj.linetype = ent.linetype; obj.textStyle = ent.textStyle; obj.type = ent.objectName; obj.dxf0 = ent.dxf0; if (ent instanceof mxcad2.McDbText) { let txt = ent; obj.position = McGePoint3dToString(txt.position); obj.textString = txt.textString; } else if (ent instanceof mxcad2.McDbMText) { let mtxt = ent; obj.contents = mtxt.contents; obj.location = McGePoint3dToString(mtxt.location); } else if (ent instanceof mxcad2.McDbLine) { let line = ent; obj.startPoint = McGePoint3dToString(line.startPoint); obj.endPoint = McGePoint3dToString(line.endPoint); } else if (ent instanceof mxcad2.McDbCircle) { let circle = ent; obj.center = McGePoint3dToString(circle.center); obj.radius = circle.radius; } else if (ent instanceof mxcad2.McDbArc) { let arc = ent; obj.center = McGePoint3dToString(arc.center); obj.startAngle = arc.startAngle; obj.endAngle = arc.endAngle; } else if (ent instanceof mxcad2.McDbPolyline) { let polyline = ent; let num = polyline.numVerts(); obj.num = num; for (let i2 = 0; i2 < num; i2++) { let pt = polyline.getPointAt(i2); let bulge = polyline.getBulgeAt(i2); obj["pt" + i2] = McGePoint3dToString(pt.val); obj["bulge" + i2] = bulge; } } else if (ent instanceof mxcad2.McDbBlockReference) { let blkRef = ent; obj.position = McGePoint3dToString(blkRef.position); obj.blockTransform = blkRef.blockTransform; obj.blockName = blkRef.blockName; } else if (ent instanceof mxcad2.McDbAlignedDimension) { let alignedDim = ent; obj.xLine1Point = McGePoint3dToString(alignedDim.xLine1Point); obj.xLine2Point = McGePoint3dToString(alignedDim.xLine2Point); let txts = alignedDim.GetAllText(); txts.forEach((val, index) => { obj["txt:" + index] = val; }); } else if (ent instanceof mxcad2.McDbRotatedDimension) { let rotatedDim = ent; obj.xLine1Point = McGePoint3dToString(rotatedDim.xLine1Point); obj.xLine2Point = McGePoint3dToString(rotatedDim.xLine2Point); let txts = rotatedDim.GetAllText(); txts.forEach((val, index) => { obj["txt:" + index] = val; }); } else if (ent instanceof mxcad2.McDbDimension) { let dim = ent; let txts = dim.GetAllText(); txts.forEach((val, index) => { obj["txt:" + index] = val; }); } else if (ent instanceof mxcad2.McDbHatch) { let hatch = ent; obj.patternType = hatch.patternType(); obj.patternName = hatch.patternName(); obj.patternAngle = hatch.patternAngle; obj.patternScale = hatch.patternScale; obj.patternSpace = hatch.patternSpace; obj.patternDouble = hatch.patternDouble; obj.hatchStyle = hatch.hatchStyle(); obj.isSolid = hatch.isSolid(); obj.numLoops = hatch.numLoops; for (let i2 = 0; i2 < obj.numLoops; i2++) { let loop = hatch.getLoopAt(i2); loop.vertices.forEach((val, inidex) => { loop["pt:" + inidex] = {}; loop["pt:" + inidex].x = val.x; loop["pt:" + inidex].y = val.y; loop["pt:" + inidex].z = val.z; }); obj["loop:" + i2] = loop; } obj.numPatternDefinitions = hatch.numPatternDefinitions; for (let i2 = 0; i2 < obj.numPatternDefinitions; i2++) { obj["patternDefinitions:" + i2] = hatch.getPatternDefinitionAt(i2); } } else if (ent instanceof mxcad2.McDbRasterImage) { let image = ent; let orientation = image.getOrientation(); obj.orientation = {}; obj.orientation.origin = orientation.origin.toVector3(); obj.orientation.uCorner = orientation.uCorner.toVector3(); obj.orientation.vOnPlane = orientation.vOnPlane.toVector3(); let clipBoundary = image.clipBoundary(); obj.clipBoundary = {}; clipBoundary.forEach((pt, index) => { obj.clipBoundary["pt" + index] = pt.toVector3(); }); obj.clipBoundaryType = image.clipBoundaryType(); let imageDef = image.imageDefId().getMcDbRasterImageDef(); if (imageDef) { obj.filePath = imageDef.sourceFileName; } } return obj; } function TestGetAllEntity() { return __async(this, null, function* () { let ss = new mxcad2.MxCADSelectionSet(); ss.allSelect(); ss.forEach((id) => { let ent = id.getMcDbEntity(); if (!ent) return; ent = McDbEntityToJsonObject(ent); console.log(JSON.stringify(ent)); }); }); } function TestGentEntityOnLayer() { return __async(this, null, function* () { let ss = new mxcad2.MxCADSelectionSet(); let filter = new mxcad2.MxCADResbuf(); filter.AddString("0", 8); ss.allSelect(filter); ss.forEach((id) => { let ent = id.getMcDbEntity(); if (!ent) return; if (ent instanceof mxcad2.McDbHatch) { let obj = {}; let hatch = ent; obj.patternType = hatch.patternType(); obj.patternName = hatch.patternName(); obj.patternAngle = hatch.patternAngle; obj.patternScale = hatch.patternScale; obj.patternSpace = hatch.patternSpace; obj.patternDouble = hatch.patternDouble; obj.hatchStyle = hatch.hatchStyle(); obj.isSolid = hatch.isSolid(); obj.numLoops = hatch.numLoops; for (let i2 = 0; i2 < obj.numLoops; i2++) { let loop = hatch.getLoopAt(i2); loop.vertices.forEach((val, inidex) => { loop["pt:" + inidex] = {}; loop["pt:" + inidex].x = val.x; loop["pt:" + inidex].y = val.y; loop["pt:" + inidex].z = val.z; }); obj["loop:" + i2] = loop; } obj.numPatternDefinitions = hatch.numPatternDefinitions; for (let i2 = 0; i2 < obj.numPatternDefinitions; i2++) { obj["patternDefinitions:" + i2] = hatch.getPatternDefinitionAt(i2); } console.log(obj); } }); }); } function MxTest_GetSysVars() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let database = mxcad$1.getDatabase(); let grid = {}; grid["name"] = "GRIDMODE"; grid["isShow"] = mxcad$1.getSysVarLong("GRIDMODE"); let ptSnapUnit = mxcad$1.getSysVarPoint("SNAPUNIT"); grid["xdist"] = ptSnapUnit.x; grid["ydist"] = ptSnapUnit.x; console.log(grid); let ortho = {}; ortho["name"] = "ORTHOMODE"; ortho["isShow"] = mxcad$1.getSysVarLong("ORTHOMODE"); console.log(ortho); let polarAxis = {}; polarAxis["name"] = "AUTOSNAP"; polarAxis["enable"] = (mxcad$1.getSysVarLong("AUTOSNAP") & 8) != 0; polarAxis["polarang"] = mxcad$1.getSysVarDouble("POLARANG"); console.log(polarAxis); let osnap = {}; osnap["name"] = "OSMODE"; osnap["enable"] = (mxcad$1.getSysVarLong("OSMODE") & 16384) == 0; osnap["value"] = mxcad$1.getSysVarLong("OSMODE"); osnap["End"] = (mxcad$1.getSysVarLong("OSMODE") & 1) != 0; osnap["Mid"] = (mxcad$1.getSysVarLong("OSMODE") & 2) != 0; osnap["Cen"] = (mxcad$1.getSysVarLong("OSMODE") & 4) != 0; osnap["Node"] = (mxcad$1.getSysVarLong("OSMODE") & 8) != 0; osnap["Quad"] = (mxcad$1.getSysVarLong("OSMODE") & 16) != 0; osnap["Int"] = (mxcad$1.getSysVarLong("OSMODE") & 32) != 0; osnap["Ins"] = (mxcad$1.getSysVarLong("OSMODE") & 64) != 0; osnap["Perp"] = (mxcad$1.getSysVarLong("OSMODE") & 128) != 0; osnap["Tan"] = (mxcad$1.getSysVarLong("OSMODE") & 256) != 0; osnap["Near"] = (mxcad$1.getSysVarLong("OSMODE") & 512) != 0; console.log(osnap); let dyntrace = {}; dyntrace["name"] = "DYNTRACE"; dyntrace["enable"] = mxcad$1.getSysVarLong("DYNTRACE") != 0; console.log(dyntrace); let dyn = {}; dyn["name"] = "DYNINPUT"; dyn["enable"] = mxcad$1.getSysVarLong("DYNINPUT") != 0; console.log(dyn); let sysvar = {}; sysvar.LTSCALE = mxcad$1.getSysVarDouble("LTSCALE"); sysvar.CELTSCALE = mxcad$1.getSysVarDouble("CELTSCALE"); sysvar.CELTYPE = mxcad$1.getSysVarString("CELTYPE"); sysvar.TEXTSTYLE = mxcad$1.getSysVarString("TEXTSTYLE"); sysvar.CLAYOUTNAME = mxcad$1.getSysVarString("CLAYOUTNAME"); sysvar.CLAYER = mxcad$1.getSysVarString("CLAYER"); sysvar.CECOLOR = database.getCurrentlyTrueColor().getColorValue(); sysvar.INSBASE = mxcad$1.getSysVarPoint("INSBASE"); sysvar.CELWEIGHT = mxcad$1.getSysVarLong("CELWEIGHT"); sysvar.PDMODE = mxcad$1.getSysVarLong("PDMODE"); sysvar.PDSIZE = mxcad$1.getSysVarDouble("PDSIZE"); console.log(sysvar); }); } function MxTest_ReadxData() { return __async(this, null, function* () { let selEntity = new mxcad2.MxCADUiPrEntity(); selEntity.setMessage("选择对象"); let id = yield selEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (ent === null) return; let data = ent.getxData(); data.forEach((val, type, dxf) => { console.log(JSON.stringify({ val, type, dxf })); }); }); } function MxTest_WritexData() { return __async(this, null, function* () { let selEntity = new mxcad2.MxCADUiPrEntity(); selEntity.setMessage("选择对象"); let id = yield selEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (ent === null) return; ent.setxDataString("DataName", "xxxxx"); }); } function MxTest_DrawLine() { return __async(this, null, function* () { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定第一点:"); let prvPoint = yield getPoint.go(); if (!prvPoint) return; getPoint.setMessage("\n指定下一个点:"); while (true) { getPoint.setBasePt(prvPoint); let pt = yield getPoint.go(); if (!pt) return; let line = new mxcad2.McDbLine(prvPoint, pt); mxcad2.MxCpp.getCurrentMxCAD().drawEntity(line); prvPoint = pt; } }); } function getHostUrl() { let host = window.location.hostname; if (host.substring(0, 4) != "http") { host = document.location.protocol + "//" + host; } return host; } function MxTest_InsertBlock() { return __async(this, null, function* () { let baseUrl = "http://localhost:3000/mxcad/"; if (baseUrl.substring(0, 16) == "http://localhost") { baseUrl = getHostUrl() + baseUrl.substring(16); } let blkFilePath = baseUrl + "tree.mxweb"; let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let blkrecId = yield mxcad$1.insertBlock(blkFilePath, "tree"); if (!blkrecId.isValid()) { return; } let blkRef = new mxcad2.McDbBlockReference(); blkRef.blockTableRecordId = blkrecId; let box = blkRef.getBoundingBox(); if (box.ret) { let dLen = box.maxPt.distanceTo(box.minPt); if (dLen > 1e-5) { blkRef.setScale(mxcad$1.getMxDrawObject().screenCoordLong2Doc(100) / dLen); } } let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("指定插入基点"); getPoint.setUserDraw((v, worldDraw) => { blkRef.position = v; worldDraw.drawMcDbEntity(blkRef); }); let pt = yield getPoint.go(); if (!pt) return; blkRef.position = pt; let newBlkRefId = mxcad$1.drawEntity(blkRef); if (!newBlkRefId.isValid) { console.log("insert error"); return; } blkRef = newBlkRefId.getMcDbEntity(); blkRef.disableDisplay(true); let blkRecord = blkrecId.getMcDbBlockTableRecord(); let ids = blkRecord.getAllEntityId(); ids.forEach((id, index) => { if (!id.isKindOf("McDbAttributeDefinition")) return; let attribDef = id.getMcDbEntity(); let tag = attribDef.tag; let txt = attribDef.textString; let attrib = new mxcad2.McDbAttribute(); attrib.position = attribDef.position; attrib.alignmentPoint = attribDef.alignmentPoint; attrib.height = attribDef.height; attrib.trueColor = attribDef.trueColor; attrib.widthFactor = attribDef.widthFactor; if (txt.length > 0) attrib.textString = txt; else attrib.textString = "test" + index; attrib.tag = tag; attrib.isInvisible = attribDef.isInvisible; attrib.transformBy(blkRef.blockTransform); attrib = blkRef.appendAttribute(attrib).getMcDbEntity(); attrib.textStyle = attribDef.textStyle; attrib.layer = attribDef.layer; }); blkRef.disableDisplay(false); }); } function MxTest_GetAllLayer() { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let layerTable = mxcad$1.getDatabase().getLayerTable(); let aryId = layerTable.getAllRecordId(); let ret = []; aryId.forEach((id) => { let layerRec = id.getMcDbLayerTableRecord(); if (layerRec === null) return; console.log(layerRec); console.log("layerRec.color:" + layerRec.color.getColorString()); console.log("layerRec.name:" + layerRec.name); let layer = {}; layer.name = layerRec.name; layer.color = layerRec.color.getColorString(); ret.push(layer); }); mxdraw.MxFun.postMessageToParentFrame(ret); return ret; } function MxTest_AddLayer() { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let layerTable = mxcad$1.getDatabase().getLayerTable(); if (!layerTable.has("xxx11")) { let newLayer = new mxcad2.McDbLayerTableRecord(); newLayer.name = "xxx11"; layerTable.add(newLayer); } if (layerTable.has("xxx11")) { console.log("add layer ok"); } } function MxTest_GetAllLinetype() { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let linetypeTable = mxcad$1.getDatabase().getLinetypeTable(); let aryId = linetypeTable.getAllRecordId(); aryId.forEach((id) => { let linetypeRec = id.getMcDbLinetypeTableRecord(); if (linetypeRec === null) return; console.log(linetypeRec); }); } function MxTest_GetAllTextStyle() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let textSyleTable = mxcad$1.getDatabase().getTextStyleTable(); let aryId = textSyleTable.getAllRecordId(); aryId.forEach((id) => { let textSyleRec = id.getMcDbTextStyleTableRecord(); if (textSyleRec === null) return; let out = {}; out.name = textSyleRec.name; out.font = textSyleRec.font(); out.fileName = textSyleRec.fileName; out.bigFontFileName = textSyleRec.bigFontFileName; out.textSize = textSyleRec.textSize; out.xScale = textSyleRec.xScale; console.log(out); }); } function MxTest_AddTextStyleTable() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let textSyleTable = mxcad$1.getDatabase().getTextStyleTable(); let sMyTextStyle = "MyTextStyle"; if (textSyleTable.has(sMyTextStyle, false)) { let id = textSyleTable.get(sMyTextStyle, false); id.erase(false); } let newTextStyleRecord = new mxcad2.McDbTextStyleTableRecord(); newTextStyleRecord.fileName = "txt.shx"; newTextStyleRecord.bigFontFileName = "hztxt.shx"; newTextStyleRecord.textSize = 10; newTextStyleRecord.name = sMyTextStyle; newTextStyleRecord.xScale = 0.7; if (textSyleTable.add(newTextStyleRecord).isValid()) { console.log("add ok"); } }); } function MxTest_GetAllBlock() { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let blockTable = mxcad$1.getDatabase().getBlockTable(); let aryId = blockTable.getAllRecordId(); aryId.forEach((id) => { let blkRec = id.getMcDbBlockTableRecord(); if (blkRec === null) return; console.log(blkRec); console.log("blkRec.name:" + blkRec.name); console.log("blkRec.origin:" + blkRec.origin); }); } function Mx_Test_DrawTable() { return __async(this, null, function* () { let draw = new MxDrawTable(); draw.data.addColumn("序号", 30); draw.data.addColumn("名称", 45); draw.data.addColumn("材料", 60); draw.data.addColumn("长度", 50); for (let i2 = 0; i2 < 10; i2++) { let sT = "" + i2; draw.data.addRow([sT, "AAAA", "BBBB", "1000"]); } let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定表格插入点:"); let pt = yield getPoint.go(); if (!pt) return; let lScale = mxdraw.MxFun.screenCoordLong2Doc(100) / 200; draw.draw(pt, lScale); }); } function Mx_Test_QRCode() { return __async(this, null, function* () { const getPoint = new mxdraw.MrxDbgUiPrPoint(); getPoint.setMessage("\n指定插入点:"); let pt = yield getPoint.go(); if (!pt) return; let mxobj = mxdraw.MxFun.getCurrentDraw(); const qr = QRCode(5, "L"); qr.addData("https://www.mxdraw3d.com"); qr.make(); const qrDataURL = qr.createDataURL(); const texture = new TextureLoader().load(qrDataURL); const material = new MeshBasicMaterial({ map: texture }); let w = mxdraw.MxFun.screenCoordLong2Doc(80); let h = mxdraw.MxFun.screenCoordLong2Doc(80); let image = new mxdraw.MxDbImage(); image.setRenderOrder(mxdraw.MxType.MxDefaultRenderOrder.kCADMeshRenderOrder - 1); image.setPoint1(pt); let pt2 = new Vector3(pt.x + w, pt.y + h, pt.z); image.setPoint2(pt2); image.setMaterial(material); mxobj.addMxEntity(image); setInterval(() => { mxobj.updateDisplay(); }, 100); }); } function MxTest_InsertStamp() { return __async(this, null, function* () { let baseUrl = "http://localhost:3000/mxcad/"; if (baseUrl.substring(0, 16) == "http://localhost") { baseUrl = getHostUrl() + baseUrl.substring(16); } let blkFilePath = baseUrl + "stamp.mxweb"; let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); let blkrecId = yield mxcad$1.insertBlock(blkFilePath, "stamp"); if (!blkrecId.isValid()) { return; } let blkRef = new mxcad2.McDbBlockReference(); blkRef.blockTableRecordId = blkrecId; let box = blkRef.getBoundingBox(); if (box.ret) { let dLen = box.maxPt.distanceTo(box.minPt); if (dLen > 1e-5) { blkRef.setScale(mxcad$1.getMxDrawObject().screenCoordLong2Doc(100) / dLen); } } let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("指定插入基点"); getPoint.setUserDraw((v, worldDraw) => { blkRef.position = v; worldDraw.drawMcDbEntity(blkRef); }); let pt = yield getPoint.go(); if (!pt) return; blkRef.position = pt; mxcad$1.drawEntity(blkRef); }); } function MxTest_LineTypeTest() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let linetypeRecord = mxcad$1.database.getLinetypeTable().get("TestMyLine"); if (!linetypeRecord.isErase()) { linetypeRecord.erase(); } let lintype = mxcad$1.addLinetypeEx("TestMyLine", '.5,-.2,["HW",STANDARD,S=.1,R=0.0,X=-0.1,Y=-.05],-.2', ""); if (!lintype.isValid()) return; let getEnt = new mxcad2.MxCADUiPrEntity(); let entId = yield getEnt.go(); let ent = entId.getMcDbEntity(); if (!ent) return; ent.linetypeId = lintype; }); } function MxTest_DictionaryData(dict) { let aryName = dict.getAllObjectName(); aryName.forEach((name) => { console.log(name); let id = dict.getAt(name); let obj = id.getMcDbObject(); if (obj instanceof mxcad2.McDbDictionary) { let dict2 = obj; console.log(dict2); MxTest_DictionaryData(dict2); } else if (obj instanceof mxcad2.McDbXrecord) { let xrec = obj; let data = xrec.getData(); data.PrintData(); } }); } function MxTest_GetObjectExDictionaryData() { return __async(this, null, function* () { let selEntity = new mxcad2.MxCADUiPrEntity(); selEntity.setMessage("选择标注对象"); let id = yield selEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (ent && ent.isHaveExtensionDictionary()) { let dict = ent.getExtensionDictionary(); MxTest_DictionaryData(dict); } }); } function MxTest_GetNamedObjectsDictionary() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let dict = mxcad$1.getDatabase().getNamedObjectsDictionary(); let aryName = dict.getAllObjectName(); aryName.forEach((name) => { console.log(name); let id = dict.getAt(name); let obj = id.getMcDbObject(); if (obj instanceof mxcad2.McDbDictionary) { let dict2 = obj; console.log(dict2); MxTest_DictionaryData(dict2); } }); }); } function MxTest_WriteXRecord() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let dict = mxcad$1.getDatabase().getNamedObjectsDictionary(); let sName = "MyDict"; let idDict = dict.getAt(sName); if (idDict.isNull()) { let newDict = new mxcad2.McDbDictionary(); idDict = dict.addObject(sName, newDict); } let myDict = idDict.getMcDbDictionary(); if (myDict) { let xrec = new mxcad2.McDbXrecord(); let data = new mxcad2.MxCADResbuf(); data.AddString("TestData"); xrec.setData(data); myDict.addObject("MyRecord", xrec); console.log("write xrecord ok"); } }); } function Mx_Test_ChangeColor() { return __async(this, null, function* () { let getEntity = new mxcad2.MxCADUiPrEntity(); getEntity.setMessage("选择标注对象"); let id = yield getEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (!ent) return; ent.trueColor = new mxcad2.McCmColor(255, 0, 255); }); } let idVisible; function Mx_Test_ChangeVisible() { return __async(this, null, function* () { if (!idVisible) { let getEntity = new mxcad2.MxCADUiPrEntity(); getEntity.setMessage("选择标注对象"); let id = yield getEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (!ent) return; ent.visible = false; idVisible = id; } else { let ent = idVisible.getMcDbEntity(); if (!ent) return; ent.visible = true; } }); } function Mx_Test_ChangeEntityLayer() { return __async(this, null, function* () { let newLayerName = "WALL"; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); if (!mxcad$1.database.layerTable.has(newLayerName)) { console.log("no have layer:" + newLayerName); } let getEntity = new mxcad2.MxCADUiPrEntity(); getEntity.setMessage("选择对象"); let id = yield getEntity.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); if (!ent) return; ent.layer = newLayerName; }); } function Mx_ChaneEntityDrawOrder() { return __async(this, null, function* () { let ss = new mxcad2.MxCADSelectionSet(); if (!(yield ss.userSelect("\n选择对象"))) return; let minmaxOrder = mxcad2.MxCpp.getCurrentDatabase().currentSpace.getMinMaxDrawOrder(); let lOrder = minmaxOrder.maxDrawOrder + 1; ss.forEach((id) => { let ent = id.getMcDbEntity(); if (ent) { ent.drawOrder = lOrder; } }); }); } function init$k() { mxdraw.MxFun.addCommand("TestGetAllEntity", TestGetAllEntity); mxdraw.MxFun.addCommand("MxTest_GetSysVars", MxTest_GetSysVars); mxdraw.MxFun.addCommand("MxTest_ReadxData", MxTest_ReadxData); mxdraw.MxFun.addCommand("MxTest_WritexData", MxTest_WritexData); mxdraw.MxFun.addCommand("MxTest_DrawLine", MxTest_DrawLine); mxdraw.MxFun.addCommand("MxTest_InsertBlock", MxTest_InsertBlock); mxdraw.MxFun.addCommand("MxTest_GetAllLayer", MxTest_GetAllLayer); mxdraw.MxFun.addCommand("MxTest_AddLayer", MxTest_AddLayer); mxdraw.MxFun.addCommand("MxTest_GetAllTextStyle", MxTest_GetAllTextStyle); mxdraw.MxFun.addCommand("MxTest_GetAllBlock", MxTest_GetAllBlock); mxdraw.MxFun.addCommand("MxTest_GetAllLinetype", MxTest_GetAllLinetype); mxdraw.MxFun.addCommand("Mx_Test_DrawTable", Mx_Test_DrawTable); mxdraw.MxFun.addCommand("Mx_Test_QRCode", Mx_Test_QRCode); mxdraw.MxFun.addCommand("MxTest_InsertStamp", MxTest_InsertStamp); mxdraw.MxFun.addCommand("MxTest_LineTypeTest", MxTest_LineTypeTest); mxdraw.MxFun.addCommand("TestGentEntityOnLayer", TestGentEntityOnLayer); mxdraw.MxFun.addCommand("MxTest_GetNamedObjectsDictionary", MxTest_GetNamedObjectsDictionary); mxdraw.MxFun.addCommand("MxTest_GetObjectExDictionaryData", MxTest_GetObjectExDictionaryData); mxdraw.MxFun.addCommand("MxTest_WriteXRecord", MxTest_WriteXRecord); mxdraw.MxFun.addCommand("MxTest_AddTextStyleTable", MxTest_AddTextStyleTable); mxdraw.MxFun.addCommand("Mx_Test_ChangeColor", Mx_Test_ChangeColor); mxdraw.MxFun.addCommand("Mx_Test_ChangeVisible", Mx_Test_ChangeVisible); mxdraw.MxFun.addCommand("Mx_Test_ChangeEntityLayer", Mx_Test_ChangeEntityLayer); mxdraw.MxFun.addCommand("Mx_ChaneEntityDrawOrder", Mx_ChaneEntityDrawOrder); } function Mx_Export_DWG() { return __async(this, null, function* () { let { baseUrl = "", saveDwgUrl = "", mxfilepath = "" } = getMxCADUi().getUploadFileConfig(); mxcad2.MxCpp.getCurrentMxCAD().saveFileToUrl(saveDwgUrl, (iResult, sserverResult) => { try { let ret = JSON.parse(sserverResult); if (ret.ret == "ok") { let filePath = baseUrl + mxfilepath + ret.file; fetch(filePath).then((res) => __async(this, null, function* () { const blob = yield res.blob(); mxcad2.MxTools.saveAsFileDialog({ blob, filename: ret.file, types: [{ description: "dwg图纸", accept: { "application/octet-stream": [".dwg"] } }] }); })); } else { console.log(sserverResult); } } catch (e) { console.log("Mx: sserverResult error"); } }); }); } function Mx_Export_MxWeb() { return __async(this, null, function* () { let { baseUrl = "", mxfilepath = "", saveUrl = "" } = getMxCADUi().getUploadFileConfig(); mxcad2.MxCpp.getCurrentMxCAD().saveFileToUrl(saveUrl, (iResult, sserverResult) => { try { let ret = JSON.parse(sserverResult); if (ret.ret == "ok") { let filePath = baseUrl + mxfilepath + ret.file; mxcad2.MxTools.downloadFileFromUrl(filePath, ret.file); } else { console.log(sserverResult); } } catch (e) { console.log("Mx: sserverResult error"); } }); }); } function Mx_Open_MxWeb() { return __async(this, null, function* () { mxcad2.MxCpp.getCurrentMxCAD().openWebFile("http://localhost:1337/mxcad/file/8c79da20e232495888dbb0da17459399.mxweb"); }); } function MxTest_NewFile() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); }); } function Mx_Export_Pdf() { return __async(this, null, function* () { let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定输出范围第一点:"); let pt1 = yield getPoint.go(); if (!pt1) return; getPoint.setMessage("\n指定输出范围第二点:"); getPoint.setUserDraw((currentPoint, worldDraw) => { worldDraw.setColor(16711680); let pl = new mxcad2.McDbPolyline(); pl.addVertexAt(pt1); pl.addVertexAt(new mxcad2.McGePoint3d(pt1.x, currentPoint.y)); pl.addVertexAt(currentPoint); pl.addVertexAt(new mxcad2.McGePoint3d(currentPoint.x, pt1.y)); pl.constantWidth = mxdraw.MxFun.screenCoordLong2Doc(2); pl.isClosed = true; worldDraw.drawMcDbEntity(pl); let points = []; points.push(pt1.toVector3()); points.push(new THREE.Vector3(pt1.x, currentPoint.y)); points.push(currentPoint.toVector3()); points.push(new THREE.Vector3(currentPoint.x, pt1.y)); worldDraw.setColor(12868); worldDraw.drawSolid(points, 0.5); }); getPoint.setDisableOsnap(true); getPoint.setDisableOrthoTrace(true); getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt2 = yield getPoint.go(); if (!pt2) { return; } let { baseUrl = "", mxfilepath = "", printPdfUrl = "" } = getMxCADUi().getUploadFileConfig(); console.log(getMxCADUi().getUploadFileConfig()); let param = { width: "2100", height: "2970", bd_pt1_x: "" + pt1.x, bd_pt1_y: "" + pt1.y, bd_pt2_x: "" + pt2.x, bd_pt2_y: "" + pt2.y }; mxcad2.MxCpp.getCurrentMxCAD().saveFileToUrl(printPdfUrl, (iResult, sserverResult) => { try { let ret = JSON.parse(sserverResult); if (ret.ret == "ok") { let filePath = baseUrl + mxfilepath + ret.file; mxcad2.MxTools.downloadFileFromUrl(filePath, ret.file); } else { console.log(sserverResult); } } catch (e) { console.log("Mx: sserverResult error"); } }, void 0, JSON.stringify(param)); }); } function init$j() { mxdraw.MxFun.addCommand("Mx_Export_DWG", Mx_Export_DWG); mxdraw.MxFun.addCommand("Mx_Export_MxWeb", Mx_Export_MxWeb); mxdraw.MxFun.addCommand("Mx_Open_MxWeb", Mx_Open_MxWeb); mxdraw.MxFun.addCommand("MxTest_NewFile", MxTest_NewFile); mxdraw.MxFun.addCommand("Mx_Export_Pdf", Mx_Export_Pdf); } function MxTest_FindText() { return __async(this, null, function* () { let sFindText1 = "0601"; let sFindText2 = "001A"; let ss = new mxcad2.MxCADSelectionSet(); let filter = new mxcad2.MxCADResbuf(); filter.AddMcDbEntityTypes("TEXT,MTEXT,INSERT,ACAD_PROXY_ENTITY"); ss.allSelect(filter); let findPos; let entBox; let iCount = ss.count(); for (let i2 = 0; i2 < iCount; i2++) { let id = ss.item(i2); let ent = id.getMcDbEntity(); if (!ent) return; if (ent instanceof mxcad2.McDbText) { let txt = ent; if (txt.textString == sFindText1) { findPos = txt.position; entBox = txt.getBoundingBox(); break; } } else if (ent instanceof mxcad2.McDbMText) { let mtxt = ent; if (mtxt.contents == sFindText1) { findPos = mtxt.location; entBox = mtxt.getBoundingBox(); break; } } else if (ent instanceof mxcad2.McDbBlockReference) { let blkRef = ent; let aryId = blkRef.getAllAttribute(); let iFind = 0; aryId.forEach((id2) => { let attribt = id2.getMcDbEntity(); if (attribt.textString == sFindText1) { iFind++; } else if (attribt.textString == sFindText2) { iFind++; } }); if (iFind == 2) { findPos = blkRef.position; entBox = blkRef.getBoundingBox(); break; } } else if (ent instanceof mxcad2.McDbProxyEntity) { let proxyEntity = ent; let aryText = proxyEntity.getAllTextContent(); let iFind = 0; aryText.forEach((val) => { if (val == sFindText1) { iFind++; } }); if (iFind >= 1) { entBox = proxyEntity.getBoundingBox(); if (entBox && entBox.ret) { findPos = new mxcad2.McGePoint3d(entBox.minPt.x + (entBox.maxPt.x - entBox.minPt.x) * 0.5, entBox.minPt.y + (entBox.maxPt.y - entBox.minPt.y) * 0.5); } break; } } } if (entBox && entBox.ret) { console.log(entBox); let len = entBox.minPt.distanceTo(entBox.maxPt) * 2; mxdraw.MxFun.getCurrentDraw().zoomW( new THREE.Vector3(entBox.minPt.x - len, entBox.minPt.y - len, 0), new THREE.Vector3(entBox.maxPt.x + len, entBox.maxPt.y + len, 0) ); } else if (findPos) { mxdraw.MxFun.getCurrentDraw().zoomCenter(findPos.x, findPos.y); } else { console.log("没有找到文字:" + sFindText1); } }); } function init$i() { mxdraw.MxFun.addCommand("MxTest_FindText", MxTest_FindText); } class McDbTestLineCustomEntity extends mxcad2.McDbCustomEntity { constructor(imp) { super(imp); this.pt1 = new mxcad2.McGePoint3d(); this.pt2 = new mxcad2.McGePoint3d(); } create(imp) { return new McDbTestLineCustomEntity(imp); } getTypeName() { return "McDbTestLineCustomEntity"; } dwgInFields(filter) { this.pt1 = filter.readPoint("pt1").val; this.pt2 = filter.readPoint("pt2").val; return true; } dwgOutFields(filter) { filter.writePoint("pt1", this.pt1); filter.writePoint("pt2", this.pt2); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); if (iIndex == 0) { this.pt1.x += dXOffset; this.pt1.y += dYOffset; this.pt1.z += dZOffset; } else if (iIndex == 1) { this.pt2.x += dXOffset; this.pt2.y += dYOffset; this.pt2.z += dZOffset; } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); ret.append(this.pt1); ret.append(this.pt2); return ret; } worldDraw(draw) { let tmpline = new mxcad2.McDbLine(this.pt1, this.pt2); draw.drawEntity(tmpline); } // setPoint1(pt1) { this.assertWrite(); this.pt1 = pt1.clone(); } setPoint2(pt2) { this.assertWrite(); this.pt2 = pt2.clone(); } getPoint1() { return this.pt1; } getPoint2() { return this.pt2; } } function MxTest_DrawCustomEntity() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定一点:"); let pt1 = yield getPoint.go(); if (!pt1) return; getPoint.setBasePt(pt1); getPoint.setUseBasePt(true); getPoint.setMessage("\n指定二点:"); let pt2 = yield getPoint.go(); if (!pt2) return; let myline = new McDbTestLineCustomEntity(); myline.setPoint1(pt1); myline.setPoint2(pt2); mxcad$1.drawEntity(myline); }); } function init$h() { new McDbTestLineCustomEntity().rxInit(); mxdraw.MxFun.addCommand("MxTest_DrawCustomEntity", MxTest_DrawCustomEntity); } function MxTest_SelectEntitysToBlock() { return __async(this, null, function* () { let ss = new mxcad2.MxCADSelectionSet(); if (!(yield ss.userSelect("选择要做成块的对象:"))) return; if (ss.count() == 0) return; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let blkTable = mxcad$1.getDatabase().getBlockTable(); let blkRecId = blkTable.add(new mxcad2.McDbBlockTableRecord()); let blkTableRecord = blkRecId.getMcDbBlockTableRecord(); if (blkTableRecord == null) return; let pt1x, pt1y, pt2x, pt2y; ss.forEach((id) => { let ent = id.getMcDbEntity(); if (!ent) return; let cent = ent.clone(); blkTableRecord.appendAcDbEntity(cent); let entBox = ent.getBoundingBox(); if (entBox.ret) { if (!pt1x) { pt1x = entBox.minPt.x; pt1y = entBox.minPt.y; pt2x = entBox.maxPt.x; pt2y = entBox.maxPt.y; } else { if (pt1x > entBox.minPt.x) pt1x = entBox.minPt.x; if (pt1y > entBox.minPt.y) pt1y = entBox.minPt.y; if (pt2x < entBox.maxPt.x) pt2x = entBox.maxPt.x; if (pt2y < entBox.maxPt.y) pt2y = entBox.maxPt.y; } } }); if (pt1x === void 0) { return; } let insertPtx = pt1x + (pt2x - pt1x) * 0.5; let insertPty = pt1y + (pt2y - pt1y) * 0.5; blkTableRecord.origin = new mxcad2.McGePoint3d(insertPtx, insertPty, 0); let blkRef = new mxcad2.McDbBlockReference(); blkRef.blockTableRecordId = blkRecId; blkRef.position = new mxcad2.McGePoint3d(insertPtx, insertPty, 0); mxcad$1.drawEntity(blkRef); ss.forEach((id) => { let ent = id.getMcDbEntity(); if (!ent) return; ent.erase(); }); }); } function init$g() { mxdraw.MxFun.addCommand("MxTest_SelectEntitysToBlock", MxTest_SelectEntitysToBlock); } function MxTest_DrawHatchFormPoint() { return __async(this, null, function* () { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定填充区域内部一点:"); getPoint.disableAllTrace(true); getPoint.setDisableOsnap(true); let pt = yield getPoint.go(); if (!pt) return; let hatch = mxcad2.MxCADUtility.builderHatchFromPoint(pt); if (!hatch) { mxdraw.MxFun.acutPrintf("没有找到闭合区域\n"); return; } let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.drawEntity(hatch); }); } function init$f() { mxdraw.MxFun.addCommand("MxTest_DrawHatchFormPoint", MxTest_DrawHatchFormPoint); } const namedColors = { aliceblue: [240, 248, 255], antiquewhite: [250, 235, 215], aqua: [0, 255, 255], aquamarine: [127, 255, 212], azure: [240, 255, 255], beige: [245, 245, 220], bisque: [255, 228, 196], black: [0, 0, 0], blanchedalmond: [255, 235, 205], blue: [0, 0, 255], blueviolet: [138, 43, 226], brown: [165, 42, 42], burlywood: [222, 184, 135], cadetblue: [95, 158, 160], chartreuse: [127, 255, 0], chocolate: [210, 105, 30], coral: [255, 127, 80], cornflowerblue: [100, 149, 237], cornsilk: [255, 248, 220], crimson: [220, 20, 60], cyan: [0, 255, 255], darkblue: [0, 0, 139], darkcyan: [0, 139, 139], darkgoldenrod: [184, 134, 11], darkgray: [169, 169, 169], darkgreen: [0, 100, 0], darkkhaki: [189, 183, 107], darkmagenta: [139, 0, 139], darkolivegreen: [85, 107, 47], darkorange: [255, 140, 0], darkorchid: [153, 50, 204], darkred: [139, 0, 0], darksalmon: [233, 150, 122], darkseagreen: [143, 188, 143], darkslateblue: [72, 61, 139], darkslategray: [47, 79, 79], darkturquoise: [0, 206, 209], darkviolet: [148, 0, 211], deeppink: [255, 20, 147], deepskyblue: [0, 191, 255], dimgray: [105, 105, 105], dodgerblue: [30, 144, 255], firebrick: [178, 34, 34], floralwhite: [255, 250, 240], forestgreen: [34, 139, 34], fuchsia: [255, 0, 255], gainsboro: [220, 220, 220], ghostwhite: [248, 248, 255], gold: [255, 215, 0], goldenrod: [218, 165, 32], gray: [128, 128, 128], green: [0, 128, 0], greenyellow: [173, 255, 47], honeydew: [240, 255, 240], hotpink: [255, 105, 180], indianred: [205, 92, 92], indigo: [75, 0, 130], ivory: [255, 255, 240], khaki: [240, 230, 140], lavender: [230, 230, 250], lavenderblush: [255, 240, 245], lawngreen: [124, 252, 0], lemonchiffon: [255, 250, 205], lightblue: [173, 216, 230], lightcoral: [240, 128, 128], lightcyan: [224, 255, 255], lightgoldenrodyellow: [250, 250, 210], lightgray: [211, 211, 211], lightgreen: [144, 238, 144], lightpink: [255, 182, 193], lightsalmon: [255, 160, 122], lightseagreen: [32, 178, 170], lightskyblue: [135, 206, 250], lightslategray: [119, 136, 153], lightsteelblue: [176, 196, 222], lightyellow: [255, 255, 224], lime: [0, 255, 0], limegreen: [50, 205, 50], linen: [250, 240, 230], magenta: [255, 0, 255], maroon: [128, 0, 0], mediumaquamarine: [102, 205, 170], mediumblue: [0, 0, 205], mediumorchid: [186, 85, 211], mediumpurple: [147, 112, 219], mediumseagreen: [60, 179, 113], mediumslateblue: [123, 104, 238], mediumspringgreen: [0, 250, 154], mediumturquoise: [72, 209, 204], mediumvioletred: [199, 21, 133], midnightblue: [25, 25, 112], mintcream: [245, 255, 250], mistyrose: [255, 228, 225], moccasin: [255, 228, 181], navajowhite: [255, 222, 173], navy: [0, 0, 128], oldlace: [253, 245, 230], olive: [128, 128, 0], olivedrab: [107, 142, 35], orange: [255, 165, 0], orangered: [255, 69, 0], orchid: [218, 112, 214], palegoldenrod: [238, 232, 170], palegreen: [152, 251, 152], paleturquoise: [175, 238, 238], palevioletred: [219, 112, 147], papayawhip: [255, 239, 213], peachpuff: [255, 218, 185], peru: [205, 133, 63], pink: [255, 192, 203], plum: [221, 160, 221], powderblue: [176, 224, 230], purple: [128, 0, 128], rebeccapurple: [102, 51, 153], red: [255, 0, 0], rosybrown: [188, 143, 143], royalblue: [65, 105, 225], saddlebrown: [139, 69, 19], salmon: [250, 128, 114], sandybrown: [244, 164, 96], seagreen: [46, 139, 87], seashell: [255, 245, 238], sienna: [160, 82, 45], silver: [192, 192, 192], skyblue: [135, 206, 235], slateblue: [106, 90, 205], slategray: [112, 128, 144], snow: [255, 250, 250], springgreen: [0, 255, 127], steelblue: [70, 130, 180], tan: [210, 180, 140], teal: [0, 128, 128], thistle: [216, 191, 216], tomato: [255, 99, 71], turquoise: [64, 224, 208], violet: [238, 130, 238], wheat: [245, 222, 179], white: [255, 255, 255], whitesmoke: [245, 245, 245], yellow: [255, 255, 0], yellowgreen: [154, 205, 50] }; function parseColor(color) { if (/^\d+,\s*\d+,\s*\d+$/.test(color)) { return color.split(",").map(Number); } else if (/^0x[0-9a-fA-F]{6}$/.test(color)) { const hexValue = parseInt(color, 16); return [ hexValue >> 16 & 255, hexValue >> 8 & 255, hexValue & 255 ]; } else if (/^#[0-9a-fA-F]{6}$/.test(color)) { const hexValue = parseInt(color.slice(1), 16); return [ hexValue >> 16 & 255, hexValue >> 8 & 255, hexValue & 255 ]; } else if (namedColors[color.toLowerCase()]) { const lowerCaseColor = color.toLowerCase(); if (namedColors[lowerCaseColor]) { return namedColors[lowerCaseColor]; } } else { const color2 = new mxcad2.McCmColor(); color2.setColorIndex(256); return [color2.red, color2.green, color2.blue]; } } const addLayer = (layerName) => { const layerTable = mxcad2.MxCpp.getCurrentDatabase().layerTable; if (layerTable.has(layerName)) { return; } const layer = new mxcad2.McDbLayerTableRecord(); layer.color = new mxcad2.McCmColor(0, 0, 0); layer.isFrozen = false; layer.isLocked = false; layer.isOff = false; layer.lineWeight = mxcad2.McDb.LineWeight.kLnWtByLayer; layer.name = layerName; layerTable.add(layer); }; const baseParams = [ { name: "color", description: "颜色", "type": "str", "required": true }, { name: "layer", description: "图层", "type": "str", "required": true }, { name: "lineweight", description: "线重", "type": "float", "required": true } ]; const mergeBaseMcDbEntityProps = (entity, param) => { if (param.layer) { addLayer(param.layer); } const setMcDbEntityProps = (ent) => { if (param.color) { ent.trueColor = new mxcad2.McCmColor(...parseColor(param.color)); } else { ent.trueColor = new mxcad2.McCmColor(mxcad2.MxCpp.getCurrentDatabase().getCurrentlyDrawColor()); } if (param.layer) { ent.layer = param.layer; } else { ent.layer = mxcad2.MxCpp.getCurrentDatabase().getCurrentlyLayerName(); } if (param.lineweight) { ent.lineweight = param.lineweight; } }; if (Array.isArray(entity)) { entity.forEach(setMcDbEntityProps); } else if (entity) { setMcDbEntityProps(entity); } }; const parseParamPoints = (pointsStr) => { const pointsArr = pointsStr.split(",").map((i22) => Number(i22)); const points = []; let i2 = 0; while (i2 < pointsArr.length) { const x = pointsArr[i2]; i2++; const y = pointsArr[i2]; i2++; if (typeof x === "undefined" || typeof y === "undefined") return points; const point = new mxcad2.McGePoint3d(x, y); points.push(point); } return points; }; const parsePoint = (point) => { if (typeof point === "object" && "x" in point && "y" in point) { return new mxcad2.McGePoint3d(point.x, point.y); } if (Array.isArray(point)) { return new mxcad2.McGePoint3d(point[0], point[1]); } else if (typeof point === "string") { const [x, y] = point.split(",").map((i2) => Number(i2)); if (typeof x === "number" && typeof y === "number") { return new mxcad2.McGePoint3d(x, y); } } }; class MxAiDrawLine { call(param) { console.log(param); if (param && param.pt1 && param.pt2) { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); if (param.pt1) param.pt1 = parsePoint(param.pt1); if (param.pt2) param.pt2 = parsePoint(param.pt2); const objId = mxcad$1.drawLine(param.pt1.x, param.pt1.y, param.pt2.x, param.pt2.y); mergeBaseMcDbEntityProps(objId.getMcDbEntity(), param); mxcad$1.updateDisplay(); } } regist_data() { return { filename: "drawline.json", name: "draw_line", description: "根据直线的开始点和结束点绘制一个直线段", params: [ { name: "pt1", description: "直线开始点", "type": "tuple[float, float]", "required": true }, { name: "pt2", description: "直线结束点", "type": "tuple[float, float]", "required": true }, ...baseParams ] }; } } function init$e() { MxAiModule.regist(MxAiDrawLine); } class MxAiDrawCircle { call(param) { console.log(param); if (param && param.cen && param.radius) { if (param.cen) param.center = parsePoint(param.cen); let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); const objId = mxcad$1.drawCircle(param.center.x, param.center.y, param.radius); mergeBaseMcDbEntityProps(objId.getMcDbEntity(), param); mxcad$1.updateDisplay(); } } regist_data() { return { filename: "drawcircle.json", name: "draw_circle", description: "根据圆心和半径绘制一个圆", params: [ { name: "center", description: "圆的中心点", "type": "tuple[float, float]", "required": true }, { name: "radius", description: "圆的半径", "type": "float", "required": true }, ...baseParams ] }; } } const init$d = () => { MxAiModule.regist(MxAiDrawCircle); }; function findIntersection(p1, p2, p3, p4, isExtending) { const x1 = p1.x, y1 = p1.y; const x2 = p2.x, y2 = p2.y; const x3 = p3.x, y3 = p3.y; const x4 = p4.x, y4 = p4.y; const denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); if (denominator === 0) { return null; } const t = ((x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4)) / denominator; const u = -((x1 - x2) * (y1 - y3) - (y1 - y2) * (x1 - x3)) / denominator; const intersectionX = x1 + t * (x2 - x1); const intersectionY = y1 + t * (y2 - y1); const point = new mxcad2.McGePoint3d(intersectionX, intersectionY, 0); if (isExtending) return point; if (t > 0 && t < 1 && u > 0 && u < 1) { return point; } else { return null; } } function insidePolygon(points, point) { const x = point.x, y = point.y; let inside = false; for (let i2 = 0, j = points.length - 1; i2 < points.length; j = i2++) { const xi = points[i2].x, yi = points[i2].y; const xj = points[j].x, yj = points[j].y; const intersect = yi > y != yj > y && x < (xj - xi) * (y - yi) / (yj - yi) + xi; if (intersect) inside = !inside; } return inside; } function angleTo(x1, y1, x2, y2) { const x = x1 - x2; const y = y1 - y2; let angle_temp = 0; if (x == 0) { angle_temp = Math.PI / 2; } else { angle_temp = Math.atan(Math.abs(y / x)); } if (x < 0 && y >= 0) { angle_temp = Math.PI - angle_temp; } else if (x < 0 && y < 0) { angle_temp = Math.PI + angle_temp; } else if (x >= 0 && y < 0) { angle_temp = Math.PI * 2 - angle_temp; } return angle_temp; } function createArc(center, radius, startAngle, endAngle) { const arc = new mxcad2.McDbArc(); arc.center = center; arc.radius = radius; arc.startAngle = startAngle; arc.endAngle = endAngle; return arc; } class MxAiDrawCircleArc { call(param) { return __async(this, null, function* () { console.log(param); let { center, radius, startAngle, endAngle, is3PDraw, point1, point2, point3 } = param; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); mxcad$1.zoomAll(); const getPoint = new mxcad2.MxCADUiPrPoint(); const getDist = new mxcad2.MxCADUiPrDist(); if (is3PDraw) { if (point1) point1 = parsePoint(point1); if (point2) point2 = parsePoint(point2); if (point3) point3 = parsePoint(point3); getPoint.setKeyWords(""); if (!point1) { getPoint.setMessage("指定圆弧起点"); getPoint.setUserDraw((pt, pw) => { if (!point2 || !point3) return; const arc2 = new mxcad2.McDbArc(); arc2.computeArc(pt.x, pt.y, point2.x, point2.y, point3.x, point3.y); pw.drawMcDbEntity(arc2); }); point1 = yield getPoint.go(); if (!point1) return; } if (!point2) { getPoint.setMessage("指定圆弧第二个点"); getPoint.setUserDraw((pt, pw) => { if (!point1 || !point3) return; const arc2 = new mxcad2.McDbArc(); arc2.computeArc(point1.x, point1.y, pt.x, pt.y, point3.x, point3.y); pw.drawMcDbEntity(arc2); }); point2 = yield getPoint.go(); if (!point2) return; } if (!point3) { getPoint.setMessage("指定圆弧的端点"); getPoint.setUserDraw((pt, pw) => { if (!point1 || !point2) return; const arc2 = new mxcad2.McDbArc(); arc2.computeArc(point1.x, point1.y, point2.x, point2.y, pt.x, pt.y); pw.drawMcDbEntity(arc2); }); point3 = yield getPoint.go(); if (!point3) return; } const arc = new mxcad2.McDbArc(); console.log(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y); arc.computeArc(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y); mergeBaseMcDbEntityProps(arc, param); mxcad$1.drawEntity(arc); mxcad$1.updateDisplay(); } else { if (center) center = parsePoint(center); if (startAngle) startAngle = startAngle * (Math.PI / 180); if (endAngle) endAngle = endAngle * (Math.PI / 180); if (!center) { getPoint.setMessage("指定圆弧圆心"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { if (!radius) return; pw.drawMcDbEntity(createArc(pt, radius, startAngle || 0, endAngle || Math.PI * 2)); }); const point = yield getPoint.go(); if (!point) return; center = point; } if (!radius) { getDist.setBasePt(center); getDist.setMessage(mxcad2._ML_String("MxAiDrawCircleArc_Radius", "指定圆弧半径")); getDist.setKeyWords(""); getDist.setUserDraw((pt, pw) => { if (!center) return; const radius2 = pt.distanceTo(center); pw.drawMcDbEntity(createArc(center, radius2, startAngle || 0, endAngle || Math.PI * 2)); }); radius = yield getDist.go(); if (!radius) return; } if (!startAngle) { if (!center) return; getDist.setBasePt(center); getDist.setMessage(mxcad2._ML_String("MxAiDrawCircleArc_StartAngle", "指定圆弧开始角")); getDist.setKeyWords(""); getDist.setUserDraw((pt, pw) => { if (!center) return; if (!radius) return; startAngle = angleTo(center.x, center.y, pt.x, pt.y) - Math.PI; pw.drawMcDbEntity(createArc(center, radius, startAngle || 0, endAngle || Math.PI * 2)); }); const val = yield getDist.go(); if (!val) return; if (getDist.getDetailedResult() === mxdraw.DetailedResult.kCoordIn) { startAngle = val * (Math.PI / 180); } } if (!endAngle) { if (!center) return; getDist.setBasePt(center); getDist.setMessage(mxcad2._ML_String("MxAiDrawCircleArc_EndAngle", "指定圆弧结束角")); getDist.setKeyWords(""); getDist.setUserDraw((pt, pw) => { if (!center) return; if (!radius) return; endAngle = angleTo(center.x, center.y, pt.x, pt.y) - Math.PI; pw.drawMcDbEntity(createArc(center, radius, startAngle || 0, endAngle || Math.PI * 2)); }); const val = yield getDist.go(); if (!val) return; if (getDist.getDetailedResult() === mxdraw.DetailedResult.kCoordIn) { endAngle = val * (Math.PI / 180); } } const arc = createArc(center, radius, startAngle, endAngle); mergeBaseMcDbEntityProps(arc, param); mxcad$1.drawEntity(arc); mxcad$1.updateDisplay(); } }); } regist_data() { return { filename: "drawcirclearc.json", name: "draw_circle_arc", description: "绘制圆弧", params: [ { name: "center", description: "圆弧圆心", "type": "tuple[float, float]", "required": true }, { name: "radius", description: "圆弧半径", "type": "float", "required": true }, { name: "startAngle", description: "圆弧开始角", "type": "float", "required": true }, { name: "endAngle", description: "圆弧结束角", "type": "float", "required": true }, { name: "is3PDraw", description: "是否三点绘制", "type": "boolean", "required": true }, { name: "point1", description: "三点绘制圆弧的第一个点(起点)", "type": "tuple[float, float]", "required": true }, { name: "point2", description: "三点绘制圆弧的第二个点", "type": "tuple[float, float]", "required": true }, { name: "point3", description: "三点绘制圆弧的第三个点(终点)", "type": "tuple[float, float]", "required": true }, ...baseParams ] }; } } const init$c = () => { MxAiModule.regist(MxAiDrawCircleArc); }; function computePolygonVerticesFromMidpoint(centerPoint = new mxcad2.McGePoint3d(), edgeMidPoint = new mxcad2.McGePoint3d(), sides = 3) { const midX = edgeMidPoint.x; const midY = edgeMidPoint.y; const centerX = centerPoint.x; const centerY = centerPoint.y; const numberOfSides = Math.max(3, sides); const distanceToCenter = Math.sqrt(__pow(midX - centerX, 2) + __pow(midY - centerY, 2)); const radius = distanceToCenter / Math.cos(Math.PI / numberOfSides); const startAngle = Math.atan2(midY - centerY, midX - centerX) - Math.PI / numberOfSides; const vertices = []; for (let i2 = 0; i2 < numberOfSides; i2++) { const angle = startAngle + i2 * 2 * Math.PI / numberOfSides; const x = centerX + radius * Math.cos(angle); const y = centerY + radius * Math.sin(angle); vertices.push(new mxcad2.McGePoint3d(x, y)); } return vertices; } function computeRegularPolygonVertices(centerPoint = new mxcad2.McGePoint3d(), vertexPoint = new mxcad2.McGePoint3d(), sides = 3) { const verticesArray = []; sides = Math.max(3, sides); verticesArray.push(vertexPoint); const angleIncrement = Math.PI * 2 / sides; for (let i2 = 1; i2 < sides; i2++) { const cosValue = Math.cos(angleIncrement * i2), sinValue = Math.sin(angleIncrement * i2); const startPt = centerPoint.clone(); const endPt = vertexPoint.clone(); const deltaX = endPt.x - startPt.x; const deltaY = endPt.y - startPt.y; const newX = deltaX * cosValue - deltaY * sinValue + startPt.x; const newY = deltaX * sinValue + deltaY * cosValue + startPt.y; const point = new mxcad2.McGePoint3d(newX, newY); verticesArray.push(point); } return verticesArray; } function computePolygonVerticesFromEdge(startPoint, endPoint, sides) { let dx = endPoint.x - startPoint.x; let dy = endPoint.y - startPoint.y; let length = Math.sqrt(dx * dx + dy * dy); let angle = Math.atan2(dy, dx); let angleIncrement = 2 * Math.PI / Math.max(3, sides); let polygonVertices = [startPoint, endPoint]; for (let i2 = 0; i2 < sides; i2++) { let x = startPoint.x + length * Math.cos(angle + i2 * angleIncrement); let y = startPoint.y + length * Math.sin(angle + i2 * angleIncrement); startPoint = new mxcad2.McGePoint3d(x, y); polygonVertices.push(startPoint); } return polygonVertices; } class MxAiDrawPolygon { call(param) { return __async(this, null, function* () { mxcad2.MxCpp.getCurrentMxCAD().newFile(); console.log(param); let { isDrawToCenter, sideNum, startPoint, endPoint, radius, centerPoint, isTangentToTheCircle } = param; if (!sideNum) { const getInt = new mxcad2.MxCADUiPrInt(); getInt.setMessage("输入边的数目<5>"); getInt.setKeyWords(""); getInt.clearLastInputPoint(); sideNum = (yield getInt.go()) || 5; } if (isDrawToCenter) { if (!centerPoint) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定正多变形的中心点"); getPoint.setKeyWords(""); getPoint.clearLastInputPoint(); centerPoint = yield getPoint.go(); if (!centerPoint) return; } else { centerPoint = parsePoint(centerPoint); } let vet = mxcad2.McGeVector3d.kXAxis; let vertexPoint; if (!radius) { const getPoint = new mxcad2.MxCADUiPrDist(); getPoint.setMessage(mxcad2._ML_String("MxAiDrawPolygon_radius", "指定圆的半径")); getPoint.setKeyWords(""); getPoint.setBasePt(centerPoint); getPoint.setUserDraw((pt, pw) => { if (isTangentToTheCircle) { const _radius2 = pt.distanceTo(centerPoint); vet = pt.sub(centerPoint); const midPoint = centerPoint.clone().addvec(pt.sub(centerPoint).normalize().mult(_radius2)); const points = computePolygonVerticesFromMidpoint(centerPoint, midPoint, sideNum); const polygon2 = new mxcad2.McDbPolyline(); points.forEach((point) => { polygon2.addVertexAt(point); }); polygon2.isClosed = true; pw.drawMcDbEntity(polygon2); } else { vertexPoint = pt; const polygon2 = new mxcad2.McDbPolyline(); computeRegularPolygonVertices(centerPoint, pt, sideNum).forEach((point) => { polygon2.addVertexAt(point); }); polygon2.isClosed = true; pw.drawMcDbEntity(polygon2); } }); const _radius = yield getPoint.go(); if (!_radius) return; radius = _radius; } const polygon = new mxcad2.McDbPolyline(); polygon.isClosed = true; if (isTangentToTheCircle) { const midPoint = centerPoint.clone().addvec(vet.normalize().mult(radius)); const points = computePolygonVerticesFromMidpoint(centerPoint, midPoint, sideNum); points.forEach((point) => { polygon.addVertexAt(point); }); } else { if (!vertexPoint) { const vet2 = mxcad2.McGeVector3d.kXAxis.clone().rotateBy(Math.PI / sideNum).mult(radius); vertexPoint = centerPoint.clone().addvec(vet2); } computeRegularPolygonVertices(centerPoint, vertexPoint, sideNum).forEach((point) => { polygon.addVertexAt(point); }); } mxcad2.MxCpp.getCurrentMxCAD().drawEntity(polygon); } else { const createStarEndPointPolygon = (currentPoint) => { const pPolyline = new mxcad2.McDbPolyline(); const points = computePolygonVerticesFromEdge(startPoint, currentPoint, sideNum || 5); points.forEach((point) => { pPolyline.addVertexAt(point); }); pPolyline.isClosed = true; return pPolyline; }; if (!startPoint) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.clearLastInputPoint(); getPoint.setMessage("\n指定边的第一个端点"); getPoint.setKeyWords(""); startPoint = yield getPoint.go(); if (!startPoint) return; getPoint.setUserDraw((currentPoint, pWorldDraw) => { pWorldDraw.drawMcDbEntity(createStarEndPointPolygon(currentPoint)); }); } else { startPoint = parsePoint(startPoint); } if (!endPoint) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setBasePt(startPoint); getPoint.setMessage("\n指定边的第二个端点"); endPoint = yield getPoint.go(); } else { endPoint = parsePoint(endPoint); } if (!endPoint) return; const polygon = createStarEndPointPolygon(endPoint); mxcad2.MxCpp.getCurrentMxCAD().drawEntity(polygon); } }); } regist_data() { return { filename: "DrawPolygon.json", name: "draw_polygon", description: "绘制正多边形", params: [ { name: "isDrawToCenter", description: "是否用圆绘制多边形", "type": "boolean", "required": true }, { name: "sideNum", description: "边数", type: "int", "required": true }, { name: "startPoint", description: "边绘制提供开始点", "type": "tuple[float, float]", "required": true }, { name: "endPoint", description: "边绘制提供结束点", "type": "tuple[float, float]", "required": true }, { name: "radius", description: "圆的半径", type: "number", "required": true }, { name: "centerPoint", description: "圆心", "type": "tuple[float, float]", "required": true }, { name: "isTangentToTheCircle", description: "外切于圆", "type": "boolean", "required": true } ] }; } } const init$b = () => { MxAiModule.regist(MxAiDrawPolygon); }; const rotatePoint = (center, point, angle) => { const cosAngle = Math.cos(angle); const sinAngle = Math.sin(angle); const translatedX = point.x - center.x; const translatedY = point.y - center.y; const x = translatedX * cosAngle - translatedY * sinAngle + center.x; const y = translatedX * sinAngle + translatedY * cosAngle + center.y; const z = point.z; return new mxcad2.McGePoint3d(x, y, z); }; const getRectPoints = (pt1, pt3, angle = 0) => { const center = new mxcad2.McGePoint3d((pt1.x + pt3.x) / 2, (pt1.y + pt3.y) / 2, (pt1.z + pt3.z) / 2); const pt2 = new mxcad2.McGePoint3d(pt1.x, pt3.y, pt1.z); const pt4 = new mxcad2.McGePoint3d(pt3.x, pt1.y, pt3.z); const rotatedPt2 = rotatePoint(center, pt2, angle); const rotatedPt4 = rotatePoint(center, pt4, angle); return [pt1, rotatedPt2, pt3, rotatedPt4]; }; const getQuadrant = (pt1, pt3) => { return [pt3.x >= pt1.x && pt3.y >= pt1.y, pt3.x < pt1.x && pt3.y >= pt1.y, pt3.x < pt1.x && pt3.y < pt1.y, pt3.x >= pt1.x && pt3.y < pt1.y]; }; function calculateRoundedRectangleVertices(points, chamferDistance1, chamferDistance2) { if (chamferDistance1 === 0 && chamferDistance2 === 0) return points; const [pt1, pt2, pt3, pt4] = points; const width = pt1.distanceTo(pt4); const height = pt1.distanceTo(pt2); const [_, isPt3InQuadrant2, isPt3InQuadrant3, isPt3InQuadrant4] = getQuadrant(pt1, pt3); const chamferDistanceX = isPt3InQuadrant2 || isPt3InQuadrant3 ? -chamferDistance1 : chamferDistance1; const chamferDistanceY = isPt3InQuadrant3 || isPt3InQuadrant4 ? -chamferDistance2 : chamferDistance2; if (width - Math.abs(chamferDistanceX) * 2 <= 0) return points; if (height - Math.abs(chamferDistanceY) * 2 <= 0) return points; const chamferedPt1 = new mxcad2.McGePoint3d(pt1.x + chamferDistanceX, pt1.y, pt1.z); const chamferedPt2 = new mxcad2.McGePoint3d(pt1.x, pt1.y + chamferDistanceY, pt1.z); const chamferedPt3 = new mxcad2.McGePoint3d(pt2.x, pt2.y - chamferDistanceY, pt2.z); const chamferedPt4 = new mxcad2.McGePoint3d(pt2.x + chamferDistanceX, pt2.y, pt2.z); const chamferedPt5 = new mxcad2.McGePoint3d(pt3.x - chamferDistanceX, pt3.y, pt3.z); const chamferedPt6 = new mxcad2.McGePoint3d(pt3.x, pt2.y - chamferDistanceY, pt3.z); const chamferedPt7 = new mxcad2.McGePoint3d(pt4.x, pt4.y + chamferDistanceY, pt4.z); const chamferedPt8 = new mxcad2.McGePoint3d(pt4.x - chamferDistanceX, pt4.y, pt4.z); const chamferedPolygon = [ chamferedPt1, chamferedPt2, chamferedPt3, chamferedPt4, chamferedPt5, chamferedPt6, chamferedPt7, chamferedPt8 ]; return chamferedPolygon; } function CMxDrawPolylineDragArcDraw_CalcArcBulge(firstPoint, nextPoint, vecArcTangent) { if (firstPoint.isEqualTo(nextPoint)) return 0; let midPt = firstPoint.c().addvec(nextPoint.c().sub(firstPoint).mult(0.5)); let vecMid = nextPoint.c().sub(firstPoint); vecMid.rotateBy(Math.PI / 2, mxcad2.McGeVector3d.kZAxis); let tmpMidLine = new mxcad2.McDbLine(midPt, midPt.c().addvec(vecMid)); let vecVertical = vecArcTangent.c(); vecVertical.rotateBy(Math.PI / 2, mxcad2.McGeVector3d.kZAxis); let tmpVerticalLine = new mxcad2.McDbLine(firstPoint, firstPoint.c().addvec(vecVertical)); let aryPoint = tmpMidLine.IntersectWith(tmpVerticalLine, mxcad2.McDb.Intersect.kExtendBoth); if (aryPoint.isEmpty()) return 0; let arcCenPoint = aryPoint.at(0); let dR = arcCenPoint.distanceTo(firstPoint); vecMid.normalize(); vecMid.mult(dR); let arcMidPt1 = arcCenPoint.c().addvec(vecMid); let arcMidPt2 = arcCenPoint.c().subvec(vecMid); let vecArcDir1 = arcMidPt1.c().sub(firstPoint); let vecArcDir2 = arcMidPt2.c().sub(firstPoint); let arcMidPt = arcMidPt1; if (vecArcDir1.angleTo1(vecArcTangent) > vecArcDir2.angleTo1(vecArcTangent)) { arcMidPt = arcMidPt2; } return mxcad2.MxCADUtility.calcBulge(firstPoint, arcMidPt, nextPoint).val; } class MxAiDrawRect { call(param) { return __async(this, null, function* () { console.log(param); mxcad2.MxCpp.getCurrentMxCAD().newFile(); let { pt1, pt2: pt3, chamfer1Length, chamfer2Length, filletRadius, lineWidth, area: area2, rectLength, rectWidth, rotationAngle } = param; const createRect = (pt12, pt32) => { const [_pt1, pt2, _pt3, pt4] = getRectPoints(pt12, pt32, rotationAngle); const rect2 = new mxcad2.McDbPolyline(); rect2.addVertexAt(_pt1, 0, lineWidth, lineWidth); rect2.addVertexAt(pt2, 0, lineWidth, lineWidth); rect2.addVertexAt(_pt3, 0, lineWidth, lineWidth); rect2.addVertexAt(pt4, 0, lineWidth, lineWidth); rect2.isClosed = true; if (lineWidth) rect2.constantWidth = lineWidth; return rect2; }; const create = (pt12, pt32) => { let rect2; if (filletRadius) { const points = calculateRoundedRectangleVertices(getRectPoints(pt12, pt32, rotationAngle), filletRadius, filletRadius); const [_, isPt3InQuadrant2, isPt3InQuadrant3, isPt3InQuadrant4] = getQuadrant(pt12, pt32); if (points.length === 8) { if (!rect2) rect2 = new mxcad2.McDbPolyline(); const addArc = (startPoint, endPoint, key) => { let vecArcTangent = new mxcad2.McGeVector3d(key); const bulge = CMxDrawPolylineDragArcDraw_CalcArcBulge(startPoint, endPoint, vecArcTangent); rect2.addVertexAt(startPoint, bulge, lineWidth, lineWidth); rect2.addVertexAt(endPoint, 0, lineWidth, lineWidth); }; const vec1 = new mxcad2.McGeVector3d(-1, 0); const vec2 = new mxcad2.McGeVector3d(0, 1); const vec3 = new mxcad2.McGeVector3d(1, 0); const vec4 = new mxcad2.McGeVector3d(0, -1); if (isPt3InQuadrant4) { vec2.y = -1; vec3.x = 1; vec4.y = 1; } if (isPt3InQuadrant2) { vec1.x = 1; vec2.y = 1; vec3.x = -1; vec4.y = -1; } if (isPt3InQuadrant3) { vec1.x = 1; vec2.y = -1; vec3.x = -1; vec4.y = 1; } addArc(points[0], points[1], vec1); addArc(points[2], points[3], vec2); addArc(points[4], points[5], vec3); addArc(points[6], points[7], vec4); rect2.isClosed = true; } } else if (chamfer1Length || chamfer2Length) { if (!rect2) rect2 = new mxcad2.McDbPolyline(); const points = calculateRoundedRectangleVertices(getRectPoints(pt12, pt32, rotationAngle), chamfer1Length || chamfer2Length, chamfer2Length || chamfer1Length); points.forEach((point) => { rect2.addVertexAt(point); }); rect2.isClosed = true; } if (!rect2) rect2 = createRect(pt12, pt32); if (lineWidth) rect2.constantWidth = lineWidth; return rect2; }; if (!pt1) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("指定第一个角点"); getPoint.setKeyWords(""); pt1 = yield getPoint.go(); if (!pt1) return; } else { pt1 = parsePoint(pt1); } if (area2) { if (rectLength) { rectWidth = area2 / rectLength; } if (rectWidth) { rectLength = area2 / rectWidth; } } if (rectLength && rectWidth) { pt3 = new mxcad2.McGePoint3d(pt1.x + rectWidth, pt1.y + rectLength, 0); } if (!pt3) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("指定第二个角点"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { pw.drawMcDbEntity(create(pt1, pt)); }); pt3 = yield getPoint.go(); if (!pt3) return; } else { pt3 = parsePoint(pt3); } const rect = create(pt1, pt3); mergeBaseMcDbEntityProps(rect, param); mxcad2.MxCpp.getCurrentMxCAD().drawEntity(rect); }); } regist_data() { return { filename: "drawRect.json", name: "draw_rect", description: "根据一些信息绘制矩形", params: [ { name: "pt1", description: "一个对角点", "type": "tuple[float, float]", "required": true }, { name: "pt2", description: "另一个对角点", "type": "tuple[float, float]", "required": true }, { name: "lineWidth", description: "矩形线的宽", "type": "float", "required": true }, { name: "filletRadius", description: "圆角半径", "type": "float", "required": true }, { name: "chamfer1Length", description: "第一个倒角距离", "type": "float", "required": true }, { name: "chamfer2Length", description: "第二个倒角距离", "type": "float", "required": true }, { name: "rectLength", description: "长度", "type": "float", "required": true }, { name: "rectWidth", description: "矩形宽度", "type": "float", "required": true }, { name: "area", description: "面积", "type": "float", "required": true }, { name: "rotationAngle", description: "旋转角度", "type": "float", "required": true }, ...baseParams ] }; } } function init$a() { MxAiModule.regist(MxAiDrawRect); } const createEllipse = (endPoint1, endPoint2, halfAxisLength, startAngle, endAngle) => { const ellipse = new mxcad2.McDbEllipse(); const center = new mxcad2.McGePoint3d((endPoint1.x + endPoint2.x) / 2, (endPoint2.y + endPoint2.y) / 2); const majorAxis = endPoint1.sub(endPoint2); const minorAxis = majorAxis; const xRadius = endPoint1.distanceTo(endPoint2) / 2; const yRadius = halfAxisLength / 2; const radiusRatio = yRadius / xRadius; ellipse.center = center; ellipse.majorAxis = majorAxis; ellipse.minorAxis = minorAxis; ellipse.radiusRatio = radiusRatio; ellipse.startAngle = startAngle; ellipse.endAngle = endAngle; return ellipse; }; class MxAiDrawEllipse { call(param) { return __async(this, null, function* () { let { endPoint1, endPoint2, halfAxisLength } = param; const mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); const getPoint = new mxcad2.MxCADUiPrPoint(); const getDist = new mxcad2.MxCADUiPrDist(); if (endPoint1) endPoint1 = parsePoint(endPoint1); if (endPoint2) endPoint2 = parsePoint(endPoint2); if (!endPoint1) { getPoint.setMessage("指定椭圆的轴端点1"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { if (!endPoint2) return; if (!halfAxisLength) return; pw.drawMcDbEntity(createEllipse(pt, endPoint2, halfAxisLength, 0, Math.PI * 2)); }); endPoint1 = yield getPoint.go(); if (!endPoint1) return; } if (!endPoint2) { getPoint.setMessage("指定椭圆的轴端点2"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { if (!endPoint1) return; if (!halfAxisLength) return; pw.drawMcDbEntity(createEllipse(endPoint1, pt, halfAxisLength, 0, Math.PI * 2)); }); endPoint2 = yield getPoint.go(); if (!endPoint2) return; } if (!halfAxisLength) { getDist.setMessage("指定半轴长度"); getDist.setKeyWords(""); const center = new mxcad2.McGePoint3d((endPoint1.x + endPoint2.x) / 2, (endPoint2.y + endPoint2.y) / 2); getDist.setBasePt(center); getDist.setUserDraw((pt, pw) => { if (!endPoint1) return; pw.drawMcDbEntity(createEllipse(endPoint1, endPoint2, center.distanceTo(pt), 0, Math.PI * 2)); }); halfAxisLength = yield getDist.go(); if (!halfAxisLength) return; } const ellipse = createEllipse(endPoint1, endPoint2, halfAxisLength, 0, Math.PI * 2); mergeBaseMcDbEntityProps(ellipse, param); mxcad$1.drawEntity(ellipse); }); } regist_data() { return { filename: "drawellipse.json", name: "draw_ellipse", description: "绘制椭圆", params: [ { name: "endPoint1", description: "椭圆端点1", "type": "tuple[float, float]", "required": true }, { name: "endPoint2", description: "椭圆端点2", "type": "tuple[float, float]", "required": true }, { name: "halfAxisLength", description: "半轴长度", "type": "float", "required": true }, ...baseParams ] }; } } class MxAiDrawEllipseArc { call(param) { return __async(this, null, function* () { let { endPoint1, endPoint2, halfAxisLength, startAngle, endAngle } = param; const mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.newFile(); const getPoint = new mxcad2.MxCADUiPrPoint(); const getDist = new mxcad2.MxCADUiPrDist(); if (endPoint1) endPoint1 = parsePoint(endPoint1); if (endPoint2) endPoint2 = parsePoint(endPoint2); if (startAngle) startAngle = startAngle * (Math.PI / 180); if (endAngle) endAngle = endAngle * (Math.PI / 180); if (!endPoint1) { getPoint.setMessage("指定椭圆的轴端点1"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { if (!endPoint2) return; if (!halfAxisLength) return; pw.drawMcDbEntity(createEllipse(pt, endPoint2, halfAxisLength, 0, Math.PI * 2)); }); endPoint1 = yield getPoint.go(); if (!endPoint1) return; } if (!endPoint2) { getPoint.setMessage("指定椭圆的轴端点2"); getPoint.setKeyWords(""); getPoint.setUserDraw((pt, pw) => { if (!endPoint1) return; if (!halfAxisLength) return; pw.drawMcDbEntity(createEllipse(endPoint1, pt, halfAxisLength, 0, Math.PI * 2)); }); endPoint2 = yield getPoint.go(); if (!endPoint2) return; } const center = new mxcad2.McGePoint3d((endPoint1.x + endPoint2.x) / 2, (endPoint2.y + endPoint2.y) / 2); if (!halfAxisLength) { getDist.setMessage("指定半轴长度"); getDist.setKeyWords(""); getDist.setBasePt(center); getDist.setUserDraw((pt, pw) => { if (!endPoint1) return; pw.drawMcDbEntity(createEllipse(endPoint1, endPoint2, center.distanceTo(pt), 0, Math.PI * 2)); }); halfAxisLength = yield getDist.go(); if (!halfAxisLength) return; } const angle = angleTo(center.x, center.y, endPoint1.x, endPoint1.y); if (!startAngle) { getDist.setMessage(mxcad2._ML_String("EllipticalArc_startAngle", "指定起点角度")); getDist.setKeyWords(""); getDist.setUserDraw((currentPoint, pWorldDraw) => { startAngle = angleTo(center.x, center.y, currentPoint.x, currentPoint.y) - angle - Math.PI; pWorldDraw.drawMcDbEntity(createEllipse(endPoint1, endPoint2, halfAxisLength, startAngle, Math.PI * 2)); }); const val = yield getDist.go(); if (!val) return; if (getDist.getDetailedResult() == mxdraw.DetailedResult.kCoordIn) { startAngle = val * (180 / Math.PI); } } if (!endAngle) { getDist.setLastInputPoint(center); getDist.setMessage(mxcad2._ML_String("EllipticalArc_endAngle", "指定端点角度")); getDist.setKeyWords(""); getDist.setUserDraw((currentPoint, pWorldDraw) => { endAngle = angleTo(center.x, center.y, currentPoint.x, currentPoint.y) - angle - Math.PI; pWorldDraw.drawMcDbEntity(createEllipse(endPoint1, endPoint2, halfAxisLength, startAngle, endAngle)); }); const val1 = yield getDist.go(); if (!val1) return; if (getDist.getDetailedResult() === mxdraw.DetailedResult.kCoordIn) { endAngle = val1 * (180 / Math.PI); } } const ellipse = createEllipse(endPoint1, endPoint2, halfAxisLength, startAngle, endAngle); mergeBaseMcDbEntityProps(ellipse, param); mxcad$1.drawEntity(ellipse); }); } regist_data() { return { filename: "drawellipseArc.json", name: "draw_ellipse_arc", description: "绘制椭圆弧", params: [ { name: "endPoint1", description: "椭圆弧端点1", "type": "tuple[float, float]", "required": true }, { name: "endPoint2", description: "椭圆弧端点2", "type": "tuple[float, float]", "required": true }, { name: "halfAxisLength", description: "半轴长度", "type": "float", "required": true }, { name: "startAngle", description: "开始角度", "type": "float", "required": true }, { name: "endAngle", description: "结束角度", "type": "float", "required": true }, ...baseParams ] }; } } const init$9 = () => { MxAiModule.regist(MxAiDrawEllipse); MxAiModule.regist(MxAiDrawEllipseArc); }; const _WallLine = class _WallLine { constructor(start, end, width = 50) { this.width = 50; this.isDraw = false; this.update(start, end, width); } update(start, end, width = this.width) { let dirVector = start.clone().sub(end).normalize(); dirVector = new mxcad2.McGeVector3d(-dirVector.y, dirVector.x, 0).mult(width / 2); const negateDirVector = dirVector.clone().negate(); this.outsidePoints = [start.clone().addvec(dirVector), end.clone().addvec(dirVector)]; this.insidePoints = [start.clone().addvec(negateDirVector), end.clone().addvec(negateDirVector)]; this.width = width; this.startPoint = start.clone(); this.endPoint = end.clone(); if (!this.outsideLine) { this.outsideLine = new mxcad2.McDbLine(this.outsidePoints[0], this.outsidePoints[1]); } else { this.outsideLine.startPoint = this.outsidePoints[0]; this.outsideLine.endPoint = this.outsidePoints[1]; } if (!this.insideLine) { this.insideLine = new mxcad2.McDbLine(this.insidePoints[0], this.insidePoints[1]); } else { this.insideLine.startPoint = this.insidePoints[0]; this.insideLine.endPoint = this.insidePoints[1]; } if (!this.startClosedLine) { this.startClosedLine = new mxcad2.McDbLine(this.outsidePoints[0], this.insidePoints[0]); } else { this.startClosedLine.startPoint = this.outsidePoints[0]; this.startClosedLine.endPoint = this.insidePoints[0]; } if (!this.endClosedLine) { this.endClosedLine = new mxcad2.McDbLine(this.outsidePoints[1], this.insidePoints[1]); } else { this.endClosedLine.startPoint = this.outsidePoints[1]; this.endClosedLine.endPoint = this.insidePoints[1]; } } clone() { const line = new _WallLine(this.startPoint, this.endPoint, this.width); line.insideLine = this.insideLine.clone(); line.outsideLine = this.outsideLine.clone(); return line; } hiddenStartClosedLine() { this.startClosedLine.visible = false; } hiddenEndClosedLine() { this.endClosedLine.visible = false; } /** 开始点闭合线与比较墙体内线的交点 (开始-内)*/ getClosedStartLineToDiffWallInsideLineIntersectionPoint(diffLine, is = false) { return this.startClosedLine.visible ? findIntersection(diffLine.insideLine.startPoint, diffLine.insideLine.endPoint, this.startClosedLine.startPoint, this.startClosedLine.endPoint, is) : null; } /** 开始点闭合线与比较墙体外线的交点 (开始-外)*/ getClosedStartLineToDiffWallOutsideLineIntersectionPoint(diffLine, is = false) { return this.startClosedLine.visible ? findIntersection(diffLine.outsideLine.startPoint, diffLine.outsideLine.endPoint, this.startClosedLine.startPoint, this.startClosedLine.endPoint, is) : null; } /** 结束点闭合线与比较墙体内线的交点 (结束-内)*/ getClosedEndLineToDiffWallInsideLineIntersectionPoint(diffLine, is = false) { return this.endClosedLine.visible ? findIntersection(diffLine.insideLine.startPoint, diffLine.insideLine.endPoint, this.endClosedLine.startPoint, this.endClosedLine.endPoint, is) : null; } /** 开始点闭合线与比较墙体外线的交点 (结束-外)*/ getClosedEndLineToDiffWallOutsideLineIntersectionPoint(diffLine, is = false) { return this.endClosedLine.visible ? findIntersection(diffLine.outsideLine.startPoint, diffLine.outsideLine.endPoint, this.endClosedLine.startPoint, this.endClosedLine.endPoint, is) : null; } /** 内线与比较墙体的内线交点 (内-内)*/ getInsideToDiffInsideIntersectionPoint(diffLine, is = false) { return findIntersection(diffLine.insideLine.startPoint, diffLine.insideLine.endPoint, this.insideLine.startPoint, this.insideLine.endPoint, is); } /** 外线与比较墙体的外线交点 (外-外)*/ getOutsideToDiffOutsideIntersectionPoint(diffLine, is = false) { return findIntersection(diffLine.outsideLine.startPoint, diffLine.outsideLine.endPoint, this.outsideLine.startPoint, this.outsideLine.endPoint, is); } /** 内线与比较墙体的外线交点 (内-外)*/ getInsideToDiffOutsideIntersectionPoint(diffLine, is = false) { return findIntersection(diffLine.outsideLine.startPoint, diffLine.outsideLine.endPoint, this.insideLine.startPoint, this.insideLine.endPoint, is); } /** 外线与比较墙体的内线交点 (外-内)*/ getOutsideToDiffInsideIntersectionPoint(diffLine, is = false) { return findIntersection(diffLine.insideLine.startPoint, diffLine.insideLine.endPoint, this.outsideLine.startPoint, this.outsideLine.endPoint, is); } /** 开始闭合线与比较墙体开始闭合线交点 (开始-开始)*/ getClosedStartLineToDiffLineClosedStartLineIntersectionPoint(diffLine, is = false) { return this.startClosedLine.visible ? findIntersection(diffLine.startClosedLine.startPoint, diffLine.startClosedLine.endPoint, this.startClosedLine.startPoint, this.startClosedLine.endPoint, is) : null; } /** 开始闭合线与比较墙体结束闭合线交点 (开始-结束)*/ getClosedStartLineToDiffLineClosedEndLineIntersectionPoint(diffLine, is = false) { return this.startClosedLine.visible ? findIntersection(diffLine.endClosedLine.startPoint, diffLine.endClosedLine.endPoint, this.startClosedLine.startPoint, this.startClosedLine.endPoint, is) : null; } /** 结束点闭合线与比较墙体开始闭合线交点 (结束-开始)*/ getClosedEndLineToDiffLineClosedStartLineIntersectionPoint(diffLine, is = false) { return this.endClosedLine.visible ? findIntersection(diffLine.startClosedLine.startPoint, diffLine.startClosedLine.endPoint, this.endClosedLine.startPoint, this.endClosedLine.endPoint, is) : null; } /** 结束点闭合线与比较墙体结束点闭合线交点 (结束-结束)*/ getClosedEndLineToDiffLineClosedEndLineIntersectionPoint(diffLine, is = false) { return this.endClosedLine.visible ? findIntersection(diffLine.endClosedLine.startPoint, diffLine.endClosedLine.endPoint, this.endClosedLine.startPoint, this.endClosedLine.endPoint, is) : null; } // 是否拐角 isCorner(diffLine) { const v = diffLine.startPoint.sub(diffLine.endPoint).normalize(); const v1 = v.clone().mult(diffLine.width); const v2 = v.clone().mult(-diffLine.width); const pt1 = diffLine.insideLine.startPoint.clone().addvec(v1); const pt2 = diffLine.insideLine.startPoint.clone().addvec(v2); const pt3 = diffLine.outsideLine.startPoint.clone().addvec(v2); const pt4 = diffLine.outsideLine.startPoint.clone().addvec(v1); const pt5 = diffLine.insideLine.endPoint.clone().addvec(v1); const pt6 = diffLine.insideLine.endPoint.clone().addvec(v2); const pt7 = diffLine.outsideLine.endPoint.clone().addvec(v2); const pt8 = diffLine.outsideLine.endPoint.clone().addvec(v1); const start = insidePolygon([pt1, pt2, pt3, pt4], this.startPoint); const end = insidePolygon([pt1, pt2, pt3, pt4], this.endPoint); const start1 = insidePolygon([pt5, pt6, pt7, pt8], this.startPoint); const end1 = insidePolygon([pt5, pt6, pt7, pt8], this.endPoint); return [{ start, end }, { start: start1, end: end1 }]; } // 处理拐角 handlingCorners(diffLine) { const [startCorner, endCorner] = this.isCorner(diffLine); if (endCorner.start) { this.outsideLine.startPoint = diffLine.outsideLine.endPoint = this.getOutsideToDiffOutsideIntersectionPoint(diffLine, true); this.insideLine.startPoint = diffLine.insideLine.endPoint = this.getInsideToDiffInsideIntersectionPoint(diffLine, true); this.hiddenStartClosedLine(); diffLine.hiddenEndClosedLine(); return; } else if (endCorner.end) { this.outsideLine.endPoint = diffLine.insideLine.endPoint = this.getOutsideToDiffInsideIntersectionPoint(diffLine, true); this.insideLine.endPoint = diffLine.outsideLine.endPoint = this.getInsideToDiffOutsideIntersectionPoint(diffLine, true); this.hiddenEndClosedLine(); diffLine.hiddenEndClosedLine(); return; } else if (startCorner.start) { this.insideLine.startPoint = diffLine.outsideLine.startPoint = this.getInsideToDiffOutsideIntersectionPoint(diffLine, true); this.outsideLine.startPoint = diffLine.insideLine.startPoint = this.getOutsideToDiffInsideIntersectionPoint(diffLine, true); this.hiddenStartClosedLine(); diffLine.hiddenStartClosedLine(); return; } else if (startCorner.end) { this.outsideLine.endPoint = diffLine.outsideLine.startPoint = this.getOutsideToDiffOutsideIntersectionPoint(diffLine, true); this.insideLine.endPoint = diffLine.insideLine.startPoint = this.getInsideToDiffInsideIntersectionPoint(diffLine, true); this.hiddenEndClosedLine(); diffLine.hiddenStartClosedLine(); return; } } // 交集处理 processingIntersection() { const diffUpdate = []; _WallLine.lines.forEach((diffLine) => { const point = this.getInsideToDiffInsideIntersectionPoint(diffLine); const point1 = this.getInsideToDiffOutsideIntersectionPoint(diffLine); const point2 = this.getOutsideToDiffOutsideIntersectionPoint(diffLine); const point3 = this.getOutsideToDiffInsideIntersectionPoint(diffLine); if (point || point1 || point2 || point3) { diffUpdate.push({ diffLine, intersectionPoints: [point, point1, point2, point3] }); } }); diffUpdate.forEach(({ diffLine, intersectionPoints }) => { const [startCorner, endCorner] = this.isCorner(diffLine); startCorner.end || startCorner.start || endCorner.start || endCorner.start; const [ii, io, oo, oi] = intersectionPoints; const points = [diffLine.insideLine.startPoint, diffLine.insideLine.endPoint, diffLine.outsideLine.endPoint, diffLine.outsideLine.startPoint]; insidePolygon(points, this.startPoint); insidePolygon(points, this.endPoint); if (ii && io && oo && oi) { const point = findIntersection(this.startPoint, this.endPoint, diffLine.startPoint, diffLine.endPoint); const wall1 = new _WallLine(this.startPoint, point, this.width); const wall2 = new _WallLine(point, this.endPoint, this.width); const diffWall1 = new _WallLine(diffLine.startPoint, point, diffLine.width); const diffWall2 = new _WallLine(point, diffLine.endPoint, diffLine.width); wall1.insideLine.startPoint = this.insideLine.startPoint; wall1.outsideLine.startPoint = this.outsideLine.startPoint; wall2.insideLine.endPoint = this.insideLine.endPoint; wall2.outsideLine.endPoint = this.outsideLine.endPoint; diffLine.remove(); this.remove(); wall1.draw(); wall2.draw(); diffWall1.draw(); diffWall2.draw(); } else if (oo && io || ii && oi) { const point = findIntersection(this.startPoint, this.endPoint, diffLine.startPoint, diffLine.endPoint, true); const wall1 = new _WallLine(diffLine.startPoint, point, diffLine.width); wall1.hiddenEndClosedLine(); const wall2 = new _WallLine(point, diffLine.endPoint, diffLine.width); wall2.hiddenStartClosedLine(); diffLine.remove(); wall1.draw(); wall2.draw(); } else { if (diffUpdate.length === 1) return this.handlingCorners(diffLine); if (endCorner.start) { console.log("endCorner.start"); if (oo) { diffLine.outsideLine.endPoint = this.outsideLine.startPoint = oo; } if (ii) { diffLine.insideLine.endPoint = this.insideLine.startPoint = ii; } this.hiddenStartClosedLine(); diffLine.hiddenEndClosedLine(); } else if (endCorner.end) { console.log("endCorner.end"); if (oi) { diffLine.insideLine.endPoint = this.outsideLine.endPoint = oi; } if (io) { diffLine.outsideLine.endPoint = this.insideLine.endPoint = io; } this.hiddenEndClosedLine(); diffLine.hiddenEndClosedLine(); } else if (startCorner.start) { console.log("startCorner.start"); if (io) { diffLine.outsideLine.startPoint = this.insideLine.startPoint = io; } if (oi) { diffLine.insideLine.startPoint = this.outsideLine.startPoint = oi; } diffLine.hiddenStartClosedLine(); this.hiddenStartClosedLine(); } else if (startCorner.end) { console.log("startCorner.end"); if (oo) { diffLine.outsideLine.startPoint = this.outsideLine.endPoint = oo; } if (ii) { diffLine.insideLine.startPoint = this.insideLine.endPoint = ii; } diffLine.hiddenStartClosedLine(); this.hiddenEndClosedLine(); } } }); } draw(isIntersection = true) { if (this.isDraw) return; const mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); if (this.outsideLine) { this.outsideLine.erase(); } if (this.insideLine) { this.insideLine.erase(); } if (!mxcad$1) return; this.outsideLine.trueColor = new mxcad2.McCmColor(255, 0, 0); this.outsideId = mxcad$1.drawEntity(this.outsideLine); this.insideLine.trueColor = new mxcad2.McCmColor(0, 255, 255); this.insideId = mxcad$1.drawEntity(this.insideLine); const outsideLine = this.outsideId.getMcDbEntity(); if (outsideLine) this.outsideLine = outsideLine; const insideLine = this.insideId.getMcDbEntity(); if (insideLine) this.insideLine = insideLine; this.startClosedId = mxcad$1.drawEntity(this.startClosedLine); this.endClosedId = mxcad$1.drawEntity(this.endClosedLine); const startClosedLine = this.startClosedId.getMcDbEntity(); if (startClosedLine) this.startClosedLine = startClosedLine; const endClosedLine = this.endClosedId.getMcDbEntity(); if (endClosedLine) this.endClosedLine = endClosedLine; mxcad$1.updateDisplay(); _WallLine.lines.add(this); this.isDraw = true; if (isIntersection) this.processingIntersection(); } remove() { this.endClosedId && this.endClosedId.erase(); this.startClosedId && this.startClosedId.erase(); this.insideId && this.insideId.erase(); this.outsideId && this.outsideId.erase(); _WallLine.lines.delete(this); } }; _WallLine.lines = /* @__PURE__ */ new Set(); let WallLine = _WallLine; class Wall { call(param) { if (param && param.points) { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); const points = parseParamPoints(param.points); if (points.length < 2) return; points.forEach((point, index) => { const nextLine = points[index + 1]; if (!nextLine) return; const wall = new WallLine(point, nextLine, param.width); wall.draw(); }); mxcad$1.updateDisplay(); } } regist_data() { return { filename: "drawWall.json", name: "drawWall", description: "根据坐标点合集绘制墙", params: [ { name: "points", description: "绘制墙的坐标点", "type": "str", "required": true }, { name: "width", description: "绘制墙的宽度", "type": "float", "required": false }, ...baseParams ] }; } } setTimeout(() => { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); mxcad$1.insertBlock(new URL("data:application/octet-stream;base64,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", self.location).href, "树"); }, 2e3); class Bock { call(param) { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.App.getCurrentMxCAD(); if (param.name) { const table = mxcad$1.getDatabase().getBlockTable(); const blkrecId = table.get(param.name); if (!blkrecId) return; if (!blkrecId.isValid()) return; let blkRef = new mxcad2.McDbBlockReference(); blkRef.blockTableRecordId = blkrecId; let box = blkRef.getBoundingBox(); let oldScale = 0; if (box.ret) { let dLen = box.maxPt.distanceTo(box.minPt); if (dLen > 1e-5) { oldScale = mxcad$1.getMxDrawObject().screenCoordLong2Doc(100) / dLen; blkRef.setScale(oldScale); } } blkRef.position = new mxcad2.McGePoint3d(param.pos[0], param.pos[1]); mxcad$1.drawEntity(blkRef); mxcad$1.updateDisplay(); } }); } regist_data() { return { filename: "insertBock.json", name: "insertBock", description: "放置插入某个物品", params: [ { name: "name", description: "要放置插入的物品名称", "type": "str", "required": true }, { name: "pos", description: "要放置插入物品的位置", "type": "tuple[float, float]", "required": true } ] }; } } function init$8() { MxAiModule.regist(Wall); MxAiModule.regist(Bock); } class MxAiDrawText { call(param) { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); console.log(param); mxcad$1.newFile(); let objId; const isMText = typeof param.isMText === "undefined" ? false : param.isMText; const createMText = () => { const mText = new mxcad2.McDbMText(); mText.textHeight = param.textSize || 100; mText.location = param.textPos || new mxcad2.McGePoint3d(); mText.contents = param.textString || ""; return mText; }; const createText = () => { const text = new mxcad2.McDbText(); text.height = param.textSize || 100; text.textString = param.textString || ""; text.position = param.textPos || new mxcad2.McGePoint3d(); return text; }; if (!param.textString) { const getStr = new mxcad2.MxCADUiPrString(); getStr.setMessage("请输入文字"); const text = yield getStr.go(); if (!text) return; param.textString = text; } if (!param.textPos) { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.clearLastInputPoint(); getPoint.setMessage("请指定文字位置"); const point = yield getPoint.go(); getPoint.setUserDraw((pt, pw) => { param.textPos = pt; if (isMText) { const mText = createMText(); pw.drawMcDbEntity(mText); } else { const text = createText(); pw.drawMcDbEntity(text); } }); if (!point) return; param.textPos = point; } else { param.textPos = parsePoint(param.textPos); } if (!param.textSize) { const getDist = new mxcad2.MxCADUiPrPoint(); getDist.clearLastInputPoint(); getDist.setMessage("通过线段长度确定文字高度"); const point = yield getDist.go(); if (point) { getDist.setUserDraw((pt, pw) => { param.textSize = point.distanceTo(pt); if (isMText) { const mText = createMText(); pw.drawMcDbEntity(mText); } else { const text = createText(); pw.drawMcDbEntity(text); } }); const point1 = yield getDist.go(); if (point1) { param.textSize = point1.distanceTo(point); } } } if (isMText) { const mText = createMText(); objId = mxcad$1.drawEntity(mText); } else { const text = createText(); objId = mxcad$1.drawEntity(text); } mergeBaseMcDbEntityProps(objId.getMcDbEntity(), param); mxcad$1.updateDisplay(); }); } regist_data() { return { filename: "drawText.json", name: "draw_text", description: "绘制或者插入文字或者多行文字(文本)", params: [ { name: "isMText", description: "绘制的文字是否为多行文字", "type": "boolean", "required": true }, { name: "textString", description: "绘制的文字的内容", "type": "str", "required": true }, { name: "textPos", description: "绘制的文字的位置", "type": "tuple[float, float]", "required": true }, { name: "textSize", description: "绘制的文字的高度", "type": "float", "required": true }, ...baseParams ] }; } } function init$7() { MxAiModule.regist(MxAiDrawText); } class MxAiWithdrawAndRestore { call(param) { console.log(param); if (param.isWithdraw) { if (typeof param.withdrawNum !== "number") param.withdrawNum = 1; for (let index = 0; index < param.withdrawNum; index++) { mxdraw.MxFun.sendStringToExecute("Mx_Undo"); } } if (param.isRestore) { if (typeof param.restoreNum !== "number") param.restoreNum = 1; for (let index = 0; index < param.restoreNum; index++) { mxdraw.MxFun.sendStringToExecute("Mx_Redo"); } } } regist_data() { return { filename: "call_withdraw_restore.json", name: "call_withdraw_restore", description: "撤回撤销和恢复", params: [ { name: "isWithdraw", description: "是否要撤回或撤销", "type": "boolean", "required": true }, { name: "isRestore", description: "是否要恢复", "type": "boolean", "required": true }, { name: "withdrawNum", description: "撤回撤销(上)几步", "type": "int", "required": false }, { name: "restoreNum", description: "恢复(前)几步", "type": "int", "required": false } ] }; } } function init$6() { MxAiModule.regist(MxAiWithdrawAndRestore); } class MxAiModuleType { constructor() { this.aryRegData = []; } regist(type) { let fun = new type(); let regdata = fun.regist_data(); mxcad2.MxCpp.Ai.addFunction(regdata.name, fun.call); this.aryRegData.push(regdata); } regist_server(operation_code) { this.aryRegData.forEach((val) => { val.operation_code = operation_code; mxcad2.MxCpp.Ai.registTool(val); }); mxcad2.MxCpp.Ai.reloadTools({ operation_code }); } } let MxAiModule = new MxAiModuleType(); function Mx_Ai() { return __async(this, null, function* () { let getString = new mxcad2.MxCADUiPrString(); getString.setMessage("\n human:"); let str = yield getString.go(); if (!str) return; mxcad2.MxCpp.Ai.chat_tool(str); }); } function Mx_AiRegistServer() { return __async(this, null, function* () { let getString = new mxcad2.MxCADUiPrString(); getString.setMessage("\n 输入 server_operate_code:"); let str = yield getString.go(); if (!str) return; MxAiModule.regist_server(str); }); } function init$5() { mxdraw.MxFun.addCommand("Mx_Ai", Mx_Ai); mxdraw.MxFun.addCommand("Mx_AiRegistServer", Mx_AiRegistServer); init$e(); init$d(); init$c(); init$b(); init$9(); init$8(); init$7(); init$6(); init$a(); } function FindBlock(pt, blks) { let dSearch = 40; let filter = new mxcad2.MxCADResbuf(); filter.AddString("电杆层", 0); filter.AddString("INSERT", 5020); let ss = new mxcad2.MxCADSelectionSet(); ss.crossingSelect(pt.x - dSearch, pt.y - dSearch, pt.x + dSearch, pt.y + dSearch, filter); let aryFind = []; ss.forEach((id) => { let ent = id.getMcDbEntity(); if (ent) { let blkRef = ent; if (blks[blkRef.getObjectID().id]) { aryFind.push({ dist: blkRef.position.distanceTo(pt), blk: blks[blkRef.getObjectID().id] }); } } }); if (aryFind.length == 0) return void 0; aryFind.sort((a, b) => { return a.dist - b.dist; }); if (aryFind[0].dist < dSearch) { return aryFind[0].blk; } return false; } function FindLine(key, blks, lines) { let blkdata = blks[key]; let blkref = blkdata.ref; let dSearch = 40; let filter = new mxcad2.MxCADResbuf(); filter.AddString("0", 0); filter.AddString("LINE", 5020); let ss = new mxcad2.MxCADSelectionSet(); ss.crossingSelect(blkref.position.x - dSearch, blkref.position.y - dSearch, blkref.position.x + dSearch, blkref.position.y + dSearch, filter); ss.forEach((id) => { let ent = id.getMcDbEntity(); if (ent) { let line = ent; let nexPoint = line.endPoint; let dist = line.startPoint.distanceTo(blkref.position); if (dist > line.endPoint.distanceTo(blkref.position)) { dist = line.endPoint.distanceTo(blkref.position); nexPoint = line.startPoint; } if (dist < dSearch) { if (!line[line.getObjectID().id]) { let nexBlk = FindBlock(nexPoint, blks); if (nexBlk) { lines[line.getObjectID().id] = { tag1: blkdata.tag, tag2: nexBlk.tag, handle: line.getHandle() }; } } } } }); } function MxTest_UserGetData() { return __async(this, null, function* () { let ss = new mxcad2.MxCADSelectionSet(); let filter = new mxcad2.MxCADResbuf(); filter.AddString("电杆层", 0); filter.AddString("INSERT", 5020); ss.allSelect(filter); let blks = {}; ss.forEach((id) => { let ent = id.getMcDbEntity(); if (ent) { let blkRef = ent; let aryId = blkRef.getAllAttribute(); let obj = {}; aryId.forEach((id2) => { let attribt = id2.getMcDbEntity(); if (attribt.tag == "杆号") { obj.tag = attribt.textString; } }); if (obj.tag) { obj.handle = blkRef.getHandle(); blks[id.id] = { ref: blkRef, tag: obj.tag }; console.log(obj); } } }); let lines = {}; Object.keys(blks).forEach((key) => { FindLine(key, blks, lines); }); Object.keys(lines).forEach((key) => { console.log(lines[key]); }); }); } function init$4() { mxdraw.MxFun.addCommand("MxTest_UserGetData", MxTest_UserGetData); } function init$3() { init$4(); } class McDbGisEntity extends mxcad2.McDbCustomEntity { create(imp) { throw new Error("Method not implemented."); } getTypeName() { throw new Error("Method not implemented."); } dwgInFields(filter) { throw new Error("Method not implemented."); } dwgOutFields(filter) { throw new Error("Method not implemented."); } worldDraw(draw) { throw new Error("Method not implemented."); } } class McDbGisPoint extends McDbGisEntity { constructor(imp) { super(imp); this.pt = new mxcad2.McGePoint3d(); } create(imp) { return new McDbGisPoint(imp); } getTypeName() { return "McDbGisPoint"; } dwgInFields(filter) { this.pt = filter.readPoint("pt").val; return true; } dwgOutFields(filter) { filter.writePoint("pt", this.pt); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); if (iIndex == 0) { this.pt.x += dXOffset; this.pt.y += dYOffset; this.pt.z += dZOffset; } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); ret.append(this.pt); return ret; } worldDraw(draw) { draw.drawEntity(new mxcad2.McDbPoint(this.pt)); } // setPoint(pt) { this.assertWrite(); this.pt = pt.clone(); } getPoint() { return this.pt; } } class McDbGisMultiPoint extends McDbGisEntity { constructor(imp) { super(imp); this.pts = []; } create(imp) { return new McDbGisMultiPoint(imp); } getTypeName() { return "McDbGisMultiPoint"; } dwgInFields(filter) { this.pts = filter.readPoints("pts").val; return true; } dwgOutFields(filter) { filter.writePoints("pts", this.pts); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); if (iIndex >= 0 && iIndex < this.pts.length) { this.pts[iIndex].x += dXOffset; this.pts[iIndex].y += dYOffset; this.pts[iIndex].z += dZOffset; } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); this.pts.forEach((val) => { ret.append(val); }); return ret; } worldDraw(draw) { this.pts.forEach((val) => { draw.drawEntity(new mxcad2.McDbPoint(val)); }); } // setPoint(index, pt) { this.assertWrite(); if (index >= 0 && index < this.pts.length) { this.pts[index] = pt.clone(); } } getPoint(index) { if (index >= 0 && index < this.pts.length) { return this.pts[index]; } else { return new mxcad2.McGePoint3d(); } } addPoint(pt) { this.pts.push(pt.clone()); } removeAllPoint() { this.pts = []; } getPointCount() { return this.pts.length; } } class McDbGisLineString extends McDbGisEntity { constructor(imp) { super(imp); this.pts = []; } create(imp) { return new McDbGisLineString(imp); } getTypeName() { return "McDbGisLineString"; } dwgInFields(filter) { this.pts = filter.readPoints("pts").val; return true; } dwgOutFields(filter) { filter.writePoints("pts", this.pts); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); if (iIndex >= 0 && iIndex < this.pts.length) { this.pts[iIndex].x += dXOffset; this.pts[iIndex].y += dYOffset; this.pts[iIndex].z += dZOffset; } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); this.pts.forEach((val) => { ret.append(val); }); return ret; } worldDraw(draw) { let pl = new mxcad2.McDbPolyline(); this.pts.forEach((val) => { pl.addVertexAt(val); }); draw.drawEntity(pl); } // setPoint(index, pt) { this.assertWrite(); if (index >= 0 && index < this.pts.length) { this.pts[index] = pt.clone(); } } getPoint(index) { if (index >= 0 && index < this.pts.length) { return this.pts[index]; } else { return new mxcad2.McGePoint3d(); } } addPoint(pt) { this.pts.push(pt.clone()); } removeAllPoint() { this.pts = []; } getPointCount() { return this.pts.length; } } class McDbGisMultiLineString extends McDbGisEntity { constructor(imp) { super(imp); this.ptss = []; } create(imp) { return new McDbGisMultiLineString(imp); } getTypeName() { return "McDbGisMultiLineString"; } dwgInFields(filter) { this.ptss = []; let ptss_n = filter.readLong("ptss_n"); for (let i2 = 0; i2 < ptss_n.val; i2++) { let pts = filter.readPoints("ptss_" + i2); if (pts.ret) { this.ptss.push(pts.val); } } return true; } dwgOutFields(filter) { filter.writeLong("ptss_n", this.ptss.length); this.ptss.forEach((pts, index) => { filter.writePoints("ptss_" + index, pts); }); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); let iCount = 0; for (let i2 = 0; i2 < this.ptss.length; i2++) { let pts = this.ptss[i2]; for (let j = 0; j < pts.length; j++) { if (iCount == iIndex) { this.ptss[i2][j].x += dXOffset; this.ptss[i2][j].y += dYOffset; this.ptss[i2][j].z += dZOffset; i2 = this.ptss.length; break; } iCount++; } } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); this.ptss.forEach((pts) => { pts.forEach((pt) => { ret.append(pt); }); }); return ret; } worldDraw(draw) { for (let i2 = 0; i2 < this.ptss.length; i2++) { let pts = this.ptss[i2]; let pl = new mxcad2.McDbPolyline(); pts.forEach((val) => { pl.addVertexAt(val); }); draw.drawEntity(pl); } } addPoints(pts) { this.ptss.push(pts); } removeAllPoint() { this.ptss = []; } getPointsCount() { return this.ptss.length; } getPoints(index) { if (index >= 0 && index < this.ptss.length) { return this.ptss[index]; } else { return []; } } } class McDbGisPolygon extends McDbGisEntity { constructor(imp) { super(imp); this.ptss = []; } create(imp) { return new McDbGisPolygon(imp); } getTypeName() { return "McDbGisPolygon"; } dwgInFields(filter) { this.ptss = []; let ptss_n = filter.readLong("ptss_n"); for (let i2 = 0; i2 < ptss_n.val; i2++) { let pts = filter.readPoints("ptss_" + i2); if (pts.ret) { this.ptss.push(pts.val); } } return true; } dwgOutFields(filter) { filter.writeLong("ptss_n", this.ptss.length); this.ptss.forEach((pts, index) => { filter.writePoints("ptss_" + index, pts); }); return true; } moveGripPointsAt(iIndex, dXOffset, dYOffset, dZOffset) { this.assertWrite(); let iCount = 0; for (let i2 = 0; i2 < this.ptss.length; i2++) { let pts = this.ptss[i2]; for (let j = 0; j < pts.length; j++) { if (iCount == iIndex) { this.ptss[i2][j].x += dXOffset; this.ptss[i2][j].y += dYOffset; this.ptss[i2][j].z += dZOffset; i2 = this.ptss.length; break; } iCount++; } } } getGripPoints() { let ret = new mxcad2.McGePoint3dArray(); this.ptss.forEach((pts) => { pts.forEach((pt) => { ret.append(pt); }); }); return ret; } worldDraw(draw) { let solid = new mxcad2.McDbHatch(); for (let i2 = 0; i2 < this.ptss.length; i2++) { let pts = this.ptss[i2]; if (pts.length > 2) { solid.appendLoop(new mxcad2.McGePoint3dArray(pts)); } } if (solid.numLoops > 0) { draw.drawEntity(solid); } } addPoints(pts) { this.ptss.push(pts); } removeAllPoint() { this.ptss = []; } getPointsCount() { return this.ptss.length; } getPoints(index) { if (index >= 0 && index < this.ptss.length) { return this.ptss[index]; } else { return []; } } } function MxGis_DrawPoint() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("点取一个点坐标"); let pt = yield getPoint.go(); if (pt) { let point = new McDbGisPoint(); point.setPoint(pt); mxcad$1.drawEntity(point); } }); } function MxGis_DrawMultiPoint() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("点取一个点坐标"); let points = new McDbGisMultiPoint(); let aryTmpEntityId = []; while (true) { getPoint.clearLastInputPoint(); getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt = yield getPoint.go(); if (pt) { points.addPoint(pt); let point = new mxcad2.McDbPoint(pt); aryTmpEntityId.push(mxcad$1.drawEntity(point)); } else { break; } } if (points.getPointCount() > 0) { mxcad$1.drawEntity(points); } aryTmpEntityId.forEach((id) => { id.erase(); }); }); } function MxGis_DrawLineString() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("点取一个点坐标"); let lines = new McDbGisLineString(); let aryTmpEntityId = []; let prvPoint = void 0; while (true) { if (prvPoint) { getPoint.setBasePt(prvPoint); getPoint.setUseBasePt(true); } getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt = yield getPoint.go(); if (pt) { lines.addPoint(pt); if (prvPoint) { let line = new mxcad2.McDbLine(); line.startPoint = prvPoint; line.endPoint = pt; aryTmpEntityId.push(mxcad$1.drawEntity(line)); } prvPoint = pt; } else { break; } } if (lines.getPointCount() > 1) { mxcad$1.drawEntity(lines); } aryTmpEntityId.forEach((id) => { id.erase(); }); }); } function MxGis_DrawMultiLineString() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("点取一个点坐标"); getPoint.setKeyWords("[下一段线(N)]"); let lines = new McDbGisMultiLineString(); let pts = []; let aryTmpEntityId = []; let prvPoint = void 0; while (true) { if (prvPoint) { getPoint.setBasePt(prvPoint); } else { getPoint.setUseBasePt(false); } getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt = yield getPoint.go(); if (getPoint.isKeyWordPicked("N")) { if (pts.length > 1) { lines.addPoints(pts); } pts = []; prvPoint = void 0; } else { if (pt) { pts.push(pt); if (prvPoint) { let line = new mxcad2.McDbLine(); line.startPoint = prvPoint; line.endPoint = pt; aryTmpEntityId.push(mxcad$1.drawEntity(line)); } prvPoint = pt; } else { break; } } } if (pts.length > 1) { lines.addPoints(pts); } if (lines.getPointsCount() > 0) { mxcad$1.drawEntity(lines); } aryTmpEntityId.forEach((id) => { id.erase(); }); }); } function MxGis_DrawPolygon() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("点取一个点坐标"); let polygon = new McDbGisPolygon(); let pts = []; let aryTmpEntityId = []; let prvPoint = void 0; while (true) { if (prvPoint) { getPoint.setBasePt(prvPoint); } else { getPoint.setUseBasePt(false); } if (pts.length > 2) { getPoint.setKeyWords("[闭合(C)/退出(E)]"); } getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt = yield getPoint.go(); if (getPoint.isKeyWordPicked("C")) { let line = new mxcad2.McDbLine(); line.startPoint = pts[0]; line.endPoint = pts[pts.length - 1]; aryTmpEntityId.push(mxcad$1.drawEntity(line)); if (pts.length > 2) { polygon.addPoints(pts); } pts = []; prvPoint = void 0; } else if (getPoint.isKeyWordPicked("E")) { break; } else { if (pt) { pts.push(pt); if (prvPoint) { let line = new mxcad2.McDbLine(); line.startPoint = prvPoint; line.endPoint = pt; aryTmpEntityId.push(mxcad$1.drawEntity(line)); } prvPoint = pt; } else { break; } } } if (pts.length > 2) { polygon.addPoints(pts); } if (polygon.getPointsCount() > 0) { mxcad$1.drawEntity(polygon); } aryTmpEntityId.forEach((id) => { id.erase(); }); }); } function MxGis_Get_geojson() { let ss = new mxcad2.MxCADSelectionSet(); let filter = new mxcad2.MxCADResbuf(); filter.AddMcDbEntityTypes("McDbCustomEntity"); ss.allSelect(filter); let genjson = { "type": "FeatureCollection", "features": [] }; ss.forEach((id) => { let ent = id.getMcDbEntity(); if (!ent) return; if (ent instanceof McDbGisPoint) { let point = ent; let pt = point.getPoint(); let feature = { "type": "Feature", "properties": {}, "geometry": { "type": "Point", "coordinates": [pt.x, pt.y, pt.z] } }; genjson.features.push(feature); } else if (ent instanceof McDbGisMultiPoint) { let points = ent; let pts = []; let len = points.getPointCount(); for (let i2 = 0; i2 < len; i2++) { let pt = points.getPoint(i2); pts.push([pt.x, pt.y, pt.z]); } let feature = { "type": "Feature", "properties": {}, "geometry": { "type": "MultiPoint", "coordinates": pts } }; genjson.features.push(feature); } else if (ent instanceof McDbGisLineString) { let line = ent; let pts = []; let len = line.getPointCount(); for (let i2 = 0; i2 < len; i2++) { let pt = line.getPoint(i2); pts.push([pt.x, pt.y, pt.z]); } let feature = { "type": "Feature", "properties": {}, "geometry": { "type": "LineString", "coordinates": pts } }; genjson.features.push(feature); } else if (ent instanceof McDbGisMultiLineString) { let lines = ent; let ptss = []; let len = lines.getPointsCount(); for (let i2 = 0; i2 < len; i2++) { let pts = lines.getPoints(i2); let ary = []; for (let j = 0; j < pts.length; j++) { let pt = pts[j]; ary.push([pt.x, pt.y, pt.z]); } ptss.push(ary); } let feature = { "type": "Feature", "properties": {}, "geometry": { "type": "MultiLineString", "coordinates": ptss } }; genjson.features.push(feature); } else if (ent instanceof McDbGisPolygon) { let lines = ent; let ptss = []; let len = lines.getPointsCount(); for (let i2 = 0; i2 < len; i2++) { let pts = lines.getPoints(i2); let ary = []; for (let j = 0; j < pts.length; j++) { let pt = pts[j]; ary.push([pt.x, pt.y, pt.z]); } ptss.push(ary); } let feature = { "type": "Feature", "properties": {}, "geometry": { "type": "Polygon", "coordinates": ptss } }; genjson.features.push(feature); } }); console.log(JSON.stringify(genjson)); } function init$2() { mxdraw.MxFun.addCommand("MxGis_DrawPoint", MxGis_DrawPoint); mxdraw.MxFun.addCommand("MxGis_DrawMultiPoint", MxGis_DrawMultiPoint); mxdraw.MxFun.addCommand("MxGis_DrawLineString", MxGis_DrawLineString); mxdraw.MxFun.addCommand("MxGis_DrawMultiLineString", MxGis_DrawMultiLineString); mxdraw.MxFun.addCommand("MxGis_DrawPolygon", MxGis_DrawPolygon); mxdraw.MxFun.addCommand("MxGis_Get_geojson", MxGis_Get_geojson); new McDbGisPoint().rxInit(); new McDbGisMultiPoint().rxInit(); new McDbGisLineString().rxInit(); new McDbGisMultiLineString().rxInit(); new McDbGisPolygon().rxInit(); } var mapboxGl = { exports: {} }; (function(module, exports2) { (function(global2, factory) { module.exports = factory(); })(commonjsGlobal, function() { var shared, worker, mapboxgl2; function define(_, chunk) { if (!shared) { shared = chunk; } else if (!worker) { worker = chunk; } else { var workerBundleString = "self.onerror = function() { console.error('An error occurred while parsing the WebWorker bundle. This is most likely due to improper transpilation by Babel; please see https://docs.mapbox.com/mapbox-gl-js/guides/install/#transpiling'); }; var sharedChunk = {}; (" + shared + ")(sharedChunk); (" + worker + ")(sharedChunk); self.onerror = null;"; var sharedChunk = {}; shared(sharedChunk); mapboxgl2 = chunk(sharedChunk); if (typeof window !== "undefined" && window && window.URL && window.URL.createObjectURL) { mapboxgl2.workerUrl = window.URL.createObjectURL(new Blob([workerBundleString], { type: "text/javascript" })); } } } define(["exports"], function(t) { var e = "2.8.2", r = n; function n(t2, e2, r2, n2) { this.cx = 3 * t2, this.bx = 3 * (r2 - t2) - this.cx, this.ax = 1 - this.cx - this.bx, this.cy = 3 * e2, this.by = 3 * (n2 - e2) - this.cy, this.ay = 1 - this.cy - this.by, this.p1x = t2, this.p1y = n2, this.p2x = r2, this.p2y = n2; } n.prototype.sampleCurveX = function(t2) { return ((this.ax * t2 + this.bx) * t2 + this.cx) * t2; }, n.prototype.sampleCurveY = function(t2) { return ((this.ay * t2 + this.by) * t2 + this.cy) * t2; }, n.prototype.sampleCurveDerivativeX = function(t2) { return (3 * this.ax * t2 + 2 * this.bx) * t2 + this.cx; }, n.prototype.solveCurveX = function(t2, e2) { var r2, n2, i3, s2, a2; for (void 0 === e2 && (e2 = 1e-6), i3 = t2, a2 = 0; a2 < 8; a2++) { if (s2 = this.sampleCurveX(i3) - t2, Math.abs(s2) < e2) return i3; var o2 = this.sampleCurveDerivativeX(i3); if (Math.abs(o2) < 1e-6) break; i3 -= s2 / o2; } if ((i3 = t2) < (r2 = 0)) return r2; if (i3 > (n2 = 1)) return n2; for (; r2 < n2; ) { if (s2 = this.sampleCurveX(i3), Math.abs(s2 - t2) < e2) return i3; t2 > s2 ? r2 = i3 : n2 = i3, i3 = 0.5 * (n2 - r2) + r2; } return i3; }, n.prototype.solve = function(t2, e2) { return this.sampleCurveY(this.solveCurveX(t2, e2)); }; var i2 = s; function s(t2, e2) { this.x = t2, this.y = e2; } s.prototype = { clone: function() { return new s(this.x, this.y); }, add: function(t2) { return this.clone()._add(t2); }, sub: function(t2) { return this.clone()._sub(t2); }, multByPoint: function(t2) { return this.clone()._multByPoint(t2); }, divByPoint: function(t2) { return this.clone()._divByPoint(t2); }, mult: function(t2) { return this.clone()._mult(t2); }, div: function(t2) { return this.clone()._div(t2); }, rotate: function(t2) { return this.clone()._rotate(t2); }, rotateAround: function(t2, e2) { return this.clone()._rotateAround(t2, e2); }, matMult: function(t2) { return this.clone()._matMult(t2); }, unit: function() { return this.clone()._unit(); }, perp: function() { return this.clone()._perp(); }, round: function() { return this.clone()._round(); }, mag: function() { return Math.sqrt(this.x * this.x + this.y * this.y); }, equals: function(t2) { return this.x === t2.x && this.y === t2.y; }, dist: function(t2) { return Math.sqrt(this.distSqr(t2)); }, distSqr: function(t2) { var e2 = t2.x - this.x, r2 = t2.y - this.y; return e2 * e2 + r2 * r2; }, angle: function() { return Math.atan2(this.y, this.x); }, angleTo: function(t2) { return Math.atan2(this.y - t2.y, this.x - t2.x); }, angleWith: function(t2) { return this.angleWithSep(t2.x, t2.y); }, angleWithSep: function(t2, e2) { return Math.atan2(this.x * e2 - this.y * t2, this.x * t2 + this.y * e2); }, _matMult: function(t2) { var e2 = t2[2] * this.x + t2[3] * this.y; return this.x = t2[0] * this.x + t2[1] * this.y, this.y = e2, this; }, _add: function(t2) { return this.x += t2.x, this.y += t2.y, this; }, _sub: function(t2) { return this.x -= t2.x, this.y -= t2.y, this; }, _mult: function(t2) { return this.x *= t2, this.y *= t2, this; }, _div: function(t2) { return this.x /= t2, this.y /= t2, this; }, _multByPoint: function(t2) { return this.x *= t2.x, this.y *= t2.y, this; }, _divByPoint: function(t2) { return this.x /= t2.x, this.y /= t2.y, this; }, _unit: function() { return this._div(this.mag()), this; }, _perp: function() { var t2 = this.y; return this.y = this.x, this.x = -t2, this; }, _rotate: function(t2) { var e2 = Math.cos(t2), r2 = Math.sin(t2), n2 = r2 * this.x + e2 * this.y; return this.x = e2 * this.x - r2 * this.y, this.y = n2, this; }, _rotateAround: function(t2, e2) { var r2 = Math.cos(t2), n2 = Math.sin(t2), i3 = e2.y + n2 * (this.x - e2.x) + r2 * (this.y - e2.y); return this.x = e2.x + r2 * (this.x - e2.x) - n2 * (this.y - e2.y), this.y = i3, this; }, _round: function() { return this.x = Math.round(this.x), this.y = Math.round(this.y), this; } }, s.convert = function(t2) { return t2 instanceof s ? t2 : Array.isArray(t2) ? new s(t2[0], t2[1]) : t2; }; var a = "undefined" != typeof self ? self : {}; const o = Math.PI / 180, l = 180 / Math.PI; function u(t2) { return t2 * o; } function c(t2) { return t2 * l; } const h = [[0, 0], [1, 0], [1, 1], [0, 1]]; function p(t2) { if (t2 <= 0) return 0; if (t2 >= 1) return 1; const e2 = t2 * t2, r2 = e2 * t2; return 4 * (t2 < 0.5 ? r2 : 3 * (t2 - e2) + r2 - 0.75); } function f(t2, e2, n2, i3) { const s2 = new r(t2, e2, n2, i3); return function(t3) { return s2.solve(t3); }; } const d = f(0.25, 0.1, 0.25, 1); function y(t2, e2, r2) { return Math.min(r2, Math.max(e2, t2)); } function m(t2, e2, r2) { return (r2 = y((r2 - t2) / (e2 - t2), 0, 1)) * r2 * (3 - 2 * r2); } function g(t2, e2, r2) { const n2 = r2 - e2, i3 = ((t2 - e2) % n2 + n2) % n2 + e2; return i3 === e2 ? r2 : i3; } function x(t2, e2, r2) { if (!t2.length) return r2(null, []); let n2 = t2.length; const i3 = new Array(t2.length); let s2 = null; t2.forEach((t3, a2) => { e2(t3, (t4, e3) => { t4 && (s2 = t4), i3[a2] = e3, 0 == --n2 && r2(s2, i3); }); }); } function v(t2) { const e2 = []; for (const r2 in t2) e2.push(t2[r2]); return e2; } function b(t2, ...e2) { for (const r2 of e2) for (const e3 in r2) t2[e3] = r2[e3]; return t2; } let _ = 1; function w() { return _++; } function A() { return function t2(e2) { return e2 ? (e2 ^ Math.random() * (16 >> e2 / 4)).toString(16) : ([1e7] + -[1e3] + -4e3 + -8e3 + -1e11).replace(/[018]/g, t2); }(); } function k(t2) { return t2 <= 1 ? 1 : Math.pow(2, Math.ceil(Math.log(t2) / Math.LN2)); } function S(t2) { return !!t2 && /^[0-9a-f]{8}-[0-9a-f]{4}-[4][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(t2); } function I(t2, e2) { t2.forEach((t3) => { e2[t3] && (e2[t3] = e2[t3].bind(e2)); }); } function M(t2, e2) { return -1 !== t2.indexOf(e2, t2.length - e2.length); } function T(t2, e2, r2) { const n2 = {}; for (const i3 in t2) n2[i3] = e2.call(r2 || this, t2[i3], i3, t2); return n2; } function z(t2, e2, r2) { const n2 = {}; for (const i3 in t2) e2.call(r2 || this, t2[i3], i3, t2) && (n2[i3] = t2[i3]); return n2; } function B(t2) { return Array.isArray(t2) ? t2.map(B) : "object" == typeof t2 && t2 ? T(t2, B) : t2; } const E = {}; function C(t2) { E[t2] || ("undefined" != typeof console && console.warn(t2), E[t2] = true); } function D(t2, e2, r2) { return (r2.y - t2.y) * (e2.x - t2.x) > (e2.y - t2.y) * (r2.x - t2.x); } function P(t2) { let e2 = 0; for (let r2, n2, i3 = 0, s2 = t2.length, a2 = s2 - 1; i3 < s2; a2 = i3++) r2 = t2[i3], n2 = t2[a2], e2 += (n2.x - r2.x) * (r2.y + n2.y); return e2; } function V() { return "undefined" != typeof WorkerGlobalScope && "undefined" != typeof self && self instanceof WorkerGlobalScope; } function F(t2) { const e2 = {}; if (t2.replace(/(?:^|(?:\s*\,\s*))([^\x00-\x20\(\)<>@\,;\:\\"\/\[\]\?\=\{\}\x7F]+)(?:\=(?:([^\x00-\x20\(\)<>@\,;\:\\"\/\[\]\?\=\{\}\x7F]+)|(?:\"((?:[^"\\]|\\.)*)\")))?/g, (t3, r2, n2, i3) => { const s2 = n2 || i3; return e2[r2] = !s2 || s2.toLowerCase(), ""; }), e2["max-age"]) { const t3 = parseInt(e2["max-age"], 10); isNaN(t3) ? delete e2["max-age"] : e2["max-age"] = t3; } return e2; } let L, R, U, $, j = null; function O(t2) { if (null == j) { const e2 = t2.navigator ? t2.navigator.userAgent : null; j = !!t2.safari || !(!e2 || !(/\b(iPad|iPhone|iPod)\b/.test(e2) || e2.match("Safari") && !e2.match("Chrome"))); } return j; } function q(t2) { try { const e2 = a[t2]; return e2.setItem("_mapbox_test_", 1), e2.removeItem("_mapbox_test_"), true; } catch (t3) { return false; } } const N = { now: () => void 0 !== U ? U : a.performance.now(), setNow(t2) { U = t2; }, restoreNow() { U = void 0; }, frame(t2) { const e2 = a.requestAnimationFrame(t2); return { cancel: () => a.cancelAnimationFrame(e2) }; }, getImageData(t2, e2 = 0) { const { width: r2, height: n2 } = t2; $ || ($ = a.document.createElement("canvas")); const i3 = $.getContext("2d"); if (!i3) throw new Error("failed to create canvas 2d context"); return (r2 > $.width || n2 > $.height) && ($.width = r2, $.height = n2), i3.clearRect(-e2, -e2, r2 + 2 * e2, n2 + 2 * e2), i3.drawImage(t2, 0, 0, r2, n2), i3.getImageData(-e2, -e2, r2 + 2 * e2, n2 + 2 * e2); }, resolveURL: (t2) => (L || (L = a.document.createElement("a")), L.href = t2, L.href), get devicePixelRatio() { return a.devicePixelRatio; }, get prefersReducedMotion() { return !!a.matchMedia && (null == R && (R = a.matchMedia("(prefers-reduced-motion: reduce)")), R.matches); } }; let G; const Z = { API_URL: "https://api.mapbox.com", get API_URL_REGEX() { if (null == G) { const t2 = /^((https?:)?\/\/)?([^\/]+\.)?mapbox\.c(n|om)(\/|\?|$)/i; try { G = null != process.env.API_URL_REGEX ? new RegExp(process.env.API_URL_REGEX) : t2; } catch (e2) { G = t2; } } return G; }, get EVENTS_URL() { return this.API_URL ? 0 === this.API_URL.indexOf("https://api.mapbox.cn") ? "https://events.mapbox.cn/events/v2" : 0 === this.API_URL.indexOf("https://api.mapbox.com") ? "https://events.mapbox.com/events/v2" : null : null; }, SESSION_PATH: "/map-sessions/v1", FEEDBACK_URL: "https://apps.mapbox.com/feedback", TILE_URL_VERSION: "v4", RASTER_URL_PREFIX: "raster/v1", REQUIRE_ACCESS_TOKEN: true, ACCESS_TOKEN: null, MAX_PARALLEL_IMAGE_REQUESTS: 16 }, X = { supported: false, testSupport: function(t2) { !H && Y && (W ? J(t2) : K = t2); } }; let K, Y, H = false, W = false; function J(t2) { const e2 = t2.createTexture(); t2.bindTexture(t2.TEXTURE_2D, e2); try { if (t2.texImage2D(t2.TEXTURE_2D, 0, t2.RGBA, t2.RGBA, t2.UNSIGNED_BYTE, Y), t2.isContextLost()) return; X.supported = true; } catch (t3) { } t2.deleteTexture(e2), H = true; } a.document && (Y = a.document.createElement("img"), Y.onload = function() { K && J(K), K = null, W = true; }, Y.onerror = function() { H = true, K = null; }, Y.src = "data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAQAAAAfQ//73v/+BiOh/AAA="); const Q = "01", tt = "NO_ACCESS_TOKEN"; function et(t2) { return 0 === t2.indexOf("mapbox:"); } function rt(t2) { return Z.API_URL_REGEX.test(t2); } const nt = /^(\w+):\/\/([^/?]*)(\/[^?]+)?\??(.+)?/; function it(t2) { const e2 = t2.match(nt); if (!e2) throw new Error("Unable to parse URL object"); return { protocol: e2[1], authority: e2[2], path: e2[3] || "/", params: e2[4] ? e2[4].split("&") : [] }; } function st(t2) { const e2 = t2.params.length ? `?${t2.params.join("&")}` : ""; return `${t2.protocol}://${t2.authority}${t2.path}${e2}`; } function at(t2) { if (!t2) return null; const e2 = t2.split("."); if (!e2 || 3 !== e2.length) return null; try { return JSON.parse(decodeURIComponent(a.atob(e2[1]).split("").map((t3) => "%" + ("00" + t3.charCodeAt(0).toString(16)).slice(-2)).join(""))); } catch (t3) { return null; } } class ot { constructor(t2) { this.type = t2, this.anonId = null, this.eventData = {}, this.queue = [], this.pendingRequest = null; } getStorageKey(t2) { const e2 = at(Z.ACCESS_TOKEN); let r2 = ""; return r2 = e2 && e2.u ? a.btoa(encodeURIComponent(e2.u).replace(/%([0-9A-F]{2})/g, (t3, e3) => String.fromCharCode(Number("0x" + e3)))) : Z.ACCESS_TOKEN || "", t2 ? `mapbox.eventData.${t2}:${r2}` : `mapbox.eventData:${r2}`; } fetchEventData() { const t2 = q("localStorage"), e2 = this.getStorageKey(), r2 = this.getStorageKey("uuid"); if (t2) try { const t3 = a.localStorage.getItem(e2); t3 && (this.eventData = JSON.parse(t3)); const n2 = a.localStorage.getItem(r2); n2 && (this.anonId = n2); } catch (t3) { C("Unable to read from LocalStorage"); } } saveEventData() { const t2 = q("localStorage"), e2 = this.getStorageKey(), r2 = this.getStorageKey("uuid"); if (t2) try { a.localStorage.setItem(r2, this.anonId), Object.keys(this.eventData).length >= 1 && a.localStorage.setItem(e2, JSON.stringify(this.eventData)); } catch (t3) { C("Unable to write to LocalStorage"); } } processRequests(t2) { } postEvent(t2, r2, n2, i3) { if (!Z.EVENTS_URL) return; const s2 = it(Z.EVENTS_URL); s2.params.push(`access_token=${i3 || Z.ACCESS_TOKEN || ""}`); const a2 = { event: this.type, created: new Date(t2).toISOString(), sdkIdentifier: "mapbox-gl-js", sdkVersion: e, skuId: Q, userId: this.anonId }, o2 = r2 ? b(a2, r2) : a2, l2 = { url: st(s2), headers: { "Content-Type": "text/plain" }, body: JSON.stringify([o2]) }; this.pendingRequest = Tt(l2, (t3) => { this.pendingRequest = null, n2(t3), this.saveEventData(), this.processRequests(i3); }); } queueRequest(t2, e2) { this.queue.push(t2), this.processRequests(e2); } } const lt = new class extends ot { constructor(t2) { super("appUserTurnstile"), this._customAccessToken = t2; } postTurnstileEvent(t2, e2) { Z.EVENTS_URL && Z.ACCESS_TOKEN && Array.isArray(t2) && t2.some((t3) => et(t3) || rt(t3)) && this.queueRequest(Date.now(), e2); } processRequests(t2) { if (this.pendingRequest || 0 === this.queue.length) return; this.anonId && this.eventData.lastSuccess && this.eventData.tokenU || this.fetchEventData(); const e2 = at(Z.ACCESS_TOKEN), r2 = e2 ? e2.u : Z.ACCESS_TOKEN; let n2 = r2 !== this.eventData.tokenU; S(this.anonId) || (this.anonId = A(), n2 = true); const i3 = this.queue.shift(); if (this.eventData.lastSuccess) { const t3 = new Date(this.eventData.lastSuccess), e3 = new Date(i3), r3 = (i3 - this.eventData.lastSuccess) / 864e5; n2 = n2 || r3 >= 1 || r3 < -1 || t3.getDate() !== e3.getDate(); } else n2 = true; n2 ? this.postEvent(i3, { "enabled.telemetry": false }, (t3) => { t3 || (this.eventData.lastSuccess = i3, this.eventData.tokenU = r2); }, t2) : this.processRequests(); } }(), ut = lt.postTurnstileEvent.bind(lt), ct = new class extends ot { constructor() { super("map.load"), this.success = {}, this.skuToken = ""; } postMapLoadEvent(t2, e2, r2, n2) { this.skuToken = e2, this.errorCb = n2, Z.EVENTS_URL && (r2 || Z.ACCESS_TOKEN ? this.queueRequest({ id: t2, timestamp: Date.now() }, r2) : this.errorCb(new Error(tt))); } processRequests(t2) { if (this.pendingRequest || 0 === this.queue.length) return; const { id: e2, timestamp: r2 } = this.queue.shift(); e2 && this.success[e2] || (this.anonId || this.fetchEventData(), S(this.anonId) || (this.anonId = A()), this.postEvent(r2, { skuToken: this.skuToken }, (t3) => { t3 ? this.errorCb(t3) : e2 && (this.success[e2] = true); }, t2)); } }(), ht = ct.postMapLoadEvent.bind(ct), pt = new class extends ot { constructor() { super("map.auth"), this.success = {}, this.skuToken = ""; } getSession(t2, e2, r2, n2) { if (!Z.API_URL || !Z.SESSION_PATH) return; const i3 = it(Z.API_URL + Z.SESSION_PATH); i3.params.push(`sku=${e2 || ""}`), i3.params.push(`access_token=${n2 || Z.ACCESS_TOKEN || ""}`); const s2 = { url: st(i3), headers: { "Content-Type": "text/plain" } }; this.pendingRequest = zt(s2, (t3) => { this.pendingRequest = null, r2(t3), this.saveEventData(), this.processRequests(n2); }); } getSessionAPI(t2, e2, r2, n2) { this.skuToken = e2, this.errorCb = n2, Z.SESSION_PATH && Z.API_URL && (r2 || Z.ACCESS_TOKEN ? this.queueRequest({ id: t2, timestamp: Date.now() }, r2) : this.errorCb(new Error(tt))); } processRequests(t2) { if (this.pendingRequest || 0 === this.queue.length) return; const { id: e2, timestamp: r2 } = this.queue.shift(); e2 && this.success[e2] || this.getSession(r2, this.skuToken, (t3) => { t3 ? this.errorCb(t3) : e2 && (this.success[e2] = true); }, t2); } }(), ft = pt.getSessionAPI.bind(pt), dt = /* @__PURE__ */ new Set(), yt = "mapbox-tiles"; let mt, gt, xt = 500, vt = 50; function bt() { a.caches && !mt && (mt = a.caches.open(yt)); } function _t(t2) { const e2 = t2.indexOf("?"); return e2 < 0 ? t2 : t2.slice(0, e2); } let wt = 1 / 0; const At = { Unknown: "Unknown", Style: "Style", Source: "Source", Tile: "Tile", Glyphs: "Glyphs", SpriteImage: "SpriteImage", SpriteJSON: "SpriteJSON", Image: "Image" }; "function" == typeof Object.freeze && Object.freeze(At); class kt extends Error { constructor(t2, e2, r2) { 401 === e2 && rt(r2) && (t2 += ": you may have provided an invalid Mapbox access token. See https://www.mapbox.com/api-documentation/#access-tokens-and-token-scopes"), super(t2), this.status = e2, this.url = r2; } toString() { return `${this.name}: ${this.message} (${this.status}): ${this.url}`; } } const St = V() ? 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kind: "number" }, Kt = { kind: "string" }, Yt = { kind: "boolean" }, Ht = { kind: "color" }, Wt = { kind: "object" }, Jt = { kind: "value" }, Qt = { kind: "collator" }, te = { kind: "formatted" }, ee = { kind: "resolvedImage" }; function re(t2, e2) { return { kind: "array", itemType: t2, N: e2 }; } function ne(t2) { if ("array" === t2.kind) { const e2 = ne(t2.itemType); return "number" == typeof t2.N ? `array<${e2}, ${t2.N}>` : "value" === t2.itemType.kind ? "array" : `array<${e2}>`; } return t2.kind; } const ie = [Zt, Xt, Kt, Yt, Ht, te, Wt, re(Jt), ee]; function se(t2, e2) { if ("error" === e2.kind) return null; if ("array" === t2.kind) { if ("array" === e2.kind && (0 === e2.N && "value" === e2.itemType.kind || !se(t2.itemType, e2.itemType)) && ("number" != typeof t2.N || t2.N === e2.N)) return null; } else { if (t2.kind === e2.kind) return null; if ("value" === t2.kind) { for (const t3 of ie) if (!se(t3, e2)) return null; } } return `Expected ${ne(t2)} but found ${ne(e2)} instead.`; } function ae(t2, e2) { return e2.some((e3) => e3.kind === t2.kind); } function oe(t2, e2) { return e2.some((e3) => "null" === e3 ? null === t2 : "array" === e3 ? Array.isArray(t2) : "object" === e3 ? t2 && !Array.isArray(t2) && "object" == typeof t2 : e3 === typeof t2); } function le(t2) { var e2 = { exports: {} }; return t2(e2, e2.exports), e2.exports; } var ue = le(function(t2, e2) { var r2 = { transparent: [0, 0, 0, 0], aliceblue: [240, 248, 255, 1], antiquewhite: [250, 235, 215, 1], aqua: [0, 255, 255, 1], aquamarine: [127, 255, 212, 1], azure: [240, 255, 255, 1], beige: [245, 245, 220, 1], bisque: [255, 228, 196, 1], black: [0, 0, 0, 1], blanchedalmond: [255, 235, 205, 1], blue: [0, 0, 255, 1], blueviolet: [138, 43, 226, 1], brown: [165, 42, 42, 1], burlywood: [222, 184, 135, 1], cadetblue: [95, 158, 160, 1], chartreuse: [127, 255, 0, 1], chocolate: [210, 105, 30, 1], coral: [255, 127, 80, 1], cornflowerblue: [100, 149, 237, 1], cornsilk: [255, 248, 220, 1], crimson: [220, 20, 60, 1], cyan: [0, 255, 255, 1], darkblue: [0, 0, 139, 1], darkcyan: [0, 139, 139, 1], darkgoldenrod: [184, 134, 11, 1], darkgray: [169, 169, 169, 1], darkgreen: [0, 100, 0, 1], darkgrey: [169, 169, 169, 1], darkkhaki: [189, 183, 107, 1], darkmagenta: [139, 0, 139, 1], darkolivegreen: [85, 107, 47, 1], darkorange: [255, 140, 0, 1], darkorchid: [153, 50, 204, 1], darkred: [139, 0, 0, 1], darksalmon: [233, 150, 122, 1], darkseagreen: [143, 188, 143, 1], darkslateblue: [72, 61, 139, 1], darkslategray: [47, 79, 79, 1], darkslategrey: [47, 79, 79, 1], darkturquoise: [0, 206, 209, 1], darkviolet: [148, 0, 211, 1], deeppink: [255, 20, 147, 1], deepskyblue: [0, 191, 255, 1], dimgray: [105, 105, 105, 1], dimgrey: [105, 105, 105, 1], dodgerblue: [30, 144, 255, 1], firebrick: [178, 34, 34, 1], floralwhite: [255, 250, 240, 1], forestgreen: [34, 139, 34, 1], fuchsia: [255, 0, 255, 1], gainsboro: [220, 220, 220, 1], ghostwhite: [248, 248, 255, 1], gold: [255, 215, 0, 1], goldenrod: [218, 165, 32, 1], gray: [128, 128, 128, 1], green: [0, 128, 0, 1], greenyellow: [173, 255, 47, 1], grey: [128, 128, 128, 1], honeydew: [240, 255, 240, 1], hotpink: [255, 105, 180, 1], indianred: [205, 92, 92, 1], indigo: [75, 0, 130, 1], ivory: [255, 255, 240, 1], khaki: [240, 230, 140, 1], lavender: [230, 230, 250, 1], lavenderblush: [255, 240, 245, 1], lawngreen: [124, 252, 0, 1], lemonchiffon: [255, 250, 205, 1], lightblue: [173, 216, 230, 1], lightcoral: [240, 128, 128, 1], lightcyan: [224, 255, 255, 1], lightgoldenrodyellow: [250, 250, 210, 1], lightgray: [211, 211, 211, 1], lightgreen: [144, 238, 144, 1], lightgrey: [211, 211, 211, 1], lightpink: [255, 182, 193, 1], lightsalmon: [255, 160, 122, 1], lightseagreen: [32, 178, 170, 1], lightskyblue: [135, 206, 250, 1], lightslategray: [119, 136, 153, 1], lightslategrey: [119, 136, 153, 1], lightsteelblue: [176, 196, 222, 1], lightyellow: [255, 255, 224, 1], lime: [0, 255, 0, 1], limegreen: [50, 205, 50, 1], linen: [250, 240, 230, 1], magenta: [255, 0, 255, 1], maroon: [128, 0, 0, 1], mediumaquamarine: [102, 205, 170, 1], mediumblue: [0, 0, 205, 1], mediumorchid: [186, 85, 211, 1], mediumpurple: [147, 112, 219, 1], mediumseagreen: [60, 179, 113, 1], mediumslateblue: [123, 104, 238, 1], mediumspringgreen: [0, 250, 154, 1], mediumturquoise: [72, 209, 204, 1], mediumvioletred: [199, 21, 133, 1], midnightblue: [25, 25, 112, 1], mintcream: [245, 255, 250, 1], mistyrose: [255, 228, 225, 1], moccasin: [255, 228, 181, 1], navajowhite: [255, 222, 173, 1], navy: [0, 0, 128, 1], oldlace: [253, 245, 230, 1], olive: [128, 128, 0, 1], olivedrab: [107, 142, 35, 1], orange: [255, 165, 0, 1], orangered: [255, 69, 0, 1], orchid: [218, 112, 214, 1], palegoldenrod: [238, 232, 170, 1], palegreen: [152, 251, 152, 1], paleturquoise: [175, 238, 238, 1], palevioletred: [219, 112, 147, 1], papayawhip: [255, 239, 213, 1], peachpuff: [255, 218, 185, 1], peru: [205, 133, 63, 1], pink: [255, 192, 203, 1], plum: [221, 160, 221, 1], powderblue: [176, 224, 230, 1], purple: [128, 0, 128, 1], rebeccapurple: [102, 51, 153, 1], red: [255, 0, 0, 1], rosybrown: [188, 143, 143, 1], royalblue: [65, 105, 225, 1], saddlebrown: [139, 69, 19, 1], salmon: [250, 128, 114, 1], sandybrown: [244, 164, 96, 1], seagreen: [46, 139, 87, 1], seashell: [255, 245, 238, 1], sienna: [160, 82, 45, 1], silver: [192, 192, 192, 1], skyblue: [135, 206, 235, 1], slateblue: [106, 90, 205, 1], slategray: [112, 128, 144, 1], slategrey: [112, 128, 144, 1], snow: [255, 250, 250, 1], springgreen: [0, 255, 127, 1], steelblue: [70, 130, 180, 1], tan: [210, 180, 140, 1], teal: [0, 128, 128, 1], thistle: [216, 191, 216, 1], tomato: [255, 99, 71, 1], turquoise: [64, 224, 208, 1], violet: [238, 130, 238, 1], wheat: [245, 222, 179, 1], white: [255, 255, 255, 1], whitesmoke: [245, 245, 245, 1], yellow: [255, 255, 0, 1], yellowgreen: [154, 205, 50, 1] }; function n2(t3) { return (t3 = Math.round(t3)) < 0 ? 0 : t3 > 255 ? 255 : t3; } function i3(t3) { return n2("%" === t3[t3.length - 1] ? parseFloat(t3) / 100 * 255 : parseInt(t3)); } function s2(t3) { return (e3 = "%" === t3[t3.length - 1] ? parseFloat(t3) / 100 : parseFloat(t3)) < 0 ? 0 : e3 > 1 ? 1 : e3; var e3; } function a2(t3, e3, r3) { return r3 < 0 ? r3 += 1 : r3 > 1 && (r3 -= 1), 6 * r3 < 1 ? t3 + (e3 - t3) * r3 * 6 : 2 * r3 < 1 ? e3 : 3 * r3 < 2 ? t3 + (e3 - t3) * (2 / 3 - r3) * 6 : t3; } try { e2.parseCSSColor = function(t3) { var e3, o2 = t3.replace(/ /g, "").toLowerCase(); if (o2 in r2) return r2[o2].slice(); if ("#" === o2[0]) return 4 === o2.length ? (e3 = parseInt(o2.substr(1), 16)) >= 0 && e3 <= 4095 ? [(3840 & e3) >> 4 | (3840 & e3) >> 8, 240 & e3 | (240 & e3) >> 4, 15 & e3 | (15 & e3) << 4, 1] : null : 7 === o2.length && (e3 = parseInt(o2.substr(1), 16)) >= 0 && e3 <= 16777215 ? [(16711680 & e3) >> 16, (65280 & e3) >> 8, 255 & e3, 1] : null; var l2 = o2.indexOf("("), u2 = o2.indexOf(")"); if (-1 !== l2 && u2 + 1 === o2.length) { var c2 = o2.substr(0, l2), h2 = o2.substr(l2 + 1, u2 - (l2 + 1)).split(","), p2 = 1; switch (c2) { case "rgba": if (4 !== h2.length) return null; p2 = s2(h2.pop()); case "rgb": return 3 !== h2.length ? null : [i3(h2[0]), i3(h2[1]), i3(h2[2]), p2]; case "hsla": if (4 !== h2.length) return null; p2 = s2(h2.pop()); case "hsl": if (3 !== h2.length) return null; var f2 = (parseFloat(h2[0]) % 360 + 360) % 360 / 360, d2 = s2(h2[1]), y2 = s2(h2[2]), m2 = y2 <= 0.5 ? y2 * (d2 + 1) : y2 + d2 - y2 * d2, g2 = 2 * y2 - m2; return [n2(255 * a2(g2, m2, f2 + 1 / 3)), n2(255 * a2(g2, m2, f2)), n2(255 * a2(g2, m2, f2 - 1 / 3)), p2]; default: return null; } } return null; }; } catch (t3) { } }); class ce { constructor(t2, e2, r2, n2 = 1) { this.r = t2, this.g = e2, this.b = r2, this.a = n2; } static parse(t2) { if (!t2) return; if (t2 instanceof ce) return t2; if ("string" != typeof t2) return; const e2 = ue.parseCSSColor(t2); return e2 ? new ce(e2[0] / 255 * e2[3], e2[1] / 255 * e2[3], e2[2] / 255 * e2[3], e2[3]) : void 0; } toString() { const [t2, e2, r2, n2] = this.toArray(); return `rgba(${Math.round(t2)},${Math.round(e2)},${Math.round(r2)},${n2})`; } toArray() { const { r: t2, g: e2, b: r2, a: n2 } = this; return 0 === n2 ? [0, 0, 0, 0] : [255 * t2 / n2, 255 * e2 / n2, 255 * r2 / n2, n2]; } } ce.black = new ce(0, 0, 0, 1), ce.white = new ce(1, 1, 1, 1), ce.transparent = new ce(0, 0, 0, 0), ce.red = new ce(1, 0, 0, 1), ce.blue = new ce(0, 0, 1, 1); class he { constructor(t2, e2, r2) { this.sensitivity = t2 ? e2 ? "variant" : "case" : e2 ? "accent" : "base", this.locale = r2, this.collator = new Intl.Collator(this.locale ? this.locale : [], { sensitivity: this.sensitivity, usage: "search" }); } compare(t2, e2) { return this.collator.compare(t2, e2); } resolvedLocale() { return new Intl.Collator(this.locale ? this.locale : []).resolvedOptions().locale; } } class pe { constructor(t2, e2, r2, n2, i3) { this.text = t2.normalize ? t2.normalize() : t2, this.image = e2, this.scale = r2, this.fontStack = n2, this.textColor = i3; } } class fe { constructor(t2) { this.sections = t2; } static fromString(t2) { return new fe([new pe(t2, null, null, null, null)]); } isEmpty() { return 0 === this.sections.length || !this.sections.some((t2) => 0 !== t2.text.length || t2.image && 0 !== t2.image.name.length); } static factory(t2) { return t2 instanceof fe ? t2 : fe.fromString(t2); } toString() { return 0 === this.sections.length ? "" : this.sections.map((t2) => t2.text).join(""); } serialize() { const t2 = ["format"]; for (const e2 of this.sections) { if (e2.image) { t2.push(["image", e2.image.name]); continue; } t2.push(e2.text); const r2 = {}; e2.fontStack && (r2["text-font"] = ["literal", e2.fontStack.split(",")]), e2.scale && (r2["font-scale"] = e2.scale), e2.textColor && (r2["text-color"] = ["rgba"].concat(e2.textColor.toArray())), t2.push(r2); } return t2; } } class de { constructor(t2) { this.name = t2.name, this.available = t2.available; } toString() { return this.name; } static fromString(t2) { return t2 ? new de({ name: t2, available: false }) : null; } serialize() { return ["image", this.name]; } } function ye(t2, e2, r2, n2) { return "number" == typeof t2 && t2 >= 0 && t2 <= 255 && "number" == typeof e2 && e2 >= 0 && e2 <= 255 && "number" == typeof r2 && r2 >= 0 && r2 <= 255 ? void 0 === n2 || "number" == typeof n2 && n2 >= 0 && n2 <= 1 ? null : `Invalid rgba value [${[t2, e2, r2, n2].join(", ")}]: 'a' must be between 0 and 1.` : `Invalid rgba value [${("number" == typeof n2 ? [t2, e2, r2, n2] : [t2, e2, r2]).join(", ")}]: 'r', 'g', and 'b' must be between 0 and 255.`; } function me(t2) { if (null === t2) return true; if ("string" == typeof t2) return true; if ("boolean" == typeof t2) return true; if ("number" == typeof t2) return true; if (t2 instanceof ce) return true; if (t2 instanceof he) return true; if (t2 instanceof fe) return true; if (t2 instanceof de) return true; if (Array.isArray(t2)) { for (const e2 of t2) if (!me(e2)) return false; return true; } if ("object" == typeof t2) { for (const e2 in t2) if (!me(t2[e2])) return false; return true; } return false; } function ge(t2) { if (null === t2) return Zt; if ("string" == typeof t2) return Kt; if ("boolean" == typeof t2) return Yt; if ("number" == typeof t2) return Xt; if (t2 instanceof ce) return Ht; if (t2 instanceof he) return Qt; if (t2 instanceof fe) return te; if (t2 instanceof de) return ee; if (Array.isArray(t2)) { const e2 = t2.length; let r2; for (const e3 of t2) { const t3 = ge(e3); if (r2) { if (r2 === t3) continue; r2 = Jt; break; } r2 = t3; } return re(r2 || Jt, e2); } return Wt; } function xe(t2) { const e2 = typeof t2; return null === t2 ? "" : "string" === e2 || "number" === e2 || "boolean" === e2 ? String(t2) : t2 instanceof ce || t2 instanceof fe || t2 instanceof de ? t2.toString() : JSON.stringify(t2); } class ve { constructor(t2, e2) { this.type = t2, this.value = e2; } static parse(t2, e2) { if (2 !== t2.length) return e2.error(`'literal' expression requires exactly one argument, but found ${t2.length - 1} instead.`); if (!me(t2[1])) return e2.error("invalid value"); const r2 = t2[1]; let n2 = ge(r2); const i3 = e2.expectedType; return "array" !== n2.kind || 0 !== n2.N || !i3 || "array" !== i3.kind || "number" == typeof i3.N && 0 !== i3.N || (n2 = i3), new ve(n2, r2); } evaluate() { return this.value; } eachChild() { } outputDefined() { return true; } serialize() { return "array" === this.type.kind || "object" === this.type.kind ? ["literal", this.value] : this.value instanceof ce ? ["rgba"].concat(this.value.toArray()) : this.value instanceof fe ? this.value.serialize() : this.value; } } class be { constructor(t2) { this.name = "ExpressionEvaluationError", this.message = t2; } toJSON() { return this.message; } } const _e = { string: Kt, number: Xt, boolean: Yt, object: Wt }; class we { constructor(t2, e2) { this.type = t2, this.args = e2; } static parse(t2, e2) { if (t2.length < 2) return e2.error("Expected at least one argument."); let r2, n2 = 1; const i3 = t2[0]; if ("array" === i3) { let i4, s3; if (t2.length > 2) { const r3 = t2[1]; if ("string" != typeof r3 || !(r3 in _e) || "object" === r3) return e2.error('The item type argument of "array" must be one of string, number, boolean', 1); i4 = _e[r3], n2++; } else i4 = Jt; if (t2.length > 3) { if (null !== t2[2] && ("number" != typeof t2[2] || t2[2] < 0 || t2[2] !== Math.floor(t2[2]))) return e2.error('The length argument to "array" must be a positive integer literal', 2); s3 = t2[2], n2++; } r2 = re(i4, s3); } else r2 = _e[i3]; const s2 = []; for (; n2 < t2.length; n2++) { const r3 = e2.parse(t2[n2], n2, Jt); if (!r3) return null; s2.push(r3); } return new we(r2, s2); } evaluate(t2) { for (let e2 = 0; e2 < this.args.length; e2++) { const r2 = this.args[e2].evaluate(t2); if (!se(this.type, ge(r2))) return r2; if (e2 === this.args.length - 1) throw new be(`Expected value to be of type ${ne(this.type)}, but found ${ne(ge(r2))} instead.`); } return null; } eachChild(t2) { this.args.forEach(t2); } outputDefined() { return this.args.every((t2) => t2.outputDefined()); } serialize() { const t2 = this.type, e2 = [t2.kind]; if ("array" === t2.kind) { const r2 = t2.itemType; if ("string" === r2.kind || "number" === r2.kind || "boolean" === r2.kind) { e2.push(r2.kind); const n2 = t2.N; ("number" == typeof n2 || this.args.length > 1) && e2.push(n2); } } return e2.concat(this.args.map((t3) => t3.serialize())); } } class Ae { constructor(t2) { this.type = te, this.sections = t2; } static parse(t2, e2) { if (t2.length < 2) return e2.error("Expected at least one argument."); const r2 = t2[1]; if (!Array.isArray(r2) && "object" == typeof r2) return e2.error("First argument must be an image or text section."); const n2 = []; let i3 = false; for (let r3 = 1; r3 <= t2.length - 1; ++r3) { const s2 = t2[r3]; if (i3 && "object" == typeof s2 && !Array.isArray(s2)) { i3 = false; let t3 = null; if (s2["font-scale"] && (t3 = e2.parse(s2["font-scale"], 1, Xt), !t3)) return null; let r4 = null; if (s2["text-font"] && (r4 = e2.parse(s2["text-font"], 1, re(Kt)), !r4)) return null; let a2 = null; if (s2["text-color"] && (a2 = e2.parse(s2["text-color"], 1, Ht), !a2)) return null; const o2 = n2[n2.length - 1]; o2.scale = t3, o2.font = r4, o2.textColor = a2; } else { const s3 = e2.parse(t2[r3], 1, Jt); if (!s3) return null; const a2 = s3.type.kind; if ("string" !== a2 && "value" !== a2 && "null" !== a2 && "resolvedImage" !== a2) return e2.error("Formatted text type must be 'string', 'value', 'image' or 'null'."); i3 = true, n2.push({ content: s3, scale: null, font: null, textColor: null }); } } return new Ae(n2); } evaluate(t2) { return new fe(this.sections.map((e2) => { const r2 = e2.content.evaluate(t2); return ge(r2) === ee ? new pe("", r2, null, null, null) : new pe(xe(r2), null, e2.scale ? e2.scale.evaluate(t2) : null, e2.font ? e2.font.evaluate(t2).join(",") : null, e2.textColor ? e2.textColor.evaluate(t2) : null); })); } eachChild(t2) { for (const e2 of this.sections) t2(e2.content), e2.scale && t2(e2.scale), e2.font && t2(e2.font), e2.textColor && t2(e2.textColor); } outputDefined() { return false; } serialize() { const t2 = ["format"]; for (const e2 of this.sections) { t2.push(e2.content.serialize()); const r2 = {}; e2.scale && (r2["font-scale"] = e2.scale.serialize()), e2.font && (r2["text-font"] = e2.font.serialize()), e2.textColor && (r2["text-color"] = e2.textColor.serialize()), t2.push(r2); } return t2; } } class ke { constructor(t2) { this.type = ee, this.input = t2; } static parse(t2, e2) { if (2 !== t2.length) return e2.error("Expected two arguments."); const r2 = e2.parse(t2[1], 1, Kt); return r2 ? new ke(r2) : e2.error("No image name provided."); } evaluate(t2) { const e2 = this.input.evaluate(t2), r2 = de.fromString(e2); return r2 && t2.availableImages && (r2.available = t2.availableImages.indexOf(e2) > -1), r2; } eachChild(t2) { t2(this.input); } outputDefined() { return false; } serialize() { return ["image", this.input.serialize()]; } } const Se = { "to-boolean": Yt, "to-color": Ht, "to-number": Xt, "to-string": Kt }; class Ie { constructor(t2, e2) { this.type = t2, this.args = e2; } static parse(t2, e2) { if (t2.length < 2) return e2.error("Expected at least one argument."); const r2 = t2[0]; if (("to-boolean" === r2 || "to-string" === r2) && 2 !== t2.length) return e2.error("Expected one argument."); const n2 = Se[r2], i3 = []; for (let r3 = 1; r3 < t2.length; r3++) { const n3 = e2.parse(t2[r3], r3, Jt); if (!n3) return null; i3.push(n3); } return new Ie(n2, i3); } evaluate(t2) { if ("boolean" === this.type.kind) return Boolean(this.args[0].evaluate(t2)); if ("color" === this.type.kind) { let e2, r2; for (const n2 of this.args) { if (e2 = n2.evaluate(t2), r2 = null, e2 instanceof ce) return e2; if ("string" == typeof e2) { const r3 = t2.parseColor(e2); if (r3) return r3; } else if (Array.isArray(e2) && (r2 = e2.length < 3 || e2.length > 4 ? `Invalid rbga value ${JSON.stringify(e2)}: expected an array containing either three or four numeric values.` : ye(e2[0], e2[1], e2[2], e2[3]), !r2)) return new ce(e2[0] / 255, e2[1] / 255, e2[2] / 255, e2[3]); } throw new be(r2 || `Could not parse color from value '${"string" == typeof e2 ? e2 : String(JSON.stringify(e2))}'`); } if ("number" === this.type.kind) { let e2 = null; for (const r2 of this.args) { if (e2 = r2.evaluate(t2), null === e2) return 0; const n2 = Number(e2); if (!isNaN(n2)) return n2; } throw new be(`Could not convert ${JSON.stringify(e2)} to number.`); } return "formatted" === this.type.kind ? fe.fromString(xe(this.args[0].evaluate(t2))) : "resolvedImage" === this.type.kind ? de.fromString(xe(this.args[0].evaluate(t2))) : xe(this.args[0].evaluate(t2)); } eachChild(t2) { this.args.forEach(t2); } outputDefined() { return this.args.every((t2) => t2.outputDefined()); } serialize() { if ("formatted" === this.type.kind) return new Ae([{ content: this.args[0], scale: null, font: null, textColor: null }]).serialize(); if ("resolvedImage" === this.type.kind) return new ke(this.args[0]).serialize(); const t2 = [`to-${this.type.kind}`]; return this.eachChild((e2) => { t2.push(e2.serialize()); }), t2; } } const Me = ["Unknown", "Point", "LineString", "Polygon"]; class Te { constructor() { this.globals = null, this.feature = null, this.featureState = null, this.formattedSection = null, this._parseColorCache = {}, this.availableImages = null, this.canonical = null, this.featureTileCoord = null, this.featureDistanceData = null; } id() { return this.feature && "id" in this.feature && this.feature.id ? this.feature.id : null; } geometryType() { return this.feature ? "number" == typeof this.feature.type ? Me[this.feature.type] : this.feature.type : null; } geometry() { return this.feature && "geometry" in this.feature ? this.feature.geometry : null; } canonicalID() { return this.canonical; } properties() { return this.feature && this.feature.properties || {}; } distanceFromCenter() { if (this.featureTileCoord && this.featureDistanceData) { const t2 = this.featureDistanceData.center, e2 = this.featureDistanceData.scale, { x: r2, y: n2 } = this.featureTileCoord; return this.featureDistanceData.bearing[0] * (r2 * e2 - t2[0]) + this.featureDistanceData.bearing[1] * (n2 * e2 - t2[1]); } return 0; } parseColor(t2) { let e2 = this._parseColorCache[t2]; return e2 || (e2 = this._parseColorCache[t2] = ce.parse(t2)), e2; } } class ze { constructor(t2, e2, r2, n2) { this.name = t2, this.type = e2, this._evaluate = r2, this.args = n2; } evaluate(t2) { return this._evaluate(t2, this.args); } eachChild(t2) { this.args.forEach(t2); } outputDefined() { return false; } serialize() { return [this.name].concat(this.args.map((t2) => t2.serialize())); } static parse(t2, e2) { const r2 = t2[0], n2 = ze.definitions[r2]; if (!n2) return e2.error(`Unknown expression "${r2}". If you wanted a literal array, use ["literal", [...]].`, 0); const i3 = Array.isArray(n2) ? n2[0] : n2.type, s2 = Array.isArray(n2) ? [[n2[1], n2[2]]] : n2.overloads, a2 = s2.filter(([e3]) => !Array.isArray(e3) || e3.length === t2.length - 1); let o2 = null; for (const [n3, s3] of a2) { o2 = new Je(e2.registry, e2.path, null, e2.scope); const a3 = []; let l2 = false; for (let e3 = 1; e3 < t2.length; e3++) { const r3 = t2[e3], i4 = Array.isArray(n3) ? n3[e3 - 1] : n3.type, s4 = o2.parse(r3, 1 + a3.length, i4); if (!s4) { l2 = true; break; } a3.push(s4); } if (!l2) if (Array.isArray(n3) && n3.length !== a3.length) o2.error(`Expected ${n3.length} arguments, but found ${a3.length} instead.`); else { for (let t3 = 0; t3 < a3.length; t3++) { const e3 = Array.isArray(n3) ? n3[t3] : n3.type, r3 = a3[t3]; o2.concat(t3 + 1).checkSubtype(e3, r3.type); } if (0 === o2.errors.length) return new ze(r2, i3, s3, a3); } } if (1 === a2.length) e2.errors.push(...o2.errors); else { const r3 = (a2.length ? a2 : s2).map(([t3]) => { return e3 = t3, Array.isArray(e3) ? `(${e3.map(ne).join(", ")})` : `(${ne(e3.type)}...)`; var e3; }).join(" | "), n3 = []; for (let r4 = 1; r4 < t2.length; r4++) { const i4 = e2.parse(t2[r4], 1 + n3.length); if (!i4) return null; n3.push(ne(i4.type)); } e2.error(`Expected arguments of type ${r3}, but found (${n3.join(", ")}) instead.`); } return null; } static register(t2, e2) { ze.definitions = e2; for (const r2 in e2) t2[r2] = ze; } } class Be { constructor(t2, e2, r2) { this.type = Qt, this.locale = r2, this.caseSensitive = t2, this.diacriticSensitive = e2; } static parse(t2, e2) { if (2 !== t2.length) return e2.error("Expected one argument."); const r2 = t2[1]; if ("object" != typeof r2 || Array.isArray(r2)) return e2.error("Collator options argument must be an object."); const n2 = e2.parse(void 0 !== r2["case-sensitive"] && r2["case-sensitive"], 1, Yt); if (!n2) return null; const i3 = e2.parse(void 0 !== r2["diacritic-sensitive"] && r2["diacritic-sensitive"], 1, Yt); if (!i3) return null; let s2 = null; return r2.locale && (s2 = e2.parse(r2.locale, 1, Kt), !s2) ? null : new Be(n2, i3, s2); } evaluate(t2) { return new he(this.caseSensitive.evaluate(t2), this.diacriticSensitive.evaluate(t2), this.locale ? this.locale.evaluate(t2) : null); } eachChild(t2) { t2(this.caseSensitive), t2(this.diacriticSensitive), this.locale && t2(this.locale); } outputDefined() { return false; } serialize() { const t2 = {}; return t2["case-sensitive"] = this.caseSensitive.serialize(), t2["diacritic-sensitive"] = this.diacriticSensitive.serialize(), this.locale && (t2.locale = this.locale.serialize()), ["collator", t2]; } } const Ee = 8192; function Ce(t2, e2) { t2[0] = Math.min(t2[0], e2[0]), t2[1] = Math.min(t2[1], e2[1]), t2[2] = Math.max(t2[2], e2[0]), t2[3] = Math.max(t2[3], e2[1]); } function De(t2, e2) { return !(t2[0] <= e2[0] || t2[2] >= e2[2] || t2[1] <= e2[1] || t2[3] >= e2[3]); } function Pe(t2, e2) { const r2 = (180 + t2[0]) / 360, n2 = (180 - 180 / Math.PI * Math.log(Math.tan(Math.PI / 4 + t2[1] * Math.PI / 360))) / 360, i3 = Math.pow(2, e2.z); return [Math.round(r2 * i3 * Ee), Math.round(n2 * i3 * Ee)]; } function Ve(t2, e2, r2) { const n2 = t2[0] - e2[0], i3 = t2[1] - e2[1], s2 = t2[0] - r2[0], a2 = t2[1] - r2[1]; return n2 * a2 - s2 * i3 == 0 && n2 * s2 <= 0 && i3 * a2 <= 0; } function Fe(t2, e2) { let r2 = false; for (let a2 = 0, o2 = e2.length; a2 < o2; a2++) { const o3 = e2[a2]; for (let e3 = 0, a3 = o3.length; e3 < a3 - 1; e3++) { if (Ve(t2, o3[e3], o3[e3 + 1])) return false; (i3 = o3[e3])[1] > (n2 = t2)[1] != (s2 = o3[e3 + 1])[1] > n2[1] && n2[0] < (s2[0] - i3[0]) * (n2[1] - i3[1]) / (s2[1] - i3[1]) + i3[0] && (r2 = !r2); } } var n2, i3, s2; return r2; } function Le(t2, e2) { for (let r2 = 0; r2 < e2.length; r2++) if (Fe(t2, e2[r2])) return true; return false; } function Re(t2, e2, r2, n2) { const i3 = n2[0] - r2[0], s2 = n2[1] - r2[1], a2 = (t2[0] - r2[0]) * s2 - i3 * (t2[1] - r2[1]), o2 = (e2[0] - r2[0]) * s2 - i3 * (e2[1] - r2[1]); return a2 > 0 && o2 < 0 || a2 < 0 && o2 > 0; } function Ue(t2, e2, r2) { for (const u2 of r2) for (let r3 = 0; r3 < u2.length - 1; ++r3) if (0 != (o2 = [(a2 = u2[r3 + 1])[0] - (s2 = u2[r3])[0], a2[1] - s2[1]])[0] * (l2 = [(i3 = e2)[0] - (n2 = t2)[0], i3[1] - n2[1]])[1] - o2[1] * l2[0] && Re(n2, i3, s2, a2) && Re(s2, a2, n2, i3)) return true; var n2, i3, s2, a2, o2, l2; return false; } function $e(t2, e2) { for (let r2 = 0; r2 < t2.length; ++r2) if (!Fe(t2[r2], e2)) return false; for (let r2 = 0; r2 < t2.length - 1; ++r2) if (Ue(t2[r2], t2[r2 + 1], e2)) return false; return true; } function je(t2, e2) { for (let r2 = 0; r2 < e2.length; r2++) if ($e(t2, e2[r2])) return true; return false; } function Oe(t2, e2, r2) { const n2 = []; for (let i3 = 0; i3 < t2.length; i3++) { const s2 = []; for (let n3 = 0; n3 < t2[i3].length; n3++) { const a2 = Pe(t2[i3][n3], r2); Ce(e2, a2), s2.push(a2); } n2.push(s2); } return n2; } function qe(t2, e2, r2) { const n2 = []; for (let i3 = 0; i3 < t2.length; i3++) { const s2 = Oe(t2[i3], e2, r2); n2.push(s2); } return n2; } function Ne(t2, e2, r2, n2) { if (t2[0] < r2[0] || t2[0] > r2[2]) { const e3 = 0.5 * n2; let i3 = t2[0] - r2[0] > e3 ? -n2 : r2[0] - t2[0] > e3 ? n2 : 0; 0 === i3 && (i3 = t2[0] - r2[2] > e3 ? -n2 : r2[2] - t2[0] > e3 ? n2 : 0), t2[0] += i3; } Ce(e2, t2); } function Ge(t2, e2, r2, n2) { const i3 = Math.pow(2, n2.z) * Ee, s2 = [n2.x * Ee, n2.y * Ee], a2 = []; if (!t2) return a2; for (const n3 of t2) for (const t3 of n3) { const n4 = [t3.x + s2[0], t3.y + s2[1]]; Ne(n4, e2, r2, i3), a2.push(n4); } return a2; } function Ze(t2, e2, r2, n2) { const i3 = Math.pow(2, n2.z) * Ee, s2 = [n2.x * Ee, n2.y * Ee], a2 = []; if (!t2) return a2; for (const r3 of t2) { const t3 = []; for (const n3 of r3) { const r4 = [n3.x + s2[0], n3.y + s2[1]]; Ce(e2, r4), t3.push(r4); } a2.push(t3); } if (e2[2] - e2[0] <= i3 / 2) { (o2 = e2)[0] = o2[1] = 1 / 0, o2[2] = o2[3] = -1 / 0; for (const t3 of a2) for (const n3 of t3) Ne(n3, e2, r2, i3); } var o2; return a2; } class Xe { constructor(t2, e2) { this.type = Yt, this.geojson = t2, this.geometries = e2; } static parse(t2, e2) { if (2 !== t2.length) return e2.error(`'within' expression requires exactly one argument, but found ${t2.length - 1} instead.`); if (me(t2[1])) { const e3 = t2[1]; if ("FeatureCollection" === e3.type) for (let t3 = 0; t3 < e3.features.length; ++t3) { const r2 = e3.features[t3].geometry.type; if ("Polygon" === r2 || "MultiPolygon" === r2) return new Xe(e3, e3.features[t3].geometry); } else if ("Feature" === e3.type) { const t3 = e3.geometry.type; if ("Polygon" === t3 || "MultiPolygon" === t3) return new Xe(e3, e3.geometry); } else if ("Polygon" === e3.type || "MultiPolygon" === e3.type) return new Xe(e3, e3); } return e2.error("'within' expression requires valid geojson object that contains polygon geometry type."); } evaluate(t2) { if (null != t2.geometry() && null != t2.canonicalID()) { if ("Point" === t2.geometryType()) return function(t3, e2) { const r2 = [1 / 0, 1 / 0, -1 / 0, -1 / 0], n2 = [1 / 0, 1 / 0, -1 / 0, -1 / 0], i3 = t3.canonicalID(); if (!i3) return false; if ("Polygon" === e2.type) { const s2 = Oe(e2.coordinates, n2, i3), a2 = Ge(t3.geometry(), r2, n2, i3); if (!De(r2, n2)) return false; for (const t4 of a2) if (!Fe(t4, s2)) return false; } if ("MultiPolygon" === e2.type) { const s2 = qe(e2.coordinates, n2, i3), a2 = Ge(t3.geometry(), r2, n2, i3); if (!De(r2, n2)) return false; for (const t4 of a2) if (!Le(t4, s2)) return false; } return true; }(t2, this.geometries); if ("LineString" === t2.geometryType()) return function(t3, e2) { const r2 = [1 / 0, 1 / 0, -1 / 0, -1 / 0], n2 = [1 / 0, 1 / 0, -1 / 0, -1 / 0], i3 = t3.canonicalID(); if (!i3) return false; if ("Polygon" === e2.type) { const s2 = Oe(e2.coordinates, n2, i3), a2 = Ze(t3.geometry(), r2, n2, i3); if (!De(r2, n2)) return false; for (const t4 of a2) if (!$e(t4, s2)) return false; } if ("MultiPolygon" === e2.type) { const s2 = qe(e2.coordinates, n2, i3), a2 = Ze(t3.geometry(), r2, n2, i3); if (!De(r2, n2)) return false; for (const t4 of a2) if (!je(t4, s2)) return false; } return true; }(t2, this.geometries); } return false; } eachChild() { } outputDefined() { return true; } serialize() { return ["within", this.geojson]; } } function Ke(t2) { if (t2 instanceof ze) { if ("get" === t2.name && 1 === t2.args.length) return false; if ("feature-state" === t2.name) return false; if ("has" === t2.name && 1 === t2.args.length) return false; if ("properties" === t2.name || "geometry-type" === t2.name || "id" === t2.name) return false; if (/^filter-/.test(t2.name)) return false; } if (t2 instanceof Xe) return false; let e2 = true; return t2.eachChild((t3) => { e2 && !Ke(t3) && (e2 = false); }), e2; } function Ye(t2) { if (t2 instanceof ze && "feature-state" === t2.name) return false; let e2 = true; return t2.eachChild((t3) => { e2 && !Ye(t3) && (e2 = false); }), e2; } function He(t2, e2) { if (t2 instanceof ze && e2.indexOf(t2.name) >= 0) return false; let r2 = true; return t2.eachChild((t3) => { r2 && !He(t3, e2) && (r2 = false); }), r2; } class We { constructor(t2, e2) { this.type = e2.type, this.name = t2, this.boundExpression = e2; } static parse(t2, e2) { if (2 !== t2.length || "string" != typeof t2[1]) return e2.error("'var' expression requires exactly one string literal argument."); const r2 = t2[1]; return e2.scope.has(r2) ? new We(r2, e2.scope.get(r2)) : e2.error(`Unknown variable "${r2}". Make sure "${r2}" has been bound in an enclosing "let" expression before using it.`, 1); } evaluate(t2) { return this.boundExpression.evaluate(t2); } eachChild() { } outputDefined() { return false; } serialize() { return ["var", this.name]; } } class Je { constructor(t2, e2 = [], r2, n2 = new Gt(), i3 = []) { this.registry = t2, this.path = e2, this.key = e2.map((t3) => `[${t3}]`).join(""), this.scope = n2, this.errors = i3, this.expectedType = r2; } parse(t2, e2, r2, n2, i3 = {}) { return e2 ? this.concat(e2, r2, n2)._parse(t2, i3) : this._parse(t2, i3); } _parse(t2, e2) { function r2(t3, e3, r3) { return "assert" === r3 ? new we(e3, [t3]) : "coerce" === r3 ? new Ie(e3, [t3]) : t3; } if (null !== t2 && "string" != typeof t2 && "boolean" != typeof t2 && "number" != typeof t2 || (t2 = ["literal", t2]), Array.isArray(t2)) { if (0 === t2.length) return this.error('Expected an array with at least one element. If you wanted a literal array, use ["literal", []].'); const n2 = t2[0]; if ("string" != typeof n2) return this.error(`Expression name must be a string, but found ${typeof n2} instead. If you wanted a literal array, use ["literal", [...]].`, 0), null; const i3 = this.registry[n2]; if (i3) { let n3 = i3.parse(t2, this); if (!n3) return null; if (this.expectedType) { const t3 = this.expectedType, i4 = n3.type; if ("string" !== t3.kind && "number" !== t3.kind && "boolean" !== t3.kind && "object" !== t3.kind && "array" !== t3.kind || "value" !== i4.kind) if ("color" !== t3.kind && "formatted" !== t3.kind && "resolvedImage" !== t3.kind || "value" !== i4.kind && "string" !== i4.kind) { if (this.checkSubtype(t3, i4)) return null; } else n3 = r2(n3, t3, e2.typeAnnotation || "coerce"); else n3 = r2(n3, t3, e2.typeAnnotation || "assert"); } if (!(n3 instanceof ve) && "resolvedImage" !== n3.type.kind && Qe(n3)) { const t3 = new Te(); try { n3 = new ve(n3.type, n3.evaluate(t3)); } catch (t4) { return this.error(t4.message), null; } } return n3; } return this.error(`Unknown expression "${n2}". If you wanted a literal array, use ["literal", [...]].`, 0); } return this.error(void 0 === t2 ? "'undefined' value invalid. Use null instead." : "object" == typeof t2 ? 'Bare objects invalid. Use ["literal", {...}] instead.' : `Expected an array, but found ${typeof t2} instead.`); } concat(t2, e2, r2) { const n2 = "number" == typeof t2 ? this.path.concat(t2) : this.path, i3 = r2 ? this.scope.concat(r2) : this.scope; return new Je(this.registry, n2, e2 || null, i3, this.errors); } error(t2, ...e2) { const r2 = `${this.key}${e2.map((t3) => `[${t3}]`).join("")}`; this.errors.push(new Nt(r2, t2)); } checkSubtype(t2, e2) { const r2 = se(t2, e2); return r2 && this.error(r2), r2; } } function Qe(t2) { if (t2 instanceof We) return Qe(t2.boundExpression); if (t2 instanceof ze && "error" === t2.name) return false; if (t2 instanceof Be) return false; if (t2 instanceof Xe) return false; const e2 = t2 instanceof Ie || t2 instanceof we; let r2 = true; return t2.eachChild((t3) => { r2 = e2 ? r2 && Qe(t3) : r2 && t3 instanceof ve; }), !!r2 && Ke(t2) && He(t2, ["zoom", "heatmap-density", "line-progress", "sky-radial-progress", "accumulated", "is-supported-script", "pitch", "distance-from-center"]); } function tr(t2, e2) { const r2 = t2.length - 1; let n2, i3, s2 = 0, a2 = r2, o2 = 0; for (; s2 <= a2; ) if (o2 = Math.floor((s2 + a2) / 2), n2 = t2[o2], i3 = t2[o2 + 1], n2 <= e2) { if (o2 === r2 || e2 < i3) return o2; s2 = o2 + 1; } else { if (!(n2 > e2)) throw new be("Input is not a number."); a2 = o2 - 1; } return 0; } class er { constructor(t2, e2, r2) { this.type = t2, this.input = e2, this.labels = [], this.outputs = []; for (const [t3, e3] of r2) this.labels.push(t3), this.outputs.push(e3); } static parse(t2, e2) { if (t2.length - 1 < 4) return e2.error(`Expected at least 4 arguments, but found only ${t2.length - 1}.`); if ((t2.length - 1) % 2 != 0) return e2.error("Expected an even number of arguments."); const r2 = e2.parse(t2[1], 1, Xt); if (!r2) return null; const n2 = []; let i3 = null; e2.expectedType && "value" !== e2.expectedType.kind && (i3 = e2.expectedType); for (let r3 = 1; r3 < t2.length; r3 += 2) { const s2 = 1 === r3 ? -1 / 0 : t2[r3], a2 = t2[r3 + 1], o2 = r3, l2 = r3 + 1; if ("number" != typeof s2) return e2.error('Input/output pairs for "step" expressions must be defined using literal numeric values (not computed expressions) for the input values.', o2); if (n2.length && n2[n2.length - 1][0] >= s2) return e2.error('Input/output pairs for "step" expressions must be arranged with input values in strictly ascending order.', o2); const u2 = e2.parse(a2, l2, i3); if (!u2) return null; i3 = i3 || u2.type, n2.push([s2, u2]); } return new er(i3, r2, n2); } evaluate(t2) { const e2 = this.labels, r2 = this.outputs; if (1 === e2.length) return r2[0].evaluate(t2); const n2 = this.input.evaluate(t2); if (n2 <= e2[0]) return r2[0].evaluate(t2); const i3 = e2.length; return n2 >= e2[i3 - 1] ? r2[i3 - 1].evaluate(t2) : r2[tr(e2, n2)].evaluate(t2); } eachChild(t2) { t2(this.input); for (const e2 of this.outputs) t2(e2); } outputDefined() { return this.outputs.every((t2) => t2.outputDefined()); } serialize() { const t2 = ["step", this.input.serialize()]; for (let e2 = 0; e2 < this.labels.length; e2++) e2 > 0 && t2.push(this.labels[e2]), t2.push(this.outputs[e2].serialize()); return t2; } } function rr(t2, e2, r2) { return t2 * (1 - r2) + e2 * r2; } var nr = Object.freeze({ __proto__: null, number: rr, color: function(t2, e2, r2) { return new ce(rr(t2.r, e2.r, r2), rr(t2.g, e2.g, r2), rr(t2.b, e2.b, r2), rr(t2.a, e2.a, r2)); }, array: function(t2, e2, r2) { return t2.map((t3, n2) => rr(t3, e2[n2], r2)); } }); const ir = 0.95047, sr = 1.08883, ar = 4 / 29, or = 6 / 29, lr = 3 * or * or, ur = Math.PI / 180, cr = 180 / Math.PI; function hr(t2) { return t2 > 0.008856451679035631 ? Math.pow(t2, 1 / 3) : t2 / lr + ar; } function pr(t2) { return t2 > or ? t2 * t2 * t2 : lr * (t2 - ar); } function fr(t2) { return 255 * (t2 <= 31308e-7 ? 12.92 * t2 : 1.055 * Math.pow(t2, 1 / 2.4) - 0.055); } function dr(t2) { return (t2 /= 255) <= 0.04045 ? t2 / 12.92 : Math.pow((t2 + 0.055) / 1.055, 2.4); } function yr(t2) { const e2 = dr(t2.r), r2 = dr(t2.g), n2 = dr(t2.b), i3 = hr((0.4124564 * e2 + 0.3575761 * r2 + 0.1804375 * n2) / ir), s2 = hr((0.2126729 * e2 + 0.7151522 * r2 + 0.072175 * n2) / 1); return { l: 116 * s2 - 16, a: 500 * (i3 - s2), b: 200 * (s2 - hr((0.0193339 * e2 + 0.119192 * r2 + 0.9503041 * n2) / sr)), alpha: t2.a }; } function mr(t2) { let e2 = (t2.l + 16) / 116, r2 = isNaN(t2.a) ? e2 : e2 + t2.a / 500, n2 = isNaN(t2.b) ? e2 : e2 - t2.b / 200; return e2 = 1 * pr(e2), r2 = ir * pr(r2), n2 = sr * pr(n2), new ce(fr(3.2404542 * r2 - 1.5371385 * e2 - 0.4985314 * n2), fr(-0.969266 * r2 + 1.8760108 * e2 + 0.041556 * n2), fr(0.0556434 * r2 - 0.2040259 * e2 + 1.0572252 * n2), t2.alpha); } function gr(t2, e2, r2) { const n2 = e2 - t2; return t2 + r2 * (n2 > 180 || n2 < -180 ? n2 - 360 * Math.round(n2 / 360) : n2); } const xr = { forward: yr, reverse: mr, interpolate: function(t2, e2, r2) { return { l: rr(t2.l, e2.l, r2), a: rr(t2.a, e2.a, r2), b: rr(t2.b, e2.b, r2), alpha: rr(t2.alpha, e2.alpha, r2) }; } }, vr = { forward: function(t2) { const { l: e2, a: r2, b: n2 } = yr(t2), i3 = Math.atan2(n2, r2) * cr; return { h: i3 < 0 ? i3 + 360 : i3, c: Math.sqrt(r2 * r2 + n2 * n2), l: e2, alpha: t2.a }; }, reverse: function(t2) { const e2 = t2.h * ur, r2 = t2.c; return mr({ l: t2.l, a: Math.cos(e2) * r2, b: Math.sin(e2) * r2, alpha: t2.alpha }); }, interpolate: function(t2, e2, r2) { return { h: gr(t2.h, e2.h, r2), c: rr(t2.c, e2.c, r2), l: rr(t2.l, e2.l, r2), alpha: rr(t2.alpha, e2.alpha, r2) }; } }; var br = Object.freeze({ __proto__: null, lab: xr, hcl: vr }); class _r { constructor(t2, e2, r2, n2, i3) { this.type = t2, this.operator = e2, this.interpolation = r2, this.input = n2, this.labels = [], this.outputs = []; for (const [t3, e3] of i3) this.labels.push(t3), this.outputs.push(e3); } static interpolationFactor(t2, e2, n2, i3) { let s2 = 0; if ("exponential" === t2.name) s2 = wr(e2, t2.base, n2, i3); else if ("linear" === t2.name) s2 = wr(e2, 1, n2, i3); else if ("cubic-bezier" === t2.name) { const a2 = t2.controlPoints; s2 = new r(a2[0], a2[1], a2[2], a2[3]).solve(wr(e2, 1, n2, i3)); } return s2; } static parse(t2, e2) { let [r2, n2, i3, ...s2] = t2; if (!Array.isArray(n2) || 0 === n2.length) return e2.error("Expected an interpolation type expression.", 1); if ("linear" === n2[0]) n2 = { name: "linear" }; else if ("exponential" === n2[0]) { const t3 = n2[1]; if ("number" != typeof t3) return e2.error("Exponential interpolation requires a numeric base.", 1, 1); n2 = { name: "exponential", base: t3 }; } else { if ("cubic-bezier" !== n2[0]) return e2.error(`Unknown interpolation type ${String(n2[0])}`, 1, 0); { const t3 = n2.slice(1); if (4 !== t3.length || t3.some((t4) => "number" != typeof t4 || t4 < 0 || t4 > 1)) return e2.error("Cubic bezier interpolation requires four numeric arguments with values between 0 and 1.", 1); n2 = { name: "cubic-bezier", controlPoints: t3 }; } } if (t2.length - 1 < 4) return e2.error(`Expected at least 4 arguments, but found only ${t2.length - 1}.`); if ((t2.length - 1) % 2 != 0) return e2.error("Expected an even number of arguments."); if (i3 = e2.parse(i3, 2, Xt), !i3) return null; const a2 = []; let o2 = null; "interpolate-hcl" === r2 || "interpolate-lab" === r2 ? o2 = Ht : e2.expectedType && "value" !== e2.expectedType.kind && (o2 = e2.expectedType); for (let t3 = 0; t3 < s2.length; t3 += 2) { const r3 = s2[t3], n3 = s2[t3 + 1], i4 = t3 + 3, l2 = t3 + 4; if ("number" != typeof r3) return e2.error('Input/output pairs for "interpolate" expressions must be defined using literal numeric values (not computed expressions) for the input values.', i4); if (a2.length && a2[a2.length - 1][0] >= r3) return e2.error('Input/output pairs for "interpolate" expressions must be arranged with input values in strictly ascending order.', i4); const u2 = e2.parse(n3, l2, o2); if (!u2) return null; o2 = o2 || u2.type, a2.push([r3, u2]); } return "number" === o2.kind || "color" === o2.kind || "array" === o2.kind && "number" === o2.itemType.kind && "number" == typeof o2.N ? new _r(o2, r2, n2, i3, a2) : e2.error(`Type ${ne(o2)} is not interpolatable.`); } evaluate(t2) { const e2 = this.labels, r2 = this.outputs; if (1 === e2.length) return r2[0].evaluate(t2); const n2 = this.input.evaluate(t2); if (n2 <= e2[0]) return r2[0].evaluate(t2); const i3 = e2.length; if (n2 >= e2[i3 - 1]) return r2[i3 - 1].evaluate(t2); const s2 = tr(e2, n2), a2 = _r.interpolationFactor(this.interpolation, n2, e2[s2], e2[s2 + 1]), o2 = r2[s2].evaluate(t2), l2 = r2[s2 + 1].evaluate(t2); return "interpolate" === this.operator ? nr[this.type.kind.toLowerCase()](o2, l2, a2) : "interpolate-hcl" === this.operator ? vr.reverse(vr.interpolate(vr.forward(o2), vr.forward(l2), a2)) : xr.reverse(xr.interpolate(xr.forward(o2), xr.forward(l2), a2)); } eachChild(t2) { t2(this.input); for (const e2 of this.outputs) t2(e2); } outputDefined() { return this.outputs.every((t2) => t2.outputDefined()); } serialize() { let t2; t2 = "linear" === this.interpolation.name ? ["linear"] : "exponential" === this.interpolation.name ? 1 === this.interpolation.base ? ["linear"] : ["exponential", this.interpolation.base] : ["cubic-bezier"].concat(this.interpolation.controlPoints); const e2 = [this.operator, t2, this.input.serialize()]; for (let t3 = 0; t3 < this.labels.length; t3++) e2.push(this.labels[t3], this.outputs[t3].serialize()); return e2; } } function wr(t2, e2, r2, n2) { const i3 = n2 - r2, s2 = t2 - r2; return 0 === i3 ? 0 : 1 === e2 ? s2 / i3 : (Math.pow(e2, s2) - 1) / (Math.pow(e2, i3) - 1); } class Ar { constructor(t2, e2) { this.type = t2, this.args = e2; } static parse(t2, e2) { if (t2.length < 2) return e2.error("Expectected at least one argument."); let r2 = null; const n2 = e2.expectedType; n2 && "value" !== n2.kind && (r2 = n2); const i3 = []; for (const n3 of t2.slice(1)) { const t3 = e2.parse(n3, 1 + i3.length, r2, void 0, { typeAnnotation: "omit" }); if (!t3) return null; r2 = r2 || t3.type, i3.push(t3); } const s2 = n2 && i3.some((t3) => se(n2, t3.type)); return new Ar(s2 ? Jt : r2, i3); } evaluate(t2) { let e2, r2 = null, n2 = 0; for (const i3 of this.args) { if (n2++, r2 = i3.evaluate(t2), r2 && r2 instanceof de && !r2.available && (e2 || (e2 = r2), r2 = null, n2 === this.args.length)) return e2; if (null !== r2) break; } return r2; } eachChild(t2) { this.args.forEach(t2); } outputDefined() { return this.args.every((t2) => t2.outputDefined()); } serialize() { const t2 = ["coalesce"]; return this.eachChild((e2) => { t2.push(e2.serialize()); }), t2; } } class kr { constructor(t2, e2) { this.type = e2.type, this.bindings = [].concat(t2), this.result = e2; } evaluate(t2) { return this.result.evaluate(t2); } eachChild(t2) { for (const e2 of this.bindings) t2(e2[1]); t2(this.result); } static parse(t2, e2) { if (t2.length < 4) return e2.error(`Expected at least 3 arguments, but found ${t2.length - 1} instead.`); const r2 = []; for (let n3 = 1; n3 < t2.length - 1; n3 += 2) { const i3 = t2[n3]; if ("string" != typeof i3) return e2.error(`Expected string, but found ${typeof i3} instead.`, n3); if (/[^a-zA-Z0-9_]/.test(i3)) return e2.error("Variable names must contain only alphanumeric characters or '_'.", n3); const s2 = e2.parse(t2[n3 + 1], n3 + 1); if (!s2) return null; r2.push([i3, s2]); } const n2 = e2.parse(t2[t2.length - 1], t2.length - 1, e2.expectedType, r2); return n2 ? new kr(r2, n2) : null; } outputDefined() { return this.result.outputDefined(); } serialize() { const t2 = ["let"]; for (const [e2, r2] of this.bindings) t2.push(e2, r2.serialize()); return t2.push(this.result.serialize()), t2; } } class Sr { constructor(t2, e2, r2) { this.type = t2, this.index = e2, this.input = r2; } static parse(t2, e2) { if (3 !== t2.length) return e2.error(`Expected 2 arguments, but found ${t2.length - 1} instead.`); const r2 = e2.parse(t2[1], 1, Xt), n2 = e2.parse(t2[2], 2, re(e2.expectedType || Jt)); return r2 && n2 ? new Sr(n2.type.itemType, r2, n2) : null; } evaluate(t2) { const e2 = this.index.evaluate(t2), r2 = this.input.evaluate(t2); if (e2 < 0) throw new be(`Array index out of bounds: ${e2} < 0.`); if (e2 >= r2.length) throw new be(`Array index out of bounds: ${e2} > ${r2.length - 1}.`); if (e2 !== Math.floor(e2)) throw new be(`Array index must be an integer, but found ${e2} instead.`); return r2[e2]; } eachChild(t2) { t2(this.index), t2(this.input); } outputDefined() { return false; } serialize() { return ["at", this.index.serialize(), this.input.serialize()]; } } class Ir { constructor(t2, e2) { this.type = Yt, this.needle = t2, this.haystack = e2; } static parse(t2, e2) { if (3 !== t2.length) return e2.error(`Expected 2 arguments, but found ${t2.length - 1} instead.`); const r2 = e2.parse(t2[1], 1, Jt), n2 = e2.parse(t2[2], 2, Jt); return r2 && n2 ? ae(r2.type, [Yt, Kt, Xt, Zt, Jt]) ? new Ir(r2, n2) : e2.error(`Expected first argument to be of type boolean, string, number or null, but found ${ne(r2.type)} instead`) : null; } evaluate(t2) { const e2 = this.needle.evaluate(t2), r2 = this.haystack.evaluate(t2); if (null == r2) return false; if (!oe(e2, ["boolean", "string", "number", "null"])) throw new be(`Expected first argument to be of type boolean, string, number or null, but found ${ne(ge(e2))} instead.`); if (!oe(r2, ["string", "array"])) throw new be(`Expected second argument to be of type array or string, but found ${ne(ge(r2))} instead.`); return r2.indexOf(e2) >= 0; } eachChild(t2) { t2(this.needle), t2(this.haystack); } outputDefined() { return true; } serialize() { return ["in", this.needle.serialize(), this.haystack.serialize()]; } } class Mr { constructor(t2, e2, r2) { this.type = Xt, this.needle = t2, this.haystack = e2, this.fromIndex = r2; } static parse(t2, e2) { if (t2.length <= 2 || t2.length >= 5) return e2.error(`Expected 3 or 4 arguments, but found ${t2.length - 1} instead.`); const r2 = e2.parse(t2[1], 1, Jt), n2 = e2.parse(t2[2], 2, Jt); if (!r2 || !n2) return null; if (!ae(r2.type, [Yt, Kt, Xt, Zt, Jt])) return e2.error(`Expected first argument to be of type boolean, string, number or null, but found ${ne(r2.type)} instead`); if (4 === t2.length) { const i3 = e2.parse(t2[3], 3, Xt); return i3 ? new Mr(r2, n2, i3) : null; } return new Mr(r2, n2); } evaluate(t2) { const e2 = this.needle.evaluate(t2), r2 = this.haystack.evaluate(t2); if (!oe(e2, ["boolean", "string", "number", "null"])) throw new be(`Expected first argument to be of type boolean, string, number or null, but found ${ne(ge(e2))} instead.`); if (!oe(r2, ["string", "array"])) throw new be(`Expected second argument to be of type array or string, but found ${ne(ge(r2))} instead.`); if (this.fromIndex) { const n2 = this.fromIndex.evaluate(t2); return r2.indexOf(e2, n2); } return r2.indexOf(e2); } eachChild(t2) { t2(this.needle), t2(this.haystack), this.fromIndex && t2(this.fromIndex); } outputDefined() { return false; } serialize() { if (null != this.fromIndex && void 0 !== this.fromIndex) { const t2 = this.fromIndex.serialize(); return ["index-of", this.needle.serialize(), this.haystack.serialize(), t2]; } return ["index-of", this.needle.serialize(), this.haystack.serialize()]; } } class Tr { constructor(t2, e2, r2, n2, i3, s2) { this.inputType = t2, this.type = e2, this.input = r2, this.cases = n2, this.outputs = i3, this.otherwise = s2; } static parse(t2, e2) { if (t2.length < 5) return e2.error(`Expected at least 4 arguments, but found only ${t2.length - 1}.`); if (t2.length % 2 != 1) return e2.error("Expected an even number of arguments."); let r2, n2; e2.expectedType && "value" !== e2.expectedType.kind && (n2 = e2.expectedType); const i3 = {}, s2 = []; for (let a3 = 2; a3 < t2.length - 1; a3 += 2) { let o3 = t2[a3]; const l2 = t2[a3 + 1]; Array.isArray(o3) || (o3 = [o3]); const u2 = e2.concat(a3); if (0 === o3.length) return u2.error("Expected at least one branch label."); for (const t3 of o3) { if ("number" != typeof t3 && "string" != typeof t3) return u2.error("Branch labels must be numbers or strings."); if ("number" == typeof t3 && Math.abs(t3) > Number.MAX_SAFE_INTEGER) return u2.error(`Branch labels must be integers no larger than ${Number.MAX_SAFE_INTEGER}.`); if ("number" == typeof t3 && Math.floor(t3) !== t3) return u2.error("Numeric branch labels must be integer values."); if (r2) { if (u2.checkSubtype(r2, ge(t3))) return null; } else r2 = ge(t3); if (void 0 !== i3[String(t3)]) return u2.error("Branch labels must be unique."); i3[String(t3)] = s2.length; } const c2 = e2.parse(l2, a3, n2); if (!c2) return null; n2 = n2 || c2.type, s2.push(c2); } const a2 = e2.parse(t2[1], 1, Jt); if (!a2) return null; const o2 = e2.parse(t2[t2.length - 1], t2.length - 1, n2); return o2 ? "value" !== a2.type.kind && e2.concat(1).checkSubtype(r2, a2.type) ? null : new Tr(r2, n2, a2, i3, s2, o2) : null; } evaluate(t2) { const e2 = this.input.evaluate(t2); return (ge(e2) === this.inputType && this.outputs[this.cases[e2]] || this.otherwise).evaluate(t2); } eachChild(t2) { t2(this.input), this.outputs.forEach(t2), t2(this.otherwise); } outputDefined() { return this.outputs.every((t2) => t2.outputDefined()) && this.otherwise.outputDefined(); } serialize() { const t2 = ["match", this.input.serialize()], e2 = Object.keys(this.cases).sort(), r2 = [], n2 = {}; for (const t3 of e2) { const e3 = n2[this.cases[t3]]; void 0 === e3 ? (n2[this.cases[t3]] = r2.length, r2.push([this.cases[t3], [t3]])) : r2[e3][1].push(t3); } const i3 = (t3) => "number" === this.inputType.kind ? Number(t3) : t3; for (const [e3, n3] of r2) t2.push(1 === n3.length ? i3(n3[0]) : n3.map(i3)), t2.push(this.outputs[e3].serialize()); return t2.push(this.otherwise.serialize()), t2; } } class zr { constructor(t2, e2, r2) { this.type = t2, this.branches = e2, this.otherwise = r2; } static parse(t2, e2) { if (t2.length < 4) return e2.error(`Expected at least 3 arguments, but found only ${t2.length - 1}.`); if (t2.length % 2 != 0) return e2.error("Expected an odd number of arguments."); let r2; e2.expectedType && "value" !== e2.expectedType.kind && (r2 = e2.expectedType); const n2 = []; for (let i4 = 1; i4 < t2.length - 1; i4 += 2) { const s2 = e2.parse(t2[i4], i4, Yt); if (!s2) return null; const a2 = e2.parse(t2[i4 + 1], i4 + 1, r2); if (!a2) return null; n2.push([s2, a2]), r2 = r2 || a2.type; } const i3 = e2.parse(t2[t2.length - 1], t2.length - 1, r2); return i3 ? new zr(r2, n2, i3) : null; } evaluate(t2) { for (const [e2, r2] of this.branches) if (e2.evaluate(t2)) return r2.evaluate(t2); return this.otherwise.evaluate(t2); } eachChild(t2) { for (const [e2, r2] of this.branches) t2(e2), t2(r2); t2(this.otherwise); } outputDefined() { return this.branches.every(([t2, e2]) => e2.outputDefined()) && this.otherwise.outputDefined(); } serialize() { const t2 = ["case"]; return this.eachChild((e2) => { t2.push(e2.serialize()); }), t2; } } class Br { constructor(t2, e2, r2, n2) { this.type = t2, this.input = e2, this.beginIndex = r2, this.endIndex = n2; } static parse(t2, e2) { if (t2.length <= 2 || t2.length >= 5) return e2.error(`Expected 3 or 4 arguments, but found ${t2.length - 1} instead.`); const r2 = e2.parse(t2[1], 1, Jt), n2 = e2.parse(t2[2], 2, Xt); if (!r2 || !n2) return null; if (!ae(r2.type, [re(Jt), Kt, Jt])) return e2.error(`Expected first argument to be of type array or string, but found ${ne(r2.type)} instead`); if (4 === t2.length) { const i3 = e2.parse(t2[3], 3, Xt); return i3 ? new Br(r2.type, r2, n2, i3) : null; } return new Br(r2.type, r2, n2); } evaluate(t2) { const e2 = this.input.evaluate(t2), r2 = this.beginIndex.evaluate(t2); if (!oe(e2, ["string", "array"])) throw new be(`Expected first argument to be of type array or string, but found ${ne(ge(e2))} instead.`); if (this.endIndex) { const n2 = this.endIndex.evaluate(t2); return e2.slice(r2, n2); } return e2.slice(r2); } eachChild(t2) { t2(this.input), t2(this.beginIndex), this.endIndex && t2(this.endIndex); } outputDefined() { return false; } serialize() { if (null != this.endIndex && void 0 !== this.endIndex) { const t2 = this.endIndex.serialize(); return ["slice", this.input.serialize(), this.beginIndex.serialize(), t2]; } return ["slice", this.input.serialize(), this.beginIndex.serialize()]; } } function Er(t2, e2) { return "==" === t2 || "!=" === t2 ? "boolean" === e2.kind || "string" === e2.kind || "number" === e2.kind || "null" === e2.kind || "value" === e2.kind : "string" === e2.kind || "number" === e2.kind || "value" === e2.kind; } function Cr(t2, e2, r2, n2) { return 0 === n2.compare(e2, r2); } function Dr(t2, e2, r2) { const n2 = "==" !== t2 && "!=" !== t2; return class i3 { constructor(t3, e3, r3) { this.type = Yt, this.lhs = t3, this.rhs = e3, this.collator = r3, this.hasUntypedArgument = "value" === t3.type.kind || "value" === e3.type.kind; } static parse(t3, e3) { if (3 !== t3.length && 4 !== t3.length) return e3.error("Expected two or three arguments."); const r3 = t3[0]; let s2 = e3.parse(t3[1], 1, Jt); if (!s2) return null; if (!Er(r3, s2.type)) return e3.concat(1).error(`"${r3}" comparisons are not supported for type '${ne(s2.type)}'.`); let a2 = e3.parse(t3[2], 2, Jt); if (!a2) return null; if (!Er(r3, a2.type)) return e3.concat(2).error(`"${r3}" comparisons are not supported for type '${ne(a2.type)}'.`); if (s2.type.kind !== a2.type.kind && "value" !== s2.type.kind && "value" !== a2.type.kind) return e3.error(`Cannot compare types '${ne(s2.type)}' and '${ne(a2.type)}'.`); n2 && ("value" === s2.type.kind && "value" !== a2.type.kind ? s2 = new we(a2.type, [s2]) : "value" !== s2.type.kind && "value" === a2.type.kind && (a2 = new we(s2.type, [a2]))); let o2 = null; if (4 === t3.length) { if ("string" !== s2.type.kind && "string" !== a2.type.kind && "value" !== s2.type.kind && "value" !== a2.type.kind) return e3.error("Cannot use collator to compare non-string types."); if (o2 = e3.parse(t3[3], 3, Qt), !o2) return null; } return new i3(s2, a2, o2); } evaluate(i4) { const s2 = this.lhs.evaluate(i4), a2 = this.rhs.evaluate(i4); if (n2 && this.hasUntypedArgument) { const e3 = ge(s2), r3 = ge(a2); if (e3.kind !== r3.kind || "string" !== e3.kind && "number" !== e3.kind) throw new be(`Expected arguments for "${t2}" to be (string, string) or (number, number), but found (${e3.kind}, ${r3.kind}) instead.`); } if (this.collator && !n2 && this.hasUntypedArgument) { const t3 = ge(s2), r3 = ge(a2); if ("string" !== t3.kind || "string" !== r3.kind) return e2(i4, s2, a2); } return this.collator ? r2(i4, s2, a2, this.collator.evaluate(i4)) : e2(i4, s2, a2); } eachChild(t3) { t3(this.lhs), t3(this.rhs), this.collator && t3(this.collator); } outputDefined() { return true; } serialize() { const e3 = [t2]; return this.eachChild((t3) => { e3.push(t3.serialize()); }), e3; } }; } const Pr = Dr("==", function(t2, e2, r2) { return e2 === r2; }, Cr), Vr = Dr("!=", function(t2, e2, r2) { return e2 !== r2; }, function(t2, e2, r2, n2) { return !Cr(0, e2, r2, n2); }), Fr = Dr("<", function(t2, e2, r2) { return e2 < r2; }, function(t2, e2, r2, n2) { return n2.compare(e2, r2) < 0; }), Lr = Dr(">", function(t2, e2, r2) { return e2 > r2; }, function(t2, e2, r2, n2) { return n2.compare(e2, r2) > 0; }), Rr = Dr("<=", function(t2, e2, r2) { return e2 <= r2; }, function(t2, e2, r2, n2) { return n2.compare(e2, r2) <= 0; }), Ur = Dr(">=", function(t2, e2, r2) { return e2 >= r2; }, function(t2, e2, r2, n2) { return n2.compare(e2, r2) >= 0; }); class $r { constructor(t2, e2, r2, n2, i3) { this.type = Kt, this.number = t2, this.locale = e2, this.currency = r2, this.minFractionDigits = n2, this.maxFractionDigits = i3; } static parse(t2, e2) { if (3 !== t2.length) return e2.error("Expected two arguments."); const r2 = e2.parse(t2[1], 1, Xt); if (!r2) return null; const n2 = t2[2]; if ("object" != typeof n2 || Array.isArray(n2)) return e2.error("NumberFormat options argument must be an object."); let i3 = null; if (n2.locale && (i3 = e2.parse(n2.locale, 1, Kt), !i3)) return null; let s2 = null; if (n2.currency && (s2 = e2.parse(n2.currency, 1, Kt), !s2)) return null; let a2 = null; if (n2["min-fraction-digits"] && (a2 = e2.parse(n2["min-fraction-digits"], 1, Xt), !a2)) return null; let o2 = null; return n2["max-fraction-digits"] && (o2 = e2.parse(n2["max-fraction-digits"], 1, Xt), !o2) ? null : new $r(r2, i3, s2, a2, o2); } evaluate(t2) { return new Intl.NumberFormat(this.locale ? this.locale.evaluate(t2) : [], { style: this.currency ? "currency" : "decimal", currency: this.currency ? this.currency.evaluate(t2) : void 0, minimumFractionDigits: this.minFractionDigits ? this.minFractionDigits.evaluate(t2) : void 0, maximumFractionDigits: this.maxFractionDigits ? this.maxFractionDigits.evaluate(t2) : void 0 }).format(this.number.evaluate(t2)); } eachChild(t2) { t2(this.number), this.locale && t2(this.locale), this.currency && t2(this.currency), this.minFractionDigits && t2(this.minFractionDigits), this.maxFractionDigits && t2(this.maxFractionDigits); } outputDefined() { return false; } serialize() { const t2 = {}; return this.locale && (t2.locale = this.locale.serialize()), this.currency && (t2.currency = this.currency.serialize()), this.minFractionDigits && (t2["min-fraction-digits"] = this.minFractionDigits.serialize()), this.maxFractionDigits && (t2["max-fraction-digits"] = this.maxFractionDigits.serialize()), ["number-format", this.number.serialize(), t2]; } } class jr { constructor(t2) { this.type = Xt, this.input = t2; } static parse(t2, e2) { if (2 !== t2.length) return e2.error(`Expected 1 argument, but found ${t2.length - 1} instead.`); const r2 = e2.parse(t2[1], 1); return r2 ? "array" !== r2.type.kind && "string" !== r2.type.kind && "value" !== r2.type.kind ? e2.error(`Expected argument of type string or array, but found ${ne(r2.type)} instead.`) : new jr(r2) : null; } evaluate(t2) { const e2 = this.input.evaluate(t2); if ("string" == typeof e2) return e2.length; if (Array.isArray(e2)) return e2.length; throw new be(`Expected value to be of type string or array, but found ${ne(ge(e2))} instead.`); } eachChild(t2) { t2(this.input); } outputDefined() { return false; } serialize() { const t2 = ["length"]; return this.eachChild((e2) => { t2.push(e2.serialize()); }), t2; } } const Or = { "==": Pr, "!=": Vr, ">": Lr, "<": Fr, ">=": Ur, "<=": Rr, array: we, at: Sr, boolean: we, case: zr, coalesce: Ar, collator: Be, format: Ae, image: ke, in: Ir, "index-of": Mr, interpolate: _r, "interpolate-hcl": _r, "interpolate-lab": _r, length: jr, let: kr, literal: ve, match: Tr, number: we, "number-format": $r, object: we, slice: Br, step: er, string: we, "to-boolean": Ie, "to-color": Ie, "to-number": Ie, "to-string": Ie, var: We, within: Xe }; function qr(t2, [e2, r2, n2, i3]) { e2 = e2.evaluate(t2), r2 = r2.evaluate(t2), n2 = n2.evaluate(t2); const s2 = i3 ? i3.evaluate(t2) : 1, a2 = ye(e2, r2, n2, s2); if (a2) throw new be(a2); return new ce(e2 / 255 * s2, r2 / 255 * s2, n2 / 255 * s2, s2); } function Nr(t2, e2) { return t2 in e2; } function Gr(t2, e2) { const r2 = e2[t2]; return void 0 === r2 ? null : r2; } function Zr(t2) { return { type: t2 }; } function Xr(t2) { return { result: "success", value: t2 }; } function Kr(t2) { return { result: "error", value: t2 }; } function Yr(t2) { return "data-driven" === t2["property-type"] || "cross-faded-data-driven" === t2["property-type"]; } function Hr(t2) { return !!t2.expression && t2.expression.parameters.indexOf("zoom") > -1; } function Wr(t2) { return !!t2.expression && t2.expression.interpolated; } function Jr(t2) { return t2 instanceof Number ? "number" : t2 instanceof String ? "string" : t2 instanceof Boolean ? "boolean" : Array.isArray(t2) ? "array" : null === t2 ? "null" : typeof t2; } function Qr(t2) { return "object" == typeof t2 && null !== t2 && !Array.isArray(t2); } function tn(t2) { return t2; } function en(t2, e2) { const r2 = "color" === e2.type, n2 = t2.stops && "object" == typeof t2.stops[0][0], i3 = n2 || !(n2 || void 0 !== t2.property), s2 = t2.type || (Wr(e2) ? "exponential" : "interval"); if (r2 && ((t2 = jt({}, t2)).stops && (t2.stops = t2.stops.map((t3) => [t3[0], ce.parse(t3[1])])), t2.default = ce.parse(t2.default ? t2.default : e2.default)), t2.colorSpace && "rgb" !== t2.colorSpace && !br[t2.colorSpace]) throw new Error(`Unknown color space: ${t2.colorSpace}`); let a2, o2, l2; if ("exponential" === s2) a2 = an; else if ("interval" === s2) a2 = sn; else if ("categorical" === s2) { a2 = nn, o2 = /* @__PURE__ */ Object.create(null); for (const e3 of t2.stops) o2[e3[0]] = e3[1]; l2 = typeof t2.stops[0][0]; } else { if ("identity" !== s2) throw new Error(`Unknown function type "${s2}"`); a2 = on; } if (n2) { const r3 = {}, n3 = []; for (let e3 = 0; e3 < t2.stops.length; e3++) { const i5 = t2.stops[e3], s4 = i5[0].zoom; void 0 === r3[s4] && (r3[s4] = { zoom: s4, type: t2.type, property: t2.property, default: t2.default, stops: [] }, n3.push(s4)), r3[s4].stops.push([i5[0].value, i5[1]]); } const i4 = []; for (const t3 of n3) i4.push([r3[t3].zoom, en(r3[t3], e2)]); const s3 = { name: "linear" }; return { kind: "composite", interpolationType: s3, interpolationFactor: _r.interpolationFactor.bind(void 0, s3), zoomStops: i4.map((t3) => t3[0]), evaluate: ({ zoom: r4 }, n4) => an({ stops: i4, base: t2.base }, e2, r4).evaluate(r4, n4) }; } if (i3) { const r3 = "exponential" === s2 ? { name: "exponential", base: void 0 !== t2.base ? t2.base : 1 } : null; return { kind: "camera", interpolationType: r3, interpolationFactor: _r.interpolationFactor.bind(void 0, r3), zoomStops: t2.stops.map((t3) => t3[0]), evaluate: ({ zoom: r4 }) => a2(t2, e2, r4, o2, l2) }; } return { kind: "source", evaluate(r3, n3) { const i4 = n3 && n3.properties ? n3.properties[t2.property] : void 0; return void 0 === i4 ? rn(t2.default, e2.default) : a2(t2, e2, i4, o2, l2); } }; } function rn(t2, e2, r2) { return void 0 !== t2 ? t2 : void 0 !== e2 ? e2 : void 0 !== r2 ? r2 : void 0; } function nn(t2, e2, r2, n2, i3) { return rn(typeof r2 === i3 ? n2[r2] : void 0, t2.default, e2.default); } function sn(t2, e2, r2) { if ("number" !== Jr(r2)) return rn(t2.default, e2.default); const n2 = t2.stops.length; if (1 === n2) return t2.stops[0][1]; if (r2 <= t2.stops[0][0]) return t2.stops[0][1]; if (r2 >= t2.stops[n2 - 1][0]) return t2.stops[n2 - 1][1]; const i3 = tr(t2.stops.map((t3) => t3[0]), r2); return t2.stops[i3][1]; } function an(t2, e2, r2) { const n2 = void 0 !== t2.base ? t2.base : 1; if ("number" !== Jr(r2)) return rn(t2.default, e2.default); const i3 = t2.stops.length; if (1 === i3) return t2.stops[0][1]; if (r2 <= t2.stops[0][0]) return t2.stops[0][1]; if (r2 >= t2.stops[i3 - 1][0]) return t2.stops[i3 - 1][1]; const s2 = tr(t2.stops.map((t3) => t3[0]), r2), a2 = function(t3, e3, r3, n3) { const i4 = n3 - r3, s3 = t3 - r3; return 0 === i4 ? 0 : 1 === e3 ? s3 / i4 : (Math.pow(e3, s3) - 1) / (Math.pow(e3, i4) - 1); }(r2, n2, t2.stops[s2][0], t2.stops[s2 + 1][0]), o2 = t2.stops[s2][1], l2 = t2.stops[s2 + 1][1]; let u2 = nr[e2.type] || tn; if (t2.colorSpace && "rgb" !== t2.colorSpace) { const e3 = br[t2.colorSpace]; u2 = (t3, r3) => e3.reverse(e3.interpolate(e3.forward(t3), e3.forward(r3), a2)); } return "function" == typeof o2.evaluate ? { evaluate(...t3) { const e3 = o2.evaluate.apply(void 0, t3), r3 = l2.evaluate.apply(void 0, t3); if (void 0 !== e3 && void 0 !== r3) return u2(e3, r3, a2); } } : u2(o2, l2, a2); } function on(t2, e2, r2) { return "color" === e2.type ? r2 = ce.parse(r2) : "formatted" === e2.type ? r2 = fe.fromString(r2.toString()) : "resolvedImage" === e2.type ? r2 = de.fromString(r2.toString()) : Jr(r2) === e2.type || "enum" === e2.type && e2.values[r2] || (r2 = void 0), rn(r2, t2.default, e2.default); } ze.register(Or, { error: [{ kind: "error" }, [Kt], (t2, [e2]) => { throw new be(e2.evaluate(t2)); }], typeof: [Kt, [Jt], (t2, [e2]) => ne(ge(e2.evaluate(t2)))], "to-rgba": [re(Xt, 4), [Ht], (t2, [e2]) => e2.evaluate(t2).toArray()], rgb: [Ht, [Xt, Xt, Xt], qr], rgba: [Ht, [Xt, Xt, Xt, Xt], qr], has: { type: Yt, overloads: [[[Kt], (t2, [e2]) => Nr(e2.evaluate(t2), t2.properties())], [[Kt, Wt], (t2, [e2, r2]) => Nr(e2.evaluate(t2), r2.evaluate(t2))]] }, get: { type: Jt, overloads: [[[Kt], (t2, [e2]) => Gr(e2.evaluate(t2), t2.properties())], [[Kt, Wt], (t2, [e2, r2]) => Gr(e2.evaluate(t2), r2.evaluate(t2))]] }, "feature-state": [Jt, [Kt], (t2, [e2]) => Gr(e2.evaluate(t2), t2.featureState || {})], properties: [Wt, [], (t2) => t2.properties()], "geometry-type": [Kt, [], (t2) => t2.geometryType()], id: [Jt, [], (t2) => t2.id()], zoom: [Xt, [], (t2) => t2.globals.zoom], pitch: [Xt, [], (t2) => t2.globals.pitch || 0], "distance-from-center": [Xt, [], (t2) => t2.distanceFromCenter()], "heatmap-density": [Xt, [], (t2) => t2.globals.heatmapDensity || 0], "line-progress": [Xt, [], (t2) => t2.globals.lineProgress || 0], "sky-radial-progress": [Xt, [], (t2) => t2.globals.skyRadialProgress || 0], accumulated: [Jt, [], (t2) => void 0 === t2.globals.accumulated ? null : t2.globals.accumulated], "+": [Xt, Zr(Xt), (t2, e2) => { let r2 = 0; for (const n2 of e2) r2 += n2.evaluate(t2); return r2; }], "*": [Xt, Zr(Xt), (t2, e2) => { let r2 = 1; for (const n2 of e2) r2 *= n2.evaluate(t2); return r2; }], "-": { type: Xt, overloads: [[[Xt, Xt], (t2, [e2, r2]) => e2.evaluate(t2) - r2.evaluate(t2)], [[Xt], (t2, [e2]) => -e2.evaluate(t2)]] }, "/": [Xt, [Xt, Xt], (t2, [e2, r2]) => e2.evaluate(t2) / r2.evaluate(t2)], "%": [Xt, [Xt, Xt], (t2, [e2, r2]) => e2.evaluate(t2) % r2.evaluate(t2)], ln2: [Xt, [], () => Math.LN2], pi: [Xt, [], () => Math.PI], e: [Xt, [], () => Math.E], "^": [Xt, [Xt, Xt], (t2, [e2, r2]) => Math.pow(e2.evaluate(t2), r2.evaluate(t2))], sqrt: [Xt, [Xt], (t2, [e2]) => Math.sqrt(e2.evaluate(t2))], log10: [Xt, [Xt], (t2, [e2]) => Math.log(e2.evaluate(t2)) / Math.LN10], ln: [Xt, [Xt], (t2, [e2]) => Math.log(e2.evaluate(t2))], log2: [Xt, [Xt], (t2, [e2]) => Math.log(e2.evaluate(t2)) / Math.LN2], sin: [Xt, [Xt], (t2, [e2]) => Math.sin(e2.evaluate(t2))], cos: [Xt, [Xt], (t2, [e2]) => Math.cos(e2.evaluate(t2))], tan: [Xt, [Xt], (t2, [e2]) => Math.tan(e2.evaluate(t2))], asin: [Xt, [Xt], (t2, [e2]) => Math.asin(e2.evaluate(t2))], acos: [Xt, [Xt], (t2, [e2]) => Math.acos(e2.evaluate(t2))], atan: [Xt, [Xt], (t2, [e2]) => Math.atan(e2.evaluate(t2))], min: [Xt, Zr(Xt), (t2, e2) => Math.min(...e2.map((e3) => e3.evaluate(t2)))], max: [Xt, Zr(Xt), (t2, e2) => Math.max(...e2.map((e3) => e3.evaluate(t2)))], abs: [Xt, [Xt], (t2, [e2]) => Math.abs(e2.evaluate(t2))], round: [Xt, [Xt], (t2, [e2]) => { const r2 = e2.evaluate(t2); return r2 < 0 ? -Math.round(-r2) : Math.round(r2); }], floor: [Xt, [Xt], (t2, [e2]) => Math.floor(e2.evaluate(t2))], ceil: [Xt, [Xt], (t2, [e2]) => Math.ceil(e2.evaluate(t2))], "filter-==": [Yt, [Kt, Jt], (t2, [e2, r2]) => t2.properties()[e2.value] === r2.value], "filter-id-==": [Yt, [Jt], (t2, [e2]) => t2.id() === e2.value], "filter-type-==": [Yt, [Kt], (t2, [e2]) => t2.geometryType() === e2.value], "filter-<": [Yt, [Kt, Jt], (t2, [e2, r2]) => { const n2 = t2.properties()[e2.value], i3 = r2.value; return typeof n2 == typeof i3 && n2 < i3; }], "filter-id-<": [Yt, [Jt], (t2, [e2]) => { const r2 = t2.id(), n2 = e2.value; return typeof r2 == typeof n2 && r2 < n2; }], "filter->": [Yt, [Kt, Jt], (t2, [e2, r2]) => { const n2 = t2.properties()[e2.value], i3 = r2.value; return typeof n2 == typeof i3 && n2 > i3; }], "filter-id->": [Yt, [Jt], (t2, [e2]) => { const r2 = t2.id(), n2 = e2.value; return typeof r2 == typeof n2 && r2 > n2; }], "filter-<=": [Yt, [Kt, Jt], (t2, [e2, r2]) => { const n2 = t2.properties()[e2.value], i3 = r2.value; return typeof n2 == typeof i3 && n2 <= i3; }], "filter-id-<=": [Yt, [Jt], (t2, [e2]) => { const r2 = t2.id(), n2 = e2.value; return typeof r2 == typeof n2 && r2 <= n2; }], "filter->=": [Yt, [Kt, Jt], (t2, [e2, r2]) => { const n2 = t2.properties()[e2.value], i3 = r2.value; return typeof n2 == typeof i3 && n2 >= i3; }], "filter-id->=": [Yt, [Jt], (t2, [e2]) => { const r2 = t2.id(), n2 = e2.value; return typeof r2 == typeof n2 && r2 >= n2; }], "filter-has": [Yt, [Jt], (t2, [e2]) => e2.value in t2.properties()], "filter-has-id": [Yt, [], (t2) => null !== t2.id() && void 0 !== t2.id()], "filter-type-in": [Yt, [re(Kt)], (t2, [e2]) => e2.value.indexOf(t2.geometryType()) >= 0], "filter-id-in": [Yt, [re(Jt)], (t2, [e2]) => e2.value.indexOf(t2.id()) >= 0], "filter-in-small": [Yt, [Kt, re(Jt)], (t2, [e2, r2]) => r2.value.indexOf(t2.properties()[e2.value]) >= 0], "filter-in-large": [Yt, [Kt, re(Jt)], (t2, [e2, r2]) => function(t3, e3, r3, n2) { for (; r3 <= n2; ) { const i3 = r3 + n2 >> 1; if (e3[i3] === t3) return true; e3[i3] > t3 ? n2 = i3 - 1 : r3 = i3 + 1; } return false; }(t2.properties()[e2.value], r2.value, 0, r2.value.length - 1)], all: { type: Yt, overloads: [[[Yt, Yt], (t2, [e2, r2]) => e2.evaluate(t2) && r2.evaluate(t2)], [Zr(Yt), (t2, e2) => { for (const r2 of e2) if (!r2.evaluate(t2)) return false; return true; }]] }, any: { type: Yt, overloads: [[[Yt, Yt], (t2, [e2, r2]) => e2.evaluate(t2) || r2.evaluate(t2)], [Zr(Yt), (t2, e2) => { for (const r2 of e2) if (r2.evaluate(t2)) return true; return false; }]] }, "!": [Yt, [Yt], (t2, [e2]) => !e2.evaluate(t2)], "is-supported-script": [Yt, [Kt], (t2, [e2]) => { const r2 = t2.globals && t2.globals.isSupportedScript; return !r2 || r2(e2.evaluate(t2)); }], upcase: [Kt, [Kt], (t2, [e2]) => e2.evaluate(t2).toUpperCase()], downcase: [Kt, [Kt], (t2, [e2]) => e2.evaluate(t2).toLowerCase()], concat: [Kt, Zr(Jt), (t2, e2) => e2.map((e3) => xe(e3.evaluate(t2))).join("")], "resolved-locale": [Kt, [Qt], (t2, [e2]) => e2.evaluate(t2).resolvedLocale()] }); class ln { constructor(t2, e2) { this.expression = t2, this._warningHistory = {}, this._evaluator = new Te(), this._defaultValue = e2 ? function(t3) { return "color" === t3.type && Qr(t3.default) ? new ce(0, 0, 0, 0) : "color" === t3.type ? ce.parse(t3.default) || null : void 0 === t3.default ? null : t3.default; }(e2) : null, this._enumValues = e2 && "enum" === e2.type ? e2.values : null; } evaluateWithoutErrorHandling(t2, e2, r2, n2, i3, s2, a2, o2) { return this._evaluator.globals = t2, this._evaluator.feature = e2, this._evaluator.featureState = r2, this._evaluator.canonical = n2 || null, this._evaluator.availableImages = i3 || null, this._evaluator.formattedSection = s2, this._evaluator.featureTileCoord = a2 || null, this._evaluator.featureDistanceData = o2 || null, this.expression.evaluate(this._evaluator); } evaluate(t2, e2, r2, n2, i3, s2, a2, o2) { this._evaluator.globals = t2, this._evaluator.feature = e2 || null, this._evaluator.featureState = r2 || null, this._evaluator.canonical = n2 || null, this._evaluator.availableImages = i3 || null, this._evaluator.formattedSection = s2 || null, this._evaluator.featureTileCoord = a2 || null, this._evaluator.featureDistanceData = o2 || null; try { const t3 = this.expression.evaluate(this._evaluator); if (null == t3 || "number" == typeof t3 && t3 != t3) return this._defaultValue; if (this._enumValues && !(t3 in this._enumValues)) throw new be(`Expected value to be one of ${Object.keys(this._enumValues).map((t4) => JSON.stringify(t4)).join(", ")}, but found ${JSON.stringify(t3)} instead.`); return t3; } catch (t3) { return this._warningHistory[t3.message] || (this._warningHistory[t3.message] = true, "undefined" != typeof console && console.warn(t3.message)), this._defaultValue; } } } function un(t2) { return Array.isArray(t2) && t2.length > 0 && "string" == typeof t2[0] && t2[0] in Or; } function cn(t2, e2) { const r2 = new Je(Or, [], e2 ? function(t3) { const e3 = { color: Ht, string: Kt, number: Xt, enum: Kt, boolean: Yt, formatted: te, resolvedImage: ee }; return "array" === t3.type ? re(e3[t3.value] || Jt, t3.length) : e3[t3.type]; }(e2) : void 0), n2 = r2.parse(t2, void 0, void 0, void 0, e2 && "string" === e2.type ? { typeAnnotation: "coerce" } : void 0); return n2 ? Xr(new ln(n2, e2)) : Kr(r2.errors); } class hn { constructor(t2, e2) { this.kind = t2, this._styleExpression = e2, this.isStateDependent = "constant" !== t2 && !Ye(e2.expression); } evaluateWithoutErrorHandling(t2, e2, r2, n2, i3, s2) { return this._styleExpression.evaluateWithoutErrorHandling(t2, e2, r2, n2, i3, s2); } evaluate(t2, e2, r2, n2, i3, s2) { return this._styleExpression.evaluate(t2, e2, r2, n2, i3, s2); } } class pn { constructor(t2, e2, r2, n2) { this.kind = t2, this.zoomStops = r2, this._styleExpression = e2, this.isStateDependent = "camera" !== t2 && !Ye(e2.expression), this.interpolationType = n2; } evaluateWithoutErrorHandling(t2, e2, r2, n2, i3, s2) { return this._styleExpression.evaluateWithoutErrorHandling(t2, e2, r2, n2, i3, s2); } evaluate(t2, e2, r2, n2, i3, s2) { return this._styleExpression.evaluate(t2, e2, r2, n2, i3, s2); } interpolationFactor(t2, e2, r2) { return this.interpolationType ? _r.interpolationFactor(this.interpolationType, t2, e2, r2) : 0; } } function fn(t2, e2) { if ("error" === (t2 = cn(t2, e2)).result) return t2; const r2 = t2.value.expression, n2 = Ke(r2); if (!n2 && !Yr(e2)) return Kr([new Nt("", "data expressions not supported")]); const i3 = He(r2, ["zoom", "pitch", "distance-from-center"]); if (!i3 && !Hr(e2)) return Kr([new Nt("", "zoom expressions not supported")]); const s2 = yn(r2); return s2 || i3 ? s2 instanceof Nt ? Kr([s2]) : s2 instanceof _r && !Wr(e2) ? Kr([new Nt("", '"interpolate" expressions cannot be used with this property')]) : Xr(s2 ? new pn(n2 ? "camera" : "composite", t2.value, s2.labels, s2 instanceof _r ? s2.interpolation : void 0) : new hn(n2 ? "constant" : "source", t2.value)) : Kr([new Nt("", '"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.')]); } class dn { constructor(t2, e2) { this._parameters = t2, this._specification = e2, jt(this, en(this._parameters, this._specification)); } static deserialize(t2) { return new dn(t2._parameters, t2._specification); } static serialize(t2) { return { _parameters: t2._parameters, _specification: t2._specification }; } } function yn(t2) { let e2 = null; if (t2 instanceof kr) e2 = yn(t2.result); else if (t2 instanceof Ar) { for (const r2 of t2.args) if (e2 = yn(r2), e2) break; } else (t2 instanceof er || t2 instanceof _r) && t2.input instanceof ze && "zoom" === t2.input.name && (e2 = t2); return e2 instanceof Nt || t2.eachChild((t3) => { const r2 = yn(t3); r2 instanceof Nt ? e2 = r2 : !e2 && r2 ? e2 = new Nt("", '"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.') : e2 && r2 && e2 !== r2 && (e2 = new Nt("", 'Only one zoom-based "step" or "interpolate" subexpression may be used in an expression.')); }), e2; } class mn { constructor(t2, e2, r2, n2) { this.message = (t2 ? `${t2}: ` : "") + r2, n2 && (this.identifier = n2), null != e2 && e2.__line__ && (this.line = e2.__line__); } } function gn(t2) { const e2 = t2.key, r2 = t2.value, n2 = t2.valueSpec || {}, i3 = t2.objectElementValidators || {}, s2 = t2.style, a2 = t2.styleSpec; let o2 = []; const l2 = Jr(r2); if ("object" !== l2) return [new mn(e2, r2, `object expected, ${l2} found`)]; for (const t3 in r2) { const l3 = t3.split(".")[0], u2 = n2[l3] || n2["*"]; let c2; i3[l3] ? c2 = i3[l3] : n2[l3] ? c2 = Hn : i3["*"] ? c2 = i3["*"] : n2["*"] && (c2 = Hn), c2 ? o2 = o2.concat(c2({ key: (e2 ? `${e2}.` : e2) + t3, value: r2[t3], valueSpec: u2, style: s2, styleSpec: a2, object: r2, objectKey: t3 }, r2)) : o2.push(new mn(e2, r2[t3], `unknown property "${t3}"`)); } for (const t3 in n2) i3[t3] || n2[t3].required && void 0 === n2[t3].default && void 0 === r2[t3] && o2.push(new mn(e2, r2, `missing required property "${t3}"`)); return o2; } function xn(t2) { const e2 = t2.value, r2 = t2.valueSpec, n2 = t2.style, i3 = t2.styleSpec, s2 = t2.key, a2 = t2.arrayElementValidator || Hn; if ("array" !== Jr(e2)) return [new mn(s2, e2, `array expected, ${Jr(e2)} found`)]; if (r2.length && e2.length !== r2.length) return [new mn(s2, e2, `array length ${r2.length} expected, length ${e2.length} found`)]; if (r2["min-length"] && e2.length < r2["min-length"]) return [new mn(s2, e2, `array length at least ${r2["min-length"]} expected, length ${e2.length} found`)]; let o2 = { type: r2.value, values: r2.values, minimum: r2.minimum, maximum: r2.maximum, function: void 0 }; i3.$version < 7 && (o2.function = r2.function), "object" === Jr(r2.value) && (o2 = r2.value); let l2 = []; for (let t3 = 0; t3 < e2.length; t3++) l2 = l2.concat(a2({ array: e2, arrayIndex: t3, value: e2[t3], valueSpec: o2, style: n2, styleSpec: i3, key: `${s2}[${t3}]` })); return l2; } function vn(t2) { const e2 = t2.key, r2 = t2.value, n2 = t2.valueSpec; let i3 = Jr(r2); if ("number" === i3 && r2 != r2 && (i3 = "NaN"), "number" !== i3) return [new mn(e2, r2, `number expected, ${i3} found`)]; if ("minimum" in n2) { let i4 = n2.minimum; if ("array" === Jr(n2.minimum) && (i4 = n2.minimum[t2.arrayIndex]), r2 < i4) return [new mn(e2, r2, `${r2} is less than the minimum value ${i4}`)]; } if ("maximum" in n2) { let i4 = n2.maximum; if ("array" === Jr(n2.maximum) && (i4 = n2.maximum[t2.arrayIndex]), r2 > i4) return [new mn(e2, r2, `${r2} is greater than the maximum value ${i4}`)]; } return []; } function bn(t2) { const e2 = t2.valueSpec, r2 = Ot(t2.value.type); let n2, i3, s2, a2 = {}; const o2 = "categorical" !== r2 && void 0 === t2.value.property, l2 = !o2, u2 = "array" === Jr(t2.value.stops) && "array" === Jr(t2.value.stops[0]) && "object" === Jr(t2.value.stops[0][0]), c2 = gn({ key: t2.key, value: t2.value, valueSpec: t2.styleSpec.function, style: t2.style, styleSpec: t2.styleSpec, objectElementValidators: { stops: function(t3) { if ("identity" === r2) return [new mn(t3.key, t3.value, 'identity function may not have a "stops" property')]; let e3 = []; const n3 = t3.value; return e3 = e3.concat(xn({ key: t3.key, value: n3, valueSpec: t3.valueSpec, style: t3.style, styleSpec: t3.styleSpec, arrayElementValidator: h2 })), "array" === Jr(n3) && 0 === n3.length && e3.push(new mn(t3.key, n3, "array must have at least one stop")), e3; }, default: function(t3) { return Hn({ key: t3.key, value: t3.value, valueSpec: e2, style: t3.style, styleSpec: t3.styleSpec }); } } }); return "identity" === r2 && o2 && c2.push(new mn(t2.key, t2.value, 'missing required property "property"')), "identity" === r2 || t2.value.stops || c2.push(new mn(t2.key, t2.value, 'missing required property "stops"')), "exponential" === r2 && t2.valueSpec.expression && !Wr(t2.valueSpec) && c2.push(new mn(t2.key, t2.value, "exponential functions not supported")), t2.styleSpec.$version >= 8 && (l2 && !Yr(t2.valueSpec) ? c2.push(new mn(t2.key, t2.value, "property functions not supported")) : o2 && !Hr(t2.valueSpec) && c2.push(new mn(t2.key, t2.value, "zoom functions not supported"))), "categorical" !== r2 && !u2 || void 0 !== t2.value.property || c2.push(new mn(t2.key, t2.value, '"property" property is required')), c2; function h2(t3) { let r3 = []; const n3 = t3.value, o3 = t3.key; if ("array" !== Jr(n3)) return [new mn(o3, n3, `array expected, ${Jr(n3)} found`)]; if (2 !== n3.length) return [new mn(o3, n3, `array length 2 expected, length ${n3.length} found`)]; if (u2) { if ("object" !== Jr(n3[0])) return [new mn(o3, n3, `object expected, ${Jr(n3[0])} found`)]; if (void 0 === n3[0].zoom) return [new mn(o3, n3, "object stop key must have zoom")]; if (void 0 === n3[0].value) return [new mn(o3, n3, "object stop key must have value")]; const e3 = Ot(n3[0].zoom); if ("number" != typeof e3) return [new mn(o3, n3[0].zoom, "stop zoom values must be numbers")]; if (s2 && s2 > e3) return [new mn(o3, n3[0].zoom, "stop zoom values must appear in ascending order")]; e3 !== s2 && (s2 = e3, i3 = void 0, a2 = {}), r3 = r3.concat(gn({ key: `${o3}[0]`, value: n3[0], valueSpec: { zoom: {} }, style: t3.style, styleSpec: t3.styleSpec, objectElementValidators: { zoom: vn, value: p2 } })); } else r3 = r3.concat(p2({ key: `${o3}[0]`, value: n3[0], valueSpec: {}, style: t3.style, styleSpec: t3.styleSpec }, n3)); return un(qt(n3[1])) ? r3.concat([new mn(`${o3}[1]`, n3[1], "expressions are not allowed in function stops.")]) : r3.concat(Hn({ key: `${o3}[1]`, value: n3[1], valueSpec: e2, style: t3.style, styleSpec: t3.styleSpec })); } function p2(t3, s3) { const o3 = Jr(t3.value), l3 = Ot(t3.value), u3 = null !== t3.value ? t3.value : s3; if (n2) { if (o3 !== n2) return [new mn(t3.key, u3, `${o3} stop domain type must match previous stop domain type ${n2}`)]; } else n2 = o3; if ("number" !== o3 && "string" !== o3 && "boolean" !== o3 && "number" != typeof l3 && "string" != typeof l3 && "boolean" != typeof l3) return [new mn(t3.key, u3, "stop domain value must be a number, string, or boolean")]; if ("number" !== o3 && "categorical" !== r2) { let n3 = `number expected, ${o3} found`; return Yr(e2) && void 0 === r2 && (n3 += '\nIf you intended to use a categorical function, specify `"type": "categorical"`.'), [new mn(t3.key, u3, n3)]; } return "categorical" !== r2 || "number" !== o3 || "number" == typeof l3 && isFinite(l3) && Math.floor(l3) === l3 ? "categorical" !== r2 && "number" === o3 && "number" == typeof l3 && "number" == typeof i3 && void 0 !== i3 && l3 < i3 ? [new mn(t3.key, u3, "stop domain values must appear in ascending order")] : (i3 = l3, "categorical" === r2 && l3 in a2 ? [new mn(t3.key, u3, "stop domain values must be unique")] : (a2[l3] = true, [])) : [new mn(t3.key, u3, `integer expected, found ${String(l3)}`)]; } } function _n(t2) { const e2 = ("property" === t2.expressionContext ? fn : cn)(qt(t2.value), t2.valueSpec); if ("error" === e2.result) return e2.value.map((e3) => new mn(`${t2.key}${e3.key}`, t2.value, e3.message)); const r2 = e2.value.expression || e2.value._styleExpression.expression; if ("property" === t2.expressionContext && "text-font" === t2.propertyKey && !r2.outputDefined()) return [new mn(t2.key, t2.value, `Invalid data expression for "${t2.propertyKey}". Output values must be contained as literals within the expression.`)]; if ("property" === t2.expressionContext && "layout" === t2.propertyType && !Ye(r2)) return [new mn(t2.key, t2.value, '"feature-state" data expressions are not supported with layout properties.')]; if ("filter" === t2.expressionContext) return wn(r2, t2); if (t2.expressionContext && 0 === t2.expressionContext.indexOf("cluster")) { if (!He(r2, ["zoom", "feature-state"])) return [new mn(t2.key, t2.value, '"zoom" and "feature-state" expressions are not supported with cluster properties.')]; if ("cluster-initial" === t2.expressionContext && !Ke(r2)) return [new mn(t2.key, t2.value, "Feature data expressions are not supported with initial expression part of cluster properties.")]; } return []; } function wn(t2, e2) { const r2 = /* @__PURE__ */ new Set(["zoom", "feature-state", "pitch", "distance-from-center"]); if (e2.valueSpec && e2.valueSpec.expression) for (const t3 of e2.valueSpec.expression.parameters) r2.delete(t3); if (0 === r2.size) return []; const n2 = []; return t2 instanceof ze && r2.has(t2.name) ? [new mn(e2.key, e2.value, `["${t2.name}"] expression is not supported in a filter for a ${e2.object.type} layer with id: ${e2.object.id}`)] : (t2.eachChild((t3) => { n2.push(...wn(t3, e2)); }), n2); } function An(t2) { const e2 = t2.key, r2 = t2.value, n2 = t2.valueSpec, i3 = []; return Array.isArray(n2.values) ? -1 === n2.values.indexOf(Ot(r2)) && i3.push(new mn(e2, r2, `expected one of [${n2.values.join(", ")}], ${JSON.stringify(r2)} found`)) : -1 === Object.keys(n2.values).indexOf(Ot(r2)) && i3.push(new mn(e2, r2, `expected one of [${Object.keys(n2.values).join(", ")}], ${JSON.stringify(r2)} found`)), i3; } function kn(t2) { if (true === t2 || false === t2) return true; if (!Array.isArray(t2) || 0 === t2.length) return false; switch (t2[0]) { case "has": return t2.length >= 2 && "$id" !== t2[1] && "$type" !== t2[1]; case "in": return t2.length >= 3 && ("string" != typeof t2[1] || Array.isArray(t2[2])); case "!in": case "!has": case "none": return false; case "==": case "!=": case ">": case ">=": case "<": case "<=": return 3 !== t2.length || Array.isArray(t2[1]) || Array.isArray(t2[2]); case "any": case "all": for (const e2 of t2.slice(1)) if (!kn(e2) && "boolean" != typeof e2) return false; return true; default: return true; } } function Sn(t2, e2 = "fill") { if (null == t2) return { filter: () => true, needGeometry: false, needFeature: false }; kn(t2) || (t2 = Cn(t2)); const r2 = t2; let n2 = true; try { n2 = function(t3) { if (!Tn(t3)) return t3; let e3 = qt(t3); return Mn(e3), e3 = In(e3), e3; }(r2); } catch (t3) { console.warn(`Failed to extract static filter. Filter will continue working, but at higher memory usage and slower framerate. This is most likely a bug, please report this via https://github.com/mapbox/mapbox-gl-js/issues/new?assignees=&labels=&template=Bug_report.md and paste the contents of this message in the report. Thank you! Filter Expression: ${JSON.stringify(r2, null, 2)} `); } const i3 = $t[`filter_${e2}`], s2 = cn(n2, i3); let a2 = null; if ("error" === s2.result) throw new Error(s2.value.map((t3) => `${t3.key}: ${t3.message}`).join(", ")); a2 = (t3, e3, r3) => s2.value.evaluate(t3, e3, {}, r3); let o2 = null, l2 = null; if (n2 !== r2) { const t3 = cn(r2, i3); if ("error" === t3.result) throw new Error(t3.value.map((t4) => `${t4.key}: ${t4.message}`).join(", ")); o2 = (e3, r3, n3, i4, s3) => t3.value.evaluate(e3, r3, {}, n3, void 0, void 0, i4, s3), l2 = !Ke(t3.value.expression); } return a2 = a2, { filter: a2, dynamicFilter: o2 || void 0, needGeometry: En(n2), needFeature: !!l2 }; } function In(t2) { if (!Array.isArray(t2)) return t2; const e2 = function(t3) { if (zn.has(t3[0])) { for (let e3 = 1; e3 < t3.length; e3++) if (Tn(t3[e3])) return true; } return t3; }(t2); return true === e2 ? e2 : e2.map((t3) => In(t3)); } function Mn(t2) { let e2 = false; const r2 = []; if ("case" === t2[0]) { for (let n2 = 1; n2 < t2.length - 1; n2 += 2) e2 = e2 || Tn(t2[n2]), r2.push(t2[n2 + 1]); r2.push(t2[t2.length - 1]); } else if ("match" === t2[0]) { e2 = e2 || Tn(t2[1]); for (let e3 = 2; e3 < t2.length - 1; e3 += 2) r2.push(t2[e3 + 1]); r2.push(t2[t2.length - 1]); } else if ("step" === t2[0]) { e2 = e2 || Tn(t2[1]); for (let e3 = 1; e3 < t2.length - 1; e3 += 2) r2.push(t2[e3 + 1]); } e2 && (t2.length = 0, t2.push("any", ...r2)); for (let e3 = 1; e3 < t2.length; e3++) Mn(t2[e3]); } function Tn(t2) { if (!Array.isArray(t2)) return false; if ("pitch" === (e2 = t2[0]) || "distance-from-center" === e2) return true; var e2; for (let e3 = 1; e3 < t2.length; e3++) if (Tn(t2[e3])) return true; return false; } const zn = /* @__PURE__ */ new Set(["in", "==", "!=", ">", ">=", "<", "<=", "to-boolean"]); function Bn(t2, e2) { return t2 < e2 ? -1 : t2 > e2 ? 1 : 0; } function En(t2) { if (!Array.isArray(t2)) return false; if ("within" === t2[0]) return true; for (let e2 = 1; e2 < t2.length; e2++) if (En(t2[e2])) return true; return false; } function Cn(t2) { if (!t2) return true; const e2 = t2[0]; return t2.length <= 1 ? "any" !== e2 : "==" === e2 ? Dn(t2[1], t2[2], "==") : "!=" === e2 ? Fn(Dn(t2[1], t2[2], "==")) : "<" === e2 || ">" === e2 || "<=" === e2 || ">=" === e2 ? Dn(t2[1], t2[2], e2) : "any" === e2 ? (r2 = t2.slice(1), ["any"].concat(r2.map(Cn))) : "all" === e2 ? ["all"].concat(t2.slice(1).map(Cn)) : "none" === e2 ? ["all"].concat(t2.slice(1).map(Cn).map(Fn)) : "in" === e2 ? Pn(t2[1], t2.slice(2)) : "!in" === e2 ? Fn(Pn(t2[1], t2.slice(2))) : "has" === e2 ? Vn(t2[1]) : "!has" === e2 ? Fn(Vn(t2[1])) : "within" !== e2 || t2; var r2; } function Dn(t2, e2, r2) { switch (t2) { case "$type": return [`filter-type-${r2}`, e2]; case "$id": return [`filter-id-${r2}`, e2]; default: return [`filter-${r2}`, t2, e2]; } } function Pn(t2, e2) { if (0 === e2.length) return false; switch (t2) { case "$type": return ["filter-type-in", ["literal", e2]]; case "$id": return ["filter-id-in", ["literal", e2]]; default: return e2.length > 200 && !e2.some((t3) => typeof t3 != typeof e2[0]) ? ["filter-in-large", t2, ["literal", e2.sort(Bn)]] : ["filter-in-small", t2, ["literal", e2]]; } } function Vn(t2) { switch (t2) { case "$type": return true; case "$id": return ["filter-has-id"]; default: return ["filter-has", t2]; } } function Fn(t2) { return ["!", t2]; } function Ln(t2) { return kn(qt(t2.value)) ? _n(jt({}, t2, { expressionContext: "filter", valueSpec: t2.styleSpec[`filter_${t2.layerType || "fill"}`] })) : Rn(t2); } function Rn(t2) { const e2 = t2.value, r2 = t2.key; if ("array" !== Jr(e2)) return [new mn(r2, e2, `array expected, ${Jr(e2)} found`)]; const n2 = t2.styleSpec; let i3, s2 = []; if (e2.length < 1) return [new mn(r2, e2, "filter array must have at least 1 element")]; switch (s2 = s2.concat(An({ key: `${r2}[0]`, value: e2[0], valueSpec: n2.filter_operator, style: t2.style, styleSpec: t2.styleSpec })), Ot(e2[0])) { case "<": case "<=": case ">": case ">=": e2.length >= 2 && "$type" === Ot(e2[1]) && s2.push(new mn(r2, e2, `"$type" cannot be use with operator "${e2[0]}"`)); case "==": case "!=": 3 !== e2.length && s2.push(new mn(r2, e2, `filter array for operator "${e2[0]}" must have 3 elements`)); case "in": case "!in": e2.length >= 2 && (i3 = Jr(e2[1]), "string" !== i3 && s2.push(new mn(`${r2}[1]`, e2[1], `string expected, ${i3} found`))); for (let a2 = 2; a2 < e2.length; a2++) i3 = Jr(e2[a2]), "$type" === Ot(e2[1]) ? s2 = s2.concat(An({ key: `${r2}[${a2}]`, value: e2[a2], valueSpec: n2.geometry_type, style: t2.style, styleSpec: t2.styleSpec })) : "string" !== i3 && "number" !== i3 && "boolean" !== i3 && s2.push(new mn(`${r2}[${a2}]`, e2[a2], `string, number, or boolean expected, ${i3} found`)); break; case "any": case "all": case "none": for (let n3 = 1; n3 < e2.length; n3++) s2 = s2.concat(Rn({ key: `${r2}[${n3}]`, value: e2[n3], style: t2.style, styleSpec: t2.styleSpec })); break; case "has": case "!has": i3 = Jr(e2[1]), 2 !== e2.length ? s2.push(new mn(r2, e2, `filter array for "${e2[0]}" operator must have 2 elements`)) : "string" !== i3 && s2.push(new mn(`${r2}[1]`, e2[1], `string expected, ${i3} found`)); break; case "within": i3 = Jr(e2[1]), 2 !== e2.length ? s2.push(new mn(r2, e2, `filter array for "${e2[0]}" operator must have 2 elements`)) : "object" !== i3 && s2.push(new mn(`${r2}[1]`, e2[1], `object expected, ${i3} found`)); } return s2; } function Un(t2, e2) { const r2 = t2.key, n2 = t2.style, i3 = t2.styleSpec, s2 = t2.value, a2 = t2.objectKey, o2 = i3[`${e2}_${t2.layerType}`]; if (!o2) return []; const l2 = a2.match(/^(.*)-transition$/); if ("paint" === e2 && l2 && o2[l2[1]] && o2[l2[1]].transition) return Hn({ key: r2, value: s2, valueSpec: i3.transition, style: n2, styleSpec: i3 }); const u2 = t2.valueSpec || o2[a2]; if (!u2) return [new mn(r2, s2, `unknown property "${a2}"`)]; let c2; if ("string" === Jr(s2) && Yr(u2) && !u2.tokens && (c2 = /^{([^}]+)}$/.exec(s2))) return [new mn(r2, s2, `"${a2}" does not support interpolation syntax Use an identity property function instead: \`{ "type": "identity", "property": ${JSON.stringify(c2[1])} }\`.`)]; const h2 = []; return "symbol" === t2.layerType && ("text-field" === a2 && n2 && !n2.glyphs && h2.push(new mn(r2, s2, 'use of "text-field" requires a style "glyphs" property')), "text-font" === a2 && Qr(qt(s2)) && "identity" === Ot(s2.type) && h2.push(new mn(r2, s2, '"text-font" does not support identity functions'))), h2.concat(Hn({ key: t2.key, value: s2, valueSpec: u2, style: n2, styleSpec: i3, expressionContext: "property", propertyType: e2, propertyKey: a2 })); } function $n(t2) { return Un(t2, "paint"); } function jn(t2) { return Un(t2, "layout"); } function On(t2) { let e2 = []; const r2 = t2.value, n2 = t2.key, i3 = t2.style, s2 = t2.styleSpec; r2.type || r2.ref || e2.push(new mn(n2, r2, 'either "type" or "ref" is required')); let a2 = Ot(r2.type); const o2 = Ot(r2.ref); if (r2.id) { const s3 = Ot(r2.id); for (let a3 = 0; a3 < t2.arrayIndex; a3++) { const t3 = i3.layers[a3]; Ot(t3.id) === s3 && e2.push(new mn(n2, r2.id, `duplicate layer id "${r2.id}", previously used at line ${t3.id.__line__}`)); } } if ("ref" in r2) { let t3; ["type", "source", "source-layer", "filter", "layout"].forEach((t4) => { t4 in r2 && e2.push(new mn(n2, r2[t4], `"${t4}" is prohibited for ref layers`)); }), i3.layers.forEach((e3) => { Ot(e3.id) === o2 && (t3 = e3); }), t3 ? t3.ref ? e2.push(new mn(n2, r2.ref, "ref cannot reference another ref layer")) : a2 = Ot(t3.type) : "string" == typeof o2 && e2.push(new mn(n2, r2.ref, `ref layer "${o2}" not found`)); } else if ("background" !== a2 && "sky" !== a2) if (r2.source) { const t3 = i3.sources && i3.sources[r2.source], s3 = t3 && Ot(t3.type); t3 ? "vector" === s3 && "raster" === a2 ? e2.push(new mn(n2, r2.source, `layer "${r2.id}" requires a raster source`)) : "raster" === s3 && "raster" !== a2 ? e2.push(new mn(n2, r2.source, `layer "${r2.id}" requires a vector source`)) : "vector" !== s3 || r2["source-layer"] ? "raster-dem" === s3 && "hillshade" !== a2 ? e2.push(new mn(n2, r2.source, "raster-dem source can only be used with layer type 'hillshade'.")) : "line" !== a2 || !r2.paint || !r2.paint["line-gradient"] || "geojson" === s3 && t3.lineMetrics || e2.push(new mn(n2, r2, `layer "${r2.id}" specifies a line-gradient, which requires a GeoJSON source with \`lineMetrics\` enabled.`)) : e2.push(new mn(n2, r2, `layer "${r2.id}" must specify a "source-layer"`)) : e2.push(new mn(n2, r2.source, `source "${r2.source}" not found`)); } else e2.push(new mn(n2, r2, 'missing required property "source"')); return e2 = e2.concat(gn({ key: n2, value: r2, valueSpec: s2.layer, style: t2.style, styleSpec: t2.styleSpec, objectElementValidators: { "*": () => [], type: () => Hn({ key: `${n2}.type`, value: r2.type, valueSpec: s2.layer.type, style: t2.style, styleSpec: t2.styleSpec, object: r2, objectKey: "type" }), filter: (t3) => Ln(jt({ layerType: a2 }, t3)), layout: (t3) => gn({ layer: r2, key: t3.key, value: t3.value, valueSpec: {}, style: t3.style, styleSpec: t3.styleSpec, objectElementValidators: { "*": (t4) => jn(jt({ layerType: a2 }, t4)) } }), paint: (t3) => gn({ layer: r2, key: t3.key, value: t3.value, valueSpec: {}, style: t3.style, styleSpec: t3.styleSpec, objectElementValidators: { "*": (t4) => $n(jt({ layerType: a2 }, t4)) } }) } })), e2; } function qn(t2) { const e2 = t2.value, r2 = t2.key, n2 = Jr(e2); return "string" !== n2 ? [new mn(r2, e2, `string expected, ${n2} found`)] : []; } const Nn = { promoteId: function({ key: t2, value: e2 }) { if ("string" === Jr(e2)) return qn({ key: t2, value: e2 }); { const r2 = []; for (const n2 in e2) r2.push(...qn({ key: `${t2}.${n2}`, value: e2[n2] })); return r2; } } }; function Gn(t2) { const e2 = t2.value, r2 = t2.key, n2 = t2.styleSpec, i3 = t2.style; if (!e2.type) return [new mn(r2, e2, '"type" is required')]; const s2 = Ot(e2.type); let a2; switch (s2) { case "vector": case "raster": case "raster-dem": return a2 = gn({ key: r2, value: e2, valueSpec: n2[`source_${s2.replace("-", "_")}`], style: t2.style, styleSpec: n2, objectElementValidators: Nn }), a2; case "geojson": if (a2 = gn({ key: r2, value: e2, valueSpec: n2.source_geojson, style: i3, styleSpec: n2, objectElementValidators: Nn }), e2.cluster) for (const t3 in e2.clusterProperties) { const [n3, i4] = e2.clusterProperties[t3], s3 = "string" == typeof n3 ? [n3, ["accumulated"], ["get", t3]] : n3; a2.push(..._n({ key: `${r2}.${t3}.map`, value: i4, expressionContext: "cluster-map" })), a2.push(..._n({ key: `${r2}.${t3}.reduce`, value: s3, expressionContext: "cluster-reduce" })); } return a2; case "video": return gn({ key: r2, value: e2, valueSpec: n2.source_video, style: i3, styleSpec: n2 }); case "image": return gn({ key: r2, value: e2, valueSpec: n2.source_image, style: i3, styleSpec: n2 }); case "canvas": return [new mn(r2, null, "Please use runtime APIs to add canvas sources, rather than including them in stylesheets.", "source.canvas")]; default: return An({ key: `${r2}.type`, value: e2.type, valueSpec: { values: ["vector", "raster", "raster-dem", "geojson", "video", "image"] }, style: i3, styleSpec: n2 }); } } function Zn(t2) { const e2 = t2.value, r2 = t2.styleSpec, n2 = r2.light, i3 = t2.style; let s2 = []; const a2 = Jr(e2); if (void 0 === e2) return s2; if ("object" !== a2) return s2 = s2.concat([new mn("light", e2, `object expected, ${a2} found`)]), s2; for (const t3 in e2) { const a3 = t3.match(/^(.*)-transition$/); s2 = s2.concat(a3 && n2[a3[1]] && n2[a3[1]].transition ? Hn({ key: t3, value: e2[t3], valueSpec: r2.transition, style: i3, styleSpec: r2 }) : n2[t3] ? Hn({ key: t3, value: e2[t3], valueSpec: n2[t3], style: i3, styleSpec: r2 }) : [new mn(t3, e2[t3], `unknown property "${t3}"`)]); } return s2; } function Xn(t2) { const e2 = t2.value, r2 = t2.key, n2 = t2.style, i3 = t2.styleSpec, s2 = i3.terrain; let a2 = []; const o2 = Jr(e2); if (void 0 === e2) return a2; if ("object" !== o2) return a2 = a2.concat([new mn("terrain", e2, `object expected, ${o2} found`)]), a2; for (const t3 in e2) { const r3 = t3.match(/^(.*)-transition$/); a2 = a2.concat(r3 && s2[r3[1]] && s2[r3[1]].transition ? Hn({ key: t3, value: e2[t3], valueSpec: i3.transition, style: n2, styleSpec: i3 }) : s2[t3] ? Hn({ key: t3, value: e2[t3], valueSpec: s2[t3], style: n2, styleSpec: i3 }) : [new mn(t3, e2[t3], `unknown property "${t3}"`)]); } if (e2.source) { const t3 = n2.sources && n2.sources[e2.source], i4 = t3 && Ot(t3.type); t3 ? "raster-dem" !== i4 && a2.push(new mn(r2, e2.source, `terrain cannot be used with a source of type ${String(i4)}, it only be used with a "raster-dem" source type`)) : a2.push(new mn(r2, e2.source, `source "${e2.source}" not found`)); } else a2.push(new mn(r2, e2, 'terrain is missing required property "source"')); return a2; } function Kn(t2) { const e2 = t2.value, r2 = t2.style, n2 = t2.styleSpec, i3 = n2.fog; let s2 = []; const a2 = Jr(e2); if (void 0 === e2) return s2; if ("object" !== a2) return s2 = s2.concat([new mn("fog", e2, `object expected, ${a2} found`)]), s2; for (const t3 in e2) { const a3 = t3.match(/^(.*)-transition$/); s2 = s2.concat(a3 && i3[a3[1]] && i3[a3[1]].transition ? Hn({ key: t3, value: e2[t3], valueSpec: n2.transition, style: r2, styleSpec: n2 }) : i3[t3] ? Hn({ key: t3, value: e2[t3], valueSpec: i3[t3], style: r2, styleSpec: n2 }) : [new mn(t3, e2[t3], `unknown property "${t3}"`)]); } return s2; } const Yn = { "*": () => [], array: xn, boolean: function(t2) { const e2 = t2.value, r2 = t2.key, n2 = Jr(e2); return "boolean" !== n2 ? [new mn(r2, e2, `boolean expected, ${n2} found`)] : []; }, number: vn, color: function(t2) { const e2 = t2.key, r2 = t2.value, n2 = Jr(r2); return "string" !== n2 ? [new mn(e2, r2, `color expected, ${n2} found`)] : null === ue.parseCSSColor(r2) ? [new mn(e2, r2, `color expected, "${r2}" found`)] : []; }, enum: An, filter: Ln, function: bn, layer: On, object: gn, source: Gn, light: Zn, terrain: Xn, fog: Kn, string: qn, formatted: function(t2) { return 0 === qn(t2).length ? [] : _n(t2); }, resolvedImage: function(t2) { return 0 === qn(t2).length ? [] : _n(t2); }, projection: function(t2) { const e2 = t2.value, r2 = t2.styleSpec, n2 = r2.projection, i3 = t2.style; let s2 = []; const a2 = Jr(e2); if ("object" === a2) for (const t3 in e2) s2 = s2.concat(Hn({ key: t3, value: e2[t3], valueSpec: n2[t3], style: i3, styleSpec: r2 })); else "string" !== a2 && (s2 = s2.concat([new mn("projection", e2, `object or string expected, ${a2} found`)])); return s2; } }; function Hn(t2) { const e2 = t2.value, r2 = t2.valueSpec, n2 = t2.styleSpec; return r2.expression && Qr(Ot(e2)) ? bn(t2) : r2.expression && un(qt(e2)) ? _n(t2) : r2.type && Yn[r2.type] ? Yn[r2.type](t2) : gn(jt({}, t2, { valueSpec: r2.type ? n2[r2.type] : r2 })); } function Wn(t2) { const e2 = t2.value, r2 = t2.key, n2 = qn(t2); return n2.length || (-1 === e2.indexOf("{fontstack}") && n2.push(new mn(r2, e2, '"glyphs" url must include a "{fontstack}" token')), -1 === e2.indexOf("{range}") && n2.push(new mn(r2, e2, '"glyphs" url must include a "{range}" token'))), n2; } function Jn(t2, e2 = $t) { return ei(Hn({ key: "", value: t2, valueSpec: e2.$root, styleSpec: e2, style: t2, objectElementValidators: { glyphs: Wn, "*": () => [] } })); } const Qn = (t2) => ei($n(t2)), ti = (t2) => ei(jn(t2)); function ei(t2) { return t2.slice().sort((t3, e2) => t3.line && e2.line ? t3.line - e2.line : 0); } function ri(t2, e2) { let r2 = false; if (e2 && e2.length) for (const n2 of e2) t2.fire(new Rt(new Error(n2.message))), r2 = true; return r2; } var ni = ii; function ii(t2, e2, r2) { var n2 = this.cells = []; if (t2 instanceof ArrayBuffer) { this.arrayBuffer = t2; var i3 = new Int32Array(this.arrayBuffer); t2 = i3[0], this.d = (e2 = i3[1]) + 2 * (r2 = i3[2]); for (var s2 = 0; s2 < this.d * this.d; s2++) { var a2 = i3[3 + s2], o2 = i3[3 + s2 + 1]; n2.push(a2 === o2 ? null : i3.subarray(a2, o2)); } var l2 = i3[3 + n2.length + 1]; this.keys = i3.subarray(i3[3 + n2.length], l2), this.bboxes = i3.subarray(l2), this.insert = this._insertReadonly; } else { this.d = e2 + 2 * r2; for (var u2 = 0; u2 < this.d * this.d; u2++) n2.push([]); this.keys = [], this.bboxes = []; } this.n = e2, this.extent = t2, this.padding = r2, this.scale = e2 / t2, this.uid = 0; var c2 = r2 / e2 * t2; this.min = -c2, this.max = t2 + c2; } ii.prototype.insert = function(t2, e2, r2, n2, i3) { this._forEachCell(e2, r2, n2, i3, this._insertCell, this.uid++), this.keys.push(t2), this.bboxes.push(e2), this.bboxes.push(r2), this.bboxes.push(n2), this.bboxes.push(i3); }, ii.prototype._insertReadonly = function() { throw "Cannot insert into a GridIndex created from an ArrayBuffer."; }, ii.prototype._insertCell = function(t2, e2, r2, n2, i3, s2) { this.cells[i3].push(s2); }, ii.prototype.query = function(t2, e2, r2, n2, i3) { var s2 = this.min, a2 = this.max; if (t2 <= s2 && e2 <= s2 && a2 <= r2 && a2 <= n2 && !i3) return Array.prototype.slice.call(this.keys); var o2 = []; return this._forEachCell(t2, e2, r2, n2, this._queryCell, o2, {}, i3), o2; }, ii.prototype._queryCell = function(t2, e2, r2, n2, i3, s2, a2, o2) { var l2 = this.cells[i3]; if (null !== l2) for (var u2 = this.keys, c2 = this.bboxes, h2 = 0; h2 < l2.length; h2++) { var p2 = l2[h2]; if (void 0 === a2[p2]) { var f2 = 4 * p2; (o2 ? o2(c2[f2 + 0], c2[f2 + 1], c2[f2 + 2], c2[f2 + 3]) : t2 <= c2[f2 + 2] && e2 <= c2[f2 + 3] && r2 >= c2[f2 + 0] && n2 >= c2[f2 + 1]) ? (a2[p2] = true, s2.push(u2[p2])) : a2[p2] = false; } } }, ii.prototype._forEachCell = function(t2, e2, r2, n2, i3, s2, a2, o2) { for (var l2 = this._convertToCellCoord(t2), u2 = this._convertToCellCoord(e2), c2 = this._convertToCellCoord(r2), h2 = this._convertToCellCoord(n2), p2 = l2; p2 <= c2; p2++) for (var f2 = u2; f2 <= h2; f2++) { var d2 = this.d * f2 + p2; if ((!o2 || o2(this._convertFromCellCoord(p2), this._convertFromCellCoord(f2), this._convertFromCellCoord(p2 + 1), this._convertFromCellCoord(f2 + 1))) && i3.call(this, t2, e2, r2, n2, d2, s2, a2, o2)) return; } }, ii.prototype._convertFromCellCoord = function(t2) { return (t2 - this.padding) / this.scale; }, ii.prototype._convertToCellCoord = function(t2) { return Math.max(0, Math.min(this.d - 1, Math.floor(t2 * this.scale) + this.padding)); }, ii.prototype.toArrayBuffer = function() { if (this.arrayBuffer) return this.arrayBuffer; for (var t2 = this.cells, e2 = 3 + this.cells.length + 1 + 1, r2 = 0, n2 = 0; n2 < this.cells.length; n2++) r2 += this.cells[n2].length; var i3 = new Int32Array(e2 + r2 + this.keys.length + this.bboxes.length); i3[0] = this.extent, i3[1] = this.n, i3[2] = this.padding; for (var s2 = e2, a2 = 0; a2 < t2.length; a2++) { var o2 = t2[a2]; i3[3 + a2] = s2, i3.set(o2, s2), s2 += o2.length; } return i3[3 + t2.length] = s2, i3.set(this.keys, s2), i3[3 + t2.length + 1] = s2 += this.keys.length, i3.set(this.bboxes, s2), s2 += this.bboxes.length, i3.buffer; }; const si = {}; function ai(t2, e2, r2 = {}) { Object.defineProperty(t2, "_classRegistryKey", { value: e2, writeable: false }), si[e2] = { klass: t2, omit: r2.omit || [] }; } ai(Object, "Object"), ni.serialize = function(t2, e2) { const r2 = t2.toArrayBuffer(); return e2 && e2.push(r2), { buffer: r2 }; }, ni.deserialize = function(t2) { return new ni(t2.buffer); }, Object.defineProperty(ni, "name", { value: "Grid" }), ai(ni, "Grid"), ai(ce, "Color"), ai(Error, "Error"), ai(kt, "AJAXError"), ai(de, "ResolvedImage"), ai(dn, "StylePropertyFunction"), ai(ln, "StyleExpression", { omit: ["_evaluator"] }), ai(pn, "ZoomDependentExpression"), ai(hn, "ZoomConstantExpression"), ai(ze, "CompoundExpression", { omit: ["_evaluate"] }); for (const t2 in Or) si[Or[t2]._classRegistryKey] || ai(Or[t2], `Expression${t2}`); function oi(t2) { return t2 && "undefined" != typeof ArrayBuffer && (t2 instanceof ArrayBuffer || t2.constructor && "ArrayBuffer" === t2.constructor.name); } function li(t2) { return a.ImageBitmap && t2 instanceof a.ImageBitmap; } function ui(t2, e2) { if (null == t2 || "boolean" == typeof t2 || "number" == typeof t2 || "string" == typeof t2 || t2 instanceof Boolean || t2 instanceof Number || t2 instanceof String || t2 instanceof Date || t2 instanceof RegExp) return t2; if (oi(t2) || li(t2)) return e2 && e2.push(t2), t2; if (ArrayBuffer.isView(t2)) { const r2 = t2; return e2 && e2.push(r2.buffer), r2; } if (t2 instanceof a.ImageData) return e2 && e2.push(t2.data.buffer), t2; if (Array.isArray(t2)) { const r2 = []; for (const n2 of t2) r2.push(ui(n2, e2)); return r2; } if ("object" == typeof t2) { const r2 = t2.constructor, n2 = r2._classRegistryKey; if (!n2) throw new Error(`can't serialize object of unregistered class ${n2}`); const i3 = r2.serialize ? r2.serialize(t2, e2) : {}; if (!r2.serialize) { for (const r3 in t2) t2.hasOwnProperty(r3) && (si[n2].omit.indexOf(r3) >= 0 || (i3[r3] = ui(t2[r3], e2))); t2 instanceof Error && (i3.message = t2.message); } if (i3.$name) throw new Error("$name property is reserved for worker serialization logic."); return "Object" !== n2 && (i3.$name = n2), i3; } throw new Error("can't serialize object of type " + typeof t2); } function ci(t2) { if (null == t2 || "boolean" == typeof t2 || "number" == typeof t2 || "string" == typeof t2 || t2 instanceof Boolean || t2 instanceof Number || t2 instanceof String || t2 instanceof Date || t2 instanceof RegExp || oi(t2) || li(t2) || ArrayBuffer.isView(t2) || t2 instanceof a.ImageData) return t2; if (Array.isArray(t2)) return t2.map(ci); if ("object" == typeof t2) { const e2 = t2.$name || "Object", { klass: r2 } = si[e2]; if (!r2) throw new Error(`can't deserialize unregistered class ${e2}`); if (r2.deserialize) return r2.deserialize(t2); const n2 = Object.create(r2.prototype); for (const e3 of Object.keys(t2)) "$name" !== e3 && (n2[e3] = ci(t2[e3])); return n2; } throw new Error("can't deserialize object of type " + typeof t2); } class hi { constructor() { this.first = true; } update(t2, e2) { const r2 = Math.floor(t2); return this.first ? (this.first = false, this.lastIntegerZoom = r2, this.lastIntegerZoomTime = 0, this.lastZoom = t2, this.lastFloorZoom = r2, true) : (this.lastFloorZoom > r2 ? (this.lastIntegerZoom = r2 + 1, this.lastIntegerZoomTime = e2) : this.lastFloorZoom < r2 && (this.lastIntegerZoom = r2, this.lastIntegerZoomTime = e2), t2 !== this.lastZoom && (this.lastZoom = t2, this.lastFloorZoom = r2, true)); } } const pi = (t2) => t2 >= 1536 && t2 <= 1791, fi = (t2) => t2 >= 1872 && t2 <= 1919, di = (t2) => t2 >= 2208 && t2 <= 2303, yi = (t2) => t2 >= 11904 && t2 <= 12031, mi = (t2) => t2 >= 12032 && t2 <= 12255, gi = (t2) => t2 >= 12272 && t2 <= 12287, xi = (t2) => t2 >= 12288 && t2 <= 12351, vi = (t2) => t2 >= 12352 && t2 <= 12447, bi = (t2) => t2 >= 12448 && t2 <= 12543, _i = (t2) => t2 >= 12544 && t2 <= 12591, wi = (t2) => t2 >= 12704 && t2 <= 12735, Ai = (t2) => t2 >= 12736 && t2 <= 12783, ki = (t2) => t2 >= 12784 && t2 <= 12799, Si = (t2) => t2 >= 12800 && t2 <= 13055, Ii = (t2) => t2 >= 13056 && t2 <= 13311, Mi = (t2) => t2 >= 13312 && t2 <= 19903, Ti = (t2) => t2 >= 19968 && t2 <= 40959, zi = (t2) => t2 >= 40960 && t2 <= 42127, Bi = (t2) => t2 >= 42128 && t2 <= 42191, Ei = (t2) => t2 >= 44032 && t2 <= 55215, Ci = (t2) => t2 >= 63744 && t2 <= 64255, Di = (t2) => t2 >= 64336 && t2 <= 65023, Pi = (t2) => t2 >= 65040 && t2 <= 65055, Vi = (t2) => t2 >= 65072 && t2 <= 65103, Fi = (t2) => t2 >= 65104 && t2 <= 65135, Li = (t2) => t2 >= 65136 && t2 <= 65279, Ri = (t2) => t2 >= 65280 && t2 <= 65519; function Ui(t2) { for (const e2 of t2) if (Oi(e2.charCodeAt(0))) return true; return false; } function $i(t2) { for (const e2 of t2) if (!ji(e2.charCodeAt(0))) return false; return true; } function ji(t2) { return !(pi(t2) || fi(t2) || di(t2) || Di(t2) || Li(t2)); } function Oi(t2) { return !(746 !== t2 && 747 !== t2 && (t2 < 4352 || !(wi(t2) || _i(t2) || Vi(t2) && !(t2 >= 65097 && t2 <= 65103) || Ci(t2) || Ii(t2) || yi(t2) || Ai(t2) || !(!xi(t2) || t2 >= 12296 && t2 <= 12305 || t2 >= 12308 && t2 <= 12319 || 12336 === t2) || Mi(t2) || Ti(t2) || Si(t2) || ((t3) => t3 >= 12592 && t3 <= 12687)(t2) || ((t3) => t3 >= 43360 && t3 <= 43391)(t2) || ((t3) => t3 >= 55216 && t3 <= 55295)(t2) || ((t3) => t3 >= 4352 && t3 <= 4607)(t2) || Ei(t2) || vi(t2) || gi(t2) || ((t3) => t3 >= 12688 && t3 <= 12703)(t2) || mi(t2) || ki(t2) || bi(t2) && 12540 !== t2 || !(!Ri(t2) || 65288 === t2 || 65289 === t2 || 65293 === t2 || t2 >= 65306 && t2 <= 65310 || 65339 === t2 || 65341 === t2 || 65343 === t2 || t2 >= 65371 && t2 <= 65503 || 65507 === t2 || t2 >= 65512 && t2 <= 65519) || !(!Fi(t2) || t2 >= 65112 && t2 <= 65118 || t2 >= 65123 && t2 <= 65126) || ((t3) => t3 >= 5120 && t3 <= 5759)(t2) || ((t3) => t3 >= 6320 && t3 <= 6399)(t2) || Pi(t2) || ((t3) => t3 >= 19904 && t3 <= 19967)(t2) || zi(t2) || Bi(t2)))); } function qi(t2) { return !(Oi(t2) || function(t3) { return !!(((t4) => t4 >= 128 && t4 <= 255)(t3) && (167 === t3 || 169 === t3 || 174 === t3 || 177 === t3 || 188 === t3 || 189 === t3 || 190 === t3 || 215 === t3 || 247 === t3) || ((t4) => t4 >= 8192 && t4 <= 8303)(t3) && (8214 === t3 || 8224 === t3 || 8225 === t3 || 8240 === t3 || 8241 === t3 || 8251 === t3 || 8252 === t3 || 8258 === t3 || 8263 === t3 || 8264 === t3 || 8265 === t3 || 8273 === t3) || ((t4) => t4 >= 8448 && t4 <= 8527)(t3) || ((t4) => t4 >= 8528 && t4 <= 8591)(t3) || ((t4) => t4 >= 8960 && t4 <= 9215)(t3) && (t3 >= 8960 && t3 <= 8967 || t3 >= 8972 && t3 <= 8991 || t3 >= 8996 && t3 <= 9e3 || 9003 === t3 || t3 >= 9085 && t3 <= 9114 || t3 >= 9150 && t3 <= 9165 || 9167 === t3 || t3 >= 9169 && t3 <= 9179 || t3 >= 9186 && t3 <= 9215) || ((t4) => t4 >= 9216 && t4 <= 9279)(t3) && 9251 !== t3 || ((t4) => t4 >= 9280 && t4 <= 9311)(t3) || ((t4) => t4 >= 9312 && t4 <= 9471)(t3) || ((t4) => t4 >= 9632 && t4 <= 9727)(t3) || ((t4) => t4 >= 9728 && t4 <= 9983)(t3) && !(t3 >= 9754 && t3 <= 9759) || ((t4) => t4 >= 11008 && t4 <= 11263)(t3) && (t3 >= 11026 && t3 <= 11055 || t3 >= 11088 && t3 <= 11097 || t3 >= 11192 && t3 <= 11243) || xi(t3) || bi(t3) || ((t4) => t4 >= 57344 && t4 <= 63743)(t3) || Vi(t3) || Fi(t3) || Ri(t3) || 8734 === t3 || 8756 === t3 || 8757 === t3 || t3 >= 9984 && t3 <= 10087 || t3 >= 10102 && t3 <= 10131 || 65532 === t3 || 65533 === t3); }(t2)); } function Ni(t2) { return t2 >= 1424 && t2 <= 2303 || Di(t2) || Li(t2); } function Gi(t2, e2) { return !(!e2 && Ni(t2) || t2 >= 2304 && t2 <= 3583 || t2 >= 3840 && t2 <= 4255 || ((t3) => t3 >= 6016 && t3 <= 6143)(t2)); } function Zi(t2) { for (const e2 of t2) if (Ni(e2.charCodeAt(0))) return true; return false; } const Xi = "deferred", Ki = "loading", Yi = "loaded"; let Hi = null, Wi = "unavailable", Ji = null; const Qi = function(t2) { t2 && "string" == typeof t2 && t2.indexOf("NetworkError") > -1 && (Wi = "error"), Hi && Hi(t2); }; function ts() { es.fire(new Lt("pluginStateChange", { pluginStatus: Wi, pluginURL: Ji })); } const es = new Ut(), rs = function() { return Wi; }, ns = function() { if (Wi !== Xi || !Ji) throw new Error("rtl-text-plugin cannot be downloaded unless a pluginURL is specified"); Wi = Ki, ts(), Ji && Mt({ url: Ji }, (t2) => { t2 ? Qi(t2) : (Wi = Yi, ts()); }); }, is = { applyArabicShaping: null, processBidirectionalText: null, processStyledBidirectionalText: null, isLoaded: () => Wi === Yi || null != is.applyArabicShaping, isLoading: () => Wi === Ki, setState(t2) { Wi = t2.pluginStatus, Ji = t2.pluginURL; }, isParsed: () => null != is.applyArabicShaping && null != is.processBidirectionalText && null != is.processStyledBidirectionalText, getPluginURL: () => Ji }; class ss { constructor(t2, e2) { this.zoom = t2, e2 ? (this.now = e2.now, this.fadeDuration = e2.fadeDuration, this.zoomHistory = e2.zoomHistory, this.transition = e2.transition, this.pitch = e2.pitch) : (this.now = 0, this.fadeDuration = 0, this.zoomHistory = new hi(), this.transition = {}, this.pitch = 0); } isSupportedScript(t2) { return function(t3, e2) { for (const r2 of t3) if (!Gi(r2.charCodeAt(0), e2)) return false; return true; }(t2, is.isLoaded()); } crossFadingFactor() { return 0 === this.fadeDuration ? 1 : Math.min((this.now - this.zoomHistory.lastIntegerZoomTime) / this.fadeDuration, 1); } getCrossfadeParameters() { const t2 = this.zoom, e2 = t2 - Math.floor(t2), r2 = this.crossFadingFactor(); return t2 > this.zoomHistory.lastIntegerZoom ? { fromScale: 2, toScale: 1, t: e2 + (1 - e2) * r2 } : { fromScale: 0.5, toScale: 1, t: 1 - (1 - r2) * e2 }; } } class as { constructor(t2, e2) { this.property = t2, this.value = e2, this.expression = function(t3, e3) { if (Qr(t3)) return new dn(t3, e3); if (un(t3)) { const r2 = fn(t3, e3); if ("error" === r2.result) throw new Error(r2.value.map((t4) => `${t4.key}: ${t4.message}`).join(", ")); return r2.value; } { let r2 = t3; return "string" == typeof t3 && "color" === e3.type && (r2 = ce.parse(t3)), { kind: "constant", evaluate: () => r2 }; } }(void 0 === e2 ? t2.specification.default : e2, t2.specification); } isDataDriven() { return "source" === this.expression.kind || "composite" === this.expression.kind; } possiblyEvaluate(t2, e2, r2) { return this.property.possiblyEvaluate(this, t2, e2, r2); } } class os { constructor(t2) { this.property = t2, this.value = new as(t2, void 0); } transitioned(t2, e2) { return new us(this.property, this.value, e2, b({}, t2.transition, this.transition), t2.now); } untransitioned() { return new us(this.property, this.value, null, {}, 0); } } class ls { constructor(t2) { this._properties = t2, this._values = Object.create(t2.defaultTransitionablePropertyValues); } getValue(t2) { return B(this._values[t2].value.value); } setValue(t2, e2) { this._values.hasOwnProperty(t2) || (this._values[t2] = new os(this._values[t2].property)), this._values[t2].value = new as(this._values[t2].property, null === e2 ? void 0 : B(e2)); } getTransition(t2) { return B(this._values[t2].transition); } setTransition(t2, e2) { this._values.hasOwnProperty(t2) || (this._values[t2] = new os(this._values[t2].property)), this._values[t2].transition = B(e2) || void 0; } serialize() { const t2 = {}; for (const e2 of Object.keys(this._values)) { const r2 = this.getValue(e2); void 0 !== r2 && (t2[e2] = r2); const n2 = this.getTransition(e2); void 0 !== n2 && (t2[`${e2}-transition`] = n2); } return t2; } transitioned(t2, e2) { const r2 = new cs(this._properties); for (const n2 of Object.keys(this._values)) r2._values[n2] = this._values[n2].transitioned(t2, e2._values[n2]); return r2; } untransitioned() { const t2 = new cs(this._properties); for (const e2 of Object.keys(this._values)) t2._values[e2] = this._values[e2].untransitioned(); return t2; } } class us { constructor(t2, e2, r2, n2, i3) { const s2 = n2.delay || 0, a2 = n2.duration || 0; i3 = i3 || 0, this.property = t2, this.value = e2, this.begin = i3 + s2, this.end = this.begin + a2, t2.specification.transition && (n2.delay || n2.duration) && (this.prior = r2); } possiblyEvaluate(t2, e2, r2) { const n2 = t2.now || 0, i3 = this.value.possiblyEvaluate(t2, e2, r2), s2 = this.prior; if (s2) { if (n2 > this.end) return this.prior = null, i3; if (this.value.isDataDriven()) return this.prior = null, i3; if (n2 < this.begin) return s2.possiblyEvaluate(t2, e2, r2); { const a2 = (n2 - this.begin) / (this.end - this.begin); return this.property.interpolate(s2.possiblyEvaluate(t2, e2, r2), i3, p(a2)); } } return i3; } } class cs { constructor(t2) { this._properties = t2, this._values = Object.create(t2.defaultTransitioningPropertyValues); } possiblyEvaluate(t2, e2, r2) { const n2 = new fs(this._properties); for (const i3 of Object.keys(this._values)) n2._values[i3] = this._values[i3].possiblyEvaluate(t2, e2, r2); return n2; } hasTransition() { for (const t2 of Object.keys(this._values)) if (this._values[t2].prior) return true; return false; } } class hs { constructor(t2) { this._properties = t2, this._values = Object.create(t2.defaultPropertyValues); } getValue(t2) { return B(this._values[t2].value); } setValue(t2, e2) { this._values[t2] = new as(this._values[t2].property, null === e2 ? void 0 : B(e2)); } serialize() { const t2 = {}; for (const e2 of Object.keys(this._values)) { const r2 = this.getValue(e2); void 0 !== r2 && (t2[e2] = r2); } return t2; } possiblyEvaluate(t2, e2, r2) { const n2 = new fs(this._properties); for (const i3 of Object.keys(this._values)) n2._values[i3] = this._values[i3].possiblyEvaluate(t2, e2, r2); return n2; } } class ps { constructor(t2, e2, r2) { this.property = t2, this.value = e2, this.parameters = r2; } isConstant() { return "constant" === this.value.kind; } constantOr(t2) { return "constant" === this.value.kind ? this.value.value : t2; } evaluate(t2, e2, r2, n2) { return this.property.evaluate(this.value, this.parameters, t2, e2, r2, n2); } } class fs { constructor(t2) { this._properties = t2, this._values = Object.create(t2.defaultPossiblyEvaluatedValues); } get(t2) { return this._values[t2]; } } class ds { constructor(t2) { this.specification = t2; } possiblyEvaluate(t2, e2) { return t2.expression.evaluate(e2); } interpolate(t2, e2, r2) { const n2 = nr[this.specification.type]; return n2 ? n2(t2, e2, r2) : t2; } } class ys { constructor(t2, e2) { this.specification = t2, this.overrides = e2; } possiblyEvaluate(t2, e2, r2, n2) { return new ps(this, "constant" === t2.expression.kind || "camera" === t2.expression.kind ? { kind: "constant", value: t2.expression.evaluate(e2, null, {}, r2, n2) } : t2.expression, e2); } interpolate(t2, e2, r2) { if ("constant" !== t2.value.kind || "constant" !== e2.value.kind) return t2; if (void 0 === t2.value.value || void 0 === e2.value.value) return new ps(this, { kind: "constant", value: void 0 }, t2.parameters); const n2 = nr[this.specification.type]; return n2 ? new ps(this, { kind: "constant", value: n2(t2.value.value, e2.value.value, r2) }, t2.parameters) : t2; } evaluate(t2, e2, r2, n2, i3, s2) { return "constant" === t2.kind ? t2.value : t2.evaluate(e2, r2, n2, i3, s2); } } class ms extends ys { possiblyEvaluate(t2, e2, r2, n2) { if (void 0 === t2.value) return new ps(this, { kind: "constant", value: void 0 }, e2); if ("constant" === t2.expression.kind) { const i3 = t2.expression.evaluate(e2, null, {}, r2, n2), s2 = "resolvedImage" === t2.property.specification.type && "string" != typeof i3 ? i3.name : i3, a2 = this._calculate(s2, s2, s2, e2); return new ps(this, { kind: "constant", value: a2 }, e2); } if ("camera" === t2.expression.kind) { const r3 = this._calculate(t2.expression.evaluate({ zoom: e2.zoom - 1 }), t2.expression.evaluate({ zoom: e2.zoom }), t2.expression.evaluate({ zoom: e2.zoom + 1 }), e2); return new ps(this, { kind: "constant", value: r3 }, e2); } return new ps(this, t2.expression, e2); } evaluate(t2, e2, r2, n2, i3, s2) { if ("source" === t2.kind) { const a2 = t2.evaluate(e2, r2, n2, i3, s2); return this._calculate(a2, a2, a2, e2); } return "composite" === t2.kind ? this._calculate(t2.evaluate({ zoom: Math.floor(e2.zoom) - 1 }, r2, n2), t2.evaluate({ zoom: Math.floor(e2.zoom) }, r2, n2), t2.evaluate({ zoom: Math.floor(e2.zoom) + 1 }, r2, n2), e2) : t2.value; } _calculate(t2, e2, r2, n2) { return n2.zoom > n2.zoomHistory.lastIntegerZoom ? { from: t2, to: e2, other: r2 } : { from: r2, to: e2, other: t2 }; } interpolate(t2) { return t2; } } class gs { constructor(t2) { this.specification = t2; } possiblyEvaluate(t2, e2, r2, n2) { if (void 0 !== t2.value) { if ("constant" === t2.expression.kind) { const i3 = t2.expression.evaluate(e2, null, {}, r2, n2); return this._calculate(i3, i3, i3, e2); } return this._calculate(t2.expression.evaluate(new ss(Math.floor(e2.zoom - 1), e2)), t2.expression.evaluate(new ss(Math.floor(e2.zoom), e2)), t2.expression.evaluate(new ss(Math.floor(e2.zoom + 1), e2)), e2); } } _calculate(t2, e2, r2, n2) { return n2.zoom > n2.zoomHistory.lastIntegerZoom ? { from: t2, to: e2 } : { from: r2, to: e2 }; } interpolate(t2) { return t2; } } class xs { constructor(t2) { this.specification = t2; } possiblyEvaluate(t2, e2, r2, n2) { return !!t2.expression.evaluate(e2, null, {}, r2, n2); } interpolate() { return false; } } class vs { constructor(t2) { this.properties = t2, this.defaultPropertyValues = {}, this.defaultTransitionablePropertyValues = {}, this.defaultTransitioningPropertyValues = {}, this.defaultPossiblyEvaluatedValues = {}, this.overridableProperties = []; for (const e2 in t2) { const r2 = t2[e2]; r2.specification.overridable && this.overridableProperties.push(e2); const n2 = this.defaultPropertyValues[e2] = new as(r2, void 0), i3 = this.defaultTransitionablePropertyValues[e2] = new os(r2); this.defaultTransitioningPropertyValues[e2] = i3.untransitioned(), this.defaultPossiblyEvaluatedValues[e2] = n2.possiblyEvaluate({}); } } } function bs(t2, e2) { return 256 * (t2 = y(Math.floor(t2), 0, 255)) + y(Math.floor(e2), 0, 255); } ai(ys, "DataDrivenProperty"), ai(ds, "DataConstantProperty"), ai(ms, "CrossFadedDataDrivenProperty"), ai(gs, "CrossFadedProperty"), ai(xs, "ColorRampProperty"); const _s = { Int8: Int8Array, Uint8: Uint8Array, Int16: Int16Array, Uint16: Uint16Array, Int32: Int32Array, Uint32: Uint32Array, Float32: Float32Array }; class ws { constructor(t2, e2) { this._structArray = t2, this._pos1 = e2 * this.size, this._pos2 = this._pos1 / 2, this._pos4 = this._pos1 / 4, this._pos8 = this._pos1 / 8; } } class As { constructor() { this.isTransferred = false, this.capacity = -1, this.resize(0); } static serialize(t2, e2) { return t2._trim(), e2 && (t2.isTransferred = true, e2.push(t2.arrayBuffer)), { length: t2.length, arrayBuffer: t2.arrayBuffer }; } static deserialize(t2) { const e2 = Object.create(this.prototype); return e2.arrayBuffer = t2.arrayBuffer, e2.length = t2.length, e2.capacity = t2.arrayBuffer.byteLength / e2.bytesPerElement, e2._refreshViews(), e2; } _trim() { this.length !== this.capacity && (this.capacity = this.length, this.arrayBuffer = this.arrayBuffer.slice(0, this.length * this.bytesPerElement), this._refreshViews()); } clear() { this.length = 0; } resize(t2) { this.reserve(t2), this.length = t2; } reserve(t2) { if (t2 > this.capacity) { this.capacity = Math.max(t2, Math.floor(5 * this.capacity), 128), this.arrayBuffer = new ArrayBuffer(this.capacity * this.bytesPerElement); const e2 = this.uint8; this._refreshViews(), e2 && this.uint8.set(e2); } } _refreshViews() { throw new Error("_refreshViews() must be implemented by each concrete StructArray layout"); } destroy() { this.int8 = this.uint8 = this.int16 = this.uint16 = this.int32 = this.uint32 = this.float32 = null, this.arrayBuffer = null; } } function ks(t2, e2 = 1) { let r2 = 0, n2 = 0; return { members: t2.map((t3) => { const i3 = _s[t3.type].BYTES_PER_ELEMENT, s2 = r2 = Ss(r2, Math.max(e2, i3)), a2 = t3.components || 1; return n2 = Math.max(n2, i3), r2 += i3 * a2, { name: t3.name, type: t3.type, components: a2, offset: s2 }; }), size: Ss(r2, Math.max(n2, e2)), alignment: e2 }; } function Ss(t2, e2) { return Math.ceil(t2 / e2) * e2; } class Is extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2) { const r2 = this.length; return this.resize(r2 + 1), this.emplace(r2, t2, e2); } emplace(t2, e2, r2) { const n2 = 2 * t2; return this.int16[n2 + 0] = e2, this.int16[n2 + 1] = r2, t2; } } Is.prototype.bytesPerElement = 4, ai(Is, "StructArrayLayout2i4"); class Ms extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2) { const n2 = this.length; return this.resize(n2 + 1), this.emplace(n2, t2, e2, r2); } emplace(t2, e2, r2, n2) { const i3 = 3 * t2; return this.int16[i3 + 0] = e2, this.int16[i3 + 1] = r2, this.int16[i3 + 2] = n2, t2; } } Ms.prototype.bytesPerElement = 6, ai(Ms, "StructArrayLayout3i6"); class Ts extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2) { const i3 = this.length; return this.resize(i3 + 1), this.emplace(i3, t2, e2, r2, n2); } emplace(t2, e2, r2, n2, i3) { const s2 = 4 * t2; return this.int16[s2 + 0] = e2, this.int16[s2 + 1] = r2, this.int16[s2 + 2] = n2, this.int16[s2 + 3] = i3, t2; } } Ts.prototype.bytesPerElement = 8, ai(Ts, "StructArrayLayout4i8"); class zs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2) { const o2 = this.length; return this.resize(o2 + 1), this.emplace(o2, t2, e2, r2, n2, i3, s2, a2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = 6 * t2, u2 = 12 * t2, c2 = 3 * t2; return this.int16[l2 + 0] = e2, this.int16[l2 + 1] = r2, this.uint8[u2 + 4] = n2, this.uint8[u2 + 5] = i3, this.uint8[u2 + 6] = s2, this.uint8[u2 + 7] = a2, this.float32[c2 + 2] = o2, t2; } } zs.prototype.bytesPerElement = 12, ai(zs, "StructArrayLayout2i4ub1f12"); class Bs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2) { const i3 = this.length; return this.resize(i3 + 1), this.emplace(i3, t2, e2, r2, n2); } emplace(t2, e2, r2, n2, i3) { const s2 = 4 * t2; return this.float32[s2 + 0] = e2, this.float32[s2 + 1] = r2, this.float32[s2 + 2] = n2, this.float32[s2 + 3] = i3, t2; } } Bs.prototype.bytesPerElement = 16, ai(Bs, "StructArrayLayout4f16"); class Es extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2) { const c2 = this.length; return this.resize(c2 + 1), this.emplace(c2, t2, e2, r2, n2, i3, s2, a2, o2, l2, u2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2) { const h2 = 10 * t2; return this.uint16[h2 + 0] = e2, this.uint16[h2 + 1] = r2, this.uint16[h2 + 2] = n2, this.uint16[h2 + 3] = i3, this.uint16[h2 + 4] = s2, this.uint16[h2 + 5] = a2, this.uint16[h2 + 6] = o2, this.uint16[h2 + 7] = l2, this.uint16[h2 + 8] = u2, this.uint16[h2 + 9] = c2, t2; } } Es.prototype.bytesPerElement = 20, ai(Es, "StructArrayLayout10ui20"); class Cs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = this.length; return this.resize(l2 + 1), this.emplace(l2, t2, e2, r2, n2, i3, s2, a2, o2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const u2 = 8 * t2; return this.uint16[u2 + 0] = e2, this.uint16[u2 + 1] = r2, this.uint16[u2 + 2] = n2, this.uint16[u2 + 3] = i3, this.uint16[u2 + 4] = s2, this.uint16[u2 + 5] = a2, this.uint16[u2 + 6] = o2, this.uint16[u2 + 7] = l2, t2; } } Cs.prototype.bytesPerElement = 16, ai(Cs, "StructArrayLayout8ui16"); class Ds extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2) { const a2 = this.length; return this.resize(a2 + 1), this.emplace(a2, t2, e2, r2, n2, i3, s2); } emplace(t2, e2, r2, n2, i3, s2, a2) { const o2 = 6 * t2; return this.int16[o2 + 0] = e2, this.int16[o2 + 1] = r2, this.int16[o2 + 2] = n2, this.int16[o2 + 3] = i3, this.int16[o2 + 4] = s2, this.int16[o2 + 5] = a2, t2; } } Ds.prototype.bytesPerElement = 12, ai(Ds, "StructArrayLayout6i12"); class Ps extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2) { const m2 = this.length; return this.resize(m2 + 1), this.emplace(m2, t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2) { const g2 = 16 * t2; return this.int16[g2 + 0] = e2, this.int16[g2 + 1] = r2, this.int16[g2 + 2] = n2, this.int16[g2 + 3] = i3, this.uint16[g2 + 4] = s2, this.uint16[g2 + 5] = a2, this.uint16[g2 + 6] = o2, this.uint16[g2 + 7] = l2, this.int16[g2 + 8] = u2, this.int16[g2 + 9] = c2, this.int16[g2 + 10] = h2, this.int16[g2 + 11] = p2, this.int16[g2 + 12] = f2, this.int16[g2 + 13] = d2, this.int16[g2 + 14] = y2, this.int16[g2 + 15] = m2, t2; } } Ps.prototype.bytesPerElement = 32, ai(Ps, "StructArrayLayout4i4ui4i4i32"); class Vs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2) { const n2 = this.length; return this.resize(n2 + 1), this.emplace(n2, t2, e2, r2); } emplace(t2, e2, r2, n2) { const i3 = 3 * t2; return this.float32[i3 + 0] = e2, this.float32[i3 + 1] = r2, this.float32[i3 + 2] = n2, t2; } } Vs.prototype.bytesPerElement = 12, ai(Vs, "StructArrayLayout3f12"); class Fs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint32 = new Uint32Array(this.arrayBuffer); } emplaceBack(t2) { const e2 = this.length; return this.resize(e2 + 1), this.emplace(e2, t2); } emplace(t2, e2) { return this.uint32[1 * t2 + 0] = e2, t2; } } Fs.prototype.bytesPerElement = 4, ai(Fs, "StructArrayLayout1ul4"); class Ls extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer), this.uint32 = new Uint32Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2) { const f2 = this.length; return this.resize(f2 + 1), this.emplace(f2, t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2) { const d2 = 20 * t2, y2 = 10 * t2; return this.int16[d2 + 0] = e2, this.int16[d2 + 1] = r2, this.int16[d2 + 2] = n2, this.int16[d2 + 3] = i3, this.int16[d2 + 4] = s2, this.float32[y2 + 3] = a2, this.float32[y2 + 4] = o2, this.float32[y2 + 5] = l2, this.float32[y2 + 6] = u2, this.int16[d2 + 14] = c2, this.uint32[y2 + 8] = h2, this.uint16[d2 + 18] = p2, this.uint16[d2 + 19] = f2, t2; } } Ls.prototype.bytesPerElement = 40, ai(Ls, "StructArrayLayout5i4f1i1ul2ui40"); class Rs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2) { const o2 = this.length; return this.resize(o2 + 1), this.emplace(o2, t2, e2, r2, n2, i3, s2, a2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = 8 * t2; return this.int16[l2 + 0] = e2, this.int16[l2 + 1] = r2, this.int16[l2 + 2] = n2, this.int16[l2 + 4] = i3, this.int16[l2 + 5] = s2, this.int16[l2 + 6] = a2, this.int16[l2 + 7] = o2, t2; } } Rs.prototype.bytesPerElement = 16, ai(Rs, "StructArrayLayout3i2i2i16"); class Us extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3) { const s2 = this.length; return this.resize(s2 + 1), this.emplace(s2, t2, e2, r2, n2, i3); } emplace(t2, e2, r2, n2, i3, s2) { const a2 = 4 * t2, o2 = 8 * t2; return this.float32[a2 + 0] = e2, this.float32[a2 + 1] = r2, this.float32[a2 + 2] = n2, this.int16[o2 + 6] = i3, this.int16[o2 + 7] = s2, t2; } } Us.prototype.bytesPerElement = 16, ai(Us, "StructArrayLayout2f1f2i16"); class $s extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2) { const i3 = this.length; return this.resize(i3 + 1), this.emplace(i3, t2, e2, r2, n2); } emplace(t2, e2, r2, n2, i3) { const s2 = 12 * t2, a2 = 3 * t2; return this.uint8[s2 + 0] = e2, this.uint8[s2 + 1] = r2, this.float32[a2 + 1] = n2, this.float32[a2 + 2] = i3, t2; } } $s.prototype.bytesPerElement = 12, ai($s, "StructArrayLayout2ub2f12"); class js extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2) { const n2 = this.length; return this.resize(n2 + 1), this.emplace(n2, t2, e2, r2); } emplace(t2, e2, r2, n2) { const i3 = 3 * t2; return this.uint16[i3 + 0] = e2, this.uint16[i3 + 1] = r2, this.uint16[i3 + 2] = n2, t2; } } js.prototype.bytesPerElement = 6, ai(js, "StructArrayLayout3ui6"); class Os extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer), this.uint32 = new Uint32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2) { const _2 = this.length; return this.resize(_2 + 1), this.emplace(_2, t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2, _2) { const w2 = 30 * t2, A2 = 15 * t2, k2 = 60 * t2; return this.int16[w2 + 0] = e2, this.int16[w2 + 1] = r2, this.int16[w2 + 2] = n2, this.float32[A2 + 2] = i3, this.float32[A2 + 3] = s2, this.uint16[w2 + 8] = a2, this.uint16[w2 + 9] = o2, this.uint32[A2 + 5] = l2, this.uint32[A2 + 6] = u2, this.uint32[A2 + 7] = c2, this.uint16[w2 + 16] = h2, this.uint16[w2 + 17] = p2, this.uint16[w2 + 18] = f2, this.float32[A2 + 10] = d2, this.float32[A2 + 11] = y2, this.uint8[k2 + 48] = m2, this.uint8[k2 + 49] = g2, this.uint8[k2 + 50] = x2, this.uint32[A2 + 13] = v2, this.int16[w2 + 28] = b2, this.uint8[k2 + 58] = _2, t2; } } Os.prototype.bytesPerElement = 60, ai(Os, "StructArrayLayout3i2f2ui3ul3ui2f3ub1ul1i1ub60"); class qs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer), this.uint32 = new Uint32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2, _2, w2, A2, k2, S2, I2, M2, T2, z2) { const B2 = this.length; return this.resize(B2 + 1), this.emplace(B2, t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2, _2, w2, A2, k2, S2, I2, M2, T2, z2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2, x2, v2, b2, _2, w2, A2, k2, S2, I2, M2, T2, z2, B2) { const E2 = 38 * t2, C2 = 19 * t2; return this.int16[E2 + 0] = e2, this.int16[E2 + 1] = r2, this.int16[E2 + 2] = n2, this.float32[C2 + 2] = i3, this.float32[C2 + 3] = s2, this.int16[E2 + 8] = a2, this.int16[E2 + 9] = o2, this.int16[E2 + 10] = l2, this.int16[E2 + 11] = u2, this.int16[E2 + 12] = c2, this.int16[E2 + 13] = h2, this.uint16[E2 + 14] = p2, this.uint16[E2 + 15] = f2, this.uint16[E2 + 16] = d2, this.uint16[E2 + 17] = y2, this.uint16[E2 + 18] = m2, this.uint16[E2 + 19] = g2, this.uint16[E2 + 20] = x2, this.uint16[E2 + 21] = v2, this.uint16[E2 + 22] = b2, this.uint16[E2 + 23] = _2, this.uint16[E2 + 24] = w2, this.uint16[E2 + 25] = A2, this.uint16[E2 + 26] = k2, this.uint16[E2 + 27] = S2, this.uint16[E2 + 28] = I2, this.uint32[C2 + 15] = M2, this.float32[C2 + 16] = T2, this.float32[C2 + 17] = z2, this.float32[C2 + 18] = B2, t2; } } qs.prototype.bytesPerElement = 76, ai(qs, "StructArrayLayout3i2f6i15ui1ul3f76"); class Ns extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2) { const e2 = this.length; return this.resize(e2 + 1), this.emplace(e2, t2); } emplace(t2, e2) { return this.float32[1 * t2 + 0] = e2, t2; } } Ns.prototype.bytesPerElement = 4, ai(Ns, "StructArrayLayout1f4"); class Gs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2) { const o2 = this.length; return this.resize(o2 + 1), this.emplace(o2, t2, e2, r2, n2, i3, s2, a2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = 7 * t2; return this.float32[l2 + 0] = e2, this.float32[l2 + 1] = r2, this.float32[l2 + 2] = n2, this.float32[l2 + 3] = i3, this.float32[l2 + 4] = s2, this.float32[l2 + 5] = a2, this.float32[l2 + 6] = o2, t2; } } Gs.prototype.bytesPerElement = 28, ai(Gs, "StructArrayLayout7f28"); class Zs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3) { const s2 = this.length; return this.resize(s2 + 1), this.emplace(s2, t2, e2, r2, n2, i3); } emplace(t2, e2, r2, n2, i3, s2) { const a2 = 5 * t2; return this.float32[a2 + 0] = e2, this.float32[a2 + 1] = r2, this.float32[a2 + 2] = n2, this.float32[a2 + 3] = i3, this.float32[a2 + 4] = s2, t2; } } Zs.prototype.bytesPerElement = 20, ai(Zs, "StructArrayLayout5f20"); class Xs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint32 = new Uint32Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2) { const i3 = this.length; return this.resize(i3 + 1), this.emplace(i3, t2, e2, r2, n2); } emplace(t2, e2, r2, n2, i3) { const s2 = 6 * t2; return this.uint32[3 * t2 + 0] = e2, this.uint16[s2 + 2] = r2, this.uint16[s2 + 3] = n2, this.uint16[s2 + 4] = i3, t2; } } Xs.prototype.bytesPerElement = 12, ai(Xs, "StructArrayLayout1ul3ui12"); class Ks extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2, e2) { const r2 = this.length; return this.resize(r2 + 1), this.emplace(r2, t2, e2); } emplace(t2, e2, r2) { const n2 = 2 * t2; return this.uint16[n2 + 0] = e2, this.uint16[n2 + 1] = r2, t2; } } Ks.prototype.bytesPerElement = 4, ai(Ks, "StructArrayLayout2ui4"); class Ys extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.uint16 = new Uint16Array(this.arrayBuffer); } emplaceBack(t2) { const e2 = this.length; return this.resize(e2 + 1), this.emplace(e2, t2); } emplace(t2, e2) { return this.uint16[1 * t2 + 0] = e2, t2; } } Ys.prototype.bytesPerElement = 2, ai(Ys, "StructArrayLayout1ui2"); class Hs extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2) { const r2 = this.length; return this.resize(r2 + 1), this.emplace(r2, t2, e2); } emplace(t2, e2, r2) { const n2 = 2 * t2; return this.float32[n2 + 0] = e2, this.float32[n2 + 1] = r2, t2; } } Hs.prototype.bytesPerElement = 8, ai(Hs, "StructArrayLayout2f8"); class Ws extends As { _refreshViews() { this.uint8 = new Uint8Array(this.arrayBuffer), this.int16 = new Int16Array(this.arrayBuffer), this.float32 = new Float32Array(this.arrayBuffer); } emplaceBack(t2, e2, r2, n2, i3, s2, a2) { const o2 = this.length; return this.resize(o2 + 1), this.emplace(o2, t2, e2, r2, n2, i3, s2, a2); } emplace(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = 8 * t2, u2 = 4 * t2; return this.int16[l2 + 0] = e2, this.int16[l2 + 1] = r2, this.int16[l2 + 2] = n2, this.int16[l2 + 3] = i3, this.int16[l2 + 4] = s2, this.int16[l2 + 5] = a2, this.float32[u2 + 3] = o2, t2; } } Ws.prototype.bytesPerElement = 16, ai(Ws, "StructArrayLayout6i1f16"); class Js extends ws { get a_pos_30() { return this._structArray.int16[this._pos2 + 0]; } get a_pos_31() { return this._structArray.int16[this._pos2 + 1]; } get a_pos_32() { return this._structArray.int16[this._pos2 + 2]; } get a_pos_normal_30() { return this._structArray.int16[this._pos2 + 3]; } get a_pos_normal_31() { return this._structArray.int16[this._pos2 + 4]; } get a_pos_normal_32() { return this._structArray.int16[this._pos2 + 5]; } } Js.prototype.size = 12; class Qs extends Ds { get(t2) { return new Js(this, t2); } } ai(Qs, "FillExtrusionExtArray"); class ta extends ws { get projectedAnchorX() { return this._structArray.int16[this._pos2 + 0]; } get projectedAnchorY() { return this._structArray.int16[this._pos2 + 1]; } get projectedAnchorZ() { return this._structArray.int16[this._pos2 + 2]; } get tileAnchorX() { return this._structArray.int16[this._pos2 + 3]; } get tileAnchorY() { return this._structArray.int16[this._pos2 + 4]; } get x1() { return this._structArray.float32[this._pos4 + 3]; } get y1() { return this._structArray.float32[this._pos4 + 4]; } get x2() { return this._structArray.float32[this._pos4 + 5]; } get y2() { return this._structArray.float32[this._pos4 + 6]; } get padding() { return this._structArray.int16[this._pos2 + 14]; } get featureIndex() { return this._structArray.uint32[this._pos4 + 8]; } get sourceLayerIndex() { return this._structArray.uint16[this._pos2 + 18]; } get bucketIndex() { return this._structArray.uint16[this._pos2 + 19]; } } ta.prototype.size = 40; class ea extends Ls { get(t2) { return new ta(this, t2); } } ai(ea, "CollisionBoxArray"); class ra extends ws { get projectedAnchorX() { return this._structArray.int16[this._pos2 + 0]; } get projectedAnchorY() { return this._structArray.int16[this._pos2 + 1]; } get projectedAnchorZ() { return this._structArray.int16[this._pos2 + 2]; } get tileAnchorX() { return this._structArray.float32[this._pos4 + 2]; } get tileAnchorY() { return this._structArray.float32[this._pos4 + 3]; } get glyphStartIndex() { return this._structArray.uint16[this._pos2 + 8]; } get numGlyphs() { return this._structArray.uint16[this._pos2 + 9]; } get vertexStartIndex() { return this._structArray.uint32[this._pos4 + 5]; } get lineStartIndex() { return this._structArray.uint32[this._pos4 + 6]; } get lineLength() { return this._structArray.uint32[this._pos4 + 7]; } get segment() { return this._structArray.uint16[this._pos2 + 16]; } get lowerSize() { return this._structArray.uint16[this._pos2 + 17]; } get upperSize() { return this._structArray.uint16[this._pos2 + 18]; } get lineOffsetX() { return this._structArray.float32[this._pos4 + 10]; } get lineOffsetY() { return this._structArray.float32[this._pos4 + 11]; } get writingMode() { return this._structArray.uint8[this._pos1 + 48]; } get placedOrientation() { return this._structArray.uint8[this._pos1 + 49]; } set placedOrientation(t2) { this._structArray.uint8[this._pos1 + 49] = t2; } get hidden() { return this._structArray.uint8[this._pos1 + 50]; } set hidden(t2) { this._structArray.uint8[this._pos1 + 50] = t2; } get crossTileID() { return this._structArray.uint32[this._pos4 + 13]; } set crossTileID(t2) { this._structArray.uint32[this._pos4 + 13] = t2; } get associatedIconIndex() { return this._structArray.int16[this._pos2 + 28]; } get flipState() { return this._structArray.uint8[this._pos1 + 58]; } set flipState(t2) { this._structArray.uint8[this._pos1 + 58] = t2; } } ra.prototype.size = 60; class na extends Os { get(t2) { return new ra(this, t2); } } ai(na, "PlacedSymbolArray"); class ia extends ws { get projectedAnchorX() { return this._structArray.int16[this._pos2 + 0]; } get projectedAnchorY() { return this._structArray.int16[this._pos2 + 1]; } get projectedAnchorZ() { return this._structArray.int16[this._pos2 + 2]; } get tileAnchorX() { return this._structArray.float32[this._pos4 + 2]; } get tileAnchorY() { return this._structArray.float32[this._pos4 + 3]; } get rightJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 8]; } get centerJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 9]; } get leftJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 10]; } get verticalPlacedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 11]; } get placedIconSymbolIndex() { return this._structArray.int16[this._pos2 + 12]; } get verticalPlacedIconSymbolIndex() { return this._structArray.int16[this._pos2 + 13]; } get key() { return this._structArray.uint16[this._pos2 + 14]; } get textBoxStartIndex() { return this._structArray.uint16[this._pos2 + 15]; } get textBoxEndIndex() { return this._structArray.uint16[this._pos2 + 16]; } get verticalTextBoxStartIndex() { return this._structArray.uint16[this._pos2 + 17]; } get verticalTextBoxEndIndex() { return this._structArray.uint16[this._pos2 + 18]; } get iconBoxStartIndex() { return this._structArray.uint16[this._pos2 + 19]; } get iconBoxEndIndex() { return this._structArray.uint16[this._pos2 + 20]; } get verticalIconBoxStartIndex() { return this._structArray.uint16[this._pos2 + 21]; } get verticalIconBoxEndIndex() { return this._structArray.uint16[this._pos2 + 22]; } get featureIndex() { return this._structArray.uint16[this._pos2 + 23]; } get numHorizontalGlyphVertices() { return this._structArray.uint16[this._pos2 + 24]; } get numVerticalGlyphVertices() { return this._structArray.uint16[this._pos2 + 25]; } get numIconVertices() { return this._structArray.uint16[this._pos2 + 26]; } get numVerticalIconVertices() { return this._structArray.uint16[this._pos2 + 27]; } get useRuntimeCollisionCircles() { return this._structArray.uint16[this._pos2 + 28]; } get crossTileID() { return this._structArray.uint32[this._pos4 + 15]; } set crossTileID(t2) { this._structArray.uint32[this._pos4 + 15] = t2; } get textOffset0() { return this._structArray.float32[this._pos4 + 16]; } get textOffset1() { return this._structArray.float32[this._pos4 + 17]; } get collisionCircleDiameter() { return this._structArray.float32[this._pos4 + 18]; } } ia.prototype.size = 76; class sa extends qs { get(t2) { return new ia(this, t2); } } ai(sa, "SymbolInstanceArray"); class aa extends Ns { getoffsetX(t2) { return this.float32[1 * t2 + 0]; } } ai(aa, "GlyphOffsetArray"); class oa extends Ms { getx(t2) { return this.int16[3 * t2 + 0]; } gety(t2) { return this.int16[3 * t2 + 1]; } gettileUnitDistanceFromAnchor(t2) { return this.int16[3 * t2 + 2]; } } ai(oa, "SymbolLineVertexArray"); class la extends ws { get featureIndex() { return this._structArray.uint32[this._pos4 + 0]; } get sourceLayerIndex() { return this._structArray.uint16[this._pos2 + 2]; } get bucketIndex() { return this._structArray.uint16[this._pos2 + 3]; } get layoutVertexArrayOffset() { return this._structArray.uint16[this._pos2 + 4]; } } la.prototype.size = 12; class ua extends Xs { get(t2) { return new la(this, t2); } } ai(ua, "FeatureIndexArray"); class ca extends ws { get a_centroid_pos0() { return this._structArray.uint16[this._pos2 + 0]; } get a_centroid_pos1() { return this._structArray.uint16[this._pos2 + 1]; } } ca.prototype.size = 4; class ha extends Ks { get(t2) { return new ca(this, t2); } } ai(ha, "FillExtrusionCentroidArray"); class pa extends ws { get a_pos_30() { return this._structArray.int16[this._pos2 + 0]; } get a_pos_31() { return this._structArray.int16[this._pos2 + 1]; } get a_pos_32() { return this._structArray.int16[this._pos2 + 2]; } get a_pos_normal_30() { return this._structArray.int16[this._pos2 + 3]; } get a_pos_normal_31() { return this._structArray.int16[this._pos2 + 4]; } get a_pos_normal_32() { return this._structArray.int16[this._pos2 + 5]; } get a_scale() { return this._structArray.float32[this._pos4 + 3]; } } pa.prototype.size = 16; class fa extends Ws { get(t2) { return new pa(this, t2); } } ai(fa, "CircleGlobeExtArray"); const da = ks([{ name: "a_pattern_to", components: 4, type: "Uint16" }, { name: "a_pattern_from", components: 4, type: "Uint16" }, { name: "a_pixel_ratio_to", components: 1, type: "Uint16" }, { name: "a_pixel_ratio_from", components: 1, type: "Uint16" }]), ya = ks([{ name: "a_dash_to", components: 4, type: "Uint16" }, { name: "a_dash_from", components: 4, type: "Uint16" }]); var ma = le(function(t2) { t2.exports = function(t3, e2) { var r2, n2, i3, s2, a2, o2, l2, u2; for (n2 = t3.length - (r2 = 3 & t3.length), i3 = e2, a2 = 3432918353, o2 = 461845907, u2 = 0; u2 < n2; ) l2 = 255 & t3.charCodeAt(u2) | (255 & t3.charCodeAt(++u2)) << 8 | (255 & t3.charCodeAt(++u2)) << 16 | (255 & t3.charCodeAt(++u2)) << 24, ++u2, i3 = 27492 + (65535 & (s2 = 5 * (65535 & (i3 = (i3 ^= l2 = (65535 & (l2 = (l2 = (65535 & l2) * a2 + (((l2 >>> 16) * a2 & 65535) << 16) & 4294967295) << 15 | l2 >>> 17)) * o2 + (((l2 >>> 16) * o2 & 65535) << 16) & 4294967295) << 13 | i3 >>> 19)) + ((5 * (i3 >>> 16) & 65535) << 16) & 4294967295)) + ((58964 + (s2 >>> 16) & 65535) << 16); switch (l2 = 0, r2) { case 3: l2 ^= (255 & t3.charCodeAt(u2 + 2)) << 16; case 2: l2 ^= (255 & t3.charCodeAt(u2 + 1)) << 8; case 1: i3 ^= l2 = (65535 & (l2 = (l2 = (65535 & (l2 ^= 255 & t3.charCodeAt(u2))) * a2 + (((l2 >>> 16) * a2 & 65535) << 16) & 4294967295) << 15 | l2 >>> 17)) * o2 + (((l2 >>> 16) * o2 & 65535) << 16) & 4294967295; } return i3 ^= t3.length, i3 = 2246822507 * (65535 & (i3 ^= i3 >>> 16)) + ((2246822507 * (i3 >>> 16) & 65535) << 16) & 4294967295, i3 = 3266489909 * (65535 & (i3 ^= i3 >>> 13)) + ((3266489909 * (i3 >>> 16) & 65535) << 16) & 4294967295, (i3 ^= i3 >>> 16) >>> 0; }; }), ga = le(function(t2) { t2.exports = function(t3, e2) { for (var r2, n2 = t3.length, i3 = e2 ^ n2, s2 = 0; n2 >= 4; ) r2 = 1540483477 * (65535 & (r2 = 255 & t3.charCodeAt(s2) | (255 & t3.charCodeAt(++s2)) << 8 | (255 & t3.charCodeAt(++s2)) << 16 | (255 & t3.charCodeAt(++s2)) << 24)) + ((1540483477 * (r2 >>> 16) & 65535) << 16), i3 = 1540483477 * (65535 & i3) + ((1540483477 * (i3 >>> 16) & 65535) << 16) ^ (r2 = 1540483477 * (65535 & (r2 ^= r2 >>> 24)) + ((1540483477 * (r2 >>> 16) & 65535) << 16)), n2 -= 4, ++s2; switch (n2) { case 3: i3 ^= (255 & t3.charCodeAt(s2 + 2)) << 16; case 2: i3 ^= (255 & t3.charCodeAt(s2 + 1)) << 8; case 1: i3 = 1540483477 * (65535 & (i3 ^= 255 & t3.charCodeAt(s2))) + ((1540483477 * (i3 >>> 16) & 65535) << 16); } return i3 = 1540483477 * (65535 & (i3 ^= i3 >>> 13)) + ((1540483477 * (i3 >>> 16) & 65535) << 16), (i3 ^= i3 >>> 15) >>> 0; }; }), xa = ma, va = ga; xa.murmur3 = ma, xa.murmur2 = va; class ba { constructor() { this.ids = [], this.positions = [], this.indexed = false; } add(t2, e2, r2, n2) { this.ids.push(_a(t2)), this.positions.push(e2, r2, n2); } getPositions(t2) { const e2 = _a(t2); let r2 = 0, n2 = this.ids.length - 1; for (; r2 < n2; ) { const t3 = r2 + n2 >> 1; this.ids[t3] >= e2 ? n2 = t3 : r2 = t3 + 1; } const i3 = []; for (; this.ids[r2] === e2; ) i3.push({ index: this.positions[3 * r2], start: this.positions[3 * r2 + 1], end: this.positions[3 * r2 + 2] }), r2++; return i3; } static serialize(t2, e2) { const r2 = new Float64Array(t2.ids), n2 = new Uint32Array(t2.positions); return wa(r2, n2, 0, r2.length - 1), e2 && e2.push(r2.buffer, n2.buffer), { ids: r2, positions: n2 }; } static deserialize(t2) { const e2 = new ba(); return e2.ids = t2.ids, e2.positions = t2.positions, e2.indexed = true, e2; } } function _a(t2) { const e2 = +t2; return !isNaN(e2) && Number.MIN_SAFE_INTEGER <= e2 && e2 <= Number.MAX_SAFE_INTEGER ? e2 : xa(String(t2)); } function wa(t2, e2, r2, n2) { for (; r2 < n2; ) { const i3 = t2[r2 + n2 >> 1]; let s2 = r2 - 1, a2 = n2 + 1; for (; ; ) { do { s2++; } while (t2[s2] < i3); do { a2--; } while (t2[a2] > i3); if (s2 >= a2) break; Aa(t2, s2, a2), Aa(e2, 3 * s2, 3 * a2), Aa(e2, 3 * s2 + 1, 3 * a2 + 1), Aa(e2, 3 * s2 + 2, 3 * a2 + 2); } a2 - r2 < n2 - a2 ? (wa(t2, e2, r2, a2), r2 = a2 + 1) : (wa(t2, e2, a2 + 1, n2), n2 = a2); } } function Aa(t2, e2, r2) { const n2 = t2[e2]; t2[e2] = t2[r2], t2[r2] = n2; } ai(ba, "FeaturePositionMap"); class ka { constructor(t2, e2) { this.gl = t2.gl, this.location = e2; } } class Sa extends ka { constructor(t2, e2) { super(t2, e2), this.current = 0; } set(t2) { this.current !== t2 && (this.current = t2, this.gl.uniform1f(this.location, t2)); } } class Ia extends ka { constructor(t2, e2) { super(t2, e2), this.current = [0, 0, 0, 0]; } set(t2) { t2[0] === this.current[0] && t2[1] === this.current[1] && t2[2] === this.current[2] && t2[3] === this.current[3] || (this.current = t2, this.gl.uniform4f(this.location, t2[0], t2[1], t2[2], t2[3])); } } class Ma extends ka { constructor(t2, e2) { super(t2, e2), this.current = ce.transparent; } set(t2) { t2.r === this.current.r && t2.g === this.current.g && t2.b === this.current.b && t2.a === this.current.a || (this.current = t2, this.gl.uniform4f(this.location, t2.r, t2.g, t2.b, t2.a)); } } const Ta = new Float32Array(16), za = new Float32Array(9), Ba = new Float32Array(4); function Ea(t2) { return [bs(255 * t2.r, 255 * t2.g), bs(255 * t2.b, 255 * t2.a)]; } class Ca { constructor(t2, e2, r2) { this.value = t2, this.uniformNames = e2.map((t3) => `u_${t3}`), this.type = r2; } setUniform(t2, e2, r2) { t2.set(r2.constantOr(this.value)); } getBinding(t2, e2, r2) { return "color" === this.type ? new Ma(t2, e2) : new Sa(t2, e2); } } class Da { constructor(t2, e2) { this.uniformNames = e2.map((t3) => `u_${t3}`), this.patternFrom = null, this.patternTo = null, this.pixelRatioFrom = 1, this.pixelRatioTo = 1; } setConstantPatternPositions(t2, e2) { this.pixelRatioFrom = e2.pixelRatio || 1, this.pixelRatioTo = t2.pixelRatio || 1, this.patternFrom = e2.tl.concat(e2.br), this.patternTo = t2.tl.concat(t2.br); } setUniform(t2, e2, r2, n2) { const i3 = "u_pattern_to" === n2 || "u_dash_to" === n2 ? this.patternTo : "u_pattern_from" === n2 || "u_dash_from" === n2 ? this.patternFrom : "u_pixel_ratio_to" === n2 ? this.pixelRatioTo : "u_pixel_ratio_from" === n2 ? this.pixelRatioFrom : null; i3 && t2.set(i3); } getBinding(t2, e2, r2) { return "u_pattern_from" === r2 || "u_pattern_to" === r2 || "u_dash_from" === r2 || "u_dash_to" === r2 ? new Ia(t2, e2) : new Sa(t2, e2); } } class Pa { constructor(t2, e2, r2, n2) { this.expression = t2, this.type = r2, this.maxValue = 0, this.paintVertexAttributes = e2.map((t3) => ({ name: `a_${t3}`, type: "Float32", components: "color" === r2 ? 2 : 1, offset: 0 })), this.paintVertexArray = new n2(); } populatePaintArray(t2, e2, r2, n2, i3, s2) { const a2 = this.paintVertexArray.length, o2 = this.expression.evaluate(new ss(0), e2, {}, i3, n2, s2); this.paintVertexArray.resize(t2), this._setPaintValue(a2, t2, o2); } updatePaintArray(t2, e2, r2, n2, i3) { const s2 = this.expression.evaluate({ zoom: 0 }, r2, n2, void 0, i3); this._setPaintValue(t2, e2, s2); } _setPaintValue(t2, e2, r2) { if ("color" === this.type) { const n2 = Ea(r2); for (let r3 = t2; r3 < e2; r3++) this.paintVertexArray.emplace(r3, n2[0], n2[1]); } else { for (let n2 = t2; n2 < e2; n2++) this.paintVertexArray.emplace(n2, r2); this.maxValue = Math.max(this.maxValue, Math.abs(r2)); } } upload(t2) { this.paintVertexArray && this.paintVertexArray.arrayBuffer && (this.paintVertexBuffer && this.paintVertexBuffer.buffer ? this.paintVertexBuffer.updateData(this.paintVertexArray) : this.paintVertexBuffer = t2.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent)); } destroy() { this.paintVertexBuffer && this.paintVertexBuffer.destroy(); } } class Va { constructor(t2, e2, r2, n2, i3, s2) { this.expression = t2, this.uniformNames = e2.map((t3) => `u_${t3}_t`), this.type = r2, this.useIntegerZoom = n2, this.zoom = i3, this.maxValue = 0, this.paintVertexAttributes = e2.map((t3) => ({ name: `a_${t3}`, type: "Float32", components: "color" === r2 ? 4 : 2, offset: 0 })), this.paintVertexArray = new s2(); } populatePaintArray(t2, e2, r2, n2, i3, s2) { const a2 = this.expression.evaluate(new ss(this.zoom), e2, {}, i3, n2, s2), o2 = this.expression.evaluate(new ss(this.zoom + 1), e2, {}, i3, n2, s2), l2 = this.paintVertexArray.length; this.paintVertexArray.resize(t2), this._setPaintValue(l2, t2, a2, o2); } updatePaintArray(t2, e2, r2, n2, i3) { const s2 = this.expression.evaluate({ zoom: this.zoom }, r2, n2, void 0, i3), a2 = this.expression.evaluate({ zoom: this.zoom + 1 }, r2, n2, void 0, i3); this._setPaintValue(t2, e2, s2, a2); } _setPaintValue(t2, e2, r2, n2) { if ("color" === this.type) { const i3 = Ea(r2), s2 = Ea(n2); for (let r3 = t2; r3 < e2; r3++) this.paintVertexArray.emplace(r3, i3[0], i3[1], s2[0], s2[1]); } else { for (let i3 = t2; i3 < e2; i3++) this.paintVertexArray.emplace(i3, r2, n2); this.maxValue = Math.max(this.maxValue, Math.abs(r2), Math.abs(n2)); } } upload(t2) { this.paintVertexArray && this.paintVertexArray.arrayBuffer && (this.paintVertexBuffer && this.paintVertexBuffer.buffer ? this.paintVertexBuffer.updateData(this.paintVertexArray) : this.paintVertexBuffer = t2.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent)); } destroy() { this.paintVertexBuffer && this.paintVertexBuffer.destroy(); } setUniform(t2, e2) { const r2 = this.useIntegerZoom ? Math.floor(e2.zoom) : e2.zoom, n2 = y(this.expression.interpolationFactor(r2, this.zoom, this.zoom + 1), 0, 1); t2.set(n2); } getBinding(t2, e2, r2) { return new Sa(t2, e2); } } class Fa { constructor(t2, e2, r2, n2, i3, s2, a2) { this.expression = t2, this.type = r2, this.useIntegerZoom = n2, this.zoom = i3, this.layerId = a2, this.paintVertexAttributes = ("array" === r2 ? ya : da).members; for (let t3 = 0; t3 < e2.length; ++t3) ; this.zoomInPaintVertexArray = new s2(), this.zoomOutPaintVertexArray = new s2(); } populatePaintArray(t2, e2, r2) { const n2 = this.zoomInPaintVertexArray.length; this.zoomInPaintVertexArray.resize(t2), this.zoomOutPaintVertexArray.resize(t2), this._setPaintValues(n2, t2, e2.patterns && e2.patterns[this.layerId], r2); } updatePaintArray(t2, e2, r2, n2, i3, s2) { this._setPaintValues(t2, e2, r2.patterns && r2.patterns[this.layerId], s2); } _setPaintValues(t2, e2, r2, n2) { if (!n2 || !r2) return; const { min: i3, mid: s2, max: a2 } = r2, o2 = n2[i3], l2 = n2[s2], u2 = n2[a2]; if (o2 && l2 && u2) for (let r3 = t2; r3 < e2; r3++) this._setPaintValue(this.zoomInPaintVertexArray, r3, l2, o2), this._setPaintValue(this.zoomOutPaintVertexArray, r3, l2, u2); } _setPaintValue(t2, e2, r2, n2) { t2.emplace(e2, r2.tl[0], r2.tl[1], r2.br[0], r2.br[1], n2.tl[0], n2.tl[1], n2.br[0], n2.br[1], r2.pixelRatio, n2.pixelRatio); } upload(t2) { this.zoomInPaintVertexArray && this.zoomInPaintVertexArray.arrayBuffer && this.zoomOutPaintVertexArray && this.zoomOutPaintVertexArray.arrayBuffer && (this.zoomInPaintVertexBuffer = t2.createVertexBuffer(this.zoomInPaintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent), this.zoomOutPaintVertexBuffer = t2.createVertexBuffer(this.zoomOutPaintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent)); } destroy() { this.zoomOutPaintVertexBuffer && this.zoomOutPaintVertexBuffer.destroy(), this.zoomInPaintVertexBuffer && this.zoomInPaintVertexBuffer.destroy(); } } class La { constructor(t2, e2, r2 = () => true) { this.binders = {}, this._buffers = []; const n2 = []; for (const i3 in t2.paint._values) { if (!r2(i3)) continue; const s2 = t2.paint.get(i3); if (!(s2 instanceof ps && Yr(s2.property.specification))) continue; const a2 = $a(i3, t2.type), o2 = s2.value, l2 = s2.property.specification.type, u2 = s2.property.useIntegerZoom, c2 = s2.property.specification["property-type"], h2 = "cross-faded" === c2 || "cross-faded-data-driven" === c2, p2 = "line-dasharray" === String(i3) && "constant" !== t2.layout.get("line-cap").value.kind; if ("constant" !== o2.kind || p2) if ("source" === o2.kind || p2 || h2) { const r3 = qa(i3, l2, "source"); this.binders[i3] = h2 ? new Fa(o2, a2, l2, u2, e2, r3, t2.id) : new Pa(o2, a2, l2, r3), n2.push(`/a_${i3}`); } else { const t3 = qa(i3, l2, "composite"); this.binders[i3] = new Va(o2, a2, l2, u2, e2, t3), n2.push(`/z_${i3}`); } else this.binders[i3] = h2 ? new Da(o2.value, a2) : new Ca(o2.value, a2, l2), n2.push(`/u_${i3}`); } this.cacheKey = n2.sort().join(""); } getMaxValue(t2) { const e2 = this.binders[t2]; return e2 instanceof Pa || e2 instanceof Va ? e2.maxValue : 0; } populatePaintArrays(t2, e2, r2, n2, i3, s2) { for (const a2 in this.binders) { const o2 = this.binders[a2]; (o2 instanceof Pa || o2 instanceof Va || o2 instanceof Fa) && o2.populatePaintArray(t2, e2, r2, n2, i3, s2); } } setConstantPatternPositions(t2, e2) { for (const r2 in this.binders) { const n2 = this.binders[r2]; n2 instanceof Da && n2.setConstantPatternPositions(t2, e2); } } updatePaintArrays(t2, e2, r2, n2, i3, s2) { let a2 = false; for (const o2 in t2) { const l2 = e2.getPositions(o2); for (const e3 of l2) { const l3 = r2.feature(e3.index); for (const r3 in this.binders) { const u2 = this.binders[r3]; if ((u2 instanceof Pa || u2 instanceof Va || u2 instanceof Fa) && true === u2.expression.isStateDependent) { const c2 = n2.paint.get(r3); u2.expression = c2.value, u2.updatePaintArray(e3.start, e3.end, l3, t2[o2], i3, s2), a2 = true; } } } } return a2; } defines() { const t2 = []; for (const e2 in this.binders) { const r2 = this.binders[e2]; (r2 instanceof Ca || r2 instanceof Da) && t2.push(...r2.uniformNames.map((t3) => `#define HAS_UNIFORM_${t3}`)); } return t2; } getBinderAttributes() { const t2 = []; for (const e2 in this.binders) { const r2 = this.binders[e2]; if (r2 instanceof Pa || r2 instanceof Va || r2 instanceof Fa) for (let e3 = 0; e3 < r2.paintVertexAttributes.length; e3++) t2.push(r2.paintVertexAttributes[e3].name); } return t2; } getBinderUniforms() { const t2 = []; for (const e2 in this.binders) { const r2 = this.binders[e2]; if (r2 instanceof Ca || r2 instanceof Da || r2 instanceof Va) for (const e3 of r2.uniformNames) t2.push(e3); } return t2; } getPaintVertexBuffers() { return this._buffers; } getUniforms(t2, e2) { const r2 = []; for (const n2 in this.binders) { const i3 = this.binders[n2]; if (i3 instanceof Ca || i3 instanceof Da || i3 instanceof Va) { for (const s2 of i3.uniformNames) if (e2[s2]) { const a2 = i3.getBinding(t2, e2[s2], s2); r2.push({ name: s2, property: n2, binding: a2 }); } } } return r2; } setUniforms(t2, e2, r2, n2) { for (const { name: t3, property: i3, binding: s2 } of e2) this.binders[i3].setUniform(s2, n2, r2.get(i3), t3); } updatePaintBuffers(t2) { this._buffers = []; for (const e2 in this.binders) { const r2 = this.binders[e2]; if (t2 && r2 instanceof Fa) { const e3 = 2 === t2.fromScale ? r2.zoomInPaintVertexBuffer : r2.zoomOutPaintVertexBuffer; e3 && this._buffers.push(e3); } else (r2 instanceof Pa || r2 instanceof Va) && r2.paintVertexBuffer && this._buffers.push(r2.paintVertexBuffer); } } upload(t2) { for (const e2 in this.binders) { const r2 = this.binders[e2]; (r2 instanceof Pa || r2 instanceof Va || r2 instanceof Fa) && r2.upload(t2); } this.updatePaintBuffers(); } destroy() { for (const t2 in this.binders) { const e2 = this.binders[t2]; (e2 instanceof Pa || e2 instanceof Va || e2 instanceof Fa) && e2.destroy(); } } } class Ra { constructor(t2, e2, r2 = () => true) { this.programConfigurations = {}; for (const n2 of t2) this.programConfigurations[n2.id] = new La(n2, e2, r2); this.needsUpload = false, this._featureMap = new ba(), this._bufferOffset = 0; } populatePaintArrays(t2, e2, r2, n2, i3, s2, a2) { for (const r3 in this.programConfigurations) this.programConfigurations[r3].populatePaintArrays(t2, e2, n2, i3, s2, a2); void 0 !== e2.id && this._featureMap.add(e2.id, r2, this._bufferOffset, t2), this._bufferOffset = t2, this.needsUpload = true; } updatePaintArrays(t2, e2, r2, n2, i3) { for (const s2 of r2) this.needsUpload = this.programConfigurations[s2.id].updatePaintArrays(t2, this._featureMap, e2, s2, n2, i3) || this.needsUpload; } get(t2) { return this.programConfigurations[t2]; } upload(t2) { if (this.needsUpload) { for (const e2 in this.programConfigurations) this.programConfigurations[e2].upload(t2); this.needsUpload = false; } } destroy() { for (const t2 in this.programConfigurations) this.programConfigurations[t2].destroy(); } } const Ua = { "text-opacity": ["opacity"], "icon-opacity": ["opacity"], "text-color": ["fill_color"], "icon-color": ["fill_color"], "text-halo-color": ["halo_color"], "icon-halo-color": ["halo_color"], "text-halo-blur": ["halo_blur"], "icon-halo-blur": ["halo_blur"], "text-halo-width": ["halo_width"], "icon-halo-width": ["halo_width"], "line-gap-width": ["gapwidth"], "line-pattern": ["pattern_to", "pattern_from", "pixel_ratio_to", "pixel_ratio_from"], "fill-pattern": ["pattern_to", "pattern_from", "pixel_ratio_to", "pixel_ratio_from"], "fill-extrusion-pattern": ["pattern_to", "pattern_from", "pixel_ratio_to", "pixel_ratio_from"], "line-dasharray": ["dash_to", "dash_from"] }; function $a(t2, e2) { return Ua[t2] || [t2.replace(`${e2}-`, "").replace(/-/g, "_")]; } const ja = { "line-pattern": { source: Es, composite: Es }, "fill-pattern": { source: Es, composite: Es }, "fill-extrusion-pattern": { source: Es, composite: Es }, "line-dasharray": { source: Cs, composite: Cs } }, Oa = { color: { source: Hs, composite: Bs }, number: { source: Ns, composite: Hs } }; function qa(t2, e2, r2) { const n2 = ja[t2]; return n2 && n2[r2] || Oa[e2][r2]; } ai(Ca, "ConstantBinder"), ai(Da, "CrossFadedConstantBinder"), ai(Pa, "SourceExpressionBinder"), ai(Fa, "CrossFadedCompositeBinder"), ai(Va, "CompositeExpressionBinder"), ai(La, "ProgramConfiguration", { omit: ["_buffers"] }), ai(Ra, "ProgramConfigurationSet"); const Na = "-transition"; class Ga extends Ut { constructor(t2, e2) { if (super(), this.id = t2.id, this.type = t2.type, this._featureFilter = { filter: () => true, needGeometry: false, needFeature: false }, this._filterCompiled = false, "custom" !== t2.type && (this.metadata = (t2 = t2).metadata, this.minzoom = t2.minzoom, this.maxzoom = t2.maxzoom, "background" !== t2.type && "sky" !== t2.type && (this.source = t2.source, this.sourceLayer = t2["source-layer"], this.filter = t2.filter), e2.layout && (this._unevaluatedLayout = new hs(e2.layout)), e2.paint)) { this._transitionablePaint = new ls(e2.paint); for (const e3 in t2.paint) this.setPaintProperty(e3, t2.paint[e3], { validate: false }); for (const e3 in t2.layout) this.setLayoutProperty(e3, t2.layout[e3], { validate: false }); this._transitioningPaint = this._transitionablePaint.untransitioned(), this.paint = new fs(e2.paint); } } getCrossfadeParameters() { return this._crossfadeParameters; } getLayoutProperty(t2) { return "visibility" === t2 ? this.visibility : this._unevaluatedLayout.getValue(t2); } setLayoutProperty(t2, e2, r2 = {}) { null != e2 && this._validate(ti, `layers.${this.id}.layout.${t2}`, t2, e2, r2) || ("visibility" !== t2 ? this._unevaluatedLayout.setValue(t2, e2) : this.visibility = e2); } getPaintProperty(t2) { return M(t2, Na) ? this._transitionablePaint.getTransition(t2.slice(0, -Na.length)) : this._transitionablePaint.getValue(t2); } setPaintProperty(t2, e2, r2 = {}) { if (null != e2 && this._validate(Qn, `layers.${this.id}.paint.${t2}`, t2, e2, r2)) return false; if (M(t2, Na)) return this._transitionablePaint.setTransition(t2.slice(0, -Na.length), e2 || void 0), false; { const r3 = this._transitionablePaint._values[t2], n2 = "cross-faded-data-driven" === r3.property.specification["property-type"], i3 = r3.value.isDataDriven(), s2 = r3.value; this._transitionablePaint.setValue(t2, e2), this._handleSpecialPaintPropertyUpdate(t2); const a2 = this._transitionablePaint._values[t2].value; return a2.isDataDriven() || i3 || n2 || this._handleOverridablePaintPropertyUpdate(t2, s2, a2); } } _handleSpecialPaintPropertyUpdate(t2) { } getProgramIds() { return null; } getProgramConfiguration(t2) { return null; } _handleOverridablePaintPropertyUpdate(t2, e2, r2) { return false; } isHidden(t2) { return !!(this.minzoom && t2 < this.minzoom) || !!(this.maxzoom && t2 >= this.maxzoom) || "none" === this.visibility; } updateTransitions(t2) { this._transitioningPaint = this._transitionablePaint.transitioned(t2, this._transitioningPaint); } hasTransition() { return this._transitioningPaint.hasTransition(); } recalculate(t2, e2) { t2.getCrossfadeParameters && (this._crossfadeParameters = t2.getCrossfadeParameters()), this._unevaluatedLayout && (this.layout = this._unevaluatedLayout.possiblyEvaluate(t2, void 0, e2)), this.paint = this._transitioningPaint.possiblyEvaluate(t2, void 0, e2); } serialize() { const t2 = { id: this.id, type: this.type, source: this.source, "source-layer": this.sourceLayer, metadata: this.metadata, minzoom: this.minzoom, maxzoom: this.maxzoom, filter: this.filter, layout: this._unevaluatedLayout && this._unevaluatedLayout.serialize(), paint: this._transitionablePaint && this._transitionablePaint.serialize() }; return this.visibility && (t2.layout = t2.layout || {}, t2.layout.visibility = this.visibility), z(t2, (t3, e2) => !(void 0 === t3 || "layout" === e2 && !Object.keys(t3).length || "paint" === e2 && !Object.keys(t3).length)); } _validate(t2, e2, r2, n2, i3 = {}) { return (!i3 || false !== i3.validate) && ri(this, t2.call(Jn, { key: e2, layerType: this.type, objectKey: r2, value: n2, styleSpec: $t, style: { glyphs: true, sprite: true } })); } is3D() { return false; } isSky() { return false; } isTileClipped() { return false; } hasOffscreenPass() { return false; } resize() { } isStateDependent() { for (const t2 in this.paint._values) { const e2 = this.paint.get(t2); if (e2 instanceof ps && Yr(e2.property.specification) && ("source" === e2.value.kind || "composite" === e2.value.kind) && e2.value.isStateDependent) return true; } return false; } compileFilter() { this._filterCompiled || (this._featureFilter = Sn(this.filter), this._filterCompiled = true); } invalidateCompiledFilter() { this._filterCompiled = false; } dynamicFilter() { return this._featureFilter.dynamicFilter; } dynamicFilterNeedsFeature() { return this._featureFilter.needFeature; } } const Za = ks([{ name: "a_pos", components: 2, type: "Int16" }], 4), Xa = ks([{ name: "a_pos_3", components: 3, type: "Int16" }, { name: "a_pos_normal_3", components: 3, type: "Int16" }, { name: "a_scale", components: 1, type: "Float32" }]); class Ka { constructor(t2 = []) { this.segments = t2; } prepareSegment(t2, e2, r2, n2) { let i3 = this.segments[this.segments.length - 1]; return t2 > Ka.MAX_VERTEX_ARRAY_LENGTH && C(`Max vertices per segment is ${Ka.MAX_VERTEX_ARRAY_LENGTH}: bucket requested ${t2}`), (!i3 || i3.vertexLength + t2 > Ka.MAX_VERTEX_ARRAY_LENGTH || i3.sortKey !== n2) && (i3 = { vertexOffset: e2.length, primitiveOffset: r2.length, vertexLength: 0, primitiveLength: 0 }, void 0 !== n2 && (i3.sortKey = n2), this.segments.push(i3)), i3; } get() { return this.segments; } destroy() { for (const t2 of this.segments) for (const e2 in t2.vaos) t2.vaos[e2].destroy(); } static simpleSegment(t2, e2, r2, n2) { return new Ka([{ vertexOffset: t2, primitiveOffset: e2, vertexLength: r2, primitiveLength: n2, vaos: {}, sortKey: 0 }]); } } Ka.MAX_VERTEX_ARRAY_LENGTH = Math.pow(2, 16) - 1, ai(Ka, "SegmentVector"); var Ya = 8192; class Ha { constructor(t2, e2) { t2 && (e2 ? this.setSouthWest(t2).setNorthEast(e2) : 4 === t2.length ? this.setSouthWest([t2[0], t2[1]]).setNorthEast([t2[2], t2[3]]) : this.setSouthWest(t2[0]).setNorthEast(t2[1])); } setNorthEast(t2) { return this._ne = t2 instanceof Ja ? new Ja(t2.lng, t2.lat) : Ja.convert(t2), this; } setSouthWest(t2) { return this._sw = t2 instanceof Ja ? new Ja(t2.lng, t2.lat) : Ja.convert(t2), this; } extend(t2) { const e2 = this._sw, r2 = this._ne; let n2, i3; if (t2 instanceof Ja) n2 = t2, i3 = t2; else { if (!(t2 instanceof Ha)) return Array.isArray(t2) ? 4 === t2.length || t2.every(Array.isArray) ? this.extend(Ha.convert(t2)) : this.extend(Ja.convert(t2)) : this; if (n2 = t2._sw, i3 = t2._ne, !n2 || !i3) return this; } return e2 || r2 ? (e2.lng = Math.min(n2.lng, e2.lng), e2.lat = Math.min(n2.lat, e2.lat), r2.lng = Math.max(i3.lng, r2.lng), r2.lat = Math.max(i3.lat, r2.lat)) : (this._sw = new Ja(n2.lng, n2.lat), this._ne = new Ja(i3.lng, i3.lat)), this; } getCenter() { return new Ja((this._sw.lng + this._ne.lng) / 2, (this._sw.lat + this._ne.lat) / 2); } getSouthWest() { return this._sw; } getNorthEast() { return this._ne; } getNorthWest() { return new Ja(this.getWest(), this.getNorth()); } getSouthEast() { return new Ja(this.getEast(), this.getSouth()); } getWest() { return this._sw.lng; } getSouth() { return this._sw.lat; } getEast() { return this._ne.lng; } getNorth() { return this._ne.lat; } toArray() { return [this._sw.toArray(), this._ne.toArray()]; } toString() { return `LngLatBounds(${this._sw.toString()}, ${this._ne.toString()})`; } isEmpty() { return !(this._sw && this._ne); } contains(t2) { const { lng: e2, lat: r2 } = Ja.convert(t2); let n2 = this._sw.lng <= e2 && e2 <= this._ne.lng; return this._sw.lng > this._ne.lng && (n2 = this._sw.lng >= e2 && e2 >= this._ne.lng), this._sw.lat <= r2 && r2 <= this._ne.lat && n2; } static convert(t2) { return !t2 || t2 instanceof Ha ? t2 : new Ha(t2); } } const Wa = 63710088e-1; class Ja { constructor(t2, e2) { if (isNaN(t2) || isNaN(e2)) throw new Error(`Invalid LngLat object: (${t2}, ${e2})`); if (this.lng = +t2, this.lat = +e2, this.lat > 90 || this.lat < -90) throw new Error("Invalid LngLat latitude value: must be between -90 and 90"); } wrap() { return new Ja(g(this.lng, -180, 180), this.lat); } toArray() { return [this.lng, this.lat]; } toString() { return `LngLat(${this.lng}, ${this.lat})`; } distanceTo(t2) { const e2 = Math.PI / 180, r2 = this.lat * e2, n2 = t2.lat * e2, i3 = Math.sin(r2) * Math.sin(n2) + Math.cos(r2) * Math.cos(n2) * Math.cos((t2.lng - this.lng) * e2); return Wa * Math.acos(Math.min(i3, 1)); } toBounds(t2 = 0) { const e2 = 360 * t2 / 40075017, r2 = e2 / Math.cos(Math.PI / 180 * this.lat); return new Ha(new Ja(this.lng - r2, this.lat - e2), new Ja(this.lng + r2, this.lat + e2)); } static convert(t2) { if (t2 instanceof Ja) return t2; if (Array.isArray(t2) && (2 === t2.length || 3 === t2.length)) return new Ja(Number(t2[0]), Number(t2[1])); if (!Array.isArray(t2) && "object" == typeof t2 && null !== t2) return new Ja(Number("lng" in t2 ? t2.lng : t2.lon), Number(t2.lat)); throw new Error("`LngLatLike` argument must be specified as a LngLat instance, an object {lng: , lat: }, an object {lon: , lat: }, or an array of [, ]"); } } const Qa = 2 * Math.PI * Wa; function to(t2) { return Qa * Math.cos(t2 * Math.PI / 180); } function eo(t2) { return (180 + t2) / 360; } function ro(t2) { return (180 - 180 / Math.PI * Math.log(Math.tan(Math.PI / 4 + t2 * Math.PI / 360))) / 360; } function no(t2, e2) { return t2 / to(e2); } function io(t2) { return 360 * t2 - 180; } function so(t2) { return 360 / Math.PI * Math.atan(Math.exp((180 - 360 * t2) * Math.PI / 180)) - 90; } function ao(t2, e2) { return t2 * to(so(e2)); } const oo = 85.051129; class lo { constructor(t2, e2, r2 = 0) { this.x = +t2, this.y = +e2, this.z = +r2; } static fromLngLat(t2, e2 = 0) { const r2 = Ja.convert(t2); return new lo(eo(r2.lng), ro(r2.lat), no(e2, r2.lat)); } toLngLat() { return new Ja(io(this.x), so(this.y)); } toAltitude() { return ao(this.z, this.y); } meterInMercatorCoordinateUnits() { return 1 / Qa * (t2 = so(this.y), 1 / Math.cos(t2 * Math.PI / 180)); var t2; } } function uo(t2, e2, r2, n2, s2, a2, o2, l2, u2) { const c2 = (e2 + n2) / 2, h2 = (r2 + s2) / 2, p2 = new i2(c2, h2); l2(p2), function(t3, e3, r3, n3, i3, s3) { const a3 = r3 - i3, o3 = n3 - s3; return Math.abs((n3 - e3) * a3 - (r3 - t3) * o3) / Math.hypot(a3, o3); }(p2.x, p2.y, a2.x, a2.y, o2.x, o2.y) >= u2 ? (uo(t2, e2, r2, c2, h2, a2, p2, l2, u2), uo(t2, c2, h2, n2, s2, p2, o2, l2, u2)) : t2.push(o2); } function co(t2, e2, r2) { let n2 = t2[0], i3 = n2.x, s2 = n2.y; e2(n2); const a2 = [n2]; for (let o2 = 1; o2 < t2.length; o2++) { const l2 = t2[o2], { x: u2, y: c2 } = l2; e2(l2), uo(a2, i3, s2, u2, c2, n2, l2, e2, r2), i3 = u2, s2 = c2, n2 = l2; } return a2; } const ho = Math.pow(2, 14) - 1, po = -ho - 1; function fo(t2, e2) { const r2 = Math.round(t2.x * e2), n2 = Math.round(t2.y * e2); return t2.x = y(r2, po, ho), t2.y = y(n2, po, ho), (r2 < t2.x || r2 > t2.x + 1 || n2 < t2.y || n2 > t2.y + 1) && C("Geometry exceeds allowed extent, reduce your vector tile buffer size"), t2; } function yo(t2, e2, r2) { const n2 = t2.loadGeometry(), i3 = t2.extent, s2 = Ya / i3; if (e2 && r2 && r2.projection.isReprojectedInTileSpace) { const s3 = 1 << e2.z, { scale: a2, x: o2, y: l2, projection: u2 } = r2, c2 = (t3) => { const r3 = io((e2.x + t3.x / i3) / s3), n3 = so((e2.y + t3.y / i3) / s3), c3 = u2.project(r3, n3); t3.x = (c3.x * a2 - o2) * i3, t3.y = (c3.y * a2 - l2) * i3; }; for (let e3 = 0; e3 < n2.length; e3++) if (1 !== t2.type) n2[e3] = co(n2[e3], c2, 1); else { const t3 = []; for (const r3 of n2[e3]) r3.x < 0 || r3.x >= i3 || r3.y < 0 || r3.y >= i3 || (c2(r3), t3.push(r3)); n2[e3] = t3; } } for (const t3 of n2) for (const e3 of t3) fo(e3, s2); return n2; } function mo(t2, e2) { return { type: t2.type, id: t2.id, properties: t2.properties, geometry: e2 ? yo(t2) : [] }; } function go(t2, e2, r2, n2, i3) { t2.emplaceBack(2 * e2 + (n2 + 1) / 2, 2 * r2 + (i3 + 1) / 2); } function xo(t2, e2, r2, n2) { const i3 = 16384; t2.emplaceBack(e2.x, e2.y, e2.z, r2[0] * i3, r2[1] * i3, r2[2] * i3, n2); } class vo { constructor(t2) { this.zoom = t2.zoom, this.overscaling = t2.overscaling, this.layers = t2.layers, this.layerIds = this.layers.map((t3) => t3.id), this.index = t2.index, this.hasPattern = false, this.projection = t2.projection, this.layoutVertexArray = new Is(), this.indexArray = new js(), this.segments = new Ka(), this.programConfigurations = new Ra(t2.layers, t2.zoom), this.stateDependentLayerIds = this.layers.filter((t3) => t3.isStateDependent()).map((t3) => t3.id); } populate(t2, e2, r2, n2) { const i3 = this.layers[0], s2 = []; let a2 = null; "circle" === i3.type && (a2 = i3.layout.get("circle-sort-key")); for (const { feature: e3, id: i4, index: o3, sourceLayerIndex: l2 } of t2) { const t3 = this.layers[0]._featureFilter.needGeometry, u2 = mo(e3, t3); if (!this.layers[0]._featureFilter.filter(new ss(this.zoom), u2, r2)) continue; const c2 = a2 ? a2.evaluate(u2, {}, r2) : void 0, h2 = { id: i4, properties: e3.properties, type: e3.type, sourceLayerIndex: l2, index: o3, geometry: t3 ? u2.geometry : yo(e3, r2, n2), patterns: {}, sortKey: c2 }; s2.push(h2); } a2 && s2.sort((t3, e3) => t3.sortKey - e3.sortKey); let o2 = null; "globe" === n2.projection.name && (this.globeExtVertexArray = new fa(), o2 = n2.projection); for (const n3 of s2) { const { geometry: i4, index: s3, sourceLayerIndex: a3 } = n3, l2 = t2[s3].feature; this.addFeature(n3, i4, s3, e2.availableImages, r2, o2), e2.featureIndex.insert(l2, i4, s3, a3, this.index); } } update(t2, e2, r2, n2) { this.stateDependentLayers.length && this.programConfigurations.updatePaintArrays(t2, e2, this.stateDependentLayers, r2, n2); } isEmpty() { return 0 === this.layoutVertexArray.length; } uploadPending() { return !this.uploaded || this.programConfigurations.needsUpload; } upload(t2) { this.uploaded || (this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, Za.members), this.indexBuffer = t2.createIndexBuffer(this.indexArray), this.globeExtVertexArray && (this.globeExtVertexBuffer = t2.createVertexBuffer(this.globeExtVertexArray, Xa.members))), this.programConfigurations.upload(t2), this.uploaded = true; } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.indexBuffer.destroy(), this.programConfigurations.destroy(), this.segments.destroy(), this.globeExtVertexBuffer && this.globeExtVertexBuffer.destroy()); } addFeature(t2, e2, r2, n2, i3, s2) { for (const r3 of e2) for (const e3 of r3) { const r4 = e3.x, n3 = e3.y; if (r4 < 0 || r4 >= Ya || n3 < 0 || n3 >= Ya) continue; if (s2) { const t3 = s2.projectTilePoint(r4, n3, i3), e4 = s2.upVector(i3, r4, n3), a3 = so((n3 / Ya + i3.y) / (1 << i3.z)), o3 = s2.pixelsPerMeter(a3, 1) / no(1, a3), l2 = this.globeExtVertexArray; xo(l2, t3, e4, o3), xo(l2, t3, e4, o3), xo(l2, t3, e4, o3), xo(l2, t3, e4, o3); } const a2 = this.segments.prepareSegment(4, this.layoutVertexArray, this.indexArray, t2.sortKey), o2 = a2.vertexLength; go(this.layoutVertexArray, r4, n3, -1, -1), go(this.layoutVertexArray, r4, n3, 1, -1), go(this.layoutVertexArray, r4, n3, 1, 1), go(this.layoutVertexArray, r4, n3, -1, 1), this.indexArray.emplaceBack(o2, o2 + 1, o2 + 2), this.indexArray.emplaceBack(o2, o2 + 3, o2 + 2), a2.vertexLength += 4, a2.primitiveLength += 2; } this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, t2, r2, {}, n2, i3); } } function bo(t2, e2) { for (let r2 = 0; r2 < t2.length; r2++) if (zo(e2, t2[r2])) return true; for (let r2 = 0; r2 < e2.length; r2++) if (zo(t2, e2[r2])) return true; return !!ko(t2, e2); } function _o(t2, e2, r2) { return !!zo(t2, e2) || !!Io(e2, t2, r2); } function wo(t2, e2) { if (1 === t2.length) return To(e2, t2[0]); for (let r2 = 0; r2 < e2.length; r2++) { const n2 = e2[r2]; for (let e3 = 0; e3 < n2.length; e3++) if (zo(t2, n2[e3])) return true; } for (let r2 = 0; r2 < t2.length; r2++) if (To(e2, t2[r2])) return true; for (let r2 = 0; r2 < e2.length; r2++) if (ko(t2, e2[r2])) return true; return false; } function Ao(t2, e2, r2) { if (t2.length > 1) { if (ko(t2, e2)) return true; for (let n2 = 0; n2 < e2.length; n2++) if (Io(e2[n2], t2, r2)) return true; } for (let n2 = 0; n2 < t2.length; n2++) if (Io(t2[n2], e2, r2)) return true; return false; } function ko(t2, e2) { if (0 === t2.length || 0 === e2.length) return false; for (let r2 = 0; r2 < t2.length - 1; r2++) { const n2 = t2[r2], i3 = t2[r2 + 1]; for (let t3 = 0; t3 < e2.length - 1; t3++) if (So(n2, i3, e2[t3], e2[t3 + 1])) return true; } return false; } function So(t2, e2, r2, n2) { return D(t2, r2, n2) !== D(e2, r2, n2) && D(t2, e2, r2) !== D(t2, e2, n2); } function Io(t2, e2, r2) { const n2 = r2 * r2; if (1 === e2.length) return t2.distSqr(e2[0]) < n2; for (let r3 = 1; r3 < e2.length; r3++) if (Mo(t2, e2[r3 - 1], e2[r3]) < n2) return true; return false; } function Mo(t2, e2, r2) { const n2 = e2.distSqr(r2); if (0 === n2) return t2.distSqr(e2); const i3 = ((t2.x - e2.x) * (r2.x - e2.x) + (t2.y - e2.y) * (r2.y - e2.y)) / n2; return t2.distSqr(i3 < 0 ? e2 : i3 > 1 ? r2 : r2.sub(e2)._mult(i3)._add(e2)); } function To(t2, e2) { let r2, n2, i3, s2 = false; for (let a2 = 0; a2 < t2.length; a2++) { r2 = t2[a2]; for (let t3 = 0, a3 = r2.length - 1; t3 < r2.length; a3 = t3++) n2 = r2[t3], i3 = r2[a3], n2.y > e2.y != i3.y > e2.y && e2.x < (i3.x - n2.x) * (e2.y - n2.y) / (i3.y - n2.y) + n2.x && (s2 = !s2); } return s2; } function zo(t2, e2) { let r2 = false; for (let n2 = 0, i3 = t2.length - 1; n2 < t2.length; i3 = n2++) { const s2 = t2[n2], a2 = t2[i3]; s2.y > e2.y != a2.y > e2.y && e2.x < (a2.x - s2.x) * (e2.y - s2.y) / (a2.y - s2.y) + s2.x && (r2 = !r2); } return r2; } function Bo(t2, e2, r2, n2, s2) { for (const i3 of t2) if (e2 <= i3.x && r2 <= i3.y && n2 >= i3.x && s2 >= i3.y) return true; const a2 = [new i2(e2, r2), new i2(e2, s2), new i2(n2, s2), new i2(n2, r2)]; if (t2.length > 2) { for (const e3 of a2) if (zo(t2, e3)) return true; } for (let e3 = 0; e3 < t2.length - 1; e3++) if (Eo(t2[e3], t2[e3 + 1], a2)) return true; return false; } function Eo(t2, e2, r2) { const n2 = r2[0], i3 = r2[2]; if (t2.x < n2.x && e2.x < n2.x || t2.x > i3.x && e2.x > i3.x || t2.y < n2.y && e2.y < n2.y || t2.y > i3.y && e2.y > i3.y) return false; const s2 = D(t2, e2, r2[0]); return s2 !== D(t2, e2, r2[1]) || s2 !== D(t2, e2, r2[2]) || s2 !== D(t2, e2, r2[3]); } function Co(t2, e2, r2) { const n2 = e2.paint.get(t2).value; return "constant" === n2.kind ? n2.value : r2.programConfigurations.get(e2.id).getMaxValue(t2); } function Do(t2) { return Math.sqrt(t2[0] * t2[0] + t2[1] * t2[1]); } function Po(t2, e2, r2, n2, s2) { if (!e2[0] && !e2[1]) return t2; const a2 = i2.convert(e2)._mult(s2); "viewport" === r2 && a2._rotate(-n2); const o2 = []; for (let e3 = 0; e3 < t2.length; e3++) o2.push(t2[e3].sub(a2)); return o2; } function Vo(t2, e2, r2, n2) { const s2 = i2.convert(t2)._mult(n2); return "viewport" === e2 && s2._rotate(-r2), s2; } ai(vo, "CircleBucket", { omit: ["layers"] }); const Fo = new vs({ "circle-sort-key": new ys($t.layout_circle["circle-sort-key"]) }); var Lo = { paint: new vs({ "circle-radius": new ys($t.paint_circle["circle-radius"]), "circle-color": new ys($t.paint_circle["circle-color"]), "circle-blur": new ys($t.paint_circle["circle-blur"]), "circle-opacity": new ys($t.paint_circle["circle-opacity"]), "circle-translate": new ds($t.paint_circle["circle-translate"]), "circle-translate-anchor": new ds($t.paint_circle["circle-translate-anchor"]), "circle-pitch-scale": new ds($t.paint_circle["circle-pitch-scale"]), "circle-pitch-alignment": new ds($t.paint_circle["circle-pitch-alignment"]), "circle-stroke-width": new ys($t.paint_circle["circle-stroke-width"]), "circle-stroke-color": new ys($t.paint_circle["circle-stroke-color"]), "circle-stroke-opacity": new ys($t.paint_circle["circle-stroke-opacity"]) }), layout: Fo }, Ro = 1e-6, Uo = "undefined" != typeof Float32Array ? Float32Array : Array; function $o() { var t2 = new Uo(9); return Uo != Float32Array && (t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[5] = 0, t2[6] = 0, t2[7] = 0), t2[0] = 1, t2[4] = 1, t2[8] = 1, t2; } function jo(t2) { return t2[0] = 1, t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[4] = 0, t2[5] = 1, t2[6] = 0, t2[7] = 0, t2[8] = 0, t2[9] = 0, t2[10] = 1, t2[11] = 0, t2[12] = 0, t2[13] = 0, t2[14] = 0, t2[15] = 1, t2; } function Oo(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = e2[3], o2 = e2[4], l2 = e2[5], u2 = e2[6], c2 = e2[7], h2 = e2[8], p2 = e2[9], f2 = e2[10], d2 = e2[11], y2 = e2[12], m2 = e2[13], g2 = e2[14], x2 = e2[15], v2 = r2[0], b2 = r2[1], _2 = r2[2], w2 = r2[3]; return t2[0] = v2 * n2 + b2 * o2 + _2 * h2 + w2 * y2, t2[1] = v2 * i3 + b2 * l2 + _2 * p2 + w2 * m2, t2[2] = v2 * s2 + b2 * u2 + _2 * f2 + w2 * g2, t2[3] = v2 * a2 + b2 * c2 + _2 * d2 + w2 * x2, t2[4] = (v2 = r2[4]) * n2 + (b2 = r2[5]) * o2 + (_2 = r2[6]) * h2 + (w2 = r2[7]) * y2, t2[5] = v2 * i3 + b2 * l2 + _2 * p2 + w2 * m2, t2[6] = v2 * s2 + b2 * u2 + _2 * f2 + w2 * g2, t2[7] = v2 * a2 + b2 * c2 + _2 * d2 + w2 * x2, t2[8] = (v2 = r2[8]) * n2 + (b2 = r2[9]) * o2 + (_2 = r2[10]) * h2 + (w2 = r2[11]) * y2, t2[9] = v2 * i3 + b2 * l2 + _2 * p2 + w2 * m2, t2[10] = v2 * s2 + b2 * u2 + _2 * f2 + w2 * g2, t2[11] = v2 * a2 + b2 * c2 + _2 * d2 + w2 * x2, t2[12] = (v2 = r2[12]) * n2 + (b2 = r2[13]) * o2 + (_2 = r2[14]) * h2 + (w2 = r2[15]) * y2, t2[13] = v2 * i3 + b2 * l2 + _2 * p2 + w2 * m2, t2[14] = v2 * s2 + b2 * u2 + _2 * f2 + w2 * g2, t2[15] = v2 * a2 + b2 * c2 + _2 * d2 + w2 * x2, t2; } function qo(t2, e2, r2) { var n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2 = r2[0], m2 = r2[1], g2 = r2[2]; return e2 === t2 ? (t2[12] = e2[0] * y2 + e2[4] * m2 + e2[8] * g2 + e2[12], t2[13] = e2[1] * y2 + e2[5] * m2 + e2[9] * g2 + e2[13], t2[14] = e2[2] * y2 + e2[6] * m2 + e2[10] * g2 + e2[14], t2[15] = e2[3] * y2 + e2[7] * m2 + e2[11] * g2 + e2[15]) : (i3 = e2[1], s2 = e2[2], a2 = e2[3], o2 = e2[4], l2 = e2[5], u2 = e2[6], c2 = e2[7], h2 = e2[8], p2 = e2[9], f2 = e2[10], d2 = e2[11], t2[0] = n2 = e2[0], t2[1] = i3, t2[2] = s2, t2[3] = a2, t2[4] = o2, t2[5] = l2, t2[6] = u2, t2[7] = c2, t2[8] = h2, t2[9] = p2, t2[10] = f2, t2[11] = d2, t2[12] = n2 * y2 + o2 * m2 + h2 * g2 + e2[12], t2[13] = i3 * y2 + l2 * m2 + p2 * g2 + e2[13], t2[14] = s2 * y2 + u2 * m2 + f2 * g2 + e2[14], t2[15] = a2 * y2 + c2 * m2 + d2 * g2 + e2[15]), t2; } function No(t2, e2, r2) { var n2 = r2[0], i3 = r2[1], s2 = r2[2]; return t2[0] = e2[0] * n2, t2[1] = e2[1] * n2, t2[2] = e2[2] * n2, t2[3] = e2[3] * n2, t2[4] = e2[4] * i3, t2[5] = e2[5] * i3, t2[6] = e2[6] * i3, t2[7] = e2[7] * i3, t2[8] = e2[8] * s2, t2[9] = e2[9] * s2, t2[10] = e2[10] * s2, t2[11] = e2[11] * s2, t2[12] = e2[12], t2[13] = e2[13], t2[14] = e2[14], t2[15] = e2[15], t2; } function Go(t2, e2, r2) { var n2 = Math.sin(r2), i3 = Math.cos(r2), s2 = e2[4], a2 = e2[5], o2 = e2[6], l2 = e2[7], u2 = e2[8], c2 = e2[9], h2 = e2[10], p2 = e2[11]; return e2 !== t2 && (t2[0] = e2[0], t2[1] = e2[1], t2[2] = e2[2], t2[3] = e2[3], t2[12] = e2[12], t2[13] = e2[13], t2[14] = e2[14], t2[15] = e2[15]), t2[4] = s2 * i3 + u2 * n2, t2[5] = a2 * i3 + c2 * n2, t2[6] = o2 * i3 + h2 * n2, t2[7] = l2 * i3 + p2 * n2, t2[8] = u2 * i3 - s2 * n2, t2[9] = c2 * i3 - a2 * n2, t2[10] = h2 * i3 - o2 * n2, t2[11] = p2 * i3 - l2 * n2, t2; } function Zo(t2, e2, r2) { var n2 = Math.sin(r2), i3 = Math.cos(r2), s2 = e2[0], a2 = e2[1], o2 = e2[2], l2 = e2[3], u2 = e2[8], c2 = e2[9], h2 = e2[10], p2 = e2[11]; return e2 !== t2 && (t2[4] = e2[4], t2[5] = e2[5], t2[6] = e2[6], t2[7] = e2[7], t2[12] = e2[12], t2[13] = e2[13], t2[14] = e2[14], t2[15] = e2[15]), t2[0] = s2 * i3 - u2 * n2, t2[1] = a2 * i3 - c2 * n2, t2[2] = o2 * i3 - h2 * n2, t2[3] = l2 * i3 - p2 * n2, t2[8] = s2 * n2 + u2 * i3, t2[9] = a2 * n2 + c2 * i3, t2[10] = o2 * n2 + h2 * i3, t2[11] = l2 * n2 + p2 * i3, t2; } Math.hypot || (Math.hypot = function() { for (var t2 = 0, e2 = arguments.length; e2--; ) t2 += arguments[e2] * arguments[e2]; return Math.sqrt(t2); }); var Xo = Oo; function Ko() { var t2 = new Uo(3); return Uo != Float32Array && (t2[0] = 0, t2[1] = 0, t2[2] = 0), t2; } function Yo(t2) { var e2 = new Uo(3); return e2[0] = t2[0], e2[1] = t2[1], e2[2] = t2[2], e2; } function Ho(t2) { return Math.hypot(t2[0], t2[1], t2[2]); } function Wo(t2, e2, r2) { var n2 = new Uo(3); return n2[0] = t2, n2[1] = e2, n2[2] = r2, n2; } function Jo(t2, e2, r2) { return t2[0] = e2[0] + r2[0], t2[1] = e2[1] + r2[1], t2[2] = e2[2] + r2[2], t2; } function Qo(t2, e2, r2) { return t2[0] = e2[0] - r2[0], t2[1] = e2[1] - r2[1], t2[2] = e2[2] - r2[2], t2; } function tl(t2, e2, r2) { return t2[0] = e2[0] * r2[0], t2[1] = e2[1] * r2[1], t2[2] = e2[2] * r2[2], t2; } function el(t2, e2, r2) { return t2[0] = Math.min(e2[0], r2[0]), t2[1] = Math.min(e2[1], r2[1]), t2[2] = Math.min(e2[2], r2[2]), t2; } function rl(t2, e2, r2) { return t2[0] = Math.max(e2[0], r2[0]), t2[1] = Math.max(e2[1], r2[1]), t2[2] = Math.max(e2[2], r2[2]), t2; } function nl(t2, e2, r2) { return t2[0] = e2[0] * r2, t2[1] = e2[1] * r2, t2[2] = e2[2] * r2, t2; } function il(t2, e2, r2, n2) { return t2[0] = e2[0] + r2[0] * n2, t2[1] = e2[1] + r2[1] * n2, t2[2] = e2[2] + r2[2] * n2, t2; } function sl(t2, e2) { var r2 = e2[0], n2 = e2[1], i3 = e2[2], s2 = r2 * r2 + n2 * n2 + i3 * i3; return s2 > 0 && (s2 = 1 / Math.sqrt(s2)), t2[0] = e2[0] * s2, t2[1] = e2[1] * s2, t2[2] = e2[2] * s2, t2; } function al(t2, e2) { return t2[0] * e2[0] + t2[1] * e2[1] + t2[2] * e2[2]; } function ol(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = r2[0], o2 = r2[1], l2 = r2[2]; return t2[0] = i3 * l2 - s2 * o2, t2[1] = s2 * a2 - n2 * l2, t2[2] = n2 * o2 - i3 * a2, t2; } function ll(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = r2[3] * n2 + r2[7] * i3 + r2[11] * s2 + r2[15]; return t2[0] = (r2[0] * n2 + r2[4] * i3 + r2[8] * s2 + r2[12]) / (a2 = a2 || 1), t2[1] = (r2[1] * n2 + r2[5] * i3 + r2[9] * s2 + r2[13]) / a2, t2[2] = (r2[2] * n2 + r2[6] * i3 + r2[10] * s2 + r2[14]) / a2, t2; } function ul(t2, e2, r2) { var n2 = r2[0], i3 = r2[1], s2 = r2[2], a2 = e2[0], o2 = e2[1], l2 = e2[2], u2 = i3 * l2 - s2 * o2, c2 = s2 * a2 - n2 * l2, h2 = n2 * o2 - i3 * a2, p2 = i3 * h2 - s2 * c2, f2 = s2 * u2 - n2 * h2, d2 = n2 * c2 - i3 * u2, y2 = 2 * r2[3]; return c2 *= y2, h2 *= y2, f2 *= 2, d2 *= 2, t2[0] = a2 + (u2 *= y2) + (p2 *= 2), t2[1] = o2 + c2 + f2, t2[2] = l2 + h2 + d2, t2; } var cl, hl = Qo, pl = tl, fl = Ho; function dl(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = e2[3]; return t2[0] = r2[0] * n2 + r2[4] * i3 + r2[8] * s2 + r2[12] * a2, t2[1] = r2[1] * n2 + r2[5] * i3 + r2[9] * s2 + r2[13] * a2, t2[2] = r2[2] * n2 + r2[6] * i3 + r2[10] * s2 + r2[14] * a2, t2[3] = r2[3] * n2 + r2[7] * i3 + r2[11] * s2 + r2[15] * a2, t2; } function yl() { var t2 = new Uo(4); return Uo != Float32Array && (t2[0] = 0, t2[1] = 0, t2[2] = 0), t2[3] = 1, t2; } function ml(t2) { return t2[0] = 0, t2[1] = 0, t2[2] = 0, t2[3] = 1, t2; } function gl(t2, e2, r2) { r2 *= 0.5; var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = e2[3], o2 = Math.sin(r2), l2 = Math.cos(r2); return t2[0] = n2 * l2 + a2 * o2, t2[1] = i3 * l2 + s2 * o2, t2[2] = s2 * l2 - i3 * o2, t2[3] = a2 * l2 - n2 * o2, t2; } Ko(), cl = new Uo(4), Uo != Float32Array && (cl[0] = 0, cl[1] = 0, cl[2] = 0, cl[3] = 0), Ko(), Wo(1, 0, 0), Wo(0, 1, 0), yl(), yl(), $o(); class xl { constructor(t2, e2) { this.points = t2, this.planes = e2; } static fromInvProjectionMatrix(t2, e2, r2, n2) { const i3 = Math.pow(2, r2), s2 = [[-1, 1, -1, 1], [1, 1, -1, 1], [1, -1, -1, 1], [-1, -1, -1, 1], [-1, 1, 1, 1], [1, 1, 1, 1], [1, -1, 1, 1], [-1, -1, 1, 1]].map((r3) => { const s3 = dl([], r3, t2), a3 = 1 / s3[3] / e2 * i3; return function(t3, e3, r4) { return t3[0] = e3[0] * r4[0], t3[1] = e3[1] * r4[1], t3[2] = e3[2] * r4[2], t3[3] = e3[3] * r4[3], t3; }(s3, s3, [a3, a3, n2 ? 1 / s3[3] : a3, a3]); }), a2 = [[0, 1, 2], [6, 5, 4], [0, 3, 7], [2, 1, 5], [3, 2, 6], [0, 4, 5]].map((t3) => { const e3 = sl([], ol([], hl([], s2[t3[0]], s2[t3[1]]), hl([], s2[t3[2]], s2[t3[1]]))), r3 = -al(e3, s2[t3[1]]); return e3.concat(r3); }); return new xl(s2, a2); } } class vl { constructor(t2, e2) { this.min = t2, this.max = e2, this.center = nl([], Jo([], this.min, this.max), 0.5); } quadrant(t2) { const e2 = [t2 % 2 == 0, t2 < 2], r2 = Yo(this.min), n2 = Yo(this.max); for (let t3 = 0; t3 < e2.length; t3++) r2[t3] = e2[t3] ? this.min[t3] : this.center[t3], n2[t3] = e2[t3] ? this.center[t3] : this.max[t3]; return n2[2] = this.max[2], new vl(r2, n2); } distanceX(t2) { return Math.max(Math.min(this.max[0], t2[0]), this.min[0]) - t2[0]; } distanceY(t2) { return Math.max(Math.min(this.max[1], t2[1]), this.min[1]) - t2[1]; } distanceZ(t2) { return Math.max(Math.min(this.max[2], t2[2]), this.min[2]) - t2[2]; } getCorners() { const t2 = this.min, e2 = this.max; return [[t2[0], t2[1], t2[2]], [e2[0], t2[1], t2[2]], [e2[0], e2[1], t2[2]], [t2[0], e2[1], t2[2]], [t2[0], t2[1], e2[2]], [e2[0], t2[1], e2[2]], [e2[0], e2[1], e2[2]], [t2[0], e2[1], e2[2]]]; } intersects(t2) { const e2 = this.getCorners(); let r2 = true; for (let n2 = 0; n2 < t2.planes.length; n2++) { const i3 = t2.planes[n2]; let s2 = 0; for (let t3 = 0; t3 < e2.length; t3++) s2 += al(i3, e2[t3]) + i3[3] >= 0; if (0 === s2) return 0; s2 !== e2.length && (r2 = false); } if (r2) return 2; for (let e3 = 0; e3 < 3; e3++) { let r3 = Number.MAX_VALUE, n2 = -Number.MAX_VALUE; for (let i3 = 0; i3 < t2.points.length; i3++) { const s2 = t2.points[i3][e3] - this.min[e3]; r3 = Math.min(r3, s2), n2 = Math.max(n2, s2); } if (n2 < 0 || r3 > this.max[e3] - this.min[e3]) return 0; } return 1; } } function bl(t2, e2, r2, n2, i3, s2, a2, o2, l2) { if (s2 && t2.queryGeometry.isAboveHorizon) return false; s2 && (l2 *= t2.pixelToTileUnitsFactor); for (const u2 of e2) for (const e3 of u2) { const u3 = e3.add(o2), c2 = i3 && r2.elevation ? r2.elevation.exaggeration() * i3.getElevationAt(u3.x, u3.y, true) : 0, h2 = s2 ? u3 : _l(u3, c2, n2), p2 = s2 ? t2.tilespaceRays.map((t3) => kl(t3, c2)) : t2.queryGeometry.screenGeometry, f2 = dl([], [e3.x, e3.y, c2, 1], n2); if (!a2 && s2 ? l2 *= f2[3] / r2.cameraToCenterDistance : a2 && !s2 && (l2 *= r2.cameraToCenterDistance / f2[3]), _o(p2, h2, l2)) return true; } return false; } function _l(t2, e2, r2) { const n2 = dl([], [t2.x, t2.y, e2, 1], r2); return new i2(n2[0] / n2[3], n2[1] / n2[3]); } const wl = Wo(0, 0, 0), Al = Wo(0, 0, 1); function kl(t2, e2) { const r2 = Ko(); return wl[2] = e2, t2.intersectsPlane(wl, Al, r2), new i2(r2[0], r2[1]); } class Sl extends vo { } function Il(t2, { width: e2, height: r2 }, n2, i3) { if (i3) { if (i3 instanceof Uint8ClampedArray) i3 = new Uint8Array(i3.buffer); else if (i3.length !== e2 * r2 * n2) throw new RangeError("mismatched image size"); } else i3 = new Uint8Array(e2 * r2 * n2); return t2.width = e2, t2.height = r2, t2.data = i3, t2; } function Ml(t2, e2, r2) { const { width: n2, height: i3 } = e2; n2 === t2.width && i3 === t2.height || (Tl(t2, e2, { x: 0, y: 0 }, { x: 0, y: 0 }, { width: Math.min(t2.width, n2), height: Math.min(t2.height, i3) }, r2), t2.width = n2, t2.height = i3, t2.data = e2.data); } function Tl(t2, e2, r2, n2, i3, s2) { if (0 === i3.width || 0 === i3.height) return e2; if (i3.width > t2.width || i3.height > t2.height || r2.x > t2.width - i3.width || r2.y > t2.height - i3.height) throw new RangeError("out of range source coordinates for image copy"); if (i3.width > e2.width || i3.height > e2.height || n2.x > e2.width - i3.width || n2.y > e2.height - i3.height) throw new RangeError("out of range destination coordinates for image copy"); const a2 = t2.data, o2 = e2.data; for (let l2 = 0; l2 < i3.height; l2++) { const u2 = ((r2.y + l2) * t2.width + r2.x) * s2, c2 = ((n2.y + l2) * e2.width + n2.x) * s2; for (let t3 = 0; t3 < i3.width * s2; t3++) o2[c2 + t3] = a2[u2 + t3]; } return e2; } ai(Sl, "HeatmapBucket", { omit: ["layers"] }); class zl { constructor(t2, e2) { Il(this, t2, 1, e2); } resize(t2) { Ml(this, new zl(t2), 1); } clone() { return new zl({ width: this.width, height: this.height }, new Uint8Array(this.data)); } static copy(t2, e2, r2, n2, i3) { Tl(t2, e2, r2, n2, i3, 1); } } class Bl { constructor(t2, e2) { Il(this, t2, 4, e2); } resize(t2) { Ml(this, new Bl(t2), 4); } replace(t2, e2) { e2 ? this.data.set(t2) : this.data = t2 instanceof Uint8ClampedArray ? new Uint8Array(t2.buffer) : t2; } clone() { return new Bl({ width: this.width, height: this.height }, new Uint8Array(this.data)); } static copy(t2, e2, r2, n2, i3) { Tl(t2, e2, r2, n2, i3, 4); } } ai(zl, "AlphaImage"), ai(Bl, "RGBAImage"); var El = { paint: new vs({ "heatmap-radius": new ys($t.paint_heatmap["heatmap-radius"]), "heatmap-weight": new ys($t.paint_heatmap["heatmap-weight"]), "heatmap-intensity": new ds($t.paint_heatmap["heatmap-intensity"]), "heatmap-color": new xs($t.paint_heatmap["heatmap-color"]), "heatmap-opacity": new ds($t.paint_heatmap["heatmap-opacity"]) }) }; function Cl(t2) { const e2 = {}, r2 = t2.resolution || 256, n2 = t2.clips ? t2.clips.length : 1, i3 = t2.image || new Bl({ width: r2, height: n2 }), s2 = (r3, n3, s3) => { e2[t2.evaluationKey] = s3; const a2 = t2.expression.evaluate(e2); i3.data[r3 + n3 + 0] = Math.floor(255 * a2.r / a2.a), i3.data[r3 + n3 + 1] = Math.floor(255 * a2.g / a2.a), i3.data[r3 + n3 + 2] = Math.floor(255 * a2.b / a2.a), i3.data[r3 + n3 + 3] = Math.floor(255 * a2.a); }; if (t2.clips) for (let e3 = 0, i4 = 0; e3 < n2; ++e3, i4 += 4 * r2) for (let n3 = 0, a2 = 0; n3 < r2; n3++, a2 += 4) { const o2 = n3 / (r2 - 1), { start: l2, end: u2 } = t2.clips[e3]; s2(i4, a2, l2 * (1 - o2) + u2 * o2); } else for (let t3 = 0, e3 = 0; t3 < r2; t3++, e3 += 4) s2(0, e3, t3 / (r2 - 1)); return i3; } var Dl = { paint: new vs({ "hillshade-illumination-direction": new ds($t.paint_hillshade["hillshade-illumination-direction"]), "hillshade-illumination-anchor": new ds($t.paint_hillshade["hillshade-illumination-anchor"]), "hillshade-exaggeration": new ds($t.paint_hillshade["hillshade-exaggeration"]), "hillshade-shadow-color": new ds($t.paint_hillshade["hillshade-shadow-color"]), "hillshade-highlight-color": new ds($t.paint_hillshade["hillshade-highlight-color"]), "hillshade-accent-color": new ds($t.paint_hillshade["hillshade-accent-color"]) }) }; const Pl = ks([{ name: "a_pos", components: 2, type: "Int16" }], 4), { members: Vl } = Pl; var Fl = Rl, Ll = Rl; function Rl(t2, e2, r2) { r2 = r2 || 2; var n2, i3, s2, a2, o2, l2, u2, c2 = e2 && e2.length, h2 = c2 ? e2[0] * r2 : t2.length, p2 = Ul(t2, 0, h2, r2, true), f2 = []; if (!p2 || p2.next === p2.prev) return f2; if (c2 && (p2 = function(t3, e3, r3, n3) { var i4, s3, a3, o3 = []; for (i4 = 0, s3 = e3.length; i4 < s3; i4++) (a3 = Ul(t3, e3[i4] * n3, i4 < s3 - 1 ? e3[i4 + 1] * n3 : t3.length, n3, false)) === a3.next && (a3.steiner = true), o3.push(Hl(a3)); for (o3.sort(Zl), i4 = 0; i4 < o3.length; i4++) r3 = $l(r3 = Xl(o3[i4], r3), r3.next); return r3; }(t2, e2, p2, r2)), t2.length > 80 * r2) { n2 = s2 = t2[0], i3 = a2 = t2[1]; for (var d2 = r2; d2 < h2; d2 += r2) (o2 = t2[d2]) < n2 && (n2 = o2), (l2 = t2[d2 + 1]) < i3 && (i3 = l2), o2 > s2 && (s2 = o2), l2 > a2 && (a2 = l2); u2 = 0 !== (u2 = Math.max(s2 - n2, a2 - i3)) ? 1 / u2 : 0; } return jl(p2, f2, r2, n2, i3, u2), f2; } function Ul(t2, e2, r2, n2, i3) { var s2, a2; if (i3 === uu(t2, e2, r2, n2) > 0) for (s2 = e2; s2 < r2; s2 += n2) a2 = au(s2, t2[s2], t2[s2 + 1], a2); else for (s2 = r2 - n2; s2 >= e2; s2 -= n2) a2 = au(s2, t2[s2], t2[s2 + 1], a2); return a2 && tu(a2, a2.next) && (ou(a2), a2 = a2.next), a2; } function $l(t2, e2) { if (!t2) return t2; e2 || (e2 = t2); var r2, n2 = t2; do { if (r2 = false, n2.steiner || !tu(n2, n2.next) && 0 !== Ql(n2.prev, n2, n2.next)) n2 = n2.next; else { if (ou(n2), (n2 = e2 = n2.prev) === n2.next) break; r2 = true; } } while (r2 || n2 !== e2); return e2; } function jl(t2, e2, r2, n2, i3, s2, a2) { if (t2) { !a2 && s2 && function(t3, e3, r3, n3) { var i4 = t3; do { null === i4.z && (i4.z = Yl(i4.x, i4.y, e3, r3, n3)), i4.prevZ = i4.prev, i4.nextZ = i4.next, i4 = i4.next; } while (i4 !== t3); i4.prevZ.nextZ = null, i4.prevZ = null, function(t4) { var e4, r4, n4, i5, s3, a3, o3, l3, u3 = 1; do { for (r4 = t4, t4 = null, s3 = null, a3 = 0; r4; ) { for (a3++, n4 = r4, o3 = 0, e4 = 0; e4 < u3 && (o3++, n4 = n4.nextZ); e4++) ; for (l3 = u3; o3 > 0 || l3 > 0 && n4; ) 0 !== o3 && (0 === l3 || !n4 || r4.z <= n4.z) ? (i5 = r4, r4 = r4.nextZ, o3--) : (i5 = n4, n4 = n4.nextZ, l3--), s3 ? s3.nextZ = i5 : t4 = i5, i5.prevZ = s3, s3 = i5; r4 = n4; } s3.nextZ = null, u3 *= 2; } while (a3 > 1); }(i4); }(t2, n2, i3, s2); for (var o2, l2, u2 = t2; t2.prev !== t2.next; ) if (o2 = t2.prev, l2 = t2.next, s2 ? ql(t2, n2, i3, s2) : Ol(t2)) e2.push(o2.i / r2), e2.push(t2.i / r2), e2.push(l2.i / r2), ou(t2), t2 = l2.next, u2 = l2.next; else if ((t2 = l2) === u2) { a2 ? 1 === a2 ? jl(t2 = Nl($l(t2), e2, r2), e2, r2, n2, i3, s2, 2) : 2 === a2 && Gl(t2, e2, r2, n2, i3, s2) : jl($l(t2), e2, r2, n2, i3, s2, 1); break; } } } function Ol(t2) { var e2 = t2.prev, r2 = t2, n2 = t2.next; if (Ql(e2, r2, n2) >= 0) return false; for (var i3 = t2.next.next; i3 !== t2.prev; ) { if (Wl(e2.x, e2.y, r2.x, r2.y, n2.x, n2.y, i3.x, i3.y) && Ql(i3.prev, i3, i3.next) >= 0) return false; i3 = i3.next; } return true; } function ql(t2, e2, r2, n2) { var i3 = t2.prev, s2 = t2, a2 = t2.next; if (Ql(i3, s2, a2) >= 0) return false; for (var o2 = i3.x > s2.x ? i3.x > a2.x ? i3.x : a2.x : s2.x > a2.x ? s2.x : a2.x, l2 = i3.y > s2.y ? i3.y > a2.y ? i3.y : a2.y : s2.y > a2.y ? s2.y : a2.y, u2 = Yl(i3.x < s2.x ? i3.x < a2.x ? i3.x : a2.x : s2.x < a2.x ? s2.x : a2.x, i3.y < s2.y ? i3.y < a2.y ? i3.y : a2.y : s2.y < a2.y ? s2.y : a2.y, e2, r2, n2), c2 = Yl(o2, l2, e2, r2, n2), h2 = t2.prevZ, p2 = t2.nextZ; h2 && h2.z >= u2 && p2 && p2.z <= c2; ) { if (h2 !== t2.prev && h2 !== t2.next && Wl(i3.x, i3.y, s2.x, s2.y, a2.x, a2.y, h2.x, h2.y) && Ql(h2.prev, h2, h2.next) >= 0) return false; if (h2 = h2.prevZ, p2 !== t2.prev && p2 !== t2.next && Wl(i3.x, i3.y, s2.x, s2.y, a2.x, a2.y, p2.x, p2.y) && Ql(p2.prev, p2, p2.next) >= 0) return false; p2 = p2.nextZ; } for (; h2 && h2.z >= u2; ) { if (h2 !== t2.prev && h2 !== t2.next && Wl(i3.x, i3.y, s2.x, s2.y, a2.x, a2.y, h2.x, h2.y) && Ql(h2.prev, h2, h2.next) >= 0) return false; h2 = h2.prevZ; } for (; p2 && p2.z <= c2; ) { if (p2 !== t2.prev && p2 !== t2.next && Wl(i3.x, i3.y, s2.x, s2.y, a2.x, a2.y, p2.x, p2.y) && Ql(p2.prev, p2, p2.next) >= 0) return false; p2 = p2.nextZ; } return true; } function Nl(t2, e2, r2) { var n2 = t2; do { var i3 = n2.prev, s2 = n2.next.next; !tu(i3, s2) && eu(i3, n2, n2.next, s2) && iu(i3, s2) && iu(s2, i3) && (e2.push(i3.i / r2), e2.push(n2.i / r2), e2.push(s2.i / r2), ou(n2), ou(n2.next), n2 = t2 = s2), n2 = n2.next; } while (n2 !== t2); return $l(n2); } function Gl(t2, e2, r2, n2, i3, s2) { var a2 = t2; do { for (var o2 = a2.next.next; o2 !== a2.prev; ) { if (a2.i !== o2.i && Jl(a2, o2)) { var l2 = su(a2, o2); return a2 = $l(a2, a2.next), l2 = $l(l2, l2.next), jl(a2, e2, r2, n2, i3, s2), void jl(l2, e2, r2, n2, i3, s2); } o2 = o2.next; } a2 = a2.next; } while (a2 !== t2); } function Zl(t2, e2) { return t2.x - e2.x; } function Xl(t2, e2) { var r2 = function(t3, e3) { var r3, n3 = e3, i4 = t3.x, s2 = t3.y, a2 = -1 / 0; do { if (s2 <= n3.y && s2 >= n3.next.y && n3.next.y !== n3.y) { var o2 = n3.x + (s2 - n3.y) * (n3.next.x - n3.x) / (n3.next.y - n3.y); if (o2 <= i4 && o2 > a2) { if (a2 = o2, o2 === i4) { if (s2 === n3.y) return n3; if (s2 === n3.next.y) return n3.next; } r3 = n3.x < n3.next.x ? n3 : n3.next; } } n3 = n3.next; } while (n3 !== e3); if (!r3) return null; if (i4 === a2) return r3; var l2, u2 = r3, c2 = r3.x, h2 = r3.y, p2 = 1 / 0; n3 = r3; do { i4 >= n3.x && n3.x >= c2 && i4 !== n3.x && Wl(s2 < h2 ? i4 : a2, s2, c2, h2, s2 < h2 ? a2 : i4, s2, n3.x, n3.y) && (l2 = Math.abs(s2 - n3.y) / (i4 - n3.x), iu(n3, t3) && (l2 < p2 || l2 === p2 && (n3.x > r3.x || n3.x === r3.x && Kl(r3, n3))) && (r3 = n3, p2 = l2)), n3 = n3.next; } while (n3 !== u2); return r3; }(t2, e2); if (!r2) return e2; var n2 = su(r2, t2), i3 = $l(r2, r2.next); return $l(n2, n2.next), e2 === r2 ? i3 : e2; } function Kl(t2, e2) { return Ql(t2.prev, t2, e2.prev) < 0 && Ql(e2.next, t2, t2.next) < 0; } function Yl(t2, e2, r2, n2, i3) { return (t2 = 1431655765 & ((t2 = 858993459 & ((t2 = 252645135 & ((t2 = 16711935 & ((t2 = 32767 * (t2 - r2) * i3) | t2 << 8)) | t2 << 4)) | t2 << 2)) | t2 << 1)) | (e2 = 1431655765 & ((e2 = 858993459 & ((e2 = 252645135 & ((e2 = 16711935 & ((e2 = 32767 * (e2 - n2) * i3) | e2 << 8)) | e2 << 4)) | e2 << 2)) | e2 << 1)) << 1; } function Hl(t2) { var e2 = t2, r2 = t2; do { (e2.x < r2.x || e2.x === r2.x && e2.y < r2.y) && (r2 = e2), e2 = e2.next; } while (e2 !== t2); return r2; } function Wl(t2, e2, r2, n2, i3, s2, a2, o2) { return (i3 - a2) * (e2 - o2) - (t2 - a2) * (s2 - o2) >= 0 && (t2 - a2) * (n2 - o2) - (r2 - a2) * (e2 - o2) >= 0 && (r2 - a2) * (s2 - o2) - (i3 - a2) * (n2 - o2) >= 0; } function Jl(t2, e2) { return t2.next.i !== e2.i && t2.prev.i !== e2.i && !function(t3, e3) { var r2 = t3; do { if (r2.i !== t3.i && r2.next.i !== t3.i && r2.i !== e3.i && r2.next.i !== e3.i && eu(r2, r2.next, t3, e3)) return true; r2 = r2.next; } while (r2 !== t3); return false; }(t2, e2) && (iu(t2, e2) && iu(e2, t2) && function(t3, e3) { var r2 = t3, n2 = false, i3 = (t3.x + e3.x) / 2, s2 = (t3.y + e3.y) / 2; do { r2.y > s2 != r2.next.y > s2 && r2.next.y !== r2.y && i3 < (r2.next.x - r2.x) * (s2 - r2.y) / (r2.next.y - r2.y) + r2.x && (n2 = !n2), r2 = r2.next; } while (r2 !== t3); return n2; }(t2, e2) && (Ql(t2.prev, t2, e2.prev) || Ql(t2, e2.prev, e2)) || tu(t2, e2) && Ql(t2.prev, t2, t2.next) > 0 && Ql(e2.prev, e2, e2.next) > 0); } function Ql(t2, e2, r2) { return (e2.y - t2.y) * (r2.x - e2.x) - (e2.x - t2.x) * (r2.y - e2.y); } function tu(t2, e2) { return t2.x === e2.x && t2.y === e2.y; } function eu(t2, e2, r2, n2) { var i3 = nu(Ql(t2, e2, r2)), s2 = nu(Ql(t2, e2, n2)), a2 = nu(Ql(r2, n2, t2)), o2 = nu(Ql(r2, n2, e2)); return i3 !== s2 && a2 !== o2 || !(0 !== i3 || !ru(t2, r2, e2)) || !(0 !== s2 || !ru(t2, n2, e2)) || !(0 !== a2 || !ru(r2, t2, n2)) || !(0 !== o2 || !ru(r2, e2, n2)); } function ru(t2, e2, r2) { return e2.x <= Math.max(t2.x, r2.x) && e2.x >= Math.min(t2.x, r2.x) && e2.y <= Math.max(t2.y, r2.y) && e2.y >= Math.min(t2.y, r2.y); } function nu(t2) { return t2 > 0 ? 1 : t2 < 0 ? -1 : 0; } function iu(t2, e2) { return Ql(t2.prev, t2, t2.next) < 0 ? Ql(t2, e2, t2.next) >= 0 && Ql(t2, t2.prev, e2) >= 0 : Ql(t2, e2, t2.prev) < 0 || Ql(t2, t2.next, e2) < 0; } function su(t2, e2) { var r2 = new lu(t2.i, t2.x, t2.y), n2 = new lu(e2.i, e2.x, e2.y), i3 = t2.next, s2 = e2.prev; return t2.next = e2, e2.prev = t2, r2.next = i3, i3.prev = r2, n2.next = r2, r2.prev = n2, s2.next = n2, n2.prev = s2, n2; } function au(t2, e2, r2, n2) { var i3 = new lu(t2, e2, r2); return n2 ? (i3.next = n2.next, i3.prev = n2, n2.next.prev = i3, n2.next = i3) : (i3.prev = i3, i3.next = i3), i3; } function ou(t2) { t2.next.prev = t2.prev, t2.prev.next = t2.next, t2.prevZ && (t2.prevZ.nextZ = t2.nextZ), t2.nextZ && (t2.nextZ.prevZ = t2.prevZ); } function lu(t2, e2, r2) { this.i = t2, this.x = e2, this.y = r2, this.prev = null, this.next = null, this.z = null, this.prevZ = null, this.nextZ = null, this.steiner = false; } function uu(t2, e2, r2, n2) { for (var i3 = 0, s2 = e2, a2 = r2 - n2; s2 < r2; s2 += n2) i3 += (t2[a2] - t2[s2]) * (t2[s2 + 1] + t2[a2 + 1]), a2 = s2; return i3; } function cu(t2, e2, r2, n2, i3) { hu(t2, e2, r2 || 0, n2 || t2.length - 1, i3 || fu); } function hu(t2, e2, r2, n2, i3) { for (; n2 > r2; ) { if (n2 - r2 > 600) { var s2 = n2 - r2 + 1, a2 = e2 - r2 + 1, o2 = Math.log(s2), l2 = 0.5 * Math.exp(2 * o2 / 3), u2 = 0.5 * Math.sqrt(o2 * l2 * (s2 - l2) / s2) * (a2 - s2 / 2 < 0 ? -1 : 1); hu(t2, e2, Math.max(r2, Math.floor(e2 - a2 * l2 / s2 + u2)), Math.min(n2, Math.floor(e2 + (s2 - a2) * l2 / s2 + u2)), i3); } var c2 = t2[e2], h2 = r2, p2 = n2; for (pu(t2, r2, e2), i3(t2[n2], c2) > 0 && pu(t2, r2, n2); h2 < p2; ) { for (pu(t2, h2, p2), h2++, p2--; i3(t2[h2], c2) < 0; ) h2++; for (; i3(t2[p2], c2) > 0; ) p2--; } 0 === i3(t2[r2], c2) ? pu(t2, r2, p2) : pu(t2, ++p2, n2), p2 <= e2 && (r2 = p2 + 1), e2 <= p2 && (n2 = p2 - 1); } } function pu(t2, e2, r2) { var n2 = t2[e2]; t2[e2] = t2[r2], t2[r2] = n2; } function fu(t2, e2) { return t2 < e2 ? -1 : t2 > e2 ? 1 : 0; } function du(t2, e2) { const r2 = t2.length; if (r2 <= 1) return [t2]; const n2 = []; let i3, s2; for (let e3 = 0; e3 < r2; e3++) { const r3 = P(t2[e3]); 0 !== r3 && (t2[e3].area = Math.abs(r3), void 0 === s2 && (s2 = r3 < 0), s2 === r3 < 0 ? (i3 && n2.push(i3), i3 = [t2[e3]]) : i3.push(t2[e3])); } if (i3 && n2.push(i3), e2 > 1) for (let t3 = 0; t3 < n2.length; t3++) n2[t3].length <= e2 || (cu(n2[t3], e2, 1, n2[t3].length - 1, yu), n2[t3] = n2[t3].slice(0, e2)); return n2; } function yu(t2, e2) { return e2.area - t2.area; } function mu(t2, e2, r2) { const n2 = r2.patternDependencies; let i3 = false; for (const r3 of e2) { const e3 = r3.paint.get(`${t2}-pattern`); e3.isConstant() || (i3 = true); const s2 = e3.constantOr(null); s2 && (i3 = true, n2[s2.to] = true, n2[s2.from] = true); } return i3; } function gu(t2, e2, r2, n2, i3) { const s2 = i3.patternDependencies; for (const a2 of e2) { const e3 = a2.paint.get(`${t2}-pattern`).value; if ("constant" !== e3.kind) { let t3 = e3.evaluate({ zoom: n2 - 1 }, r2, {}, i3.availableImages), o2 = e3.evaluate({ zoom: n2 }, r2, {}, i3.availableImages), l2 = e3.evaluate({ zoom: n2 + 1 }, r2, {}, i3.availableImages); t3 = t3 && t3.name ? t3.name : t3, o2 = o2 && o2.name ? o2.name : o2, l2 = l2 && l2.name ? l2.name : l2, s2[t3] = true, s2[o2] = true, s2[l2] = true, r2.patterns[a2.id] = { min: t3, mid: o2, max: l2 }; } } return r2; } Rl.deviation = function(t2, e2, r2, n2) { var i3 = e2 && e2.length, s2 = Math.abs(uu(t2, 0, i3 ? e2[0] * r2 : t2.length, r2)); if (i3) for (var a2 = 0, o2 = e2.length; a2 < o2; a2++) s2 -= Math.abs(uu(t2, e2[a2] * r2, a2 < o2 - 1 ? e2[a2 + 1] * r2 : t2.length, r2)); var l2 = 0; for (a2 = 0; a2 < n2.length; a2 += 3) { var u2 = n2[a2] * r2, c2 = n2[a2 + 1] * r2, h2 = n2[a2 + 2] * r2; l2 += Math.abs((t2[u2] - t2[h2]) * (t2[c2 + 1] - t2[u2 + 1]) - (t2[u2] - t2[c2]) * (t2[h2 + 1] - t2[u2 + 1])); } return 0 === s2 && 0 === l2 ? 0 : Math.abs((l2 - s2) / s2); }, Rl.flatten = function(t2) { for (var e2 = t2[0][0].length, r2 = { vertices: [], holes: [], dimensions: e2 }, n2 = 0, i3 = 0; i3 < t2.length; i3++) { for (var s2 = 0; s2 < t2[i3].length; s2++) for (var a2 = 0; a2 < e2; a2++) r2.vertices.push(t2[i3][s2][a2]); i3 > 0 && r2.holes.push(n2 += t2[i3 - 1].length); } return r2; }, Fl.default = Ll; class xu { constructor(t2) { this.zoom = t2.zoom, this.overscaling = t2.overscaling, this.layers = t2.layers, this.layerIds = this.layers.map((t3) => t3.id), this.index = t2.index, this.hasPattern = false, this.patternFeatures = [], this.layoutVertexArray = new Is(), this.indexArray = new js(), this.indexArray2 = new Ks(), this.programConfigurations = new Ra(t2.layers, t2.zoom), this.segments = new Ka(), this.segments2 = new Ka(), this.stateDependentLayerIds = this.layers.filter((t3) => t3.isStateDependent()).map((t3) => t3.id), this.projection = t2.projection; } populate(t2, e2, r2, n2) { this.hasPattern = mu("fill", this.layers, e2); const i3 = this.layers[0].layout.get("fill-sort-key"), s2 = []; for (const { feature: a2, id: o2, index: l2, sourceLayerIndex: u2 } of t2) { const t3 = this.layers[0]._featureFilter.needGeometry, c2 = mo(a2, t3); if (!this.layers[0]._featureFilter.filter(new ss(this.zoom), c2, r2)) continue; const h2 = i3 ? i3.evaluate(c2, {}, r2, e2.availableImages) : void 0, p2 = { id: o2, properties: a2.properties, type: a2.type, sourceLayerIndex: u2, index: l2, geometry: t3 ? c2.geometry : yo(a2, r2, n2), patterns: {}, sortKey: h2 }; s2.push(p2); } i3 && s2.sort((t3, e3) => t3.sortKey - e3.sortKey); for (const n3 of s2) { const { geometry: i4, index: s3, sourceLayerIndex: a2 } = n3; if (this.hasPattern) { const t3 = gu("fill", this.layers, n3, this.zoom, e2); this.patternFeatures.push(t3); } else this.addFeature(n3, i4, s3, r2, {}, e2.availableImages); e2.featureIndex.insert(t2[s3].feature, i4, s3, a2, this.index); } } update(t2, e2, r2, n2) { this.stateDependentLayers.length && this.programConfigurations.updatePaintArrays(t2, e2, this.stateDependentLayers, r2, n2); } addFeatures(t2, e2, r2, n2, i3) { for (const t3 of this.patternFeatures) this.addFeature(t3, t3.geometry, t3.index, e2, r2, n2); } isEmpty() { return 0 === this.layoutVertexArray.length; } uploadPending() { return !this.uploaded || this.programConfigurations.needsUpload; } upload(t2) { this.uploaded || (this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, Vl), this.indexBuffer = t2.createIndexBuffer(this.indexArray), this.indexBuffer2 = t2.createIndexBuffer(this.indexArray2)), this.programConfigurations.upload(t2), this.uploaded = true; } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.indexBuffer.destroy(), this.indexBuffer2.destroy(), this.programConfigurations.destroy(), this.segments.destroy(), this.segments2.destroy()); } addFeature(t2, e2, r2, n2, i3, s2 = []) { for (const t3 of du(e2, 500)) { let e3 = 0; for (const r4 of t3) e3 += r4.length; const r3 = this.segments.prepareSegment(e3, this.layoutVertexArray, this.indexArray), n3 = r3.vertexLength, i4 = [], s3 = []; for (const e4 of t3) { if (0 === e4.length) continue; e4 !== t3[0] && s3.push(i4.length / 2); const r4 = this.segments2.prepareSegment(e4.length, this.layoutVertexArray, this.indexArray2), n4 = r4.vertexLength; this.layoutVertexArray.emplaceBack(e4[0].x, e4[0].y), this.indexArray2.emplaceBack(n4 + e4.length - 1, n4), i4.push(e4[0].x), i4.push(e4[0].y); for (let t4 = 1; t4 < e4.length; t4++) this.layoutVertexArray.emplaceBack(e4[t4].x, e4[t4].y), this.indexArray2.emplaceBack(n4 + t4 - 1, n4 + t4), i4.push(e4[t4].x), i4.push(e4[t4].y); r4.vertexLength += e4.length, r4.primitiveLength += e4.length; } const a2 = Fl(i4, s3); for (let t4 = 0; t4 < a2.length; t4 += 3) this.indexArray.emplaceBack(n3 + a2[t4], n3 + a2[t4 + 1], n3 + a2[t4 + 2]); r3.vertexLength += e3, r3.primitiveLength += a2.length / 3; } this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, t2, r2, i3, s2, n2); } } ai(xu, "FillBucket", { omit: ["layers", "patternFeatures"] }); const vu = new vs({ "fill-sort-key": new ys($t.layout_fill["fill-sort-key"]) }); var bu = { paint: new vs({ "fill-antialias": new ds($t.paint_fill["fill-antialias"]), "fill-opacity": new ys($t.paint_fill["fill-opacity"]), "fill-color": new ys($t.paint_fill["fill-color"]), "fill-outline-color": new ys($t.paint_fill["fill-outline-color"]), "fill-translate": new ds($t.paint_fill["fill-translate"]), "fill-translate-anchor": new ds($t.paint_fill["fill-translate-anchor"]), "fill-pattern": new ms($t.paint_fill["fill-pattern"]) }), layout: vu }; const _u = ks([{ name: "a_pos_normal_ed", components: 4, type: "Int16" }]), wu = ks([{ name: "a_centroid_pos", components: 2, type: "Uint16" }]), Au = ks([{ name: "a_pos_3", components: 3, type: "Int16" }, { name: "a_pos_normal_3", components: 3, type: "Int16" }]), { members: ku } = _u; var Su = Iu; function Iu(t2, e2, r2, n2, i3) { this.properties = {}, this.extent = r2, this.type = 0, this._pbf = t2, this._geometry = -1, this._keys = n2, this._values = i3, t2.readFields(Mu, this, e2); } function Mu(t2, e2, r2) { 1 == t2 ? e2.id = r2.readVarint() : 2 == t2 ? function(t3, e3) { for (var r3 = t3.readVarint() + t3.pos; t3.pos < r3; ) { var n2 = e3._keys[t3.readVarint()], i3 = e3._values[t3.readVarint()]; e3.properties[n2] = i3; } }(r2, e2) : 3 == t2 ? e2.type = r2.readVarint() : 4 == t2 && (e2._geometry = r2.pos); } function Tu(t2) { for (var e2, r2, n2 = 0, i3 = 0, s2 = t2.length, a2 = s2 - 1; i3 < s2; a2 = i3++) n2 += ((r2 = t2[a2]).x - (e2 = t2[i3]).x) * (e2.y + r2.y); return n2; } Iu.types = ["Unknown", "Point", "LineString", "Polygon"], Iu.prototype.loadGeometry = function() { var t2 = this._pbf; t2.pos = this._geometry; for (var e2, r2 = t2.readVarint() + t2.pos, n2 = 1, s2 = 0, a2 = 0, o2 = 0, l2 = []; t2.pos < r2; ) { if (s2 <= 0) { var u2 = t2.readVarint(); n2 = 7 & u2, s2 = u2 >> 3; } if (s2--, 1 === n2 || 2 === n2) a2 += t2.readSVarint(), o2 += t2.readSVarint(), 1 === n2 && (e2 && l2.push(e2), e2 = []), e2.push(new i2(a2, o2)); else { if (7 !== n2) throw new Error("unknown command " + n2); e2 && e2.push(e2[0].clone()); } } return e2 && l2.push(e2), l2; }, Iu.prototype.bbox = function() { var t2 = this._pbf; t2.pos = this._geometry; for (var e2 = t2.readVarint() + t2.pos, r2 = 1, n2 = 0, i3 = 0, s2 = 0, a2 = 1 / 0, o2 = -1 / 0, l2 = 1 / 0, u2 = -1 / 0; t2.pos < e2; ) { if (n2 <= 0) { var c2 = t2.readVarint(); r2 = 7 & c2, n2 = c2 >> 3; } if (n2--, 1 === r2 || 2 === r2) (i3 += t2.readSVarint()) < a2 && (a2 = i3), i3 > o2 && (o2 = i3), (s2 += t2.readSVarint()) < l2 && (l2 = s2), s2 > u2 && (u2 = s2); else if (7 !== r2) throw new Error("unknown command " + r2); } return [a2, l2, o2, u2]; }, Iu.prototype.toGeoJSON = function(t2, e2, r2) { var n2, i3, s2 = this.extent * Math.pow(2, r2), a2 = this.extent * t2, o2 = this.extent * e2, l2 = this.loadGeometry(), u2 = Iu.types[this.type]; function c2(t3) { for (var e3 = 0; e3 < t3.length; e3++) { var r3 = t3[e3]; t3[e3] = [360 * (r3.x + a2) / s2 - 180, 360 / Math.PI * Math.atan(Math.exp((180 - 360 * (r3.y + o2) / s2) * Math.PI / 180)) - 90]; } } switch (this.type) { case 1: var h2 = []; for (n2 = 0; n2 < l2.length; n2++) h2[n2] = l2[n2][0]; c2(l2 = h2); break; case 2: for (n2 = 0; n2 < l2.length; n2++) c2(l2[n2]); break; case 3: for (l2 = function(t3) { var e3 = t3.length; if (e3 <= 1) return [t3]; for (var r3, n3, i4 = [], s3 = 0; s3 < e3; s3++) { var a3 = Tu(t3[s3]); 0 !== a3 && (void 0 === n3 && (n3 = a3 < 0), n3 === a3 < 0 ? (r3 && i4.push(r3), r3 = [t3[s3]]) : r3.push(t3[s3])); } return r3 && i4.push(r3), i4; }(l2), n2 = 0; n2 < l2.length; n2++) for (i3 = 0; i3 < l2[n2].length; i3++) c2(l2[n2][i3]); } 1 === l2.length ? l2 = l2[0] : u2 = "Multi" + u2; var p2 = { type: "Feature", geometry: { type: u2, coordinates: l2 }, properties: this.properties }; return "id" in this && (p2.id = this.id), p2; }; var zu = Bu; function Bu(t2, e2) { this.version = 1, this.name = null, this.extent = 4096, this.length = 0, this._pbf = t2, this._keys = [], this._values = [], this._features = [], t2.readFields(Eu, this, e2), this.length = this._features.length; } function Eu(t2, e2, r2) { 15 === t2 ? e2.version = r2.readVarint() : 1 === t2 ? e2.name = r2.readString() : 5 === t2 ? e2.extent = r2.readVarint() : 2 === t2 ? e2._features.push(r2.pos) : 3 === t2 ? e2._keys.push(r2.readString()) : 4 === t2 && e2._values.push(function(t3) { for (var e3 = null, r3 = t3.readVarint() + t3.pos; t3.pos < r3; ) { var n2 = t3.readVarint() >> 3; e3 = 1 === n2 ? t3.readString() : 2 === n2 ? t3.readFloat() : 3 === n2 ? t3.readDouble() : 4 === n2 ? t3.readVarint64() : 5 === n2 ? t3.readVarint() : 6 === n2 ? t3.readSVarint() : 7 === n2 ? t3.readBoolean() : null; } return e3; }(r2)); } function Cu(t2, e2, r2) { if (3 === t2) { var n2 = new zu(r2, r2.readVarint() + r2.pos); n2.length && (e2[n2.name] = n2); } } Bu.prototype.feature = function(t2) { if (t2 < 0 || t2 >= this._features.length) throw new Error("feature index out of bounds"); this._pbf.pos = this._features[t2]; var e2 = this._pbf.readVarint() + this._pbf.pos; return new Su(this._pbf, e2, this.extent, this._keys, this._values); }; var Du = { VectorTile: function(t2, e2) { this.layers = t2.readFields(Cu, {}, e2); }, VectorTileFeature: Su, VectorTileLayer: zu }; function Pu(t2, e2, r2, n2) { const s2 = [], a2 = 0 === n2 ? (t3, e3, r3, n3, s3, a3) => { t3.push(new i2(a3, r3 + (a3 - e3) / (n3 - e3) * (s3 - r3))); } : (t3, e3, r3, n3, s3, a3) => { t3.push(new i2(e3 + (a3 - r3) / (s3 - r3) * (n3 - e3), a3)); }; for (const i3 of t2) { const t3 = []; for (const s3 of i3) { if (s3.length <= 2) continue; const i4 = []; for (let t4 = 0; t4 < s3.length - 1; t4++) { const o3 = s3[t4].x, l3 = s3[t4].y, u2 = s3[t4 + 1].x, c2 = s3[t4 + 1].y, h2 = 0 === n2 ? o3 : l3, p2 = 0 === n2 ? u2 : c2; h2 < e2 ? p2 > e2 && a2(i4, o3, l3, u2, c2, e2) : h2 > r2 ? p2 < r2 && a2(i4, o3, l3, u2, c2, r2) : i4.push(s3[t4]), p2 < e2 && h2 >= e2 && a2(i4, o3, l3, u2, c2, e2), p2 > r2 && h2 <= r2 && a2(i4, o3, l3, u2, c2, r2); } let o2 = s3[s3.length - 1]; const l2 = 0 === n2 ? o2.x : o2.y; l2 >= e2 && l2 <= r2 && i4.push(o2), i4.length && (o2 = i4[i4.length - 1], i4[0].x === o2.x && i4[0].y === o2.y || i4.push(i4[0]), t3.push(i4)); } t3.length && s2.push(t3); } return s2; } const Vu = Du.VectorTileFeature.types, Fu = Math.pow(2, 13); function Lu(t2, e2, r2, n2, i3, s2, a2, o2) { t2.emplaceBack((e2 << 1) + a2, (r2 << 1) + s2, (Math.floor(n2 * Fu) << 1) + i3, Math.round(o2)); } function Ru(t2, e2, r2) { const n2 = 16384; t2.emplaceBack(e2.x, e2.y, e2.z, r2[0] * n2, r2[1] * n2, r2[2] * n2); } class Uu { constructor() { this.acc = new i2(0, 0), this.polyCount = []; } startRing(t2) { this.currentPolyCount = { edges: 0, top: 0 }, this.polyCount.push(this.currentPolyCount), this.min || (this.min = new i2(t2.x, t2.y), this.max = new i2(t2.x, t2.y)); } append(t2, e2) { this.currentPolyCount.edges++, this.acc._add(t2); const r2 = this.min, n2 = this.max; t2.x < r2.x ? r2.x = t2.x : t2.x > n2.x && (n2.x = t2.x), t2.y < r2.y ? r2.y = t2.y : t2.y > n2.y && (n2.y = t2.y), ((0 === t2.x || t2.x === Ya) && t2.x === e2.x) != ((0 === t2.y || t2.y === Ya) && t2.y === e2.y) && this.processBorderOverlap(t2, e2), e2.x < 0 != t2.x < 0 && this.addBorderIntersection(0, rr(e2.y, t2.y, (0 - e2.x) / (t2.x - e2.x))), e2.x > Ya != t2.x > Ya && this.addBorderIntersection(1, rr(e2.y, t2.y, (Ya - e2.x) / (t2.x - e2.x))), e2.y < 0 != t2.y < 0 && this.addBorderIntersection(2, rr(e2.x, t2.x, (0 - e2.y) / (t2.y - e2.y))), e2.y > Ya != t2.y > Ya && this.addBorderIntersection(3, rr(e2.x, t2.x, (Ya - e2.y) / (t2.y - e2.y))); } addBorderIntersection(t2, e2) { this.borders || (this.borders = [[Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE]]); const r2 = this.borders[t2]; e2 < r2[0] && (r2[0] = e2), e2 > r2[1] && (r2[1] = e2); } processBorderOverlap(t2, e2) { if (t2.x === e2.x) { if (t2.y === e2.y) return; const r2 = 0 === t2.x ? 0 : 1; this.addBorderIntersection(r2, e2.y), this.addBorderIntersection(r2, t2.y); } else { const r2 = 0 === t2.y ? 2 : 3; this.addBorderIntersection(r2, e2.x), this.addBorderIntersection(r2, t2.x); } } centroid() { const t2 = this.polyCount.reduce((t3, e2) => t3 + e2.edges, 0); return 0 !== t2 ? this.acc.div(t2)._round() : new i2(0, 0); } span() { return new i2(this.max.x - this.min.x, this.max.y - this.min.y); } intersectsCount() { return this.borders.reduce((t2, e2) => t2 + +(e2[0] !== Number.MAX_VALUE), 0); } } class $u { constructor(t2) { this.zoom = t2.zoom, this.canonical = t2.canonical, this.overscaling = t2.overscaling, this.layers = t2.layers, this.layerIds = this.layers.map((t3) => t3.id), this.index = t2.index, this.hasPattern = false, this.projection = t2.projection, this.layoutVertexArray = new Ts(), this.centroidVertexArray = new ha(), this.indexArray = new js(), this.programConfigurations = new Ra(t2.layers, t2.zoom), this.segments = new Ka(), this.stateDependentLayerIds = this.layers.filter((t3) => t3.isStateDependent()).map((t3) => t3.id), this.enableTerrain = t2.enableTerrain; } populate(t2, e2, r2, n2) { this.features = [], this.hasPattern = mu("fill-extrusion", this.layers, e2), this.featuresOnBorder = [], this.borders = [[], [], [], []], this.borderDoneWithNeighborZ = [-1, -1, -1, -1], this.tileToMeter = function(t3) { const e3 = Math.exp(Math.PI * (1 - t3.y / (1 << t3.z) * 2)); return 80150034 * e3 / (e3 * e3 + 1) / Ya / (1 << t3.z); }(r2); for (const { feature: i3, id: s2, index: a2, sourceLayerIndex: o2 } of t2) { const t3 = this.layers[0]._featureFilter.needGeometry, l2 = mo(i3, t3); if (!this.layers[0]._featureFilter.filter(new ss(this.zoom), l2, r2)) continue; const u2 = { id: s2, sourceLayerIndex: o2, index: a2, geometry: t3 ? l2.geometry : yo(i3, r2, n2), properties: i3.properties, type: i3.type, patterns: {} }, c2 = this.layoutVertexArray.length; this.hasPattern ? this.features.push(gu("fill-extrusion", this.layers, u2, this.zoom, e2)) : this.addFeature(u2, u2.geometry, a2, r2, {}, e2.availableImages, n2), e2.featureIndex.insert(i3, u2.geometry, a2, o2, this.index, c2); } this.sortBorders(); } addFeatures(t2, e2, r2, n2, i3) { for (const t3 of this.features) { const { geometry: s2 } = t3; this.addFeature(t3, s2, t3.index, e2, r2, n2, i3); } this.sortBorders(); } update(t2, e2, r2, n2) { this.stateDependentLayers.length && this.programConfigurations.updatePaintArrays(t2, e2, this.stateDependentLayers, r2, n2); } isEmpty() { return 0 === this.layoutVertexArray.length; } uploadPending() { return !this.uploaded || this.programConfigurations.needsUpload; } upload(t2) { this.uploaded || (this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, ku), this.indexBuffer = t2.createIndexBuffer(this.indexArray), this.layoutVertexExtArray && (this.layoutVertexExtBuffer = t2.createVertexBuffer(this.layoutVertexExtArray, Au.members, true))), this.programConfigurations.upload(t2), this.uploaded = true; } uploadCentroid(t2) { 0 !== this.centroidVertexArray.length && (this.centroidVertexBuffer ? this.needsCentroidUpdate && this.centroidVertexBuffer.updateData(this.centroidVertexArray) : this.centroidVertexBuffer = t2.createVertexBuffer(this.centroidVertexArray, wu.members, true), this.needsCentroidUpdate = false); } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.centroidVertexBuffer && this.centroidVertexBuffer.destroy(), this.layoutVertexExtBuffer && this.layoutVertexExtBuffer.destroy(), this.indexBuffer.destroy(), this.programConfigurations.destroy(), this.segments.destroy()); } addFeature(t2, e2, r2, n2, s2, a2, o2) { const l2 = [new i2(0, 0), new i2(Ya, Ya)], u2 = o2.projection, c2 = "globe" === u2.name, h2 = this.enableTerrain && !c2 ? new Uu() : null; c2 && !this.layoutVertexExtArray && (this.layoutVertexExtArray = new Qs()); const p2 = du(e2, 500); for (let t3 = p2.length - 1; t3 >= 0; t3--) { const e3 = p2[t3]; (0 === e3.length || (f2 = e3[0]).every((t4) => t4.x <= 0) || f2.every((t4) => t4.x >= Ya) || f2.every((t4) => t4.y <= 0) || f2.every((t4) => t4.y >= Ya)) && p2.splice(t3, 1); } var f2; let d2; if (c2) { const t3 = 11.25, e3 = 1 << n2.z, r3 = io(n2.x / e3), s3 = io((n2.x + 1) / e3), a3 = so(n2.y / e3), o3 = so((n2.y + 1) / e3); d2 = function(t4, e4, r4, n3, s4 = 0, a4) { const o4 = []; if (!t4.length || !r4 || !n3) return o4; const l3 = (t5, e5) => { for (const r5 of t5) o4.push({ polygon: r5, bounds: e5 }); }, u3 = Math.ceil(Math.log2(r4)), c3 = Math.ceil(Math.log2(n3)), h3 = u3 - c3, p3 = []; for (let t5 = 0; t5 < Math.abs(h3); t5++) p3.push(h3 > 0 ? 0 : 1); for (let t5 = 0; t5 < Math.min(u3, c3); t5++) p3.push(0), p3.push(1); let f3 = t4; if (f3 = Pu(f3, e4[0].y - s4, e4[1].y + s4, 1), f3 = Pu(f3, e4[0].x - s4, e4[1].x + s4, 0), !f3.length) return o4; const d3 = []; for (p3.length ? d3.push({ polygons: f3, bounds: e4, depth: 0 }) : l3(f3, e4); d3.length; ) { const t5 = d3.pop(), e5 = t5.depth, r5 = p3[e5], n4 = t5.bounds[0], o5 = t5.bounds[1], u4 = 0 === r5 ? n4.x : n4.y, c4 = 0 === r5 ? o5.x : o5.y, h4 = a4 ? a4(r5, u4, c4) : 0.5 * (u4 + c4), f4 = Pu(t5.polygons, u4 - s4, h4 + s4, r5), y2 = Pu(t5.polygons, h4 - s4, c4 + s4, r5); if (f4.length) { const t6 = [n4, new i2(0 === r5 ? h4 : o5.x, 1 === r5 ? h4 : o5.y)]; p3.length > e5 + 1 ? d3.push({ polygons: f4, bounds: t6, depth: e5 + 1 }) : l3(f4, t6); } if (y2.length) { const t6 = [new i2(0 === r5 ? h4 : n4.x, 1 === r5 ? h4 : n4.y), o5]; p3.length > e5 + 1 ? d3.push({ polygons: y2, bounds: t6, depth: e5 + 1 }) : l3(y2, t6); } } return o4; }(p2, l2, Math.ceil((s3 - r3) / t3), Math.ceil((a3 - o3) / t3), 1, (t4, r4, i3) => { if (0 === t4) return 0.5 * (r4 + i3); { const t5 = so((n2.y + r4 / Ya) / e3); return (ro(0.5 * (so((n2.y + i3 / Ya) / e3) + t5)) * e3 - n2.y) * Ya; } }); } else { d2 = []; for (const t3 of p2) d2.push({ polygon: t3, bounds: l2 }); } for (const e3 of d2) { const r3 = e3.polygon; let i3 = 0, s3 = this.segments.prepareSegment(4, this.layoutVertexArray, this.indexArray); for (let t3 = 0; t3 < r3.length; t3++) { const a4 = r3[t3]; if (0 === a4.length) continue; i3 += a4.length; let o4 = 0; h2 && h2.startRing(a4[0]); for (let t4 = 0; t4 < a4.length; t4++) { const r4 = a4[t4]; if (t4 >= 1) { const i4 = a4[t4 - 1]; if (!ju(r4, i4, e3.bounds)) { h2 && h2.append(r4, i4), s3.vertexLength + 4 > Ka.MAX_VERTEX_ARRAY_LENGTH && (s3 = this.segments.prepareSegment(4, this.layoutVertexArray, this.indexArray)); const t5 = r4.sub(i4)._perp(), e4 = t5.x / (Math.abs(t5.x) + Math.abs(t5.y)), a5 = t5.y > 0 ? 1 : 0, l4 = i4.dist(r4); o4 + l4 > 32768 && (o4 = 0), Lu(this.layoutVertexArray, r4.x, r4.y, e4, a5, 0, 0, o4), Lu(this.layoutVertexArray, r4.x, r4.y, e4, a5, 0, 1, o4), o4 += l4, Lu(this.layoutVertexArray, i4.x, i4.y, e4, a5, 0, 0, o4), Lu(this.layoutVertexArray, i4.x, i4.y, e4, a5, 0, 1, o4); const p4 = s3.vertexLength; if (this.indexArray.emplaceBack(p4, p4 + 2, p4 + 1), this.indexArray.emplaceBack(p4 + 1, p4 + 2, p4 + 3), s3.vertexLength += 4, s3.primitiveLength += 2, c2) { const t6 = this.layoutVertexExtArray, e5 = u2.projectTilePoint(r4.x, r4.y, n2), s4 = u2.projectTilePoint(i4.x, i4.y, n2), a6 = u2.upVector(n2, r4.x, r4.y), o5 = u2.upVector(n2, i4.x, i4.y); Ru(t6, e5, a6), Ru(t6, e5, a6), Ru(t6, s4, o5), Ru(t6, s4, o5); } } } } } if (s3.vertexLength + i3 > Ka.MAX_VERTEX_ARRAY_LENGTH && (s3 = this.segments.prepareSegment(i3, this.layoutVertexArray, this.indexArray)), "Polygon" !== Vu[t2.type]) continue; const a3 = [], o3 = [], l3 = s3.vertexLength; for (let t3 = 0; t3 < r3.length; t3++) { const e4 = r3[t3]; if (0 !== e4.length) { e4 !== r3[0] && o3.push(a3.length / 2); for (let t4 = 0; t4 < e4.length; t4++) { const r4 = e4[t4]; Lu(this.layoutVertexArray, r4.x, r4.y, 0, 0, 1, 1, 0), a3.push(r4.x), a3.push(r4.y), h2 && h2.currentPolyCount.top++, c2 && Ru(this.layoutVertexExtArray, u2.projectTilePoint(r4.x, r4.y, n2), u2.upVector(n2, r4.x, r4.y)); } } } const p3 = Fl(a3, o3); for (let t3 = 0; t3 < p3.length; t3 += 3) this.indexArray.emplaceBack(l3 + p3[t3], l3 + p3[t3 + 2], l3 + p3[t3 + 1]); s3.primitiveLength += p3.length / 3, s3.vertexLength += i3; } if (h2 && h2.polyCount.length > 0) { if (h2.borders) { h2.vertexArrayOffset = this.centroidVertexArray.length; const t3 = h2.borders, e3 = this.featuresOnBorder.push(h2) - 1; for (let r3 = 0; r3 < 4; r3++) t3[r3][0] !== Number.MAX_VALUE && this.borders[r3].push(e3); } this.encodeCentroid(h2.borders ? void 0 : h2.centroid(), h2); } this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, t2, r2, s2, a2, n2); } sortBorders() { for (let t2 = 0; t2 < 4; t2++) this.borders[t2].sort((e2, r2) => this.featuresOnBorder[e2].borders[t2][0] - this.featuresOnBorder[r2].borders[t2][0]); } encodeCentroid(t2, e2, r2 = true) { let n2, i3; if (t2) if (0 !== t2.y) { const r3 = e2.span()._mult(this.tileToMeter); n2 = (Math.max(t2.x, 1) << 3) + Math.min(7, Math.round(r3.x / 10)), i3 = (Math.max(t2.y, 1) << 3) + Math.min(7, Math.round(r3.y / 10)); } else n2 = Math.ceil(7 * (t2.x + 450)), i3 = 0; else n2 = 0, i3 = +r2; let s2 = r2 ? this.centroidVertexArray.length : e2.vertexArrayOffset; for (const t3 of e2.polyCount) { r2 && this.centroidVertexArray.resize(this.centroidVertexArray.length + 4 * t3.edges + t3.top); for (let e3 = 0; e3 < 2 * t3.edges; e3++) this.centroidVertexArray.emplace(s2++, 0, i3), this.centroidVertexArray.emplace(s2++, n2, i3); for (let e3 = 0; e3 < t3.top; e3++) this.centroidVertexArray.emplace(s2++, n2, i3); } } } function ju(t2, e2, r2) { return t2.x === e2.x && (t2.x < r2[0].x || t2.x > r2[1].x) || t2.y === e2.y && (t2.y < r2[0].y || t2.y > r2[1].y); } ai($u, "FillExtrusionBucket", { omit: ["layers", "features"] }), ai(Uu, "PartMetadata"); var Ou = { paint: new vs({ "fill-extrusion-opacity": new ds($t["paint_fill-extrusion"]["fill-extrusion-opacity"]), "fill-extrusion-color": new ys($t["paint_fill-extrusion"]["fill-extrusion-color"]), "fill-extrusion-translate": new ds($t["paint_fill-extrusion"]["fill-extrusion-translate"]), "fill-extrusion-translate-anchor": new ds($t["paint_fill-extrusion"]["fill-extrusion-translate-anchor"]), "fill-extrusion-pattern": new ms($t["paint_fill-extrusion"]["fill-extrusion-pattern"]), "fill-extrusion-height": new ys($t["paint_fill-extrusion"]["fill-extrusion-height"]), "fill-extrusion-base": new ys($t["paint_fill-extrusion"]["fill-extrusion-base"]), "fill-extrusion-vertical-gradient": new ds($t["paint_fill-extrusion"]["fill-extrusion-vertical-gradient"]) }) }; function qu(t2, e2) { return t2.x * e2.x + t2.y * e2.y; } function Nu(t2, e2) { if (1 === t2.length) { let r2 = 0; const n2 = e2[r2++]; let i3; for (; !i3 || n2.equals(i3); ) if (i3 = e2[r2++], !i3) return 1 / 0; for (; r2 < e2.length; r2++) { const s2 = e2[r2], a2 = t2[0], o2 = i3.sub(n2), l2 = s2.sub(n2), u2 = a2.sub(n2), c2 = qu(o2, o2), h2 = qu(o2, l2), p2 = qu(l2, l2), f2 = qu(u2, o2), d2 = qu(u2, l2), y2 = c2 * p2 - h2 * h2, m2 = (p2 * f2 - h2 * d2) / y2, g2 = (c2 * d2 - h2 * f2) / y2, x2 = n2.z * (1 - m2 - g2) + i3.z * m2 + s2.z * g2; if (isFinite(x2)) return x2; } return 1 / 0; } { let t3 = 1 / 0; for (const r2 of e2) t3 = Math.min(t3, r2.z); return t3; } } function Gu(t2) { const e2 = new i2(t2[0], t2[1]); return e2.z = t2[2], e2; } function Zu(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = a2 * i3.getElevationAt(t2, e2, true, true), u2 = 0 !== s2[0], c2 = u2 ? 0 === s2[1] ? a2 * (s2[0] / 7 - 450) : a2 * function(t3, e3, r3) { const n3 = Math.floor(e3[0] / 8), i4 = Math.floor(e3[1] / 8), s3 = 10 * (e3[0] - 8 * n3), a3 = 10 * (e3[1] - 8 * i4), o3 = t3.getElevationAt(n3, i4, true, true), l3 = t3.getMeterToDEM(r3), u3 = Math.floor(0.5 * (s3 * l3 - 1)), c3 = Math.floor(0.5 * (a3 * l3 - 1)), h2 = t3.tileCoordToPixel(n3, i4), p2 = 2 * u3 + 1, f2 = 2 * c3 + 1, d2 = function(t4, e4, r4, n4, i5) { return [t4.getElevationAtPixel(e4, r4, true), t4.getElevationAtPixel(e4 + i5, r4, true), t4.getElevationAtPixel(e4, r4 + i5, true), t4.getElevationAtPixel(e4 + n4, r4 + i5, true)]; }(t3, h2.x - u3, h2.y - c3, p2, f2), y2 = Math.abs(d2[0] - d2[1]), m2 = Math.abs(d2[2] - d2[3]), g2 = Math.abs(d2[0] - d2[2]) + Math.abs(d2[1] - d2[3]), x2 = Math.min(0.25, 0.5 * l3 * (y2 + m2) / p2), v2 = Math.min(0.25, 0.5 * l3 * g2 / f2); return o3 + Math.max(x2 * s3, v2 * a3); }(i3, s2, o2) : l2; return { base: l2 + (0 === r2) ? -1 : r2, top: u2 ? Math.max(c2 + n2, l2 + r2 + 2) : l2 + n2 }; } const Xu = ks([{ name: "a_pos_normal", components: 2, type: "Int16" }, { name: "a_data", components: 4, type: "Uint8" }, { name: "a_linesofar", components: 1, type: "Float32" }], 4), { members: Ku } = Xu, Yu = ks([{ name: "a_packed", components: 3, type: "Float32" }]), { members: Hu } = Yu, Wu = Du.VectorTileFeature.types, Ju = Math.cos(Math.PI / 180 * 37.5); class Qu { constructor(t2) { this.zoom = t2.zoom, this.overscaling = t2.overscaling, this.layers = t2.layers, this.layerIds = this.layers.map((t3) => t3.id), this.index = t2.index, this.projection = t2.projection, this.hasPattern = false, this.patternFeatures = [], this.lineClipsArray = [], this.gradients = {}, this.layers.forEach((t3) => { this.gradients[t3.id] = {}; }), this.layoutVertexArray = new zs(), this.layoutVertexArray2 = new Vs(), this.indexArray = new js(), this.programConfigurations = new Ra(t2.layers, t2.zoom), this.segments = new Ka(), this.maxLineLength = 0, this.stateDependentLayerIds = this.layers.filter((t3) => t3.isStateDependent()).map((t3) => t3.id); } populate(t2, e2, r2, n2) { this.hasPattern = mu("line", this.layers, e2); const i3 = this.layers[0].layout.get("line-sort-key"), s2 = []; for (const { feature: e3, id: a3, index: o3, sourceLayerIndex: l3 } of t2) { const t3 = this.layers[0]._featureFilter.needGeometry, u2 = mo(e3, t3); if (!this.layers[0]._featureFilter.filter(new ss(this.zoom), u2, r2)) continue; const c2 = i3 ? i3.evaluate(u2, {}, r2) : void 0, h2 = { id: a3, properties: e3.properties, type: e3.type, sourceLayerIndex: l3, index: o3, geometry: t3 ? u2.geometry : yo(e3, r2, n2), patterns: {}, sortKey: c2 }; s2.push(h2); } i3 && s2.sort((t3, e3) => t3.sortKey - e3.sortKey); const { lineAtlas: a2, featureIndex: o2 } = e2, l2 = this.addConstantDashes(a2); for (const n3 of s2) { const { geometry: i4, index: s3, sourceLayerIndex: u2 } = n3; if (l2 && this.addFeatureDashes(n3, a2), this.hasPattern) { const t3 = gu("line", this.layers, n3, this.zoom, e2); this.patternFeatures.push(t3); } else this.addFeature(n3, i4, s3, r2, a2.positions, e2.availableImages); o2.insert(t2[s3].feature, i4, s3, u2, this.index); } } addConstantDashes(t2) { let e2 = false; for (const r2 of this.layers) { const n2 = r2.paint.get("line-dasharray").value, i3 = r2.layout.get("line-cap").value; if ("constant" !== n2.kind || "constant" !== i3.kind) e2 = true; else { const e3 = i3.value, r3 = n2.value; if (!r3) continue; t2.addDash(r3.from, e3), t2.addDash(r3.to, e3), r3.other && t2.addDash(r3.other, e3); } } return e2; } addFeatureDashes(t2, e2) { const r2 = this.zoom; for (const n2 of this.layers) { const i3 = n2.paint.get("line-dasharray").value, s2 = n2.layout.get("line-cap").value; if ("constant" === i3.kind && "constant" === s2.kind) continue; let a2, o2, l2, u2, c2, h2; if ("constant" === i3.kind) { const t3 = i3.value; if (!t3) continue; a2 = t3.other || t3.to, o2 = t3.to, l2 = t3.from; } else a2 = i3.evaluate({ zoom: r2 - 1 }, t2), o2 = i3.evaluate({ zoom: r2 }, t2), l2 = i3.evaluate({ zoom: r2 + 1 }, t2); "constant" === s2.kind ? u2 = c2 = h2 = s2.value : (u2 = s2.evaluate({ zoom: r2 - 1 }, t2), c2 = s2.evaluate({ zoom: r2 }, t2), h2 = s2.evaluate({ zoom: r2 + 1 }, t2)), e2.addDash(a2, u2), e2.addDash(o2, c2), e2.addDash(l2, h2); const p2 = e2.getKey(a2, u2), f2 = e2.getKey(o2, c2), d2 = e2.getKey(l2, h2); t2.patterns[n2.id] = { min: p2, mid: f2, max: d2 }; } } update(t2, e2, r2, n2) { this.stateDependentLayers.length && this.programConfigurations.updatePaintArrays(t2, e2, this.stateDependentLayers, r2, n2); } addFeatures(t2, e2, r2, n2, i3) { for (const t3 of this.patternFeatures) this.addFeature(t3, t3.geometry, t3.index, e2, r2, n2); } isEmpty() { return 0 === this.layoutVertexArray.length; } uploadPending() { return !this.uploaded || this.programConfigurations.needsUpload; } upload(t2) { this.uploaded || (0 !== this.layoutVertexArray2.length && (this.layoutVertexBuffer2 = t2.createVertexBuffer(this.layoutVertexArray2, Hu)), this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, Ku), this.indexBuffer = t2.createIndexBuffer(this.indexArray)), this.programConfigurations.upload(t2), this.uploaded = true; } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.indexBuffer.destroy(), this.programConfigurations.destroy(), this.segments.destroy()); } lineFeatureClips(t2) { if (t2.properties && t2.properties.hasOwnProperty("mapbox_clip_start") && t2.properties.hasOwnProperty("mapbox_clip_end")) return { start: +t2.properties.mapbox_clip_start, end: +t2.properties.mapbox_clip_end }; } addFeature(t2, e2, r2, n2, i3, s2) { const a2 = this.layers[0].layout, o2 = a2.get("line-join").evaluate(t2, {}), l2 = a2.get("line-cap").evaluate(t2, {}), u2 = a2.get("line-miter-limit"), c2 = a2.get("line-round-limit"); this.lineClips = this.lineFeatureClips(t2); for (const r3 of e2) this.addLine(r3, t2, o2, l2, u2, c2); this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, t2, r2, i3, s2, n2); } addLine(t2, e2, r2, n2, i3, s2) { if (this.distance = 0, this.scaledDistance = 0, this.totalDistance = 0, this.lineSoFar = 0, this.lineClips) { this.lineClipsArray.push(this.lineClips); for (let e3 = 0; e3 < t2.length - 1; e3++) this.totalDistance += t2[e3].dist(t2[e3 + 1]); this.updateScaledDistance(), this.maxLineLength = Math.max(this.maxLineLength, this.totalDistance); } const a2 = "Polygon" === Wu[e2.type]; let o2 = t2.length; for (; o2 >= 2 && t2[o2 - 1].equals(t2[o2 - 2]); ) o2--; let l2 = 0; for (; l2 < o2 - 1 && t2[l2].equals(t2[l2 + 1]); ) l2++; if (o2 < (a2 ? 3 : 2)) return; "bevel" === r2 && (i3 = 1.05); const u2 = this.overscaling <= 16 ? 122880 / (512 * this.overscaling) : 0, c2 = this.segments.prepareSegment(10 * o2, this.layoutVertexArray, this.indexArray); let h2, p2, f2, d2, y2; this.e1 = this.e2 = -1, a2 && (h2 = t2[o2 - 2], y2 = t2[l2].sub(h2)._unit()._perp()); for (let e3 = l2; e3 < o2; e3++) { if (f2 = e3 === o2 - 1 ? a2 ? t2[l2 + 1] : void 0 : t2[e3 + 1], f2 && t2[e3].equals(f2)) continue; y2 && (d2 = y2), h2 && (p2 = h2), h2 = t2[e3], y2 = f2 ? f2.sub(h2)._unit()._perp() : d2, d2 = d2 || y2; let m2 = d2.add(y2); 0 === m2.x && 0 === m2.y || m2._unit(); const g2 = d2.x * y2.x + d2.y * y2.y, x2 = m2.x * y2.x + m2.y * y2.y, v2 = 0 !== x2 ? 1 / x2 : 1 / 0, b2 = 2 * Math.sqrt(2 - 2 * x2), _2 = x2 < Ju && p2 && f2, w2 = d2.x * y2.y - d2.y * y2.x > 0; if (_2 && e3 > l2) { const t3 = h2.dist(p2); if (t3 > 2 * u2) { const e4 = h2.sub(h2.sub(p2)._mult(u2 / t3)._round()); this.updateDistance(p2, e4), this.addCurrentVertex(e4, d2, 0, 0, c2), p2 = e4; } } const A2 = p2 && f2; let k2 = A2 ? r2 : a2 ? "butt" : n2; if (A2 && "round" === k2 && (v2 < s2 ? k2 = "miter" : v2 <= 2 && (k2 = "fakeround")), "miter" === k2 && v2 > i3 && (k2 = "bevel"), "bevel" === k2 && (v2 > 2 && (k2 = "flipbevel"), v2 < i3 && (k2 = "miter")), p2 && this.updateDistance(p2, h2), "miter" === k2) m2._mult(v2), this.addCurrentVertex(h2, m2, 0, 0, c2); else if ("flipbevel" === k2) { if (v2 > 100) m2 = y2.mult(-1); else { const t3 = v2 * d2.add(y2).mag() / d2.sub(y2).mag(); m2._perp()._mult(t3 * (w2 ? -1 : 1)); } this.addCurrentVertex(h2, m2, 0, 0, c2), this.addCurrentVertex(h2, m2.mult(-1), 0, 0, c2); } else if ("bevel" === k2 || "fakeround" === k2) { const t3 = -Math.sqrt(v2 * v2 - 1), e4 = w2 ? t3 : 0, r3 = w2 ? 0 : t3; if (p2 && this.addCurrentVertex(h2, d2, e4, r3, c2), "fakeround" === k2) { const t4 = Math.round(180 * b2 / Math.PI / 20); for (let e5 = 1; e5 < t4; e5++) { let r4 = e5 / t4; if (0.5 !== r4) { const t5 = r4 - 0.5; r4 += r4 * t5 * (r4 - 1) * ((1.0904 + g2 * (g2 * (3.55645 - 1.43519 * g2) - 3.2452)) * t5 * t5 + (0.848013 + g2 * (0.215638 * g2 - 1.06021))); } const n3 = y2.sub(d2)._mult(r4)._add(d2)._unit()._mult(w2 ? -1 : 1); this.addHalfVertex(h2, n3.x, n3.y, false, w2, 0, c2); } } f2 && this.addCurrentVertex(h2, y2, -e4, -r3, c2); } else if ("butt" === k2) this.addCurrentVertex(h2, m2, 0, 0, c2); else if ("square" === k2) { const t3 = p2 ? 1 : -1; p2 || this.addCurrentVertex(h2, m2, t3, t3, c2), this.addCurrentVertex(h2, m2, 0, 0, c2), p2 && this.addCurrentVertex(h2, m2, t3, t3, c2); } else "round" === k2 && (p2 && (this.addCurrentVertex(h2, d2, 0, 0, c2), this.addCurrentVertex(h2, d2, 1, 1, c2, true)), f2 && (this.addCurrentVertex(h2, y2, -1, -1, c2, true), this.addCurrentVertex(h2, y2, 0, 0, c2))); if (_2 && e3 < o2 - 1) { const t3 = h2.dist(f2); if (t3 > 2 * u2) { const e4 = h2.add(f2.sub(h2)._mult(u2 / t3)._round()); this.updateDistance(h2, e4), this.addCurrentVertex(e4, y2, 0, 0, c2), h2 = e4; } } } } addCurrentVertex(t2, e2, r2, n2, i3, s2 = false) { const a2 = e2.y * n2 - e2.x, o2 = -e2.y - e2.x * n2; this.addHalfVertex(t2, e2.x + e2.y * r2, e2.y - e2.x * r2, s2, false, r2, i3), this.addHalfVertex(t2, a2, o2, s2, true, -n2, i3); } addHalfVertex({ x: t2, y: e2 }, r2, n2, i3, s2, a2, o2) { this.layoutVertexArray.emplaceBack((t2 << 1) + (i3 ? 1 : 0), (e2 << 1) + (s2 ? 1 : 0), Math.round(63 * r2) + 128, Math.round(63 * n2) + 128, 1 + (0 === a2 ? 0 : a2 < 0 ? -1 : 1), 0, this.lineSoFar), this.lineClips && this.layoutVertexArray2.emplaceBack(this.scaledDistance, this.lineClipsArray.length, this.lineSoFar); const l2 = o2.vertexLength++; this.e1 >= 0 && this.e2 >= 0 && (this.indexArray.emplaceBack(this.e1, this.e2, l2), o2.primitiveLength++), s2 ? this.e2 = l2 : this.e1 = l2; } updateScaledDistance() { if (this.lineClips) { const t2 = this.totalDistance / (this.lineClips.end - this.lineClips.start); this.scaledDistance = this.distance / this.totalDistance, this.lineSoFar = t2 * this.lineClips.start + this.distance; } else this.lineSoFar = this.distance; } updateDistance(t2, e2) { this.distance += t2.dist(e2), this.updateScaledDistance(); } } ai(Qu, "LineBucket", { omit: ["layers", "patternFeatures"] }); const tc = new vs({ "line-cap": new ys($t.layout_line["line-cap"]), "line-join": new ys($t.layout_line["line-join"]), "line-miter-limit": new ds($t.layout_line["line-miter-limit"]), "line-round-limit": new ds($t.layout_line["line-round-limit"]), "line-sort-key": new ys($t.layout_line["line-sort-key"]) }); var ec = { paint: new vs({ "line-opacity": new ys($t.paint_line["line-opacity"]), "line-color": new ys($t.paint_line["line-color"]), "line-translate": new ds($t.paint_line["line-translate"]), "line-translate-anchor": new ds($t.paint_line["line-translate-anchor"]), "line-width": new ys($t.paint_line["line-width"]), "line-gap-width": new ys($t.paint_line["line-gap-width"]), "line-offset": new ys($t.paint_line["line-offset"]), "line-blur": new ys($t.paint_line["line-blur"]), "line-dasharray": new ms($t.paint_line["line-dasharray"]), "line-pattern": new ms($t.paint_line["line-pattern"]), "line-gradient": new xs($t.paint_line["line-gradient"]) }), layout: tc }; const rc = new class extends ys { possiblyEvaluate(t2, e2) { return e2 = new ss(Math.floor(e2.zoom), { now: e2.now, fadeDuration: e2.fadeDuration, zoomHistory: e2.zoomHistory, transition: e2.transition }), super.possiblyEvaluate(t2, e2); } evaluate(t2, e2, r2, n2) { return e2 = b({}, e2, { zoom: Math.floor(e2.zoom) }), super.evaluate(t2, e2, r2, n2); } }(ec.paint.properties["line-width"].specification); function nc(t2, e2) { return e2 > 0 ? e2 + 2 * t2 : t2; } rc.useIntegerZoom = true; const ic = ks([{ name: "a_pos_offset", components: 4, type: "Int16" }, { name: "a_tex_size", components: 4, type: "Uint16" }, { name: "a_pixeloffset", components: 4, type: "Int16" }, { name: "a_z_tile_anchor", components: 4, type: "Int16" }], 4), sc = ks([{ name: "a_projected_pos", components: 3, type: "Float32" }], 4); ks([{ name: "a_fade_opacity", components: 1, type: "Uint32" }], 4); const ac = ks([{ name: "a_placed", components: 2, type: "Uint8" }, { name: "a_shift", components: 2, type: "Float32" }]), oc = ks([{ name: "a_size_scale", components: 1, type: "Float32" }, { name: "a_padding", components: 2, type: "Float32" }]); ks([{ type: "Int16", name: "projectedAnchorX" }, { type: "Int16", name: "projectedAnchorY" }, { type: "Int16", name: "projectedAnchorZ" }, { type: "Int16", name: "tileAnchorX" }, { type: "Int16", name: "tileAnchorY" }, { type: "Float32", name: "x1" }, { type: "Float32", name: "y1" }, { type: "Float32", name: "x2" }, { type: "Float32", name: "y2" }, { type: "Int16", name: "padding" }, { type: "Uint32", name: "featureIndex" }, { type: "Uint16", name: "sourceLayerIndex" }, { type: "Uint16", name: "bucketIndex" }]); const lc = ks([{ name: "a_pos", components: 3, type: "Int16" }, { name: "a_anchor_pos", components: 2, type: "Int16" }, { name: "a_extrude", components: 2, type: "Int16" }], 4), uc = ks([{ name: "a_pos_2f", components: 2, type: "Float32" }, { name: "a_radius", components: 1, type: "Float32" }, { name: "a_flags", components: 2, type: "Int16" }], 4); ks([{ name: "triangle", components: 3, type: "Uint16" }]), ks([{ type: "Int16", name: "projectedAnchorX" }, { type: "Int16", name: "projectedAnchorY" }, { type: "Int16", name: "projectedAnchorZ" }, { type: "Float32", name: "tileAnchorX" }, { type: "Float32", name: "tileAnchorY" }, { type: "Uint16", name: "glyphStartIndex" }, { type: "Uint16", name: "numGlyphs" }, { type: "Uint32", name: "vertexStartIndex" }, { type: "Uint32", name: "lineStartIndex" }, { type: "Uint32", name: "lineLength" }, { type: "Uint16", name: "segment" }, { type: "Uint16", name: "lowerSize" }, { type: "Uint16", name: "upperSize" }, { type: "Float32", name: "lineOffsetX" }, { type: "Float32", name: "lineOffsetY" }, { type: "Uint8", name: "writingMode" }, { type: "Uint8", name: "placedOrientation" }, { type: "Uint8", name: "hidden" }, { type: "Uint32", name: "crossTileID" }, { type: "Int16", name: "associatedIconIndex" }, { type: "Uint8", name: "flipState" }]), ks([{ type: "Int16", name: "projectedAnchorX" }, { type: "Int16", name: "projectedAnchorY" }, { type: "Int16", name: "projectedAnchorZ" }, { type: "Float32", name: "tileAnchorX" }, { type: "Float32", name: "tileAnchorY" }, { type: "Int16", name: "rightJustifiedTextSymbolIndex" }, { type: "Int16", name: "centerJustifiedTextSymbolIndex" }, { type: "Int16", name: "leftJustifiedTextSymbolIndex" }, { type: "Int16", name: "verticalPlacedTextSymbolIndex" }, { type: "Int16", name: "placedIconSymbolIndex" }, { type: "Int16", name: "verticalPlacedIconSymbolIndex" }, { type: "Uint16", name: "key" }, { type: "Uint16", name: "textBoxStartIndex" }, { type: "Uint16", name: "textBoxEndIndex" }, { type: "Uint16", name: "verticalTextBoxStartIndex" }, { type: "Uint16", name: "verticalTextBoxEndIndex" }, { type: "Uint16", name: "iconBoxStartIndex" }, { type: "Uint16", name: "iconBoxEndIndex" }, { type: "Uint16", name: "verticalIconBoxStartIndex" }, { type: "Uint16", name: "verticalIconBoxEndIndex" }, { type: "Uint16", name: "featureIndex" }, { type: "Uint16", name: "numHorizontalGlyphVertices" }, { type: "Uint16", name: "numVerticalGlyphVertices" }, { type: "Uint16", name: "numIconVertices" }, { type: "Uint16", name: "numVerticalIconVertices" }, { type: "Uint16", name: "useRuntimeCollisionCircles" }, { type: "Uint32", name: "crossTileID" }, { type: "Float32", components: 2, name: "textOffset" }, { type: "Float32", name: "collisionCircleDiameter" }]), ks([{ type: "Float32", name: "offsetX" }]), ks([{ type: "Int16", name: "x" }, { type: "Int16", name: "y" }, { type: "Int16", name: "tileUnitDistanceFromAnchor" }]); var cc = 24; const hc = 128; function pc(t2, e2) { const { expression: r2 } = e2; if ("constant" === r2.kind) return { kind: "constant", layoutSize: r2.evaluate(new ss(t2 + 1)) }; if ("source" === r2.kind) return { kind: "source" }; { const { zoomStops: e3, interpolationType: n2 } = r2; let i3 = 0; for (; i3 < e3.length && e3[i3] <= t2; ) i3++; i3 = Math.max(0, i3 - 1); let s2 = i3; for (; s2 < e3.length && e3[s2] < t2 + 1; ) s2++; s2 = Math.min(e3.length - 1, s2); const a2 = e3[i3], o2 = e3[s2]; return "composite" === r2.kind ? { kind: "composite", minZoom: a2, maxZoom: o2, interpolationType: n2 } : { kind: "camera", minZoom: a2, maxZoom: o2, minSize: r2.evaluate(new ss(a2)), maxSize: r2.evaluate(new ss(o2)), interpolationType: n2 }; } } function fc(t2, { uSize: e2, uSizeT: r2 }, { lowerSize: n2, upperSize: i3 }) { return "source" === t2.kind ? n2 / hc : "composite" === t2.kind ? rr(n2 / hc, i3 / hc, r2) : e2; } function dc(t2, e2) { let r2 = 0, n2 = 0; if ("constant" === t2.kind) n2 = t2.layoutSize; else if ("source" !== t2.kind) { const { interpolationType: i3, minZoom: s2, maxZoom: a2 } = t2, o2 = i3 ? y(_r.interpolationFactor(i3, e2, s2, a2), 0, 1) : 0; "camera" === t2.kind ? n2 = rr(t2.minSize, t2.maxSize, o2) : r2 = o2; } return { uSizeT: r2, uSize: n2 }; } var yc = Object.freeze({ __proto__: null, getSizeData: pc, evaluateSizeForFeature: fc, evaluateSizeForZoom: dc, SIZE_PACK_FACTOR: hc }); function mc(t2, e2, r2) { return t2.sections.forEach((t3) => { t3.text = function(t4, e3, r3) { const n2 = e3.layout.get("text-transform").evaluate(r3, {}); return "uppercase" === n2 ? t4 = t4.toLocaleUpperCase() : "lowercase" === n2 && (t4 = t4.toLocaleLowerCase()), is.applyArabicShaping && (t4 = is.applyArabicShaping(t4)), t4; }(t3.text, e2, r2); }), t2; } const gc = { "!": "︕", "#": "#", $: "$", "%": "%", "&": "&", "(": "︵", ")": "︶", "*": "*", "+": "+", ",": "︐", "-": "︲", ".": "・", "/": "/", ":": "︓", ";": "︔", "<": "︿", "=": "=", ">": "﹀", "?": "︖", "@": "@", "[": "﹇", "\\": "\", "]": "﹈", "^": "^", _: "︳", "`": "`", "{": "︷", "|": "―", "}": "︸", "~": "~", "¢": "¢", "£": "£", "¥": "¥", "¦": "¦", "¬": "¬", "¯": " ̄", "–": "︲", "—": "︱", "‘": "﹃", "’": "﹄", "“": "﹁", "”": "﹂", "…": "︙", "‧": "・", "₩": "₩", "、": "︑", "。": "︒", "〈": "︿", "〉": "﹀", "《": "︽", "》": "︾", "「": "﹁", "」": "﹂", "『": "﹃", "』": "﹄", "【": "︻", "】": "︼", "〔": "︹", "〕": "︺", "〖": "︗", "〗": "︘", "!": "︕", "(": "︵", ")": "︶", ",": "︐", "-": "︲", ".": "・", ":": "︓", ";": "︔", "<": "︿", ">": "﹀", "?": "︖", "[": "﹇", "]": "﹈", "_": "︳", "{": "︷", "|": "―", "}": "︸", "⦅": "︵", "⦆": "︶", "。": "︒", "「": "﹁", "」": "﹂" }; function xc(t2) { return "︶" === t2 || "﹈" === t2 || "︸" === t2 || "﹄" === t2 || "﹂" === t2 || "︾" === t2 || "︼" === t2 || "︺" === t2 || "︘" === t2 || "﹀" === t2 || "︐" === t2 || "︓" === t2 || "︔" === t2 || "`" === t2 || " ̄" === t2 || "︑" === t2 || "︒" === t2; } function vc(t2) { return "︵" === t2 || "﹇" === t2 || "︷" === t2 || "﹃" === t2 || "﹁" === t2 || "︽" === t2 || "︻" === t2 || "︹" === t2 || "︗" === t2 || "︿" === t2; } var bc = function(t2, e2, r2, n2, i3) { var s2, a2, o2 = 8 * i3 - n2 - 1, l2 = (1 << o2) - 1, u2 = l2 >> 1, c2 = -7, h2 = r2 ? i3 - 1 : 0, p2 = r2 ? -1 : 1, f2 = t2[e2 + h2]; for (h2 += p2, s2 = f2 & (1 << -c2) - 1, f2 >>= -c2, c2 += o2; c2 > 0; s2 = 256 * s2 + t2[e2 + h2], h2 += p2, c2 -= 8) ; for (a2 = s2 & (1 << -c2) - 1, s2 >>= -c2, c2 += n2; c2 > 0; a2 = 256 * a2 + t2[e2 + h2], h2 += p2, c2 -= 8) ; if (0 === s2) s2 = 1 - u2; else { if (s2 === l2) return a2 ? NaN : 1 / 0 * (f2 ? -1 : 1); a2 += Math.pow(2, n2), s2 -= u2; } return (f2 ? -1 : 1) * a2 * Math.pow(2, s2 - n2); }, _c = function(t2, e2, r2, n2, i3, s2) { var a2, o2, l2, u2 = 8 * s2 - i3 - 1, c2 = (1 << u2) - 1, h2 = c2 >> 1, p2 = 23 === i3 ? Math.pow(2, -24) - Math.pow(2, -77) : 0, f2 = n2 ? 0 : s2 - 1, d2 = n2 ? 1 : -1, y2 = e2 < 0 || 0 === e2 && 1 / e2 < 0 ? 1 : 0; for (e2 = Math.abs(e2), isNaN(e2) || e2 === 1 / 0 ? (o2 = isNaN(e2) ? 1 : 0, a2 = c2) : (a2 = Math.floor(Math.log(e2) / Math.LN2), e2 * (l2 = Math.pow(2, -a2)) < 1 && (a2--, l2 *= 2), (e2 += a2 + h2 >= 1 ? p2 / l2 : p2 * Math.pow(2, 1 - h2)) * l2 >= 2 && (a2++, l2 /= 2), a2 + h2 >= c2 ? (o2 = 0, a2 = c2) : a2 + h2 >= 1 ? (o2 = (e2 * l2 - 1) * Math.pow(2, i3), a2 += h2) : (o2 = e2 * Math.pow(2, h2 - 1) * Math.pow(2, i3), a2 = 0)); i3 >= 8; t2[r2 + f2] = 255 & o2, f2 += d2, o2 /= 256, i3 -= 8) ; for (a2 = a2 << i3 | o2, u2 += i3; u2 > 0; t2[r2 + f2] = 255 & a2, f2 += d2, a2 /= 256, u2 -= 8) ; t2[r2 + f2 - d2] |= 128 * y2; }, wc = Ac; function Ac(t2) { this.buf = ArrayBuffer.isView && ArrayBuffer.isView(t2) ? t2 : new Uint8Array(t2 || 0), this.pos = 0, this.type = 0, this.length = this.buf.length; } Ac.Varint = 0, Ac.Fixed64 = 1, Ac.Bytes = 2, Ac.Fixed32 = 5; var kc = 4294967296, Sc = 1 / kc, Ic = "undefined" == typeof TextDecoder ? null : new TextDecoder("utf8"); function Mc(t2) { return t2.type === Ac.Bytes ? t2.readVarint() + t2.pos : t2.pos + 1; } function Tc(t2, e2, r2) { return r2 ? 4294967296 * e2 + (t2 >>> 0) : 4294967296 * (e2 >>> 0) + (t2 >>> 0); } function zc(t2, e2, r2) { var n2 = e2 <= 16383 ? 1 : e2 <= 2097151 ? 2 : e2 <= 268435455 ? 3 : Math.floor(Math.log(e2) / (7 * Math.LN2)); r2.realloc(n2); for (var i3 = r2.pos - 1; i3 >= t2; i3--) r2.buf[i3 + n2] = r2.buf[i3]; } function Bc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeVarint(t2[r2]); } function Ec(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeSVarint(t2[r2]); } function Cc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeFloat(t2[r2]); } function Dc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeDouble(t2[r2]); } function Pc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeBoolean(t2[r2]); } function Vc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeFixed32(t2[r2]); } function Fc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeSFixed32(t2[r2]); } function Lc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeFixed64(t2[r2]); } function Rc(t2, e2) { for (var r2 = 0; r2 < t2.length; r2++) e2.writeSFixed64(t2[r2]); } function Uc(t2, e2) { return (t2[e2] | t2[e2 + 1] << 8 | t2[e2 + 2] << 16) + 16777216 * t2[e2 + 3]; } function $c(t2, e2, r2) { t2[r2] = e2, t2[r2 + 1] = e2 >>> 8, t2[r2 + 2] = e2 >>> 16, t2[r2 + 3] = e2 >>> 24; } function jc(t2, e2) { return (t2[e2] | t2[e2 + 1] << 8 | t2[e2 + 2] << 16) + (t2[e2 + 3] << 24); } function Oc(t2, e2, r2) { e2.glyphs = [], 1 === t2 && r2.readMessage(qc, e2); } function qc(t2, e2, r2) { if (3 === t2) { const { id: t3, bitmap: n2, width: i3, height: s2, left: a2, top: o2, advance: l2 } = r2.readMessage(Nc, {}); e2.glyphs.push({ id: t3, bitmap: new zl({ width: i3 + 6, height: s2 + 6 }, n2), metrics: { width: i3, height: s2, left: a2, top: o2, advance: l2 } }); } else 4 === t2 ? e2.ascender = r2.readSVarint() : 5 === t2 && (e2.descender = r2.readSVarint()); } function Nc(t2, e2, r2) { 1 === t2 ? e2.id = r2.readVarint() : 2 === t2 ? e2.bitmap = r2.readBytes() : 3 === t2 ? e2.width = r2.readVarint() : 4 === t2 ? e2.height = r2.readVarint() : 5 === t2 ? e2.left = r2.readSVarint() : 6 === t2 ? e2.top = r2.readSVarint() : 7 === t2 && (e2.advance = r2.readVarint()); } function Gc(t2) { let e2 = 0, r2 = 0; for (const n3 of t2) e2 += n3.w * n3.h, r2 = Math.max(r2, n3.w); t2.sort((t3, e3) => e3.h - t3.h); const n2 = [{ x: 0, y: 0, w: Math.max(Math.ceil(Math.sqrt(e2 / 0.95)), r2), h: 1 / 0 }]; let i3 = 0, s2 = 0; for (const e3 of t2) for (let t3 = n2.length - 1; t3 >= 0; t3--) { const r3 = n2[t3]; if (!(e3.w > r3.w || e3.h > r3.h)) { if (e3.x = r3.x, e3.y = r3.y, s2 = Math.max(s2, e3.y + e3.h), i3 = Math.max(i3, e3.x + e3.w), e3.w === r3.w && e3.h === r3.h) { const e4 = n2.pop(); t3 < n2.length && (n2[t3] = e4); } else e3.h === r3.h ? (r3.x += e3.w, r3.w -= e3.w) : e3.w === r3.w ? (r3.y += e3.h, r3.h -= e3.h) : (n2.push({ x: r3.x + e3.w, y: r3.y, w: r3.w - e3.w, h: e3.h }), r3.y += e3.h, r3.h -= e3.h); break; } } return { w: i3, h: s2, fill: e2 / (i3 * s2) || 0 }; } Ac.prototype = { destroy: function() { this.buf = null; }, readFields: function(t2, e2, r2) { for (r2 = r2 || this.length; this.pos < r2; ) { var n2 = this.readVarint(), i3 = n2 >> 3, s2 = this.pos; this.type = 7 & n2, t2(i3, e2, this), this.pos === s2 && this.skip(n2); } return e2; }, readMessage: function(t2, e2) { return this.readFields(t2, e2, this.readVarint() + this.pos); }, readFixed32: function() { var t2 = Uc(this.buf, this.pos); return this.pos += 4, t2; }, readSFixed32: function() { var t2 = jc(this.buf, this.pos); return this.pos += 4, t2; }, readFixed64: function() { var t2 = Uc(this.buf, this.pos) + Uc(this.buf, this.pos + 4) * kc; return this.pos += 8, t2; }, readSFixed64: function() { var t2 = Uc(this.buf, this.pos) + jc(this.buf, this.pos + 4) * kc; return this.pos += 8, t2; }, readFloat: function() { var t2 = bc(this.buf, this.pos, true, 23, 4); return this.pos += 4, t2; }, readDouble: function() { var t2 = bc(this.buf, this.pos, true, 52, 8); return this.pos += 8, t2; }, readVarint: function(t2) { var e2, r2, n2 = this.buf; return e2 = 127 & (r2 = n2[this.pos++]), r2 < 128 ? e2 : (e2 |= (127 & (r2 = n2[this.pos++])) << 7, r2 < 128 ? e2 : (e2 |= (127 & (r2 = n2[this.pos++])) << 14, r2 < 128 ? e2 : (e2 |= (127 & (r2 = n2[this.pos++])) << 21, r2 < 128 ? e2 : function(t3, e3, r3) { var n3, i3, s2 = r3.buf; if (n3 = (112 & (i3 = s2[r3.pos++])) >> 4, i3 < 128) return Tc(t3, n3, e3); if (n3 |= (127 & (i3 = s2[r3.pos++])) << 3, i3 < 128) return Tc(t3, n3, e3); if (n3 |= (127 & (i3 = s2[r3.pos++])) << 10, i3 < 128) return Tc(t3, n3, e3); if (n3 |= (127 & (i3 = s2[r3.pos++])) << 17, i3 < 128) return Tc(t3, n3, e3); if (n3 |= (127 & (i3 = s2[r3.pos++])) << 24, i3 < 128) return Tc(t3, n3, e3); if (n3 |= (1 & (i3 = s2[r3.pos++])) << 31, i3 < 128) return Tc(t3, n3, e3); throw new Error("Expected varint not more than 10 bytes"); }(e2 |= (15 & (r2 = n2[this.pos])) << 28, t2, this)))); }, readVarint64: function() { return this.readVarint(true); }, readSVarint: function() { var t2 = this.readVarint(); return t2 % 2 == 1 ? (t2 + 1) / -2 : t2 / 2; }, readBoolean: function() { return Boolean(this.readVarint()); }, readString: function() { var t2 = this.readVarint() + this.pos, e2 = this.pos; return this.pos = t2, t2 - e2 >= 12 && Ic ? function(t3, e3, r2) { return Ic.decode(t3.subarray(e3, r2)); }(this.buf, e2, t2) : function(t3, e3, r2) { for (var n2 = "", i3 = e3; i3 < r2; ) { var s2, a2, o2, l2 = t3[i3], u2 = null, c2 = l2 > 239 ? 4 : l2 > 223 ? 3 : l2 > 191 ? 2 : 1; if (i3 + c2 > r2) break; 1 === c2 ? l2 < 128 && (u2 = l2) : 2 === c2 ? 128 == (192 & (s2 = t3[i3 + 1])) && (u2 = (31 & l2) << 6 | 63 & s2) <= 127 && (u2 = null) : 3 === c2 ? (a2 = t3[i3 + 2], 128 == (192 & (s2 = t3[i3 + 1])) && 128 == (192 & a2) && ((u2 = (15 & l2) << 12 | (63 & s2) << 6 | 63 & a2) <= 2047 || u2 >= 55296 && u2 <= 57343) && (u2 = null)) : 4 === c2 && (a2 = t3[i3 + 2], o2 = t3[i3 + 3], 128 == (192 & (s2 = t3[i3 + 1])) && 128 == (192 & a2) && 128 == (192 & o2) && ((u2 = (15 & l2) << 18 | (63 & s2) << 12 | (63 & a2) << 6 | 63 & o2) <= 65535 || u2 >= 1114112) && (u2 = null)), null === u2 ? (u2 = 65533, c2 = 1) : u2 > 65535 && (u2 -= 65536, n2 += String.fromCharCode(u2 >>> 10 & 1023 | 55296), u2 = 56320 | 1023 & u2), n2 += String.fromCharCode(u2), i3 += c2; } return n2; }(this.buf, e2, t2); }, readBytes: function() { var t2 = this.readVarint() + this.pos, e2 = this.buf.subarray(this.pos, t2); return this.pos = t2, e2; }, readPackedVarint: function(t2, e2) { if (this.type !== Ac.Bytes) return t2.push(this.readVarint(e2)); var r2 = Mc(this); for (t2 = t2 || []; this.pos < r2; ) t2.push(this.readVarint(e2)); return t2; }, readPackedSVarint: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readSVarint()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readSVarint()); return t2; }, readPackedBoolean: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readBoolean()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readBoolean()); return t2; }, readPackedFloat: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readFloat()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readFloat()); return t2; }, readPackedDouble: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readDouble()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readDouble()); return t2; }, readPackedFixed32: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readFixed32()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readFixed32()); return t2; }, readPackedSFixed32: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readSFixed32()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readSFixed32()); return t2; }, readPackedFixed64: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readFixed64()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readFixed64()); return t2; }, readPackedSFixed64: function(t2) { if (this.type !== Ac.Bytes) return t2.push(this.readSFixed64()); var e2 = Mc(this); for (t2 = t2 || []; this.pos < e2; ) t2.push(this.readSFixed64()); return t2; }, skip: function(t2) { var e2 = 7 & t2; if (e2 === Ac.Varint) for (; this.buf[this.pos++] > 127; ) ; else if (e2 === Ac.Bytes) this.pos = this.readVarint() + this.pos; else if (e2 === Ac.Fixed32) this.pos += 4; else { if (e2 !== Ac.Fixed64) throw new Error("Unimplemented type: " + e2); this.pos += 8; } }, writeTag: function(t2, e2) { this.writeVarint(t2 << 3 | e2); }, realloc: function(t2) { for (var e2 = this.length || 16; e2 < this.pos + t2; ) e2 *= 2; if (e2 !== this.length) { var r2 = new Uint8Array(e2); r2.set(this.buf), this.buf = r2, this.length = e2; } }, finish: function() { return this.length = this.pos, this.pos = 0, this.buf.subarray(0, this.length); }, writeFixed32: function(t2) { this.realloc(4), $c(this.buf, t2, this.pos), this.pos += 4; }, writeSFixed32: function(t2) { this.realloc(4), $c(this.buf, t2, this.pos), this.pos += 4; }, writeFixed64: function(t2) { this.realloc(8), $c(this.buf, -1 & t2, this.pos), $c(this.buf, Math.floor(t2 * Sc), this.pos + 4), this.pos += 8; }, writeSFixed64: function(t2) { this.realloc(8), $c(this.buf, -1 & t2, this.pos), $c(this.buf, Math.floor(t2 * Sc), this.pos + 4), this.pos += 8; }, writeVarint: function(t2) { (t2 = +t2 || 0) > 268435455 || t2 < 0 ? function(t3, e2) { var r2, n2; if (t3 >= 0 ? (r2 = t3 % 4294967296 | 0, n2 = t3 / 4294967296 | 0) : (n2 = ~(-t3 / 4294967296), 4294967295 ^ (r2 = ~(-t3 % 4294967296)) ? r2 = r2 + 1 | 0 : (r2 = 0, n2 = n2 + 1 | 0)), t3 >= 18446744073709552e3 || t3 < -18446744073709552e3) throw new Error("Given varint doesn't fit into 10 bytes"); e2.realloc(10), function(t4, e3, r3) { r3.buf[r3.pos++] = 127 & t4 | 128, t4 >>>= 7, r3.buf[r3.pos++] = 127 & t4 | 128, t4 >>>= 7, r3.buf[r3.pos++] = 127 & t4 | 128, t4 >>>= 7, r3.buf[r3.pos++] = 127 & t4 | 128, r3.buf[r3.pos] = 127 & (t4 >>>= 7); }(r2, 0, e2), function(t4, e3) { var r3 = (7 & t4) << 4; e3.buf[e3.pos++] |= r3 | ((t4 >>>= 3) ? 128 : 0), t4 && (e3.buf[e3.pos++] = 127 & t4 | ((t4 >>>= 7) ? 128 : 0), t4 && (e3.buf[e3.pos++] = 127 & t4 | ((t4 >>>= 7) ? 128 : 0), t4 && (e3.buf[e3.pos++] = 127 & t4 | ((t4 >>>= 7) ? 128 : 0), t4 && (e3.buf[e3.pos++] = 127 & t4 | ((t4 >>>= 7) ? 128 : 0), t4 && (e3.buf[e3.pos++] = 127 & t4))))); }(n2, e2); }(t2, this) : (this.realloc(4), this.buf[this.pos++] = 127 & t2 | (t2 > 127 ? 128 : 0), t2 <= 127 || (this.buf[this.pos++] = 127 & (t2 >>>= 7) | (t2 > 127 ? 128 : 0), t2 <= 127 || (this.buf[this.pos++] = 127 & (t2 >>>= 7) | (t2 > 127 ? 128 : 0), t2 <= 127 || (this.buf[this.pos++] = t2 >>> 7 & 127)))); }, writeSVarint: function(t2) { this.writeVarint(t2 < 0 ? 2 * -t2 - 1 : 2 * t2); }, writeBoolean: function(t2) { this.writeVarint(Boolean(t2)); }, writeString: function(t2) { t2 = String(t2), this.realloc(4 * t2.length), this.pos++; var e2 = this.pos; this.pos = function(t3, e3, r3) { for (var n2, i3, s2 = 0; s2 < e3.length; s2++) { if ((n2 = e3.charCodeAt(s2)) > 55295 && n2 < 57344) { if (!i3) { n2 > 56319 || s2 + 1 === e3.length ? (t3[r3++] = 239, t3[r3++] = 191, t3[r3++] = 189) : i3 = n2; continue; } if (n2 < 56320) { t3[r3++] = 239, t3[r3++] = 191, t3[r3++] = 189, i3 = n2; continue; } n2 = i3 - 55296 << 10 | n2 - 56320 | 65536, i3 = null; } else i3 && (t3[r3++] = 239, t3[r3++] = 191, t3[r3++] = 189, i3 = null); n2 < 128 ? t3[r3++] = n2 : (n2 < 2048 ? t3[r3++] = n2 >> 6 | 192 : (n2 < 65536 ? t3[r3++] = n2 >> 12 | 224 : (t3[r3++] = n2 >> 18 | 240, t3[r3++] = n2 >> 12 & 63 | 128), t3[r3++] = n2 >> 6 & 63 | 128), t3[r3++] = 63 & n2 | 128); } return r3; }(this.buf, t2, this.pos); var r2 = this.pos - e2; r2 >= 128 && zc(e2, r2, this), this.pos = e2 - 1, this.writeVarint(r2), this.pos += r2; }, writeFloat: function(t2) { this.realloc(4), _c(this.buf, t2, this.pos, true, 23, 4), this.pos += 4; }, writeDouble: function(t2) { this.realloc(8), _c(this.buf, t2, this.pos, true, 52, 8), this.pos += 8; }, writeBytes: function(t2) { var e2 = t2.length; this.writeVarint(e2), this.realloc(e2); for (var r2 = 0; r2 < e2; r2++) this.buf[this.pos++] = t2[r2]; }, writeRawMessage: function(t2, e2) { this.pos++; var r2 = this.pos; t2(e2, this); var n2 = this.pos - r2; n2 >= 128 && zc(r2, n2, this), this.pos = r2 - 1, this.writeVarint(n2), this.pos += n2; }, writeMessage: function(t2, e2, r2) { this.writeTag(t2, Ac.Bytes), this.writeRawMessage(e2, r2); }, writePackedVarint: function(t2, e2) { e2.length && this.writeMessage(t2, Bc, e2); }, writePackedSVarint: function(t2, e2) { e2.length && this.writeMessage(t2, Ec, e2); }, writePackedBoolean: function(t2, e2) { e2.length && this.writeMessage(t2, Pc, e2); }, writePackedFloat: function(t2, e2) { e2.length && this.writeMessage(t2, Cc, e2); }, writePackedDouble: function(t2, e2) { e2.length && this.writeMessage(t2, Dc, e2); }, writePackedFixed32: function(t2, e2) { e2.length && this.writeMessage(t2, Vc, e2); }, writePackedSFixed32: function(t2, e2) { e2.length && this.writeMessage(t2, Fc, e2); }, writePackedFixed64: function(t2, e2) { e2.length && this.writeMessage(t2, Lc, e2); }, writePackedSFixed64: function(t2, e2) { e2.length && this.writeMessage(t2, Rc, e2); }, writeBytesField: function(t2, e2) { this.writeTag(t2, Ac.Bytes), this.writeBytes(e2); }, writeFixed32Field: function(t2, e2) { this.writeTag(t2, Ac.Fixed32), this.writeFixed32(e2); }, writeSFixed32Field: function(t2, e2) { this.writeTag(t2, Ac.Fixed32), this.writeSFixed32(e2); }, writeFixed64Field: function(t2, e2) { this.writeTag(t2, Ac.Fixed64), this.writeFixed64(e2); }, writeSFixed64Field: function(t2, e2) { this.writeTag(t2, Ac.Fixed64), this.writeSFixed64(e2); }, writeVarintField: function(t2, e2) { this.writeTag(t2, Ac.Varint), this.writeVarint(e2); }, writeSVarintField: function(t2, e2) { this.writeTag(t2, Ac.Varint), this.writeSVarint(e2); }, writeStringField: function(t2, e2) { this.writeTag(t2, Ac.Bytes), this.writeString(e2); }, writeFloatField: function(t2, e2) { this.writeTag(t2, Ac.Fixed32), this.writeFloat(e2); }, writeDoubleField: function(t2, e2) { this.writeTag(t2, Ac.Fixed64), this.writeDouble(e2); }, writeBooleanField: function(t2, e2) { this.writeVarintField(t2, Boolean(e2)); } }; class Zc { constructor(t2, { pixelRatio: e2, version: r2, stretchX: n2, stretchY: i3, content: s2 }) { this.paddedRect = t2, this.pixelRatio = e2, this.stretchX = n2, this.stretchY = i3, this.content = s2, this.version = r2; } get tl() { return [this.paddedRect.x + 1, this.paddedRect.y + 1]; } get br() { return [this.paddedRect.x + this.paddedRect.w - 1, this.paddedRect.y + this.paddedRect.h - 1]; } get displaySize() { return [(this.paddedRect.w - 2) / this.pixelRatio, (this.paddedRect.h - 2) / this.pixelRatio]; } } class Xc { constructor(t2, e2) { const r2 = {}, n2 = {}; this.haveRenderCallbacks = []; const i3 = []; this.addImages(t2, r2, i3), this.addImages(e2, n2, i3); const { w: s2, h: a2 } = Gc(i3), o2 = new Bl({ width: s2 || 1, height: a2 || 1 }); for (const e3 in t2) { const n3 = t2[e3], i4 = r2[e3].paddedRect; Bl.copy(n3.data, o2, { x: 0, y: 0 }, { x: i4.x + 1, y: i4.y + 1 }, n3.data); } for (const t3 in e2) { const r3 = e2[t3], i4 = n2[t3].paddedRect, s3 = i4.x + 1, a3 = i4.y + 1, l2 = r3.data.width, u2 = r3.data.height; Bl.copy(r3.data, o2, { x: 0, y: 0 }, { x: s3, y: a3 }, r3.data), Bl.copy(r3.data, o2, { x: 0, y: u2 - 1 }, { x: s3, y: a3 - 1 }, { width: l2, height: 1 }), Bl.copy(r3.data, o2, { x: 0, y: 0 }, { x: s3, y: a3 + u2 }, { width: l2, height: 1 }), Bl.copy(r3.data, o2, { x: l2 - 1, y: 0 }, { x: s3 - 1, y: a3 }, { width: 1, height: u2 }), Bl.copy(r3.data, o2, { x: 0, y: 0 }, { x: s3 + l2, y: a3 }, { width: 1, height: u2 }); } this.image = o2, this.iconPositions = r2, this.patternPositions = n2; } addImages(t2, e2, r2) { for (const n2 in t2) { const i3 = t2[n2], s2 = { x: 0, y: 0, w: i3.data.width + 2, h: i3.data.height + 2 }; r2.push(s2), e2[n2] = new Zc(s2, i3), i3.hasRenderCallback && this.haveRenderCallbacks.push(n2); } } patchUpdatedImages(t2, e2) { this.haveRenderCallbacks = this.haveRenderCallbacks.filter((e3) => t2.hasImage(e3)), t2.dispatchRenderCallbacks(this.haveRenderCallbacks); for (const r2 in t2.updatedImages) this.patchUpdatedImage(this.iconPositions[r2], t2.getImage(r2), e2), this.patchUpdatedImage(this.patternPositions[r2], t2.getImage(r2), e2); } patchUpdatedImage(t2, e2, r2) { if (!t2 || !e2) return; if (t2.version === e2.version) return; t2.version = e2.version; const [n2, i3] = t2.tl; r2.update(e2.data, void 0, { x: n2, y: i3 }); } } ai(Zc, "ImagePosition"), ai(Xc, "ImageAtlas"); const Kc = { horizontal: 1, vertical: 2, horizontalOnly: 3 }; class Yc { constructor() { this.scale = 1, this.fontStack = "", this.imageName = null; } static forText(t2, e2) { const r2 = new Yc(); return r2.scale = t2 || 1, r2.fontStack = e2, r2; } static forImage(t2) { const e2 = new Yc(); return e2.imageName = t2, e2; } } class Hc { constructor() { this.text = "", this.sectionIndex = [], this.sections = [], this.imageSectionID = null; } static fromFeature(t2, e2) { const r2 = new Hc(); for (let n2 = 0; n2 < t2.sections.length; n2++) { const i3 = t2.sections[n2]; i3.image ? r2.addImageSection(i3) : r2.addTextSection(i3, e2); } return r2; } length() { return this.text.length; } getSection(t2) { return this.sections[this.sectionIndex[t2]]; } getSections() { return this.sections; } getSectionIndex(t2) { return this.sectionIndex[t2]; } getCharCode(t2) { return this.text.charCodeAt(t2); } verticalizePunctuation(t2) { this.text = function(t3, e2) { let r2 = ""; for (let n2 = 0; n2 < t3.length; n2++) { const i3 = t3.charCodeAt(n2 + 1) || null, s2 = t3.charCodeAt(n2 - 1) || null; r2 += !e2 && (i3 && qi(i3) && !gc[t3[n2 + 1]] || s2 && qi(s2) && !gc[t3[n2 - 1]]) || !gc[t3[n2]] ? t3[n2] : gc[t3[n2]]; } return r2; }(this.text, t2); } trim() { let t2 = 0; for (let e3 = 0; e3 < this.text.length && Jc[this.text.charCodeAt(e3)]; e3++) t2++; let e2 = this.text.length; for (let r2 = this.text.length - 1; r2 >= 0 && r2 >= t2 && Jc[this.text.charCodeAt(r2)]; r2--) e2--; this.text = this.text.substring(t2, e2), this.sectionIndex = this.sectionIndex.slice(t2, e2); } substring(t2, e2) { const r2 = new Hc(); return r2.text = this.text.substring(t2, e2), r2.sectionIndex = this.sectionIndex.slice(t2, e2), r2.sections = this.sections, r2; } toString() { return this.text; } getMaxScale() { return this.sectionIndex.reduce((t2, e2) => Math.max(t2, this.sections[e2].scale), 0); } addTextSection(t2, e2) { this.text += t2.text, this.sections.push(Yc.forText(t2.scale, t2.fontStack || e2)); const r2 = this.sections.length - 1; for (let e3 = 0; e3 < t2.text.length; ++e3) this.sectionIndex.push(r2); } addImageSection(t2) { const e2 = t2.image ? t2.image.name : ""; if (0 === e2.length) return void C("Can't add FormattedSection with an empty image."); const r2 = this.getNextImageSectionCharCode(); r2 ? (this.text += String.fromCharCode(r2), this.sections.push(Yc.forImage(e2)), this.sectionIndex.push(this.sections.length - 1)) : C("Reached maximum number of images 6401"); } getNextImageSectionCharCode() { return this.imageSectionID ? this.imageSectionID >= 63743 ? null : ++this.imageSectionID : (this.imageSectionID = 57344, this.imageSectionID); } } function Wc(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2) { const m2 = Hc.fromFeature(t2, i3); let g2; h2 === Kc.vertical && m2.verticalizePunctuation(p2); const { processBidirectionalText: x2, processStyledBidirectionalText: v2 } = is; if (x2 && 1 === m2.sections.length) { g2 = []; const t3 = x2(m2.toString(), sh(m2, u2, s2, e2, n2, f2, d2)); for (const e3 of t3) { const t4 = new Hc(); t4.text = e3, t4.sections = m2.sections; for (let r3 = 0; r3 < e3.length; r3++) t4.sectionIndex.push(0); g2.push(t4); } } else if (v2) { g2 = []; const t3 = v2(m2.text, m2.sectionIndex, sh(m2, u2, s2, e2, n2, f2, d2)); for (const e3 of t3) { const t4 = new Hc(); t4.text = e3[0], t4.sectionIndex = e3[1], t4.sections = m2.sections, g2.push(t4); } } else g2 = function(t3, e3) { const r3 = [], n3 = t3.text; let i4 = 0; for (const n4 of e3) r3.push(t3.substring(i4, n4)), i4 = n4; return i4 < n3.length && r3.push(t3.substring(i4, n3.length)), r3; }(m2, sh(m2, u2, s2, e2, n2, f2, d2)); const b2 = [], _2 = { positionedLines: b2, text: m2.toString(), top: c2[1], bottom: c2[1], left: c2[0], right: c2[0], writingMode: h2, iconsInText: false, verticalizable: false, hasBaseline: false }; return function(t3, e3, r3, n3, i4, s3, a3, o3, l3, u3, c3, h3) { let p3 = 0, f3 = 0, d3 = 0; const y3 = "right" === o3 ? 1 : "left" === o3 ? 0 : 0.5; let m3 = false; for (const t4 of i4) { const r4 = t4.getSections(); for (const t5 of r4) { if (t5.imageName) continue; const r5 = e3[t5.fontStack]; if (r5 && (m3 = void 0 !== r5.ascender && void 0 !== r5.descender, !m3)) break; } if (!m3) break; } let g3 = 0; for (const a4 of i4) { a4.trim(); const i5 = a4.getMaxScale(), o4 = (i5 - 1) * cc, v4 = { positionedGlyphs: [], lineOffset: 0 }; t3.positionedLines[g3] = v4; const b4 = v4.positionedGlyphs; let _4 = 0; if (!a4.length()) { f3 += s3, ++g3; continue; } let w2 = 0, A2 = 0; for (let s4 = 0; s4 < a4.length(); s4++) { const o5 = a4.getSection(s4), d4 = a4.getSectionIndex(s4), y4 = a4.getCharCode(s4); let g4 = o5.scale, v5 = null, k3 = null, S2 = null, I2 = cc, M2 = 0; const T2 = !(l3 === Kc.horizontal || !c3 && !Oi(y4) || c3 && (Jc[y4] || (x3 = y4, pi(x3) || fi(x3) || di(x3) || Di(x3) || Li(x3)))); if (o5.imageName) { const e4 = n3[o5.imageName]; if (!e4) continue; S2 = o5.imageName, t3.iconsInText = t3.iconsInText || true, k3 = e4.paddedRect; const r4 = e4.displaySize; g4 = g4 * cc / h3, v5 = { width: r4[0], height: r4[1], left: 1, top: -3, advance: T2 ? r4[1] : r4[0], localGlyph: false }, M2 = m3 ? -v5.height * g4 : i5 * cc - 17 - r4[1] * g4, I2 = v5.advance; const s5 = (T2 ? r4[0] : r4[1]) * g4 - cc * i5; s5 > 0 && s5 > _4 && (_4 = s5); } else { const t4 = r3[o5.fontStack]; if (!t4) continue; t4[y4] && (k3 = t4[y4]); const n4 = e3[o5.fontStack]; if (!n4) continue; const s5 = n4.glyphs[y4]; if (!s5) continue; if (v5 = s5.metrics, I2 = 8203 !== y4 ? cc : 0, m3) { const t5 = void 0 !== n4.ascender ? Math.abs(n4.ascender) : 0, e4 = void 0 !== n4.descender ? Math.abs(n4.descender) : 0, r4 = (t5 + e4) * g4; w2 < r4 && (w2 = r4, A2 = (t5 - e4) / 2 * g4), M2 = -t5 * g4; } else M2 = (i5 - g4) * cc - 17; } T2 ? (t3.verticalizable = true, b4.push({ glyph: y4, imageName: S2, x: p3, y: f3 + M2, vertical: T2, scale: g4, localGlyph: v5.localGlyph, fontStack: o5.fontStack, sectionIndex: d4, metrics: v5, rect: k3 }), p3 += I2 * g4 + u3) : (b4.push({ glyph: y4, imageName: S2, x: p3, y: f3 + M2, vertical: T2, scale: g4, localGlyph: v5.localGlyph, fontStack: o5.fontStack, sectionIndex: d4, metrics: v5, rect: k3 }), p3 += v5.advance * g4 + u3); } 0 !== b4.length && (d3 = Math.max(p3 - u3, d3), m3 ? oh(b4, y3, _4, A2, s3 * i5 / 2) : oh(b4, y3, _4, 0, s3 / 2)), p3 = 0; const k2 = s3 * i5 + _4; v4.lineOffset = Math.max(_4, o4), f3 += k2, ++g3; } var x3; const v3 = f3, { horizontalAlign: b3, verticalAlign: _3 } = ah(a3); (function(t4, e4, r4, n4, i5, s4) { const a4 = (e4 - r4) * i5, o4 = -s4 * n4; for (const e5 of t4) for (const t5 of e5.positionedGlyphs) t5.x += a4, t5.y += o4; })(t3.positionedLines, y3, b3, _3, d3, v3), t3.top += -_3 * v3, t3.bottom = t3.top + v3, t3.left += -b3 * d3, t3.right = t3.left + d3, t3.hasBaseline = m3; }(_2, e2, r2, n2, g2, a2, o2, l2, h2, u2, p2, y2), !function(t3) { for (const e3 of t3) if (0 !== e3.positionedGlyphs.length) return false; return true; }(b2) && _2; } const Jc = { 9: true, 10: true, 11: true, 12: true, 13: true, 32: true }, Qc = { 10: true, 32: true, 38: true, 40: true, 41: true, 43: true, 45: true, 47: true, 173: true, 183: true, 8203: true, 8208: true, 8211: true, 8231: true }; function th(t2, e2, r2, n2, i3, s2) { if (e2.imageName) { const t3 = n2[e2.imageName]; return t3 ? t3.displaySize[0] * e2.scale * cc / s2 + i3 : 0; } { const n3 = r2[e2.fontStack], s3 = n3 && n3.glyphs[t2]; return s3 ? s3.metrics.advance * e2.scale + i3 : 0; } } function eh(t2, e2, r2, n2) { const i3 = Math.pow(t2 - e2, 2); return n2 ? t2 < e2 ? i3 / 2 : 2 * i3 : i3 + Math.abs(r2) * r2; } function rh(t2, e2, r2) { let n2 = 0; return 10 === t2 && (n2 -= 1e4), r2 && (n2 += 150), 40 !== t2 && 65288 !== t2 || (n2 += 50), 41 !== e2 && 65289 !== e2 || (n2 += 50), n2; } function nh(t2, e2, r2, n2, i3, s2) { let a2 = null, o2 = eh(e2, r2, i3, s2); for (const t3 of n2) { const n3 = eh(e2 - t3.x, r2, i3, s2) + t3.badness; n3 <= o2 && (a2 = t3, o2 = n3); } return { index: t2, x: e2, priorBreak: a2, badness: o2 }; } function ih(t2) { return t2 ? ih(t2.priorBreak).concat(t2.index) : []; } function sh(t2, e2, r2, n2, i3, s2, a2) { if ("point" !== s2) return []; if (!t2) return []; const o2 = [], l2 = function(t3, e3, r3, n3, i4, s3) { let a3 = 0; for (let r4 = 0; r4 < t3.length(); r4++) { const o3 = t3.getSection(r4); a3 += th(t3.getCharCode(r4), o3, n3, i4, e3, s3); } return a3 / Math.max(1, Math.ceil(a3 / r3)); }(t2, e2, r2, n2, i3, a2), u2 = t2.text.indexOf("​") >= 0; let c2 = 0; for (let r3 = 0; r3 < t2.length(); r3++) { const s3 = t2.getSection(r3), p2 = t2.getCharCode(r3); if (Jc[p2] || (c2 += th(p2, s3, n2, i3, e2, a2)), r3 < t2.length() - 1) { const e3 = !((h2 = p2) < 11904 || !(wi(h2) || _i(h2) || Vi(h2) || Ci(h2) || Ii(h2) || yi(h2) || Ai(h2) || xi(h2) || Mi(h2) || Ti(h2) || Si(h2) || Ri(h2) || vi(h2) || gi(h2) || mi(h2) || ki(h2) || bi(h2) || Pi(h2) || Bi(h2) || zi(h2))); (Qc[p2] || e3 || s3.imageName) && o2.push(nh(r3 + 1, c2, l2, o2, rh(p2, t2.getCharCode(r3 + 1), e3 && u2), false)); } } var h2; return ih(nh(t2.length(), c2, l2, o2, 0, true)); } function ah(t2) { let e2 = 0.5, r2 = 0.5; switch (t2) { case "right": case "top-right": case "bottom-right": e2 = 1; break; case "left": case "top-left": case "bottom-left": e2 = 0; } switch (t2) { case "bottom": case "bottom-right": case "bottom-left": r2 = 1; break; case "top": case "top-right": case "top-left": r2 = 0; } return { horizontalAlign: e2, verticalAlign: r2 }; } function oh(t2, e2, r2, n2, i3) { if (!(e2 || r2 || n2 || i3)) return; const s2 = t2.length - 1, a2 = t2[s2], o2 = (a2.x + a2.metrics.advance * a2.scale) * e2; for (let e3 = 0; e3 <= s2; e3++) t2[e3].x -= o2, t2[e3].y += r2 + n2 + i3; } function lh(t2, e2, r2) { const { horizontalAlign: n2, verticalAlign: i3 } = ah(r2), s2 = e2[0] - t2.displaySize[0] * n2, a2 = e2[1] - t2.displaySize[1] * i3; return { image: t2, top: a2, bottom: a2 + t2.displaySize[1], left: s2, right: s2 + t2.displaySize[0] }; } function uh(t2, e2, r2, n2, i3, s2) { const a2 = t2.image; let o2; if (a2.content) { const t3 = a2.content, e3 = a2.pixelRatio || 1; o2 = [t3[0] / e3, t3[1] / e3, a2.displaySize[0] - t3[2] / e3, a2.displaySize[1] - t3[3] / e3]; } const l2 = e2.left * s2, u2 = e2.right * s2; let c2, h2, p2, f2; "width" === r2 || "both" === r2 ? (f2 = i3[0] + l2 - n2[3], h2 = i3[0] + u2 + n2[1]) : (f2 = i3[0] + (l2 + u2 - a2.displaySize[0]) / 2, h2 = f2 + a2.displaySize[0]); const d2 = e2.top * s2, y2 = e2.bottom * s2; return "height" === r2 || "both" === r2 ? (c2 = i3[1] + d2 - n2[0], p2 = i3[1] + y2 + n2[2]) : (c2 = i3[1] + (d2 + y2 - a2.displaySize[1]) / 2, p2 = c2 + a2.displaySize[1]), { image: a2, top: c2, right: h2, bottom: p2, left: f2, collisionPadding: o2 }; } class ch extends i2 { constructor(t2, e2, r2, n2, i3) { super(t2, e2), this.angle = n2, this.z = r2, void 0 !== i3 && (this.segment = i3); } clone() { return new ch(this.x, this.y, this.z, this.angle, this.segment); } } function hh(t2, e2, r2, n2, i3) { if (void 0 === e2.segment) return true; let s2 = e2, a2 = e2.segment + 1, o2 = 0; for (; o2 > -r2 / 2; ) { if (a2--, a2 < 0) return false; o2 -= t2[a2].dist(s2), s2 = t2[a2]; } o2 += t2[a2].dist(t2[a2 + 1]), a2++; const l2 = []; let u2 = 0; for (; o2 < r2 / 2; ) { const e3 = t2[a2], r3 = t2[a2 + 1]; if (!r3) return false; let s3 = t2[a2 - 1].angleTo(e3) - e3.angleTo(r3); for (s3 = Math.abs((s3 + 3 * Math.PI) % (2 * Math.PI) - Math.PI), l2.push({ distance: o2, angleDelta: s3 }), u2 += s3; o2 - l2[0].distance > n2; ) u2 -= l2.shift().angleDelta; if (u2 > i3) return false; a2++, o2 += e3.dist(r3); } return true; } function ph(t2) { let e2 = 0; for (let r2 = 0; r2 < t2.length - 1; r2++) e2 += t2[r2].dist(t2[r2 + 1]); return e2; } function fh(t2, e2, r2) { return t2 ? 0.6 * e2 * r2 : 0; } function dh(t2, e2) { return Math.max(t2 ? t2.right - t2.left : 0, e2 ? e2.right - e2.left : 0); } function yh(t2, e2, r2, n2, i3, s2) { const a2 = fh(r2, i3, s2), o2 = dh(r2, n2) * s2; let l2 = 0; const u2 = ph(t2) / 2; for (let r3 = 0; r3 < t2.length - 1; r3++) { const n3 = t2[r3], i4 = t2[r3 + 1], s3 = n3.dist(i4); if (l2 + s3 > u2) { const c2 = (u2 - l2) / s3, h2 = rr(n3.x, i4.x, c2), p2 = rr(n3.y, i4.y, c2), f2 = new ch(h2, p2, 0, i4.angleTo(n3), r3); return !a2 || hh(t2, f2, o2, a2, e2) ? f2 : void 0; } l2 += s3; } } function mh(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const u2 = fh(n2, s2, a2), c2 = dh(n2, i3), h2 = c2 * a2, p2 = 0 === t2[0].x || t2[0].x === l2 || 0 === t2[0].y || t2[0].y === l2; return e2 - h2 < e2 / 4 && (e2 = h2 + e2 / 4), gh(t2, p2 ? e2 / 2 * o2 % e2 : (c2 / 2 + 2 * s2) * a2 * o2 % e2, e2, u2, r2, h2, p2, false, l2); } function gh(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const u2 = s2 / 2, c2 = ph(t2); let h2 = 0, p2 = e2 - r2, f2 = []; for (let e3 = 0; e3 < t2.length - 1; e3++) { const a3 = t2[e3], o3 = t2[e3 + 1], d2 = a3.dist(o3), y2 = o3.angleTo(a3); for (; p2 + r2 < h2 + d2; ) { p2 += r2; const m2 = (p2 - h2) / d2, g2 = rr(a3.x, o3.x, m2), x2 = rr(a3.y, o3.y, m2); if (g2 >= 0 && g2 < l2 && x2 >= 0 && x2 < l2 && p2 - u2 >= 0 && p2 + u2 <= c2) { const r3 = new ch(g2, x2, 0, y2, e3); r3._round(), n2 && !hh(t2, r3, s2, n2, i3) || f2.push(r3); } } h2 += d2; } return o2 || f2.length || a2 || (f2 = gh(t2, h2 / 2, r2, n2, i3, s2, a2, true, l2)), f2; } function xh(t2, e2, r2, n2, s2) { const a2 = []; for (let o2 = 0; o2 < t2.length; o2++) { const l2 = t2[o2]; let u2; for (let t3 = 0; t3 < l2.length - 1; t3++) { let o3 = l2[t3], c2 = l2[t3 + 1]; o3.x < e2 && c2.x < e2 || (o3.x < e2 ? o3 = new i2(e2, o3.y + (e2 - o3.x) / (c2.x - o3.x) * (c2.y - o3.y))._round() : c2.x < e2 && (c2 = new i2(e2, o3.y + (e2 - o3.x) / (c2.x - o3.x) * (c2.y - o3.y))._round()), o3.y < r2 && c2.y < r2 || (o3.y < r2 ? o3 = new i2(o3.x + (r2 - o3.y) / (c2.y - o3.y) * (c2.x - o3.x), r2)._round() : c2.y < r2 && (c2 = new i2(o3.x + (r2 - o3.y) / (c2.y - o3.y) * (c2.x - o3.x), r2)._round()), o3.x >= n2 && c2.x >= n2 || (o3.x >= n2 ? o3 = new i2(n2, o3.y + (n2 - o3.x) / (c2.x - o3.x) * (c2.y - o3.y))._round() : c2.x >= n2 && (c2 = new i2(n2, o3.y + (n2 - o3.x) / (c2.x - o3.x) * (c2.y - o3.y))._round()), o3.y >= s2 && c2.y >= s2 || (o3.y >= s2 ? o3 = new i2(o3.x + (s2 - o3.y) / (c2.y - o3.y) * (c2.x - o3.x), s2)._round() : c2.y >= s2 && (c2 = new i2(o3.x + (s2 - o3.y) / (c2.y - o3.y) * (c2.x - o3.x), s2)._round()), u2 && o3.equals(u2[u2.length - 1]) || (u2 = [o3], a2.push(u2)), u2.push(c2))))); } } return a2; } ai(ch, "Anchor"); const vh = 1e20; function bh(t2, e2, r2, n2, i3, s2, a2, o2, l2) { for (let u2 = e2; u2 < e2 + n2; u2++) _h(t2, r2 * s2 + u2, s2, i3, a2, o2, l2); for (let u2 = r2; u2 < r2 + i3; u2++) _h(t2, u2 * s2 + e2, 1, n2, a2, o2, l2); } function _h(t2, e2, r2, n2, i3, s2, a2) { s2[0] = 0, a2[0] = -vh, a2[1] = vh, i3[0] = t2[e2]; for (let o2 = 1, l2 = 0, u2 = 0; o2 < n2; o2++) { i3[o2] = t2[e2 + o2 * r2]; const n3 = o2 * o2; do { const t3 = s2[l2]; u2 = (i3[o2] - i3[t3] + n3 - t3 * t3) / (o2 - t3) / 2; } while (u2 <= a2[l2] && --l2 > -1); l2++, s2[l2] = o2, a2[l2] = u2, a2[l2 + 1] = vh; } for (let o2 = 0, l2 = 0; o2 < n2; o2++) { for (; a2[l2 + 1] < o2; ) l2++; const n3 = s2[l2], u2 = o2 - n3; t2[e2 + o2 * r2] = i3[n3] + u2 * u2; } } const wh = { none: 0, ideographs: 1, all: 2 }; class Ah { constructor(t2, e2, r2) { this.requestManager = t2, this.localGlyphMode = e2, this.localFontFamily = r2, this.entries = {}, this.localGlyphs = { 200: {}, 400: {}, 500: {}, 900: {} }; } setURL(t2) { this.url = t2; } getGlyphs(t2, e2) { const r2 = []; for (const e3 in t2) for (const n2 of t2[e3]) r2.push({ stack: e3, id: n2 }); x(r2, ({ stack: t3, id: e3 }, r3) => { let n2 = this.entries[t3]; n2 || (n2 = this.entries[t3] = { glyphs: {}, requests: {}, ranges: {}, ascender: void 0, descender: void 0 }); let i3 = n2.glyphs[e3]; if (void 0 !== i3) return void r3(null, { stack: t3, id: e3, glyph: i3 }); if (i3 = this._tinySDF(n2, t3, e3), i3) return n2.glyphs[e3] = i3, void r3(null, { stack: t3, id: e3, glyph: i3 }); const s2 = Math.floor(e3 / 256); if (256 * s2 > 65535) return void r3(new Error("glyphs > 65535 not supported")); if (n2.ranges[s2]) return void r3(null, { stack: t3, id: e3, glyph: i3 }); let a2 = n2.requests[s2]; a2 || (a2 = n2.requests[s2] = [], Ah.loadGlyphRange(t3, s2, this.url, this.requestManager, (t4, e4) => { if (e4) { n2.ascender = e4.ascender, n2.descender = e4.descender; for (const t5 in e4.glyphs) this._doesCharSupportLocalGlyph(+t5) || (n2.glyphs[+t5] = e4.glyphs[+t5]); n2.ranges[s2] = true; } for (const r4 of a2) r4(t4, e4); delete n2.requests[s2]; })), a2.push((n3, i4) => { n3 ? r3(n3) : i4 && r3(null, { stack: t3, id: e3, glyph: i4.glyphs[e3] || null }); }); }, (t3, r3) => { if (t3) e2(t3); else if (r3) { const t4 = {}; for (const { stack: e3, id: n2, glyph: i3 } of r3) void 0 === t4[e3] && (t4[e3] = {}), void 0 === t4[e3].glyphs && (t4[e3].glyphs = {}), t4[e3].glyphs[n2] = i3 && { id: i3.id, bitmap: i3.bitmap.clone(), metrics: i3.metrics }, t4[e3].ascender = this.entries[e3].ascender, t4[e3].descender = this.entries[e3].descender; e2(null, t4); } }); } _doesCharSupportLocalGlyph(t2) { return this.localGlyphMode !== wh.none && (this.localGlyphMode === wh.all ? !!this.localFontFamily : !!this.localFontFamily && (Ti(t2) || Ei(t2) || vi(t2) || bi(t2) || xi(t2))); } _tinySDF(t2, e2, r2) { const n2 = this.localFontFamily; if (!n2 || !this._doesCharSupportLocalGlyph(r2)) return; let i3 = t2.tinySDF; if (!i3) { let r3 = "400"; /bold/i.test(e2) ? r3 = "900" : /medium/i.test(e2) ? r3 = "500" : /light/i.test(e2) && (r3 = "200"), i3 = t2.tinySDF = new Ah.TinySDF({ fontFamily: n2, fontWeight: r3, fontSize: 48, buffer: 6, radius: 16 }), i3.fontWeight = r3; } if (this.localGlyphs[i3.fontWeight][r2]) return this.localGlyphs[i3.fontWeight][r2]; const s2 = String.fromCharCode(r2), { data: a2, width: o2, height: l2, glyphWidth: u2, glyphHeight: c2, glyphLeft: h2, glyphTop: p2, glyphAdvance: f2 } = i3.draw(s2); return this.localGlyphs[i3.fontWeight][r2] = { id: r2, bitmap: new zl({ width: o2, height: l2 }, a2), metrics: { width: u2 / 2, height: c2 / 2, left: h2 / 2, top: p2 / 2 - 27, advance: f2 / 2, localGlyph: true } }; } } function kh(t2, e2, r2, n2) { const s2 = [], a2 = t2.image, o2 = a2.pixelRatio, l2 = a2.paddedRect.w - 2, u2 = a2.paddedRect.h - 2, c2 = t2.right - t2.left, h2 = t2.bottom - t2.top, p2 = a2.stretchX || [[0, l2]], f2 = a2.stretchY || [[0, u2]], d2 = (t3, e3) => t3 + e3[1] - e3[0], y2 = p2.reduce(d2, 0), m2 = f2.reduce(d2, 0), g2 = l2 - y2, x2 = u2 - m2; let v2 = 0, b2 = y2, _2 = 0, w2 = m2, A2 = 0, k2 = g2, S2 = 0, I2 = x2; if (a2.content && n2) { const t3 = a2.content; v2 = Sh(p2, 0, t3[0]), _2 = Sh(f2, 0, t3[1]), b2 = Sh(p2, t3[0], t3[2]), w2 = Sh(f2, t3[1], t3[3]), A2 = t3[0] - v2, S2 = t3[1] - _2, k2 = t3[2] - t3[0] - b2, I2 = t3[3] - t3[1] - w2; } const M2 = (n3, s3, l3, u3) => { const p3 = Mh(n3.stretch - v2, b2, c2, t2.left), f3 = Th(n3.fixed - A2, k2, n3.stretch, y2), d3 = Mh(s3.stretch - _2, w2, h2, t2.top), g3 = Th(s3.fixed - S2, I2, s3.stretch, m2), x3 = Mh(l3.stretch - v2, b2, c2, t2.left), M3 = Th(l3.fixed - A2, k2, l3.stretch, y2), T2 = Mh(u3.stretch - _2, w2, h2, t2.top), z2 = Th(u3.fixed - S2, I2, u3.stretch, m2), B2 = new i2(p3, d3), E2 = new i2(x3, d3), C2 = new i2(x3, T2), D2 = new i2(p3, T2), P2 = new i2(f3 / o2, g3 / o2), V2 = new i2(M3 / o2, z2 / o2), F2 = e2 * Math.PI / 180; if (F2) { const t3 = Math.sin(F2), e3 = Math.cos(F2), r3 = [e3, -t3, t3, e3]; B2._matMult(r3), E2._matMult(r3), D2._matMult(r3), C2._matMult(r3); } const L2 = n3.stretch + n3.fixed, R2 = s3.stretch + s3.fixed; return { tl: B2, tr: E2, bl: D2, br: C2, tex: { x: a2.paddedRect.x + 1 + L2, y: a2.paddedRect.y + 1 + R2, w: l3.stretch + l3.fixed - L2, h: u3.stretch + u3.fixed - R2 }, writingMode: void 0, glyphOffset: [0, 0], sectionIndex: 0, pixelOffsetTL: P2, pixelOffsetBR: V2, minFontScaleX: k2 / o2 / c2, minFontScaleY: I2 / o2 / h2, isSDF: r2 }; }; if (n2 && (a2.stretchX || a2.stretchY)) { const t3 = Ih(p2, g2, y2), e3 = Ih(f2, x2, m2); for (let r3 = 0; r3 < t3.length - 1; r3++) { const n3 = t3[r3], i3 = t3[r3 + 1]; for (let t4 = 0; t4 < e3.length - 1; t4++) s2.push(M2(n3, e3[t4], i3, e3[t4 + 1])); } } else s2.push(M2({ fixed: 0, stretch: -1 }, { fixed: 0, stretch: -1 }, { fixed: 0, stretch: l2 + 1 }, { fixed: 0, stretch: u2 + 1 })); return s2; } function Sh(t2, e2, r2) { let n2 = 0; for (const i3 of t2) n2 += Math.max(e2, Math.min(r2, i3[1])) - Math.max(e2, Math.min(r2, i3[0])); return n2; } function Ih(t2, e2, r2) { const n2 = [{ fixed: -1, stretch: 0 }]; for (const [e3, r3] of t2) { const t3 = n2[n2.length - 1]; n2.push({ fixed: e3 - t3.stretch, stretch: t3.stretch }), n2.push({ fixed: e3 - t3.stretch, stretch: t3.stretch + (r3 - e3) }); } return n2.push({ fixed: e2 + 1, stretch: r2 }), n2; } function Mh(t2, e2, r2, n2) { return t2 / e2 * r2 + n2; } function Th(t2, e2, r2, n2) { return t2 - e2 * r2 / n2; } function zh(t2, e2, r2, n2) { const i3 = e2 + t2.positionedLines[n2].lineOffset; return 0 === n2 ? r2 + i3 / 2 : r2 + (i3 + (e2 + t2.positionedLines[n2 - 1].lineOffset)) / 2; } Ah.loadGlyphRange = function(t2, e2, r2, n2, i3) { const s2 = 256 * e2, a2 = s2 + 255, o2 = n2.transformRequest(n2.normalizeGlyphsURL(r2).replace("{fontstack}", t2).replace("{range}", `${s2}-${a2}`), At.Glyphs); Mt(o2, (t3, e3) => { if (t3) i3(t3); else if (e3) { const t4 = {}, r3 = function(t5) { return new wc(t5).readFields(Oc, {}); }(e3); for (const e4 of r3.glyphs) t4[e4.id] = e4; i3(null, { glyphs: t4, ascender: r3.ascender, descender: r3.descender }); } }); }, Ah.TinySDF = class { constructor({ fontSize: t2 = 24, buffer: e2 = 3, radius: r2 = 8, cutoff: n2 = 0.25, fontFamily: i3 = "sans-serif", fontWeight: s2 = "normal", fontStyle: a2 = "normal" }) { this.buffer = e2, this.cutoff = n2, this.radius = r2; const o2 = this.size = t2 + 4 * e2, l2 = this._createCanvas(o2), u2 = this.ctx = l2.getContext("2d", { willReadFrequently: true }); u2.font = `${a2} ${s2} ${t2}px ${i3}`, u2.textBaseline = "alphabetic", u2.textAlign = "left", u2.fillStyle = "black", this.gridOuter = new Float64Array(o2 * o2), this.gridInner = new Float64Array(o2 * o2), this.f = new Float64Array(o2), this.z = new Float64Array(o2 + 1), this.v = new Uint16Array(o2); } _createCanvas(t2) { const e2 = document.createElement("canvas"); return e2.width = e2.height = t2, e2; } draw(t2) { const { width: e2, actualBoundingBoxAscent: r2, actualBoundingBoxDescent: n2, actualBoundingBoxLeft: i3, actualBoundingBoxRight: s2 } = this.ctx.measureText(t2), a2 = Math.floor(r2), o2 = Math.min(this.size - this.buffer, Math.ceil(s2 - i3)), l2 = Math.min(this.size - this.buffer, Math.ceil(r2) + Math.ceil(n2)), u2 = o2 + 2 * this.buffer, c2 = l2 + 2 * this.buffer, h2 = u2 * c2, p2 = new Uint8ClampedArray(h2), f2 = { data: p2, width: u2, height: c2, glyphWidth: o2, glyphHeight: l2, glyphTop: a2, glyphLeft: 0, glyphAdvance: e2 }; if (0 === o2 || 0 === l2) return f2; const { ctx: d2, buffer: y2, gridInner: m2, gridOuter: g2 } = this; d2.clearRect(y2, y2, o2, l2), d2.fillText(t2, y2, y2 + a2 + 1); const x2 = d2.getImageData(y2, y2, o2, l2); g2.fill(vh, 0, h2), m2.fill(0, 0, h2); for (let t3 = 0; t3 < l2; t3++) for (let e3 = 0; e3 < o2; e3++) { const r3 = x2.data[4 * (t3 * o2 + e3) + 3] / 255; if (0 === r3) continue; const n3 = (t3 + y2) * u2 + e3 + y2; if (1 === r3) g2[n3] = 0, m2[n3] = vh; else { const t4 = 0.5 - r3; g2[n3] = t4 > 0 ? t4 * t4 : 0, m2[n3] = t4 < 0 ? t4 * t4 : 0; } } bh(g2, 0, 0, u2, c2, u2, this.f, this.v, this.z), bh(m2, y2, y2, o2, l2, u2, this.f, this.v, this.z); for (let t3 = 0; t3 < h2; t3++) { const e3 = Math.sqrt(g2[t3]) - Math.sqrt(m2[t3]); p2[t3] = Math.round(255 - 255 * (e3 / this.radius + this.cutoff)); } return f2; } }; class Bh { constructor(t2 = [], e2 = Eh) { if (this.data = t2, this.length = this.data.length, this.compare = e2, this.length > 0) for (let t3 = (this.length >> 1) - 1; t3 >= 0; t3--) this._down(t3); } push(t2) { this.data.push(t2), this.length++, this._up(this.length - 1); } pop() { if (0 === this.length) return; const t2 = this.data[0], e2 = this.data.pop(); return this.length--, this.length > 0 && (this.data[0] = e2, this._down(0)), t2; } peek() { return this.data[0]; } _up(t2) { const { data: e2, compare: r2 } = this, n2 = e2[t2]; for (; t2 > 0; ) { const i3 = t2 - 1 >> 1, s2 = e2[i3]; if (r2(n2, s2) >= 0) break; e2[t2] = s2, t2 = i3; } e2[t2] = n2; } _down(t2) { const { data: e2, compare: r2 } = this, n2 = this.length >> 1, i3 = e2[t2]; for (; t2 < n2; ) { let n3 = 1 + (t2 << 1), s2 = e2[n3]; const a2 = n3 + 1; if (a2 < this.length && r2(e2[a2], s2) < 0 && (n3 = a2, s2 = e2[a2]), r2(s2, i3) >= 0) break; e2[t2] = s2, t2 = n3; } e2[t2] = i3; } } function Eh(t2, e2) { return t2 < e2 ? -1 : t2 > e2 ? 1 : 0; } function Ch(t2, e2 = 1, r2 = false) { let n2 = 1 / 0, s2 = 1 / 0, a2 = -1 / 0, o2 = -1 / 0; const l2 = t2[0]; for (let t3 = 0; t3 < l2.length; t3++) { const e3 = l2[t3]; (!t3 || e3.x < n2) && (n2 = e3.x), (!t3 || e3.y < s2) && (s2 = e3.y), (!t3 || e3.x > a2) && (a2 = e3.x), (!t3 || e3.y > o2) && (o2 = e3.y); } const u2 = Math.min(a2 - n2, o2 - s2); let c2 = u2 / 2; const h2 = new Bh([], Dh); if (0 === u2) return new i2(n2, s2); for (let e3 = n2; e3 < a2; e3 += u2) for (let r3 = s2; r3 < o2; r3 += u2) h2.push(new Ph(e3 + c2, r3 + c2, c2, t2)); let p2 = function(t3) { let e3 = 0, r3 = 0, n3 = 0; const i3 = t3[0]; for (let t4 = 0, s3 = i3.length, a3 = s3 - 1; t4 < s3; a3 = t4++) { const s4 = i3[t4], o3 = i3[a3], l3 = s4.x * o3.y - o3.x * s4.y; r3 += (s4.x + o3.x) * l3, n3 += (s4.y + o3.y) * l3, e3 += 3 * l3; } return new Ph(r3 / e3, n3 / e3, 0, t3); }(t2), f2 = h2.length; for (; h2.length; ) { const n3 = h2.pop(); (n3.d > p2.d || !p2.d) && (p2 = n3, r2 && console.log("found best %d after %d probes", Math.round(1e4 * n3.d) / 1e4, f2)), n3.max - p2.d <= e2 || (c2 = n3.h / 2, h2.push(new Ph(n3.p.x - c2, n3.p.y - c2, c2, t2)), h2.push(new Ph(n3.p.x + c2, n3.p.y - c2, c2, t2)), h2.push(new Ph(n3.p.x - c2, n3.p.y + c2, c2, t2)), h2.push(new Ph(n3.p.x + c2, n3.p.y + c2, c2, t2)), f2 += 4); } return r2 && (console.log(`num probes: ${f2}`), console.log(`best distance: ${p2.d}`)), p2.p; } function Dh(t2, e2) { return e2.max - t2.max; } function Ph(t2, e2, r2, n2) { this.p = new i2(t2, e2), this.h = r2, this.d = function(t3, e3) { let r3 = false, n3 = 1 / 0; for (let i3 = 0; i3 < e3.length; i3++) { const s2 = e3[i3]; for (let e4 = 0, i4 = s2.length, a2 = i4 - 1; e4 < i4; a2 = e4++) { const i5 = s2[e4], o2 = s2[a2]; i5.y > t3.y != o2.y > t3.y && t3.x < (o2.x - i5.x) * (t3.y - i5.y) / (o2.y - i5.y) + i5.x && (r3 = !r3), n3 = Math.min(n3, Mo(t3, i5, o2)); } } return (r3 ? 1 : -1) * Math.sqrt(n3); }(this.p, n2), this.max = this.d + this.h * Math.SQRT2; } const Vh = Number.POSITIVE_INFINITY, Fh = Math.sqrt(2); function Lh(t2, e2) { return e2[1] !== Vh ? function(t3, e3, r2) { let n2 = 0, i3 = 0; switch (e3 = Math.abs(e3), r2 = Math.abs(r2), t3) { case "top-right": case "top-left": case "top": i3 = r2 - 7; break; case "bottom-right": case "bottom-left": case "bottom": i3 = 7 - r2; } switch (t3) { case "top-right": case "bottom-right": case "right": n2 = -e3; break; case "top-left": case "bottom-left": case "left": n2 = e3; } return [n2, i3]; }(t2, e2[0], e2[1]) : function(t3, e3) { let r2 = 0, n2 = 0; e3 < 0 && (e3 = 0); const i3 = e3 / Fh; switch (t3) { case "top-right": case "top-left": n2 = i3 - 7; break; case "bottom-right": case "bottom-left": n2 = 7 - i3; break; case "bottom": n2 = 7 - e3; break; case "top": n2 = e3 - 7; } switch (t3) { case "top-right": case "bottom-right": r2 = -i3; break; case "top-left": case "bottom-left": r2 = i3; break; case "left": r2 = e3; break; case "right": r2 = -e3; } return [r2, n2]; }(t2, e2[0]); } function Rh(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2) { t2.createArrays(), t2.tilePixelRatio = Ya / (512 * t2.overscaling), t2.compareText = {}, t2.iconsNeedLinear = false; const c2 = t2.layers[0].layout, h2 = t2.layers[0]._unevaluatedLayout._values, p2 = {}; if ("composite" === t2.textSizeData.kind) { const { minZoom: e3, maxZoom: r3 } = t2.textSizeData; p2.compositeTextSizes = [h2["text-size"].possiblyEvaluate(new ss(e3), o2), h2["text-size"].possiblyEvaluate(new ss(r3), o2)]; } if ("composite" === t2.iconSizeData.kind) { const { minZoom: e3, maxZoom: r3 } = t2.iconSizeData; p2.compositeIconSizes = [h2["icon-size"].possiblyEvaluate(new ss(e3), o2), h2["icon-size"].possiblyEvaluate(new ss(r3), o2)]; } p2.layoutTextSize = h2["text-size"].possiblyEvaluate(new ss(l2 + 1), o2), p2.layoutIconSize = h2["icon-size"].possiblyEvaluate(new ss(l2 + 1), o2), p2.textMaxSize = h2["text-size"].possiblyEvaluate(new ss(18), o2); const f2 = "map" === c2.get("text-rotation-alignment") && "point" !== c2.get("symbol-placement"), d2 = c2.get("text-size"); for (const s3 of t2.features) { const l3 = c2.get("text-font").evaluate(s3, {}, o2).join(","), h3 = d2.evaluate(s3, {}, o2), y2 = p2.layoutTextSize.evaluate(s3, {}, o2), m2 = (p2.layoutIconSize.evaluate(s3, {}, o2), { horizontal: {}, vertical: void 0 }), g2 = s3.text; let x2, v2 = [0, 0]; if (g2) { const n3 = g2.toString(), a3 = c2.get("text-letter-spacing").evaluate(s3, {}, o2) * cc, u3 = c2.get("text-line-height").evaluate(s3, {}, o2) * cc, p3 = $i(n3) ? a3 : 0, d3 = c2.get("text-anchor").evaluate(s3, {}, o2), x3 = c2.get("text-variable-anchor"); if (!x3) { const t3 = c2.get("text-radial-offset").evaluate(s3, {}, o2); v2 = t3 ? Lh(d3, [t3 * cc, Vh]) : c2.get("text-offset").evaluate(s3, {}, o2).map((t4) => t4 * cc); } let b3 = f2 ? "center" : c2.get("text-justify").evaluate(s3, {}, o2); const _3 = c2.get("symbol-placement"), w2 = "point" === _3, A2 = "point" === _3 ? c2.get("text-max-width").evaluate(s3, {}, o2) * cc : 0, k2 = (s4) => { t2.allowVerticalPlacement && Ui(n3) && (m2.vertical = Wc(g2, e2, r2, i3, l3, A2, u3, d3, s4, p3, v2, Kc.vertical, true, _3, y2, h3)); }; if (!f2 && x3) { const t3 = "auto" === b3 ? x3.map((t4) => Uh(t4)) : [b3]; let n4 = false; for (let s4 = 0; s4 < t3.length; s4++) { const a4 = t3[s4]; if (!m2.horizontal[a4]) if (n4) m2.horizontal[a4] = m2.horizontal[0]; else { const t4 = Wc(g2, e2, r2, i3, l3, A2, u3, "center", a4, p3, v2, Kc.horizontal, false, _3, y2, h3); t4 && (m2.horizontal[a4] = t4, n4 = 1 === t4.positionedLines.length); } } k2("left"); } else { if ("auto" === b3 && (b3 = Uh(d3)), w2 || c2.get("text-writing-mode").indexOf("horizontal") >= 0 || !Ui(n3)) { const t3 = Wc(g2, e2, r2, i3, l3, A2, u3, d3, b3, p3, v2, Kc.horizontal, false, _3, y2, h3); t3 && (m2.horizontal[b3] = t3); } k2("point" === _3 ? "left" : b3); } } let b2 = false; if (s3.icon && s3.icon.name) { const e3 = n2[s3.icon.name]; e3 && (x2 = lh(i3[s3.icon.name], c2.get("icon-offset").evaluate(s3, {}, o2), c2.get("icon-anchor").evaluate(s3, {}, o2)), b2 = e3.sdf, void 0 === t2.sdfIcons ? t2.sdfIcons = e3.sdf : t2.sdfIcons !== e3.sdf && C("Style sheet warning: Cannot mix SDF and non-SDF icons in one buffer"), (e3.pixelRatio !== t2.pixelRatio || 0 !== c2.get("icon-rotate").constantOr(1)) && (t2.iconsNeedLinear = true)); } const _2 = qh(m2.horizontal) || m2.vertical; t2.iconsInText || (t2.iconsInText = !!_2 && _2.iconsInText), (_2 || x2) && $h(t2, s3, m2, x2, n2, p2, y2, 0, v2, b2, a2, o2, u2); } s2 && t2.generateCollisionDebugBuffers(l2, t2.collisionBoxArray); } function Uh(t2) { switch (t2) { case "right": case "top-right": case "bottom-right": return "right"; case "left": case "top-left": case "bottom-left": return "left"; } return "center"; } function $h(t2, e2, r2, n2, i3, s2, a2, o2, l2, c2, h2, p2, f2) { let d2 = s2.textMaxSize.evaluate(e2, {}, p2); void 0 === d2 && (d2 = a2); const y2 = t2.layers[0].layout, m2 = y2.get("icon-offset").evaluate(e2, {}, p2), g2 = qh(r2.horizontal) || r2.vertical, x2 = a2 / 24, v2 = t2.tilePixelRatio * d2 / 24, b2 = (T2 = t2.overscaling, t2.zoom > 18 && T2 > 2 && (T2 >>= 1), Math.max(Ya / (512 * T2), 1) * y2.get("symbol-spacing")), _2 = y2.get("text-padding") * t2.tilePixelRatio, w2 = y2.get("icon-padding") * t2.tilePixelRatio, A2 = u(y2.get("text-max-angle")), k2 = "map" === y2.get("text-rotation-alignment") && "point" !== y2.get("symbol-placement"), S2 = "map" === y2.get("icon-rotation-alignment") && "point" !== y2.get("symbol-placement"), I2 = y2.get("symbol-placement"), M2 = b2 / 2; var T2; const z2 = y2.get("icon-text-fit"); let B2; n2 && "none" !== z2 && (t2.allowVerticalPlacement && r2.vertical && (B2 = uh(n2, r2.vertical, z2, y2.get("icon-text-fit-padding"), m2, x2)), g2 && (n2 = uh(n2, g2, z2, y2.get("icon-text-fit-padding"), m2, x2))); const E2 = (a3, o3, u2) => { if (o3.x < 0 || o3.x >= Ya || o3.y < 0 || o3.y >= Ya) return; const { x: d3, y: y3, z: g3 } = f2.projectTilePoint(o3.x, o3.y, u2), x3 = new ch(d3, y3, g3, 0, void 0); !function(t3, e3, r3, n3, i4, s3, a4, o4, l3, u3, c3, h3, p3, f3, d4, y4, m3, g4, x4, v3, b3, _3, w3, A3, k3) { const S3 = t3.addToLineVertexArray(e3, n3); let I3, M3, T3, z3, B3, E3, D2, P2 = 0, V2 = 0, F2 = 0, L2 = 0, R2 = -1, U2 = -1; const $2 = {}; let j2 = xa(""), O2 = 0, q2 = 0; if (void 0 === l3._unevaluatedLayout.getValue("text-radial-offset") ? [O2, q2] = l3.layout.get("text-offset").evaluate(b3, {}, k3).map((t4) => t4 * cc) : (O2 = l3.layout.get("text-radial-offset").evaluate(b3, {}, k3) * cc, q2 = Vh), t3.allowVerticalPlacement && i4.vertical) { const t4 = i4.vertical; if (d4) E3 = Gh(t4), o4 && (D2 = Gh(o4)); else { const n4 = l3.layout.get("text-rotate").evaluate(b3, {}, k3) + 90; T3 = Nh(u3, r3, e3, c3, h3, p3, t4, f3, n4, y4), o4 && (z3 = Nh(u3, r3, e3, c3, h3, p3, o4, g4, n4)); } } if (s3) { const n4 = l3.layout.get("icon-rotate").evaluate(b3, {}, k3), i5 = "none" !== l3.layout.get("icon-text-fit"), a5 = kh(s3, n4, w3, i5), f4 = o4 ? kh(o4, n4, w3, i5) : void 0; M3 = Nh(u3, r3, e3, c3, h3, p3, s3, g4, n4), P2 = 4 * a5.length; const d5 = t3.iconSizeData; let y5 = null; "source" === d5.kind ? (y5 = [hc * l3.layout.get("icon-size").evaluate(b3, {}, k3)], y5[0] > jh && C(`${t3.layerIds[0]}: Value for "icon-size" is >= 255. Reduce your "icon-size".`)) : "composite" === d5.kind && (y5 = [hc * _3.compositeIconSizes[0].evaluate(b3, {}, k3), hc * _3.compositeIconSizes[1].evaluate(b3, {}, k3)], (y5[0] > jh || y5[1] > jh) && C(`${t3.layerIds[0]}: Value for "icon-size" is >= 255. Reduce your "icon-size".`)), t3.addSymbols(t3.icon, a5, y5, v3, x4, b3, false, r3, e3, S3.lineStartIndex, S3.lineLength, -1, A3, k3), R2 = t3.icon.placedSymbolArray.length - 1, f4 && (V2 = 4 * f4.length, t3.addSymbols(t3.icon, f4, y5, v3, x4, b3, Kc.vertical, r3, e3, S3.lineStartIndex, S3.lineLength, -1, A3, k3), U2 = t3.icon.placedSymbolArray.length - 1); } for (const n4 in i4.horizontal) { const s4 = i4.horizontal[n4]; I3 || (j2 = xa(s4.text), d4 ? B3 = Gh(s4) : I3 = Nh(u3, r3, e3, c3, h3, p3, s4, f3, l3.layout.get("text-rotate").evaluate(b3, {}, k3), y4)); const o5 = 1 === s4.positionedLines.length; if (F2 += Oh(t3, r3, e3, s4, a4, l3, d4, b3, y4, S3, i4.vertical ? Kc.horizontal : Kc.horizontalOnly, o5 ? Object.keys(i4.horizontal) : [n4], $2, R2, _3, A3, k3), o5) break; } i4.vertical && (L2 += Oh(t3, r3, e3, i4.vertical, a4, l3, d4, b3, y4, S3, Kc.vertical, ["vertical"], $2, U2, _3, A3, k3)); let N2 = -1; const G2 = (t4, e4) => t4 ? Math.max(t4, e4) : e4; N2 = G2(B3, N2), N2 = G2(E3, N2), N2 = G2(D2, N2); const Z2 = N2 > -1 ? 1 : 0; t3.glyphOffsetArray.length >= tp.MAX_GLYPHS && C("Too many glyphs being rendered in a tile. See https://github.com/mapbox/mapbox-gl-js/issues/2907"), void 0 !== b3.sortKey && t3.addToSortKeyRanges(t3.symbolInstances.length, b3.sortKey), t3.symbolInstances.emplaceBack(r3.x, r3.y, r3.z, e3.x, e3.y, $2.right >= 0 ? $2.right : -1, $2.center >= 0 ? $2.center : -1, $2.left >= 0 ? $2.left : -1, $2.vertical >= 0 ? $2.vertical : -1, R2, U2, j2, void 0 !== I3 ? I3 : t3.collisionBoxArray.length, void 0 !== I3 ? I3 + 1 : t3.collisionBoxArray.length, void 0 !== T3 ? T3 : t3.collisionBoxArray.length, void 0 !== T3 ? T3 + 1 : t3.collisionBoxArray.length, void 0 !== M3 ? M3 : t3.collisionBoxArray.length, void 0 !== M3 ? M3 + 1 : t3.collisionBoxArray.length, z3 || t3.collisionBoxArray.length, z3 ? z3 + 1 : t3.collisionBoxArray.length, c3, F2, L2, P2, V2, Z2, 0, O2, q2, N2); }(t2, o3, x3, a3, r2, n2, i3, B2, t2.layers[0], t2.collisionBoxArray, e2.index, e2.sourceLayerIndex, t2.index, _2, k2, l2, 0, w2, S2, m2, e2, s2, c2, h2, p2); }; if ("line" === I2) for (const i4 of xh(e2.geometry, 0, 0, Ya, Ya)) { const e3 = mh(i4, b2, A2, r2.vertical || g2, n2, 24, v2, t2.overscaling, Ya); for (const r3 of e3) { const e4 = g2; e4 && Zh(t2, e4.text, M2, r3) || E2(i4, r3, p2); } } else if ("line-center" === I2) { for (const t3 of e2.geometry) if (t3.length > 1) { const e3 = yh(t3, A2, r2.vertical || g2, n2, 24, v2); e3 && E2(t3, e3, p2); } } else if ("Polygon" === e2.type) for (const t3 of du(e2.geometry, 0)) { const e3 = Ch(t3, 16); E2(t3[0], new ch(e3.x, e3.y, 0, 0, void 0), p2); } else if ("LineString" === e2.type) for (const t3 of e2.geometry) E2(t3, new ch(t3[0].x, t3[0].y, 0, 0, void 0), p2); else if ("Point" === e2.type) for (const t3 of e2.geometry) for (const e3 of t3) E2([e3], new ch(e3.x, e3.y, 0, 0, void 0), p2); } const jh = 32640; function Oh(t2, e2, r2, n2, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2, m2, g2) { const x2 = function(t3, e3, r3, n3, s3, a3, o3, l3) { const u3 = []; if (0 === e3.positionedLines.length) return u3; const c3 = n3.layout.get("text-rotate").evaluate(a3, {}) * Math.PI / 180, h3 = function(t4) { const e4 = t4[0], r4 = t4[1], n4 = e4 * r4; return n4 > 0 ? [e4, -r4] : n4 < 0 ? [-e4, r4] : 0 === e4 ? [r4, e4] : [r4, -e4]; }(r3); let p3 = Math.abs(e3.top - e3.bottom); for (const t4 of e3.positionedLines) p3 -= t4.lineOffset; const f3 = e3.positionedLines.length, d3 = p3 / f3; let y3 = e3.top - r3[1]; for (let t4 = 0; t4 < f3; ++t4) { const n4 = e3.positionedLines[t4]; y3 = zh(e3, d3, y3, t4); for (const t5 of n4.positionedGlyphs) { if (!t5.rect) continue; const n5 = t5.rect || {}; let a4 = 4, p4 = true, f4 = 1, d4 = 0; if (t5.imageName) { const e4 = o3[t5.imageName]; if (!e4) continue; if (e4.sdf) { C("SDF images are not supported in formatted text and will be ignored."); continue; } p4 = false, f4 = e4.pixelRatio, a4 = 1 / f4; } const m3 = (s3 || l3) && t5.vertical, g3 = t5.metrics.advance * t5.scale / 2, x3 = t5.metrics, v3 = t5.rect; if (null === v3) continue; l3 && e3.verticalizable && (d4 = t5.imageName ? g3 - t5.metrics.width * t5.scale / 2 : 0); const b3 = s3 ? [t5.x + g3, t5.y] : [0, 0]; let _2 = [0, 0], w2 = [0, 0], A2 = false; s3 || (m3 ? (w2 = [t5.x + g3 + h3[0], t5.y + h3[1] - d4], A2 = true) : _2 = [t5.x + g3 + r3[0], t5.y + r3[1] - d4]); const k2 = v3.w * t5.scale / (f4 * (t5.localGlyph ? 2 : 1)), S2 = v3.h * t5.scale / (f4 * (t5.localGlyph ? 2 : 1)); let I2, M2, T2, z2; if (m3) { const e4 = t5.y - y3, r4 = new i2(-g3, g3 - e4), n6 = -Math.PI / 2, s4 = new i2(...w2); I2 = new i2(-g3 + _2[0], _2[1]), I2._rotateAround(n6, r4)._add(s4), I2.x += -e4 + g3, I2.y -= (x3.left - a4) * t5.scale; const o4 = t5.imageName ? x3.advance * t5.scale : cc * t5.scale, l4 = String.fromCharCode(t5.glyph); xc(l4) ? I2.x += (1 - a4) * t5.scale : vc(l4) ? I2.x += o4 - x3.height * t5.scale + (-a4 - 1) * t5.scale : I2.x += t5.imageName || x3.width + 2 * a4 === v3.w && x3.height + 2 * a4 === v3.h ? (o4 - S2) / 2 : (o4 - (x3.height + 2 * a4) * t5.scale) / 2, M2 = new i2(I2.x, I2.y - k2), T2 = new i2(I2.x + S2, I2.y), z2 = new i2(I2.x + S2, I2.y - k2); } else { const e4 = (x3.left - a4) * t5.scale - g3 + _2[0], r4 = (-x3.top - a4) * t5.scale + _2[1], n6 = e4 + k2, s4 = r4 + S2; I2 = new i2(e4, r4), M2 = new i2(n6, r4), T2 = new i2(e4, s4), z2 = new i2(n6, s4); } if (c3) { let t6; t6 = s3 ? new i2(0, 0) : A2 ? new i2(h3[0], h3[1]) : new i2(r3[0], r3[1]), I2._rotateAround(c3, t6), M2._rotateAround(c3, t6), T2._rotateAround(c3, t6), z2._rotateAround(c3, t6); } const B2 = new i2(0, 0), E2 = new i2(0, 0); u3.push({ tl: I2, tr: M2, bl: T2, br: z2, tex: n5, writingMode: e3.writingMode, glyphOffset: b3, sectionIndex: t5.sectionIndex, isSDF: p4, pixelOffsetTL: B2, pixelOffsetBR: E2, minFontScaleX: 0, minFontScaleY: 0 }); } } return u3; }(0, n2, u2, a2, o2, l2, s2, t2.allowVerticalPlacement), v2 = t2.textSizeData; let b2 = null; "source" === v2.kind ? (b2 = [hc * a2.layout.get("text-size").evaluate(l2, {}, g2)], b2[0] > jh && C(`${t2.layerIds[0]}: Value for "text-size" is >= 255. Reduce your "text-size".`)) : "composite" === v2.kind && (b2 = [hc * y2.compositeTextSizes[0].evaluate(l2, {}, g2), hc * y2.compositeTextSizes[1].evaluate(l2, {}, g2)], (b2[0] > jh || b2[1] > jh) && C(`${t2.layerIds[0]}: Value for "text-size" is >= 255. Reduce your "text-size".`)), t2.addSymbols(t2.text, x2, b2, u2, o2, l2, h2, e2, r2, c2.lineStartIndex, c2.lineLength, d2, m2, g2); for (const e3 of p2) f2[e3] = t2.text.placedSymbolArray.length - 1; return 4 * x2.length; } function qh(t2) { for (const e2 in t2) return t2[e2]; return null; } function Nh(t2, e2, r2, n2, s2, a2, o2, l2, c2, h2) { let p2 = o2.top, f2 = o2.bottom, d2 = o2.left, y2 = o2.right; const m2 = o2.collisionPadding; if (m2 && (d2 -= m2[0], p2 -= m2[1], y2 += m2[2], f2 += m2[3]), c2) { const t3 = new i2(d2, p2), e3 = new i2(y2, p2), r3 = new i2(d2, f2), n3 = new i2(y2, f2), s3 = u(c2); let a3 = new i2(0, 0); h2 && (a3 = new i2(h2[0], h2[1])), t3._rotateAround(s3, a3), e3._rotateAround(s3, a3), r3._rotateAround(s3, a3), n3._rotateAround(s3, a3), d2 = Math.min(t3.x, e3.x, r3.x, n3.x), y2 = Math.max(t3.x, e3.x, r3.x, n3.x), p2 = Math.min(t3.y, e3.y, r3.y, n3.y), f2 = Math.max(t3.y, e3.y, r3.y, n3.y); } return t2.emplaceBack(e2.x, e2.y, e2.z, r2.x, r2.y, d2, p2, y2, f2, l2, n2, s2, a2), t2.length - 1; } function Gh(t2) { t2.collisionPadding && (t2.top -= t2.collisionPadding[1], t2.bottom += t2.collisionPadding[3]); const e2 = t2.bottom - t2.top; return e2 > 0 ? Math.max(10, e2) : null; } function Zh(t2, e2, r2, n2) { const i3 = t2.compareText; if (e2 in i3) { const t3 = i3[e2]; for (let e3 = t3.length - 1; e3 >= 0; e3--) if (n2.dist(t3[e3]) < r2) return true; } else i3[e2] = []; return i3[e2].push(n2), false; } const Xh = Du.VectorTileFeature.types, Kh = [{ name: "a_fade_opacity", components: 1, type: "Uint8", offset: 0 }]; function Yh(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2, d2, y2) { const m2 = c2 ? Math.min(jh, Math.round(c2[0])) : 0, g2 = c2 ? Math.min(jh, Math.round(c2[1])) : 0; t2.emplaceBack(e2, r2, Math.round(32 * a2), Math.round(32 * o2), l2, u2, (m2 << 1) + (h2 ? 1 : 0), g2, 16 * p2, 16 * f2, 256 * d2, 256 * y2, n2, i3, s2, 0); } function Hh(t2, e2, r2) { t2.emplaceBack(e2.x, e2.y, r2), t2.emplaceBack(e2.x, e2.y, r2), t2.emplaceBack(e2.x, e2.y, r2), t2.emplaceBack(e2.x, e2.y, r2); } function Wh(t2) { for (const e2 of t2.sections) if (Zi(e2.text)) return true; return false; } class Jh { constructor(t2) { this.layoutVertexArray = new Ps(), this.indexArray = new js(), this.programConfigurations = t2, this.segments = new Ka(), this.dynamicLayoutVertexArray = new Vs(), this.opacityVertexArray = new Fs(), this.placedSymbolArray = new na(); } isEmpty() { return 0 === this.layoutVertexArray.length && 0 === this.indexArray.length && 0 === this.dynamicLayoutVertexArray.length && 0 === this.opacityVertexArray.length; } upload(t2, e2, r2, n2) { this.isEmpty() || (r2 && (this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, ic.members), this.indexBuffer = t2.createIndexBuffer(this.indexArray, e2), this.dynamicLayoutVertexBuffer = t2.createVertexBuffer(this.dynamicLayoutVertexArray, sc.members, true), this.opacityVertexBuffer = t2.createVertexBuffer(this.opacityVertexArray, Kh, true), this.opacityVertexBuffer.itemSize = 1), (r2 || n2) && this.programConfigurations.upload(t2)); } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.indexBuffer.destroy(), this.programConfigurations.destroy(), this.segments.destroy(), this.dynamicLayoutVertexBuffer.destroy(), this.opacityVertexBuffer.destroy()); } } ai(Jh, "SymbolBuffers"); class Qh { constructor(t2, e2, r2) { this.layoutVertexArray = new t2(), this.layoutAttributes = e2, this.indexArray = new r2(), this.segments = new Ka(), this.collisionVertexArray = new $s(), this.collisionVertexArrayExt = new Vs(); } upload(t2) { this.layoutVertexBuffer = t2.createVertexBuffer(this.layoutVertexArray, this.layoutAttributes), this.indexBuffer = t2.createIndexBuffer(this.indexArray), this.collisionVertexBuffer = t2.createVertexBuffer(this.collisionVertexArray, ac.members, true), this.collisionVertexBufferExt = t2.createVertexBuffer(this.collisionVertexArrayExt, oc.members, true); } destroy() { this.layoutVertexBuffer && (this.layoutVertexBuffer.destroy(), this.indexBuffer.destroy(), this.segments.destroy(), this.collisionVertexBuffer.destroy(), this.collisionVertexBufferExt.destroy()); } } ai(Qh, "CollisionBuffers"); class tp { constructor(t2) { this.collisionBoxArray = t2.collisionBoxArray, this.zoom = t2.zoom, this.overscaling = t2.overscaling, this.layers = t2.layers, this.layerIds = this.layers.map((t3) => t3.id), this.index = t2.index, this.pixelRatio = t2.pixelRatio, this.sourceLayerIndex = t2.sourceLayerIndex, this.hasPattern = false, this.hasRTLText = false, this.fullyClipped = false, this.sortKeyRanges = [], this.collisionCircleArray = [], this.placementInvProjMatrix = jo([]), this.placementViewportMatrix = jo([]); const e2 = this.layers[0]._unevaluatedLayout._values; this.textSizeData = pc(this.zoom, e2["text-size"]), this.iconSizeData = pc(this.zoom, e2["icon-size"]); const r2 = this.layers[0].layout, n2 = r2.get("symbol-sort-key"), i3 = r2.get("symbol-z-order"); this.canOverlap = r2.get("text-allow-overlap") || r2.get("icon-allow-overlap") || r2.get("text-ignore-placement") || r2.get("icon-ignore-placement"), this.sortFeaturesByKey = "viewport-y" !== i3 && void 0 !== n2.constantOr(1), this.sortFeaturesByY = ("viewport-y" === i3 || "auto" === i3 && !this.sortFeaturesByKey) && this.canOverlap, this.writingModes = r2.get("text-writing-mode").map((t3) => Kc[t3]), this.stateDependentLayerIds = this.layers.filter((t3) => t3.isStateDependent()).map((t3) => t3.id), this.sourceID = t2.sourceID, this.projection = t2.projection; } createArrays() { this.text = new Jh(new Ra(this.layers, this.zoom, (t2) => /^text/.test(t2))), this.icon = new Jh(new Ra(this.layers, this.zoom, (t2) => /^icon/.test(t2))), this.glyphOffsetArray = new aa(), this.lineVertexArray = new oa(), this.symbolInstances = new sa(); } calculateGlyphDependencies(t2, e2, r2, n2, i3) { for (let r3 = 0; r3 < t2.length; r3++) if (e2[t2.charCodeAt(r3)] = true, n2 && i3) { const n3 = gc[t2.charAt(r3)]; n3 && (e2[n3.charCodeAt(0)] = true); } } populate(t2, e2, r2, n2) { const i3 = this.layers[0], s2 = i3.layout, a2 = s2.get("text-font"), o2 = s2.get("text-field"), l2 = s2.get("icon-image"), u2 = ("constant" !== o2.value.kind || o2.value.value instanceof fe && !o2.value.value.isEmpty() || o2.value.value.toString().length > 0) && ("constant" !== a2.value.kind || a2.value.value.length > 0), c2 = "constant" !== l2.value.kind || !!l2.value.value || Object.keys(l2.parameters).length > 0, h2 = s2.get("symbol-sort-key"); if (this.features = [], !u2 && !c2) return; const p2 = e2.iconDependencies, f2 = e2.glyphDependencies, d2 = e2.availableImages, y2 = new ss(this.zoom); for (const { feature: e3, id: o3, index: l3, sourceLayerIndex: m2 } of t2) { const t3 = i3._featureFilter.needGeometry, g2 = mo(e3, t3); if (!i3._featureFilter.filter(y2, g2, r2)) continue; let x2, v2; if (t3 || (g2.geometry = yo(e3, r2, n2)), u2) { const t4 = i3.getValueAndResolveTokens("text-field", g2, r2, d2), e4 = fe.factory(t4); Wh(e4) && (this.hasRTLText = true), (!this.hasRTLText || "unavailable" === rs() || this.hasRTLText && is.isParsed()) && (x2 = mc(e4, i3, g2)); } if (c2) { const t4 = i3.getValueAndResolveTokens("icon-image", g2, r2, d2); v2 = t4 instanceof de ? t4 : de.fromString(t4); } if (!x2 && !v2) continue; const b2 = this.sortFeaturesByKey ? h2.evaluate(g2, {}, r2) : void 0; if (this.features.push({ id: o3, text: x2, icon: v2, index: l3, sourceLayerIndex: m2, geometry: g2.geometry, properties: e3.properties, type: Xh[e3.type], sortKey: b2 }), v2 && (p2[v2.name] = true), x2) { const t4 = a2.evaluate(g2, {}, r2).join(","), e4 = "map" === s2.get("text-rotation-alignment") && "point" !== s2.get("symbol-placement"); this.allowVerticalPlacement = this.writingModes && this.writingModes.indexOf(Kc.vertical) >= 0; for (const r3 of x2.sections) if (r3.image) p2[r3.image.name] = true; else { const n3 = Ui(x2.toString()), i4 = r3.fontStack || t4, s3 = f2[i4] = f2[i4] || {}; this.calculateGlyphDependencies(r3.text, s3, e4, this.allowVerticalPlacement, n3); } } } "line" === s2.get("symbol-placement") && (this.features = function(t3) { const e3 = {}, r3 = {}, n3 = []; let i4 = 0; function s3(e4) { n3.push(t3[e4]), i4++; } function a3(t4, e4, i5) { const s4 = r3[t4]; return delete r3[t4], r3[e4] = s4, n3[s4].geometry[0].pop(), n3[s4].geometry[0] = n3[s4].geometry[0].concat(i5[0]), s4; } function o3(t4, r4, i5) { const s4 = e3[r4]; return delete e3[r4], e3[t4] = s4, n3[s4].geometry[0].shift(), n3[s4].geometry[0] = i5[0].concat(n3[s4].geometry[0]), s4; } function l3(t4, e4, r4) { const n4 = r4 ? e4[0][e4[0].length - 1] : e4[0][0]; return `${t4}:${n4.x}:${n4.y}`; } for (let u3 = 0; u3 < t3.length; u3++) { const c3 = t3[u3], h3 = c3.geometry, p3 = c3.text ? c3.text.toString() : null; if (!p3) { s3(u3); continue; } const f3 = l3(p3, h3), d3 = l3(p3, h3, true); if (f3 in r3 && d3 in e3 && r3[f3] !== e3[d3]) { const t4 = o3(f3, d3, h3), i5 = a3(f3, d3, n3[t4].geometry); delete e3[f3], delete r3[d3], r3[l3(p3, n3[i5].geometry, true)] = i5, n3[t4].geometry = null; } else f3 in r3 ? a3(f3, d3, h3) : d3 in e3 ? o3(f3, d3, h3) : (s3(u3), e3[f3] = i4 - 1, r3[d3] = i4 - 1); } return n3.filter((t4) => t4.geometry); }(this.features)), this.sortFeaturesByKey && this.features.sort((t3, e3) => t3.sortKey - e3.sortKey); } update(t2, e2, r2, n2) { this.stateDependentLayers.length && (this.text.programConfigurations.updatePaintArrays(t2, e2, this.layers, r2, n2), this.icon.programConfigurations.updatePaintArrays(t2, e2, this.layers, r2, n2)); } isEmpty() { return 0 === this.symbolInstances.length && !this.hasRTLText; } uploadPending() { return !this.uploaded || this.text.programConfigurations.needsUpload || this.icon.programConfigurations.needsUpload; } upload(t2) { !this.uploaded && this.hasDebugData() && (this.textCollisionBox.upload(t2), this.iconCollisionBox.upload(t2)), this.text.upload(t2, this.sortFeaturesByY, !this.uploaded, this.text.programConfigurations.needsUpload), this.icon.upload(t2, this.sortFeaturesByY, !this.uploaded, this.icon.programConfigurations.needsUpload), this.uploaded = true; } destroyDebugData() { this.textCollisionBox.destroy(), this.iconCollisionBox.destroy(); } destroy() { this.text.destroy(), this.icon.destroy(), this.hasDebugData() && this.destroyDebugData(); } addToLineVertexArray(t2, e2) { const r2 = this.lineVertexArray.length, n2 = t2.segment; if (void 0 !== n2) { let r3 = t2.dist(e2[n2 + 1]), i3 = t2.dist(e2[n2]); const s2 = {}; for (let t3 = n2 + 1; t3 < e2.length; t3++) s2[t3] = { x: e2[t3].x, y: e2[t3].y, tileUnitDistanceFromAnchor: r3 }, t3 < e2.length - 1 && (r3 += e2[t3 + 1].dist(e2[t3])); for (let t3 = n2 || 0; t3 >= 0; t3--) s2[t3] = { x: e2[t3].x, y: e2[t3].y, tileUnitDistanceFromAnchor: i3 }, t3 > 0 && (i3 += e2[t3 - 1].dist(e2[t3])); for (let t3 = 0; t3 < e2.length; t3++) { const e3 = s2[t3]; this.lineVertexArray.emplaceBack(e3.x, e3.y, e3.tileUnitDistanceFromAnchor); } } return { lineStartIndex: r2, lineLength: this.lineVertexArray.length - r2 }; } addSymbols(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2, h2, p2, f2) { const d2 = t2.indexArray, y2 = t2.layoutVertexArray, m2 = t2.segments.prepareSegment(4 * e2.length, y2, d2, this.canOverlap ? s2.sortKey : void 0), g2 = this.glyphOffsetArray.length, x2 = m2.vertexLength, v2 = this.allowVerticalPlacement && a2 === Kc.vertical ? Math.PI / 2 : 0, b2 = s2.text && s2.text.sections; for (let n3 = 0; n3 < e2.length; n3++) { const { tl: i4, tr: a3, bl: u3, br: c3, tex: h3, pixelOffsetTL: g3, pixelOffsetBR: x3, minFontScaleX: _2, minFontScaleY: w2, glyphOffset: A2, isSDF: k2, sectionIndex: S2 } = e2[n3], I2 = m2.vertexLength, M2 = A2[1]; Yh(y2, o2.x, o2.y, o2.z, l2.x, l2.y, i4.x, M2 + i4.y, h3.x, h3.y, r2, k2, g3.x, g3.y, _2, w2), Yh(y2, o2.x, o2.y, o2.z, l2.x, l2.y, a3.x, M2 + a3.y, h3.x + h3.w, h3.y, r2, k2, x3.x, g3.y, _2, w2), Yh(y2, o2.x, o2.y, o2.z, l2.x, l2.y, u3.x, M2 + u3.y, h3.x, h3.y + h3.h, r2, k2, g3.x, x3.y, _2, w2), Yh(y2, o2.x, o2.y, o2.z, l2.x, l2.y, c3.x, M2 + c3.y, h3.x + h3.w, h3.y + h3.h, r2, k2, x3.x, x3.y, _2, w2), Hh(t2.dynamicLayoutVertexArray, o2, v2), d2.emplaceBack(I2, I2 + 1, I2 + 2), d2.emplaceBack(I2 + 1, I2 + 2, I2 + 3), m2.vertexLength += 4, m2.primitiveLength += 2, this.glyphOffsetArray.emplaceBack(A2[0]), n3 !== e2.length - 1 && S2 === e2[n3 + 1].sectionIndex || t2.programConfigurations.populatePaintArrays(y2.length, s2, s2.index, {}, p2, f2, b2 && b2[S2]); } t2.placedSymbolArray.emplaceBack(o2.x, o2.y, o2.z, l2.x, l2.y, g2, this.glyphOffsetArray.length - g2, x2, u2, c2, l2.segment, r2 ? r2[0] : 0, r2 ? r2[1] : 0, n2[0], n2[1], a2, 0, false, 0, h2, 0); } _commitLayoutVertex(t2, e2, r2, n2, i3, s2, a2) { t2.emplaceBack(e2, r2, n2, i3, s2, Math.round(a2.x), Math.round(a2.y)); } _addCollisionDebugVertices(t2, e2, r2, n2, s2, a2, o2) { const l2 = r2.segments.prepareSegment(4, r2.layoutVertexArray, r2.indexArray), u2 = l2.vertexLength, c2 = o2.tileAnchorX, h2 = o2.tileAnchorY; for (let t3 = 0; t3 < 4; t3++) r2.collisionVertexArray.emplaceBack(0, 0, 0, 0); r2.collisionVertexArrayExt.emplaceBack(e2, -t2.padding, -t2.padding), r2.collisionVertexArrayExt.emplaceBack(e2, t2.padding, -t2.padding), r2.collisionVertexArrayExt.emplaceBack(e2, t2.padding, t2.padding), r2.collisionVertexArrayExt.emplaceBack(e2, -t2.padding, t2.padding), this._commitLayoutVertex(r2.layoutVertexArray, n2, s2, a2, c2, h2, new i2(t2.x1, t2.y1)), this._commitLayoutVertex(r2.layoutVertexArray, n2, s2, a2, c2, h2, new i2(t2.x2, t2.y1)), this._commitLayoutVertex(r2.layoutVertexArray, n2, s2, a2, c2, h2, new i2(t2.x2, t2.y2)), this._commitLayoutVertex(r2.layoutVertexArray, n2, s2, a2, c2, h2, new i2(t2.x1, t2.y2)), l2.vertexLength += 4; const p2 = r2.indexArray; p2.emplaceBack(u2, u2 + 1), p2.emplaceBack(u2 + 1, u2 + 2), p2.emplaceBack(u2 + 2, u2 + 3), p2.emplaceBack(u2 + 3, u2), l2.primitiveLength += 4; } _addTextDebugCollisionBoxes(t2, e2, r2, n2, i3, s2) { for (let a2 = n2; a2 < i3; a2++) { const n3 = r2.get(a2), i4 = this.getSymbolInstanceTextSize(t2, s2, e2, a2); this._addCollisionDebugVertices(n3, i4, this.textCollisionBox, n3.projectedAnchorX, n3.projectedAnchorY, n3.projectedAnchorZ, s2); } } _addIconDebugCollisionBoxes(t2, e2, r2, n2, i3, s2) { for (let a2 = n2; a2 < i3; a2++) { const n3 = r2.get(a2), i4 = this.getSymbolInstanceIconSize(t2, e2, a2); this._addCollisionDebugVertices(n3, i4, this.iconCollisionBox, n3.projectedAnchorX, n3.projectedAnchorY, n3.projectedAnchorZ, s2); } } generateCollisionDebugBuffers(t2, e2) { this.hasDebugData() && this.destroyDebugData(), this.textCollisionBox = new Qh(Rs, lc.members, Ks), this.iconCollisionBox = new Qh(Rs, lc.members, Ks); const r2 = dc(this.iconSizeData, t2), n2 = dc(this.textSizeData, t2); for (let i3 = 0; i3 < this.symbolInstances.length; i3++) { const s2 = this.symbolInstances.get(i3); this._addTextDebugCollisionBoxes(n2, t2, e2, s2.textBoxStartIndex, s2.textBoxEndIndex, s2), this._addTextDebugCollisionBoxes(n2, t2, e2, s2.verticalTextBoxStartIndex, s2.verticalTextBoxEndIndex, s2), this._addIconDebugCollisionBoxes(r2, t2, e2, s2.iconBoxStartIndex, s2.iconBoxEndIndex, s2), this._addIconDebugCollisionBoxes(r2, t2, e2, s2.verticalIconBoxStartIndex, s2.verticalIconBoxEndIndex, s2); } } getSymbolInstanceTextSize(t2, e2, r2, n2) { const i3 = this.text.placedSymbolArray.get(e2.rightJustifiedTextSymbolIndex >= 0 ? e2.rightJustifiedTextSymbolIndex : e2.centerJustifiedTextSymbolIndex >= 0 ? e2.centerJustifiedTextSymbolIndex : e2.leftJustifiedTextSymbolIndex >= 0 ? e2.leftJustifiedTextSymbolIndex : e2.verticalPlacedTextSymbolIndex >= 0 ? e2.verticalPlacedTextSymbolIndex : n2), s2 = fc(this.textSizeData, t2, i3) / cc; return this.tilePixelRatio * s2; } getSymbolInstanceIconSize(t2, e2, r2) { const n2 = this.icon.placedSymbolArray.get(r2), i3 = fc(this.iconSizeData, t2, n2); return this.tilePixelRatio * i3; } _commitDebugCollisionVertexUpdate(t2, e2, r2) { t2.emplaceBack(e2, -r2, -r2), t2.emplaceBack(e2, r2, -r2), t2.emplaceBack(e2, r2, r2), t2.emplaceBack(e2, -r2, r2); } _updateTextDebugCollisionBoxes(t2, e2, r2, n2, i3, s2) { for (let a2 = n2; a2 < i3; a2++) { const n3 = r2.get(a2), i4 = this.getSymbolInstanceTextSize(t2, s2, e2, a2); this._commitDebugCollisionVertexUpdate(this.textCollisionBox.collisionVertexArrayExt, i4, n3.padding); } } _updateIconDebugCollisionBoxes(t2, e2, r2, n2, i3) { for (let s2 = n2; s2 < i3; s2++) { const n3 = r2.get(s2), i4 = this.getSymbolInstanceIconSize(t2, e2, s2); this._commitDebugCollisionVertexUpdate(this.iconCollisionBox.collisionVertexArrayExt, i4, n3.padding); } } updateCollisionDebugBuffers(t2, e2) { if (!this.hasDebugData()) return; this.hasTextCollisionBoxData() && this.textCollisionBox.collisionVertexArrayExt.clear(), this.hasIconCollisionBoxData() && this.iconCollisionBox.collisionVertexArrayExt.clear(); const r2 = dc(this.iconSizeData, t2), n2 = dc(this.textSizeData, t2); for (let i3 = 0; i3 < this.symbolInstances.length; i3++) { const s2 = this.symbolInstances.get(i3); this._updateTextDebugCollisionBoxes(n2, t2, e2, s2.textBoxStartIndex, s2.textBoxEndIndex, s2), this._updateTextDebugCollisionBoxes(n2, t2, e2, s2.verticalTextBoxStartIndex, s2.verticalTextBoxEndIndex, s2), this._updateIconDebugCollisionBoxes(r2, t2, e2, s2.iconBoxStartIndex, s2.iconBoxEndIndex), this._updateIconDebugCollisionBoxes(r2, t2, e2, s2.verticalIconBoxStartIndex, s2.verticalIconBoxEndIndex); } this.hasTextCollisionBoxData() && this.textCollisionBox.collisionVertexBufferExt && this.textCollisionBox.collisionVertexBufferExt.updateData(this.textCollisionBox.collisionVertexArrayExt), this.hasIconCollisionBoxData() && this.iconCollisionBox.collisionVertexBufferExt && this.iconCollisionBox.collisionVertexBufferExt.updateData(this.iconCollisionBox.collisionVertexArrayExt); } _deserializeCollisionBoxesForSymbol(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const u2 = {}; for (let n3 = e2; n3 < r2; n3++) { const e3 = t2.get(n3); u2.textBox = { x1: e3.x1, y1: e3.y1, x2: e3.x2, y2: e3.y2, padding: e3.padding, projectedAnchorX: e3.projectedAnchorX, projectedAnchorY: e3.projectedAnchorY, projectedAnchorZ: e3.projectedAnchorZ, tileAnchorX: e3.tileAnchorX, tileAnchorY: e3.tileAnchorY }, u2.textFeatureIndex = e3.featureIndex; break; } for (let e3 = n2; e3 < i3; e3++) { const r3 = t2.get(e3); u2.verticalTextBox = { x1: r3.x1, y1: r3.y1, x2: r3.x2, y2: r3.y2, padding: r3.padding, projectedAnchorX: r3.projectedAnchorX, projectedAnchorY: r3.projectedAnchorY, projectedAnchorZ: r3.projectedAnchorZ, tileAnchorX: r3.tileAnchorX, tileAnchorY: r3.tileAnchorY }, u2.verticalTextFeatureIndex = r3.featureIndex; break; } for (let e3 = s2; e3 < a2; e3++) { const r3 = t2.get(e3); u2.iconBox = { x1: r3.x1, y1: r3.y1, x2: r3.x2, y2: r3.y2, padding: r3.padding, projectedAnchorX: r3.projectedAnchorX, projectedAnchorY: r3.projectedAnchorY, projectedAnchorZ: r3.projectedAnchorZ, tileAnchorX: r3.tileAnchorX, tileAnchorY: r3.tileAnchorY }, u2.iconFeatureIndex = r3.featureIndex; break; } for (let e3 = o2; e3 < l2; e3++) { const r3 = t2.get(e3); u2.verticalIconBox = { x1: r3.x1, y1: r3.y1, x2: r3.x2, y2: r3.y2, padding: r3.padding, projectedAnchorX: r3.projectedAnchorX, projectedAnchorY: r3.projectedAnchorY, projectedAnchorZ: r3.projectedAnchorZ, tileAnchorX: r3.tileAnchorX, tileAnchorY: r3.tileAnchorY }, u2.verticalIconFeatureIndex = r3.featureIndex; break; } return u2; } deserializeCollisionBoxes(t2) { this.collisionArrays = []; for (let e2 = 0; e2 < this.symbolInstances.length; e2++) { const r2 = this.symbolInstances.get(e2); this.collisionArrays.push(this._deserializeCollisionBoxesForSymbol(t2, r2.textBoxStartIndex, r2.textBoxEndIndex, r2.verticalTextBoxStartIndex, r2.verticalTextBoxEndIndex, r2.iconBoxStartIndex, r2.iconBoxEndIndex, r2.verticalIconBoxStartIndex, r2.verticalIconBoxEndIndex)); } } hasTextData() { return this.text.segments.get().length > 0; } hasIconData() { return this.icon.segments.get().length > 0; } hasDebugData() { return this.textCollisionBox && this.iconCollisionBox; } hasTextCollisionBoxData() { return this.hasDebugData() && this.textCollisionBox.segments.get().length > 0; } hasIconCollisionBoxData() { return this.hasDebugData() && this.iconCollisionBox.segments.get().length > 0; } addIndicesForPlacedSymbol(t2, e2) { const r2 = t2.placedSymbolArray.get(e2), n2 = r2.vertexStartIndex + 4 * r2.numGlyphs; for (let e3 = r2.vertexStartIndex; e3 < n2; e3 += 4) t2.indexArray.emplaceBack(e3, e3 + 1, e3 + 2), t2.indexArray.emplaceBack(e3 + 1, e3 + 2, e3 + 3); } getSortedSymbolIndexes(t2) { if (this.sortedAngle === t2 && void 0 !== this.symbolInstanceIndexes) return this.symbolInstanceIndexes; const e2 = Math.sin(t2), r2 = Math.cos(t2), n2 = [], i3 = [], s2 = []; for (let t3 = 0; t3 < this.symbolInstances.length; ++t3) { s2.push(t3); const a2 = this.symbolInstances.get(t3); n2.push(0 | Math.round(e2 * a2.tileAnchorX + r2 * a2.tileAnchorY)), i3.push(a2.featureIndex); } return s2.sort((t3, e3) => n2[t3] - n2[e3] || i3[e3] - i3[t3]), s2; } addToSortKeyRanges(t2, e2) { const r2 = this.sortKeyRanges[this.sortKeyRanges.length - 1]; r2 && r2.sortKey === e2 ? r2.symbolInstanceEnd = t2 + 1 : this.sortKeyRanges.push({ sortKey: e2, symbolInstanceStart: t2, symbolInstanceEnd: t2 + 1 }); } sortFeatures(t2) { if (this.sortFeaturesByY && this.sortedAngle !== t2 && !(this.text.segments.get().length > 1 || this.icon.segments.get().length > 1)) { this.symbolInstanceIndexes = this.getSortedSymbolIndexes(t2), this.sortedAngle = t2, this.text.indexArray.clear(), this.icon.indexArray.clear(), this.featureSortOrder = []; for (const t3 of this.symbolInstanceIndexes) { const e2 = this.symbolInstances.get(t3); this.featureSortOrder.push(e2.featureIndex), [e2.rightJustifiedTextSymbolIndex, e2.centerJustifiedTextSymbolIndex, e2.leftJustifiedTextSymbolIndex].forEach((t4, e3, r2) => { t4 >= 0 && r2.indexOf(t4) === e3 && this.addIndicesForPlacedSymbol(this.text, t4); }), e2.verticalPlacedTextSymbolIndex >= 0 && this.addIndicesForPlacedSymbol(this.text, e2.verticalPlacedTextSymbolIndex), e2.placedIconSymbolIndex >= 0 && this.addIndicesForPlacedSymbol(this.icon, e2.placedIconSymbolIndex), e2.verticalPlacedIconSymbolIndex >= 0 && this.addIndicesForPlacedSymbol(this.icon, e2.verticalPlacedIconSymbolIndex); } this.text.indexBuffer && this.text.indexBuffer.updateData(this.text.indexArray), this.icon.indexBuffer && this.icon.indexBuffer.updateData(this.icon.indexArray); } } } ai(tp, "SymbolBucket", { omit: ["layers", "collisionBoxArray", "features", "compareText"] }), tp.MAX_GLYPHS = 65535, tp.addDynamicAttributes = Hh; const ep = new vs({ "symbol-placement": new ds($t.layout_symbol["symbol-placement"]), "symbol-spacing": new ds($t.layout_symbol["symbol-spacing"]), "symbol-avoid-edges": new ds($t.layout_symbol["symbol-avoid-edges"]), "symbol-sort-key": new ys($t.layout_symbol["symbol-sort-key"]), "symbol-z-order": new ds($t.layout_symbol["symbol-z-order"]), "icon-allow-overlap": new ds($t.layout_symbol["icon-allow-overlap"]), "icon-ignore-placement": new ds($t.layout_symbol["icon-ignore-placement"]), "icon-optional": new ds($t.layout_symbol["icon-optional"]), "icon-rotation-alignment": new ds($t.layout_symbol["icon-rotation-alignment"]), "icon-size": new ys($t.layout_symbol["icon-size"]), "icon-text-fit": new ds($t.layout_symbol["icon-text-fit"]), "icon-text-fit-padding": new ds($t.layout_symbol["icon-text-fit-padding"]), "icon-image": new ys($t.layout_symbol["icon-image"]), "icon-rotate": new ys($t.layout_symbol["icon-rotate"]), "icon-padding": new ds($t.layout_symbol["icon-padding"]), "icon-keep-upright": new ds($t.layout_symbol["icon-keep-upright"]), "icon-offset": new ys($t.layout_symbol["icon-offset"]), "icon-anchor": new ys($t.layout_symbol["icon-anchor"]), "icon-pitch-alignment": new ds($t.layout_symbol["icon-pitch-alignment"]), "text-pitch-alignment": new ds($t.layout_symbol["text-pitch-alignment"]), "text-rotation-alignment": new ds($t.layout_symbol["text-rotation-alignment"]), "text-field": new ys($t.layout_symbol["text-field"]), "text-font": new ys($t.layout_symbol["text-font"]), "text-size": new ys($t.layout_symbol["text-size"]), "text-max-width": new ys($t.layout_symbol["text-max-width"]), "text-line-height": new ys($t.layout_symbol["text-line-height"]), "text-letter-spacing": new ys($t.layout_symbol["text-letter-spacing"]), "text-justify": new ys($t.layout_symbol["text-justify"]), "text-radial-offset": new ys($t.layout_symbol["text-radial-offset"]), "text-variable-anchor": new ds($t.layout_symbol["text-variable-anchor"]), "text-anchor": new ys($t.layout_symbol["text-anchor"]), "text-max-angle": new ds($t.layout_symbol["text-max-angle"]), "text-writing-mode": new ds($t.layout_symbol["text-writing-mode"]), "text-rotate": new ys($t.layout_symbol["text-rotate"]), "text-padding": new ds($t.layout_symbol["text-padding"]), "text-keep-upright": new ds($t.layout_symbol["text-keep-upright"]), "text-transform": new ys($t.layout_symbol["text-transform"]), "text-offset": new ys($t.layout_symbol["text-offset"]), "text-allow-overlap": new ds($t.layout_symbol["text-allow-overlap"]), "text-ignore-placement": new ds($t.layout_symbol["text-ignore-placement"]), "text-optional": new ds($t.layout_symbol["text-optional"]) }); var rp = { paint: new vs({ "icon-opacity": new ys($t.paint_symbol["icon-opacity"]), "icon-color": new ys($t.paint_symbol["icon-color"]), "icon-halo-color": new ys($t.paint_symbol["icon-halo-color"]), "icon-halo-width": new ys($t.paint_symbol["icon-halo-width"]), "icon-halo-blur": new ys($t.paint_symbol["icon-halo-blur"]), "icon-translate": new ds($t.paint_symbol["icon-translate"]), "icon-translate-anchor": new ds($t.paint_symbol["icon-translate-anchor"]), "text-opacity": new ys($t.paint_symbol["text-opacity"]), "text-color": new ys($t.paint_symbol["text-color"], { runtimeType: Ht, getOverride: (t2) => t2.textColor, hasOverride: (t2) => !!t2.textColor }), "text-halo-color": new ys($t.paint_symbol["text-halo-color"]), "text-halo-width": new ys($t.paint_symbol["text-halo-width"]), "text-halo-blur": new ys($t.paint_symbol["text-halo-blur"]), "text-translate": new ds($t.paint_symbol["text-translate"]), "text-translate-anchor": new ds($t.paint_symbol["text-translate-anchor"]) }), layout: ep }; class np { constructor(t2) { this.type = t2.property.overrides ? t2.property.overrides.runtimeType : Zt, this.defaultValue = t2; } evaluate(t2) { if (t2.formattedSection) { const e2 = this.defaultValue.property.overrides; if (e2 && e2.hasOverride(t2.formattedSection)) return e2.getOverride(t2.formattedSection); } return t2.feature && t2.featureState ? this.defaultValue.evaluate(t2.feature, t2.featureState) : this.defaultValue.property.specification.default; } eachChild(t2) { this.defaultValue.isConstant() || t2(this.defaultValue.value._styleExpression.expression); } outputDefined() { return false; } serialize() { return null; } } ai(np, "FormatSectionOverride", { omit: ["defaultValue"] }); class ip extends Ga { constructor(t2) { super(t2, rp); } recalculate(t2, e2) { super.recalculate(t2, e2), "auto" === this.layout.get("icon-rotation-alignment") && (this.layout._values["icon-rotation-alignment"] = "point" !== this.layout.get("symbol-placement") ? "map" : "viewport"), "auto" === this.layout.get("text-rotation-alignment") && (this.layout._values["text-rotation-alignment"] = "point" !== this.layout.get("symbol-placement") ? "map" : "viewport"), "auto" === this.layout.get("text-pitch-alignment") && (this.layout._values["text-pitch-alignment"] = this.layout.get("text-rotation-alignment")), "auto" === this.layout.get("icon-pitch-alignment") && (this.layout._values["icon-pitch-alignment"] = this.layout.get("icon-rotation-alignment")); const r2 = this.layout.get("text-writing-mode"); if (r2) { const t3 = []; for (const e3 of r2) t3.indexOf(e3) < 0 && t3.push(e3); this.layout._values["text-writing-mode"] = t3; } else this.layout._values["text-writing-mode"] = "point" === this.layout.get("symbol-placement") ? ["horizontal"] : ["horizontal", "vertical"]; this._setPaintOverrides(); } getValueAndResolveTokens(t2, e2, r2, n2) { const i3 = this.layout.get(t2).evaluate(e2, {}, r2, n2), s2 = this._unevaluatedLayout._values[t2]; return s2.isDataDriven() || un(s2.value) || !i3 ? i3 : function(t3, e3) { return e3.replace(/{([^{}]+)}/g, (e4, r3) => r3 in t3 ? String(t3[r3]) : ""); }(e2.properties, i3); } createBucket(t2) { return new tp(t2); } queryRadius() { return 0; } queryIntersectsFeature() { return false; } _setPaintOverrides() { for (const t2 of rp.paint.overridableProperties) { if (!ip.hasPaintOverride(this.layout, t2)) continue; const e2 = this.paint.get(t2), r2 = new np(e2), n2 = new ln(r2, e2.property.specification); let i3 = null; i3 = "constant" === e2.value.kind || "source" === e2.value.kind ? new hn("source", n2) : new pn("composite", n2, e2.value.zoomStops, e2.value._interpolationType), this.paint._values[t2] = new ps(e2.property, i3, e2.parameters); } } _handleOverridablePaintPropertyUpdate(t2, e2, r2) { return !(!this.layout || e2.isDataDriven() || r2.isDataDriven()) && ip.hasPaintOverride(this.layout, t2); } static hasPaintOverride(t2, e2) { const r2 = t2.get("text-field"), n2 = rp.paint.properties[e2]; let i3 = false; const s2 = (t3) => { for (const e3 of t3) if (n2.overrides && n2.overrides.hasOverride(e3)) return void (i3 = true); }; if ("constant" === r2.value.kind && r2.value.value instanceof fe) s2(r2.value.value.sections); else if ("source" === r2.value.kind) { const t3 = (e4) => { i3 || (e4 instanceof ve && ge(e4.value) === te ? s2(e4.value.sections) : e4 instanceof Ae ? s2(e4.sections) : e4.eachChild(t3)); }, e3 = r2.value; e3._styleExpression && t3(e3._styleExpression.expression); } return i3; } getProgramConfiguration(t2) { return new La(this, t2); } } var sp = { paint: new vs({ "background-color": new ds($t.paint_background["background-color"]), "background-pattern": new gs($t.paint_background["background-pattern"]), "background-opacity": new ds($t.paint_background["background-opacity"]) }) }, ap = { paint: new vs({ "raster-opacity": new ds($t.paint_raster["raster-opacity"]), "raster-hue-rotate": new ds($t.paint_raster["raster-hue-rotate"]), "raster-brightness-min": new ds($t.paint_raster["raster-brightness-min"]), "raster-brightness-max": new ds($t.paint_raster["raster-brightness-max"]), "raster-saturation": new ds($t.paint_raster["raster-saturation"]), "raster-contrast": new ds($t.paint_raster["raster-contrast"]), "raster-resampling": new ds($t.paint_raster["raster-resampling"]), "raster-fade-duration": new ds($t.paint_raster["raster-fade-duration"]) }) }; class op extends Ga { constructor(t2) { super(t2, {}), this.implementation = t2; } is3D() { return "3d" === this.implementation.renderingMode; } hasOffscreenPass() { return void 0 !== this.implementation.prerender; } recalculate() { } updateTransitions() { } hasTransition() { return false; } serialize() { } onAdd(t2) { this.implementation.onAdd && this.implementation.onAdd(t2, t2.painter.context.gl); } onRemove(t2) { this.implementation.onRemove && this.implementation.onRemove(t2, t2.painter.context.gl); } } var lp = { paint: new vs({ "sky-type": new ds($t.paint_sky["sky-type"]), "sky-atmosphere-sun": new ds($t.paint_sky["sky-atmosphere-sun"]), "sky-atmosphere-sun-intensity": new ds($t.paint_sky["sky-atmosphere-sun-intensity"]), "sky-gradient-center": new ds($t.paint_sky["sky-gradient-center"]), "sky-gradient-radius": new ds($t.paint_sky["sky-gradient-radius"]), "sky-gradient": new xs($t.paint_sky["sky-gradient"]), "sky-atmosphere-halo-color": new ds($t.paint_sky["sky-atmosphere-halo-color"]), "sky-atmosphere-color": new ds($t.paint_sky["sky-atmosphere-color"]), "sky-opacity": new ds($t.paint_sky["sky-opacity"]) }) }; function up(t2, e2, r2) { const n2 = [0, 0, 1], i3 = ml([]); return function(t3, e3, r3) { r3 *= 0.5; var n3 = e3[0], i4 = e3[1], s2 = e3[2], a2 = e3[3], o2 = Math.sin(r3), l2 = Math.cos(r3); t3[0] = n3 * l2 - s2 * o2, t3[1] = i4 * l2 + a2 * o2, t3[2] = s2 * l2 + n3 * o2, t3[3] = a2 * l2 - i4 * o2; }(i3, i3, r2 ? -u(t2) + Math.PI : u(t2)), gl(i3, i3, -u(e2)), ul(n2, n2, i3), sl(n2, n2); } const cp = { circle: class extends Ga { constructor(t2) { super(t2, Lo); } createBucket(t2) { return new vo(t2); } queryRadius(t2) { const e2 = t2; return Co("circle-radius", this, e2) + Co("circle-stroke-width", this, e2) + Do(this.paint.get("circle-translate")); } queryIntersectsFeature(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = Vo(this.paint.get("circle-translate"), this.paint.get("circle-translate-anchor"), s2.angle, t2.pixelToTileUnitsFactor), u2 = this.paint.get("circle-radius").evaluate(e2, r2) + this.paint.get("circle-stroke-width").evaluate(e2, r2); return bl(t2, n2, s2, a2, o2, "map" === this.paint.get("circle-pitch-alignment"), "map" === this.paint.get("circle-pitch-scale"), l2, u2); } getProgramIds() { return ["circle"]; } getProgramConfiguration(t2) { return new La(this, t2); } }, heatmap: class extends Ga { createBucket(t2) { return new Sl(t2); } constructor(t2) { super(t2, El), this._updateColorRamp(); } _handleSpecialPaintPropertyUpdate(t2) { "heatmap-color" === t2 && this._updateColorRamp(); } _updateColorRamp() { this.colorRamp = Cl({ expression: this._transitionablePaint._values["heatmap-color"].value.expression, evaluationKey: "heatmapDensity", image: this.colorRamp }), this.colorRampTexture = null; } resize() { this.heatmapFbo && (this.heatmapFbo.destroy(), this.heatmapFbo = null); } queryRadius(t2) { return Co("heatmap-radius", this, t2); } queryIntersectsFeature(t2, e2, r2, n2, s2, a2, o2, l2) { const u2 = this.paint.get("heatmap-radius").evaluate(e2, r2); return bl(t2, n2, a2, o2, l2, true, true, new i2(0, 0), u2); } hasOffscreenPass() { return 0 !== this.paint.get("heatmap-opacity") && "none" !== this.visibility; } getProgramIds() { return ["heatmap", "heatmapTexture"]; } getProgramConfiguration(t2) { return new La(this, t2); } }, hillshade: class extends Ga { constructor(t2) { super(t2, Dl); } hasOffscreenPass() { return 0 !== this.paint.get("hillshade-exaggeration") && "none" !== this.visibility; } getProgramIds() { return ["hillshade", "hillshadePrepare"]; } }, fill: class extends Ga { constructor(t2) { super(t2, bu); } getProgramIds() { const t2 = this.paint.get("fill-pattern"), e2 = t2 && t2.constantOr(1), r2 = [e2 ? "fillPattern" : "fill"]; return this.paint.get("fill-antialias") && r2.push(e2 && !this.getPaintProperty("fill-outline-color") ? "fillOutlinePattern" : "fillOutline"), r2; } getProgramConfiguration(t2) { return new La(this, t2); } recalculate(t2, e2) { super.recalculate(t2, e2); const r2 = this.paint._values["fill-outline-color"]; "constant" === r2.value.kind && void 0 === r2.value.value && (this.paint._values["fill-outline-color"] = this.paint._values["fill-color"]); } createBucket(t2) { return new xu(t2); } queryRadius() { return Do(this.paint.get("fill-translate")); } queryIntersectsFeature(t2, e2, r2, n2, i3, s2) { return !t2.queryGeometry.isAboveHorizon && wo(Po(t2.tilespaceGeometry, this.paint.get("fill-translate"), this.paint.get("fill-translate-anchor"), s2.angle, t2.pixelToTileUnitsFactor), n2); } isTileClipped() { return true; } }, "fill-extrusion": class extends Ga { constructor(t2) { super(t2, Ou); } createBucket(t2) { return new $u(t2); } queryRadius() { return Do(this.paint.get("fill-extrusion-translate")); } is3D() { return true; } getProgramIds() { return [this.paint.get("fill-extrusion-pattern").constantOr(1) ? "fillExtrusionPattern" : "fillExtrusion"]; } getProgramConfiguration(t2) { return new La(this, t2); } queryIntersectsFeature(t2, e2, r2, n2, s2, a2, o2, l2, u2) { const c2 = Vo(this.paint.get("fill-extrusion-translate"), this.paint.get("fill-extrusion-translate-anchor"), a2.angle, t2.pixelToTileUnitsFactor), h2 = this.paint.get("fill-extrusion-height").evaluate(e2, r2), p2 = this.paint.get("fill-extrusion-base").evaluate(e2, r2), f2 = [0, 0], d2 = l2 && a2.elevation, y2 = a2.elevation ? a2.elevation.exaggeration() : 1, m2 = t2.tile.getBucket(this); if (d2 && m2 instanceof $u) { const t3 = m2.centroidVertexArray, e3 = u2 + 1; if (e3 < t3.length) { const r3 = t3.get(e3); f2[0] = r3.a_centroid_pos0, f2[1] = r3.a_centroid_pos1; } } if (0 === f2[0] && 1 === f2[1]) return false; const g2 = function(t3, e3, r3, n3, s3, a3, o3, l3, u3) { return a3 ? function(t4, e4, r4, n4, i3, s4, a4, o4, l4) { const u4 = [], c3 = [], h3 = [0, 0, 0, 1]; for (const p3 of t4) { const t5 = [], f3 = []; for (const u5 of p3) { const c4 = u5.x + n4.x, p4 = u5.y + n4.y, d3 = Zu(c4, p4, e4, r4, s4, a4, o4, l4); h3[0] = c4, h3[1] = p4, h3[2] = d3.base, h3[3] = 1, dl(h3, h3, i3), h3[3] = Math.max(h3[3], 1e-5); const y3 = Gu([h3[0] / h3[3], h3[1] / h3[3], h3[2] / h3[3]]); h3[0] = c4, h3[1] = p4, h3[2] = d3.top, h3[3] = 1, dl(h3, h3, i3), h3[3] = Math.max(h3[3], 1e-5); const m3 = Gu([h3[0] / h3[3], h3[1] / h3[3], h3[2] / h3[3]]); t5.push(y3), f3.push(m3); } u4.push(t5), c3.push(f3); } return [u4, c3]; }(t3, e3, r3, n3, s3, a3, o3, l3, u3) : function(t4, e4, r4, n4, s4) { const a4 = [], o4 = [], l4 = s4[8] * e4, u4 = s4[9] * e4, c3 = s4[10] * e4, h3 = s4[11] * e4, p3 = s4[8] * r4, f3 = s4[9] * r4, d3 = s4[10] * r4, y3 = s4[11] * r4; for (const e5 of t4) { const t5 = [], r5 = []; for (const a5 of e5) { const e6 = a5.x + n4.x, o5 = a5.y + n4.y, m3 = s4[0] * e6 + s4[4] * o5 + s4[12], g3 = s4[1] * e6 + s4[5] * o5 + s4[13], x3 = s4[2] * e6 + s4[6] * o5 + s4[14], v2 = s4[3] * e6 + s4[7] * o5 + s4[15], b2 = m3 + l4, _2 = g3 + u4, w2 = x3 + c3, A2 = Math.max(v2 + h3, 1e-5), k2 = m3 + p3, S2 = g3 + f3, I2 = x3 + d3, M2 = Math.max(v2 + y3, 1e-5), T2 = new i2(b2 / A2, _2 / A2); T2.z = w2 / A2, t5.push(T2); const z2 = new i2(k2 / M2, S2 / M2); z2.z = I2 / M2, r5.push(z2); } a4.push(t5), o4.push(r5); } return [a4, o4]; }(t3, e3, r3, n3, s3); }(n2, p2, h2, c2, o2, d2 ? l2 : null, f2, y2, a2.center.lat), x2 = t2.queryGeometry; return function(t3, e3, r3) { let n3 = 1 / 0; wo(r3, e3) && (n3 = Nu(r3, e3[0])); for (let i3 = 0; i3 < e3.length; i3++) { const s3 = e3[i3], a3 = t3[i3]; for (let t4 = 0; t4 < s3.length - 1; t4++) { const e4 = s3[t4], i4 = [e4, s3[t4 + 1], a3[t4 + 1], a3[t4], e4]; bo(r3, i4) && (n3 = Math.min(n3, Nu(r3, i4))); } } return n3 !== 1 / 0 && n3; }(g2[0], g2[1], x2.isPointQuery() ? x2.screenBounds : x2.screenGeometry); } }, line: class extends Ga { constructor(t2) { super(t2, ec), this.gradientVersion = 0; } _handleSpecialPaintPropertyUpdate(t2) { if ("line-gradient" === t2) { const t3 = this._transitionablePaint._values["line-gradient"].value.expression; this.stepInterpolant = t3._styleExpression && t3._styleExpression.expression instanceof er, this.gradientVersion = (this.gradientVersion + 1) % Number.MAX_SAFE_INTEGER; } } gradientExpression() { return this._transitionablePaint._values["line-gradient"].value.expression; } recalculate(t2, e2) { super.recalculate(t2, e2), this.paint._values["line-floorwidth"] = rc.possiblyEvaluate(this._transitioningPaint._values["line-width"].value, t2); } createBucket(t2) { return new Qu(t2); } getProgramIds() { return [this.paint.get("line-pattern").constantOr(1) ? "linePattern" : "line"]; } getProgramConfiguration(t2) { return new La(this, t2); } queryRadius(t2) { const e2 = t2, r2 = nc(Co("line-width", this, e2), Co("line-gap-width", this, e2)), n2 = Co("line-offset", this, e2); return r2 / 2 + Math.abs(n2) + Do(this.paint.get("line-translate")); } queryIntersectsFeature(t2, e2, r2, n2, s2, a2) { if (t2.queryGeometry.isAboveHorizon) return false; const o2 = Po(t2.tilespaceGeometry, this.paint.get("line-translate"), this.paint.get("line-translate-anchor"), a2.angle, t2.pixelToTileUnitsFactor), l2 = t2.pixelToTileUnitsFactor / 2 * nc(this.paint.get("line-width").evaluate(e2, r2), this.paint.get("line-gap-width").evaluate(e2, r2)), u2 = this.paint.get("line-offset").evaluate(e2, r2); return u2 && (n2 = function(t3, e3) { const r3 = [], n3 = new i2(0, 0); for (let i3 = 0; i3 < t3.length; i3++) { const s3 = t3[i3], a3 = []; for (let t4 = 0; t4 < s3.length; t4++) { const r4 = s3[t4 - 1], i4 = s3[t4], o3 = s3[t4 + 1], l3 = 0 === t4 ? n3 : i4.sub(r4)._unit()._perp(), u3 = t4 === s3.length - 1 ? n3 : o3.sub(i4)._unit()._perp(), c2 = l3._add(u3)._unit(); c2._mult(1 / (c2.x * u3.x + c2.y * u3.y)), a3.push(c2._mult(e3)._add(i4)); } r3.push(a3); } return r3; }(n2, u2 * t2.pixelToTileUnitsFactor)), function(t3, e3, r3) { for (let n3 = 0; n3 < e3.length; n3++) { const i3 = e3[n3]; if (t3.length >= 3) { for (let e4 = 0; e4 < i3.length; e4++) if (zo(t3, i3[e4])) return true; } if (Ao(t3, i3, r3)) return true; } return false; }(o2, n2, l2); } isTileClipped() { return true; } }, symbol: ip, background: class extends Ga { constructor(t2) { super(t2, sp); } getProgramIds() { return [this.paint.get("background-pattern") ? "backgroundPattern" : "background"]; } }, raster: class extends Ga { constructor(t2) { super(t2, ap); } getProgramIds() { return ["raster"]; } }, sky: class extends Ga { constructor(t2) { super(t2, lp), this._updateColorRamp(); } _handleSpecialPaintPropertyUpdate(t2) { "sky-gradient" === t2 ? this._updateColorRamp() : "sky-atmosphere-sun" !== t2 && "sky-atmosphere-halo-color" !== t2 && "sky-atmosphere-color" !== t2 && "sky-atmosphere-sun-intensity" !== t2 || (this._skyboxInvalidated = true); } _updateColorRamp() { this.colorRamp = Cl({ expression: this._transitionablePaint._values["sky-gradient"].value.expression, evaluationKey: "skyRadialProgress" }), this.colorRampTexture && (this.colorRampTexture.destroy(), this.colorRampTexture = null); } needsSkyboxCapture(t2) { if (this._skyboxInvalidated || !this.skyboxTexture || !this.skyboxGeometry) return true; if (!this.paint.get("sky-atmosphere-sun")) { const e2 = t2.style.light.properties.get("position"); return this._lightPosition.azimuthal !== e2.azimuthal || this._lightPosition.polar !== e2.polar; } return false; } getCenter(t2, e2) { if ("atmosphere" === this.paint.get("sky-type")) { const r3 = this.paint.get("sky-atmosphere-sun"), n2 = !r3, i3 = t2.style.light, s2 = i3.properties.get("position"); return n2 && "viewport" === i3.properties.get("anchor") && C("The sun direction is attached to a light with viewport anchor, lighting may behave unexpectedly."), n2 ? up(s2.azimuthal, 90 - s2.polar, e2) : up(r3[0], 90 - r3[1], e2); } const r2 = this.paint.get("sky-gradient-center"); return up(r2[0], 90 - r2[1], e2); } is3D() { return false; } isSky() { return true; } markSkyboxValid(t2) { this._skyboxInvalidated = false, this._lightPosition = t2.style.light.properties.get("position"); } hasOffscreenPass() { return true; } getProgramIds() { const t2 = this.paint.get("sky-type"); return "atmosphere" === t2 ? ["skyboxCapture", "skybox"] : "gradient" === t2 ? ["skyboxGradient"] : null; } } }; class hp { constructor(t2, e2, r2, n2) { this.context = t2, this.format = r2, this.texture = t2.gl.createTexture(), this.update(e2, n2); } update(t2, e2, r2) { const { width: n2, height: i3 } = t2, { context: s2 } = this, { gl: o2 } = s2, { HTMLImageElement: l2, HTMLCanvasElement: u2, HTMLVideoElement: c2, ImageData: h2, ImageBitmap: p2 } = a; if (o2.bindTexture(o2.TEXTURE_2D, this.texture), s2.pixelStoreUnpackFlipY.set(false), s2.pixelStoreUnpack.set(1), s2.pixelStoreUnpackPremultiplyAlpha.set(this.format === o2.RGBA && (!e2 || false !== e2.premultiply)), r2 || this.size && this.size[0] === n2 && this.size[1] === i3) { const { x: e3, y: s3 } = r2 || { x: 0, y: 0 }; t2 instanceof l2 || t2 instanceof u2 || t2 instanceof c2 || t2 instanceof h2 || p2 && t2 instanceof p2 ? o2.texSubImage2D(o2.TEXTURE_2D, 0, e3, s3, o2.RGBA, o2.UNSIGNED_BYTE, t2) : o2.texSubImage2D(o2.TEXTURE_2D, 0, e3, s3, n2, i3, o2.RGBA, o2.UNSIGNED_BYTE, t2.data); } else this.size = [n2, i3], t2 instanceof l2 || t2 instanceof u2 || t2 instanceof c2 || t2 instanceof h2 || p2 && t2 instanceof p2 ? o2.texImage2D(o2.TEXTURE_2D, 0, this.format, this.format, o2.UNSIGNED_BYTE, t2) : o2.texImage2D(o2.TEXTURE_2D, 0, this.format, n2, i3, 0, this.format, o2.UNSIGNED_BYTE, t2.data); this.useMipmap = Boolean(e2 && e2.useMipmap && this.isSizePowerOfTwo()), this.useMipmap && o2.generateMipmap(o2.TEXTURE_2D); } bind(t2, e2) { const { context: r2 } = this, { gl: n2 } = r2; n2.bindTexture(n2.TEXTURE_2D, this.texture), t2 !== this.filter && (n2.texParameteri(n2.TEXTURE_2D, n2.TEXTURE_MAG_FILTER, t2), n2.texParameteri(n2.TEXTURE_2D, n2.TEXTURE_MIN_FILTER, this.useMipmap ? t2 === n2.NEAREST ? n2.NEAREST_MIPMAP_NEAREST : n2.LINEAR_MIPMAP_NEAREST : t2), this.filter = t2), e2 !== this.wrap && (n2.texParameteri(n2.TEXTURE_2D, n2.TEXTURE_WRAP_S, e2), n2.texParameteri(n2.TEXTURE_2D, n2.TEXTURE_WRAP_T, e2), this.wrap = e2); } isSizePowerOfTwo() { return this.size[0] === this.size[1] && Math.log(this.size[0]) / Math.LN2 % 1 == 0; } destroy() { const { gl: t2 } = this.context; t2.deleteTexture(this.texture), this.texture = null; } } class pp { constructor(t2, e2) { this.width = t2, this.height = e2, this.nextRow = 0, this.image = new zl({ width: t2, height: e2 }), this.positions = {}, this.uploaded = false; } getDash(t2, e2) { const r2 = this.getKey(t2, e2); return this.positions[r2]; } trim() { const t2 = this.width, e2 = this.height = k(this.nextRow); this.image.resize({ width: t2, height: e2 }); } getKey(t2, e2) { return t2.join(",") + e2; } getDashRanges(t2, e2, r2) { const n2 = []; let i3 = t2.length % 2 == 1 ? -t2[t2.length - 1] * r2 : 0, s2 = t2[0] * r2, a2 = true; n2.push({ left: i3, right: s2, isDash: a2, zeroLength: 0 === t2[0] }); let o2 = t2[0]; for (let e3 = 1; e3 < t2.length; e3++) { a2 = !a2; const l2 = t2[e3]; i3 = o2 * r2, o2 += l2, s2 = o2 * r2, n2.push({ left: i3, right: s2, isDash: a2, zeroLength: 0 === l2 }); } return n2; } addRoundDash(t2, e2, r2) { const n2 = e2 / 2; for (let e3 = -r2; e3 <= r2; e3++) { const i3 = this.width * (this.nextRow + r2 + e3); let s2 = 0, a2 = t2[s2]; for (let o2 = 0; o2 < this.width; o2++) { o2 / a2.right > 1 && (a2 = t2[++s2]); const l2 = Math.abs(o2 - a2.left), u2 = Math.abs(o2 - a2.right), c2 = Math.min(l2, u2); let h2; const p2 = e3 / r2 * (n2 + 1); if (a2.isDash) { const t3 = n2 - Math.abs(p2); h2 = Math.sqrt(c2 * c2 + t3 * t3); } else h2 = n2 - Math.sqrt(c2 * c2 + p2 * p2); this.image.data[i3 + o2] = Math.max(0, Math.min(255, h2 + 128)); } } } addRegularDash(t2, e2) { for (let e3 = t2.length - 1; e3 >= 0; --e3) { const r3 = t2[e3], n3 = t2[e3 + 1]; r3.zeroLength ? t2.splice(e3, 1) : n3 && n3.isDash === r3.isDash && (n3.left = r3.left, t2.splice(e3, 1)); } const r2 = t2[0], n2 = t2[t2.length - 1]; r2.isDash === n2.isDash && (r2.left = n2.left - this.width, n2.right = r2.right + this.width); const i3 = this.width * this.nextRow; let s2 = 0, a2 = t2[s2]; for (let r3 = 0; r3 < this.width; r3++) { r3 / a2.right > 1 && (a2 = t2[++s2]); const n3 = Math.abs(r3 - a2.left), o2 = Math.abs(r3 - a2.right), l2 = Math.min(n3, o2); this.image.data[i3 + r3] = Math.max(0, Math.min(255, (a2.isDash ? l2 : -l2) + e2 + 128)); } } addDash(t2, e2) { const r2 = this.getKey(t2, e2); if (this.positions[r2]) return this.positions[r2]; const n2 = "round" === e2, i3 = n2 ? 7 : 0, s2 = 2 * i3 + 1; if (this.nextRow + s2 > this.height) return C("LineAtlas out of space"), null; 0 === t2.length && t2.push(1); let a2 = 0; for (let e3 = 0; e3 < t2.length; e3++) t2[e3] < 0 && (C("Negative value is found in line dasharray, replacing values with 0"), t2[e3] = 0), a2 += t2[e3]; if (0 !== a2) { const r3 = this.width / a2, s3 = this.getDashRanges(t2, this.width, r3); n2 ? this.addRoundDash(s3, r3, i3) : this.addRegularDash(s3, "square" === e2 ? 0.5 * r3 : 0); } const o2 = this.nextRow + i3; this.nextRow += s2; const l2 = { tl: [o2, i3], br: [a2, 0] }; return this.positions[r2] = l2, l2; } } ai(pp, "LineAtlas"); class fp { constructor(t2) { this._callback = t2, this._triggered = false, "undefined" != typeof MessageChannel && (this._channel = new MessageChannel(), this._channel.port2.onmessage = () => { this._triggered = false, this._callback(); }); } trigger() { this._triggered || (this._triggered = true, this._channel ? this._channel.port1.postMessage(true) : setTimeout(() => { this._triggered = false, this._callback(); }, 0)); } remove() { this._channel = void 0, this._callback = () => { }; } } const dp = a.performance; function yp(t2) { const e2 = t2 ? t2.url.toString() : void 0; return dp.getEntriesByName(e2); } class mp { constructor() { this.tasks = {}, this.taskQueue = [], I(["process"], this), this.invoker = new fp(this.process), this.nextId = 0; } add(t2, e2) { const r2 = this.nextId++, n2 = function({ type: t3, isSymbolTile: e3, zoom: r3 }) { return r3 = r3 || 0, "message" === t3 ? 0 : "maybePrepare" !== t3 || e3 ? "parseTile" !== t3 || e3 ? "parseTile" === t3 && e3 ? 300 - r3 : "maybePrepare" === t3 && e3 ? 400 - r3 : 500 : 200 - r3 : 100 - r3; }(e2); if (0 === n2) { V(); try { t2(); } finally { } return { cancel: () => { } }; } return this.tasks[r2] = { fn: t2, metadata: e2, priority: n2, id: r2 }, this.taskQueue.push(r2), this.invoker.trigger(), { cancel: () => { delete this.tasks[r2]; } }; } process() { V(); try { if (this.taskQueue = this.taskQueue.filter((t3) => !!this.tasks[t3]), !this.taskQueue.length) return; const t2 = this.pick(); if (null === t2) return; const e2 = this.tasks[t2]; if (delete this.tasks[t2], this.taskQueue.length && this.invoker.trigger(), !e2) return; e2.fn(); } finally { } } pick() { let t2 = null, e2 = 1 / 0; for (let r3 = 0; r3 < this.taskQueue.length; r3++) { const n2 = this.tasks[this.taskQueue[r3]]; n2.priority < e2 && (e2 = n2.priority, t2 = r3); } if (null === t2) return null; const r2 = this.taskQueue[t2]; return this.taskQueue.splice(t2, 1), r2; } remove() { this.invoker.remove(); } } const gp = ks([{ type: "Float32", name: "a_globe_pos", components: 3 }, { type: "Float32", name: "a_merc_pos", components: 2 }, { type: "Float32", name: "a_uv", components: 2 }]), xp = ks([{ type: "Float32", name: "a_pos", components: 3 }, { type: "Float32", name: "a_uv", components: 2 }]), { members: vp } = gp, bp = ks([{ name: "a_pos_3", components: 3, type: "Int16" }]); var _p = ks([{ name: "a_pos", type: "Int16", components: 2 }]); const wp = Ya / Math.PI / 2, Ap = -wp, kp = wp, Sp = [new vl([Ap, Ap, Ap], [kp, kp, kp]), new vl([Ap, Ap, Ap], [0, 0, kp]), new vl([0, Ap, Ap], [kp, 0, kp]), new vl([Ap, 0, Ap], [0, kp, kp]), new vl([0, 0, Ap], [kp, kp, kp])]; class Ip { constructor(t2, e2, r2) { this.a = hl([], t2, r2), this.b = hl([], e2, r2), this.center = r2; const n2 = sl([], this.a), i3 = sl([], this.b); this.angle = Math.acos(al(n2, i3)); } } function Mp(t2, e2) { if (0 === t2.angle) return null; let r2; return r2 = 0 === t2.a[e2] ? 1 / t2.angle * 0.5 * Math.PI : 1 / t2.angle * Math.atan(t2.b[e2] / t2.a[e2] / Math.sin(t2.angle) - 1 / Math.tan(t2.angle)), r2 < 0 || r2 > 1 ? null : function(t3, e3, r3, n2) { const i3 = Math.sin(r3); return t3 * (Math.sin((1 - n2) * r3) / i3) + e3 * (Math.sin(n2 * r3) / i3); }(t2.a[e2], t2.b[e2], t2.angle, y(r2, 0, 1)) + t2.center[e2]; } function Tp(t2) { if (t2.z <= 1) return Sp[t2.z + 2 * t2.y + t2.x]; const [e2, r2] = Bp(t2), n2 = [Cp(e2[0], e2[1]), Cp(e2[0], r2[1]), Cp(r2[0], e2[1]), Cp(r2[0], r2[1])], i3 = [kp, kp, kp], s2 = [Ap, Ap, Ap]; for (const t3 of n2) i3[0] = Math.min(i3[0], t3[0]), i3[1] = Math.min(i3[1], t3[1]), i3[2] = Math.min(i3[2], t3[2]), s2[0] = Math.max(s2[0], t3[0]), s2[1] = Math.max(s2[1], t3[1]), s2[2] = Math.max(s2[2], t3[2]); return new vl(i3, s2); } function zp(t2, e2, r2) { const n2 = e2 / t2.worldSize, i3 = (t3, e3) => { nl(t3, t3, n2), nl(e3, e3, n2); }, s2 = Number.MAX_VALUE, a2 = [-s2, -s2, -s2], o2 = [s2, s2, s2], l2 = Lp(t2); if (r2.z <= 1) { const t3 = Tp(r2).getCorners(); for (let e3 = 0; e3 < t3.length; e3++) ll(t3[e3], t3[e3], l2), el(o2, o2, t3[e3]), rl(a2, a2, t3[e3]); return i3(o2, a2), new vl(o2, a2); } const [c2, h2] = Bp(r2), p2 = new Ha(); p2.setSouthWest([c2[1], h2[0]]), p2.setNorthEast([h2[1], c2[0]]); const f2 = [Cp(p2.getSouth(), p2.getWest()), Cp(p2.getSouth(), p2.getEast()), Cp(p2.getNorth(), p2.getEast()), Cp(p2.getNorth(), p2.getWest())]; for (let t3 = 0; t3 < f2.length; t3++) ll(f2[t3], f2[t3], l2), el(o2, o2, f2[t3]), rl(a2, a2, f2[t3]); if (p2.contains(t2.center)) return a2[2] = 0, i3(o2, a2), new vl(o2, a2); const d2 = [l2[12], l2[13], l2[14]], m2 = t2.center.lng, g2 = y(t2.center.lat, -85.051129, oo), x2 = [eo(m2), ro(g2)], v2 = p2.getCenter().lng, b2 = y(p2.getCenter().lat, -85.051129, oo), _2 = [eo(v2), ro(b2)]; let w2 = new Array(3), A2 = 0; const k2 = x2[0] - _2[0], S2 = x2[1] - _2[1]; if (Math.abs(k2) > Math.abs(S2)) A2 = k2 >= 0 ? 1 : 3, w2 = d2; else { A2 = S2 >= 0 ? 0 : 2; const t3 = [l2[4], l2[5], l2[6]]; let e3; e3 = S2 >= 0 ? -Math.sin(u(p2.getSouth())) * wp : -Math.sin(u(p2.getNorth())) * wp, w2 = il(w2, d2, t3, e3); } const I2 = f2[A2], M2 = f2[(A2 + 1) % 4], T2 = new Ip(I2, M2, w2), z2 = [Mp(T2, 0) || I2[0], Mp(T2, 1) || I2[1], Mp(T2, 2) || I2[2]]; return o2[2] = Math.min(I2[2], M2[2]), el(o2, o2, z2), rl(a2, a2, z2), i3(o2, a2), new vl(o2, a2); } function Bp(t2) { const e2 = 1 << t2.z, r2 = t2.x / e2, n2 = (t2.x + 1) / e2, i3 = (t2.y + 1) / e2; return [[so(t2.y / e2), io(r2)], [so(i3), io(n2)]]; } function Ep(t2, e2, r2, n2 = wp) { return r2 = u(r2), [t2 * Math.sin(r2) * n2, -e2 * n2, t2 * Math.cos(r2) * n2]; } function Cp(t2, e2, r2) { return Ep(Math.cos(u(t2)), Math.sin(u(t2)), e2, r2); } function Dp(t2, e2, r2) { const n2 = Math.pow(2, r2.z), i3 = (t2 / Ya + r2.x) / n2; return Cp(so((e2 / Ya + r2.y) / n2), io(i3)); } function Pp(t2) { return 16383 / Math.max(...hl([], t2.max, t2.min)); } function Vp(t2) { const e2 = jo(new Float64Array(16)), r2 = Pp(t2); var n2, i3; return No(e2, e2, [r2, r2, r2]), qo(e2, e2, ((n2 = [])[0] = -(i3 = t2.min)[0], n2[1] = -i3[1], n2[2] = -i3[2], n2)), e2; } function Fp(t2, e2, r2, n2, i3) { const s2 = function(t3) { const e3 = Ya / (2 * Math.PI); return t3 / (2 * Math.PI) / e3; }(r2), a2 = [t2, e2, -r2 / (2 * Math.PI)], o2 = jo(new Float64Array(16)); return qo(o2, o2, a2), No(o2, o2, [s2, s2, s2]), Go(o2, o2, u(-i3)), Zo(o2, o2, u(-n2)), o2; } function Lp(t2) { const { x: e2, y: r2 } = t2.point, { lng: n2, lat: i3 } = t2._center; return Fp(e2, r2, t2.worldSize, n2, i3); } const Rp = u(85), Up = Math.cos(Rp), $p = Math.sin(Rp); function jp(t2, e2, r2) { var n2 = 2 * Math.PI * 6378137 / 256 / Math.pow(2, r2); return [t2 * n2 - 2 * Math.PI * 6378137 / 2, e2 * n2 - 2 * Math.PI * 6378137 / 2]; } class Op { constructor(t2, e2, r2) { this.z = t2, this.x = e2, this.y = r2, this.key = Gp(0, t2, t2, e2, r2); } equals(t2) { return this.z === t2.z && this.x === t2.x && this.y === t2.y; } url(t2, e2) { const r2 = function(t3, e3, r3) { var n3 = jp(256 * t3, 256 * (e3 = Math.pow(2, r3) - e3 - 1), r3), i3 = jp(256 * (t3 + 1), 256 * (e3 + 1), r3); return n3[0] + "," + n3[1] + "," + i3[0] + "," + i3[1]; }(this.x, this.y, this.z), n2 = function(t3, e3, r3) { let n3, i3 = ""; for (let s2 = t3; s2 > 0; s2--) n3 = 1 << s2 - 1, i3 += (e3 & n3 ? 1 : 0) + (r3 & n3 ? 2 : 0); return i3; }(this.z, this.x, this.y); return t2[(this.x + this.y) % t2.length].replace("{prefix}", (this.x % 16).toString(16) + (this.y % 16).toString(16)).replace("{z}", String(this.z)).replace("{x}", String(this.x)).replace("{y}", String("tms" === e2 ? Math.pow(2, this.z) - this.y - 1 : this.y)).replace("{quadkey}", n2).replace("{bbox-epsg-3857}", r2); } toString() { return `${this.z}/${this.x}/${this.y}`; } } class qp { constructor(t2, e2) { this.wrap = t2, this.canonical = e2, this.key = Gp(t2, e2.z, e2.z, e2.x, e2.y); } } class Np { constructor(t2, e2, r2, n2, i3) { this.overscaledZ = t2, this.wrap = e2, this.canonical = new Op(r2, +n2, +i3), this.key = 0 === e2 && t2 === r2 ? this.canonical.key : Gp(e2, t2, r2, n2, i3); } equals(t2) { return this.overscaledZ === t2.overscaledZ && this.wrap === t2.wrap && this.canonical.equals(t2.canonical); } scaledTo(t2) { const e2 = this.canonical.z - t2; return t2 > this.canonical.z ? new Np(t2, this.wrap, this.canonical.z, this.canonical.x, this.canonical.y) : new Np(t2, this.wrap, t2, this.canonical.x >> e2, this.canonical.y >> e2); } calculateScaledKey(t2, e2 = true) { if (this.overscaledZ === t2 && e2) return this.key; if (t2 > this.canonical.z) return Gp(this.wrap * +e2, t2, this.canonical.z, this.canonical.x, this.canonical.y); { const r2 = this.canonical.z - t2; return Gp(this.wrap * +e2, t2, t2, this.canonical.x >> r2, this.canonical.y >> r2); } } isChildOf(t2) { if (t2.wrap !== this.wrap) return false; const e2 = this.canonical.z - t2.canonical.z; return 0 === t2.overscaledZ || t2.overscaledZ < this.overscaledZ && t2.canonical.x === this.canonical.x >> e2 && t2.canonical.y === this.canonical.y >> e2; } children(t2) { if (this.overscaledZ >= t2) return [new Np(this.overscaledZ + 1, this.wrap, this.canonical.z, this.canonical.x, this.canonical.y)]; const e2 = this.canonical.z + 1, r2 = 2 * this.canonical.x, n2 = 2 * this.canonical.y; return [new Np(e2, this.wrap, e2, r2, n2), new Np(e2, this.wrap, e2, r2 + 1, n2), new Np(e2, this.wrap, e2, r2, n2 + 1), new Np(e2, this.wrap, e2, r2 + 1, n2 + 1)]; } isLessThan(t2) { return this.wrap < t2.wrap || !(this.wrap > t2.wrap) && (this.overscaledZ < t2.overscaledZ || !(this.overscaledZ > t2.overscaledZ) && (this.canonical.x < t2.canonical.x || !(this.canonical.x > t2.canonical.x) && this.canonical.y < t2.canonical.y)); } wrapped() { return new Np(this.overscaledZ, 0, this.canonical.z, this.canonical.x, this.canonical.y); } unwrapTo(t2) { return new Np(this.overscaledZ, t2, this.canonical.z, this.canonical.x, this.canonical.y); } overscaleFactor() { return Math.pow(2, this.overscaledZ - this.canonical.z); } toUnwrapped() { return new qp(this.wrap, this.canonical); } toString() { return `${this.overscaledZ}/${this.canonical.x}/${this.canonical.y}`; } } function Gp(t2, e2, r2, n2, i3) { const s2 = 1 << Math.min(r2, 22); let a2 = s2 * (i3 % s2) + n2 % s2; return t2 && r2 < 22 && (a2 += s2 * s2 * ((t2 < 0 ? -2 * t2 - 1 : 2 * t2) % (1 << 2 * (22 - r2)))), 16 * (32 * a2 + r2) + (e2 - r2); } function Zp(t2, e2) { if (!e2.isReprojectedInTileSpace) return { scale: 1 << t2.z, x: t2.x, y: t2.y, x2: t2.x + 1, y2: t2.y + 1, projection: e2 }; const r2 = Math.pow(2, -t2.z), n2 = t2.x * r2, i3 = (t2.x + 1) * r2, s2 = t2.y * r2, a2 = (t2.y + 1) * r2, o2 = io(n2), l2 = io(i3), u2 = so(s2), c2 = so(a2), h2 = e2.project(o2, u2), p2 = e2.project(l2, u2), f2 = e2.project(l2, c2), d2 = e2.project(o2, c2); let y2 = Math.min(h2.x, p2.x, f2.x, d2.x), m2 = Math.min(h2.y, p2.y, f2.y, d2.y), g2 = Math.max(h2.x, p2.x, f2.x, d2.x), x2 = Math.max(h2.y, p2.y, f2.y, d2.y); const v2 = r2 / 16; function b2(t3, r3, n3, i4, s3, a3) { const o3 = (n3 + s3) / 2, l3 = (i4 + a3) / 2, u3 = e2.project(io(o3), so(l3)), c3 = Math.max(0, y2 - u3.x, m2 - u3.y, u3.x - g2, u3.y - x2); y2 = Math.min(y2, u3.x), g2 = Math.max(g2, u3.x), m2 = Math.min(m2, u3.y), x2 = Math.max(x2, u3.y), c3 > v2 && (b2(t3, u3, n3, i4, o3, l3), b2(u3, r3, o3, l3, s3, a3)); } b2(h2, p2, n2, s2, i3, s2), b2(p2, f2, i3, s2, i3, a2), b2(f2, d2, i3, a2, n2, a2), b2(d2, h2, n2, a2, n2, s2), y2 -= v2, m2 -= v2, g2 += v2, x2 += v2; const _2 = 1 / Math.max(g2 - y2, x2 - m2); return { scale: _2, x: y2 * _2, y: m2 * _2, x2: g2 * _2, y2: x2 * _2, projection: e2 }; } ai(Op, "CanonicalTileID"), ai(Np, "OverscaledTileID", { omit: ["projMatrix"] }); class Xp { constructor(t2) { this._stringToNumber = {}, this._numberToString = []; for (let e2 = 0; e2 < t2.length; e2++) { const r2 = t2[e2]; this._stringToNumber[r2] = e2, this._numberToString[e2] = r2; } } encode(t2) { return this._stringToNumber[t2]; } decode(t2) { return this._numberToString[t2]; } } const Kp = ["tile", "layer", "source", "sourceLayer", "state"]; class Yp { constructor(t2, e2, r2, n2, i3) { this.type = "Feature", this._vectorTileFeature = t2, this._z = e2, this._x = r2, this._y = n2, this.properties = t2.properties, this.id = i3; } get geometry() { return void 0 === this._geometry && (this._geometry = this._vectorTileFeature.toGeoJSON(this._x, this._y, this._z).geometry), this._geometry; } set geometry(t2) { this._geometry = t2; } toJSON() { const t2 = { type: "Feature", geometry: this.geometry, properties: this.properties }; void 0 !== this.id && (t2.id = this.id); for (const e2 of Kp) void 0 !== this[e2] && (t2[e2] = this[e2]); return t2; } } const Hp = 32, Wp = 33, Jp = new Uint16Array(8184); for (let t2 = 0; t2 < 2046; t2++) { let e2 = t2 + 2, r2 = 0, n2 = 0, i3 = 0, s2 = 0, a2 = 0, o2 = 0; for (1 & e2 ? i3 = s2 = a2 = Hp : r2 = n2 = o2 = Hp; (e2 >>= 1) > 1; ) { const t3 = r2 + i3 >> 1, l3 = n2 + s2 >> 1; 1 & e2 ? (i3 = r2, s2 = n2, r2 = a2, n2 = o2) : (r2 = i3, n2 = s2, i3 = a2, s2 = o2), a2 = t3, o2 = l3; } const l2 = 4 * t2; Jp[l2 + 0] = r2, Jp[l2 + 1] = n2, Jp[l2 + 2] = i3, Jp[l2 + 3] = s2; } const Qp = new Uint16Array(2178), tf = new Uint8Array(1089), ef = new Uint16Array(1089); function rf(t2) { return 0 === t2 ? -0.03125 : 32 === t2 ? 0.03125 : 0; } var nf = ks([{ name: "a_pos", type: "Int16", components: 2 }, { name: "a_texture_pos", type: "Int16", components: 2 }]); const sf = { type: 2, extent: Ya, loadGeometry: () => [[new i2(0, 0), new i2(8193, 0), new i2(8193, 8193), new i2(0, 8193), new i2(0, 0)]] }; class af { constructor(t2, e2, r2, n2, i3) { this.tileID = t2, this.uid = w(), this.uses = 0, this.tileSize = e2, this.tileZoom = r2, this.buckets = {}, this.expirationTime = null, this.queryPadding = 0, this.hasSymbolBuckets = false, this.hasRTLText = false, this.dependencies = {}, this.isRaster = i3, this.expiredRequestCount = 0, this.state = "loading", n2 && n2.transform && (this.projection = n2.transform.projection); } registerFadeDuration(t2) { const e2 = t2 + this.timeAdded; e2 < N.now() || this.fadeEndTime && e2 < this.fadeEndTime || (this.fadeEndTime = e2); } wasRequested() { return "errored" === this.state || "loaded" === this.state || "reloading" === this.state; } get tileTransform() { return this._tileTransform || (this._tileTransform = Zp(this.tileID.canonical, this.projection)), this._tileTransform; } loadVectorData(t2, e2, r2) { if (this.unloadVectorData(), this.state = "loaded", t2) { t2.featureIndex && (this.latestFeatureIndex = t2.featureIndex, t2.rawTileData ? (this.latestRawTileData = t2.rawTileData, this.latestFeatureIndex.rawTileData = t2.rawTileData) : this.latestRawTileData && (this.latestFeatureIndex.rawTileData = this.latestRawTileData)), this.collisionBoxArray = t2.collisionBoxArray, this.buckets = function(t3, e3) { const r3 = {}; if (!e3) return r3; for (const n2 of t3) { const t4 = n2.layerIds.map((t5) => e3.getLayer(t5)).filter(Boolean); if (0 !== t4.length) { n2.layers = t4, n2.stateDependentLayerIds && (n2.stateDependentLayers = n2.stateDependentLayerIds.map((e4) => t4.filter((t5) => t5.id === e4)[0])); for (const e4 of t4) r3[e4.id] = n2; } } return r3; }(t2.buckets, e2.style), this.hasSymbolBuckets = false; for (const t3 in this.buckets) { const e3 = this.buckets[t3]; if (e3 instanceof tp) { if (this.hasSymbolBuckets = true, !r2) break; e3.justReloaded = true; } } if (this.hasRTLText = false, this.hasSymbolBuckets) for (const t3 in this.buckets) { const e3 = this.buckets[t3]; if (e3 instanceof tp && e3.hasRTLText) { this.hasRTLText = true, is.isLoading() || is.isLoaded() || "deferred" !== rs() || ns(); break; } } this.queryPadding = 0; for (const t3 in this.buckets) { const r3 = this.buckets[t3]; this.queryPadding = Math.max(this.queryPadding, e2.style.getLayer(t3).queryRadius(r3)); } t2.imageAtlas && (this.imageAtlas = t2.imageAtlas), t2.glyphAtlasImage && (this.glyphAtlasImage = t2.glyphAtlasImage), t2.lineAtlas && (this.lineAtlas = t2.lineAtlas); } else this.collisionBoxArray = new ea(); } unloadVectorData() { if (this.hasData()) { for (const t2 in this.buckets) this.buckets[t2].destroy(); this.buckets = {}, this.imageAtlas && (this.imageAtlas = null), this.lineAtlas && (this.lineAtlas = null), this.imageAtlasTexture && this.imageAtlasTexture.destroy(), this.glyphAtlasTexture && this.glyphAtlasTexture.destroy(), this.lineAtlasTexture && this.lineAtlasTexture.destroy(), this._tileBoundsBuffer && (this._tileBoundsBuffer.destroy(), this._tileBoundsIndexBuffer.destroy(), this._tileBoundsSegments.destroy(), this._tileBoundsBuffer = null), this._tileDebugBuffer && (this._tileDebugBuffer.destroy(), this._tileDebugIndexBuffer.destroy(), this._tileDebugSegments.destroy(), this._tileDebugBuffer = null), this._globeTileDebugBorderBuffer && (this._globeTileDebugBorderBuffer.destroy(), this._globeTileDebugBorderBuffer = null), this._tileDebugTextBuffer && (this._tileDebugTextBuffer.destroy(), this._tileDebugTextSegments.destroy(), this._tileDebugTextIndexBuffer.destroy(), this._tileDebugTextBuffer = null), this._globeTileDebugTextBuffer && (this._globeTileDebugTextBuffer.destroy(), this._globeTileDebugTextBuffer = null), this.latestFeatureIndex = null, this.state = "unloaded"; } } getBucket(t2) { return this.buckets[t2.id]; } upload(t2) { for (const e3 in this.buckets) { const r2 = this.buckets[e3]; r2.uploadPending() && r2.upload(t2); } const e2 = t2.gl; this.imageAtlas && !this.imageAtlas.uploaded && (this.imageAtlasTexture = new hp(t2, this.imageAtlas.image, e2.RGBA), this.imageAtlas.uploaded = true), this.glyphAtlasImage && (this.glyphAtlasTexture = new hp(t2, this.glyphAtlasImage, e2.ALPHA), this.glyphAtlasImage = null), this.lineAtlas && !this.lineAtlas.uploaded && (this.lineAtlasTexture = new hp(t2, this.lineAtlas.image, e2.ALPHA), this.lineAtlas.uploaded = true); } prepare(t2) { this.imageAtlas && this.imageAtlas.patchUpdatedImages(t2, this.imageAtlasTexture); } queryRenderedFeatures(t2, e2, r2, n2, i3, s2, a2, o2) { return this.latestFeatureIndex && this.latestFeatureIndex.rawTileData ? this.latestFeatureIndex.query({ tileResult: n2, pixelPosMatrix: a2, transform: s2, params: i3, tileTransform: this.tileTransform }, t2, e2, r2) : {}; } querySourceFeatures(t2, e2) { const r2 = this.latestFeatureIndex; if (!r2 || !r2.rawTileData) return; const n2 = r2.loadVTLayers(), i3 = e2 ? e2.sourceLayer : "", s2 = n2._geojsonTileLayer || n2[i3]; if (!s2) return; const a2 = Sn(e2 && e2.filter), { z: o2, x: l2, y: u2 } = this.tileID.canonical, c2 = { z: o2, x: l2, y: u2 }; for (let e3 = 0; e3 < s2.length; e3++) { const n3 = s2.feature(e3); if (a2.needGeometry) { const t3 = mo(n3, true); if (!a2.filter(new ss(this.tileID.overscaledZ), t3, this.tileID.canonical)) continue; } else if (!a2.filter(new ss(this.tileID.overscaledZ), n3)) continue; const h2 = r2.getId(n3, i3), p2 = new Yp(n3, o2, l2, u2, h2); p2.tile = c2, t2.push(p2); } } hasData() { return "loaded" === this.state || "reloading" === this.state || "expired" === this.state; } patternsLoaded() { return !!this.imageAtlas && !!Object.keys(this.imageAtlas.patternPositions).length; } setExpiryData(t2) { const e2 = this.expirationTime; if (t2.cacheControl) { const e3 = F(t2.cacheControl); e3["max-age"] && (this.expirationTime = Date.now() + 1e3 * e3["max-age"]); } else t2.expires && (this.expirationTime = new Date(t2.expires).getTime()); if (this.expirationTime) { const t3 = Date.now(); let r2 = false; if (this.expirationTime > t3) r2 = false; else if (e2) if (this.expirationTime < e2) r2 = true; else { const n2 = this.expirationTime - e2; n2 ? this.expirationTime = t3 + Math.max(n2, 3e4) : r2 = true; } else r2 = true; r2 ? (this.expiredRequestCount++, this.state = "expired") : this.expiredRequestCount = 0; } } getExpiryTimeout() { if (this.expirationTime) return this.expiredRequestCount ? 1e3 * (1 << Math.min(this.expiredRequestCount - 1, 31)) : Math.min(this.expirationTime - (/* @__PURE__ */ new Date()).getTime(), Math.pow(2, 31) - 1); } setFeatureState(t2, e2) { if (!this.latestFeatureIndex || !this.latestFeatureIndex.rawTileData || 0 === Object.keys(t2).length || !e2) return; const r2 = this.latestFeatureIndex.loadVTLayers(), n2 = e2.style.listImages(); for (const i3 in this.buckets) { if (!e2.style.hasLayer(i3)) continue; const s2 = this.buckets[i3], a2 = s2.layers[0].sourceLayer || "_geojsonTileLayer", o2 = r2[a2], l2 = t2[a2]; if (!o2 || !l2 || 0 === Object.keys(l2).length) continue; if (s2.update(l2, o2, n2, this.imageAtlas && this.imageAtlas.patternPositions || {}), s2 instanceof Qu || s2 instanceof xu) { const t3 = e2.style._getSourceCache(s2.layers[0].source); e2._terrain && e2._terrain.enabled && t3 && s2.programConfigurations.needsUpload && e2._terrain._clearRenderCacheForTile(t3.id, this.tileID); } const u2 = e2 && e2.style && e2.style.getLayer(i3); u2 && (this.queryPadding = Math.max(this.queryPadding, u2.queryRadius(s2))); } } holdingForFade() { return void 0 !== this.symbolFadeHoldUntil; } symbolFadeFinished() { return !this.symbolFadeHoldUntil || this.symbolFadeHoldUntil < N.now(); } clearFadeHold() { this.symbolFadeHoldUntil = void 0; } setHoldDuration(t2) { this.symbolFadeHoldUntil = N.now() + t2; } setTexture(t2, e2) { const r2 = e2.context, n2 = r2.gl; this.texture = e2.getTileTexture(t2.width), this.texture ? this.texture.update(t2, { useMipmap: true }) : (this.texture = new hp(r2, t2, n2.RGBA, { useMipmap: true }), this.texture.bind(n2.LINEAR, n2.CLAMP_TO_EDGE), r2.extTextureFilterAnisotropic && n2.texParameterf(n2.TEXTURE_2D, r2.extTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, r2.extTextureFilterAnisotropicMax)); } setDependencies(t2, e2) { const r2 = {}; for (const t3 of e2) r2[t3] = true; this.dependencies[t2] = r2; } hasDependency(t2, e2) { for (const r2 of t2) { const t3 = this.dependencies[r2]; if (t3) { for (const r3 of e2) if (t3[r3]) return true; } } return false; } clearQueryDebugViz() { } _makeDebugTileBoundsBuffers(t2, e2) { if (!e2 || "mercator" === e2.name || this._tileDebugBuffer) return; const r2 = yo(sf, this.tileID.canonical, this.tileTransform)[0], n2 = new Is(), i3 = new Ys(); for (let t3 = 0; t3 < r2.length; t3++) { const { x: e3, y: s2 } = r2[t3]; n2.emplaceBack(e3, s2), i3.emplaceBack(t3); } i3.emplaceBack(0), this._tileDebugIndexBuffer = t2.createIndexBuffer(i3), this._tileDebugBuffer = t2.createVertexBuffer(n2, _p.members), this._tileDebugSegments = Ka.simpleSegment(0, 0, n2.length, i3.length); } _makeTileBoundsBuffers(t2, e2) { if (this._tileBoundsBuffer || !e2 || "mercator" === e2.name) return; const r2 = yo(sf, this.tileID.canonical, this.tileTransform)[0]; let n2, i3; if (this.isRaster) { const t3 = function(t4, e3) { const r3 = Zp(t4, e3), n3 = Math.pow(2, t4.z); for (let i5 = 0; i5 < Wp; i5++) for (let s3 = 0; s3 < Wp; s3++) { const a3 = io((t4.x + (s3 + rf(s3)) / Hp) / n3), o3 = so((t4.y + (i5 + rf(i5)) / Hp) / n3), l3 = e3.project(a3, o3), u2 = i5 * Wp + s3; Qp[2 * u2 + 0] = Math.round((l3.x * r3.scale - r3.x) * Ya), Qp[2 * u2 + 1] = Math.round((l3.y * r3.scale - r3.y) * Ya); } tf.fill(0), ef.fill(0); for (let t5 = 2045; t5 >= 0; t5--) { const e4 = 4 * t5, r4 = Jp[e4 + 0], n4 = Jp[e4 + 1], i5 = Jp[e4 + 2], s3 = Jp[e4 + 3], a3 = r4 + i5 >> 1, o3 = n4 + s3 >> 1, l3 = a3 + o3 - n4, u2 = o3 + r4 - a3, c2 = n4 * Wp + r4, h2 = s3 * Wp + i5, p2 = o3 * Wp + a3, f2 = Math.hypot((Qp[2 * c2 + 0] + Qp[2 * h2 + 0]) / 2 - Qp[2 * p2 + 0], (Qp[2 * c2 + 1] + Qp[2 * h2 + 1]) / 2 - Qp[2 * p2 + 1]) >= 16; if (tf[p2] = tf[p2] || (f2 ? 1 : 0), t5 < 1022) { const t6 = (n4 + u2 >> 1) * Wp + (r4 + l3 >> 1), e5 = (s3 + u2 >> 1) * Wp + (i5 + l3 >> 1); tf[p2] = tf[p2] || tf[t6] || tf[e5]; } } const i4 = new Ts(), s2 = new js(); let a2 = 0; function o2(t5, e4) { const r4 = e4 * Wp + t5; return 0 === ef[r4] && (i4.emplaceBack(Qp[2 * r4 + 0], Qp[2 * r4 + 1], t5 * Ya / Hp, e4 * Ya / Hp), ef[r4] = ++a2), ef[r4] - 1; } function l2(t5, e4, r4, n4, i5, a3) { const u2 = t5 + r4 >> 1, c2 = e4 + n4 >> 1; if (Math.abs(t5 - i5) + Math.abs(e4 - a3) > 1 && tf[c2 * Wp + u2]) l2(i5, a3, t5, e4, u2, c2), l2(r4, n4, i5, a3, u2, c2); else { const l3 = o2(t5, e4), u3 = o2(r4, n4), c3 = o2(i5, a3); s2.emplaceBack(l3, u3, c3); } } return l2(0, 0, Hp, Hp, Hp, 0), l2(Hp, Hp, 0, 0, 0, Hp), { vertices: i4, indices: s2 }; }(this.tileID.canonical, e2); n2 = t3.vertices, i3 = t3.indices; } else { n2 = new Ts(), i3 = new js(); for (const { x: t4, y: e3 } of r2) n2.emplaceBack(t4, e3, 0, 0); const t3 = Fl(n2.int16, void 0, 4); for (let e3 = 0; e3 < t3.length; e3 += 3) i3.emplaceBack(t3[e3], t3[e3 + 1], t3[e3 + 2]); } this._tileBoundsBuffer = t2.createVertexBuffer(n2, nf.members), this._tileBoundsIndexBuffer = t2.createIndexBuffer(i3), this._tileBoundsSegments = Ka.simpleSegment(0, 0, n2.length, i3.length); } _makeGlobeTileDebugBuffers(t2, e2) { if (this._globeTileDebugBorderBuffer || this._globeTileDebugTextBuffer || !e2 || "globe" !== e2.name) return; const r2 = this.tileID.canonical, n2 = Vp(Tp(r2)); this._makeGlobeTileDebugBorderBuffer(t2, r2, n2), this._makeGlobeTileDebugTextBuffer(t2, r2, n2); } _makeGlobeTileDebugBorderBuffer(t2, e2, r2) { const n2 = new Is(), i3 = new Ys(), s2 = new Ms(), a2 = (t3, a3, o3, l2, u2) => { const c2 = (o3 - t3) / (u2 - 1), h2 = (l2 - a3) / (u2 - 1), p2 = n2.length; for (let o4 = 0; o4 < u2; o4++) { const l3 = t3 + o4 * c2, u3 = a3 + o4 * h2; n2.emplaceBack(l3, u3); const f2 = Dp(l3, u3, e2), d2 = ll(f2, f2, r2); s2.emplaceBack(d2[0], d2[1], d2[2]), i3.emplaceBack(p2 + o4); } }, o2 = Ya; a2(0, 0, o2, 0, 16), a2(o2, 0, o2, o2, 16), a2(o2, o2, 0, o2, 16), a2(0, o2, 0, 0, 16), this._tileDebugIndexBuffer = t2.createIndexBuffer(i3), this._tileDebugBuffer = t2.createVertexBuffer(n2, _p.members), this._globeTileDebugBorderBuffer = t2.createVertexBuffer(s2, bp.members), this._tileDebugSegments = Ka.simpleSegment(0, 0, n2.length, i3.length); } _makeGlobeTileDebugTextBuffer(t2, e2, r2) { const n2 = new Is(), i3 = new js(), s2 = new Ms(), a2 = 25; i3.reserve(32), n2.reserve(a2), s2.reserve(a2); const o2 = (t3, e3) => a2 * t3 + e3; for (let t3 = 0; t3 < a2; t3++) { const i4 = 2048 * t3; for (let t4 = 0; t4 < a2; t4++) { const a3 = 2048 * t4; n2.emplaceBack(a3, i4); const o3 = Dp(a3, i4, e2), l2 = ll(o3, o3, r2); s2.emplaceBack(l2[0], l2[1], l2[2]); } } for (let t3 = 0; t3 < 4; t3++) for (let e3 = 0; e3 < 4; e3++) { const r3 = o2(t3, e3), n3 = o2(t3, e3 + 1), s3 = o2(t3 + 1, e3), a3 = o2(t3 + 1, e3 + 1); i3.emplaceBack(r3, n3, s3), i3.emplaceBack(s3, n3, a3); } this._tileDebugTextIndexBuffer = t2.createIndexBuffer(i3), this._tileDebugTextBuffer = t2.createVertexBuffer(n2, _p.members), this._globeTileDebugTextBuffer = t2.createVertexBuffer(s2, bp.members), this._tileDebugTextSegments = Ka.simpleSegment(0, 0, a2, 32); } } class of { constructor() { this.state = {}, this.stateChanges = {}, this.deletedStates = {}; } updateState(t2, e2, r2) { const n2 = String(e2); if (this.stateChanges[t2] = this.stateChanges[t2] || {}, this.stateChanges[t2][n2] = this.stateChanges[t2][n2] || {}, b(this.stateChanges[t2][n2], r2), null === this.deletedStates[t2]) { this.deletedStates[t2] = {}; for (const e3 in this.state[t2]) e3 !== n2 && (this.deletedStates[t2][e3] = null); } else if (this.deletedStates[t2] && null === this.deletedStates[t2][n2]) { this.deletedStates[t2][n2] = {}; for (const e3 in this.state[t2][n2]) r2[e3] || (this.deletedStates[t2][n2][e3] = null); } else for (const e3 in r2) this.deletedStates[t2] && this.deletedStates[t2][n2] && null === this.deletedStates[t2][n2][e3] && delete this.deletedStates[t2][n2][e3]; } removeFeatureState(t2, e2, r2) { if (null === this.deletedStates[t2]) return; const n2 = String(e2); if (this.deletedStates[t2] = this.deletedStates[t2] || {}, r2 && void 0 !== e2) null !== this.deletedStates[t2][n2] && (this.deletedStates[t2][n2] = this.deletedStates[t2][n2] || {}, this.deletedStates[t2][n2][r2] = null); else if (void 0 !== e2) if (this.stateChanges[t2] && this.stateChanges[t2][n2]) for (r2 in this.deletedStates[t2][n2] = {}, this.stateChanges[t2][n2]) this.deletedStates[t2][n2][r2] = null; else this.deletedStates[t2][n2] = null; else this.deletedStates[t2] = null; } getState(t2, e2) { const r2 = String(e2), n2 = b({}, (this.state[t2] || {})[r2], (this.stateChanges[t2] || {})[r2]); if (null === this.deletedStates[t2]) return {}; if (this.deletedStates[t2]) { const r3 = this.deletedStates[t2][e2]; if (null === r3) return {}; for (const t3 in r3) delete n2[t3]; } return n2; } initializeTileState(t2, e2) { t2.setFeatureState(this.state, e2); } coalesceChanges(t2, e2) { const r2 = {}; for (const t3 in this.stateChanges) { this.state[t3] = this.state[t3] || {}; const e3 = {}; for (const r3 in this.stateChanges[t3]) this.state[t3][r3] || (this.state[t3][r3] = {}), b(this.state[t3][r3], this.stateChanges[t3][r3]), e3[r3] = this.state[t3][r3]; r2[t3] = e3; } for (const t3 in this.deletedStates) { this.state[t3] = this.state[t3] || {}; const e3 = {}; if (null === this.deletedStates[t3]) for (const r3 in this.state[t3]) e3[r3] = {}, this.state[t3][r3] = {}; else for (const r3 in this.deletedStates[t3]) { if (null === this.deletedStates[t3][r3]) this.state[t3][r3] = {}; else for (const e4 of Object.keys(this.deletedStates[t3][r3])) delete this.state[t3][r3][e4]; e3[r3] = this.state[t3][r3]; } r2[t3] = r2[t3] || {}, b(r2[t3], e3); } if (this.stateChanges = {}, this.deletedStates = {}, 0 !== Object.keys(r2).length) for (const n2 in t2) t2[n2].setFeatureState(r2, e2); } } class lf { constructor(t2) { this.size = t2, this.minimums = [], this.maximums = [], this.leaves = []; } getElevation(t2, e2) { const r2 = this.toIdx(t2, e2); return { min: this.minimums[r2], max: this.maximums[r2] }; } isLeaf(t2, e2) { return this.leaves[this.toIdx(t2, e2)]; } toIdx(t2, e2) { return e2 * this.size + t2; } } function uf(t2, e2, r2, n2) { let i3 = 0, s2 = Number.MAX_VALUE; for (let a2 = 0; a2 < 3; a2++) if (Math.abs(n2[a2]) < 1e-15) { if (r2[a2] < t2[a2] || r2[a2] > e2[a2]) return null; } else { const o2 = 1 / n2[a2]; let l2 = (t2[a2] - r2[a2]) * o2, u2 = (e2[a2] - r2[a2]) * o2; if (l2 > u2) { const t3 = l2; l2 = u2, u2 = t3; } if (l2 > i3 && (i3 = l2), u2 < s2 && (s2 = u2), i3 > s2) return null; } return i3; } function cf(t2, e2, r2, n2, i3, s2, a2, o2, l2, u2, c2) { const h2 = n2 - t2, p2 = i3 - e2, f2 = s2 - r2, d2 = a2 - t2, y2 = o2 - e2, m2 = l2 - r2, g2 = c2[1] * m2 - c2[2] * y2, x2 = c2[2] * d2 - c2[0] * m2, v2 = c2[0] * y2 - c2[1] * d2, b2 = h2 * g2 + p2 * x2 + f2 * v2; if (Math.abs(b2) < 1e-15) return null; const _2 = 1 / b2, w2 = u2[0] - t2, A2 = u2[1] - e2, k2 = u2[2] - r2, S2 = (w2 * g2 + A2 * x2 + k2 * v2) * _2; if (S2 < 0 || S2 > 1) return null; const I2 = A2 * f2 - k2 * p2, M2 = k2 * h2 - w2 * f2, T2 = w2 * p2 - A2 * h2, z2 = (c2[0] * I2 + c2[1] * M2 + c2[2] * T2) * _2; return z2 < 0 || S2 + z2 > 1 ? null : (d2 * I2 + y2 * M2 + m2 * T2) * _2; } function hf(t2, e2, r2) { return (t2 - e2) / (r2 - e2); } function pf(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const u2 = 1 << r2, c2 = s2 - n2, h2 = a2 - i3, p2 = (t2 + 1) / u2 * c2 + n2, f2 = (e2 + 0) / u2 * h2 + i3, d2 = (e2 + 1) / u2 * h2 + i3; o2[0] = (t2 + 0) / u2 * c2 + n2, o2[1] = f2, l2[0] = p2, l2[1] = d2; } class ff { constructor(t2) { if (this.maximums = [], this.minimums = [], this.leaves = [], this.childOffsets = [], this.nodeCount = 0, this.dem = t2, this._siblingOffset = [[0, 0], [1, 0], [0, 1], [1, 1]], !this.dem) return; const e2 = function(t3) { const e3 = Math.ceil(Math.log2(t3.dim / 8)), r3 = []; let n3 = Math.ceil(Math.pow(2, e3)); const i3 = 1 / n3, s2 = (t4, e4, r4, n4, i4) => { const s3 = n4 ? 1 : 0, a3 = (t4 + 1) * r4 - s3, o3 = e4 * r4, l2 = (e4 + 1) * r4 - s3; i4[0] = t4 * r4, i4[1] = o3, i4[2] = a3, i4[3] = l2; }; let a2 = new lf(n3); const o2 = []; for (let e4 = 0; e4 < n3 * n3; e4++) { s2(e4 % n3, Math.floor(e4 / n3), i3, false, o2); const r4 = yf(o2[0], o2[1], t3), l2 = yf(o2[2], o2[1], t3), u2 = yf(o2[2], o2[3], t3), c2 = yf(o2[0], o2[3], t3); a2.minimums.push(Math.min(r4, l2, u2, c2)), a2.maximums.push(Math.max(r4, l2, u2, c2)), a2.leaves.push(1); } for (r3.push(a2), n3 /= 2; n3 >= 1; n3 /= 2) { const t4 = r3[r3.length - 1]; a2 = new lf(n3); for (let e4 = 0; e4 < n3 * n3; e4++) { s2(e4 % n3, Math.floor(e4 / n3), 2, true, o2); const r4 = t4.getElevation(o2[0], o2[1]), i4 = t4.getElevation(o2[2], o2[1]), l2 = t4.getElevation(o2[2], o2[3]), u2 = t4.getElevation(o2[0], o2[3]), c2 = t4.isLeaf(o2[0], o2[1]), h2 = t4.isLeaf(o2[2], o2[1]), p2 = t4.isLeaf(o2[2], o2[3]), f2 = t4.isLeaf(o2[0], o2[3]), d2 = Math.min(r4.min, i4.min, l2.min, u2.min), y2 = Math.max(r4.max, i4.max, l2.max, u2.max), m2 = c2 && h2 && p2 && f2; a2.maximums.push(y2), a2.minimums.push(d2), a2.leaves.push(y2 - d2 <= 5 && m2 ? 1 : 0); } r3.push(a2); } return r3; }(this.dem), r2 = e2.length - 1, n2 = e2[r2]; this._addNode(n2.minimums[0], n2.maximums[0], n2.leaves[0]), this._construct(e2, 0, 0, r2, 0); } raycastRoot(t2, e2, r2, n2, i3, s2, a2 = 1) { return uf([t2, e2, -100], [r2, n2, this.maximums[0] * a2], i3, s2); } raycast(t2, e2, r2, n2, i3, s2, a2 = 1) { if (!this.nodeCount) return null; const o2 = this.raycastRoot(t2, e2, r2, n2, i3, s2, a2); if (null == o2) return null; const l2 = [], u2 = [], c2 = [], h2 = [], p2 = [{ idx: 0, t: o2, nodex: 0, nodey: 0, depth: 0 }]; for (; p2.length > 0; ) { const { idx: o3, t: f2, nodex: d2, nodey: y2, depth: m2 } = p2.pop(); if (this.leaves[o3]) { pf(d2, y2, m2, t2, e2, r2, n2, c2, h2); const o4 = 1 << m2, l3 = (d2 + 0) / o4, u3 = (d2 + 1) / o4, p3 = (y2 + 0) / o4, g3 = (y2 + 1) / o4, x2 = yf(l3, p3, this.dem) * a2, v2 = yf(u3, p3, this.dem) * a2, b2 = yf(u3, g3, this.dem) * a2, _2 = yf(l3, g3, this.dem) * a2, w2 = cf(c2[0], c2[1], x2, h2[0], c2[1], v2, h2[0], h2[1], b2, i3, s2), A2 = cf(h2[0], h2[1], b2, c2[0], h2[1], _2, c2[0], c2[1], x2, i3, s2), k2 = Math.min(null !== w2 ? w2 : Number.MAX_VALUE, null !== A2 ? A2 : Number.MAX_VALUE); if (k2 !== Number.MAX_VALUE) return k2; { const t3 = il([], i3, s2, f2); if (df(x2, v2, _2, b2, hf(t3[0], c2[0], h2[0]), hf(t3[1], c2[1], h2[1])) >= t3[2]) return f2; } continue; } let g2 = 0; for (let p3 = 0; p3 < this._siblingOffset.length; p3++) { pf((d2 << 1) + this._siblingOffset[p3][0], (y2 << 1) + this._siblingOffset[p3][1], m2 + 1, t2, e2, r2, n2, c2, h2), c2[2] = -100, h2[2] = this.maximums[this.childOffsets[o3] + p3] * a2; const f3 = uf(c2, h2, i3, s2); if (null != f3) { const t3 = f3; l2[p3] = t3; let e3 = false; for (let r3 = 0; r3 < g2 && !e3; r3++) t3 >= l2[u2[r3]] && (u2.splice(r3, 0, p3), e3 = true); e3 || (u2[g2] = p3), g2++; } } for (let t3 = 0; t3 < g2; t3++) { const e3 = u2[t3]; p2.push({ idx: this.childOffsets[o3] + e3, t: l2[e3], nodex: (d2 << 1) + this._siblingOffset[e3][0], nodey: (y2 << 1) + this._siblingOffset[e3][1], depth: m2 + 1 }); } } return null; } _addNode(t2, e2, r2) { return this.minimums.push(t2), this.maximums.push(e2), this.leaves.push(r2), this.childOffsets.push(0), this.nodeCount++; } _construct(t2, e2, r2, n2, i3) { if (1 === t2[n2].isLeaf(e2, r2)) return; this.childOffsets[i3] || (this.childOffsets[i3] = this.nodeCount); const s2 = n2 - 1, a2 = t2[s2]; let o2 = 0, l2 = 0; for (let t3 = 0; t3 < this._siblingOffset.length; t3++) { const n3 = 2 * e2 + this._siblingOffset[t3][0], i4 = 2 * r2 + this._siblingOffset[t3][1], s3 = a2.getElevation(n3, i4), u2 = a2.isLeaf(n3, i4), c2 = this._addNode(s3.min, s3.max, u2); u2 && (o2 |= 1 << t3), l2 || (l2 = c2); } for (let n3 = 0; n3 < this._siblingOffset.length; n3++) o2 & 1 << n3 || this._construct(t2, 2 * e2 + this._siblingOffset[n3][0], 2 * r2 + this._siblingOffset[n3][1], s2, l2 + n3); } } function df(t2, e2, r2, n2, i3, s2) { return rr(rr(t2, r2, s2), rr(e2, n2, s2), i3); } function yf(t2, e2, r2) { const n2 = r2.dim, i3 = y(t2 * n2 - 0.5, 0, n2 - 1), s2 = y(e2 * n2 - 0.5, 0, n2 - 1), a2 = Math.floor(i3), o2 = Math.floor(s2), l2 = Math.min(a2 + 1, n2 - 1), u2 = Math.min(o2 + 1, n2 - 1); return df(r2.get(a2, o2), r2.get(l2, o2), r2.get(a2, u2), r2.get(l2, u2), i3 - a2, s2 - o2); } const mf = { mapbox: [6553.6, 25.6, 0.1, 1e4], terrarium: [256, 1, 1 / 256, 32768] }; class gf { get tree() { return this._tree || this._buildQuadTree(), this._tree; } constructor(t2, e2, r2, n2 = false, i3 = false) { if (this.uid = t2, e2.height !== e2.width) throw new RangeError("DEM tiles must be square"); if (r2 && "mapbox" !== r2 && "terrarium" !== r2) return C(`"${r2}" is not a valid encoding type. Valid types include "mapbox" and "terrarium".`); this.stride = e2.height; const s2 = this.dim = e2.height - 2, a2 = new Uint32Array(e2.data.buffer); if (this.pixels = new Uint8Array(e2.data.buffer), this.encoding = r2 || "mapbox", this.borderReady = n2, !n2) { for (let t3 = 0; t3 < s2; t3++) a2[this._idx(-1, t3)] = a2[this._idx(0, t3)], a2[this._idx(s2, t3)] = a2[this._idx(s2 - 1, t3)], a2[this._idx(t3, -1)] = a2[this._idx(t3, 0)], a2[this._idx(t3, s2)] = a2[this._idx(t3, s2 - 1)]; a2[this._idx(-1, -1)] = a2[this._idx(0, 0)], a2[this._idx(s2, -1)] = a2[this._idx(s2 - 1, 0)], a2[this._idx(-1, s2)] = a2[this._idx(0, s2 - 1)], a2[this._idx(s2, s2)] = a2[this._idx(s2 - 1, s2 - 1)], i3 && this._buildQuadTree(); } } _buildQuadTree() { this._tree = new ff(this); } get(t2, e2, r2 = false) { r2 && (t2 = y(t2, -1, this.dim), e2 = y(e2, -1, this.dim)); const n2 = 4 * this._idx(t2, e2); return ("terrarium" === this.encoding ? this._unpackTerrarium : this._unpackMapbox)(this.pixels[n2], this.pixels[n2 + 1], this.pixels[n2 + 2]); } static getUnpackVector(t2) { return mf[t2]; } get unpackVector() { return mf[this.encoding]; } _idx(t2, e2) { if (t2 < -1 || t2 >= this.dim + 1 || e2 < -1 || e2 >= this.dim + 1) throw new RangeError("out of range source coordinates for DEM data"); return (e2 + 1) * this.stride + (t2 + 1); } _unpackMapbox(t2, e2, r2) { return (256 * t2 * 256 + 256 * e2 + r2) / 10 - 1e4; } _unpackTerrarium(t2, e2, r2) { return 256 * t2 + e2 + r2 / 256 - 32768; } static pack(t2, e2) { const r2 = [0, 0, 0, 0], n2 = gf.getUnpackVector(e2); let i3 = Math.floor((t2 + n2[3]) / n2[2]); return r2[2] = i3 % 256, i3 = Math.floor(i3 / 256), r2[1] = i3 % 256, i3 = Math.floor(i3 / 256), r2[0] = i3, r2; } getPixels() { return new Bl({ width: this.stride, height: this.stride }, this.pixels); } backfillBorder(t2, e2, r2) { if (this.dim !== t2.dim) throw new Error("dem dimension mismatch"); let n2 = e2 * this.dim, i3 = e2 * this.dim + this.dim, s2 = r2 * this.dim, a2 = r2 * this.dim + this.dim; switch (e2) { case -1: n2 = i3 - 1; break; case 1: i3 = n2 + 1; } switch (r2) { case -1: s2 = a2 - 1; break; case 1: a2 = s2 + 1; } const o2 = -e2 * this.dim, l2 = -r2 * this.dim; for (let e3 = s2; e3 < a2; e3++) for (let r3 = n2; r3 < i3; r3++) { const n3 = 4 * this._idx(r3, e3), i4 = 4 * this._idx(r3 + o2, e3 + l2); this.pixels[n3 + 0] = t2.pixels[i4 + 0], this.pixels[n3 + 1] = t2.pixels[i4 + 1], this.pixels[n3 + 2] = t2.pixels[i4 + 2], this.pixels[n3 + 3] = t2.pixels[i4 + 3]; } } onDeserialize() { this._tree && (this._tree.dem = this); } } ai(gf, "DEMData"), ai(ff, "DemMinMaxQuadTree", { omit: ["dem"] }); class xf { constructor(t2, e2) { this.max = t2, this.onRemove = e2, this.reset(); } reset() { for (const t2 in this.data) for (const e2 of this.data[t2]) e2.timeout && clearTimeout(e2.timeout), this.onRemove(e2.value); return this.data = {}, this.order = [], this; } add(t2, e2, r2) { const n2 = t2.wrapped().key; void 0 === this.data[n2] && (this.data[n2] = []); const i3 = { value: e2, timeout: void 0 }; if (void 0 !== r2 && (i3.timeout = setTimeout(() => { this.remove(t2, i3); }, r2)), this.data[n2].push(i3), this.order.push(n2), this.order.length > this.max) { const t3 = this._getAndRemoveByKey(this.order[0]); t3 && this.onRemove(t3); } return this; } has(t2) { return t2.wrapped().key in this.data; } getAndRemove(t2) { return this.has(t2) ? this._getAndRemoveByKey(t2.wrapped().key) : null; } _getAndRemoveByKey(t2) { const e2 = this.data[t2].shift(); return e2.timeout && clearTimeout(e2.timeout), 0 === this.data[t2].length && delete this.data[t2], this.order.splice(this.order.indexOf(t2), 1), e2.value; } getByKey(t2) { const e2 = this.data[t2]; return e2 ? e2[0].value : null; } get(t2) { return this.has(t2) ? this.data[t2.wrapped().key][0].value : null; } remove(t2, e2) { if (!this.has(t2)) return this; const r2 = t2.wrapped().key, n2 = void 0 === e2 ? 0 : this.data[r2].indexOf(e2), i3 = this.data[r2][n2]; return this.data[r2].splice(n2, 1), i3.timeout && clearTimeout(i3.timeout), 0 === this.data[r2].length && delete this.data[r2], this.onRemove(i3.value), this.order.splice(this.order.indexOf(r2), 1), this; } setMaxSize(t2) { for (this.max = t2; this.order.length > this.max; ) { const t3 = this._getAndRemoveByKey(this.order[0]); t3 && this.onRemove(t3); } return this; } filter(t2) { const e2 = []; for (const r2 in this.data) for (const n2 of this.data[r2]) t2(n2.value) || e2.push(n2); for (const t3 of e2) this.remove(t3.value.tileID, t3); } } class vf { constructor(t2, e2, r2) { this.func = t2, this.mask = e2, this.range = r2; } } vf.ReadOnly = false, vf.ReadWrite = true, vf.disabled = new vf(519, vf.ReadOnly, [0, 1]); const bf = 7680; class _f { constructor(t2, e2, r2, n2, i3, s2) { this.test = t2, this.ref = e2, this.mask = r2, this.fail = n2, this.depthFail = i3, this.pass = s2; } } _f.disabled = new _f({ func: 519, mask: 0 }, 0, 0, bf, bf, bf); class wf { constructor(t2, e2, r2) { this.blendFunction = t2, this.blendColor = e2, this.mask = r2; } } wf.Replace = [1, 0], wf.disabled = new wf(wf.Replace, ce.transparent, [false, false, false, false]), wf.unblended = new wf(wf.Replace, ce.transparent, [true, true, true, true]), wf.alphaBlended = new wf([1, 771], ce.transparent, [true, true, true, true]); const Af = 1029, kf = 2305; class Sf { constructor(t2, e2, r2) { this.enable = t2, this.mode = e2, this.frontFace = r2; } } Sf.disabled = new Sf(false, Af, kf), Sf.backCCW = new Sf(true, Af, kf), Sf.backCW = new Sf(true, Af, 2304), Sf.frontCW = new Sf(true, 1028, 2304), Sf.frontCCW = new Sf(true, 1028, kf); class If extends Ut { constructor(t2, e2, r2) { super(), this.id = t2, this._onlySymbols = r2, e2.on("data", (t3) => { "source" === t3.dataType && "metadata" === t3.sourceDataType && (this._sourceLoaded = true), this._sourceLoaded && !this._paused && "source" === t3.dataType && "content" === t3.sourceDataType && (this.reload(), this.transform && this.update(this.transform)); }), e2.on("error", () => { this._sourceErrored = true; }), this._source = e2, this._tiles = {}, this._cache = new xf(0, this._unloadTile.bind(this)), this._timers = {}, this._cacheTimers = {}, this._minTileCacheSize = e2.minTileCacheSize, this._maxTileCacheSize = e2.maxTileCacheSize, this._loadedParentTiles = {}, this._coveredTiles = {}, this._state = new of(), this._isRaster = "raster" === this._source.type || "raster-dem" === this._source.type || "custom" === this._source.type && "raster" === this._source._dataType; } onAdd(t2) { this.map = t2, this._minTileCacheSize = void 0 === this._minTileCacheSize && t2 ? t2._minTileCacheSize : this._minTileCacheSize, this._maxTileCacheSize = void 0 === this._maxTileCacheSize && t2 ? t2._maxTileCacheSize : this._maxTileCacheSize; } loaded() { if (this._sourceErrored) return true; if (!this._sourceLoaded) return false; if (!this._source.loaded()) return false; for (const t2 in this._tiles) { const e2 = this._tiles[t2]; if ("loaded" !== e2.state && "errored" !== e2.state) return false; } return true; } getSource() { return this._source; } pause() { this._paused = true; } resume() { if (!this._paused) return; const t2 = this._shouldReloadOnResume; this._paused = false, this._shouldReloadOnResume = false, t2 && this.reload(), this.transform && this.update(this.transform); } _loadTile(t2, e2) { return t2.isSymbolTile = this._onlySymbols, this._source.loadTile(t2, e2); } _unloadTile(t2) { if (this._source.unloadTile) return this._source.unloadTile(t2, () => { }); } _abortTile(t2) { if (this._source.abortTile) return this._source.abortTile(t2, () => { }); } serialize() { return this._source.serialize(); } prepare(t2) { if (this._source.prepare && this._source.prepare(), this._state.coalesceChanges(this._tiles, this.map ? this.map.painter : null), this._source.prepareTile) for (const e2 in this._tiles) { const r2 = this._tiles[e2]; this._source.prepareTile(r2) && this.map.painter.terrain && this.map.painter.terrain._clearRenderCacheForTile(this.id, r2.tileID), r2.upload(t2), r2.prepare(this.map.style.imageManager); } else for (const e2 in this._tiles) { const r2 = this._tiles[e2]; r2.upload(t2), r2.prepare(this.map.style.imageManager); } } getIds() { return v(this._tiles).map((t2) => t2.tileID).sort(Mf).map((t2) => t2.key); } getRenderableIds(t2) { const e2 = []; for (const r2 in this._tiles) this._isIdRenderable(+r2, t2) && e2.push(this._tiles[r2]); return t2 ? e2.sort((t3, e3) => { const r2 = t3.tileID, n2 = e3.tileID, s2 = new i2(r2.canonical.x, r2.canonical.y)._rotate(this.transform.angle), a2 = new i2(n2.canonical.x, n2.canonical.y)._rotate(this.transform.angle); return r2.overscaledZ - n2.overscaledZ || a2.y - s2.y || a2.x - s2.x; }).map((t3) => t3.tileID.key) : e2.map((t3) => t3.tileID).sort(Mf).map((t3) => t3.key); } hasRenderableParent(t2) { const e2 = this.findLoadedParent(t2, 0); return !!e2 && this._isIdRenderable(e2.tileID.key); } _isIdRenderable(t2, e2) { return this._tiles[t2] && this._tiles[t2].hasData() && !this._coveredTiles[t2] && (e2 || !this._tiles[t2].holdingForFade()); } reload() { if (this._paused) this._shouldReloadOnResume = true; else { this._cache.reset(); for (const t2 in this._tiles) "errored" !== this._tiles[t2].state && this._reloadTile(+t2, "reloading"); } } _reloadTile(t2, e2) { const r2 = this._tiles[t2]; r2 && ("loading" !== r2.state && (r2.state = e2), this._loadTile(r2, this._tileLoaded.bind(this, r2, t2, e2))); } _tileLoaded(t2, e2, r2, n2) { if (n2) if (t2.state = "errored", 404 !== n2.status) this._source.fire(new Rt(n2, { tile: t2 })); else if ("raster-dem" === this._source.type && this.usedForTerrain && this.map.painter.terrain) { const t3 = this.map.painter.terrain; this.update(this.transform, t3.getScaledDemTileSize(), true), t3.resetTileLookupCache(this.id); } else this.update(this.transform); else t2.timeAdded = N.now(), "expired" === r2 && (t2.refreshedUponExpiration = true), this._setTileReloadTimer(e2, t2), "raster-dem" === this._source.type && t2.dem && this._backfillDEM(t2), this._state.initializeTileState(t2, this.map ? this.map.painter : null), this._source.fire(new Lt("data", { dataType: "source", tile: t2, coord: t2.tileID, sourceCacheId: this.id })); } _backfillDEM(t2) { const e2 = this.getRenderableIds(); for (let n2 = 0; n2 < e2.length; n2++) { const i3 = e2[n2]; if (t2.neighboringTiles && t2.neighboringTiles[i3]) { const e3 = this.getTileByID(i3); r2(t2, e3), r2(e3, t2); } } function r2(t3, e3) { if (!t3.dem || t3.dem.borderReady) return; t3.needsHillshadePrepare = true, t3.needsDEMTextureUpload = true; let r3 = e3.tileID.canonical.x - t3.tileID.canonical.x; const n2 = e3.tileID.canonical.y - t3.tileID.canonical.y, i3 = Math.pow(2, t3.tileID.canonical.z), s2 = e3.tileID.key; 0 === r3 && 0 === n2 || Math.abs(n2) > 1 || (Math.abs(r3) > 1 && (1 === Math.abs(r3 + i3) ? r3 += i3 : 1 === Math.abs(r3 - i3) && (r3 -= i3)), e3.dem && t3.dem && (t3.dem.backfillBorder(e3.dem, r3, n2), t3.neighboringTiles && t3.neighboringTiles[s2] && (t3.neighboringTiles[s2].backfilled = true))); } } getTile(t2) { return this.getTileByID(t2.key); } getTileByID(t2) { return this._tiles[t2]; } _retainLoadedChildren(t2, e2, r2, n2) { for (const i3 in this._tiles) { let s2 = this._tiles[i3]; if (n2[i3] || !s2.hasData() || s2.tileID.overscaledZ <= e2 || s2.tileID.overscaledZ > r2) continue; let a2 = s2.tileID; for (; s2 && s2.tileID.overscaledZ > e2 + 1; ) { const t3 = s2.tileID.scaledTo(s2.tileID.overscaledZ - 1); s2 = this._tiles[t3.key], s2 && s2.hasData() && (a2 = t3); } let o2 = a2; for (; o2.overscaledZ > e2; ) if (o2 = o2.scaledTo(o2.overscaledZ - 1), t2[o2.key]) { n2[a2.key] = a2; break; } } } findLoadedParent(t2, e2) { if (t2.key in this._loadedParentTiles) { const r2 = this._loadedParentTiles[t2.key]; return r2 && r2.tileID.overscaledZ >= e2 ? r2 : null; } for (let r2 = t2.overscaledZ - 1; r2 >= e2; r2--) { const e3 = t2.scaledTo(r2), n2 = this._getLoadedTile(e3); if (n2) return n2; } } _getLoadedTile(t2) { const e2 = this._tiles[t2.key]; return e2 && e2.hasData() ? e2 : this._cache.getByKey(this._source.reparseOverscaled ? t2.wrapped().key : t2.canonical.key); } updateCacheSize(t2, e2) { e2 = e2 || this._source.tileSize; const r2 = Math.ceil(t2.width / e2) + 1, n2 = Math.ceil(t2.height / e2) + 1, i3 = Math.floor(r2 * n2 * 5), s2 = "number" == typeof this._minTileCacheSize ? Math.max(this._minTileCacheSize, i3) : i3, a2 = "number" == typeof this._maxTileCacheSize ? Math.min(this._maxTileCacheSize, s2) : s2; this._cache.setMaxSize(a2); } handleWrapJump(t2) { const e2 = Math.round((t2 - (void 0 === this._prevLng ? t2 : this._prevLng)) / 360); if (this._prevLng = t2, e2) { const t3 = {}; for (const r2 in this._tiles) { const n2 = this._tiles[r2]; n2.tileID = n2.tileID.unwrapTo(n2.tileID.wrap + e2), t3[n2.tileID.key] = n2; } this._tiles = t3; for (const t4 in this._timers) clearTimeout(this._timers[t4]), delete this._timers[t4]; for (const t4 in this._tiles) this._setTileReloadTimer(+t4, this._tiles[t4]); } } update(t2, e2, r2) { if (this.transform = t2, !this._sourceLoaded || this._paused || this.transform.freezeTileCoverage) return; if (this.usedForTerrain && !r2) return; let n2; this.updateCacheSize(t2, e2), "globe" !== this.transform.projection.name && this.handleWrapJump(this.transform.center.lng), this._coveredTiles = {}, this.used || this.usedForTerrain ? this._source.tileID ? n2 = t2.getVisibleUnwrappedCoordinates(this._source.tileID).map((t3) => new Np(t3.canonical.z, t3.wrap, t3.canonical.z, t3.canonical.x, t3.canonical.y)) : (n2 = t2.coveringTiles({ tileSize: e2 || this._source.tileSize, minzoom: this._source.minzoom, maxzoom: this._source.maxzoom, roundZoom: this._source.roundZoom && !r2, reparseOverscaled: this._source.reparseOverscaled, isTerrainDEM: this.usedForTerrain }), this._source.hasTile && (n2 = n2.filter((t3) => this._source.hasTile(t3)))) : n2 = []; const i3 = this._updateRetainedTiles(n2); if (Tf(this._source.type) && 0 !== n2.length) { const t3 = {}, e3 = {}, r3 = Object.keys(i3); for (const n3 of r3) { const r4 = i3[n3], s4 = this._tiles[n3]; if (!s4 || s4.fadeEndTime && s4.fadeEndTime <= N.now()) continue; const a2 = this.findLoadedParent(r4, Math.max(r4.overscaledZ - If.maxOverzooming, this._source.minzoom)); a2 && (this._addTile(a2.tileID), t3[a2.tileID.key] = a2.tileID), e3[n3] = r4; } const s3 = n2[n2.length - 1].overscaledZ; for (const t4 in this._tiles) { const r4 = this._tiles[t4]; if (i3[t4] || !r4.hasData()) continue; let n3 = r4.tileID; for (; n3.overscaledZ > s3; ) { n3 = n3.scaledTo(n3.overscaledZ - 1); const s4 = this._tiles[n3.key]; if (s4 && s4.hasData() && e3[n3.key]) { i3[t4] = r4.tileID; break; } } } for (const e4 in t3) i3[e4] || (this._coveredTiles[e4] = true, i3[e4] = t3[e4]); } for (const t3 in i3) this._tiles[t3].clearFadeHold(); const s2 = function(t3, e3) { const r3 = []; for (const n3 in t3) n3 in e3 || r3.push(n3); return r3; }(this._tiles, i3); for (const t3 of s2) { const e3 = this._tiles[t3]; e3.hasSymbolBuckets && !e3.holdingForFade() ? e3.setHoldDuration(this.map._fadeDuration) : e3.hasSymbolBuckets && !e3.symbolFadeFinished() || this._removeTile(+t3); } this._updateLoadedParentTileCache(), this._onlySymbols && this._source.afterUpdate && this._source.afterUpdate(); } releaseSymbolFadeTiles() { for (const t2 in this._tiles) this._tiles[t2].holdingForFade() && this._removeTile(+t2); } _updateRetainedTiles(t2) { const e2 = {}; if (0 === t2.length) return e2; const r2 = {}, n2 = t2.reduce((t3, e3) => Math.min(t3, e3.overscaledZ), 1 / 0), i3 = t2[0].overscaledZ, s2 = Math.max(i3 - If.maxOverzooming, this._source.minzoom), a2 = Math.max(i3 + If.maxUnderzooming, this._source.minzoom), o2 = {}; for (const r3 of t2) { const t3 = this._addTile(r3); e2[r3.key] = r3, t3.hasData() || n2 < this._source.maxzoom && (o2[r3.key] = r3); } this._retainLoadedChildren(o2, n2, a2, e2); for (const n3 of t2) { let t3 = this._tiles[n3.key]; if (t3.hasData()) continue; if (n3.canonical.z >= this._source.maxzoom) { const t4 = n3.children(this._source.maxzoom)[0], r3 = this.getTile(t4); if (r3 && r3.hasData()) { e2[t4.key] = t4; continue; } } else { const t4 = n3.children(this._source.maxzoom); if (e2[t4[0].key] && e2[t4[1].key] && e2[t4[2].key] && e2[t4[3].key]) continue; } let i4 = t3.wasRequested(); for (let a3 = n3.overscaledZ - 1; a3 >= s2; --a3) { const s3 = n3.scaledTo(a3); if (r2[s3.key]) break; if (r2[s3.key] = true, t3 = this.getTile(s3), !t3 && i4 && (t3 = this._addTile(s3)), t3 && (e2[s3.key] = s3, i4 = t3.wasRequested(), t3.hasData())) break; } } return e2; } _updateLoadedParentTileCache() { this._loadedParentTiles = {}; for (const t2 in this._tiles) { const e2 = []; let r2, n2 = this._tiles[t2].tileID; for (; n2.overscaledZ > 0; ) { if (n2.key in this._loadedParentTiles) { r2 = this._loadedParentTiles[n2.key]; break; } e2.push(n2.key); const t3 = n2.scaledTo(n2.overscaledZ - 1); if (r2 = this._getLoadedTile(t3), r2) break; n2 = t3; } for (const t3 of e2) this._loadedParentTiles[t3] = r2; } } _addTile(t2) { let e2 = this._tiles[t2.key]; if (e2) return this._source.prepareTile && this._source.prepareTile(e2), e2; e2 = this._cache.getAndRemove(t2), e2 && (this._setTileReloadTimer(t2.key, e2), e2.tileID = t2, this._state.initializeTileState(e2, this.map ? this.map.painter : null), this._cacheTimers[t2.key] && (clearTimeout(this._cacheTimers[t2.key]), delete this._cacheTimers[t2.key], this._setTileReloadTimer(t2.key, e2))); const r2 = Boolean(e2); if (!r2) { const r3 = this.map ? this.map.painter : null; e2 = new af(t2, this._source.tileSize * t2.overscaleFactor(), this.transform.tileZoom, r3, this._isRaster), this._source.prepareTile && this._source.prepareTile(e2) || this._loadTile(e2, this._tileLoaded.bind(this, e2, t2.key, e2.state)); } return e2 ? (e2.uses++, this._tiles[t2.key] = e2, r2 || this._source.fire(new Lt("dataloading", { tile: e2, coord: e2.tileID, dataType: "source" })), e2) : null; } _setTileReloadTimer(t2, e2) { t2 in this._timers && (clearTimeout(this._timers[t2]), delete this._timers[t2]); const r2 = e2.getExpiryTimeout(); r2 && (this._timers[t2] = setTimeout(() => { this._reloadTile(t2, "expired"), delete this._timers[t2]; }, r2)); } _removeTile(t2) { const e2 = this._tiles[t2]; e2 && (e2.uses--, delete this._tiles[t2], this._timers[t2] && (clearTimeout(this._timers[t2]), delete this._timers[t2]), e2.uses > 0 || (e2.hasData() && "reloading" !== e2.state ? this._cache.add(e2.tileID, e2, e2.getExpiryTimeout()) : (e2.aborted = true, this._abortTile(e2), this._unloadTile(e2)))); } clearTiles() { this._shouldReloadOnResume = false, this._paused = false; for (const t2 in this._tiles) this._removeTile(+t2); this._source._clear && this._source._clear(), this._cache.reset(), this.map && this.usedForTerrain && this.map.painter.terrain && this.map.painter.terrain.resetTileLookupCache(this.id); } tilesIn(t2, e2, r2) { const n2 = [], i3 = this.transform; if (!i3) return n2; for (const s2 in this._tiles) { const a2 = this._tiles[s2]; if (r2 && a2.clearQueryDebugViz(), a2.holdingForFade()) continue; const o2 = t2.containsTile(a2, i3, e2); o2 && n2.push(o2); } return n2; } getVisibleCoordinates(t2) { const e2 = this.getRenderableIds(t2).map((t3) => this._tiles[t3].tileID); for (const t3 of e2) t3.projMatrix = this.transform.calculateProjMatrix(t3.toUnwrapped()); return e2; } hasTransition() { if (this._source.hasTransition()) return true; if (Tf(this._source.type)) for (const t2 in this._tiles) { const e2 = this._tiles[t2]; if (void 0 !== e2.fadeEndTime && e2.fadeEndTime >= N.now()) return true; } return false; } setFeatureState(t2, e2, r2) { this._state.updateState(t2 = t2 || "_geojsonTileLayer", e2, r2); } removeFeatureState(t2, e2, r2) { this._state.removeFeatureState(t2 = t2 || "_geojsonTileLayer", e2, r2); } getFeatureState(t2, e2) { return this._state.getState(t2 = t2 || "_geojsonTileLayer", e2); } setDependencies(t2, e2, r2) { const n2 = this._tiles[t2]; n2 && n2.setDependencies(e2, r2); } reloadTilesForDependencies(t2, e2) { for (const r2 in this._tiles) this._tiles[r2].hasDependency(t2, e2) && this._reloadTile(+r2, "reloading"); this._cache.filter((r2) => !r2.hasDependency(t2, e2)); } _preloadTiles(t2, e2) { const r2 = /* @__PURE__ */ new Map(), n2 = Array.isArray(t2) ? t2 : [t2], i3 = this.map.painter.terrain, s2 = this.usedForTerrain && i3 ? i3.getScaledDemTileSize() : this._source.tileSize; for (const t3 of n2) { const e3 = t3.coveringTiles({ tileSize: s2, minzoom: this._source.minzoom, maxzoom: this._source.maxzoom, roundZoom: this._source.roundZoom && !this.usedForTerrain, reparseOverscaled: this._source.reparseOverscaled, isTerrainDEM: this.usedForTerrain }); for (const t4 of e3) r2.set(t4.key, t4); this.usedForTerrain && t3.updateElevation(false); } x(Array.from(r2.values()), (t3, e3) => { const r3 = new af(t3, this._source.tileSize * t3.overscaleFactor(), this.transform.tileZoom, this.map.painter, this._isRaster); this._loadTile(r3, (t4) => { "raster-dem" === this._source.type && r3.dem && this._backfillDEM(r3), e3(t4, r3); }); }, e2); } } function Mf(t2, e2) { const r2 = Math.abs(2 * t2.wrap) - +(t2.wrap < 0), n2 = Math.abs(2 * e2.wrap) - +(e2.wrap < 0); return t2.overscaledZ - e2.overscaledZ || n2 - r2 || e2.canonical.y - t2.canonical.y || e2.canonical.x - t2.canonical.x; } function Tf(t2) { return "raster" === t2 || "image" === t2 || "video" === t2; } If.maxOverzooming = 10, If.maxUnderzooming = 3; class zf { constructor(t2, e2, r2) { this._demTile = t2, this._dem = this._demTile.dem, this._scale = e2, this._offset = r2; } static create(t2, e2, r2) { const n2 = r2 || t2.findDEMTileFor(e2); if (!n2 || !n2.dem) return; const i3 = n2.dem, s2 = n2.tileID, a2 = 1 << e2.canonical.z - s2.canonical.z; return new zf(n2, n2.tileSize / Ya / a2, [(e2.canonical.x / a2 - s2.canonical.x) * i3.dim, (e2.canonical.y / a2 - s2.canonical.y) * i3.dim]); } tileCoordToPixel(t2, e2) { const r2 = e2 * this._scale + this._offset[1], n2 = Math.floor(t2 * this._scale + this._offset[0]), s2 = Math.floor(r2); return new i2(n2, s2); } getElevationAt(t2, e2, r2, n2) { const i3 = t2 * this._scale + this._offset[0], s2 = e2 * this._scale + this._offset[1], a2 = Math.floor(i3), o2 = Math.floor(s2), l2 = this._dem; return n2 = !!n2, r2 ? rr(rr(l2.get(a2, o2, n2), l2.get(a2, o2 + 1, n2), s2 - o2), rr(l2.get(a2 + 1, o2, n2), l2.get(a2 + 1, o2 + 1, n2), s2 - o2), i3 - a2) : l2.get(a2, o2, n2); } getElevationAtPixel(t2, e2, r2) { return this._dem.get(t2, e2, !!r2); } getMeterToDEM(t2) { return (1 << this._demTile.tileID.canonical.z) * no(1, t2) * this._dem.stride; } } class Bf { constructor(t2, e2) { this.tileID = t2, this.x = t2.canonical.x, this.y = t2.canonical.y, this.z = t2.canonical.z, this.grid = new ni(Ya, 16, 0), this.featureIndexArray = new ua(), this.promoteId = e2; } insert(t2, e2, r2, n2, i3, s2 = 0) { const a2 = this.featureIndexArray.length; this.featureIndexArray.emplaceBack(r2, n2, i3, s2); const o2 = this.grid; for (let t3 = 0; t3 < e2.length; t3++) { const r3 = e2[t3], n3 = [1 / 0, 1 / 0, -1 / 0, -1 / 0]; for (let t4 = 0; t4 < r3.length; t4++) { const e3 = r3[t4]; n3[0] = Math.min(n3[0], e3.x), n3[1] = Math.min(n3[1], e3.y), n3[2] = Math.max(n3[2], e3.x), n3[3] = Math.max(n3[3], e3.y); } n3[0] < Ya && n3[1] < Ya && n3[2] >= 0 && n3[3] >= 0 && o2.insert(a2, n3[0], n3[1], n3[2], n3[3]); } } loadVTLayers() { if (!this.vtLayers) { this.vtLayers = new Du.VectorTile(new wc(this.rawTileData)).layers, this.sourceLayerCoder = new Xp(this.vtLayers ? Object.keys(this.vtLayers).sort() : ["_geojsonTileLayer"]), this.vtFeatures = {}; for (const t2 in this.vtLayers) this.vtFeatures[t2] = []; } return this.vtLayers; } query(t2, e2, r2, n2) { this.loadVTLayers(); const i3 = t2.params || {}, s2 = Sn(i3.filter), a2 = t2.tileResult, o2 = t2.transform, l2 = a2.bufferedTilespaceBounds, u2 = this.grid.query(l2.min.x, l2.min.y, l2.max.x, l2.max.y, (t3, e3, r3, n3) => Bo(a2.bufferedTilespaceGeometry, t3, e3, r3, n3)); u2.sort(Cf); let c2 = null; o2.elevation && u2.length > 0 && (c2 = zf.create(o2.elevation, this.tileID)); const h2 = {}; let p2; for (let o3 = 0; o3 < u2.length; o3++) { const l3 = u2[o3]; if (l3 === p2) continue; p2 = l3; const f2 = this.featureIndexArray.get(l3); let d2 = null; this.loadMatchingFeature(h2, f2, s2, i3.layers, i3.availableImages, e2, r2, n2, (e3, r3, n3, i4 = 0) => (d2 || (d2 = yo(e3, this.tileID.canonical, t2.tileTransform)), r3.queryIntersectsFeature(a2, e3, n3, d2, this.z, t2.transform, t2.pixelPosMatrix, c2, i4))); } return h2; } loadMatchingFeature(t2, e2, r2, n2, i3, s2, a2, o2, l2) { const { featureIndex: u2, bucketIndex: c2, sourceLayerIndex: h2, layoutVertexArrayOffset: p2 } = e2, f2 = this.bucketLayerIDs[c2]; if (n2 && !function(t3, e3) { for (let r3 = 0; r3 < t3.length; r3++) if (e3.indexOf(t3[r3]) >= 0) return true; return false; }(n2, f2)) return; const d2 = this.sourceLayerCoder.decode(h2), y2 = this.vtLayers[d2].feature(u2); if (r2.needGeometry) { const t3 = mo(y2, true); if (!r2.filter(new ss(this.tileID.overscaledZ), t3, this.tileID.canonical)) return; } else if (!r2.filter(new ss(this.tileID.overscaledZ), y2)) return; const m2 = this.getId(y2, d2); for (let e3 = 0; e3 < f2.length; e3++) { const r3 = f2[e3]; if (n2 && n2.indexOf(r3) < 0) continue; const c3 = s2[r3]; if (!c3) continue; let h3 = {}; void 0 !== m2 && o2 && (h3 = o2.getState(c3.sourceLayer || "_geojsonTileLayer", m2)); const d3 = b({}, a2[r3]); d3.paint = Ef(d3.paint, c3.paint, y2, h3, i3), d3.layout = Ef(d3.layout, c3.layout, y2, h3, i3); const g2 = !l2 || l2(y2, c3, h3, p2); if (!g2) continue; const x2 = new Yp(y2, this.z, this.x, this.y, m2); x2.layer = d3; let v2 = t2[r3]; void 0 === v2 && (v2 = t2[r3] = []), v2.push({ featureIndex: u2, feature: x2, intersectionZ: g2 }); } } lookupSymbolFeatures(t2, e2, r2, n2, i3, s2, a2, o2) { const l2 = {}; this.loadVTLayers(); const u2 = Sn(i3); for (const i4 of t2) this.loadMatchingFeature(l2, { bucketIndex: r2, sourceLayerIndex: n2, featureIndex: i4, layoutVertexArrayOffset: 0 }, u2, s2, a2, o2, e2); return l2; } loadFeature(t2) { const { featureIndex: e2, sourceLayerIndex: r2 } = t2; this.loadVTLayers(); const n2 = this.sourceLayerCoder.decode(r2), i3 = this.vtFeatures[n2]; if (i3[e2]) return i3[e2]; const s2 = this.vtLayers[n2].feature(e2); return i3[e2] = s2, s2; } hasLayer(t2) { for (const e2 of this.bucketLayerIDs) for (const r2 of e2) if (t2 === r2) return true; return false; } getId(t2, e2) { let r2 = t2.id; return this.promoteId && (r2 = t2.properties["string" == typeof this.promoteId ? this.promoteId : this.promoteId[e2]], "boolean" == typeof r2 && (r2 = Number(r2))), r2; } } function Ef(t2, e2, r2, n2, i3) { return T(t2, (t3, s2) => { const a2 = e2 instanceof fs ? e2.get(s2) : null; return a2 && a2.evaluate ? a2.evaluate(r2, n2, i3) : a2; }); } function Cf(t2, e2) { return e2 - t2; } ai(Bf, "FeatureIndex", { omit: ["rawTileData", "sourceLayerCoder"] }); class Df { constructor(t2) { const e2 = {}, r2 = []; for (const n3 in t2) { const i4 = t2[n3], s3 = e2[n3] = {}; for (const t3 in i4.glyphs) { const e3 = i4.glyphs[+t3]; if (!e3 || 0 === e3.bitmap.width || 0 === e3.bitmap.height) continue; const n4 = e3.metrics.localGlyph ? 2 : 1, a2 = { x: 0, y: 0, w: e3.bitmap.width + 2 * n4, h: e3.bitmap.height + 2 * n4 }; r2.push(a2), s3[t3] = a2; } } const { w: n2, h: i3 } = Gc(r2), s2 = new zl({ width: n2 || 1, height: i3 || 1 }); for (const r3 in t2) { const n3 = t2[r3]; for (const t3 in n3.glyphs) { const i4 = n3.glyphs[+t3]; if (!i4 || 0 === i4.bitmap.width || 0 === i4.bitmap.height) continue; const a2 = e2[r3][t3], o2 = i4.metrics.localGlyph ? 2 : 1; zl.copy(i4.bitmap, s2, { x: 0, y: 0 }, { x: a2.x + o2, y: a2.y + o2 }, i4.bitmap); } } this.image = s2, this.positions = e2; } } ai(Df, "GlyphAtlas"); class Pf { constructor(t2) { this.tileID = new Np(t2.tileID.overscaledZ, t2.tileID.wrap, t2.tileID.canonical.z, t2.tileID.canonical.x, t2.tileID.canonical.y), this.tileZoom = t2.tileZoom, this.uid = t2.uid, this.zoom = t2.zoom, this.canonical = t2.tileID.canonical, this.pixelRatio = t2.pixelRatio, this.tileSize = t2.tileSize, this.source = t2.source, this.overscaling = this.tileID.overscaleFactor(), this.showCollisionBoxes = t2.showCollisionBoxes, this.collectResourceTiming = !!t2.collectResourceTiming, this.returnDependencies = !!t2.returnDependencies, this.promoteId = t2.promoteId, this.enableTerrain = !!t2.enableTerrain, this.isSymbolTile = t2.isSymbolTile, this.tileTransform = Zp(t2.tileID.canonical, t2.projection), this.projection = t2.projection; } parse(t2, e2, r2, n2, i3) { this.status = "parsing", this.data = t2, this.collisionBoxArray = new ea(); const s2 = new Xp(Object.keys(t2.layers).sort()), a2 = new Bf(this.tileID, this.promoteId); a2.bucketLayerIDs = []; const o2 = {}, l2 = new pp(256, 256), u2 = { featureIndex: a2, iconDependencies: {}, patternDependencies: {}, glyphDependencies: {}, lineAtlas: l2, availableImages: r2 }, c2 = e2.familiesBySource[this.source]; for (const e3 in c2) { const n3 = t2.layers[e3]; if (!n3) continue; let i4 = false, l3 = false; for (const t3 of c2[e3]) "symbol" === t3[0].type ? i4 = true : l3 = true; if (true === this.isSymbolTile && !i4) continue; if (false === this.isSymbolTile && !l3) continue; 1 === n3.version && C(`Vector tile source "${this.source}" layer "${e3}" does not use vector tile spec v2 and therefore may have some rendering errors.`); const h3 = s2.encode(e3), p3 = []; for (let t3 = 0; t3 < n3.length; t3++) { const r3 = n3.feature(t3), i5 = a2.getId(r3, e3); p3.push({ feature: r3, id: i5, index: t3, sourceLayerIndex: h3 }); } for (const t3 of c2[e3]) { const e4 = t3[0]; void 0 !== this.isSymbolTile && "symbol" === e4.type !== this.isSymbolTile || e4.minzoom && this.zoom < Math.floor(e4.minzoom) || e4.maxzoom && this.zoom >= e4.maxzoom || "none" !== e4.visibility && (Vf(t3, this.zoom, r2), (o2[e4.id] = e4.createBucket({ index: a2.bucketLayerIDs.length, layers: t3, zoom: this.zoom, canonical: this.canonical, pixelRatio: this.pixelRatio, overscaling: this.overscaling, collisionBoxArray: this.collisionBoxArray, sourceLayerIndex: h3, sourceID: this.source, enableTerrain: this.enableTerrain, projection: this.projection.name, availableImages: r2 })).populate(p3, u2, this.tileID.canonical, this.tileTransform), a2.bucketLayerIDs.push(t3.map((t4) => t4.id))); } } let h2, p2, f2, d2; l2.trim(); const y2 = { type: "maybePrepare", isSymbolTile: this.isSymbolTile, zoom: this.zoom }, m2 = T(u2.glyphDependencies, (t3) => Object.keys(t3).map(Number)); Object.keys(m2).length ? n2.send("getGlyphs", { uid: this.uid, stacks: m2 }, (t3, e3) => { h2 || (h2 = t3, p2 = e3, b2.call(this)); }, void 0, false, y2) : p2 = {}; const g2 = Object.keys(u2.iconDependencies); g2.length ? n2.send("getImages", { icons: g2, source: this.source, tileID: this.tileID, type: "icons" }, (t3, e3) => { h2 || (h2 = t3, f2 = e3, b2.call(this)); }, void 0, false, y2) : f2 = {}; const x2 = Object.keys(u2.patternDependencies); function b2() { if (h2) return i3(h2); if (p2 && f2 && d2) { const t3 = new Df(p2), e3 = new Xc(f2, d2); for (const n3 in o2) { const i4 = o2[n3]; i4 instanceof tp ? (Vf(i4.layers, this.zoom, r2), Rh(i4, p2, t3.positions, f2, e3.iconPositions, this.showCollisionBoxes, r2, this.tileID.canonical, this.tileZoom, this.projection)) : i4.hasPattern && (i4 instanceof Qu || i4 instanceof xu || i4 instanceof $u) && (Vf(i4.layers, this.zoom, r2), i4.addFeatures(u2, this.tileID.canonical, e3.patternPositions, r2, this.tileTransform)); } this.status = "done", i3(null, { buckets: v(o2).filter((t4) => !t4.isEmpty()), featureIndex: a2, collisionBoxArray: this.collisionBoxArray, glyphAtlasImage: t3.image, lineAtlas: l2, imageAtlas: e3, glyphMap: this.returnDependencies ? p2 : null, iconMap: this.returnDependencies ? f2 : null, glyphPositions: this.returnDependencies ? t3.positions : null }); } } x2.length ? n2.send("getImages", { icons: x2, source: this.source, tileID: this.tileID, type: "patterns" }, (t3, e3) => { h2 || (h2 = t3, d2 = e3, b2.call(this)); }, void 0, false, y2) : d2 = {}, b2.call(this); } } function Vf(t2, e2, r2) { const n2 = new ss(e2); for (const e3 of t2) e3.recalculate(n2, r2); } class Ff { constructor(t2) { this.entries = {}, this.scheduler = t2; } request(t2, e2, r2, n2) { const i3 = this.entries[t2] = this.entries[t2] || { callbacks: [] }; if (i3.result) { const [t3, r3] = i3.result; return this.scheduler ? this.scheduler.add(() => { n2(t3, r3); }, e2) : n2(t3, r3), () => { }; } return i3.callbacks.push(n2), i3.cancel || (i3.cancel = r2((r3, n3) => { i3.result = [r3, n3]; for (const t3 of i3.callbacks) this.scheduler ? this.scheduler.add(() => { t3(r3, n3); }, e2) : t3(r3, n3); setTimeout(() => delete this.entries[t2], 3e3); })), () => { i3.result || (i3.callbacks = i3.callbacks.filter((t3) => t3 !== n2), i3.callbacks.length || (i3.cancel(), delete this.entries[t2])); }; } } function Lf(t2, e2, r2) { const n2 = JSON.stringify(t2.request); return t2.data && (this.deduped.entries[n2] = { result: [null, t2.data] }), this.deduped.request(n2, { type: "parseTile", isSymbolTile: t2.isSymbolTile, zoom: t2.tileZoom }, (e3) => { const n3 = Mt(t2.request, (t3, n4, i3, s2) => { t3 ? e3(t3) : n4 && e3(null, { vectorTile: r2 ? void 0 : new Du.VectorTile(new wc(n4)), rawData: n4, cacheControl: i3, expires: s2 }); }); return () => { n3.cancel(), e3(); }; }, e2); } const Rf = jo(new Float32Array(16)); class Uf { constructor(t2) { this.name = t2.name, this.wrap = false, this.requiresDraping = false, this.supportsWorldCopies = false, this.supportsTerrain = false, this.supportsFog = false, this.supportsFreeCamera = false, this.zAxisUnit = "meters", this.isReprojectedInTileSpace = true, this.unsupportedLayers = ["custom"], this.center = [0, 0], this.range = [3.5, 7]; } project(t2, e2) { return { x: 0, y: 0, z: 0 }; } unproject(t2, e2) { return new Ja(0, 0); } projectTilePoint(t2, e2, r2) { return { x: t2, y: e2, z: 0 }; } locationPoint(t2, e2) { return t2._coordinatePoint(t2.locationCoordinate(e2), false); } pixelsPerMeter(t2, e2) { return no(1, t2) * e2; } farthestPixelDistance(t2) { return function(t3, e2) { const r2 = t3.fovAboveCenter, n2 = t3.elevation ? t3.elevation.getMinElevationBelowMSL() * e2 : 0, i3 = (t3._camera.position[2] * t3.worldSize - n2) / Math.cos(t3._pitch), s2 = Math.sin(r2) * i3 / Math.sin(Math.max(Math.PI / 2 - t3._pitch - r2, 0.01)), a2 = Math.sin(t3._pitch) * s2 + i3; return Math.min(1.01 * a2, i3 * (1 / t3._horizonShift)); }(t2, t2.pixelsPerMeter); } pointCoordinate(t2, e2, r2, n2) { const s2 = t2.horizonLineFromTop(false), a2 = new i2(e2, Math.max(s2, r2)); return t2.rayIntersectionCoordinate(t2.pointRayIntersection(a2, n2)); } createInversionMatrix(t2, e2) { return Rf; } createTileMatrix(t2, e2, r2) { let n2, i3, s2; const a2 = r2.canonical, o2 = jo(new Float64Array(16)); if (this.isReprojectedInTileSpace) { const l2 = Zp(a2, this); n2 = 1, i3 = l2.x + r2.wrap * l2.scale, s2 = l2.y, No(o2, o2, [n2 / l2.scale, n2 / l2.scale, t2.pixelsPerMeter / e2]); } else n2 = e2 / t2.zoomScale(a2.z), i3 = (a2.x + Math.pow(2, a2.z) * r2.wrap) * n2, s2 = a2.y * n2; return qo(o2, o2, [i3, s2, 0]), No(o2, o2, [n2 / Ya, n2 / Ya, 1]), o2; } upVector(t2, e2, r2) { return [0, 0, 1]; } upVectorScale(t2, e2, r2) { return { metersToTile: 1, metersToLabelSpace: 1 }; } } class $f extends Uf { constructor(t2) { super(t2), this.wrap = true, this.supportsWorldCopies = true, this.supportsTerrain = true, this.supportsFog = true, this.supportsFreeCamera = true, this.isReprojectedInTileSpace = false, this.unsupportedLayers = [], this.range = null; } project(t2, e2) { return { x: eo(t2), y: ro(e2), z: 0 }; } unproject(t2, e2) { const r2 = io(t2), n2 = so(e2); return new Ja(r2, n2); } } class jf extends Uf { constructor(t2) { super(t2), this.range = [4, 7], this.center = t2.center || [-96, 37.5]; const [e2, r2] = this.parallels = t2.parallels || [29.5, 45.5], n2 = Math.sin(u(e2)); this.n = (n2 + Math.sin(u(r2))) / 2, this.c = 1 + n2 * (2 * this.n - n2), this.r0 = Math.sqrt(this.c) / this.n; } project(t2, e2) { const { n: r2, c: n2, r0: i3 } = this, s2 = u(t2 - this.center[0]), a2 = u(e2), o2 = Math.sqrt(n2 - 2 * r2 * Math.sin(a2)) / r2; return { x: o2 * Math.sin(s2 * r2), y: o2 * Math.cos(s2 * r2) - i3, z: 0 }; } unproject(t2, e2) { const { n: r2, c: n2, r0: i3 } = this, s2 = i3 + e2; let a2 = Math.atan2(t2, Math.abs(s2)) * Math.sign(s2); s2 * r2 < 0 && (a2 -= Math.PI * Math.sign(t2) * Math.sign(s2)); const o2 = u(this.center[0]) * r2; a2 = g(a2, -Math.PI - o2, Math.PI - o2); const l2 = c(a2 / r2) + this.center[0], h2 = Math.asin(y((n2 - (t2 * t2 + s2 * s2) * r2 * r2) / (2 * r2), -1, 1)), p2 = y(c(h2), -85.051129, oo); return new Ja(l2, p2); } } const Of = 1.340264, qf = -0.081106, Nf = 893e-6, Gf = 3796e-6, Zf = Math.sqrt(3) / 2; class Xf extends Uf { project(t2, e2) { e2 = e2 / 180 * Math.PI, t2 = t2 / 180 * Math.PI; const r2 = Math.asin(Zf * Math.sin(e2)), n2 = r2 * r2, i3 = n2 * n2 * n2; return { x: 0.5 * (t2 * Math.cos(r2) / (Zf * (Of + 3 * qf * n2 + i3 * (7 * Nf + 9 * Gf * n2))) / Math.PI + 0.5), y: 1 - 0.5 * (r2 * (Of + qf * n2 + i3 * (Nf + Gf * n2)) / Math.PI + 1), z: 0 }; } unproject(t2, e2) { t2 = (2 * t2 - 0.5) * Math.PI; let r2 = e2 = (2 * (1 - e2) - 1) * Math.PI, n2 = r2 * r2, i3 = n2 * n2 * n2; for (let t3, s3, a3, o3 = 0; o3 < 12 && (s3 = r2 * (Of + qf * n2 + i3 * (Nf + Gf * n2)) - e2, a3 = Of + 3 * qf * n2 + i3 * (7 * Nf + 9 * Gf * n2), t3 = s3 / a3, r2 = y(r2 - t3, -Math.PI / 3, Math.PI / 3), n2 = r2 * r2, i3 = n2 * n2 * n2, !(Math.abs(t3) < 1e-12)); ++o3) ; const s2 = Zf * t2 * (Of + 3 * qf * n2 + i3 * (7 * Nf + 9 * Gf * n2)) / Math.cos(r2), a2 = Math.asin(Math.sin(r2) / Zf), o2 = y(180 * s2 / Math.PI, -180, 180), l2 = y(180 * a2 / Math.PI, -85.051129, oo); return new Ja(o2, l2); } } class Kf extends Uf { constructor(t2) { super(t2), this.wrap = true, this.supportsWorldCopies = true; } project(t2, e2) { return { x: 0.5 + t2 / 360, y: 0.5 - e2 / 360, z: 0 }; } unproject(t2, e2) { const r2 = 360 * (t2 - 0.5), n2 = y(360 * (0.5 - e2), -85.051129, oo); return new Ja(r2, n2); } } const Yf = Math.PI / 2; function Hf(t2) { return Math.tan((Yf + t2) / 2); } class Wf extends Uf { constructor(t2) { super(t2), this.center = t2.center || [0, 30]; const [e2, r2] = this.parallels = t2.parallels || [30, 30], n2 = u(e2), i3 = u(r2), s2 = Math.cos(n2); this.n = n2 === i3 ? Math.sin(n2) : Math.log(s2 / Math.cos(i3)) / Math.log(Hf(i3) / Hf(n2)), this.f = s2 * Math.pow(Hf(n2), this.n) / this.n; } project(t2, e2) { e2 = u(e2), t2 = u(t2 - this.center[0]); const r2 = 1e-6, { n: n2, f: i3 } = this; i3 > 0 ? e2 < -Yf + r2 && (e2 = -Yf + r2) : e2 > Yf - r2 && (e2 = Yf - r2); const s2 = i3 / Math.pow(Hf(e2), n2), a2 = s2 * Math.sin(n2 * t2), o2 = i3 - s2 * Math.cos(n2 * t2); return { x: 0.5 * (a2 / Math.PI + 0.5), y: 1 - 0.5 * (o2 / Math.PI + 0.5), z: 0 }; } unproject(t2, e2) { t2 = (2 * t2 - 0.5) * Math.PI, e2 = (2 * (1 - e2) - 0.5) * Math.PI; const { n: r2, f: n2 } = this, i3 = n2 - e2, s2 = Math.sign(i3), a2 = Math.sign(r2) * Math.sqrt(t2 * t2 + i3 * i3); let o2 = Math.atan2(t2, Math.abs(i3)) * s2; i3 * r2 < 0 && (o2 -= Math.PI * Math.sign(t2) * s2); const l2 = y(c(o2 / r2) + this.center[0], -180, 180), u2 = y(c(2 * Math.atan(Math.pow(n2 / a2, 1 / r2)) - Yf), -85.051129, oo); return new Ja(l2, u2); } } const Jf = u(oo); class Qf extends Uf { project(t2, e2) { const r2 = (e2 = u(e2)) * e2, n2 = r2 * r2; return { x: 0.5 * ((t2 = u(t2)) * (0.8707 - 0.131979 * r2 + n2 * (n2 * (3971e-6 * r2 - 1529e-6 * n2) - 0.013791)) / Math.PI + 0.5), y: 1 - 0.5 * (e2 * (1.007226 + r2 * (0.015085 + n2 * (0.028874 * r2 - 0.044475 - 5916e-6 * n2))) / Math.PI + 1), z: 0 }; } unproject(t2, e2) { t2 = (2 * t2 - 0.5) * Math.PI; let r2 = e2 = (2 * (1 - e2) - 1) * Math.PI, n2 = 25, i3 = 0, s2 = r2 * r2; do { s2 = r2 * r2; const t3 = s2 * s2; i3 = (r2 * (1.007226 + s2 * (0.015085 + t3 * (0.028874 * s2 - 0.044475 - 5916e-6 * t3))) - e2) / (1.007226 + s2 * (0.045255 + t3 * (0.259866 * s2 - 0.311325 - 5916e-6 * 11 * t3))), r2 = y(r2 - i3, -Jf, Jf); } while (Math.abs(i3) > 1e-6 && --n2 > 0); s2 = r2 * r2; const a2 = y(c(t2 / (0.8707 + s2 * (s2 * (s2 * s2 * s2 * (3971e-6 - 1529e-6 * s2) - 0.013791) - 0.131979))), -180, 180), o2 = c(r2); return new Ja(a2, o2); } } const td = u(oo); class ed extends Uf { project(t2, e2) { e2 = u(e2), t2 = u(t2); const r2 = Math.cos(e2), n2 = 2 / Math.PI, i3 = Math.acos(r2 * Math.cos(t2 / 2)), s2 = Math.sin(i3) / i3, a2 = 0.5 * (t2 * n2 + 2 * r2 * Math.sin(t2 / 2) / s2) || 0, o2 = 0.5 * (e2 + Math.sin(e2) / s2) || 0; return { x: 0.5 * (a2 / Math.PI + 0.5), y: 1 - 0.5 * (o2 / Math.PI + 1), z: 0 }; } unproject(t2, e2) { let r2 = t2 = (2 * t2 - 0.5) * Math.PI, n2 = e2 = (2 * (1 - e2) - 1) * Math.PI, i3 = 25; const s2 = 1e-6; let a2 = 0, o2 = 0; do { const i4 = Math.cos(n2), s3 = Math.sin(n2), l2 = 2 * s3 * i4, u2 = s3 * s3, c2 = i4 * i4, h2 = Math.cos(r2 / 2), p2 = Math.sin(r2 / 2), f2 = 2 * h2 * p2, d2 = p2 * p2, m2 = 1 - c2 * h2 * h2, g2 = m2 ? 1 / m2 : 0, x2 = m2 ? Math.acos(i4 * h2) * Math.sqrt(1 / m2) : 0, v2 = 0.5 * (2 * x2 * i4 * p2 + 2 * r2 / Math.PI) - t2, b2 = 0.5 * (x2 * s3 + n2) - e2, _2 = 0.5 * g2 * (c2 * d2 + x2 * i4 * h2 * u2) + 1 / Math.PI, w2 = g2 * (f2 * l2 / 4 - x2 * s3 * p2), A2 = 0.125 * g2 * (l2 * p2 - x2 * s3 * c2 * f2), k2 = 0.5 * g2 * (u2 * h2 + x2 * d2 * i4) + 0.5, S2 = w2 * A2 - k2 * _2; a2 = (b2 * w2 - v2 * k2) / S2, o2 = (v2 * A2 - b2 * _2) / S2, r2 = y(r2 - a2, -Math.PI, Math.PI), n2 = y(n2 - o2, -td, td); } while ((Math.abs(a2) > s2 || Math.abs(o2) > s2) && --i3 > 0); return new Ja(c(r2), c(n2)); } } class rd extends Uf { constructor(t2) { super(t2), this.center = t2.center || [0, 0], this.parallels = t2.parallels || [0, 0], this.cosPhi = Math.max(0.01, Math.cos(u(this.parallels[0]))), this.scale = 1 / (2 * Math.max(Math.PI * this.cosPhi, 1 / this.cosPhi)), this.wrap = true, this.supportsWorldCopies = true; } project(t2, e2) { const { scale: r2, cosPhi: n2 } = this; return { x: u(t2) * n2 * r2 + 0.5, y: -Math.sin(u(e2)) / n2 * r2 + 0.5, z: 0 }; } unproject(t2, e2) { const { scale: r2, cosPhi: n2 } = this, i3 = -(e2 - 0.5) / r2, s2 = y(c((t2 - 0.5) / r2) / n2, -180, 180), a2 = Math.asin(y(i3 * n2, -1, 1)), o2 = y(c(a2), -85.051129, oo); return new Ja(s2, o2); } } t.ARRAY_TYPE = Uo, t.AUTH_ERR_MSG = tt, t.Aabb = vl, t.Actor = class { constructor(t2, e2, r2) { this.target = t2, this.parent = e2, this.mapId = r2, this.callbacks = {}, this.cancelCallbacks = {}, I(["receive"], this), this.target.addEventListener("message", this.receive, false), this.globalScope = V() ? t2 : a, this.scheduler = new mp(); } send(t2, e2, r2, n2, i3 = false, s2) { const a2 = Math.round(1e18 * Math.random()).toString(36).substring(0, 10); r2 && (r2.metadata = s2, this.callbacks[a2] = r2); const o2 = O(this.globalScope) ? void 0 : []; return this.target.postMessage({ id: a2, type: t2, hasCallback: !!r2, targetMapId: n2, mustQueue: i3, sourceMapId: this.mapId, data: ui(e2, o2) }, o2), { cancel: () => { r2 && delete this.callbacks[a2], this.target.postMessage({ id: a2, type: "", targetMapId: n2, sourceMapId: this.mapId }); } }; } receive(t2) { const e2 = t2.data, r2 = e2.id; if (r2 && (!e2.targetMapId || this.mapId === e2.targetMapId)) if ("" === e2.type) { const t3 = this.cancelCallbacks[r2]; delete this.cancelCallbacks[r2], t3 && t3.cancel(); } else if (e2.mustQueue || V()) { const t3 = this.callbacks[r2]; this.cancelCallbacks[r2] = this.scheduler.add(() => this.processTask(r2, e2), t3 && t3.metadata || { type: "message" }); } else this.processTask(r2, e2); } processTask(t2, e2) { if ("" === e2.type) { const r2 = this.callbacks[t2]; delete this.callbacks[t2], r2 && (e2.error ? r2(ci(e2.error)) : r2(null, ci(e2.data))); } else { const r2 = O(this.globalScope) ? void 0 : [], n2 = e2.hasCallback ? (e3, n3) => { delete this.cancelCallbacks[t2], this.target.postMessage({ id: t2, type: "", sourceMapId: this.mapId, error: e3 ? ui(e3) : null, data: ui(n3, r2) }, r2); } : (t3) => { }, i3 = ci(e2.data); if (this.parent[e2.type]) this.parent[e2.type](e2.sourceMapId, i3, n2); else if (this.parent.getWorkerSource) { const t3 = e2.type.split("."); this.parent.getWorkerSource(e2.sourceMapId, t3[0], i3.source)[t3[1]](i3, n2); } else n2(new Error(`Could not find function ${e2.type}`)); } } remove() { this.scheduler.remove(), this.target.removeEventListener("message", this.receive, false); } }, t.CanonicalTileID = Op, t.Color = ce, t.ColorMode = wf, t.CullFaceMode = Sf, t.DEMData = gf, t.DataConstantProperty = ds, t.DedupedRequest = Ff, t.DepthMode = vf, t.EXTENT = Ya, t.Elevation = class { isDataAvailableAtPoint(t2) { const e2 = this._source(); if (!e2 || t2.y < 0 || t2.y > 1) return false; const r2 = e2.getSource().maxzoom, n2 = 1 << r2, i3 = Math.floor(t2.x), s2 = Math.floor((t2.x - i3) * n2), a2 = Math.floor(t2.y * n2), o2 = this.findDEMTileFor(new Np(r2, i3, r2, s2, a2)); return !(!o2 || !o2.dem); } getAtPointOrZero(t2, e2 = 0) { return this.getAtPoint(t2, e2) || 0; } getAtPoint(t2, e2, r2 = true) { null == e2 && (e2 = null); const n2 = this._source(); if (!n2) return e2; if (t2.y < 0 || t2.y > 1) return e2; const i3 = n2.getSource().maxzoom, s2 = 1 << i3, a2 = Math.floor(t2.x), o2 = t2.x - a2, l2 = new Np(i3, a2, i3, Math.floor(o2 * s2), Math.floor(t2.y * s2)), u2 = this.findDEMTileFor(l2); if (!u2 || !u2.dem) return e2; const c2 = u2.dem, h2 = 1 << u2.tileID.canonical.z, p2 = (o2 * h2 - u2.tileID.canonical.x) * c2.dim, f2 = (t2.y * h2 - u2.tileID.canonical.y) * c2.dim, d2 = Math.floor(p2), y2 = Math.floor(f2); return (r2 ? this.exaggeration() : 1) * rr(rr(c2.get(d2, y2), c2.get(d2, y2 + 1), f2 - y2), rr(c2.get(d2 + 1, y2), c2.get(d2 + 1, y2 + 1), f2 - y2), p2 - d2); } getAtTileOffset(t2, e2, r2) { const n2 = 1 << t2.canonical.z; return this.getAtPointOrZero(new lo(t2.wrap + (t2.canonical.x + e2 / Ya) / n2, (t2.canonical.y + r2 / Ya) / n2)); } getAtTileOffsetFunc(t2, e2, r2, n2) { return (i3) => { const s2 = this.getAtTileOffset(t2, i3.x, i3.y), a2 = n2.upVector(t2.canonical, i3.x, i3.y); return nl(a2, a2, s2 * n2.upVectorScale(t2.canonical, e2, r2).metersToTile), a2; }; } getForTilePoints(t2, e2, r2, n2) { const i3 = zf.create(this, t2, n2); return !!i3 && (e2.forEach((t3) => { t3[2] = this.exaggeration() * i3.getElevationAt(t3[0], t3[1], r2); }), true); } getMinMaxForTile(t2) { const e2 = this.findDEMTileFor(t2); if (!e2 || !e2.dem) return null; const r2 = e2.dem.tree, n2 = e2.tileID, i3 = 1 << t2.canonical.z - n2.canonical.z; let s2 = t2.canonical.x / i3 - n2.canonical.x, a2 = t2.canonical.y / i3 - n2.canonical.y, o2 = 0; for (let e3 = 0; e3 < t2.canonical.z - n2.canonical.z && !r2.leaves[o2]; e3++) { s2 *= 2, a2 *= 2; const t3 = 2 * Math.floor(a2) + Math.floor(s2); o2 = r2.childOffsets[o2] + t3, s2 %= 1, a2 %= 1; } return { min: this.exaggeration() * r2.minimums[o2], max: this.exaggeration() * r2.maximums[o2] }; } getMinElevationBelowMSL() { throw new Error("Pure virtual method called."); } raycast(t2, e2, r2) { throw new Error("Pure virtual method called."); } pointCoordinate(t2) { throw new Error("Pure virtual method called."); } _source() { throw new Error("Pure virtual method called."); } exaggeration() { throw new Error("Pure virtual method called."); } findDEMTileFor(t2) { throw new Error("Pure virtual method called."); } get visibleDemTiles() { throw new Error("Getter must be implemented in subclass."); } }, t.ErrorEvent = Rt, t.EvaluationParameters = ss, t.Event = Lt, t.Evented = Ut, t.FillExtrusionBucket = $u, t.Frustum = xl, t.GLOBE_RADIUS = wp, t.GlobeSharedBuffers = class { constructor(t2) { this._createGrid(t2), this._createPoles(t2), this._createAtmosphere(t2); } destroy() { this._poleIndexBuffer.destroy(), this._gridBuffer.destroy(), this._gridIndexBuffer.destroy(), this._poleNorthVertexBuffer.destroy(), this._poleSouthVertexBuffer.destroy(); for (const t2 of this._poleSegments) t2.destroy(); this._gridSegments.destroy(), this.atmosphereVertexBuffer.destroy(), this.atmosphereIndexBuffer.destroy(), this.atmosphereSegments.destroy(), this._wireframeIndexBuffer && (this._wireframeIndexBuffer.destroy(), this._wireframeSegments.destroy()); } _createGrid(t2) { const e2 = new Is(), r2 = new js(), n2 = 65; for (let t3 = 0; t3 < n2; t3++) for (let r3 = 0; r3 < n2; r3++) e2.emplaceBack(r3, t3); for (let t3 = 0; t3 < 64; t3++) for (let e3 = 0; e3 < 64; e3++) { const i3 = t3 * n2 + e3; r2.emplaceBack(i3 + 1, i3, i3 + n2), r2.emplaceBack(i3 + n2, i3 + n2 + 1, i3 + 1); } this._gridBuffer = t2.createVertexBuffer(e2, _p.members), this._gridIndexBuffer = t2.createIndexBuffer(r2, true), this._gridSegments = Ka.simpleSegment(0, 0, 4225, 8192); } _createPoles(t2) { const e2 = new js(); for (let t3 = 0; t3 <= 64; t3++) e2.emplaceBack(0, t3 + 1, t3 + 2); this._poleIndexBuffer = t2.createIndexBuffer(e2, true); const r2 = new Gs(), n2 = new Gs(); this._poleSegments = []; for (let t3 = 0, e3 = 0; t3 < 5; t3++) { const i3 = 1 << t3, s2 = 512 * i3 / Math.PI / 2, a2 = 360 / i3; r2.emplaceBack(0, -s2, 0, 0, 0, 0.5, 0), n2.emplaceBack(0, -s2, 0, 0, 0, 0.5, 1); for (let t4 = 0; t4 <= 64; t4++) { const e4 = t4 / 64, i4 = rr(0, a2, e4), [o2, l2, u2] = Ep(Up, $p, i4, s2); r2.emplaceBack(o2, l2, u2, 0, 0, e4, 0), n2.emplaceBack(o2, l2, u2, 0, 0, e4, 1); } this._poleSegments.push(Ka.simpleSegment(e3, 0, 66, 64)), e3 += 66; } this._poleNorthVertexBuffer = t2.createVertexBuffer(r2, vp, false), this._poleSouthVertexBuffer = t2.createVertexBuffer(n2, vp, false); } _createAtmosphere(t2) { const e2 = new Zs(); e2.emplaceBack(-1, 1, 1, 0, 0), e2.emplaceBack(1, 1, 1, 1, 0), e2.emplaceBack(1, -1, 1, 1, 1), e2.emplaceBack(-1, -1, 1, 0, 1); const r2 = new js(); r2.emplaceBack(0, 1, 2), r2.emplaceBack(2, 3, 0), this.atmosphereVertexBuffer = t2.createVertexBuffer(e2, xp.members), this.atmosphereIndexBuffer = t2.createIndexBuffer(r2), this.atmosphereSegments = Ka.simpleSegment(0, 0, 4, 2); } getGridBuffers() { return [this._gridBuffer, this._gridIndexBuffer, this._gridSegments]; } getPoleBuffers(t2) { return [this._poleNorthVertexBuffer, this._poleSouthVertexBuffer, this._poleIndexBuffer, this._poleSegments[t2]]; } getWirefameBuffers(t2) { if (!this._wireframeSegments) { const e2 = new Ks(), r2 = 64, n2 = r2 + 1; for (let t3 = 0; t3 < r2; t3++) for (let i3 = 0; i3 < r2; i3++) { const r3 = t3 * n2 + i3; e2.emplaceBack(r3, r3 + 1), e2.emplaceBack(r3, r3 + n2), e2.emplaceBack(r3, r3 + n2 + 1); } this._wireframeIndexBuffer = t2.createIndexBuffer(e2), this._wireframeSegments = Ka.simpleSegment(0, 0, r2 * r2, e2.length); } return [this._gridBuffer, this._wireframeIndexBuffer, this._wireframeSegments]; } }, t.GlyphManager = Ah, t.ImagePosition = Zc, t.LineAtlas = pp, t.LngLat = Ja, t.LngLatBounds = Ha, t.LocalGlyphMode = wh, t.MAX_MERCATOR_LATITUDE = oo, t.MercatorCoordinate = lo, t.ONE_EM = cc, t.OverscaledTileID = Np, t.Properties = vs, t.RGBAImage = Bl, t.Ray = class { constructor(t2, e2) { this.pos = t2, this.dir = e2; } intersectsPlane(t2, e2, r2) { const n2 = al(e2, this.dir); if (Math.abs(n2) < 1e-6) return false; const i3 = ((t2[0] - this.pos[0]) * e2[0] + (t2[1] - this.pos[1]) * e2[1] + (t2[2] - this.pos[2]) * e2[2]) / n2; return r2[0] = this.pos[0] + this.dir[0] * i3, r2[1] = this.pos[1] + this.dir[1] * i3, r2[2] = this.pos[2] + this.dir[2] * i3, true; } closestPointOnSphere(t2, e2, r2) { if (function(t3, e3) { var r3 = t3[0], n3 = t3[1], i4 = t3[2], s3 = e3[0], a3 = e3[1], o3 = e3[2]; return Math.abs(r3 - s3) <= Ro * Math.max(1, Math.abs(r3), Math.abs(s3)) && Math.abs(n3 - a3) <= Ro * Math.max(1, Math.abs(n3), Math.abs(a3)) && Math.abs(i4 - o3) <= Ro * Math.max(1, Math.abs(i4), Math.abs(o3)); }(this.pos, t2) || 0 === e2) return r2[0] = r2[1] = r2[2] = 0, false; const [n2, i3, s2] = this.dir, a2 = this.pos[0] - t2[0], o2 = this.pos[1] - t2[1], l2 = this.pos[2] - t2[2], u2 = n2 * n2 + i3 * i3 + s2 * s2, c2 = 2 * (a2 * n2 + o2 * i3 + l2 * s2), h2 = c2 * c2 - 4 * u2 * (a2 * a2 + o2 * o2 + l2 * l2 - e2 * e2); if (h2 < 0) { const t3 = Math.max(-c2 / 2, 0), u3 = a2 + n2 * t3, h3 = o2 + i3 * t3, p2 = l2 + s2 * t3, f2 = Math.hypot(u3, h3, p2); return r2[0] = u3 * e2 / f2, r2[1] = h3 * e2 / f2, r2[2] = p2 * e2 / f2, false; } { const t3 = (-c2 - Math.sqrt(h2)) / (2 * u2); if (t3 < 0) { const t4 = Math.hypot(a2, o2, l2); return r2[0] = a2 * e2 / t4, r2[1] = o2 * e2 / t4, r2[2] = l2 * e2 / t4, false; } return r2[0] = a2 + n2 * t3, r2[1] = o2 + i3 * t3, r2[2] = l2 + s2 * t3, true; } } }, t.RequestManager = class { constructor(t2, e2, r2) { this._transformRequestFn = t2, this._customAccessToken = e2, this._silenceAuthErrors = !!r2, this._createSkuToken(); } _createSkuToken() { const t2 = function() { let t3 = ""; for (let e2 = 0; e2 < 10; e2++) t3 += "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"[Math.floor(62 * Math.random())]; return { token: ["1", Q, t3].join(""), tokenExpiresAt: Date.now() + 432e5 }; }(); this._skuToken = t2.token, this._skuTokenExpiresAt = t2.tokenExpiresAt; } _isSkuTokenExpired() { return Date.now() > this._skuTokenExpiresAt; } transformRequest(t2, e2) { return this._transformRequestFn && this._transformRequestFn(t2, e2) || { url: t2 }; } normalizeStyleURL(t2, e2) { if (!et(t2)) return t2; const r2 = it(t2); return r2.path = `/styles/v1${r2.path}`, this._makeAPIURL(r2, this._customAccessToken || e2); } normalizeGlyphsURL(t2, e2) { if (!et(t2)) return t2; const r2 = it(t2); return r2.path = `/fonts/v1${r2.path}`, this._makeAPIURL(r2, this._customAccessToken || e2); } normalizeSourceURL(t2, e2) { if (!et(t2)) return t2; const r2 = it(t2); return r2.path = `/v4/${r2.authority}.json`, r2.params.push("secure"), this._makeAPIURL(r2, this._customAccessToken || e2); } normalizeSpriteURL(t2, e2, r2, n2) { const i3 = it(t2); return et(t2) ? (i3.path = `/styles/v1${i3.path}/sprite${e2}${r2}`, this._makeAPIURL(i3, this._customAccessToken || n2)) : (i3.path += `${e2}${r2}`, st(i3)); } normalizeTileURL(t2, e2, r2) { if (this._isSkuTokenExpired() && this._createSkuToken(), t2 && !et(t2)) return t2; const n2 = it(t2); n2.path = n2.path.replace(/(\.(png|jpg)\d*)(?=$)/, `${e2 || r2 && "raster" !== n2.authority && 512 === r2 ? "@2x" : ""}${X.supported ? ".webp" : "$1"}`), "raster" === n2.authority ? n2.path = `/${Z.RASTER_URL_PREFIX}${n2.path}` : (n2.path = n2.path.replace(/^.+\/v4\//, "/"), n2.path = `/${Z.TILE_URL_VERSION}${n2.path}`); const i3 = this._customAccessToken || function(t3) { for (const e3 of t3) { const t4 = e3.match(/^access_token=(.*)$/); if (t4) return t4[1]; } return null; }(n2.params) || Z.ACCESS_TOKEN; return Z.REQUIRE_ACCESS_TOKEN && i3 && this._skuToken && n2.params.push(`sku=${this._skuToken}`), this._makeAPIURL(n2, i3); } canonicalizeTileURL(t2, e2) { const r2 = it(t2); if (!r2.path.match(/^(\/v4\/|\/raster\/v1\/)/) || !r2.path.match(/\.[\w]+$/)) return t2; let n2 = "mapbox://"; r2.path.match(/^\/raster\/v1\//) ? n2 += `raster/${r2.path.replace(`/${Z.RASTER_URL_PREFIX}/`, "")}` : n2 += `tiles/${r2.path.replace(`/${Z.TILE_URL_VERSION}/`, "")}`; let i3 = r2.params; return e2 && (i3 = i3.filter((t3) => !t3.match(/^access_token=/))), i3.length && (n2 += `?${i3.join("&")}`), n2; } canonicalizeTileset(t2, e2) { const r2 = !!e2 && et(e2), n2 = []; for (const e3 of t2.tiles || []) rt(e3) ? n2.push(this.canonicalizeTileURL(e3, r2)) : n2.push(e3); return n2; } _makeAPIURL(t2, e2) { const r2 = "See https://www.mapbox.com/api-documentation/#access-tokens-and-token-scopes", n2 = it(Z.API_URL); if (t2.protocol = n2.protocol, t2.authority = n2.authority, "http" === t2.protocol) { const e3 = t2.params.indexOf("secure"); e3 >= 0 && t2.params.splice(e3, 1); } if ("/" !== n2.path && (t2.path = `${n2.path}${t2.path}`), !Z.REQUIRE_ACCESS_TOKEN) return st(t2); if (e2 = e2 || Z.ACCESS_TOKEN, !this._silenceAuthErrors) { if (!e2) throw new Error(`An API access token is required to use Mapbox GL. ${r2}`); if ("s" === e2[0]) throw new Error(`Use a public access token (pk.*) with Mapbox GL, not a secret access token (sk.*). ${r2}`); } return t2.params = t2.params.filter((t3) => -1 === t3.indexOf("access_token")), t2.params.push(`access_token=${e2 || ""}`), st(t2); } }, t.ResourceType = At, t.SegmentVector = Ka, t.SourceCache = If, t.StencilMode = _f, t.StructArrayLayout1ui2 = Ys, t.StructArrayLayout2f1f2i16 = Us, t.StructArrayLayout2i4 = Is, t.StructArrayLayout2ui4 = Ks, t.StructArrayLayout3f12 = Vs, t.StructArrayLayout3ui6 = js, t.StructArrayLayout4i8 = Ts, t.Texture = hp, t.Tile = af, t.Transitionable = ls, t.Uniform1f = Sa, t.Uniform1i = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = 0; } set(t2) { this.current !== t2 && (this.current = t2, this.gl.uniform1i(this.location, t2)); } }, t.Uniform2f = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = [0, 0]; } set(t2) { t2[0] === this.current[0] && t2[1] === this.current[1] || (this.current = t2, this.gl.uniform2f(this.location, t2[0], t2[1])); } }, t.Uniform3f = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = [0, 0, 0]; } set(t2) { t2[0] === this.current[0] && t2[1] === this.current[1] && t2[2] === this.current[2] || (this.current = t2, this.gl.uniform3f(this.location, t2[0], t2[1], t2[2])); } }, t.Uniform4f = Ia, t.UniformColor = Ma, t.UniformMatrix2f = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = Ba; } set(t2) { for (let e2 = 0; e2 < 4; e2++) if (t2[e2] !== this.current[e2]) { this.current = t2, this.gl.uniformMatrix2fv(this.location, false, t2); break; } } }, t.UniformMatrix3f = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = za; } set(t2) { for (let e2 = 0; e2 < 9; e2++) if (t2[e2] !== this.current[e2]) { this.current = t2, this.gl.uniformMatrix3fv(this.location, false, t2); break; } } }, t.UniformMatrix4f = class extends ka { constructor(t2, e2) { super(t2, e2), this.current = Ta; } set(t2) { if (t2[12] !== this.current[12] || t2[0] !== this.current[0]) return this.current = t2, void this.gl.uniformMatrix4fv(this.location, false, t2); for (let e2 = 1; e2 < 16; e2++) if (t2[e2] !== this.current[e2]) { this.current = t2, this.gl.uniformMatrix4fv(this.location, false, t2); break; } } }, t.UnwrappedTileID = qp, t.ValidationError = mn, t.VectorTileWorkerSource = class extends Ut { constructor(t2, e2, r2, n2, i3) { super(), this.actor = t2, this.layerIndex = e2, this.availableImages = r2, this.loadVectorData = i3 || Lf, this.loading = {}, this.loaded = {}, this.deduped = new Ff(t2.scheduler), this.isSpriteLoaded = n2, this.scheduler = t2.scheduler; } loadTile(t2, e2) { const r2 = t2.uid, n2 = t2 && t2.request, i3 = n2 && n2.collectResourceTiming, s2 = this.loading[r2] = new Pf(t2); s2.abort = this.loadVectorData(t2, (a2, o2) => { const l2 = !this.loading[r2]; if (delete this.loading[r2], l2 || a2 || !o2) return s2.status = "done", l2 || (this.loaded[r2] = s2), e2(a2); const u2 = o2.rawData, c2 = {}; o2.expires && (c2.expires = o2.expires), o2.cacheControl && (c2.cacheControl = o2.cacheControl), s2.vectorTile = o2.vectorTile || new Du.VectorTile(new wc(u2)); const h2 = () => { s2.parse(s2.vectorTile, this.layerIndex, this.availableImages, this.actor, (t3, r3) => { if (t3 || !r3) return e2(t3); const s3 = {}; if (i3) { const t4 = yp(n2); t4.length > 0 && (s3.resourceTiming = JSON.parse(JSON.stringify(t4))); } e2(null, b({ rawTileData: u2.slice(0) }, r3, c2, s3)); }); }; this.isSpriteLoaded ? h2() : this.once("isSpriteLoaded", () => { this.scheduler ? this.scheduler.add(h2, { type: "parseTile", isSymbolTile: t2.isSymbolTile, zoom: t2.tileZoom }) : h2(); }), this.loaded = this.loaded || {}, this.loaded[r2] = s2; }); } reloadTile(t2, e2) { const r2 = this.loaded, n2 = t2.uid, i3 = this; if (r2 && r2[n2]) { const s2 = r2[n2]; s2.showCollisionBoxes = t2.showCollisionBoxes, s2.enableTerrain = !!t2.enableTerrain, s2.projection = t2.projection, s2.tileTransform = Zp(t2.tileID.canonical, t2.projection); const a2 = (t3, r3) => { const n3 = s2.reloadCallback; n3 && (delete s2.reloadCallback, s2.parse(s2.vectorTile, i3.layerIndex, this.availableImages, i3.actor, n3)), e2(t3, r3); }; "parsing" === s2.status ? s2.reloadCallback = a2 : "done" === s2.status && (s2.vectorTile ? s2.parse(s2.vectorTile, this.layerIndex, this.availableImages, this.actor, a2) : a2()); } } abortTile(t2, e2) { const r2 = t2.uid, n2 = this.loading[r2]; n2 && (n2.abort && n2.abort(), delete this.loading[r2]), e2(); } removeTile(t2, e2) { const r2 = this.loaded, n2 = t2.uid; r2 && r2[n2] && delete r2[n2], e2(); } }, t.WritingMode = Kc, t.ZoomHistory = hi, t.add = Jo, t.addDynamicAttributes = Hh, t.adjoint = function(t2, e2) { var r2 = e2[0], n2 = e2[1], i3 = e2[2], s2 = e2[3], a2 = e2[4], o2 = e2[5], l2 = e2[6], u2 = e2[7], c2 = e2[8]; return t2[0] = a2 * c2 - o2 * u2, t2[1] = i3 * u2 - n2 * c2, t2[2] = n2 * o2 - i3 * a2, t2[3] = o2 * l2 - s2 * c2, t2[4] = r2 * c2 - i3 * l2, t2[5] = i3 * s2 - r2 * o2, t2[6] = s2 * u2 - a2 * l2, t2[7] = n2 * l2 - r2 * u2, t2[8] = r2 * a2 - n2 * s2, t2; }, t.asyncAll = x, t.bezier = f, t.bindAll = I, t.boundsAttributes = nf, t.bufferConvexPolygon = function(t2, e2) { const r2 = []; for (let n2 = 0; n2 < t2.length; n2++) { const i3 = g(n2 - 1, -1, t2.length - 1), s2 = g(n2 + 1, -1, t2.length - 1), a2 = t2[n2], o2 = t2[s2], l2 = t2[i3].sub(a2).unit(), u2 = o2.sub(a2).unit(), c2 = u2.angleWithSep(l2.x, l2.y), h2 = l2.add(u2).unit().mult(-1 * e2 / Math.sin(c2 / 2)); r2.push(a2.add(h2)); } return r2; }, t.cacheEntryPossiblyAdded = function(t2) { wt++, wt > vt && (t2.getActor().send("enforceCacheSizeLimit", xt), wt = 0); }, t.calculateGlobeLabelMatrix = function(t2, e2) { const { lng: r2, lat: n2 } = t2._center, i3 = Fp(0, 0, t2.worldSize / t2._projectionScaler, r2, n2); return Oo(i3, i3, function(t3) { const e3 = jo(new Float64Array(16)), r3 = 1 / Pp(t3); return qo(e3, e3, t3.min), No(e3, e3, [r3, r3, r3]), e3; }(Tp(e2))); }, t.calculateGlobeMatrix = Lp, t.calculateGlobeMercatorMatrix = function(t2) { const e2 = t2.worldSize, r2 = t2.point, n2 = no(1, t2.center.lat) * e2, i3 = t2.pixelsPerMeter, s2 = e2 / (n2 / t2.pixelsPerMeter), a2 = jo(new Float64Array(16)); return qo(a2, a2, [r2.x, r2.y, 0]), No(a2, a2, [s2, s2, i3]), Float32Array.from(a2); }, t.circumferenceAtLatitude = to, t.clamp = y, t.clearTileCache = function(t2) { const e2 = a.caches.delete(yt); t2 && e2.catch(t2).then(() => t2()); }, t.clipLine = xh, t.clone = function(t2) { var e2 = new Uo(16); return e2[0] = t2[0], e2[1] = t2[1], e2[2] = t2[2], e2[3] = t2[3], e2[4] = t2[4], e2[5] = t2[5], e2[6] = t2[6], e2[7] = t2[7], e2[8] = t2[8], e2[9] = t2[9], e2[10] = t2[10], e2[11] = t2[11], e2[12] = t2[12], e2[13] = t2[13], e2[14] = t2[14], e2[15] = t2[15], e2; }, t.clone$1 = B, t.collisionCircleLayout = uc, t.config = Z, t.conjugate = function(t2, e2) { return t2[0] = -e2[0], t2[1] = -e2[1], t2[2] = -e2[2], t2[3] = e2[3], t2; }, t.create = function() { var t2 = new Uo(16); return Uo != Float32Array && (t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[4] = 0, t2[6] = 0, t2[7] = 0, t2[8] = 0, t2[9] = 0, t2[11] = 0, t2[12] = 0, t2[13] = 0, t2[14] = 0), t2[0] = 1, t2[5] = 1, t2[10] = 1, t2[15] = 1, t2; }, t.create$1 = $o, t.createExpression = cn, t.createLayout = ks, t.createStyleLayer = function(t2) { return "custom" === t2.type ? new op(t2) : new cp[t2.type](t2); }, t.cross = ol, t.degToRad = u, t.div = function(t2, e2, r2) { return t2[0] = e2[0] / r2[0], t2[1] = e2[1] / r2[1], t2[2] = e2[2] / r2[2], t2; }, t.dot = al, t.earthRadius = Wa, t.ease = d, t.easeCubicInOut = p, t.emitValidationErrors = ri, t.endsWith = M, t.enforceCacheSizeLimit = function(t2) { bt(), mt && mt.then((e2) => { e2.keys().then((r2) => { for (let n2 = 0; n2 < r2.length - t2; n2++) e2.delete(r2[n2]); }); }); }, t.evaluateSizeForFeature = fc, t.evaluateSizeForZoom = dc, t.evaluateVariableOffset = Lh, t.evented = es, t.exactEquals = function(t2, e2) { return t2[0] === e2[0] && t2[1] === e2[1] && t2[2] === e2[2] && t2[3] === e2[3]; }, t.exactEquals$1 = function(t2, e2) { return t2[0] === e2[0] && t2[1] === e2[1] && t2[2] === e2[2]; }, t.exported = N, t.exported$1 = X, t.extend = b, t.extend$1 = jt, t.filterObject = z, t.fromMat4 = function(t2, e2) { return t2[0] = e2[0], t2[1] = e2[1], t2[2] = e2[2], t2[3] = e2[4], t2[4] = e2[5], t2[5] = e2[6], t2[6] = e2[8], t2[7] = e2[9], t2[8] = e2[10], t2; }, t.fromQuat = function(t2, e2) { var r2 = e2[0], n2 = e2[1], i3 = e2[2], s2 = e2[3], a2 = r2 + r2, o2 = n2 + n2, l2 = i3 + i3, u2 = r2 * a2, c2 = n2 * a2, h2 = n2 * o2, p2 = i3 * a2, f2 = i3 * o2, d2 = i3 * l2, y2 = s2 * a2, m2 = s2 * o2, g2 = s2 * l2; return t2[0] = 1 - h2 - d2, t2[1] = c2 + g2, t2[2] = p2 - m2, t2[3] = 0, t2[4] = c2 - g2, t2[5] = 1 - u2 - d2, t2[6] = f2 + y2, t2[7] = 0, t2[8] = p2 + m2, t2[9] = f2 - y2, t2[10] = 1 - u2 - h2, t2[11] = 0, t2[12] = 0, t2[13] = 0, t2[14] = 0, t2[15] = 1, t2; }, t.fromRotation = function(t2, e2) { var r2 = Math.sin(e2), n2 = Math.cos(e2); return t2[0] = n2, t2[1] = r2, t2[2] = 0, t2[3] = -r2, t2[4] = n2, t2[5] = 0, t2[6] = 0, t2[7] = 0, t2[8] = 1, t2; }, t.fromScaling = function(t2, e2) { return t2[0] = e2[0], t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[4] = 0, t2[5] = e2[1], t2[6] = 0, t2[7] = 0, t2[8] = 0, t2[9] = 0, t2[10] = e2[2], t2[11] = 0, t2[12] = 0, t2[13] = 0, t2[14] = 0, t2[15] = 1, t2; }, t.furthestTileCorner = function(t2) { const e2 = Math.round((t2 + 45 + 360) % 360 / 90) % 4; return h[e2]; }, t.getAABBPointSquareDist = function(t2, e2, r2) { let n2 = 0; for (let i3 = 0; i3 < 2; ++i3) { const s2 = r2 ? r2[i3] : 0; t2[i3] > s2 && (n2 += (t2[i3] - s2) * (t2[i3] - s2)), e2[i3] < s2 && (n2 += (s2 - e2[i3]) * (s2 - e2[i3])); } return n2; }, t.getAnchorAlignment = ah, t.getAnchorJustification = Uh, t.getBounds = function(t2) { let e2 = 1 / 0, r2 = 1 / 0, n2 = -1 / 0, s2 = -1 / 0; for (const i3 of t2) e2 = Math.min(e2, i3.x), r2 = Math.min(r2, i3.y), n2 = Math.max(n2, i3.x), s2 = Math.max(s2, i3.y); return { min: new i2(e2, r2), max: new i2(n2, s2) }; }, t.getColumn = function(t2, e2) { return [t2[4 * e2], t2[4 * e2 + 1], t2[4 * e2 + 2], t2[4 * e2 + 3]]; }, t.getGridMatrix = function(t2, e2) { const [r2, n2] = e2, i3 = 0.015625; return [0, (n2[1] - r2[1]) * i3, 1 << t2.z, (n2[0] - r2[0]) * i3, 0, t2.y, r2[0], r2[1], i3]; }, t.getImage = Pt, t.getJSON = function(t2, e2) { return It(b(t2, { type: "json" }), e2); }, t.getMapSessionAPI = ft, t.getPerformanceMeasurement = yp, t.getProjection = function(t2) { const e2 = t2.parallels, r2 = !!e2 && Math.abs(e2[0] + e2[1]) < 0.01; switch (t2.name) { case "mercator": return new $f(t2); case "equirectangular": return new Kf(t2); case "naturalEarth": return new Qf(t2); case "equalEarth": return new Xf(t2); case "winkelTripel": return new ed(t2); case "albers": return r2 ? new rd(t2) : new jf(t2); case "lambertConformalConic": return r2 ? new rd(t2) : new Wf(t2); } throw new Error(`Invalid projection name: ${t2.name}`); }, t.getRTLTextPluginStatus = rs, t.getReferrer = St, t.getTilePoint = function(t2, { x: e2, y: r2 }, n2 = 0) { return new i2(((e2 - n2) * t2.scale - t2.x) * Ya, (r2 * t2.scale - t2.y) * Ya); }, t.getTileVec3 = function(t2, e2, r2 = 0) { return Wo(((e2.x - r2) * t2.scale - t2.x) * Ya, (e2.y * t2.scale - t2.y) * Ya, ao(e2.z, e2.y)); }, t.getVideo = function(t2, e2) { const r2 = a.document.createElement("video"); r2.muted = true, r2.onloadstart = function() { e2(null, r2); }; for (let e3 = 0; e3 < t2.length; e3++) { const n2 = a.document.createElement("source"); Bt(t2[e3]) || (r2.crossOrigin = "Anonymous"), n2.src = t2[e3], r2.appendChild(n2); } return { cancel: () => { } }; }, t.globeECEFOrigin = function(t2, e2) { const r2 = [0, 0, 0]; return ll(r2, r2, Vp(Tp(e2.canonical))), ll(r2, r2, t2), r2; }, t.globePixelsToTileUnits = function(t2, e2) { return Ya / (512 * Math.pow(2, t2)) * Pp(Tp(e2)); }, t.globePoleMatrixForTile = function(t2, e2, r2) { const n2 = jo(new Float64Array(16)), i3 = 1 << t2, s2 = 360 * (e2 / i3 - 0.5), a2 = r2.point, o2 = r2.worldSize / (r2.tileSize * i3); return qo(n2, n2, [a2.x, a2.y, -r2.worldSize / Math.PI / 2]), No(n2, n2, [o2, o2, o2]), Go(n2, n2, u(-r2._center.lat)), Zo(n2, n2, u(-r2._center.lng + s2)), Float32Array.from(n2); }, t.globeTileLatLngCorners = Bp, t.globeToMercatorTransition = function(t2) { return m(5, 6, t2); }, t.identity = jo, t.identity$1 = ml, t.invert = function(t2, e2) { var r2 = e2[0], n2 = e2[1], i3 = e2[2], s2 = e2[3], a2 = e2[4], o2 = e2[5], l2 = e2[6], u2 = e2[7], c2 = e2[8], h2 = e2[9], p2 = e2[10], f2 = e2[11], d2 = e2[12], y2 = e2[13], m2 = e2[14], g2 = e2[15], x2 = r2 * o2 - n2 * a2, v2 = r2 * l2 - i3 * a2, b2 = r2 * u2 - s2 * a2, _2 = n2 * l2 - i3 * o2, w2 = n2 * u2 - s2 * o2, A2 = i3 * u2 - s2 * l2, k2 = c2 * y2 - h2 * d2, S2 = c2 * m2 - p2 * d2, I2 = c2 * g2 - f2 * d2, M2 = h2 * m2 - p2 * y2, T2 = h2 * g2 - f2 * y2, z2 = p2 * g2 - f2 * m2, B2 = x2 * z2 - v2 * T2 + b2 * M2 + _2 * I2 - w2 * S2 + A2 * k2; return B2 ? (t2[0] = (o2 * z2 - l2 * T2 + u2 * M2) * (B2 = 1 / B2), t2[1] = (i3 * T2 - n2 * z2 - s2 * M2) * B2, t2[2] = (y2 * A2 - m2 * w2 + g2 * _2) * B2, t2[3] = (p2 * w2 - h2 * A2 - f2 * _2) * B2, t2[4] = (l2 * I2 - a2 * z2 - u2 * S2) * B2, t2[5] = (r2 * z2 - i3 * I2 + s2 * S2) * B2, t2[6] = (m2 * b2 - d2 * A2 - g2 * v2) * B2, t2[7] = (c2 * A2 - p2 * b2 + f2 * v2) * B2, t2[8] = (a2 * T2 - o2 * I2 + u2 * k2) * B2, t2[9] = (n2 * I2 - r2 * T2 - s2 * k2) * B2, t2[10] = (d2 * w2 - y2 * b2 + g2 * x2) * B2, t2[11] = (h2 * b2 - c2 * w2 - f2 * x2) * B2, t2[12] = (o2 * S2 - a2 * M2 - l2 * k2) * B2, t2[13] = (r2 * M2 - n2 * S2 + i3 * k2) * B2, t2[14] = (y2 * v2 - d2 * _2 - m2 * x2) * B2, t2[15] = (c2 * _2 - h2 * v2 + p2 * x2) * B2, t2) : null; }, t.isMapAuthenticated = function(t2) { return dt.has(t2); }, t.isMapboxURL = et, t.isSafariWithAntialiasingBug = function(t2) { const e2 = t2.navigator ? t2.navigator.userAgent : null; return !!O(t2) && e2 && (e2.match("Version/15.4") || e2.match("Version/15.5") || e2.match(/CPU (OS|iPhone OS) (15_4|15_5) like Mac OS X/)); }, t.latFromMercatorY = so, t.len = fl, t.length = Ho, t.length$1 = function(t2) { return Math.hypot(t2[0], t2[1], t2[2], t2[3]); }, t.loadVectorTile = Lf, t.makeRequest = It, t.mercatorXfromLng = eo, t.mercatorYfromLat = ro, t.mercatorZfromAltitude = no, t.mul = Xo, t.mul$1 = pl, t.multiply = function(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = e2[3], o2 = e2[4], l2 = e2[5], u2 = e2[6], c2 = e2[7], h2 = e2[8], p2 = r2[0], f2 = r2[1], d2 = r2[2], y2 = r2[3], m2 = r2[4], g2 = r2[5], x2 = r2[6], v2 = r2[7], b2 = r2[8]; return t2[0] = p2 * n2 + f2 * a2 + d2 * u2, t2[1] = p2 * i3 + f2 * o2 + d2 * c2, t2[2] = p2 * s2 + f2 * l2 + d2 * h2, t2[3] = y2 * n2 + m2 * a2 + g2 * u2, t2[4] = y2 * i3 + m2 * o2 + g2 * c2, t2[5] = y2 * s2 + m2 * l2 + g2 * h2, t2[6] = x2 * n2 + v2 * a2 + b2 * u2, t2[7] = x2 * i3 + v2 * o2 + b2 * c2, t2[8] = x2 * s2 + v2 * l2 + b2 * h2, t2; }, t.multiply$1 = Oo, t.multiply$2 = tl, t.nextPowerOfTwo = k, t.normalize = sl, t.normalize$1 = function(t2, e2) { var r2 = e2[0], n2 = e2[1], i3 = e2[2], s2 = e2[3], a2 = r2 * r2 + n2 * n2 + i3 * i3 + s2 * s2; return a2 > 0 && (a2 = 1 / Math.sqrt(a2)), t2[0] = r2 * a2, t2[1] = n2 * a2, t2[2] = i3 * a2, t2[3] = s2 * a2, t2; }, t.number = rr, t.ortho = function(t2, e2, r2, n2, i3, s2, a2) { var o2 = 1 / (e2 - r2), l2 = 1 / (n2 - i3), u2 = 1 / (s2 - a2); return t2[0] = -2 * o2, t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[4] = 0, t2[5] = -2 * l2, t2[6] = 0, t2[7] = 0, t2[8] = 0, t2[9] = 0, t2[10] = 2 * u2, t2[11] = 0, t2[12] = (e2 + r2) * o2, t2[13] = (i3 + n2) * l2, t2[14] = (a2 + s2) * u2, t2[15] = 1, t2; }, t.pbf = wc, t.perspective = function(t2, e2, r2, n2, i3) { var s2, a2 = 1 / Math.tan(e2 / 2); return t2[0] = a2 / r2, t2[1] = 0, t2[2] = 0, t2[3] = 0, t2[4] = 0, t2[5] = a2, t2[6] = 0, t2[7] = 0, t2[8] = 0, t2[9] = 0, t2[11] = -1, t2[12] = 0, t2[13] = 0, t2[15] = 0, null != i3 && i3 !== 1 / 0 ? (t2[10] = (i3 + n2) * (s2 = 1 / (n2 - i3)), t2[14] = 2 * i3 * n2 * s2) : (t2[10] = -1, t2[14] = -2 * n2), t2; }, t.pick = function(t2, e2) { const r2 = {}; for (let n2 = 0; n2 < e2.length; n2++) { const i3 = e2[n2]; i3 in t2 && (r2[i3] = t2[i3]); } return r2; }, t.plugin = is, t.pointGeometry = i2, t.polygonIntersectsBox = Bo, t.polygonIntersectsPolygon = bo, t.polygonizeBounds = function(t2, e2, r2 = 0, n2 = true) { const s2 = new i2(r2, r2), a2 = t2.sub(s2), o2 = e2.add(s2), l2 = [a2, new i2(o2.x, a2.y), o2, new i2(a2.x, o2.y)]; return n2 && l2.push(a2), l2; }, t.posAttributes = _p, t.postMapLoadEvent = ht, t.postTurnstileEvent = ut, t.potpack = Gc, t.prevPowerOfTwo = function(t2) { return t2 <= 1 ? 1 : Math.pow(2, Math.floor(Math.log(t2) / Math.LN2)); }, t.radToDeg = c, t.refProperties = ["type", "source", "source-layer", "minzoom", "maxzoom", "filter", "layout"], t.registerForPluginStateChange = function(t2) { return t2({ pluginStatus: Wi, pluginURL: Ji }), es.on("pluginStateChange", t2), t2; }, t.removeAuthState = function(t2) { dt.delete(t2); }, t.renderColorRamp = Cl, t.rotateX = Go, t.rotateX$1 = gl, t.rotateY = Zo, t.rotateZ = function(t2, e2, r2) { var n2 = Math.sin(r2), i3 = Math.cos(r2), s2 = e2[0], a2 = e2[1], o2 = e2[2], l2 = e2[3], u2 = e2[4], c2 = e2[5], h2 = e2[6], p2 = e2[7]; return e2 !== t2 && (t2[8] = e2[8], t2[9] = e2[9], t2[10] = e2[10], t2[11] = e2[11], t2[12] = e2[12], t2[13] = e2[13], t2[14] = e2[14], t2[15] = e2[15]), t2[0] = s2 * i3 + u2 * n2, t2[1] = a2 * i3 + c2 * n2, t2[2] = o2 * i3 + h2 * n2, t2[3] = l2 * i3 + p2 * n2, t2[4] = u2 * i3 - s2 * n2, t2[5] = c2 * i3 - a2 * n2, t2[6] = h2 * i3 - o2 * n2, t2[7] = p2 * i3 - l2 * n2, t2; }, t.rotateZ$1 = function(t2, e2, r2) { r2 *= 0.5; var n2 = e2[0], i3 = e2[1], s2 = e2[2], a2 = e2[3], o2 = Math.sin(r2), l2 = Math.cos(r2); return t2[0] = n2 * l2 + i3 * o2, t2[1] = i3 * l2 - n2 * o2, t2[2] = s2 * l2 + a2 * o2, t2[3] = a2 * l2 - s2 * o2, t2; }, t.scale = No, t.scale$1 = function(t2, e2, r2) { return t2[0] = e2[0] * r2, t2[1] = e2[1] * r2, t2[2] = e2[2] * r2, t2[3] = e2[3] * r2, t2; }, t.scale$2 = nl, t.scaleAndAdd = il, t.setCacheLimits = function(t2, e2) { xt = t2, vt = e2; }, t.setColumn = function(t2, e2, r2) { t2[4 * e2 + 0] = r2[0], t2[4 * e2 + 1] = r2[1], t2[4 * e2 + 2] = r2[2], t2[4 * e2 + 3] = r2[3]; }, t.setRTLTextPlugin = function(t2, e2, r2 = false) { if (Wi === Xi || Wi === Ki || Wi === Yi) throw new Error("setRTLTextPlugin cannot be called multiple times."); Ji = N.resolveURL(t2), Wi = Xi, Hi = e2, ts(), r2 || ns(); }, t.smoothstep = m, t.spec = $t, t.storeAuthState = function(t2, e2) { e2 ? dt.add(t2) : dt.delete(t2); }, t.sub = hl, t.subtract = Qo, t.symbolSize = yc, t.tileAABB = function(t2, e2, r2, n2, i3, s2, a2, o2, l2) { if ("globe" === l2.name) return zp(t2, e2, new Op(r2, n2, i3)); const u2 = Zp({ z: r2, x: n2, y: i3 }, l2); return new vl([(s2 + u2.x / u2.scale) * e2, e2 * (u2.y / u2.scale), a2], [(s2 + u2.x2 / u2.scale) * e2, e2 * (u2.y2 / u2.scale), o2]); }, t.tileTransform = Zp, t.transformMat3 = function(t2, e2, r2) { var n2 = e2[0], i3 = e2[1], s2 = e2[2]; return t2[0] = n2 * r2[0] + i3 * r2[3] + s2 * r2[6], t2[1] = n2 * r2[1] + i3 * r2[4] + s2 * r2[7], t2[2] = n2 * r2[2] + i3 * r2[5] + s2 * r2[8], t2; }, t.transformMat4 = ll, t.transformMat4$1 = dl, t.transformQuat = ul, t.translate = qo, t.transpose = function(t2, e2) { if (t2 === e2) { var r2 = e2[1], n2 = e2[2], i3 = e2[5]; t2[1] = e2[3], t2[2] = e2[6], t2[3] = r2, t2[5] = e2[7], t2[6] = n2, t2[7] = i3; } else t2[0] = e2[0], t2[1] = e2[3], t2[2] = e2[6], t2[3] = e2[1], t2[4] = e2[4], t2[5] = e2[7], t2[6] = e2[2], t2[7] = e2[5], t2[8] = e2[8]; return t2; }, t.triggerPluginCompletionEvent = Qi, t.uniqueId = w, t.validateCustomStyleLayer = function(t2) { const e2 = [], r2 = t2.id; return void 0 === r2 && e2.push({ message: `layers.${r2}: missing required property "id"` }), void 0 === t2.render && e2.push({ message: `layers.${r2}: missing required method "render"` }), t2.renderingMode && "2d" !== t2.renderingMode && "3d" !== t2.renderingMode && e2.push({ message: `layers.${r2}: property "renderingMode" must be either "2d" or "3d"` }), e2; }, t.validateFilter = (t2) => ei(Ln(t2)), t.validateFog = (t2) => ei(Kn(t2)), t.validateLayer = (t2) => ei(On(t2)), t.validateLight = (t2) => ei(Zn(t2)), t.validateSource = (t2) => ei(Gn(t2)), t.validateStyle = Jn, t.validateTerrain = (t2) => ei(Xn(t2)), t.values = v, t.vectorTile = Du, t.version = e, t.warnOnce = C, t.window = a, t.wrap = g; }); define(["./shared"], function(e) { function t(e2) { if ("number" == typeof e2 || "boolean" == typeof e2 || "string" == typeof e2 || null == e2) return JSON.stringify(e2); if (Array.isArray(e2)) { let r3 = "["; for (const o2 of e2) r3 += `${t(o2)},`; return `${r3}]`; } let r2 = "{"; for (const o2 of Object.keys(e2).sort()) r2 += `${o2}:${t(e2[o2])},`; return `${r2}}`; } function r(r2) { let o2 = ""; for (const n2 of e.refProperties) o2 += `/${t(r2[n2])}`; return o2; } class o { constructor(e2) { this.keyCache = {}, e2 && this.replace(e2); } replace(e2) { this._layerConfigs = {}, this._layers = {}, this.update(e2, []); } update(t2, o2) { for (const r2 of t2) this._layerConfigs[r2.id] = r2, (this._layers[r2.id] = e.createStyleLayer(r2)).compileFilter(), this.keyCache[r2.id] && delete this.keyCache[r2.id]; for (const e2 of o2) delete this.keyCache[e2], delete this._layerConfigs[e2], delete this._layers[e2]; this.familiesBySource = {}; const n2 = function(e2, t3) { const o3 = {}; for (let n4 = 0; n4 < e2.length; n4++) { const i3 = t3 && t3[e2[n4].id] || r(e2[n4]); t3 && (t3[e2[n4].id] = i3); let s2 = o3[i3]; s2 || (s2 = o3[i3] = []), s2.push(e2[n4]); } const n3 = []; for (const e3 in o3) n3.push(o3[e3]); return n3; }(e.values(this._layerConfigs), this.keyCache); for (const e2 of n2) { const t3 = e2.map((e3) => this._layers[e3.id]), r2 = t3[0]; if ("none" === r2.visibility) continue; const o3 = r2.source || ""; let n3 = this.familiesBySource[o3]; n3 || (n3 = this.familiesBySource[o3] = {}); const i3 = r2.sourceLayer || "_geojsonTileLayer"; let s2 = n3[i3]; s2 || (s2 = n3[i3] = []), s2.push(t3); } } } class n { loadTile(t2, r2) { const { uid: o2, encoding: n2, rawImageData: i3, padding: s2, buildQuadTree: a2 } = t2, l2 = e.window.ImageBitmap && i3 instanceof e.window.ImageBitmap ? this.getImageData(i3, s2) : i3; r2(null, new e.DEMData(o2, l2, n2, s2 < 1, a2)); } getImageData(e2, t2) { this.offscreenCanvas && this.offscreenCanvasContext || (this.offscreenCanvas = new OffscreenCanvas(e2.width, e2.height), this.offscreenCanvasContext = this.offscreenCanvas.getContext("2d")), this.offscreenCanvas.width = e2.width, this.offscreenCanvas.height = e2.height, this.offscreenCanvasContext.drawImage(e2, 0, 0, e2.width, e2.height); const r2 = this.offscreenCanvasContext.getImageData(-t2, -t2, e2.width + 2 * t2, e2.height + 2 * t2); return this.offscreenCanvasContext.clearRect(0, 0, this.offscreenCanvas.width, this.offscreenCanvas.height), r2; } } var i2 = function e2(t2, r2) { var o2, n2 = t2 && t2.type; if ("FeatureCollection" === n2) for (o2 = 0; o2 < t2.features.length; o2++) e2(t2.features[o2], r2); else if ("GeometryCollection" === n2) for (o2 = 0; o2 < t2.geometries.length; o2++) e2(t2.geometries[o2], r2); else if ("Feature" === n2) e2(t2.geometry, r2); else if ("Polygon" === n2) s(t2.coordinates, r2); else if ("MultiPolygon" === n2) for (o2 = 0; o2 < t2.coordinates.length; o2++) s(t2.coordinates[o2], r2); return t2; }; function s(e2, t2) { if (0 !== e2.length) { a(e2[0], t2); for (var r2 = 1; r2 < e2.length; r2++) a(e2[r2], !t2); } } function a(e2, t2) { for (var r2 = 0, o2 = 0, n2 = 0, i3 = e2.length, s2 = i3 - 1; n2 < i3; s2 = n2++) { var a2 = (e2[n2][0] - e2[s2][0]) * (e2[s2][1] + e2[n2][1]), l2 = r2 + a2; o2 += Math.abs(r2) >= Math.abs(a2) ? r2 - l2 + a2 : a2 - l2 + r2, r2 = l2; } r2 + o2 >= 0 != !!t2 && e2.reverse(); } const l = e.vectorTile.VectorTileFeature.prototype.toGeoJSON; class u { constructor(t2) { this._feature = t2, this.extent = e.EXTENT, this.type = t2.type, this.properties = t2.tags, "id" in t2 && !isNaN(t2.id) && (this.id = parseInt(t2.id, 10)); } loadGeometry() { if (1 === this._feature.type) { const t2 = []; for (const r2 of this._feature.geometry) t2.push([new e.pointGeometry(r2[0], r2[1])]); return t2; } { const t2 = []; for (const r2 of this._feature.geometry) { const o2 = []; for (const t3 of r2) o2.push(new e.pointGeometry(t3[0], t3[1])); t2.push(o2); } return t2; } } toGeoJSON(e2, t2, r2) { return l.call(this, e2, t2, r2); } } class h { constructor(t2) { this.layers = { _geojsonTileLayer: this }, this.name = "_geojsonTileLayer", this.extent = e.EXTENT, this.length = t2.length, this._features = t2; } feature(e2) { return new u(this._features[e2]); } } var c = e.vectorTile.VectorTileFeature, f = p; function p(e2, t2) { this.options = t2 || {}, this.features = e2, this.length = e2.length; } function g(e2, t2) { this.id = "number" == typeof e2.id ? e2.id : void 0, this.type = e2.type, this.rawGeometry = 1 === e2.type ? [e2.geometry] : e2.geometry, this.properties = e2.tags, this.extent = t2 || 4096; } p.prototype.feature = function(e2) { return new g(this.features[e2], this.options.extent); }, g.prototype.loadGeometry = function() { var t2 = this.rawGeometry; this.geometry = []; for (var r2 = 0; r2 < t2.length; r2++) { for (var o2 = t2[r2], n2 = [], i3 = 0; i3 < o2.length; i3++) n2.push(new e.pointGeometry(o2[i3][0], o2[i3][1])); this.geometry.push(n2); } return this.geometry; }, g.prototype.bbox = function() { this.geometry || this.loadGeometry(); for (var e2 = this.geometry, t2 = 1 / 0, r2 = -1 / 0, o2 = 1 / 0, n2 = -1 / 0, i3 = 0; i3 < e2.length; i3++) for (var s2 = e2[i3], a2 = 0; a2 < s2.length; a2++) { var l2 = s2[a2]; t2 = Math.min(t2, l2.x), r2 = Math.max(r2, l2.x), o2 = Math.min(o2, l2.y), n2 = Math.max(n2, l2.y); } return [t2, o2, r2, n2]; }, g.prototype.toGeoJSON = c.prototype.toGeoJSON; var d = y, m = f; function y(t2) { var r2 = new e.pbf(); return function(e2, t3) { for (var r3 in e2.layers) t3.writeMessage(3, v, e2.layers[r3]); }(t2, r2), r2.finish(); } function v(e2, t2) { var r2; t2.writeVarintField(15, e2.version || 1), t2.writeStringField(1, e2.name || ""), t2.writeVarintField(5, e2.extent || 4096); var o2 = { keys: [], values: [], keycache: {}, valuecache: {} }; for (r2 = 0; r2 < e2.length; r2++) o2.feature = e2.feature(r2), t2.writeMessage(2, x, o2); var n2 = o2.keys; for (r2 = 0; r2 < n2.length; r2++) t2.writeStringField(3, n2[r2]); var i3 = o2.values; for (r2 = 0; r2 < i3.length; r2++) t2.writeMessage(4, b, i3[r2]); } function x(e2, t2) { var r2 = e2.feature; void 0 !== r2.id && t2.writeVarintField(1, r2.id), t2.writeMessage(2, w, e2), t2.writeVarintField(3, r2.type), t2.writeMessage(4, P, r2); } function w(e2, t2) { var r2 = e2.feature, o2 = e2.keys, n2 = e2.values, i3 = e2.keycache, s2 = e2.valuecache; for (var a2 in r2.properties) { var l2 = r2.properties[a2], u2 = i3[a2]; if (null !== l2) { void 0 === u2 && (o2.push(a2), i3[a2] = u2 = o2.length - 1), t2.writeVarint(u2); var h2 = typeof l2; "string" !== h2 && "boolean" !== h2 && "number" !== h2 && (l2 = JSON.stringify(l2)); var c2 = h2 + ":" + l2, f2 = s2[c2]; void 0 === f2 && (n2.push(l2), s2[c2] = f2 = n2.length - 1), t2.writeVarint(f2); } } } function S(e2, t2) { return (t2 << 3) + (7 & e2); } function M(e2) { return e2 << 1 ^ e2 >> 31; } function P(e2, t2) { for (var r2 = e2.loadGeometry(), o2 = e2.type, n2 = 0, i3 = 0, s2 = r2.length, a2 = 0; a2 < s2; a2++) { var l2 = r2[a2], u2 = 1; 1 === o2 && (u2 = l2.length), t2.writeVarint(S(1, u2)); for (var h2 = 3 === o2 ? l2.length - 1 : l2.length, c2 = 0; c2 < h2; c2++) { 1 === c2 && 1 !== o2 && t2.writeVarint(S(2, h2 - 1)); var f2 = l2[c2].x - n2, p2 = l2[c2].y - i3; t2.writeVarint(M(f2)), t2.writeVarint(M(p2)), n2 += f2, i3 += p2; } 3 === o2 && t2.writeVarint(S(7, 1)); } } function b(e2, t2) { var r2 = typeof e2; "string" === r2 ? t2.writeStringField(1, e2) : "boolean" === r2 ? t2.writeBooleanField(7, e2) : "number" === r2 && (e2 % 1 != 0 ? t2.writeDoubleField(3, e2) : e2 < 0 ? t2.writeSVarintField(6, e2) : t2.writeVarintField(5, e2)); } function T(e2, t2, r2, o2, n2, i3) { if (n2 - o2 <= r2) return; const s2 = o2 + n2 >> 1; k(e2, t2, s2, o2, n2, i3 % 2), T(e2, t2, r2, o2, s2 - 1, i3 + 1), T(e2, t2, r2, s2 + 1, n2, i3 + 1); } function k(e2, t2, r2, o2, n2, i3) { for (; n2 > o2; ) { if (n2 - o2 > 600) { const s3 = n2 - o2 + 1, a3 = r2 - o2 + 1, l3 = Math.log(s3), u2 = 0.5 * Math.exp(2 * l3 / 3), h2 = 0.5 * Math.sqrt(l3 * u2 * (s3 - u2) / s3) * (a3 - s3 / 2 < 0 ? -1 : 1); k(e2, t2, r2, Math.max(o2, Math.floor(r2 - a3 * u2 / s3 + h2)), Math.min(n2, Math.floor(r2 + (s3 - a3) * u2 / s3 + h2)), i3); } const s2 = t2[2 * r2 + i3]; let a2 = o2, l2 = n2; for (I(e2, t2, o2, r2), t2[2 * n2 + i3] > s2 && I(e2, t2, o2, n2); a2 < l2; ) { for (I(e2, t2, a2, l2), a2++, l2--; t2[2 * a2 + i3] < s2; ) a2++; for (; t2[2 * l2 + i3] > s2; ) l2--; } t2[2 * o2 + i3] === s2 ? I(e2, t2, o2, l2) : (l2++, I(e2, t2, l2, n2)), l2 <= r2 && (o2 = l2 + 1), r2 <= l2 && (n2 = l2 - 1); } } function I(e2, t2, r2, o2) { _(e2, r2, o2), _(t2, 2 * r2, 2 * o2), _(t2, 2 * r2 + 1, 2 * o2 + 1); } function _(e2, t2, r2) { const o2 = e2[t2]; e2[t2] = e2[r2], e2[r2] = o2; } function L(e2, t2, r2, o2) { const n2 = e2 - r2, i3 = t2 - o2; return n2 * n2 + i3 * i3; } d.fromVectorTileJs = y, d.fromGeojsonVt = function(e2, t2) { t2 = t2 || {}; var r2 = {}; for (var o2 in e2) r2[o2] = new f(e2[o2].features, t2), r2[o2].name = o2, r2[o2].version = t2.version, r2[o2].extent = t2.extent; return y({ layers: r2 }); }, d.GeoJSONWrapper = m; const C = (e2) => e2[0], O = (e2) => e2[1]; class z { constructor(e2, t2 = C, r2 = O, o2 = 64, n2 = Float64Array) { this.nodeSize = o2, this.points = e2; const i3 = e2.length < 65536 ? Uint16Array : Uint32Array, s2 = this.ids = new i3(e2.length), a2 = this.coords = new n2(2 * e2.length); for (let o3 = 0; o3 < e2.length; o3++) s2[o3] = o3, a2[2 * o3] = t2(e2[o3]), a2[2 * o3 + 1] = r2(e2[o3]); T(s2, a2, o2, 0, s2.length - 1, 0); } range(e2, t2, r2, o2) { return function(e3, t3, r3, o3, n2, i3, s2) { const a2 = [0, e3.length - 1, 0], l2 = []; let u2, h2; for (; a2.length; ) { const c2 = a2.pop(), f2 = a2.pop(), p2 = a2.pop(); if (f2 - p2 <= s2) { for (let s3 = p2; s3 <= f2; s3++) u2 = t3[2 * s3], h2 = t3[2 * s3 + 1], u2 >= r3 && u2 <= n2 && h2 >= o3 && h2 <= i3 && l2.push(e3[s3]); continue; } const g2 = Math.floor((p2 + f2) / 2); u2 = t3[2 * g2], h2 = t3[2 * g2 + 1], u2 >= r3 && u2 <= n2 && h2 >= o3 && h2 <= i3 && l2.push(e3[g2]); const d2 = (c2 + 1) % 2; (0 === c2 ? r3 <= u2 : o3 <= h2) && (a2.push(p2), a2.push(g2 - 1), a2.push(d2)), (0 === c2 ? n2 >= u2 : i3 >= h2) && (a2.push(g2 + 1), a2.push(f2), a2.push(d2)); } return l2; }(this.ids, this.coords, e2, t2, r2, o2, this.nodeSize); } within(e2, t2, r2) { return function(e3, t3, r3, o2, n2, i3) { const s2 = [0, e3.length - 1, 0], a2 = [], l2 = n2 * n2; for (; s2.length; ) { const u2 = s2.pop(), h2 = s2.pop(), c2 = s2.pop(); if (h2 - c2 <= i3) { for (let n3 = c2; n3 <= h2; n3++) L(t3[2 * n3], t3[2 * n3 + 1], r3, o2) <= l2 && a2.push(e3[n3]); continue; } const f2 = Math.floor((c2 + h2) / 2), p2 = t3[2 * f2], g2 = t3[2 * f2 + 1]; L(p2, g2, r3, o2) <= l2 && a2.push(e3[f2]); const d2 = (u2 + 1) % 2; (0 === u2 ? r3 - n2 <= p2 : o2 - n2 <= g2) && (s2.push(c2), s2.push(f2 - 1), s2.push(d2)), (0 === u2 ? r3 + n2 >= p2 : o2 + n2 >= g2) && (s2.push(f2 + 1), s2.push(h2), s2.push(d2)); } return a2; }(this.ids, this.coords, e2, t2, r2, this.nodeSize); } } const E = { minZoom: 0, maxZoom: 16, minPoints: 2, radius: 40, extent: 512, nodeSize: 64, log: false, generateId: false, reduce: null, map: (e2) => e2 }, F = Math.fround || (N = new Float32Array(1), (e2) => (N[0] = +e2, N[0])); var N; class j { constructor(e2) { this.options = A(Object.create(E), e2), this.trees = new Array(this.options.maxZoom + 1); } load(e2) { const { log: t2, minZoom: r2, maxZoom: o2, nodeSize: n2 } = this.options; t2 && console.time("total time"); const i3 = `prepare ${e2.length} points`; t2 && console.time(i3), this.points = e2; let s2 = []; for (let t3 = 0; t3 < e2.length; t3++) e2[t3].geometry && s2.push(G(e2[t3], t3)); this.trees[o2 + 1] = new z(s2, D, $, n2, Float32Array), t2 && console.timeEnd(i3); for (let e3 = o2; e3 >= r2; e3--) { const r3 = +Date.now(); s2 = this._cluster(s2, e3), this.trees[e3] = new z(s2, D, $, n2, Float32Array), t2 && console.log("z%d: %d clusters in %dms", e3, s2.length, +Date.now() - r3); } return t2 && console.timeEnd("total time"), this; } getClusters(e2, t2) { let r2 = ((e2[0] + 180) % 360 + 360) % 360 - 180; const o2 = Math.max(-90, Math.min(90, e2[1])); let n2 = 180 === e2[2] ? 180 : ((e2[2] + 180) % 360 + 360) % 360 - 180; const i3 = Math.max(-90, Math.min(90, e2[3])); if (e2[2] - e2[0] >= 360) r2 = -180, n2 = 180; else if (r2 > n2) { const e3 = this.getClusters([r2, o2, 180, i3], t2), s3 = this.getClusters([-180, o2, n2, i3], t2); return e3.concat(s3); } const s2 = this.trees[this._limitZoom(t2)], a2 = s2.range(Y(r2), X(i3), Y(n2), X(o2)), l2 = []; for (const e3 of a2) { const t3 = s2.points[e3]; l2.push(t3.numPoints ? J(t3) : this.points[t3.index]); } return l2; } getChildren(e2) { const t2 = this._getOriginId(e2), r2 = this._getOriginZoom(e2), o2 = "No cluster with the specified id.", n2 = this.trees[r2]; if (!n2) throw new Error(o2); const i3 = n2.points[t2]; if (!i3) throw new Error(o2); const s2 = this.options.radius / (this.options.extent * Math.pow(2, r2 - 1)), a2 = n2.within(i3.x, i3.y, s2), l2 = []; for (const t3 of a2) { const r3 = n2.points[t3]; r3.parentId === e2 && l2.push(r3.numPoints ? J(r3) : this.points[r3.index]); } if (0 === l2.length) throw new Error(o2); return l2; } getLeaves(e2, t2, r2) { const o2 = []; return this._appendLeaves(o2, e2, t2 = t2 || 10, r2 = r2 || 0, 0), o2; } getTile(e2, t2, r2) { const o2 = this.trees[this._limitZoom(e2)], n2 = Math.pow(2, e2), { extent: i3, radius: s2 } = this.options, a2 = s2 / i3, l2 = (r2 - a2) / n2, u2 = (r2 + 1 + a2) / n2, h2 = { features: [] }; return this._addTileFeatures(o2.range((t2 - a2) / n2, l2, (t2 + 1 + a2) / n2, u2), o2.points, t2, r2, n2, h2), 0 === t2 && this._addTileFeatures(o2.range(1 - a2 / n2, l2, 1, u2), o2.points, n2, r2, n2, h2), t2 === n2 - 1 && this._addTileFeatures(o2.range(0, l2, a2 / n2, u2), o2.points, -1, r2, n2, h2), h2.features.length ? h2 : null; } getClusterExpansionZoom(e2) { let t2 = this._getOriginZoom(e2) - 1; for (; t2 <= this.options.maxZoom; ) { const r2 = this.getChildren(e2); if (t2++, 1 !== r2.length) break; e2 = r2[0].properties.cluster_id; } return t2; } _appendLeaves(e2, t2, r2, o2, n2) { const i3 = this.getChildren(t2); for (const t3 of i3) { const i4 = t3.properties; if (i4 && i4.cluster ? n2 + i4.point_count <= o2 ? n2 += i4.point_count : n2 = this._appendLeaves(e2, i4.cluster_id, r2, o2, n2) : n2 < o2 ? n2++ : e2.push(t3), e2.length === r2) break; } return n2; } _addTileFeatures(e2, t2, r2, o2, n2, i3) { for (const s2 of e2) { const e3 = t2[s2], a2 = e3.numPoints; let l2, u2, h2; if (a2) l2 = W(e3), u2 = e3.x, h2 = e3.y; else { const t3 = this.points[e3.index]; l2 = t3.properties, u2 = Y(t3.geometry.coordinates[0]), h2 = X(t3.geometry.coordinates[1]); } const c2 = { type: 1, geometry: [[Math.round(this.options.extent * (u2 * n2 - r2)), Math.round(this.options.extent * (h2 * n2 - o2))]], tags: l2 }; let f2; a2 ? f2 = e3.id : this.options.generateId ? f2 = e3.index : this.points[e3.index].id && (f2 = this.points[e3.index].id), void 0 !== f2 && (c2.id = f2), i3.features.push(c2); } } _limitZoom(e2) { return Math.max(this.options.minZoom, Math.min(+e2, this.options.maxZoom + 1)); } _cluster(e2, t2) { const r2 = [], { radius: o2, extent: n2, reduce: i3, minPoints: s2 } = this.options, a2 = o2 / (n2 * Math.pow(2, t2)); for (let o3 = 0; o3 < e2.length; o3++) { const n3 = e2[o3]; if (n3.zoom <= t2) continue; n3.zoom = t2; const l2 = this.trees[t2 + 1], u2 = l2.within(n3.x, n3.y, a2), h2 = n3.numPoints || 1; let c2 = h2; for (const e3 of u2) { const r3 = l2.points[e3]; r3.zoom > t2 && (c2 += r3.numPoints || 1); } if (c2 > h2 && c2 >= s2) { let e3 = n3.x * h2, s3 = n3.y * h2, a3 = i3 && h2 > 1 ? this._map(n3, true) : null; const f2 = (o3 << 5) + (t2 + 1) + this.points.length; for (const r3 of u2) { const o4 = l2.points[r3]; if (o4.zoom <= t2) continue; o4.zoom = t2; const u3 = o4.numPoints || 1; e3 += o4.x * u3, s3 += o4.y * u3, o4.parentId = f2, i3 && (a3 || (a3 = this._map(n3, true)), i3(a3, this._map(o4))); } n3.parentId = f2, r2.push(Z(e3 / c2, s3 / c2, f2, c2, a3)); } else if (r2.push(n3), c2 > 1) for (const e3 of u2) { const o4 = l2.points[e3]; o4.zoom <= t2 || (o4.zoom = t2, r2.push(o4)); } } return r2; } _getOriginId(e2) { return e2 - this.points.length >> 5; } _getOriginZoom(e2) { return (e2 - this.points.length) % 32; } _map(e2, t2) { if (e2.numPoints) return t2 ? A({}, e2.properties) : e2.properties; const r2 = this.points[e2.index].properties, o2 = this.options.map(r2); return t2 && o2 === r2 ? A({}, o2) : o2; } } function Z(e2, t2, r2, o2, n2) { return { x: F(e2), y: F(t2), zoom: 1 / 0, id: r2, parentId: -1, numPoints: o2, properties: n2 }; } function G(e2, t2) { const [r2, o2] = e2.geometry.coordinates; return { x: F(Y(r2)), y: F(X(o2)), zoom: 1 / 0, index: t2, parentId: -1 }; } function J(e2) { return { type: "Feature", id: e2.id, properties: W(e2), geometry: { type: "Point", coordinates: [(t2 = e2.x, 360 * (t2 - 0.5)), V(e2.y)] } }; var t2; } function W(e2) { const t2 = e2.numPoints, r2 = t2 >= 1e4 ? `${Math.round(t2 / 1e3)}k` : t2 >= 1e3 ? Math.round(t2 / 100) / 10 + "k" : t2; return A(A({}, e2.properties), { cluster: true, cluster_id: e2.id, point_count: t2, point_count_abbreviated: r2 }); } function Y(e2) { return e2 / 360 + 0.5; } function X(e2) { const t2 = Math.sin(e2 * Math.PI / 180), r2 = 0.5 - 0.25 * Math.log((1 + t2) / (1 - t2)) / Math.PI; return r2 < 0 ? 0 : r2 > 1 ? 1 : r2; } function V(e2) { const t2 = (180 - 360 * e2) * Math.PI / 180; return 360 * Math.atan(Math.exp(t2)) / Math.PI - 90; } function A(e2, t2) { for (const r2 in t2) e2[r2] = t2[r2]; return e2; } function D(e2) { return e2.x; } function $(e2) { return e2.y; } function B(e2, t2, r2, o2) { for (var n2, i3 = o2, s2 = r2 - t2 >> 1, a2 = r2 - t2, l2 = e2[t2], u2 = e2[t2 + 1], h2 = e2[r2], c2 = e2[r2 + 1], f2 = t2 + 3; f2 < r2; f2 += 3) { var p2 = R(e2[f2], e2[f2 + 1], l2, u2, h2, c2); if (p2 > i3) n2 = f2, i3 = p2; else if (p2 === i3) { var g2 = Math.abs(f2 - s2); g2 < a2 && (n2 = f2, a2 = g2); } } i3 > o2 && (n2 - t2 > 3 && B(e2, t2, n2, o2), e2[n2 + 2] = i3, r2 - n2 > 3 && B(e2, n2, r2, o2)); } function R(e2, t2, r2, o2, n2, i3) { var s2 = n2 - r2, a2 = i3 - o2; if (0 !== s2 || 0 !== a2) { var l2 = ((e2 - r2) * s2 + (t2 - o2) * a2) / (s2 * s2 + a2 * a2); l2 > 1 ? (r2 = n2, o2 = i3) : l2 > 0 && (r2 += s2 * l2, o2 += a2 * l2); } return (s2 = e2 - r2) * s2 + (a2 = t2 - o2) * a2; } function q(e2, t2, r2, o2) { var n2 = { id: void 0 === e2 ? null : e2, type: t2, geometry: r2, tags: o2, minX: 1 / 0, minY: 1 / 0, maxX: -1 / 0, maxY: -1 / 0 }; return function(e3) { var t3 = e3.geometry, r3 = e3.type; if ("Point" === r3 || "MultiPoint" === r3 || "LineString" === r3) U(e3, t3); else if ("Polygon" === r3 || "MultiLineString" === r3) for (var o3 = 0; o3 < t3.length; o3++) U(e3, t3[o3]); else if ("MultiPolygon" === r3) for (o3 = 0; o3 < t3.length; o3++) for (var n3 = 0; n3 < t3[o3].length; n3++) U(e3, t3[o3][n3]); }(n2), n2; } function U(e2, t2) { for (var r2 = 0; r2 < t2.length; r2 += 3) e2.minX = Math.min(e2.minX, t2[r2]), e2.minY = Math.min(e2.minY, t2[r2 + 1]), e2.maxX = Math.max(e2.maxX, t2[r2]), e2.maxY = Math.max(e2.maxY, t2[r2 + 1]); } function Q(e2, t2, r2, o2) { if (t2.geometry) { var n2 = t2.geometry.coordinates, i3 = t2.geometry.type, s2 = Math.pow(r2.tolerance / ((1 << r2.maxZoom) * r2.extent), 2), a2 = [], l2 = t2.id; if (r2.promoteId ? l2 = t2.properties[r2.promoteId] : r2.generateId && (l2 = o2 || 0), "Point" === i3) H(n2, a2); else if ("MultiPoint" === i3) for (var u2 = 0; u2 < n2.length; u2++) H(n2[u2], a2); else if ("LineString" === i3) K(n2, a2, s2, false); else if ("MultiLineString" === i3) { if (r2.lineMetrics) { for (u2 = 0; u2 < n2.length; u2++) K(n2[u2], a2 = [], s2, false), e2.push(q(l2, "LineString", a2, t2.properties)); return; } ee(n2, a2, s2, false); } else if ("Polygon" === i3) ee(n2, a2, s2, true); else { if ("MultiPolygon" !== i3) { if ("GeometryCollection" === i3) { for (u2 = 0; u2 < t2.geometry.geometries.length; u2++) Q(e2, { id: l2, geometry: t2.geometry.geometries[u2], properties: t2.properties }, r2, o2); return; } throw new Error("Input data is not a valid GeoJSON object."); } for (u2 = 0; u2 < n2.length; u2++) { var h2 = []; ee(n2[u2], h2, s2, true), a2.push(h2); } } e2.push(q(l2, i3, a2, t2.properties)); } } function H(e2, t2) { t2.push(te(e2[0])), t2.push(re(e2[1])), t2.push(0); } function K(e2, t2, r2, o2) { for (var n2, i3, s2 = 0, a2 = 0; a2 < e2.length; a2++) { var l2 = te(e2[a2][0]), u2 = re(e2[a2][1]); t2.push(l2), t2.push(u2), t2.push(0), a2 > 0 && (s2 += o2 ? (n2 * u2 - l2 * i3) / 2 : Math.sqrt(Math.pow(l2 - n2, 2) + Math.pow(u2 - i3, 2))), n2 = l2, i3 = u2; } var h2 = t2.length - 3; t2[2] = 1, B(t2, 0, h2, r2), t2[h2 + 2] = 1, t2.size = Math.abs(s2), t2.start = 0, t2.end = t2.size; } function ee(e2, t2, r2, o2) { for (var n2 = 0; n2 < e2.length; n2++) { var i3 = []; K(e2[n2], i3, r2, o2), t2.push(i3); } } function te(e2) { return e2 / 360 + 0.5; } function re(e2) { var t2 = Math.sin(e2 * Math.PI / 180), r2 = 0.5 - 0.25 * Math.log((1 + t2) / (1 - t2)) / Math.PI; return r2 < 0 ? 0 : r2 > 1 ? 1 : r2; } function oe(e2, t2, r2, o2, n2, i3, s2, a2) { if (o2 /= t2, i3 >= (r2 /= t2) && s2 < o2) return e2; if (s2 < r2 || i3 >= o2) return null; for (var l2 = [], u2 = 0; u2 < e2.length; u2++) { var h2 = e2[u2], c2 = h2.geometry, f2 = h2.type, p2 = 0 === n2 ? h2.minX : h2.minY, g2 = 0 === n2 ? h2.maxX : h2.maxY; if (p2 >= r2 && g2 < o2) l2.push(h2); else if (!(g2 < r2 || p2 >= o2)) { var d2 = []; if ("Point" === f2 || "MultiPoint" === f2) ne(c2, d2, r2, o2, n2); else if ("LineString" === f2) ie(c2, d2, r2, o2, n2, false, a2.lineMetrics); else if ("MultiLineString" === f2) ae(c2, d2, r2, o2, n2, false); else if ("Polygon" === f2) ae(c2, d2, r2, o2, n2, true); else if ("MultiPolygon" === f2) for (var m2 = 0; m2 < c2.length; m2++) { var y2 = []; ae(c2[m2], y2, r2, o2, n2, true), y2.length && d2.push(y2); } if (d2.length) { if (a2.lineMetrics && "LineString" === f2) { for (m2 = 0; m2 < d2.length; m2++) l2.push(q(h2.id, f2, d2[m2], h2.tags)); continue; } "LineString" !== f2 && "MultiLineString" !== f2 || (1 === d2.length ? (f2 = "LineString", d2 = d2[0]) : f2 = "MultiLineString"), "Point" !== f2 && "MultiPoint" !== f2 || (f2 = 3 === d2.length ? "Point" : "MultiPoint"), l2.push(q(h2.id, f2, d2, h2.tags)); } } } return l2.length ? l2 : null; } function ne(e2, t2, r2, o2, n2) { for (var i3 = 0; i3 < e2.length; i3 += 3) { var s2 = e2[i3 + n2]; s2 >= r2 && s2 <= o2 && (t2.push(e2[i3]), t2.push(e2[i3 + 1]), t2.push(e2[i3 + 2])); } } function ie(e2, t2, r2, o2, n2, i3, s2) { for (var a2, l2, u2 = se(e2), h2 = 0 === n2 ? ue : he, c2 = e2.start, f2 = 0; f2 < e2.length - 3; f2 += 3) { var p2 = e2[f2], g2 = e2[f2 + 1], d2 = e2[f2 + 2], m2 = e2[f2 + 3], y2 = e2[f2 + 4], v2 = 0 === n2 ? p2 : g2, x2 = 0 === n2 ? m2 : y2, w2 = false; s2 && (a2 = Math.sqrt(Math.pow(p2 - m2, 2) + Math.pow(g2 - y2, 2))), v2 < r2 ? x2 > r2 && (l2 = h2(u2, p2, g2, m2, y2, r2), s2 && (u2.start = c2 + a2 * l2)) : v2 > o2 ? x2 < o2 && (l2 = h2(u2, p2, g2, m2, y2, o2), s2 && (u2.start = c2 + a2 * l2)) : le(u2, p2, g2, d2), x2 < r2 && v2 >= r2 && (l2 = h2(u2, p2, g2, m2, y2, r2), w2 = true), x2 > o2 && v2 <= o2 && (l2 = h2(u2, p2, g2, m2, y2, o2), w2 = true), !i3 && w2 && (s2 && (u2.end = c2 + a2 * l2), t2.push(u2), u2 = se(e2)), s2 && (c2 += a2); } var S2 = e2.length - 3; p2 = e2[S2], g2 = e2[S2 + 1], d2 = e2[S2 + 2], (v2 = 0 === n2 ? p2 : g2) >= r2 && v2 <= o2 && le(u2, p2, g2, d2), S2 = u2.length - 3, i3 && S2 >= 3 && (u2[S2] !== u2[0] || u2[S2 + 1] !== u2[1]) && le(u2, u2[0], u2[1], u2[2]), u2.length && t2.push(u2); } function se(e2) { var t2 = []; return t2.size = e2.size, t2.start = e2.start, t2.end = e2.end, t2; } function ae(e2, t2, r2, o2, n2, i3) { for (var s2 = 0; s2 < e2.length; s2++) ie(e2[s2], t2, r2, o2, n2, i3, false); } function le(e2, t2, r2, o2) { e2.push(t2), e2.push(r2), e2.push(o2); } function ue(e2, t2, r2, o2, n2, i3) { var s2 = (i3 - t2) / (o2 - t2); return e2.push(i3), e2.push(r2 + (n2 - r2) * s2), e2.push(1), s2; } function he(e2, t2, r2, o2, n2, i3) { var s2 = (i3 - r2) / (n2 - r2); return e2.push(t2 + (o2 - t2) * s2), e2.push(i3), e2.push(1), s2; } function ce(e2, t2) { for (var r2 = [], o2 = 0; o2 < e2.length; o2++) { var n2, i3 = e2[o2], s2 = i3.type; if ("Point" === s2 || "MultiPoint" === s2 || "LineString" === s2) n2 = fe(i3.geometry, t2); else if ("MultiLineString" === s2 || "Polygon" === s2) { n2 = []; for (var a2 = 0; a2 < i3.geometry.length; a2++) n2.push(fe(i3.geometry[a2], t2)); } else if ("MultiPolygon" === s2) for (n2 = [], a2 = 0; a2 < i3.geometry.length; a2++) { for (var l2 = [], u2 = 0; u2 < i3.geometry[a2].length; u2++) l2.push(fe(i3.geometry[a2][u2], t2)); n2.push(l2); } r2.push(q(i3.id, s2, n2, i3.tags)); } return r2; } function fe(e2, t2) { var r2 = []; r2.size = e2.size, void 0 !== e2.start && (r2.start = e2.start, r2.end = e2.end); for (var o2 = 0; o2 < e2.length; o2 += 3) r2.push(e2[o2] + t2, e2[o2 + 1], e2[o2 + 2]); return r2; } function pe(e2, t2) { if (e2.transformed) return e2; var r2, o2, n2, i3 = 1 << e2.z, s2 = e2.x, a2 = e2.y; for (r2 = 0; r2 < e2.features.length; r2++) { var l2 = e2.features[r2], u2 = l2.geometry, h2 = l2.type; if (l2.geometry = [], 1 === h2) for (o2 = 0; o2 < u2.length; o2 += 2) l2.geometry.push(ge(u2[o2], u2[o2 + 1], t2, i3, s2, a2)); else for (o2 = 0; o2 < u2.length; o2++) { var c2 = []; for (n2 = 0; n2 < u2[o2].length; n2 += 2) c2.push(ge(u2[o2][n2], u2[o2][n2 + 1], t2, i3, s2, a2)); l2.geometry.push(c2); } } return e2.transformed = true, e2; } function ge(e2, t2, r2, o2, n2, i3) { return [Math.round(r2 * (e2 * o2 - n2)), Math.round(r2 * (t2 * o2 - i3))]; } function de(e2, t2, r2, o2, n2) { for (var i3 = t2 === n2.maxZoom ? 0 : n2.tolerance / ((1 << t2) * n2.extent), s2 = { features: [], numPoints: 0, numSimplified: 0, numFeatures: 0, source: null, x: r2, y: o2, z: t2, transformed: false, minX: 2, minY: 1, maxX: -1, maxY: 0 }, a2 = 0; a2 < e2.length; a2++) { s2.numFeatures++, me(s2, e2[a2], i3, n2); var l2 = e2[a2].minX, u2 = e2[a2].minY, h2 = e2[a2].maxX, c2 = e2[a2].maxY; l2 < s2.minX && (s2.minX = l2), u2 < s2.minY && (s2.minY = u2), h2 > s2.maxX && (s2.maxX = h2), c2 > s2.maxY && (s2.maxY = c2); } return s2; } function me(e2, t2, r2, o2) { var n2 = t2.geometry, i3 = t2.type, s2 = []; if ("Point" === i3 || "MultiPoint" === i3) for (var a2 = 0; a2 < n2.length; a2 += 3) s2.push(n2[a2]), s2.push(n2[a2 + 1]), e2.numPoints++, e2.numSimplified++; else if ("LineString" === i3) ye(s2, n2, e2, r2, false, false); else if ("MultiLineString" === i3 || "Polygon" === i3) for (a2 = 0; a2 < n2.length; a2++) ye(s2, n2[a2], e2, r2, "Polygon" === i3, 0 === a2); else if ("MultiPolygon" === i3) for (var l2 = 0; l2 < n2.length; l2++) { var u2 = n2[l2]; for (a2 = 0; a2 < u2.length; a2++) ye(s2, u2[a2], e2, r2, true, 0 === a2); } if (s2.length) { var h2 = t2.tags || null; if ("LineString" === i3 && o2.lineMetrics) { for (var c2 in h2 = {}, t2.tags) h2[c2] = t2.tags[c2]; h2.mapbox_clip_start = n2.start / n2.size, h2.mapbox_clip_end = n2.end / n2.size; } var f2 = { geometry: s2, type: "Polygon" === i3 || "MultiPolygon" === i3 ? 3 : "LineString" === i3 || "MultiLineString" === i3 ? 2 : 1, tags: h2 }; null !== t2.id && (f2.id = t2.id), e2.features.push(f2); } } function ye(e2, t2, r2, o2, n2, i3) { var s2 = o2 * o2; if (o2 > 0 && t2.size < (n2 ? s2 : o2)) r2.numPoints += t2.length / 3; else { for (var a2 = [], l2 = 0; l2 < t2.length; l2 += 3) (0 === o2 || t2[l2 + 2] > s2) && (r2.numSimplified++, a2.push(t2[l2]), a2.push(t2[l2 + 1])), r2.numPoints++; n2 && function(e3, t3) { for (var r3 = 0, o3 = 0, n3 = e3.length, i4 = n3 - 2; o3 < n3; i4 = o3, o3 += 2) r3 += (e3[o3] - e3[i4]) * (e3[o3 + 1] + e3[i4 + 1]); if (r3 > 0 === t3) for (o3 = 0, n3 = e3.length; o3 < n3 / 2; o3 += 2) { var s3 = e3[o3], a3 = e3[o3 + 1]; e3[o3] = e3[n3 - 2 - o3], e3[o3 + 1] = e3[n3 - 1 - o3], e3[n3 - 2 - o3] = s3, e3[n3 - 1 - o3] = a3; } }(a2, i3), e2.push(a2); } } function ve(e2, t2) { var r2 = (t2 = this.options = function(e3, t3) { for (var r3 in t3) e3[r3] = t3[r3]; return e3; }(Object.create(this.options), t2)).debug; if (r2 && console.time("preprocess data"), t2.maxZoom < 0 || t2.maxZoom > 24) throw new Error("maxZoom should be in the 0-24 range"); if (t2.promoteId && t2.generateId) throw new Error("promoteId and generateId cannot be used together."); var o2 = function(e3, t3) { var r3 = []; if ("FeatureCollection" === e3.type) for (var o3 = 0; o3 < e3.features.length; o3++) Q(r3, e3.features[o3], t3, o3); else Q(r3, "Feature" === e3.type ? e3 : { geometry: e3 }, t3); return r3; }(e2, t2); this.tiles = {}, this.tileCoords = [], r2 && (console.timeEnd("preprocess data"), console.log("index: maxZoom: %d, maxPoints: %d", t2.indexMaxZoom, t2.indexMaxPoints), console.time("generate tiles"), this.stats = {}, this.total = 0), (o2 = function(e3, t3) { var r3 = t3.buffer / t3.extent, o3 = e3, n2 = oe(e3, 1, -1 - r3, r3, 0, -1, 2, t3), i3 = oe(e3, 1, 1 - r3, 2 + r3, 0, -1, 2, t3); return (n2 || i3) && (o3 = oe(e3, 1, -r3, 1 + r3, 0, -1, 2, t3) || [], n2 && (o3 = ce(n2, 1).concat(o3)), i3 && (o3 = o3.concat(ce(i3, -1)))), o3; }(o2, t2)).length && this.splitTile(o2, 0, 0, 0), r2 && (o2.length && console.log("features: %d, points: %d", this.tiles[0].numFeatures, this.tiles[0].numPoints), console.timeEnd("generate tiles"), console.log("tiles generated:", this.total, JSON.stringify(this.stats))); } function xe(e2, t2, r2) { return 32 * ((1 << e2) * r2 + t2) + e2; } function we(e2, t2) { const r2 = e2.tileID.canonical; if (!this._geoJSONIndex) return t2(null, null); const o2 = this._geoJSONIndex.getTile(r2.z, r2.x, r2.y); if (!o2) return t2(null, null); const n2 = new h(o2.features); let i3 = d(n2); 0 === i3.byteOffset && i3.byteLength === i3.buffer.byteLength || (i3 = new Uint8Array(i3)), t2(null, { vectorTile: n2, rawData: i3.buffer }); } ve.prototype.options = { maxZoom: 14, indexMaxZoom: 5, indexMaxPoints: 1e5, tolerance: 3, extent: 4096, buffer: 64, lineMetrics: false, promoteId: null, generateId: false, debug: 0 }, ve.prototype.splitTile = function(e2, t2, r2, o2, n2, i3, s2) { for (var a2 = [e2, t2, r2, o2], l2 = this.options, u2 = l2.debug; a2.length; ) { o2 = a2.pop(), r2 = a2.pop(), t2 = a2.pop(), e2 = a2.pop(); var h2 = 1 << t2, c2 = xe(t2, r2, o2), f2 = this.tiles[c2]; if (!f2 && (u2 > 1 && console.time("creation"), f2 = this.tiles[c2] = de(e2, t2, r2, o2, l2), this.tileCoords.push({ z: t2, x: r2, y: o2 }), u2)) { u2 > 1 && (console.log("tile z%d-%d-%d (features: %d, points: %d, simplified: %d)", t2, r2, o2, f2.numFeatures, f2.numPoints, f2.numSimplified), console.timeEnd("creation")); var p2 = "z" + t2; this.stats[p2] = (this.stats[p2] || 0) + 1, this.total++; } if (f2.source = e2, n2) { if (t2 === l2.maxZoom || t2 === n2) continue; var g2 = 1 << n2 - t2; if (r2 !== Math.floor(i3 / g2) || o2 !== Math.floor(s2 / g2)) continue; } else if (t2 === l2.indexMaxZoom || f2.numPoints <= l2.indexMaxPoints) continue; if (f2.source = null, 0 !== e2.length) { u2 > 1 && console.time("clipping"); var d2, m2, y2, v2, x2, w2, S2 = 0.5 * l2.buffer / l2.extent, M2 = 0.5 - S2, P2 = 0.5 + S2, b2 = 1 + S2; d2 = m2 = y2 = v2 = null, x2 = oe(e2, h2, r2 - S2, r2 + P2, 0, f2.minX, f2.maxX, l2), w2 = oe(e2, h2, r2 + M2, r2 + b2, 0, f2.minX, f2.maxX, l2), e2 = null, x2 && (d2 = oe(x2, h2, o2 - S2, o2 + P2, 1, f2.minY, f2.maxY, l2), m2 = oe(x2, h2, o2 + M2, o2 + b2, 1, f2.minY, f2.maxY, l2), x2 = null), w2 && (y2 = oe(w2, h2, o2 - S2, o2 + P2, 1, f2.minY, f2.maxY, l2), v2 = oe(w2, h2, o2 + M2, o2 + b2, 1, f2.minY, f2.maxY, l2), w2 = null), u2 > 1 && console.timeEnd("clipping"), a2.push(d2 || [], t2 + 1, 2 * r2, 2 * o2), a2.push(m2 || [], t2 + 1, 2 * r2, 2 * o2 + 1), a2.push(y2 || [], t2 + 1, 2 * r2 + 1, 2 * o2), a2.push(v2 || [], t2 + 1, 2 * r2 + 1, 2 * o2 + 1); } } }, ve.prototype.getTile = function(e2, t2, r2) { var o2 = this.options, n2 = o2.extent, i3 = o2.debug; if (e2 < 0 || e2 > 24) return null; var s2 = 1 << e2, a2 = xe(e2, t2 = (t2 % s2 + s2) % s2, r2); if (this.tiles[a2]) return pe(this.tiles[a2], n2); i3 > 1 && console.log("drilling down to z%d-%d-%d", e2, t2, r2); for (var l2, u2 = e2, h2 = t2, c2 = r2; !l2 && u2 > 0; ) u2--, h2 = Math.floor(h2 / 2), c2 = Math.floor(c2 / 2), l2 = this.tiles[xe(u2, h2, c2)]; return l2 && l2.source ? (i3 > 1 && console.log("found parent tile z%d-%d-%d", u2, h2, c2), i3 > 1 && console.time("drilling down"), this.splitTile(l2.source, u2, h2, c2, e2, t2, r2), i3 > 1 && console.timeEnd("drilling down"), this.tiles[a2] ? pe(this.tiles[a2], n2) : null) : null; }; class Se extends e.VectorTileWorkerSource { constructor(e2, t2, r2, o2, n2) { super(e2, t2, r2, o2, we), n2 && (this.loadGeoJSON = n2); } loadData(t2, r2) { const o2 = t2 && t2.request, n2 = o2 && o2.collectResourceTiming; this.loadGeoJSON(t2, (s2, a2) => { if (s2 || !a2) return r2(s2); if ("object" != typeof a2) return r2(new Error(`Input data given to '${t2.source}' is not a valid GeoJSON object.`)); { i2(a2, true); try { if (t2.filter) { const r3 = e.createExpression(t2.filter, { type: "boolean", "property-type": "data-driven", overridable: false, transition: false }); if ("error" === r3.result) throw new Error(r3.value.map((e2) => `${e2.key}: ${e2.message}`).join(", ")); const o3 = a2.features.filter((e2) => r3.value.evaluate({ zoom: 0 }, e2)); a2 = { type: "FeatureCollection", features: o3 }; } this._geoJSONIndex = t2.cluster ? new j(function({ superclusterOptions: t3, clusterProperties: r3 }) { if (!r3 || !t3) return t3; const o3 = {}, n3 = {}, i3 = { accumulated: null, zoom: 0 }, s3 = { properties: null }, a3 = Object.keys(r3); for (const t4 of a3) { const [i4, s4] = r3[t4], a4 = e.createExpression(s4), l3 = e.createExpression("string" == typeof i4 ? [i4, ["accumulated"], ["get", t4]] : i4); o3[t4] = a4.value, n3[t4] = l3.value; } return t3.map = (e2) => { s3.properties = e2; const t4 = {}; for (const e3 of a3) t4[e3] = o3[e3].evaluate(i3, s3); return t4; }, t3.reduce = (e2, t4) => { s3.properties = t4; for (const t5 of a3) i3.accumulated = e2[t5], e2[t5] = n3[t5].evaluate(i3, s3); }, t3; }(t2)).load(a2.features) : function(e2, t3) { return new ve(e2, t3); }(a2, t2.geojsonVtOptions); } catch (s3) { return r2(s3); } this.loaded = {}; const l2 = {}; if (n2) { const r3 = e.getPerformanceMeasurement(o2); r3 && (l2.resourceTiming = {}, l2.resourceTiming[t2.source] = JSON.parse(JSON.stringify(r3))); } r2(null, l2); } }); } reloadTile(e2, t2) { const r2 = this.loaded; return r2 && r2[e2.uid] ? super.reloadTile(e2, t2) : this.loadTile(e2, t2); } loadGeoJSON(t2, r2) { if (t2.request) e.getJSON(t2.request, r2); else { if ("string" != typeof t2.data) return r2(new Error(`Input data given to '${t2.source}' is not a valid GeoJSON object.`)); try { return r2(null, JSON.parse(t2.data)); } catch (e2) { return r2(new Error(`Input data given to '${t2.source}' is not a valid GeoJSON object.`)); } } } getClusterExpansionZoom(e2, t2) { try { t2(null, this._geoJSONIndex.getClusterExpansionZoom(e2.clusterId)); } catch (e3) { t2(e3); } } getClusterChildren(e2, t2) { try { t2(null, this._geoJSONIndex.getChildren(e2.clusterId)); } catch (e3) { t2(e3); } } getClusterLeaves(e2, t2) { try { t2(null, this._geoJSONIndex.getLeaves(e2.clusterId, e2.limit, e2.offset)); } catch (e3) { t2(e3); } } } class Me { constructor(t2) { this.self = t2, this.actor = new e.Actor(t2, this), this.layerIndexes = {}, this.availableImages = {}, this.isSpriteLoaded = {}, this.projections = {}, this.defaultProjection = e.getProjection({ name: "mercator" }), this.workerSourceTypes = { vector: e.VectorTileWorkerSource, geojson: Se }, this.workerSources = {}, this.demWorkerSources = {}, this.self.registerWorkerSource = (e2, t3) => { if (this.workerSourceTypes[e2]) throw new Error(`Worker source with name "${e2}" already registered.`); this.workerSourceTypes[e2] = t3; }, this.self.registerRTLTextPlugin = (t3) => { if (e.plugin.isParsed()) throw new Error("RTL text plugin already registered."); e.plugin.applyArabicShaping = t3.applyArabicShaping, e.plugin.processBidirectionalText = t3.processBidirectionalText, e.plugin.processStyledBidirectionalText = t3.processStyledBidirectionalText; }; } clearCaches(e2, t2, r2) { delete this.layerIndexes[e2], delete this.availableImages[e2], delete this.workerSources[e2], delete this.demWorkerSources[e2], r2(); } checkIfReady(e2, t2, r2) { r2(); } setReferrer(e2, t2) { this.referrer = t2; } spriteLoaded(t2, r2) { this.isSpriteLoaded[t2] = r2; for (const o2 in this.workerSources[t2]) { const n2 = this.workerSources[t2][o2]; for (const t3 in n2) n2[t3] instanceof e.VectorTileWorkerSource && (n2[t3].isSpriteLoaded = r2, n2[t3].fire(new e.Event("isSpriteLoaded"))); } } setImages(e2, t2, r2) { this.availableImages[e2] = t2; for (const r3 in this.workerSources[e2]) { const o2 = this.workerSources[e2][r3]; for (const e3 in o2) o2[e3].availableImages = t2; } r2(); } enableTerrain(e2, t2, r2) { this.terrain = t2, r2(); } setProjection(t2, r2) { this.projections[t2] = e.getProjection(r2); } setLayers(e2, t2, r2) { this.getLayerIndex(e2).replace(t2), r2(); } updateLayers(e2, t2, r2) { this.getLayerIndex(e2).update(t2.layers, t2.removedIds), r2(); } loadTile(t2, r2, o2) { const n2 = this.enableTerrain ? e.extend({ enableTerrain: this.terrain }, r2) : r2; n2.projection = this.projections[t2] || this.defaultProjection, this.getWorkerSource(t2, r2.type, r2.source).loadTile(n2, o2); } loadDEMTile(t2, r2, o2) { const n2 = this.enableTerrain ? e.extend({ buildQuadTree: this.terrain }, r2) : r2; this.getDEMWorkerSource(t2, r2.source).loadTile(n2, o2); } reloadTile(t2, r2, o2) { const n2 = this.enableTerrain ? e.extend({ enableTerrain: this.terrain }, r2) : r2; n2.projection = this.projections[t2] || this.defaultProjection, this.getWorkerSource(t2, r2.type, r2.source).reloadTile(n2, o2); } abortTile(e2, t2, r2) { this.getWorkerSource(e2, t2.type, t2.source).abortTile(t2, r2); } removeTile(e2, t2, r2) { this.getWorkerSource(e2, t2.type, t2.source).removeTile(t2, r2); } removeSource(e2, t2, r2) { if (!this.workerSources[e2] || !this.workerSources[e2][t2.type] || !this.workerSources[e2][t2.type][t2.source]) return; const o2 = this.workerSources[e2][t2.type][t2.source]; delete this.workerSources[e2][t2.type][t2.source], void 0 !== o2.removeSource ? o2.removeSource(t2, r2) : r2(); } loadWorkerSource(e2, t2, r2) { try { this.self.importScripts(t2.url), r2(); } catch (e3) { r2(e3.toString()); } } syncRTLPluginState(t2, r2, o2) { try { e.plugin.setState(r2); const t3 = e.plugin.getPluginURL(); if (e.plugin.isLoaded() && !e.plugin.isParsed() && null != t3) { this.self.importScripts(t3); const r3 = e.plugin.isParsed(); o2(r3 ? void 0 : new Error(`RTL Text Plugin failed to import scripts from ${t3}`), r3); } } catch (e2) { o2(e2.toString()); } } getAvailableImages(e2) { let t2 = this.availableImages[e2]; return t2 || (t2 = []), t2; } getLayerIndex(e2) { let t2 = this.layerIndexes[e2]; return t2 || (t2 = this.layerIndexes[e2] = new o()), t2; } getWorkerSource(e2, t2, r2) { return this.workerSources[e2] || (this.workerSources[e2] = {}), this.workerSources[e2][t2] || (this.workerSources[e2][t2] = {}), this.workerSources[e2][t2][r2] || (this.workerSources[e2][t2][r2] = new this.workerSourceTypes[t2]({ send: (t3, r3, o2, n2, i3, s2) => { this.actor.send(t3, r3, o2, e2, i3, s2); }, scheduler: this.actor.scheduler }, this.getLayerIndex(e2), this.getAvailableImages(e2), this.isSpriteLoaded[e2])), this.workerSources[e2][t2][r2]; } getDEMWorkerSource(e2, t2) { return this.demWorkerSources[e2] || (this.demWorkerSources[e2] = {}), this.demWorkerSources[e2][t2] || (this.demWorkerSources[e2][t2] = new n()), this.demWorkerSources[e2][t2]; } enforceCacheSizeLimit(t2, r2) { e.enforceCacheSizeLimit(r2); } getWorkerPerformanceMetrics(e2, t2, r2) { r2(void 0, void 0); } } return "undefined" != typeof WorkerGlobalScope && "undefined" != typeof self && self instanceof WorkerGlobalScope && (self.worker = new Me(self)), Me; }); define(["./shared"], function(e) { var t = i2; function i2(e2) { return !function(e3) { return "undefined" == typeof window || "undefined" == typeof document ? 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"insufficient ECMAScript 6 support" : void 0 : "insufficient WebGL support") : "insufficient Canvas/getImageData support" : "insufficient ArrayBuffer support" : "insufficient Uint8ClampedArray support" : "insufficient worker support" : "insufficient JSON support" : "insufficient Object support" : "insufficient Function support" : "insufficent Array support"; var t2; }(e2); } var o = {}; function r(e2, t2) { if (Array.isArray(e2)) { if (!Array.isArray(t2) || e2.length !== t2.length) return false; for (let i3 = 0; i3 < e2.length; i3++) if (!r(e2[i3], t2[i3])) return false; return true; } if ("object" == typeof e2 && null !== e2 && null !== t2) { if ("object" != typeof t2) return false; if (Object.keys(e2).length !== Object.keys(t2).length) return false; for (const i3 in e2) if (!r(e2[i3], t2[i3])) return false; return true; } return e2 === t2; } function n(t2, i3, o2) { const r2 = e.window.document.createElement(t2); return void 0 !== i3 && (r2.className = i3), o2 && o2.appendChild(r2), r2; } function a(t2, i3, o2) { const r2 = e.window.document.createElementNS("http://www.w3.org/2000/svg", t2); for (const e2 of Object.keys(i3)) r2.setAttributeNS(null, e2, i3[e2]); return o2 && o2.appendChild(r2), r2; } i2.webGLContextAttributes = { antialias: false, alpha: true, stencil: true, depth: true }; const s = e.window.document && e.window.document.documentElement.style, l = s && void 0 !== s.userSelect ? "userSelect" : "WebkitUserSelect"; let c; function h() { s && l && (c = s[l], s[l] = "none"); } function _() { s && l && (s[l] = c); } function u(t2) { t2.preventDefault(), t2.stopPropagation(), e.window.removeEventListener("click", u, true); } function d() { e.window.addEventListener("click", u, true), e.window.setTimeout(() => { e.window.removeEventListener("click", u, true); }, 0); } function p(e2, t2) { const i3 = e2.getBoundingClientRect(); return g(e2, i3, t2); } function m(e2, t2) { const i3 = e2.getBoundingClientRect(), o2 = []; for (let r2 = 0; r2 < t2.length; r2++) o2.push(g(e2, i3, t2[r2])); return o2; } function f(t2) { return void 0 !== e.window.InstallTrigger && 2 === t2.button && t2.ctrlKey && e.window.navigator.platform.toUpperCase().indexOf("MAC") >= 0 ? 0 : t2.button; } function g(t2, i3, o2) { const r2 = t2.offsetWidth === i3.width ? 1 : t2.offsetWidth / i3.width; return new e.pointGeometry((o2.clientX - i3.left) * r2, (o2.clientY - i3.top) * r2); } function v(e2, t2) { var i3 = t2[0], o2 = t2[1], r2 = t2[2], n2 = t2[3], a2 = i3 * n2 - r2 * o2; return a2 ? (e2[0] = n2 * (a2 = 1 / a2), e2[1] = -o2 * a2, e2[2] = -r2 * a2, e2[3] = i3 * a2, e2) : null; } function x(e2) { const { userImage: t2 } = e2; return !!(t2 && t2.render && t2.render()) && (e2.data.replace(new Uint8Array(t2.data.buffer)), true); } class y extends e.Evented { constructor() { super(), this.images = {}, this.updatedImages = {}, this.callbackDispatchedThisFrame = {}, this.loaded = false, this.requestors = [], this.patterns = {}, this.atlasImage = new e.RGBAImage({ width: 1, height: 1 }), this.dirty = true; } isLoaded() { return this.loaded; } setLoaded(e2) { if (this.loaded !== e2 && (this.loaded = e2, e2)) { for (const { ids: e3, callback: t2 } of this.requestors) this._notify(e3, t2); this.requestors = []; } } hasImage(e2) { return !!this.getImage(e2); } getImage(e2) { return this.images[e2]; } addImage(e2, t2) { this._validate(e2, t2) && (this.images[e2] = t2); } _validate(t2, i3) { let o2 = true; return this._validateStretch(i3.stretchX, i3.data && i3.data.width) || (this.fire(new e.ErrorEvent(new Error(`Image "${t2}" has invalid "stretchX" value`))), o2 = false), this._validateStretch(i3.stretchY, i3.data && i3.data.height) || (this.fire(new e.ErrorEvent(new Error(`Image "${t2}" has invalid "stretchY" value`))), o2 = false), this._validateContent(i3.content, i3) || (this.fire(new e.ErrorEvent(new Error(`Image "${t2}" has invalid "content" value`))), o2 = false), o2; } _validateStretch(e2, t2) { if (!e2) return true; let i3 = 0; for (const o2 of e2) { if (o2[0] < i3 || o2[1] < o2[0] || t2 < o2[1]) return false; i3 = o2[1]; } return true; } _validateContent(e2, t2) { return !(e2 && (4 !== e2.length || e2[0] < 0 || t2.data.width < e2[0] || e2[1] < 0 || t2.data.height < e2[1] || e2[2] < 0 || t2.data.width < e2[2] || e2[3] < 0 || t2.data.height < e2[3] || e2[2] < e2[0] || e2[3] < e2[1])); } updateImage(e2, t2) { t2.version = this.images[e2].version + 1, this.images[e2] = t2, this.updatedImages[e2] = true; } removeImage(e2) { const t2 = this.images[e2]; delete this.images[e2], delete this.patterns[e2], t2.userImage && t2.userImage.onRemove && t2.userImage.onRemove(); } listImages() { return Object.keys(this.images); } getImages(e2, t2) { let i3 = true; if (!this.isLoaded()) for (const t3 of e2) this.images[t3] || (i3 = false); this.isLoaded() || i3 ? this._notify(e2, t2) : this.requestors.push({ ids: e2, callback: t2 }); } _notify(t2, i3) { const o2 = {}; for (const i4 of t2) { this.images[i4] || this.fire(new e.Event("styleimagemissing", { id: i4 })); const t3 = this.images[i4]; t3 ? o2[i4] = { data: t3.data.clone(), pixelRatio: t3.pixelRatio, sdf: t3.sdf, version: t3.version, stretchX: t3.stretchX, stretchY: t3.stretchY, content: t3.content, hasRenderCallback: Boolean(t3.userImage && t3.userImage.render) } : e.warnOnce(`Image "${i4}" could not be loaded. Please make sure you have added the image with map.addImage() or a "sprite" property in your style. You can provide missing images by listening for the "styleimagemissing" map event.`); } i3(null, o2); } getPixelSize() { const { width: e2, height: t2 } = this.atlasImage; return { width: e2, height: t2 }; } getPattern(t2) { const i3 = this.patterns[t2], o2 = this.getImage(t2); if (!o2) return null; if (i3 && i3.position.version === o2.version) return i3.position; if (i3) i3.position.version = o2.version; else { const i4 = { w: o2.data.width + 2, h: o2.data.height + 2, x: 0, y: 0 }, r2 = new e.ImagePosition(i4, o2); this.patterns[t2] = { bin: i4, position: r2 }; } return this._updatePatternAtlas(), this.patterns[t2].position; } bind(t2) { const i3 = t2.gl; this.atlasTexture ? this.dirty && (this.atlasTexture.update(this.atlasImage), this.dirty = false) : this.atlasTexture = new e.Texture(t2, this.atlasImage, i3.RGBA), this.atlasTexture.bind(i3.LINEAR, i3.CLAMP_TO_EDGE); } _updatePatternAtlas() { const t2 = []; for (const e2 in this.patterns) t2.push(this.patterns[e2].bin); const { w: i3, h: o2 } = e.potpack(t2), r2 = this.atlasImage; r2.resize({ width: i3 || 1, height: o2 || 1 }); for (const t3 in this.patterns) { const { bin: i4 } = this.patterns[t3], o3 = i4.x + 1, n2 = i4.y + 1, a2 = this.images[t3].data, s2 = a2.width, l2 = a2.height; e.RGBAImage.copy(a2, r2, { x: 0, y: 0 }, { x: o3, y: n2 }, { width: s2, height: l2 }), e.RGBAImage.copy(a2, r2, { x: 0, y: l2 - 1 }, { x: o3, y: n2 - 1 }, { width: s2, height: 1 }), e.RGBAImage.copy(a2, r2, { x: 0, y: 0 }, { x: o3, y: n2 + l2 }, { width: s2, height: 1 }), e.RGBAImage.copy(a2, r2, { x: s2 - 1, y: 0 }, { x: o3 - 1, y: n2 }, { width: 1, height: l2 }), e.RGBAImage.copy(a2, r2, { x: 0, y: 0 }, { x: o3 + s2, y: n2 }, { width: 1, height: l2 }); } this.dirty = true; } beginFrame() { this.callbackDispatchedThisFrame = {}; } dispatchRenderCallbacks(e2) { for (const t2 of e2) { if (this.callbackDispatchedThisFrame[t2]) continue; this.callbackDispatchedThisFrame[t2] = true; const e3 = this.images[t2]; x(e3) && this.updateImage(t2, e3); } } } const b = new e.Properties({ anchor: new e.DataConstantProperty(e.spec.light.anchor), position: new class { constructor() { this.specification = e.spec.light.position; } possiblyEvaluate(t2, i3) { return function([t3, i4, o2]) { const r2 = e.degToRad(i4 + 90), n2 = e.degToRad(o2); return { x: t3 * Math.cos(r2) * Math.sin(n2), y: t3 * Math.sin(r2) * Math.sin(n2), z: t3 * Math.cos(n2), azimuthal: i4, polar: o2 }; }(t2.expression.evaluate(i3)); } interpolate(t2, i3, o2) { return { x: e.number(t2.x, i3.x, o2), y: e.number(t2.y, i3.y, o2), z: e.number(t2.z, i3.z, o2), azimuthal: e.number(t2.azimuthal, i3.azimuthal, o2), polar: e.number(t2.polar, i3.polar, o2) }; } }(), color: new e.DataConstantProperty(e.spec.light.color), intensity: new e.DataConstantProperty(e.spec.light.intensity) }), w = "-transition"; class T extends e.Evented { constructor(t2) { super(), this._transitionable = new e.Transitionable(b), this.setLight(t2), this._transitioning = this._transitionable.untransitioned(); } getLight() { return this._transitionable.serialize(); } setLight(t2, i3 = {}) { if (!this._validate(e.validateLight, t2, i3)) for (const i4 in t2) { const o2 = t2[i4]; e.endsWith(i4, w) ? this._transitionable.setTransition(i4.slice(0, -w.length), o2) : this._transitionable.setValue(i4, o2); } } updateTransitions(e2) { this._transitioning = this._transitionable.transitioned(e2, this._transitioning); } hasTransition() { return this._transitioning.hasTransition(); } recalculate(e2) { this.properties = this._transitioning.possiblyEvaluate(e2); } _validate(t2, i3, o2) { return (!o2 || false !== o2.validate) && e.emitValidationErrors(this, t2.call(e.validateStyle, e.extend({ value: i3, style: { glyphs: true, sprite: true }, styleSpec: e.spec }))); } } const E = new e.Properties({ source: new e.DataConstantProperty(e.spec.terrain.source), exaggeration: new e.DataConstantProperty(e.spec.terrain.exaggeration) }), C = "-transition"; class I extends e.Evented { constructor(t2, i3) { super(), this._transitionable = new e.Transitionable(E), this.set(t2), this._transitioning = this._transitionable.untransitioned(), this.drapeRenderMode = i3; } get() { return this._transitionable.serialize(); } set(t2) { for (const i3 in t2) { const o2 = t2[i3]; e.endsWith(i3, C) ? this._transitionable.setTransition(i3.slice(0, -C.length), o2) : this._transitionable.setValue(i3, o2); } } updateTransitions(e2) { this._transitioning = this._transitionable.transitioned(e2, this._transitioning); } hasTransition() { return this._transitioning.hasTransition(); } recalculate(e2) { this.properties = this._transitioning.possiblyEvaluate(e2); } } function M(t2, i3, o2, r2) { const n2 = e.smoothstep(45, 65, o2), [a2, s2] = S(t2, r2), l2 = e.length(i3); let c2 = 1 - Math.min(1, Math.exp((l2 - a2) / (s2 - a2) * -6)); return c2 *= c2 * c2, c2 = Math.min(1, 1.00747 * c2), c2 * n2 * t2.alpha; } function S(e2, t2) { const i3 = 0.5 / Math.tan(0.5 * t2); return [e2.range[0] + i3, e2.range[1] + i3]; } const z = new e.Properties({ range: new e.DataConstantProperty(e.spec.fog.range), color: new e.DataConstantProperty(e.spec.fog.color), "horizon-blend": new e.DataConstantProperty(e.spec.fog["horizon-blend"]) }), D = "-transition"; class P extends e.Evented { constructor(t2, i3) { super(), this._transitionable = new e.Transitionable(z), this.set(t2), this._transitioning = this._transitionable.untransitioned(), this._transform = i3; } get state() { return { range: this.properties.get("range"), horizonBlend: this.properties.get("horizon-blend"), alpha: this.properties.get("color").a }; } get() { return this._transitionable.serialize(); } set(t2, i3 = {}) { if (!this._validate(e.validateFog, t2, i3)) for (const i4 in t2) { const o2 = t2[i4]; e.endsWith(i4, D) ? this._transitionable.setTransition(i4.slice(0, -D.length), o2) : this._transitionable.setValue(i4, o2); } } getOpacity(t2) { if (!this._transform.projection.supportsFog) return 0; const i3 = this.properties && this.properties.get("color") || 1; return e.smoothstep(45, 65, t2) * i3.a; } getOpacityAtLatLng(t2, i3) { return this._transform.projection.supportsFog ? function(t3, i4, o2) { const r2 = e.MercatorCoordinate.fromLngLat(i4), n2 = o2.elevation ? o2.elevation.getAtPointOrZero(r2) : 0, a2 = [r2.x, r2.y, n2]; return e.transformMat4(a2, a2, o2.mercatorFogMatrix), M(t3, a2, o2.pitch, o2._fov); }(this.state, t2, i3) : 0; } getFovAdjustedRange(e2) { return this._transform.projection.supportsFog ? S(this.state, e2) : [0, 1]; } updateTransitions(e2) { this._transitioning = this._transitionable.transitioned(e2, this._transitioning); } hasTransition() { return this._transitioning.hasTransition(); } recalculate(e2) { this.properties = this._transitioning.possiblyEvaluate(e2); } _validate(t2, i3, o2) { return (!o2 || false !== o2.validate) && e.emitValidationErrors(this, t2.call(e.validateStyle, e.extend({ value: i3, style: { glyphs: true, sprite: true }, styleSpec: e.spec }))); } } class A { constructor(t2, i3) { this.workerPool = t2, this.actors = [], this.currentActor = 0, this.id = e.uniqueId(); const o2 = this.workerPool.acquire(this.id); for (let e2 = 0; e2 < o2.length; e2++) { const t3 = new A.Actor(o2[e2], i3, this.id); t3.name = `Worker ${e2}`, this.actors.push(t3); } this.ready = false, this.broadcast("checkIfReady", null, () => { this.ready = true; }); } broadcast(t2, i3, o2) { e.asyncAll(this.actors, (e2, o3) => { e2.send(t2, i3, o3); }, o2 = o2 || function() { }); } getActor() { return this.currentActor = (this.currentActor + 1) % this.actors.length, this.actors[this.currentActor]; } remove() { this.actors.forEach((e2) => { e2.remove(); }), this.actors = [], this.workerPool.release(this.id); } } function L(t2, i3, o2) { return i3 * (e.EXTENT / (t2.tileSize * Math.pow(2, o2 - t2.tileID.overscaledZ))); } A.Actor = e.Actor; class R { constructor(e2, t2, i3, o2) { this.screenBounds = e2, this.cameraPoint = t2, this._screenRaycastCache = {}, this._cameraRaycastCache = {}, this.isAboveHorizon = i3, this.screenGeometry = this.bufferedScreenGeometry(0), this.screenGeometryMercator = this.screenGeometry.map((e3) => o2.pointCoordinate3D(e3)), this.cameraGeometry = this.bufferedCameraGeometry(0); } static createFromScreenPoints(t2, i3) { let o2, r2; if (t2 instanceof e.pointGeometry || "number" == typeof t2[0]) { const n2 = e.pointGeometry.convert(t2); o2 = [e.pointGeometry.convert(t2)], r2 = i3.isPointAboveHorizon(n2); } else { const n2 = e.pointGeometry.convert(t2[0]), a2 = e.pointGeometry.convert(t2[1]); o2 = [n2, a2], r2 = e.polygonizeBounds(n2, a2).every((e2) => i3.isPointAboveHorizon(e2)); } return new R(o2, i3.getCameraPoint(), r2, i3); } isPointQuery() { return 1 === this.screenBounds.length; } bufferedScreenGeometry(t2) { return e.polygonizeBounds(this.screenBounds[0], 1 === this.screenBounds.length ? this.screenBounds[0] : this.screenBounds[1], t2); } bufferedCameraGeometry(t2) { const i3 = this.screenBounds[0], o2 = 1 === this.screenBounds.length ? this.screenBounds[0].add(new e.pointGeometry(1, 1)) : this.screenBounds[1], r2 = e.polygonizeBounds(i3, o2, 0, false); return this.cameraPoint.y > o2.y && (this.cameraPoint.x > i3.x && this.cameraPoint.x < o2.x ? r2.splice(3, 0, this.cameraPoint) : this.cameraPoint.x >= o2.x ? r2[2] = this.cameraPoint : this.cameraPoint.x <= i3.x && (r2[3] = this.cameraPoint)), e.bufferConvexPolygon(r2, t2); } containsTile(t2, i3, o2) { const r2 = t2.queryPadding + 1, n2 = t2.tileID.wrap, a2 = o2 ? this._bufferedCameraMercator(r2, i3).map((i4) => e.getTilePoint(t2.tileTransform, i4, n2)) : this._bufferedScreenMercator(r2, i3).map((i4) => e.getTilePoint(t2.tileTransform, i4, n2)), s2 = this.screenGeometryMercator.map((i4) => e.getTileVec3(t2.tileTransform, i4, n2)), l2 = s2.map((t3) => new e.pointGeometry(t3[0], t3[1])), c2 = i3.getFreeCameraOptions().position || new e.MercatorCoordinate(0, 0, 0), h2 = e.getTileVec3(t2.tileTransform, c2, n2), _2 = s2.map((t3) => { const i4 = e.sub(t3, t3, h2); return e.normalize(i4, i4), new e.Ray(h2, i4); }), u2 = L(t2, 1, i3.zoom); if (e.polygonIntersectsBox(a2, 0, 0, e.EXTENT, e.EXTENT)) return { queryGeometry: this, tilespaceGeometry: l2, tilespaceRays: _2, bufferedTilespaceGeometry: a2, bufferedTilespaceBounds: (d2 = e.getBounds(a2), d2.min.x = e.clamp(d2.min.x, 0, e.EXTENT), d2.min.y = e.clamp(d2.min.y, 0, e.EXTENT), d2.max.x = e.clamp(d2.max.x, 0, e.EXTENT), d2.max.y = e.clamp(d2.max.y, 0, e.EXTENT), d2), tile: t2, tileID: t2.tileID, pixelToTileUnitsFactor: u2 }; var d2; } _bufferedScreenMercator(e2, t2) { const i3 = k(e2); if (this._screenRaycastCache[i3]) return this._screenRaycastCache[i3]; { const o2 = this.bufferedScreenGeometry(e2).map((e3) => t2.pointCoordinate3D(e3)); return this._screenRaycastCache[i3] = o2, o2; } } _bufferedCameraMercator(e2, t2) { const i3 = k(e2); if (this._cameraRaycastCache[i3]) return this._cameraRaycastCache[i3]; { const o2 = this.bufferedCameraGeometry(e2).map((e3) => t2.pointCoordinate3D(e3)); return this._cameraRaycastCache[i3] = o2, o2; } } } function k(e2) { return 100 * e2 | 0; } function O(t2, i3, o2) { const r2 = function(r3, n2) { if (r3) return o2(r3); if (n2) { const r4 = e.pick(e.extend(n2, t2), ["tiles", "minzoom", "maxzoom", "attribution", "mapbox_logo", "bounds", "scheme", "tileSize", "encoding"]); n2.vector_layers && (r4.vectorLayers = n2.vector_layers, r4.vectorLayerIds = r4.vectorLayers.map((e2) => e2.id)), r4.tiles = i3.canonicalizeTileset(r4, t2.url), o2(null, r4); } }; return t2.url ? e.getJSON(i3.transformRequest(i3.normalizeSourceURL(t2.url), e.ResourceType.Source), r2) : e.exported.frame(() => r2(null, t2)); } class B { constructor(t2, i3, o2) { this.bounds = e.LngLatBounds.convert(this.validateBounds(t2)), this.minzoom = i3 || 0, this.maxzoom = o2 || 24; } validateBounds(e2) { return Array.isArray(e2) && 4 === e2.length ? [Math.max(-180, e2[0]), Math.max(-90, e2[1]), Math.min(180, e2[2]), Math.min(90, e2[3])] : [-180, -90, 180, 90]; } contains(t2) { const i3 = Math.pow(2, t2.z), o2 = Math.floor(e.mercatorXfromLng(this.bounds.getWest()) * i3), r2 = Math.floor(e.mercatorYfromLat(this.bounds.getNorth()) * i3), n2 = Math.ceil(e.mercatorXfromLng(this.bounds.getEast()) * i3), a2 = Math.ceil(e.mercatorYfromLat(this.bounds.getSouth()) * i3); return t2.x >= o2 && t2.x < n2 && t2.y >= r2 && t2.y < a2; } } class F { constructor(e2, t2, i3) { this.context = e2; const o2 = e2.gl; this.buffer = o2.createBuffer(), this.dynamicDraw = Boolean(i3), this.context.unbindVAO(), e2.bindElementBuffer.set(this.buffer), o2.bufferData(o2.ELEMENT_ARRAY_BUFFER, t2.arrayBuffer, this.dynamicDraw ? o2.DYNAMIC_DRAW : o2.STATIC_DRAW), this.dynamicDraw || t2.destroy(); } bind() { this.context.bindElementBuffer.set(this.buffer); } updateData(e2) { const t2 = this.context.gl; this.context.unbindVAO(), this.bind(), t2.bufferSubData(t2.ELEMENT_ARRAY_BUFFER, 0, e2.arrayBuffer); } destroy() { this.buffer && (this.context.gl.deleteBuffer(this.buffer), delete this.buffer); } } const U = { Int8: "BYTE", Uint8: "UNSIGNED_BYTE", Int16: "SHORT", Uint16: "UNSIGNED_SHORT", Int32: "INT", Uint32: "UNSIGNED_INT", Float32: "FLOAT" }; class N { constructor(e2, t2, i3, o2) { this.length = t2.length, this.attributes = i3, this.itemSize = t2.bytesPerElement, this.dynamicDraw = o2, this.context = e2; const r2 = e2.gl; this.buffer = r2.createBuffer(), e2.bindVertexBuffer.set(this.buffer), r2.bufferData(r2.ARRAY_BUFFER, t2.arrayBuffer, this.dynamicDraw ? r2.DYNAMIC_DRAW : r2.STATIC_DRAW), this.dynamicDraw || t2.destroy(); } bind() { this.context.bindVertexBuffer.set(this.buffer); } updateData(e2) { const t2 = this.context.gl; this.bind(), t2.bufferSubData(t2.ARRAY_BUFFER, 0, e2.arrayBuffer); } enableAttributes(e2, t2) { for (let i3 = 0; i3 < this.attributes.length; i3++) { const o2 = t2.attributes[this.attributes[i3].name]; void 0 !== o2 && e2.enableVertexAttribArray(o2); } } setVertexAttribPointers(e2, t2, i3) { for (let o2 = 0; o2 < this.attributes.length; o2++) { const r2 = this.attributes[o2], n2 = t2.attributes[r2.name]; void 0 !== n2 && e2.vertexAttribPointer(n2, r2.components, e2[U[r2.type]], false, this.itemSize, r2.offset + this.itemSize * (i3 || 0)); } } destroy() { this.buffer && (this.context.gl.deleteBuffer(this.buffer), delete this.buffer); } } class G { constructor(e2) { this.gl = e2.gl, this.default = this.getDefault(), this.current = this.default, this.dirty = false; } get() { return this.current; } set(e2) { } getDefault() { return this.default; } setDefault() { this.set(this.default); } } class j extends G { getDefault() { return e.Color.transparent; } set(e2) { const t2 = this.current; (e2.r !== t2.r || e2.g !== t2.g || e2.b !== t2.b || e2.a !== t2.a || this.dirty) && (this.gl.clearColor(e2.r, e2.g, e2.b, e2.a), this.current = e2, this.dirty = false); } } class Z extends G { getDefault() { return 1; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.clearDepth(e2), this.current = e2, this.dirty = false); } } class V extends G { getDefault() { return 0; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.clearStencil(e2), this.current = e2, this.dirty = false); } } class W extends G { getDefault() { return [true, true, true, true]; } set(e2) { const t2 = this.current; (e2[0] !== t2[0] || e2[1] !== t2[1] || e2[2] !== t2[2] || e2[3] !== t2[3] || this.dirty) && (this.gl.colorMask(e2[0], e2[1], e2[2], e2[3]), this.current = e2, this.dirty = false); } } class q extends G { getDefault() { return true; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.depthMask(e2), this.current = e2, this.dirty = false); } } class X extends G { getDefault() { return 255; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.stencilMask(e2), this.current = e2, this.dirty = false); } } class $ extends G { getDefault() { return { func: this.gl.ALWAYS, ref: 0, mask: 255 }; } set(e2) { const t2 = this.current; (e2.func !== t2.func || e2.ref !== t2.ref || e2.mask !== t2.mask || this.dirty) && (this.gl.stencilFunc(e2.func, e2.ref, e2.mask), this.current = e2, this.dirty = false); } } class H extends G { getDefault() { const e2 = this.gl; return [e2.KEEP, e2.KEEP, e2.KEEP]; } set(e2) { const t2 = this.current; (e2[0] !== t2[0] || e2[1] !== t2[1] || e2[2] !== t2[2] || this.dirty) && (this.gl.stencilOp(e2[0], e2[1], e2[2]), this.current = e2, this.dirty = false); } } class K extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; e2 ? t2.enable(t2.STENCIL_TEST) : t2.disable(t2.STENCIL_TEST), this.current = e2, this.dirty = false; } } class Y extends G { getDefault() { return [0, 1]; } set(e2) { const t2 = this.current; (e2[0] !== t2[0] || e2[1] !== t2[1] || this.dirty) && (this.gl.depthRange(e2[0], e2[1]), this.current = e2, this.dirty = false); } } class J extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; e2 ? t2.enable(t2.DEPTH_TEST) : t2.disable(t2.DEPTH_TEST), this.current = e2, this.dirty = false; } } class Q extends G { getDefault() { return this.gl.LESS; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.depthFunc(e2), this.current = e2, this.dirty = false); } } class ee extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; e2 ? t2.enable(t2.BLEND) : t2.disable(t2.BLEND), this.current = e2, this.dirty = false; } } class te extends G { getDefault() { const e2 = this.gl; return [e2.ONE, e2.ZERO]; } set(e2) { const t2 = this.current; (e2[0] !== t2[0] || e2[1] !== t2[1] || this.dirty) && (this.gl.blendFunc(e2[0], e2[1]), this.current = e2, this.dirty = false); } } class ie extends G { getDefault() { return e.Color.transparent; } set(e2) { const t2 = this.current; (e2.r !== t2.r || e2.g !== t2.g || e2.b !== t2.b || e2.a !== t2.a || this.dirty) && (this.gl.blendColor(e2.r, e2.g, e2.b, e2.a), this.current = e2, this.dirty = false); } } class oe extends G { getDefault() { return this.gl.FUNC_ADD; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.blendEquation(e2), this.current = e2, this.dirty = false); } } class re extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; e2 ? t2.enable(t2.CULL_FACE) : t2.disable(t2.CULL_FACE), this.current = e2, this.dirty = false; } } class ne extends G { getDefault() { return this.gl.BACK; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.cullFace(e2), this.current = e2, this.dirty = false); } } class ae extends G { getDefault() { return this.gl.CCW; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.frontFace(e2), this.current = e2, this.dirty = false); } } class se extends G { getDefault() { return null; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.useProgram(e2), this.current = e2, this.dirty = false); } } class le extends G { getDefault() { return this.gl.TEXTURE0; } set(e2) { (e2 !== this.current || this.dirty) && (this.gl.activeTexture(e2), this.current = e2, this.dirty = false); } } class ce extends G { getDefault() { const e2 = this.gl; return [0, 0, e2.drawingBufferWidth, e2.drawingBufferHeight]; } set(e2) { const t2 = this.current; (e2[0] !== t2[0] || e2[1] !== t2[1] || e2[2] !== t2[2] || e2[3] !== t2[3] || this.dirty) && (this.gl.viewport(e2[0], e2[1], e2[2], e2[3]), this.current = e2, this.dirty = false); } } class he extends G { getDefault() { return null; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.bindFramebuffer(t2.FRAMEBUFFER, e2), this.current = e2, this.dirty = false; } } class _e extends G { getDefault() { return null; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.bindRenderbuffer(t2.RENDERBUFFER, e2), this.current = e2, this.dirty = false; } } class ue extends G { getDefault() { return null; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.bindTexture(t2.TEXTURE_2D, e2), this.current = e2, this.dirty = false; } } class de extends G { getDefault() { return null; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.bindBuffer(t2.ARRAY_BUFFER, e2), this.current = e2, this.dirty = false; } } class pe extends G { getDefault() { return null; } set(e2) { const t2 = this.gl; t2.bindBuffer(t2.ELEMENT_ARRAY_BUFFER, e2), this.current = e2, this.dirty = false; } } class me extends G { constructor(e2) { super(e2), this.vao = e2.extVertexArrayObject; } getDefault() { return null; } set(e2) { this.vao && (e2 !== this.current || this.dirty) && (this.vao.bindVertexArrayOES(e2), this.current = e2, this.dirty = false); } } class fe extends G { getDefault() { return 4; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.pixelStorei(t2.UNPACK_ALIGNMENT, e2), this.current = e2, this.dirty = false; } } class ge extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.pixelStorei(t2.UNPACK_PREMULTIPLY_ALPHA_WEBGL, e2), this.current = e2, this.dirty = false; } } class ve extends G { getDefault() { return false; } set(e2) { if (e2 === this.current && !this.dirty) return; const t2 = this.gl; t2.pixelStorei(t2.UNPACK_FLIP_Y_WEBGL, e2), this.current = e2, this.dirty = false; } } class xe extends G { constructor(e2, t2) { super(e2), this.context = e2, this.parent = t2; } getDefault() { return null; } } class ye extends xe { setDirty() { this.dirty = true; } set(e2) { if (e2 === this.current && !this.dirty) return; this.context.bindFramebuffer.set(this.parent); const t2 = this.gl; t2.framebufferTexture2D(t2.FRAMEBUFFER, t2.COLOR_ATTACHMENT0, t2.TEXTURE_2D, e2, 0), this.current = e2, this.dirty = false; } } class be extends xe { attachment() { return this.gl.DEPTH_ATTACHMENT; } set(e2) { if (e2 === this.current && !this.dirty) return; this.context.bindFramebuffer.set(this.parent); const t2 = this.gl; t2.framebufferRenderbuffer(t2.FRAMEBUFFER, this.attachment(), t2.RENDERBUFFER, e2), this.current = e2, this.dirty = false; } } class we extends be { attachment() { return this.gl.DEPTH_STENCIL_ATTACHMENT; } } class Te { constructor(e2, t2, i3, o2) { this.context = e2, this.width = t2, this.height = i3; const r2 = this.framebuffer = e2.gl.createFramebuffer(); this.colorAttachment = new ye(e2, r2), o2 && (this.depthAttachment = new be(e2, r2)); } destroy() { const e2 = this.context.gl, t2 = this.colorAttachment.get(); if (t2 && e2.deleteTexture(t2), this.depthAttachment) { const t3 = this.depthAttachment.get(); t3 && e2.deleteRenderbuffer(t3); } e2.deleteFramebuffer(this.framebuffer); } } class Ee { constructor(e2) { this.gl = e2, this.extVertexArrayObject = this.gl.getExtension("OES_vertex_array_object"), this.clearColor = new j(this), this.clearDepth = new Z(this), this.clearStencil = new V(this), this.colorMask = new W(this), this.depthMask = new q(this), this.stencilMask = new X(this), this.stencilFunc = new $(this), this.stencilOp = new H(this), this.stencilTest = new K(this), this.depthRange = new Y(this), this.depthTest = new J(this), this.depthFunc = new Q(this), this.blend = new ee(this), this.blendFunc = new te(this), this.blendColor = new ie(this), this.blendEquation = new oe(this), this.cullFace = new re(this), this.cullFaceSide = new ne(this), this.frontFace = new ae(this), this.program = new se(this), this.activeTexture = new le(this), this.viewport = new ce(this), this.bindFramebuffer = new he(this), this.bindRenderbuffer = new _e(this), this.bindTexture = new ue(this), this.bindVertexBuffer = new de(this), this.bindElementBuffer = new pe(this), this.bindVertexArrayOES = this.extVertexArrayObject && new me(this), this.pixelStoreUnpack = new fe(this), this.pixelStoreUnpackPremultiplyAlpha = new ge(this), this.pixelStoreUnpackFlipY = new ve(this), this.extTextureFilterAnisotropic = e2.getExtension("EXT_texture_filter_anisotropic") || e2.getExtension("MOZ_EXT_texture_filter_anisotropic") || e2.getExtension("WEBKIT_EXT_texture_filter_anisotropic"), this.extTextureFilterAnisotropic && (this.extTextureFilterAnisotropicMax = e2.getParameter(this.extTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT)), this.extTextureFilterAnisotropicForceOff = false, this.extTextureHalfFloat = e2.getExtension("OES_texture_half_float"), this.extTextureHalfFloat && (e2.getExtension("OES_texture_half_float_linear"), this.extRenderToTextureHalfFloat = e2.getExtension("EXT_color_buffer_half_float")), this.extTimerQuery = e2.getExtension("EXT_disjoint_timer_query"), this.maxTextureSize = e2.getParameter(e2.MAX_TEXTURE_SIZE); } setDefault() { this.unbindVAO(), this.clearColor.setDefault(), this.clearDepth.setDefault(), this.clearStencil.setDefault(), this.colorMask.setDefault(), this.depthMask.setDefault(), this.stencilMask.setDefault(), this.stencilFunc.setDefault(), this.stencilOp.setDefault(), this.stencilTest.setDefault(), this.depthRange.setDefault(), this.depthTest.setDefault(), this.depthFunc.setDefault(), this.blend.setDefault(), this.blendFunc.setDefault(), this.blendColor.setDefault(), this.blendEquation.setDefault(), this.cullFace.setDefault(), this.cullFaceSide.setDefault(), this.frontFace.setDefault(), this.program.setDefault(), this.activeTexture.setDefault(), this.bindFramebuffer.setDefault(), this.pixelStoreUnpack.setDefault(), this.pixelStoreUnpackPremultiplyAlpha.setDefault(), this.pixelStoreUnpackFlipY.setDefault(); } setDirty() { this.clearColor.dirty = true, this.clearDepth.dirty = true, this.clearStencil.dirty = true, this.colorMask.dirty = true, this.depthMask.dirty = true, this.stencilMask.dirty = true, this.stencilFunc.dirty = true, this.stencilOp.dirty = true, this.stencilTest.dirty = true, this.depthRange.dirty = true, this.depthTest.dirty = true, this.depthFunc.dirty = true, this.blend.dirty = true, this.blendFunc.dirty = true, this.blendColor.dirty = true, this.blendEquation.dirty = true, this.cullFace.dirty = true, this.cullFaceSide.dirty = true, this.frontFace.dirty = true, this.program.dirty = true, this.activeTexture.dirty = true, this.viewport.dirty = true, this.bindFramebuffer.dirty = true, this.bindRenderbuffer.dirty = true, this.bindTexture.dirty = true, this.bindVertexBuffer.dirty = true, this.bindElementBuffer.dirty = true, this.extVertexArrayObject && (this.bindVertexArrayOES.dirty = true), this.pixelStoreUnpack.dirty = true, this.pixelStoreUnpackPremultiplyAlpha.dirty = true, this.pixelStoreUnpackFlipY.dirty = true; } createIndexBuffer(e2, t2) { return new F(this, e2, t2); } createVertexBuffer(e2, t2, i3) { return new N(this, e2, t2, i3); } createRenderbuffer(e2, t2, i3) { const o2 = this.gl, r2 = o2.createRenderbuffer(); return this.bindRenderbuffer.set(r2), o2.renderbufferStorage(o2.RENDERBUFFER, e2, t2, i3), this.bindRenderbuffer.set(null), r2; } createFramebuffer(e2, t2, i3) { return new Te(this, e2, t2, i3); } clear({ color: e2, depth: t2, stencil: i3 }) { const o2 = this.gl; let r2 = 0; e2 && (r2 |= o2.COLOR_BUFFER_BIT, this.clearColor.set(e2), this.colorMask.set([true, true, true, true])), void 0 !== t2 && (r2 |= o2.DEPTH_BUFFER_BIT, this.depthRange.set([0, 1]), this.clearDepth.set(t2), this.depthMask.set(true)), void 0 !== i3 && (r2 |= o2.STENCIL_BUFFER_BIT, this.clearStencil.set(i3), this.stencilMask.set(255)), o2.clear(r2); } setCullFace(e2) { false === e2.enable ? this.cullFace.set(false) : (this.cullFace.set(true), this.cullFaceSide.set(e2.mode), this.frontFace.set(e2.frontFace)); } setDepthMode(e2) { e2.func !== this.gl.ALWAYS || e2.mask ? (this.depthTest.set(true), this.depthFunc.set(e2.func), this.depthMask.set(e2.mask), this.depthRange.set(e2.range)) : this.depthTest.set(false); } setStencilMode(e2) { e2.test.func !== this.gl.ALWAYS || e2.mask ? (this.stencilTest.set(true), this.stencilMask.set(e2.mask), this.stencilOp.set([e2.fail, e2.depthFail, e2.pass]), this.stencilFunc.set({ func: e2.test.func, ref: e2.ref, mask: e2.test.mask })) : this.stencilTest.set(false); } setColorMode(t2) { r(t2.blendFunction, e.ColorMode.Replace) ? this.blend.set(false) : (this.blend.set(true), this.blendFunc.set(t2.blendFunction), this.blendColor.set(t2.blendColor)), this.colorMask.set(t2.mask); } unbindVAO() { this.extVertexArrayObject && this.bindVertexArrayOES.set(null); } } class Ce extends e.Evented { constructor(t2, i3, o2, r2) { super(), this.id = t2, this.dispatcher = o2, this.setEventedParent(r2), this.type = "raster", this.minzoom = 0, this.maxzoom = 22, this.roundZoom = true, this.scheme = "xyz", this.tileSize = 512, this._loaded = false, this._options = e.extend({ type: "raster" }, i3), e.extend(this, e.pick(i3, ["url", "scheme", "tileSize"])); } load() { this._loaded = false, this.fire(new e.Event("dataloading", { dataType: "source" })), this._tileJSONRequest = O(this._options, this.map._requestManager, (t2, i3) => { this._tileJSONRequest = null, this._loaded = true, t2 ? this.fire(new e.ErrorEvent(t2)) : i3 && (e.extend(this, i3), i3.bounds && (this.tileBounds = new B(i3.bounds, this.minzoom, this.maxzoom)), e.postTurnstileEvent(i3.tiles), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "metadata" })), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "content" }))); }); } loaded() { return this._loaded; } onAdd(e2) { this.map = e2, this.load(); } onRemove() { this._tileJSONRequest && (this._tileJSONRequest.cancel(), this._tileJSONRequest = null); } serialize() { return e.extend({}, this._options); } hasTile(e2) { return !this.tileBounds || this.tileBounds.contains(e2.canonical); } loadTile(t2, i3) { const o2 = e.exported.devicePixelRatio >= 2, r2 = this.map._requestManager.normalizeTileURL(t2.tileID.canonical.url(this.tiles, this.scheme), o2, this.tileSize); t2.request = e.getImage(this.map._requestManager.transformRequest(r2, e.ResourceType.Tile), (o3, r3, n2, a2) => (delete t2.request, t2.aborted ? (t2.state = "unloaded", i3(null)) : o3 ? (t2.state = "errored", i3(o3)) : r3 ? (this.map._refreshExpiredTiles && t2.setExpiryData({ cacheControl: n2, expires: a2 }), t2.setTexture(r3, this.map.painter), t2.state = "loaded", e.cacheEntryPossiblyAdded(this.dispatcher), void i3(null)) : i3(null))); } static loadTileData(e2, t2, i3) { e2.setTexture(t2, i3); } static unloadTileData(e2, t2) { e2.texture && t2.saveTileTexture(e2.texture); } abortTile(e2, t2) { e2.request && (e2.request.cancel(), delete e2.request), t2(); } unloadTile(e2, t2) { e2.texture && this.map.painter.saveTileTexture(e2.texture), t2(); } hasTransition() { return false; } } let Ie; function Me(t2, i3, o2, r2, n2, a2, s2, l2) { const c2 = [t2, o2, n2, i3, r2, a2, 1, 1, 1], h2 = [s2, l2, 1], _2 = e.adjoint([], c2), [u2, d2, p2] = e.transformMat3(h2, h2, e.transpose(_2, _2)); return e.multiply(c2, [u2, 0, 0, 0, d2, 0, 0, 0, p2], c2); } class Se extends e.Evented { constructor(e2, t2, i3, o2) { super(), this.id = e2, this.dispatcher = i3, this.coordinates = t2.coordinates, this.type = "image", this.minzoom = 0, this.maxzoom = 22, this.tileSize = 512, this.tiles = {}, this._loaded = false, this.setEventedParent(o2), this.options = t2; } load(t2) { this._loaded = false, this.fire(new e.Event("dataloading", { dataType: "source" })), this.url = this.options.url, e.getImage(this.map._requestManager.transformRequest(this.url, e.ResourceType.Image), (i3, o2) => { if (this._loaded = true, i3) this.fire(new e.ErrorEvent(i3)); else if (o2) { const { HTMLImageElement: i4 } = e.window; this.image = o2 instanceof i4 ? e.exported.getImageData(o2) : o2, this.width = this.image.width, this.height = this.image.height, t2 && (this.coordinates = t2), this._finishLoading(); } }); } loaded() { return this._loaded; } updateImage(e2) { return this.image && e2.url ? (this.options.url = e2.url, this.load(e2.coordinates), this) : this; } _finishLoading() { this.map && (this.setCoordinates(this.coordinates), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "metadata" }))); } onAdd(e2) { this.map = e2, this.load(); } onRemove() { this.texture && this.texture.destroy(); } setCoordinates(t2) { this.coordinates = t2, this._boundsArray = void 0; const i3 = t2.map(e.MercatorCoordinate.fromLngLat); return this.tileID = function(t3) { let i4 = 1 / 0, o2 = 1 / 0, r2 = -1 / 0, n2 = -1 / 0; for (const e2 of t3) i4 = Math.min(i4, e2.x), o2 = Math.min(o2, e2.y), r2 = Math.max(r2, e2.x), n2 = Math.max(n2, e2.y); const a2 = Math.max(r2 - i4, n2 - o2), s2 = Math.max(0, Math.floor(-Math.log(a2) / Math.LN2)), l2 = Math.pow(2, s2); return new e.CanonicalTileID(s2, Math.floor((i4 + r2) / 2 * l2), Math.floor((o2 + n2) / 2 * l2)); }(i3), this.minzoom = this.maxzoom = this.tileID.z, this.fire(new e.Event("data", { dataType: "source", sourceDataType: "content" })), this; } _clear() { this._boundsArray = void 0; } _prepareData(t2) { for (const e2 in this.tiles) { const t3 = this.tiles[e2]; "loaded" !== t3.state && (t3.state = "loaded", t3.texture = this.texture); } if (this._boundsArray) return; const i3 = e.tileTransform(this.tileID, this.map.transform.projection), [o2, r2, n2, a2] = this.coordinates.map((t3) => { const o3 = i3.projection.project(t3[0], t3[1]); return e.getTilePoint(i3, o3)._round(); }); this.perspectiveTransform = function(t3, i4, o3, r3, n3, a3, s3, l2, c2, h2) { const _2 = Me(0, 0, t3, 0, 0, i4, t3, i4), u2 = Me(o3, r3, n3, a3, s3, l2, c2, h2); return e.multiply(u2, e.adjoint(_2, _2), u2), [u2[6] / u2[8] * t3 / e.EXTENT, u2[7] / u2[8] * i4 / e.EXTENT]; }(this.width, this.height, o2.x, o2.y, r2.x, r2.y, a2.x, a2.y, n2.x, n2.y); const s2 = this._boundsArray = new e.StructArrayLayout4i8(); s2.emplaceBack(o2.x, o2.y, 0, 0), s2.emplaceBack(r2.x, r2.y, e.EXTENT, 0), s2.emplaceBack(a2.x, a2.y, 0, e.EXTENT), s2.emplaceBack(n2.x, n2.y, e.EXTENT, e.EXTENT), this.boundsBuffer && this.boundsBuffer.destroy(), this.boundsBuffer = t2.createVertexBuffer(s2, e.boundsAttributes.members), this.boundsSegments = e.SegmentVector.simpleSegment(0, 0, 4, 2); } prepare() { if (0 === Object.keys(this.tiles).length || !this.image) return; const t2 = this.map.painter.context, i3 = t2.gl; this.texture ? this.texture.update(this.image) : (this.texture = new e.Texture(t2, this.image, i3.RGBA), this.texture.bind(i3.LINEAR, i3.CLAMP_TO_EDGE)), this._prepareData(t2); } loadTile(e2, t2) { this.tileID && this.tileID.equals(e2.tileID.canonical) ? (this.tiles[String(e2.tileID.wrap)] = e2, e2.buckets = {}, t2(null)) : (e2.state = "errored", t2(null)); } serialize() { return { type: "image", url: this.options.url, coordinates: this.coordinates }; } hasTransition() { return false; } } const ze = { vector: class extends e.Evented { constructor(t2, i3, o2, r2) { if (super(), this.id = t2, this.dispatcher = o2, this.type = "vector", this.minzoom = 0, this.maxzoom = 22, this.scheme = "xyz", this.tileSize = 512, this.reparseOverscaled = true, this.isTileClipped = true, this._loaded = false, e.extend(this, e.pick(i3, ["url", "scheme", "tileSize", "promoteId"])), this._options = e.extend({ type: "vector" }, i3), this._collectResourceTiming = i3.collectResourceTiming, 512 !== this.tileSize) throw new Error("vector tile sources must have a tileSize of 512"); this.setEventedParent(r2), this._tileWorkers = {}, this._deduped = new e.DedupedRequest(); } load() { this._loaded = false, this.fire(new e.Event("dataloading", { dataType: "source" })), this._tileJSONRequest = O(this._options, this.map._requestManager, (t2, i3) => { this._tileJSONRequest = null, this._loaded = true, t2 ? this.fire(new e.ErrorEvent(t2)) : i3 && (e.extend(this, i3), i3.bounds && (this.tileBounds = new B(i3.bounds, this.minzoom, this.maxzoom)), e.postTurnstileEvent(i3.tiles, this.map._requestManager._customAccessToken), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "metadata" })), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "content" }))); }); } loaded() { return this._loaded; } hasTile(e2) { return !this.tileBounds || this.tileBounds.contains(e2.canonical); } onAdd(e2) { this.map = e2, this.load(); } setSourceProperty(e2) { this._tileJSONRequest && this._tileJSONRequest.cancel(), e2(); const t2 = this.map.style._getSourceCaches(this.id); for (const e3 of t2) e3.clearTiles(); this.load(); } setTiles(e2) { return this.setSourceProperty(() => { this._options.tiles = e2; }), this; } setUrl(e2) { return this.setSourceProperty(() => { this.url = e2, this._options.url = e2; }), this; } onRemove() { this._tileJSONRequest && (this._tileJSONRequest.cancel(), this._tileJSONRequest = null); } serialize() { return e.extend({}, this._options); } loadTile(t2, i3) { const o2 = this.map._requestManager.normalizeTileURL(t2.tileID.canonical.url(this.tiles, this.scheme)), r2 = { request: this.map._requestManager.transformRequest(o2, e.ResourceType.Tile), data: void 0, uid: t2.uid, tileID: t2.tileID, tileZoom: t2.tileZoom, zoom: t2.tileID.overscaledZ, tileSize: this.tileSize * t2.tileID.overscaleFactor(), type: this.type, source: this.id, pixelRatio: e.exported.devicePixelRatio, showCollisionBoxes: this.map.showCollisionBoxes, promoteId: this.promoteId, isSymbolTile: t2.isSymbolTile }; if (r2.request.collectResourceTiming = this._collectResourceTiming, t2.actor && "expired" !== t2.state) "loading" === t2.state ? t2.reloadCallback = i3 : t2.request = t2.actor.send("reloadTile", r2, n2.bind(this)); else if (t2.actor = this._tileWorkers[o2] = this._tileWorkers[o2] || this.dispatcher.getActor(), this.dispatcher.ready) t2.request = t2.actor.send("loadTile", r2, n2.bind(this), void 0, true); else { const i4 = e.loadVectorTile.call({ deduped: this._deduped }, r2, (e2, i5) => { e2 || !i5 ? n2.call(this, e2) : (r2.data = { cacheControl: i5.cacheControl, expires: i5.expires, rawData: i5.rawData.slice(0) }, t2.actor && t2.actor.send("loadTile", r2, n2.bind(this), void 0, true)); }, true); t2.request = { cancel: i4 }; } function n2(o3, r3) { return delete t2.request, t2.aborted ? i3(null) : o3 && 404 !== o3.status ? i3(o3) : (r3 && r3.resourceTiming && (t2.resourceTiming = r3.resourceTiming), this.map._refreshExpiredTiles && r3 && t2.setExpiryData(r3), t2.loadVectorData(r3, this.map.painter), e.cacheEntryPossiblyAdded(this.dispatcher), i3(null), void (t2.reloadCallback && (this.loadTile(t2, t2.reloadCallback), t2.reloadCallback = null))); } } abortTile(e2) { e2.request && (e2.request.cancel(), delete e2.request), e2.actor && e2.actor.send("abortTile", { uid: e2.uid, type: this.type, source: this.id }); } unloadTile(e2) { e2.unloadVectorData(), e2.actor && e2.actor.send("removeTile", { uid: e2.uid, type: this.type, source: this.id }); } hasTransition() { return false; } afterUpdate() { this._tileWorkers = {}; } }, raster: Ce, "raster-dem": class extends Ce { constructor(t2, i3, o2, r2) { super(t2, i3, o2, r2), this.type = "raster-dem", this.maxzoom = 22, this._options = e.extend({ type: "raster-dem" }, i3), this.encoding = i3.encoding || "mapbox"; } loadTile(t2, i3) { const o2 = this.map._requestManager.normalizeTileURL(t2.tileID.canonical.url(this.tiles, this.scheme), false, this.tileSize); function r2(e2, o3) { e2 && (t2.state = "errored", i3(e2)), o3 && (t2.dem = o3, t2.dem.onDeserialize(), t2.needsHillshadePrepare = true, t2.needsDEMTextureUpload = true, t2.state = "loaded", i3(null)); } t2.request = e.getImage(this.map._requestManager.transformRequest(o2, e.ResourceType.Tile), function(o3, n2, a2, s2) { if (delete t2.request, t2.aborted) t2.state = "unloaded", i3(null); else if (o3) t2.state = "errored", i3(o3); else if (n2) { this.map._refreshExpiredTiles && t2.setExpiryData({ cacheControl: a2, expires: s2 }); const i4 = e.window.ImageBitmap && n2 instanceof e.window.ImageBitmap && (null == Ie && (Ie = e.window.OffscreenCanvas && new e.window.OffscreenCanvas(1, 1).getContext("2d") && "function" == typeof e.window.createImageBitmap), Ie), o4 = 1 - (n2.width - e.prevPowerOfTwo(n2.width)) / 2; o4 < 1 || t2.neighboringTiles || (t2.neighboringTiles = this._getNeighboringTiles(t2.tileID)); const l2 = i4 ? n2 : e.exported.getImageData(n2, o4), c2 = { uid: t2.uid, coord: t2.tileID, source: this.id, rawImageData: l2, encoding: this.encoding, padding: o4 }; t2.actor && "expired" !== t2.state || (t2.actor = this.dispatcher.getActor(), t2.actor.send("loadDEMTile", c2, r2.bind(this), void 0, true)); } }.bind(this)); } _getNeighboringTiles(t2) { const i3 = t2.canonical, o2 = Math.pow(2, i3.z), r2 = (i3.x - 1 + o2) % o2, n2 = 0 === i3.x ? t2.wrap - 1 : t2.wrap, a2 = (i3.x + 1 + o2) % o2, s2 = i3.x + 1 === o2 ? t2.wrap + 1 : t2.wrap, l2 = {}; return l2[new e.OverscaledTileID(t2.overscaledZ, n2, i3.z, r2, i3.y).key] = { backfilled: false }, l2[new e.OverscaledTileID(t2.overscaledZ, s2, i3.z, a2, i3.y).key] = { backfilled: false }, i3.y > 0 && (l2[new e.OverscaledTileID(t2.overscaledZ, n2, i3.z, r2, i3.y - 1).key] = { backfilled: false }, l2[new e.OverscaledTileID(t2.overscaledZ, t2.wrap, i3.z, i3.x, i3.y - 1).key] = { backfilled: false }, l2[new e.OverscaledTileID(t2.overscaledZ, s2, i3.z, a2, i3.y - 1).key] = { backfilled: false }), i3.y + 1 < o2 && (l2[new e.OverscaledTileID(t2.overscaledZ, n2, i3.z, r2, i3.y + 1).key] = { backfilled: false }, l2[new e.OverscaledTileID(t2.overscaledZ, t2.wrap, i3.z, i3.x, i3.y + 1).key] = { backfilled: false }, l2[new e.OverscaledTileID(t2.overscaledZ, s2, i3.z, a2, i3.y + 1).key] = { backfilled: false }), l2; } unloadTile(e2) { e2.demTexture && this.map.painter.saveTileTexture(e2.demTexture), e2.fbo && (e2.fbo.destroy(), delete e2.fbo), e2.dem && delete e2.dem, delete e2.neighboringTiles, e2.state = "unloaded"; } }, geojson: class extends e.Evented { constructor(t2, i3, o2, r2) { super(), this.id = t2, this.type = "geojson", this.minzoom = 0, this.maxzoom = 18, this.tileSize = 512, this.isTileClipped = true, this.reparseOverscaled = true, this._loaded = false, this.actor = o2.getActor(), this.setEventedParent(r2), this._data = i3.data, this._options = e.extend({}, i3), this._collectResourceTiming = i3.collectResourceTiming, void 0 !== i3.maxzoom && (this.maxzoom = i3.maxzoom), i3.type && (this.type = i3.type), i3.attribution && (this.attribution = i3.attribution), this.promoteId = i3.promoteId; const n2 = e.EXTENT / this.tileSize; this.workerOptions = e.extend({ source: this.id, cluster: i3.cluster || false, geojsonVtOptions: { buffer: (void 0 !== i3.buffer ? i3.buffer : 128) * n2, tolerance: (void 0 !== i3.tolerance ? i3.tolerance : 0.375) * n2, extent: e.EXTENT, maxZoom: this.maxzoom, lineMetrics: i3.lineMetrics || false, generateId: i3.generateId || false }, superclusterOptions: { maxZoom: void 0 !== i3.clusterMaxZoom ? i3.clusterMaxZoom : this.maxzoom - 1, minPoints: Math.max(2, i3.clusterMinPoints || 2), extent: e.EXTENT, radius: (void 0 !== i3.clusterRadius ? i3.clusterRadius : 50) * n2, log: false, generateId: i3.generateId || false }, clusterProperties: i3.clusterProperties, filter: i3.filter }, i3.workerOptions); } onAdd(e2) { this.map = e2, this.setData(this._data); } setData(e2) { return this._data = e2, this._updateWorkerData(), this; } getClusterExpansionZoom(e2, t2) { return this.actor.send("geojson.getClusterExpansionZoom", { clusterId: e2, source: this.id }, t2), this; } getClusterChildren(e2, t2) { return this.actor.send("geojson.getClusterChildren", { clusterId: e2, source: this.id }, t2), this; } getClusterLeaves(e2, t2, i3, o2) { return this.actor.send("geojson.getClusterLeaves", { source: this.id, clusterId: e2, limit: t2, offset: i3 }, o2), this; } _updateWorkerData() { if (this._pendingLoad) return void (this._coalesce = true); this.fire(new e.Event("dataloading", { dataType: "source" })), this._loaded = false; const t2 = e.extend({}, this.workerOptions), i3 = this._data; "string" == typeof i3 ? (t2.request = this.map._requestManager.transformRequest(e.exported.resolveURL(i3), e.ResourceType.Source), t2.request.collectResourceTiming = this._collectResourceTiming) : t2.data = JSON.stringify(i3), this._pendingLoad = this.actor.send(`${this.type}.loadData`, t2, (t3, i4) => { if (this._loaded = true, this._pendingLoad = null, t3) this.fire(new e.ErrorEvent(t3)); else { const t4 = { dataType: "source", sourceDataType: this._metadataFired ? "content" : "metadata" }; this._collectResourceTiming && i4 && i4.resourceTiming && i4.resourceTiming[this.id] && (t4.resourceTiming = i4.resourceTiming[this.id]), this.fire(new e.Event("data", t4)), this._metadataFired = true; } this._coalesce && (this._updateWorkerData(), this._coalesce = false); }); } loaded() { return this._loaded; } loadTile(t2, i3) { const o2 = t2.actor ? "reloadTile" : "loadTile"; t2.actor = this.actor, t2.request = this.actor.send(o2, { type: this.type, uid: t2.uid, tileID: t2.tileID, tileZoom: t2.tileZoom, zoom: t2.tileID.overscaledZ, maxZoom: this.maxzoom, tileSize: this.tileSize, source: this.id, pixelRatio: e.exported.devicePixelRatio, showCollisionBoxes: this.map.showCollisionBoxes, promoteId: this.promoteId }, (e2, r2) => (delete t2.request, t2.unloadVectorData(), t2.aborted ? i3(null) : e2 ? i3(e2) : (t2.loadVectorData(r2, this.map.painter, "reloadTile" === o2), i3(null))), void 0, "loadTile" === o2); } abortTile(e2) { e2.request && (e2.request.cancel(), delete e2.request), e2.aborted = true; } unloadTile(e2) { e2.unloadVectorData(), this.actor.send("removeTile", { uid: e2.uid, type: this.type, source: this.id }); } onRemove() { this._pendingLoad && this._pendingLoad.cancel(); } serialize() { return e.extend({}, this._options, { type: this.type, data: this._data }); } hasTransition() { return false; } }, video: class extends Se { constructor(e2, t2, i3, o2) { super(e2, t2, i3, o2), this.roundZoom = true, this.type = "video", this.options = t2; } load() { this._loaded = false; const t2 = this.options; this.urls = []; for (const i3 of t2.urls) this.urls.push(this.map._requestManager.transformRequest(i3, e.ResourceType.Source).url); e.getVideo(this.urls, (t3, i3) => { this._loaded = true, t3 ? this.fire(new e.ErrorEvent(t3)) : i3 && (this.video = i3, this.video.loop = true, this.video.setAttribute("playsinline", ""), this.video.addEventListener("playing", () => { this.map.triggerRepaint(); }), this.map && this.video.play(), this._finishLoading()); }); } pause() { this.video && this.video.pause(); } play() { this.video && this.video.play(); } seek(t2) { if (this.video) { const i3 = this.video.seekable; t2 < i3.start(0) || t2 > i3.end(0) ? this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${this.id}`, null, `Playback for this video can be set only between the ${i3.start(0)} and ${i3.end(0)}-second mark.`))) : this.video.currentTime = t2; } } getVideo() { return this.video; } onAdd(e2) { this.map || (this.map = e2, this.load(), this.video && (this.video.play(), this.setCoordinates(this.coordinates))); } prepare() { if (0 === Object.keys(this.tiles).length || this.video.readyState < 2) return; const t2 = this.map.painter.context, i3 = t2.gl; this.texture ? this.video.paused || (this.texture.bind(i3.LINEAR, i3.CLAMP_TO_EDGE), i3.texSubImage2D(i3.TEXTURE_2D, 0, 0, 0, i3.RGBA, i3.UNSIGNED_BYTE, this.video)) : (this.texture = new e.Texture(t2, this.video, i3.RGBA), this.texture.bind(i3.LINEAR, i3.CLAMP_TO_EDGE), this.width = this.video.videoWidth, this.height = this.video.videoHeight), this._prepareData(t2); } serialize() { return { type: "video", urls: this.urls, coordinates: this.coordinates }; } hasTransition() { return this.video && !this.video.paused; } }, image: Se, canvas: class extends Se { constructor(t2, i3, o2, r2) { super(t2, i3, o2, r2), i3.coordinates ? Array.isArray(i3.coordinates) && 4 === i3.coordinates.length && !i3.coordinates.some((e2) => !Array.isArray(e2) || 2 !== e2.length || e2.some((e3) => "number" != typeof e3)) || this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${t2}`, null, '"coordinates" property must be an array of 4 longitude/latitude array pairs'))) : this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${t2}`, null, 'missing required property "coordinates"'))), i3.animate && "boolean" != typeof i3.animate && this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${t2}`, null, 'optional "animate" property must be a boolean value'))), i3.canvas ? "string" == typeof i3.canvas || i3.canvas instanceof e.window.HTMLCanvasElement || this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${t2}`, null, '"canvas" must be either a string representing the ID of the canvas element from which to read, or an HTMLCanvasElement instance'))) : this.fire(new e.ErrorEvent(new e.ValidationError(`sources.${t2}`, null, 'missing required property "canvas"'))), this.options = i3, this.animate = void 0 === i3.animate || i3.animate; } load() { this._loaded = true, this.canvas || (this.canvas = this.options.canvas instanceof e.window.HTMLCanvasElement ? this.options.canvas : e.window.document.getElementById(this.options.canvas)), this.width = this.canvas.width, this.height = this.canvas.height, this._hasInvalidDimensions() ? this.fire(new e.ErrorEvent(new Error("Canvas dimensions cannot be less than or equal to zero."))) : (this.play = function() { this._playing = true, this.map.triggerRepaint(); }, this.pause = function() { this._playing && (this.prepare(), this._playing = false); }, this._finishLoading()); } getCanvas() { return this.canvas; } onAdd(e2) { this.map = e2, this.load(), this.canvas && this.animate && this.play(); } onRemove() { this.pause(); } prepare() { let t2 = false; if (this.canvas.width !== this.width && (this.width = this.canvas.width, t2 = true), this.canvas.height !== this.height && (this.height = this.canvas.height, t2 = true), this._hasInvalidDimensions()) return; if (0 === Object.keys(this.tiles).length) return; const i3 = this.map.painter.context; this.texture ? (t2 || this._playing) && this.texture.update(this.canvas, { premultiply: true }) : this.texture = new e.Texture(i3, this.canvas, i3.gl.RGBA, { premultiply: true }), this._prepareData(i3); } serialize() { return { type: "canvas", coordinates: this.coordinates }; } hasTransition() { return this._playing; } _hasInvalidDimensions() { for (const e2 of [this.canvas.width, this.canvas.height]) if (isNaN(e2) || e2 <= 0) return true; return false; } }, custom: class extends e.Evented { constructor(t2, i3, o2, r2) { super(), this.id = t2, this.type = "custom", this._dataType = "raster", this._dispatcher = o2, this._implementation = i3, this.setEventedParent(r2), this.scheme = "xyz", this.minzoom = 0, this.maxzoom = 22, this.tileSize = 512, this._loaded = false, this.roundZoom = true, this._implementation || this.fire(new e.ErrorEvent(new Error(`Missing implementation for ${this.id} custom source`))), this._implementation.loadTile || this.fire(new e.ErrorEvent(new Error(`Missing loadTile implementation for ${this.id} custom source`))), this._implementation.bounds && (this.tileBounds = new B(this._implementation.bounds, this.minzoom, this.maxzoom)), i3.update = this._update.bind(this), i3.coveringTiles = this._coveringTiles.bind(this), e.extend(this, e.pick(i3, ["dataType", "scheme", "minzoom", "maxzoom", "tileSize", "attribution", "minTileCacheSize", "maxTileCacheSize"])); } serialize() { return e.pick(this, ["type", "scheme", "minzoom", "maxzoom", "tileSize", "attribution"]); } load() { this._loaded = true, this.fire(new e.Event("data", { dataType: "source", sourceDataType: "metadata" })), this.fire(new e.Event("data", { dataType: "source", sourceDataType: "content" })); } loaded() { return this._loaded; } onAdd(t2) { this._map = t2, this._loaded = false, this.fire(new e.Event("dataloading", { dataType: "source" })), this._implementation.onAdd && this._implementation.onAdd(t2), this.load(); } onRemove(e2) { this._implementation.onRemove && this._implementation.onRemove(e2); } hasTile(e2) { if (this._implementation.hasTile) { const { x: t2, y: i3, z: o2 } = e2.canonical; return this._implementation.hasTile({ x: t2, y: i3, z: o2 }); } return !this.tileBounds || this.tileBounds.contains(e2.canonical); } loadTile(t2, i3) { const { x: o2, y: r2, z: n2 } = t2.tileID.canonical, a2 = new e.window.AbortController(), s2 = this._implementation.loadTile({ x: o2, y: r2, z: n2 }, { signal: a2.signal }); if (!s2) return this.loadTileData(t2, { width: this.tileSize, height: this.tileSize, data: null }), t2.state = "loaded", i3(null); s2.cancel = () => a2.abort(), t2.request = s2.then(function(o3) { return delete t2.request, t2.aborted ? (t2.state = "unloaded", i3(null)) : o3 ? function(t3) { return t3 instanceof e.window.ImageData || t3 instanceof e.window.ImageBitmap || t3 instanceof e.window.HTMLCanvasElement; }(o3) ? (this.loadTileData(t2, o3), t2.state = "loaded", void i3(null)) : (t2.state = "errored", i3(new Error(`Can't infer data type for ${this.id}, only raster data supported at the moment`))) : (this.loadTileData(t2, { width: this.tileSize, height: this.tileSize, data: null }), t2.state = "loaded", i3(null)); }.bind(this)).catch((e2) => { 20 !== e2.code && (t2.state = "errored", i3(e2)); }); } loadTileData(e2, t2) { Ce.loadTileData(e2, t2, this._map.painter); } unloadTileData(e2) { Ce.unloadTileData(e2, this._map.painter); } prepareTile(e2) { if (!this._implementation.prepareTile) return null; const { x: t2, y: i3, z: o2 } = e2.tileID.canonical, r2 = this._implementation.prepareTile({ x: t2, y: i3, z: o2 }); return r2 ? (this.loadTileData(e2, r2), e2.state = "loaded", r2) : null; } unloadTile(e2, t2) { if (this.unloadTileData(e2), this._implementation.unloadTile) { const { x: t3, y: i3, z: o2 } = e2.tileID.canonical; this._implementation.unloadTile({ x: t3, y: i3, z: o2 }); } t2(); } abortTile(e2, t2) { e2.request && e2.request.cancel && (e2.request.cancel(), delete e2.request), t2(); } hasTransition() { return false; } _coveringTiles() { return this._map.transform.coveringTiles({ tileSize: this.tileSize, minzoom: this.minzoom, maxzoom: this.maxzoom, roundZoom: this.roundZoom }).map((e2) => ({ x: e2.canonical.x, y: e2.canonical.y, z: e2.canonical.z })); } _update() { this.fire(new e.Event("data", { dataType: "source", sourceDataType: "content" })); } } }, De = function(t2, i3, o2, r2) { const n2 = new ze[i3.type](t2, i3, o2, r2); if (n2.id !== t2) throw new Error(`Expected Source id to be ${t2} instead of ${n2.id}`); return e.bindAll(["load", "abort", "unload", "serialize", "prepare"], n2), n2; }; function Pe(t2, i3) { const o2 = e.identity([]); return e.scale(o2, o2, [0.5 * t2.width, 0.5 * -t2.height, 1]), e.translate(o2, o2, [1, -1, 0]), e.multiply$1(o2, o2, t2.calculateProjMatrix(i3.toUnwrapped())), Float32Array.from(o2); } function Ae(e2, t2, i3, o2, r2, n2, a2, s2 = false) { const l2 = e2.tilesIn(o2, a2, s2); l2.sort(Re); const c2 = []; for (const o3 of l2) c2.push({ wrappedTileID: o3.tile.tileID.wrapped().key, queryResults: o3.tile.queryRenderedFeatures(t2, i3, e2._state, o3, r2, n2, Pe(e2.transform, o3.tile.tileID), s2) }); const h2 = function(e3) { const t3 = {}, i4 = {}; for (const o3 of e3) { const e4 = o3.queryResults, r3 = o3.wrappedTileID, n3 = i4[r3] = i4[r3] || {}; for (const i5 in e4) { const o4 = e4[i5], r4 = n3[i5] = n3[i5] || {}, a3 = t3[i5] = t3[i5] || []; for (const e5 of o4) r4[e5.featureIndex] || (r4[e5.featureIndex] = true, a3.push(e5)); } } return t3; }(c2); for (const t3 in h2) h2[t3].forEach((t4) => { const i4 = t4.feature, o3 = i4.layer; o3 && "background" !== o3.type && "sky" !== o3.type && (i4.source = o3.source, o3["source-layer"] && (i4.sourceLayer = o3["source-layer"]), i4.state = void 0 !== i4.id ? e2.getFeatureState(o3["source-layer"], i4.id) : {}); }); return h2; } function Le(e2, t2) { const i3 = e2.getRenderableIds().map((t3) => e2.getTileByID(t3)), o2 = [], r2 = {}; for (let e3 = 0; e3 < i3.length; e3++) { const n2 = i3[e3], a2 = n2.tileID.canonical.key; r2[a2] || (r2[a2] = true, n2.querySourceFeatures(o2, t2)); } return o2; } function Re(e2, t2) { const i3 = e2.tileID, o2 = t2.tileID; return i3.overscaledZ - o2.overscaledZ || i3.canonical.y - o2.canonical.y || i3.wrap - o2.wrap || i3.canonical.x - o2.canonical.x; } function ke() { return null != ln.workerClass ? new ln.workerClass() : new e.window.Worker(ln.workerUrl); } const Oe = "mapboxgl_preloaded_worker_pool"; class Be { constructor() { this.active = {}; } acquire(e2) { if (!this.workers) for (this.workers = []; this.workers.length < Be.workerCount; ) this.workers.push(new ke()); return this.active[e2] = true, this.workers.slice(); } release(e2) { delete this.active[e2], 0 === this.numActive() && (this.workers.forEach((e3) => { e3.terminate(); }), this.workers = null); } isPreloaded() { return !!this.active[Oe]; } numActive() { return Object.keys(this.active).length; } } let Fe; function Ue() { return Fe || (Fe = new Be()), Fe; } function Ne(t2, i3) { const o2 = {}; for (const e2 in t2) "ref" !== e2 && (o2[e2] = t2[e2]); return e.refProperties.forEach((e2) => { e2 in i3 && (o2[e2] = i3[e2]); }), o2; } function Ge(e2) { e2 = e2.slice(); const t2 = /* @__PURE__ */ Object.create(null); for (let i3 = 0; i3 < e2.length; i3++) t2[e2[i3].id] = e2[i3]; for (let i3 = 0; i3 < e2.length; i3++) "ref" in e2[i3] && (e2[i3] = Ne(e2[i3], t2[e2[i3].ref])); return e2; } Be.workerCount = 2; const je = { setStyle: "setStyle", addLayer: "addLayer", removeLayer: "removeLayer", setPaintProperty: "setPaintProperty", setLayoutProperty: "setLayoutProperty", setFilter: "setFilter", addSource: "addSource", removeSource: "removeSource", setGeoJSONSourceData: "setGeoJSONSourceData", setLayerZoomRange: "setLayerZoomRange", setLayerProperty: "setLayerProperty", setCenter: "setCenter", setZoom: "setZoom", setBearing: "setBearing", setPitch: "setPitch", setSprite: "setSprite", setGlyphs: "setGlyphs", setTransition: "setTransition", setLight: "setLight", setTerrain: "setTerrain", setFog: "setFog", setProjection: "setProjection" }; function Ze(e2, t2, i3) { i3.push({ command: je.addSource, args: [e2, t2[e2]] }); } function Ve(e2, t2, i3) { t2.push({ command: je.removeSource, args: [e2] }), i3[e2] = true; } function We(e2, t2, i3, o2) { Ve(e2, i3, o2), Ze(e2, t2, i3); } function qe(e2, t2, i3) { let o2; for (o2 in e2[i3]) if (e2[i3].hasOwnProperty(o2) && "data" !== o2 && !r(e2[i3][o2], t2[i3][o2])) return false; for (o2 in t2[i3]) if (t2[i3].hasOwnProperty(o2) && "data" !== o2 && !r(e2[i3][o2], t2[i3][o2])) return false; return true; } function Xe(e2, t2, i3, o2, n2, a2) { let s2; for (s2 in t2 = t2 || {}, e2 = e2 || {}) e2.hasOwnProperty(s2) && (r(e2[s2], t2[s2]) || i3.push({ command: a2, args: [o2, s2, t2[s2], n2] })); for (s2 in t2) t2.hasOwnProperty(s2) && !e2.hasOwnProperty(s2) && (r(e2[s2], t2[s2]) || i3.push({ command: a2, args: [o2, s2, t2[s2], n2] })); } function $e(e2) { return e2.id; } function He(e2, t2) { return e2[t2.id] = t2, e2; } class Ke { constructor(e2, t2) { this.reset(e2, t2); } reset(e2, t2) { this.points = e2 || [], this._distances = [0]; for (let e3 = 1; e3 < this.points.length; e3++) this._distances[e3] = this._distances[e3 - 1] + this.points[e3].dist(this.points[e3 - 1]); this.length = this._distances[this._distances.length - 1], this.padding = Math.min(t2 || 0, 0.5 * this.length), this.paddedLength = this.length - 2 * this.padding; } lerp(t2) { if (1 === this.points.length) return this.points[0]; t2 = e.clamp(t2, 0, 1); let i3 = 1, o2 = this._distances[i3]; const r2 = t2 * this.paddedLength + this.padding; for (; o2 < r2 && i3 < this._distances.length; ) o2 = this._distances[++i3]; const n2 = i3 - 1, a2 = this._distances[n2], s2 = o2 - a2, l2 = s2 > 0 ? (r2 - a2) / s2 : 0; return this.points[n2].mult(1 - l2).add(this.points[i3].mult(l2)); } } class Ye { constructor(e2, t2, i3) { const o2 = this.boxCells = [], r2 = this.circleCells = []; this.xCellCount = Math.ceil(e2 / i3), this.yCellCount = Math.ceil(t2 / i3); for (let e3 = 0; e3 < this.xCellCount * this.yCellCount; e3++) o2.push([]), r2.push([]); this.circleKeys = [], this.boxKeys = [], this.bboxes = [], this.circles = [], this.width = e2, this.height = t2, this.xScale = this.xCellCount / e2, this.yScale = this.yCellCount / t2, this.boxUid = 0, this.circleUid = 0; } keysLength() { return this.boxKeys.length + this.circleKeys.length; } insert(e2, t2, i3, o2, r2) { this._forEachCell(t2, i3, o2, r2, this._insertBoxCell, this.boxUid++), this.boxKeys.push(e2), this.bboxes.push(t2), this.bboxes.push(i3), this.bboxes.push(o2), this.bboxes.push(r2); } insertCircle(e2, t2, i3, o2) { this._forEachCell(t2 - o2, i3 - o2, t2 + o2, i3 + o2, this._insertCircleCell, this.circleUid++), this.circleKeys.push(e2), this.circles.push(t2), this.circles.push(i3), this.circles.push(o2); } _insertBoxCell(e2, t2, i3, o2, r2, n2) { this.boxCells[r2].push(n2); } _insertCircleCell(e2, t2, i3, o2, r2, n2) { this.circleCells[r2].push(n2); } _query(e2, t2, i3, o2, r2, n2) { if (i3 < 0 || e2 > this.width || o2 < 0 || t2 > this.height) return !r2 && []; const a2 = []; if (e2 <= 0 && t2 <= 0 && this.width <= i3 && this.height <= o2) { if (r2) return true; for (let e3 = 0; e3 < this.boxKeys.length; e3++) a2.push({ key: this.boxKeys[e3], x1: this.bboxes[4 * e3], y1: this.bboxes[4 * e3 + 1], x2: this.bboxes[4 * e3 + 2], y2: this.bboxes[4 * e3 + 3] }); for (let e3 = 0; e3 < this.circleKeys.length; e3++) { const t3 = this.circles[3 * e3], i4 = this.circles[3 * e3 + 1], o3 = this.circles[3 * e3 + 2]; a2.push({ key: this.circleKeys[e3], x1: t3 - o3, y1: i4 - o3, x2: t3 + o3, y2: i4 + o3 }); } return n2 ? a2.filter(n2) : a2; } return this._forEachCell(e2, t2, i3, o2, this._queryCell, a2, { hitTest: r2, seenUids: { box: {}, circle: {} } }, n2), r2 ? a2.length > 0 : a2; } _queryCircle(e2, t2, i3, o2, r2) { const n2 = e2 - i3, a2 = e2 + i3, s2 = t2 - i3, l2 = t2 + i3; if (a2 < 0 || n2 > this.width || l2 < 0 || s2 > this.height) return !o2 && []; const c2 = []; return this._forEachCell(n2, s2, a2, l2, this._queryCellCircle, c2, { hitTest: o2, circle: { x: e2, y: t2, radius: i3 }, seenUids: { box: {}, circle: {} } }, r2), o2 ? c2.length > 0 : c2; } query(e2, t2, i3, o2, r2) { return this._query(e2, t2, i3, o2, false, r2); } hitTest(e2, t2, i3, o2, r2) { return this._query(e2, t2, i3, o2, true, r2); } hitTestCircle(e2, t2, i3, o2) { return this._queryCircle(e2, t2, i3, true, o2); } _queryCell(e2, t2, i3, o2, r2, n2, a2, s2) { const l2 = a2.seenUids, c2 = this.boxCells[r2]; if (null !== c2) { const r3 = this.bboxes; for (const h3 of c2) if (!l2.box[h3]) { l2.box[h3] = true; const c3 = 4 * h3; if (e2 <= r3[c3 + 2] && t2 <= r3[c3 + 3] && i3 >= r3[c3 + 0] && o2 >= r3[c3 + 1] && (!s2 || s2(this.boxKeys[h3]))) { if (a2.hitTest) return n2.push(true), true; n2.push({ key: this.boxKeys[h3], x1: r3[c3], y1: r3[c3 + 1], x2: r3[c3 + 2], y2: r3[c3 + 3] }); } } } const h2 = this.circleCells[r2]; if (null !== h2) { const r3 = this.circles; for (const c3 of h2) if (!l2.circle[c3]) { l2.circle[c3] = true; const h3 = 3 * c3; if (this._circleAndRectCollide(r3[h3], r3[h3 + 1], r3[h3 + 2], e2, t2, i3, o2) && (!s2 || s2(this.circleKeys[c3]))) { if (a2.hitTest) return n2.push(true), true; { const e3 = r3[h3], t3 = r3[h3 + 1], i4 = r3[h3 + 2]; n2.push({ key: this.circleKeys[c3], x1: e3 - i4, y1: t3 - i4, x2: e3 + i4, y2: t3 + i4 }); } } } } } _queryCellCircle(e2, t2, i3, o2, r2, n2, a2, s2) { const l2 = a2.circle, c2 = a2.seenUids, h2 = this.boxCells[r2]; if (null !== h2) { const e3 = this.bboxes; for (const t3 of h2) if (!c2.box[t3]) { c2.box[t3] = true; const i4 = 4 * t3; if (this._circleAndRectCollide(l2.x, l2.y, l2.radius, e3[i4 + 0], e3[i4 + 1], e3[i4 + 2], e3[i4 + 3]) && (!s2 || s2(this.boxKeys[t3]))) return n2.push(true), true; } } const _2 = this.circleCells[r2]; if (null !== _2) { const e3 = this.circles; for (const t3 of _2) if (!c2.circle[t3]) { c2.circle[t3] = true; const i4 = 3 * t3; if (this._circlesCollide(e3[i4], e3[i4 + 1], e3[i4 + 2], l2.x, l2.y, l2.radius) && (!s2 || s2(this.circleKeys[t3]))) return n2.push(true), true; } } } _forEachCell(e2, t2, i3, o2, r2, n2, a2, s2) { const l2 = this._convertToXCellCoord(e2), c2 = this._convertToYCellCoord(t2), h2 = this._convertToXCellCoord(i3), _2 = this._convertToYCellCoord(o2); for (let u2 = l2; u2 <= h2; u2++) for (let l3 = c2; l3 <= _2; l3++) if (r2.call(this, e2, t2, i3, o2, this.xCellCount * l3 + u2, n2, a2, s2)) return; } _convertToXCellCoord(e2) { return Math.max(0, Math.min(this.xCellCount - 1, Math.floor(e2 * this.xScale))); } _convertToYCellCoord(e2) { return Math.max(0, Math.min(this.yCellCount - 1, Math.floor(e2 * this.yScale))); } _circlesCollide(e2, t2, i3, o2, r2, n2) { const a2 = o2 - e2, s2 = r2 - t2, l2 = i3 + n2; return l2 * l2 > a2 * a2 + s2 * s2; } _circleAndRectCollide(e2, t2, i3, o2, r2, n2, a2) { const s2 = (n2 - o2) / 2, l2 = Math.abs(e2 - (o2 + s2)); if (l2 > s2 + i3) return false; const c2 = (a2 - r2) / 2, h2 = Math.abs(t2 - (r2 + c2)); if (h2 > c2 + i3) return false; if (l2 <= s2 || h2 <= c2) return true; const _2 = l2 - s2, u2 = h2 - c2; return _2 * _2 + u2 * u2 <= i3 * i3; } } const Je = Math.tan(85 * Math.PI / 180); function Qe(t2, i3, o2, r2, n2, a2) { const s2 = e.create(); if (o2) { if ("globe" === n2.projection.name) e.multiply$1(s2, s2, e.calculateGlobeLabelMatrix(n2, i3)); else { const e2 = v([], a2); s2[0] = e2[0], s2[1] = e2[1], s2[4] = e2[2], s2[5] = e2[3]; } r2 || e.rotateZ(s2, s2, n2.angle); } else e.multiply$1(s2, n2.labelPlaneMatrix, t2); return s2; } function et(t2, i3, o2, r2, n2, a2) { if (o2) { if ("globe" === n2.projection.name) { const s2 = Qe(t2, i3, o2, r2, n2, a2); return e.invert(s2, s2), e.multiply$1(s2, t2, s2), s2; } { const i4 = e.clone(t2), o3 = e.identity([]); return o3[0] = a2[0], o3[1] = a2[1], o3[4] = a2[2], o3[5] = a2[3], e.multiply$1(i4, i4, o3), r2 || e.rotateZ(i4, i4, -n2.angle), i4; } } return n2.glCoordMatrix; } function tt(t2, i3, o2 = 0) { const r2 = [t2.x, t2.y, o2, 1]; o2 ? e.transformMat4$1(r2, r2, i3) : pt(r2, r2, i3); const n2 = r2[3]; return { point: new e.pointGeometry(r2[0] / n2, r2[1] / n2), signedDistanceFromCamera: n2 }; } function it(t2, i3) { const o2 = [t2[0], t2[1], t2[2], 1]; e.transformMat4$1(o2, o2, i3); const r2 = o2[3]; return { point: new e.pointGeometry(o2[0] / r2, o2[1] / r2), signedDistanceFromCamera: r2 }; } function ot(e2, t2) { return Math.min(0.5 + e2 / t2 * 0.5, 1.5); } function rt(e2, t2) { const i3 = e2[0] / e2[3], o2 = e2[1] / e2[3]; return i3 >= -t2[0] && i3 <= t2[0] && o2 >= -t2[1] && o2 <= t2[1]; } function nt(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2) { const _2 = o2.transform, u2 = r2 ? t2.textSizeData : t2.iconSizeData, d2 = e.evaluateSizeForZoom(u2, o2.transform.zoom), p2 = [256 / o2.width * 2 + 1, 256 / o2.height * 2 + 1], m2 = r2 ? t2.text.dynamicLayoutVertexArray : t2.icon.dynamicLayoutVertexArray; m2.clear(); const f2 = t2.lineVertexArray, g2 = r2 ? t2.text.placedSymbolArray : t2.icon.placedSymbolArray, v2 = o2.transform.width / o2.transform.height; let x2 = false; for (let r3 = 0; r3 < g2.length; r3++) { const y2 = g2.get(r3); if (y2.writingMode !== e.WritingMode.vertical || x2 || 0 !== r3 && g2.get(r3 - 1).writingMode === e.WritingMode.horizontal || (x2 = true), (y2.hidden || y2.writingMode === e.WritingMode.vertical) && !x2) { dt(y2.numGlyphs, m2); continue; } x2 = false; const b2 = new e.pointGeometry(y2.tileAnchorX, y2.tileAnchorY), w2 = c2 ? c2(b2) : [0, 0, 0], T2 = _2.projection.projectTilePoint(b2.x, b2.y, h2.canonical), E2 = [T2.x + w2[0], T2.y + w2[1], T2.z + w2[2]], C2 = [...E2, 1]; if (e.transformMat4$1(C2, C2, i3), !rt(C2, p2)) { dt(y2.numGlyphs, m2); continue; } const I2 = ot(o2.transform.cameraToCenterDistance, C2[3]), M2 = e.evaluateSizeForFeature(u2, d2, y2), S2 = s2 ? M2 / I2 : M2 * I2, z2 = tt(new e.pointGeometry(E2[0], E2[1]), n2, E2[2]); if (z2.signedDistanceFromCamera <= 0) { dt(y2.numGlyphs, m2); continue; } let D2 = {}; const P2 = s2 ? null : c2, A2 = lt(y2, S2, false, l2, i3, n2, a2, t2.glyphOffsetArray, f2, m2, z2.point, b2, D2, v2, P2, _2.projection, h2); x2 = A2.useVertical, P2 && A2.needsFlipping && (D2 = {}), (A2.notEnoughRoom || x2 || A2.needsFlipping && lt(y2, S2, true, l2, i3, n2, a2, t2.glyphOffsetArray, f2, m2, z2.point, b2, D2, v2, P2, _2.projection, h2).notEnoughRoom) && dt(y2.numGlyphs, m2); } r2 ? t2.text.dynamicLayoutVertexBuffer.updateData(m2) : t2.icon.dynamicLayoutVertexBuffer.updateData(m2); } function at(e2, t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2) { const m2 = s2.glyphStartIndex + s2.numGlyphs, f2 = s2.lineStartIndex, g2 = s2.lineStartIndex + s2.lineLength, v2 = t2.getoffsetX(s2.glyphStartIndex), x2 = t2.getoffsetX(m2 - 1), y2 = _t(e2 * v2, i3, o2, r2, n2, a2, s2.segment, f2, g2, l2, c2, h2, _2, u2, true, d2, p2); if (!y2) return null; const b2 = _t(e2 * x2, i3, o2, r2, n2, a2, s2.segment, f2, g2, l2, c2, h2, _2, u2, true, d2, p2); return b2 ? { first: y2, last: b2 } : null; } function st(t2, i3, o2, r2) { return t2.writingMode === e.WritingMode.horizontal && Math.abs(o2.y - i3.y) > Math.abs(o2.x - i3.x) * r2 ? { useVertical: true } : t2.writingMode === e.WritingMode.vertical ? i3.y < o2.y ? { needsFlipping: true } : null : 0 !== t2.flipState && function(e2, t3, i4) { const o3 = (t3.x - e2.x) * i4; return 0 === o3 || Math.abs((t3.y - e2.y) / o3) > Je; }(i3, o2, r2) ? 1 === t2.flipState ? { needsFlipping: true } : null : i3.x > o2.x ? { needsFlipping: true } : null; } function lt(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2, m2, f2, g2) { const v2 = i3 / 24, x2 = t2.lineOffsetX * v2, y2 = t2.lineOffsetY * v2; let b2; if (t2.numGlyphs > 1) { const e2 = t2.glyphStartIndex + t2.numGlyphs, i4 = t2.lineStartIndex, n3 = t2.lineStartIndex + t2.lineLength, h3 = at(v2, l2, x2, y2, o2, _2, u2, t2, c2, a2, d2, m2, false, f2, g2); if (!h3) return { notEnoughRoom: true }; const w2 = tt(h3.first.point, s2).point, T2 = tt(h3.last.point, s2).point; if (r2 && !o2) { const e3 = st(t2, w2, T2, p2); if (t2.flipState = e3 && e3.needsFlipping ? 1 : 2, e3) return e3; } b2 = [h3.first]; for (let r3 = t2.glyphStartIndex + 1; r3 < e2 - 1; r3++) b2.push(_t(v2 * l2.getoffsetX(r3), x2, y2, o2, _2, u2, t2.segment, i4, n3, c2, a2, d2, m2, false, false, f2, g2)); b2.push(h3.last); } else { if (r2 && !o2) { const i5 = tt(u2, n2).point, o3 = t2.lineStartIndex + t2.segment + 1, r3 = new e.pointGeometry(c2.getx(o3), c2.gety(o3)), a3 = tt(r3, n2), s3 = st(t2, i5, a3.signedDistanceFromCamera > 0 ? a3.point : ht(u2, r3, i5, 1, n2, void 0, f2, g2.canonical), p2); if (t2.flipState = s3 && s3.needsFlipping ? 1 : 2, s3) return s3; } const i4 = _t(v2 * l2.getoffsetX(t2.glyphStartIndex), x2, y2, o2, _2, u2, t2.segment, t2.lineStartIndex, t2.lineStartIndex + t2.lineLength, c2, a2, d2, m2, false, false, f2, g2); if (!i4) return { notEnoughRoom: true }; b2 = [i4]; } for (const t3 of b2) e.addDynamicAttributes(h2, t3.point, t3.angle); return {}; } function ct(t2, i3, o2, r2, n2) { const a2 = r2.projectTilePoint(t2.x, t2.y, i3); if (!n2) return tt(a2, o2, a2.z); const s2 = n2(t2); return tt(new e.pointGeometry(a2.x + s2[0], a2.y + s2[1]), o2, a2.z + s2[2]); } function ht(e2, t2, i3, o2, r2, n2, a2, s2) { const l2 = ct(e2.add(e2.sub(t2)._unit()), s2, r2, a2, n2).point, c2 = i3.sub(l2); return i3.add(c2._mult(o2 / c2.mag())); } function _t(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2, m2, f2, g2) { const v2 = r2 ? t2 - i3 : t2 + i3; let x2 = v2 > 0 ? 1 : -1, y2 = 0; r2 && (x2 *= -1, y2 = Math.PI), x2 < 0 && (y2 += Math.PI); let b2 = x2 > 0 ? l2 + s2 : l2 + s2 + 1, w2 = n2, T2 = n2, E2 = 0, C2 = 0; const I2 = Math.abs(v2), M2 = [], S2 = []; let z2 = a2; const D2 = () => { const t3 = b2 - x2; return 0 === E2 ? a2 : new e.pointGeometry(h2.getx(t3), h2.gety(t3)); }, P2 = () => ht(D2(), z2, T2, I2 - E2 + 1, _2, d2, f2, g2.canonical); for (; E2 + C2 <= I2; ) { if (b2 += x2, b2 < l2 || b2 >= c2) return null; if (T2 = w2, M2.push(w2), p2 && S2.push(z2 || D2()), w2 = u2[b2], void 0 === w2) { z2 = new e.pointGeometry(h2.getx(b2), h2.gety(b2)); const t3 = ct(z2, g2.canonical, _2, f2, d2); w2 = t3.signedDistanceFromCamera > 0 ? u2[b2] = t3.point : P2(); } else z2 = null; E2 += C2, C2 = T2.dist(w2); } m2 && d2 && (z2 = z2 || new e.pointGeometry(h2.getx(b2), h2.gety(b2)), u2[b2] = w2 = void 0 === u2[b2] ? w2 : P2(), C2 = T2.dist(w2)); const A2 = (I2 - E2) / C2, L2 = w2.sub(T2), R2 = L2.mult(A2)._add(T2); o2 && R2._add(L2._unit()._perp()._mult(o2 * x2)); const k2 = y2 + Math.atan2(w2.y - T2.y, w2.x - T2.x); return M2.push(R2), p2 && (z2 = z2 || new e.pointGeometry(h2.getx(b2), h2.gety(b2)), S2.push(function(t3, i4, o3) { const r3 = 1 - o3; return new e.pointGeometry(t3.x * r3 + i4.x * o3, t3.y * r3 + i4.y * o3); }(S2.length > 0 ? S2[S2.length - 1] : z2, z2, A2))), { point: R2, angle: k2, path: M2, tilePath: S2 }; } const ut = new Float32Array([-1 / 0, -1 / 0, 0, -1 / 0, -1 / 0, 0, -1 / 0, -1 / 0, 0, -1 / 0, -1 / 0, 0]); function dt(e2, t2) { for (let i3 = 0; i3 < e2; i3++) { const e3 = t2.length; t2.resize(e3 + 4), t2.float32.set(ut, 3 * e3); } } function pt(e2, t2, i3) { const o2 = t2[0], r2 = t2[1]; return e2[0] = i3[0] * o2 + i3[4] * r2 + i3[12], e2[1] = i3[1] * o2 + i3[5] * r2 + i3[13], e2[3] = i3[3] * o2 + i3[7] * r2 + i3[15], e2; } const mt = 100; class ft { constructor(e2, t2, i3 = new Ye(e2.width + 200, e2.height + 200, 25), o2 = new Ye(e2.width + 200, e2.height + 200, 25)) { this.transform = e2, this.grid = i3, this.ignoredGrid = o2, this.pitchfactor = Math.cos(e2._pitch) * e2.cameraToCenterDistance, this.screenRightBoundary = e2.width + mt, this.screenBottomBoundary = e2.height + mt, this.gridRightBoundary = e2.width + 200, this.gridBottomBoundary = e2.height + 200, this.fogState = t2; } placeCollisionBox(e2, t2, i3, o2, r2, n2, a2) { let s2 = t2.projectedAnchorX, l2 = t2.projectedAnchorY, c2 = t2.projectedAnchorZ; const h2 = t2.elevation, _2 = t2.tileID; if (h2 && _2) { const e3 = this.transform.projection.upVector(_2.canonical, t2.tileAnchorX, t2.tileAnchorY), i4 = this.transform.projection.upVectorScale(_2.canonical, this.transform.center.lat, this.transform.worldSize).metersToTile; s2 += e3[0] * h2 * i4, l2 += e3[1] * h2 * i4, c2 += e3[2] * h2 * i4; } const u2 = this.projectAndGetPerspectiveRatio(n2, [s2, l2, c2], t2.tileID, "globe" === this.transform.projection.name || !!h2 || this.transform.pitch > 0), d2 = r2 * u2.perspectiveRatio, p2 = (t2.x1 * e2 + i3.x - t2.padding) * d2 + u2.point.x, m2 = (t2.y1 * e2 + i3.y - t2.padding) * d2 + u2.point.y, f2 = (t2.x2 * e2 + i3.x + t2.padding) * d2 + u2.point.x, g2 = (t2.y2 * e2 + i3.y + t2.padding) * d2 + u2.point.y, v2 = u2.perspectiveRatio <= 0.55 || u2.occluded; return !this.isInsideGrid(p2, m2, f2, g2) || !o2 && this.grid.hitTest(p2, m2, f2, g2, a2) || v2 ? { box: [], offscreen: false, occluded: u2.occluded } : { box: [p2, m2, f2, g2], offscreen: this.isOffscreen(p2, m2, f2, g2), occluded: false }; } placeCollisionCircles(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2) { const m2 = [], f2 = this.transform.elevation, g2 = f2 ? f2.getAtTileOffsetFunc(p2, this.transform.center.lat, this.transform.worldSize, this.transform.projection) : (e2) => [0, 0, 0], v2 = new e.pointGeometry(i3.tileAnchorX, i3.tileAnchorY), x2 = this.transform.projection.projectTilePoint(i3.tileAnchorX, i3.tileAnchorY, p2.canonical), y2 = g2(v2), b2 = [x2.x + y2[0], x2.y + y2[1], x2.z + y2[2]], w2 = this.projectAndGetPerspectiveRatio(a2, [b2[0], b2[1], b2[2]], p2, "globe" === this.transform.projection.name || !!f2 || this.transform.pitch > 0), { perspectiveRatio: T2 } = w2, E2 = (h2 ? n2 / T2 : n2 * T2) / e.ONE_EM, C2 = tt(new e.pointGeometry(b2[0], b2[1]), s2, b2[2]).point, I2 = w2.signedDistanceFromCamera > 0 ? at(E2, r2, i3.lineOffsetX * E2, i3.lineOffsetY * E2, false, C2, v2, i3, o2, s2, {}, f2 && !h2 ? g2 : null, h2 && !!f2, this.transform.projection, p2) : null; let M2 = false, S2 = false, z2 = true; if (I2 && !w2.occluded) { const i4 = 0.5 * u2 * T2 + d2, o3 = new e.pointGeometry(-100, -100), r3 = new e.pointGeometry(this.screenRightBoundary, this.screenBottomBoundary), n3 = new Ke(), a3 = I2.first, s3 = I2.last; let h3 = []; for (let e2 = a3.path.length - 1; e2 >= 1; e2--) h3.push(a3.path[e2]); for (let e2 = 1; e2 < s3.path.length; e2++) h3.push(s3.path[e2]); const p3 = 2.5 * i4; if (l2) { const e2 = h3.map(f2 ? (e3, t3) => { const i5 = g2(t3 < a3.path.length - 1 ? a3.tilePath[a3.path.length - 1 - t3] : s3.tilePath[t3 - a3.path.length + 2]); return tt(e3, l2, i5[2]); } : (e3) => tt(e3, l2)); h3 = e2.some((e3) => e3.signedDistanceFromCamera <= 0) ? [] : e2.map((e3) => e3.point); } let v3 = []; if (h3.length > 0) { const t3 = h3[0].clone(), i5 = h3[0].clone(); for (let e2 = 1; e2 < h3.length; e2++) t3.x = Math.min(t3.x, h3[e2].x), t3.y = Math.min(t3.y, h3[e2].y), i5.x = Math.max(i5.x, h3[e2].x), i5.y = Math.max(i5.y, h3[e2].y); v3 = t3.x >= o3.x && i5.x <= r3.x && t3.y >= o3.y && i5.y <= r3.y ? [h3] : i5.x < o3.x || t3.x > r3.x || i5.y < o3.y || t3.y > r3.y ? [] : e.clipLine([h3], o3.x, o3.y, r3.x, r3.y); } for (const e2 of v3) { n3.reset(e2, 0.25 * i4); let o4 = 0; o4 = n3.length <= 0.5 * i4 ? 1 : Math.ceil(n3.paddedLength / p3) + 1; for (let e3 = 0; e3 < o4; e3++) { const r4 = e3 / Math.max(o4 - 1, 1), a4 = n3.lerp(r4), s4 = a4.x + mt, l3 = a4.y + mt; m2.push(s4, l3, i4, 0); const h4 = s4 - i4, u3 = l3 - i4, d3 = s4 + i4, p4 = l3 + i4; if (z2 = z2 && this.isOffscreen(h4, u3, d3, p4), S2 = S2 || this.isInsideGrid(h4, u3, d3, p4), !t2 && this.grid.hitTestCircle(s4, l3, i4, _2) && (M2 = true, !c2)) return { circles: [], offscreen: false, collisionDetected: M2, occluded: false }; } } } return { circles: !c2 && M2 || !S2 ? [] : m2, offscreen: z2, collisionDetected: M2, occluded: w2.occluded }; } queryRenderedSymbols(t2) { if (0 === t2.length || 0 === this.grid.keysLength() && 0 === this.ignoredGrid.keysLength()) return {}; const i3 = []; let o2 = 1 / 0, r2 = 1 / 0, n2 = -1 / 0, a2 = -1 / 0; for (const s3 of t2) { const t3 = new e.pointGeometry(s3.x + mt, s3.y + mt); o2 = Math.min(o2, t3.x), r2 = Math.min(r2, t3.y), n2 = Math.max(n2, t3.x), a2 = Math.max(a2, t3.y), i3.push(t3); } const s2 = this.grid.query(o2, r2, n2, a2).concat(this.ignoredGrid.query(o2, r2, n2, a2)), l2 = {}, c2 = {}; for (const t3 of s2) { const o3 = t3.key; if (void 0 === l2[o3.bucketInstanceId] && (l2[o3.bucketInstanceId] = {}), l2[o3.bucketInstanceId][o3.featureIndex]) continue; const r3 = [new e.pointGeometry(t3.x1, t3.y1), new e.pointGeometry(t3.x2, t3.y1), new e.pointGeometry(t3.x2, t3.y2), new e.pointGeometry(t3.x1, t3.y2)]; e.polygonIntersectsPolygon(i3, r3) && (l2[o3.bucketInstanceId][o3.featureIndex] = true, void 0 === c2[o3.bucketInstanceId] && (c2[o3.bucketInstanceId] = []), c2[o3.bucketInstanceId].push(o3.featureIndex)); } return c2; } insertCollisionBox(e2, t2, i3, o2, r2) { (t2 ? this.ignoredGrid : this.grid).insert({ bucketInstanceId: i3, featureIndex: o2, collisionGroupID: r2 }, e2[0], e2[1], e2[2], e2[3]); } insertCollisionCircles(e2, t2, i3, o2, r2) { const n2 = t2 ? this.ignoredGrid : this.grid, a2 = { bucketInstanceId: i3, featureIndex: o2, collisionGroupID: r2 }; for (let t3 = 0; t3 < e2.length; t3 += 4) n2.insertCircle(a2, e2[t3], e2[t3 + 1], e2[t3 + 2]); } projectAndGetPerspectiveRatio(t2, i3, o2, r2) { const n2 = [i3[0], i3[1], i3[2], 1]; let a2 = false; return i3[2] || this.transform.pitch > 0 ? (e.transformMat4$1(n2, n2, t2), this.fogState && o2 && (a2 = function(t3, i4, o3, r3, n3, a3) { const s2 = a3.calculateFogTileMatrix(n3), l2 = [i4, o3, r3]; return e.transformMat4(l2, l2, s2), M(t3, l2, a3.pitch, a3._fov); }(this.fogState, i3[0], i3[1], i3[2], o2.toUnwrapped(), this.transform) > 0.9)) : pt(n2, n2, t2), { point: new e.pointGeometry((n2[0] / n2[3] + 1) / 2 * this.transform.width + mt, (-n2[1] / n2[3] + 1) / 2 * this.transform.height + mt), perspectiveRatio: Math.min(0.5 + this.transform.cameraToCenterDistance / n2[3] * 0.5, 1.5), signedDistanceFromCamera: n2[3], occluded: r2 && n2[2] > n2[3] || a2 }; } isOffscreen(e2, t2, i3, o2) { return i3 < mt || e2 >= this.screenRightBoundary || o2 < mt || t2 > this.screenBottomBoundary; } isInsideGrid(e2, t2, i3, o2) { return i3 >= 0 && e2 < this.gridRightBoundary && o2 >= 0 && t2 < this.gridBottomBoundary; } getViewportMatrix() { const t2 = e.identity([]); return e.translate(t2, t2, [-100, -100, 0]), t2; } } class gt { constructor(e2, t2, i3, o2) { this.opacity = e2 ? Math.max(0, Math.min(1, e2.opacity + (e2.placed ? t2 : -t2))) : o2 && i3 ? 1 : 0, this.placed = i3; } isHidden() { return 0 === this.opacity && !this.placed; } } class vt { constructor(e2, t2, i3, o2, r2, n2 = false) { this.text = new gt(e2 ? e2.text : null, t2, i3, r2), this.icon = new gt(e2 ? e2.icon : null, t2, o2, r2), this.clipped = n2; } isHidden() { return this.text.isHidden() && this.icon.isHidden(); } } class xt { constructor(e2, t2, i3, o2 = false) { this.text = e2, this.icon = t2, this.skipFade = i3, this.clipped = o2; } } class yt { constructor() { this.invProjMatrix = e.create(), this.viewportMatrix = e.create(), this.circles = []; } } class bt { constructor(e2, t2, i3, o2, r2) { this.bucketInstanceId = e2, this.featureIndex = t2, this.sourceLayerIndex = i3, this.bucketIndex = o2, this.tileID = r2; } } class wt { constructor(e2) { this.crossSourceCollisions = e2, this.maxGroupID = 0, this.collisionGroups = {}; } get(e2) { if (this.crossSourceCollisions) return { ID: 0, predicate: null }; if (!this.collisionGroups[e2]) { const t2 = ++this.maxGroupID; this.collisionGroups[e2] = { ID: t2, predicate: (e3) => e3.collisionGroupID === t2 }; } return this.collisionGroups[e2]; } } function Tt(t2, i3, o2, r2, n2) { const { horizontalAlign: a2, verticalAlign: s2 } = e.getAnchorAlignment(t2), l2 = -(a2 - 0.5) * i3, c2 = -(s2 - 0.5) * o2, h2 = e.evaluateVariableOffset(t2, r2); return new e.pointGeometry(l2 + h2[0] * n2, c2 + h2[1] * n2); } function Et(t2, i3, o2, r2, n2) { const a2 = new e.pointGeometry(t2, i3); return o2 && a2._rotate(r2 ? n2 : -n2), a2; } class Ct { constructor(e2, t2, i3, o2, r2) { this.transform = e2.clone(), this.collisionIndex = new ft(this.transform, r2), this.placements = {}, this.opacities = {}, this.variableOffsets = {}, this.stale = false, this.commitTime = 0, this.fadeDuration = t2, this.retainedQueryData = {}, this.collisionGroups = new wt(i3), this.collisionCircleArrays = {}, this.prevPlacement = o2, o2 && (o2.prevPlacement = void 0), this.placedOrientations = {}; } getBucketParts(t2, i3, o2, r2) { const n2 = o2.getBucket(i3), a2 = o2.latestFeatureIndex; if (!n2 || !a2 || i3.id !== n2.layerIds[0]) return; const s2 = n2.layers[0].layout, l2 = o2.collisionBoxArray, c2 = Math.pow(2, this.transform.zoom - o2.tileID.overscaledZ), h2 = o2.tileSize / e.EXTENT, _2 = o2.tileID.toUnwrapped(), u2 = this.transform.calculateProjMatrix(_2), d2 = "map" === s2.get("text-pitch-alignment"), p2 = "map" === s2.get("text-rotation-alignment"); i3.compileFilter(); const m2 = i3.dynamicFilter(), f2 = i3.dynamicFilterNeedsFeature(), g2 = this.transform.calculatePixelsToTileUnitsMatrix(o2), v2 = Qe(u2, o2.tileID.canonical, d2, p2, this.transform, g2); let x2 = null; if (d2) { const t3 = et(u2, o2.tileID.canonical, d2, p2, this.transform, g2); x2 = e.multiply$1([], this.transform.labelPlaneMatrix, t3); } let y2 = null; m2 && o2.latestFeatureIndex && (y2 = { unwrappedTileID: _2, dynamicFilter: m2, dynamicFilterNeedsFeature: f2, featureIndex: o2.latestFeatureIndex }), this.retainedQueryData[n2.bucketInstanceId] = new bt(n2.bucketInstanceId, a2, n2.sourceLayerIndex, n2.index, o2.tileID); const b2 = { bucket: n2, layout: s2, posMatrix: u2, textLabelPlaneMatrix: v2, labelToScreenMatrix: x2, clippingData: y2, scale: c2, textPixelRatio: h2, holdingForFade: o2.holdingForFade(), collisionBoxArray: l2, partiallyEvaluatedTextSize: e.evaluateSizeForZoom(n2.textSizeData, this.transform.zoom), partiallyEvaluatedIconSize: e.evaluateSizeForZoom(n2.iconSizeData, this.transform.zoom), collisionGroup: this.collisionGroups.get(n2.sourceID) }; if (r2) for (const e2 of n2.sortKeyRanges) { const { sortKey: i4, symbolInstanceStart: o3, symbolInstanceEnd: r3 } = e2; t2.push({ sortKey: i4, symbolInstanceStart: o3, symbolInstanceEnd: r3, parameters: b2 }); } else t2.push({ symbolInstanceStart: 0, symbolInstanceEnd: n2.symbolInstances.length, parameters: b2 }); } attemptAnchorPlacement(e2, t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2, m2, f2, g2) { const v2 = [_2.textOffset0, _2.textOffset1], x2 = Tt(e2, i3, o2, v2, r2), y2 = this.collisionIndex.placeCollisionBox(r2, t2, Et(x2.x, x2.y, n2, a2, this.transform.angle), h2, s2, l2, c2.predicate); if ((!m2 || 0 !== this.collisionIndex.placeCollisionBox(d2.getSymbolInstanceIconSize(g2, this.transform.zoom, u2), m2, Et(x2.x, x2.y, n2, a2, this.transform.angle), h2, s2, l2, c2.predicate).box.length) && y2.box.length > 0) { let t3; return this.prevPlacement && this.prevPlacement.variableOffsets[_2.crossTileID] && this.prevPlacement.placements[_2.crossTileID] && this.prevPlacement.placements[_2.crossTileID].text && (t3 = this.prevPlacement.variableOffsets[_2.crossTileID].anchor), this.variableOffsets[_2.crossTileID] = { textOffset: v2, width: i3, height: o2, anchor: e2, textScale: r2, prevAnchor: t3 }, this.markUsedJustification(d2, e2, _2, p2), d2.allowVerticalPlacement && (this.markUsedOrientation(d2, p2, _2), this.placedOrientations[_2.crossTileID] = p2), { shift: x2, placedGlyphBoxes: y2 }; } } placeLayerBucketPart(t2, i3, o2, r2) { const { bucket: n2, layout: a2, posMatrix: s2, textLabelPlaneMatrix: l2, labelToScreenMatrix: c2, clippingData: h2, textPixelRatio: _2, holdingForFade: u2, collisionBoxArray: d2, partiallyEvaluatedTextSize: p2, partiallyEvaluatedIconSize: m2, collisionGroup: f2 } = t2.parameters, g2 = a2.get("text-optional"), v2 = a2.get("icon-optional"), x2 = a2.get("text-allow-overlap"), y2 = a2.get("icon-allow-overlap"), b2 = "map" === a2.get("text-rotation-alignment"), w2 = "map" === a2.get("text-pitch-alignment"), T2 = "none" !== a2.get("icon-text-fit"), E2 = "viewport-y" === a2.get("symbol-z-order"); let C2 = x2 && (y2 || !n2.hasIconData() || v2), I2 = y2 && (x2 || !n2.hasTextData() || g2); !n2.collisionArrays && d2 && n2.deserializeCollisionBoxes(d2), o2 && r2 && n2.updateCollisionDebugBuffers(this.transform.zoom, d2); const M2 = (t3, r3, d3) => { if (h2) { const o3 = { zoom: this.transform.zoom, pitch: this.transform.pitch }; let r4 = null; if (h2.dynamicFilterNeedsFeature) { const e2 = this.retainedQueryData[n2.bucketInstanceId]; r4 = h2.featureIndex.loadFeature({ featureIndex: t3.featureIndex, bucketIndex: e2.bucketIndex, sourceLayerIndex: e2.sourceLayerIndex, layoutVertexArrayOffset: 0 }); } if (!(0, h2.dynamicFilter)(o3, r4, this.retainedQueryData[n2.bucketInstanceId].tileID.canonical, new e.pointGeometry(t3.tileAnchorX, t3.tileAnchorY), this.transform.calculateDistanceTileData(h2.unwrappedTileID))) return this.placements[t3.crossTileID] = new xt(false, false, false, true), void (i3[t3.crossTileID] = true); } if (i3[t3.crossTileID]) return; if (u2) return void (this.placements[t3.crossTileID] = new xt(false, false, false)); let E3 = false, M3 = false, S2 = true, z2 = false, D2 = false, P2 = null, A2 = { box: null, offscreen: null, occluded: null }, L2 = { box: null, offscreen: null, occluded: null }, R2 = null, k2 = null, O2 = null, B2 = 0, F2 = 0, U2 = 0; d3.textFeatureIndex ? B2 = d3.textFeatureIndex : t3.useRuntimeCollisionCircles && (B2 = t3.featureIndex), d3.verticalTextFeatureIndex && (F2 = d3.verticalTextFeatureIndex); const N2 = (e2) => { e2.tileID = this.retainedQueryData[n2.bucketInstanceId].tileID, (this.transform.elevation || e2.elevation) && (e2.elevation = this.transform.elevation ? this.transform.elevation.getAtTileOffset(this.retainedQueryData[n2.bucketInstanceId].tileID, e2.tileAnchorX, e2.tileAnchorY) : 0); }, G2 = d3.textBox; if (G2) { N2(G2); const i4 = (i5) => { let o4 = e.WritingMode.horizontal; if (n2.allowVerticalPlacement && !i5 && this.prevPlacement) { const e2 = this.prevPlacement.placedOrientations[t3.crossTileID]; e2 && (this.placedOrientations[t3.crossTileID] = e2, o4 = e2, this.markUsedOrientation(n2, o4, t3)); } return o4; }, o3 = (i5, o4) => { if (n2.allowVerticalPlacement && t3.numVerticalGlyphVertices > 0 && d3.verticalTextBox) { for (const t4 of n2.writingModes) if (t4 === e.WritingMode.vertical ? (A2 = o4(), L2 = A2) : A2 = i5(), A2 && A2.box && A2.box.length) break; } else A2 = i5(); }; if (a2.get("text-variable-anchor")) { let l3 = a2.get("text-variable-anchor"); if (this.prevPlacement && this.prevPlacement.variableOffsets[t3.crossTileID]) { const e2 = this.prevPlacement.variableOffsets[t3.crossTileID]; l3.indexOf(e2.anchor) > 0 && (l3 = l3.filter((t4) => t4 !== e2.anchor), l3.unshift(e2.anchor)); } const c3 = (e2, i5, o4) => { const a3 = n2.getSymbolInstanceTextSize(p2, t3, this.transform.zoom, r3), c4 = (e2.x2 - e2.x1) * a3 + 2 * e2.padding, h4 = (e2.y2 - e2.y1) * a3 + 2 * e2.padding, u3 = T2 && !y2 ? i5 : null; u3 && N2(u3); let d4 = { box: [], offscreen: false, occluded: false }; const g3 = x2 ? 2 * l3.length : l3.length; for (let i6 = 0; i6 < g3; ++i6) { const g4 = this.attemptAnchorPlacement(l3[i6 % l3.length], e2, c4, h4, a3, b2, w2, _2, s2, f2, i6 >= l3.length, t3, r3, n2, o4, u3, p2, m2); if (g4 && (d4 = g4.placedGlyphBoxes, d4 && d4.box && d4.box.length)) { E3 = true, P2 = g4.shift; break; } } return d4; }; o3(() => c3(G2, d3.iconBox, e.WritingMode.horizontal), () => { const i5 = d3.verticalTextBox; return i5 && N2(i5), n2.allowVerticalPlacement && !(A2 && A2.box && A2.box.length) && t3.numVerticalGlyphVertices > 0 && i5 ? c3(i5, d3.verticalIconBox, e.WritingMode.vertical) : { box: null, offscreen: null, occluded: null }; }), A2 && (E3 = A2.box, S2 = A2.offscreen, z2 = A2.occluded); const h3 = i4(A2 && A2.box); if (!E3 && this.prevPlacement) { const e2 = this.prevPlacement.variableOffsets[t3.crossTileID]; e2 && (this.variableOffsets[t3.crossTileID] = e2, this.markUsedJustification(n2, e2.anchor, t3, h3)); } } else { const a3 = (i5, o4) => { const a4 = n2.getSymbolInstanceTextSize(p2, t3, this.transform.zoom, r3), l3 = this.collisionIndex.placeCollisionBox(a4, i5, new e.pointGeometry(0, 0), x2, _2, s2, f2.predicate); return l3 && l3.box && l3.box.length && (this.markUsedOrientation(n2, o4, t3), this.placedOrientations[t3.crossTileID] = o4), l3; }; o3(() => a3(G2, e.WritingMode.horizontal), () => { const i5 = d3.verticalTextBox; return n2.allowVerticalPlacement && t3.numVerticalGlyphVertices > 0 && i5 ? (N2(i5), a3(i5, e.WritingMode.vertical)) : { box: null, offscreen: null, occluded: null }; }), i4(A2 && A2.box && A2.box.length); } } if (R2 = A2, E3 = R2 && R2.box && R2.box.length > 0, S2 = R2 && R2.offscreen, z2 = R2 && R2.occluded, t3.useRuntimeCollisionCircles) { const i4 = n2.text.placedSymbolArray.get(t3.centerJustifiedTextSymbolIndex >= 0 ? t3.centerJustifiedTextSymbolIndex : t3.verticalPlacedTextSymbolIndex), r4 = e.evaluateSizeForFeature(n2.textSizeData, p2, i4), h3 = a2.get("text-padding"); k2 = this.collisionIndex.placeCollisionCircles(x2, i4, n2.lineVertexArray, n2.glyphOffsetArray, r4, s2, l2, c2, o2, w2, f2.predicate, t3.collisionCircleDiameter * r4 / e.ONE_EM, h3, this.retainedQueryData[n2.bucketInstanceId].tileID), E3 = x2 || k2.circles.length > 0 && !k2.collisionDetected, S2 = S2 && k2.offscreen, z2 = k2.occluded; } if (d3.iconFeatureIndex && (U2 = d3.iconFeatureIndex), d3.iconBox) { const t4 = (t5) => { N2(t5); const i4 = T2 && P2 ? Et(P2.x, P2.y, b2, w2, this.transform.angle) : new e.pointGeometry(0, 0), o3 = n2.getSymbolInstanceIconSize(m2, this.transform.zoom, r3); return this.collisionIndex.placeCollisionBox(o3, t5, i4, y2, _2, s2, f2.predicate); }; L2 && L2.box && L2.box.length && d3.verticalIconBox ? (O2 = t4(d3.verticalIconBox), M3 = O2.box.length > 0) : (O2 = t4(d3.iconBox), M3 = O2.box.length > 0), S2 = S2 && O2.offscreen, D2 = O2.occluded; } const j2 = g2 || 0 === t3.numHorizontalGlyphVertices && 0 === t3.numVerticalGlyphVertices, Z2 = v2 || 0 === t3.numIconVertices; if (j2 || Z2 ? Z2 ? j2 || (M3 = M3 && E3) : E3 = M3 && E3 : M3 = E3 = M3 && E3, E3 && R2 && R2.box && this.collisionIndex.insertCollisionBox(R2.box, a2.get("text-ignore-placement"), n2.bucketInstanceId, L2 && L2.box && F2 ? F2 : B2, f2.ID), M3 && O2 && this.collisionIndex.insertCollisionBox(O2.box, a2.get("icon-ignore-placement"), n2.bucketInstanceId, U2, f2.ID), k2 && (E3 && this.collisionIndex.insertCollisionCircles(k2.circles, a2.get("text-ignore-placement"), n2.bucketInstanceId, B2, f2.ID), o2)) { const e2 = n2.bucketInstanceId; let t4 = this.collisionCircleArrays[e2]; void 0 === t4 && (t4 = this.collisionCircleArrays[e2] = new yt()); for (let e3 = 0; e3 < k2.circles.length; e3 += 4) t4.circles.push(k2.circles[e3 + 0]), t4.circles.push(k2.circles[e3 + 1]), t4.circles.push(k2.circles[e3 + 2]), t4.circles.push(k2.collisionDetected ? 1 : 0); } const V2 = "globe" !== this.transform.projection.name; C2 = C2 && (V2 || !z2), I2 = I2 && (V2 || !D2), this.placements[t3.crossTileID] = new xt(E3 || C2, M3 || I2, S2 || n2.justReloaded), i3[t3.crossTileID] = true; }; if (E2) { const e2 = n2.getSortedSymbolIndexes(this.transform.angle); for (let t3 = e2.length - 1; t3 >= 0; --t3) { const i4 = e2[t3]; M2(n2.symbolInstances.get(i4), i4, n2.collisionArrays[i4]); } } else for (let e2 = t2.symbolInstanceStart; e2 < t2.symbolInstanceEnd; e2++) M2(n2.symbolInstances.get(e2), e2, n2.collisionArrays[e2]); if (o2 && n2.bucketInstanceId in this.collisionCircleArrays) { const t3 = this.collisionCircleArrays[n2.bucketInstanceId]; e.invert(t3.invProjMatrix, s2), t3.viewportMatrix = this.collisionIndex.getViewportMatrix(); } n2.justReloaded = false; } markUsedJustification(t2, i3, o2, r2) { let n2; n2 = r2 === e.WritingMode.vertical ? o2.verticalPlacedTextSymbolIndex : { left: o2.leftJustifiedTextSymbolIndex, center: o2.centerJustifiedTextSymbolIndex, right: o2.rightJustifiedTextSymbolIndex }[e.getAnchorJustification(i3)]; const a2 = [o2.leftJustifiedTextSymbolIndex, o2.centerJustifiedTextSymbolIndex, o2.rightJustifiedTextSymbolIndex, o2.verticalPlacedTextSymbolIndex]; for (const e2 of a2) e2 >= 0 && (t2.text.placedSymbolArray.get(e2).crossTileID = n2 >= 0 && e2 !== n2 ? 0 : o2.crossTileID); } markUsedOrientation(t2, i3, o2) { const r2 = i3 === e.WritingMode.horizontal || i3 === e.WritingMode.horizontalOnly ? i3 : 0, n2 = i3 === e.WritingMode.vertical ? i3 : 0, a2 = [o2.leftJustifiedTextSymbolIndex, o2.centerJustifiedTextSymbolIndex, o2.rightJustifiedTextSymbolIndex]; for (const e2 of a2) t2.text.placedSymbolArray.get(e2).placedOrientation = r2; o2.verticalPlacedTextSymbolIndex && (t2.text.placedSymbolArray.get(o2.verticalPlacedTextSymbolIndex).placedOrientation = n2); } commit(e2) { this.commitTime = e2, this.zoomAtLastRecencyCheck = this.transform.zoom; const t2 = this.prevPlacement; let i3 = false; this.prevZoomAdjustment = t2 ? t2.zoomAdjustment(this.transform.zoom) : 0; const o2 = t2 ? t2.symbolFadeChange(e2) : 1, r2 = t2 ? t2.opacities : {}, n2 = t2 ? t2.variableOffsets : {}, a2 = t2 ? t2.placedOrientations : {}; for (const e3 in this.placements) { const t3 = this.placements[e3], n3 = r2[e3]; n3 ? (this.opacities[e3] = new vt(n3, o2, t3.text, t3.icon, null, t3.clipped), i3 = i3 || t3.text !== n3.text.placed || t3.icon !== n3.icon.placed) : (this.opacities[e3] = new vt(null, o2, t3.text, t3.icon, t3.skipFade, t3.clipped), i3 = i3 || t3.text || t3.icon); } for (const e3 in r2) { const t3 = r2[e3]; if (!this.opacities[e3]) { const r3 = new vt(t3, o2, false, false); r3.isHidden() || (this.opacities[e3] = r3, i3 = i3 || t3.text.placed || t3.icon.placed); } } for (const e3 in n2) this.variableOffsets[e3] || !this.opacities[e3] || this.opacities[e3].isHidden() || (this.variableOffsets[e3] = n2[e3]); for (const e3 in a2) this.placedOrientations[e3] || !this.opacities[e3] || this.opacities[e3].isHidden() || (this.placedOrientations[e3] = a2[e3]); i3 ? this.lastPlacementChangeTime = e2 : "number" != typeof this.lastPlacementChangeTime && (this.lastPlacementChangeTime = t2 ? t2.lastPlacementChangeTime : e2); } updateLayerOpacities(e2, t2) { const i3 = {}; for (const o2 of t2) { const t3 = o2.getBucket(e2); t3 && o2.latestFeatureIndex && e2.id === t3.layerIds[0] && this.updateBucketOpacities(t3, i3, o2.collisionBoxArray); } } updateBucketOpacities(t2, i3, o2) { t2.hasTextData() && t2.text.opacityVertexArray.clear(), t2.hasIconData() && t2.icon.opacityVertexArray.clear(), t2.hasIconCollisionBoxData() && t2.iconCollisionBox.collisionVertexArray.clear(), t2.hasTextCollisionBoxData() && t2.textCollisionBox.collisionVertexArray.clear(); const r2 = t2.layers[0].layout, n2 = !!t2.layers[0].dynamicFilter(), a2 = new vt(null, 0, false, false, true), s2 = r2.get("text-allow-overlap"), l2 = r2.get("icon-allow-overlap"), c2 = r2.get("text-variable-anchor"), h2 = "map" === r2.get("text-rotation-alignment"), _2 = "map" === r2.get("text-pitch-alignment"), u2 = "none" !== r2.get("icon-text-fit"), d2 = new vt(null, 0, s2 && (l2 || !t2.hasIconData() || r2.get("icon-optional")), l2 && (s2 || !t2.hasTextData() || r2.get("text-optional")), true); !t2.collisionArrays && o2 && (t2.hasIconCollisionBoxData() || t2.hasTextCollisionBoxData()) && t2.deserializeCollisionBoxes(o2); const p2 = (e2, t3, i4) => { for (let o3 = 0; o3 < t3 / 4; o3++) e2.opacityVertexArray.emplaceBack(i4); }; let m2 = 0; for (let o3 = 0; o3 < t2.symbolInstances.length; o3++) { const r3 = t2.symbolInstances.get(o3), { numHorizontalGlyphVertices: s3, numVerticalGlyphVertices: l3, crossTileID: f2 } = r3; let g2 = this.opacities[f2]; i3[f2] ? g2 = a2 : g2 || (g2 = d2, this.opacities[f2] = g2), i3[f2] = true; const v2 = s3 > 0 || l3 > 0, x2 = r3.numIconVertices > 0, y2 = this.placedOrientations[r3.crossTileID], b2 = y2 === e.WritingMode.vertical, w2 = y2 === e.WritingMode.horizontal || y2 === e.WritingMode.horizontalOnly; if (!v2 && !x2 || g2.isHidden() || m2++, v2) { const e2 = Rt(g2.text); p2(t2.text, s3, b2 ? kt : e2), p2(t2.text, l3, w2 ? kt : e2); const i4 = g2.text.isHidden(); [r3.rightJustifiedTextSymbolIndex, r3.centerJustifiedTextSymbolIndex, r3.leftJustifiedTextSymbolIndex].forEach((e3) => { e3 >= 0 && (t2.text.placedSymbolArray.get(e3).hidden = i4 || b2 ? 1 : 0); }), r3.verticalPlacedTextSymbolIndex >= 0 && (t2.text.placedSymbolArray.get(r3.verticalPlacedTextSymbolIndex).hidden = i4 || w2 ? 1 : 0); const o4 = this.variableOffsets[r3.crossTileID]; o4 && this.markUsedJustification(t2, o4.anchor, r3, y2); const n3 = this.placedOrientations[r3.crossTileID]; n3 && (this.markUsedJustification(t2, "left", r3, n3), this.markUsedOrientation(t2, n3, r3)); } if (x2) { const e2 = Rt(g2.icon); r3.placedIconSymbolIndex >= 0 && (p2(t2.icon, r3.numIconVertices, b2 ? kt : e2), t2.icon.placedSymbolArray.get(r3.placedIconSymbolIndex).hidden = g2.icon.isHidden()), r3.verticalPlacedIconSymbolIndex >= 0 && (p2(t2.icon, r3.numVerticalIconVertices, w2 ? kt : e2), t2.icon.placedSymbolArray.get(r3.verticalPlacedIconSymbolIndex).hidden = g2.icon.isHidden()); } if (t2.hasIconCollisionBoxData() || t2.hasTextCollisionBoxData()) { const i4 = t2.collisionArrays[o3]; if (i4) { let o4 = new e.pointGeometry(0, 0), r4 = true; if (i4.textBox || i4.verticalTextBox) { if (c2) { const e2 = this.variableOffsets[f2]; e2 ? (o4 = Tt(e2.anchor, e2.width, e2.height, e2.textOffset, e2.textScale), h2 && o4._rotate(_2 ? this.transform.angle : -this.transform.angle)) : r4 = false; } n2 && (r4 = !g2.clipped), i4.textBox && It(t2.textCollisionBox.collisionVertexArray, g2.text.placed, !r4 || b2, o4.x, o4.y), i4.verticalTextBox && It(t2.textCollisionBox.collisionVertexArray, g2.text.placed, !r4 || w2, o4.x, o4.y); } const a3 = r4 && Boolean(!w2 && i4.verticalIconBox); i4.iconBox && It(t2.iconCollisionBox.collisionVertexArray, g2.icon.placed, a3, u2 ? o4.x : 0, u2 ? o4.y : 0), i4.verticalIconBox && It(t2.iconCollisionBox.collisionVertexArray, g2.icon.placed, !a3, u2 ? o4.x : 0, u2 ? o4.y : 0); } } } if (t2.fullyClipped = 0 === m2, t2.sortFeatures(this.transform.angle), this.retainedQueryData[t2.bucketInstanceId] && (this.retainedQueryData[t2.bucketInstanceId].featureSortOrder = t2.featureSortOrder), t2.hasTextData() && t2.text.opacityVertexBuffer && t2.text.opacityVertexBuffer.updateData(t2.text.opacityVertexArray), t2.hasIconData() && t2.icon.opacityVertexBuffer && t2.icon.opacityVertexBuffer.updateData(t2.icon.opacityVertexArray), t2.hasIconCollisionBoxData() && t2.iconCollisionBox.collisionVertexBuffer && t2.iconCollisionBox.collisionVertexBuffer.updateData(t2.iconCollisionBox.collisionVertexArray), t2.hasTextCollisionBoxData() && t2.textCollisionBox.collisionVertexBuffer && t2.textCollisionBox.collisionVertexBuffer.updateData(t2.textCollisionBox.collisionVertexArray), t2.bucketInstanceId in this.collisionCircleArrays) { const e2 = this.collisionCircleArrays[t2.bucketInstanceId]; t2.placementInvProjMatrix = e2.invProjMatrix, t2.placementViewportMatrix = e2.viewportMatrix, t2.collisionCircleArray = e2.circles, delete this.collisionCircleArrays[t2.bucketInstanceId]; } } symbolFadeChange(e2) { return 0 === this.fadeDuration ? 1 : (e2 - this.commitTime) / this.fadeDuration + this.prevZoomAdjustment; } zoomAdjustment(e2) { return Math.max(0, (this.transform.zoom - e2) / 1.5); } hasTransitions(e2) { return this.stale || e2 - this.lastPlacementChangeTime < this.fadeDuration; } stillRecent(e2, t2) { const i3 = this.zoomAtLastRecencyCheck === t2 ? 1 - this.zoomAdjustment(t2) : 1; return this.zoomAtLastRecencyCheck = t2, this.commitTime + this.fadeDuration * i3 > e2; } setStale() { this.stale = true; } } function It(e2, t2, i3, o2, r2) { e2.emplaceBack(t2 ? 1 : 0, i3 ? 1 : 0, o2 || 0, r2 || 0), e2.emplaceBack(t2 ? 1 : 0, i3 ? 1 : 0, o2 || 0, r2 || 0), e2.emplaceBack(t2 ? 1 : 0, i3 ? 1 : 0, o2 || 0, r2 || 0), e2.emplaceBack(t2 ? 1 : 0, i3 ? 1 : 0, o2 || 0, r2 || 0); } const Mt = Math.pow(2, 25), St = Math.pow(2, 24), zt = Math.pow(2, 17), Dt = Math.pow(2, 16), Pt = Math.pow(2, 9), At = Math.pow(2, 8), Lt = Math.pow(2, 1); function Rt(e2) { if (0 === e2.opacity && !e2.placed) return 0; if (1 === e2.opacity && e2.placed) return 4294967295; const t2 = e2.placed ? 1 : 0, i3 = Math.floor(127 * e2.opacity); return i3 * Mt + t2 * St + i3 * zt + t2 * Dt + i3 * Pt + t2 * At + i3 * Lt + t2; } const kt = 0; class Ot { constructor(e2) { this._sortAcrossTiles = "viewport-y" !== e2.layout.get("symbol-z-order") && void 0 !== e2.layout.get("symbol-sort-key").constantOr(1), this._currentTileIndex = 0, this._currentPartIndex = 0, this._seenCrossTileIDs = {}, this._bucketParts = []; } continuePlacement(e2, t2, i3, o2, r2) { const n2 = this._bucketParts; for (; this._currentTileIndex < e2.length; ) if (t2.getBucketParts(n2, o2, e2[this._currentTileIndex], this._sortAcrossTiles), this._currentTileIndex++, r2()) return true; for (this._sortAcrossTiles && (this._sortAcrossTiles = false, n2.sort((e3, t3) => e3.sortKey - t3.sortKey)); this._currentPartIndex < n2.length; ) { const e3 = n2[this._currentPartIndex]; if (t2.placeLayerBucketPart(e3, this._seenCrossTileIDs, i3, 0 === e3.symbolInstanceStart), this._currentPartIndex++, r2()) return true; } return false; } } class Bt { constructor(e2, t2, i3, o2, r2, n2, a2, s2) { this.placement = new Ct(e2, r2, n2, a2, s2), this._currentPlacementIndex = t2.length - 1, this._forceFullPlacement = i3, this._showCollisionBoxes = o2, this._done = false; } isDone() { return this._done; } continuePlacement(t2, i3, o2) { const r2 = e.exported.now(), n2 = () => { const t3 = e.exported.now() - r2; return !this._forceFullPlacement && t3 > 2; }; for (; this._currentPlacementIndex >= 0; ) { const e2 = i3[t2[this._currentPlacementIndex]], r3 = this.placement.collisionIndex.transform.zoom; if ("symbol" === e2.type && (!e2.minzoom || e2.minzoom <= r3) && (!e2.maxzoom || e2.maxzoom > r3)) { if (this._inProgressLayer || (this._inProgressLayer = new Ot(e2)), this._inProgressLayer.continuePlacement(o2[e2.source], this.placement, this._showCollisionBoxes, e2, n2)) return; delete this._inProgressLayer; } this._currentPlacementIndex--; } this._done = true; } commit(e2) { return this.placement.commit(e2), this.placement; } } const Ft = 512 / e.EXTENT / 2; class Ut { constructor(e2, t2, i3) { this.tileID = e2, this.indexedSymbolInstances = {}, this.bucketInstanceId = i3; for (let i4 = 0; i4 < t2.length; i4++) { const o2 = t2.get(i4), r2 = o2.key; this.indexedSymbolInstances[r2] || (this.indexedSymbolInstances[r2] = []), this.indexedSymbolInstances[r2].push({ crossTileID: o2.crossTileID, coord: this.getScaledCoordinates(o2, e2) }); } } getScaledCoordinates(t2, i3) { const o2 = Ft / Math.pow(2, i3.canonical.z - this.tileID.canonical.z); return { x: Math.floor((i3.canonical.x * e.EXTENT + t2.tileAnchorX) * o2), y: Math.floor((i3.canonical.y * e.EXTENT + t2.tileAnchorY) * o2) }; } findMatches(e2, t2, i3) { const o2 = this.tileID.canonical.z < t2.canonical.z ? 1 : Math.pow(2, this.tileID.canonical.z - t2.canonical.z); for (let r2 = 0; r2 < e2.length; r2++) { const n2 = e2.get(r2); if (n2.crossTileID) continue; const a2 = this.indexedSymbolInstances[n2.key]; if (!a2) continue; const s2 = this.getScaledCoordinates(n2, t2); for (const e3 of a2) if (Math.abs(e3.coord.x - s2.x) <= o2 && Math.abs(e3.coord.y - s2.y) <= o2 && !i3[e3.crossTileID]) { i3[e3.crossTileID] = true, n2.crossTileID = e3.crossTileID; break; } } } } class Nt { constructor() { this.maxCrossTileID = 0; } generate() { return ++this.maxCrossTileID; } } class Gt { constructor() { this.indexes = {}, this.usedCrossTileIDs = {}, this.lng = 0; } handleWrapJump(e2) { const t2 = Math.round((e2 - this.lng) / 360); if (0 !== t2) for (const e3 in this.indexes) { const i3 = this.indexes[e3], o2 = {}; for (const e4 in i3) { const r2 = i3[e4]; r2.tileID = r2.tileID.unwrapTo(r2.tileID.wrap + t2), o2[r2.tileID.key] = r2; } this.indexes[e3] = o2; } this.lng = e2; } addBucket(e2, t2, i3) { if (this.indexes[e2.overscaledZ] && this.indexes[e2.overscaledZ][e2.key]) { if (this.indexes[e2.overscaledZ][e2.key].bucketInstanceId === t2.bucketInstanceId) return false; this.removeBucketCrossTileIDs(e2.overscaledZ, this.indexes[e2.overscaledZ][e2.key]); } for (let e3 = 0; e3 < t2.symbolInstances.length; e3++) t2.symbolInstances.get(e3).crossTileID = 0; this.usedCrossTileIDs[e2.overscaledZ] || (this.usedCrossTileIDs[e2.overscaledZ] = {}); const o2 = this.usedCrossTileIDs[e2.overscaledZ]; for (const i4 in this.indexes) { const r2 = this.indexes[i4]; if (Number(i4) > e2.overscaledZ) for (const i5 in r2) { const n2 = r2[i5]; n2.tileID.isChildOf(e2) && n2.findMatches(t2.symbolInstances, e2, o2); } else { const n2 = r2[e2.scaledTo(Number(i4)).key]; n2 && n2.findMatches(t2.symbolInstances, e2, o2); } } for (let e3 = 0; e3 < t2.symbolInstances.length; e3++) { const r2 = t2.symbolInstances.get(e3); r2.crossTileID || (r2.crossTileID = i3.generate(), o2[r2.crossTileID] = true); } return void 0 === this.indexes[e2.overscaledZ] && (this.indexes[e2.overscaledZ] = {}), this.indexes[e2.overscaledZ][e2.key] = new Ut(e2, t2.symbolInstances, t2.bucketInstanceId), true; } removeBucketCrossTileIDs(e2, t2) { for (const i3 in t2.indexedSymbolInstances) for (const o2 of t2.indexedSymbolInstances[i3]) delete this.usedCrossTileIDs[e2][o2.crossTileID]; } removeStaleBuckets(e2) { let t2 = false; for (const i3 in this.indexes) { const o2 = this.indexes[i3]; for (const r2 in o2) e2[o2[r2].bucketInstanceId] || (this.removeBucketCrossTileIDs(i3, o2[r2]), delete o2[r2], t2 = true); } return t2; } } class jt { constructor() { this.layerIndexes = {}, this.crossTileIDs = new Nt(), this.maxBucketInstanceId = 0, this.bucketsInCurrentPlacement = {}; } addLayer(e2, t2, i3, o2) { let r2 = this.layerIndexes[e2.id]; void 0 === r2 && (r2 = this.layerIndexes[e2.id] = new Gt()); let n2 = false; const a2 = {}; "globe" !== o2.name && r2.handleWrapJump(i3); for (const i4 of t2) { const t3 = i4.getBucket(e2); t3 && e2.id === t3.layerIds[0] && (t3.bucketInstanceId || (t3.bucketInstanceId = ++this.maxBucketInstanceId), r2.addBucket(i4.tileID, t3, this.crossTileIDs) && (n2 = true), a2[t3.bucketInstanceId] = true); } return r2.removeStaleBuckets(a2) && (n2 = true), n2; } pruneUnusedLayers(e2) { const t2 = {}; e2.forEach((e3) => { t2[e3] = true; }); for (const e3 in this.layerIndexes) t2[e3] || delete this.layerIndexes[e3]; } } const Zt = (t2, i3) => e.emitValidationErrors(t2, i3 && i3.filter((e2) => "source.canvas" !== e2.identifier)), Vt = e.pick(je, ["addLayer", "removeLayer", "setPaintProperty", "setLayoutProperty", "setFilter", "addSource", "removeSource", "setLayerZoomRange", "setLight", "setTransition", "setGeoJSONSourceData", "setTerrain", "setFog", "setProjection"]), Wt = e.pick(je, ["setCenter", "setZoom", "setBearing", "setPitch"]), qt = { version: 8, layers: [], sources: {} }, Xt = { fill: true, line: true, background: true, hillshade: true, raster: true }; class $t extends e.Evented { constructor(t2, i3 = {}) { super(), this.map = t2, this.dispatcher = new A(Ue(), this), this.imageManager = new y(), this.imageManager.setEventedParent(this), this.glyphManager = new e.GlyphManager(t2._requestManager, i3.localFontFamily ? e.LocalGlyphMode.all : i3.localIdeographFontFamily ? e.LocalGlyphMode.ideographs : e.LocalGlyphMode.none, i3.localFontFamily || i3.localIdeographFontFamily), this.lineAtlas = new e.LineAtlas(256, 512), this.crossTileSymbolIndex = new jt(), this._layers = {}, this._num3DLayers = 0, this._numSymbolLayers = 0, this._numCircleLayers = 0, this._serializedLayers = {}, this._sourceCaches = {}, this._otherSourceCaches = {}, this._symbolSourceCaches = {}, this.zoomHistory = new e.ZoomHistory(), this._loaded = false, this._availableImages = [], this._order = [], this._drapedFirstOrder = [], this._markersNeedUpdate = false, this._resetUpdates(), this.dispatcher.broadcast("setReferrer", e.getReferrer()); const o2 = this; this._rtlTextPluginCallback = $t.registerForPluginStateChange((t3) => { o2.dispatcher.broadcast("syncRTLPluginState", { pluginStatus: t3.pluginStatus, pluginURL: t3.pluginURL }, (t4, i4) => { if (e.triggerPluginCompletionEvent(t4), i4 && i4.every((e2) => e2)) for (const e2 in o2._sourceCaches) { const t5 = o2._sourceCaches[e2], i5 = t5.getSource().type; "vector" !== i5 && "geojson" !== i5 || t5.reload(); } }); }), this.on("data", (e2) => { if ("source" !== e2.dataType || "metadata" !== e2.sourceDataType) return; const t3 = this.getSource(e2.sourceId); if (t3 && t3.vectorLayerIds) for (const e3 in this._layers) { const i4 = this._layers[e3]; i4.source === t3.id && this._validateLayer(i4); } }); } loadURL(t2, i3 = {}) { this.fire(new e.Event("dataloading", { dataType: "style" })); const o2 = "boolean" == typeof i3.validate ? i3.validate : !e.isMapboxURL(t2); t2 = this.map._requestManager.normalizeStyleURL(t2, i3.accessToken); const r2 = this.map._requestManager.transformRequest(t2, e.ResourceType.Style); this._request = e.getJSON(r2, (t3, i4) => { this._request = null, t3 ? this.fire(new e.ErrorEvent(t3)) : i4 && this._load(i4, o2); }); } loadJSON(t2, i3 = {}) { this.fire(new e.Event("dataloading", { dataType: "style" })), this._request = e.exported.frame(() => { this._request = null, this._load(t2, false !== i3.validate); }); } loadEmpty() { this.fire(new e.Event("dataloading", { dataType: "style" })), this._load(qt, false); } _updateLayerCount(e2, t2) { const i3 = t2 ? 1 : -1; e2.is3D() && (this._num3DLayers += i3), "circle" === e2.type && (this._numCircleLayers += i3), "symbol" === e2.type && (this._numSymbolLayers += i3); } _load(t2, i3) { if (i3 && Zt(this, e.validateStyle(t2))) return; this._loaded = true, this.stylesheet = t2, this._updateMapProjection(); for (const e2 in t2.sources) this.addSource(e2, t2.sources[e2], { validate: false }); this._changed = false, t2.sprite ? this._loadSprite(t2.sprite) : (this.imageManager.setLoaded(true), this.dispatcher.broadcast("spriteLoaded", true)), this.glyphManager.setURL(t2.glyphs); const o2 = Ge(this.stylesheet.layers); this._order = o2.map((e2) => e2.id), this._layers = {}, this._serializedLayers = {}; for (let t3 of o2) t3 = e.createStyleLayer(t3), t3.setEventedParent(this, { layer: { id: t3.id } }), this._layers[t3.id] = t3, this._serializedLayers[t3.id] = t3.serialize(), this._updateLayerCount(t3, true); this.dispatcher.broadcast("setLayers", this._serializeLayers(this._order)), this.light = new T(this.stylesheet.light), this.stylesheet.terrain && !this.terrainSetForDrapingOnly() && this._createTerrain(this.stylesheet.terrain, 1), this.stylesheet.fog && this._createFog(this.stylesheet.fog), this._updateDrapeFirstLayers(), this.fire(new e.Event("data", { dataType: "style" })), this.fire(new e.Event("style.load")); } terrainSetForDrapingOnly() { return !!this.terrain && 0 === this.terrain.drapeRenderMode; } setProjection(e2) { e2 ? this.stylesheet.projection = e2 : delete this.stylesheet.projection, this.map._explicitProjection || this.map._updateProjection(); } _updateMapProjection() { this.map._explicitProjection ? this.applyProjectionUpdate() : this.map._updateProjection(); } applyProjectionUpdate() { this._loaded && (this.dispatcher.broadcast("setProjection", this.map.transform.projectionOptions), this.map.transform.projection.requiresDraping ? this.getTerrain() || this.stylesheet.terrain || this.setTerrainForDraping() : this.terrainSetForDrapingOnly() && this.setTerrain(null)); } _loadSprite(t2) { this._spriteRequest = function(t3, i3, o2) { let r2, n2, a2; const s2 = e.exported.devicePixelRatio > 1 ? "@2x" : ""; let l2 = e.getJSON(i3.transformRequest(i3.normalizeSpriteURL(t3, s2, ".json"), e.ResourceType.SpriteJSON), (e2, t4) => { l2 = null, a2 || (a2 = e2, r2 = t4, h2()); }), c2 = e.getImage(i3.transformRequest(i3.normalizeSpriteURL(t3, s2, ".png"), e.ResourceType.SpriteImage), (e2, t4) => { c2 = null, a2 || (a2 = e2, n2 = t4, h2()); }); function h2() { if (a2) o2(a2); else if (r2 && n2) { const t4 = e.exported.getImageData(n2), i4 = {}; for (const o3 in r2) { const { width: n3, height: a3, x: s3, y: l3, sdf: c3, pixelRatio: h3, stretchX: _2, stretchY: u2, content: d2 } = r2[o3], p2 = new e.RGBAImage({ width: n3, height: a3 }); e.RGBAImage.copy(t4, p2, { x: s3, y: l3 }, { x: 0, y: 0 }, { width: n3, height: a3 }), i4[o3] = { data: p2, pixelRatio: h3, sdf: c3, stretchX: _2, stretchY: u2, content: d2 }; } o2(null, i4); } } return { cancel() { l2 && (l2.cancel(), l2 = null), c2 && (c2.cancel(), c2 = null); } }; }(t2, this.map._requestManager, (t3, i3) => { if (this._spriteRequest = null, t3) this.fire(new e.ErrorEvent(t3)); else if (i3) for (const e2 in i3) this.imageManager.addImage(e2, i3[e2]); this.imageManager.setLoaded(true), this._availableImages = this.imageManager.listImages(), this.dispatcher.broadcast("setImages", this._availableImages), this.dispatcher.broadcast("spriteLoaded", true), this.fire(new e.Event("data", { dataType: "style" })); }); } _validateLayer(t2) { const i3 = this.getSource(t2.source); if (!i3) return; const o2 = t2.sourceLayer; o2 && ("geojson" === i3.type || i3.vectorLayerIds && -1 === i3.vectorLayerIds.indexOf(o2)) && this.fire(new e.ErrorEvent(new Error(`Source layer "${o2}" does not exist on source "${i3.id}" as specified by style layer "${t2.id}"`))); } loaded() { if (!this._loaded) return false; if (Object.keys(this._updatedSources).length) return false; for (const e2 in this._sourceCaches) if (!this._sourceCaches[e2].loaded()) return false; return !!this.imageManager.isLoaded(); } _serializeLayers(e2) { const t2 = []; for (const i3 of e2) { const e3 = this._layers[i3]; "custom" !== e3.type && t2.push(e3.serialize()); } return t2; } hasTransitions() { if (this.light && this.light.hasTransition()) return true; if (this.fog && this.fog.hasTransition()) return true; for (const e2 in this._sourceCaches) if (this._sourceCaches[e2].hasTransition()) return true; for (const e2 in this._layers) if (this._layers[e2].hasTransition()) return true; return false; } get order() { return this.map._optimizeForTerrain && this.terrain ? this._drapedFirstOrder : this._order; } isLayerDraped(e2) { return !!this.terrain && Xt[e2.type]; } _checkLoaded() { if (!this._loaded) throw new Error("Style is not done loading"); } update(t2) { if (!this._loaded) return; const i3 = this._changed; if (this._changed) { const e2 = Object.keys(this._updatedLayers), i4 = Object.keys(this._removedLayers); (e2.length || i4.length) && this._updateWorkerLayers(e2, i4); for (const e3 in this._updatedSources) { const t3 = this._updatedSources[e3]; "reload" === t3 ? this._reloadSource(e3) : "clear" === t3 && this._clearSource(e3); } this._updateTilesForChangedImages(); for (const e3 in this._updatedPaintProps) this._layers[e3].updateTransitions(t2); this.light.updateTransitions(t2), this.fog && this.fog.updateTransitions(t2), this._resetUpdates(); } const o2 = {}; for (const e2 in this._sourceCaches) { const t3 = this._sourceCaches[e2]; o2[e2] = t3.used, t3.used = false; } for (const e2 of this._order) { const i4 = this._layers[e2]; if (i4.recalculate(t2, this._availableImages), !i4.isHidden(t2.zoom)) { const e3 = this._getLayerSourceCache(i4); e3 && (e3.used = true); } const o3 = this.map.painter; if (o3) { const e3 = i4.getProgramIds(); if (!e3) continue; const r2 = i4.getProgramConfiguration(t2.zoom); for (const t3 of e3) o3.useProgram(t3, r2); } } for (const t3 in o2) { const i4 = this._sourceCaches[t3]; o2[t3] !== i4.used && i4.getSource().fire(new e.Event("data", { sourceDataType: "visibility", dataType: "source", sourceId: i4.getSource().id })); } this.light.recalculate(t2), this.terrain && this.terrain.recalculate(t2), this.fog && this.fog.recalculate(t2), this.z = t2.zoom, this._markersNeedUpdate && (this._updateMarkersOpacity(), this._markersNeedUpdate = false), i3 && this.fire(new e.Event("data", { dataType: "style" })); } _updateTilesForChangedImages() { const e2 = Object.keys(this._changedImages); if (e2.length) { for (const t2 in this._sourceCaches) this._sourceCaches[t2].reloadTilesForDependencies(["icons", "patterns"], e2); this._changedImages = {}; } } _updateWorkerLayers(e2, t2) { this.dispatcher.broadcast("updateLayers", { layers: this._serializeLayers(e2), removedIds: t2 }); } _resetUpdates() { this._changed = false, this._updatedLayers = {}, this._removedLayers = {}, this._updatedSources = {}, this._updatedPaintProps = {}, this._changedImages = {}; } setState(t2) { if (this._checkLoaded(), Zt(this, e.validateStyle(t2))) return false; (t2 = e.clone$1(t2)).layers = Ge(t2.layers); const i3 = function(e2, t3) { if (!e2) return [{ command: je.setStyle, args: [t3] }]; let i4 = []; try { if (!r(e2.version, t3.version)) return [{ command: je.setStyle, args: [t3] }]; r(e2.center, t3.center) || i4.push({ command: je.setCenter, args: [t3.center] }), r(e2.zoom, t3.zoom) || i4.push({ command: je.setZoom, args: [t3.zoom] }), r(e2.bearing, t3.bearing) || i4.push({ command: je.setBearing, args: [t3.bearing] }), r(e2.pitch, t3.pitch) || i4.push({ command: je.setPitch, args: [t3.pitch] }), r(e2.sprite, t3.sprite) || i4.push({ command: je.setSprite, args: [t3.sprite] }), r(e2.glyphs, t3.glyphs) || i4.push({ command: je.setGlyphs, args: [t3.glyphs] }), r(e2.transition, t3.transition) || i4.push({ command: je.setTransition, args: [t3.transition] }), r(e2.light, t3.light) || i4.push({ command: je.setLight, args: [t3.light] }), r(e2.fog, t3.fog) || i4.push({ command: je.setFog, args: [t3.fog] }), r(e2.projection, t3.projection) || i4.push({ command: je.setProjection, args: [t3.projection] }); const o3 = {}, n2 = []; !function(e3, t4, i5, o4) { let n3; for (n3 in t4 = t4 || {}, e3 = e3 || {}) e3.hasOwnProperty(n3) && (t4.hasOwnProperty(n3) || Ve(n3, i5, o4)); for (n3 in t4) t4.hasOwnProperty(n3) && (e3.hasOwnProperty(n3) ? r(e3[n3], t4[n3]) || ("geojson" === e3[n3].type && "geojson" === t4[n3].type && qe(e3, t4, n3) ? i5.push({ command: je.setGeoJSONSourceData, args: [n3, t4[n3].data] }) : We(n3, t4, i5, o4)) : Ze(n3, t4, i5)); }(e2.sources, t3.sources, n2, o3); const a2 = []; e2.layers && e2.layers.forEach((e3) => { e3.source && o3[e3.source] ? i4.push({ command: je.removeLayer, args: [e3.id] }) : a2.push(e3); }); let s2 = e2.terrain; s2 && o3[s2.source] && (i4.push({ command: je.setTerrain, args: [void 0] }), s2 = void 0), i4 = i4.concat(n2), r(s2, t3.terrain) || i4.push({ command: je.setTerrain, args: [t3.terrain] }), function(e3, t4, i5) { t4 = t4 || []; const o4 = (e3 = e3 || []).map($e), n3 = t4.map($e), a3 = e3.reduce(He, {}), s3 = t4.reduce(He, {}), l2 = o4.slice(), c2 = /* @__PURE__ */ Object.create(null); let h2, _2, u2, d2, p2, m2, f2; for (h2 = 0, _2 = 0; h2 < o4.length; h2++) u2 = o4[h2], s3.hasOwnProperty(u2) ? _2++ : (i5.push({ command: je.removeLayer, args: [u2] }), l2.splice(l2.indexOf(u2, _2), 1)); for (h2 = 0, _2 = 0; h2 < n3.length; h2++) u2 = n3[n3.length - 1 - h2], l2[l2.length - 1 - h2] !== u2 && (a3.hasOwnProperty(u2) ? (i5.push({ command: je.removeLayer, args: [u2] }), l2.splice(l2.lastIndexOf(u2, l2.length - _2), 1)) : _2++, m2 = l2[l2.length - h2], i5.push({ command: je.addLayer, args: [s3[u2], m2] }), l2.splice(l2.length - h2, 0, u2), c2[u2] = true); for (h2 = 0; h2 < n3.length; h2++) if (u2 = n3[h2], d2 = a3[u2], p2 = s3[u2], !c2[u2] && !r(d2, p2)) if (r(d2.source, p2.source) && r(d2["source-layer"], p2["source-layer"]) && r(d2.type, p2.type)) { for (f2 in Xe(d2.layout, p2.layout, i5, u2, null, je.setLayoutProperty), Xe(d2.paint, p2.paint, i5, u2, null, je.setPaintProperty), r(d2.filter, p2.filter) || i5.push({ command: je.setFilter, args: [u2, p2.filter] }), r(d2.minzoom, p2.minzoom) && r(d2.maxzoom, p2.maxzoom) || i5.push({ command: je.setLayerZoomRange, args: [u2, p2.minzoom, p2.maxzoom] }), d2) d2.hasOwnProperty(f2) && "layout" !== f2 && "paint" !== f2 && "filter" !== f2 && "metadata" !== f2 && "minzoom" !== f2 && "maxzoom" !== f2 && (0 === f2.indexOf("paint.") ? Xe(d2[f2], p2[f2], i5, u2, f2.slice(6), je.setPaintProperty) : r(d2[f2], p2[f2]) || i5.push({ command: je.setLayerProperty, args: [u2, f2, p2[f2]] })); for (f2 in p2) p2.hasOwnProperty(f2) && !d2.hasOwnProperty(f2) && "layout" !== f2 && "paint" !== f2 && "filter" !== f2 && "metadata" !== f2 && "minzoom" !== f2 && "maxzoom" !== f2 && (0 === f2.indexOf("paint.") ? Xe(d2[f2], p2[f2], i5, u2, f2.slice(6), je.setPaintProperty) : r(d2[f2], p2[f2]) || i5.push({ command: je.setLayerProperty, args: [u2, f2, p2[f2]] })); } else i5.push({ command: je.removeLayer, args: [u2] }), m2 = l2[l2.lastIndexOf(u2) + 1], i5.push({ command: je.addLayer, args: [p2, m2] }); }(a2, t3.layers, i4); } catch (e3) { console.warn("Unable to compute style diff:", e3), i4 = [{ command: je.setStyle, args: [t3] }]; } return i4; }(this.serialize(), t2).filter((e2) => !(e2.command in Wt)); if (0 === i3.length) return false; const o2 = i3.filter((e2) => !(e2.command in Vt)); if (o2.length > 0) throw new Error(`Unimplemented: ${o2.map((e2) => e2.command).join(", ")}.`); return i3.forEach((e2) => { "setTransition" !== e2.command && this[e2.command].apply(this, e2.args); }), this.stylesheet = t2, this._updateMapProjection(), true; } addImage(t2, i3) { return this.getImage(t2) ? this.fire(new e.ErrorEvent(new Error("An image with this name already exists."))) : (this.imageManager.addImage(t2, i3), this._afterImageUpdated(t2), this); } updateImage(e2, t2) { this.imageManager.updateImage(e2, t2); } getImage(e2) { return this.imageManager.getImage(e2); } removeImage(t2) { return this.getImage(t2) ? (this.imageManager.removeImage(t2), this._afterImageUpdated(t2), this) : this.fire(new e.ErrorEvent(new Error("No image with this name exists."))); } _afterImageUpdated(t2) { this._availableImages = this.imageManager.listImages(), this._changedImages[t2] = true, this._changed = true, this.dispatcher.broadcast("setImages", this._availableImages), this.fire(new e.Event("data", { dataType: "style" })); } listImages() { return this._checkLoaded(), this._availableImages.slice(); } addSource(t2, i3, o2 = {}) { if (this._checkLoaded(), void 0 !== this.getSource(t2)) throw new Error("There is already a source with this ID"); if (!i3.type) throw new Error(`The type property must be defined, but only the following properties were given: ${Object.keys(i3).join(", ")}.`); if (["vector", "raster", "geojson", "video", "image"].indexOf(i3.type) >= 0 && this._validate(e.validateSource, `sources.${t2}`, i3, null, o2)) return; this.map && this.map._collectResourceTiming && (i3.collectResourceTiming = true); const r2 = De(t2, i3, this.dispatcher, this); r2.setEventedParent(this, () => ({ isSourceLoaded: this._isSourceCacheLoaded(t2), source: r2.serialize(), sourceId: t2 })); const n2 = (i4) => { const o3 = (i4 ? "symbol:" : "other:") + t2, n3 = this._sourceCaches[o3] = new e.SourceCache(o3, r2, i4); (i4 ? this._symbolSourceCaches : this._otherSourceCaches)[t2] = n3, n3.style = this, n3.onAdd(this.map); }; n2(false), "vector" !== i3.type && "geojson" !== i3.type || n2(true), r2.onAdd && r2.onAdd(this.map), this._changed = true; } removeSource(t2) { this._checkLoaded(); const i3 = this.getSource(t2); if (!i3) throw new Error("There is no source with this ID"); for (const i4 in this._layers) if (this._layers[i4].source === t2) return this.fire(new e.ErrorEvent(new Error(`Source "${t2}" cannot be removed while layer "${i4}" is using it.`))); if (this.terrain && this.terrain.get().source === t2) return this.fire(new e.ErrorEvent(new Error(`Source "${t2}" cannot be removed while terrain is using it.`))); const o2 = this._getSourceCaches(t2); for (const t3 of o2) delete this._sourceCaches[t3.id], delete this._updatedSources[t3.id], t3.fire(new e.Event("data", { sourceDataType: "metadata", dataType: "source", sourceId: t3.getSource().id })), t3.setEventedParent(null), t3.clearTiles(); return delete this._otherSourceCaches[t2], delete this._symbolSourceCaches[t2], i3.setEventedParent(null), i3.onRemove && i3.onRemove(this.map), this._changed = true, this; } setGeoJSONSourceData(e2, t2) { this._checkLoaded(), this.getSource(e2).setData(t2), this._changed = true; } getSource(e2) { const t2 = this._getSourceCache(e2); return t2 && t2.getSource(); } addLayer(t2, i3, o2 = {}) { this._checkLoaded(); const r2 = t2.id; if (this.getLayer(r2)) return void this.fire(new e.ErrorEvent(new Error(`Layer with id "${r2}" already exists on this map`))); let n2; if ("custom" === t2.type) { if (Zt(this, e.validateCustomStyleLayer(t2))) return; n2 = e.createStyleLayer(t2); } else { if ("object" == typeof t2.source && (this.addSource(r2, t2.source), t2 = e.clone$1(t2), t2 = e.extend(t2, { source: r2 })), this._validate(e.validateLayer, `layers.${r2}`, t2, { arrayIndex: -1 }, o2)) return; n2 = e.createStyleLayer(t2), this._validateLayer(n2), n2.setEventedParent(this, { layer: { id: r2 } }), this._serializedLayers[n2.id] = n2.serialize(), this._updateLayerCount(n2, true); } const a2 = i3 ? this._order.indexOf(i3) : this._order.length; if (i3 && -1 === a2) return void this.fire(new e.ErrorEvent(new Error(`Layer with id "${i3}" does not exist on this map.`))); this._order.splice(a2, 0, r2), this._layerOrderChanged = true, this._layers[r2] = n2; const s2 = this._getLayerSourceCache(n2); if (this._removedLayers[r2] && n2.source && s2 && "custom" !== n2.type) { const e2 = this._removedLayers[r2]; delete this._removedLayers[r2], e2.type !== n2.type ? this._updatedSources[n2.source] = "clear" : (this._updatedSources[n2.source] = "reload", s2.pause()); } this._updateLayer(n2), n2.onAdd && n2.onAdd(this.map), this._updateDrapeFirstLayers(); } moveLayer(t2, i3) { if (this._checkLoaded(), this._changed = true, !this._layers[t2]) return void this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot be moved.`))); if (t2 === i3) return; const o2 = this._order.indexOf(t2); this._order.splice(o2, 1); const r2 = i3 ? this._order.indexOf(i3) : this._order.length; i3 && -1 === r2 ? this.fire(new e.ErrorEvent(new Error(`Layer with id "${i3}" does not exist on this map.`))) : (this._order.splice(r2, 0, t2), this._layerOrderChanged = true, this._updateDrapeFirstLayers()); } removeLayer(t2) { this._checkLoaded(); const i3 = this._layers[t2]; if (!i3) return void this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot be removed.`))); i3.setEventedParent(null), this._updateLayerCount(i3, false); const o2 = this._order.indexOf(t2); this._order.splice(o2, 1), this._layerOrderChanged = true, this._changed = true, this._removedLayers[t2] = i3, delete this._layers[t2], delete this._serializedLayers[t2], delete this._updatedLayers[t2], delete this._updatedPaintProps[t2], i3.onRemove && i3.onRemove(this.map), this._updateDrapeFirstLayers(); } getLayer(e2) { return this._layers[e2]; } hasLayer(e2) { return e2 in this._layers; } hasLayerType(e2) { for (const t2 in this._layers) if (this._layers[t2].type === e2) return true; return false; } setLayerZoomRange(t2, i3, o2) { this._checkLoaded(); const r2 = this.getLayer(t2); r2 ? r2.minzoom === i3 && r2.maxzoom === o2 || (null != i3 && (r2.minzoom = i3), null != o2 && (r2.maxzoom = o2), this._updateLayer(r2)) : this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot have zoom extent.`))); } setFilter(t2, i3, o2 = {}) { this._checkLoaded(); const n2 = this.getLayer(t2); if (n2) { if (!r(n2.filter, i3)) return null == i3 ? (n2.filter = void 0, void this._updateLayer(n2)) : void (this._validate(e.validateFilter, `layers.${n2.id}.filter`, i3, { layerType: n2.type }, o2) || (n2.filter = e.clone$1(i3), this._updateLayer(n2))); } else this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot be filtered.`))); } getFilter(t2) { const i3 = this.getLayer(t2); return i3 && e.clone$1(i3.filter); } setLayoutProperty(t2, i3, o2, n2 = {}) { this._checkLoaded(); const a2 = this.getLayer(t2); a2 ? r(a2.getLayoutProperty(i3), o2) || (a2.setLayoutProperty(i3, o2, n2), this._updateLayer(a2)) : this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot be styled.`))); } getLayoutProperty(t2, i3) { const o2 = this.getLayer(t2); if (o2) return o2.getLayoutProperty(i3); this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style.`))); } setPaintProperty(t2, i3, o2, n2 = {}) { this._checkLoaded(); const a2 = this.getLayer(t2); a2 ? r(a2.getPaintProperty(i3), o2) || (a2.setPaintProperty(i3, o2, n2) && this._updateLayer(a2), this._changed = true, this._updatedPaintProps[t2] = true) : this.fire(new e.ErrorEvent(new Error(`The layer '${t2}' does not exist in the map's style and cannot be styled.`))); } getPaintProperty(e2, t2) { const i3 = this.getLayer(e2); return i3 && i3.getPaintProperty(t2); } setFeatureState(t2, i3) { this._checkLoaded(); const o2 = t2.source, r2 = t2.sourceLayer, n2 = this.getSource(o2); if (!n2) return void this.fire(new e.ErrorEvent(new Error(`The source '${o2}' does not exist in the map's style.`))); const a2 = n2.type; if ("geojson" === a2 && r2) return void this.fire(new e.ErrorEvent(new Error("GeoJSON sources cannot have a sourceLayer parameter."))); if ("vector" === a2 && !r2) return void this.fire(new e.ErrorEvent(new Error("The sourceLayer parameter must be provided for vector source types."))); void 0 === t2.id && this.fire(new e.ErrorEvent(new Error("The feature id parameter must be provided."))); const s2 = this._getSourceCaches(o2); for (const e2 of s2) e2.setFeatureState(r2, t2.id, i3); } removeFeatureState(t2, i3) { this._checkLoaded(); const o2 = t2.source, r2 = this.getSource(o2); if (!r2) return void this.fire(new e.ErrorEvent(new Error(`The source '${o2}' does not exist in the map's style.`))); const n2 = r2.type, a2 = "vector" === n2 ? t2.sourceLayer : void 0; if ("vector" === n2 && !a2) return void this.fire(new e.ErrorEvent(new Error("The sourceLayer parameter must be provided for vector source types."))); if (i3 && "string" != typeof t2.id && "number" != typeof t2.id) return void this.fire(new e.ErrorEvent(new Error("A feature id is required to remove its specific state property."))); const s2 = this._getSourceCaches(o2); for (const e2 of s2) e2.removeFeatureState(a2, t2.id, i3); } getFeatureState(t2) { this._checkLoaded(); const i3 = t2.source, o2 = t2.sourceLayer, r2 = this.getSource(i3); if (r2) { if ("vector" !== r2.type || o2) return void 0 === t2.id && this.fire(new e.ErrorEvent(new Error("The feature id parameter must be provided."))), this._getSourceCaches(i3)[0].getFeatureState(o2, t2.id); this.fire(new e.ErrorEvent(new Error("The sourceLayer parameter must be provided for vector source types."))); } else this.fire(new e.ErrorEvent(new Error(`The source '${i3}' does not exist in the map's style.`))); } getTransition() { return e.extend({ duration: 300, delay: 0 }, this.stylesheet && this.stylesheet.transition); } serialize() { const t2 = {}; for (const e2 in this._sourceCaches) { const i3 = this._sourceCaches[e2].getSource(); t2[i3.id] || (t2[i3.id] = i3.serialize()); } return e.filterObject({ version: this.stylesheet.version, name: this.stylesheet.name, metadata: this.stylesheet.metadata, light: this.stylesheet.light, terrain: this.stylesheet.terrain, fog: this.stylesheet.fog, center: this.stylesheet.center, zoom: this.stylesheet.zoom, bearing: this.stylesheet.bearing, pitch: this.stylesheet.pitch, sprite: this.stylesheet.sprite, glyphs: this.stylesheet.glyphs, transition: this.stylesheet.transition, projection: this.stylesheet.projection, sources: t2, layers: this._serializeLayers(this._order) }, (e2) => void 0 !== e2); } _updateLayer(e2) { this._updatedLayers[e2.id] = true; const t2 = this._getLayerSourceCache(e2); e2.source && !this._updatedSources[e2.source] && t2 && "raster" !== t2.getSource().type && (this._updatedSources[e2.source] = "reload", t2.pause()), this._changed = true, e2.invalidateCompiledFilter(); } _flattenAndSortRenderedFeatures(e2) { const t2 = (e3) => "fill-extrusion" === this._layers[e3].type, i3 = {}, o2 = []; for (let r3 = this._order.length - 1; r3 >= 0; r3--) { const n2 = this._order[r3]; if (t2(n2)) { i3[n2] = r3; for (const t3 of e2) { const e3 = t3[n2]; if (e3) for (const t4 of e3) o2.push(t4); } } } o2.sort((e3, t3) => t3.intersectionZ - e3.intersectionZ); const r2 = []; for (let n2 = this._order.length - 1; n2 >= 0; n2--) { const a2 = this._order[n2]; if (t2(a2)) for (let e3 = o2.length - 1; e3 >= 0; e3--) { const t3 = o2[e3].feature; if (i3[t3.layer.id] < n2) break; r2.push(t3), o2.pop(); } else for (const t3 of e2) { const e3 = t3[a2]; if (e3) for (const t4 of e3) r2.push(t4.feature); } } return r2; } queryRenderedFeatures(t2, i3, o2) { i3 && i3.filter && this._validate(e.validateFilter, "queryRenderedFeatures.filter", i3.filter, null, i3); const r2 = {}; if (i3 && i3.layers) { if (!Array.isArray(i3.layers)) return this.fire(new e.ErrorEvent(new Error("parameters.layers must be an Array."))), []; for (const t3 of i3.layers) { const i4 = this._layers[t3]; if (!i4) return this.fire(new e.ErrorEvent(new Error(`The layer '${t3}' does not exist in the map's style and cannot be queried for features.`))), []; r2[i4.source] = true; } } const n2 = []; i3.availableImages = this._availableImages; const a2 = i3 && i3.layers ? i3.layers.some((e2) => { const t3 = this.getLayer(e2); return t3 && t3.is3D(); }) : this.has3DLayers(), s2 = R.createFromScreenPoints(t2, o2); for (const e2 in this._sourceCaches) { const t3 = this._sourceCaches[e2].getSource().id; i3.layers && !r2[t3] || n2.push(Ae(this._sourceCaches[e2], this._layers, this._serializedLayers, s2, i3, o2, a2, !!this.map._showQueryGeometry)); } return this.placement && n2.push(function(e2, t3, i4, o3, r3, n3, a3) { const s3 = {}, l2 = n3.queryRenderedSymbols(o3), c2 = []; for (const e3 of Object.keys(l2).map(Number)) c2.push(a3[e3]); c2.sort(Re); for (const i5 of c2) { const o4 = i5.featureIndex.lookupSymbolFeatures(l2[i5.bucketInstanceId], t3, i5.bucketIndex, i5.sourceLayerIndex, r3.filter, r3.layers, r3.availableImages, e2); for (const e3 in o4) { const t4 = s3[e3] = s3[e3] || [], r4 = o4[e3]; r4.sort((e4, t5) => { const o5 = i5.featureSortOrder; if (o5) { const i6 = o5.indexOf(e4.featureIndex); return o5.indexOf(t5.featureIndex) - i6; } return t5.featureIndex - e4.featureIndex; }); for (const e4 of r4) t4.push(e4); } } for (const t4 in s3) s3[t4].forEach((o4) => { const r4 = o4.feature, n4 = i4(e2[t4]).getFeatureState(r4.layer["source-layer"], r4.id); r4.source = r4.layer.source, r4.layer["source-layer"] && (r4.sourceLayer = r4.layer["source-layer"]), r4.state = n4; }); return s3; }(this._layers, this._serializedLayers, this._getLayerSourceCache.bind(this), s2.screenGeometry, i3, this.placement.collisionIndex, this.placement.retainedQueryData)), this._flattenAndSortRenderedFeatures(n2); } querySourceFeatures(t2, i3) { i3 && i3.filter && this._validate(e.validateFilter, "querySourceFeatures.filter", i3.filter, null, i3); const o2 = this._getSourceCaches(t2); let r2 = []; for (const e2 of o2) r2 = r2.concat(Le(e2, i3)); return r2; } addSourceType(e2, t2, i3) { return $t.getSourceType(e2) ? i3(new Error(`A source type called "${e2}" already exists.`)) : ($t.setSourceType(e2, t2), t2.workerSourceURL ? void this.dispatcher.broadcast("loadWorkerSource", { name: e2, url: t2.workerSourceURL }, i3) : i3(null, null)); } getLight() { return this.light.getLight(); } setLight(t2, i3 = {}) { this._checkLoaded(); const o2 = this.light.getLight(); let n2 = false; for (const e2 in t2) if (!r(t2[e2], o2[e2])) { n2 = true; break; } if (!n2) return; const a2 = { now: e.exported.now(), transition: e.extend({ duration: 300, delay: 0 }, this.stylesheet.transition) }; this.light.setLight(t2, i3), this.light.updateTransitions(a2); } getTerrain() { return this.terrain && 1 === this.terrain.drapeRenderMode ? this.terrain.get() : null; } setTerrainForDraping() { this.setTerrain({ source: "", exaggeration: 0 }, 0); } setTerrain(t2, i3 = 1) { if (this._checkLoaded(), !t2) return delete this.terrain, delete this.stylesheet.terrain, this.dispatcher.broadcast("enableTerrain", false), this._force3DLayerUpdate(), void (this._markersNeedUpdate = true); if (1 === i3) { if ("object" == typeof t2.source) { const i4 = "terrain-dem-src"; this.addSource(i4, t2.source), t2 = e.clone$1(t2), t2 = e.extend(t2, { source: i4 }); } if (this._validate(e.validateTerrain, "terrain", t2)) return; } if (!this.terrain || this.terrain && i3 !== this.terrain.drapeRenderMode) this._createTerrain(t2, i3); else { const i4 = this.terrain, o2 = i4.get(); for (const n2 in t2) if (!r(t2[n2], o2[n2])) { i4.set(t2), this.stylesheet.terrain = t2; const o3 = { now: e.exported.now(), transition: e.extend({ duration: 0 }, this.stylesheet.transition) }; i4.updateTransitions(o3); break; } } this._updateDrapeFirstLayers(), this._markersNeedUpdate = true; } _createFog(t2) { const i3 = this.fog = new P(t2, this.map.transform); this.stylesheet.fog = t2; const o2 = { now: e.exported.now(), transition: e.extend({ duration: 0 }, this.stylesheet.transition) }; i3.updateTransitions(o2); } _updateMarkersOpacity() { 0 !== this.map._markers.length && this.map._requestDomTask(() => { for (const e2 of this.map._markers) e2._evaluateOpacity(); }); } getFog() { return this.fog ? this.fog.get() : null; } setFog(t2) { if (this._checkLoaded(), !t2) return delete this.fog, delete this.stylesheet.fog, void (this._markersNeedUpdate = true); if (this.fog) { const i3 = this.fog, o2 = i3.get(); for (const n2 in t2) if (!r(t2[n2], o2[n2])) { i3.set(t2), this.stylesheet.fog = t2; const o3 = { now: e.exported.now(), transition: e.extend({ duration: 0 }, this.stylesheet.transition) }; i3.updateTransitions(o3); break; } } else this._createFog(t2); this._markersNeedUpdate = true; } _updateDrapeFirstLayers() { if (!this.map._optimizeForTerrain || !this.terrain) return; const e2 = this._order.filter((e3) => this.isLayerDraped(this._layers[e3])), t2 = this._order.filter((e3) => !this.isLayerDraped(this._layers[e3])); this._drapedFirstOrder = [], this._drapedFirstOrder.push(...e2), this._drapedFirstOrder.push(...t2); } _createTerrain(t2, i3) { const o2 = this.terrain = new I(t2, i3); this.stylesheet.terrain = t2, this.dispatcher.broadcast("enableTerrain", !this.terrainSetForDrapingOnly()), this._force3DLayerUpdate(); const r2 = { now: e.exported.now(), transition: e.extend({ duration: 0 }, this.stylesheet.transition) }; o2.updateTransitions(r2); } _force3DLayerUpdate() { for (const e2 in this._layers) { const t2 = this._layers[e2]; "fill-extrusion" === t2.type && this._updateLayer(t2); } } _forceSymbolLayerUpdate() { for (const e2 in this._layers) { const t2 = this._layers[e2]; "symbol" === t2.type && this._updateLayer(t2); } } _validate(t2, i3, o2, r2, n2 = {}) { return (!n2 || false !== n2.validate) && Zt(this, t2.call(e.validateStyle, e.extend({ key: i3, style: this.serialize(), value: o2, styleSpec: e.spec }, r2))); } _remove() { this._request && (this._request.cancel(), this._request = null), this._spriteRequest && (this._spriteRequest.cancel(), this._spriteRequest = null), e.evented.off("pluginStateChange", this._rtlTextPluginCallback); for (const e2 in this._layers) this._layers[e2].setEventedParent(null); for (const e2 in this._sourceCaches) this._sourceCaches[e2].clearTiles(), this._sourceCaches[e2].setEventedParent(null); this.imageManager.setEventedParent(null), this.setEventedParent(null), this.dispatcher.remove(); } _clearSource(e2) { const t2 = this._getSourceCaches(e2); for (const e3 of t2) e3.clearTiles(); } _reloadSource(e2) { const t2 = this._getSourceCaches(e2); for (const e3 of t2) e3.resume(), e3.reload(); } _updateSources(e2) { for (const t2 in this._sourceCaches) this._sourceCaches[t2].update(e2); } _generateCollisionBoxes() { for (const e2 in this._sourceCaches) { const t2 = this._sourceCaches[e2]; t2.resume(), t2.reload(); } } _updatePlacement(t2, i3, o2, r2, n2 = false) { let a2 = false, s2 = false; const l2 = {}; for (const e2 of this._order) { const i4 = this._layers[e2]; if ("symbol" !== i4.type) continue; if (!l2[i4.source]) { const e3 = this._getLayerSourceCache(i4); if (!e3) continue; l2[i4.source] = e3.getRenderableIds(true).map((t3) => e3.getTileByID(t3)).sort((e4, t3) => t3.tileID.overscaledZ - e4.tileID.overscaledZ || (e4.tileID.isLessThan(t3.tileID) ? -1 : 1)); } const o3 = this.crossTileSymbolIndex.addLayer(i4, l2[i4.source], t2.center.lng, t2.projection); a2 = a2 || o3; } if (this.crossTileSymbolIndex.pruneUnusedLayers(this._order), n2 = n2 || this._layerOrderChanged || 0 === o2, this._layerOrderChanged && this.fire(new e.Event("neworder")), (n2 || !this.pauseablePlacement || this.pauseablePlacement.isDone() && !this.placement.stillRecent(e.exported.now(), t2.zoom)) && (this.pauseablePlacement = new Bt(t2, this._order, n2, i3, o2, r2, this.placement, this.fog && t2.projection.supportsFog ? this.fog.state : null), this._layerOrderChanged = false), this.pauseablePlacement.isDone() ? this.placement.setStale() : (this.pauseablePlacement.continuePlacement(this._order, this._layers, l2), this.pauseablePlacement.isDone() && (this.placement = this.pauseablePlacement.commit(e.exported.now()), s2 = true), a2 && this.pauseablePlacement.placement.setStale()), s2 || a2) for (const e2 of this._order) { const t3 = this._layers[e2]; "symbol" === t3.type && this.placement.updateLayerOpacities(t3, l2[t3.source]); } return !this.pauseablePlacement.isDone() || this.placement.hasTransitions(e.exported.now()); } _releaseSymbolFadeTiles() { for (const e2 in this._sourceCaches) this._sourceCaches[e2].releaseSymbolFadeTiles(); } getImages(e2, t2, i3) { this.imageManager.getImages(t2.icons, i3), this._updateTilesForChangedImages(); const o2 = (e3) => { e3 && e3.setDependencies(t2.tileID.key, t2.type, t2.icons); }; o2(this._otherSourceCaches[t2.source]), o2(this._symbolSourceCaches[t2.source]); } getGlyphs(e2, t2, i3) { this.glyphManager.getGlyphs(t2.stacks, i3); } getResource(t2, i3, o2) { return e.makeRequest(i3, o2); } _getSourceCache(e2) { return this._otherSourceCaches[e2]; } _getLayerSourceCache(e2) { return "symbol" === e2.type ? this._symbolSourceCaches[e2.source] : this._otherSourceCaches[e2.source]; } _getSourceCaches(e2) { const t2 = []; return this._otherSourceCaches[e2] && t2.push(this._otherSourceCaches[e2]), this._symbolSourceCaches[e2] && t2.push(this._symbolSourceCaches[e2]), t2; } _isSourceCacheLoaded(t2) { const i3 = this._getSourceCaches(t2); return 0 === i3.length ? (this.fire(new e.ErrorEvent(new Error(`There is no source with ID '${t2}'`))), false) : i3.every((e2) => e2.loaded()); } has3DLayers() { return this._num3DLayers > 0; } hasSymbolLayers() { return this._numSymbolLayers > 0; } hasCircleLayers() { return this._numCircleLayers > 0; } _clearWorkerCaches() { this.dispatcher.broadcast("clearCaches"); } destroy() { this._clearWorkerCaches(), this.terrainSetForDrapingOnly() && (delete this.terrain, delete this.stylesheet.terrain); } } $t.getSourceType = function(e2) { return ze[e2]; }, $t.setSourceType = function(e2, t2) { ze[e2] = t2; }, $t.registerForPluginStateChange = e.registerForPluginStateChange; var Ht = "\n#define EPSILON 0.0000001\n#define PI 3.141592653589793\n#define EXTENT 8192.0\n#define HALF_PI PI/2.0\n#define QUARTER_PI PI/4.0\n#define RAD_TO_DEG 180.0/PI\n#define DEG_TO_RAD PI/180.0\n#define GLOBE_RADIUS EXTENT/PI/2.0\n#ifdef FOG\nuniform mediump vec4 u_fog_color;uniform mediump vec2 u_fog_range;uniform mediump float u_fog_horizon_blend;varying vec3 v_fog_pos;float fog_range(float depth) {return (depth-u_fog_range[0])/(u_fog_range[1]-u_fog_range[0]);}float fog_horizon_blending(vec3 camera_dir) {float t=max(0.0,camera_dir.z/u_fog_horizon_blend);return u_fog_color.a*exp(-3.0*t*t);}float fog_opacity(float t) {const float decay=6.0;float falloff=1.0-min(1.0,exp(-decay*t));falloff*=falloff*falloff;return u_fog_color.a*min(1.0,1.00747*falloff);}\n#endif", Kt = "attribute highp vec3 a_pos_3f;uniform lowp mat4 u_matrix;varying highp vec3 v_uv;void main() {const mat3 half_neg_pi_around_x=mat3(1.0,0.0, 0.0,0.0,0.0,-1.0,0.0,1.0, 0.0);v_uv=half_neg_pi_around_x*a_pos_3f;vec4 pos=u_matrix*vec4(a_pos_3f,1.0);gl_Position=pos.xyww;}"; let Yt = {}, Jt = {}; Yt = ii("", "\n#define ELEVATION_SCALE 7.0\n#define ELEVATION_OFFSET 450.0\n#ifdef PROJECTION_GLOBE_VIEW\nuniform vec3 u_tile_tl_up;uniform vec3 u_tile_tr_up;uniform vec3 u_tile_br_up;uniform vec3 u_tile_bl_up;uniform float u_tile_up_scale;vec3 elevationVector(vec2 pos) {vec2 uv=pos/EXTENT;vec3 up=normalize(mix(\nmix(u_tile_tl_up,u_tile_tr_up,uv.xxx),mix(u_tile_bl_up,u_tile_br_up,uv.xxx),uv.yyy));return up*u_tile_up_scale;}\n#else\nvec3 elevationVector(vec2 pos) { return vec3(0,0,1); }\n#endif\n#ifdef TERRAIN\n#ifdef TERRAIN_DEM_FLOAT_FORMAT\nuniform highp sampler2D u_dem;uniform highp sampler2D u_dem_prev;\n#else\nuniform sampler2D u_dem;uniform sampler2D u_dem_prev;\n#endif\nuniform vec4 u_dem_unpack;uniform vec2 u_dem_tl;uniform vec2 u_dem_tl_prev;uniform float u_dem_scale;uniform float u_dem_scale_prev;uniform float u_dem_size;uniform float u_dem_lerp;uniform float u_exaggeration;uniform float u_meter_to_dem;uniform mat4 u_label_plane_matrix_inv;uniform sampler2D u_depth;uniform vec2 u_depth_size_inv;vec4 tileUvToDemSample(vec2 uv,float dem_size,float dem_scale,vec2 dem_tl) {vec2 pos=dem_size*(uv*dem_scale+dem_tl)+1.0;vec2 f=fract(pos);return vec4((pos-f+0.5)/(dem_size+2.0),f);}float decodeElevation(vec4 v) {return dot(vec4(v.xyz*255.0,-1.0),u_dem_unpack);}float currentElevation(vec2 apos) {\n#ifdef TERRAIN_DEM_FLOAT_FORMAT\nvec2 pos=(u_dem_size*(apos/8192.0*u_dem_scale+u_dem_tl)+1.5)/(u_dem_size+2.0);return u_exaggeration*texture2D(u_dem,pos).a;\n#else\nfloat dd=1.0/(u_dem_size+2.0);vec4 r=tileUvToDemSample(apos/8192.0,u_dem_size,u_dem_scale,u_dem_tl);vec2 pos=r.xy;vec2 f=r.zw;float tl=decodeElevation(texture2D(u_dem,pos));\n#ifdef TERRAIN_DEM_NEAREST_FILTER\nreturn u_exaggeration*tl;\n#endif\nfloat tr=decodeElevation(texture2D(u_dem,pos+vec2(dd,0.0)));float bl=decodeElevation(texture2D(u_dem,pos+vec2(0.0,dd)));float br=decodeElevation(texture2D(u_dem,pos+vec2(dd,dd)));return u_exaggeration*mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);\n#endif\n}float prevElevation(vec2 apos) {\n#ifdef TERRAIN_DEM_FLOAT_FORMAT\nvec2 pos=(u_dem_size*(apos/8192.0*u_dem_scale_prev+u_dem_tl_prev)+1.5)/(u_dem_size+2.0);return u_exaggeration*texture2D(u_dem_prev,pos).a;\n#else\nfloat dd=1.0/(u_dem_size+2.0);vec4 r=tileUvToDemSample(apos/8192.0,u_dem_size,u_dem_scale_prev,u_dem_tl_prev);vec2 pos=r.xy;vec2 f=r.zw;float tl=decodeElevation(texture2D(u_dem_prev,pos));float tr=decodeElevation(texture2D(u_dem_prev,pos+vec2(dd,0.0)));float bl=decodeElevation(texture2D(u_dem_prev,pos+vec2(0.0,dd)));float br=decodeElevation(texture2D(u_dem_prev,pos+vec2(dd,dd)));return u_exaggeration*mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);\n#endif\n}\n#ifdef TERRAIN_VERTEX_MORPHING\nfloat elevation(vec2 apos) {float nextElevation=currentElevation(apos);float prevElevation=prevElevation(apos);return mix(prevElevation,nextElevation,u_dem_lerp);}\n#else\nfloat elevation(vec2 apos) {return currentElevation(apos);}\n#endif\nfloat unpack_depth(vec4 rgba_depth)\n{const vec4 bit_shift=vec4(1.0/(256.0*256.0*256.0),1.0/(256.0*256.0),1.0/256.0,1.0);return dot(rgba_depth,bit_shift)*2.0-1.0;}bool isOccluded(vec4 frag) {vec3 coord=frag.xyz/frag.w;float depth=unpack_depth(texture2D(u_depth,(coord.xy+1.0)*0.5));return coord.z > depth+0.0005;}float occlusionFade(vec4 frag) {vec3 coord=frag.xyz/frag.w;vec3 df=vec3(5.0*u_depth_size_inv,0.0);vec2 uv=0.5*coord.xy+0.5;vec4 depth=vec4(\nunpack_depth(texture2D(u_depth,uv-df.xz)),unpack_depth(texture2D(u_depth,uv+df.xz)),unpack_depth(texture2D(u_depth,uv-df.zy)),unpack_depth(texture2D(u_depth,uv+df.zy))\n);return dot(vec4(0.25),vec4(1.0)-clamp(300.0*(vec4(coord.z-0.001)-depth),0.0,1.0));}vec4 fourSample(vec2 pos,vec2 off) {\n#ifdef TERRAIN_DEM_FLOAT_FORMAT\nfloat tl=texture2D(u_dem,pos).a;float tr=texture2D(u_dem,pos+vec2(off.x,0.0)).a;float bl=texture2D(u_dem,pos+vec2(0.0,off.y)).a;float br=texture2D(u_dem,pos+off).a;\n#else\nvec4 demtl=vec4(texture2D(u_dem,pos).xyz*255.0,-1.0);float tl=dot(demtl,u_dem_unpack);vec4 demtr=vec4(texture2D(u_dem,pos+vec2(off.x,0.0)).xyz*255.0,-1.0);float tr=dot(demtr,u_dem_unpack);vec4 dembl=vec4(texture2D(u_dem,pos+vec2(0.0,off.y)).xyz*255.0,-1.0);float bl=dot(dembl,u_dem_unpack);vec4 dembr=vec4(texture2D(u_dem,pos+off).xyz*255.0,-1.0);float br=dot(dembr,u_dem_unpack);\n#endif\nreturn vec4(tl,tr,bl,br);}float flatElevation(vec2 pack) {vec2 apos=floor(pack/8.0);vec2 span=10.0*(pack-apos*8.0);vec2 uvTex=(apos-vec2(1.0,1.0))/8190.0;float size=u_dem_size+2.0;float dd=1.0/size;vec2 pos=u_dem_size*(uvTex*u_dem_scale+u_dem_tl)+1.0;vec2 f=fract(pos);pos=(pos-f+0.5)*dd;vec4 h=fourSample(pos,vec2(dd));float z=mix(mix(h.x,h.y,f.x),mix(h.z,h.w,f.x),f.y);vec2 w=floor(0.5*(span*u_meter_to_dem-1.0));vec2 d=dd*w;vec4 bounds=vec4(d,vec2(1.0)-d);h=fourSample(pos-d,2.0*d+vec2(dd));vec4 diff=abs(h.xzxy-h.ywzw);vec2 slope=min(vec2(0.25),u_meter_to_dem*0.5*(diff.xz+diff.yw)/(2.0*w+vec2(1.0)));vec2 fix=slope*span;float base=z+max(fix.x,fix.y);return u_exaggeration*base;}float elevationFromUint16(float word) {return u_exaggeration*(word/ELEVATION_SCALE-ELEVATION_OFFSET);}\n#else\nfloat elevation(vec2 pos) { return 0.0; }bool isOccluded(vec4 frag) { return false; }float occlusionFade(vec4 frag) { return 1.0; }\n#endif", true), Jt = ii("#ifdef FOG\nuniform float u_fog_temporal_offset;float fog_opacity(vec3 pos) {float depth=length(pos);return fog_opacity(fog_range(depth));}vec3 fog_apply(vec3 color,vec3 pos) {float depth=length(pos);float opacity=fog_opacity(fog_range(depth));opacity*=fog_horizon_blending(pos/depth);return mix(color,u_fog_color.rgb,opacity);}vec4 fog_apply_from_vert(vec4 color,float fog_opac) {float alpha=EPSILON+color.a;color.rgb=mix(color.rgb/alpha,u_fog_color.rgb,fog_opac)*alpha;return color;}vec3 fog_apply_sky_gradient(vec3 camera_ray,vec3 sky_color) {float horizon_blend=fog_horizon_blending(normalize(camera_ray));return mix(sky_color,u_fog_color.rgb,horizon_blend);}vec4 fog_apply_premultiplied(vec4 color,vec3 pos) {float alpha=EPSILON+color.a;color.rgb=fog_apply(color.rgb/alpha,pos)*alpha;return color;}vec3 fog_dither(vec3 color) {vec2 dither_seed=gl_FragCoord.xy+u_fog_temporal_offset;return dither(color,dither_seed);}vec4 fog_dither(vec4 color) {return vec4(fog_dither(color.rgb),color.a);}\n#endif", "#ifdef FOG\nuniform mat4 u_fog_matrix;vec3 fog_position(vec3 pos) {return (u_fog_matrix*vec4(pos,1.0)).xyz;}vec3 fog_position(vec2 pos) {return fog_position(vec3(pos,0.0));}float fog(vec3 pos) {float depth=length(pos);float opacity=fog_opacity(fog_range(depth));return opacity*fog_horizon_blending(pos/depth);}\n#endif", true); const Qt = ii("\nhighp vec3 hash(highp vec2 p) {highp vec3 p3=fract(p.xyx*vec3(443.8975,397.2973,491.1871));p3+=dot(p3,p3.yxz+19.19);return fract((p3.xxy+p3.yzz)*p3.zyx);}vec3 dither(vec3 color,highp vec2 seed) {vec3 rnd=hash(seed)+hash(seed+0.59374)-0.5;return color+rnd/255.0;}\n#ifdef TERRAIN\nhighp vec4 pack_depth(highp float ndc_z) {highp float depth=ndc_z*0.5+0.5;const highp vec4 bit_shift=vec4(256.0*256.0*256.0,256.0*256.0,256.0,1.0);const highp vec4 bit_mask =vec4(0.0,1.0/256.0,1.0/256.0,1.0/256.0);highp vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}\n#endif", "\nfloat wrap(float n,float min,float max) {float d=max-min;float w=mod(mod(n-min,d)+d,d)+min;return (w==min) ? max : w;}\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 mercator_tile_position(mat4 matrix,vec2 tile_anchor,vec3 tile_id,vec2 mercator_center) {\n#ifndef PROJECTED_POS_ON_VIEWPORT\nfloat tiles=tile_id.z;vec2 mercator=(tile_anchor/EXTENT+tile_id.xy)/tiles;mercator-=mercator_center;mercator.x=wrap(mercator.x,-0.5,0.5);vec4 mercator_tile=vec4(mercator.xy*EXTENT,EXTENT/(2.0*PI),1.0);mercator_tile=matrix*mercator_tile;return mercator_tile.xyz;\n#else\nreturn vec3(0.0);\n#endif\n}vec3 mix_globe_mercator(vec3 globe,vec3 mercator,float t) {return mix(globe,mercator,t);}mat3 globe_mercator_surface_vectors(vec3 pos_normal,vec3 up_dir,float zoom_transition) {vec3 normal=zoom_transition==0.0 ? pos_normal : normalize(mix(pos_normal,up_dir,zoom_transition));vec3 xAxis=normalize(vec3(normal.z,0.0,-normal.x));vec3 yAxis=normalize(cross(normal,xAxis));return mat3(xAxis,yAxis,normal);}\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity) {int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.0,mod(packedOpacity,2.0));}vec4 decode_color(const vec2 encodedColor) {return vec4(\nunpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}const vec4 AWAY=vec4(-1000.0,-1000.0,-1000.0,1);//Normalized device coordinate that is not rendered."), ei = Ht; var ti = { background: ii("uniform vec4 u_color;uniform float u_opacity;void main() {vec4 out_color=u_color;\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), backgroundPattern: ii("uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 out_color=mix(color1,color2,u_mix);\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), circle: ii("varying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=v_data.xy;float extrude_length=length(extrude);lowp float antialiasblur=v_data.z;float antialiased_blur=-max(blur,antialiasblur);float opacity_t=smoothstep(0.0,antialiased_blur,extrude_length-1.0);float color_t=stroke_width < 0.01 ? 0.0 : smoothstep(\nantialiased_blur,0.0,extrude_length-radius/(radius+stroke_width)\n);vec4 out_color=mix(color*opacity,stroke_color*stroke_opacity,color_t);\n#ifdef FOG\nout_color=fog_apply_premultiplied(out_color,v_fog_pos);\n#endif\ngl_FragColor=out_color*(v_visibility*opacity_t);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "#define NUM_VISIBILITY_RINGS 2\n#define INV_SQRT2 0.70710678\n#define ELEVATION_BIAS 0.0001\n#define NUM_SAMPLES_PER_RING 16\nuniform mat4 u_matrix;uniform mat2 u_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;\n#ifdef PROJECTION_GLOBE_VIEW\nattribute vec3 a_pos_3;attribute vec3 a_pos_normal_3;attribute float a_scale;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_tile_id;uniform float u_zoom_transition;uniform vec3 u_up_dir;\n#endif\nvarying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvec2 calc_offset(vec2 extrusion,float radius,float stroke_width, float view_scale) {return extrusion*(radius+stroke_width)*u_extrude_scale*view_scale;}float cantilevered_elevation(vec2 pos,float radius,float stroke_width,float view_scale) {vec2 c1=pos+calc_offset(vec2(-1,-1),radius,stroke_width,view_scale);vec2 c2=pos+calc_offset(vec2(1,-1),radius,stroke_width,view_scale);vec2 c3=pos+calc_offset(vec2(1,1),radius,stroke_width,view_scale);vec2 c4=pos+calc_offset(vec2(-1,1),radius,stroke_width,view_scale);float h1=elevation(c1)+ELEVATION_BIAS;float h2=elevation(c2)+ELEVATION_BIAS;float h3=elevation(c3)+ELEVATION_BIAS;float h4=elevation(c4)+ELEVATION_BIAS;return max(h4,max(h3,max(h1,h2)));}float circle_elevation(vec2 pos) {\n#if defined(TERRAIN)\nreturn elevation(pos)+ELEVATION_BIAS;\n#else\nreturn 0.0;\n#endif\n}vec4 project_vertex(vec2 extrusion,vec4 world_center,vec4 projected_center,float radius,float stroke_width, float view_scale,mat3 surface_vectors) {vec2 sample_offset=calc_offset(extrusion,radius,stroke_width,view_scale);\n#ifdef PITCH_WITH_MAP\n#ifdef PROJECTION_GLOBE_VIEW\nreturn u_matrix*( world_center+vec4(sample_offset.x*surface_vectors[0]+sample_offset.y*surface_vectors[1],0) );\n#else\nreturn u_matrix*( world_center+vec4(sample_offset,0,0) );\n#endif\n#else\nreturn projected_center+vec4(sample_offset,0,0);\n#endif\n}float get_sample_step() {\n#ifdef PITCH_WITH_MAP\nreturn 2.0*PI/float(NUM_SAMPLES_PER_RING);\n#else\nreturn PI/float(NUM_SAMPLES_PER_RING);\n#endif\n}void main(void) {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=vec2(mod(a_pos,2.0)*2.0-1.0);vec2 circle_center=floor(a_pos*0.5);\n#ifdef PROJECTION_GLOBE_VIEW\nvec2 scaled_extrude=extrude*a_scale;vec3 pos_normal_3=a_pos_normal_3/16384.0;mat3 surface_vectors=globe_mercator_surface_vectors(pos_normal_3,u_up_dir,u_zoom_transition);vec3 surface_extrusion=scaled_extrude.x*surface_vectors[0]+scaled_extrude.y*surface_vectors[1];vec3 globe_elevation=elevationVector(circle_center)*circle_elevation(circle_center);vec3 globe_pos=a_pos_3+surface_extrusion+globe_elevation;vec3 mercator_elevation=u_up_dir*u_tile_up_scale*circle_elevation(circle_center);vec3 merc_pos=mercator_tile_position(u_inv_rot_matrix,circle_center,u_tile_id,u_merc_center)+surface_extrusion+mercator_elevation;vec3 pos=mix_globe_mercator(globe_pos,merc_pos,u_zoom_transition);vec4 world_center=vec4(pos,1);\n#else \nmat3 surface_vectors=mat3(1.0);float height=circle_elevation(circle_center);vec4 world_center=vec4(circle_center,height,1);\n#endif\nvec4 projected_center=u_matrix*world_center;float view_scale=0.0;\n#ifdef PITCH_WITH_MAP\n#ifdef SCALE_WITH_MAP\nview_scale=1.0;\n#else\nview_scale=projected_center.w/u_camera_to_center_distance;\n#endif\n#else\n#ifdef SCALE_WITH_MAP\nview_scale=u_camera_to_center_distance;\n#else\nview_scale=projected_center.w;\n#endif\n#endif\n#if defined(SCALE_WITH_MAP) && defined(PROJECTION_GLOBE_VIEW)\nview_scale*=a_scale;\n#endif\ngl_Position=project_vertex(extrude,world_center,projected_center,radius,stroke_width,view_scale,surface_vectors);float visibility=0.0;\n#ifdef TERRAIN\nfloat step=get_sample_step();\n#ifdef PITCH_WITH_MAP\nfloat cantilevered_height=cantilevered_elevation(circle_center,radius,stroke_width,view_scale);vec4 occlusion_world_center=vec4(circle_center,cantilevered_height,1);vec4 occlusion_projected_center=u_matrix*occlusion_world_center;\n#else\nvec4 occlusion_world_center=world_center;vec4 occlusion_projected_center=projected_center;\n#endif\nfor(int ring=0; ring < NUM_VISIBILITY_RINGS; ring++) {float scale=(float(ring)+1.0)/float(NUM_VISIBILITY_RINGS);for(int i=0; i < NUM_SAMPLES_PER_RING; i++) {vec2 extrusion=vec2(cos(step*float(i)),-sin(step*float(i)))*scale;vec4 frag_pos=project_vertex(extrusion,occlusion_world_center,occlusion_projected_center,radius,stroke_width,view_scale,surface_vectors);visibility+=float(!isOccluded(frag_pos));}}visibility/=float(NUM_VISIBILITY_RINGS)*float(NUM_SAMPLES_PER_RING);\n#else\nvisibility=1.0;\n#endif\n#ifdef PROJECTION_GLOBE_VIEW\nvisibility=1.0;\n#endif\nv_visibility=visibility;lowp float antialiasblur=1.0/u_device_pixel_ratio/(radius+stroke_width);v_data=vec3(extrude.x,extrude.y,antialiasblur);\n#ifdef FOG\nv_fog_pos=fog_position(world_center.xyz);\n#endif\n}"), clippingMask: ii("void main() {gl_FragColor=vec4(1.0);}", "attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);}"), heatmap: ii("uniform highp float u_intensity;varying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma mapbox: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);gl_FragColor=vec4(val,1.0,1.0,1.0);\n#ifdef FOG\ngl_FragColor.r*=pow(1.0-fog_opacity(v_fog_pos),2.0);\n#endif\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;attribute vec2 a_pos;\n#ifdef PROJECTION_GLOBE_VIEW\nattribute vec3 a_pos_3;attribute vec3 a_pos_normal_3;attribute float a_scale;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_tile_id;uniform float u_zoom_transition;uniform vec3 u_up_dir;\n#endif\nvarying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#pragma mapbox: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma mapbox: initialize highp float weight\n#pragma mapbox: initialize mediump float radius\nvec2 unscaled_extrude=vec2(mod(a_pos,2.0)*2.0-1.0);float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec2 tilePos=floor(a_pos*0.5);\n#ifdef PROJECTION_GLOBE_VIEW\nextrude*=a_scale;vec3 pos_normal_3=a_pos_normal_3/16384.0;mat3 surface_vectors=globe_mercator_surface_vectors(pos_normal_3,u_up_dir,u_zoom_transition);vec3 surface_extrusion=extrude.x*surface_vectors[0]+extrude.y*surface_vectors[1];vec3 globe_elevation=elevationVector(tilePos)*elevation(tilePos);vec3 globe_pos=a_pos_3+surface_extrusion+globe_elevation;vec3 mercator_elevation=u_up_dir*u_tile_up_scale*elevation(tilePos);vec3 merc_pos=mercator_tile_position(u_inv_rot_matrix,tilePos,u_tile_id,u_merc_center)+surface_extrusion+mercator_elevation;vec3 pos=mix_globe_mercator(globe_pos,merc_pos,u_zoom_transition);\n#else\nvec3 pos=vec3(tilePos+extrude,elevation(tilePos));\n#endif\ngl_Position=u_matrix*vec4(pos,1);\n#ifdef FOG\nv_fog_pos=fog_position(pos);\n#endif\n}"), heatmapTexture: ii("uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main() {float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(0.0);\n#endif\n}", "attribute vec2 a_pos;varying vec2 v_pos;void main() {gl_Position=vec4(a_pos,0,1);v_pos=a_pos*0.5+0.5;}"), collisionBox: ii("varying float v_placed;varying float v_notUsed;void main() {vec4 red =vec4(1.0,0.0,0.0,1.0);vec4 blue=vec4(0.0,0.0,1.0,0.5);gl_FragColor =mix(red,blue,step(0.5,v_placed))*0.5;gl_FragColor*=mix(1.0,0.1,step(0.5,v_notUsed));}", "attribute vec3 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;attribute vec2 a_shift;attribute float a_size_scale;attribute vec2 a_padding;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;void main() {vec4 projectedPoint=u_matrix*vec4(a_pos+elevationVector(a_anchor_pos)*elevation(a_anchor_pos),1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(\n0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.0,1.5);gl_Position=projectedPoint;gl_Position.xy+=(a_extrude*a_size_scale+a_shift+a_padding)*u_extrude_scale*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;}"), collisionCircle: ii("varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;void main() {float alpha=0.5*min(v_perspective_ratio,1.0);float stroke_radius=0.9*max(v_perspective_ratio,1.0);float distance_to_center=length(v_extrude);float distance_to_edge=abs(distance_to_center-v_radius);float opacity_t=smoothstep(-stroke_radius,0.0,-distance_to_edge);vec4 color=mix(vec4(0.0,0.0,1.0,0.5),vec4(1.0,0.0,0.0,1.0),v_collision);gl_FragColor=color*alpha*opacity_t;}", "attribute vec2 a_pos_2f;attribute float a_radius;attribute vec2 a_flags;uniform mat4 u_matrix;uniform mat4 u_inv_matrix;uniform vec2 u_viewport_size;uniform float u_camera_to_center_distance;varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;vec3 toTilePosition(vec2 screenPos) {vec4 rayStart=u_inv_matrix*vec4(screenPos,-1.0,1.0);vec4 rayEnd =u_inv_matrix*vec4(screenPos, 1.0,1.0);rayStart.xyz/=rayStart.w;rayEnd.xyz /=rayEnd.w;highp float t=(0.0-rayStart.z)/(rayEnd.z-rayStart.z);return mix(rayStart.xyz,rayEnd.xyz,t);}void main() {vec2 quadCenterPos=a_pos_2f;float radius=a_radius;float collision=a_flags.x;float vertexIdx=a_flags.y;vec2 quadVertexOffset=vec2(\nmix(-1.0,1.0,float(vertexIdx >=2.0)),mix(-1.0,1.0,float(vertexIdx >=1.0 && vertexIdx <=2.0)));vec2 quadVertexExtent=quadVertexOffset*radius;vec3 tilePos=toTilePosition(quadCenterPos);vec4 clipPos=u_matrix*vec4(tilePos,1.0);highp float camera_to_anchor_distance=clipPos.w;highp float collision_perspective_ratio=clamp(\n0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.0,4.0);float padding_factor=1.2;v_radius=radius;v_extrude=quadVertexExtent*padding_factor;v_perspective_ratio=collision_perspective_ratio;v_collision=collision;gl_Position=vec4(clipPos.xyz/clipPos.w,1.0)+vec4(quadVertexExtent*padding_factor/u_viewport_size*2.0,0.0,0.0);}"), debug: ii("uniform highp vec4 u_color;uniform sampler2D u_overlay;varying vec2 v_uv;void main() {vec4 overlay_color=texture2D(u_overlay,v_uv);gl_FragColor=mix(u_color,overlay_color,overlay_color.a);}", "attribute vec2 a_pos;\n#ifdef PROJECTION_GLOBE_VIEW\nattribute vec3 a_pos_3;\n#endif\nvarying vec2 v_uv;uniform mat4 u_matrix;uniform float u_overlay_scale;void main() {float h=elevation(a_pos);v_uv=a_pos/8192.0;\n#ifdef PROJECTION_GLOBE_VIEW\ngl_Position=u_matrix*vec4(a_pos_3+elevationVector(a_pos)*h,1);\n#else\ngl_Position=u_matrix*vec4(a_pos*u_overlay_scale,h,1);\n#endif\n}"), fill: ii("#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\nvec4 out_color=color;\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec2 a_pos;uniform mat4 u_matrix;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), fillOutline: ii("varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);vec4 out_color=outline_color;\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), fillOutlinePattern: ii("uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);vec4 out_color=mix(color1,color2,u_fade);\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;gl_Position=u_matrix*vec4(a_pos,0,1);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), fillPattern: ii("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 out_color=mix(color1,color2,u_fade);\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), fillExtrusion: ii("varying vec4 v_color;void main() {vec4 color=v_color;\n#ifdef FOG\ncolor=fog_dither(fog_apply_premultiplied(color,v_fog_pos));\n#endif\ngl_FragColor=color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec4 a_pos_normal_ed;attribute vec2 a_centroid_pos;\n#ifdef PROJECTION_GLOBE_VIEW\nattribute vec3 a_pos_3;attribute vec3 a_pos_normal_3;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_tile_id;uniform float u_zoom_transition;uniform vec3 u_up_dir;uniform float u_height_lift;\n#endif\nvarying vec4 v_color;\n#pragma mapbox: define highp float base\n#pragma mapbox: define highp float height\n#pragma mapbox: define highp vec4 color\nvoid main() {\n#pragma mapbox: initialize highp float base\n#pragma mapbox: initialize highp float height\n#pragma mapbox: initialize highp vec4 color\nvec3 pos_nx=floor(a_pos_normal_ed.xyz*0.5);mediump vec3 top_up_ny=a_pos_normal_ed.xyz-2.0*pos_nx;float x_normal=pos_nx.z/8192.0;vec3 normal=top_up_ny.y==1.0 ? vec3(0.0,0.0,1.0) : normalize(vec3(x_normal,(2.0*top_up_ny.z-1.0)*(1.0-abs(x_normal)),0.0));base=max(0.0,base);height=max(0.0,height);float t=top_up_ny.x;vec2 centroid_pos=vec2(0.0);\n#if defined(HAS_CENTROID) || defined(TERRAIN)\ncentroid_pos=a_centroid_pos;\n#endif\n#ifdef TERRAIN\nbool flat_roof=centroid_pos.x !=0.0 && t > 0.0;float ele=elevation(pos_nx.xy);float c_ele=flat_roof ? centroid_pos.y==0.0 ? elevationFromUint16(centroid_pos.x) : flatElevation(centroid_pos) : ele;float h=flat_roof ? max(c_ele+height,ele+base+2.0) : ele+(t > 0.0 ? height : base==0.0 ?-5.0 : base);vec3 pos=vec3(pos_nx.xy,h);\n#else\nvec3 pos=vec3(pos_nx.xy,t > 0.0 ? height : base);\n#endif\n#ifdef PROJECTION_GLOBE_VIEW\nfloat lift=float((t+base) > 0.0)*u_height_lift;vec3 globe_normal=normalize(mix(a_pos_normal_3/16384.0,u_up_dir,u_zoom_transition));vec3 globe_pos=a_pos_3+globe_normal*(u_tile_up_scale*(pos.z+lift));vec3 merc_pos=mercator_tile_position(u_inv_rot_matrix,pos.xy,u_tile_id,u_merc_center)+u_up_dir*u_tile_up_scale*pos.z;pos=mix_globe_mercator(globe_pos,merc_pos,u_zoom_transition);\n#endif\nfloat hidden=float(centroid_pos.x==0.0 && centroid_pos.y==1.0);gl_Position=mix(u_matrix*vec4(pos,1),AWAY,hidden);float colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;float directional=clamp(dot(normal,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=(\n(1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.rgb+=clamp(color.rgb*directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_color*=u_opacity;\n#ifdef FOG\nv_fog_pos=fog_position(pos);\n#endif\n}"), fillExtrusionPattern: ii("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 out_color=mix(color1,color2,u_fade);out_color=out_color*v_lighting;\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\ngl_FragColor=out_color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec4 a_pos_normal_ed;attribute vec2 a_centroid_pos;\n#ifdef PROJECTION_GLOBE_VIEW\nattribute vec3 a_pos_3;attribute vec3 a_pos_normal_3;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_tile_id;uniform float u_zoom_transition;uniform vec3 u_up_dir;uniform float u_height_lift;\n#endif\nvarying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 pos_nx=floor(a_pos_normal_ed.xyz*0.5);mediump vec3 top_up_ny=a_pos_normal_ed.xyz-2.0*pos_nx;float x_normal=pos_nx.z/8192.0;vec3 normal=top_up_ny.y==1.0 ? vec3(0.0,0.0,1.0) : normalize(vec3(x_normal,(2.0*top_up_ny.z-1.0)*(1.0-abs(x_normal)),0.0));float edgedistance=a_pos_normal_ed.w;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;base=max(0.0,base);height=max(0.0,height);float t=top_up_ny.x;float z=t > 0.0 ? height : base;vec2 centroid_pos=vec2(0.0);\n#if defined(HAS_CENTROID) || defined(TERRAIN)\ncentroid_pos=a_centroid_pos;\n#endif\n#ifdef TERRAIN\nbool flat_roof=centroid_pos.x !=0.0 && t > 0.0;float ele=elevation(pos_nx.xy);float c_ele=flat_roof ? centroid_pos.y==0.0 ? elevationFromUint16(centroid_pos.x) : flatElevation(centroid_pos) : ele;float h=flat_roof ? max(c_ele+height,ele+base+2.0) : ele+(t > 0.0 ? height : base==0.0 ?-5.0 : base);vec3 p=vec3(pos_nx.xy,h);\n#else\nvec3 p=vec3(pos_nx.xy,z);\n#endif\n#ifdef PROJECTION_GLOBE_VIEW\nfloat lift=float((t+base) > 0.0)*u_height_lift;vec3 globe_normal=normalize(mix(a_pos_normal_3/16384.0,u_up_dir,u_zoom_transition));vec3 globe_pos=a_pos_3+globe_normal*(u_tile_up_scale*(p.z+lift));vec3 merc_pos=mercator_tile_position(u_inv_rot_matrix,p.xy,u_tile_id,u_merc_center)+u_up_dir*u_tile_up_scale*p.z;p=mix_globe_mercator(globe_pos,merc_pos,u_zoom_transition);\n#endif\nfloat hidden=float(centroid_pos.x==0.0 && centroid_pos.y==1.0);gl_Position=mix(u_matrix*vec4(p,1),AWAY,hidden);vec2 pos=normal.z==1.0\n? pos_nx.xy\n: vec2(edgedistance,z*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=(\n(1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;\n#ifdef FOG\nv_fog_pos=fog_position(p);\n#endif\n}"), hillshadePrepare: ii("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(vec2 coord) {\n#ifdef TERRAIN_DEM_FLOAT_FORMAT\nreturn texture2D(u_image,coord).a/4.0;\n#else\nvec4 data=texture2D(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack)/4.0;\n#endif\n}void main() {vec2 epsilon=1.0/u_dimension;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y));float b=getElevation(v_pos+vec2(0,-epsilon.y));float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y));float d=getElevation(v_pos+vec2(-epsilon.x,0));float e=getElevation(v_pos);float f=getElevation(v_pos+vec2(epsilon.x,0));float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y));float h=getElevation(v_pos+vec2(0,epsilon.y));float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y));float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2(\n(c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c)\n)/pow(2.0,exaggeration+(19.2562-u_zoom));gl_FragColor=clamp(vec4(\nderiv.x/2.0+0.5,deriv.y/2.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"), hillshade: ii("uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;void main() {vec4 pixel=texture2D(u_image,v_pos);vec2 deriv=((pixel.rg*2.0)-1.0);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.0-v_pos.y)+u_latrange[1]));float slope=atan(1.25*length(deriv)/scaleFactor);float aspect=deriv.x !=0.0 ? atan(deriv.y,-deriv.x) : PI/2.0*(deriv.y > 0.0 ? 1.0 :-1.0);float intensity=u_light.x;float azimuth=u_light.y+PI;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity !=0.5 ? ((pow(base,slope)-1.0)/(pow(base,maxValue)-1.0))*maxValue : slope;float accent=cos(scaledSlope);vec4 accent_color=(1.0-accent)*u_accent*clamp(intensity*2.0,0.0,1.0);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);vec4 shade_color=mix(u_shadow,u_highlight,shade)*sin(scaledSlope)*clamp(intensity*2.0,0.0,1.0);gl_FragColor=accent_color*(1.0-shade_color.a)+shade_color;\n#ifdef FOG\ngl_FragColor=fog_dither(fog_apply_premultiplied(gl_FragColor,v_fog_pos));\n#endif\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.0;\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), line: ii("uniform lowp float u_device_pixel_ratio;uniform float u_alpha_discard_threshold;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;\n#ifdef RENDER_LINE_DASH\nuniform sampler2D u_dash_image;uniform float u_mix;uniform vec3 u_scale;varying vec2 v_tex_a;varying vec2 v_tex_b;\n#endif\n#ifdef RENDER_LINE_GRADIENT\nuniform sampler2D u_gradient_image;varying highp vec2 v_uv;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 dash_from\n#pragma mapbox: define lowp vec4 dash_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize lowp vec4 dash_from\n#pragma mapbox: initialize lowp vec4 dash_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);\n#ifdef RENDER_LINE_DASH\nfloat sdfdist_a=texture2D(u_dash_image,v_tex_a).a;float sdfdist_b=texture2D(u_dash_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfwidth=min(dash_from.z*u_scale.y,dash_to.z*u_scale.z);float sdfgamma=1.0/(2.0*u_device_pixel_ratio)/sdfwidth;alpha*=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);\n#endif\n#ifdef RENDER_LINE_GRADIENT\nvec4 out_color=texture2D(u_gradient_image,v_uv);\n#else\nvec4 out_color=color;\n#endif\n#ifdef FOG\nout_color=fog_dither(fog_apply_premultiplied(out_color,v_fog_pos));\n#endif\n#ifdef RENDER_LINE_ALPHA_DISCARD\nif (alpha < u_alpha_discard_threshold) {discard;}\n#endif\ngl_FragColor=out_color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "\n#define EXTRUDE_SCALE 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;\n#ifdef RENDER_LINE_GRADIENT\nattribute vec3 a_packed;\n#else\nattribute float a_linesofar;\n#endif\nuniform mat4 u_matrix;uniform mat2 u_pixels_to_tile_units;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;\n#ifdef RENDER_LINE_DASH\nuniform vec2 u_texsize;uniform mediump vec3 u_scale;varying vec2 v_tex_a;varying vec2 v_tex_b;\n#endif\n#ifdef RENDER_LINE_GRADIENT\nuniform float u_image_height;varying highp vec2 v_uv;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 dash_from\n#pragma mapbox: define lowp vec4 dash_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize lowp vec4 dash_from\n#pragma mapbox: initialize lowp vec4 dash_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*EXTRUDE_SCALE;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*EXTRUDE_SCALE*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist*u_pixels_to_tile_units,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2*u_pixels_to_tile_units,0.0,1.0)+projected_extrude;\n#ifndef RENDER_TO_TEXTURE\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#else\nv_gamma_scale=1.0;\n#endif\n#ifdef RENDER_LINE_GRADIENT\nfloat a_uv_x=a_packed[0];float a_split_index=a_packed[1];float a_linesofar=a_packed[2];highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);\n#endif\n#ifdef RENDER_LINE_DASH\nfloat tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;float scaleA=dash_from.z==0.0 ? 0.0 : tileZoomRatio/(dash_from.z*fromScale);float scaleB=dash_to.z==0.0 ? 0.0 : tileZoomRatio/(dash_to.z*toScale);float heightA=dash_from.y;float heightB=dash_to.y;v_tex_a=vec2(a_linesofar*scaleA/floorwidth,(-normal.y*heightA+dash_from.x+0.5)/u_texsize.y);v_tex_b=vec2(a_linesofar*scaleB/floorwidth,(-normal.y*heightB+dash_to.x+0.5)/u_texsize.y);\n#endif\nv_width2=vec2(outset,inset);\n#ifdef FOG\nv_fog_pos=fog_position(pos);\n#endif\n}"), linePattern: ii("uniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture2D(u_image,pos_a),texture2D(u_image,pos_b),u_fade);\n#ifdef FOG\ncolor=fog_dither(fog_apply_premultiplied(color,v_fog_pos));\n#endif\ngl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;attribute float a_linesofar;uniform mat4 u_matrix;uniform vec2 u_units_to_pixels;uniform mat2 u_pixels_to_tile_units;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist*u_pixels_to_tile_units,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2*u_pixels_to_tile_units,0.0,1.0)+projected_extrude;\n#ifndef RENDER_TO_TEXTURE\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#else\nv_gamma_scale=1.0;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;\n#ifdef FOG\nv_fog_pos=fog_position(pos);\n#endif\n}"), raster: ii("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(\ndot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);vec3 out_color=mix(u_high_vec,u_low_vec,rgb);\n#ifdef FOG\nout_color=fog_dither(fog_apply(out_color,v_fog_pos));\n#endif\ngl_FragColor=vec4(out_color*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform vec2 u_perspective_transform;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main() {float w=1.0+dot(a_texture_pos,u_perspective_transform);gl_Position=u_matrix*vec4(a_pos*w,0,w);v_pos0=a_texture_pos/8192.0;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;\n#ifdef FOG\nv_fog_pos=fog_position(a_pos);\n#endif\n}"), symbolIcon: ii("uniform sampler2D u_texture;varying vec2 v_tex;varying float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nlowp float alpha=opacity*v_fade_opacity;gl_FragColor=texture2D(u_texture,v_tex)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec4 a_pos_offset;attribute vec4 a_tex_size;attribute vec4 a_pixeloffset;attribute vec4 a_z_tile_anchor;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;\n#ifdef PROJECTION_GLOBE_VIEW\nuniform vec3 u_tile_id;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_camera_forward;uniform float u_zoom_transition;uniform vec3 u_ecef_origin;uniform mat4 u_tile_matrix;\n#endif\nvarying vec2 v_tex;varying float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_tex_size.xy;vec2 a_size=a_tex_size.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_min_font_scale=a_pixeloffset.zw/256.0;highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}float anchor_z=a_z_tile_anchor.x;vec2 tile_anchor=a_z_tile_anchor.yz;vec3 h=elevationVector(tile_anchor)*elevation(tile_anchor);\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 mercator_pos=mercator_tile_position(u_inv_rot_matrix,tile_anchor,u_tile_id,u_merc_center);vec3 world_pos=mix_globe_mercator(vec3(a_pos,anchor_z)+h,mercator_pos,u_zoom_transition);vec4 ecef_point=u_tile_matrix*vec4(world_pos,1.0);vec3 origin_to_point=ecef_point.xyz-u_ecef_origin;float globe_occlusion_fade=dot(origin_to_point,u_camera_forward) >=0.0 ? 0.0 : 1.0;\n#else\nvec3 world_pos=vec3(a_pos,anchor_z)+h;float globe_occlusion_fade=1.0;\n#endif\nvec4 projected_point=u_matrix*vec4(world_pos,1);highp float camera_to_anchor_distance=projected_point.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(\n0.5+0.5*distance_ratio,0.0,1.5);size*=perspective_ratio;float font_scale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjected_point=u_matrix*vec4(a_pos+vec2(1,0),anchor_z,1);vec2 a=projected_point.xy/projected_point.w;vec2 b=offsetProjected_point.xy/offsetProjected_point.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 proj_pos=mix_globe_mercator(vec3(a_projected_pos.xy,anchor_z),mercator_pos,u_zoom_transition);\n#else\nvec3 proj_pos=vec3(a_projected_pos.xy,anchor_z);\n#endif\n#ifdef PROJECTED_POS_ON_VIEWPORT\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xy,0.0,1.0);\n#else\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xyz+h,1.0);\n#endif\nhighp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);float z=0.0;vec2 offset=rotation_matrix*(a_offset/32.0*max(a_min_font_scale,font_scale)+a_pxoffset/16.0);\n#ifdef PITCH_WITH_MAP_TERRAIN\nvec4 tile_pos=u_label_plane_matrix_inv*vec4(a_projected_pos.xy+offset,0.0,1.0);z=elevation(tile_pos.xy);\n#endif\nfloat occlusion_fade=occlusionFade(projected_point)*globe_occlusion_fade;gl_Position=mix(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+offset,z,1.0),AWAY,float(projected_point.w <=0.0 || occlusion_fade==0.0));float projection_transition_fade=1.0;\n#if defined(PROJECTED_POS_ON_VIEWPORT) && defined(PROJECTION_GLOBE_VIEW)\nprojection_transition_fade=1.0-step(EPSILON,u_zoom_transition);\n#endif\nv_tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;v_fade_opacity=max(0.0,min(occlusion_fade,fade_opacity[0]+fade_change))*projection_transition_fade;}"), symbolSDF: ii("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;varying vec2 v_data0;varying vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float fade_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.0-halo_width/fontScale)/SDF_PX;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec4 a_pos_offset;attribute vec4 a_tex_size;attribute vec4 a_pixeloffset;attribute vec4 a_z_tile_anchor;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;\n#ifdef PROJECTION_GLOBE_VIEW\nuniform vec3 u_tile_id;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_camera_forward;uniform float u_zoom_transition;uniform vec3 u_ecef_origin;uniform mat4 u_tile_matrix;\n#endif\nvarying vec2 v_data0;varying vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_tex_size.xy;vec2 a_size=a_tex_size.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}float anchor_z=a_z_tile_anchor.x;vec2 tile_anchor=a_z_tile_anchor.yz;vec3 h=elevationVector(tile_anchor)*elevation(tile_anchor);\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 mercator_pos=mercator_tile_position(u_inv_rot_matrix,tile_anchor,u_tile_id,u_merc_center);vec3 world_pos=mix_globe_mercator(vec3(a_pos,anchor_z)+h,mercator_pos,u_zoom_transition);vec4 ecef_point=u_tile_matrix*vec4(world_pos,1.0);vec3 origin_to_point=ecef_point.xyz-u_ecef_origin;float globe_occlusion_fade=dot(origin_to_point,u_camera_forward) >=0.0 ? 0.0 : 1.0;\n#else\nvec3 world_pos=vec3(a_pos,anchor_z)+h;float globe_occlusion_fade=1.0;\n#endif\nvec4 projected_point=u_matrix*vec4(world_pos,1);highp float camera_to_anchor_distance=projected_point.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(\n0.5+0.5*distance_ratio,0.0,1.5);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetprojected_point=u_matrix*vec4(a_pos+vec2(1,0),anchor_z,1);vec2 a=projected_point.xy/projected_point.w;vec2 b=offsetprojected_point.xy/offsetprojected_point.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 proj_pos=mix_globe_mercator(vec3(a_projected_pos.xy,anchor_z),mercator_pos,u_zoom_transition);\n#else\nvec3 proj_pos=vec3(a_projected_pos.xy,anchor_z);\n#endif\n#ifdef PROJECTED_POS_ON_VIEWPORT\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xy,0.0,1.0);\n#else\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xyz+h,1.0);\n#endif\nhighp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);float z=0.0;vec2 offset=rotation_matrix*(a_offset/32.0*fontScale+a_pxoffset);\n#ifdef PITCH_WITH_MAP_TERRAIN\nvec4 tile_pos=u_label_plane_matrix_inv*vec4(a_projected_pos.xy+offset,0.0,1.0);z=elevation(tile_pos.xy);\n#endif\nfloat occlusion_fade=occlusionFade(projected_point)*globe_occlusion_fade;gl_Position=mix(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+offset,z,1.0),AWAY,float(projected_point.w <=0.0 || occlusion_fade==0.0));float gamma_scale=gl_Position.w;float projection_transition_fade=1.0;\n#if defined(PROJECTED_POS_ON_VIEWPORT) && defined(PROJECTION_GLOBE_VIEW)\nprojection_transition_fade=1.0-step(EPSILON,u_zoom_transition);\n#endif\nvec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(occlusion_fade,fade_opacity[0]+fade_change));v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,interpolated_fade_opacity*projection_transition_fade);}"), symbolTextAndIcon: ii("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;varying vec4 v_data0;varying vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat fade_opacity=v_data1[2];if (v_data1.w==ICON) {vec2 tex_icon=v_data0.zw;lowp float alpha=opacity*fade_opacity;gl_FragColor=texture2D(u_texture_icon,tex_icon)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.0-halo_width/fontScale)/SDF_PX;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "attribute vec4 a_pos_offset;attribute vec4 a_tex_size;attribute vec4 a_z_tile_anchor;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;\n#ifdef PROJECTION_GLOBE_VIEW\nuniform vec3 u_tile_id;uniform mat4 u_inv_rot_matrix;uniform vec2 u_merc_center;uniform vec3 u_camera_forward;uniform float u_zoom_transition;uniform vec3 u_ecef_origin;uniform mat4 u_tile_matrix;\n#endif\nvarying vec4 v_data0;varying vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_tex_size.xy;vec2 a_size=a_tex_size.zw;float a_size_min=floor(a_size[0]*0.5);float is_sdf=a_size[0]-2.0*a_size_min;highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}float anchor_z=a_z_tile_anchor.x;vec2 tile_anchor=a_z_tile_anchor.yz;vec3 h=elevationVector(tile_anchor)*elevation(tile_anchor);\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 mercator_pos=mercator_tile_position(u_inv_rot_matrix,tile_anchor,u_tile_id,u_merc_center);vec3 world_pos=mix_globe_mercator(vec3(a_pos,anchor_z)+h,mercator_pos,u_zoom_transition);vec4 ecef_point=u_tile_matrix*vec4(world_pos,1.0);vec3 origin_to_point=ecef_point.xyz-u_ecef_origin;float globe_occlusion_fade=dot(origin_to_point,u_camera_forward) >=0.0 ? 0.0 : 1.0;\n#else\nvec3 world_pos=vec3(a_pos,anchor_z)+h;float globe_occlusion_fade=1.0;\n#endif\nvec4 projected_point=u_matrix*vec4(world_pos,1);highp float camera_to_anchor_distance=projected_point.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(\n0.5+0.5*distance_ratio,0.0,1.5);size*=perspective_ratio;float font_scale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offset_projected_point=u_matrix*vec4(a_pos+vec2(1,0),anchor_z,1);vec2 a=projected_point.xy/projected_point.w;vec2 b=offset_projected_point.xy/offset_projected_point.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}\n#ifdef PROJECTION_GLOBE_VIEW\nvec3 proj_pos=mix_globe_mercator(vec3(a_projected_pos.xy,anchor_z),mercator_pos,u_zoom_transition);\n#else\nvec3 proj_pos=vec3(a_projected_pos.xy,anchor_z);\n#endif\n#ifdef PROJECTED_POS_ON_VIEWPORT\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xy,0.0,1.0);\n#else\nvec4 projected_pos=u_label_plane_matrix*vec4(proj_pos.xyz+h,1.0);\n#endif\nhighp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);float z=0.0;vec2 offset=rotation_matrix*(a_offset/32.0*font_scale);\n#ifdef PITCH_WITH_MAP_TERRAIN\nvec4 tile_pos=u_label_plane_matrix_inv*vec4(a_projected_pos.xy+offset,0.0,1.0);z=elevation(tile_pos.xy);\n#endif\nfloat occlusion_fade=occlusionFade(projected_point)*globe_occlusion_fade;gl_Position=mix(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+offset,z,1.0),AWAY,float(projected_point.w <=0.0 || occlusion_fade==0.0));float gamma_scale=gl_Position.w;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(occlusion_fade,fade_opacity[0]+fade_change));float projection_transition_fade=1.0;\n#if defined(PROJECTED_POS_ON_VIEWPORT) && defined(PROJECTION_GLOBE_VIEW)\nprojection_transition_fade=1.0-step(EPSILON,u_zoom_transition);\n#endif\nv_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec4(gamma_scale,size,interpolated_fade_opacity*projection_transition_fade,is_sdf);}"), terrainRaster: ii("uniform sampler2D u_image0;varying vec2 v_pos0;\n#ifdef FOG\nvarying float v_fog_opacity;\n#endif\nvoid main() {vec4 color=texture2D(u_image0,v_pos0);\n#ifdef FOG\ncolor=fog_dither(fog_apply_from_vert(color,v_fog_opacity));\n#endif\ngl_FragColor=color;\n#ifdef TERRAIN_WIREFRAME\ngl_FragColor=vec4(1.0,0.0,0.0,0.8);\n#endif\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform float u_skirt_height;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;\n#ifdef FOG\nvarying float v_fog_opacity;\n#endif\nconst float skirtOffset=24575.0;const float wireframeOffset=0.00015;void main() {v_pos0=a_texture_pos/8192.0;float skirt=float(a_pos.x >=skirtOffset);float elevation=elevation(a_texture_pos)-skirt*u_skirt_height;\n#ifdef TERRAIN_WIREFRAME\nelevation+=u_skirt_height*u_skirt_height*wireframeOffset;\n#endif\nvec2 decodedPos=a_pos-vec2(skirt*skirtOffset,0.0);gl_Position=u_matrix*vec4(decodedPos,elevation,1.0);\n#ifdef FOG\nv_fog_opacity=fog(fog_position(vec3(decodedPos,elevation)));\n#endif\n}"), terrainDepth: ii("#ifdef GL_ES\nprecision highp float;\n#endif\nvarying float v_depth;void main() {gl_FragColor=pack_depth(v_depth);}", "uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying float v_depth;void main() {float elevation=elevation(a_texture_pos);gl_Position=u_matrix*vec4(a_pos,elevation,1.0);v_depth=gl_Position.z/gl_Position.w;}"), skybox: ii("\nvarying lowp vec3 v_uv;uniform lowp samplerCube u_cubemap;uniform lowp float u_opacity;uniform highp float u_temporal_offset;uniform highp vec3 u_sun_direction;float sun_disk(highp vec3 ray_direction,highp vec3 sun_direction) {highp float cos_angle=dot(normalize(ray_direction),sun_direction);const highp float cos_sun_angular_diameter=0.99996192306;const highp float smoothstep_delta=1e-5;return smoothstep(\ncos_sun_angular_diameter-smoothstep_delta,cos_sun_angular_diameter+smoothstep_delta,cos_angle);}float map(float value,float start,float end,float new_start,float new_end) {return ((value-start)*(new_end-new_start))/(end-start)+new_start;}void main() {vec3 uv=v_uv;const float y_bias=0.015;uv.y+=y_bias;uv.y=pow(abs(uv.y),1.0/5.0);uv.y=map(uv.y,0.0,1.0,-1.0,1.0);vec3 sky_color=textureCube(u_cubemap,uv).rgb;\n#ifdef FOG\nsky_color=fog_apply_sky_gradient(v_uv.xzy,sky_color);\n#endif\nsky_color.rgb=dither(sky_color.rgb,gl_FragCoord.xy+u_temporal_offset);sky_color+=0.1*sun_disk(v_uv,u_sun_direction);gl_FragColor=vec4(sky_color*u_opacity,u_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", Kt), skyboxGradient: ii("varying highp vec3 v_uv;uniform lowp sampler2D u_color_ramp;uniform highp vec3 u_center_direction;uniform lowp float u_radius;uniform lowp float u_opacity;uniform highp float u_temporal_offset;void main() {float progress=acos(dot(normalize(v_uv),u_center_direction))/u_radius;vec4 color=texture2D(u_color_ramp,vec2(progress,0.5));\n#ifdef FOG\ncolor.rgb=fog_apply_sky_gradient(v_uv.xzy,color.rgb/color.a)*color.a;\n#endif\ncolor*=u_opacity;color.rgb=dither(color.rgb,gl_FragCoord.xy+u_temporal_offset);gl_FragColor=color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", Kt), skyboxCapture: ii("\nvarying highp vec3 v_position;uniform highp float u_sun_intensity;uniform highp float u_luminance;uniform lowp vec3 u_sun_direction;uniform highp vec4 u_color_tint_r;uniform highp vec4 u_color_tint_m;\n#ifdef GL_ES\nprecision highp float;\n#endif\n#define BETA_R vec3(5.5e-6,13.0e-6,22.4e-6)\n#define BETA_M vec3(21e-6,21e-6,21e-6)\n#define MIE_G 0.76\n#define DENSITY_HEIGHT_SCALE_R 8000.0\n#define DENSITY_HEIGHT_SCALE_M 1200.0\n#define PLANET_RADIUS 6360e3\n#define ATMOSPHERE_RADIUS 6420e3\n#define SAMPLE_STEPS 10\n#define DENSITY_STEPS 4\nfloat ray_sphere_exit(vec3 orig,vec3 dir,float radius) {float a=dot(dir,dir);float b=2.0*dot(dir,orig);float c=dot(orig,orig)-radius*radius;float d=sqrt(b*b-4.0*a*c);return (-b+d)/(2.0*a);}vec3 extinction(vec2 density) {return exp(-vec3(BETA_R*u_color_tint_r.a*density.x+BETA_M*u_color_tint_m.a*density.y));}vec2 local_density(vec3 point) {float height=max(length(point)-PLANET_RADIUS,0.0);float exp_r=exp(-height/DENSITY_HEIGHT_SCALE_R);float exp_m=exp(-height/DENSITY_HEIGHT_SCALE_M);return vec2(exp_r,exp_m);}float phase_ray(float cos_angle) {return (3.0/(16.0*PI))*(1.0+cos_angle*cos_angle);}float phase_mie(float cos_angle) {return (3.0/(8.0*PI))*((1.0-MIE_G*MIE_G)*(1.0+cos_angle*cos_angle))/((2.0+MIE_G*MIE_G)*pow(1.0+MIE_G*MIE_G-2.0*MIE_G*cos_angle,1.5));}vec2 density_to_atmosphere(vec3 point,vec3 light_dir) {float ray_len=ray_sphere_exit(point,light_dir,ATMOSPHERE_RADIUS);float step_len=ray_len/float(DENSITY_STEPS);vec2 density_point_to_atmosphere=vec2(0.0);for (int i=0; i < DENSITY_STEPS;++i) {vec3 point_on_ray=point+light_dir*((float(i)+0.5)*step_len);density_point_to_atmosphere+=local_density(point_on_ray)*step_len;;}return density_point_to_atmosphere;}vec3 atmosphere(vec3 ray_dir,vec3 sun_direction,float sun_intensity) {vec2 density_orig_to_point=vec2(0.0);vec3 scatter_r=vec3(0.0);vec3 scatter_m=vec3(0.0);vec3 origin=vec3(0.0,PLANET_RADIUS,0.0);float ray_len=ray_sphere_exit(origin,ray_dir,ATMOSPHERE_RADIUS);float step_len=ray_len/float(SAMPLE_STEPS);for (int i=0; i < SAMPLE_STEPS;++i) {vec3 point_on_ray=origin+ray_dir*((float(i)+0.5)*step_len);vec2 density=local_density(point_on_ray)*step_len;density_orig_to_point+=density;vec2 density_point_to_atmosphere=density_to_atmosphere(point_on_ray,sun_direction);vec2 density_orig_to_atmosphere=density_orig_to_point+density_point_to_atmosphere;vec3 extinction=extinction(density_orig_to_atmosphere);scatter_r+=density.x*extinction;scatter_m+=density.y*extinction;}float cos_angle=dot(ray_dir,sun_direction);float phase_r=phase_ray(cos_angle);float phase_m=phase_mie(cos_angle);vec3 beta_r=BETA_R*u_color_tint_r.rgb*u_color_tint_r.a;vec3 beta_m=BETA_M*u_color_tint_m.rgb*u_color_tint_m.a;return (scatter_r*phase_r*beta_r+scatter_m*phase_m*beta_m)*sun_intensity;}const float A=0.15;const float B=0.50;const float C=0.10;const float D=0.20;const float E=0.02;const float F=0.30;vec3 uncharted2_tonemap(vec3 x) {return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;}void main() {vec3 ray_direction=v_position;ray_direction.y=pow(ray_direction.y,5.0);const float y_bias=0.015;ray_direction.y+=y_bias;vec3 color=atmosphere(normalize(ray_direction),u_sun_direction,u_sun_intensity);float white_scale=1.0748724675633854;color=uncharted2_tonemap((log2(2.0/pow(u_luminance,4.0)))*color)*white_scale;gl_FragColor=vec4(color,1.0);}", "attribute highp vec3 a_pos_3f;uniform mat3 u_matrix_3f;varying highp vec3 v_position;float map(float value,float start,float end,float new_start,float new_end) {return ((value-start)*(new_end-new_start))/(end-start)+new_start;}void main() {vec4 pos=vec4(u_matrix_3f*a_pos_3f,1.0);v_position=pos.xyz;v_position.y*=-1.0;v_position.y=map(v_position.y,-1.0,1.0,0.0,1.0);gl_Position=vec4(a_pos_3f.xy,0.0,1.0);}"), globeRaster: ii("uniform sampler2D u_image0;varying vec2 v_pos0;void main() {gl_FragColor=texture2D(u_image0,v_pos0);\n#ifdef TERRAIN_WIREFRAME\ngl_FragColor=vec4(1.0,0.0,0.0,0.8);\n#endif\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_proj_matrix;uniform mat4 u_globe_matrix;uniform mat4 u_merc_matrix;uniform float u_zoom_transition;uniform vec2 u_merc_center;uniform mat3 u_grid_matrix;\n#ifdef GLOBE_POLES\nattribute vec3 a_globe_pos;attribute vec2 a_merc_pos;attribute vec2 a_uv;\n#else\nattribute vec2 a_pos;\n#endif\nvarying vec2 v_pos0;const float wireframeOffset=1e3;float mercatorXfromLng(float lng) {return (180.0+lng)/360.0;}float mercatorYfromLat(float lat) {return (180.0-(RAD_TO_DEG*log(tan(QUARTER_PI+lat/2.0*DEG_TO_RAD))))/360.0;}vec3 latLngToECEF(vec2 latLng) {latLng=DEG_TO_RAD*latLng;float cosLat=cos(latLng[0]);float sinLat=sin(latLng[0]);float cosLng=cos(latLng[1]);float sinLng=sin(latLng[1]);float sx=cosLat*sinLng*GLOBE_RADIUS;float sy=-sinLat*GLOBE_RADIUS;float sz=cosLat*cosLng*GLOBE_RADIUS;return vec3(sx,sy,sz);}void main() {\n#ifdef GLOBE_POLES\nvec3 globe_pos=a_globe_pos;vec2 merc_pos=a_merc_pos;vec2 uv=a_uv;\n#else\nfloat tiles=u_grid_matrix[0][2];float idy=u_grid_matrix[1][2];float S=u_grid_matrix[2][2];vec3 latLng=u_grid_matrix*vec3(a_pos,1.0);float mercatorY=mercatorYfromLat(latLng[0]);float uvY=mercatorY*tiles-idy;float mercatorX=mercatorXfromLng(latLng[1]);float uvX=a_pos[0]*S;vec3 globe_pos=latLngToECEF(latLng.xy);vec2 merc_pos=vec2(mercatorX,mercatorY);vec2 uv=vec2(uvX,uvY);\n#endif\nv_pos0=uv;uv=uv*EXTENT;vec4 up_vector=vec4(elevationVector(uv),1.0);float height=elevation(uv);\n#ifdef TERRAIN_WIREFRAME\nheight+=wireframeOffset;\n#endif\nvec4 globe=u_globe_matrix*vec4(globe_pos+up_vector.xyz*height,1.0);vec4 mercator=vec4(0.0);if (u_zoom_transition > 0.0) {mercator=vec4(merc_pos,height,1.0);mercator.xy-=u_merc_center;mercator.x=wrap(mercator.x,-0.5,0.5);mercator=u_merc_matrix*mercator;}vec3 position=mix(globe.xyz,mercator.xyz,u_zoom_transition);gl_Position=u_proj_matrix*vec4(position,1.0);}"), globeAtmosphere: ii("uniform float u_opacity;uniform highp float u_fadeout_range;uniform vec3 u_start_color;uniform vec3 u_end_color;uniform highp vec3 u_globe_pos;uniform highp float u_globe_radius;varying highp vec3 v_ray_dir;void main() {highp vec3 dir=normalize(v_ray_dir);highp vec3 closest_point=abs(dot(u_globe_pos,dir))*dir;float norm_dist_from_center=length(closest_point-u_globe_pos)/u_globe_radius;if (norm_dist_from_center < 1.0)\ndiscard;float t=clamp(1.0-sqrt(norm_dist_from_center-1.0)/u_fadeout_range,0.0,1.0);vec3 color=mix(u_start_color,u_end_color,1.0-t);gl_FragColor=vec4(color*t*u_opacity,u_opacity);}", "attribute vec3 a_pos;attribute vec2 a_uv;uniform vec3 u_frustum_tl;uniform vec3 u_frustum_tr;uniform vec3 u_frustum_br;uniform vec3 u_frustum_bl;varying highp vec3 v_ray_dir;void main() {v_ray_dir=mix(mix(u_frustum_tl,u_frustum_tr,a_uv.x),mix(u_frustum_bl,u_frustum_br,a_uv.x),a_uv.y);gl_Position=vec4(a_pos,1.0);}") }; function ii(e2, t2, i3) { const o2 = /#pragma mapbox: ([\w]+) ([\w]+) ([\w]+) ([\w]+)/g, r2 = /uniform (highp |mediump |lowp )?([\w]+) ([\w]+)([\s]*)([\w]*)/g, n2 = t2.match(/attribute (highp |mediump |lowp )?([\w]+) ([\w]+)/g), a2 = e2.match(r2), s2 = t2.match(r2), l2 = Ht.match(r2); let c2 = s2 ? s2.concat(a2) : a2; i3 || (Yt.staticUniforms && (c2 = Yt.staticUniforms.concat(c2)), Jt.staticUniforms && (c2 = Jt.staticUniforms.concat(c2))), c2 && (c2 = c2.concat(l2)); const h2 = {}; return { fragmentSource: e2 = e2.replace(o2, (e3, t3, i4, o3, r3) => (h2[r3] = true, "define" === t3 ? ` #ifndef HAS_UNIFORM_u_${r3} varying ${i4} ${o3} ${r3}; #else uniform ${i4} ${o3} u_${r3}; #endif ` : ` #ifdef HAS_UNIFORM_u_${r3} ${i4} ${o3} ${r3} = u_${r3}; #endif `)), vertexSource: t2 = t2.replace(o2, (e3, t3, i4, o3, r3) => { const n3 = "float" === o3 ? "vec2" : "vec4", a3 = r3.match(/color/) ? "color" : n3; return h2[r3] ? "define" === t3 ? ` #ifndef HAS_UNIFORM_u_${r3} uniform lowp float u_${r3}_t; attribute ${i4} ${n3} a_${r3}; varying ${i4} ${o3} ${r3}; #else uniform ${i4} ${o3} u_${r3}; #endif ` : "vec4" === a3 ? ` #ifndef HAS_UNIFORM_u_${r3} ${r3} = a_${r3}; #else ${i4} ${o3} ${r3} = u_${r3}; #endif ` : ` #ifndef HAS_UNIFORM_u_${r3} ${r3} = unpack_mix_${a3}(a_${r3}, u_${r3}_t); #else ${i4} ${o3} ${r3} = u_${r3}; #endif ` : "define" === t3 ? ` #ifndef HAS_UNIFORM_u_${r3} uniform lowp float u_${r3}_t; attribute ${i4} ${n3} a_${r3}; #else uniform ${i4} ${o3} u_${r3}; #endif ` : "vec4" === a3 ? ` #ifndef HAS_UNIFORM_u_${r3} ${i4} ${o3} ${r3} = a_${r3}; #else ${i4} ${o3} ${r3} = u_${r3}; #endif ` : ` #ifndef HAS_UNIFORM_u_${r3} ${i4} ${o3} ${r3} = unpack_mix_${a3}(a_${r3}, u_${r3}_t); #else ${i4} ${o3} ${r3} = u_${r3}; #endif `; }), staticAttributes: n2, staticUniforms: c2 }; } class oi { constructor() { this.boundProgram = null, this.boundLayoutVertexBuffer = null, this.boundPaintVertexBuffers = [], this.boundIndexBuffer = null, this.boundVertexOffset = null, this.boundDynamicVertexBuffer = null, this.vao = null; } bind(e2, t2, i3, o2, r2, n2, a2, s2) { this.context = e2; let l2 = this.boundPaintVertexBuffers.length !== o2.length; for (let e3 = 0; !l2 && e3 < o2.length; e3++) this.boundPaintVertexBuffers[e3] !== o2[e3] && (l2 = true); e2.extVertexArrayObject && this.vao && this.boundProgram === t2 && this.boundLayoutVertexBuffer === i3 && !l2 && this.boundIndexBuffer === r2 && this.boundVertexOffset === n2 && this.boundDynamicVertexBuffer === a2 && this.boundDynamicVertexBuffer2 === s2 ? (e2.bindVertexArrayOES.set(this.vao), a2 && a2.bind(), r2 && r2.dynamicDraw && r2.bind(), s2 && s2.bind()) : this.freshBind(t2, i3, o2, r2, n2, a2, s2); } freshBind(e2, t2, i3, o2, r2, n2, a2) { let s2; const l2 = e2.numAttributes, c2 = this.context, h2 = c2.gl; if (c2.extVertexArrayObject) this.vao && this.destroy(), this.vao = c2.extVertexArrayObject.createVertexArrayOES(), c2.bindVertexArrayOES.set(this.vao), s2 = 0, this.boundProgram = e2, this.boundLayoutVertexBuffer = t2, this.boundPaintVertexBuffers = i3, this.boundIndexBuffer = o2, this.boundVertexOffset = r2, this.boundDynamicVertexBuffer = n2, this.boundDynamicVertexBuffer2 = a2; else { s2 = c2.currentNumAttributes || 0; for (let e3 = l2; e3 < s2; e3++) h2.disableVertexAttribArray(e3); } t2.enableAttributes(h2, e2); for (const t3 of i3) t3.enableAttributes(h2, e2); n2 && n2.enableAttributes(h2, e2), a2 && a2.enableAttributes(h2, e2), t2.bind(), t2.setVertexAttribPointers(h2, e2, r2); for (const t3 of i3) t3.bind(), t3.setVertexAttribPointers(h2, e2, r2); n2 && (n2.bind(), n2.setVertexAttribPointers(h2, e2, r2)), o2 && o2.bind(), a2 && (a2.bind(), a2.setVertexAttribPointers(h2, e2, r2)), c2.currentNumAttributes = l2; } destroy() { this.vao && (this.context.extVertexArrayObject.deleteVertexArrayOES(this.vao), this.vao = null); } } function ri(t2, i3) { const o2 = Math.pow(2, i3.canonical.z), r2 = i3.canonical.y; return [new e.MercatorCoordinate(0, r2 / o2).toLngLat().lat, new e.MercatorCoordinate(0, (r2 + 1) / o2).toLngLat().lat]; } function ni(t2, i3, o2, r2, n2, a2, s2) { const l2 = t2.context, c2 = l2.gl, h2 = o2.fbo; if (!h2) return; t2.prepareDrawTile(); const _2 = t2.useProgram("hillshade"); l2.activeTexture.set(c2.TEXTURE0), c2.bindTexture(c2.TEXTURE_2D, h2.colorAttachment.get()); const u2 = ((e2, t3, i4, o3) => { const r3 = i4.paint.get("hillshade-shadow-color"), n3 = i4.paint.get("hillshade-highlight-color"), a3 = i4.paint.get("hillshade-accent-color"); let s3 = i4.paint.get("hillshade-illumination-direction") * (Math.PI / 180); "viewport" === i4.paint.get("hillshade-illumination-anchor") && (s3 -= e2.transform.angle); const l3 = !e2.options.moving; return { u_matrix: o3 || e2.transform.calculateProjMatrix(t3.tileID.toUnwrapped(), l3), u_image: 0, u_latrange: ri(0, t3.tileID), u_light: [i4.paint.get("hillshade-exaggeration"), s3], u_shadow: r3, u_highlight: n3, u_accent: a3 }; })(t2, o2, r2, t2.terrain ? i3.projMatrix : null); t2.prepareDrawProgram(l2, _2, i3.toUnwrapped()); const { tileBoundsBuffer: d2, tileBoundsIndexBuffer: p2, tileBoundsSegments: m2 } = t2.getTileBoundsBuffers(o2); _2.draw(l2, c2.TRIANGLES, n2, a2, s2, e.CullFaceMode.disabled, u2, r2.id, d2, p2, m2); } function ai(t2, i3, o2) { if (!i3.needsDEMTextureUpload) return; const r2 = t2.context, n2 = r2.gl; r2.pixelStoreUnpackPremultiplyAlpha.set(false), i3.demTexture = i3.demTexture || t2.getTileTexture(o2.stride); const a2 = o2.getPixels(); i3.demTexture ? i3.demTexture.update(a2, { premultiply: false }) : i3.demTexture = new e.Texture(r2, a2, n2.RGBA, { premultiply: false }), i3.needsDEMTextureUpload = false; } function si(t2, i3, o2, r2, n2, a2) { const s2 = t2.context, l2 = s2.gl; if (!i3.dem) return; const c2 = i3.dem; if (s2.activeTexture.set(l2.TEXTURE1), ai(t2, i3, c2), !i3.demTexture) return; i3.demTexture.bind(l2.NEAREST, l2.CLAMP_TO_EDGE); const h2 = c2.dim; s2.activeTexture.set(l2.TEXTURE0); let _2 = i3.fbo; if (!_2) { const t3 = new e.Texture(s2, { width: h2, height: h2, data: null }, l2.RGBA); t3.bind(l2.LINEAR, l2.CLAMP_TO_EDGE), _2 = i3.fbo = s2.createFramebuffer(h2, h2, true), _2.colorAttachment.set(t3.texture); } s2.bindFramebuffer.set(_2.framebuffer), s2.viewport.set([0, 0, h2, h2]); const { tileBoundsBuffer: u2, tileBoundsIndexBuffer: d2, tileBoundsSegments: p2 } = t2.getMercatorTileBoundsBuffers(); t2.useProgram("hillshadePrepare").draw(s2, l2.TRIANGLES, r2, n2, a2, e.CullFaceMode.disabled, ((t3, i4) => { const o3 = i4.stride, r3 = e.create(); return e.ortho(r3, 0, e.EXTENT, -e.EXTENT, 0, 0, 1), e.translate(r3, r3, [0, -e.EXTENT, 0]), { u_matrix: r3, u_image: 1, u_dimension: [o3, o3], u_zoom: t3.overscaledZ, u_unpack: i4.unpackVector }; })(i3.tileID, c2), o2.id, u2, d2, p2), i3.needsHillshadePrepare = false; } const li = (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_image0: new e.Uniform1i(t2, i3.u_image0), u_skirt_height: new e.Uniform1f(t2, i3.u_skirt_height) }), ci = (e2, t2) => ({ u_matrix: e2, u_image0: 0, u_skirt_height: t2 }), hi = (e2, t2, i3, o2, r2, n2) => ({ u_proj_matrix: Float32Array.from(e2), u_globe_matrix: t2, u_merc_matrix: i3, u_zoom_transition: o2, u_merc_center: r2, u_image0: 0, u_grid_matrix: n2 ? Float32Array.from(n2) : new Float32Array(9) }); function _i(e2, t2) { return null != e2 && null != t2 && !(!e2.hasData() || !t2.hasData()) && null != e2.demTexture && null != t2.demTexture && e2.tileID.key !== t2.tileID.key; } const ui = new class { constructor() { this.operations = {}; } newMorphing(e2, t2, i3, o2, r2) { if (e2 in this.operations) { const t3 = this.operations[e2]; t3.to.tileID.key !== i3.tileID.key && (t3.queued = i3); } else this.operations[e2] = { startTime: o2, phase: 0, duration: r2, from: t2, to: i3, queued: null }; } getMorphValuesForProxy(e2) { if (!(e2 in this.operations)) return null; const t2 = this.operations[e2]; return { from: t2.from, to: t2.to, phase: t2.phase }; } update(e2) { for (const t2 in this.operations) { const i3 = this.operations[t2]; for (i3.phase = (e2 - i3.startTime) / i3.duration; i3.phase >= 1 || !this._validOp(i3); ) if (!this._nextOp(i3, e2)) { delete this.operations[t2]; break; } } } _nextOp(e2, t2) { return !!e2.queued && (e2.from = e2.to, e2.to = e2.queued, e2.queued = null, e2.phase = 0, e2.startTime = t2, true); } _validOp(e2) { return e2.from.hasData() && e2.to.hasData(); } }(), di = { 0: null, 1: "TERRAIN_VERTEX_MORPHING", 2: "TERRAIN_WIREFRAME" }; function pi(e2, t2) { const i3 = 1 << e2.z; return !t2 && (0 === e2.x || e2.x === i3 - 1) || 0 === e2.y || e2.y === i3 - 1; } const mi = (e2) => ({ u_matrix: e2 }); function fi(t2, i3, o2, r2, n2) { if (n2 > 0) { const a2 = e.exported.now(), s2 = (a2 - t2.timeAdded) / n2, l2 = i3 ? (a2 - i3.timeAdded) / n2 : -1, c2 = o2.getSource(), h2 = r2.coveringZoomLevel({ tileSize: c2.tileSize, roundZoom: c2.roundZoom }), _2 = !i3 || Math.abs(i3.tileID.overscaledZ - h2) > Math.abs(t2.tileID.overscaledZ - h2), u2 = _2 && t2.refreshedUponExpiration ? 1 : e.clamp(_2 ? s2 : 1 - l2, 0, 1); return t2.refreshedUponExpiration && s2 >= 1 && (t2.refreshedUponExpiration = false), i3 ? { opacity: 1, mix: 1 - u2 } : { opacity: u2, mix: 0 }; } return { opacity: 1, mix: 0 }; } const gi = 2 * e.mercatorZfromAltitude(1, 0) * e.GLOBE_RADIUS * Math.PI; class vi extends e.SourceCache { constructor(e2) { const t2 = { type: "raster-dem", maxzoom: e2.transform.maxZoom }, i3 = new A(Ue(), null), o2 = De("mock-dem", t2, i3, e2.style); super("mock-dem", o2, false), o2.setEventedParent(this), this._sourceLoaded = true; } _loadTile(e2, t2) { e2.state = "loaded", t2(null); } } class xi extends e.SourceCache { constructor(e2) { const t2 = De("proxy", { type: "geojson", maxzoom: e2.transform.maxZoom }, new A(Ue(), null), e2.style); super("proxy", t2, false), t2.setEventedParent(this), this.map = this.getSource().map = e2, this.used = this._sourceLoaded = true, this.renderCache = [], this.renderCachePool = [], this.proxyCachedFBO = {}; } update(t2, i3, o2) { if (t2.freezeTileCoverage) return; this.transform = t2; const r2 = t2.coveringTiles({ tileSize: this._source.tileSize, minzoom: this._source.minzoom, maxzoom: this._source.maxzoom, roundZoom: this._source.roundZoom, reparseOverscaled: this._source.reparseOverscaled }).reduce((i4, o3) => { if (i4[o3.key] = "", !this._tiles[o3.key]) { const i5 = new e.Tile(o3, this._source.tileSize * o3.overscaleFactor(), t2.tileZoom); i5.state = "loaded", this._tiles[o3.key] = i5; } return i4; }, {}); for (const e2 in this._tiles) e2 in r2 || (this.freeFBO(e2), this._tiles[e2].unloadVectorData(), delete this._tiles[e2]); } freeFBO(e2) { const t2 = this.proxyCachedFBO[e2]; if (void 0 !== t2) { const i3 = Object.values(t2); this.renderCachePool.push(...i3), delete this.proxyCachedFBO[e2]; } } deallocRenderCache() { this.renderCache.forEach((e2) => e2.fb.destroy()), this.renderCache = [], this.renderCachePool = [], this.proxyCachedFBO = {}; } } class yi extends e.OverscaledTileID { constructor(e2, t2, i3) { super(e2.overscaledZ, e2.wrap, e2.canonical.z, e2.canonical.x, e2.canonical.y), this.proxyTileKey = t2, this.projMatrix = i3; } } class bi extends e.Elevation { constructor(t2, i3) { super(), this.painter = t2, this.terrainTileForTile = {}, this.prevTerrainTileForTile = {}; const [o2, r2, n2] = function(t3) { const i4 = new e.StructArrayLayout4i8(), o3 = new e.StructArrayLayout3ui6(), r3 = 131; i4.reserve(17161), o3.reserve(33800); const n3 = e.EXTENT / 128, a3 = e.EXTENT + n3 / 2, s3 = a3 + n3; for (let t4 = -n3; t4 < s3; t4 += n3) for (let o4 = -n3; o4 < s3; o4 += n3) { const r4 = o4 < 0 || o4 > a3 || t4 < 0 || t4 > a3 ? 24575 : 0, n4 = e.clamp(Math.round(o4), 0, e.EXTENT), s4 = e.clamp(Math.round(t4), 0, e.EXTENT); i4.emplaceBack(n4 + r4, s4, n4, s4); } const l2 = (e2, t4) => { const i5 = t4 * r3 + e2; o3.emplaceBack(i5 + 1, i5, i5 + r3), o3.emplaceBack(i5 + r3, i5 + r3 + 1, i5 + 1); }; for (let e2 = 1; e2 < 129; e2++) for (let t4 = 1; t4 < 129; t4++) l2(t4, e2); return [0, 129].forEach((e2) => { for (let t4 = 0; t4 < 130; t4++) l2(t4, e2), l2(e2, t4); }), [i4, o3, 32768]; }(), a2 = t2.context; this.gridBuffer = a2.createVertexBuffer(o2, e.boundsAttributes.members), this.gridIndexBuffer = a2.createIndexBuffer(r2), this.gridSegments = e.SegmentVector.simpleSegment(0, 0, o2.length, r2.length), this.gridNoSkirtSegments = e.SegmentVector.simpleSegment(0, 0, o2.length, n2), this.proxyCoords = [], this.proxiedCoords = {}, this._visibleDemTiles = [], this._drapedRenderBatches = [], this._sourceTilesOverlap = {}, this.proxySourceCache = new xi(i3.map), this.orthoMatrix = e.create(), e.ortho(this.orthoMatrix, 0, e.EXTENT, 0, e.EXTENT, 0, 1); const s2 = a2.gl; this._overlapStencilMode = new e.StencilMode({ func: s2.GEQUAL, mask: 255 }, 0, 255, s2.KEEP, s2.KEEP, s2.REPLACE), this._previousZoom = t2.transform.zoom, this.pool = [], this._findCoveringTileCache = {}, this._tilesDirty = {}, this.style = i3, this._useVertexMorphing = true, this._exaggeration = 1, this._mockSourceCache = new vi(i3.map); } set style(e2) { e2.on("data", this._onStyleDataEvent.bind(this)), e2.on("neworder", this._checkRenderCacheEfficiency.bind(this)), this._style = e2, this._checkRenderCacheEfficiency(); } update(t2, i3, o2) { if (t2 && t2.terrain) { this._style !== t2 && (this.style = t2), this.enabled = true; const r2 = t2.terrain.properties; this.sourceCache = 0 === t2.terrain.drapeRenderMode ? this._mockSourceCache : t2._getSourceCache(r2.get("source")), this._exaggeration = r2.get("exaggeration"); const n2 = () => { this.sourceCache.used && e.warnOnce(`Raster DEM source '${this.sourceCache.id}' is used both for terrain and as layer source. This leads to lower resolution of hillshade. For full hillshade resolution but higher memory consumption, define another raster DEM source.`); const t3 = this.getScaledDemTileSize(); this.sourceCache.update(i3, t3, true), this.resetTileLookupCache(this.sourceCache.id); }; this.sourceCache.usedForTerrain || (this.resetTileLookupCache(this.sourceCache.id), this.sourceCache.usedForTerrain = true, n2(), this._initializing = true), n2(), i3.updateElevation(!o2), this.resetTileLookupCache(this.proxySourceCache.id), this.proxySourceCache.update(i3), this._emptyDEMTextureDirty = true; } else this._disable(); } resetTileLookupCache(e2) { this._findCoveringTileCache[e2] = {}; } getScaledDemTileSize() { return this.sourceCache.getSource().tileSize / 128 * this.proxySourceCache.getSource().tileSize; } _checkRenderCacheEfficiency() { const t2 = this.renderCacheEfficiency(this._style); this._style.map._optimizeForTerrain || 100 !== t2.efficiency && e.warnOnce(`Terrain render cache efficiency is not optimal (${t2.efficiency}%) and performance may be affected negatively, consider placing all background, fill and line layers before layer with id '${t2.firstUndrapedLayer}' or create a map using optimizeForTerrain: true option.`); } _onStyleDataEvent(e2) { e2.coord && "source" === e2.dataType ? this._clearRenderCacheForTile(e2.sourceCacheId, e2.coord) : "style" === e2.dataType && (this._invalidateRenderCache = true); } _disable() { if (this.enabled && (this.enabled = false, this._sharedDepthStencil = void 0, this.proxySourceCache.deallocRenderCache(), this._style)) for (const e2 in this._style._sourceCaches) this._style._sourceCaches[e2].usedForTerrain = false; } destroy() { this._disable(), this._emptyDEMTexture && this._emptyDEMTexture.destroy(), this._emptyDepthBufferTexture && this._emptyDepthBufferTexture.destroy(), this.pool.forEach((e2) => e2.fb.destroy()), this.pool = [], this._depthFBO && (this._depthFBO.destroy(), this._depthFBO = void 0, this._depthTexture = void 0); } _source() { return this.enabled ? this.sourceCache : null; } exaggeration() { return this._exaggeration; } get visibleDemTiles() { return this._visibleDemTiles; } get drapeBufferSize() { const e2 = 2 * this.proxySourceCache.getSource().tileSize; return [e2, e2]; } set useVertexMorphing(e2) { this._useVertexMorphing = e2; } updateTileBinding(t2) { if (!this.enabled) return; this.prevTerrainTileForTile = this.terrainTileForTile; const i3 = this.proxySourceCache, o2 = this.painter.transform; this._initializing && (this._initializing = 0 === o2._centerAltitude && -1 === this.getAtPointOrZero(e.MercatorCoordinate.fromLngLat(o2.center), -1), this._emptyDEMTextureDirty = !this._initializing); const r2 = this.proxyCoords = i3.getIds().map((e2) => { const t3 = i3.getTileByID(e2).tileID; return t3.projMatrix = o2.calculateProjMatrix(t3.toUnwrapped()), t3; }); !function(t3, i4) { const o3 = i4.transform.pointCoordinate(i4.transform.getCameraPoint()), r3 = new e.pointGeometry(o3.x, o3.y); t3.sort((t4, i5) => { if (i5.overscaledZ - t4.overscaledZ) return i5.overscaledZ - t4.overscaledZ; const o4 = new e.pointGeometry(t4.canonical.x + (1 << t4.canonical.z) * t4.wrap, t4.canonical.y), n3 = new e.pointGeometry(i5.canonical.x + (1 << i5.canonical.z) * i5.wrap, i5.canonical.y), a3 = r3.mult(1 << t4.canonical.z); return a3.x -= 0.5, a3.y -= 0.5, a3.distSqr(o4) - a3.distSqr(n3); }); }(r2, this.painter), this._previousZoom = o2.zoom; const n2 = this.proxyToSource || {}; this.proxyToSource = {}, r2.forEach((e2) => { this.proxyToSource[e2.key] = {}; }), this.terrainTileForTile = {}; const a2 = this._style._sourceCaches; for (const e2 in a2) { const i4 = a2[e2]; if (!i4.used) continue; if (i4 !== this.sourceCache && this.resetTileLookupCache(i4.id), this._setupProxiedCoordsForOrtho(i4, t2[e2], n2), i4.usedForTerrain) continue; const o3 = t2[e2]; i4.getSource().reparseOverscaled && this._assignTerrainTiles(o3); } this.proxiedCoords[i3.id] = r2.map((e2) => new yi(e2, e2.key, this.orthoMatrix)), this._assignTerrainTiles(r2), this._prepareDEMTextures(), this._setupDrapedRenderBatches(), this._initFBOPool(), this._setupRenderCache(n2), this.renderingToTexture = false, this._updateTimestamp = e.exported.now(); const s2 = {}; this._visibleDemTiles = []; for (const e2 of this.proxyCoords) { const t3 = this.terrainTileForTile[e2.key]; if (!t3) continue; const i4 = t3.tileID.key; i4 in s2 || (this._visibleDemTiles.push(t3), s2[i4] = i4); } } _assignTerrainTiles(e2) { this._initializing || e2.forEach((e3) => { if (this.terrainTileForTile[e3.key]) return; const t2 = this._findTileCoveringTileID(e3, this.sourceCache); t2 && (this.terrainTileForTile[e3.key] = t2); }); } _prepareDEMTextures() { const e2 = this.painter.context, t2 = e2.gl; for (const i3 in this.terrainTileForTile) { const o2 = this.terrainTileForTile[i3], r2 = o2.dem; !r2 || o2.demTexture && !o2.needsDEMTextureUpload || (e2.activeTexture.set(t2.TEXTURE1), ai(this.painter, o2, r2)); } } _prepareDemTileUniforms(e2, t2, i3, o2) { if (!t2 || null == t2.demTexture) return false; const r2 = e2.tileID.canonical, n2 = Math.pow(2, t2.tileID.canonical.z - r2.z), a2 = o2 || ""; return i3[`u_dem_tl${a2}`] = [r2.x * n2 % 1, r2.y * n2 % 1], i3[`u_dem_scale${a2}`] = n2, true; } get emptyDEMTexture() { return !this._emptyDEMTextureDirty && this._emptyDEMTexture ? this._emptyDEMTexture : this._updateEmptyDEMTexture(); } get emptyDepthBufferTexture() { const t2 = this.painter.context, i3 = t2.gl; if (!this._emptyDepthBufferTexture) { const o2 = new e.RGBAImage({ width: 1, height: 1 }, Uint8Array.of(255, 255, 255, 255)); this._emptyDepthBufferTexture = new e.Texture(t2, o2, i3.RGBA, { premultiply: false }); } return this._emptyDepthBufferTexture; } _getLoadedAreaMinimum() { let e2 = 0; const t2 = this._visibleDemTiles.reduce((t3, i3) => { if (!i3.dem) return t3; const o2 = i3.dem.tree.minimums[0]; return o2 > 0 && e2++, t3 + o2; }, 0); return e2 ? t2 / e2 : 0; } _updateEmptyDEMTexture() { const t2 = this.painter.context, i3 = t2.gl; t2.activeTexture.set(i3.TEXTURE2); const o2 = this._getLoadedAreaMinimum(), r2 = new e.RGBAImage({ width: 1, height: 1 }, new Uint8Array(e.DEMData.pack(o2, this.sourceCache.getSource().encoding))); this._emptyDEMTextureDirty = false; let n2 = this._emptyDEMTexture; return n2 ? n2.update(r2, { premultiply: false }) : n2 = this._emptyDEMTexture = new e.Texture(t2, r2, i3.RGBA, { premultiply: false }), n2; } setupElevationDraw(t2, i3, o2) { const r2 = this.painter.context, n2 = r2.gl, a2 = (s2 = this.sourceCache.getSource().encoding, { u_dem: 2, u_dem_prev: 4, u_dem_unpack: e.DEMData.getUnpackVector(s2), u_dem_tl: [0, 0], u_dem_tl_prev: [0, 0], u_dem_scale: 0, u_dem_scale_prev: 0, u_dem_size: 0, u_dem_lerp: 1, u_depth: 3, u_depth_size_inv: [0, 0], u_exaggeration: 0, u_tile_tl_up: [0, 0, 1], u_tile_tr_up: [0, 0, 1], u_tile_br_up: [0, 0, 1], u_tile_bl_up: [0, 0, 1], u_tile_up_scale: 1 }); var s2; a2.u_dem_size = this.sourceCache.getSource().tileSize, a2.u_exaggeration = this.exaggeration(); const l2 = this.painter.transform, c2 = l2.projection, h2 = t2.tileID.canonical; a2.u_tile_tl_up = c2.upVector(h2, 0, 0), a2.u_tile_tr_up = c2.upVector(h2, e.EXTENT, 0), a2.u_tile_br_up = c2.upVector(h2, e.EXTENT, e.EXTENT), a2.u_tile_bl_up = c2.upVector(h2, 0, e.EXTENT), a2.u_tile_up_scale = o2 && o2.useDenormalizedUpVectorScale ? gi : c2.upVectorScale(h2, l2.center.lat, l2.worldSize).metersToTile; let _2 = null, u2 = null, d2 = 1; if (o2 && o2.morphing && this._useVertexMorphing) { const e2 = o2.morphing.srcDemTile, i4 = o2.morphing.dstDemTile; d2 = o2.morphing.phase, e2 && i4 && (this._prepareDemTileUniforms(t2, e2, a2, "_prev") && (u2 = e2), this._prepareDemTileUniforms(t2, i4, a2) && (_2 = i4)); } if (u2 && _2 ? (r2.activeTexture.set(n2.TEXTURE2), _2.demTexture.bind(n2.NEAREST, n2.CLAMP_TO_EDGE, n2.NEAREST), r2.activeTexture.set(n2.TEXTURE4), u2.demTexture.bind(n2.NEAREST, n2.CLAMP_TO_EDGE, n2.NEAREST), a2.u_dem_lerp = d2) : (_2 = this.terrainTileForTile[t2.tileID.key], r2.activeTexture.set(n2.TEXTURE2), (this._prepareDemTileUniforms(t2, _2, a2) ? _2.demTexture : this.emptyDEMTexture).bind(n2.NEAREST, n2.CLAMP_TO_EDGE)), r2.activeTexture.set(n2.TEXTURE3), o2 && o2.useDepthForOcclusion ? (this._depthTexture && this._depthTexture.bind(n2.NEAREST, n2.CLAMP_TO_EDGE), this._depthFBO && (a2.u_depth_size_inv = [1 / this._depthFBO.width, 1 / this._depthFBO.height])) : (this.emptyDepthBufferTexture.bind(n2.NEAREST, n2.CLAMP_TO_EDGE), a2.u_depth_size_inv = [1, 1]), o2 && o2.useMeterToDem && _2) { const t3 = (1 << _2.tileID.canonical.z) * e.mercatorZfromAltitude(1, this.painter.transform.center.lat) * this.sourceCache.getSource().tileSize; a2.u_meter_to_dem = t3; } o2 && o2.labelPlaneMatrixInv && (a2.u_label_plane_matrix_inv = o2.labelPlaneMatrixInv), i3.setTerrainUniformValues(r2, a2); } renderToBackBuffer(t2) { const i3 = this.painter, o2 = this.painter.context; 0 !== t2.length && (o2.bindFramebuffer.set(null), o2.viewport.set([0, 0, i3.width, i3.height]), this.renderingToTexture = false, function(t3, i4, o3, r2, n2) { if ("globe" === t3.transform.projection.name) !function(t4, i5, o4, r3, n3) { const a2 = t4.context, s2 = a2.gl; let l2, c2; const h2 = t4.options.showTerrainWireframe ? 2 : 0, _2 = (e2, i6) => { if (c2 === e2) return; const o5 = [di[e2], "PROJECTION_GLOBE_VIEW"]; i6 && o5.push(di[h2]), l2 = t4.useProgram("globeRaster", null, o5), c2 = e2; }, u2 = t4.colorModeForRenderPass(), d2 = new e.DepthMode(s2.LEQUAL, e.DepthMode.ReadWrite, t4.depthRangeFor3D); ui.update(n3); const p2 = t4.transform, m2 = e.calculateGlobeMercatorMatrix(p2), f2 = [e.mercatorXfromLng(p2.center.lng), e.mercatorYfromLat(p2.center.lat)], g2 = t4.globeSharedBuffers; if ((h2 ? [false, true] : [false]).forEach((h3) => { c2 = -1; const v2 = h3 ? s2.LINES : s2.TRIANGLES; for (const c3 of r3) { const r4 = o4.getTile(c3), x2 = e.StencilMode.disabled, y2 = i5.prevTerrainTileForTile[c3.key], b2 = i5.terrainTileForTile[c3.key]; _i(y2, b2) && ui.newMorphing(c3.key, y2, b2, n3, 250), a2.activeTexture.set(s2.TEXTURE0), r4.texture.bind(s2.LINEAR, s2.CLAMP_TO_EDGE); const w2 = ui.getMorphValuesForProxy(c3.key), T2 = w2 ? 1 : 0, E2 = { useDenormalizedUpVectorScale: true }; w2 && e.extend$1(E2, { morphing: { srcDemTile: w2.from, dstDemTile: w2.to, phase: e.easeCubicInOut(w2.phase) } }); const C2 = Float32Array.from(p2.globeMatrix), I2 = e.globeTileLatLngCorners(c3.canonical), M2 = e.getGridMatrix(c3.canonical, I2), S2 = hi(p2.projMatrix, C2, m2, e.globeToMercatorTransition(p2.zoom), f2, M2); if (_2(T2, h3), i5.setupElevationDraw(r4, l2, E2), t4.prepareDrawProgram(a2, l2, c3.toUnwrapped()), g2) { const [i6, o5, r5] = h3 ? g2.getWirefameBuffers(t4.context) : g2.getGridBuffers(); l2.draw(a2, v2, d2, x2, u2, e.CullFaceMode.backCCW, S2, "globe_raster", i6, o5, r5); } } }), g2) { l2 = t4.useProgram("globeRaster", null, ["GLOBE_POLES", "PROJECTION_GLOBE_VIEW"]); for (const n4 of r3) { const { x: r4, y: c3, z: h3 } = n4.canonical, _3 = 0 === c3, m3 = c3 === (1 << h3) - 1, [v2, x2, y2, b2] = g2.getPoleBuffers(h3); if (b2 && (_3 || m3)) { const c4 = o4.getTile(n4); a2.activeTexture.set(s2.TEXTURE0), c4.texture.bind(s2.LINEAR, s2.CLAMP_TO_EDGE); let g3 = e.globePoleMatrixForTile(h3, r4, p2); const w2 = (t5, i6) => t5.draw(a2, s2.TRIANGLES, d2, e.StencilMode.disabled, u2, e.CullFaceMode.disabled, hi(p2.projMatrix, g3, g3, 0, f2), "globe_pole_raster", i6, y2, b2); i5.setupElevationDraw(c4, l2, {}), t4.prepareDrawProgram(a2, l2, n4.toUnwrapped()), _3 && w2(l2, v2), m3 && (g3 = e.scale(e.create(), g3, [1, -1, 1]), w2(l2, x2)); } } } }(t3, i4, o3, r2, n2); else { const a2 = t3.context, s2 = a2.gl; let l2, c2; const h2 = t3.options.showTerrainWireframe ? 2 : 0, _2 = (e2, i5) => { if (c2 === e2) return; const o4 = [di[e2]]; i5 && o4.push(di[h2]), l2 = t3.useProgram("terrainRaster", null, o4), c2 = e2; }, u2 = t3.colorModeForRenderPass(), d2 = new e.DepthMode(s2.LEQUAL, e.DepthMode.ReadWrite, t3.depthRangeFor3D); ui.update(n2); const p2 = t3.transform, m2 = 6 * Math.pow(1.5, 22 - p2.zoom) * i4.exaggeration(); (h2 ? [false, true] : [false]).forEach((h3) => { c2 = -1; const f2 = h3 ? s2.LINES : s2.TRIANGLES, [g2, v2] = h3 ? i4.getWirefameBuffer() : [i4.gridIndexBuffer, i4.gridSegments]; for (const c3 of r2) { const r3 = o3.getTile(c3), x2 = e.StencilMode.disabled, y2 = i4.prevTerrainTileForTile[c3.key], b2 = i4.terrainTileForTile[c3.key]; _i(y2, b2) && ui.newMorphing(c3.key, y2, b2, n2, 250), a2.activeTexture.set(s2.TEXTURE0), r3.texture.bind(s2.LINEAR, s2.CLAMP_TO_EDGE, s2.LINEAR_MIPMAP_NEAREST); const w2 = ui.getMorphValuesForProxy(c3.key), T2 = w2 ? 1 : 0; let E2; w2 && (E2 = { morphing: { srcDemTile: w2.from, dstDemTile: w2.to, phase: e.easeCubicInOut(w2.phase) } }); const C2 = ci(c3.projMatrix, pi(c3.canonical, p2.renderWorldCopies) ? m2 / 10 : m2); _2(T2, h3), i4.setupElevationDraw(r3, l2, E2), t3.prepareDrawProgram(a2, l2, c3.toUnwrapped()), l2.draw(a2, f2, d2, x2, u2, e.CullFaceMode.backCCW, C2, "terrain_raster", i4.gridBuffer, g2, v2); } }); } }(i3, this, this.proxySourceCache, t2, this._updateTimestamp), this.renderingToTexture = true, t2.splice(0, t2.length)); } renderBatch(t2) { if (0 === this._drapedRenderBatches.length) return t2 + 1; this.renderingToTexture = true; const i3 = this.painter, o2 = this.painter.context, r2 = this.proxySourceCache, n2 = this.proxiedCoords[r2.id], a2 = this._drapedRenderBatches.shift(), s2 = [], l2 = i3.style.order; let c2 = 0; for (const h2 of n2) { const n3 = r2.getTileByID(h2.proxyTileKey), _2 = r2.proxyCachedFBO[h2.key] ? r2.proxyCachedFBO[h2.key][t2] : void 0, u2 = void 0 !== _2 ? r2.renderCache[_2] : this.pool[c2++], d2 = void 0 !== _2; if (n3.texture = u2.tex, d2 && !u2.dirty) { s2.push(n3.tileID); continue; } let p2; o2.bindFramebuffer.set(u2.fb.framebuffer), this.renderedToTile = false, u2.dirty && (o2.clear({ color: e.Color.transparent, stencil: 0 }), u2.dirty = false); for (let e2 = a2.start; e2 <= a2.end; ++e2) { const t3 = i3.style._layers[l2[e2]]; if (t3.isHidden(i3.transform.zoom)) continue; const r3 = i3.style._getLayerSourceCache(t3), n4 = r3 ? this.proxyToSource[h2.key][r3.id] : [h2]; if (!n4) continue; const a3 = n4; o2.viewport.set([0, 0, u2.fb.width, u2.fb.height]), p2 !== (r3 ? r3.id : null) && (this._setupStencil(u2, n4, t3, r3), p2 = r3 ? r3.id : null), i3.renderLayer(i3, r3, t3, a3); } this.renderedToTile ? (u2.dirty = true, s2.push(n3.tileID)) : d2 || --c2, 5 === c2 && (c2 = 0, this.renderToBackBuffer(s2)); } return this.renderToBackBuffer(s2), this.renderingToTexture = false, o2.bindFramebuffer.set(null), o2.viewport.set([0, 0, i3.width, i3.height]), a2.end + 1; } postRender() { } renderCacheEfficiency(e2) { const t2 = e2.order.length; if (0 === t2) return { efficiency: 100 }; let i3, o2 = 0, r2 = 0, n2 = false; for (let a2 = 0; a2 < t2; ++a2) { const t3 = e2._layers[e2.order[a2]]; this._style.isLayerDraped(t3) ? (n2 && ++o2, ++r2) : n2 || (n2 = true, i3 = t3.id); } return 0 === r2 ? { efficiency: 100 } : { efficiency: 100 * (1 - o2 / r2), firstUndrapedLayer: i3 }; } getMinElevationBelowMSL() { let e2 = 0; return this._visibleDemTiles.filter((e3) => e3.dem).forEach((t2) => { e2 = Math.min(e2, t2.dem.tree.minimums[0]); }), 0 === e2 ? e2 : (e2 - 30) * this._exaggeration; } raycast(e2, t2, i3) { if (!this._visibleDemTiles) return null; const o2 = this._visibleDemTiles.filter((e3) => e3.dem).map((o3) => { const r2 = o3.tileID, n2 = Math.pow(2, r2.overscaledZ), { x: a2, y: s2 } = r2.canonical, l2 = a2 / n2, c2 = (a2 + 1) / n2, h2 = s2 / n2, _2 = (s2 + 1) / n2; return { minx: l2, miny: h2, maxx: c2, maxy: _2, t: o3.dem.tree.raycastRoot(l2, h2, c2, _2, e2, t2, i3), tile: o3 }; }); o2.sort((e3, t3) => (null !== e3.t ? e3.t : Number.MAX_VALUE) - (null !== t3.t ? t3.t : Number.MAX_VALUE)); for (const r2 of o2) { if (null == r2.t) return null; const o3 = r2.tile.dem.tree.raycast(r2.minx, r2.miny, r2.maxx, r2.maxy, e2, t2, i3); if (null != o3) return o3; } return null; } _createFBO() { const t2 = this.painter.context, i3 = t2.gl, o2 = this.drapeBufferSize; t2.activeTexture.set(i3.TEXTURE0); const r2 = new e.Texture(t2, { width: o2[0], height: o2[1], data: null }, i3.RGBA); r2.bind(i3.LINEAR, i3.CLAMP_TO_EDGE); const n2 = t2.createFramebuffer(o2[0], o2[1], false); return n2.colorAttachment.set(r2.texture), n2.depthAttachment = new we(t2, n2.framebuffer), void 0 === this._sharedDepthStencil ? (this._sharedDepthStencil = t2.createRenderbuffer(t2.gl.DEPTH_STENCIL, o2[0], o2[1]), this._stencilRef = 0, n2.depthAttachment.set(this._sharedDepthStencil), t2.clear({ stencil: 0 })) : n2.depthAttachment.set(this._sharedDepthStencil), t2.extTextureFilterAnisotropic && !t2.extTextureFilterAnisotropicForceOff && i3.texParameterf(i3.TEXTURE_2D, t2.extTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, t2.extTextureFilterAnisotropicMax), { fb: n2, tex: r2, dirty: false }; } _initFBOPool() { for (; this.pool.length < Math.min(5, this.proxyCoords.length); ) this.pool.push(this._createFBO()); } _shouldDisableRenderCache() { if (this._style.light && this._style.light.hasTransition()) return true; for (const e2 in this._style._sourceCaches) if (this._style._sourceCaches[e2].hasTransition()) return true; return this._style.order.some((e2) => { const t2 = this._style._layers[e2], i3 = t2.isHidden(this.painter.transform.zoom), o2 = t2.getCrossfadeParameters(), r2 = !!o2 && 1 !== o2.t, n2 = t2.hasTransition(); return "custom" !== t2.type && !i3 && (r2 || n2); }); } _clearRasterFadeFromRenderCache() { let e2 = false; for (const t2 in this._style._sourceCaches) if (this._style._sourceCaches[t2]._source instanceof Ce) { e2 = true; break; } if (e2) for (let e3 = 0; e3 < this._style.order.length; ++e3) { const t2 = this._style._layers[this._style.order[e3]], i3 = t2.isHidden(this.painter.transform.zoom), o2 = this._style._getLayerSourceCache(t2); if ("raster" !== t2.type || i3 || !o2) continue; const r2 = t2.paint.get("raster-fade-duration"); for (const e4 of this.proxyCoords) { const t3 = this.proxyToSource[e4.key][o2.id]; if (t3) for (const e5 of t3) { const t4 = fi(o2.getTile(e5), o2.findLoadedParent(e5, 0), o2, this.painter.transform, r2); (1 !== t4.opacity || 0 !== t4.mix) && this._clearRenderCacheForTile(o2.id, e5); } } } } _setupDrapedRenderBatches() { const e2 = this._style.order, t2 = e2.length; if (0 === t2) return; const i3 = []; let o2, r2 = 0, n2 = this._style._layers[e2[r2]]; for (; !this._style.isLayerDraped(n2) && n2.isHidden(this.painter.transform.zoom) && ++r2 < t2; ) n2 = this._style._layers[e2[r2]]; for (; r2 < t2; ++r2) { const t3 = this._style._layers[e2[r2]]; t3.isHidden(this.painter.transform.zoom) || (this._style.isLayerDraped(t3) ? void 0 === o2 && (o2 = r2) : void 0 !== o2 && (i3.push({ start: o2, end: r2 - 1 }), o2 = void 0)); } void 0 !== o2 && i3.push({ start: o2, end: r2 - 1 }), this._drapedRenderBatches = i3; } _setupRenderCache(e2) { const t2 = this.proxySourceCache; if (this._shouldDisableRenderCache() || this._invalidateRenderCache) { if (this._invalidateRenderCache = false, t2.renderCache.length > t2.renderCachePool.length) { const e3 = Object.values(t2.proxyCachedFBO); t2.proxyCachedFBO = {}; for (let i4 = 0; i4 < e3.length; ++i4) { const o3 = Object.values(e3[i4]); t2.renderCachePool.push(...o3); } } return; } this._clearRasterFadeFromRenderCache(); const i3 = this.proxyCoords, o2 = this._tilesDirty; for (let r3 = i3.length - 1; r3 >= 0; r3--) { const n2 = i3[r3]; if (t2.getTileByID(n2.key), void 0 !== t2.proxyCachedFBO[n2.key]) { const i4 = e2[n2.key], r4 = this.proxyToSource[n2.key]; let a2 = 0; for (const e3 in r4) { const t3 = r4[e3], n3 = i4[e3]; if (!n3 || n3.length !== t3.length || t3.some((t4, i5) => t4 !== n3[i5] || o2[e3] && o2[e3].hasOwnProperty(t4.key))) { a2 = -1; break; } ++a2; } for (const e3 in t2.proxyCachedFBO[n2.key]) t2.renderCache[t2.proxyCachedFBO[n2.key][e3]].dirty = a2 < 0 || a2 !== Object.values(i4).length; } } const r2 = [...this._drapedRenderBatches]; r2.sort((e3, t3) => t3.end - t3.start - (e3.end - e3.start)); for (const e3 of r2) for (const o3 of i3) { if (t2.proxyCachedFBO[o3.key]) continue; let i4 = t2.renderCachePool.pop(); void 0 === i4 && t2.renderCache.length < 50 && (i4 = t2.renderCache.length, t2.renderCache.push(this._createFBO())), void 0 !== i4 && (t2.proxyCachedFBO[o3.key] = {}, t2.proxyCachedFBO[o3.key][e3.start] = i4, t2.renderCache[i4].dirty = true); } this._tilesDirty = {}; } _setupStencil(e2, t2, i3, o2) { if (!o2 || !this._sourceTilesOverlap[o2.id]) return void (this._overlapStencilType && (this._overlapStencilType = false)); const r2 = this.painter.context, n2 = r2.gl; if (t2.length <= 1) return void (this._overlapStencilType = false); let a2; if (i3.isTileClipped()) a2 = t2.length, this._overlapStencilMode.test = { func: n2.EQUAL, mask: 255 }, this._overlapStencilType = "Clip"; else { if (!(t2[0].overscaledZ > t2[t2.length - 1].overscaledZ)) return void (this._overlapStencilType = false); a2 = 1, this._overlapStencilMode.test = { func: n2.GREATER, mask: 255 }, this._overlapStencilType = "Mask"; } this._stencilRef + a2 > 255 && (r2.clear({ stencil: 0 }), this._stencilRef = 0), this._stencilRef += a2, this._overlapStencilMode.ref = this._stencilRef, i3.isTileClipped() && this._renderTileClippingMasks(t2, this._overlapStencilMode.ref); } clipOrMaskOverlapStencilType() { return "Clip" === this._overlapStencilType || "Mask" === this._overlapStencilType; } stencilModeForRTTOverlap(t2) { return this.renderingToTexture && this._overlapStencilType ? ("Clip" === this._overlapStencilType && (this._overlapStencilMode.ref = this.painter._tileClippingMaskIDs.get(t2.key) || 0), this._overlapStencilMode) : e.StencilMode.disabled; } _renderTileClippingMasks(t2, i3) { const o2 = this.painter, r2 = this.painter.context, n2 = r2.gl; o2._tileClippingMaskIDs.clear(), r2.setColorMode(e.ColorMode.disabled), r2.setDepthMode(e.DepthMode.disabled); const a2 = o2.useProgram("clippingMask"); for (const s2 of t2) { const t3 = --i3; o2._tileClippingMaskIDs.set(s2.key, t3), a2.draw(r2, n2.TRIANGLES, e.DepthMode.disabled, new e.StencilMode({ func: n2.ALWAYS, mask: 0 }, t3, 255, n2.KEEP, n2.KEEP, n2.REPLACE), e.ColorMode.disabled, e.CullFaceMode.disabled, mi(s2.projMatrix), "$clipping", o2.tileExtentBuffer, o2.quadTriangleIndexBuffer, o2.tileExtentSegments); } } pointCoordinate(t2) { const i3 = this.painter.transform; if (t2.x < 0 || t2.x > i3.width || t2.y < 0 || t2.y > i3.height) return null; const o2 = [t2.x, t2.y, 1, 1]; e.transformMat4$1(o2, o2, i3.pixelMatrixInverse), e.scale$1(o2, o2, 1 / o2[3]), o2[0] /= i3.worldSize, o2[1] /= i3.worldSize; const r2 = i3._camera.position, n2 = e.mercatorZfromAltitude(1, i3.center.lat), a2 = [r2[0], r2[1], r2[2] / n2, 0], s2 = e.subtract([], o2.slice(0, 3), a2); e.normalize(s2, s2); const l2 = this.raycast(a2, s2, this._exaggeration); return null !== l2 && l2 ? (e.scaleAndAdd(a2, a2, s2, l2), a2[3] = a2[2], a2[2] *= n2, a2) : null; } drawDepth() { const t2 = this.painter, i3 = t2.context, o2 = this.proxySourceCache, r2 = Math.ceil(t2.width), n2 = Math.ceil(t2.height); if (!this._depthFBO || this._depthFBO.width === r2 && this._depthFBO.height === n2 || (this._depthFBO.destroy(), this._depthFBO = void 0, this._depthTexture = void 0), !this._depthFBO) { const t3 = i3.gl, o3 = i3.createFramebuffer(r2, n2, true); i3.activeTexture.set(t3.TEXTURE0); const a2 = new e.Texture(i3, { width: r2, height: n2, data: null }, t3.RGBA); a2.bind(t3.NEAREST, t3.CLAMP_TO_EDGE), o3.colorAttachment.set(a2.texture); const s2 = i3.createRenderbuffer(i3.gl.DEPTH_COMPONENT16, r2, n2); o3.depthAttachment.set(s2), this._depthFBO = o3, this._depthTexture = a2; } i3.bindFramebuffer.set(this._depthFBO.framebuffer), i3.viewport.set([0, 0, r2, n2]), function(t3, i4, o3, r3) { if ("globe" === t3.transform.projection.name) return; const n3 = t3.context, a2 = n3.gl; n3.clear({ depth: 1 }); const s2 = t3.useProgram("terrainDepth"), l2 = new e.DepthMode(a2.LESS, e.DepthMode.ReadWrite, t3.depthRangeFor3D); for (const t4 of r3) { const r4 = o3.getTile(t4), c2 = ci(t4.projMatrix, 0); i4.setupElevationDraw(r4, s2), s2.draw(n3, a2.TRIANGLES, l2, e.StencilMode.disabled, e.ColorMode.unblended, e.CullFaceMode.backCCW, c2, "terrain_depth", i4.gridBuffer, i4.gridIndexBuffer, i4.gridNoSkirtSegments); } }(t2, this, o2, this.proxyCoords); } _setupProxiedCoordsForOrtho(e2, t2, i3) { if (e2.getSource() instanceof Se) return this._setupProxiedCoordsForImageSource(e2, t2, i3); this._findCoveringTileCache[e2.id] = this._findCoveringTileCache[e2.id] || {}; const o2 = this.proxiedCoords[e2.id] = [], r2 = this.proxyCoords; for (let t3 = 0; t3 < r2.length; t3++) { const n3 = r2[t3], a2 = this._findTileCoveringTileID(n3, e2); if (a2) { const t4 = this._createProxiedId(n3, a2, i3[n3.key] && i3[n3.key][e2.id]); o2.push(t4), this.proxyToSource[n3.key][e2.id] = [t4]; } } let n2 = false; for (let r3 = 0; r3 < t2.length; r3++) { const a2 = e2.getTile(t2[r3]); if (!a2 || !a2.hasData()) continue; const s2 = this._findTileCoveringTileID(a2.tileID, this.proxySourceCache); if (s2 && s2.tileID.canonical.z !== a2.tileID.canonical.z) { const t3 = this.proxyToSource[s2.tileID.key][e2.id], r4 = this._createProxiedId(s2.tileID, a2, i3[s2.tileID.key] && i3[s2.tileID.key][e2.id]); t3 ? t3.splice(t3.length - 1, 0, r4) : this.proxyToSource[s2.tileID.key][e2.id] = [r4], o2.push(r4), n2 = true; } } this._sourceTilesOverlap[e2.id] = n2; } _setupProxiedCoordsForImageSource(t2, i3, o2) { if (!t2.getSource().loaded()) return; const r2 = this.proxiedCoords[t2.id] = [], n2 = this.proxyCoords, a2 = t2.getSource(), s2 = new e.pointGeometry(a2.tileID.x, a2.tileID.y)._div(1 << a2.tileID.z), l2 = a2.coordinates.map(e.MercatorCoordinate.fromLngLat).reduce((e2, t3) => (e2.min.x = Math.min(e2.min.x, t3.x - s2.x), e2.min.y = Math.min(e2.min.y, t3.y - s2.y), e2.max.x = Math.max(e2.max.x, t3.x - s2.x), e2.max.y = Math.max(e2.max.y, t3.y - s2.y), e2), { min: new e.pointGeometry(Number.MAX_VALUE, Number.MAX_VALUE), max: new e.pointGeometry(-Number.MAX_VALUE, -Number.MAX_VALUE) }), c2 = (t3, i4) => { const o3 = t3.wrap + t3.canonical.x / (1 << t3.canonical.z), r3 = t3.canonical.y / (1 << t3.canonical.z), n3 = e.EXTENT / (1 << t3.canonical.z), a3 = i4.wrap + i4.canonical.x / (1 << i4.canonical.z), s3 = i4.canonical.y / (1 << i4.canonical.z); return o3 + n3 < a3 + l2.min.x || o3 > a3 + l2.max.x || r3 + n3 < s3 + l2.min.y || r3 > s3 + l2.max.y; }; for (let e2 = 0; e2 < n2.length; e2++) { const a3 = n2[e2]; for (let e3 = 0; e3 < i3.length; e3++) { const n3 = t2.getTile(i3[e3]); if (!n3 || !n3.hasData()) continue; if (c2(a3, n3.tileID)) continue; const s3 = this._createProxiedId(a3, n3, o2[a3.key] && o2[a3.key][t2.id]), l3 = this.proxyToSource[a3.key][t2.id]; l3 ? l3.push(s3) : this.proxyToSource[a3.key][t2.id] = [s3], r2.push(s3); } } } _createProxiedId(t2, i3, o2) { let r2 = this.orthoMatrix; if (o2) { const e2 = o2.find((e3) => e3.key === i3.tileID.key); if (e2) return e2; } if (i3.tileID.key !== t2.key) { const o3 = t2.canonical.z - i3.tileID.canonical.z; let n2, a2, s2; r2 = e.create(); const l2 = i3.tileID.wrap - t2.wrap << t2.overscaledZ; o3 > 0 ? (n2 = e.EXTENT >> o3, a2 = n2 * ((i3.tileID.canonical.x << o3) - t2.canonical.x + l2), s2 = n2 * ((i3.tileID.canonical.y << o3) - t2.canonical.y)) : (n2 = e.EXTENT << -o3, a2 = e.EXTENT * (i3.tileID.canonical.x - (t2.canonical.x + l2 << -o3)), s2 = e.EXTENT * (i3.tileID.canonical.y - (t2.canonical.y << -o3))), e.ortho(r2, 0, n2, 0, n2, 0, 1), e.translate(r2, r2, [a2, s2, 0]); } return new yi(i3.tileID, t2.key, r2); } _findTileCoveringTileID(t2, i3) { let o2 = i3.getTile(t2); if (o2 && o2.hasData()) return o2; const r2 = this._findCoveringTileCache[i3.id], n2 = r2[t2.key]; if (o2 = n2 ? i3.getTileByID(n2) : null, o2 && o2.hasData() || null === n2) return o2; let a2 = o2 ? o2.tileID : t2, s2 = a2.overscaledZ; const l2 = i3.getSource().minzoom, c2 = []; if (!n2) { const r3 = i3.getSource().maxzoom; if (t2.canonical.z >= r3) { const o3 = t2.canonical.z - r3; i3.getSource().reparseOverscaled ? (s2 = Math.max(t2.canonical.z + 2, i3.transform.tileZoom), a2 = new e.OverscaledTileID(s2, t2.wrap, r3, t2.canonical.x >> o3, t2.canonical.y >> o3)) : 0 !== o3 && (s2 = r3, a2 = new e.OverscaledTileID(s2, t2.wrap, r3, t2.canonical.x >> o3, t2.canonical.y >> o3)); } a2.key !== t2.key && (c2.push(a2.key), o2 = i3.getTile(a2)); } const h2 = (e2) => { c2.forEach((t3) => { r2[t3] = e2; }), c2.length = 0; }; for (s2 -= 1; s2 >= l2 && (!o2 || !o2.hasData()); s2--) { o2 && h2(o2.tileID.key); const e2 = a2.calculateScaledKey(s2); if (o2 = i3.getTileByID(e2), o2 && o2.hasData()) break; const t3 = r2[e2]; if (null === t3) break; void 0 === t3 ? c2.push(e2) : o2 = i3.getTileByID(t3); } return h2(o2 ? o2.tileID.key : null), o2 && o2.hasData() ? o2 : null; } findDEMTileFor(e2) { return this.enabled ? this._findTileCoveringTileID(e2, this.sourceCache) : null; } prepareDrawTile() { this.renderedToTile = true; } _clearRenderCacheForTile(e2, t2) { let i3 = this._tilesDirty[e2]; i3 || (i3 = this._tilesDirty[e2] = {}), i3[t2.key] = true; } getWirefameBuffer() { if (!this.wireframeSegments) { const t2 = function(t3) { let i3 = 0; const o2 = new e.StructArrayLayout2ui4(), r2 = 131; for (let e2 = 1; e2 < 129; e2++) { for (let t4 = 1; t4 < 129; t4++) i3 = e2 * r2 + t4, o2.emplaceBack(i3, i3 + 1), o2.emplaceBack(i3, i3 + r2), o2.emplaceBack(i3 + 1, i3 + r2), 128 === e2 && o2.emplaceBack(i3 + r2, i3 + r2 + 1); o2.emplaceBack(i3 + 1, i3 + 1 + r2); } return o2; }(); this.wireframeIndexBuffer = this.painter.context.createIndexBuffer(t2), this.wireframeSegments = e.SegmentVector.simpleSegment(0, 0, this.gridBuffer.length, t2.length); } return [this.wireframeIndexBuffer, this.wireframeSegments]; } } function wi(e2) { const t2 = []; for (let i3 = 0; i3 < e2.length; i3++) { if (null === e2[i3]) continue; const o2 = e2[i3].split(" "); t2.push(o2.pop()); } return t2; } class Ti { static cacheKey(e2, t2, i3) { let o2 = `${e2}${i3 ? i3.cacheKey : ""}`; for (const e3 of t2) o2 += `/${e3}`; return o2; } constructor(t2, i3, o2, r2, n2, a2) { const s2 = t2.gl; this.program = s2.createProgram(); const l2 = wi(o2.staticAttributes), c2 = r2 ? r2.getBinderAttributes() : [], h2 = l2.concat(c2), _2 = o2.staticUniforms ? wi(o2.staticUniforms) : [], u2 = r2 ? r2.getBinderUniforms() : [], d2 = _2.concat(u2), p2 = []; for (const e2 of d2) p2.indexOf(e2) < 0 && p2.push(e2); let m2 = r2 ? r2.defines() : []; m2 = m2.concat(a2.map((e2) => `#define ${e2}`)); const f2 = m2.concat("\n#ifdef GL_ES\nprecision mediump float;\n#else\n\n#if !defined(lowp)\n#define lowp\n#endif\n\n#if !defined(mediump)\n#define mediump\n#endif\n\n#if !defined(highp)\n#define highp\n#endif\n\n#endif", ei, Qt.fragmentSource, Jt.fragmentSource, o2.fragmentSource).join("\n"), g2 = m2.concat("\n#ifdef GL_ES\nprecision highp float;\n#else\n\n#if !defined(lowp)\n#define lowp\n#endif\n\n#if !defined(mediump)\n#define mediump\n#endif\n\n#if !defined(highp)\n#define highp\n#endif\n\n#endif", ei, Qt.vertexSource, Jt.vertexSource, Yt.vertexSource, o2.vertexSource).join("\n"), v2 = s2.createShader(s2.FRAGMENT_SHADER); if (s2.isContextLost()) return void (this.failedToCreate = true); s2.shaderSource(v2, f2), s2.compileShader(v2), s2.attachShader(this.program, v2); const x2 = s2.createShader(s2.VERTEX_SHADER); if (s2.isContextLost()) return void (this.failedToCreate = true); s2.shaderSource(x2, g2), s2.compileShader(x2), s2.attachShader(this.program, x2), this.attributes = {}; const y2 = {}; this.numAttributes = h2.length; for (let e2 = 0; e2 < this.numAttributes; e2++) h2[e2] && (s2.bindAttribLocation(this.program, e2, h2[e2]), this.attributes[h2[e2]] = e2); s2.linkProgram(this.program), s2.deleteShader(x2), s2.deleteShader(v2); for (let e2 = 0; e2 < p2.length; e2++) { const t3 = p2[e2]; if (t3 && !y2[t3]) { const e3 = s2.getUniformLocation(this.program, t3); e3 && (y2[t3] = e3); } } this.fixedUniforms = n2(t2, y2), this.binderUniforms = r2 ? r2.getUniforms(t2, y2) : [], -1 !== a2.indexOf("TERRAIN") && (this.terrainUniforms = ((t3, i4) => ({ u_dem: new e.Uniform1i(t3, i4.u_dem), u_dem_prev: new e.Uniform1i(t3, i4.u_dem_prev), u_dem_unpack: new e.Uniform4f(t3, i4.u_dem_unpack), u_dem_tl: new e.Uniform2f(t3, i4.u_dem_tl), u_dem_scale: new e.Uniform1f(t3, i4.u_dem_scale), u_dem_tl_prev: new e.Uniform2f(t3, i4.u_dem_tl_prev), u_dem_scale_prev: new e.Uniform1f(t3, i4.u_dem_scale_prev), u_dem_size: new e.Uniform1f(t3, i4.u_dem_size), u_dem_lerp: new e.Uniform1f(t3, i4.u_dem_lerp), u_exaggeration: new e.Uniform1f(t3, i4.u_exaggeration), u_depth: new e.Uniform1i(t3, i4.u_depth), u_depth_size_inv: new e.Uniform2f(t3, i4.u_depth_size_inv), u_meter_to_dem: new e.Uniform1f(t3, i4.u_meter_to_dem), u_label_plane_matrix_inv: new e.UniformMatrix4f(t3, i4.u_label_plane_matrix_inv), u_tile_tl_up: new e.Uniform3f(t3, i4.u_tile_tl_up), u_tile_tr_up: new e.Uniform3f(t3, i4.u_tile_tr_up), u_tile_br_up: new e.Uniform3f(t3, i4.u_tile_br_up), u_tile_bl_up: new e.Uniform3f(t3, i4.u_tile_bl_up), u_tile_up_scale: new e.Uniform1f(t3, i4.u_tile_up_scale) }))(t2, y2)), -1 !== a2.indexOf("FOG") && (this.fogUniforms = ((t3, i4) => ({ u_fog_matrix: new e.UniformMatrix4f(t3, i4.u_fog_matrix), u_fog_range: new e.Uniform2f(t3, i4.u_fog_range), u_fog_color: new e.Uniform4f(t3, i4.u_fog_color), u_fog_horizon_blend: new e.Uniform1f(t3, i4.u_fog_horizon_blend), u_fog_temporal_offset: new e.Uniform1f(t3, i4.u_fog_temporal_offset) }))(t2, y2)); } setTerrainUniformValues(e2, t2) { if (!this.terrainUniforms) return; const i3 = this.terrainUniforms; if (!this.failedToCreate) { e2.program.set(this.program); for (const e3 in t2) i3[e3].set(t2[e3]); } } setFogUniformValues(e2, t2) { if (!this.fogUniforms) return; const i3 = this.fogUniforms; if (!this.failedToCreate) { e2.program.set(this.program); for (const e3 in t2) i3[e3].location && i3[e3].set(t2[e3]); } } draw(e2, t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2, m2) { const f2 = e2.gl; if (this.failedToCreate) return; e2.program.set(this.program), e2.setDepthMode(i3), e2.setStencilMode(o2), e2.setColorMode(r2), e2.setCullFace(n2); for (const e3 of Object.keys(this.fixedUniforms)) this.fixedUniforms[e3].set(a2[e3]); d2 && d2.setUniforms(e2, this.binderUniforms, _2, { zoom: u2 }); const g2 = { [f2.LINES]: 2, [f2.TRIANGLES]: 3, [f2.LINE_STRIP]: 1 }[t2]; for (const i4 of h2.get()) { const o3 = i4.vaos || (i4.vaos = {}); (o3[s2] || (o3[s2] = new oi())).bind(e2, this, l2, d2 ? d2.getPaintVertexBuffers() : [], c2, i4.vertexOffset, p2, m2), f2.drawElements(t2, i4.primitiveLength * g2, f2.UNSIGNED_SHORT, i4.primitiveOffset * g2 * 2); } } } function Ei(e2, t2, i3) { const o2 = 1 / L(i3, 1, t2.transform.tileZoom), r2 = Math.pow(2, i3.tileID.overscaledZ), n2 = i3.tileSize * Math.pow(2, t2.transform.tileZoom) / r2, a2 = n2 * (i3.tileID.canonical.x + i3.tileID.wrap * r2), s2 = n2 * i3.tileID.canonical.y; return { u_image: 0, u_texsize: i3.imageAtlasTexture.size, u_scale: [o2, e2.fromScale, e2.toScale], u_fade: e2.t, u_pixel_coord_upper: [a2 >> 16, s2 >> 16], u_pixel_coord_lower: [65535 & a2, 65535 & s2] }; } const Ci = e.create(), Ii = (t2, i3, o2, r2, n2, a2, s2, l2, c2) => { const h2 = i3.style.light, _2 = h2.properties.get("position"), u2 = [_2.x, _2.y, _2.z], d2 = e.create$1(); "viewport" === h2.properties.get("anchor") && (e.fromRotation(d2, -i3.transform.angle), e.transformMat3(u2, u2, d2)); const p2 = h2.properties.get("color"), m2 = i3.transform, f2 = { u_matrix: t2, u_lightpos: u2, u_lightintensity: h2.properties.get("intensity"), u_lightcolor: [p2.r, p2.g, p2.b], u_vertical_gradient: +o2, u_opacity: r2, u_tile_id: [0, 0, 0], u_zoom_transition: 0, u_inv_rot_matrix: Ci, u_merc_center: [0, 0], u_up_dir: [0, 0, 0], u_height_lift: 0 }; return "globe" === m2.projection.name && (f2.u_tile_id = [n2.canonical.x, n2.canonical.y, 1 << n2.canonical.z], f2.u_zoom_transition = s2, f2.u_inv_rot_matrix = c2, f2.u_merc_center = l2, f2.u_up_dir = m2.projection.upVector(new e.CanonicalTileID(0, 0, 0), l2[0] * e.EXTENT, l2[1] * e.EXTENT), f2.u_height_lift = a2), f2; }, Mi = (t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2) => { const u2 = Ii(t2, i3, o2, r2, n2, l2, c2, h2, _2), d2 = { u_height_factor: -Math.pow(2, n2.overscaledZ) / s2.tileSize / 8 }; return e.extend(u2, Ei(a2, i3, s2), d2); }, Si = (e2) => ({ u_matrix: e2 }), zi = (t2, i3, o2, r2) => e.extend(Si(t2), Ei(o2, i3, r2)), Di = (e2, t2) => ({ u_matrix: e2, u_world: t2 }), Pi = (t2, i3, o2, r2, n2) => e.extend(zi(t2, i3, o2, r2), { u_world: n2 }), Ai = e.create(), Li = (t2, i3, o2, r2, n2, a2) => { const s2 = t2.transform, l2 = "globe" === s2.projection.name; let c2; if ("map" === a2.paint.get("circle-pitch-alignment")) if (l2) { const t3 = e.globePixelsToTileUnits(s2.zoom, i3.canonical); c2 = Float32Array.from([t3, 0, 0, t3]); } else c2 = s2.calculatePixelsToTileUnitsMatrix(o2); else c2 = new Float32Array([s2.pixelsToGLUnits[0], 0, 0, s2.pixelsToGLUnits[1]]); const h2 = { u_camera_to_center_distance: s2.cameraToCenterDistance, u_matrix: t2.translatePosMatrix(i3.projMatrix, o2, a2.paint.get("circle-translate"), a2.paint.get("circle-translate-anchor")), u_device_pixel_ratio: e.exported.devicePixelRatio, u_extrude_scale: c2, u_inv_rot_matrix: Ai, u_merc_center: [0, 0], u_tile_id: [0, 0, 0], u_zoom_transition: 0, u_up_dir: [0, 0, 0] }; return l2 && (h2.u_inv_rot_matrix = r2, h2.u_merc_center = n2, h2.u_tile_id = [i3.canonical.x, i3.canonical.y, 1 << i3.canonical.z], h2.u_zoom_transition = e.globeToMercatorTransition(s2.zoom), h2.u_up_dir = s2.projection.upVector(i3.canonical, n2[0], n2[1])), h2; }, Ri = (e2) => { const t2 = []; return "map" === e2.paint.get("circle-pitch-alignment") && t2.push("PITCH_WITH_MAP"), "map" === e2.paint.get("circle-pitch-scale") && t2.push("SCALE_WITH_MAP"), t2; }, ki = (t2, i3, o2) => { const r2 = e.EXTENT / o2.tileSize; return { u_matrix: t2, u_camera_to_center_distance: i3.cameraToCenterDistance, u_extrude_scale: [i3.pixelsToGLUnits[0] / r2, i3.pixelsToGLUnits[1] / r2] }; }, Oi = (e2, t2, i3 = 1) => ({ u_matrix: e2, u_color: t2, u_overlay: 0, u_overlay_scale: i3 }), Bi = e.create(), Fi = (t2, i3, o2, r2, n2, a2, s2) => { const l2 = t2.transform, c2 = "globe" === l2.projection.name, h2 = c2 ? e.globePixelsToTileUnits(l2.zoom, i3.canonical) : L(o2, 1, a2), _2 = { u_matrix: i3.projMatrix, u_extrude_scale: h2, u_intensity: s2, u_inv_rot_matrix: Bi, u_merc_center: [0, 0], u_tile_id: [0, 0, 0], u_zoom_transition: 0, u_up_dir: [0, 0, 0] }; return c2 && (_2.u_inv_rot_matrix = r2, _2.u_merc_center = n2, _2.u_tile_id = [i3.canonical.x, i3.canonical.y, 1 << i3.canonical.z], _2.u_zoom_transition = e.globeToMercatorTransition(l2.zoom), _2.u_up_dir = l2.projection.upVector(i3.canonical, n2[0], n2[1])), _2; }, Ui = (e2, t2, i3, o2, r2, n2, a2) => { const s2 = e2.transform, l2 = s2.calculatePixelsToTileUnitsMatrix(t2), c2 = { u_matrix: ji(e2, t2, i3, r2), u_pixels_to_tile_units: l2, u_device_pixel_ratio: a2, u_units_to_pixels: [1 / s2.pixelsToGLUnits[0], 1 / s2.pixelsToGLUnits[1]], u_dash_image: 0, u_gradient_image: 1, u_image_height: n2, u_texsize: [0, 0], u_scale: [0, 0, 0], u_mix: 0, u_alpha_discard_threshold: 0 }; if (Zi(i3)) { const i4 = Gi(t2, e2.transform); c2.u_texsize = t2.lineAtlasTexture.size, c2.u_scale = [i4, o2.fromScale, o2.toScale], c2.u_mix = o2.t; } return c2; }, Ni = (e2, t2, i3, o2, r2, n2) => { const a2 = e2.transform, s2 = Gi(t2, a2); return { u_matrix: ji(e2, t2, i3, r2), u_texsize: t2.imageAtlasTexture.size, u_pixels_to_tile_units: a2.calculatePixelsToTileUnitsMatrix(t2), u_device_pixel_ratio: n2, u_image: 0, u_scale: [s2, o2.fromScale, o2.toScale], u_fade: o2.t, u_units_to_pixels: [1 / a2.pixelsToGLUnits[0], 1 / a2.pixelsToGLUnits[1]], u_alpha_discard_threshold: 0 }; }; function Gi(e2, t2) { return 1 / L(e2, 1, t2.tileZoom); } function ji(e2, t2, i3, o2) { return e2.translatePosMatrix(o2 || t2.tileID.projMatrix, t2, i3.paint.get("line-translate"), i3.paint.get("line-translate-anchor")); } function Zi(e2) { const t2 = e2.paint.get("line-dasharray").value; return t2.value || "constant" !== t2.kind; } const Vi = (e2, t2, i3, o2, r2, n2) => { return { u_matrix: e2, u_tl_parent: t2, u_scale_parent: i3, u_fade_t: o2.mix, u_opacity: o2.opacity * r2.paint.get("raster-opacity"), u_image0: 0, u_image1: 1, u_brightness_low: r2.paint.get("raster-brightness-min"), u_brightness_high: r2.paint.get("raster-brightness-max"), u_saturation_factor: (s2 = r2.paint.get("raster-saturation"), s2 > 0 ? 1 - 1 / (1.001 - s2) : -s2), u_contrast_factor: (a2 = r2.paint.get("raster-contrast"), a2 > 0 ? 1 / (1 - a2) : 1 + a2), u_spin_weights: Wi(r2.paint.get("raster-hue-rotate")), u_perspective_transform: n2 }; var a2, s2; }; function Wi(e2) { e2 *= Math.PI / 180; const t2 = Math.sin(e2), i3 = Math.cos(e2); return [(2 * i3 + 1) / 3, (-Math.sqrt(3) * t2 - i3 + 1) / 3, (Math.sqrt(3) * t2 - i3 + 1) / 3]; } const qi = e.create(), Xi = (t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2) => { const m2 = n2.transform, f2 = { u_is_size_zoom_constant: +("constant" === t2 || "source" === t2), u_is_size_feature_constant: +("constant" === t2 || "camera" === t2), u_size_t: i3 ? i3.uSizeT : 0, u_size: i3 ? i3.uSize : 0, u_camera_to_center_distance: m2.cameraToCenterDistance, u_rotate_symbol: +o2, u_aspect_ratio: m2.width / m2.height, u_fade_change: n2.options.fadeDuration ? n2.symbolFadeChange : 1, u_matrix: a2, u_label_plane_matrix: s2, u_coord_matrix: l2, u_is_text: +c2, u_pitch_with_map: +r2, u_texsize: h2, u_texture: 0, u_tile_id: [0, 0, 0], u_zoom_transition: 0, u_inv_rot_matrix: qi, u_merc_center: [0, 0], u_camera_forward: [0, 0, 0], u_ecef_origin: [0, 0, 0], u_tile_matrix: qi }; return "globe" === m2.projection.name && (f2.u_tile_id = [_2.canonical.x, _2.canonical.y, 1 << _2.canonical.z], f2.u_zoom_transition = u2, f2.u_inv_rot_matrix = p2, f2.u_merc_center = d2, f2.u_camera_forward = m2._camera.forward(), f2.u_ecef_origin = e.globeECEFOrigin(m2.globeMatrix, _2.toUnwrapped()), f2.u_tile_matrix = Float32Array.from(m2.globeMatrix)), f2; }, $i = (t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2, m2) => { const { cameraToCenterDistance: f2, _pitch: g2 } = n2.transform; return e.extend(Xi(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, u2, d2, p2, m2), { u_gamma_scale: r2 ? f2 * Math.cos(n2.terrain ? 0 : g2) : 1, u_device_pixel_ratio: e.exported.devicePixelRatio, u_is_halo: +_2 }); }, Hi = (t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2, d2, p2) => e.extend($i(t2, i3, o2, r2, n2, a2, s2, l2, true, c2, true, _2, u2, d2, p2), { u_texsize_icon: h2, u_texture_icon: 1 }), Ki = (e2, t2, i3) => ({ u_matrix: e2, u_opacity: t2, u_color: i3 }), Yi = (t2, i3, o2, r2, n2, a2) => e.extend(function(e2, t3, i4, o3) { const r3 = i4.imageManager.getPattern(e2.from.toString()), n3 = i4.imageManager.getPattern(e2.to.toString()), { width: a3, height: s2 } = i4.imageManager.getPixelSize(), l2 = Math.pow(2, o3.tileID.overscaledZ), c2 = o3.tileSize * Math.pow(2, i4.transform.tileZoom) / l2, h2 = c2 * (o3.tileID.canonical.x + o3.tileID.wrap * l2), _2 = c2 * o3.tileID.canonical.y; return { u_image: 0, u_pattern_tl_a: r3.tl, u_pattern_br_a: r3.br, u_pattern_tl_b: n3.tl, u_pattern_br_b: n3.br, u_texsize: [a3, s2], u_mix: t3.t, u_pattern_size_a: r3.displaySize, u_pattern_size_b: n3.displaySize, u_scale_a: t3.fromScale, u_scale_b: t3.toScale, u_tile_units_to_pixels: 1 / L(o3, 1, i4.transform.tileZoom), u_pixel_coord_upper: [h2 >> 16, _2 >> 16], u_pixel_coord_lower: [65535 & h2, 65535 & _2] }; }(r2, a2, o2, n2), { u_matrix: t2, u_opacity: i3 }), Ji = { fillExtrusion: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_lightpos: new e.Uniform3f(t2, i3.u_lightpos), u_lightintensity: new e.Uniform1f(t2, i3.u_lightintensity), u_lightcolor: new e.Uniform3f(t2, i3.u_lightcolor), u_vertical_gradient: new e.Uniform1f(t2, i3.u_vertical_gradient), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_up_dir: new e.Uniform3f(t2, i3.u_up_dir), u_height_lift: new e.Uniform1f(t2, i3.u_height_lift) }), fillExtrusionPattern: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_lightpos: new e.Uniform3f(t2, i3.u_lightpos), u_lightintensity: new e.Uniform1f(t2, i3.u_lightintensity), u_lightcolor: new e.Uniform3f(t2, i3.u_lightcolor), u_vertical_gradient: new e.Uniform1f(t2, i3.u_vertical_gradient), u_height_factor: new e.Uniform1f(t2, i3.u_height_factor), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_up_dir: new e.Uniform3f(t2, i3.u_up_dir), u_height_lift: new e.Uniform1f(t2, i3.u_height_lift), u_image: new e.Uniform1i(t2, i3.u_image), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_pixel_coord_upper: new e.Uniform2f(t2, i3.u_pixel_coord_upper), u_pixel_coord_lower: new e.Uniform2f(t2, i3.u_pixel_coord_lower), u_scale: new e.Uniform3f(t2, i3.u_scale), u_fade: new e.Uniform1f(t2, i3.u_fade), u_opacity: new e.Uniform1f(t2, i3.u_opacity) }), fill: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix) }), fillPattern: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_image: new e.Uniform1i(t2, i3.u_image), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_pixel_coord_upper: new e.Uniform2f(t2, i3.u_pixel_coord_upper), u_pixel_coord_lower: new e.Uniform2f(t2, i3.u_pixel_coord_lower), u_scale: new e.Uniform3f(t2, i3.u_scale), u_fade: new e.Uniform1f(t2, i3.u_fade) }), fillOutline: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_world: new e.Uniform2f(t2, i3.u_world) }), fillOutlinePattern: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_world: new e.Uniform2f(t2, i3.u_world), u_image: new e.Uniform1i(t2, i3.u_image), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_pixel_coord_upper: new e.Uniform2f(t2, i3.u_pixel_coord_upper), u_pixel_coord_lower: new e.Uniform2f(t2, i3.u_pixel_coord_lower), u_scale: new e.Uniform3f(t2, i3.u_scale), u_fade: new e.Uniform1f(t2, i3.u_fade) }), circle: (t2, i3) => ({ u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_extrude_scale: new e.UniformMatrix2f(t2, i3.u_extrude_scale), u_device_pixel_ratio: new e.Uniform1f(t2, i3.u_device_pixel_ratio), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_up_dir: new e.Uniform3f(t2, i3.u_up_dir) }), collisionBox: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_extrude_scale: new e.Uniform2f(t2, i3.u_extrude_scale) }), collisionCircle: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_inv_matrix: new e.UniformMatrix4f(t2, i3.u_inv_matrix), u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_viewport_size: new e.Uniform2f(t2, i3.u_viewport_size) }), debug: (t2, i3) => ({ u_color: new e.UniformColor(t2, i3.u_color), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_overlay: new e.Uniform1i(t2, i3.u_overlay), u_overlay_scale: new e.Uniform1f(t2, i3.u_overlay_scale) }), clippingMask: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix) }), heatmap: (t2, i3) => ({ u_extrude_scale: new e.Uniform1f(t2, i3.u_extrude_scale), u_intensity: new e.Uniform1f(t2, i3.u_intensity), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_up_dir: new e.Uniform3f(t2, i3.u_up_dir) }), heatmapTexture: (t2, i3) => ({ u_image: new e.Uniform1i(t2, i3.u_image), u_color_ramp: new e.Uniform1i(t2, i3.u_color_ramp), u_opacity: new e.Uniform1f(t2, i3.u_opacity) }), hillshade: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_image: new e.Uniform1i(t2, i3.u_image), u_latrange: new e.Uniform2f(t2, i3.u_latrange), u_light: new e.Uniform2f(t2, i3.u_light), u_shadow: new e.UniformColor(t2, i3.u_shadow), u_highlight: new e.UniformColor(t2, i3.u_highlight), u_accent: new e.UniformColor(t2, i3.u_accent) }), hillshadePrepare: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_image: new e.Uniform1i(t2, i3.u_image), u_dimension: new e.Uniform2f(t2, i3.u_dimension), u_zoom: new e.Uniform1f(t2, i3.u_zoom), u_unpack: new e.Uniform4f(t2, i3.u_unpack) }), line: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_pixels_to_tile_units: new e.UniformMatrix2f(t2, i3.u_pixels_to_tile_units), u_device_pixel_ratio: new e.Uniform1f(t2, i3.u_device_pixel_ratio), u_units_to_pixels: new e.Uniform2f(t2, i3.u_units_to_pixels), u_dash_image: new e.Uniform1i(t2, i3.u_dash_image), u_gradient_image: new e.Uniform1i(t2, i3.u_gradient_image), u_image_height: new e.Uniform1f(t2, i3.u_image_height), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_scale: new e.Uniform3f(t2, i3.u_scale), u_mix: new e.Uniform1f(t2, i3.u_mix), u_alpha_discard_threshold: new e.Uniform1f(t2, i3.u_alpha_discard_threshold) }), linePattern: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_pixels_to_tile_units: new e.UniformMatrix2f(t2, i3.u_pixels_to_tile_units), u_device_pixel_ratio: new e.Uniform1f(t2, i3.u_device_pixel_ratio), u_image: new e.Uniform1i(t2, i3.u_image), u_units_to_pixels: new e.Uniform2f(t2, i3.u_units_to_pixels), u_scale: new e.Uniform3f(t2, i3.u_scale), u_fade: new e.Uniform1f(t2, i3.u_fade), u_alpha_discard_threshold: new e.Uniform1f(t2, i3.u_alpha_discard_threshold) }), raster: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_tl_parent: new e.Uniform2f(t2, i3.u_tl_parent), u_scale_parent: new e.Uniform1f(t2, i3.u_scale_parent), u_fade_t: new e.Uniform1f(t2, i3.u_fade_t), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_image0: new e.Uniform1i(t2, i3.u_image0), u_image1: new e.Uniform1i(t2, i3.u_image1), u_brightness_low: new e.Uniform1f(t2, i3.u_brightness_low), u_brightness_high: new e.Uniform1f(t2, i3.u_brightness_high), u_saturation_factor: new e.Uniform1f(t2, i3.u_saturation_factor), u_contrast_factor: new e.Uniform1f(t2, i3.u_contrast_factor), u_spin_weights: new e.Uniform3f(t2, i3.u_spin_weights), u_perspective_transform: new e.Uniform2f(t2, i3.u_perspective_transform) }), symbolIcon: (t2, i3) => ({ u_is_size_zoom_constant: new e.Uniform1i(t2, i3.u_is_size_zoom_constant), u_is_size_feature_constant: new e.Uniform1i(t2, i3.u_is_size_feature_constant), u_size_t: new e.Uniform1f(t2, i3.u_size_t), u_size: new e.Uniform1f(t2, i3.u_size), u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_rotate_symbol: new e.Uniform1i(t2, i3.u_rotate_symbol), u_aspect_ratio: new e.Uniform1f(t2, i3.u_aspect_ratio), u_fade_change: new e.Uniform1f(t2, i3.u_fade_change), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_label_plane_matrix: new e.UniformMatrix4f(t2, i3.u_label_plane_matrix), u_coord_matrix: new e.UniformMatrix4f(t2, i3.u_coord_matrix), u_is_text: new e.Uniform1i(t2, i3.u_is_text), u_pitch_with_map: new e.Uniform1i(t2, i3.u_pitch_with_map), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_camera_forward: new e.Uniform3f(t2, i3.u_camera_forward), u_tile_matrix: new e.UniformMatrix4f(t2, i3.u_tile_matrix), u_ecef_origin: new e.Uniform3f(t2, i3.u_ecef_origin), u_texture: new e.Uniform1i(t2, i3.u_texture) }), symbolSDF: (t2, i3) => ({ u_is_size_zoom_constant: new e.Uniform1i(t2, i3.u_is_size_zoom_constant), u_is_size_feature_constant: new e.Uniform1i(t2, i3.u_is_size_feature_constant), u_size_t: new e.Uniform1f(t2, i3.u_size_t), u_size: new e.Uniform1f(t2, i3.u_size), u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_rotate_symbol: new e.Uniform1i(t2, i3.u_rotate_symbol), u_aspect_ratio: new e.Uniform1f(t2, i3.u_aspect_ratio), u_fade_change: new e.Uniform1f(t2, i3.u_fade_change), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_label_plane_matrix: new e.UniformMatrix4f(t2, i3.u_label_plane_matrix), u_coord_matrix: new e.UniformMatrix4f(t2, i3.u_coord_matrix), u_is_text: new e.Uniform1i(t2, i3.u_is_text), u_pitch_with_map: new e.Uniform1i(t2, i3.u_pitch_with_map), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_texture: new e.Uniform1i(t2, i3.u_texture), u_gamma_scale: new e.Uniform1f(t2, i3.u_gamma_scale), u_device_pixel_ratio: new e.Uniform1f(t2, i3.u_device_pixel_ratio), u_tile_id: new e.Uniform3f(t2, i3.u_tile_id), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_inv_rot_matrix: new e.UniformMatrix4f(t2, i3.u_inv_rot_matrix), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_camera_forward: new e.Uniform3f(t2, i3.u_camera_forward), u_tile_matrix: new e.UniformMatrix4f(t2, i3.u_tile_matrix), u_ecef_origin: new e.Uniform3f(t2, i3.u_ecef_origin), u_is_halo: new e.Uniform1i(t2, i3.u_is_halo) }), symbolTextAndIcon: (t2, i3) => ({ u_is_size_zoom_constant: new e.Uniform1i(t2, i3.u_is_size_zoom_constant), u_is_size_feature_constant: new e.Uniform1i(t2, i3.u_is_size_feature_constant), u_size_t: new e.Uniform1f(t2, i3.u_size_t), u_size: new e.Uniform1f(t2, i3.u_size), u_camera_to_center_distance: new e.Uniform1f(t2, i3.u_camera_to_center_distance), u_rotate_symbol: new e.Uniform1i(t2, i3.u_rotate_symbol), u_aspect_ratio: new e.Uniform1f(t2, i3.u_aspect_ratio), u_fade_change: new e.Uniform1f(t2, i3.u_fade_change), u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_label_plane_matrix: new e.UniformMatrix4f(t2, i3.u_label_plane_matrix), u_coord_matrix: new e.UniformMatrix4f(t2, i3.u_coord_matrix), u_is_text: new e.Uniform1i(t2, i3.u_is_text), u_pitch_with_map: new e.Uniform1i(t2, i3.u_pitch_with_map), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_texsize_icon: new e.Uniform2f(t2, i3.u_texsize_icon), u_texture: new e.Uniform1i(t2, i3.u_texture), u_texture_icon: new e.Uniform1i(t2, i3.u_texture_icon), u_gamma_scale: new e.Uniform1f(t2, i3.u_gamma_scale), u_device_pixel_ratio: new e.Uniform1f(t2, i3.u_device_pixel_ratio), u_is_halo: new e.Uniform1i(t2, i3.u_is_halo) }), background: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_color: new e.UniformColor(t2, i3.u_color) }), backgroundPattern: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_image: new e.Uniform1i(t2, i3.u_image), u_pattern_tl_a: new e.Uniform2f(t2, i3.u_pattern_tl_a), u_pattern_br_a: new e.Uniform2f(t2, i3.u_pattern_br_a), u_pattern_tl_b: new e.Uniform2f(t2, i3.u_pattern_tl_b), u_pattern_br_b: new e.Uniform2f(t2, i3.u_pattern_br_b), u_texsize: new e.Uniform2f(t2, i3.u_texsize), u_mix: new e.Uniform1f(t2, i3.u_mix), u_pattern_size_a: new e.Uniform2f(t2, i3.u_pattern_size_a), u_pattern_size_b: new e.Uniform2f(t2, i3.u_pattern_size_b), u_scale_a: new e.Uniform1f(t2, i3.u_scale_a), u_scale_b: new e.Uniform1f(t2, i3.u_scale_b), u_pixel_coord_upper: new e.Uniform2f(t2, i3.u_pixel_coord_upper), u_pixel_coord_lower: new e.Uniform2f(t2, i3.u_pixel_coord_lower), u_tile_units_to_pixels: new e.Uniform1f(t2, i3.u_tile_units_to_pixels) }), terrainRaster: li, terrainDepth: li, skybox: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_sun_direction: new e.Uniform3f(t2, i3.u_sun_direction), u_cubemap: new e.Uniform1i(t2, i3.u_cubemap), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_temporal_offset: new e.Uniform1f(t2, i3.u_temporal_offset) }), skyboxGradient: (t2, i3) => ({ u_matrix: new e.UniformMatrix4f(t2, i3.u_matrix), u_color_ramp: new e.Uniform1i(t2, i3.u_color_ramp), u_center_direction: new e.Uniform3f(t2, i3.u_center_direction), u_radius: new e.Uniform1f(t2, i3.u_radius), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_temporal_offset: new e.Uniform1f(t2, i3.u_temporal_offset) }), skyboxCapture: (t2, i3) => ({ u_matrix_3f: new e.UniformMatrix3f(t2, i3.u_matrix_3f), u_sun_direction: new e.Uniform3f(t2, i3.u_sun_direction), u_sun_intensity: new e.Uniform1f(t2, i3.u_sun_intensity), u_color_tint_r: new e.Uniform4f(t2, i3.u_color_tint_r), u_color_tint_m: new e.Uniform4f(t2, i3.u_color_tint_m), u_luminance: new e.Uniform1f(t2, i3.u_luminance) }), globeRaster: (t2, i3) => ({ u_proj_matrix: new e.UniformMatrix4f(t2, i3.u_proj_matrix), u_globe_matrix: new e.UniformMatrix4f(t2, i3.u_globe_matrix), u_merc_matrix: new e.UniformMatrix4f(t2, i3.u_merc_matrix), u_zoom_transition: new e.Uniform1f(t2, i3.u_zoom_transition), u_merc_center: new e.Uniform2f(t2, i3.u_merc_center), u_image0: new e.Uniform1i(t2, i3.u_image0), u_grid_matrix: new e.UniformMatrix3f(t2, i3.u_grid_matrix) }), globeAtmosphere: (t2, i3) => ({ u_frustum_tl: new e.Uniform3f(t2, i3.u_frustum_tl), u_frustum_tr: new e.Uniform3f(t2, i3.u_frustum_tr), u_frustum_br: new e.Uniform3f(t2, i3.u_frustum_br), u_frustum_bl: new e.Uniform3f(t2, i3.u_frustum_bl), u_globe_pos: new e.Uniform3f(t2, i3.u_globe_pos), u_globe_radius: new e.Uniform1f(t2, i3.u_globe_radius), u_opacity: new e.Uniform1f(t2, i3.u_opacity), u_fadeout_range: new e.Uniform1f(t2, i3.u_fadeout_range), u_start_color: new e.Uniform3f(t2, i3.u_start_color), u_end_color: new e.Uniform3f(t2, i3.u_end_color) }) }; let Qi; function eo(t2, i3, o2, r2, n2, a2, s2) { const l2 = t2.context, c2 = l2.gl, h2 = t2.useProgram("collisionBox"), _2 = []; let u2 = 0, d2 = 0; for (let p3 = 0; p3 < r2.length; p3++) { const m3 = r2[p3], f3 = i3.getTile(m3), g3 = f3.getBucket(o2); if (!g3) continue; let v3 = m3.projMatrix; 0 === n2[0] && 0 === n2[1] || (v3 = t2.translatePosMatrix(m3.projMatrix, f3, n2, a2)); const x3 = s2 ? g3.textCollisionBox : g3.iconCollisionBox, y2 = g3.collisionCircleArray; if (y2.length > 0) { const i4 = e.create(), o3 = v3; e.mul(i4, g3.placementInvProjMatrix, t2.transform.glCoordMatrix), e.mul(i4, i4, g3.placementViewportMatrix), _2.push({ circleArray: y2, circleOffset: d2, transform: o3, invTransform: i4 }), u2 += y2.length / 4, d2 = u2; } x3 && (t2.terrain && t2.terrain.setupElevationDraw(f3, h2), h2.draw(l2, c2.LINES, e.DepthMode.disabled, e.StencilMode.disabled, t2.colorModeForRenderPass(), e.CullFaceMode.disabled, ki(v3, t2.transform, f3), o2.id, x3.layoutVertexBuffer, x3.indexBuffer, x3.segments, null, t2.transform.zoom, null, x3.collisionVertexBuffer, x3.collisionVertexBufferExt)); } if (!s2 || !_2.length) return; const p2 = t2.useProgram("collisionCircle"), m2 = new e.StructArrayLayout2f1f2i16(); m2.resize(4 * u2), m2._trim(); let f2 = 0; for (const e2 of _2) for (let t3 = 0; t3 < e2.circleArray.length / 4; t3++) { const i4 = 4 * t3, o3 = e2.circleArray[i4 + 0], r3 = e2.circleArray[i4 + 1], n3 = e2.circleArray[i4 + 2], a3 = e2.circleArray[i4 + 3]; m2.emplace(f2++, o3, r3, n3, a3, 0), m2.emplace(f2++, o3, r3, n3, a3, 1), m2.emplace(f2++, o3, r3, n3, a3, 2), m2.emplace(f2++, o3, r3, n3, a3, 3); } (!Qi || Qi.length < 2 * u2) && (Qi = function(t3) { const i4 = 2 * t3, o3 = new e.StructArrayLayout3ui6(); o3.resize(i4), o3._trim(); for (let e2 = 0; e2 < i4; e2++) { const t4 = 6 * e2; o3.uint16[t4 + 0] = 4 * e2 + 0, o3.uint16[t4 + 1] = 4 * e2 + 1, o3.uint16[t4 + 2] = 4 * e2 + 2, o3.uint16[t4 + 3] = 4 * e2 + 2, o3.uint16[t4 + 4] = 4 * e2 + 3, o3.uint16[t4 + 5] = 4 * e2 + 0; } return o3; }(u2)); const g2 = l2.createIndexBuffer(Qi, true), v2 = l2.createVertexBuffer(m2, e.collisionCircleLayout.members, true); for (const i4 of _2) { const r3 = { u_matrix: i4.transform, u_inv_matrix: i4.invTransform, u_camera_to_center_distance: (x2 = t2.transform).cameraToCenterDistance, u_viewport_size: [x2.width, x2.height] }; p2.draw(l2, c2.TRIANGLES, e.DepthMode.disabled, e.StencilMode.disabled, t2.colorModeForRenderPass(), e.CullFaceMode.disabled, r3, o2.id, v2, g2, e.SegmentVector.simpleSegment(0, 2 * i4.circleOffset, i4.circleArray.length, i4.circleArray.length / 2), null, t2.transform.zoom, null, null, null); } var x2; v2.destroy(), g2.destroy(); } const to = e.create(); function io(t2, i3, o2, r2, n2, a2) { const { horizontalAlign: s2, verticalAlign: l2 } = e.getAnchorAlignment(t2), c2 = -(s2 - 0.5) * i3, h2 = -(l2 - 0.5) * o2, _2 = e.evaluateVariableOffset(t2, r2); return new e.pointGeometry((c2 / n2 + _2[0]) * a2, (h2 / n2 + _2[1]) * a2); } function oo(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2) { const d2 = t2.text.placedSymbolArray, p2 = t2.text.dynamicLayoutVertexArray, m2 = t2.icon.dynamicLayoutVertexArray, f2 = {}, g2 = l2.projMatrix, v2 = a2.elevation, x2 = u2.upVectorScale(l2.canonical, a2.center.lat, a2.worldSize); p2.clear(); for (let m3 = 0; m3 < d2.length; m3++) { const y2 = d2.get(m3), b2 = t2.allowVerticalPlacement && !y2.placedOrientation, w2 = y2.hidden || !y2.crossTileID || b2 ? null : r2[y2.crossTileID]; if (w2) { const r3 = new e.pointGeometry(y2.tileAnchorX, y2.tileAnchorY), d3 = u2.upVector(l2.canonical, r3.x, r3.y), m4 = v2 ? v2.getAtTileOffset(l2, r3.x, r3.y) : 0, b3 = it([y2.projectedAnchorX + m4 * d3[0] * x2.metersToTile, y2.projectedAnchorY + m4 * d3[1] * x2.metersToTile, y2.projectedAnchorZ + m4 * d3[2] * x2.metersToTile], o2 ? g2 : s2), T2 = ot(a2.cameraToCenterDistance, b3.signedDistanceFromCamera); let E2 = n2.evaluateSizeForFeature(t2.textSizeData, h2, y2) * T2 / e.ONE_EM; o2 && (E2 *= t2.tilePixelRatio / c2); const { width: C2, height: I2, anchor: M2, textOffset: S2, textScale: z2 } = w2, D2 = io(M2, C2, I2, S2, z2, E2), P2 = o2 ? tt(r3.add(D2), s2, m4 * x2.metersToLabelSpace).point : b3.point.add(i3 ? D2.rotate(-a2.angle) : D2), A2 = t2.allowVerticalPlacement && y2.placedOrientation === e.WritingMode.vertical ? Math.PI / 2 : 0; for (let t3 = 0; t3 < y2.numGlyphs; t3++) e.addDynamicAttributes(p2, P2, A2); _2 && y2.associatedIconIndex >= 0 && (f2[y2.associatedIconIndex] = { shiftedAnchor: P2, angle: A2 }); } else dt(y2.numGlyphs, p2); } if (_2) { m2.clear(); const i4 = t2.icon.placedSymbolArray; for (let t3 = 0; t3 < i4.length; t3++) { const o3 = i4.get(t3); if (o3.hidden) dt(o3.numGlyphs, m2); else { const i5 = f2[t3]; if (i5) for (let t4 = 0; t4 < o3.numGlyphs; t4++) e.addDynamicAttributes(m2, i5.shiftedAnchor, i5.angle); else dt(o3.numGlyphs, m2); } } t2.icon.dynamicLayoutVertexBuffer.updateData(m2); } t2.text.dynamicLayoutVertexBuffer.updateData(p2); } function ro(e2, t2, i3) { return i3.iconsInText && t2 ? "symbolTextAndIcon" : e2 ? "symbolSDF" : "symbolIcon"; } function no(t2, i3, o2, r2, n2, a2, s2, l2, c2, h2, _2, u2) { const d2 = t2.context, p2 = d2.gl, m2 = t2.transform, f2 = "map" === l2, g2 = "map" === c2, v2 = f2 && "point" !== o2.layout.get("symbol-placement"), x2 = f2 && !g2 && !v2, y2 = void 0 !== o2.layout.get("symbol-sort-key").constantOr(1); let b2 = false; const w2 = t2.depthModeForSublayer(0, e.DepthMode.ReadOnly), T2 = [e.mercatorXfromLng(m2.center.lng), e.mercatorYfromLat(m2.center.lat)], E2 = o2.layout.get("text-variable-anchor"), C2 = "globe" === m2.projection.name, I2 = C2 ? e.globeToMercatorTransition(m2.zoom) : 0, M2 = [], S2 = []; t2.terrain && g2 && S2.push("PITCH_WITH_MAP_TERRAIN"), C2 && S2.push("PROJECTION_GLOBE_VIEW"); for (const l3 of r2) { const r3 = i3.getTile(l3), c3 = r3.getBucket(o2); if (!c3 || c3.projection !== m2.projection.name) continue; const _3 = n2 ? c3.text : c3.icon; if (!_3 || c3.fullyClipped || !_3.segments.get().length) continue; const u3 = _3.programConfigurations.get(o2.id), d3 = n2 || c3.sdfIcons, w3 = n2 ? c3.textSizeData : c3.iconSizeData, C3 = g2 || 0 !== m2.pitch, z2 = e.evaluateSizeForZoom(w3, m2.zoom); let D2, P2, A2, L2, R2 = [0, 0], k2 = null; if (n2) { if (P2 = r3.glyphAtlasTexture, A2 = p2.LINEAR, D2 = r3.glyphAtlasTexture.size, c3.iconsInText) { R2 = r3.imageAtlasTexture.size, k2 = r3.imageAtlasTexture; const e2 = "composite" === w3.kind || "camera" === w3.kind; L2 = C3 || t2.options.rotating || t2.options.zooming || e2 ? p2.LINEAR : p2.NEAREST; } } else { const e2 = 1 !== o2.layout.get("icon-size").constantOr(0) || c3.iconsNeedLinear; P2 = r3.imageAtlasTexture, A2 = d3 || t2.options.rotating || t2.options.zooming || e2 || C3 ? p2.LINEAR : p2.NEAREST, D2 = r3.imageAtlasTexture.size; } const O2 = t2.transform.calculatePixelsToTileUnitsMatrix(r3), B2 = Qe(l3.projMatrix, r3.tileID.canonical, g2, f2, t2.transform, O2), F2 = t2.terrain && g2 && v2 ? e.invert(e.create(), B2) : to, U2 = et(l3.projMatrix, r3.tileID.canonical, g2, f2, t2.transform, O2), N2 = E2 && c3.hasTextData(), G2 = "none" !== o2.layout.get("icon-text-fit") && N2 && c3.hasIconData(); if (v2) { const e2 = m2.elevation, i4 = e2 ? e2.getAtTileOffsetFunc(l3, m2.center.lat, m2.worldSize, m2.projection) : (e3) => [0, 0, 0]; nt(c3, l3.projMatrix, t2, n2, B2, U2, g2, h2, i4, l3); } const j2 = v2 || n2 && E2 || G2, Z2 = t2.translatePosMatrix(l3.projMatrix, r3, a2, s2), V2 = j2 ? to : B2, W2 = t2.translatePosMatrix(U2, r3, a2, s2, true), q2 = m2.projection.createInversionMatrix(m2, l3.canonical), X2 = j2 ? S2.concat(["PROJECTED_POS_ON_VIEWPORT"]) : S2, $2 = d3 && 0 !== o2.paint.get(n2 ? "text-halo-width" : "icon-halo-width").constantOr(1); let H2; H2 = d3 ? c3.iconsInText ? Hi(w3.kind, z2, x2, g2, t2, Z2, V2, W2, D2, R2, l3, I2, T2, q2) : $i(w3.kind, z2, x2, g2, t2, Z2, V2, W2, n2, D2, true, l3, I2, T2, q2) : Xi(w3.kind, z2, x2, g2, t2, Z2, V2, W2, n2, D2, l3, I2, T2, q2); const K2 = { program: t2.useProgram(ro(d3, n2, c3), u3, X2), buffers: _3, uniformValues: H2, atlasTexture: P2, atlasTextureIcon: k2, atlasInterpolation: A2, atlasInterpolationIcon: L2, isSDF: d3, hasHalo: $2, tile: r3, labelPlaneMatrixInv: F2 }; if (y2 && c3.canOverlap) { b2 = true; const t3 = _3.segments.get(); for (const i4 of t3) M2.push({ segments: new e.SegmentVector([i4]), sortKey: i4.sortKey, state: K2 }); } else M2.push({ segments: _3.segments, sortKey: 0, state: K2 }); } b2 && M2.sort((e2, t3) => e2.sortKey - t3.sortKey); for (const e2 of M2) { const i4 = e2.state; if (t2.terrain && t2.terrain.setupElevationDraw(i4.tile, i4.program, { useDepthForOcclusion: !C2, labelPlaneMatrixInv: i4.labelPlaneMatrixInv }), d2.activeTexture.set(p2.TEXTURE0), i4.atlasTexture.bind(i4.atlasInterpolation, p2.CLAMP_TO_EDGE), i4.atlasTextureIcon && (d2.activeTexture.set(p2.TEXTURE1), i4.atlasTextureIcon && i4.atlasTextureIcon.bind(i4.atlasInterpolationIcon, p2.CLAMP_TO_EDGE)), i4.isSDF) { const r3 = i4.uniformValues; i4.hasHalo && (r3.u_is_halo = 1, ao(i4.buffers, e2.segments, o2, t2, i4.program, w2, _2, u2, r3)), r3.u_is_halo = 0; } ao(i4.buffers, e2.segments, o2, t2, i4.program, w2, _2, u2, i4.uniformValues); } } function ao(t2, i3, o2, r2, n2, a2, s2, l2, c2) { const h2 = r2.context; n2.draw(h2, h2.gl.TRIANGLES, a2, s2, l2, e.CullFaceMode.disabled, c2, o2.id, t2.layoutVertexBuffer, t2.indexBuffer, i3, o2.paint, r2.transform.zoom, t2.programConfigurations.get(o2.id), t2.dynamicLayoutVertexBuffer, t2.opacityVertexBuffer); } function so(t2, i3, o2, r2, n2, a2, s2) { const l2 = t2.context.gl, c2 = o2.paint.get("fill-pattern"), h2 = c2 && c2.constantOr(1), _2 = o2.getCrossfadeParameters(); let u2, d2, p2, m2, f2; s2 ? (d2 = h2 && !o2.getPaintProperty("fill-outline-color") ? "fillOutlinePattern" : "fillOutline", u2 = l2.LINES) : (d2 = h2 ? "fillPattern" : "fill", u2 = l2.TRIANGLES); for (const g2 of r2) { const r3 = i3.getTile(g2); if (h2 && !r3.patternsLoaded()) continue; const v2 = r3.getBucket(o2); if (!v2) continue; t2.prepareDrawTile(); const x2 = v2.programConfigurations.get(o2.id), y2 = t2.useProgram(d2, x2); h2 && (t2.context.activeTexture.set(l2.TEXTURE0), r3.imageAtlasTexture.bind(l2.LINEAR, l2.CLAMP_TO_EDGE), x2.updatePaintBuffers(_2)); const b2 = c2.constantOr(null); if (b2 && r3.imageAtlas) { const e2 = r3.imageAtlas, t3 = e2.patternPositions[b2.to.toString()], i4 = e2.patternPositions[b2.from.toString()]; t3 && i4 && x2.setConstantPatternPositions(t3, i4); } const w2 = t2.translatePosMatrix(g2.projMatrix, r3, o2.paint.get("fill-translate"), o2.paint.get("fill-translate-anchor")); if (s2) { m2 = v2.indexBuffer2, f2 = v2.segments2; const e2 = t2.terrain && t2.terrain.renderingToTexture ? t2.terrain.drapeBufferSize : [l2.drawingBufferWidth, l2.drawingBufferHeight]; p2 = "fillOutlinePattern" === d2 && h2 ? Pi(w2, t2, _2, r3, e2) : Di(w2, e2); } else m2 = v2.indexBuffer, f2 = v2.segments, p2 = h2 ? zi(w2, t2, _2, r3) : Si(w2); t2.prepareDrawProgram(t2.context, y2, g2.toUnwrapped()), y2.draw(t2.context, u2, n2, t2.stencilModeForClipping(g2), a2, e.CullFaceMode.disabled, p2, o2.id, v2.layoutVertexBuffer, m2, f2, o2.paint, t2.transform.zoom, x2); } } function lo(t2, i3, o2, r2, n2, a2, s2) { const l2 = t2.context, c2 = l2.gl, h2 = t2.transform, _2 = o2.paint.get("fill-extrusion-pattern"), u2 = _2.constantOr(1), d2 = o2.getCrossfadeParameters(), p2 = o2.paint.get("fill-extrusion-opacity"), m2 = function(t3) { if ("globe" !== t3.projection.name) return 0; const i4 = Math.PI / 32, o3 = Math.tan(i4), r3 = e.earthRadius; return r3 * Math.sqrt(1 + 2 * o3 * o3) - r3; }(h2), f2 = "globe" === h2.projection.name, g2 = f2 ? e.globeToMercatorTransition(h2.zoom) : 0, v2 = [e.mercatorXfromLng(h2.center.lng), e.mercatorYfromLat(h2.center.lat)], x2 = []; f2 && x2.push("PROJECTION_GLOBE_VIEW"); for (const y2 of r2) { const r3 = i3.getTile(y2), b2 = r3.getBucket(o2); if (!b2 || b2.projection !== h2.projection.name) continue; const w2 = b2.programConfigurations.get(o2.id), T2 = t2.useProgram(u2 ? "fillExtrusionPattern" : "fillExtrusion", w2, x2); if (t2.terrain) { const e2 = t2.terrain; if (t2.style.terrainSetForDrapingOnly()) e2.setupElevationDraw(r3, T2, { useMeterToDem: true }); else { if (!b2.enableTerrain) continue; if (e2.setupElevationDraw(r3, T2, { useMeterToDem: true }), co(l2, i3, y2, b2, o2, e2), !b2.centroidVertexBuffer) { const e3 = T2.attributes.a_centroid_pos; void 0 !== e3 && c2.vertexAttrib2f(e3, 0, 0); } } } u2 && (t2.context.activeTexture.set(c2.TEXTURE0), r3.imageAtlasTexture.bind(c2.LINEAR, c2.CLAMP_TO_EDGE), w2.updatePaintBuffers(d2)); const E2 = _2.constantOr(null); if (E2 && r3.imageAtlas) { const e2 = r3.imageAtlas, t3 = e2.patternPositions[E2.to.toString()], i4 = e2.patternPositions[E2.from.toString()]; t3 && i4 && w2.setConstantPatternPositions(t3, i4); } const C2 = t2.translatePosMatrix(y2.projMatrix, r3, o2.paint.get("fill-extrusion-translate"), o2.paint.get("fill-extrusion-translate-anchor")), I2 = h2.projection.createInversionMatrix(h2, y2.canonical), M2 = o2.paint.get("fill-extrusion-vertical-gradient"), S2 = u2 ? Mi(C2, t2, M2, p2, y2, d2, r3, m2, g2, v2, I2) : Ii(C2, t2, M2, p2, y2, m2, g2, v2, I2); t2.prepareDrawProgram(l2, T2, y2.toUnwrapped()), T2.draw(l2, l2.gl.TRIANGLES, n2, a2, s2, e.CullFaceMode.backCCW, S2, o2.id, b2.layoutVertexBuffer, b2.indexBuffer, b2.segments, o2.paint, t2.transform.zoom, w2, t2.terrain ? b2.centroidVertexBuffer : null, f2 ? b2.layoutVertexExtBuffer : null); } } function co(t2, i3, o2, r2, n2, a2) { const s2 = [(t3) => { let i4 = t3.canonical.x - 1, o3 = t3.wrap; return i4 < 0 && (i4 = (1 << t3.canonical.z) - 1, o3--), new e.OverscaledTileID(t3.overscaledZ, o3, t3.canonical.z, i4, t3.canonical.y); }, (t3) => { let i4 = t3.canonical.x + 1, o3 = t3.wrap; return i4 === 1 << t3.canonical.z && (i4 = 0, o3++), new e.OverscaledTileID(t3.overscaledZ, o3, t3.canonical.z, i4, t3.canonical.y); }, (t3) => new e.OverscaledTileID(t3.overscaledZ, t3.wrap, t3.canonical.z, t3.canonical.x, (0 === t3.canonical.y ? 1 << t3.canonical.z : t3.canonical.y) - 1), (t3) => new e.OverscaledTileID(t3.overscaledZ, t3.wrap, t3.canonical.z, t3.canonical.x, t3.canonical.y === (1 << t3.canonical.z) - 1 ? 0 : t3.canonical.y + 1)], l2 = (e2) => { const t3 = i3.getSource().minzoom, o3 = (e3) => { const t4 = i3.getTileByID(e3); if (t4 && t4.hasData()) return t4.getBucket(n2); }, r3 = [0, -1, 1]; for (const i4 of r3) { if (e2.overscaledZ + i4 < t3) continue; const r4 = o3(e2.calculateScaledKey(e2.overscaledZ + i4)); if (r4) return r4; } }, c2 = [0, 0, 0], h2 = (t3, i4) => (c2[0] = Math.min(t3.min.y, i4.min.y), c2[1] = Math.max(t3.max.y, i4.max.y), c2[2] = e.EXTENT - i4.min.x > t3.max.x ? i4.min.x - e.EXTENT : t3.max.x, c2), _2 = (t3, i4) => (c2[0] = Math.min(t3.min.x, i4.min.x), c2[1] = Math.max(t3.max.x, i4.max.x), c2[2] = e.EXTENT - i4.min.y > t3.max.y ? i4.min.y - e.EXTENT : t3.max.y, c2), u2 = [(e2, t3) => h2(e2, t3), (e2, t3) => h2(t3, e2), (e2, t3) => _2(e2, t3), (e2, t3) => _2(t3, e2)], d2 = new e.pointGeometry(0, 0); let p2, m2, f2; const g2 = (t3, i4, r3, n3, s3) => { const l3 = [[n3 ? r3 : t3, n3 ? t3 : r3, 0], [n3 ? r3 : i4, n3 ? i4 : r3, 0]], c3 = s3 < 0 ? e.EXTENT + s3 : s3, h3 = [n3 ? c3 : (t3 + i4) / 2, n3 ? (t3 + i4) / 2 : c3, 0]; return 0 === r3 && s3 < 0 || 0 !== r3 && s3 > 0 ? a2.getForTilePoints(f2, [h3], true, m2) : l3.push(h3), a2.getForTilePoints(o2, l3, true, p2), Math.max(l3[0][2], l3[1][2], h3[2]) / a2.exaggeration(); }; for (let t3 = 0; t3 < 4; t3++) { const i4 = (t3 < 2 ? 1 : 5) - t3, n3 = r2.borders[t3]; if (0 === n3.length) continue; const c3 = f2 = s2[t3](o2), h3 = l2(c3); if (!(h3 && h3 instanceof e.FillExtrusionBucket && h3.enableTerrain)) continue; if (r2.borderDoneWithNeighborZ[t3] === h3.canonical.z && h3.borderDoneWithNeighborZ[i4] === r2.canonical.z) continue; if (m2 = a2.findDEMTileFor(c3), !m2 || !m2.dem) continue; if (!p2) { const e2 = a2.findDEMTileFor(o2); if (!e2 || !e2.dem) return; p2 = e2; } const _3 = h3.borders[i4]; let v2 = 0; const x2 = h3.borderDoneWithNeighborZ[i4] !== r2.canonical.z; if (r2.canonical.z === h3.canonical.z) { for (let o3 = 0; o3 < n3.length; o3++) { const a3 = r2.featuresOnBorder[n3[o3]], s3 = a3.borders[t3]; let l3; for (; v2 < _3.length && (l3 = h3.featuresOnBorder[_3[v2]], !(l3.borders[i4][1] > s3[0] + 3)); ) x2 && h3.encodeCentroid(void 0, l3, false), v2++; if (l3 && v2 < _3.length) { const o4 = v2; let n4 = 0; for (; !(l3.borders[i4][0] > s3[1] - 3) && (n4++, ++v2 !== _3.length); ) l3 = h3.featuresOnBorder[_3[v2]]; if (l3 = h3.featuresOnBorder[_3[o4]], a3.intersectsCount() > 1 || l3.intersectsCount() > 1 || 1 !== n4) { 1 !== n4 && (v2 = o4), r2.encodeCentroid(void 0, a3, false), x2 && h3.encodeCentroid(void 0, l3, false); continue; } const c4 = u2[t3](a3, l3), p3 = t3 % 2 ? e.EXTENT - 1 : 0; d2.x = g2(c4[0], Math.min(e.EXTENT - 1, c4[1]), p3, t3 < 2, c4[2]), d2.y = 0, r2.encodeCentroid(d2, a3, false), x2 && h3.encodeCentroid(d2, l3, false); } else r2.encodeCentroid(void 0, a3, false); } r2.borderDoneWithNeighborZ[t3] = h3.canonical.z, r2.needsCentroidUpdate = true, x2 && (h3.borderDoneWithNeighborZ[i4] = r2.canonical.z, h3.needsCentroidUpdate = true); } else { for (const e2 of n3) r2.encodeCentroid(void 0, r2.featuresOnBorder[e2], false); if (x2) { for (const e2 of _3) h3.encodeCentroid(void 0, h3.featuresOnBorder[e2], false); h3.borderDoneWithNeighborZ[i4] = r2.canonical.z, h3.needsCentroidUpdate = true; } r2.borderDoneWithNeighborZ[t3] = h3.canonical.z, r2.needsCentroidUpdate = true; } } (r2.needsCentroidUpdate || !r2.centroidVertexBuffer && 0 !== r2.centroidVertexArray.length) && r2.uploadCentroid(t2); } const ho = new e.Color(1, 0, 0, 1), _o = new e.Color(0, 1, 0, 1), uo = new e.Color(0, 0, 1, 1), po = new e.Color(1, 0, 1, 1), mo = new e.Color(0, 1, 1, 1); function fo(e2, t2, i3, o2) { vo(e2, 0, t2 + i3 / 2, e2.transform.width, i3, o2); } function go(e2, t2, i3, o2) { vo(e2, t2 - i3 / 2, 0, i3, e2.transform.height, o2); } function vo(t2, i3, o2, r2, n2, a2) { const s2 = t2.context, l2 = s2.gl; l2.enable(l2.SCISSOR_TEST), l2.scissor(i3 * e.exported.devicePixelRatio, o2 * e.exported.devicePixelRatio, r2 * e.exported.devicePixelRatio, n2 * e.exported.devicePixelRatio), s2.clear({ color: a2 }), l2.disable(l2.SCISSOR_TEST); } function xo(t2, i3, o2) { const r2 = t2.context, n2 = r2.gl, a2 = "globe" === t2.transform.projection.name, s2 = o2.projMatrix, l2 = t2.useProgram("debug", null, a2 ? ["PROJECTION_GLOBE_VIEW"] : null), c2 = i3.getTileByID(o2.key); t2.terrain && t2.terrain.setupElevationDraw(c2, l2); const h2 = e.DepthMode.disabled, _2 = e.StencilMode.disabled, u2 = t2.colorModeForRenderPass(), d2 = "$debug"; r2.activeTexture.set(n2.TEXTURE0), t2.emptyTexture.bind(n2.LINEAR, n2.CLAMP_TO_EDGE), a2 ? c2._makeGlobeTileDebugBuffers(t2.context, t2.transform.projection) : c2._makeDebugTileBoundsBuffers(t2.context, t2.transform.projection); const p2 = c2._tileDebugBuffer || t2.debugBuffer, m2 = c2._tileDebugIndexBuffer || t2.debugIndexBuffer, f2 = c2._tileDebugSegments || t2.debugSegments; l2.draw(r2, n2.LINE_STRIP, h2, _2, u2, e.CullFaceMode.disabled, Oi(s2, e.Color.red), d2, p2, m2, f2, null, null, null, c2._globeTileDebugBorderBuffer); const g2 = c2.latestRawTileData, v2 = Math.floor((g2 && g2.byteLength || 0) / 1024), x2 = i3.getTile(o2).tileSize, y2 = 512 / Math.min(x2, 512) * (o2.overscaledZ / t2.transform.zoom) * 0.5; let b2 = o2.canonical.toString(); o2.overscaledZ !== o2.canonical.z && (b2 += ` => ${o2.overscaledZ}`), function(e2, t3) { e2.initDebugOverlayCanvas(); const i4 = e2.debugOverlayCanvas, o3 = e2.context.gl, r3 = e2.debugOverlayCanvas.getContext("2d"); r3.clearRect(0, 0, i4.width, i4.height), r3.shadowColor = "white", r3.shadowBlur = 2, r3.lineWidth = 1.5, r3.strokeStyle = "white", r3.textBaseline = "top", r3.font = "bold 36px Open Sans, sans-serif", r3.fillText(t3, 5, 5), r3.strokeText(t3, 5, 5), e2.debugOverlayTexture.update(i4), e2.debugOverlayTexture.bind(o3.LINEAR, o3.CLAMP_TO_EDGE); }(t2, `${b2} ${v2}kb`); const w2 = c2._tileDebugTextBuffer || t2.debugBuffer, T2 = c2._tileDebugTextIndexBuffer || t2.quadTriangleIndexBuffer, E2 = c2._tileDebugTextSegments || t2.debugSegments; l2.draw(r2, n2.TRIANGLES, h2, _2, e.ColorMode.alphaBlended, e.CullFaceMode.disabled, Oi(s2, e.Color.transparent, y2), d2, w2, T2, E2, null, null, null, c2._globeTileDebugTextBuffer); } const yo = e.createLayout([{ name: "a_pos_3f", components: 3, type: "Float32" }]), { members: bo } = yo; function wo(e2, t2, i3, o2) { e2.emplaceBack(t2, i3, o2); } class To { constructor(t2) { this.vertexArray = new e.StructArrayLayout3f12(), this.indices = new e.StructArrayLayout3ui6(), wo(this.vertexArray, -1, -1, 1), wo(this.vertexArray, 1, -1, 1), wo(this.vertexArray, -1, 1, 1), wo(this.vertexArray, 1, 1, 1), wo(this.vertexArray, -1, -1, -1), wo(this.vertexArray, 1, -1, -1), wo(this.vertexArray, -1, 1, -1), wo(this.vertexArray, 1, 1, -1), this.indices.emplaceBack(5, 1, 3), this.indices.emplaceBack(3, 7, 5), this.indices.emplaceBack(6, 2, 0), this.indices.emplaceBack(0, 4, 6), this.indices.emplaceBack(2, 6, 7), this.indices.emplaceBack(7, 3, 2), this.indices.emplaceBack(5, 4, 0), this.indices.emplaceBack(0, 1, 5), this.indices.emplaceBack(0, 2, 3), this.indices.emplaceBack(3, 1, 0), this.indices.emplaceBack(7, 6, 4), this.indices.emplaceBack(4, 5, 7), this.vertexBuffer = t2.createVertexBuffer(this.vertexArray, bo), this.indexBuffer = t2.createIndexBuffer(this.indices), this.segment = e.SegmentVector.simpleSegment(0, 0, 36, 12); } } function Eo(t2, i3, o2, r2, n2, a2) { const s2 = t2.gl, l2 = i3.paint.get("sky-atmosphere-color"), c2 = i3.paint.get("sky-atmosphere-halo-color"), h2 = i3.paint.get("sky-atmosphere-sun-intensity"), _2 = ((e2, t3, i4, o3, r3) => ({ u_matrix_3f: e2, u_sun_direction: t3, u_sun_intensity: i4, u_color_tint_r: [o3.r, o3.g, o3.b, o3.a], u_color_tint_m: [r3.r, r3.g, r3.b, r3.a], u_luminance: 5e-5 }))(e.fromMat4(e.create$1(), r2), n2, h2, l2, c2); s2.framebufferTexture2D(s2.FRAMEBUFFER, s2.COLOR_ATTACHMENT0, s2.TEXTURE_CUBE_MAP_POSITIVE_X + a2, i3.skyboxTexture, 0), o2.draw(t2, s2.TRIANGLES, e.DepthMode.disabled, e.StencilMode.disabled, e.ColorMode.unblended, e.CullFaceMode.frontCW, _2, "skyboxCapture", i3.skyboxGeometry.vertexBuffer, i3.skyboxGeometry.indexBuffer, i3.skyboxGeometry.segment); } function Co(t2, i3) { return e.transformMat4(t2, t2, i3); } const Io = { symbol: function(t2, i3, o2, r2, n2) { if ("translucent" !== t2.renderPass) return; const a2 = e.StencilMode.disabled, s2 = t2.colorModeForRenderPass(); o2.layout.get("text-variable-anchor") && function(t3, i4, o3, r3, n3, a3, s3) { const l2 = i4.transform, c2 = "map" === n3, h2 = "map" === a3; for (const n4 of t3) { const t4 = r3.getTile(n4), a4 = t4.getBucket(o3); if (!a4 || a4.projection !== l2.projection.name || !a4.text || !a4.text.segments.get().length) continue; const _2 = e.evaluateSizeForZoom(a4.textSizeData, l2.zoom), u2 = i4.transform.calculatePixelsToTileUnitsMatrix(t4), d2 = Qe(n4.projMatrix, t4.tileID.canonical, h2, c2, i4.transform, u2), p2 = "none" !== o3.layout.get("icon-text-fit") && a4.hasIconData(); if (_2) { const i5 = Math.pow(2, l2.zoom - t4.tileID.overscaledZ); oo(a4, c2, h2, s3, e.symbolSize, l2, d2, n4, i5, _2, p2, l2.projection); } } }(r2, t2, o2, i3, o2.layout.get("text-rotation-alignment"), o2.layout.get("text-pitch-alignment"), n2), 0 !== o2.paint.get("icon-opacity").constantOr(1) && no(t2, i3, o2, r2, false, o2.paint.get("icon-translate"), o2.paint.get("icon-translate-anchor"), o2.layout.get("icon-rotation-alignment"), o2.layout.get("icon-pitch-alignment"), o2.layout.get("icon-keep-upright"), a2, s2), 0 !== o2.paint.get("text-opacity").constantOr(1) && no(t2, i3, o2, r2, true, o2.paint.get("text-translate"), o2.paint.get("text-translate-anchor"), o2.layout.get("text-rotation-alignment"), o2.layout.get("text-pitch-alignment"), o2.layout.get("text-keep-upright"), a2, s2), i3.map.showCollisionBoxes && (eo(t2, i3, o2, r2, o2.paint.get("text-translate"), o2.paint.get("text-translate-anchor"), true), eo(t2, i3, o2, r2, o2.paint.get("icon-translate"), o2.paint.get("icon-translate-anchor"), false)); }, circle: function(t2, i3, o2, r2) { if ("translucent" !== t2.renderPass) return; const n2 = o2.paint.get("circle-opacity"), a2 = o2.paint.get("circle-stroke-width"), s2 = o2.paint.get("circle-stroke-opacity"), l2 = void 0 !== o2.layout.get("circle-sort-key").constantOr(1); if (0 === n2.constantOr(1) && (0 === a2.constantOr(1) || 0 === s2.constantOr(1))) return; const c2 = t2.context, h2 = c2.gl, _2 = t2.transform, u2 = t2.depthModeForSublayer(0, e.DepthMode.ReadOnly), d2 = e.StencilMode.disabled, p2 = t2.colorModeForRenderPass(), m2 = "globe" === _2.projection.name, f2 = [e.mercatorXfromLng(_2.center.lng), e.mercatorYfromLat(_2.center.lat)], g2 = []; for (let n3 = 0; n3 < r2.length; n3++) { const a3 = r2[n3], s3 = i3.getTile(a3), c3 = s3.getBucket(o2); if (!c3) continue; const h3 = c3.programConfigurations.get(o2.id), u3 = Ri(o2); m2 && u3.push("PROJECTION_GLOBE_VIEW"); const d3 = t2.useProgram("circle", h3, u3), p3 = c3.layoutVertexBuffer, v3 = c3.globeExtVertexBuffer, x2 = c3.indexBuffer, y2 = _2.projection.createInversionMatrix(_2, a3.canonical), b2 = { programConfiguration: h3, program: d3, layoutVertexBuffer: p3, globeExtVertexBuffer: v3, indexBuffer: x2, uniformValues: Li(t2, a3, s3, y2, f2, o2), tile: s3 }; if (l2) { const t3 = c3.segments.get(); for (const i4 of t3) g2.push({ segments: new e.SegmentVector([i4]), sortKey: i4.sortKey, state: b2 }); } else g2.push({ segments: c3.segments, sortKey: 0, state: b2 }); } l2 && g2.sort((e2, t3) => e2.sortKey - t3.sortKey); const v2 = { useDepthForOcclusion: !m2 }; for (const i4 of g2) { const { programConfiguration: r3, program: n3, layoutVertexBuffer: a3, globeExtVertexBuffer: s3, indexBuffer: l3, uniformValues: f3, tile: g3 } = i4.state, x2 = i4.segments; t2.terrain && t2.terrain.setupElevationDraw(g3, n3, v2), t2.prepareDrawProgram(c2, n3, g3.tileID.toUnwrapped()), n3.draw(c2, h2.TRIANGLES, u2, d2, p2, e.CullFaceMode.disabled, f3, o2.id, a3, l3, x2, o2.paint, _2.zoom, r3, m2 ? s3 : null); } }, heatmap: function(t2, i3, o2, r2) { if (0 !== o2.paint.get("heatmap-opacity")) if ("offscreen" === t2.renderPass) { const n2 = t2.context, a2 = n2.gl, s2 = e.StencilMode.disabled, l2 = new e.ColorMode([a2.ONE, a2.ONE], e.Color.transparent, [true, true, true, true]); !function(e2, t3, i4) { const o3 = e2.gl; e2.activeTexture.set(o3.TEXTURE1), e2.viewport.set([0, 0, t3.width / 4, t3.height / 4]); let r3 = i4.heatmapFbo; if (r3) o3.bindTexture(o3.TEXTURE_2D, r3.colorAttachment.get()), e2.bindFramebuffer.set(r3.framebuffer); else { const n3 = o3.createTexture(); o3.bindTexture(o3.TEXTURE_2D, n3), o3.texParameteri(o3.TEXTURE_2D, o3.TEXTURE_WRAP_S, o3.CLAMP_TO_EDGE), o3.texParameteri(o3.TEXTURE_2D, o3.TEXTURE_WRAP_T, o3.CLAMP_TO_EDGE), o3.texParameteri(o3.TEXTURE_2D, o3.TEXTURE_MIN_FILTER, o3.LINEAR), o3.texParameteri(o3.TEXTURE_2D, o3.TEXTURE_MAG_FILTER, o3.LINEAR), r3 = i4.heatmapFbo = e2.createFramebuffer(t3.width / 4, t3.height / 4, false), function(e3, t4, i5, o4) { const r4 = e3.gl; r4.texImage2D(r4.TEXTURE_2D, 0, r4.RGBA, t4.width / 4, t4.height / 4, 0, r4.RGBA, e3.extRenderToTextureHalfFloat ? e3.extTextureHalfFloat.HALF_FLOAT_OES : r4.UNSIGNED_BYTE, null), o4.colorAttachment.set(i5); }(e2, t3, n3, r3); } }(n2, t2, o2), n2.clear({ color: e.Color.transparent }); const c2 = t2.transform, h2 = "globe" === c2.projection.name, _2 = h2 ? ["PROJECTION_GLOBE_VIEW"] : null, u2 = [e.mercatorXfromLng(c2.center.lng), e.mercatorYfromLat(c2.center.lat)]; for (let d2 = 0; d2 < r2.length; d2++) { const p2 = r2[d2]; if (i3.hasRenderableParent(p2)) continue; const m2 = i3.getTile(p2), f2 = m2.getBucket(o2); if (!f2) continue; const g2 = f2.programConfigurations.get(o2.id), v2 = t2.useProgram("heatmap", g2, _2), { zoom: x2 } = t2.transform; t2.terrain && t2.terrain.setupElevationDraw(m2, v2), t2.prepareDrawProgram(n2, v2, p2.toUnwrapped()); const y2 = c2.projection.createInversionMatrix(c2, p2.canonical); v2.draw(n2, a2.TRIANGLES, e.DepthMode.disabled, s2, l2, e.CullFaceMode.disabled, Fi(t2, p2, m2, y2, u2, x2, o2.paint.get("heatmap-intensity")), o2.id, f2.layoutVertexBuffer, f2.indexBuffer, f2.segments, o2.paint, t2.transform.zoom, g2, h2 ? f2.globeExtVertexBuffer : null); } n2.viewport.set([0, 0, t2.width, t2.height]); } else "translucent" === t2.renderPass && (t2.context.setColorMode(t2.colorModeForRenderPass()), function(t3, i4) { const o3 = t3.context, r3 = o3.gl, n2 = i4.heatmapFbo; if (!n2) return; o3.activeTexture.set(r3.TEXTURE0), r3.bindTexture(r3.TEXTURE_2D, n2.colorAttachment.get()), o3.activeTexture.set(r3.TEXTURE1); let a2 = i4.colorRampTexture; a2 || (a2 = i4.colorRampTexture = new e.Texture(o3, i4.colorRamp, r3.RGBA)), a2.bind(r3.LINEAR, r3.CLAMP_TO_EDGE), t3.useProgram("heatmapTexture").draw(o3, r3.TRIANGLES, e.DepthMode.disabled, e.StencilMode.disabled, t3.colorModeForRenderPass(), e.CullFaceMode.disabled, ((e2, t4, i5, o4) => ({ u_image: 0, u_color_ramp: 1, u_opacity: t4.paint.get("heatmap-opacity") }))(0, i4), i4.id, t3.viewportBuffer, t3.quadTriangleIndexBuffer, t3.viewportSegments, i4.paint, t3.transform.zoom); }(t2, o2)); }, line: function(t2, i3, o2, r2) { if ("translucent" !== t2.renderPass) return; const n2 = o2.paint.get("line-opacity"), a2 = o2.paint.get("line-width"); if (0 === n2.constantOr(1) || 0 === a2.constantOr(1)) return; const s2 = t2.depthModeForSublayer(0, e.DepthMode.ReadOnly), l2 = t2.colorModeForRenderPass(), c2 = t2.terrain && t2.terrain.renderingToTexture ? 1 : e.exported.devicePixelRatio, h2 = o2.paint.get("line-dasharray"), _2 = h2.constantOr(1), u2 = o2.layout.get("line-cap"), d2 = o2.paint.get("line-pattern"), p2 = d2.constantOr(1), m2 = o2.paint.get("line-gradient"), f2 = o2.getCrossfadeParameters(), g2 = p2 ? "linePattern" : "line", v2 = t2.context, x2 = v2.gl, y2 = ((e2) => { const t3 = []; Zi(e2) && t3.push("RENDER_LINE_DASH"), e2.paint.get("line-gradient") && t3.push("RENDER_LINE_GRADIENT"); const i4 = e2.paint.get("line-pattern").constantOr(1), o3 = 1 !== e2.paint.get("line-opacity").constantOr(1); return !i4 && o3 && t3.push("RENDER_LINE_ALPHA_DISCARD"), t3; })(o2); let b2 = y2.includes("RENDER_LINE_ALPHA_DISCARD"); t2.terrain && t2.terrain.clipOrMaskOverlapStencilType() && (b2 = false); for (const n3 of r2) { const r3 = i3.getTile(n3); if (p2 && !r3.patternsLoaded()) continue; const a3 = r3.getBucket(o2); if (!a3) continue; t2.prepareDrawTile(); const w2 = a3.programConfigurations.get(o2.id), T2 = t2.useProgram(g2, w2, y2), E2 = d2.constantOr(null); if (E2 && r3.imageAtlas) { const e2 = r3.imageAtlas, t3 = e2.patternPositions[E2.to.toString()], i4 = e2.patternPositions[E2.from.toString()]; t3 && i4 && w2.setConstantPatternPositions(t3, i4); } const C2 = h2.constantOr(null), I2 = u2.constantOr(null); if (!p2 && C2 && I2 && r3.lineAtlas) { const e2 = r3.lineAtlas, t3 = e2.getDash(C2.to, I2), i4 = e2.getDash(C2.from, I2); t3 && i4 && w2.setConstantPatternPositions(t3, i4); } const M2 = t2.terrain ? n3.projMatrix : null, S2 = p2 ? Ni(t2, r3, o2, f2, M2, c2) : Ui(t2, r3, o2, f2, M2, a3.lineClipsArray.length, c2); if (m2) { const r4 = a3.gradients[o2.id]; let s3 = r4.texture; if (o2.gradientVersion !== r4.version) { let l3 = 256; if (o2.stepInterpolant) { const o3 = i3.getSource().maxzoom, r5 = n3.canonical.z === o3 ? Math.ceil(1 << t2.transform.maxZoom - n3.canonical.z) : 1; l3 = e.clamp(e.nextPowerOfTwo(a3.maxLineLength / e.EXTENT * 1024 * r5), 256, v2.maxTextureSize); } r4.gradient = e.renderColorRamp({ expression: o2.gradientExpression(), evaluationKey: "lineProgress", resolution: l3, image: r4.gradient || void 0, clips: a3.lineClipsArray }), r4.texture ? r4.texture.update(r4.gradient) : r4.texture = new e.Texture(v2, r4.gradient, x2.RGBA), r4.version = o2.gradientVersion, s3 = r4.texture; } v2.activeTexture.set(x2.TEXTURE1), s3.bind(o2.stepInterpolant ? x2.NEAREST : x2.LINEAR, x2.CLAMP_TO_EDGE); } _2 && (v2.activeTexture.set(x2.TEXTURE0), r3.lineAtlasTexture.bind(x2.LINEAR, x2.REPEAT), w2.updatePaintBuffers(f2)), p2 && (v2.activeTexture.set(x2.TEXTURE0), r3.imageAtlasTexture.bind(x2.LINEAR, x2.CLAMP_TO_EDGE), w2.updatePaintBuffers(f2)), t2.prepareDrawProgram(v2, T2, n3.toUnwrapped()); const z2 = (i4) => { T2.draw(v2, x2.TRIANGLES, s2, i4, l2, e.CullFaceMode.disabled, S2, o2.id, a3.layoutVertexBuffer, a3.indexBuffer, a3.segments, o2.paint, t2.transform.zoom, w2, a3.layoutVertexBuffer2); }; if (b2) { const i4 = t2.stencilModeForClipping(n3).ref; 0 === i4 && t2.terrain && v2.clear({ stencil: 0 }); const o3 = { func: x2.EQUAL, mask: 255 }; S2.u_alpha_discard_threshold = 0.8, z2(new e.StencilMode(o3, i4, 255, x2.KEEP, x2.KEEP, x2.INVERT)), S2.u_alpha_discard_threshold = 0, z2(new e.StencilMode(o3, i4, 255, x2.KEEP, x2.KEEP, x2.KEEP)); } else z2(t2.stencilModeForClipping(n3)); } b2 && (t2.resetStencilClippingMasks(), t2.terrain && v2.clear({ stencil: 0 })); }, fill: function(t2, i3, o2, r2) { const n2 = o2.paint.get("fill-color"), a2 = o2.paint.get("fill-opacity"); if (0 === a2.constantOr(1)) return; const s2 = t2.colorModeForRenderPass(), l2 = o2.paint.get("fill-pattern"), c2 = t2.opaquePassEnabledForLayer() && !l2.constantOr(1) && 1 === n2.constantOr(e.Color.transparent).a && 1 === a2.constantOr(0) ? "opaque" : "translucent"; if (t2.renderPass === c2) { const n3 = t2.depthModeForSublayer(1, "opaque" === t2.renderPass ? e.DepthMode.ReadWrite : e.DepthMode.ReadOnly); so(t2, i3, o2, r2, n3, s2, false); } if ("translucent" === t2.renderPass && o2.paint.get("fill-antialias")) { const n3 = t2.depthModeForSublayer(o2.getPaintProperty("fill-outline-color") ? 2 : 0, e.DepthMode.ReadOnly); so(t2, i3, o2, r2, n3, s2, true); } }, "fill-extrusion": function(t2, i3, o2, r2) { const n2 = o2.paint.get("fill-extrusion-opacity"); if (0 !== n2 && "translucent" === t2.renderPass) { const a2 = new e.DepthMode(t2.context.gl.LEQUAL, e.DepthMode.ReadWrite, t2.depthRangeFor3D); if (1 !== n2 || o2.paint.get("fill-extrusion-pattern").constantOr(1)) lo(t2, i3, o2, r2, a2, e.StencilMode.disabled, e.ColorMode.disabled), lo(t2, i3, o2, r2, a2, t2.stencilModeFor3D(), t2.colorModeForRenderPass()), t2.resetStencilClippingMasks(); else { const n3 = t2.colorModeForRenderPass(); lo(t2, i3, o2, r2, a2, e.StencilMode.disabled, n3); } } }, hillshade: function(t2, i3, o2, r2) { if ("offscreen" !== t2.renderPass && "translucent" !== t2.renderPass) return; const n2 = t2.context, a2 = t2.depthModeForSublayer(0, e.DepthMode.ReadOnly), s2 = t2.colorModeForRenderPass(), l2 = t2.terrain && t2.terrain.renderingToTexture, [c2, h2] = "translucent" !== t2.renderPass || l2 ? [{}, r2] : t2.stencilConfigForOverlap(r2); for (const r3 of h2) { const n3 = i3.getTile(r3); if (n3.needsHillshadePrepare && "offscreen" === t2.renderPass) si(t2, n3, o2, a2, e.StencilMode.disabled, s2); else if ("translucent" === t2.renderPass) { const e2 = l2 && t2.terrain ? t2.terrain.stencilModeForRTTOverlap(r3) : c2[r3.overscaledZ]; ni(t2, r3, n3, o2, a2, e2, s2); } } n2.viewport.set([0, 0, t2.width, t2.height]), t2.resetStencilClippingMasks(); }, raster: function(t2, i3, o2, r2, n2, a2) { if ("translucent" !== t2.renderPass) return; if (0 === o2.paint.get("raster-opacity")) return; if (!r2.length) return; const s2 = t2.context, l2 = s2.gl, c2 = i3.getSource(), h2 = t2.useProgram("raster"), _2 = t2.colorModeForRenderPass(), u2 = t2.terrain && t2.terrain.renderingToTexture, [d2, p2] = c2 instanceof Se || u2 ? [{}, r2] : t2.stencilConfigForOverlap(r2), m2 = p2[p2.length - 1].overscaledZ, f2 = !t2.options.moving; for (const r3 of p2) { const n3 = u2 ? e.DepthMode.disabled : t2.depthModeForSublayer(r3.overscaledZ - m2, 1 === o2.paint.get("raster-opacity") ? e.DepthMode.ReadWrite : e.DepthMode.ReadOnly, l2.LESS), p3 = r3.toUnwrapped(), g2 = i3.getTile(r3); if (u2 && (!g2 || !g2.hasData())) continue; const v2 = u2 ? r3.projMatrix : t2.transform.calculateProjMatrix(p3, f2), x2 = t2.terrain && u2 ? t2.terrain.stencilModeForRTTOverlap(r3) : d2[r3.overscaledZ], y2 = a2 ? 0 : o2.paint.get("raster-fade-duration"); g2.registerFadeDuration(y2); const b2 = i3.findLoadedParent(r3, 0), w2 = fi(g2, b2, i3, t2.transform, y2); let T2, E2; t2.terrain && t2.terrain.prepareDrawTile(); const C2 = "nearest" === o2.paint.get("raster-resampling") ? l2.NEAREST : l2.LINEAR; s2.activeTexture.set(l2.TEXTURE0), g2.texture.bind(C2, l2.CLAMP_TO_EDGE), s2.activeTexture.set(l2.TEXTURE1), b2 ? (b2.texture.bind(C2, l2.CLAMP_TO_EDGE), T2 = Math.pow(2, b2.tileID.overscaledZ - g2.tileID.overscaledZ), E2 = [g2.tileID.canonical.x * T2 % 1, g2.tileID.canonical.y * T2 % 1]) : g2.texture.bind(C2, l2.CLAMP_TO_EDGE); const I2 = Vi(v2, E2 || [0, 0], T2 || 1, w2, o2, c2 instanceof Se ? c2.perspectiveTransform : [0, 0]); if (t2.prepareDrawProgram(s2, h2, p3), c2 instanceof Se) c2.boundsBuffer && c2.boundsSegments && h2.draw(s2, l2.TRIANGLES, n3, e.StencilMode.disabled, _2, e.CullFaceMode.disabled, I2, o2.id, c2.boundsBuffer, t2.quadTriangleIndexBuffer, c2.boundsSegments); else { const { tileBoundsBuffer: i4, tileBoundsIndexBuffer: r4, tileBoundsSegments: a3 } = t2.getTileBoundsBuffers(g2); h2.draw(s2, l2.TRIANGLES, n3, x2, _2, e.CullFaceMode.disabled, I2, o2.id, i4, r4, a3); } } t2.resetStencilClippingMasks(); }, background: function(t2, i3, o2, r2) { const n2 = o2.paint.get("background-color"), a2 = o2.paint.get("background-opacity"); if (0 === a2) return; const s2 = t2.context, l2 = s2.gl, c2 = t2.transform, h2 = c2.tileSize, _2 = o2.paint.get("background-pattern"); if (t2.isPatternMissing(_2)) return; const u2 = !_2 && 1 === n2.a && 1 === a2 && t2.opaquePassEnabledForLayer() ? "opaque" : "translucent"; if (t2.renderPass !== u2) return; const d2 = e.StencilMode.disabled, p2 = t2.depthModeForSublayer(0, "opaque" === u2 ? e.DepthMode.ReadWrite : e.DepthMode.ReadOnly), m2 = t2.colorModeForRenderPass(), f2 = t2.useProgram(_2 ? "backgroundPattern" : "background"); let g2, v2 = r2; v2 || (g2 = t2.getBackgroundTiles(), v2 = Object.values(g2).map((e2) => e2.tileID)), _2 && (s2.activeTexture.set(l2.TEXTURE0), t2.imageManager.bind(t2.context)); const x2 = o2.getCrossfadeParameters(); for (const u3 of v2) { const v3 = u3.toUnwrapped(), y2 = r2 ? u3.projMatrix : t2.transform.calculateProjMatrix(v3); t2.prepareDrawTile(); const b2 = i3 ? i3.getTile(u3) : g2 ? g2[u3.key] : new e.Tile(u3, h2, c2.zoom, t2), w2 = _2 ? Yi(y2, a2, t2, _2, { tileID: u3, tileSize: h2 }, x2) : Ki(y2, a2, n2); t2.prepareDrawProgram(s2, f2, v3); const { tileBoundsBuffer: T2, tileBoundsIndexBuffer: E2, tileBoundsSegments: C2 } = t2.getTileBoundsBuffers(b2); f2.draw(s2, l2.TRIANGLES, p2, d2, m2, e.CullFaceMode.disabled, w2, o2.id, T2, E2, C2); } }, sky: function(t2, i3, o2) { const r2 = t2.transform, n2 = "mercator" === r2.projection.name || "globe" === r2.projection.name ? 1 : e.smoothstep(7, 8, r2.zoom), a2 = o2.paint.get("sky-opacity") * n2; if (0 === a2) return; const s2 = t2.context, l2 = o2.paint.get("sky-type"), c2 = new e.DepthMode(s2.gl.LEQUAL, e.DepthMode.ReadOnly, [0, 1]), h2 = t2.frameCounter / 1e3 % 1; "atmosphere" === l2 ? "offscreen" === t2.renderPass ? o2.needsSkyboxCapture(t2) && (function(t3, i4, o3, r3) { const n3 = t3.context, a3 = n3.gl; let s3 = i4.skyboxFbo; if (!s3) { s3 = i4.skyboxFbo = n3.createFramebuffer(32, 32, false), i4.skyboxGeometry = new To(n3), i4.skyboxTexture = n3.gl.createTexture(), a3.bindTexture(a3.TEXTURE_CUBE_MAP, i4.skyboxTexture), a3.texParameteri(a3.TEXTURE_CUBE_MAP, a3.TEXTURE_WRAP_S, a3.CLAMP_TO_EDGE), a3.texParameteri(a3.TEXTURE_CUBE_MAP, a3.TEXTURE_WRAP_T, a3.CLAMP_TO_EDGE), a3.texParameteri(a3.TEXTURE_CUBE_MAP, a3.TEXTURE_MIN_FILTER, a3.LINEAR), a3.texParameteri(a3.TEXTURE_CUBE_MAP, a3.TEXTURE_MAG_FILTER, a3.LINEAR); for (let e2 = 0; e2 < 6; ++e2) a3.texImage2D(a3.TEXTURE_CUBE_MAP_POSITIVE_X + e2, 0, a3.RGBA, 32, 32, 0, a3.RGBA, a3.UNSIGNED_BYTE, null); } n3.bindFramebuffer.set(s3.framebuffer), n3.viewport.set([0, 0, 32, 32]); const l3 = i4.getCenter(t3, true), c3 = t3.useProgram("skyboxCapture"), h3 = new Float64Array(16); e.identity(h3), e.rotateY(h3, h3, 0.5 * -Math.PI), Eo(n3, i4, c3, h3, l3, 0), e.identity(h3), e.rotateY(h3, h3, 0.5 * Math.PI), Eo(n3, i4, c3, h3, l3, 1), e.identity(h3), e.rotateX(h3, h3, 0.5 * -Math.PI), Eo(n3, i4, c3, h3, l3, 2), e.identity(h3), e.rotateX(h3, h3, 0.5 * Math.PI), Eo(n3, i4, c3, h3, l3, 3), e.identity(h3), Eo(n3, i4, c3, h3, l3, 4), e.identity(h3), e.rotateY(h3, h3, Math.PI), Eo(n3, i4, c3, h3, l3, 5), n3.viewport.set([0, 0, t3.width, t3.height]); }(t2, o2), o2.markSkyboxValid(t2)) : "sky" === t2.renderPass && function(t3, i4, o3, r3, n3) { const a3 = t3.context, s3 = a3.gl, l3 = t3.transform, c3 = t3.useProgram("skybox"); a3.activeTexture.set(s3.TEXTURE0), s3.bindTexture(s3.TEXTURE_CUBE_MAP, i4.skyboxTexture); const h3 = ((e2, t4, i5, o4, r4) => ({ u_matrix: e2, u_sun_direction: t4, u_cubemap: 0, u_opacity: o4, u_temporal_offset: r4 }))(l3.skyboxMatrix, i4.getCenter(t3, false), 0, r3, n3); t3.prepareDrawProgram(a3, c3), c3.draw(a3, s3.TRIANGLES, o3, e.StencilMode.disabled, t3.colorModeForRenderPass(), e.CullFaceMode.backCW, h3, "skybox", i4.skyboxGeometry.vertexBuffer, i4.skyboxGeometry.indexBuffer, i4.skyboxGeometry.segment); }(t2, o2, c2, a2, h2) : "gradient" === l2 && "sky" === t2.renderPass && function(t3, i4, o3, r3, n3) { const a3 = t3.context, s3 = a3.gl, l3 = t3.transform, c3 = t3.useProgram("skyboxGradient"); i4.skyboxGeometry || (i4.skyboxGeometry = new To(a3)), a3.activeTexture.set(s3.TEXTURE0); let h3 = i4.colorRampTexture; h3 || (h3 = i4.colorRampTexture = new e.Texture(a3, i4.colorRamp, s3.RGBA)), h3.bind(s3.LINEAR, s3.CLAMP_TO_EDGE); const _2 = ((t4, i5, o4, r4, n4) => ({ u_matrix: t4, u_color_ramp: 0, u_center_direction: i5, u_radius: e.degToRad(o4), u_opacity: r4, u_temporal_offset: n4 }))(l3.skyboxMatrix, i4.getCenter(t3, false), i4.paint.get("sky-gradient-radius"), r3, n3); t3.prepareDrawProgram(a3, c3), c3.draw(a3, s3.TRIANGLES, o3, e.StencilMode.disabled, t3.colorModeForRenderPass(), e.CullFaceMode.backCW, _2, "skyboxGradient", i4.skyboxGeometry.vertexBuffer, i4.skyboxGeometry.indexBuffer, i4.skyboxGeometry.segment); }(t2, o2, c2, a2, h2); }, debug: function(e2, t2, i3) { for (let o2 = 0; o2 < i3.length; o2++) xo(e2, t2, i3[o2]); }, custom: function(t2, i3, o2) { const r2 = t2.context, n2 = o2.implementation; if (t2.transform.projection.unsupportedLayers && t2.transform.projection.unsupportedLayers.includes("custom")) e.warnOnce("Custom layers are not yet supported with non-mercator projections. Use mercator to enable custom layers."); else if ("offscreen" === t2.renderPass) { const e2 = n2.prerender; e2 && (t2.setCustomLayerDefaults(), r2.setColorMode(t2.colorModeForRenderPass()), e2.call(n2, r2.gl, t2.transform.customLayerMatrix()), r2.setDirty(), t2.setBaseState()); } else if ("translucent" === t2.renderPass) { t2.setCustomLayerDefaults(), r2.setColorMode(t2.colorModeForRenderPass()), r2.setStencilMode(e.StencilMode.disabled); const i4 = "3d" === n2.renderingMode ? new e.DepthMode(t2.context.gl.LEQUAL, e.DepthMode.ReadWrite, t2.depthRangeFor3D) : t2.depthModeForSublayer(0, e.DepthMode.ReadOnly); r2.setDepthMode(i4), n2.render(r2.gl, t2.transform.customLayerMatrix()), r2.setDirty(), t2.setBaseState(), r2.bindFramebuffer.set(null); } } }; class Mo { constructor(t2, i3) { this.context = new Ee(t2), this.transform = i3, this._tileTextures = {}, this.frameCopies = [], this.loadTimeStamps = [], this.setup(), this.numSublayers = e.SourceCache.maxUnderzooming + e.SourceCache.maxOverzooming + 1, this.depthEpsilon = 1 / Math.pow(2, 16), this.crossTileSymbolIndex = new jt(), this.gpuTimers = {}, this.frameCounter = 0, this._backgroundTiles = {}, this._tileClippingMaskIDs = /* @__PURE__ */ new Map(), this._skippedStencilTileIDs = /* @__PURE__ */ new Set(); } updateTerrain(e2, t2) { const i3 = !!e2 && !!e2.terrain && this.transform.projection.supportsTerrain; if (!(i3 || this._terrain && this._terrain.enabled)) return; this._terrain || (this._terrain = new bi(this, e2)); const o2 = this._terrain; this.transform.elevation = i3 ? o2 : null, o2.update(e2, this.transform, t2); } _updateFog(e2) { const t2 = e2.fog; if (!t2 || t2.getOpacity(this.transform.pitch) < 1 || t2.properties.get("horizon-blend") < 0.03) return void (this.transform.fogCullDistSq = null); const [i3, o2] = t2.getFovAdjustedRange(this.transform._fov); if (i3 > o2) return void (this.transform.fogCullDistSq = null); const r2 = i3 + 0.78 * (o2 - i3); this.transform.fogCullDistSq = r2 * r2; } get terrain() { return this.transform._terrainEnabled() && this._terrain && this._terrain.enabled ? this._terrain : null; } resize(t2, i3) { if (this.width = t2 * e.exported.devicePixelRatio, this.height = i3 * e.exported.devicePixelRatio, this.context.viewport.set([0, 0, this.width, this.height]), this.style) for (const e2 of this.style.order) this.style._layers[e2].resize(); } setup() { const t2 = this.context, i3 = new e.StructArrayLayout2i4(); i3.emplaceBack(0, 0), i3.emplaceBack(e.EXTENT, 0), i3.emplaceBack(0, e.EXTENT), i3.emplaceBack(e.EXTENT, e.EXTENT), this.tileExtentBuffer = t2.createVertexBuffer(i3, e.posAttributes.members), this.tileExtentSegments = e.SegmentVector.simpleSegment(0, 0, 4, 2); const o2 = new e.StructArrayLayout2i4(); o2.emplaceBack(0, 0), o2.emplaceBack(e.EXTENT, 0), o2.emplaceBack(0, e.EXTENT), o2.emplaceBack(e.EXTENT, e.EXTENT), this.debugBuffer = t2.createVertexBuffer(o2, e.posAttributes.members), this.debugSegments = e.SegmentVector.simpleSegment(0, 0, 4, 5); const r2 = new e.StructArrayLayout2i4(); r2.emplaceBack(-1, -1), r2.emplaceBack(1, -1), r2.emplaceBack(-1, 1), r2.emplaceBack(1, 1), this.viewportBuffer = t2.createVertexBuffer(r2, e.posAttributes.members), this.viewportSegments = e.SegmentVector.simpleSegment(0, 0, 4, 2); const n2 = new e.StructArrayLayout4i8(); n2.emplaceBack(0, 0, 0, 0), n2.emplaceBack(e.EXTENT, 0, e.EXTENT, 0), n2.emplaceBack(0, e.EXTENT, 0, e.EXTENT), n2.emplaceBack(e.EXTENT, e.EXTENT, e.EXTENT, e.EXTENT), this.mercatorBoundsBuffer = t2.createVertexBuffer(n2, e.boundsAttributes.members), this.mercatorBoundsSegments = e.SegmentVector.simpleSegment(0, 0, 4, 2); const a2 = new e.StructArrayLayout3ui6(); a2.emplaceBack(0, 1, 2), a2.emplaceBack(2, 1, 3), this.quadTriangleIndexBuffer = t2.createIndexBuffer(a2); const s2 = new e.StructArrayLayout1ui2(); for (const e2 of [0, 1, 3, 2, 0]) s2.emplaceBack(e2); this.debugIndexBuffer = t2.createIndexBuffer(s2), this.emptyTexture = new e.Texture(t2, new e.RGBAImage({ width: 1, height: 1 }, Uint8Array.of(0, 0, 0, 0)), t2.gl.RGBA), this.identityMat = e.create(); const l2 = this.context.gl; this.stencilClearMode = new e.StencilMode({ func: l2.ALWAYS, mask: 0 }, 0, 255, l2.ZERO, l2.ZERO, l2.ZERO), this.loadTimeStamps.push(e.window.performance.now()); } getMercatorTileBoundsBuffers() { return { tileBoundsBuffer: this.mercatorBoundsBuffer, tileBoundsIndexBuffer: this.quadTriangleIndexBuffer, tileBoundsSegments: this.mercatorBoundsSegments }; } getTileBoundsBuffers(e2) { return e2._makeTileBoundsBuffers(this.context, this.transform.projection), e2._tileBoundsBuffer ? { tileBoundsBuffer: e2._tileBoundsBuffer, tileBoundsIndexBuffer: e2._tileBoundsIndexBuffer, tileBoundsSegments: e2._tileBoundsSegments } : this.getMercatorTileBoundsBuffers(); } clearStencil() { const t2 = this.context, i3 = t2.gl; this.nextStencilID = 1, this.currentStencilSource = void 0, this._tileClippingMaskIDs.clear(), this._skippedStencilTileIDs.clear(), this.useProgram("clippingMask").draw(t2, i3.TRIANGLES, e.DepthMode.disabled, this.stencilClearMode, e.ColorMode.disabled, e.CullFaceMode.disabled, mi(this.identityMat), "$clipping", this.viewportBuffer, this.quadTriangleIndexBuffer, this.viewportSegments); } resetStencilClippingMasks() { this.terrain || (this.currentStencilSource = void 0, this._tileClippingMaskIDs.clear(), this._skippedStencilTileIDs.clear()); } _renderTileClippingMasks(t2, i3, o2) { if (!i3 || this.currentStencilSource === i3.id || !t2.isTileClipped() || !o2 || 0 === o2.length) return; const r2 = []; let n2 = false; if (this._tileClippingMaskIDs && !this.terrain) { for (const e2 of o2) if (this._tileClippingMaskIDs.has(e2.key) || (n2 = true), this._skippedStencilTileIDs.has(e2.key)) { if (!i3.getTile(e2).getBucket(t2)) continue; this._skippedStencilTileIDs.delete(e2.key), r2.push(e2); } if (!n2 && 0 === r2.length) return; } const a2 = this.context, s2 = a2.gl; a2.setColorMode(e.ColorMode.disabled), a2.setDepthMode(e.DepthMode.disabled); const l2 = this.useProgram("clippingMask"), c2 = (t3) => { const o3 = i3.getTile(t3), { tileBoundsBuffer: r3, tileBoundsIndexBuffer: n3, tileBoundsSegments: c3 } = this.getTileBoundsBuffers(o3); l2.draw(a2, s2.TRIANGLES, e.DepthMode.disabled, new e.StencilMode({ func: s2.GREATER, mask: 255 }, this._tileClippingMaskIDs.get(t3.key) || 0, 255, s2.KEEP, s2.KEEP, s2.REPLACE), e.ColorMode.disabled, e.CullFaceMode.disabled, mi(t3.projMatrix), "$clipping", r3, n3, c3); }; if (!n2 && r2.length > 0) for (const e2 of r2) c2(e2); else { (0 === this._tileClippingMaskIDs.size || this.nextStencilID + o2.length > 256) && this.clearStencil(), this._tileClippingMaskIDs.clear(), this._skippedStencilTileIDs.clear(); for (const e2 of o2) this._tileClippingMaskIDs.set(e2.key, this.nextStencilID++), i3.getTile(e2).getBucket(t2) ? c2(e2) : this._skippedStencilTileIDs.add(e2.key); } 0 === this._skippedStencilTileIDs.size && (this.currentStencilSource = i3.id); } stencilModeFor3D() { this.currentStencilSource = void 0, this.nextStencilID + 1 > 256 && this.clearStencil(); const t2 = this.nextStencilID++, i3 = this.context.gl; return new e.StencilMode({ func: i3.NOTEQUAL, mask: 255 }, t2, 255, i3.KEEP, i3.KEEP, i3.REPLACE); } stencilModeForClipping(t2) { if (this.terrain) return this.terrain.stencilModeForRTTOverlap(t2); const i3 = this.context.gl; return new e.StencilMode({ func: i3.EQUAL, mask: 255 }, this._tileClippingMaskIDs.get(t2.key) || 0, 0, i3.KEEP, i3.KEEP, i3.REPLACE); } stencilConfigForOverlap(t2) { const i3 = this.context.gl, o2 = t2.sort((e2, t3) => t3.overscaledZ - e2.overscaledZ), r2 = o2[o2.length - 1].overscaledZ, n2 = o2[0].overscaledZ - r2 + 1; if (n2 > 1) { this.currentStencilSource = void 0, this.nextStencilID + n2 > 256 && this.clearStencil(); const t3 = {}; for (let o3 = 0; o3 < n2; o3++) t3[o3 + r2] = new e.StencilMode({ func: i3.GEQUAL, mask: 255 }, o3 + this.nextStencilID, 255, i3.KEEP, i3.KEEP, i3.REPLACE); return this.nextStencilID += n2, [t3, o2]; } return [{ [r2]: e.StencilMode.disabled }, o2]; } colorModeForRenderPass() { const t2 = this.context.gl; if (this._showOverdrawInspector) { const i3 = 1 / 8; return new e.ColorMode([t2.CONSTANT_COLOR, t2.ONE], new e.Color(i3, i3, i3, 0), [true, true, true, true]); } return "opaque" === this.renderPass ? e.ColorMode.unblended : e.ColorMode.alphaBlended; } depthModeForSublayer(t2, i3, o2) { if (!this.opaquePassEnabledForLayer()) return e.DepthMode.disabled; const r2 = 1 - ((1 + this.currentLayer) * this.numSublayers + t2) * this.depthEpsilon; return new e.DepthMode(o2 || this.context.gl.LEQUAL, i3, [r2, r2]); } opaquePassEnabledForLayer() { return this.currentLayer < this.opaquePassCutoff; } render(t2, i3) { this.style = t2, this.options = i3, this.lineAtlas = t2.lineAtlas, this.imageManager = t2.imageManager, this.glyphManager = t2.glyphManager, this.symbolFadeChange = t2.placement.symbolFadeChange(e.exported.now()), this.imageManager.beginFrame(); const o2 = this.style.order, r2 = this.style._sourceCaches; for (const e2 in r2) { const t3 = r2[e2]; t3.used && t3.prepare(this.context); } const n2 = {}, a2 = {}, s2 = {}; for (const e2 in r2) { const t3 = r2[e2]; n2[e2] = t3.getVisibleCoordinates(), a2[e2] = n2[e2].slice().reverse(), s2[e2] = t3.getVisibleCoordinates(true).reverse(); } this.opaquePassCutoff = 1 / 0; for (let e2 = 0; e2 < o2.length; e2++) if (this.style._layers[o2[e2]].is3D()) { this.opaquePassCutoff = e2; break; } if (this.terrain && (this.terrain.updateTileBinding(s2), this.opaquePassCutoff = 0), "globe" !== this.transform.projection.name || this.globeSharedBuffers || (this.globeSharedBuffers = new e.GlobeSharedBuffers(this.context)), !e.isMapAuthenticated(this.context.gl)) return; this.renderPass = "offscreen"; for (const e2 of o2) { const i4 = this.style._layers[e2], o3 = t2._getLayerSourceCache(i4); if (!i4.hasOffscreenPass() || i4.isHidden(this.transform.zoom)) continue; const r3 = o3 ? a2[o3.id] : void 0; ("custom" === i4.type || i4.isSky() || r3 && r3.length) && this.renderLayer(this, o3, i4, r3); } this.depthRangeFor3D = [0, 1 - (t2.order.length + 2) * this.numSublayers * this.depthEpsilon], this.terrain && (this.style.hasSymbolLayers() || this.style.hasCircleLayers()) && this.terrain.drawDepth(), this.context.bindFramebuffer.set(null), this.context.viewport.set([0, 0, this.width, this.height]); let l2 = e.Color.transparent; if (this.style.fog && this.style.fog.getOpacity(this.transform.pitch) && (l2 = this.style.fog.properties.get("color")), this.context.clear({ color: i3.showOverdrawInspector ? e.Color.black : l2, depth: 1 }), this.clearStencil(), this._showOverdrawInspector = i3.showOverdrawInspector, this.renderPass = "opaque", !this.terrain) for (this.currentLayer = o2.length - 1; this.currentLayer >= 0; this.currentLayer--) { const e2 = this.style._layers[o2[this.currentLayer]], i4 = t2._getLayerSourceCache(e2); if (e2.isSky()) continue; const r3 = i4 ? a2[i4.id] : void 0; this._renderTileClippingMasks(e2, i4, r3), this.renderLayer(this, i4, e2, r3); } if (this.renderPass = "sky", (e.globeToMercatorTransition(this.transform.zoom) > 0 || "globe" !== this.transform.projection.name) && this.transform.isHorizonVisible()) for (this.currentLayer = 0; this.currentLayer < o2.length; this.currentLayer++) { const e2 = this.style._layers[o2[this.currentLayer]], i4 = t2._getLayerSourceCache(e2); e2.isSky() && this.renderLayer(this, i4, e2, i4 ? a2[i4.id] : void 0); } for ("globe" === this.transform.projection.name && function(t3) { const i4 = t3.context, o3 = i4.gl, r3 = t3.transform, n3 = new e.DepthMode(o3.LEQUAL, e.DepthMode.ReadOnly, [0, 1]), a3 = t3.useProgram("globeAtmosphere"), s3 = r3.centerOffset, l3 = r3._camera.getCameraToClipPerspective(r3._fov, r3.width / r3.height, r3._nearZ, r3._farZ); l3[8] = 2 * -s3.x / r3.width, l3[9] = 2 * s3.y / r3.height; const c2 = e.invert([], l3), h2 = e.mul([], c2, r3.projMatrix), _2 = { u_frustum_tl: Co([-1, 1, 1], c2), u_frustum_tr: Co([1, 1, 1], c2), u_frustum_br: Co([1, -1, 1], c2), u_frustum_bl: Co([-1, -1, 1], c2), u_globe_pos: Co([r3.globeMatrix[12], r3.globeMatrix[13], r3.globeMatrix[14]], h2), u_globe_radius: r3.worldSize / 2 / Math.PI - 1, u_opacity: 1 - e.globeToMercatorTransition(r3.zoom), u_fadeout_range: 2, u_start_color: [1, 1, 1], u_end_color: [0.0118, 0.7451, 0.9882] }; t3.prepareDrawProgram(i4, a3); const u2 = t3.globeSharedBuffers; u2 && a3.draw(i4, o3.TRIANGLES, n3, e.StencilMode.disabled, e.ColorMode.alphaBlended, e.CullFaceMode.backCW, _2, "skybox", u2.atmosphereVertexBuffer, u2.atmosphereIndexBuffer, u2.atmosphereSegments); }(this), this.renderPass = "translucent", this.currentLayer = 0; this.currentLayer < o2.length; ) { const e2 = this.style._layers[o2[this.currentLayer]], i4 = t2._getLayerSourceCache(e2); if (e2.isSky()) { ++this.currentLayer; continue; } if (this.terrain && this.style.isLayerDraped(e2)) { if (e2.isHidden(this.transform.zoom)) { ++this.currentLayer; continue; } this.currentLayer = this.terrain.renderBatch(this.currentLayer); continue; } const r3 = i4 ? ("symbol" === e2.type ? s2 : a2)[i4.id] : void 0; this._renderTileClippingMasks(e2, i4, i4 ? n2[i4.id] : void 0), this.renderLayer(this, i4, e2, r3), ++this.currentLayer; } if (this.terrain && this.terrain.postRender(), this.options.showTileBoundaries || this.options.showQueryGeometry) { let i4 = null; e.values(this.style._layers).forEach((e2) => { const o3 = t2._getLayerSourceCache(e2); o3 && !e2.isHidden(this.transform.zoom) && (!i4 || i4.getSource().maxzoom < o3.getSource().maxzoom) && (i4 = o3); }), i4 && this.options.showTileBoundaries && Io.debug(this, i4, i4.getVisibleCoordinates()); } this.options.showPadding && function(e2) { const t3 = e2.transform.padding; fo(e2, e2.transform.height - (t3.top || 0), 3, ho), fo(e2, t3.bottom || 0, 3, _o), go(e2, t3.left || 0, 3, uo), go(e2, e2.transform.width - (t3.right || 0), 3, po); const i4 = e2.transform.centerPoint; !function(e3, t4, i5, o3) { vo(e3, t4 - 1, i5 - 10, 2, 20, o3), vo(e3, t4 - 10, i5 - 1, 20, 2, o3); }(e2, i4.x, e2.transform.height - i4.y, mo); }(this), this.context.setDefault(), this.frameCounter = (this.frameCounter + 1) % Number.MAX_SAFE_INTEGER, this.tileLoaded && this.options.speedIndexTiming && (this.loadTimeStamps.push(e.window.performance.now()), this.saveCanvasCopy()); } renderLayer(e2, t2, i3, o2) { i3.isHidden(this.transform.zoom) || ("background" === i3.type || "sky" === i3.type || "custom" === i3.type || o2 && o2.length) && (this.id = i3.id, this.gpuTimingStart(i3), e2.transform.projection.unsupportedLayers && e2.transform.projection.unsupportedLayers.includes(i3.type) || Io[i3.type](e2, t2, i3, o2, this.style.placement.variableOffsets, this.options.isInitialLoad), this.gpuTimingEnd()); } gpuTimingStart(e2) { if (!this.options.gpuTiming) return; const t2 = this.context.extTimerQuery; let i3 = this.gpuTimers[e2.id]; i3 || (i3 = this.gpuTimers[e2.id] = { calls: 0, cpuTime: 0, query: t2.createQueryEXT() }), i3.calls++, t2.beginQueryEXT(t2.TIME_ELAPSED_EXT, i3.query); } gpuTimingEnd() { if (!this.options.gpuTiming) return; const e2 = this.context.extTimerQuery; e2.endQueryEXT(e2.TIME_ELAPSED_EXT); } collectGpuTimers() { const e2 = this.gpuTimers; return this.gpuTimers = {}, e2; } queryGpuTimers(e2) { const t2 = {}; for (const i3 in e2) { const o2 = e2[i3], r2 = this.context.extTimerQuery, n2 = r2.getQueryObjectEXT(o2.query, r2.QUERY_RESULT_EXT) / 1e6; r2.deleteQueryEXT(o2.query), t2[i3] = n2; } return t2; } translatePosMatrix(t2, i3, o2, r2, n2) { if (!o2[0] && !o2[1]) return t2; const a2 = n2 ? "map" === r2 ? this.transform.angle : 0 : "viewport" === r2 ? -this.transform.angle : 0; if (a2) { const e2 = Math.sin(a2), t3 = Math.cos(a2); o2 = [o2[0] * t3 - o2[1] * e2, o2[0] * e2 + o2[1] * t3]; } const s2 = [n2 ? o2[0] : L(i3, o2[0], this.transform.zoom), n2 ? o2[1] : L(i3, o2[1], this.transform.zoom), 0], l2 = new Float32Array(16); return e.translate(l2, t2, s2), l2; } saveTileTexture(e2) { const t2 = this._tileTextures[e2.size[0]]; t2 ? t2.push(e2) : this._tileTextures[e2.size[0]] = [e2]; } getTileTexture(e2) { const t2 = this._tileTextures[e2]; return t2 && t2.length > 0 ? t2.pop() : null; } isPatternMissing(e2) { if (!e2) return false; if (!e2.from || !e2.to) return true; const t2 = this.imageManager.getPattern(e2.from.toString()), i3 = this.imageManager.getPattern(e2.to.toString()); return !t2 || !i3; } currentGlobalDefines() { const e2 = this.terrain && this.terrain.renderingToTexture, t2 = this.style && this.style.fog, i3 = []; return this.terrain && !this.terrain.renderingToTexture && i3.push("TERRAIN"), t2 && !e2 && 0 !== t2.getOpacity(this.transform.pitch) && i3.push("FOG"), e2 && i3.push("RENDER_TO_TEXTURE"), this._showOverdrawInspector && i3.push("OVERDRAW_INSPECTOR"), i3; } useProgram(e2, t2, i3) { this.cache = this.cache || {}; const o2 = i3 || [], r2 = this.currentGlobalDefines().concat(o2), n2 = Ti.cacheKey(e2, r2, t2); return this.cache[n2] || (this.cache[n2] = new Ti(this.context, e2, ti[e2], t2, Ji[e2], r2)), this.cache[n2]; } setCustomLayerDefaults() { this.context.unbindVAO(), this.context.cullFace.setDefault(), this.context.frontFace.setDefault(), this.context.cullFaceSide.setDefault(), this.context.activeTexture.setDefault(), this.context.pixelStoreUnpack.setDefault(), this.context.pixelStoreUnpackPremultiplyAlpha.setDefault(), this.context.pixelStoreUnpackFlipY.setDefault(); } setBaseState() { const e2 = this.context.gl; this.context.cullFace.set(false), this.context.viewport.set([0, 0, this.width, this.height]), this.context.blendEquation.set(e2.FUNC_ADD); } initDebugOverlayCanvas() { null == this.debugOverlayCanvas && (this.debugOverlayCanvas = e.window.document.createElement("canvas"), this.debugOverlayCanvas.width = 512, this.debugOverlayCanvas.height = 512, this.debugOverlayTexture = new e.Texture(this.context, this.debugOverlayCanvas, this.context.gl.RGBA)); } destroy() { this._terrain && this._terrain.destroy(), this.globeSharedBuffers && this.globeSharedBuffers.destroy(), this.emptyTexture.destroy(), this.debugOverlayTexture && this.debugOverlayTexture.destroy(); } prepareDrawTile() { this.terrain && this.terrain.prepareDrawTile(); } prepareDrawProgram(e2, t2, i3) { if (this.terrain && this.terrain.renderingToTexture) return; const o2 = this.style.fog; if (o2) { const r2 = o2.getOpacity(this.transform.pitch); 0 !== r2 && t2.setFogUniformValues(e2, ((e3, t3, i4, o3) => { const r3 = t3.properties.get("color"), n2 = e3.frameCounter / 1e3 % 1, a2 = [r3.r / r3.a, r3.g / r3.a, r3.b / r3.a, o3]; return { u_fog_matrix: i4 ? e3.transform.calculateFogTileMatrix(i4) : e3.identityMat, u_fog_range: t3.getFovAdjustedRange(e3.transform._fov), u_fog_color: a2, u_fog_horizon_blend: t3.properties.get("horizon-blend"), u_fog_temporal_offset: n2 }; })(this, o2, i3, r2)); } } setTileLoadedFlag(e2) { this.tileLoaded = e2; } saveCanvasCopy() { this.frameCopies.push(this.canvasCopy()), this.tileLoaded = false; } canvasCopy() { const e2 = this.context.gl, t2 = e2.createTexture(); return e2.bindTexture(e2.TEXTURE_2D, t2), e2.copyTexImage2D(e2.TEXTURE_2D, 0, e2.RGBA, 0, 0, e2.drawingBufferWidth, e2.drawingBufferHeight, 0), t2; } getCanvasCopiesAndTimestamps() { return { canvasCopies: this.frameCopies, timeStamps: this.loadTimeStamps }; } averageElevationNeedsEasing() { if (!this.transform._elevation) return false; const e2 = this.style && this.style.fog; return !!e2 && 0 !== e2.getOpacity(this.transform.pitch); } getBackgroundTiles() { const t2 = this._backgroundTiles, i3 = this._backgroundTiles = {}, o2 = this.transform.coveringTiles({ tileSize: 512 }); for (const r2 of o2) i3[r2.key] = t2[r2.key] || new e.Tile(r2, 512, this.transform.tileZoom, this); return i3; } clearBackgroundTiles() { this._backgroundTiles = {}; } } class So { constructor(e2 = 0, t2 = 0, i3 = 0, o2 = 0) { if (isNaN(e2) || e2 < 0 || isNaN(t2) || t2 < 0 || isNaN(i3) || i3 < 0 || isNaN(o2) || o2 < 0) throw new Error("Invalid value for edge-insets, top, bottom, left and right must all be numbers"); this.top = e2, this.bottom = t2, this.left = i3, this.right = o2; } interpolate(t2, i3, o2) { return null != i3.top && null != t2.top && (this.top = e.number(t2.top, i3.top, o2)), null != i3.bottom && null != t2.bottom && (this.bottom = e.number(t2.bottom, i3.bottom, o2)), null != i3.left && null != t2.left && (this.left = e.number(t2.left, i3.left, o2)), null != i3.right && null != t2.right && (this.right = e.number(t2.right, i3.right, o2)), this; } getCenter(t2, i3) { const o2 = e.clamp((this.left + t2 - this.right) / 2, 0, t2), r2 = e.clamp((this.top + i3 - this.bottom) / 2, 0, i3); return new e.pointGeometry(o2, r2); } equals(e2) { return this.top === e2.top && this.bottom === e2.bottom && this.left === e2.left && this.right === e2.right; } clone() { return new So(this.top, this.bottom, this.left, this.right); } toJSON() { return { top: this.top, bottom: this.bottom, left: this.left, right: this.right }; } } function zo(t2, i3) { const o2 = e.getColumn(t2, 3); e.fromQuat(t2, i3), e.setColumn(t2, 3, o2); } function Do(t2, i3) { const o2 = e.identity$1([]); return e.rotateZ$1(o2, o2, -i3), e.rotateX$1(o2, o2, -t2), o2; } function Po(t2, i3) { const o2 = [t2[0], t2[1], 0], r2 = [i3[0], i3[1], 0]; if (e.length(o2) >= 1e-15) { const t3 = e.normalize([], o2); e.scale$2(r2, t3, e.dot(r2, t3)), i3[0] = r2[0], i3[1] = r2[1]; } const n2 = e.cross([], i3, t2); if (e.len(n2) < 1e-15) return null; const a2 = Math.atan2(-n2[1], n2[0]); return Do(Math.atan2(Math.sqrt(t2[0] * t2[0] + t2[1] * t2[1]), -t2[2]), a2); } class Ao { constructor(e2, t2) { this.position = e2, this.orientation = t2; } get position() { return this._position; } set position(t2) { if (t2) { const i3 = t2 instanceof e.MercatorCoordinate ? t2 : new e.MercatorCoordinate(t2[0], t2[1], t2[2]); this._renderWorldCopies && (i3.x = e.wrap(i3.x, 0, 1)), this._position = i3; } else this._position = null; } lookAtPoint(t2, i3) { if (this.orientation = null, !this.position) return; const o2 = this._elevation ? this._elevation.getAtPointOrZero(e.MercatorCoordinate.fromLngLat(t2)) : 0, r2 = this.position, n2 = e.MercatorCoordinate.fromLngLat(t2, o2), a2 = [n2.x - r2.x, n2.y - r2.y, n2.z - r2.z]; i3 || (i3 = [0, 0, 1]), i3[2] = Math.abs(i3[2]), this.orientation = Po(a2, i3); } setPitchBearing(t2, i3) { this.orientation = Do(e.degToRad(t2), e.degToRad(-i3)); } } class Lo { constructor(t2, i3) { this._transform = e.identity([]), this.orientation = i3, this.position = t2; } get mercatorPosition() { const t2 = this.position; return new e.MercatorCoordinate(t2[0], t2[1], t2[2]); } get position() { const t2 = e.getColumn(this._transform, 3); return [t2[0], t2[1], t2[2]]; } set position(t2) { var i3; t2 && e.setColumn(this._transform, 3, [(i3 = t2)[0], i3[1], i3[2], 1]); } get orientation() { return this._orientation; } set orientation(t2) { this._orientation = t2 || e.identity$1([]), t2 && zo(this._transform, this._orientation); } getPitchBearing() { const e2 = this.forward(), t2 = this.right(); return { bearing: Math.atan2(-t2[1], t2[0]), pitch: Math.atan2(Math.sqrt(e2[0] * e2[0] + e2[1] * e2[1]), -e2[2]) }; } setPitchBearing(e2, t2) { this._orientation = Do(e2, t2), zo(this._transform, this._orientation); } forward() { const t2 = e.getColumn(this._transform, 2); return [-t2[0], -t2[1], -t2[2]]; } up() { const t2 = e.getColumn(this._transform, 1); return [-t2[0], -t2[1], -t2[2]]; } right() { const t2 = e.getColumn(this._transform, 0); return [t2[0], t2[1], t2[2]]; } getCameraToWorld(t2, i3) { const o2 = new Float64Array(16); return e.invert(o2, this.getWorldToCamera(t2, i3)), o2; } getWorldToCameraPosition(t2, i3, o2) { const r2 = this.position; e.scale$2(r2, r2, -t2); const n2 = new Float64Array(16); return e.fromScaling(n2, [o2, o2, o2]), e.translate(n2, n2, r2), n2[10] *= i3, n2; } getWorldToCamera(t2, i3) { const o2 = new Float64Array(16), r2 = new Float64Array(4), n2 = this.position; return e.conjugate(r2, this._orientation), e.scale$2(n2, n2, -t2), e.fromQuat(o2, r2), e.translate(o2, o2, n2), o2[1] *= -1, o2[5] *= -1, o2[9] *= -1, o2[13] *= -1, o2[8] *= i3, o2[9] *= i3, o2[10] *= i3, o2[11] *= i3, o2; } getCameraToClipPerspective(t2, i3, o2, r2) { const n2 = new Float64Array(16); return e.perspective(n2, t2, i3, o2, r2), n2; } getDistanceToElevation(t2) { const i3 = 0 === t2 ? 0 : e.mercatorZfromAltitude(t2, this.position[1]), o2 = this.forward(); return (i3 - this.position[2]) / o2[2]; } clone() { return new Lo([...this.position], [...this.orientation]); } } function Ro(t2, i3) { const o2 = Oo(t2), r2 = function(t3, i4, o3, r3, n3) { const a2 = new e.LngLat(o3.lng - 180 * Bo, o3.lat), s2 = new e.LngLat(o3.lng + 180 * Bo, o3.lat), l2 = t3.project(a2.lng, a2.lat), c2 = t3.project(s2.lng, s2.lat), h2 = -Math.atan2(c2.y - l2.y, c2.x - l2.x), _2 = e.MercatorCoordinate.fromLngLat(o3); _2.y = e.clamp(_2.y, -0.999975, 0.999975); const u2 = _2.toLngLat(), d2 = t3.project(u2.lng, u2.lat), p2 = e.MercatorCoordinate.fromLngLat(u2); p2.x += Bo; const m2 = p2.toLngLat(), f2 = t3.project(m2.lng, m2.lat), g2 = Uo(f2.x - d2.x, f2.y - d2.y, h2), v2 = e.MercatorCoordinate.fromLngLat(u2); v2.y += Bo; const x2 = v2.toLngLat(), y2 = t3.project(x2.lng, x2.lat), b2 = Uo(y2.x - d2.x, y2.y - d2.y, h2), w2 = Math.abs(g2.x) / Math.abs(b2.y), T2 = e.identity([]); e.rotateZ(T2, T2, -h2 * (1 - (n3 ? 0 : r3))); const E2 = e.identity([]); return e.scale(E2, E2, [1, 1 - (1 - w2) * r3, 1]), E2[4] = -b2.x / b2.y * r3, e.rotateZ(E2, E2, h2), e.multiply$1(E2, T2, E2), E2; }(t2.projection, 0, t2.center, o2, i3), n2 = ko(t2); return e.scale(r2, r2, [n2, n2, 1]), r2; } function ko(t2) { const i3 = t2.projection, o2 = Oo(t2), r2 = Fo(i3, t2.center), n2 = Fo(i3, e.LngLat.convert(i3.center)); return Math.pow(2, r2 * o2 + (1 - o2) * n2); } function Oo(t2) { const i3 = t2.projection.range; if (!i3) return 0; const o2 = Math.max(t2.width, t2.height), r2 = Math.log(o2 / 1024) / Math.LN2; return e.smoothstep(i3[0] + r2, i3[1] + r2, t2.zoom); } const Bo = 1 / 4e4; function Fo(t2, i3) { const o2 = e.clamp(i3.lat, -e.MAX_MERCATOR_LATITUDE, e.MAX_MERCATOR_LATITUDE), r2 = new e.LngLat(i3.lng - 180 * Bo, o2), n2 = new e.LngLat(i3.lng + 180 * Bo, o2), a2 = t2.project(r2.lng, o2), s2 = t2.project(n2.lng, o2), l2 = e.MercatorCoordinate.fromLngLat(r2), c2 = e.MercatorCoordinate.fromLngLat(n2), h2 = s2.x - a2.x, _2 = s2.y - a2.y, u2 = c2.x - l2.x, d2 = c2.y - l2.y, p2 = Math.sqrt((u2 * u2 + d2 * d2) / (h2 * h2 + _2 * _2)); return Math.log(p2) / Math.LN2; } function Uo(e2, t2, i3) { const o2 = Math.cos(i3), r2 = Math.sin(i3); return { x: e2 * o2 - t2 * r2, y: e2 * r2 + t2 * o2 }; } class No { constructor(t2, i3, o2, r2, n2, a2, s2) { this.tileSize = 512, this._renderWorldCopies = void 0 === n2 || n2, this._minZoom = t2 || 0, this._maxZoom = i3 || 22, this._minPitch = null == o2 ? 0 : o2, this._maxPitch = null == r2 ? 60 : r2, this.setProjection(a2), this.setMaxBounds(s2), this.width = 0, this.height = 0, this._center = new e.LngLat(0, 0), this.zoom = 0, this.angle = 0, this._fov = 0.6435011087932844, this._pitch = 0, this._nearZ = 0, this._farZ = 0, this._unmodified = true, this._edgeInsets = new So(), this._projMatrixCache = {}, this._alignedProjMatrixCache = {}, this._fogTileMatrixCache = {}, this._distanceTileDataCache = {}, this._camera = new Lo(), this._centerAltitude = 0, this._centerAltitudeValidForExaggeration = 0, this._averageElevation = 0, this.cameraElevationReference = "ground", this._projectionScaler = 1, this._horizonShift = 0.1; } clone() { const e2 = new No(this._minZoom, this._maxZoom, this._minPitch, this.maxPitch, this._renderWorldCopies, this.getProjection()); return e2._elevation = this._elevation, e2._centerAltitude = this._centerAltitude, e2._centerAltitudeValidForExaggeration = this._centerAltitudeValidForExaggeration, e2.tileSize = this.tileSize, e2.width = this.width, e2.height = this.height, e2.cameraElevationReference = this.cameraElevationReference, e2._center = this._center, e2._setZoom(this.zoom), e2._seaLevelZoom = this._seaLevelZoom, e2.angle = this.angle, e2._fov = this._fov, e2._pitch = this._pitch, e2._nearZ = this._nearZ, e2._farZ = this._farZ, e2._averageElevation = this._averageElevation, e2._unmodified = this._unmodified, e2._edgeInsets = this._edgeInsets.clone(), e2._camera = this._camera.clone(), e2._calcMatrices(), e2.freezeTileCoverage = this.freezeTileCoverage, e2; } get elevation() { return this._elevation; } set elevation(e2) { this._elevation !== e2 && (this._elevation = e2, this._updateCameraOnTerrain(), this._calcMatrices()); } updateElevation(e2) { const t2 = this._elevation && this._elevation.exaggeration() !== this._centerAltitudeValidForExaggeration; (null == this._seaLevelZoom || t2) && this._updateCameraOnTerrain(), (e2 || t2) && this._constrainCameraAltitude(), this._calcMatrices(); } getProjection() { return e.pick(this.projection, ["name", "center", "parallels"]); } setProjection(t2) { null == t2 && (t2 = { name: "mercator" }), this.projectionOptions = t2; const i3 = this.projection ? this.getProjection() : void 0; this.projection = e.getProjection(t2); const o2 = this.getProjection(); return r(i3, o2) ? null : (this._calcMatrices(), o2); } get minZoom() { return this._minZoom; } set minZoom(e2) { this._minZoom !== e2 && (this._minZoom = e2, this.zoom = Math.max(this.zoom, e2)); } get maxZoom() { return this._maxZoom; } set maxZoom(e2) { this._maxZoom !== e2 && (this._maxZoom = e2, this.zoom = Math.min(this.zoom, e2)); } get minPitch() { return this._minPitch; } set minPitch(e2) { this._minPitch !== e2 && (this._minPitch = e2, this.pitch = Math.max(this.pitch, e2)); } get maxPitch() { return this._maxPitch; } set maxPitch(e2) { this._maxPitch !== e2 && (this._maxPitch = e2, this.pitch = Math.min(this.pitch, e2)); } get renderWorldCopies() { return this._renderWorldCopies && true === this.projection.supportsWorldCopies; } set renderWorldCopies(e2) { void 0 === e2 ? e2 = true : null === e2 && (e2 = false), this._renderWorldCopies = e2; } get worldSize() { return this.tileSize * this.scale; } get cameraWorldSize() { const e2 = Math.max(this._camera.getDistanceToElevation(this._averageElevation), Number.EPSILON); return this._worldSizeFromZoom(this._zoomFromMercatorZ(e2)); } get pixelsPerMeter() { return this.projection.pixelsPerMeter(this.center.lat, this.worldSize); } get cameraPixelsPerMeter() { return this.projection.pixelsPerMeter(this.center.lat, this.cameraWorldSize); } get centerOffset() { return this.centerPoint._sub(this.size._div(2)); } get size() { return new e.pointGeometry(this.width, this.height); } get bearing() { return e.wrap(this.rotation, -180, 180); } set bearing(e2) { this.rotation = e2; } get rotation() { return -this.angle / Math.PI * 180; } set rotation(t2) { const i3 = -t2 * Math.PI / 180; var o2; this.angle !== i3 && (this._unmodified = false, this.angle = i3, this._calcMatrices(), this.rotationMatrix = (o2 = new e.ARRAY_TYPE(4), e.ARRAY_TYPE != Float32Array && (o2[1] = 0, o2[2] = 0), o2[0] = 1, o2[3] = 1, o2), function(e2, t3, i4) { var o3 = t3[0], r2 = t3[1], n2 = t3[2], a2 = t3[3], s2 = Math.sin(i4), l2 = Math.cos(i4); e2[0] = o3 * l2 + n2 * s2, e2[1] = r2 * l2 + a2 * s2, e2[2] = o3 * -s2 + n2 * l2, e2[3] = r2 * -s2 + a2 * l2; }(this.rotationMatrix, this.rotationMatrix, this.angle)); } get pitch() { return this._pitch / Math.PI * 180; } set pitch(t2) { const i3 = e.clamp(t2, this.minPitch, this.maxPitch) / 180 * Math.PI; this._pitch !== i3 && (this._unmodified = false, this._pitch = i3, this._calcMatrices()); } get fov() { return this._fov / Math.PI * 180; } set fov(e2) { e2 = Math.max(0.01, Math.min(60, e2)), this._fov !== e2 && (this._unmodified = false, this._fov = e2 / 180 * Math.PI, this._calcMatrices()); } get averageElevation() { return this._averageElevation; } set averageElevation(e2) { this._averageElevation = e2, this._calcFogMatrices(), this._distanceTileDataCache = {}; } get zoom() { return this._zoom; } set zoom(e2) { const t2 = Math.min(Math.max(e2, this.minZoom), this.maxZoom); this._zoom !== t2 && (this._unmodified = false, this._setZoom(t2), this._updateSeaLevelZoom(), this._constrain(), this._calcMatrices()); } _setZoom(e2) { this._zoom = e2, this.scale = this.zoomScale(e2), this.tileZoom = Math.floor(e2), this.zoomFraction = e2 - this.tileZoom; } _updateCameraOnTerrain() { if (!this._elevation || !this._elevation.isDataAvailableAtPoint(this.locationCoordinate(this.center))) return this._centerAltitude = 0, this._seaLevelZoom = null, void (this._centerAltitudeValidForExaggeration = 0); const e2 = this._elevation; this._centerAltitude = e2.getAtPointOrZero(this.locationCoordinate(this.center)), this._centerAltitudeValidForExaggeration = e2.exaggeration(), this._updateSeaLevelZoom(); } _updateSeaLevelZoom() { 0 !== this._centerAltitudeValidForExaggeration && (this._seaLevelZoom = this._zoomFromMercatorZ((this.pixelsPerMeter * this._centerAltitude + this.cameraToCenterDistance) / this.worldSize)); } sampleAverageElevation() { if (!this._elevation) return 0; const t2 = this._elevation, i3 = [[0.5, 0.2], [0.3, 0.5], [0.5, 0.5], [0.7, 0.5], [0.5, 0.8]], o2 = this.horizonLineFromTop(); let r2 = 0, n2 = 0; for (let a2 = 0; a2 < i3.length; a2++) { const s2 = new e.pointGeometry(i3[a2][0] * this.width, o2 + i3[a2][1] * (this.height - o2)), l2 = t2.pointCoordinate(s2); if (!l2) continue; const c2 = 1 / Math.hypot(l2[0] - this._camera.position[0], l2[1] - this._camera.position[1]); r2 += l2[3] * c2, n2 += c2; } return 0 === n2 ? NaN : r2 / n2; } get center() { return this._center; } set center(e2) { e2.lat === this._center.lat && e2.lng === this._center.lng || (this._unmodified = false, this._center = e2, this._terrainEnabled() && ("ground" === this.cameraElevationReference ? this._updateCameraOnTerrain() : this._updateZoomFromElevation()), this._constrain(), this._calcMatrices()); } _updateZoomFromElevation() { if (null == this._seaLevelZoom || !this._elevation) return; const e2 = this._seaLevelZoom, t2 = this._elevation.getAtPointOrZero(this.locationCoordinate(this.center)), i3 = this.pixelsPerMeter / this.worldSize * t2, o2 = this._mercatorZfromZoom(e2), r2 = this._mercatorZfromZoom(this._maxZoom), n2 = Math.max(o2 - i3, r2); this._setZoom(this._zoomFromMercatorZ(n2)); } get padding() { return this._edgeInsets.toJSON(); } set padding(e2) { this._edgeInsets.equals(e2) || (this._unmodified = false, this._edgeInsets.interpolate(this._edgeInsets, e2, 1), this._calcMatrices()); } computeZoomRelativeTo(t2) { const i3 = this.rayIntersectionCoordinate(this.pointRayIntersection(this.centerPoint, t2.toAltitude())); let o2; o2 = t2.z < this._camera.position[2] ? [i3.x, i3.y, i3.z] : [t2.x, t2.y, t2.z]; const r2 = e.length(e.sub([], this._camera.position, o2)); return e.clamp(this._zoomFromMercatorZ(r2), this._minZoom, this._maxZoom); } setFreeCameraOptions(t2) { if (!this.height) return; if (!t2.position && !t2.orientation) return; this._updateCameraState(); let i3 = false; if (t2.orientation && !e.exactEquals(t2.orientation, this._camera.orientation) && (i3 = this._setCameraOrientation(t2.orientation)), t2.position) { const o2 = [t2.position.x, t2.position.y, t2.position.z]; e.exactEquals$1(o2, this._camera.position) || (this._setCameraPosition(o2), i3 = true); } i3 && (this._updateStateFromCamera(), this.recenterOnTerrain()); } getFreeCameraOptions() { this._updateCameraState(); const t2 = this._camera.position, i3 = new Ao(); return i3.position = new e.MercatorCoordinate(t2[0], t2[1], t2[2]), i3.orientation = this._camera.orientation, i3._elevation = this.elevation, i3._renderWorldCopies = this.renderWorldCopies, i3; } _setCameraOrientation(t2) { if (!e.length$1(t2)) return false; e.normalize$1(t2, t2); const i3 = e.transformQuat([], [0, 0, -1], t2), o2 = e.transformQuat([], [0, -1, 0], t2); if (o2[2] < 0) return false; const r2 = Po(i3, o2); return !!r2 && (this._camera.orientation = r2, true); } _setCameraPosition(t2) { const i3 = this.zoomScale(this.minZoom) * this.tileSize, o2 = this.zoomScale(this.maxZoom) * this.tileSize, r2 = this.cameraToCenterDistance; t2[2] = e.clamp(t2[2], r2 / o2, r2 / i3), this._camera.position = t2; } get centerPoint() { return this._edgeInsets.getCenter(this.width, this.height); } get fovAboveCenter() { return this._fov * (0.5 + this.centerOffset.y / this.height); } isPaddingEqual(e2) { return this._edgeInsets.equals(e2); } interpolatePadding(e2, t2, i3) { this._unmodified = false, this._edgeInsets.interpolate(e2, t2, i3), this._constrain(), this._calcMatrices(); } coveringZoomLevel(e2) { const t2 = (e2.roundZoom ? Math.round : Math.floor)(this.zoom + this.scaleZoom(this.tileSize / e2.tileSize)); return Math.max(0, t2); } getVisibleUnwrappedCoordinates(t2) { const i3 = [new e.UnwrappedTileID(0, t2)]; if (this.renderWorldCopies) { const o2 = this.pointCoordinate(new e.pointGeometry(0, 0)), r2 = this.pointCoordinate(new e.pointGeometry(this.width, 0)), n2 = this.pointCoordinate(new e.pointGeometry(this.width, this.height)), a2 = this.pointCoordinate(new e.pointGeometry(0, this.height)), s2 = Math.floor(Math.min(o2.x, r2.x, n2.x, a2.x)), l2 = Math.floor(Math.max(o2.x, r2.x, n2.x, a2.x)), c2 = 1; for (let o3 = s2 - c2; o3 <= l2 + c2; o3++) 0 !== o3 && i3.push(new e.UnwrappedTileID(o3, t2)); } return i3; } coveringTiles(t2) { let i3 = this.coveringZoomLevel(t2); const o2 = i3, r2 = this.elevation && !t2.isTerrainDEM, n2 = "mercator" === this.projection.name; if (void 0 !== t2.minzoom && i3 < t2.minzoom) return []; void 0 !== t2.maxzoom && i3 > t2.maxzoom && (i3 = t2.maxzoom); const a2 = this.locationCoordinate(this.center), s2 = this.center.lat, l2 = 1 << i3, c2 = [l2 * a2.x, l2 * a2.y, 0], h2 = "globe" === this.projection.name, _2 = !h2, u2 = e.Frustum.fromInvProjectionMatrix(this.invProjMatrix, this.worldSize, i3, _2), d2 = h2 ? this._camera.mercatorPosition : this.pointCoordinate(this.getCameraPoint()), p2 = l2 * e.mercatorZfromAltitude(1, this.center.lat), m2 = this._camera.position[2] / e.mercatorZfromAltitude(1, this.center.lat), f2 = [l2 * d2.x, l2 * d2.y, m2 * (_2 ? 1 : p2)], g2 = this.cameraToCenterDistance / t2.tileSize * (t2.roundZoom ? 1 : 0.502), v2 = this.pitch <= 60 && this._edgeInsets.top <= this._edgeInsets.bottom && !this._elevation && !this.projection.isReprojectedInTileSpace ? i3 : 0, x2 = t2.isTerrainDEM && this._elevation ? 1e4 * this._elevation.exaggeration() : this._centerAltitude, y2 = t2.isTerrainDEM ? -x2 : this._elevation ? this._elevation.getMinElevationBelowMSL() : 0, b2 = this.projection.isReprojectedInTileSpace ? ko(this) : 1, w2 = (t3) => { const i4 = 1 / 4e4, o3 = new e.MercatorCoordinate(t3.x + i4, t3.y, t3.z), r3 = new e.MercatorCoordinate(t3.x, t3.y + i4, t3.z), n3 = t3.toLngLat(), a3 = o3.toLngLat(), s3 = r3.toLngLat(), l3 = this.locationCoordinate(n3), c3 = this.locationCoordinate(a3), h3 = this.locationCoordinate(s3), _3 = Math.hypot(c3.x - l3.x, c3.y - l3.y), u3 = Math.hypot(h3.x - l3.x, h3.y - l3.y); return Math.sqrt(_3 * u3) * b2 / i4; }, T2 = (t3) => { const i4 = x2, o3 = y2; return { aabb: e.tileAABB(this, l2, 0, 0, 0, t3, o3, i4, this.projection), zoom: 0, x: 0, y: 0, minZ: o3, maxZ: i4, wrap: t3, fullyVisible: false }; }, E2 = []; let C2 = []; const I2 = i3, M2 = t2.reparseOverscaled ? o2 : i3, S2 = (e2) => e2 * e2, z2 = S2((m2 - this._centerAltitude) * p2), D2 = (e2) => { if (!this._elevation || !e2.tileID || !n2) return; const t3 = this._elevation.getMinMaxForTile(e2.tileID), i4 = e2.aabb; t3 ? (i4.min[2] = t3.min, i4.max[2] = t3.max, i4.center[2] = (i4.min[2] + i4.max[2]) / 2) : (e2.shouldSplit = P2(e2), e2.shouldSplit || (i4.min[2] = i4.max[2] = i4.center[2] = this._centerAltitude)); }, P2 = (t3) => { if (t3.zoom < v2) return true; if (t3.zoom === I2) return false; if (null != t3.shouldSplit) return t3.shouldSplit; const i4 = t3.aabb.distanceX(f2), n3 = t3.aabb.distanceY(f2); let a3 = z2, l3 = 1; if (h2) { a3 = S2(t3.aabb.distanceZ(f2)); const i5 = Math.pow(2, t3.zoom), o3 = e.latFromMercatorY((t3.y + 1) / i5), r3 = e.latFromMercatorY(t3.y / i5), n4 = Math.min(Math.max(s2, o3), r3), c4 = e.circumferenceAtLatitude(n4) / e.circumferenceAtLatitude(s2); l3 = Math.min(c4, 1); } else if (r2 && (a3 = S2(t3.aabb.distanceZ(f2) * p2)), this.projection.isReprojectedInTileSpace && o2 <= 5) { const i5 = Math.pow(2, t3.zoom), o3 = w2(new e.MercatorCoordinate((t3.x + 0.5) / i5, (t3.y + 0.5) / i5)); l3 = o3 > 0.85 ? 1 : o3; } const c3 = i4 * i4 + n3 * n3 + a3; return c3 < S2((1 << I2 - t3.zoom) * g2 * l3 * ((e2, t4) => { if (t4 * S2(0.707) < e2) return 1; const i5 = Math.sqrt(t4 / e2); return i5 / (1.4144271570014144 + (Math.pow(1.1, i5 - 1.4144271570014144 + 1) - 1) / (1.1 - 1) - 1); })(Math.max(a3, z2), c3)); }; if (this.renderWorldCopies) for (let e2 = 1; e2 <= 3; e2++) E2.push(T2(-e2)), E2.push(T2(e2)); for (E2.push(T2(0)); E2.length > 0; ) { const o3 = E2.pop(), a3 = o3.x, s3 = o3.y; let _3 = o3.fullyVisible; if (!_3) { const e2 = o3.aabb.intersects(u2); if (0 === e2) continue; _3 = 2 === e2; } if (o3.zoom !== I2 && P2(o3)) for (let t3 = 0; t3 < 4; t3++) { const i4 = (a3 << 1) + t3 % 2, c3 = (s3 << 1) + (t3 >> 1), u3 = { aabb: n2 ? o3.aabb.quadrant(t3) : e.tileAABB(this, l2, o3.zoom + 1, i4, c3, o3.wrap, o3.minZ, o3.maxZ, this.projection), zoom: o3.zoom + 1, x: i4, y: c3, wrap: o3.wrap, fullyVisible: _3, tileID: void 0, shouldSplit: void 0, minZ: o3.minZ, maxZ: o3.maxZ }; r2 && !h2 && (u3.tileID = new e.OverscaledTileID(o3.zoom + 1 === I2 ? M2 : o3.zoom + 1, o3.wrap, o3.zoom + 1, i4, c3), D2(u3)), E2.push(u3); } else { const r3 = o3.zoom === I2 ? M2 : o3.zoom; if (t2.minzoom && t2.minzoom > r3) continue; const n3 = c2[0] - (0.5 + a3 + (o3.wrap << o3.zoom)) * (1 << i3 - o3.zoom), l3 = c2[1] - 0.5 - s3, h3 = o3.tileID ? o3.tileID : new e.OverscaledTileID(r3, o3.wrap, o3.zoom, a3, s3); C2.push({ tileID: h3, distanceSq: n3 * n3 + l3 * l3 }); } } if (this.fogCullDistSq) { const i4 = this.fogCullDistSq, o3 = this.horizonLineFromTop(); C2 = C2.filter((r3) => { const n3 = [0, 0, 0, 1], a3 = [e.EXTENT, e.EXTENT, 0, 1], s3 = this.calculateFogTileMatrix(r3.tileID.toUnwrapped()); e.transformMat4$1(n3, n3, s3), e.transformMat4$1(a3, a3, s3); const l3 = e.getAABBPointSquareDist(n3, a3); if (0 === l3) return true; let c3 = false; const h3 = this._elevation; if (h3 && l3 > i4 && 0 !== o3) { const i5 = this.calculateProjMatrix(r3.tileID.toUnwrapped()); let n4; t2.isTerrainDEM || (n4 = h3.getMinMaxForTile(r3.tileID)), n4 || (n4 = { min: y2, max: x2 }); const a4 = e.furthestTileCorner(this.rotation), s4 = [a4[0] * e.EXTENT, a4[1] * e.EXTENT, n4.max]; e.transformMat4(s4, s4, i5), c3 = (1 - s4[1]) * this.height * 0.5 < o3; } return l3 < i4 || c3; }); } return C2.sort((e2, t3) => e2.distanceSq - t3.distanceSq).map((e2) => e2.tileID); } resize(e2, t2) { this.width = e2, this.height = t2, this.pixelsToGLUnits = [2 / e2, -2 / t2], this._constrain(), this._calcMatrices(); } get unmodified() { return this._unmodified; } zoomScale(e2) { return Math.pow(2, e2); } scaleZoom(e2) { return Math.log(e2) / Math.LN2; } project(t2) { const i3 = e.clamp(t2.lat, -e.MAX_MERCATOR_LATITUDE, e.MAX_MERCATOR_LATITUDE), o2 = this.projection.project(t2.lng, i3); return new e.pointGeometry(o2.x * this.worldSize, o2.y * this.worldSize); } unproject(e2) { return this.projection.unproject(e2.x / this.worldSize, e2.y / this.worldSize); } get point() { return this.project(this.center); } setLocationAtPoint(t2, i3) { let o2, r2; const n2 = this.centerPoint; if ("globe" === this.projection.name) { const e2 = this.worldSize; o2 = (i3.x - n2.x) / e2, r2 = (i3.y - n2.y) / e2; } else { const e2 = this.pointCoordinate(i3), t3 = this.pointCoordinate(n2); o2 = e2.x - t3.x, r2 = e2.y - t3.y; } const a2 = this.locationCoordinate(t2); this.setLocation(new e.MercatorCoordinate(a2.x - o2, a2.y - r2)); } setLocation(e2) { this.center = this.coordinateLocation(e2), this.projection.wrap && (this.center = this.center.wrap()); } locationPoint(e2) { return this.projection.locationPoint(this, e2); } locationPoint3D(e2) { return this._coordinatePoint(this.locationCoordinate(e2), true); } pointLocation(e2) { return this.coordinateLocation(this.pointCoordinate(e2)); } pointLocation3D(e2) { return this.coordinateLocation(this.pointCoordinate3D(e2)); } locationCoordinate(t2, i3) { const o2 = i3 ? e.mercatorZfromAltitude(i3, t2.lat) : void 0, r2 = this.projection.project(t2.lng, t2.lat); return new e.MercatorCoordinate(r2.x, r2.y, o2); } coordinateLocation(e2) { return this.projection.unproject(e2.x, e2.y); } pointRayIntersection(t2, i3) { const o2 = null != i3 ? i3 : this._centerAltitude, r2 = [t2.x, t2.y, 0, 1], n2 = [t2.x, t2.y, 1, 1]; e.transformMat4$1(r2, r2, this.pixelMatrixInverse), e.transformMat4$1(n2, n2, this.pixelMatrixInverse); const a2 = n2[3]; e.scale$1(r2, r2, 1 / r2[3]), e.scale$1(n2, n2, 1 / a2); const s2 = r2[2], l2 = n2[2]; return { p0: r2, p1: n2, t: s2 === l2 ? 0 : (o2 - s2) / (l2 - s2) }; } screenPointToMercatorRay(t2) { const i3 = [t2.x, t2.y, 0, 1], o2 = [t2.x, t2.y, 1, 1]; return e.transformMat4$1(i3, i3, this.pixelMatrixInverse), e.transformMat4$1(o2, o2, this.pixelMatrixInverse), e.scale$1(i3, i3, 1 / i3[3]), e.scale$1(o2, o2, 1 / o2[3]), i3[2] = e.mercatorZfromAltitude(i3[2], this._center.lat) * this.worldSize, o2[2] = e.mercatorZfromAltitude(o2[2], this._center.lat) * this.worldSize, e.scale$1(i3, i3, 1 / this.worldSize), e.scale$1(o2, o2, 1 / this.worldSize), new e.Ray([i3[0], i3[1], i3[2]], e.normalize([], e.sub([], o2, i3))); } rayIntersectionCoordinate(t2) { const { p0: i3, p1: o2, t: r2 } = t2, n2 = e.mercatorZfromAltitude(i3[2], this._center.lat), a2 = e.mercatorZfromAltitude(o2[2], this._center.lat); return new e.MercatorCoordinate(e.number(i3[0], o2[0], r2) / this.worldSize, e.number(i3[1], o2[1], r2) / this.worldSize, e.number(n2, a2, r2)); } pointCoordinate(e2, t2 = this._centerAltitude) { return this.projection.pointCoordinate(this, e2.x, e2.y, t2); } pointCoordinate3D(t2) { if (!this.elevation) return this.pointCoordinate(t2); const i3 = this.elevation; let o2 = this.elevation.pointCoordinate(t2); if (o2) return new e.MercatorCoordinate(o2[0], o2[1], o2[2]); let r2 = 0, n2 = this.horizonLineFromTop(); if (t2.y > n2) return this.pointCoordinate(t2); const a2 = 0.02 * n2, s2 = t2.clone(); for (let t3 = 0; t3 < 10 && n2 - r2 > a2; t3++) { s2.y = e.number(r2, n2, 0.66); const t4 = i3.pointCoordinate(s2); t4 ? (n2 = s2.y, o2 = t4) : r2 = s2.y; } return o2 ? new e.MercatorCoordinate(o2[0], o2[1], o2[2]) : this.pointCoordinate(t2); } isPointAboveHorizon(e2) { if (this.elevation) return !this.elevation.pointCoordinate(e2); { const t2 = this.horizonLineFromTop(); return e2.y < t2; } } _coordinatePoint(t2, i3) { const o2 = i3 && this.elevation ? this.elevation.getAtPointOrZero(t2, this._centerAltitude) : this._centerAltitude, r2 = [t2.x * this.worldSize, t2.y * this.worldSize, o2 + t2.toAltitude(), 1]; return e.transformMat4$1(r2, r2, this.pixelMatrix), r2[3] > 0 ? new e.pointGeometry(r2[0] / r2[3], r2[1] / r2[3]) : new e.pointGeometry(Number.MAX_VALUE, Number.MAX_VALUE); } _getBounds(t2, i3) { const o2 = new e.pointGeometry(this._edgeInsets.left, this._edgeInsets.top), r2 = new e.pointGeometry(this.width - this._edgeInsets.right, this._edgeInsets.top), n2 = new e.pointGeometry(this.width - this._edgeInsets.right, this.height - this._edgeInsets.bottom), a2 = new e.pointGeometry(this._edgeInsets.left, this.height - this._edgeInsets.bottom); let s2 = this.pointCoordinate(o2, t2), l2 = this.pointCoordinate(r2, t2); const c2 = this.pointCoordinate(n2, i3), h2 = this.pointCoordinate(a2, i3), _2 = (e2, t3) => (t3.y - e2.y) / (t3.x - e2.x); return s2.y > 1 && l2.y >= 0 ? s2 = new e.MercatorCoordinate((1 - h2.y) / _2(h2, s2) + h2.x, 1) : s2.y < 0 && l2.y <= 1 && (s2 = new e.MercatorCoordinate(-h2.y / _2(h2, s2) + h2.x, 0)), l2.y > 1 && s2.y >= 0 ? l2 = new e.MercatorCoordinate((1 - c2.y) / _2(c2, l2) + c2.x, 1) : l2.y < 0 && s2.y <= 1 && (l2 = new e.MercatorCoordinate(-c2.y / _2(c2, l2) + c2.x, 0)), new e.LngLatBounds().extend(this.coordinateLocation(s2)).extend(this.coordinateLocation(l2)).extend(this.coordinateLocation(h2)).extend(this.coordinateLocation(c2)); } _getBounds3D() { const e2 = this.elevation; if (!e2.visibleDemTiles.length) return this._getBounds(0, 0); const t2 = e2.visibleDemTiles.reduce((e3, t3) => { if (t3.dem) { const i3 = t3.dem.tree; e3.min = Math.min(e3.min, i3.minimums[0]), e3.max = Math.max(e3.max, i3.maximums[0]); } return e3; }, { min: Number.MAX_VALUE, max: 0 }); return this._getBounds(t2.min * e2.exaggeration(), t2.max * e2.exaggeration()); } getBounds() { return this._terrainEnabled() ? this._getBounds3D() : this._getBounds(0, 0); } horizonLineFromTop(e2 = true) { const t2 = this.height / 2 / Math.tan(this._fov / 2) / Math.tan(Math.max(this._pitch, 0.1)) + this.centerOffset.y, i3 = this.height / 2 - t2 * (1 - this._horizonShift); return e2 ? Math.max(0, i3) : i3; } getMaxBounds() { return this.maxBounds; } setMaxBounds(t2) { this.maxBounds = t2, this.minLat = -e.MAX_MERCATOR_LATITUDE, this.maxLat = e.MAX_MERCATOR_LATITUDE, this.minLng = -180, this.maxLng = 180, t2 && (this.minLat = t2.getSouth(), this.maxLat = t2.getNorth(), this.minLng = t2.getWest(), this.maxLng = t2.getEast(), this.maxLng < this.minLng && (this.maxLng += 360)), this.worldMinX = e.mercatorXfromLng(this.minLng) * this.tileSize, this.worldMaxX = e.mercatorXfromLng(this.maxLng) * this.tileSize, this.worldMinY = e.mercatorYfromLat(this.maxLat) * this.tileSize, this.worldMaxY = e.mercatorYfromLat(this.minLat) * this.tileSize, this._constrain(); } calculatePosMatrix(e2, t2) { return this.projection.createTileMatrix(this, t2, e2); } calculateDistanceTileData(t2) { const i3 = t2.key, o2 = this._distanceTileDataCache; if (o2[i3]) return o2[i3]; const r2 = t2.canonical, n2 = 1 / this.height, a2 = this.cameraWorldSize / this.zoomScale(r2.z), s2 = (r2.x + Math.pow(2, r2.z) * t2.wrap) * a2, l2 = r2.y * a2, c2 = this.point, h2 = this.angle, _2 = Math.sin(-h2), u2 = -Math.cos(-h2); return o2[i3] = { bearing: [_2, u2], center: [(c2.x - s2) * n2, (c2.y - l2) * n2], scale: a2 / e.EXTENT * n2 }, o2[i3]; } calculateFogTileMatrix(t2) { const i3 = t2.key, o2 = this._fogTileMatrixCache; if (o2[i3]) return o2[i3]; const r2 = this.calculatePosMatrix(t2, this.cameraWorldSize); return e.multiply$1(r2, this.worldToFogMatrix, r2), o2[i3] = new Float32Array(r2), o2[i3]; } calculateProjMatrix(t2, i3 = false) { const o2 = t2.key, r2 = i3 ? this._alignedProjMatrixCache : this._projMatrixCache; if (r2[o2]) return r2[o2]; const n2 = this.calculatePosMatrix(t2, this.worldSize); return e.multiply$1(n2, this.projection.isReprojectedInTileSpace ? this.mercatorMatrix : i3 ? this.alignedProjMatrix : this.projMatrix, n2), r2[o2] = new Float32Array(n2), r2[o2]; } calculatePixelsToTileUnitsMatrix(t2) { const i3 = t2.tileID.key, o2 = this._pixelsToTileUnitsCache; if (o2[i3]) return o2[i3]; const r2 = function(t3, i4) { const { scale: o3 } = t3.tileTransform, r3 = o3 * e.EXTENT / (t3.tileSize * Math.pow(2, i4.zoom - t3.tileID.overscaledZ + t3.tileID.canonical.z)); return n2 = new Float32Array(4), l2 = (a2 = i4.inverseAdjustmentMatrix)[1], c2 = a2[2], h2 = a2[3], u2 = (s2 = [r3, r3])[1], n2[0] = a2[0] * (_2 = s2[0]), n2[1] = l2 * _2, n2[2] = c2 * u2, n2[3] = h2 * u2, n2; var n2, a2, s2, l2, c2, h2, _2, u2; }(t2, this); return o2[i3] = r2, o2[i3]; } customLayerMatrix() { return this.mercatorMatrix.slice(); } recenterOnTerrain() { if (!this._elevation) return; const t2 = this._elevation; this._updateCameraState(); const i3 = e.mercatorZfromAltitude(1, this._center.lat) * this.worldSize, o2 = this._computeCameraPosition(i3), r2 = this._camera.forward(), n2 = e.mercatorZfromAltitude(1, this._center.lat); o2[2] /= n2, r2[2] /= n2, e.normalize(r2, r2); const a2 = t2.raycast(o2, r2, t2.exaggeration()); if (a2) { const t3 = e.scaleAndAdd([], o2, r2, a2), i4 = new e.MercatorCoordinate(t3[0], t3[1], e.mercatorZfromAltitude(t3[2], e.latFromMercatorY(t3[1]))), s2 = (i4.z + e.length([i4.x - o2[0], i4.y - o2[1], i4.z - o2[2] * n2])) * this._projectionScaler; this._seaLevelZoom = this._zoomFromMercatorZ(s2), this._centerAltitude = i4.toAltitude(), this._center = this.coordinateLocation(i4), this._updateZoomFromElevation(), this._constrain(), this._calcMatrices(); } } _constrainCameraAltitude() { if (!this._elevation) return; const t2 = this._elevation; this._updateCameraState(); const i3 = e.mercatorZfromAltitude(1, this._center.lat) * this.worldSize, o2 = this._computeCameraPosition(i3), r2 = t2.getAtPointOrZero(new e.MercatorCoordinate(...o2)), n2 = this._minimumHeightOverTerrain() * Math.cos(e.degToRad(this._maxPitch)), a2 = this._camera.position[2] - this.pixelsPerMeter / this.worldSize * r2; if (a2 < n2) { const t3 = this.locationCoordinate(this._center, this._centerAltitude), i4 = [t3.x - o2[0], t3.y - o2[1], t3.z - o2[2]], r3 = e.length(i4); i4[2] -= (n2 - a2) / this._projectionScaler; const s2 = e.length(i4); if (0 === s2) return; e.scale$2(i4, i4, r3 / s2 * this._projectionScaler), this._camera.position = [t3.x - i4[0], t3.y - i4[1], t3.z * this._projectionScaler - i4[2]], this._camera.orientation = Po(i4, this._camera.up()), this._updateStateFromCamera(); } } _constrain() { if (!this.center || !this.width || !this.height || this._constraining) return; if (this._constraining = true, this.projection.isReprojectedInTileSpace) { const t3 = this.center; return t3.lat = e.clamp(t3.lat, this.minLat, this.maxLat), !this.maxBounds && this.renderWorldCopies || (t3.lng = e.clamp(t3.lng, this.minLng, this.maxLng)), this.center = t3, void (this._constraining = false); } const t2 = this._unmodified, { x: i3, y: o2 } = this.point; let r2 = 0, n2 = i3, a2 = o2; const s2 = this.width / 2, l2 = this.height / 2, c2 = this.worldMinY * this.scale, h2 = this.worldMaxY * this.scale; if (o2 - l2 < c2 && (a2 = c2 + l2), o2 + l2 > h2 && (a2 = h2 - l2), h2 - c2 < this.height && (r2 = Math.max(r2, this.height / (h2 - c2)), a2 = (h2 + c2) / 2), this.maxBounds || !this._renderWorldCopies || !this.projection.wrap) { const e2 = this.worldMinX * this.scale, t3 = this.worldMaxX * this.scale, o3 = this.worldSize / 2 - (e2 + t3) / 2; n2 = (i3 + o3 + this.worldSize) % this.worldSize - o3, n2 - s2 < e2 && (n2 = e2 + s2), n2 + s2 > t3 && (n2 = t3 - s2), t3 - e2 < this.width && (r2 = Math.max(r2, this.width / (t3 - e2)), n2 = (t3 + e2) / 2); } n2 === i3 && a2 === o2 || (this.center = this.unproject(new e.pointGeometry(n2, a2))), r2 && (this.zoom += this.scaleZoom(r2)), this._constrainCameraAltitude(), this._unmodified = t2, this._constraining = false; } _minZoomForBounds() { let e2 = Math.max(0, this.scaleZoom(this.height / (this.worldMaxY - this.worldMinY))); return this.maxBounds && (e2 = Math.max(e2, this.scaleZoom(this.width / (this.worldMaxX - this.worldMinX)))), e2; } _maxCameraBoundsDistance() { return this._mercatorZfromZoom(this._minZoomForBounds()); } _calcMatrices() { if (!this.height) return; const t2 = this._fov / 2, i3 = this.centerOffset, o2 = this.pixelsPerMeter; this._projectionScaler = o2 / (e.mercatorZfromAltitude(1, this.center.lat) * this.worldSize), this.cameraToCenterDistance = 0.5 / Math.tan(t2) * this.height * this._projectionScaler, this._updateCameraState(), this._farZ = this.projection.farthestPixelDistance(this), this._nearZ = this.height / 50; const r2 = this._camera.getWorldToCamera(this.worldSize, "meters" === this.projection.zAxisUnit ? o2 : 1), n2 = this._camera.getCameraToClipPerspective(this._fov, this.width / this.height, this._nearZ, this._farZ); n2[8] = 2 * -i3.x / this.width, n2[9] = 2 * i3.y / this.height; let a2 = e.mul([], n2, r2); if (this.projection.isReprojectedInTileSpace) { const t3 = this.locationCoordinate(this.center), i4 = e.identity([]); e.translate(i4, i4, [t3.x * this.worldSize, t3.y * this.worldSize, 0]), e.multiply$1(i4, i4, Ro(this)), e.translate(i4, i4, [-t3.x * this.worldSize, -t3.y * this.worldSize, 0]), e.multiply$1(a2, a2, i4), this.inverseAdjustmentMatrix = function(e2) { const t4 = Ro(e2, true); return v([], [t4[0], t4[1], t4[4], t4[5]]); }(this); } else this.inverseAdjustmentMatrix = [1, 0, 0, 1]; this.mercatorMatrix = e.scale([], a2, [this.worldSize, this.worldSize, this.worldSize / o2, 1]), this.projMatrix = a2, this.invProjMatrix = e.invert(new Float64Array(16), this.projMatrix); const s2 = new Float32Array(16); e.identity(s2), e.scale(s2, s2, [1, -1, 1]), e.rotateX(s2, s2, this._pitch), e.rotateZ(s2, s2, this.angle); const l2 = e.perspective(new Float32Array(16), this._fov, this.width / this.height, this._nearZ, this._farZ), c2 = (Math.PI / 2 - this._pitch) * (this.height / this._fov) * this._horizonShift; l2[8] = 2 * -i3.x / this.width, l2[9] = 2 * (i3.y + c2) / this.height, this.skyboxMatrix = e.multiply$1(s2, l2, s2); const h2 = this.point, _2 = h2.x, u2 = h2.y, d2 = this.width % 2 / 2, p2 = this.height % 2 / 2, m2 = Math.cos(this.angle), f2 = Math.sin(this.angle), g2 = _2 - Math.round(_2) + m2 * d2 + f2 * p2, x2 = u2 - Math.round(u2) + m2 * p2 + f2 * d2, y2 = new Float64Array(a2); if (e.translate(y2, y2, [g2 > 0.5 ? g2 - 1 : g2, x2 > 0.5 ? x2 - 1 : x2, 0]), this.alignedProjMatrix = y2, a2 = e.create(), e.scale(a2, a2, [this.width / 2, -this.height / 2, 1]), e.translate(a2, a2, [1, -1, 0]), this.labelPlaneMatrix = a2, a2 = e.create(), e.scale(a2, a2, [1, -1, 1]), e.translate(a2, a2, [-1, -1, 0]), e.scale(a2, a2, [2 / this.width, 2 / this.height, 1]), this.glCoordMatrix = a2, this.pixelMatrix = e.multiply$1(new Float64Array(16), this.labelPlaneMatrix, this.projMatrix), this._calcFogMatrices(), this._distanceTileDataCache = {}, a2 = e.invert(new Float64Array(16), this.pixelMatrix), !a2) throw new Error("failed to invert matrix"); this.pixelMatrixInverse = a2, this.globeMatrix = "globe" === this.projection.name ? e.calculateGlobeMatrix(this) : a2, this._projMatrixCache = {}, this._alignedProjMatrixCache = {}, this._pixelsToTileUnitsCache = {}; } _calcFogMatrices() { this._fogTileMatrixCache = {}; const t2 = this.cameraWorldSize, i3 = this.cameraPixelsPerMeter, o2 = this._camera.position, r2 = 1 / this.height, n2 = [t2, t2, i3]; e.scale$2(n2, n2, r2), e.scale$2(o2, o2, -1), e.multiply$2(o2, o2, n2); const a2 = e.create(); e.translate(a2, a2, o2), e.scale(a2, a2, n2), this.mercatorFogMatrix = a2, this.worldToFogMatrix = this._camera.getWorldToCameraPosition(t2, i3, r2); } _computeCameraPosition(e2) { const t2 = (e2 = e2 || this.pixelsPerMeter) / this.pixelsPerMeter, i3 = this._camera.forward(), o2 = this.point, r2 = this._mercatorZfromZoom(this._seaLevelZoom ? this._seaLevelZoom : this._zoom) * t2 - e2 / this.worldSize * this._centerAltitude; return [o2.x / this.worldSize - i3[0] * r2, o2.y / this.worldSize - i3[1] * r2, e2 / this.worldSize * this._centerAltitude - i3[2] * r2]; } _updateCameraState() { this.height && (this._camera.setPitchBearing(this._pitch, this.angle), this._camera.position = this._computeCameraPosition()); } _translateCameraConstrained(t2) { const i3 = this._maxCameraBoundsDistance() * Math.cos(this._pitch), o2 = t2[2]; let r2 = 1; o2 > 0 && (r2 = Math.min((i3 - this._camera.position[2]) / o2, 1)), this._camera.position = e.scaleAndAdd([], this._camera.position, t2, r2), this._updateStateFromCamera(), this.projection.wrap && (this.center = this.center.wrap()); } _updateStateFromCamera() { const t2 = this._camera.position, i3 = this._camera.forward(), { pitch: o2, bearing: r2 } = this._camera.getPitchBearing(), n2 = e.mercatorZfromAltitude(this._centerAltitude, this.center.lat) * this._projectionScaler, a2 = this._mercatorZfromZoom(this._maxZoom) * Math.cos(e.degToRad(this._maxPitch)), s2 = Math.max((t2[2] - n2) / Math.cos(o2), a2), l2 = this._zoomFromMercatorZ(s2); e.scaleAndAdd(t2, t2, i3, s2), this._pitch = e.clamp(o2, e.degToRad(this.minPitch), e.degToRad(this.maxPitch)), this.angle = e.wrap(r2, -Math.PI, Math.PI), this._setZoom(e.clamp(l2, this._minZoom, this._maxZoom)), this._updateSeaLevelZoom(), this._center = this.coordinateLocation(new e.MercatorCoordinate(t2[0], t2[1], t2[2])), this._unmodified = false, this._constrain(), this._calcMatrices(); } _worldSizeFromZoom(e2) { return Math.pow(2, e2) * this.tileSize; } _mercatorZfromZoom(e2) { return this.cameraToCenterDistance / this._worldSizeFromZoom(e2); } _minimumHeightOverTerrain() { const e2 = Math.min((null != this._seaLevelZoom ? this._seaLevelZoom : this._zoom) + 2, this._maxZoom); return this._mercatorZfromZoom(e2); } _zoomFromMercatorZ(e2) { return this.scaleZoom(this.cameraToCenterDistance / (e2 * this.tileSize)); } _terrainEnabled() { return !(!this._elevation || !this.projection.supportsTerrain && (e.warnOnce("Terrain is not yet supported with alternate projections. Use mercator to enable terrain."), 1)); } anyCornerOffEdge(t2, i3) { const o2 = Math.min(t2.x, i3.x), r2 = Math.max(t2.x, i3.x), n2 = Math.min(t2.y, i3.y), a2 = Math.max(t2.y, i3.y); if (n2 < this.horizonLineFromTop(false)) return true; if ("mercator" !== this.projection.name) return false; const s2 = [new e.pointGeometry(o2, n2), new e.pointGeometry(r2, a2), new e.pointGeometry(o2, a2), new e.pointGeometry(r2, n2)], l2 = this.renderWorldCopies ? -3 : 0, c2 = this.renderWorldCopies ? 4 : 1; for (const e2 of s2) { const t3 = this.pointRayIntersection(e2); if (t3.t < 0) return true; const i4 = this.rayIntersectionCoordinate(t3); if (i4.x < l2 || i4.y < 0 || i4.x > c2 || i4.y > 1) return true; } return false; } isHorizonVisible() { return this.pitch + e.radToDeg(this.fovAboveCenter) > 88 || this.anyCornerOffEdge(new e.pointGeometry(0, 0), new e.pointGeometry(this.width, this.height)); } zoomDeltaToMovement(t2, i3) { const o2 = e.length(e.sub([], this._camera.position, t2)), r2 = this._zoomFromMercatorZ(o2) + i3; return o2 - this._mercatorZfromZoom(r2); } getCameraPoint() { const t2 = Math.tan(this._pitch) * (this.cameraToCenterDistance || 1); return this.centerPoint.add(new e.pointGeometry(0, t2)); } } function Go(e2, t2) { let i3 = false, o2 = null; const r2 = () => { o2 = null, i3 && (e2(), o2 = setTimeout(r2, t2), i3 = false); }; return () => (i3 = true, o2 || r2(), o2); } class jo { constructor(t2) { this._hashName = t2 && encodeURIComponent(t2), e.bindAll(["_getCurrentHash", "_onHashChange", "_updateHash"], this), this._updateHash = Go(this._updateHashUnthrottled.bind(this), 300); } addTo(t2) { return this._map = t2, e.window.addEventListener("hashchange", this._onHashChange, false), t2.on("moveend", this._updateHash), this; } remove() { return this._map ? (this._map.off("moveend", this._updateHash), e.window.removeEventListener("hashchange", this._onHashChange, false), clearTimeout(this._updateHash()), this._map = void 0, this) : this; } getHashString(t2) { const i3 = this._map; if (!i3) return ""; const o2 = i3.getCenter(), r2 = Math.round(100 * i3.getZoom()) / 100, n2 = Math.ceil((r2 * Math.LN2 + Math.log(512 / 360 / 0.5)) / Math.LN10), a2 = Math.pow(10, n2), s2 = Math.round(o2.lng * a2) / a2, l2 = Math.round(o2.lat * a2) / a2, c2 = i3.getBearing(), h2 = i3.getPitch(); let _2 = ""; if (_2 += t2 ? `/${s2}/${l2}/${r2}` : `${r2}/${l2}/${s2}`, (c2 || h2) && (_2 += "/" + Math.round(10 * c2) / 10), h2 && (_2 += `/${Math.round(h2)}`), this._hashName) { const t3 = this._hashName; let i4 = false; const o3 = e.window.location.hash.slice(1).split("&").map((e2) => { const o4 = e2.split("=")[0]; return o4 === t3 ? (i4 = true, `${o4}=${_2}`) : e2; }).filter((e2) => e2); return i4 || o3.push(`${t3}=${_2}`), `#${o3.join("&")}`; } return `#${_2}`; } _getCurrentHash() { const t2 = e.window.location.hash.replace("#", ""); if (this._hashName) { let e2; return t2.split("&").map((e3) => e3.split("=")).forEach((t3) => { t3[0] === this._hashName && (e2 = t3); }), (e2 && e2[1] || "").split("/"); } return t2.split("/"); } _onHashChange() { const e2 = this._map; if (!e2) return false; const t2 = this._getCurrentHash(); if (t2.length >= 3 && !t2.some((e3) => isNaN(e3))) { const i3 = e2.dragRotate.isEnabled() && e2.touchZoomRotate.isEnabled() ? +(t2[3] || 0) : e2.getBearing(); return e2.jumpTo({ center: [+t2[2], +t2[1]], zoom: +t2[0], bearing: i3, pitch: +(t2[4] || 0) }), true; } return false; } _updateHashUnthrottled() { const t2 = e.window.location.href.replace(/(#.+)?$/, this.getHashString()); e.window.history.replaceState(e.window.history.state, null, t2); } } const Zo = { linearity: 0.3, easing: e.bezier(0, 0, 0.3, 1) }, Vo = e.extend({ deceleration: 2500, maxSpeed: 1400 }, Zo), Wo = e.extend({ deceleration: 20, maxSpeed: 1400 }, Zo), qo = e.extend({ deceleration: 1e3, maxSpeed: 360 }, Zo), Xo = e.extend({ deceleration: 1e3, maxSpeed: 90 }, Zo); class $o { constructor(e2) { this._map = e2, this.clear(); } clear() { this._inertiaBuffer = []; } record(t2) { this._drainInertiaBuffer(), this._inertiaBuffer.push({ time: e.exported.now(), settings: t2 }); } _drainInertiaBuffer() { const t2 = this._inertiaBuffer, i3 = e.exported.now(); for (; t2.length > 0 && i3 - t2[0].time > 160; ) t2.shift(); } _onMoveEnd(t2) { if (this._drainInertiaBuffer(), this._inertiaBuffer.length < 2) return; const i3 = { zoom: 0, bearing: 0, pitch: 0, pan: new e.pointGeometry(0, 0), pinchAround: void 0, around: void 0 }; for (const { settings: e2 } of this._inertiaBuffer) i3.zoom += e2.zoomDelta || 0, i3.bearing += e2.bearingDelta || 0, i3.pitch += e2.pitchDelta || 0, e2.panDelta && i3.pan._add(e2.panDelta), e2.around && (i3.around = e2.around), e2.pinchAround && (i3.pinchAround = e2.pinchAround); const o2 = this._inertiaBuffer[this._inertiaBuffer.length - 1].time - this._inertiaBuffer[0].time, r2 = {}; if (i3.pan.mag()) { const n2 = Ko(i3.pan.mag(), o2, e.extend({}, Vo, t2 || {})); r2.offset = i3.pan.mult(n2.amount / i3.pan.mag()), r2.center = this._map.transform.center, Ho(r2, n2); } if (i3.zoom) { const e2 = Ko(i3.zoom, o2, Wo); r2.zoom = this._map.transform.zoom + e2.amount, Ho(r2, e2); } if (i3.bearing) { const t3 = Ko(i3.bearing, o2, qo); r2.bearing = this._map.transform.bearing + e.clamp(t3.amount, -179, 179), Ho(r2, t3); } if (i3.pitch) { const e2 = Ko(i3.pitch, o2, Xo); r2.pitch = this._map.transform.pitch + e2.amount, Ho(r2, e2); } if (r2.zoom || r2.bearing) { const e2 = void 0 === i3.pinchAround ? i3.around : i3.pinchAround; r2.around = e2 ? this._map.unproject(e2) : this._map.getCenter(); } return this.clear(), r2.noMoveStart = true, r2; } } function Ho(e2, t2) { (!e2.duration || e2.duration < t2.duration) && (e2.duration = t2.duration, e2.easing = t2.easing); } function Ko(t2, i3, o2) { const { maxSpeed: r2, linearity: n2, deceleration: a2 } = o2, s2 = e.clamp(t2 * n2 / (i3 / 1e3), -r2, r2), l2 = Math.abs(s2) / (a2 * n2); return { easing: o2.easing, duration: 1e3 * l2, amount: s2 * (l2 / 2) }; } class Yo extends e.Event { preventDefault() { this._defaultPrevented = true; } get defaultPrevented() { return this._defaultPrevented; } constructor(t2, i3, o2, r2 = {}) { const n2 = p(i3.getCanvasContainer(), o2), a2 = i3.unproject(n2); super(t2, e.extend({ point: n2, lngLat: a2, originalEvent: o2 }, r2)), this._defaultPrevented = false, this.target = i3; } } class Jo extends e.Event { preventDefault() { this._defaultPrevented = true; } get defaultPrevented() { return this._defaultPrevented; } constructor(t2, i3, o2) { const r2 = "touchend" === t2 ? o2.changedTouches : o2.touches, n2 = m(i3.getCanvasContainer(), r2), a2 = n2.map((e2) => i3.unproject(e2)), s2 = n2.reduce((e2, t3, i4, o3) => e2.add(t3.div(o3.length)), new e.pointGeometry(0, 0)); super(t2, { points: n2, point: s2, lngLats: a2, lngLat: i3.unproject(s2), originalEvent: o2 }), this._defaultPrevented = false; } } class Qo extends e.Event { preventDefault() { this._defaultPrevented = true; } get defaultPrevented() { return this._defaultPrevented; } constructor(e2, t2, i3) { super(e2, { originalEvent: i3 }), this._defaultPrevented = false; } } class er { constructor(e2, t2) { this._map = e2, this._clickTolerance = t2.clickTolerance; } reset() { this._mousedownPos = void 0; } wheel(e2) { return this._firePreventable(new Qo(e2.type, this._map, e2)); } mousedown(e2, t2) { return this._mousedownPos = t2, this._firePreventable(new Yo(e2.type, this._map, e2)); } mouseup(e2) { this._map.fire(new Yo(e2.type, this._map, e2)); } preclick(t2) { const i3 = e.extend({}, t2); i3.type = "preclick", this._map.fire(new Yo(i3.type, this._map, i3)); } click(e2, t2) { this._mousedownPos && this._mousedownPos.dist(t2) >= this._clickTolerance || (this.preclick(e2), this._map.fire(new Yo(e2.type, this._map, e2))); } dblclick(e2) { return this._firePreventable(new Yo(e2.type, this._map, e2)); } mouseover(e2) { this._map.fire(new Yo(e2.type, this._map, e2)); } mouseout(e2) { this._map.fire(new Yo(e2.type, this._map, e2)); } touchstart(e2) { return this._firePreventable(new Jo(e2.type, this._map, e2)); } touchmove(e2) { this._map.fire(new Jo(e2.type, this._map, e2)); } touchend(e2) { this._map.fire(new Jo(e2.type, this._map, e2)); } touchcancel(e2) { this._map.fire(new Jo(e2.type, this._map, e2)); } _firePreventable(e2) { if (this._map.fire(e2), e2.defaultPrevented) return {}; } isEnabled() { return true; } isActive() { return false; } enable() { } disable() { } } class tr { constructor(e2) { this._map = e2; } reset() { this._delayContextMenu = false, this._contextMenuEvent = void 0; } mousemove(e2) { this._map.fire(new Yo(e2.type, this._map, e2)); } mousedown() { this._delayContextMenu = true; } mouseup() { this._delayContextMenu = false, this._contextMenuEvent && (this._map.fire(new Yo("contextmenu", this._map, this._contextMenuEvent)), delete this._contextMenuEvent); } contextmenu(e2) { this._delayContextMenu ? this._contextMenuEvent = e2 : this._map.fire(new Yo(e2.type, this._map, e2)), this._map.listens("contextmenu") && e2.preventDefault(); } isEnabled() { return true; } isActive() { return false; } enable() { } disable() { } } class ir { constructor(e2, t2) { this._map = e2, this._el = e2.getCanvasContainer(), this._container = e2.getContainer(), this._clickTolerance = t2.clickTolerance || 1; } isEnabled() { return !!this._enabled; } isActive() { return !!this._active; } enable() { this.isEnabled() || (this._enabled = true); } disable() { this.isEnabled() && (this._enabled = false); } mousedown(e2, t2) { this.isEnabled() && e2.shiftKey && 0 === e2.button && (h(), this._startPos = this._lastPos = t2, this._active = true); } mousemoveWindow(e2, t2) { if (!this._active) return; const i3 = t2; if (this._lastPos.equals(i3) || !this._box && i3.dist(this._startPos) < this._clickTolerance) return; const o2 = this._startPos; this._lastPos = i3, this._box || (this._box = n("div", "mapboxgl-boxzoom", this._container), this._container.classList.add("mapboxgl-crosshair"), this._fireEvent("boxzoomstart", e2)); const r2 = Math.min(o2.x, i3.x), a2 = Math.max(o2.x, i3.x), s2 = Math.min(o2.y, i3.y), l2 = Math.max(o2.y, i3.y); this._map._requestDomTask(() => { this._box && (this._box.style.transform = `translate(${r2}px,${s2}px)`, this._box.style.width = a2 - r2 + "px", this._box.style.height = l2 - s2 + "px"); }); } mouseupWindow(t2, i3) { if (!this._active) return; if (0 !== t2.button) return; const o2 = this._startPos, r2 = i3; if (this.reset(), d(), o2.x !== r2.x || o2.y !== r2.y) return this._map.fire(new e.Event("boxzoomend", { originalEvent: t2 })), { cameraAnimation: (e2) => e2.fitScreenCoordinates(o2, r2, this._map.getBearing(), { linear: false }) }; this._fireEvent("boxzoomcancel", t2); } keydown(e2) { this._active && 27 === e2.keyCode && (this.reset(), this._fireEvent("boxzoomcancel", e2)); } blur() { this.reset(); } reset() { this._active = false, this._container.classList.remove("mapboxgl-crosshair"), this._box && (this._box.remove(), this._box = null), _(), delete this._startPos, delete this._lastPos; } _fireEvent(t2, i3) { return this._map.fire(new e.Event(t2, { originalEvent: i3 })); } } function or(e2, t2) { const i3 = {}; for (let o2 = 0; o2 < e2.length; o2++) i3[e2[o2].identifier] = t2[o2]; return i3; } class rr { constructor(e2) { this.reset(), this.numTouches = e2.numTouches; } reset() { this.centroid = void 0, this.startTime = 0, this.touches = {}, this.aborted = false; } touchstart(t2, i3, o2) { (this.centroid || o2.length > this.numTouches) && (this.aborted = true), this.aborted || (0 === this.startTime && (this.startTime = t2.timeStamp), o2.length === this.numTouches && (this.centroid = function(t3) { const i4 = new e.pointGeometry(0, 0); for (const e2 of t3) i4._add(e2); return i4.div(t3.length); }(i3), this.touches = or(o2, i3))); } touchmove(e2, t2, i3) { if (this.aborted || !this.centroid) return; const o2 = or(i3, t2); for (const e3 in this.touches) { const t3 = this.touches[e3], i4 = o2[e3]; (!i4 || i4.dist(t3) > 30) && (this.aborted = true); } } touchend(e2, t2, i3) { if ((!this.centroid || e2.timeStamp - this.startTime > 500) && (this.aborted = true), 0 === i3.length) { const e3 = !this.aborted && this.centroid; if (this.reset(), e3) return e3; } } } class nr { constructor(e2) { this.singleTap = new rr(e2), this.numTaps = e2.numTaps, this.reset(); } reset() { this.lastTime = 1 / 0, this.lastTap = void 0, this.count = 0, this.singleTap.reset(); } touchstart(e2, t2, i3) { this.singleTap.touchstart(e2, t2, i3); } touchmove(e2, t2, i3) { this.singleTap.touchmove(e2, t2, i3); } touchend(e2, t2, i3) { const o2 = this.singleTap.touchend(e2, t2, i3); if (o2) { const t3 = e2.timeStamp - this.lastTime < 500, i4 = !this.lastTap || this.lastTap.dist(o2) < 30; if (t3 && i4 || this.reset(), this.count++, this.lastTime = e2.timeStamp, this.lastTap = o2, this.count === this.numTaps) return this.reset(), o2; } } } class ar { constructor() { this._zoomIn = new nr({ numTouches: 1, numTaps: 2 }), this._zoomOut = new nr({ numTouches: 2, numTaps: 1 }), this.reset(); } reset() { this._active = false, this._zoomIn.reset(), this._zoomOut.reset(); } touchstart(e2, t2, i3) { this._zoomIn.touchstart(e2, t2, i3), this._zoomOut.touchstart(e2, t2, i3); } touchmove(e2, t2, i3) { this._zoomIn.touchmove(e2, t2, i3), this._zoomOut.touchmove(e2, t2, i3); } touchend(e2, t2, i3) { const o2 = this._zoomIn.touchend(e2, t2, i3), r2 = this._zoomOut.touchend(e2, t2, i3); return o2 ? (this._active = true, e2.preventDefault(), setTimeout(() => this.reset(), 0), { cameraAnimation: (t3) => t3.easeTo({ duration: 300, zoom: t3.getZoom() + 1, around: t3.unproject(o2) }, { originalEvent: e2 }) }) : r2 ? (this._active = true, e2.preventDefault(), setTimeout(() => this.reset(), 0), { cameraAnimation: (t3) => t3.easeTo({ duration: 300, zoom: t3.getZoom() - 1, around: t3.unproject(r2) }, { originalEvent: e2 }) }) : void 0; } touchcancel() { this.reset(); } enable() { this._enabled = true; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } } const sr = { 0: 1, 2: 2 }; class lr { constructor(e2) { this.reset(), this._clickTolerance = e2.clickTolerance || 1; } blur() { this.reset(); } reset() { this._active = false, this._moved = false, this._lastPoint = void 0, this._eventButton = void 0; } _correctButton(e2, t2) { return false; } _move(e2, t2) { return {}; } mousedown(e2, t2) { if (this._lastPoint) return; const i3 = f(e2); this._correctButton(e2, i3) && (this._lastPoint = t2, this._eventButton = i3); } mousemoveWindow(e2, t2) { const i3 = this._lastPoint; if (i3) { if (e2.preventDefault(), null != this._eventButton && function(e3, t3) { const i4 = sr[t3]; return void 0 === e3.buttons || (e3.buttons & i4) !== i4; }(e2, this._eventButton)) this.reset(); else if (this._moved || !(t2.dist(i3) < this._clickTolerance)) return this._moved = true, this._lastPoint = t2, this._move(i3, t2); } } mouseupWindow(e2) { this._lastPoint && f(e2) === this._eventButton && (this._moved && d(), this.reset()); } enable() { this._enabled = true; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } } class cr extends lr { mousedown(e2, t2) { super.mousedown(e2, t2), this._lastPoint && (this._active = true); } _correctButton(e2, t2) { return 0 === t2 && !e2.ctrlKey; } _move(e2, t2) { return { around: t2, panDelta: t2.sub(e2) }; } } class hr extends lr { _correctButton(e2, t2) { return 0 === t2 && e2.ctrlKey || 2 === t2; } _move(e2, t2) { const i3 = 0.8 * (t2.x - e2.x); if (i3) return this._active = true, { bearingDelta: i3 }; } contextmenu(e2) { e2.preventDefault(); } } class _r extends lr { _correctButton(e2, t2) { return 0 === t2 && e2.ctrlKey || 2 === t2; } _move(e2, t2) { const i3 = -0.5 * (t2.y - e2.y); if (i3) return this._active = true, { pitchDelta: i3 }; } contextmenu(e2) { e2.preventDefault(); } } class ur { constructor(t2, i3) { this._map = t2, this._el = t2.getCanvasContainer(), this._minTouches = 1, this._clickTolerance = i3.clickTolerance || 1, this.reset(), e.bindAll(["_addTouchPanBlocker", "_showTouchPanBlockerAlert"], this); } reset() { this._active = false, this._touches = {}, this._sum = new e.pointGeometry(0, 0); } touchstart(e2, t2, i3) { return this._calculateTransform(e2, t2, i3); } touchmove(e2, t2, i3) { if (this._active && !(i3.length < this._minTouches)) { if (this._map._cooperativeGestures && !this._map.isMoving()) { if (1 === i3.length) return void this._showTouchPanBlockerAlert(); "hidden" !== this._alertContainer.style.visibility && (this._alertContainer.style.visibility = "hidden", clearTimeout(this._alertTimer)); } return e2.preventDefault(), this._calculateTransform(e2, t2, i3); } } touchend(e2, t2, i3) { this._calculateTransform(e2, t2, i3), this._active && i3.length < this._minTouches && this.reset(); } touchcancel() { this.reset(); } _calculateTransform(t2, i3, o2) { o2.length > 0 && (this._active = true); const r2 = or(o2, i3), n2 = new e.pointGeometry(0, 0), a2 = new e.pointGeometry(0, 0); let s2 = 0; for (const e2 in r2) { const t3 = r2[e2], i4 = this._touches[e2]; i4 && (n2._add(t3), a2._add(t3.sub(i4)), s2++, r2[e2] = t3); } if (this._touches = r2, s2 < this._minTouches || !a2.mag()) return; const l2 = a2.div(s2); return this._sum._add(l2), this._sum.mag() < this._clickTolerance ? void 0 : { around: n2.div(s2), panDelta: l2 }; } enable() { this._enabled = true, this._map._cooperativeGestures && (this._addTouchPanBlocker(), this._el.classList.add("mapboxgl-touch-pan-blocker-override", "mapboxgl-scrollable-page")); } disable() { this._enabled = false, this._map._cooperativeGestures && (clearTimeout(this._alertTimer), this._alertContainer.remove(), this._el.classList.remove("mapboxgl-touch-pan-blocker-override", "mapboxgl-scrollable-page")), this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } _addTouchPanBlocker() { this._map && !this._alertContainer && (this._alertContainer = n("div", "mapboxgl-touch-pan-blocker", this._map._container), this._alertContainer.textContent = this._map._getUIString("TouchPanBlocker.Message"), this._alertContainer.style.fontSize = `${Math.max(10, Math.min(24, Math.floor(0.05 * this._el.clientWidth)))}px`); } _showTouchPanBlockerAlert() { "hidden" === this._alertContainer.style.visibility && (this._alertContainer.style.visibility = "visible"), this._alertContainer.classList.add("mapboxgl-touch-pan-blocker-show"), clearTimeout(this._alertTimer), this._alertTimer = setTimeout(() => { this._alertContainer.classList.remove("mapboxgl-touch-pan-blocker-show"); }, 500); } } class dr { constructor() { this.reset(); } reset() { this._active = false, this._firstTwoTouches = void 0; } _start(e2) { } _move(e2, t2, i3) { return {}; } touchstart(e2, t2, i3) { this._firstTwoTouches || i3.length < 2 || (this._firstTwoTouches = [i3[0].identifier, i3[1].identifier], this._start([t2[0], t2[1]])); } touchmove(e2, t2, i3) { const o2 = this._firstTwoTouches; if (!o2) return; e2.preventDefault(); const [r2, n2] = o2, a2 = pr(i3, t2, r2), s2 = pr(i3, t2, n2); if (!a2 || !s2) return; const l2 = this._aroundCenter ? null : a2.add(s2).div(2); return this._move([a2, s2], l2, e2); } touchend(e2, t2, i3) { if (!this._firstTwoTouches) return; const [o2, r2] = this._firstTwoTouches, n2 = pr(i3, t2, o2), a2 = pr(i3, t2, r2); n2 && a2 || (this._active && d(), this.reset()); } touchcancel() { this.reset(); } enable(e2) { this._enabled = true, this._aroundCenter = !!e2 && "center" === e2.around; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } } function pr(e2, t2, i3) { for (let o2 = 0; o2 < e2.length; o2++) if (e2[o2].identifier === i3) return t2[o2]; } function mr(e2, t2) { return Math.log(e2 / t2) / Math.LN2; } class fr extends dr { reset() { super.reset(), this._distance = 0, this._startDistance = 0; } _start(e2) { this._startDistance = this._distance = e2[0].dist(e2[1]); } _move(e2, t2) { const i3 = this._distance; if (this._distance = e2[0].dist(e2[1]), this._active || !(Math.abs(mr(this._distance, this._startDistance)) < 0.1)) return this._active = true, { zoomDelta: mr(this._distance, i3), pinchAround: t2 }; } } function gr(e2, t2) { return 180 * e2.angleWith(t2) / Math.PI; } class vr extends dr { reset() { super.reset(), this._minDiameter = 0, this._startVector = void 0, this._vector = void 0; } _start(e2) { this._startVector = this._vector = e2[0].sub(e2[1]), this._minDiameter = e2[0].dist(e2[1]); } _move(e2, t2) { const i3 = this._vector; if (this._vector = e2[0].sub(e2[1]), this._active || !this._isBelowThreshold(this._vector)) return this._active = true, { bearingDelta: gr(this._vector, i3), pinchAround: t2 }; } _isBelowThreshold(e2) { this._minDiameter = Math.min(this._minDiameter, e2.mag()); const t2 = 25 / (Math.PI * this._minDiameter) * 360, i3 = gr(e2, this._startVector); return Math.abs(i3) < t2; } } function xr(e2) { return Math.abs(e2.y) > Math.abs(e2.x); } class yr extends dr { constructor(e2) { super(), this._map = e2; } reset() { super.reset(), this._valid = void 0, this._firstMove = void 0, this._lastPoints = void 0; } _start(e2) { this._lastPoints = e2, xr(e2[0].sub(e2[1])) && (this._valid = false); } _move(e2, t2, i3) { const o2 = this._lastPoints; if (!o2) return; const r2 = e2[0].sub(o2[0]), n2 = e2[1].sub(o2[1]); return this._map._cooperativeGestures && i3.touches.length < 3 || (this._valid = this.gestureBeginsVertically(r2, n2, i3.timeStamp), !this._valid) ? void 0 : (this._lastPoints = e2, this._active = true, { pitchDelta: (r2.y + n2.y) / 2 * -0.5 }); } gestureBeginsVertically(e2, t2, i3) { if (void 0 !== this._valid) return this._valid; const o2 = e2.mag() >= 2, r2 = t2.mag() >= 2; if (!o2 && !r2) return; if (!o2 || !r2) return null == this._firstMove && (this._firstMove = i3), i3 - this._firstMove < 100 && void 0; const n2 = e2.y > 0 == t2.y > 0; return xr(e2) && xr(t2) && n2; } } const br = { panStep: 100, bearingStep: 15, pitchStep: 10 }; class wr { constructor() { const e2 = br; this._panStep = e2.panStep, this._bearingStep = e2.bearingStep, this._pitchStep = e2.pitchStep, this._rotationDisabled = false; } blur() { this.reset(); } reset() { this._active = false; } keydown(e2) { if (e2.altKey || e2.ctrlKey || e2.metaKey) return; let t2 = 0, i3 = 0, o2 = 0, r2 = 0, n2 = 0; switch (e2.keyCode) { case 61: case 107: case 171: case 187: t2 = 1; break; case 189: case 109: case 173: t2 = -1; break; case 37: e2.shiftKey ? i3 = -1 : (e2.preventDefault(), r2 = -1); break; case 39: e2.shiftKey ? i3 = 1 : (e2.preventDefault(), r2 = 1); break; case 38: e2.shiftKey ? o2 = 1 : (e2.preventDefault(), n2 = -1); break; case 40: e2.shiftKey ? o2 = -1 : (e2.preventDefault(), n2 = 1); break; default: return; } return this._rotationDisabled && (i3 = 0, o2 = 0), { cameraAnimation: (a2) => { const s2 = a2.getZoom(); a2.easeTo({ duration: 300, easeId: "keyboardHandler", easing: Tr, zoom: t2 ? Math.round(s2) + t2 * (e2.shiftKey ? 2 : 1) : s2, bearing: a2.getBearing() + i3 * this._bearingStep, pitch: a2.getPitch() + o2 * this._pitchStep, offset: [-r2 * this._panStep, -n2 * this._panStep], center: a2.getCenter() }, { originalEvent: e2 }); } }; } enable() { this._enabled = true; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } disableRotation() { this._rotationDisabled = true; } enableRotation() { this._rotationDisabled = false; } } function Tr(e2) { return e2 * (2 - e2); } const Er = 4.000244140625; class Cr { constructor(t2, i3) { this._map = t2, this._el = t2.getCanvasContainer(), this._handler = i3, this._delta = 0, this._defaultZoomRate = 0.01, this._wheelZoomRate = 0.0022222222222222222, e.bindAll(["_onTimeout", "_addScrollZoomBlocker", "_showBlockerAlert", "_isFullscreen"], this); } setZoomRate(e2) { this._defaultZoomRate = e2; } setWheelZoomRate(e2) { this._wheelZoomRate = e2; } isEnabled() { return !!this._enabled; } isActive() { return !!this._active || void 0 !== this._finishTimeout; } isZooming() { return !!this._zooming; } enable(e2) { this.isEnabled() || (this._enabled = true, this._aroundCenter = !!e2 && "center" === e2.around, this._map._cooperativeGestures && this._addScrollZoomBlocker()); } disable() { this.isEnabled() && (this._enabled = false, this._map._cooperativeGestures && (clearTimeout(this._alertTimer), this._alertContainer.remove())); } wheel(t2) { if (!this.isEnabled()) return; if (this._map._cooperativeGestures) { if (!(t2.ctrlKey || t2.metaKey || this.isZooming() || this._isFullscreen())) return void this._showBlockerAlert(); "hidden" !== this._alertContainer.style.visibility && (this._alertContainer.style.visibility = "hidden", clearTimeout(this._alertTimer)); } let i3 = t2.deltaMode === e.window.WheelEvent.DOM_DELTA_LINE ? 40 * t2.deltaY : t2.deltaY; const o2 = e.exported.now(), r2 = o2 - (this._lastWheelEventTime || 0); this._lastWheelEventTime = o2, 0 !== i3 && i3 % Er == 0 ? this._type = "wheel" : 0 !== i3 && Math.abs(i3) < 4 ? this._type = "trackpad" : r2 > 400 ? (this._type = null, this._lastValue = i3, this._timeout = setTimeout(this._onTimeout, 40, t2)) : this._type || (this._type = Math.abs(r2 * i3) < 200 ? "trackpad" : "wheel", this._timeout && (clearTimeout(this._timeout), this._timeout = null, i3 += this._lastValue)), t2.shiftKey && i3 && (i3 /= 4), this._type && (this._lastWheelEvent = t2, this._delta -= i3, this._active || this._start(t2)), t2.preventDefault(); } _onTimeout(e2) { this._type = "wheel", this._delta -= this._lastValue, this._active || this._start(e2); } _start(e2) { if (!this._delta) return; this._frameId && (this._frameId = null), this._active = true, this.isZooming() || (this._zooming = true), this._finishTimeout && (clearTimeout(this._finishTimeout), delete this._finishTimeout); const t2 = p(this._el, e2); this._aroundPoint = this._aroundCenter ? this._map.transform.centerPoint : t2, this._aroundCoord = this._map.transform.pointCoordinate3D(this._aroundPoint), this._targetZoom = void 0, this._frameId || (this._frameId = true, this._handler._triggerRenderFrame()); } renderFrame() { if (!this._frameId) return; if (this._frameId = null, !this.isActive()) return; const t2 = this._map.transform, i3 = () => t2._terrainEnabled() && this._aroundCoord ? t2.computeZoomRelativeTo(this._aroundCoord) : t2.zoom; if (0 !== this._delta) { const e2 = "wheel" === this._type && Math.abs(this._delta) > Er ? this._wheelZoomRate : this._defaultZoomRate; let o3 = 2 / (1 + Math.exp(-Math.abs(this._delta * e2))); this._delta < 0 && 0 !== o3 && (o3 = 1 / o3); const r3 = i3(), n3 = Math.pow(2, r3), a3 = "number" == typeof this._targetZoom ? t2.zoomScale(this._targetZoom) : n3; this._targetZoom = Math.min(t2.maxZoom, Math.max(t2.minZoom, t2.scaleZoom(a3 * o3))), "wheel" === this._type && (this._startZoom = i3(), this._easing = this._smoothOutEasing(200)), this._delta = 0; } const o2 = "number" == typeof this._targetZoom ? this._targetZoom : i3(), r2 = this._startZoom, n2 = this._easing; let a2, s2 = false; if ("wheel" === this._type && r2 && n2) { const t3 = Math.min((e.exported.now() - this._lastWheelEventTime) / 200, 1), i4 = n2(t3); a2 = e.number(r2, o2, i4), t3 < 1 ? this._frameId || (this._frameId = true) : s2 = true; } else a2 = o2, s2 = true; return this._active = true, s2 && (this._active = false, this._finishTimeout = setTimeout(() => { this._zooming = false, this._handler._triggerRenderFrame(), delete this._targetZoom, delete this._finishTimeout; }, 200)), { noInertia: true, needsRenderFrame: !s2, zoomDelta: a2 - i3(), around: this._aroundPoint, aroundCoord: this._aroundCoord, originalEvent: this._lastWheelEvent }; } _smoothOutEasing(t2) { let i3 = e.ease; if (this._prevEase) { const t3 = this._prevEase, o2 = (e.exported.now() - t3.start) / t3.duration, r2 = t3.easing(o2 + 0.01) - t3.easing(o2), n2 = 0.27 / Math.sqrt(r2 * r2 + 1e-4) * 0.01, a2 = Math.sqrt(0.0729 - n2 * n2); i3 = e.bezier(n2, a2, 0.25, 1); } return this._prevEase = { start: e.exported.now(), duration: t2, easing: i3 }, i3; } blur() { this.reset(); } reset() { this._active = false; } _addScrollZoomBlocker() { this._map && !this._alertContainer && (this._alertContainer = n("div", "mapboxgl-scroll-zoom-blocker", this._map._container), this._alertContainer.textContent = /(Mac|iPad)/i.test(e.window.navigator.userAgent) ? this._map._getUIString("ScrollZoomBlocker.CmdMessage") : this._map._getUIString("ScrollZoomBlocker.CtrlMessage"), this._alertContainer.style.fontSize = `${Math.max(10, Math.min(24, Math.floor(0.05 * this._el.clientWidth)))}px`); } _isFullscreen() { return !!e.window.document.fullscreenElement || !!e.window.document.webkitFullscreenElement; } _showBlockerAlert() { "hidden" === this._alertContainer.style.visibility && (this._alertContainer.style.visibility = "visible"), this._alertContainer.classList.add("mapboxgl-scroll-zoom-blocker-show"), clearTimeout(this._alertTimer), this._alertTimer = setTimeout(() => { this._alertContainer.classList.remove("mapboxgl-scroll-zoom-blocker-show"); }, 200); } } class Ir { constructor(e2, t2) { this._clickZoom = e2, this._tapZoom = t2; } enable() { this._clickZoom.enable(), this._tapZoom.enable(); } disable() { this._clickZoom.disable(), this._tapZoom.disable(); } isEnabled() { return this._clickZoom.isEnabled() && this._tapZoom.isEnabled(); } isActive() { return this._clickZoom.isActive() || this._tapZoom.isActive(); } } class Mr { constructor() { this.reset(); } reset() { this._active = false; } blur() { this.reset(); } dblclick(e2, t2) { return e2.preventDefault(), { cameraAnimation: (i3) => { i3.easeTo({ duration: 300, zoom: i3.getZoom() + (e2.shiftKey ? -1 : 1), around: i3.unproject(t2) }, { originalEvent: e2 }); } }; } enable() { this._enabled = true; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } } class Sr { constructor() { this._tap = new nr({ numTouches: 1, numTaps: 1 }), this.reset(); } reset() { this._active = false, this._swipePoint = void 0, this._swipeTouch = 0, this._tapTime = 0, this._tap.reset(); } touchstart(e2, t2, i3) { this._swipePoint || (this._tapTime && e2.timeStamp - this._tapTime > 500 && this.reset(), this._tapTime ? i3.length > 0 && (this._swipePoint = t2[0], this._swipeTouch = i3[0].identifier) : this._tap.touchstart(e2, t2, i3)); } touchmove(e2, t2, i3) { if (this._tapTime) { if (this._swipePoint) { if (i3[0].identifier !== this._swipeTouch) return; const o2 = t2[0], r2 = o2.y - this._swipePoint.y; return this._swipePoint = o2, e2.preventDefault(), this._active = true, { zoomDelta: r2 / 128 }; } } else this._tap.touchmove(e2, t2, i3); } touchend(e2, t2, i3) { this._tapTime ? this._swipePoint && 0 === i3.length && this.reset() : this._tap.touchend(e2, t2, i3) && (this._tapTime = e2.timeStamp); } touchcancel() { this.reset(); } enable() { this._enabled = true; } disable() { this._enabled = false, this.reset(); } isEnabled() { return this._enabled; } isActive() { return this._active; } } class zr { constructor(e2, t2, i3) { this._el = e2, this._mousePan = t2, this._touchPan = i3; } enable(e2) { this._inertiaOptions = e2 || {}, this._mousePan.enable(), this._touchPan.enable(), this._el.classList.add("mapboxgl-touch-drag-pan"); } disable() { this._mousePan.disable(), this._touchPan.disable(), this._el.classList.remove("mapboxgl-touch-drag-pan"); } isEnabled() { return this._mousePan.isEnabled() && this._touchPan.isEnabled(); } isActive() { return this._mousePan.isActive() || this._touchPan.isActive(); } } class Dr { constructor(e2, t2, i3) { this._pitchWithRotate = e2.pitchWithRotate, this._mouseRotate = t2, this._mousePitch = i3; } enable() { this._mouseRotate.enable(), this._pitchWithRotate && this._mousePitch.enable(); } disable() { this._mouseRotate.disable(), this._mousePitch.disable(); } isEnabled() { return this._mouseRotate.isEnabled() && (!this._pitchWithRotate || this._mousePitch.isEnabled()); } isActive() { return this._mouseRotate.isActive() || this._mousePitch.isActive(); } } class Pr { constructor(e2, t2, i3, o2) { this._el = e2, this._touchZoom = t2, this._touchRotate = i3, this._tapDragZoom = o2, this._rotationDisabled = false, this._enabled = true; } enable(e2) { this._touchZoom.enable(e2), this._rotationDisabled || this._touchRotate.enable(e2), this._tapDragZoom.enable(), this._el.classList.add("mapboxgl-touch-zoom-rotate"); } disable() { this._touchZoom.disable(), this._touchRotate.disable(), this._tapDragZoom.disable(), this._el.classList.remove("mapboxgl-touch-zoom-rotate"); } isEnabled() { return this._touchZoom.isEnabled() && (this._rotationDisabled || this._touchRotate.isEnabled()) && this._tapDragZoom.isEnabled(); } isActive() { return this._touchZoom.isActive() || this._touchRotate.isActive() || this._tapDragZoom.isActive(); } disableRotation() { this._rotationDisabled = true, this._touchRotate.disable(); } enableRotation() { this._rotationDisabled = false, this._touchZoom.isEnabled() && this._touchRotate.enable(); } } const Ar = (e2) => e2.zoom || e2.drag || e2.pitch || e2.rotate; class Lr extends e.Event { } class Rr { constructor() { this.constants = [1, 1, 0.01], this.radius = 0; } setup(t2, i3) { const o2 = e.sub([], i3, t2); this.radius = e.length(o2[2] < 0 ? e.div([], o2, this.constants) : [o2[0], o2[1], 0]); } projectRay(t2) { e.div(t2, t2, this.constants), e.normalize(t2, t2), e.mul$1(t2, t2, this.constants); const i3 = e.scale$2([], t2, this.radius); if (i3[2] > 0) { const t3 = e.scale$2([], [0, 0, 1], e.dot(i3, [0, 0, 1])), o2 = e.scale$2([], e.normalize([], [i3[0], i3[1], 0]), this.radius), r2 = e.add([], i3, e.scale$2([], e.sub([], e.add([], o2, t3), i3), 2)); i3[0] = r2[0], i3[1] = r2[1]; } return i3; } } function kr(e2) { return e2.panDelta && e2.panDelta.mag() || e2.zoomDelta || e2.bearingDelta || e2.pitchDelta; } class Or { constructor(t2, i3) { this._map = t2, this._el = this._map.getCanvasContainer(), this._handlers = [], this._handlersById = {}, this._changes = [], this._inertia = new $o(t2), this._bearingSnap = i3.bearingSnap, this._previousActiveHandlers = {}, this._trackingEllipsoid = new Rr(), this._dragOrigin = null, this._eventsInProgress = {}, this._addDefaultHandlers(i3), e.bindAll(["handleEvent", "handleWindowEvent"], this); const o2 = this._el; this._listeners = [[o2, "touchstart", { passive: true }], [o2, "touchmove", { passive: false }], [o2, "touchend", void 0], [o2, "touchcancel", void 0], [o2, "mousedown", void 0], [o2, "mousemove", void 0], [o2, "mouseup", void 0], [e.window.document, "mousemove", { capture: true }], [e.window.document, "mouseup", void 0], [o2, "mouseover", void 0], [o2, "mouseout", void 0], [o2, "dblclick", void 0], [o2, "click", void 0], [o2, "keydown", { capture: false }], [o2, "keyup", void 0], [o2, "wheel", { passive: false }], [o2, "contextmenu", void 0], [e.window, "blur", void 0]]; for (const [t3, i4, o3] of this._listeners) t3.addEventListener(i4, t3 === e.window.document ? this.handleWindowEvent : this.handleEvent, o3); } destroy() { for (const [t2, i3, o2] of this._listeners) t2.removeEventListener(i3, t2 === e.window.document ? this.handleWindowEvent : this.handleEvent, o2); } _addDefaultHandlers(e2) { const t2 = this._map, i3 = t2.getCanvasContainer(); this._add("mapEvent", new er(t2, e2)); const o2 = t2.boxZoom = new ir(t2, e2); this._add("boxZoom", o2); const r2 = new ar(), n2 = new Mr(); t2.doubleClickZoom = new Ir(n2, r2), this._add("tapZoom", r2), this._add("clickZoom", n2); const a2 = new Sr(); this._add("tapDragZoom", a2); const s2 = t2.touchPitch = new yr(t2); this._add("touchPitch", s2); const l2 = new hr(e2), c2 = new _r(e2); t2.dragRotate = new Dr(e2, l2, c2), this._add("mouseRotate", l2, ["mousePitch"]), this._add("mousePitch", c2, ["mouseRotate"]); const h2 = new cr(e2), _2 = new ur(t2, e2); t2.dragPan = new zr(i3, h2, _2), this._add("mousePan", h2), this._add("touchPan", _2, ["touchZoom", "touchRotate"]); const u2 = new vr(), d2 = new fr(); t2.touchZoomRotate = new Pr(i3, d2, u2, a2), this._add("touchRotate", u2, ["touchPan", "touchZoom"]), this._add("touchZoom", d2, ["touchPan", "touchRotate"]), this._add("blockableMapEvent", new tr(t2)); const p2 = t2.scrollZoom = new Cr(t2, this); this._add("scrollZoom", p2, ["mousePan"]); const m2 = t2.keyboard = new wr(); this._add("keyboard", m2); for (const i4 of ["boxZoom", "doubleClickZoom", "tapDragZoom", "touchPitch", "dragRotate", "dragPan", "touchZoomRotate", "scrollZoom", "keyboard"]) e2.interactive && e2[i4] && t2[i4].enable(e2[i4]); } _add(e2, t2, i3) { this._handlers.push({ handlerName: e2, handler: t2, allowed: i3 }), this._handlersById[e2] = t2; } stop(e2) { if (!this._updatingCamera) { for (const { handler: e3 } of this._handlers) e3.reset(); this._inertia.clear(), this._fireEvents({}, {}, e2), this._changes = []; } } isActive() { for (const { handler: e2 } of this._handlers) if (e2.isActive()) return true; return false; } isZooming() { return !!this._eventsInProgress.zoom || this._map.scrollZoom.isZooming(); } isRotating() { return !!this._eventsInProgress.rotate; } isMoving() { return !!Ar(this._eventsInProgress) || this.isZooming(); } _blockedByActive(e2, t2, i3) { for (const o2 in e2) if (o2 !== i3 && (!t2 || t2.indexOf(o2) < 0)) return true; return false; } handleWindowEvent(e2) { this.handleEvent(e2, `${e2.type}Window`); } _getMapTouches(e2) { const t2 = []; for (const i3 of e2) this._el.contains(i3.target) && t2.push(i3); return t2; } handleEvent(e2, t2) { this._updatingCamera = true; const i3 = "renderFrame" === e2.type, o2 = i3 ? void 0 : e2, r2 = { needsRenderFrame: false }, n2 = {}, a2 = {}, s2 = e2.touches ? this._getMapTouches(e2.touches) : void 0, l2 = s2 ? m(this._el, s2) : i3 ? void 0 : p(this._el, e2); for (const { handlerName: i4, handler: c3, allowed: h3 } of this._handlers) { if (!c3.isEnabled()) continue; let _2; this._blockedByActive(a2, h3, i4) ? c3.reset() : c3[t2 || e2.type] && (_2 = c3[t2 || e2.type](e2, l2, s2), this.mergeHandlerResult(r2, n2, _2, i4, o2), _2 && _2.needsRenderFrame && this._triggerRenderFrame()), (_2 || c3.isActive()) && (a2[i4] = c3); } const c2 = {}; for (const e3 in this._previousActiveHandlers) a2[e3] || (c2[e3] = o2); this._previousActiveHandlers = a2, (Object.keys(c2).length || kr(r2)) && (this._changes.push([r2, n2, c2]), this._triggerRenderFrame()), (Object.keys(a2).length || kr(r2)) && this._map._stop(true), this._updatingCamera = false; const { cameraAnimation: h2 } = r2; h2 && (this._inertia.clear(), this._fireEvents({}, {}, true), this._changes = [], h2(this._map)); } mergeHandlerResult(t2, i3, o2, r2, n2) { if (!o2) return; e.extend(t2, o2); const a2 = { handlerName: r2, originalEvent: o2.originalEvent || n2 }; void 0 !== o2.zoomDelta && (i3.zoom = a2), void 0 !== o2.panDelta && (i3.drag = a2), void 0 !== o2.pitchDelta && (i3.pitch = a2), void 0 !== o2.bearingDelta && (i3.rotate = a2); } _applyChanges() { const t2 = {}, i3 = {}, o2 = {}; for (const [r2, n2, a2] of this._changes) r2.panDelta && (t2.panDelta = (t2.panDelta || new e.pointGeometry(0, 0))._add(r2.panDelta)), r2.zoomDelta && (t2.zoomDelta = (t2.zoomDelta || 0) + r2.zoomDelta), r2.bearingDelta && (t2.bearingDelta = (t2.bearingDelta || 0) + r2.bearingDelta), r2.pitchDelta && (t2.pitchDelta = (t2.pitchDelta || 0) + r2.pitchDelta), void 0 !== r2.around && (t2.around = r2.around), void 0 !== r2.aroundCoord && (t2.aroundCoord = r2.aroundCoord), void 0 !== r2.pinchAround && (t2.pinchAround = r2.pinchAround), r2.noInertia && (t2.noInertia = r2.noInertia), e.extend(i3, n2), e.extend(o2, a2); this._updateMapTransform(t2, i3, o2), this._changes = []; } _updateMapTransform(t2, i3, o2) { const r2 = this._map, n2 = r2.transform, a2 = (e2) => [e2.x, e2.y, e2.z]; if (((e2) => { const t3 = this._eventsInProgress.drag; return t3 && !this._handlersById[t3.handlerName].isActive(); })() && !kr(t2)) { const e2 = n2.zoom; n2.cameraElevationReference = "sea", n2.recenterOnTerrain(), n2.cameraElevationReference = "ground", e2 !== n2.zoom && this._map._update(true); } if (!kr(t2)) return void this._fireEvents(i3, o2, true); let { panDelta: s2, zoomDelta: l2, bearingDelta: c2, pitchDelta: h2, around: _2, aroundCoord: u2, pinchAround: d2 } = t2; void 0 !== d2 && (_2 = d2), ((e2) => i3.drag && !this._eventsInProgress.drag)() && _2 && (this._dragOrigin = a2(n2.pointCoordinate3D(_2)), this._trackingEllipsoid.setup(n2._camera.position, this._dragOrigin)), n2.cameraElevationReference = "sea", r2._stop(true), _2 = _2 || r2.transform.centerPoint, c2 && (n2.bearing += c2), h2 && (n2.pitch += h2), n2._updateCameraState(); const p2 = [0, 0, 0]; if (s2) { const t3 = n2.pointCoordinate(_2); if ("globe" === n2.projection.name) { const i4 = e.latFromMercatorY(t3.y), o3 = n2.center.lat, r3 = Math.min(e.mercatorZfromAltitude(1, i4) / e.mercatorZfromAltitude(1, o3), 2); s2 = s2.rotate(-n2.angle), p2[0] = -s2.x / n2.worldSize * r3, p2[1] = -s2.y / n2.worldSize * r3; } else { const e2 = n2.pointCoordinate(_2.sub(s2)); t3 && e2 && (p2[0] = e2.x - t3.x, p2[1] = e2.y - t3.y); } } const m2 = n2.zoom, f2 = [0, 0, 0]; if (l2) { const t3 = a2(u2 || n2.pointCoordinate3D(_2)), i4 = { dir: e.normalize([], e.sub([], t3, n2._camera.position)) }; if (i4.dir[2] < 0) { const o3 = n2.zoomDeltaToMovement(t3, l2); e.scale$2(f2, i4.dir, o3); } } const g2 = e.add(p2, p2, f2); n2._translateCameraConstrained(g2), l2 && Math.abs(n2.zoom - m2) > 1e-4 && n2.recenterOnTerrain(), n2.cameraElevationReference = "ground", this._map._update(), t2.noInertia || this._inertia.record(t2), this._fireEvents(i3, o2, true); } _fireEvents(t2, i3, o2) { const r2 = Ar(this._eventsInProgress), n2 = Ar(t2), a2 = {}; for (const e2 in t2) { const { originalEvent: i4 } = t2[e2]; this._eventsInProgress[e2] || (a2[`${e2}start`] = i4), this._eventsInProgress[e2] = t2[e2]; } !r2 && n2 && this._fireEvent("movestart", n2.originalEvent); for (const e2 in a2) this._fireEvent(e2, a2[e2]); n2 && this._fireEvent("move", n2.originalEvent); for (const e2 in t2) { const { originalEvent: i4 } = t2[e2]; this._fireEvent(e2, i4); } const s2 = {}; let l2; for (const e2 in this._eventsInProgress) { const { handlerName: t3, originalEvent: o3 } = this._eventsInProgress[e2]; this._handlersById[t3].isActive() || (delete this._eventsInProgress[e2], l2 = i3[t3] || o3, s2[`${e2}end`] = l2); } for (const e2 in s2) this._fireEvent(e2, s2[e2]); const c2 = Ar(this._eventsInProgress); if (o2 && (r2 || n2) && !c2) { this._updatingCamera = true; const t3 = this._inertia._onMoveEnd(this._map.dragPan._inertiaOptions), i4 = (e2) => 0 !== e2 && -this._bearingSnap < e2 && e2 < this._bearingSnap; t3 ? (i4(t3.bearing || this._map.getBearing()) && (t3.bearing = 0), this._map.easeTo(t3, { originalEvent: l2 })) : (this._map.fire(new e.Event("moveend", { originalEvent: l2 })), i4(this._map.getBearing()) && this._map.resetNorth()), this._updatingCamera = false; } } _fireEvent(t2, i3) { this._map.fire(new e.Event(t2, i3 ? { originalEvent: i3 } : {})); } _requestFrame() { return this._map.triggerRepaint(), this._map._renderTaskQueue.add((e2) => { this._frameId = void 0, this.handleEvent(new Lr("renderFrame", { timeStamp: e2 })), this._applyChanges(); }); } _triggerRenderFrame() { void 0 === this._frameId && (this._frameId = this._requestFrame()); } } const Br = "map.setFreeCameraOptions(...) and map.getFreeCameraOptions() are not yet supported for non-mercator projections."; class Fr extends e.Evented { constructor(t2, i3) { super(), this._moving = false, this._zooming = false, this.transform = t2, this._bearingSnap = i3.bearingSnap, e.bindAll(["_renderFrameCallback"], this); } getCenter() { return new e.LngLat(this.transform.center.lng, this.transform.center.lat); } setCenter(e2, t2) { return this.jumpTo({ center: e2 }, t2); } panBy(t2, i3, o2) { return t2 = e.pointGeometry.convert(t2).mult(-1), this.panTo(this.transform.center, e.extend({ offset: t2 }, i3), o2); } panTo(t2, i3, o2) { return this.easeTo(e.extend({ center: t2 }, i3), o2); } getZoom() { return this.transform.zoom; } setZoom(e2, t2) { return this.jumpTo({ zoom: e2 }, t2), this; } zoomTo(t2, i3, o2) { return this.easeTo(e.extend({ zoom: t2 }, i3), o2); } zoomIn(e2, t2) { return this.zoomTo(this.getZoom() + 1, e2, t2), this; } zoomOut(e2, t2) { return this.zoomTo(this.getZoom() - 1, e2, t2), this; } getBearing() { return this.transform.bearing; } setBearing(e2, t2) { return this.jumpTo({ bearing: e2 }, t2), this; } getPadding() { return this.transform.padding; } setPadding(e2, t2) { return this.jumpTo({ padding: e2 }, t2), this; } rotateTo(t2, i3, o2) { return this.easeTo(e.extend({ bearing: t2 }, i3), o2); } resetNorth(t2, i3) { return this.rotateTo(0, e.extend({ duration: 1e3 }, t2), i3), this; } resetNorthPitch(t2, i3) { return this.easeTo(e.extend({ bearing: 0, pitch: 0, duration: 1e3 }, t2), i3), this; } snapToNorth(e2, t2) { return Math.abs(this.getBearing()) < this._bearingSnap ? this.resetNorth(e2, t2) : this; } getPitch() { return this.transform.pitch; } setPitch(e2, t2) { return this.jumpTo({ pitch: e2 }, t2), this; } cameraForBounds(t2, i3) { t2 = e.LngLatBounds.convert(t2); const o2 = i3 && i3.bearing || 0; return this._cameraForBoxAndBearing(t2.getNorthWest(), t2.getSouthEast(), o2, i3); } _extendCameraOptions(t2) { const i3 = { top: 0, bottom: 0, right: 0, left: 0 }; if ("number" == typeof (t2 = e.extend({ padding: i3, offset: [0, 0], maxZoom: this.transform.maxZoom }, t2)).padding) { const e2 = t2.padding; t2.padding = { top: e2, bottom: e2, right: e2, left: e2 }; } return t2.padding = e.extend(i3, t2.padding), t2; } _cameraForBoxAndBearing(t2, i3, o2, r2) { const n2 = this._extendCameraOptions(r2), a2 = this.transform, s2 = a2.padding, l2 = a2.project(e.LngLat.convert(t2)), c2 = a2.project(e.LngLat.convert(i3)), h2 = new e.pointGeometry(l2.x, c2.y), _2 = new e.pointGeometry(c2.x, l2.y), u2 = -e.degToRad(o2), d2 = l2.rotate(u2), p2 = c2.rotate(u2), m2 = h2.rotate(u2), f2 = _2.rotate(u2), g2 = new e.pointGeometry(Math.max(d2.x, p2.x, m2.x, f2.x), Math.max(d2.y, p2.y, m2.y, f2.y)), v2 = new e.pointGeometry(Math.min(d2.x, p2.x, m2.x, f2.x), Math.min(d2.y, p2.y, m2.y, f2.y)), x2 = g2.sub(v2), y2 = (a2.width - ((s2.left || 0) + (s2.right || 0) + n2.padding.left + n2.padding.right)) / x2.x, b2 = (a2.height - ((s2.top || 0) + (s2.bottom || 0) + n2.padding.top + n2.padding.bottom)) / x2.y; if (b2 < 0 || y2 < 0) return void e.warnOnce("Map cannot fit within canvas with the given bounds, padding, and/or offset."); const w2 = Math.min(a2.scaleZoom(a2.scale * Math.min(y2, b2)), n2.maxZoom), T2 = "number" == typeof n2.offset.x && "number" == typeof n2.offset.y ? new e.pointGeometry(n2.offset.x, n2.offset.y) : e.pointGeometry.convert(n2.offset), E2 = new e.pointGeometry((n2.padding.left - n2.padding.right) / 2, (n2.padding.top - n2.padding.bottom) / 2).rotate(o2 * Math.PI / 180), C2 = T2.add(E2).mult(a2.scale / a2.zoomScale(w2)); return { center: a2.unproject(l2.add(c2).div(2).sub(C2)), zoom: w2, bearing: o2 }; } _cameraForBox(t2, i3, o2, r2, n2) { const a2 = this._extendCameraOptions(n2); o2 = o2 || 0, r2 = r2 || 0, t2 = e.LngLat.convert(t2), i3 = e.LngLat.convert(i3); const s2 = this.transform.clone(); s2.padding = a2.padding; const l2 = this.getFreeCameraOptions(), c2 = new e.LngLat(0.5 * (t2.lng + i3.lng), 0.5 * (t2.lat + i3.lat)), h2 = 0.5 * (o2 + r2); if (s2._camera.position[2] < e.mercatorZfromAltitude(h2, c2.lat)) return void e.warnOnce("Map cannot fit within canvas with the given bounds, padding, and/or offset."); l2.lookAtPoint(c2), s2.setFreeCameraOptions(l2); const _2 = e.MercatorCoordinate.fromLngLat(t2), u2 = e.MercatorCoordinate.fromLngLat(i3), d2 = s2.pointRayIntersection(s2.centerPoint, h2), p2 = [(m2 = s2.rayIntersectionCoordinate(d2)).x, m2.y, m2.z]; var m2; const f2 = s2.screenPointToMercatorRay(s2.centerPoint), g2 = "globe" !== s2.projection.name; let v2, x2 = 0; do { const t3 = Math.floor(s2.zoom), i4 = 1 << t3, n3 = Math.min(i4 * _2.x, i4 * u2.x), a3 = Math.min(i4 * _2.y, i4 * u2.y), l3 = Math.max(i4 * _2.x, i4 * u2.x), c3 = Math.max(i4 * _2.y, i4 * u2.y), h3 = new e.Aabb([n3, a3, o2], [l3, c3, r2]), d3 = e.Frustum.fromInvProjectionMatrix(s2.invProjMatrix, s2.worldSize, t3, g2); if (2 !== h3.intersects(d3)) { v2 && (s2._camera.position = e.scaleAndAdd([], s2._camera.position, f2.dir, -v2), s2._updateStateFromCamera()); break; } const m3 = e.sub([], s2._camera.position, p2); v2 = 0.5 * e.length(m3), s2._camera.position = e.scaleAndAdd([], s2._camera.position, f2.dir, v2); try { s2._updateStateFromCamera(); } catch (t4) { return void e.warnOnce("Map cannot fit within canvas with the given bounds, padding, and/or offset."); } } while (++x2 < 10); return { center: s2.center, zoom: s2.zoom, bearing: s2.bearing, pitch: s2.pitch }; } fitBounds(e2, t2, i3) { return this._fitInternal(this.cameraForBounds(e2, t2), t2, i3); } _raycastElevationBox(t2, i3) { const o2 = this.transform.elevation; if (!o2) return; const r2 = new e.pointGeometry(t2.x, i3.y), n2 = new e.pointGeometry(i3.x, t2.y), a2 = o2.pointCoordinate(t2); if (!a2) return; const s2 = o2.pointCoordinate(i3); if (!s2) return; const l2 = o2.pointCoordinate(r2); if (!l2) return; const c2 = o2.pointCoordinate(n2); if (!c2) return; const h2 = new e.MercatorCoordinate(a2[0], a2[1]).toLngLat(), _2 = new e.MercatorCoordinate(s2[0], s2[1]).toLngLat(), u2 = new e.MercatorCoordinate(l2[0], l2[1]).toLngLat(), d2 = new e.MercatorCoordinate(c2[0], c2[1]).toLngLat(), p2 = Math.min(h2.lng, Math.min(_2.lng, Math.min(u2.lng, d2.lng))), m2 = Math.min(h2.lat, Math.min(_2.lat, Math.min(u2.lat, d2.lat))), f2 = Math.max(h2.lng, Math.max(_2.lng, Math.max(u2.lng, d2.lng))), g2 = Math.max(h2.lat, Math.max(_2.lat, Math.max(u2.lat, d2.lat))), v2 = Math.min(a2[3], Math.min(s2[3], Math.min(l2[3], c2[3]))), x2 = Math.max(a2[3], Math.max(s2[3], Math.max(l2[3], c2[3]))); return { minLngLat: new e.LngLat(p2, m2), maxLngLat: new e.LngLat(f2, g2), minAltitude: v2, maxAltitude: x2 }; } fitScreenCoordinates(t2, i3, o2, r2, n2) { let a2, s2, l2, c2; const h2 = e.pointGeometry.convert(t2), _2 = e.pointGeometry.convert(i3), u2 = this._raycastElevationBox(h2, _2); if (u2) a2 = u2.minLngLat, s2 = u2.maxLngLat, l2 = u2.minAltitude, c2 = u2.maxAltitude; else { if (this.transform.anyCornerOffEdge(h2, _2)) return this; a2 = this.transform.pointLocation(h2), s2 = this.transform.pointLocation(_2); } return this._fitInternal(0 === this.transform.pitch ? this._cameraForBoxAndBearing(this.transform.pointLocation(e.pointGeometry.convert(t2)), this.transform.pointLocation(e.pointGeometry.convert(i3)), o2, r2) : this._cameraForBox(a2, s2, l2, c2, r2), r2, n2); } _fitInternal(t2, i3, o2) { return t2 ? (delete (i3 = e.extend(t2, i3)).padding, i3.linear ? this.easeTo(i3, o2) : this.flyTo(i3, o2)) : this; } jumpTo(t2, i3) { this.stop(); const o2 = t2.preloadOnly ? this.transform.clone() : this.transform; let r2 = false, n2 = false, a2 = false; return "zoom" in t2 && o2.zoom !== +t2.zoom && (r2 = true, o2.zoom = +t2.zoom), void 0 !== t2.center && (o2.center = e.LngLat.convert(t2.center)), "bearing" in t2 && o2.bearing !== +t2.bearing && (n2 = true, o2.bearing = +t2.bearing), "pitch" in t2 && o2.pitch !== +t2.pitch && (a2 = true, o2.pitch = +t2.pitch), null == t2.padding || o2.isPaddingEqual(t2.padding) || (o2.padding = t2.padding), t2.preloadOnly ? (this._preloadTiles(o2), this) : (this.fire(new e.Event("movestart", i3)).fire(new e.Event("move", i3)), r2 && this.fire(new e.Event("zoomstart", i3)).fire(new e.Event("zoom", i3)).fire(new e.Event("zoomend", i3)), n2 && this.fire(new e.Event("rotatestart", i3)).fire(new e.Event("rotate", i3)).fire(new e.Event("rotateend", i3)), a2 && this.fire(new e.Event("pitchstart", i3)).fire(new e.Event("pitch", i3)).fire(new e.Event("pitchend", i3)), this.fire(new e.Event("moveend", i3))); } getFreeCameraOptions() { return this.transform.projection.supportsFreeCamera || e.warnOnce(Br), this.transform.getFreeCameraOptions(); } setFreeCameraOptions(t2, i3) { const o2 = this.transform; if (!o2.projection.supportsFreeCamera) return e.warnOnce(Br), this; this.stop(); const r2 = o2.zoom, n2 = o2.pitch, a2 = o2.bearing; o2.setFreeCameraOptions(t2); const s2 = r2 !== o2.zoom, l2 = n2 !== o2.pitch, c2 = a2 !== o2.bearing; return this.fire(new e.Event("movestart", i3)).fire(new e.Event("move", i3)), s2 && this.fire(new e.Event("zoomstart", i3)).fire(new e.Event("zoom", i3)).fire(new e.Event("zoomend", i3)), c2 && this.fire(new e.Event("rotatestart", i3)).fire(new e.Event("rotate", i3)).fire(new e.Event("rotateend", i3)), l2 && this.fire(new e.Event("pitchstart", i3)).fire(new e.Event("pitch", i3)).fire(new e.Event("pitchend", i3)), this.fire(new e.Event("moveend", i3)), this; } easeTo(t2, i3) { this._stop(false, t2.easeId), (false === (t2 = e.extend({ offset: [0, 0], duration: 500, easing: e.ease }, t2)).animate || !t2.essential && e.exported.prefersReducedMotion) && (t2.duration = 0); const o2 = this.transform, r2 = this.getZoom(), n2 = this.getBearing(), a2 = this.getPitch(), s2 = this.getPadding(), l2 = "zoom" in t2 ? +t2.zoom : r2, c2 = "bearing" in t2 ? this._normalizeBearing(t2.bearing, n2) : n2, h2 = "pitch" in t2 ? +t2.pitch : a2, _2 = "padding" in t2 ? t2.padding : o2.padding, u2 = e.pointGeometry.convert(t2.offset); let d2, p2, m2; if ("globe" === o2.projection.name) { const i4 = e.MercatorCoordinate.fromLngLat(o2.center), r3 = u2.rotate(-o2.angle); i4.x += r3.x / o2.worldSize, i4.y += r3.y / o2.worldSize; const n3 = i4.toLngLat(), a3 = e.LngLat.convert(t2.center || n3); this._normalizeCenter(a3), d2 = o2.centerPoint.add(r3), p2 = new e.pointGeometry(i4.x, i4.y).mult(o2.worldSize), m2 = new e.pointGeometry(e.mercatorXfromLng(a3.lng), e.mercatorYfromLat(a3.lat)).mult(o2.worldSize).sub(p2); } else { d2 = o2.centerPoint.add(u2); const i4 = o2.pointLocation(d2), r3 = e.LngLat.convert(t2.center || i4); this._normalizeCenter(r3), p2 = o2.project(i4), m2 = o2.project(r3).sub(p2); } const f2 = o2.zoomScale(l2 - r2); let g2, v2; t2.around && (g2 = e.LngLat.convert(t2.around), v2 = o2.locationPoint(g2)); const x2 = this._zooming || l2 !== r2, y2 = this._rotating || n2 !== c2, b2 = this._pitching || h2 !== a2, w2 = !o2.isPaddingEqual(_2), T2 = (o3) => (T3) => { if (x2 && (o3.zoom = e.number(r2, l2, T3)), y2 && (o3.bearing = e.number(n2, c2, T3)), b2 && (o3.pitch = e.number(a2, h2, T3)), w2 && (o3.interpolatePadding(s2, _2, T3), d2 = o3.centerPoint.add(u2)), g2) o3.setLocationAtPoint(g2, v2); else { const e2 = o3.zoomScale(o3.zoom - r2), t3 = l2 > r2 ? Math.min(2, f2) : Math.max(0.5, f2), i4 = Math.pow(t3, 1 - T3), n3 = o3.unproject(p2.add(m2.mult(T3 * i4)).mult(e2)); o3.setLocationAtPoint(o3.renderWorldCopies ? n3.wrap() : n3, d2); } return t2.preloadOnly || this._fireMoveEvents(i3), o3; }; if (t2.preloadOnly) { const e2 = this._emulate(T2, t2.duration, o2); return this._preloadTiles(e2), this; } const E2 = { moving: this._moving, zooming: this._zooming, rotating: this._rotating, pitching: this._pitching }; return this._zooming = x2, this._rotating = y2, this._pitching = b2, this._padding = w2, this._easeId = t2.easeId, this._prepareEase(i3, t2.noMoveStart, E2), this._ease(T2(o2), (e2) => { o2.recenterOnTerrain(), this._afterEase(i3, e2); }, t2), this; } _prepareEase(t2, i3, o2 = {}) { this._moving = true, this.transform.cameraElevationReference = "sea", i3 || o2.moving || this.fire(new e.Event("movestart", t2)), this._zooming && !o2.zooming && this.fire(new e.Event("zoomstart", t2)), this._rotating && !o2.rotating && this.fire(new e.Event("rotatestart", t2)), this._pitching && !o2.pitching && this.fire(new e.Event("pitchstart", t2)); } _fireMoveEvents(t2) { this.fire(new e.Event("move", t2)), this._zooming && this.fire(new e.Event("zoom", t2)), this._rotating && this.fire(new e.Event("rotate", t2)), this._pitching && this.fire(new e.Event("pitch", t2)); } _afterEase(t2, i3) { if (this._easeId && i3 && this._easeId === i3) return; this._easeId = void 0, this.transform.cameraElevationReference = "ground"; const o2 = this._zooming, r2 = this._rotating, n2 = this._pitching; this._moving = false, this._zooming = false, this._rotating = false, this._pitching = false, this._padding = false, o2 && this.fire(new e.Event("zoomend", t2)), r2 && this.fire(new e.Event("rotateend", t2)), n2 && this.fire(new e.Event("pitchend", t2)), this.fire(new e.Event("moveend", t2)); } flyTo(t2, i3) { if (!t2.essential && e.exported.prefersReducedMotion) { const o3 = e.pick(t2, ["center", "zoom", "bearing", "pitch", "around"]); return this.jumpTo(o3, i3); } this.stop(), t2 = e.extend({ offset: [0, 0], speed: 1.2, curve: 1.42, easing: e.ease }, t2); const o2 = this.transform, r2 = this.getZoom(), n2 = this.getBearing(), a2 = this.getPitch(), s2 = this.getPadding(), l2 = "zoom" in t2 ? e.clamp(+t2.zoom, o2.minZoom, o2.maxZoom) : r2, c2 = "bearing" in t2 ? this._normalizeBearing(t2.bearing, n2) : n2, h2 = "pitch" in t2 ? +t2.pitch : a2, _2 = "padding" in t2 ? t2.padding : o2.padding, u2 = o2.zoomScale(l2 - r2), d2 = e.pointGeometry.convert(t2.offset); let p2 = o2.centerPoint.add(d2); const m2 = o2.pointLocation(p2), f2 = e.LngLat.convert(t2.center || m2); this._normalizeCenter(f2); const g2 = o2.project(m2), v2 = o2.project(f2).sub(g2); let x2 = t2.curve; const y2 = Math.max(o2.width, o2.height), b2 = y2 / u2, w2 = v2.mag(); if ("minZoom" in t2) { const i4 = e.clamp(Math.min(t2.minZoom, r2, l2), o2.minZoom, o2.maxZoom), n3 = y2 / o2.zoomScale(i4 - r2); x2 = Math.sqrt(n3 / w2 * 2); } const T2 = x2 * x2; function E2(e2) { const t3 = (b2 * b2 - y2 * y2 + (e2 ? -1 : 1) * T2 * T2 * w2 * w2) / (2 * (e2 ? b2 : y2) * T2 * w2); return Math.log(Math.sqrt(t3 * t3 + 1) - t3); } function C2(e2) { return (Math.exp(e2) - Math.exp(-e2)) / 2; } function I2(e2) { return (Math.exp(e2) + Math.exp(-e2)) / 2; } const M2 = E2(0); let S2 = function(e2) { return I2(M2) / I2(M2 + x2 * e2); }, z2 = function(e2) { return y2 * ((I2(M2) * (C2(t3 = M2 + x2 * e2) / I2(t3)) - C2(M2)) / T2) / w2; var t3; }, D2 = (E2(1) - M2) / x2; if (Math.abs(w2) < 1e-6 || !isFinite(D2)) { if (Math.abs(y2 - b2) < 1e-6) return this.easeTo(t2, i3); const e2 = b2 < y2 ? -1 : 1; D2 = Math.abs(Math.log(b2 / y2)) / x2, z2 = function() { return 0; }, S2 = function(t3) { return Math.exp(e2 * x2 * t3); }; } t2.duration = "duration" in t2 ? +t2.duration : 1e3 * D2 / ("screenSpeed" in t2 ? +t2.screenSpeed / x2 : +t2.speed), t2.maxDuration && t2.duration > t2.maxDuration && (t2.duration = 0); const P2 = n2 !== c2, A2 = h2 !== a2, L2 = !o2.isPaddingEqual(_2), R2 = (o3) => (u3) => { const m3 = u3 * D2, x3 = 1 / S2(m3); o3.zoom = 1 === u3 ? l2 : r2 + o3.scaleZoom(x3), P2 && (o3.bearing = e.number(n2, c2, u3)), A2 && (o3.pitch = e.number(a2, h2, u3)), L2 && (o3.interpolatePadding(s2, _2, u3), p2 = o3.centerPoint.add(d2)); const y3 = 1 === u3 ? f2 : o3.unproject(g2.add(v2.mult(z2(m3))).mult(x3)); return o3.setLocationAtPoint(o3.renderWorldCopies ? y3.wrap() : y3, p2), o3._updateCameraOnTerrain(), t2.preloadOnly || this._fireMoveEvents(i3), o3; }; if (t2.preloadOnly) { const e2 = this._emulate(R2, t2.duration, o2); return this._preloadTiles(e2), this; } return this._zooming = true, this._rotating = P2, this._pitching = A2, this._padding = L2, this._prepareEase(i3, false), this._ease(R2(o2), () => this._afterEase(i3), t2), this; } isEasing() { return !!this._easeFrameId; } stop() { return this._stop(); } _stop(e2, t2) { if (this._easeFrameId && (this._cancelRenderFrame(this._easeFrameId), this._easeFrameId = void 0, this._onEaseFrame = void 0), this._onEaseEnd) { const e3 = this._onEaseEnd; this._onEaseEnd = void 0, e3.call(this, t2); } if (!e2) { const e3 = this.handlers; e3 && e3.stop(false); } return this; } _ease(t2, i3, o2) { false === o2.animate || 0 === o2.duration ? (t2(1), i3()) : (this._easeStart = e.exported.now(), this._easeOptions = o2, this._onEaseFrame = t2, this._onEaseEnd = i3, this._easeFrameId = this._requestRenderFrame(this._renderFrameCallback)); } _renderFrameCallback() { const t2 = Math.min((e.exported.now() - this._easeStart) / this._easeOptions.duration, 1), i3 = this._onEaseFrame; i3 && i3(this._easeOptions.easing(t2)), t2 < 1 ? this._easeFrameId = this._requestRenderFrame(this._renderFrameCallback) : this.stop(); } _normalizeBearing(t2, i3) { t2 = e.wrap(t2, -180, 180); const o2 = Math.abs(t2 - i3); return Math.abs(t2 - 360 - i3) < o2 && (t2 -= 360), Math.abs(t2 + 360 - i3) < o2 && (t2 += 360), t2; } _normalizeCenter(e2) { const t2 = this.transform; if (!t2.renderWorldCopies || t2.maxBounds) return; const i3 = e2.lng - t2.center.lng; e2.lng += i3 > 180 ? -360 : i3 < -180 ? 360 : 0; } _emulate(e2, t2, i3) { const o2 = Math.ceil(15 * t2 / 1e3), r2 = [], n2 = e2(i3.clone()); for (let e3 = 0; e3 <= o2; e3++) { const t3 = n2(e3 / o2); r2.push(t3.clone()); } return r2; } } class Ur { constructor(t2 = {}) { this.options = t2, e.bindAll(["_toggleAttribution", "_updateEditLink", "_updateData", "_updateCompact"], this); } getDefaultPosition() { return "bottom-right"; } onAdd(e2) { const t2 = this.options && this.options.compact; return this._map = e2, this._container = n("div", "mapboxgl-ctrl mapboxgl-ctrl-attrib"), this._compactButton = n("button", "mapboxgl-ctrl-attrib-button", this._container), n("span", "mapboxgl-ctrl-icon", this._compactButton).setAttribute("aria-hidden", "true"), this._compactButton.type = "button", this._compactButton.addEventListener("click", this._toggleAttribution), this._setElementTitle(this._compactButton, "ToggleAttribution"), this._innerContainer = n("div", "mapboxgl-ctrl-attrib-inner", this._container), this._innerContainer.setAttribute("role", "list"), t2 && this._container.classList.add("mapboxgl-compact"), this._updateAttributions(), this._updateEditLink(), this._map.on("styledata", this._updateData), this._map.on("sourcedata", this._updateData), this._map.on("moveend", this._updateEditLink), void 0 === t2 && (this._map.on("resize", this._updateCompact), this._updateCompact()), this._container; } onRemove() { this._container.remove(), this._map.off("styledata", this._updateData), this._map.off("sourcedata", this._updateData), this._map.off("moveend", this._updateEditLink), this._map.off("resize", this._updateCompact), this._map = void 0, this._attribHTML = void 0; } _setElementTitle(e2, t2) { const i3 = this._map._getUIString(`AttributionControl.${t2}`); e2.setAttribute("aria-label", i3), e2.removeAttribute("title"), e2.firstElementChild && e2.firstElementChild.setAttribute("title", i3); } _toggleAttribution() { this._container.classList.contains("mapboxgl-compact-show") ? (this._container.classList.remove("mapboxgl-compact-show"), this._compactButton.setAttribute("aria-expanded", "false")) : (this._container.classList.add("mapboxgl-compact-show"), this._compactButton.setAttribute("aria-expanded", "true")); } _updateEditLink() { let t2 = this._editLink; t2 || (t2 = this._editLink = this._container.querySelector(".mapbox-improve-map")); const i3 = [{ key: "owner", value: this.styleOwner }, { key: "id", value: this.styleId }, { key: "access_token", value: this._map._requestManager._customAccessToken || e.config.ACCESS_TOKEN }]; if (t2) { const o2 = i3.reduce((e2, t3, o3) => (t3.value && (e2 += `${t3.key}=${t3.value}${o3 < i3.length - 1 ? "&" : ""}`), e2), "?"); t2.href = `${e.config.FEEDBACK_URL}/${o2}${this._map._hash ? this._map._hash.getHashString(true) : ""}`, t2.rel = "noopener nofollow", this._setElementTitle(t2, "MapFeedback"); } } _updateData(e2) { !e2 || "metadata" !== e2.sourceDataType && "visibility" !== e2.sourceDataType && "style" !== e2.dataType || (this._updateAttributions(), this._updateEditLink()); } _updateAttributions() { if (!this._map.style) return; let e2 = []; if (this._map.style.stylesheet) { const e3 = this._map.style.stylesheet; this.styleOwner = e3.owner, this.styleId = e3.id; } const t2 = this._map.style._sourceCaches; for (const i4 in t2) { const o2 = t2[i4]; if (o2.used) { const t3 = o2.getSource(); t3.attribution && e2.indexOf(t3.attribution) < 0 && e2.push(t3.attribution); } } e2.sort((e3, t3) => e3.length - t3.length), e2 = e2.filter((t3, i4) => { for (let o2 = i4 + 1; o2 < e2.length; o2++) if (e2[o2].indexOf(t3) >= 0) return false; return true; }), this.options.customAttribution && (Array.isArray(this.options.customAttribution) ? e2 = [...this.options.customAttribution, ...e2] : e2.unshift(this.options.customAttribution)); const i3 = e2.join(" | "); i3 !== this._attribHTML && (this._attribHTML = i3, e2.length ? (this._innerContainer.innerHTML = i3, this._container.classList.remove("mapboxgl-attrib-empty")) : this._container.classList.add("mapboxgl-attrib-empty"), this._editLink = null); } _updateCompact() { this._map.getCanvasContainer().offsetWidth <= 640 ? this._container.classList.add("mapboxgl-compact") : this._container.classList.remove("mapboxgl-compact", "mapboxgl-compact-show"); } } class Nr { constructor() { e.bindAll(["_updateLogo", "_updateCompact"], this); } onAdd(e2) { this._map = e2, this._container = n("div", "mapboxgl-ctrl"); const t2 = n("a", "mapboxgl-ctrl-logo"); return t2.target = "_blank", t2.rel = "noopener nofollow", t2.href = "https://www.mapbox.com/", t2.setAttribute("aria-label", this._map._getUIString("LogoControl.Title")), t2.setAttribute("rel", "noopener nofollow"), this._container.appendChild(t2), this._container.style.display = "none", this._map.on("sourcedata", this._updateLogo), this._updateLogo(), this._map.on("resize", this._updateCompact), this._updateCompact(), this._container; } onRemove() { this._container.remove(), this._map.off("sourcedata", this._updateLogo), this._map.off("resize", this._updateCompact); } getDefaultPosition() { return "bottom-left"; } _updateLogo(e2) { e2 && "metadata" !== e2.sourceDataType || (this._container.style.display = this._logoRequired() ? "block" : "none"); } _logoRequired() { if (!this._map.style) return true; const e2 = this._map.style._sourceCaches; if (0 === Object.entries(e2).length) return true; for (const t2 in e2) { const i3 = e2[t2].getSource(); if (i3.hasOwnProperty("mapbox_logo") && !i3.mapbox_logo) return false; } return true; } _updateCompact() { const e2 = this._container.children; if (e2.length) { const t2 = e2[0]; this._map.getCanvasContainer().offsetWidth < 250 ? t2.classList.add("mapboxgl-compact") : t2.classList.remove("mapboxgl-compact"); } } } class Gr { constructor() { this._queue = [], this._id = 0, this._cleared = false, this._currentlyRunning = false; } add(e2) { const t2 = ++this._id; return this._queue.push({ callback: e2, id: t2, cancelled: false }), t2; } remove(e2) { const t2 = this._currentlyRunning, i3 = t2 ? this._queue.concat(t2) : this._queue; for (const t3 of i3) if (t3.id === e2) return void (t3.cancelled = true); } run(e2 = 0) { const t2 = this._currentlyRunning = this._queue; this._queue = []; for (const i3 of t2) if (!i3.cancelled && (i3.callback(e2), this._cleared)) break; this._cleared = false, this._currentlyRunning = false; } clear() { this._currentlyRunning && (this._cleared = true), this._queue = []; } } function jr(t2, i3, o2) { if (t2 = new e.LngLat(t2.lng, t2.lat), i3) { const r2 = new e.LngLat(t2.lng - 360, t2.lat), n2 = new e.LngLat(t2.lng + 360, t2.lat), a2 = 360 * Math.ceil(Math.abs(t2.lng - o2.center.lng) / 360), s2 = o2.locationPoint(t2).distSqr(i3), l2 = i3.x < 0 || i3.y < 0 || i3.x > o2.width || i3.y > o2.height; o2.locationPoint(r2).distSqr(i3) < s2 && (l2 || Math.abs(r2.lng - o2.center.lng) < a2) ? t2 = r2 : o2.locationPoint(n2).distSqr(i3) < s2 && (l2 || Math.abs(n2.lng - o2.center.lng) < a2) && (t2 = n2); } for (; Math.abs(t2.lng - o2.center.lng) > 180; ) { const e2 = o2.locationPoint(t2); if (e2.x >= 0 && e2.y >= 0 && e2.x <= o2.width && e2.y <= o2.height) break; t2.lng > o2.center.lng ? t2.lng -= 360 : t2.lng += 360; } return t2; } const Zr = { center: "translate(-50%,-50%)", top: "translate(-50%,0)", "top-left": "translate(0,0)", "top-right": "translate(-100%,0)", bottom: "translate(-50%,-100%)", "bottom-left": "translate(0,-100%)", "bottom-right": "translate(-100%,-100%)", left: "translate(0,-50%)", right: "translate(-100%,-50%)" }; class Vr extends e.Evented { constructor(t2, i3) { if (super(), (t2 instanceof e.window.HTMLElement || i3) && (t2 = e.extend({ element: t2 }, i3)), e.bindAll(["_update", "_onMove", "_onUp", "_addDragHandler", "_onMapClick", "_onKeyPress", "_clearFadeTimer"], this), this._anchor = t2 && t2.anchor || "center", this._color = t2 && t2.color || "#3FB1CE", this._scale = t2 && t2.scale || 1, this._draggable = t2 && t2.draggable || false, this._clickTolerance = t2 && t2.clickTolerance || 0, this._isDragging = false, this._state = "inactive", this._rotation = t2 && t2.rotation || 0, this._rotationAlignment = t2 && t2.rotationAlignment || "auto", this._pitchAlignment = t2 && t2.pitchAlignment && "auto" !== t2.pitchAlignment ? t2.pitchAlignment : this._rotationAlignment, this._updateMoving = () => this._update(true), t2 && t2.element) this._element = t2.element, this._offset = e.pointGeometry.convert(t2 && t2.offset || [0, 0]); else { this._defaultMarker = true, this._element = n("div"); const i4 = 41, o3 = 27, r2 = a("svg", { display: "block", height: i4 * this._scale + "px", width: o3 * this._scale + "px", viewBox: `0 0 ${o3} ${i4}` }, this._element), s2 = a("radialGradient", { id: "shadowGradient" }, a("defs", {}, r2)); a("stop", { offset: "10%", "stop-opacity": 0.4 }, s2), a("stop", { offset: "100%", "stop-opacity": 0.05 }, s2), a("ellipse", { cx: 13.5, cy: 34.8, rx: 10.5, ry: 5.25, fill: "url(#shadowGradient)" }, r2), a("path", { fill: this._color, d: "M27,13.5C27,19.07 20.25,27 14.75,34.5C14.02,35.5 12.98,35.5 12.25,34.5C6.75,27 0,19.22 0,13.5C0,6.04 6.04,0 13.5,0C20.96,0 27,6.04 27,13.5Z" }, r2), a("path", { opacity: 0.25, d: "M13.5,0C6.04,0 0,6.04 0,13.5C0,19.22 6.75,27 12.25,34.5C13,35.52 14.02,35.5 14.75,34.5C20.25,27 27,19.07 27,13.5C27,6.04 20.96,0 13.5,0ZM13.5,1C20.42,1 26,6.58 26,13.5C26,15.9 24.5,19.18 22.22,22.74C19.95,26.3 16.71,30.14 13.94,33.91C13.74,34.18 13.61,34.32 13.5,34.44C13.39,34.32 13.26,34.18 13.06,33.91C10.28,30.13 7.41,26.31 5.02,22.77C2.62,19.23 1,15.95 1,13.5C1,6.58 6.58,1 13.5,1Z" }, r2), a("circle", { fill: "white", cx: 13.5, cy: 13.5, r: 5.5 }, r2), this._offset = e.pointGeometry.convert(t2 && t2.offset || [0, -14]); } this._element.hasAttribute("aria-label") || this._element.setAttribute("aria-label", "Map marker"), this._element.classList.add("mapboxgl-marker"), this._element.addEventListener("dragstart", (e2) => { e2.preventDefault(); }), this._element.addEventListener("mousedown", (e2) => { e2.preventDefault(); }); const o2 = this._element.classList; for (const e2 in Zr) o2.remove(`mapboxgl-marker-anchor-${e2}`); o2.add(`mapboxgl-marker-anchor-${this._anchor}`), this._popup = null; } addTo(e2) { return e2 === this._map || (this.remove(), this._map = e2, e2.getCanvasContainer().appendChild(this._element), e2.on("move", this._updateMoving), e2.on("moveend", this._update), e2.on("remove", this._clearFadeTimer), e2._addMarker(this), this.setDraggable(this._draggable), this._update(), e2.on("click", this._onMapClick)), this; } remove() { const e2 = this._map; return e2 && (e2.off("click", this._onMapClick), e2.off("move", this._updateMoving), e2.off("moveend", this._update), e2.off("mousedown", this._addDragHandler), e2.off("touchstart", this._addDragHandler), e2.off("mouseup", this._onUp), e2.off("touchend", this._onUp), e2.off("mousemove", this._onMove), e2.off("touchmove", this._onMove), e2.off("remove", this._clearFadeTimer), e2._removeMarker(this), this._map = void 0), this._clearFadeTimer(), this._element.remove(), this._popup && this._popup.remove(), this; } getLngLat() { return this._lngLat; } setLngLat(t2) { return this._lngLat = e.LngLat.convert(t2), this._pos = null, this._popup && this._popup.setLngLat(this._lngLat), this._update(true), this; } getElement() { return this._element; } setPopup(e2) { if (this._popup && (this._popup.remove(), this._popup = null, this._element.removeAttribute("role"), this._element.removeEventListener("keypress", this._onKeyPress), this._originalTabIndex || this._element.removeAttribute("tabindex")), e2) { if (!("offset" in e2.options)) { const t2 = 38.1, i3 = 13.5, o2 = Math.sqrt(Math.pow(i3, 2) / 2); e2.options.offset = this._defaultMarker ? { top: [0, 0], "top-left": [0, 0], "top-right": [0, 0], bottom: [0, -t2], "bottom-left": [o2, -1 * (t2 - i3 + o2)], "bottom-right": [-o2, -1 * (t2 - i3 + o2)], left: [i3, -1 * (t2 - i3)], right: [-i3, -1 * (t2 - i3)] } : this._offset; } this._popup = e2, this._lngLat && this._popup.setLngLat(this._lngLat), this._element.setAttribute("role", "button"), this._originalTabIndex = this._element.getAttribute("tabindex"), this._originalTabIndex || this._element.setAttribute("tabindex", "0"), this._element.addEventListener("keypress", this._onKeyPress), this._element.setAttribute("aria-expanded", "false"); } return this; } _onKeyPress(e2) { const t2 = e2.code, i3 = e2.charCode || e2.keyCode; "Space" !== t2 && "Enter" !== t2 && 32 !== i3 && 13 !== i3 || this.togglePopup(); } _onMapClick(e2) { const t2 = e2.originalEvent.target, i3 = this._element; this._popup && (t2 === i3 || i3.contains(t2)) && this.togglePopup(); } getPopup() { return this._popup; } togglePopup() { const e2 = this._popup; return e2 ? (e2.isOpen() ? (e2.remove(), this._element.setAttribute("aria-expanded", "false")) : this._map && (e2.addTo(this._map), this._element.setAttribute("aria-expanded", "true")), this) : this; } _evaluateOpacity() { const e2 = this._map; if (!e2) return; const t2 = this._pos; if (!t2 || t2.x < 0 || t2.x > e2.transform.width || t2.y < 0 || t2.y > e2.transform.height) return void this._clearFadeTimer(); const i3 = e2.unproject(t2); let o2 = false; if (e2.transform._terrainEnabled() && e2.getTerrain()) { const t3 = e2.getFreeCameraOptions(); if (t3.position) { const e3 = t3.position.toLngLat(); o2 = e3.distanceTo(i3) < 0.9 * e3.distanceTo(this._lngLat); } } const r2 = (1 - e2._queryFogOpacity(i3)) * (o2 ? 0.2 : 1); this._element.style.opacity = `${r2}`, this._popup && this._popup._setOpacity(`${r2}`), this._fadeTimer = null; } _clearFadeTimer() { this._fadeTimer && (clearTimeout(this._fadeTimer), this._fadeTimer = null); } _updateDOM() { const e2 = this._pos; if (!e2) return; const t2 = this._offset.mult(this._scale), i3 = this._calculatePitch(), o2 = this._calculateRotation(); this._element.style.transform = ` translate(${e2.x}px, ${e2.y}px) ${Zr[this._anchor]} rotateX(${i3}deg) rotateZ(${o2}deg) translate(${t2.x}px, ${t2.y}px) `; } _calculatePitch() { return "viewport" === this._pitchAlignment || "auto" === this._pitchAlignment ? 0 : this._map && "map" === this._pitchAlignment ? this._map.getPitch() : 0; } _calculateRotation() { return "viewport" === this._rotationAlignment || "auto" === this._rotationAlignment ? this._rotation : this._map && "map" === this._rotationAlignment ? this._rotation - this._map.getBearing() : 0; } _update(t2) { e.window.cancelAnimationFrame(this._updateFrameId); const i3 = this._map; i3 && (i3.transform.renderWorldCopies && (this._lngLat = jr(this._lngLat, this._pos, i3.transform)), this._pos = i3.project(this._lngLat), true === t2 ? this._updateFrameId = e.window.requestAnimationFrame(() => { this._element && this._pos && this._anchor && (this._pos = this._pos.round(), this._updateDOM()); }) : this._pos = this._pos.round(), i3._requestDomTask(() => { this._map && (this._element && this._pos && this._anchor && this._updateDOM(), !i3.getTerrain() && !i3.getFog() || this._fadeTimer || (this._fadeTimer = setTimeout(this._evaluateOpacity.bind(this), 60))); })); } getOffset() { return this._offset; } setOffset(t2) { return this._offset = e.pointGeometry.convert(t2), this._update(), this; } _onMove(t2) { const i3 = this._map; if (i3) { if (!this._isDragging) { const e2 = this._clickTolerance || i3._clickTolerance; this._isDragging = t2.point.dist(this._pointerdownPos) >= e2; } this._isDragging && (this._pos = t2.point.sub(this._positionDelta), this._lngLat = i3.unproject(this._pos), this.setLngLat(this._lngLat), this._element.style.pointerEvents = "none", "pending" === this._state && (this._state = "active", this.fire(new e.Event("dragstart"))), this.fire(new e.Event("drag"))); } } _onUp() { this._element.style.pointerEvents = "auto", this._positionDelta = null, this._pointerdownPos = null, this._isDragging = false; const t2 = this._map; t2 && (t2.off("mousemove", this._onMove), t2.off("touchmove", this._onMove)), "active" === this._state && this.fire(new e.Event("dragend")), this._state = "inactive"; } _addDragHandler(e2) { const t2 = this._map; t2 && this._element.contains(e2.originalEvent.target) && (e2.preventDefault(), this._positionDelta = e2.point.sub(this._pos), this._pointerdownPos = e2.point, this._state = "pending", t2.on("mousemove", this._onMove), t2.on("touchmove", this._onMove), t2.once("mouseup", this._onUp), t2.once("touchend", this._onUp)); } setDraggable(e2) { this._draggable = !!e2; const t2 = this._map; return t2 && (e2 ? (t2.on("mousedown", this._addDragHandler), t2.on("touchstart", this._addDragHandler)) : (t2.off("mousedown", this._addDragHandler), t2.off("touchstart", this._addDragHandler))), this; } isDraggable() { return this._draggable; } setRotation(e2) { return this._rotation = e2 || 0, this._update(), this; } getRotation() { return this._rotation; } setRotationAlignment(e2) { return this._rotationAlignment = e2 || "auto", this._update(), this; } getRotationAlignment() { return this._rotationAlignment; } setPitchAlignment(e2) { return this._pitchAlignment = e2 && "auto" !== e2 ? e2 : this._rotationAlignment, this._update(), this; } getPitchAlignment() { return this._pitchAlignment; } } class Wr { constructor(e2) { this.jumpTo(e2); } getValue(t2) { if (t2 <= this._startTime) return this._start; if (t2 >= this._endTime) return this._end; const i3 = e.easeCubicInOut((t2 - this._startTime) / (this._endTime - this._startTime)); return this._start * (1 - i3) + this._end * i3; } isEasing(e2) { return e2 >= this._startTime && e2 <= this._endTime; } jumpTo(e2) { this._startTime = -1 / 0, this._endTime = -1 / 0, this._start = e2, this._end = e2; } easeTo(e2, t2, i3) { this._start = this.getValue(t2), this._end = e2, this._startTime = t2, this._endTime = t2 + i3; } } const qr = { "AttributionControl.ToggleAttribution": "Toggle attribution", "AttributionControl.MapFeedback": "Map feedback", "FullscreenControl.Enter": "Enter fullscreen", "FullscreenControl.Exit": "Exit fullscreen", "GeolocateControl.FindMyLocation": "Find my location", "GeolocateControl.LocationNotAvailable": "Location not available", "LogoControl.Title": "Mapbox logo", "NavigationControl.ResetBearing": "Reset bearing to north", "NavigationControl.ZoomIn": "Zoom in", "NavigationControl.ZoomOut": "Zoom out", "ScaleControl.Feet": "ft", "ScaleControl.Meters": "m", "ScaleControl.Kilometers": "km", "ScaleControl.Miles": "mi", "ScaleControl.NauticalMiles": "nm", "ScrollZoomBlocker.CtrlMessage": "Use ctrl + scroll to zoom the map", "ScrollZoomBlocker.CmdMessage": "Use ⌘ + scroll to zoom the map", "TouchPanBlocker.Message": "Use two fingers to move the map" }, Xr = { center: [0, 0], zoom: 0, bearing: 0, pitch: 0, minZoom: -2, maxZoom: 22, minPitch: 0, maxPitch: 85, interactive: true, scrollZoom: true, boxZoom: true, dragRotate: true, dragPan: true, keyboard: true, doubleClickZoom: true, touchZoomRotate: true, touchPitch: true, cooperativeGestures: false, bearingSnap: 7, clickTolerance: 3, pitchWithRotate: true, hash: false, attributionControl: true, failIfMajorPerformanceCaveat: false, preserveDrawingBuffer: false, trackResize: true, optimizeForTerrain: true, renderWorldCopies: true, refreshExpiredTiles: true, minTileCacheSize: null, maxTileCacheSize: null, localIdeographFontFamily: "sans-serif", localFontFamily: null, transformRequest: null, accessToken: null, fadeDuration: 300, crossSourceCollisions: true }; function $r(e2) { e2.parentNode && e2.parentNode.removeChild(e2); } const Hr = { showCompass: true, showZoom: true, visualizePitch: false }; class Kr { constructor(t2, i3, o2 = false) { this._clickTolerance = 10, this.element = i3, this.mouseRotate = new hr({ clickTolerance: t2.dragRotate._mouseRotate._clickTolerance }), this.map = t2, o2 && (this.mousePitch = new _r({ clickTolerance: t2.dragRotate._mousePitch._clickTolerance })), e.bindAll(["mousedown", "mousemove", "mouseup", "touchstart", "touchmove", "touchend", "reset"], this), i3.addEventListener("mousedown", this.mousedown), i3.addEventListener("touchstart", this.touchstart, { passive: false }), i3.addEventListener("touchmove", this.touchmove), i3.addEventListener("touchend", this.touchend), i3.addEventListener("touchcancel", this.reset); } down(e2, t2) { this.mouseRotate.mousedown(e2, t2), this.mousePitch && this.mousePitch.mousedown(e2, t2), h(); } move(e2, t2) { const i3 = this.map, o2 = this.mouseRotate.mousemoveWindow(e2, t2), r2 = o2 && o2.bearingDelta; if (r2 && i3.setBearing(i3.getBearing() + r2), this.mousePitch) { const o3 = this.mousePitch.mousemoveWindow(e2, t2), r3 = o3 && o3.pitchDelta; r3 && i3.setPitch(i3.getPitch() + r3); } } off() { const e2 = this.element; e2.removeEventListener("mousedown", this.mousedown), e2.removeEventListener("touchstart", this.touchstart, { passive: false }), e2.removeEventListener("touchmove", this.touchmove), e2.removeEventListener("touchend", this.touchend), e2.removeEventListener("touchcancel", this.reset), this.offTemp(); } offTemp() { _(), e.window.removeEventListener("mousemove", this.mousemove), e.window.removeEventListener("mouseup", this.mouseup); } mousedown(t2) { this.down(e.extend({}, t2, { ctrlKey: true, preventDefault: () => t2.preventDefault() }), p(this.element, t2)), e.window.addEventListener("mousemove", this.mousemove), e.window.addEventListener("mouseup", this.mouseup); } mousemove(e2) { this.move(e2, p(this.element, e2)); } mouseup(e2) { this.mouseRotate.mouseupWindow(e2), this.mousePitch && this.mousePitch.mouseupWindow(e2), this.offTemp(); } touchstart(e2) { 1 !== e2.targetTouches.length ? this.reset() : (this._startPos = this._lastPos = m(this.element, e2.targetTouches)[0], this.down({ type: "mousedown", button: 0, ctrlKey: true, preventDefault: () => e2.preventDefault() }, this._startPos)); } touchmove(e2) { 1 !== e2.targetTouches.length ? this.reset() : (this._lastPos = m(this.element, e2.targetTouches)[0], this.move({ preventDefault: () => e2.preventDefault() }, this._lastPos)); } touchend(e2) { 0 === e2.targetTouches.length && this._startPos && this._lastPos && this._startPos.dist(this._lastPos) < this._clickTolerance && this.element.click(), this.reset(); } reset() { this.mouseRotate.reset(), this.mousePitch && this.mousePitch.reset(), delete this._startPos, delete this._lastPos, this.offTemp(); } } const Yr = { positionOptions: { enableHighAccuracy: false, maximumAge: 0, timeout: 6e3 }, fitBoundsOptions: { maxZoom: 15 }, trackUserLocation: false, showAccuracyCircle: true, showUserLocation: true, showUserHeading: false }; let Jr, Qr = 0, en = false; const tn = { maxWidth: 100, unit: "metric" }; function on(e2, t2, i3) { const o2 = i3 && i3.maxWidth || 100, r2 = e2._containerHeight / 2, n2 = e2._containerWidth / 2 - o2 / 2, a2 = e2.unproject([n2, r2]), s2 = e2.unproject([n2 + o2, r2]), l2 = a2.distanceTo(s2); if (i3 && "imperial" === i3.unit) { const i4 = 3.2808 * l2; i4 > 5280 ? rn(t2, o2, i4 / 5280, e2._getUIString("ScaleControl.Miles"), e2) : rn(t2, o2, i4, e2._getUIString("ScaleControl.Feet"), e2); } else i3 && "nautical" === i3.unit ? rn(t2, o2, l2 / 1852, e2._getUIString("ScaleControl.NauticalMiles"), e2) : l2 >= 1e3 ? rn(t2, o2, l2 / 1e3, e2._getUIString("ScaleControl.Kilometers"), e2) : rn(t2, o2, l2, e2._getUIString("ScaleControl.Meters"), e2); } function rn(e2, t2, i3, o2, r2) { const n2 = function(e3) { const t3 = Math.pow(10, `${Math.floor(e3)}`.length - 1); let i4 = e3 / t3; return i4 = i4 >= 10 ? 10 : i4 >= 5 ? 5 : i4 >= 3 ? 3 : i4 >= 2 ? 2 : i4 >= 1 ? 1 : function(e4) { const t4 = Math.pow(10, Math.ceil(-Math.log(e4) / Math.LN10)); return Math.round(e4 * t4) / t4; }(i4), t3 * i4; }(i3), a2 = n2 / i3; r2._requestDomTask(() => { e2.style.width = t2 * a2 + "px", e2.innerHTML = `${n2} ${o2}`; }); } const nn = { closeButton: true, closeOnClick: true, focusAfterOpen: true, className: "", maxWidth: "240px" }, an = ["a[href]", "[tabindex]:not([tabindex='-1'])", "[contenteditable]:not([contenteditable='false'])", "button:not([disabled])", "input:not([disabled])", "select:not([disabled])", "textarea:not([disabled])"].join(", "); function sn(t2 = new e.pointGeometry(0, 0), i3 = "bottom") { if ("number" == typeof t2) { const o2 = Math.round(Math.sqrt(0.5 * Math.pow(t2, 2))); switch (i3) { case "top": return new e.pointGeometry(0, t2); case "top-left": return new e.pointGeometry(o2, o2); case "top-right": return new e.pointGeometry(-o2, o2); case "bottom": return new e.pointGeometry(0, -t2); case "bottom-left": return new e.pointGeometry(o2, -o2); case "bottom-right": return new e.pointGeometry(-o2, -o2); case "left": return new e.pointGeometry(t2, 0); case "right": return new e.pointGeometry(-t2, 0); } return new e.pointGeometry(0, 0); } return t2 instanceof e.pointGeometry || Array.isArray(t2) ? e.pointGeometry.convert(t2) : e.pointGeometry.convert(t2[i3] || [0, 0]); } const ln = { version: e.version, supported: t, setRTLTextPlugin: e.setRTLTextPlugin, getRTLTextPluginStatus: e.getRTLTextPluginStatus, Map: class extends Fr { constructor(t2) { if (null != (t2 = e.extend({}, Xr, t2)).minZoom && null != t2.maxZoom && t2.minZoom > t2.maxZoom) throw new Error("maxZoom must be greater than or equal to minZoom"); if (null != t2.minPitch && null != t2.maxPitch && t2.minPitch > t2.maxPitch) throw new Error("maxPitch must be greater than or equal to minPitch"); if (null != t2.minPitch && t2.minPitch < 0) throw new Error("minPitch must be greater than or equal to 0"); if (null != t2.maxPitch && t2.maxPitch > 85) throw new Error("maxPitch must be less than or equal to 85"); if (t2.antialias && e.isSafariWithAntialiasingBug(e.window) && (t2.antialias = false, e.warnOnce("Antialiasing is disabled for this WebGL context to avoid browser bug: https://github.com/mapbox/mapbox-gl-js/issues/11609")), super(new No(t2.minZoom, t2.maxZoom, t2.minPitch, t2.maxPitch, t2.renderWorldCopies), t2), this._interactive = t2.interactive, this._minTileCacheSize = t2.minTileCacheSize, this._maxTileCacheSize = t2.maxTileCacheSize, this._failIfMajorPerformanceCaveat = t2.failIfMajorPerformanceCaveat, this._preserveDrawingBuffer = t2.preserveDrawingBuffer, this._antialias = t2.antialias, this._trackResize = t2.trackResize, this._bearingSnap = t2.bearingSnap, this._refreshExpiredTiles = t2.refreshExpiredTiles, this._fadeDuration = t2.fadeDuration, this._isInitialLoad = true, this._crossSourceCollisions = t2.crossSourceCollisions, this._crossFadingFactor = 1, this._collectResourceTiming = t2.collectResourceTiming, this._optimizeForTerrain = t2.optimizeForTerrain, this._renderTaskQueue = new Gr(), this._domRenderTaskQueue = new Gr(), this._controls = [], this._markers = [], this._mapId = e.uniqueId(), this._locale = e.extend({}, qr, t2.locale), this._clickTolerance = t2.clickTolerance, this._cooperativeGestures = t2.cooperativeGestures, this._containerWidth = 0, this._containerHeight = 0, this._averageElevationLastSampledAt = -1 / 0, this._averageElevationExaggeration = 0, this._averageElevation = new Wr(0), this._explicitProjection = null, this._requestManager = new e.RequestManager(t2.transformRequest, t2.accessToken, t2.testMode), this._silenceAuthErrors = !!t2.testMode, "string" == typeof t2.container) { if (this._container = e.window.document.getElementById(t2.container), !this._container) throw new Error(`Container '${t2.container}' not found.`); } else { if (!(t2.container instanceof e.window.HTMLElement)) throw new Error("Invalid type: 'container' must be a String or HTMLElement."); this._container = t2.container; } if (this._container.childNodes.length > 0 && e.warnOnce("The map container element should be empty, otherwise the map's interactivity will be negatively impacted. If you want to display a message when WebGL is not supported, use the Mapbox GL Supported plugin instead."), t2.maxBounds && this.setMaxBounds(t2.maxBounds), e.bindAll(["_onWindowOnline", "_onWindowResize", "_onMapScroll", "_contextLost", "_contextRestored"], this), this._setupContainer(), this._setupPainter(), void 0 === this.painter) throw new Error("Failed to initialize WebGL."); this.on("move", () => this._update(false)), this.on("moveend", () => this._update(false)), this.on("zoom", () => this._update(true)), void 0 !== e.window && (e.window.addEventListener("online", this._onWindowOnline, false), e.window.addEventListener("resize", this._onWindowResize, false), e.window.addEventListener("orientationchange", this._onWindowResize, false), e.window.addEventListener("webkitfullscreenchange", this._onWindowResize, false)), this.handlers = new Or(this, t2), this._localFontFamily = t2.localFontFamily, this._localIdeographFontFamily = t2.localIdeographFontFamily, t2.style && this.setStyle(t2.style, { localFontFamily: this._localFontFamily, localIdeographFontFamily: this._localIdeographFontFamily }), t2.projection && this.setProjection(t2.projection), this._hash = t2.hash && new jo("string" == typeof t2.hash && t2.hash || void 0).addTo(this), this._hash && this._hash._onHashChange() || (this.jumpTo({ center: t2.center, zoom: t2.zoom, bearing: t2.bearing, pitch: t2.pitch }), t2.bounds && (this.resize(), this.fitBounds(t2.bounds, e.extend({}, t2.fitBoundsOptions, { duration: 0 })))), this.resize(), t2.attributionControl && this.addControl(new Ur({ customAttribution: t2.customAttribution })), this._logoControl = new Nr(), this.addControl(this._logoControl, t2.logoPosition), this.on("style.load", () => { this.transform.unmodified && this.jumpTo(this.style.stylesheet); }), this.on("data", (t3) => { this._update("style" === t3.dataType), this.fire(new e.Event(`${t3.dataType}data`, t3)); }), this.on("dataloading", (t3) => { this.fire(new e.Event(`${t3.dataType}dataloading`, t3)); }); } _getMapId() { return this._mapId; } addControl(t2, i3) { if (void 0 === i3 && (i3 = t2.getDefaultPosition ? t2.getDefaultPosition() : "top-right"), !t2 || !t2.onAdd) return this.fire(new e.ErrorEvent(new Error("Invalid argument to map.addControl(). Argument must be a control with onAdd and onRemove methods."))); const o2 = t2.onAdd(this); this._controls.push(t2); const r2 = this._controlPositions[i3]; return -1 !== i3.indexOf("bottom") ? r2.insertBefore(o2, r2.firstChild) : r2.appendChild(o2), this; } removeControl(t2) { if (!t2 || !t2.onRemove) return this.fire(new e.ErrorEvent(new Error("Invalid argument to map.removeControl(). Argument must be a control with onAdd and onRemove methods."))); const i3 = this._controls.indexOf(t2); return i3 > -1 && this._controls.splice(i3, 1), t2.onRemove(this), this; } hasControl(e2) { return this._controls.indexOf(e2) > -1; } getContainer() { return this._container; } getCanvasContainer() { return this._canvasContainer; } getCanvas() { return this._canvas; } resize(t2) { if (this._updateContainerDimensions(), this._containerWidth === this.transform.width && this._containerHeight === this.transform.height) return this; this._resizeCanvas(this._containerWidth, this._containerHeight), this.transform.resize(this._containerWidth, this._containerHeight), this.painter.resize(Math.ceil(this._containerWidth), Math.ceil(this._containerHeight)); const i3 = !this._moving; return i3 && this.fire(new e.Event("movestart", t2)).fire(new e.Event("move", t2)), this.fire(new e.Event("resize", t2)), i3 && this.fire(new e.Event("moveend", t2)), this; } getBounds() { return this.transform.getBounds(); } getMaxBounds() { return this.transform.getMaxBounds() || null; } setMaxBounds(t2) { return this.transform.setMaxBounds(e.LngLatBounds.convert(t2)), this._update(); } setMinZoom(t2) { if ((t2 = null == t2 ? -2 : t2) >= -2 && t2 <= this.transform.maxZoom) return this.transform.minZoom = t2, this._update(), this.getZoom() < t2 ? this.setZoom(t2) : this.fire(new e.Event("zoomstart")).fire(new e.Event("zoom")).fire(new e.Event("zoomend")), this; throw new Error("minZoom must be between -2 and the current maxZoom, inclusive"); } getMinZoom() { return this.transform.minZoom; } setMaxZoom(t2) { if ((t2 = null == t2 ? 22 : t2) >= this.transform.minZoom) return this.transform.maxZoom = t2, this._update(), this.getZoom() > t2 ? this.setZoom(t2) : this.fire(new e.Event("zoomstart")).fire(new e.Event("zoom")).fire(new e.Event("zoomend")), this; throw new Error("maxZoom must be greater than the current minZoom"); } getMaxZoom() { return this.transform.maxZoom; } setMinPitch(t2) { if ((t2 = null == t2 ? 0 : t2) < 0) throw new Error("minPitch must be greater than or equal to 0"); if (t2 >= 0 && t2 <= this.transform.maxPitch) return this.transform.minPitch = t2, this._update(), this.getPitch() < t2 ? this.setPitch(t2) : this.fire(new e.Event("pitchstart")).fire(new e.Event("pitch")).fire(new e.Event("pitchend")), this; throw new Error("minPitch must be between 0 and the current maxPitch, inclusive"); } getMinPitch() { return this.transform.minPitch; } setMaxPitch(t2) { if ((t2 = null == t2 ? 85 : t2) > 85) throw new Error("maxPitch must be less than or equal to 85"); if (t2 >= this.transform.minPitch) return this.transform.maxPitch = t2, this._update(), this.getPitch() > t2 ? this.setPitch(t2) : this.fire(new e.Event("pitchstart")).fire(new e.Event("pitch")).fire(new e.Event("pitchend")), this; throw new Error("maxPitch must be greater than the current minPitch"); } getMaxPitch() { return this.transform.maxPitch; } getRenderWorldCopies() { return this.transform.renderWorldCopies; } setRenderWorldCopies(e2) { return this.transform.renderWorldCopies = e2, this._update(); } getProjection() { return this._explicitProjection ? this._explicitProjection : this.style && this.style.stylesheet && this.style.stylesheet.projection ? this.style.stylesheet.projection : { name: "mercator", center: [0, 0] }; } setProjection(e2) { return this._lazyInitEmptyStyle(), e2 ? "string" == typeof e2 && (e2 = { name: e2 }) : e2 = null, this._updateProjection(e2); } _updateProjection(e2) { null === e2 && (this._explicitProjection = null); const t2 = e2 || this.getProjection(), i3 = this.transform.setProjection(t2); if (e2 && (this._explicitProjection = this.transform.getProjection()), i3) { this.painter.clearBackgroundTiles(); for (const e3 in this.style._sourceCaches) this.style._sourceCaches[e3].clearTiles(); this.style.applyProjectionUpdate(), this._update(true); } return this; } project(t2) { return this.transform.locationPoint3D(e.LngLat.convert(t2)); } unproject(t2) { return this.transform.pointLocation3D(e.pointGeometry.convert(t2)); } isMoving() { return this._moving || this.handlers && this.handlers.isMoving() || false; } isZooming() { return this._zooming || this.handlers && this.handlers.isZooming() || false; } isRotating() { return this._rotating || this.handlers && this.handlers.isRotating() || false; } _createDelegatedListener(e2, t2, i3) { if ("mouseenter" === e2 || "mouseover" === e2) { let o2 = false; const r2 = (r3) => { const n3 = t2.filter((e3) => this.getLayer(e3)), a2 = n3.length ? this.queryRenderedFeatures(r3.point, { layers: n3 }) : []; a2.length ? o2 || (o2 = true, i3.call(this, new Yo(e2, this, r3.originalEvent, { features: a2 }))) : o2 = false; }, n2 = () => { o2 = false; }; return { layers: new Set(t2), listener: i3, delegates: { mousemove: r2, mouseout: n2 } }; } if ("mouseleave" === e2 || "mouseout" === e2) { let o2 = false; const r2 = (r3) => { const n3 = t2.filter((e3) => this.getLayer(e3)); (n3.length ? this.queryRenderedFeatures(r3.point, { layers: n3 }) : []).length ? o2 = true : o2 && (o2 = false, i3.call(this, new Yo(e2, this, r3.originalEvent))); }, n2 = (t3) => { o2 && (o2 = false, i3.call(this, new Yo(e2, this, t3.originalEvent))); }; return { layers: new Set(t2), listener: i3, delegates: { mousemove: r2, mouseout: n2 } }; } { const o2 = (e3) => { const o3 = t2.filter((e4) => this.getLayer(e4)), r2 = o3.length ? this.queryRenderedFeatures(e3.point, { layers: o3 }) : []; r2.length && (e3.features = r2, i3.call(this, e3), delete e3.features); }; return { layers: new Set(t2), listener: i3, delegates: { [e2]: o2 } }; } } on(e2, t2, i3) { if (void 0 === i3) return super.on(e2, t2); Array.isArray(t2) || (t2 = [t2]); const o2 = this._createDelegatedListener(e2, t2, i3); this._delegatedListeners = this._delegatedListeners || {}, this._delegatedListeners[e2] = this._delegatedListeners[e2] || [], this._delegatedListeners[e2].push(o2); for (const e3 in o2.delegates) this.on(e3, o2.delegates[e3]); return this; } once(e2, t2, i3) { if (void 0 === i3) return super.once(e2, t2); Array.isArray(t2) || (t2 = [t2]); const o2 = this._createDelegatedListener(e2, t2, i3); for (const e3 in o2.delegates) this.once(e3, o2.delegates[e3]); return this; } off(e2, t2, i3) { if (void 0 === i3) return super.off(e2, t2); t2 = new Set(Array.isArray(t2) ? t2 : [t2]); const o2 = (e3, t3) => { if (e3.size !== t3.size) return false; for (const i4 of e3) if (!t3.has(i4)) return false; return true; }, r2 = this._delegatedListeners ? this._delegatedListeners[e2] : void 0; return r2 && ((e3) => { for (let r3 = 0; r3 < e3.length; r3++) { const n2 = e3[r3]; if (n2.listener === i3 && o2(n2.layers, t2)) { for (const e4 in n2.delegates) this.off(e4, n2.delegates[e4]); return e3.splice(r3, 1), this; } } })(r2), this; } queryRenderedFeatures(t2, i3) { return this.style ? (void 0 !== i3 || void 0 === t2 || t2 instanceof e.pointGeometry || Array.isArray(t2) || (i3 = t2, t2 = void 0), this.style.queryRenderedFeatures(t2 = t2 || [[0, 0], [this.transform.width, this.transform.height]], i3 = i3 || {}, this.transform)) : []; } querySourceFeatures(e2, t2) { return this.style.querySourceFeatures(e2, t2); } queryTerrainElevation(t2, i3) { const o2 = this.transform.elevation; return o2 ? (i3 = e.extend({}, { exaggerated: true }, i3), o2.getAtPoint(e.MercatorCoordinate.fromLngLat(t2), null, i3.exaggerated)) : null; } setStyle(t2, i3) { return false !== (i3 = e.extend({}, { localIdeographFontFamily: this._localIdeographFontFamily, localFontFamily: this._localFontFamily }, i3)).diff && i3.localIdeographFontFamily === this._localIdeographFontFamily && i3.localFontFamily === this._localFontFamily && this.style && t2 ? (this._diffStyle(t2, i3), this) : (this._localIdeographFontFamily = i3.localIdeographFontFamily, this._localFontFamily = i3.localFontFamily, this._updateStyle(t2, i3)); } _getUIString(e2) { const t2 = this._locale[e2]; if (null == t2) throw new Error(`Missing UI string '${e2}'`); return t2; } _updateStyle(e2, t2) { return this.style && (this.style.setEventedParent(null), this.style._remove(), this.style = void 0), e2 && (this.style = new $t(this, t2 || {}), this.style.setEventedParent(this, { style: this.style }), "string" == typeof e2 ? this.style.loadURL(e2) : this.style.loadJSON(e2)), this._updateTerrain(), this; } _lazyInitEmptyStyle() { this.style || (this.style = new $t(this, {}), this.style.setEventedParent(this, { style: this.style }), this.style.loadEmpty()); } _diffStyle(t2, i3) { if ("string" == typeof t2) { const o2 = this._requestManager.normalizeStyleURL(t2), r2 = this._requestManager.transformRequest(o2, e.ResourceType.Style); e.getJSON(r2, (t3, o3) => { t3 ? this.fire(new e.ErrorEvent(t3)) : o3 && this._updateDiff(o3, i3); }); } else "object" == typeof t2 && this._updateDiff(t2, i3); } _updateDiff(t2, i3) { try { this.style.setState(t2) && this._update(true); } catch (o2) { e.warnOnce(`Unable to perform style diff: ${o2.message || o2.error || o2}. Rebuilding the style from scratch.`), this._updateStyle(t2, i3); } } getStyle() { if (this.style) return this.style.serialize(); } isStyleLoaded() { return this.style ? this.style.loaded() : (e.warnOnce("There is no style added to the map."), false); } addSource(e2, t2) { return this._lazyInitEmptyStyle(), this.style.addSource(e2, t2), this._update(true); } isSourceLoaded(e2) { return !!this.style && this.style._isSourceCacheLoaded(e2); } areTilesLoaded() { const e2 = this.style && this.style._sourceCaches; for (const t2 in e2) { const i3 = e2[t2]._tiles; for (const e3 in i3) { const t3 = i3[e3]; if ("loaded" !== t3.state && "errored" !== t3.state) return false; } } return true; } addSourceType(e2, t2, i3) { this._lazyInitEmptyStyle(), this.style.addSourceType(e2, t2, i3); } removeSource(e2) { return this.style.removeSource(e2), this._updateTerrain(), this._update(true); } getSource(e2) { return this.style.getSource(e2); } addImage(t2, i3, { pixelRatio: o2 = 1, sdf: r2 = false, stretchX: n2, stretchY: a2, content: s2 } = {}) { if (this._lazyInitEmptyStyle(), i3 instanceof e.window.HTMLImageElement || e.window.ImageBitmap && i3 instanceof e.window.ImageBitmap) { const { width: l2, height: c2, data: h2 } = e.exported.getImageData(i3); this.style.addImage(t2, { data: new e.RGBAImage({ width: l2, height: c2 }, h2), pixelRatio: o2, stretchX: n2, stretchY: a2, content: s2, sdf: r2, version: 0 }); } else if (void 0 === i3.width || void 0 === i3.height) this.fire(new e.ErrorEvent(new Error("Invalid arguments to map.addImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`"))); else { const { width: l2, height: c2 } = i3, h2 = i3; this.style.addImage(t2, { data: new e.RGBAImage({ width: l2, height: c2 }, new Uint8Array(h2.data)), pixelRatio: o2, stretchX: n2, stretchY: a2, content: s2, sdf: r2, version: 0, userImage: h2 }), h2.onAdd && h2.onAdd(this, t2); } } updateImage(t2, i3) { const o2 = this.style.getImage(t2); if (!o2) return void this.fire(new e.ErrorEvent(new Error("The map has no image with that id. If you are adding a new image use `map.addImage(...)` instead."))); const r2 = i3 instanceof e.window.HTMLImageElement || e.window.ImageBitmap && i3 instanceof e.window.ImageBitmap ? e.exported.getImageData(i3) : i3, { width: n2, height: a2 } = r2; void 0 !== n2 && void 0 !== a2 ? n2 === o2.data.width && a2 === o2.data.height ? (o2.data.replace(r2.data, !(i3 instanceof e.window.HTMLImageElement || e.window.ImageBitmap && i3 instanceof e.window.ImageBitmap)), this.style.updateImage(t2, o2)) : this.fire(new e.ErrorEvent(new Error("The width and height of the updated image must be that same as the previous version of the image"))) : this.fire(new e.ErrorEvent(new Error("Invalid arguments to map.updateImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`"))); } hasImage(t2) { return t2 ? !!this.style.getImage(t2) : (this.fire(new e.ErrorEvent(new Error("Missing required image id"))), false); } removeImage(e2) { this.style.removeImage(e2); } loadImage(t2, i3) { e.getImage(this._requestManager.transformRequest(t2, e.ResourceType.Image), (t3, o2) => { i3(t3, o2 instanceof e.window.HTMLImageElement ? e.exported.getImageData(o2) : o2); }); } listImages() { return this.style.listImages(); } addLayer(e2, t2) { return this._lazyInitEmptyStyle(), this.style.addLayer(e2, t2), this._update(true); } moveLayer(e2, t2) { return this.style.moveLayer(e2, t2), this._update(true); } removeLayer(e2) { return this.style.removeLayer(e2), this._update(true); } getLayer(e2) { return this.style.getLayer(e2); } setLayerZoomRange(e2, t2, i3) { return this.style.setLayerZoomRange(e2, t2, i3), this._update(true); } setFilter(e2, t2, i3 = {}) { return this.style.setFilter(e2, t2, i3), this._update(true); } getFilter(e2) { return this.style.getFilter(e2); } setPaintProperty(e2, t2, i3, o2 = {}) { return this.style.setPaintProperty(e2, t2, i3, o2), this._update(true); } getPaintProperty(e2, t2) { return this.style.getPaintProperty(e2, t2); } setLayoutProperty(e2, t2, i3, o2 = {}) { return this.style.setLayoutProperty(e2, t2, i3, o2), this._update(true); } getLayoutProperty(e2, t2) { return this.style.getLayoutProperty(e2, t2); } setLight(e2, t2 = {}) { return this._lazyInitEmptyStyle(), this.style.setLight(e2, t2), this._update(true); } getLight() { return this.style.getLight(); } setTerrain(e2) { return this._lazyInitEmptyStyle(), !e2 && this.transform.projection.requiresDraping ? this.style.setTerrainForDraping() : this.style.setTerrain(e2), this._averageElevationLastSampledAt = -1 / 0, this._update(true); } getTerrain() { return this.style ? this.style.getTerrain() : null; } setFog(e2) { return this._lazyInitEmptyStyle(), this.style.setFog(e2), this._update(true); } getFog() { return this.style ? this.style.getFog() : null; } _queryFogOpacity(t2) { return this.style && this.style.fog ? this.style.fog.getOpacityAtLatLng(e.LngLat.convert(t2), this.transform) : 0; } setFeatureState(e2, t2) { return this.style.setFeatureState(e2, t2), this._update(); } removeFeatureState(e2, t2) { return this.style.removeFeatureState(e2, t2), this._update(); } getFeatureState(e2) { return this.style.getFeatureState(e2); } _updateContainerDimensions() { if (!this._container) return; const t2 = this._container.getBoundingClientRect().width || 400, i3 = this._container.getBoundingClientRect().height || 300; let o2, r2, n2, a2 = this._container; for (; a2 && (!r2 || !n2); ) { const t3 = e.window.getComputedStyle(a2).transform; t3 && "none" !== t3 && (o2 = t3.match(/matrix.*\((.+)\)/)[1].split(", "), o2[0] && "0" !== o2[0] && "1" !== o2[0] && (r2 = o2[0]), o2[3] && "0" !== o2[3] && "1" !== o2[3] && (n2 = o2[3])), a2 = a2.parentElement; } this._containerWidth = r2 ? Math.abs(t2 / r2) : t2, this._containerHeight = n2 ? Math.abs(i3 / n2) : i3; } _detectMissingCSS() { "rgb(250, 128, 114)" !== e.window.getComputedStyle(this._missingCSSCanary).getPropertyValue("background-color") && e.warnOnce("This page appears to be missing CSS declarations for Mapbox GL JS, which may cause the map to display incorrectly. Please ensure your page includes mapbox-gl.css, as described in https://www.mapbox.com/mapbox-gl-js/api/."); } _setupContainer() { const e2 = this._container; e2.classList.add("mapboxgl-map"), (this._missingCSSCanary = n("div", "mapboxgl-canary", e2)).style.visibility = "hidden", this._detectMissingCSS(); const t2 = this._canvasContainer = n("div", "mapboxgl-canvas-container", e2); this._interactive && t2.classList.add("mapboxgl-interactive"), this._canvas = n("canvas", "mapboxgl-canvas", t2), this._canvas.addEventListener("webglcontextlost", this._contextLost, false), this._canvas.addEventListener("webglcontextrestored", this._contextRestored, false), this._canvas.setAttribute("tabindex", "0"), this._canvas.setAttribute("aria-label", "Map"), this._canvas.setAttribute("role", "region"), this._updateContainerDimensions(), this._resizeCanvas(this._containerWidth, this._containerHeight); const i3 = this._controlContainer = n("div", "mapboxgl-control-container", e2), o2 = this._controlPositions = {}; ["top-left", "top-right", "bottom-left", "bottom-right"].forEach((e3) => { o2[e3] = n("div", `mapboxgl-ctrl-${e3}`, i3); }), this._container.addEventListener("scroll", this._onMapScroll, false); } _resizeCanvas(t2, i3) { const o2 = e.exported.devicePixelRatio || 1; this._canvas.width = o2 * Math.ceil(t2), this._canvas.height = o2 * Math.ceil(i3), this._canvas.style.width = `${t2}px`, this._canvas.style.height = `${i3}px`; } _addMarker(e2) { this._markers.push(e2); } _removeMarker(e2) { const t2 = this._markers.indexOf(e2); -1 !== t2 && this._markers.splice(t2, 1); } _setupPainter() { const i3 = e.extend({}, t.webGLContextAttributes, { failIfMajorPerformanceCaveat: this._failIfMajorPerformanceCaveat, preserveDrawingBuffer: this._preserveDrawingBuffer, antialias: this._antialias || false }), o2 = this._canvas.getContext("webgl", i3) || this._canvas.getContext("experimental-webgl", i3); o2 ? (e.storeAuthState(o2, true), this.painter = new Mo(o2, this.transform), this.on("data", (e2) => { "source" === e2.dataType && this.painter.setTileLoadedFlag(true); }), e.exported$1.testSupport(o2)) : this.fire(new e.ErrorEvent(new Error("Failed to initialize WebGL"))); } _contextLost(t2) { t2.preventDefault(), this._frame && (this._frame.cancel(), this._frame = null), this.fire(new e.Event("webglcontextlost", { originalEvent: t2 })); } _contextRestored(t2) { this._setupPainter(), this.resize(), this._update(), this.fire(new e.Event("webglcontextrestored", { originalEvent: t2 })); } _onMapScroll(e2) { if (e2.target === this._container) return this._container.scrollTop = 0, this._container.scrollLeft = 0, false; } loaded() { return !this._styleDirty && !this._sourcesDirty && !!this.style && this.style.loaded(); } _update(e2) { return this.style ? (this._styleDirty = this._styleDirty || e2, this._sourcesDirty = true, this.triggerRepaint(), this) : this; } _requestRenderFrame(e2) { return this._update(), this._renderTaskQueue.add(e2); } _cancelRenderFrame(e2) { this._renderTaskQueue.remove(e2); } _requestDomTask(e2) { !this.loaded() || this.loaded() && !this.isMoving() ? e2() : this._domRenderTaskQueue.add(e2); } _render(t2) { let i3; const o2 = this.painter.context.extTimerQuery, r2 = e.exported.now(); if (this.listens("gpu-timing-frame") && (i3 = o2.createQueryEXT(), o2.beginQueryEXT(o2.TIME_ELAPSED_EXT, i3)), this.painter.context.setDirty(), this.painter.setBaseState(), this._renderTaskQueue.run(t2), this._domRenderTaskQueue.run(t2), this._removed) return; let n2 = false; const a2 = this._isInitialLoad ? 0 : this._fadeDuration; if (this.style && this._styleDirty) { this._styleDirty = false; const t3 = this.transform.zoom, i4 = this.transform.pitch, o3 = e.exported.now(); this.style.zoomHistory.update(t3, o3); const r3 = new e.EvaluationParameters(t3, { now: o3, fadeDuration: a2, pitch: i4, zoomHistory: this.style.zoomHistory, transition: this.style.getTransition() }), s3 = r3.crossFadingFactor(); 1 === s3 && s3 === this._crossFadingFactor || (n2 = true, this._crossFadingFactor = s3), this.style.update(r3); } this.style && this.style.fog && this.style.fog.hasTransition() && (this.style._markersNeedUpdate = true, this._sourcesDirty = true); let s2 = false; if (this.style && this._sourcesDirty ? (this._sourcesDirty = false, this.painter._updateFog(this.style), this._updateTerrain(), s2 = this._updateAverageElevation(r2), this.style._updateSources(this.transform), this._forceMarkerUpdate()) : s2 = this._updateAverageElevation(r2), this._placementDirty = this.style && this.style._updatePlacement(this.painter.transform, this.showCollisionBoxes, a2, this._crossSourceCollisions), this.style && this.painter.render(this.style, { showTileBoundaries: this.showTileBoundaries, showTerrainWireframe: this.showTerrainWireframe, showOverdrawInspector: this._showOverdrawInspector, showQueryGeometry: !!this._showQueryGeometry, rotating: this.isRotating(), zooming: this.isZooming(), moving: this.isMoving(), fadeDuration: a2, isInitialLoad: this._isInitialLoad, showPadding: this.showPadding, gpuTiming: !!this.listens("gpu-timing-layer"), speedIndexTiming: this.speedIndexTiming }), this.fire(new e.Event("render")), this.loaded() && !this._loaded && (this._loaded = true, this.fire(new e.Event("load"))), this.style && (this.style.hasTransitions() || n2) && (this._styleDirty = true), this.style && !this._placementDirty && this.style._releaseSymbolFadeTiles(), this.listens("gpu-timing-frame")) { const t3 = e.exported.now() - r2; o2.endQueryEXT(o2.TIME_ELAPSED_EXT, i3), setTimeout(() => { const r3 = o2.getQueryObjectEXT(i3, o2.QUERY_RESULT_EXT) / 1e6; o2.deleteQueryEXT(i3), this.fire(new e.Event("gpu-timing-frame", { cpuTime: t3, gpuTime: r3 })); }, 50); } if (this.listens("gpu-timing-layer")) { const t3 = this.painter.collectGpuTimers(); setTimeout(() => { const i4 = this.painter.queryGpuTimers(t3); this.fire(new e.Event("gpu-timing-layer", { layerTimes: i4 })); }, 50); } const l2 = this._sourcesDirty || this._styleDirty || this._placementDirty || s2; if (l2 || this._repaint) this.triggerRepaint(); else { const t3 = !this.isMoving() && this.loaded(); if (t3 && (s2 = this._updateAverageElevation(r2, true)), s2) this.triggerRepaint(); else if (this._triggerFrame(false), t3 && (this.fire(new e.Event("idle")), this._isInitialLoad = false, this.speedIndexTiming)) { const t4 = this._calculateSpeedIndex(); this.fire(new e.Event("speedindexcompleted", { speedIndex: t4 })), this.speedIndexTiming = false; } } !this._loaded || this._fullyLoaded || l2 || (this._fullyLoaded = true, this._authenticate()); } _forceMarkerUpdate() { for (const e2 of this._markers) e2._update(); } _updateAverageElevation(e2, t2 = false) { const i3 = (e3) => (this.transform.averageElevation = e3, this._update(false), true); if (!this.painter.averageElevationNeedsEasing()) return 0 !== this.transform.averageElevation && i3(0); if ((t2 || e2 - this._averageElevationLastSampledAt > 500) && !this._averageElevation.isEasing(e2)) { const t3 = this.transform.averageElevation; let o2 = this.transform.sampleAverageElevation(), r2 = false; this.transform.elevation && (r2 = this.transform.elevation.exaggeration() !== this._averageElevationExaggeration, this._averageElevationExaggeration = this.transform.elevation.exaggeration()), isNaN(o2) ? o2 = 0 : this._averageElevationLastSampledAt = e2; const n2 = Math.abs(t3 - o2); if (n2 > 1) { if (this._isInitialLoad || r2) return this._averageElevation.jumpTo(o2), i3(o2); this._averageElevation.easeTo(o2, e2, 300); } else if (n2 > 1e-4) return this._averageElevation.jumpTo(o2), i3(o2); } return !!this._averageElevation.isEasing(e2) && i3(this._averageElevation.getValue(e2)); } _authenticate() { e.getMapSessionAPI(this._getMapId(), this._requestManager._skuToken, this._requestManager._customAccessToken, (t2) => { if (t2 && (t2.message === e.AUTH_ERR_MSG || 401 === t2.status)) { const t3 = this.painter.context.gl; e.storeAuthState(t3, false), this._logoControl instanceof Nr && this._logoControl._updateLogo(), t3 && t3.clear(t3.DEPTH_BUFFER_BIT | t3.COLOR_BUFFER_BIT | t3.STENCIL_BUFFER_BIT), this._silenceAuthErrors || this.fire(new e.ErrorEvent(new Error("A valid Mapbox access token is required to use Mapbox GL JS. To create an account or a new access token, visit https://account.mapbox.com/"))); } }), e.postMapLoadEvent(this._getMapId(), this._requestManager._skuToken, this._requestManager._customAccessToken, () => { }); } _updateTerrain() { this.painter.updateTerrain(this.style, this.isMoving() || this.isRotating() || this.isZooming()); } _calculateSpeedIndex() { const e2 = this.painter.canvasCopy(), t2 = this.painter.getCanvasCopiesAndTimestamps(); t2.timeStamps.push(performance.now()); const i3 = this.painter.context.gl, o2 = i3.createFramebuffer(); function r2(e3) { i3.framebufferTexture2D(i3.FRAMEBUFFER, i3.COLOR_ATTACHMENT0, i3.TEXTURE_2D, e3, 0); const t3 = new Uint8Array(i3.drawingBufferWidth * i3.drawingBufferHeight * 4); return i3.readPixels(0, 0, i3.drawingBufferWidth, i3.drawingBufferHeight, i3.RGBA, i3.UNSIGNED_BYTE, t3), t3; } return i3.bindFramebuffer(i3.FRAMEBUFFER, o2), this._canvasPixelComparison(r2(e2), t2.canvasCopies.map(r2), t2.timeStamps); } _canvasPixelComparison(e2, t2, i3) { let o2 = i3[1] - i3[0]; const r2 = e2.length / 4; for (let n2 = 0; n2 < t2.length; n2++) { const a2 = t2[n2]; let s2 = 0; for (let t3 = 0; t3 < a2.length; t3 += 4) a2[t3] === e2[t3] && a2[t3 + 1] === e2[t3 + 1] && a2[t3 + 2] === e2[t3 + 2] && a2[t3 + 3] === e2[t3 + 3] && (s2 += 1); o2 += (i3[n2 + 2] - i3[n2 + 1]) * (1 - s2 / r2); } return o2; } remove() { this._hash && this._hash.remove(); for (const e2 of this._controls) e2.onRemove(this); this._controls = [], this._frame && (this._frame.cancel(), this._frame = null), this._renderTaskQueue.clear(), this._domRenderTaskQueue.clear(), this.style && this.style.destroy(), this.painter.destroy(), this.handlers && this.handlers.destroy(), this.handlers = void 0, this.setStyle(null), void 0 !== e.window && (e.window.removeEventListener("resize", this._onWindowResize, false), e.window.removeEventListener("orientationchange", this._onWindowResize, false), e.window.removeEventListener("webkitfullscreenchange", this._onWindowResize, false), e.window.removeEventListener("online", this._onWindowOnline, false)); const t2 = this.painter.context.gl.getExtension("WEBGL_lose_context"); t2 && t2.loseContext(), $r(this._canvasContainer), $r(this._controlContainer), $r(this._missingCSSCanary), this._container.classList.remove("mapboxgl-map"), e.removeAuthState(this.painter.context.gl), this._removed = true, this.fire(new e.Event("remove")); } triggerRepaint() { this._triggerFrame(true); } _triggerFrame(t2) { this._renderNextFrame = this._renderNextFrame || t2, this.style && !this._frame && (this._frame = e.exported.frame((e2) => { const t3 = !!this._renderNextFrame; this._frame = null, this._renderNextFrame = null, t3 && this._render(e2); })); } _preloadTiles(t2) { const i3 = this.style ? Object.values(this.style._sourceCaches) : []; return e.asyncAll(i3, (e2, i4) => e2._preloadTiles(t2, i4), () => { this.triggerRepaint(); }), this; } _onWindowOnline() { this._update(); } _onWindowResize(e2) { this._trackResize && this.resize({ originalEvent: e2 })._update(); } get showTileBoundaries() { return !!this._showTileBoundaries; } set showTileBoundaries(e2) { this._showTileBoundaries !== e2 && (this._showTileBoundaries = e2, this._update()); } get showTerrainWireframe() { return !!this._showTerrainWireframe; } set showTerrainWireframe(e2) { this._showTerrainWireframe !== e2 && (this._showTerrainWireframe = e2, this._update()); } get speedIndexTiming() { return !!this._speedIndexTiming; } set speedIndexTiming(e2) { this._speedIndexTiming !== e2 && (this._speedIndexTiming = e2, this._update()); } get showPadding() { return !!this._showPadding; } set showPadding(e2) { this._showPadding !== e2 && (this._showPadding = e2, this._update()); } get showCollisionBoxes() { return !!this._showCollisionBoxes; } set showCollisionBoxes(e2) { this._showCollisionBoxes !== e2 && (this._showCollisionBoxes = e2, e2 ? this.style._generateCollisionBoxes() : this._update()); } get showOverdrawInspector() { return !!this._showOverdrawInspector; } set showOverdrawInspector(e2) { this._showOverdrawInspector !== e2 && (this._showOverdrawInspector = e2, this._update()); } get repaint() { return !!this._repaint; } set repaint(e2) { this._repaint !== e2 && (this._repaint = e2, this.triggerRepaint()); } get vertices() { return !!this._vertices; } set vertices(e2) { this._vertices = e2, this._update(); } _setCacheLimits(t2, i3) { e.setCacheLimits(t2, i3); } get version() { return e.version; } }, NavigationControl: class { constructor(t2) { this.options = e.extend({}, Hr, t2), this._container = n("div", "mapboxgl-ctrl mapboxgl-ctrl-group"), this._container.addEventListener("contextmenu", (e2) => e2.preventDefault()), this.options.showZoom && (e.bindAll(["_setButtonTitle", "_updateZoomButtons"], this), this._zoomInButton = this._createButton("mapboxgl-ctrl-zoom-in", (e2) => { this._map && this._map.zoomIn({}, { originalEvent: e2 }); }), n("span", "mapboxgl-ctrl-icon", this._zoomInButton).setAttribute("aria-hidden", "true"), this._zoomOutButton = this._createButton("mapboxgl-ctrl-zoom-out", (e2) => { this._map && this._map.zoomOut({}, { originalEvent: e2 }); }), n("span", "mapboxgl-ctrl-icon", this._zoomOutButton).setAttribute("aria-hidden", "true")), this.options.showCompass && (e.bindAll(["_rotateCompassArrow"], this), this._compass = this._createButton("mapboxgl-ctrl-compass", (e2) => { const t3 = this._map; t3 && (this.options.visualizePitch ? t3.resetNorthPitch({}, { originalEvent: e2 }) : t3.resetNorth({}, { originalEvent: e2 })); }), this._compassIcon = n("span", "mapboxgl-ctrl-icon", this._compass), this._compassIcon.setAttribute("aria-hidden", "true")); } _updateZoomButtons() { const e2 = this._map; if (!e2) return; const t2 = e2.getZoom(), i3 = t2 === e2.getMaxZoom(), o2 = t2 === e2.getMinZoom(); this._zoomInButton.disabled = i3, this._zoomOutButton.disabled = o2, this._zoomInButton.setAttribute("aria-disabled", i3.toString()), this._zoomOutButton.setAttribute("aria-disabled", o2.toString()); } _rotateCompassArrow() { const e2 = this._map; if (!e2) return; const t2 = this.options.visualizePitch ? `scale(${1 / Math.pow(Math.cos(e2.transform.pitch * (Math.PI / 180)), 0.5)}) rotateX(${e2.transform.pitch}deg) rotateZ(${e2.transform.angle * (180 / Math.PI)}deg)` : `rotate(${e2.transform.angle * (180 / Math.PI)}deg)`; e2._requestDomTask(() => { this._compassIcon && (this._compassIcon.style.transform = t2); }); } onAdd(e2) { return this._map = e2, this.options.showZoom && (this._setButtonTitle(this._zoomInButton, "ZoomIn"), this._setButtonTitle(this._zoomOutButton, "ZoomOut"), e2.on("zoom", this._updateZoomButtons), this._updateZoomButtons()), this.options.showCompass && (this._setButtonTitle(this._compass, "ResetBearing"), this.options.visualizePitch && e2.on("pitch", this._rotateCompassArrow), e2.on("rotate", this._rotateCompassArrow), this._rotateCompassArrow(), this._handler = new Kr(e2, this._compass, this.options.visualizePitch)), this._container; } onRemove() { const e2 = this._map; e2 && (this._container.remove(), this.options.showZoom && e2.off("zoom", this._updateZoomButtons), this.options.showCompass && (this.options.visualizePitch && e2.off("pitch", this._rotateCompassArrow), e2.off("rotate", this._rotateCompassArrow), this._handler && this._handler.off(), this._handler = void 0), this._map = void 0); } _createButton(e2, t2) { const i3 = n("button", e2, this._container); return i3.type = "button", i3.addEventListener("click", t2), i3; } _setButtonTitle(e2, t2) { if (!this._map) return; const i3 = this._map._getUIString(`NavigationControl.${t2}`); e2.setAttribute("aria-label", i3), e2.firstElementChild && e2.firstElementChild.setAttribute("title", i3); } }, GeolocateControl: class extends e.Evented { constructor(t2) { super(), this.options = e.extend({}, Yr, t2), e.bindAll(["_onSuccess", "_onError", "_onZoom", "_finish", "_setupUI", "_updateCamera", "_updateMarker", "_updateMarkerRotation", "_onDeviceOrientation"], this), this._updateMarkerRotationThrottled = Go(this._updateMarkerRotation, 20); } onAdd(t2) { var i3; return this._map = t2, this._container = n("div", "mapboxgl-ctrl mapboxgl-ctrl-group"), i3 = this._setupUI, void 0 !== Jr ? i3(Jr) : void 0 !== e.window.navigator.permissions ? e.window.navigator.permissions.query({ name: "geolocation" }).then((e2) => { Jr = "denied" !== e2.state, i3(Jr); }) : (Jr = !!e.window.navigator.geolocation, i3(Jr)), this._container; } onRemove() { void 0 !== this._geolocationWatchID && (e.window.navigator.geolocation.clearWatch(this._geolocationWatchID), this._geolocationWatchID = void 0), this.options.showUserLocation && this._userLocationDotMarker && this._userLocationDotMarker.remove(), this.options.showAccuracyCircle && this._accuracyCircleMarker && this._accuracyCircleMarker.remove(), this._container.remove(), this._map.off("zoom", this._onZoom), this._map = void 0, Qr = 0, en = false; } _isOutOfMapMaxBounds(e2) { const t2 = this._map.getMaxBounds(), i3 = e2.coords; return !!t2 && (i3.longitude < t2.getWest() || i3.longitude > t2.getEast() || i3.latitude < t2.getSouth() || i3.latitude > t2.getNorth()); } _setErrorState() { switch (this._watchState) { case "WAITING_ACTIVE": this._watchState = "ACTIVE_ERROR", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active-error"); break; case "ACTIVE_LOCK": this._watchState = "ACTIVE_ERROR", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active-error"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"); break; case "BACKGROUND": this._watchState = "BACKGROUND_ERROR", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-background-error"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"); } } _onSuccess(t2) { if (this._map) { if (this._isOutOfMapMaxBounds(t2)) return this._setErrorState(), this.fire(new e.Event("outofmaxbounds", t2)), this._updateMarker(), void this._finish(); if (this.options.trackUserLocation) switch (this._lastKnownPosition = t2, this._watchState) { case "WAITING_ACTIVE": case "ACTIVE_LOCK": case "ACTIVE_ERROR": this._watchState = "ACTIVE_LOCK", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active-error"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active"); break; case "BACKGROUND": case "BACKGROUND_ERROR": this._watchState = "BACKGROUND", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background-error"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-background"); } this.options.showUserLocation && "OFF" !== this._watchState && this._updateMarker(t2), this.options.trackUserLocation && "ACTIVE_LOCK" !== this._watchState || this._updateCamera(t2), this.options.showUserLocation && this._dotElement.classList.remove("mapboxgl-user-location-dot-stale"), this.fire(new e.Event("geolocate", t2)), this._finish(); } } _updateCamera(t2) { const i3 = new e.LngLat(t2.coords.longitude, t2.coords.latitude), o2 = t2.coords.accuracy, r2 = this._map.getBearing(), n2 = e.extend({ bearing: r2 }, this.options.fitBoundsOptions); this._map.fitBounds(i3.toBounds(o2), n2, { geolocateSource: true }); } _updateMarker(t2) { if (t2) { const i3 = new e.LngLat(t2.coords.longitude, t2.coords.latitude); this._accuracyCircleMarker.setLngLat(i3).addTo(this._map), this._userLocationDotMarker.setLngLat(i3).addTo(this._map), this._accuracy = t2.coords.accuracy, this.options.showUserLocation && this.options.showAccuracyCircle && this._updateCircleRadius(); } else this._userLocationDotMarker.remove(), this._accuracyCircleMarker.remove(); } _updateCircleRadius() { const e2 = this._map._containerHeight / 2, t2 = this._map.unproject([0, e2]), i3 = this._map.unproject([100, e2]), o2 = t2.distanceTo(i3) / 100, r2 = Math.ceil(2 * this._accuracy / o2); this._circleElement.style.width = `${r2}px`, this._circleElement.style.height = `${r2}px`; } _onZoom() { this.options.showUserLocation && this.options.showAccuracyCircle && this._updateCircleRadius(); } _updateMarkerRotation() { this._userLocationDotMarker && "number" == typeof this._heading ? (this._userLocationDotMarker.setRotation(this._heading), this._dotElement.classList.add("mapboxgl-user-location-show-heading")) : (this._dotElement.classList.remove("mapboxgl-user-location-show-heading"), this._userLocationDotMarker.setRotation(0)); } _onError(t2) { if (this._map) { if (this.options.trackUserLocation) if (1 === t2.code) { this._watchState = "OFF", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active-error"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background-error"), this._geolocateButton.disabled = true; const e2 = this._map._getUIString("GeolocateControl.LocationNotAvailable"); this._geolocateButton.setAttribute("aria-label", e2), this._geolocateButton.firstElementChild && this._geolocateButton.firstElementChild.setAttribute("title", e2), void 0 !== this._geolocationWatchID && this._clearWatch(); } else { if (3 === t2.code && en) return; this._setErrorState(); } "OFF" !== this._watchState && this.options.showUserLocation && this._dotElement.classList.add("mapboxgl-user-location-dot-stale"), this.fire(new e.Event("error", t2)), this._finish(); } } _finish() { this._timeoutId && clearTimeout(this._timeoutId), this._timeoutId = void 0; } _setupUI(t2) { if (this._container.addEventListener("contextmenu", (e2) => e2.preventDefault()), this._geolocateButton = n("button", "mapboxgl-ctrl-geolocate", this._container), n("span", "mapboxgl-ctrl-icon", this._geolocateButton).setAttribute("aria-hidden", "true"), this._geolocateButton.type = "button", false === t2) { e.warnOnce("Geolocation support is not available so the GeolocateControl will be disabled."); const t3 = this._map._getUIString("GeolocateControl.LocationNotAvailable"); this._geolocateButton.disabled = true, this._geolocateButton.setAttribute("aria-label", t3), this._geolocateButton.firstElementChild && this._geolocateButton.firstElementChild.setAttribute("title", t3); } else { const e2 = this._map._getUIString("GeolocateControl.FindMyLocation"); this._geolocateButton.setAttribute("aria-label", e2), this._geolocateButton.firstElementChild && this._geolocateButton.firstElementChild.setAttribute("title", e2); } this.options.trackUserLocation && (this._geolocateButton.setAttribute("aria-pressed", "false"), this._watchState = "OFF"), this.options.showUserLocation && (this._dotElement = n("div", "mapboxgl-user-location"), this._dotElement.appendChild(n("div", "mapboxgl-user-location-dot")), this._dotElement.appendChild(n("div", "mapboxgl-user-location-heading")), this._userLocationDotMarker = new Vr({ element: this._dotElement, rotationAlignment: "map", pitchAlignment: "map" }), this._circleElement = n("div", "mapboxgl-user-location-accuracy-circle"), this._accuracyCircleMarker = new Vr({ element: this._circleElement, pitchAlignment: "map" }), this.options.trackUserLocation && (this._watchState = "OFF"), this._map.on("zoom", this._onZoom)), this._geolocateButton.addEventListener("click", this.trigger.bind(this)), this._setup = true, this.options.trackUserLocation && this._map.on("movestart", (t3) => { t3.geolocateSource || "ACTIVE_LOCK" !== this._watchState || t3.originalEvent && "resize" === t3.originalEvent.type || (this._watchState = "BACKGROUND", this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-background"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active"), this.fire(new e.Event("trackuserlocationend"))); }); } _onDeviceOrientation(e2) { this._userLocationDotMarker && (e2.webkitCompassHeading ? this._heading = e2.webkitCompassHeading : true === e2.absolute && (this._heading = -1 * e2.alpha), this._updateMarkerRotationThrottled()); } trigger() { if (!this._setup) return e.warnOnce("Geolocate control triggered before added to a map"), false; if (this.options.trackUserLocation) { switch (this._watchState) { case "OFF": this._watchState = "WAITING_ACTIVE", this.fire(new e.Event("trackuserlocationstart")); break; case "WAITING_ACTIVE": case "ACTIVE_LOCK": case "ACTIVE_ERROR": case "BACKGROUND_ERROR": Qr--, en = false, this._watchState = "OFF", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-active-error"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background"), this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background-error"), this.fire(new e.Event("trackuserlocationend")); break; case "BACKGROUND": this._watchState = "ACTIVE_LOCK", this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-background"), this._lastKnownPosition && this._updateCamera(this._lastKnownPosition), this.fire(new e.Event("trackuserlocationstart")); } switch (this._watchState) { case "WAITING_ACTIVE": this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active"); break; case "ACTIVE_LOCK": this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active"); break; case "ACTIVE_ERROR": this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-active-error"); break; case "BACKGROUND": this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-background"); break; case "BACKGROUND_ERROR": this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-background-error"); } if ("OFF" === this._watchState && void 0 !== this._geolocationWatchID) this._clearWatch(); else if (void 0 === this._geolocationWatchID) { let t2; this._geolocateButton.classList.add("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.setAttribute("aria-pressed", "true"), Qr++, Qr > 1 ? (t2 = { maximumAge: 6e5, timeout: 0 }, en = true) : (t2 = this.options.positionOptions, en = false), this._geolocationWatchID = e.window.navigator.geolocation.watchPosition(this._onSuccess, this._onError, t2), this.options.showUserHeading && this._addDeviceOrientationListener(); } } else e.window.navigator.geolocation.getCurrentPosition(this._onSuccess, this._onError, this.options.positionOptions), this._timeoutId = setTimeout(this._finish, 1e4); return true; } _addDeviceOrientationListener() { const t2 = () => { e.window.addEventListener("ondeviceorientationabsolute" in e.window ? "deviceorientationabsolute" : "deviceorientation", this._onDeviceOrientation); }; void 0 !== e.window.DeviceMotionEvent && "function" == typeof e.window.DeviceMotionEvent.requestPermission ? DeviceOrientationEvent.requestPermission().then((e2) => { "granted" === e2 && t2(); }).catch(console.error) : t2(); } _clearWatch() { e.window.navigator.geolocation.clearWatch(this._geolocationWatchID), e.window.removeEventListener("deviceorientation", this._onDeviceOrientation), e.window.removeEventListener("deviceorientationabsolute", this._onDeviceOrientation), this._geolocationWatchID = void 0, this._geolocateButton.classList.remove("mapboxgl-ctrl-geolocate-waiting"), this._geolocateButton.setAttribute("aria-pressed", "false"), this.options.showUserLocation && this._updateMarker(null); } }, AttributionControl: Ur, ScaleControl: class { constructor(t2) { this.options = e.extend({}, tn, t2), e.bindAll(["_onMove", "setUnit"], this); } getDefaultPosition() { return "bottom-left"; } _onMove() { on(this._map, this._container, this.options); } onAdd(e2) { return this._map = e2, this._container = n("div", "mapboxgl-ctrl mapboxgl-ctrl-scale", e2.getContainer()), this._map.on("move", this._onMove), this._onMove(), this._container; } onRemove() { this._container.remove(), this._map.off("move", this._onMove), this._map = void 0; } setUnit(e2) { this.options.unit = e2, on(this._map, this._container, this.options); } }, FullscreenControl: class { constructor(t2) { this._fullscreen = false, t2 && t2.container && (t2.container instanceof e.window.HTMLElement ? this._container = t2.container : e.warnOnce("Full screen control 'container' must be a DOM element.")), e.bindAll(["_onClickFullscreen", "_changeIcon"], this), "onfullscreenchange" in e.window.document ? this._fullscreenchange = "fullscreenchange" : "onwebkitfullscreenchange" in e.window.document && (this._fullscreenchange = "webkitfullscreenchange"); } onAdd(t2) { return this._map = t2, this._container || (this._container = this._map.getContainer()), this._controlContainer = n("div", "mapboxgl-ctrl mapboxgl-ctrl-group"), this._checkFullscreenSupport() ? this._setupUI() : (this._controlContainer.style.display = "none", e.warnOnce("This device does not support fullscreen mode.")), this._controlContainer; } onRemove() { this._controlContainer.remove(), this._map = null, e.window.document.removeEventListener(this._fullscreenchange, this._changeIcon); } _checkFullscreenSupport() { return !(!e.window.document.fullscreenEnabled && !e.window.document.webkitFullscreenEnabled); } _setupUI() { const t2 = this._fullscreenButton = n("button", "mapboxgl-ctrl-fullscreen", this._controlContainer); n("span", "mapboxgl-ctrl-icon", t2).setAttribute("aria-hidden", "true"), t2.type = "button", this._updateTitle(), this._fullscreenButton.addEventListener("click", this._onClickFullscreen), e.window.document.addEventListener(this._fullscreenchange, this._changeIcon); } _updateTitle() { const e2 = this._getTitle(); this._fullscreenButton.setAttribute("aria-label", e2), this._fullscreenButton.firstElementChild && this._fullscreenButton.firstElementChild.setAttribute("title", e2); } _getTitle() { return this._map._getUIString(this._isFullscreen() ? "FullscreenControl.Exit" : "FullscreenControl.Enter"); } _isFullscreen() { return this._fullscreen; } _changeIcon() { (e.window.document.fullscreenElement || e.window.document.webkitFullscreenElement) === this._container !== this._fullscreen && (this._fullscreen = !this._fullscreen, this._fullscreenButton.classList.toggle("mapboxgl-ctrl-shrink"), this._fullscreenButton.classList.toggle("mapboxgl-ctrl-fullscreen"), this._updateTitle()); } _onClickFullscreen() { this._isFullscreen() ? e.window.document.exitFullscreen ? e.window.document.exitFullscreen() : e.window.document.webkitCancelFullScreen && e.window.document.webkitCancelFullScreen() : this._container.requestFullscreen ? this._container.requestFullscreen() : this._container.webkitRequestFullscreen && this._container.webkitRequestFullscreen(); } }, Popup: class extends e.Evented { constructor(t2) { super(), this.options = e.extend(Object.create(nn), t2), e.bindAll(["_update", "_onClose", "remove", "_onMouseEvent"], this), this._classList = new Set(t2 && t2.className ? t2.className.trim().split(/\s+/) : []); } addTo(t2) { return this._map && this.remove(), this._map = t2, this.options.closeOnClick && t2.on("preclick", this._onClose), this.options.closeOnMove && t2.on("move", this._onClose), t2.on("remove", this.remove), this._update(), this._focusFirstElement(), this._trackPointer ? (t2.on("mousemove", this._onMouseEvent), t2.on("mouseup", this._onMouseEvent), t2._canvasContainer.classList.add("mapboxgl-track-pointer")) : t2.on("move", this._update), this.fire(new e.Event("open")), this; } isOpen() { return !!this._map; } remove() { this._content && this._content.remove(), this._container && (this._container.remove(), this._container = void 0); const t2 = this._map; return t2 && (t2.off("move", this._update), t2.off("move", this._onClose), t2.off("preclick", this._onClose), t2.off("click", this._onClose), t2.off("remove", this.remove), t2.off("mousemove", this._onMouseEvent), t2.off("mouseup", this._onMouseEvent), t2.off("drag", this._onMouseEvent), this._map = void 0), this.fire(new e.Event("close")), this; } getLngLat() { return this._lngLat; } setLngLat(t2) { this._lngLat = e.LngLat.convert(t2), this._pos = null, this._trackPointer = false, this._update(); const i3 = this._map; return i3 && (i3.on("move", this._update), i3.off("mousemove", this._onMouseEvent), i3._canvasContainer.classList.remove("mapboxgl-track-pointer")), this; } trackPointer() { this._trackPointer = true, this._pos = null, this._update(); const e2 = this._map; return e2 && (e2.off("move", this._update), e2.on("mousemove", this._onMouseEvent), e2.on("drag", this._onMouseEvent), e2._canvasContainer.classList.add("mapboxgl-track-pointer")), this; } getElement() { return this._container; } setText(t2) { return this.setDOMContent(e.window.document.createTextNode(t2)); } setHTML(t2) { const i3 = e.window.document.createDocumentFragment(), o2 = e.window.document.createElement("body"); let r2; for (o2.innerHTML = t2; r2 = o2.firstChild, r2; ) i3.appendChild(r2); return this.setDOMContent(i3); } getMaxWidth() { return this._container && this._container.style.maxWidth; } setMaxWidth(e2) { return this.options.maxWidth = e2, this._update(), this; } setDOMContent(e2) { let t2 = this._content; if (t2) for (; t2.hasChildNodes(); ) t2.firstChild && t2.removeChild(t2.firstChild); else t2 = this._content = n("div", "mapboxgl-popup-content", this._container || void 0); if (t2.appendChild(e2), this.options.closeButton) { const e3 = this._closeButton = n("button", "mapboxgl-popup-close-button", t2); e3.type = "button", e3.setAttribute("aria-label", "Close popup"), e3.setAttribute("aria-hidden", "true"), e3.innerHTML = "×", e3.addEventListener("click", this._onClose); } return this._update(), this._focusFirstElement(), this; } addClassName(e2) { return this._classList.add(e2), this._updateClassList(), this; } removeClassName(e2) { return this._classList.delete(e2), this._updateClassList(), this; } setOffset(e2) { return this.options.offset = e2, this._update(), this; } toggleClassName(e2) { let t2; return this._classList.delete(e2) ? t2 = false : (this._classList.add(e2), t2 = true), this._updateClassList(), t2; } _onMouseEvent(e2) { this._update(e2.point); } _getAnchor(e2) { if (this.options.anchor) return this.options.anchor; const t2 = this._map, i3 = this._container, o2 = this._pos; if (!t2 || !i3 || !o2) return "bottom"; const r2 = i3.offsetWidth, n2 = i3.offsetHeight, a2 = o2.x < r2 / 2, s2 = o2.x > t2.transform.width - r2 / 2; if (o2.y + e2 < n2) return a2 ? "top-left" : s2 ? "top-right" : "top"; if (o2.y > t2.transform.height - n2) { if (a2) return "bottom-left"; if (s2) return "bottom-right"; } return a2 ? "left" : s2 ? "right" : "bottom"; } _updateClassList() { const e2 = this._container; if (!e2) return; const t2 = [...this._classList]; t2.push("mapboxgl-popup"), this._anchor && t2.push(`mapboxgl-popup-anchor-${this._anchor}`), this._trackPointer && t2.push("mapboxgl-popup-track-pointer"), e2.className = t2.join(" "); } _update(e2) { const t2 = this._map, i3 = this._content; if (!t2 || !this._lngLat && !this._trackPointer || !i3) return; let o2 = this._container; if (o2 || (o2 = this._container = n("div", "mapboxgl-popup", t2.getContainer()), this._tip = n("div", "mapboxgl-popup-tip", o2), o2.appendChild(i3)), this.options.maxWidth && o2.style.maxWidth !== this.options.maxWidth && (o2.style.maxWidth = this.options.maxWidth), t2.transform.renderWorldCopies && !this._trackPointer && (this._lngLat = jr(this._lngLat, this._pos, t2.transform)), !this._trackPointer || e2) { const i4 = this._pos = this._trackPointer && e2 ? e2 : t2.project(this._lngLat), o3 = sn(this.options.offset), r2 = this._anchor = this._getAnchor(o3.y), n2 = sn(this.options.offset, r2), a2 = i4.add(n2).round(); t2._requestDomTask(() => { this._container && r2 && (this._container.style.transform = `${Zr[r2]} translate(${a2.x}px,${a2.y}px)`); }); } this._updateClassList(); } _focusFirstElement() { if (!this.options.focusAfterOpen || !this._container) return; const e2 = this._container.querySelector(an); e2 && e2.focus(); } _onClose() { this.remove(); } _setOpacity(e2) { this._content && (this._content.style.opacity = e2), this._tip && (this._tip.style.opacity = e2); } }, Marker: Vr, Style: $t, LngLat: e.LngLat, LngLatBounds: e.LngLatBounds, Point: e.pointGeometry, MercatorCoordinate: e.MercatorCoordinate, FreeCameraOptions: Ao, Evented: e.Evented, config: e.config, prewarm: function() { Ue().acquire(Oe); }, clearPrewarmedResources: function() { const e2 = Fe; e2 && (e2.isPreloaded() && 1 === e2.numActive() ? (e2.release(Oe), Fe = null) : console.warn("Could not clear WebWorkers since there are active Map instances that still reference it. The pre-warmed WebWorker pool can only be cleared when all map instances have been removed with map.remove()")); }, get accessToken() { return e.config.ACCESS_TOKEN; }, set accessToken(t2) { e.config.ACCESS_TOKEN = t2; }, get baseApiUrl() { return e.config.API_URL; }, set baseApiUrl(t2) { e.config.API_URL = t2; }, get workerCount() { return Be.workerCount; }, set workerCount(e2) { Be.workerCount = e2; }, get maxParallelImageRequests() { return e.config.MAX_PARALLEL_IMAGE_REQUESTS; }, set maxParallelImageRequests(t2) { e.config.MAX_PARALLEL_IMAGE_REQUESTS = t2; }, clearStorage(t2) { e.clearTileCache(t2); }, workerUrl: "", workerClass: null, setNow: e.exported.setNow, restoreNow: e.exported.restoreNow }; return ln; }); var mapboxgl$1 = mapboxgl2; return mapboxgl$1; }); })(mapboxGl); var mapboxGlExports = mapboxGl.exports; const mapboxgl = /* @__PURE__ */ getDefaultExportFromCjs(mapboxGlExports); const ThirdPartyMaps = { /** 加载天地图普通地图 */ tdtsl() { return { layers: [ ["tdtsl", "TianDiTu.Normal.Map"], ["tdtslzj", "TianDiTu.Normal.Annotion"] ], key: "fb258b4c0bbf60ff7a0205b519ad9a96" }; }, /** 天地图影像 */ tdtyx() { return { layers: [ ["tdtyx", "TianDiTu.Satellite.Map"], ["tdtyxzj", "TianDiTu.Satellite.Annotion"] ], key: "fb258b4c0bbf60ff7a0205b519ad9a96" }; }, /** 天地图地形 */ tdtdx() { return { layers: [ ["tdtdx", "TianDiTu.Terrain.Map"], ["tdtdxzj", "TianDiTu.Terrain.Annotion"] ], key: "fb258b4c0bbf60ff7a0205b519ad9a96" }; }, /** 高德矢量 */ gdsl() { return { layers: [["gdsl", "GaoDe.Normal.Map"]] }; }, /** 高德矢量,无注记版 */ gdslwzj() { return { layers: [["gdslwzj", "GaoDe.Normal_NoTag.Map"]] }; }, /** 高德影像*/ gdyx() { return { layers: [ ["gdyx", "GaoDe.Satellite.Map"], ["gdyxzj", "GaoDe.Satellite.Annotion"] ] }; }, /** 百度矢量*/ bdsl() { return { layers: [["bdsl", "Baidu.Normal.Map"]] }; }, /** 百度影像*/ bdyx() { return { layers: [ ["bdyx", "Baidu.Satellite.Map"], ["bdyxzj", "Baidu.Satellite.Annotion"] ] }; }, /** OSM地图 */ osm() { return { layers: [["osm", "OSM.Normal.Map"]] }; }, /** GeoQ普通地图 */ geoq() { return { layers: [["geoq", "Geoq.Normal.Map"]] }; }, /** GeoQ深蓝色地图 */ geoqPurplishBlue() { return { layers: [["geoqPurplishBlue", "Geoq.Normal.PurplishBlue"]] }; }, /** GeoQ浅色地图 */ geoqGray() { return { layers: [["geoqGray", "Geoq.Normal.Gray"]] }; }, /** GeoQ暖色调地图 */ geoqWarm() { return { layers: [["geoqWarm", "Geoq.Normal.Warm"]] }; }, /** GeoQ冷色调地图 */ geoqCold() { return { layers: [["geoqCold", "Geoq.Normal.Cold"]] }; } }; function mxtest_addTtifRaster(map2) { const url = "./gis/radar.tiff"; console.log(url); let w = (114.06825863001939 - 104.18084906665138) * 5e-3; let h = (32.396413467808586 - 22.54283198132819) * 5e-3; let cenx = 114.07867152431874; let ceny = 22.563727343812303; map2.addSource("radar", { "type": "image", "url": url, //加载的tiff文件路径 "coordinates": [ [cenx - w * 0.5, ceny + h * 0.5], [cenx + w * 0.5, ceny + h * 0.5], [cenx + w * 0.5, ceny - h * 0.5], [cenx - w * 0.5, ceny - h * 0.5] ] //文件展示的经纬度(四个角/顺时针) }); map2.addLayer({ id: "radar-layer", "type": "raster", "source": "radar", "paint": { "raster-fade-duration": 0 } }); } function add_geoserver_wmts_EPSG900913_ttif(map2) { var vectorLayerUrl = "http://192.168.5.19:8080/geoserver/gwc/service/wmts?layer=mytest%3Amxcadtest2&style=&tilematrixset=EPSG:900913&Service=WMTS&Request=GetTile&Version=1.0.0&Format=image/png&TileMatrix=EPSG:900913:{z}&TileCol={x}&TileRow={y}"; map2.addSource("wmts-source", { "type": "raster", "tiles": [ vectorLayerUrl ], "tileSize": 256 }); map2.addLayer({ "id": "wmts-layer", "type": "raster", "source": "wmts-source", "paint": { "raster-opacity": 0.95 } }); } let map; let mxmap; function init_mouse_coord_tip(isLoad_googlecn_map2) { map.on("click", function(e) { return __async(this, null, function* () { let { lng, lat } = e.lngLat; if (isLoad_googlecn_map2) { let gps84 = mxcad2.mx_gcj02_To_gps84(lng, lat); lng = gps84.lng; lat = gps84.lat; } console.log("经纬度坐标:", JSON.stringify([lng, lat])); let pt = mapboxgl.MercatorCoordinate.fromLngLat( [lng, lat], 0 ); console.log("墨卡托坐标:", JSON.stringify(mxmap.map_lnglat_to_meters(lng, lat))); let ptCAD = mxmap.mercatorCoord2CAD(pt.x, pt.y); console.log("CAD坐标:", JSON.stringify(ptCAD)); }); }); } let isLoad_googlecn_map = false; let isLoad_geoserver_wmts_EPSG900913_ttif = true; isLoad_geoserver_wmts_EPSG900913_ttif = false; if (isLoad_geoserver_wmts_EPSG900913_ttif) isLoad_googlecn_map = false; function getMapDefaultData() { let map_default_data = new mxcad2.MxCADPluginMapDefaultData(); map_default_data.cadOrigin = [116275.977014, 19273.279085]; map_default_data.mapOrigin = [114.06825863001939, 22.54283198132819]; map_default_data.meterInCADUnits = 1; map_default_data.openFile = "./demo/road.dwg.mxweb"; let mapType = mxdraw.MxFun.getQueryString("maptype"); if (!isLoad_geoserver_wmts_EPSG900913_ttif) { if (mapType == "google") { let hx = mxcad2.mx_gps84_To_gcj02(map_default_data.mapOrigin[0], map_default_data.mapOrigin[1]); map_default_data.mapOrigin = [hx.lng, hx.lat]; isLoad_googlecn_map = true; map_default_data.viewColor = { red: 0, green: 0, blue: 0 }; } else { let rastermap = ThirdPartyMaps.gdslwzj(); if (mapType == "gdslwzj") { rastermap = ThirdPartyMaps.gdslwzj(); } else if (mapType == "gdyx") { rastermap = ThirdPartyMaps.gdyx(); } else if (mapType == "tdtsl") { rastermap = ThirdPartyMaps.tdtsl(); } else if (mapType == "bdsl") { rastermap = ThirdPartyMaps.bdsl(); } else if (mapType == "geoq") { rastermap = ThirdPartyMaps.geoq(); } map_default_data.rasterTileLayerList = rastermap.layers; if (rastermap.key) map_default_data.rasterTileKey = rastermap.key; } } return map_default_data; } function init$1(map_val) { mxmap = map_val; map = map_val.getMapbox(); if (isLoad_googlecn_map) { mxcad2.MxMapAddGoogleCnLayer(map, ["Image", "Lable"]); } init_mouse_coord_tip(isLoad_googlecn_map); if (isLoad_geoserver_wmts_EPSG900913_ttif) { add_geoserver_wmts_EPSG900913_ttif(map); } else { mxtest_addTtifRaster(map); } } function MxTest_Map_Download() { return __async(this, null, function* () { let getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定下载范围第一点:"); let pt1 = yield getPoint.go(); if (!pt1) return; getPoint.setMessage("\n指定下载范围第二点:"); getPoint.setUserDraw((currentPoint, worldDraw) => { worldDraw.setColor(16711680); let pl = new mxcad2.McDbPolyline(); pl.addVertexAt(pt1); pl.addVertexAt(new mxcad2.McGePoint3d(pt1.x, currentPoint.y)); pl.addVertexAt(currentPoint); pl.addVertexAt(new mxcad2.McGePoint3d(currentPoint.x, pt1.y)); pl.constantWidth = mxdraw.MxFun.screenCoordLong2Doc(2); pl.isClosed = true; worldDraw.drawMcDbEntity(pl); let points = []; points.push(pt1.toVector3()); points.push(new THREE.Vector3(pt1.x, currentPoint.y)); points.push(currentPoint.toVector3()); points.push(new THREE.Vector3(currentPoint.x, pt1.y)); worldDraw.setColor(12868); worldDraw.drawSolid(points, 0.5); }); getPoint.setDisableOsnap(true); getPoint.setDisableOrthoTrace(true); getPoint.setDynamicInputType(mxdraw.DynamicInputType.kXYCoordInput); let pt2 = yield getPoint.go(); if (!pt2) { return; } let lnglat1 = mxmap.cadTolnglat(pt1.toVector3()); let lnglat2 = mxmap.cadTolnglat(pt2.toVector3()); let map_pt1 = mxmap.map_lnglat_to_meters(lnglat1[0], lnglat1[1]); let map_pt2 = mxmap.map_lnglat_to_meters(lnglat2[0], lnglat2[1]); if (isLoad_googlecn_map) { if (!(mxmap.outOfChina(lnglat1[0], lnglat1[1]) && mxmap.outOfChina(lnglat2[0], lnglat2[1]))) { let lnglat_gps841 = mxcad2.mx_gcj02_To_gps84(lnglat1[0], lnglat1[1]); let lnglat_gps842 = mxcad2.mx_gcj02_To_gps84(lnglat2[0], lnglat2[1]); map_pt1 = mxmap.map_lnglat_to_meters(lnglat_gps841.lng, lnglat_gps841.lat); map_pt2 = mxmap.map_lnglat_to_meters(lnglat_gps842.lng, lnglat_gps842.lat); } } let map_download_param = { url: "https://gac-geo.googlecnapps.cn/maps/vt?lyrs=s&x={x}&y={y}&z={z}", polygon: [map_pt1[0], map_pt1[1], map_pt2[0], map_pt2[1]], zoom: 18, auto_close: false, no_repeated_download: true, download_dir: "", thread_count: 32 }; mxdraw.MxFun.acutPrintf("\n 使用教程:https://help.mxdraw.com/?pid=111"); mxdraw.MxFun.acutPrintf("\n 复制下面的范围,到下载器下载地图,下载范围:"); let sbound = "\n" + JSON.stringify([map_pt1[0], map_pt1[1], map_pt2[0], map_pt2[1]]); mxdraw.MxFun.acutPrintf(sbound); mxdraw.MxFun.acutPrintf("\n"); axios2({ method: "post", url: "http://localhost:1337/users/mxgis/download", data: map_download_param }).then((ret) => { console.log(ret.data); alert(JSON.stringify(ret.data)); }).catch((err) => { console.log("网络错误"); }); }); } window._iconfont_svg_string_4337873 = '', function(a) { var t = (t = document.getElementsByTagName("script"))[t.length - 1], e = t.getAttribute("data-injectcss"), t = t.getAttribute("data-disable-injectsvg"); if (!t) { var n, i2, l, o, h, d = function(t2, e2) { e2.parentNode.insertBefore(t2, e2); }; if (e && !a.__iconfont__svg__cssinject__) { a.__iconfont__svg__cssinject__ = true; try { document.write(""); } catch (t2) { console && console.log(t2); } } n = function() { var t2, e2 = document.createElement("div"); e2.innerHTML = a._iconfont_svg_string_4337873, (e2 = e2.getElementsByTagName("svg")[0]) && (e2.setAttribute("aria-hidden", "true"), e2.style.position = "absolute", e2.style.width = 0, e2.style.height = 0, e2.style.overflow = "hidden", e2 = e2, (t2 = document.body).firstChild ? d(e2, t2.firstChild) : t2.appendChild(e2)); }, document.addEventListener ? ~["complete", "loaded", "interactive"].indexOf(document.readyState) ? setTimeout(n, 0) : (i2 = function() { document.removeEventListener("DOMContentLoaded", i2, false), n(); }, document.addEventListener("DOMContentLoaded", i2, false)) : document.attachEvent && (l = n, o = a.document, h = false, s(), o.onreadystatechange = function() { "complete" == o.readyState && (o.onreadystatechange = null, c()); }); } function c() { h || (h = true, l()); } function s() { try { o.documentElement.doScroll("left"); } catch (t2) { return void setTimeout(s, 50); } c(); } }(window); var GLTFLoader = function() { function GLTFLoader2(manager) { Loader.call(this, manager); this.dracoLoader = null; this.ddsLoader = null; } GLTFLoader2.prototype = Object.assign(Object.create(Loader.prototype), { constructor: GLTFLoader2, load: function(url, onLoad, onProgress, onError) { var scope = this; var resourcePath; if (this.resourcePath !== "") { resourcePath = this.resourcePath; } else if (this.path !== "") { resourcePath = this.path; } else { resourcePath = LoaderUtils.extractUrlBase(url); } scope.manager.itemStart(url); var _onError = function(e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); scope.manager.itemEnd(url); }; var loader = new FileLoader(scope.manager); loader.setPath(this.path); loader.setResponseType("arraybuffer"); if (scope.crossOrigin === "use-credentials") { loader.setWithCredentials(true); } loader.load(url, function(data) { try { scope.parse(data, resourcePath, function(gltf) { onLoad(gltf); scope.manager.itemEnd(url); }, _onError); } catch (e) { _onError(e); } }, onProgress, _onError); }, setDRACOLoader: function(dracoLoader) { this.dracoLoader = dracoLoader; return this; }, setDDSLoader: function(ddsLoader) { this.ddsLoader = ddsLoader; return this; }, parse: function(data, path, onLoad, onError) { var content; var extensions = {}; if (typeof data === "string") { content = data; } else { var magic = LoaderUtils.decodeText(new Uint8Array(data, 0, 4)); if (magic === BINARY_EXTENSION_HEADER_MAGIC) { try { extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); } catch (error) { if (onError) onError(error); return; } content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content; } else { content = LoaderUtils.decodeText(new Uint8Array(data)); } } var json = JSON.parse(content); if (json.asset === void 0 || json.asset.version[0] < 2) { if (onError) onError(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")); return; } if (json.extensionsUsed) { for (var i2 = 0; i2 < json.extensionsUsed.length; ++i2) { var extensionName = json.extensionsUsed[i2]; var extensionsRequired = json.extensionsRequired || []; switch (extensionName) { case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: extensions[extensionName] = new GLTFLightsExtension(json); break; case EXTENSIONS.KHR_MATERIALS_UNLIT: extensions[extensionName] = new GLTFMaterialsUnlitExtension(); break; case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension(); break; case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); break; case EXTENSIONS.MSFT_TEXTURE_DDS: extensions[extensionName] = new GLTFTextureDDSExtension(this.ddsLoader); break; case EXTENSIONS.KHR_TEXTURE_TRANSFORM: extensions[extensionName] = new GLTFTextureTransformExtension(); break; case EXTENSIONS.KHR_MESH_QUANTIZATION: extensions[extensionName] = new GLTFMeshQuantizationExtension(); break; default: if (extensionsRequired.indexOf(extensionName) >= 0) { console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".'); } } } } var parser = new GLTFParser(json, extensions, { path: path || this.resourcePath || "", crossOrigin: this.crossOrigin, manager: this.manager }); parser.parse(onLoad, onError); } }); function GLTFRegistry() { var objects = {}; return { get: function(key) { return objects[key]; }, add: function(key, object) { objects[key] = object; }, remove: function(key) { delete objects[key]; }, removeAll: function() { objects = {}; } }; } var EXTENSIONS = { KHR_BINARY_GLTF: "KHR_binary_glTF", KHR_DRACO_MESH_COMPRESSION: "KHR_draco_mesh_compression", KHR_LIGHTS_PUNCTUAL: "KHR_lights_punctual", KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: "KHR_materials_pbrSpecularGlossiness", KHR_MATERIALS_UNLIT: "KHR_materials_unlit", KHR_TEXTURE_TRANSFORM: "KHR_texture_transform", KHR_MESH_QUANTIZATION: "KHR_mesh_quantization", MSFT_TEXTURE_DDS: "MSFT_texture_dds" }; function GLTFTextureDDSExtension(ddsLoader) { if (!ddsLoader) { throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader"); } this.name = EXTENSIONS.MSFT_TEXTURE_DDS; this.ddsLoader = ddsLoader; } function GLTFLightsExtension(json) { this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; var extension = json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] || {}; this.lightDefs = extension.lights || []; } GLTFLightsExtension.prototype.loadLight = function(lightIndex) { var lightDef = this.lightDefs[lightIndex]; var lightNode; var color = new Color(16777215); if (lightDef.color !== void 0) color.fromArray(lightDef.color); var range = lightDef.range !== void 0 ? lightDef.range : 0; switch (lightDef.type) { case "directional": lightNode = new DirectionalLight(color); lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; case "point": lightNode = new PointLight(color); lightNode.distance = range; break; case "spot": lightNode = new SpotLight(color); lightNode.distance = range; lightDef.spot = lightDef.spot || {}; lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== void 0 ? lightDef.spot.innerConeAngle : 0; lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== void 0 ? lightDef.spot.outerConeAngle : Math.PI / 4; lightNode.angle = lightDef.spot.outerConeAngle; lightNode.penumbra = 1 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; default: throw new Error('THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".'); } lightNode.position.set(0, 0, 0); lightNode.decay = 2; if (lightDef.intensity !== void 0) lightNode.intensity = lightDef.intensity; lightNode.name = lightDef.name || "light_" + lightIndex; return Promise.resolve(lightNode); }; function GLTFMaterialsUnlitExtension() { this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; } GLTFMaterialsUnlitExtension.prototype.getMaterialType = function() { return MeshBasicMaterial; }; GLTFMaterialsUnlitExtension.prototype.extendParams = function(materialParams, materialDef, parser) { var pending = []; materialParams.color = new Color(1, 1, 1); materialParams.opacity = 1; var metallicRoughness = materialDef.pbrMetallicRoughness; if (metallicRoughness) { if (Array.isArray(metallicRoughness.baseColorFactor)) { var array = metallicRoughness.baseColorFactor; materialParams.color.fromArray(array); materialParams.opacity = array[3]; } if (metallicRoughness.baseColorTexture !== void 0) { pending.push(parser.assignTexture(materialParams, "map", metallicRoughness.baseColorTexture)); } } return Promise.all(pending); }; var BINARY_EXTENSION_HEADER_MAGIC = "glTF"; var BINARY_EXTENSION_HEADER_LENGTH = 12; var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 1313821514, BIN: 5130562 }; function GLTFBinaryExtension(data) { this.name = EXTENSIONS.KHR_BINARY_GLTF; this.content = null; this.body = null; var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); this.header = { magic: LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), version: headerView.getUint32(4, true), length: headerView.getUint32(8, true) }; if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header."); } else if (this.header.version < 2) { throw new Error("THREE.GLTFLoader: Legacy binary file detected."); } var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); var chunkIndex = 0; while (chunkIndex < chunkView.byteLength) { var chunkLength = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; var chunkType = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); this.content = LoaderUtils.decodeText(contentArray); } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; this.body = data.slice(byteOffset, byteOffset + chunkLength); } chunkIndex += chunkLength; } if (this.content === null) { throw new Error("THREE.GLTFLoader: JSON content not found."); } } function GLTFDracoMeshCompressionExtension(json, dracoLoader) { if (!dracoLoader) { throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided."); } this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; this.json = json; this.dracoLoader = dracoLoader; this.dracoLoader.preload(); } GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function(primitive, parser) { var json = this.json; var dracoLoader = this.dracoLoader; var bufferViewIndex = primitive.extensions[this.name].bufferView; var gltfAttributeMap = primitive.extensions[this.name].attributes; var threeAttributeMap = {}; var attributeNormalizedMap = {}; var attributeTypeMap = {}; for (var attributeName in gltfAttributeMap) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; } for (attributeName in primitive.attributes) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); if (gltfAttributeMap[attributeName] !== void 0) { var accessorDef = json.accessors[primitive.attributes[attributeName]]; var componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; attributeTypeMap[threeAttributeName] = componentType; attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; } } return parser.getDependency("bufferView", bufferViewIndex).then(function(bufferView) { return new Promise(function(resolve) { dracoLoader.decodeDracoFile(bufferView, function(geometry) { for (var attributeName2 in geometry.attributes) { var attribute = geometry.attributes[attributeName2]; var normalized = attributeNormalizedMap[attributeName2]; if (normalized !== void 0) attribute.normalized = normalized; } resolve(geometry); }, threeAttributeMap, attributeTypeMap); }); }); }; function GLTFTextureTransformExtension() { this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; } GLTFTextureTransformExtension.prototype.extendTexture = function(texture, transform) { texture = texture.clone(); if (transform.offset !== void 0) { texture.offset.fromArray(transform.offset); } if (transform.rotation !== void 0) { texture.rotation = transform.rotation; } if (transform.scale !== void 0) { texture.repeat.fromArray(transform.scale); } if (transform.texCoord !== void 0) { console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.'); } texture.needsUpdate = true; return texture; }; function GLTFMeshStandardSGMaterial(params) { MeshStandardMaterial.call(this); this.isGLTFSpecularGlossinessMaterial = true; var specularMapParsFragmentChunk = [ "#ifdef USE_SPECULARMAP", " uniform sampler2D specularMap;", "#endif" ].join("\n"); var glossinessMapParsFragmentChunk = [ "#ifdef USE_GLOSSINESSMAP", " uniform sampler2D glossinessMap;", "#endif" ].join("\n"); var specularMapFragmentChunk = [ "vec3 specularFactor = specular;", "#ifdef USE_SPECULARMAP", " vec4 texelSpecular = texture2D( specularMap, vUv );", " texelSpecular = sRGBToLinear( texelSpecular );", " // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture", " specularFactor *= texelSpecular.rgb;", "#endif" ].join("\n"); var glossinessMapFragmentChunk = [ "float glossinessFactor = glossiness;", "#ifdef USE_GLOSSINESSMAP", " vec4 texelGlossiness = texture2D( glossinessMap, vUv );", " // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture", " glossinessFactor *= texelGlossiness.a;", "#endif" ].join("\n"); var lightPhysicalFragmentChunk = [ "PhysicalMaterial material;", "material.diffuseColor = diffuseColor.rgb;", "vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );", "float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );", "material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.", "material.specularRoughness += geometryRoughness;", "material.specularRoughness = min( material.specularRoughness, 1.0 );", "material.specularColor = specularFactor.rgb;" ].join("\n"); var uniforms = { specular: { value: new Color().setHex(16777215) }, glossiness: { value: 1 }, specularMap: { value: null }, glossinessMap: { value: null } }; this._extraUniforms = uniforms; this.onBeforeCompile = function(shader) { for (var uniformName in uniforms) { shader.uniforms[uniformName] = uniforms[uniformName]; } shader.fragmentShader = shader.fragmentShader.replace("uniform float roughness;", "uniform vec3 specular;"); shader.fragmentShader = shader.fragmentShader.replace("uniform float metalness;", "uniform float glossiness;"); shader.fragmentShader = shader.fragmentShader.replace("#include ", specularMapParsFragmentChunk); shader.fragmentShader = shader.fragmentShader.replace("#include ", glossinessMapParsFragmentChunk); shader.fragmentShader = shader.fragmentShader.replace("#include ", specularMapFragmentChunk); shader.fragmentShader = shader.fragmentShader.replace("#include ", glossinessMapFragmentChunk); shader.fragmentShader = shader.fragmentShader.replace("#include ", lightPhysicalFragmentChunk); }; Object.defineProperties( this, { specular: { get: function() { return uniforms.specular.value; }, set: function(v) { uniforms.specular.value = v; } }, specularMap: { get: function() { return uniforms.specularMap.value; }, set: function(v) { uniforms.specularMap.value = v; } }, glossiness: { get: function() { return uniforms.glossiness.value; }, set: function(v) { uniforms.glossiness.value = v; } }, glossinessMap: { get: function() { return uniforms.glossinessMap.value; }, set: function(v) { uniforms.glossinessMap.value = v; if (v) { this.defines.USE_GLOSSINESSMAP = ""; this.defines.USE_ROUGHNESSMAP = ""; } else { delete this.defines.USE_ROUGHNESSMAP; delete this.defines.USE_GLOSSINESSMAP; } } } } ); delete this.metalness; delete this.roughness; delete this.metalnessMap; delete this.roughnessMap; this.setValues(params); } GLTFMeshStandardSGMaterial.prototype = Object.create(MeshStandardMaterial.prototype); GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial; GLTFMeshStandardSGMaterial.prototype.copy = function(source) { MeshStandardMaterial.prototype.copy.call(this, source); this.specularMap = source.specularMap; this.specular.copy(source.specular); this.glossinessMap = source.glossinessMap; this.glossiness = source.glossiness; delete this.metalness; delete this.roughness; delete this.metalnessMap; delete this.roughnessMap; return this; }; function GLTFMaterialsPbrSpecularGlossinessExtension() { return { name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, specularGlossinessParams: [ "color", "map", "lightMap", "lightMapIntensity", "aoMap", "aoMapIntensity", "emissive", "emissiveIntensity", "emissiveMap", "bumpMap", "bumpScale", "normalMap", "normalMapType", "displacementMap", "displacementScale", "displacementBias", "specularMap", "specular", "glossinessMap", "glossiness", "alphaMap", "envMap", "envMapIntensity", "refractionRatio" ], getMaterialType: function() { return GLTFMeshStandardSGMaterial; }, extendParams: function(materialParams, materialDef, parser) { var pbrSpecularGlossiness = materialDef.extensions[this.name]; materialParams.color = new Color(1, 1, 1); materialParams.opacity = 1; var pending = []; if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { var array = pbrSpecularGlossiness.diffuseFactor; materialParams.color.fromArray(array); materialParams.opacity = array[3]; } if (pbrSpecularGlossiness.diffuseTexture !== void 0) { pending.push(parser.assignTexture(materialParams, "map", pbrSpecularGlossiness.diffuseTexture)); } materialParams.emissive = new Color(0, 0, 0); materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== void 0 ? pbrSpecularGlossiness.glossinessFactor : 1; materialParams.specular = new Color(1, 1, 1); if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor); } if (pbrSpecularGlossiness.specularGlossinessTexture !== void 0) { var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; pending.push(parser.assignTexture(materialParams, "glossinessMap", specGlossMapDef)); pending.push(parser.assignTexture(materialParams, "specularMap", specGlossMapDef)); } return Promise.all(pending); }, createMaterial: function(materialParams) { var material = new GLTFMeshStandardSGMaterial(materialParams); material.fog = true; material.color = materialParams.color; material.map = materialParams.map === void 0 ? null : materialParams.map; material.lightMap = null; material.lightMapIntensity = 1; material.aoMap = materialParams.aoMap === void 0 ? null : materialParams.aoMap; material.aoMapIntensity = 1; material.emissive = materialParams.emissive; material.emissiveIntensity = 1; material.emissiveMap = materialParams.emissiveMap === void 0 ? null : materialParams.emissiveMap; material.bumpMap = materialParams.bumpMap === void 0 ? null : materialParams.bumpMap; material.bumpScale = 1; material.normalMap = materialParams.normalMap === void 0 ? null : materialParams.normalMap; material.normalMapType = TangentSpaceNormalMap; if (materialParams.normalScale) material.normalScale = materialParams.normalScale; material.displacementMap = null; material.displacementScale = 1; material.displacementBias = 0; material.specularMap = materialParams.specularMap === void 0 ? null : materialParams.specularMap; material.specular = materialParams.specular; material.glossinessMap = materialParams.glossinessMap === void 0 ? null : materialParams.glossinessMap; material.glossiness = materialParams.glossiness; material.alphaMap = null; material.envMap = materialParams.envMap === void 0 ? null : materialParams.envMap; material.envMapIntensity = 1; material.refractionRatio = 0.98; return material; } }; } function GLTFMeshQuantizationExtension() { this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; } function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); } GLTFCubicSplineInterpolant.prototype = Object.create(Interpolant.prototype); GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function(index) { var result = this.resultBuffer, values = this.sampleValues, valueSize = this.valueSize, offset = index * valueSize * 3 + valueSize; for (var i2 = 0; i2 !== valueSize; i2++) { result[i2] = values[offset + i2]; } return result; }; GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; GLTFCubicSplineInterpolant.prototype.interpolate_ = function(i1, t0, t, t1) { var result = this.resultBuffer; var values = this.sampleValues; var stride = this.valueSize; var stride2 = stride * 2; var stride3 = stride * 3; var td = t1 - t0; var p = (t - t0) / td; var pp = p * p; var ppp = pp * p; var offset1 = i1 * stride3; var offset0 = offset1 - stride3; var s2 = -2 * ppp + 3 * pp; var s3 = ppp - pp; var s0 = 1 - s2; var s1 = s3 - pp + p; for (var i2 = 0; i2 !== stride; i2++) { var p0 = values[offset0 + i2 + stride]; var m0 = values[offset0 + i2 + stride2] * td; var p1 = values[offset1 + i2 + stride]; var m1 = values[offset1 + i2] * td; result[i2] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; } return result; }; var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: NearestFilter, 9729: LinearFilter, 9984: NearestMipmapNearestFilter, 9985: LinearMipmapNearestFilter, 9986: NearestMipmapLinearFilter, 9987: LinearMipmapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: ClampToEdgeWrapping, 33648: MirroredRepeatWrapping, 10497: RepeatWrapping }; var WEBGL_TYPE_SIZES = { "SCALAR": 1, "VEC2": 2, "VEC3": 3, "VEC4": 4, "MAT2": 4, "MAT3": 9, "MAT4": 16 }; var ATTRIBUTES = { POSITION: "position", NORMAL: "normal", TANGENT: "tangent", TEXCOORD_0: "uv", TEXCOORD_1: "uv2", COLOR_0: "color", WEIGHTS_0: "skinWeight", JOINTS_0: "skinIndex" }; var PATH_PROPERTIES = { scale: "scale", translation: "position", rotation: "quaternion", weights: "morphTargetInfluences" }; var INTERPOLATION = { CUBICSPLINE: void 0, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each // keyframe track will be initialized with a default interpolation type, then modified. LINEAR: InterpolateLinear, STEP: InterpolateDiscrete }; var ALPHA_MODES = { OPAQUE: "OPAQUE", MASK: "MASK", BLEND: "BLEND" }; var MIME_TYPE_FORMATS = { "image/png": RGBAFormat, "image/jpeg": RGBFormat }; function resolveURL(url, path) { if (typeof url !== "string" || url === "") return ""; if (/^https?:\/\//i.test(path) && /^\//.test(url)) { path = path.replace(/(^https?:\/\/[^\/]+).*/i, "$1"); } if (/^(https?:)?\/\//i.test(url)) return url; if (/^data:.*,.*$/i.test(url)) return url; if (/^blob:.*$/i.test(url)) return url; return path + url; } function createDefaultMaterial(cache) { if (cache["DefaultMaterial"] === void 0) { cache["DefaultMaterial"] = new MeshStandardMaterial({ color: 16777215, emissive: 0, metalness: 1, roughness: 1, transparent: false, depthTest: true, side: FrontSide }); } return cache["DefaultMaterial"]; } function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { for (var name in objectDef.extensions) { if (knownExtensions[name] === void 0) { object.userData.gltfExtensions = object.userData.gltfExtensions || {}; object.userData.gltfExtensions[name] = objectDef.extensions[name]; } } } function assignExtrasToUserData(object, gltfDef) { if (gltfDef.extras !== void 0) { if (typeof gltfDef.extras === "object") { Object.assign(object.userData, gltfDef.extras); } else { console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, " + gltfDef.extras); } } } function addMorphTargets(geometry, targets, parser) { var hasMorphPosition = false; var hasMorphNormal = false; for (var i2 = 0, il = targets.length; i2 < il; i2++) { var target = targets[i2]; if (target.POSITION !== void 0) hasMorphPosition = true; if (target.NORMAL !== void 0) hasMorphNormal = true; if (hasMorphPosition && hasMorphNormal) break; } if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry); var pendingPositionAccessors = []; var pendingNormalAccessors = []; for (var i2 = 0, il = targets.length; i2 < il; i2++) { var target = targets[i2]; if (hasMorphPosition) { var pendingAccessor = target.POSITION !== void 0 ? parser.getDependency("accessor", target.POSITION) : geometry.attributes.position; pendingPositionAccessors.push(pendingAccessor); } if (hasMorphNormal) { var pendingAccessor = target.NORMAL !== void 0 ? parser.getDependency("accessor", target.NORMAL) : geometry.attributes.normal; pendingNormalAccessors.push(pendingAccessor); } } return Promise.all([ Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors) ]).then(function(accessors) { var morphPositions = accessors[0]; var morphNormals = accessors[1]; if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; geometry.morphTargetsRelative = true; return geometry; }); } function updateMorphTargets(mesh, meshDef) { mesh.updateMorphTargets(); if (meshDef.weights !== void 0) { for (var i2 = 0, il = meshDef.weights.length; i2 < il; i2++) { mesh.morphTargetInfluences[i2] = meshDef.weights[i2]; } } if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { var targetNames = meshDef.extras.targetNames; if (mesh.morphTargetInfluences.length === targetNames.length) { mesh.morphTargetDictionary = {}; for (var i2 = 0, il = targetNames.length; i2 < il; i2++) { mesh.morphTargetDictionary[targetNames[i2]] = i2; } } else { console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names."); } } } function createPrimitiveKey(primitiveDef) { var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; var geometryKey; if (dracoExtension) { geometryKey = "draco:" + dracoExtension.bufferView + ":" + dracoExtension.indices + ":" + createAttributesKey(dracoExtension.attributes); } else { geometryKey = primitiveDef.indices + ":" + createAttributesKey(primitiveDef.attributes) + ":" + primitiveDef.mode; } return geometryKey; } function createAttributesKey(attributes) { var attributesKey = ""; var keys = Object.keys(attributes).sort(); for (var i2 = 0, il = keys.length; i2 < il; i2++) { attributesKey += keys[i2] + ":" + attributes[keys[i2]] + ";"; } return attributesKey; } function GLTFParser(json, extensions, options) { this.json = json || {}; this.extensions = extensions || {}; this.options = options || {}; this.cache = new GLTFRegistry(); this.primitiveCache = {}; this.textureLoader = new TextureLoader(this.options.manager); this.textureLoader.setCrossOrigin(this.options.crossOrigin); this.fileLoader = new FileLoader(this.options.manager); this.fileLoader.setResponseType("arraybuffer"); if (this.options.crossOrigin === "use-credentials") { this.fileLoader.setWithCredentials(true); } } GLTFParser.prototype.parse = function(onLoad, onError) { var parser = this; var json = this.json; var extensions = this.extensions; this.cache.removeAll(); this.markDefs(); Promise.all([ this.getDependencies("scene"), this.getDependencies("animation"), this.getDependencies("camera") ]).then(function(dependencies) { var result = { scene: dependencies[0][json.scene || 0], scenes: dependencies[0], animations: dependencies[1], cameras: dependencies[2], asset: json.asset, parser, userData: {} }; addUnknownExtensionsToUserData(extensions, result, json); assignExtrasToUserData(result, json); onLoad(result); }).catch(onError); }; GLTFParser.prototype.markDefs = function() { var nodeDefs = this.json.nodes || []; var skinDefs = this.json.skins || []; var meshDefs = this.json.meshes || []; var meshReferences = {}; var meshUses = {}; for (var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { var joints = skinDefs[skinIndex].joints; for (var i2 = 0, il = joints.length; i2 < il; i2++) { nodeDefs[joints[i2]].isBone = true; } } for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { var nodeDef = nodeDefs[nodeIndex]; if (nodeDef.mesh !== void 0) { if (meshReferences[nodeDef.mesh] === void 0) { meshReferences[nodeDef.mesh] = meshUses[nodeDef.mesh] = 0; } meshReferences[nodeDef.mesh]++; if (nodeDef.skin !== void 0) { meshDefs[nodeDef.mesh].isSkinnedMesh = true; } } } this.json.meshReferences = meshReferences; this.json.meshUses = meshUses; }; GLTFParser.prototype.getDependency = function(type, index) { var cacheKey = type + ":" + index; var dependency = this.cache.get(cacheKey); if (!dependency) { switch (type) { case "scene": dependency = this.loadScene(index); break; case "node": dependency = this.loadNode(index); break; case "mesh": dependency = this.loadMesh(index); break; case "accessor": dependency = this.loadAccessor(index); break; case "bufferView": dependency = this.loadBufferView(index); break; case "buffer": dependency = this.loadBuffer(index); break; case "material": dependency = this.loadMaterial(index); break; case "texture": dependency = this.loadTexture(index); break; case "skin": dependency = this.loadSkin(index); break; case "animation": dependency = this.loadAnimation(index); break; case "camera": dependency = this.loadCamera(index); break; case "light": dependency = this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index); break; default: throw new Error("Unknown type: " + type); } this.cache.add(cacheKey, dependency); } return dependency; }; GLTFParser.prototype.getDependencies = function(type) { var dependencies = this.cache.get(type); if (!dependencies) { var parser = this; var defs = this.json[type + (type === "mesh" ? "es" : "s")] || []; dependencies = Promise.all(defs.map(function(def, index) { return parser.getDependency(type, index); })); this.cache.add(type, dependencies); } return dependencies; }; GLTFParser.prototype.loadBuffer = function(bufferIndex) { var bufferDef = this.json.buffers[bufferIndex]; var loader = this.fileLoader; if (bufferDef.type && bufferDef.type !== "arraybuffer") { throw new Error("THREE.GLTFLoader: " + bufferDef.type + " buffer type is not supported."); } if (bufferDef.uri === void 0 && bufferIndex === 0) { return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); } var options = this.options; return new Promise(function(resolve, reject) { loader.load(resolveURL(bufferDef.uri, options.path), resolve, void 0, function() { reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); }); }); }; GLTFParser.prototype.loadBufferView = function(bufferViewIndex) { var bufferViewDef = this.json.bufferViews[bufferViewIndex]; return this.getDependency("buffer", bufferViewDef.buffer).then(function(buffer) { var byteLength = bufferViewDef.byteLength || 0; var byteOffset = bufferViewDef.byteOffset || 0; return buffer.slice(byteOffset, byteOffset + byteLength); }); }; GLTFParser.prototype.loadAccessor = function(accessorIndex) { var parser = this; var json = this.json; var accessorDef = this.json.accessors[accessorIndex]; if (accessorDef.bufferView === void 0 && accessorDef.sparse === void 0) { return Promise.resolve(null); } var pendingBufferViews = []; if (accessorDef.bufferView !== void 0) { pendingBufferViews.push(this.getDependency("bufferView", accessorDef.bufferView)); } else { pendingBufferViews.push(null); } if (accessorDef.sparse !== void 0) { pendingBufferViews.push(this.getDependency("bufferView", accessorDef.sparse.indices.bufferView)); pendingBufferViews.push(this.getDependency("bufferView", accessorDef.sparse.values.bufferView)); } return Promise.all(pendingBufferViews).then(function(bufferViews) { var bufferView = bufferViews[0]; var itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; var TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; var elementBytes = TypedArray.BYTES_PER_ELEMENT; var itemBytes = elementBytes * itemSize; var byteOffset = accessorDef.byteOffset || 0; var byteStride = accessorDef.bufferView !== void 0 ? json.bufferViews[accessorDef.bufferView].byteStride : void 0; var normalized = accessorDef.normalized === true; var array, bufferAttribute; if (byteStride && byteStride !== itemBytes) { var ibSlice = Math.floor(byteOffset / byteStride); var ibCacheKey = "InterleavedBuffer:" + accessorDef.bufferView + ":" + accessorDef.componentType + ":" + ibSlice + ":" + accessorDef.count; var ib = parser.cache.get(ibCacheKey); if (!ib) { array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); ib = new InterleavedBuffer(array, byteStride / elementBytes); parser.cache.add(ibCacheKey, ib); } bufferAttribute = new InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); } else { if (bufferView === null) { array = new TypedArray(accessorDef.count * itemSize); } else { array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); } bufferAttribute = new BufferAttribute(array, itemSize, normalized); } if (accessorDef.sparse !== void 0) { var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; var TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; var sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); var sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); if (bufferView !== null) { bufferAttribute = new BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); } for (var i2 = 0, il = sparseIndices.length; i2 < il; i2++) { var index = sparseIndices[i2]; bufferAttribute.setX(index, sparseValues[i2 * itemSize]); if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i2 * itemSize + 1]); if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i2 * itemSize + 2]); if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i2 * itemSize + 3]); if (itemSize >= 5) throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute."); } } return bufferAttribute; }); }; GLTFParser.prototype.loadTexture = function(textureIndex) { var parser = this; var json = this.json; var options = this.options; var textureLoader = this.textureLoader; var URL2 = window.URL || window.webkitURL; var textureDef = json.textures[textureIndex]; var textureExtensions = textureDef.extensions || {}; var source; if (textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]) { source = json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source]; } else { source = json.images[textureDef.source]; } var sourceURI = source.uri; var isObjectURL = false; if (source.bufferView !== void 0) { sourceURI = parser.getDependency("bufferView", source.bufferView).then(function(bufferView) { isObjectURL = true; var blob = new Blob([bufferView], { type: source.mimeType }); sourceURI = URL2.createObjectURL(blob); return sourceURI; }); } return Promise.resolve(sourceURI).then(function(sourceURI2) { var loader = options.manager.getHandler(sourceURI2); if (!loader) { loader = textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS] ? parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader : textureLoader; } return new Promise(function(resolve, reject) { loader.load(resolveURL(sourceURI2, options.path), resolve, void 0, reject); }); }).then(function(texture) { if (isObjectURL === true) { URL2.revokeObjectURL(sourceURI); } texture.flipY = false; if (textureDef.name !== void 0) texture.name = textureDef.name; if (source.mimeType in MIME_TYPE_FORMATS) { texture.format = MIME_TYPE_FORMATS[source.mimeType]; } var samplers = json.samplers || {}; var sampler = samplers[textureDef.sampler] || {}; texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || RepeatWrapping; return texture; }); }; GLTFParser.prototype.assignTexture = function(materialParams, mapName, mapDef) { var parser = this; return this.getDependency("texture", mapDef.index).then(function(texture) { if (!texture.isCompressedTexture) { switch (mapName) { case "aoMap": case "emissiveMap": case "metalnessMap": case "normalMap": case "roughnessMap": texture.format = RGBFormat; break; } } if (mapDef.texCoord !== void 0 && mapDef.texCoord != 0 && !(mapName === "aoMap" && mapDef.texCoord == 1)) { console.warn("THREE.GLTFLoader: Custom UV set " + mapDef.texCoord + " for texture " + mapName + " not yet supported."); } if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { var transform = mapDef.extensions !== void 0 ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : void 0; if (transform) { texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform); } } materialParams[mapName] = texture; }); }; GLTFParser.prototype.assignFinalMaterial = function(mesh) { var geometry = mesh.geometry; var material = mesh.material; this.extensions; var useVertexTangents = geometry.attributes.tangent !== void 0; var useVertexColors = geometry.attributes.color !== void 0; var useFlatShading = geometry.attributes.normal === void 0; var useSkinning = mesh.isSkinnedMesh === true; var useMorphTargets = Object.keys(geometry.morphAttributes).length > 0; var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== void 0; if (mesh.isPoints) { var cacheKey = "PointsMaterial:" + material.uuid; var pointsMaterial = this.cache.get(cacheKey); if (!pointsMaterial) { pointsMaterial = new PointsMaterial(); Material.prototype.copy.call(pointsMaterial, material); pointsMaterial.color.copy(material.color); pointsMaterial.map = material.map; pointsMaterial.sizeAttenuation = false; this.cache.add(cacheKey, pointsMaterial); } material = pointsMaterial; } else if (mesh.isLine) { var cacheKey = "LineBasicMaterial:" + material.uuid; var lineMaterial = this.cache.get(cacheKey); if (!lineMaterial) { lineMaterial = new LineBasicMaterial(); Material.prototype.copy.call(lineMaterial, material); lineMaterial.color.copy(material.color); this.cache.add(cacheKey, lineMaterial); } material = lineMaterial; } if (useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets) { var cacheKey = "ClonedMaterial:" + material.uuid + ":"; if (material.isGLTFSpecularGlossinessMaterial) cacheKey += "specular-glossiness:"; if (useSkinning) cacheKey += "skinning:"; if (useVertexTangents) cacheKey += "vertex-tangents:"; if (useVertexColors) cacheKey += "vertex-colors:"; if (useFlatShading) cacheKey += "flat-shading:"; if (useMorphTargets) cacheKey += "morph-targets:"; if (useMorphNormals) cacheKey += "morph-normals:"; var cachedMaterial = this.cache.get(cacheKey); if (!cachedMaterial) { cachedMaterial = material.clone(); if (useSkinning) cachedMaterial.skinning = true; if (useVertexTangents) cachedMaterial.vertexTangents = true; if (useVertexColors) cachedMaterial.vertexColors = VertexColors; if (useFlatShading) cachedMaterial.flatShading = true; if (useMorphTargets) cachedMaterial.morphTargets = true; if (useMorphNormals) cachedMaterial.morphNormals = true; this.cache.add(cacheKey, cachedMaterial); } material = cachedMaterial; } if (material.aoMap && geometry.attributes.uv2 === void 0 && geometry.attributes.uv !== void 0) { geometry.setAttribute("uv2", new BufferAttribute(geometry.attributes.uv.array, 2)); } if (material.normalScale && !useVertexTangents) { material.normalScale.y = -material.normalScale.y; } mesh.material = material; }; GLTFParser.prototype.loadMaterial = function(materialIndex) { var parser = this; var json = this.json; var extensions = this.extensions; var materialDef = json.materials[materialIndex]; var materialType; var materialParams = {}; var materialExtensions = materialDef.extensions || {}; var pending = []; if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) { var sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]; materialType = sgExtension.getMaterialType(); pending.push(sgExtension.extendParams(materialParams, materialDef, parser)); } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { var kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT]; materialType = kmuExtension.getMaterialType(); pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)); } else { materialType = MeshStandardMaterial; var metallicRoughness = materialDef.pbrMetallicRoughness || {}; materialParams.color = new Color(1, 1, 1); materialParams.opacity = 1; if (Array.isArray(metallicRoughness.baseColorFactor)) { var array = metallicRoughness.baseColorFactor; materialParams.color.fromArray(array); materialParams.opacity = array[3]; } if (metallicRoughness.baseColorTexture !== void 0) { pending.push(parser.assignTexture(materialParams, "map", metallicRoughness.baseColorTexture)); } materialParams.metalness = metallicRoughness.metallicFactor !== void 0 ? metallicRoughness.metallicFactor : 1; materialParams.roughness = metallicRoughness.roughnessFactor !== void 0 ? metallicRoughness.roughnessFactor : 1; if (metallicRoughness.metallicRoughnessTexture !== void 0) { pending.push(parser.assignTexture(materialParams, "metalnessMap", metallicRoughness.metallicRoughnessTexture)); pending.push(parser.assignTexture(materialParams, "roughnessMap", metallicRoughness.metallicRoughnessTexture)); } } if (materialDef.doubleSided === true) { materialParams.side = DoubleSide; } var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; if (alphaMode === ALPHA_MODES.BLEND) { materialParams.transparent = true; } else { materialParams.transparent = false; if (alphaMode === ALPHA_MODES.MASK) { materialParams.alphaTest = materialDef.alphaCutoff !== void 0 ? materialDef.alphaCutoff : 0.5; } } if (materialDef.normalTexture !== void 0 && materialType !== MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, "normalMap", materialDef.normalTexture)); materialParams.normalScale = new Vector2(1, 1); if (materialDef.normalTexture.scale !== void 0) { materialParams.normalScale.set(materialDef.normalTexture.scale, materialDef.normalTexture.scale); } } if (materialDef.occlusionTexture !== void 0 && materialType !== MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, "aoMap", materialDef.occlusionTexture)); if (materialDef.occlusionTexture.strength !== void 0) { materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; } } if (materialDef.emissiveFactor !== void 0 && materialType !== MeshBasicMaterial) { materialParams.emissive = new Color().fromArray(materialDef.emissiveFactor); } if (materialDef.emissiveTexture !== void 0 && materialType !== MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, "emissiveMap", materialDef.emissiveTexture)); } return Promise.all(pending).then(function() { var material; if (materialType === GLTFMeshStandardSGMaterial) { material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams); } else { material = new materialType(materialParams); } if (materialDef.name !== void 0) material.name = materialDef.name; if (material.map) material.map.encoding = sRGBEncoding; if (material.emissiveMap) material.emissiveMap.encoding = sRGBEncoding; assignExtrasToUserData(material, materialDef); if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef); return material; }); }; function computeBounds(geometry, primitiveDef, parser) { var attributes = primitiveDef.attributes; var box = new Box3(); if (attributes.POSITION !== void 0) { var accessor = parser.json.accessors[attributes.POSITION]; var min = accessor.min; var max = accessor.max; if (min !== void 0 && max !== void 0) { box.set( new Vector3(min[0], min[1], min[2]), new Vector3(max[0], max[1], max[2]) ); } else { console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION."); return; } } else { return; } var targets = primitiveDef.targets; if (targets !== void 0) { var vector = new Vector3(); for (var i2 = 0, il = targets.length; i2 < il; i2++) { var target = targets[i2]; if (target.POSITION !== void 0) { var accessor = parser.json.accessors[target.POSITION]; var min = accessor.min; var max = accessor.max; if (min !== void 0 && max !== void 0) { vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); box.expandByVector(vector); } else { console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION."); } } } } geometry.boundingBox = box; var sphere = new Sphere(); box.getCenter(sphere.center); sphere.radius = box.min.distanceTo(box.max) / 2; geometry.boundingSphere = sphere; } function addPrimitiveAttributes(geometry, primitiveDef, parser) { var attributes = primitiveDef.attributes; var pending = []; function assignAttributeAccessor(accessorIndex, attributeName) { return parser.getDependency("accessor", accessorIndex).then(function(accessor2) { geometry.setAttribute(attributeName, accessor2); }); } for (var gltfAttributeName in attributes) { var threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); if (threeAttributeName in geometry.attributes) continue; pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)); } if (primitiveDef.indices !== void 0 && !geometry.index) { var accessor = parser.getDependency("accessor", primitiveDef.indices).then(function(accessor2) { geometry.setIndex(accessor2); }); pending.push(accessor); } assignExtrasToUserData(geometry, primitiveDef); computeBounds(geometry, primitiveDef, parser); return Promise.all(pending).then(function() { return primitiveDef.targets !== void 0 ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; }); } function toTrianglesDrawMode(geometry, drawMode) { var index = geometry.getIndex(); if (index === null) { var indices = []; var position = geometry.getAttribute("position"); if (position !== void 0) { for (var i2 = 0; i2 < position.count; i2++) { indices.push(i2); } geometry.setIndex(indices); index = geometry.getIndex(); } else { console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."); return geometry; } } var numberOfTriangles = index.count - 2; var newIndices = []; if (drawMode === TriangleFanDrawMode) { for (var i2 = 1; i2 <= numberOfTriangles; i2++) { newIndices.push(index.getX(0)); newIndices.push(index.getX(i2)); newIndices.push(index.getX(i2 + 1)); } } else { for (var i2 = 0; i2 < numberOfTriangles; i2++) { if (i2 % 2 === 0) { newIndices.push(index.getX(i2)); newIndices.push(index.getX(i2 + 1)); newIndices.push(index.getX(i2 + 2)); } else { newIndices.push(index.getX(i2 + 2)); newIndices.push(index.getX(i2 + 1)); newIndices.push(index.getX(i2)); } } } if (newIndices.length / 3 !== numberOfTriangles) { console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles."); } var newGeometry = geometry.clone(); newGeometry.setIndex(newIndices); return newGeometry; } GLTFParser.prototype.loadGeometries = function(primitives) { var parser = this; var extensions = this.extensions; var cache = this.primitiveCache; function createDracoPrimitive(primitive2) { return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive2, parser).then(function(geometry) { return addPrimitiveAttributes(geometry, primitive2, parser); }); } var pending = []; for (var i2 = 0, il = primitives.length; i2 < il; i2++) { var primitive = primitives[i2]; var cacheKey = createPrimitiveKey(primitive); var cached = cache[cacheKey]; if (cached) { pending.push(cached.promise); } else { var geometryPromise; if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { geometryPromise = createDracoPrimitive(primitive); } else { geometryPromise = addPrimitiveAttributes(new BufferGeometry(), primitive, parser); } cache[cacheKey] = { primitive, promise: geometryPromise }; pending.push(geometryPromise); } } return Promise.all(pending); }; GLTFParser.prototype.loadMesh = function(meshIndex) { var parser = this; var json = this.json; var meshDef = json.meshes[meshIndex]; var primitives = meshDef.primitives; var pending = []; for (var i2 = 0, il = primitives.length; i2 < il; i2++) { var material = primitives[i2].material === void 0 ? createDefaultMaterial(this.cache) : this.getDependency("material", primitives[i2].material); pending.push(material); } pending.push(parser.loadGeometries(primitives)); return Promise.all(pending).then(function(results) { var materials = results.slice(0, results.length - 1); var geometries = results[results.length - 1]; var meshes = []; for (var i3 = 0, il2 = geometries.length; i3 < il2; i3++) { var geometry = geometries[i3]; var primitive = primitives[i3]; var mesh; var material2 = materials[i3]; if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === void 0) { mesh = meshDef.isSkinnedMesh === true ? new SkinnedMesh(geometry, material2) : new Mesh(geometry, material2); if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { mesh.normalizeSkinWeights(); } if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleStripDrawMode); } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleFanDrawMode); } } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { mesh = new LineSegments(geometry, material2); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { mesh = new Line(geometry, material2); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { mesh = new LineLoop(geometry, material2); } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { mesh = new Points(geometry, material2); } else { throw new Error("THREE.GLTFLoader: Primitive mode unsupported: " + primitive.mode); } if (Object.keys(mesh.geometry.morphAttributes).length > 0) { updateMorphTargets(mesh, meshDef); } mesh.name = meshDef.name || "mesh_" + meshIndex; if (geometries.length > 1) mesh.name += "_" + i3; assignExtrasToUserData(mesh, meshDef); parser.assignFinalMaterial(mesh); meshes.push(mesh); } if (meshes.length === 1) { return meshes[0]; } var group = new Group(); for (var i3 = 0, il2 = meshes.length; i3 < il2; i3++) { group.add(meshes[i3]); } return group; }); }; GLTFParser.prototype.loadCamera = function(cameraIndex) { var camera; var cameraDef = this.json.cameras[cameraIndex]; var params = cameraDef[cameraDef.type]; if (!params) { console.warn("THREE.GLTFLoader: Missing camera parameters."); return; } if (cameraDef.type === "perspective") { camera = new PerspectiveCamera(MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6); } else if (cameraDef.type === "orthographic") { camera = new OrthographicCamera(params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar); } if (cameraDef.name !== void 0) camera.name = cameraDef.name; assignExtrasToUserData(camera, cameraDef); return Promise.resolve(camera); }; GLTFParser.prototype.loadSkin = function(skinIndex) { var skinDef = this.json.skins[skinIndex]; var skinEntry = { joints: skinDef.joints }; if (skinDef.inverseBindMatrices === void 0) { return Promise.resolve(skinEntry); } return this.getDependency("accessor", skinDef.inverseBindMatrices).then(function(accessor) { skinEntry.inverseBindMatrices = accessor; return skinEntry; }); }; GLTFParser.prototype.loadAnimation = function(animationIndex) { var json = this.json; var animationDef = json.animations[animationIndex]; var pendingNodes = []; var pendingInputAccessors = []; var pendingOutputAccessors = []; var pendingSamplers = []; var pendingTargets = []; for (var i2 = 0, il = animationDef.channels.length; i2 < il; i2++) { var channel = animationDef.channels[i2]; var sampler = animationDef.samplers[channel.sampler]; var target = channel.target; var name = target.node !== void 0 ? target.node : target.id; var input = animationDef.parameters !== void 0 ? animationDef.parameters[sampler.input] : sampler.input; var output = animationDef.parameters !== void 0 ? animationDef.parameters[sampler.output] : sampler.output; pendingNodes.push(this.getDependency("node", name)); pendingInputAccessors.push(this.getDependency("accessor", input)); pendingOutputAccessors.push(this.getDependency("accessor", output)); pendingSamplers.push(sampler); pendingTargets.push(target); } return Promise.all([ Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets) ]).then(function(dependencies) { var nodes = dependencies[0]; var inputAccessors = dependencies[1]; var outputAccessors = dependencies[2]; var samplers = dependencies[3]; var targets = dependencies[4]; var tracks = []; for (var i3 = 0, il2 = nodes.length; i3 < il2; i3++) { var node = nodes[i3]; var inputAccessor = inputAccessors[i3]; var outputAccessor = outputAccessors[i3]; var sampler2 = samplers[i3]; var target2 = targets[i3]; if (node === void 0) continue; node.updateMatrix(); node.matrixAutoUpdate = true; var TypedKeyframeTrack; switch (PATH_PROPERTIES[target2.path]) { case PATH_PROPERTIES.weights: TypedKeyframeTrack = NumberKeyframeTrack; break; case PATH_PROPERTIES.rotation: TypedKeyframeTrack = QuaternionKeyframeTrack; break; case PATH_PROPERTIES.position: case PATH_PROPERTIES.scale: default: TypedKeyframeTrack = VectorKeyframeTrack; break; } var targetName = node.name ? node.name : node.uuid; var interpolation = sampler2.interpolation !== void 0 ? INTERPOLATION[sampler2.interpolation] : InterpolateLinear; var targetNames = []; if (PATH_PROPERTIES[target2.path] === PATH_PROPERTIES.weights) { node.traverse(function(object) { if (object.isMesh === true && object.morphTargetInfluences) { targetNames.push(object.name ? object.name : object.uuid); } }); } else { targetNames.push(targetName); } var outputArray = outputAccessor.array; if (outputAccessor.normalized) { var scale; if (outputArray.constructor === Int8Array) { scale = 1 / 127; } else if (outputArray.constructor === Uint8Array) { scale = 1 / 255; } else if (outputArray.constructor == Int16Array) { scale = 1 / 32767; } else if (outputArray.constructor === Uint16Array) { scale = 1 / 65535; } else { throw new Error("THREE.GLTFLoader: Unsupported output accessor component type."); } var scaled = new Float32Array(outputArray.length); for (var j = 0, jl = outputArray.length; j < jl; j++) { scaled[j] = outputArray[j] * scale; } outputArray = scaled; } for (var j = 0, jl = targetNames.length; j < jl; j++) { var track = new TypedKeyframeTrack( targetNames[j] + "." + PATH_PROPERTIES[target2.path], inputAccessor.array, outputArray, interpolation ); if (sampler2.interpolation === "CUBICSPLINE") { track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { return new GLTFCubicSplineInterpolant(this.times, this.values, this.getValueSize() / 3, result); }; track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; } tracks.push(track); } } var name2 = animationDef.name !== void 0 ? animationDef.name : "animation_" + animationIndex; return new AnimationClip(name2, void 0, tracks); }); }; GLTFParser.prototype.loadNode = function(nodeIndex) { var json = this.json; var extensions = this.extensions; var parser = this; var meshReferences = json.meshReferences; var meshUses = json.meshUses; var nodeDef = json.nodes[nodeIndex]; return function() { var pending = []; if (nodeDef.mesh !== void 0) { pending.push(parser.getDependency("mesh", nodeDef.mesh).then(function(mesh) { var node; if (meshReferences[nodeDef.mesh] > 1) { var instanceNum = meshUses[nodeDef.mesh]++; node = mesh.clone(); node.name += "_instance_" + instanceNum; } else { node = mesh; } if (nodeDef.weights !== void 0) { node.traverse(function(o) { if (!o.isMesh) return; for (var i2 = 0, il = nodeDef.weights.length; i2 < il; i2++) { o.morphTargetInfluences[i2] = nodeDef.weights[i2]; } }); } return node; })); } if (nodeDef.camera !== void 0) { pending.push(parser.getDependency("camera", nodeDef.camera)); } if (nodeDef.extensions && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light !== void 0) { pending.push(parser.getDependency("light", nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light)); } return Promise.all(pending); }().then(function(objects) { var node; if (nodeDef.isBone === true) { node = new Bone(); } else if (objects.length > 1) { node = new Group(); } else if (objects.length === 1) { node = objects[0]; } else { node = new Object3D(); } if (node !== objects[0]) { for (var i2 = 0, il = objects.length; i2 < il; i2++) { node.add(objects[i2]); } } if (nodeDef.name !== void 0) { node.userData.name = nodeDef.name; node.name = PropertyBinding.sanitizeNodeName(nodeDef.name); } assignExtrasToUserData(node, nodeDef); if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef); if (nodeDef.matrix !== void 0) { var matrix = new Matrix4(); matrix.fromArray(nodeDef.matrix); node.applyMatrix4(matrix); } else { if (nodeDef.translation !== void 0) { node.position.fromArray(nodeDef.translation); } if (nodeDef.rotation !== void 0) { node.quaternion.fromArray(nodeDef.rotation); } if (nodeDef.scale !== void 0) { node.scale.fromArray(nodeDef.scale); } } return node; }); }; GLTFParser.prototype.loadScene = function() { function buildNodeHierachy(nodeId, parentObject, json, parser) { var nodeDef = json.nodes[nodeId]; return parser.getDependency("node", nodeId).then(function(node) { if (nodeDef.skin === void 0) return node; var skinEntry; return parser.getDependency("skin", nodeDef.skin).then(function(skin) { skinEntry = skin; var pendingJoints = []; for (var i2 = 0, il = skinEntry.joints.length; i2 < il; i2++) { pendingJoints.push(parser.getDependency("node", skinEntry.joints[i2])); } return Promise.all(pendingJoints); }).then(function(jointNodes) { node.traverse(function(mesh) { if (!mesh.isMesh) return; var bones = []; var boneInverses = []; for (var j = 0, jl = jointNodes.length; j < jl; j++) { var jointNode = jointNodes[j]; if (jointNode) { bones.push(jointNode); var mat = new Matrix4(); if (skinEntry.inverseBindMatrices !== void 0) { mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16); } boneInverses.push(mat); } else { console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]); } } mesh.bind(new Skeleton(bones, boneInverses), mesh.matrixWorld); }); return node; }); }).then(function(node) { parentObject.add(node); var pending = []; if (nodeDef.children) { var children = nodeDef.children; for (var i2 = 0, il = children.length; i2 < il; i2++) { var child = children[i2]; pending.push(buildNodeHierachy(child, node, json, parser)); } } return Promise.all(pending); }); } return function loadScene(sceneIndex) { var json = this.json; var extensions = this.extensions; var sceneDef = this.json.scenes[sceneIndex]; var parser = this; var scene = new Scene(); if (sceneDef.name !== void 0) scene.name = sceneDef.name; assignExtrasToUserData(scene, sceneDef); if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef); var nodeIds = sceneDef.nodes || []; var pending = []; for (var i2 = 0, il = nodeIds.length; i2 < il; i2++) { pending.push(buildNodeHierachy(nodeIds[i2], scene, json, parser)); } return Promise.all(pending).then(function() { return scene; }); }; }(); return GLTFLoader2; }(); function mxtest_add_3d_model(mxdraw2) { const loader = new GLTFLoader(); loader.load( "./gis/34M_17.gltf", (gltf) => { gltf.scene.position.set(116577.28779765591, 19632.646909285337, 0); gltf.scene.rotateX(Math.PI / 2); gltf.scene.scale.set(2, 2, 2); mxdraw2.addObject(gltf.scene); } ); } { const ws = new WebSocket("ws://localhost:24678"); ws.addEventListener("message", (event) => { const info = JSON.parse(event.data); if (info.type === "full-reload") location.reload(); }); } class MxCADPlugin extends mxcad2.MxCADPluginBase { constructor() { super(); this.map_default_data = getMapDefaultData(); } } let mxcadui; const { showModal, hideModal } = useModalVisible(); function My_PluginTest() { return __async(this, null, function* () { showModal({ title: "My Test Draw", text: "测试Modal", oncancel: () => { hideModal(); }, onsubmit: () => { hideModal(); }, ongetallentity: () => { hideModal(); mxdraw.MxFun.sendStringToExecute("TestGetAllEntity"); }, ondrawline: () => { hideModal(); mxdraw.MxFun.sendStringToExecute("Mx_Circle"); }, docommand: (cmd) => { hideModal(); mxdraw.MxFun.sendStringToExecute(cmd); } }); }); } const div = document.createElement("div"); document.body.appendChild(div); const app = vue.createApp(_sfc_main); app.mount(div); init$p(); mxdraw.MxFun.on("mxcadApplicationStart", (mxcaduiimp) => { mxcadui = mxcaduiimp; mxcadui.init(new MxCADPlugin()); }); mxdraw.MxFun.on("mxcadApplicationInitMap", () => { init$1(mxcadui.mxmap); }); mxdraw.MxFun.on("mxcadApplicationCreatedMxCADObject", (param) => { let mxcad$1 = param.mxcad; mxcad$1.on("selectChange", (ids) => { if (ids.length == 0) return; let id = ids[0]; let mxent = id.getMxDbEntity(); if (mxent !== null) { console.log(mxent.getTypeName()); if (mxent instanceof mxdraw.MxDbRectBoxLeadComment) { let comment = mxent; console.log(comment.text); } return; } let ent = id.getMcDbEntity(); if (ent !== null) { console.log(ent.objectName); if (ent instanceof mxcad2.McDbText) { let text = ent; console.log(text.textString); } else if (ent instanceof mxcad2.McDbBlockReference) { let blkRef = ent; let aryId = blkRef.getAllAttribute(); aryId.forEach((id2) => { let attribt = id2.getMcDbEntity(); console.log(attribt.textString); console.log(attribt.tag); }); } } }); mxcad2.MxCpp.PropertiesWindow.onEvent_getProperties((id) => { let ent = id.getMcDbEntity(); if (!ent) return []; let dn = ent.getxDataDouble("DN"); let len = ent.getxDataDouble("LEN"); let ret = []; if (dn.ret) { ret.push({ sVarName: "DN", iVarType: mxcad2.MxPropertiesWindowCustomValueType.kDouble, val: dn.val, isOnlyRead: false }); } if (len.ret) { ret.push({ sVarName: "LEN", iVarType: mxcad2.MxPropertiesWindowCustomValueType.kDouble, val: len.val, isOnlyRead: false }); } return ret; }); mxcad2.MxCpp.PropertiesWindow.onEvent_setProperties((id, prop) => { let ent = id.getMcDbEntity(); if (!ent) return; if (prop.sVarName == "DN") { ent.setxDataDouble("DN", prop.val); } else if (prop.sVarName == "LEN") { ent.setxDataDouble("LEN", prop.val); } }); }); function getMxCADUi() { return mxcadui; } function McGePoint3dToString(pt) { return "x=" + pt.x + ",y=" + pt.y + ",z=" + pt.z; } function Mx_Open_DemoCode() { window.open("https://demo.mxdraw3d.com:3562/MxCADCode.7z"); } function Mx_Open_DevInstall() { window.open( "https://demo.mxdraw3d.com:3562/MxDrawCloudServer1.0TryVersion.7z" ); } function getMapUrl(type) { var url = window.location.href; if (url.indexOf("?") != -1) { url = url.replace(/(\?|#)[^'"]*/, ""); } return `${url}?map=true&maptype=${type}`; } function Mx_Open_Map_gdslwzj() { window.open(getMapUrl("gdslwzj")); } function Mx_Open_Map_googlecn() { window.open(getMapUrl("google")); } function Mx_Open_Map_gdyx() { window.open(getMapUrl("gdyx")); } function Mx_Open_Map_tdtsl() { window.open(getMapUrl("tdtsl")); } function Mx_Open_Map_bdsl() { window.open(getMapUrl("bdsl")); } function Mx_Open_Map_geoq() { window.open(getMapUrl("geoq")); } function Mx_ViewBackgroundColor() { mxcad2.MxCpp.getCurrentMxCAD().setViewBackgroundColor(255, 255, 255); mxdraw.MxFun.callEvent("updateBackgroundColor", new mxcad2.McCmColor(255, 255, 255)); } function Mx_TestExProp() { return __async(this, null, function* () { let selEntity1 = new mxcad2.MxCADUiPrEntity(); selEntity1.setMessage("选择要需要开启自定义属性的对象"); let idText = yield selEntity1.go(); if (!idText.isValid()) return; let ent = idText.getMcDbEntity(); mxcad2.MxCpp.PropertiesWindow.setEntitySupportCustom(idText); ent.setxDataDouble("DN", 100); ent.setxDataDouble("LEN", 2e3); }); } function Mx_Test_OpenFile() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.openWebFile( "http://localhost:1337/mxcad/file/a9cbed3d3a351b79f24484e87bd78338.DWG.mxweb" ); } function Mx_Test_GetFile() { return __async(this, null, function* () { }); } function Mx_SelectEntitHideLayer() { return __async(this, null, function* () { let selEntity1 = new mxcad2.MxCADUiPrEntity(); selEntity1.setMessage("选择要隐藏的对象"); let id = yield selEntity1.go(); if (!id.isValid()) return; let ent = id.getMcDbEntity(); let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let layerTable = mxcad$1.getDatabase().getLayerTable(); let layerId = layerTable.get(ent.layer); let layerRec = layerId.getMcDbLayerTableRecord(); if (layerRec === null) return; layerRec.isOff = true; mxcad$1.updateLayerDisplayStatus(); mxcad$1.updateDisplay(); }); } function getCurrentPagePath() { return window.location.origin + window.location.pathname; } function Mx_Test_DrawImage() { return __async(this, null, function* () { const getPoint = new mxcad2.MxCADUiPrPoint(); getPoint.setMessage("\n指定插入点:"); let pt = yield getPoint.go(); if (!pt) return; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let imagUrl = getCurrentPagePath() + "mxcad.jpg"; mxcad$1.loadImage(imagUrl, (image) => { if (!image) { console.log("loadImage failed"); return; } let width = mxcad$1.mxdraw.viewCoordLong2Cad(100); let height = image.height / image.width * width; mxcad$1.drawImage(pt.x, pt.y, width, height, 0, imagUrl); mxcad$1.updateDisplay(); }); }); } function MxTest_TestAddCurrentSelect() { return __async(this, null, function* () { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); let getPoint = new mxcad2.MxCADUiPrPoint(); let pt1 = yield getPoint.go(); if (pt1 == null) return; getPoint.setBasePt(pt1); let pt2 = yield getPoint.go(); if (pt2 == null) return; let id = mxcad$1.drawLine(pt1.x, pt1.y, pt2.x, pt2.y); mxcad$1.addCurrentSelect(id); }); } let lAng = 0; function MxTest_TestSetViewAngle() { return __async(this, null, function* () { lAng += Math.PI * 0.5; let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.zoomAngle(lAng); }); } function MxText_ZoomCenter() { let mxcad$1 = mxcad2.MxCpp.getCurrentMxCAD(); mxcad$1.zoomCenter(900, 900); } mxdraw.MxFun.on("mxcadApplicationStartCreatingMxCADObject", (param) => { let mxdraw2 = param.mxdraw; mxdraw2.setViewMovementMethod(true); mxdraw2.on("openFileComplete", () => { console.log("MxTip:openFileComplete "); }); mxdraw2.addControlsEvent("mousedown", (event) => { let x = event.offsetX; let y = event.offsetY; let pt = mxdraw2.viewCoord2Cad(x, y, 0); console.log("mousedown:", pt); return 0; }); }); mxdraw.MxFun.on("mxcadApplicationCreatedMxCADObject", (param) => { let mxcad$1 = param.mxcad; mxcad$1.on("selectChange", (ids) => { if (ids.length == 0) return; let id = ids[0]; let mxent = id.getMxDbEntity(); if (mxent !== null) { console.log(mxent.getTypeName()); if (mxent instanceof mxdraw.MxDbRectBoxLeadComment) { let comment = mxent; console.log(comment.text); } return; } let ent = id.getMcDbEntity(); if (ent !== null) { console.log(ent.objectName); if (ent instanceof mxcad2.McDbText) { let text = ent; console.log(text.textString); } else if (ent instanceof mxcad2.McDbBlockReference) { let blkRef = ent; let aryId = blkRef.getAllAttribute(); aryId.forEach((id2) => { let attribt = id2.getMcDbEntity(); console.log(attribt.textString); console.log(attribt.tag); }); } } }); mxcad2.MxCpp.PropertiesWindow.onEvent_getProperties((id) => { let ent = id.getMcDbEntity(); if (!ent) return []; let dn = ent.getxDataDouble("DN"); let len = ent.getxDataDouble("LEN"); let ret = []; if (dn.ret) { ret.push({ sVarName: "DN", iVarType: mxcad2.MxPropertiesWindowCustomValueType.kDouble, val: dn.val, isOnlyRead: false }); } if (len.ret) { ret.push({ sVarName: "LEN", iVarType: mxcad2.MxPropertiesWindowCustomValueType.kDouble, val: len.val, isOnlyRead: false }); } return ret; }); mxcad2.MxCpp.PropertiesWindow.onEvent_setProperties((id, prop) => { let ent = id.getMcDbEntity(); if (!ent) return; if (prop.sVarName == "DN") { ent.setxDataDouble("DN", prop.val); } else if (prop.sVarName == "LEN") { ent.setxDataDouble("LEN", prop.val); } }); init(); }); function init() { mxdraw.MxFun.addCommand("My_PluginTest", My_PluginTest); mxdraw.MxFun.addCommand("Mx_Open_DemoCode", Mx_Open_DemoCode); mxdraw.MxFun.addCommand("Mx_Open_DevInstall", Mx_Open_DevInstall); mxdraw.MxFun.addCommand("Mx_Open_Map_gdslwzj", Mx_Open_Map_gdslwzj); mxdraw.MxFun.addCommand("Mx_Open_Map_gdyx", Mx_Open_Map_gdyx); mxdraw.MxFun.addCommand("Mx_Open_Map_tdtsl", Mx_Open_Map_tdtsl); mxdraw.MxFun.addCommand("Mx_Open_Map_bdsl", Mx_Open_Map_bdsl); mxdraw.MxFun.addCommand("Mx_Open_Map_geoq", Mx_Open_Map_geoq); mxdraw.MxFun.addCommand("Mx_Open_Map_googlecn", Mx_Open_Map_googlecn); mxdraw.MxFun.addCommand("Mx_ViewBackgroundColor", Mx_ViewBackgroundColor); mxdraw.MxFun.addCommand("Mx_TestExProp", Mx_TestExProp); mxdraw.MxFun.addCommand("Mx_Test_OpenFile", Mx_Test_OpenFile); mxdraw.MxFun.addCommand("Mx_Test_GetFile", Mx_Test_GetFile); mxdraw.MxFun.addCommand("Mx_TestExProp", Mx_TestExProp); mxdraw.MxFun.addCommand("Mx_SelectEntitHideLayer", Mx_SelectEntitHideLayer); mxdraw.MxFun.addCommand("MxTest_TestAddCurrentSelect", MxTest_TestAddCurrentSelect); mxdraw.MxFun.addCommand("MxTest_TestSetViewAngle", MxTest_TestSetViewAngle); mxdraw.MxFun.addCommand("MxText_ZoomCenter", MxText_ZoomCenter); mxdraw.MxFun.addCommand("MxTest_Map_Download", MxTest_Map_Download); mxdraw.MxFun.addCommand("Mx_Test_DrawImage", Mx_Test_DrawImage); init$o(); init$n(); init$m(); init$l(); init$k(); init$j(); init$i(); init$g(); init$f(); init$5(); init$3(); init$h(); init$2(); if (mxcadui.mxmap) { mxtest_add_3d_model(mxdraw.MxFun.getCurrentDraw()); } } exports.McGePoint3dToString = McGePoint3dToString; exports.MxTest_TestAddCurrentSelect = MxTest_TestAddCurrentSelect; exports.MxTest_TestSetViewAngle = MxTest_TestSetViewAngle; exports.MxText_ZoomCenter = MxText_ZoomCenter; exports.getMxCADUi = getMxCADUi; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); return exports; }({}, Mx, mxcad, Vue, axios); //# sourceMappingURL=test.js.map