import * as THREE from 'three'; import { getTextCanvas, renderVideo } from '/@/utils/threejs/util'; import gsap from 'gsap'; class doubleWindow { model; modelName = 'sdFc'; group: THREE.Object3D = new THREE.Object3D(); animationTimer; isLRAnimation = true; direction = 1; windowsActionArr = { frontWindow: [], backWindow: [], }; playerStartClickTime1 = new Date().getTime(); playerStartClickTime2 = new Date().getTime(); constructor(model) { this.model = model; // this.group.name = this.modelName; } // 设置模型位置 setModalPosition() { // this.group.getObjectByName(this.modelName)?.scale.set(9, 9, 9); this.group?.scale.set(22, 22, 22); this.group?.position.set(-15, 25, 15); } addMonitorText(selectData) { if (!this.group) { return; } const screenDownText = VENT_PARAM['modalText'] ? VENT_PARAM['modalText'] : History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制'; const screenDownTextX = 120 - (screenDownText.length - 10) * 6; const textArr = [ { text: `远程定量调节自动风窗`, font: 'normal 30px Arial', color: '#009900', strokeStyle: '#002200', x: 95, y: 97, }, { text: `${selectData.OpenDegree ? '开度值(%)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 150, }, { text: selectData.OpenDegree ? Number(`${selectData.OpenDegree}`).toFixed(2) : selectData.forntArea ? Number(`${selectData.forntArea}`).toFixed(2) : '-', font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 150, }, { text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速' : '通信状态'}:`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 210, }, { text: `${ selectData.frontRearDP ? selectData.frontRearDP : selectData.windSpeed ? selectData.windSpeed : selectData.netStatus == '0' ? '断开' : '连接' }`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 325, y: 210, }, { text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 5, y: 266, }, { text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: 330, y: 266, }, { text: screenDownText, font: 'normal 28px Arial', color: '#009900', strokeStyle: '#002200', x: screenDownTextX, y: 322, }, ]; getTextCanvas(570, 346, textArr, '').then((canvas: HTMLCanvasElement) => { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 const textMaterial = new THREE.MeshBasicMaterial({ // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质. map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const monitorPlane = this.group?.getObjectByName('monitorText'); if (monitorPlane) { monitorPlane.material = textMaterial; } else { const planeGeometry = new THREE.PlaneGeometry(570, 346); // 平面3维几何体PlaneGeometry const planeMesh = new THREE.Mesh(planeGeometry, textMaterial); planeMesh.name = 'monitorText'; planeMesh.scale.set(0.0018, 0.0018, 0.0018); planeMesh.position.set(4.04, 0.178, -0.2); this.group?.add(planeMesh); } textMap.dispose(); }); } /* 风门动画 */ render() { if (!this.model) { return; } if (this.isLRAnimation && this.group) { // 左右摇摆动画 if (Math.abs(this.group.rotation.y) >= 0.2) { this.direction = -this.direction; this.group.rotation.y += 0.00002 * 30 * this.direction; } else { this.group.rotation.y += 0.00002 * 30 * this.direction; } } } /* 提取风门序列帧,初始化前后门动画 */ initAnimation() { const meshArr01: THREE.Object3D[] = []; const meshArr02: THREE.Object3D[] = []; const windowGroup = new THREE.Group(); windowGroup.name = 'hiddenGroup'; this.group.getObjectByName('sdFc')?.children.forEach((obj) => { if (obj.type === 'Mesh' && obj.name && (obj.name.startsWith('shanye') || obj.name.startsWith('FCshanye'))) { if (obj.name.startsWith('FCshanye')) { obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0); meshArr01.push(obj); } else if (obj.name.startsWith('shanye')) { obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0); meshArr02.push(obj); } } }); this.windowsActionArr.frontWindow = meshArr01; this.windowsActionArr.backWindow = meshArr02; this.group?.add(windowGroup); } /* 点击风窗,风窗全屏 */ mousedownModel(intersects: THREE.Intersection>[]) { this.isLRAnimation = false; if (this.animationTimer) { clearTimeout(this.animationTimer); this.animationTimer = null; } // 判断是否点击到视频 intersects.find((intersect) => { const mesh = intersect.object; return false; }); } mouseUpModel() { // 10s后开始摆动 if (!this.animationTimer && !this.isLRAnimation) { this.animationTimer = setTimeout(() => { this.isLRAnimation = true; }, 10000); } } play(rotationParam, flag) { if (this.windowsActionArr.frontWindow.length <= 0 || this.windowsActionArr.backWindow.length <= 0) { return; } if (flag === 1) { // 前风窗动画 this.windowsActionArr.frontWindow.forEach((mesh) => { gsap.to(mesh.rotation, { y: THREE.MathUtils.degToRad(rotationParam.frontDeg1), duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y), overwrite: true, }); }); } else if (flag === 2) { // 后风窗动画 this.windowsActionArr.backWindow.forEach((mesh) => { gsap.to(mesh.rotation, { y: THREE.MathUtils.degToRad(rotationParam.backDeg1), duration: (1 / 9) * Math.abs(rotationParam.backDeg1 - mesh.rotation.y), overwrite: true, }); }); } else if (flag === 0) { ([...this.windowsActionArr.frontWindow, ...this.windowsActionArr.backWindow] as THREE.Mesh[]).forEach((mesh) => { gsap.to(mesh.rotation, { y: 0, overwrite: true, }); }); } } async initCamera(dom1?, dom2?) { const videoPlayer1 = dom1; const videoPlayer2 = dom2; let monitorPlane: THREE.Mesh | null = null; if (!videoPlayer1 || !videoPlayer2) { const textArr = [ { text: `无信号输入`, font: 'normal 40px Arial', color: '#009900', strokeStyle: '#002200', x: 170, y: 40, }, ]; const canvas = await getTextCanvas(320, 180, '', 'noSinge.png'); let textMaterial: THREE.MeshBasicMaterial | null = null; if (canvas) { const textMap = new THREE.CanvasTexture(canvas); // 关键一步 textMaterial = new THREE.MeshBasicMaterial({ map: textMap, // 设置纹理贴图 transparent: true, side: THREE.DoubleSide, // 这里是双面渲染的意思 }); textMaterial.blending = THREE.CustomBlending; const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry monitorPlane = new THREE.Mesh(planeGeometry, textMaterial); textMaterial.dispose(); planeGeometry.dispose(); textMap.dispose(); } } const player1 = this.group.getObjectByName('player1'); if (player1) { this.model.clearMesh(player1); this.group.remove(player1); } const noPlayer1 = this.group.getObjectByName('noPlayer1'); if (noPlayer1) { this.model.clearMesh(noPlayer1); this.group.remove(noPlayer1); } if (!videoPlayer1 && videoPlayer1 === null) { if (monitorPlane && !this.group.getObjectByName('noPlayer1')) { const planeMesh = monitorPlane.clone(); planeMesh.name = 'noPlayer1'; planeMesh.scale.set(0.011, 0.0053, 0.012); planeMesh.position.set(-4.3, 0.13, -0.23); this.group?.add(planeMesh.clone()); } } else if (videoPlayer1) { try { const mesh = renderVideo(this.group, videoPlayer1, 'player1'); if (mesh) { mesh?.scale.set(-0.034, 0.024, 1); mesh?.position.set(-3.332, 0.11, -0.23); mesh.rotation.y = -Math.PI; this.group.add(mesh); } } catch (error) { console.log('视频信号异常'); } } const player2 = this.group.getObjectByName('player2'); if (player2) { this.model.clearMesh(player2); this.group.remove(player2); } const noPlayer2 = this.group.getObjectByName('noPlayer2'); if (noPlayer2) { this.model.clearMesh(noPlayer2); this.group.remove(noPlayer2); } if (!videoPlayer2 && videoPlayer2 === null) { if (monitorPlane && !this.group.getObjectByName('noPlayer2')) { const planeMesh = monitorPlane.clone(); planeMesh.name = 'noPlayer2'; planeMesh.scale.set(0.0085, 0.0056, 0.012); planeMesh.position.set(4.29, 0.02, -0.41); this.group?.add(planeMesh.clone()); } } else if (videoPlayer2) { try { const mesh = renderVideo(this.group, videoPlayer2, 'player2'); if (mesh) { mesh?.scale.set(-0.034, 0.024, 1); mesh?.position.set(-3.332, 0.11, -0.23); mesh.rotation.y = -Math.PI; this.group.add(mesh); } } catch (error) { console.log('视频信号异常'); } } } mountedThree(playerDom) { return new Promise((resolve) => { this.model.setGLTFModel(['sdFc'], this.group).then(() => { this.setModalPosition(); this.initAnimation(); resolve(null); // this.initCamera(playerDom); }); }); } destroy() { this.model.clearGroup(this.group); this.windowsActionArr.frontWindow = undefined; this.windowsActionArr.backWindow = undefined; this.model = null; this.group = null; } } export default doubleWindow;