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- import * as THREE from 'three';
- import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import { drawHot } from '/@/utils/threejs/util';
- // import * as dat from 'dat.gui';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:10px;right:10px;z-index:99999999999999';
- class Fm2 {
- modelName = 'fm2';
- model; //
- group;
- isLRAnimation = true; // 是否开启左右摇摆动画
- direction = 1; // 摇摆方向
- animationTimer: NodeJS.Timeout | null = null; // 摇摆开启定时器
- deviceDetailCSS3D;
- playerStartClickTime1 = new Date().getTime();
- playerStartClickTime2 = new Date().getTime();
- fmClock = new THREE.Clock();
- mixers: THREE.AnimationMixer | undefined;
- clipActionArr = {
- frontDoor: null as unknown as THREE.AnimationAction,
- centerDoor: null as unknown as THREE.AnimationAction,
- backDoor: null as unknown as THREE.AnimationAction,
- };
- constructor(model) {
- this.model = model;
- }
- addLight() {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(-0.8, 23, 3.9);
- this.group?.add(directionalLight);
- directionalLight.target = this.group as THREE.Object3D;
- // const pointLight2 = new THREE.PointLight(0xffeeee, 1, 310);
- // pointLight2.position.set(-1.5, 2, -0.9);
- // pointLight2.shadow.bias = 0.05;
- // this.group?.add(pointLight2);
- // const pointLight3 = new THREE.PointLight(0xffeeee, 1, 310);
- // pointLight3.position.set(1.3, 2, -0.9);
- // pointLight3.shadow.bias = 0.05;
- // this.group?.add(pointLight3);
- // const pointLight4 = new THREE.PointLight(0xffeeee, 1, 150);
- // pointLight4.position.set(4.3, 1, -0.9);
- // pointLight4.shadow.bias = 0.05;
- // this.group?.add(pointLight4);
- // const pointLight5 = new THREE.PointLight(0xffeeee, 1, 150);
- // pointLight5.position.set(4.3, 1, -0.9);
- // pointLight5.shadow.bias = 0.05;
- // this.group?.add(pointLight5);
- // const pointLight6 = new THREE.PointLight(0xffeeee, 1, 150);
- // pointLight6.position.set(-4.4, 1, -0.9);
- // pointLight6.shadow.bias = 0.05;
- // this.group?.add(pointLight6);
- }
- // 重置摄像头
- resetCamera() {
- this.model.camera.far = 274;
- this.model.orbitControls?.update();
- this.model.camera.updateProjectionMatrix();
- }
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-20, 20, 9);
- }
- /* 添加监控数据 */
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const textArr = [
- {
- text: `远程控制自动风门`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 120,
- y: 100,
- },
- {
- text: `压力(Pa):`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 0,
- y: 155,
- },
- {
- text: `${selectData.frontRearDP}`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 290,
- y: 155,
- },
- {
- text: `动力源压力(MPa): `,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 0,
- y: 215,
- },
- {
- text: ` ${selectData.sourcePressure}`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 280,
- y: 215,
- },
- {
- text: `故障诊断:`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 0,
- y: 275,
- },
- {
- text: `${selectData.warnLevel_str ? selectData.warnLevel_str : '-'}`,
- font: 'normal 30px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: 280,
- y: 275,
- },
- {
- text: History_Type['type'] == 'remote' ? `国能神东煤炭集团监制` : '煤炭科学技术研究院有限公司研制',
- font: 'normal 28px Arial',
- color: '#00FF00',
- strokeStyle: '#007400',
- x: History_Type['type'] == 'remote' ? 80 : 20,
- y: 325,
- },
- ];
- //
- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- textMap.colorSpace = THREE.SRGBColorSpace;
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.FrontSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(4.155, 0.09, -0.39);
- this.group.add(planeMesh);
- }
- });
- }
- /** 添加热点 */
- drawHots() {
- const hotPositions = [
- { x: -0.37, y: 0.26, z: -0.32 },
- { x: 0.28, y: -0.2, z: -0.43 },
- { x: 0.55, y: -0.22, z: -0.38 },
- ];
- for (let i = 0; i < 3; i++) {
- const hotPoint = drawHot(0.1);
- const position = hotPositions[i];
- // hotPoint.scale.set(0.3, 0.3, 0.3);
- hotPoint.position.set(position.x, position.y, position.z);
- hotPoint.name = 'hotPoint' + i;
- this.group?.add(hotPoint);
- }
- }
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- if (this.isLRAnimation && this.group) {
- // 左右摇摆动画
- if (Math.abs(this.group.rotation.y) >= 0.2) {
- this.direction = -this.direction;
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- } else {
- this.group.rotation.y += 0.00002 * 30 * this.direction;
- }
- }
- // 风门开关动画
- if (this.mixers && this.fmClock.running) this.mixers.update(2);
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- this.isLRAnimation = false;
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
- // 双击,视频放大
- // if (this.player1) {
- // this.player1.requestFullscreen();
- // }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- } else if (mesh.name === 'player2') {
- if (new Date().getTime() - this.playerStartClickTime2 < 400) {
- // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
- // 双击,视频放大
- // if (this.player2) {
- // this.player2.requestFullscreen();
- // }
- }
- this.playerStartClickTime2 = new Date().getTime();
- return true;
- } else if (mesh.name.startsWith('hotPoint')) {
- // if (this.deviceDetailCSS3D) {
- // this.deviceDetailCSS3D.position.set(mesh.position.x + 0.035, mesh.position.y + 0.66, mesh.position.z + 0.02);
- // console.log('[ deviceDetailCSS3D.position ] >', this.deviceDetailCSS3D.position);
- // this.deviceDetailCSS3D.visible = true;
- // return true;
- // }
- } else {
- // this.deviceDetailCSS3D.visible = false;
- console.log('[ 点击事件 ] >');
- }
- return false;
- });
- }
- mouseUpModel() {
- // 10s后开始摆动
- if (!this.animationTimer && !this.isLRAnimation) {
- this.animationTimer = setTimeout(() => {
- this.isLRAnimation = true;
- }, 10000);
- }
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const fmGroup = this.group?.getObjectByName('fmThree');
- if (fmGroup) {
- const tracks = fmGroup.animations[0].tracks;
- const fontTracks: any[] = [],
- centerTracks: any[] = [],
- backTracks: any[] = [];
- for (let i = 0; i < tracks.length; i++) {
- const track = tracks[i];
- if (track.name.startsWith('door01')) {
- fontTracks.push(track);
- } else if (track.name.startsWith('door02')) {
- centerTracks.push(track);
- } else if (track.name.startsWith('door03')) {
- backTracks.push(track);
- }
- }
- this.mixers = new THREE.AnimationMixer(fmGroup);
- const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks);
- const frontClipAction = this.mixers.clipAction(frontDoor, fmGroup);
- frontClipAction.clampWhenFinished = true;
- frontClipAction.loop = THREE.LoopOnce;
- this.clipActionArr.frontDoor = frontClipAction;
- const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks);
- const backClipAction = this.mixers.clipAction(backDoor, fmGroup);
- backClipAction.clampWhenFinished = true;
- backClipAction.loop = THREE.LoopOnce;
- this.clipActionArr.backDoor = backClipAction;
- const centerDoor = new THREE.AnimationClip('centerDoor', 4, centerTracks);
- const centerClipAction = this.mixers.clipAction(centerDoor, fmGroup);
- centerClipAction.clampWhenFinished = true;
- centerClipAction.loop = THREE.LoopOnce;
- this.clipActionArr.centerDoor = centerClipAction;
- }
- }
- deviceDetailCard(position = { x: 0, y: 0, z: 0 }) {
- const element = document.getElementById('deviceCard') as HTMLElement;
- this.deviceDetailCSS3D = new CSS2DObject(element);
- this.deviceDetailCSS3D.name = 'deviceCard';
- this.deviceDetailCSS3D.position.set(position.x, position.y, position.z);
- this.deviceDetailCSS3D.visible = false;
- // this.model.scene.add(this.deviceDetailCSS3D);
- this.group.add(this.deviceDetailCSS3D);
- }
- // 播放动画
- play(handlerState, timeScale = 0.01) {
- if (this.clipActionArr.frontDoor && this.clipActionArr.backDoor) {
- let handler = () => {};
- switch (handlerState) {
- case 1: // 打开前门
- handler = () => {
- this.clipActionArr.frontDoor.paused = true;
- this.clipActionArr.frontDoor.reset();
- this.clipActionArr.frontDoor.time = 1.2;
- this.clipActionArr.frontDoor.timeScale = timeScale;
- this.clipActionArr.frontDoor.clampWhenFinished = true;
- this.clipActionArr.frontDoor.play();
- this.fmClock.start();
- };
- break;
- case 2: // 关闭前门
- handler = () => {
- this.clipActionArr.frontDoor.paused = true;
- this.clipActionArr.frontDoor.reset(); //
- this.clipActionArr.frontDoor.time = 4;
- this.clipActionArr.frontDoor.timeScale = -timeScale;
- this.clipActionArr.frontDoor.clampWhenFinished = true;
- this.clipActionArr.frontDoor.play();
- this.fmClock.start();
- };
- break;
- case 3: // 打开后门
- handler = () => {
- this.clipActionArr.backDoor.paused = true;
- this.clipActionArr.backDoor.reset();
- this.clipActionArr.backDoor.time = 1.2;
- this.clipActionArr.backDoor.timeScale = timeScale;
- this.clipActionArr.backDoor.clampWhenFinished = true;
- this.clipActionArr.backDoor.play();
- this.fmClock.start();
- };
- break;
- case 4: // 关闭后门
- handler = () => {
- this.clipActionArr.backDoor.paused = true;
- this.clipActionArr.backDoor.reset();
- this.clipActionArr.backDoor.time = 4;
- this.clipActionArr.backDoor.timeScale = -timeScale;
- this.clipActionArr.backDoor.clampWhenFinished = true;
- this.clipActionArr.backDoor.play();
- this.fmClock.start();
- };
- break;
- case 8: // 打开后门
- handler = () => {
- this.clipActionArr.centerDoor.paused = true;
- this.clipActionArr.centerDoor.reset();
- this.clipActionArr.centerDoor.time = 1.2;
- this.clipActionArr.centerDoor.timeScale = timeScale;
- this.clipActionArr.centerDoor.clampWhenFinished = true;
- this.clipActionArr.centerDoor.play();
- this.fmClock.start();
- };
- break;
- case 9: // 关闭后门
- handler = () => {
- this.clipActionArr.centerDoor.paused = true;
- this.clipActionArr.centerDoor.reset();
- this.clipActionArr.centerDoor.time = 4;
- this.clipActionArr.centerDoor.timeScale = -timeScale;
- this.clipActionArr.centerDoor.clampWhenFinished = true;
- this.clipActionArr.centerDoor.play();
- this.fmClock.start();
- };
- break;
- // case 5: // 打开前后门
- // handler = () => {
- // this.clipActionArr.backDoor.paused = true;
- // this.clipActionArr.frontDoor.paused = true;
- // this.clipActionArr.frontDoor.reset();
- // this.clipActionArr.frontDoor.time = 0;
- // this.clipActionArr.frontDoor.timeScale = 0.01;
- // this.clipActionArr.frontDoor.clampWhenFinished = true;
- // this.clipActionArr.frontDoor.play();
- // this.clipActionArr.backDoor.reset();
- // this.clipActionArr.backDoor.time = 0;
- // this.clipActionArr.backDoor.timeScale = 0.01;
- // this.clipActionArr.backDoor.clampWhenFinished = true;
- // this.clipActionArr.backDoor.play();
- // this.fmClock.start();
- // };
- // break;
- // case 6: // 关闭前后门
- // handler = () => {
- // this.clipActionArr.backDoor.paused = true;
- // this.clipActionArr.frontDoor.paused = true;
- // this.clipActionArr.frontDoor.reset();
- // this.clipActionArr.frontDoor.time = 4;
- // this.clipActionArr.frontDoor.timeScale = -0.01;
- // this.clipActionArr.frontDoor.clampWhenFinished = true;
- // this.clipActionArr.frontDoor.play();
- // this.clipActionArr.backDoor.reset();
- // this.clipActionArr.backDoor.time = 4;
- // this.clipActionArr.backDoor.timeScale = -0.01;
- // this.clipActionArr.backDoor.clampWhenFinished = true;
- // this.clipActionArr.backDoor.play();
- // this.fmClock.start();
- // };
- // break;
- default:
- }
- handler();
- // model.clock.start();
- // const honglvdeng = group.getObjectByName('honglvdeng');
- // const material = honglvdeng.material;
- // setTimeout(() => {
- // if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
- // material.color = new THREE.Color(0x00ff00);
- // } else {
- // material.color = new THREE.Color(0xff0000);
- // }
- // }, 1000);
- }
- }
- async initCamera(dom1?) {
- const videoPlayer1 = dom1;
- let monitorPlane: THREE.Mesh | null = null;
- const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- monitorPlane = this.group?.getObjectByName('noPlayer');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
- monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
- textMaterial.dispose();
- planeGeometry.dispose();
- }
- const videoPlayer = this.group.getObjectByName('player1');
- if (videoPlayer) {
- this.model.clearMesh(videoPlayer);
- this.group.remove(videoPlayer);
- }
- const noPlayer1 = this.group.getObjectByName('noPlayer1');
- if (noPlayer1) {
- this.model.clearMesh(noPlayer1);
- this.group.remove(noPlayer1);
- }
- if (!videoPlayer1 && videoPlayer1 === null) {
- monitorPlane.name = 'noPlayer1';
- monitorPlane.scale.set(0.0085, 0.0056, 0.012);
- monitorPlane.position.set(-4.23, 0.02, -0.39);
- this.group?.add(monitorPlane);
- } else if (videoPlayer1) {
- const mesh = renderVideo(this.group, videoPlayer1, 'player1');
- if (mesh) {
- mesh?.scale.set(-0.028, 0.0285, 1);
- mesh?.position.set(-4.238, 0.02, -0.4);
- mesh.rotation.y = -Math.PI;
- this.group.add(mesh);
- }
- }
- }
- mountedThree(playerDom) {
- this.group = new THREE.Object3D();
- this.group.name = this.modelName;
- return new Promise((resolve) => {
- this.model.setGLTFModel(['fmThreeBase', 'fmThree'], this.group).then(() => {
- this.group.name = 'fm2';
- this.setModalPosition();
- // 初始化左右摇摆动画;
- this.initAnimation();
- // this.drawHots();
- this.addLight();
- // this.deviceDetailCard();
- this.model.animate();
- if (this.model.camera && this.model.camera.layers.mask == -1) this.model.camera.layers.toggle(1);
- resolve(null);
- // this.initCamera(playerDom);
- });
- });
- }
- destroy() {
- if (this.model) {
- if (this.mixers) {
- const fmGroup = this.group?.getObjectByName('fmThree');
- this.mixers.uncacheClip(this.clipActionArr.frontDoor.getClip());
- this.mixers.uncacheClip(this.clipActionArr.backDoor.getClip());
- this.mixers.uncacheAction(this.clipActionArr.frontDoor.getClip(), fmGroup);
- this.mixers.uncacheAction(this.clipActionArr.backDoor.getClip(), fmGroup);
- this.mixers.uncacheRoot(fmGroup);
- if (this.model.animations[0]) this.model.animations[0].tracks = [];
- }
- this.model.clearGroup(this.group);
- this.clipActionArr.backDoor = undefined;
- this.clipActionArr.frontDoor = undefined;
- this.mixers = undefined;
- }
- }
- }
- export default Fm2;
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