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- import * as THREE from 'three';
- import UseThree from '../../../../utils/threejs/useThree';
- import singleWindow from './dandaoFcBetZh.threejs';
- import { animateCamera } from '/@/utils/threejs/util';
- import useEvent from '../../../../utils/threejs/useEvent';
- // import * as dat from 'dat.gui';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
- // 模型对象、 文字对象
- let model: UseThree,
- singleWindowObj,
- group: THREE.Object3D,
- windowType = 'singleWindow';
- const rotationParam = {
- frontDeg0: 0, // 前门初始
- frontDeg1: 0, // 前门目标
- backDeg0: 0, // 后门初始
- backDeg1: 0, // 后门目标
- };
- const { mouseDownFn } = useEvent();
- // 打灯光
- const addLight = () => {
- if (!model || !model.scene) return;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(-110, 150, 647);
- model.scene?.add(directionalLight);
- // directionalLight.target = group;
- const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight2.position.set(-101, 34, 16);
- pointLight2.shadow.bias = 0.05;
- model.scene.add(pointLight2);
- const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
- pointLight3.position.set(19, 25, -7);
- pointLight3.shadow.bias = 0.05;
- model.scene.add(pointLight3);
- const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
- pointLight6.position.set(51, 51, 9);
- pointLight6.shadow.bias = 0.05;
- model.scene.add(pointLight6);
- };
- // 初始化左右摇摆动画
- const startAnimation = () => {
- // 定义鼠标点击事件
- model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
- model.canvasContainer?.addEventListener('pointerup', (event) => {
- event.stopPropagation();
- // 单道、 双道
- if (windowType === 'singleWindow' && singleWindowObj) {
- singleWindowObj.mouseUpModel.call(singleWindowObj);
- }
- });
- };
- // 鼠标点击、松开事件
- const mouseEvent = (event) => {
- if (event.button == 0) {
- mouseDownFn(model, group, event, (intersects) => {
- if (windowType === 'singleWindow' && singleWindowObj) {
- singleWindowObj.mousedownModel.call(singleWindowObj, intersects);
- }
- });
- }
- };
- export const addMonitorText = (selectData) => {
- if (windowType === 'singleWindow' && singleWindowObj) {
- return singleWindowObj.addMonitorText.call(singleWindowObj, selectData);
- }
- };
- export function computePlay(data, maxarea, isFirst = false) {
- if (windowType === 'doubleWindow' || windowType === 'singleWindow') {
- if (!maxarea) maxarea = 90;
- rotationParam.frontDeg0 = (90 / maxarea) * Number(isFirst ? 0 : data.forntArea);
- rotationParam.backDeg0 = (90 / maxarea) * Number(isFirst ? 0 : data.rearArea);
- rotationParam.frontDeg1 = (90 / maxarea) * Number(data.forntArea) || 0;
- rotationParam.backDeg1 = (90 / maxarea) * Number(data.rearArea) || 0;
- if (!rotationParam.frontDeg1 && !rotationParam.backDeg1) {
- // 当返回值有误时默认关闭
- play(rotationParam, 0);
- } else {
- if (data.nwindownum == 1 || data.nwindownum == 2) {
- setTimeout(() => {
- play(rotationParam, 1);
- }, 0);
- }
- if (data.nwindownum == 2) {
- setTimeout(() => {
- play(rotationParam, 2);
- }, 0);
- }
- }
- } else if (windowType === 'singleXkWindow') {
- const acosToAngle = (cosValue) => {
- cosValue = Math.max(Math.min(cosValue, 1), -1);
- // 计算角度
- return Math.asin(cosValue) * (180 / Math.PI);
- };
- const sina = Math.sqrt((Math.sin((78 * Math.PI) / 180) ** 2 * parseFloat(data.forntArea)) / parseFloat(maxarea));
- const angleInRadians = acosToAngle(sina);
- rotationParam.frontDeg1 = angleInRadians;
- if (!rotationParam.frontDeg1 && !rotationParam.backDeg1) {
- // 当返回值有误时默认关闭
- play(rotationParam, 0);
- } else {
- setTimeout(() => {
- play(rotationParam, 1);
- }, 0);
- }
- }
- }
- export const play = (rotationParam, flag) => {
- if (windowType === 'singleWindow' && singleWindowObj) {
- return singleWindowObj.play.call(singleWindowObj, rotationParam, flag);
- }
- };
- // 切换风窗类型
- export const setModelType = (type) => {
- // if (!model || !model.scene) return;
- windowType = type;
- return new Promise((resolve) => {
- // 显示双道风窗
- if (windowType === 'singleWindow') {
- // 显示单道风窗
- model.startAnimation = singleWindowObj.render.bind(singleWindowObj);
- model.scene?.remove(group);
- group = singleWindowObj.group;
- const oldCameraPosition = { x: 100, y: 0, z: 10 };
- model.scene?.add(singleWindowObj.group);
- setTimeout(async () => {
- resolve(null);
- await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, { x: 66.257, y: 57.539, z: 94.313 }, { x: 0, y: 0, z: 0 }, model);
- }, 1000);
- }
- });
- };
- export const mountedThree = (playerDom) => {
- return new Promise(async (resolve) => {
- model = new UseThree('#window3D');
- if (!model || !model.renderer || !model.camera) return;
- model.setEnvMap('test1.hdr');
- model.camera.position.set(100, 0, 1000);
- singleWindowObj = new singleWindow(model);
- singleWindowObj.mountedThree(playerDom);
- model.animate();
- addLight();
- startAnimation();
- resolve(null);
- });
- };
- export const destroy = () => {
- if (model) {
- model.isRender = false;
- console.log('场景销毁前信息----------->', model.renderer?.info);
- model.isRender = false;
- singleWindowObj.destroy();
- model.destroy();
- model = null;
- group = null;
- singleWindowObj = null;
- }
- };
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