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- import * as THREE from 'three';
- import { getTextCanvas, renderVideo } from '/@/utils/threejs/util';
- import gsap from 'gsap';
- class singleWindowBet {
- model;
- modelName = 'ddFcGroup';
- group: THREE.Object3D = new THREE.Object3D();
- animationTimer;
- isLRAnimation = true;
- direction = 1;
- windowsActionArr = {
- frontWindow: [],
- };
- player1;
- player2;
- playerStartClickTime1 = new Date().getTime();
- constructor(model) {
- this.model = model;
- this.group.name = 'ddFcGroup';
- }
- addLight = () => {
- if (!this.group || !this.group) return;
- const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
- directionalLight.position.set(-437, 61, 559);
- this.group.add(directionalLight);
- };
- // 设置模型位置
- setModalPosition() {
- this.group?.scale.set(22, 22, 22);
- this.group?.position.set(-35, 25, 15);
- }
- addMonitorText(selectData) {
- if (!this.group) {
- return;
- }
- const screenDownText = VENT_PARAM['modalText']
- ? VENT_PARAM['modalText']
- : History_Type['type'] == 'remote'
- ? `国能神东煤炭集团监制`
- : '煤炭科学技术研究院有限公司研制';
- const screenDownTextX = 90 - (screenDownText.length - 10) * 6;
- const textArr = [
- {
- text: `远程定量调节自动风窗`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 100,
- y: 95,
- },
- {
- text: `${selectData.OpenDegree ? '开度值(°)' : selectData.forntArea ? '过风面积(㎡)' : '过风面积(㎡)'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 145,
- },
- {
- text: selectData.OpenDegree
- ? Number(`${selectData.OpenDegree}`).toFixed(2)
- : selectData.forntArea
- ? Number(`${selectData.forntArea}`).toFixed(2)
- : '-',
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 145,
- },
- {
- text: `${selectData.frontRearDP ? '风窗压差(Pa)' : selectData.windSpeed ? '风速(m/s)' : '通信状态:'}:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 200,
- },
- {
- text: `${
- selectData.frontRearDP
- ? selectData.frontRearDP
- : selectData.windSpeed
- ? selectData.windSpeed
- : selectData.netStatus == '0'
- ? '断开'
- : '连接'
- }`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 200,
- },
- {
- text: `${selectData.fWindowM3 ? '过风量(m³/min)' : '风窗道数'}: `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 5,
- y: 250,
- },
- {
- text: `${selectData.fWindowM3 ? selectData.fWindowM3 : selectData.nwindownum}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 330,
- y: 250,
- },
- {
- text: screenDownText,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: screenDownTextX,
- y: 300,
- },
- ];
- getTextCanvas(750, 546, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMap.dispose();
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = this.group?.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.0038, 0.004, 0.0038);
- planeMesh.position.set(4.44, -0.165, -0.46);
- this.group?.add(planeMesh);
- }
- });
- }
- /* 提取风门序列帧,初始化前后门动画 */
- initAnimation() {
- const meshArr01: THREE.Object3D[] = [];
- this.group?.children.forEach((obj) => {
- if (obj.type === 'Mesh' && obj.name && obj.name.startsWith('FCshanye')) {
- obj.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0);
- meshArr01.push(obj);
- }
- });
- this.windowsActionArr.frontWindow = meshArr01;
- }
- play(rotationParam, flag) {
- if (!this.windowsActionArr.frontWindow) {
- return;
- }
- if (flag === 1) {
- // 前风窗动画
- this.windowsActionArr.frontWindow.forEach((mesh: THREE.Mesh) => {
- gsap.to(mesh.rotation, {
- y: THREE.MathUtils.degToRad(rotationParam.frontDeg1),
- duration: (1 / 9) * Math.abs(rotationParam.frontDeg1 - mesh.rotation.y),
- overwrite: true,
- });
- });
- } else if (flag === 0) {
- ([...this.windowsActionArr.frontWindow] as THREE.Mesh[]).forEach((mesh) => {
- gsap.to(mesh.rotation, {
- y: 0,
- overwrite: true,
- });
- });
- }
- }
- /* 点击风窗,风窗全屏 */
- mousedownModel(intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[]) {
- if (this.animationTimer) {
- clearTimeout(this.animationTimer);
- this.animationTimer = null;
- }
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- if (mesh.name === 'player1') {
- if (new Date().getTime() - this.playerStartClickTime1 < 400) {
- // 双击,视频放大
- if (this.player1) {
- this.player1.requestFullscreen();
- }
- }
- this.playerStartClickTime1 = new Date().getTime();
- return true;
- }
- return false;
- });
- }
- mouseUpModel() {}
- /* 风门动画 */
- render() {
- if (!this.model) {
- return;
- }
- }
- async initCamera(dom1?) {
- const videoPlayer1 = dom1;
- let monitorPlane: THREE.Mesh | null = null;
- const canvas = await getTextCanvas(320, 180, '', 'noSinge.png');
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.DoubleSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- monitorPlane = this.group?.getObjectByName('noPlayer');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(100, 100); // 平面3维几何体PlaneGeometry
- monitorPlane = new THREE.Mesh(planeGeometry, textMaterial);
- textMaterial.dispose();
- planeGeometry.dispose();
- }
- const videoPlayer = this.group.getObjectByName('player1');
- if (videoPlayer) {
- this.model.clearMesh(videoPlayer);
- this.group.remove(videoPlayer);
- }
- const noPlayer1 = this.group.getObjectByName('noPlayer1');
- if (noPlayer1) {
- this.model.clearMesh(noPlayer1);
- this.group.remove(noPlayer1);
- }
- if (!videoPlayer1 && videoPlayer1 === null) {
- monitorPlane.name = 'noPlayer1';
- monitorPlane.scale.set(0.015, 0.007, 0.011);
- monitorPlane.position.set(4.04, 0.02, -0.46);
- this.group?.add(monitorPlane);
- } else if (videoPlayer1) {
- const mesh = renderVideo(this.group, videoPlayer1, 'player1');
- if (mesh) {
- mesh?.scale.set(-0.038, 0.029, 1);
- mesh?.position.set(-4.302, 0.15, -0.23);
- mesh.rotation.y = -Math.PI;
- this.group.add(mesh);
- }
- }
- }
- mountedThree() {
- return new Promise((resolve) => {
- this.model.setGLTFModel(['ddFc-bet'], this.group).then(() => {
- this.setModalPosition();
- this.initAnimation();
- this.addLight();
- resolve(null);
- });
- });
- }
- destroy() {
- this.model.clearGroup(this.group);
- this.windowsActionArr.frontWindow = undefined;
- this.model = null;
- this.group = null;
- }
- }
- export default singleWindowBet;
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