useThree.ts 20 KB

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  1. import * as THREE from 'three';
  2. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  3. // 导入轨道控制器
  4. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  5. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  6. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  7. // import gsap from 'gsap';
  8. import ResourceTracker from '/@/utils/threejs/ResourceTracker.js';
  9. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  10. import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  11. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  12. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  13. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  14. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  15. import Stats from 'three/examples/jsm/libs/stats.module.js';
  16. import { useModelStore } from '/@/store/modules/threejs';
  17. import { TWEEN } from 'three/examples/jsm/libs/tween.module.min.js';
  18. // import * as dat from 'dat.gui';
  19. // const gui = new dat.GUI();
  20. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  21. class UseThree {
  22. stats: Stats | null = null; // 帧
  23. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  24. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  25. camera: THREE.PerspectiveCamera | null = null; // 相机
  26. scene: THREE.Scene | null = null;
  27. renderer: THREE.WebGLRenderer | null = null;
  28. renderEnabled = true;
  29. css3dRender: CSS3DRenderer | null = null;
  30. css2dRender: CSS2DRenderer | null = null;
  31. orbitControls: OrbitControls | null = null;
  32. animationAction: THREE.AnimationAction | null = null;
  33. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  34. timeoutId: NodeJS.Timeout | null = null;
  35. animationId = 0;
  36. spriteText: THREE.Sprite | null = null;
  37. mouse = new THREE.Vector2();
  38. rayCaster: THREE.Raycaster | null = null;
  39. animations: THREE.AnimationClip[] = [];
  40. mixers: THREE.AnimationMixer[] = [];
  41. renderT = 1 / 60;
  42. timeS = 0;
  43. resourceTracker: ResourceTracker | null = null;
  44. track: any = null;
  45. composer; //后期
  46. timeOut: NodeJS.Timeout | null = null; //
  47. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  48. this.animationId = 0;
  49. this.canvasContainer = document.querySelector(canvasSelector);
  50. //初始化
  51. this.init(css3Canvas, css2Canvas);
  52. // this.animate();
  53. window.addEventListener('resize', this.resizeRenderer.bind(this));
  54. // 添加滚动事件,鼠标滚动模型执行动画
  55. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  56. // this.canvasContainer?.appendChild(gui.domElement);
  57. }
  58. init(css3Canvas?, css2Canvas?) {
  59. // 初始化场景
  60. this.initScene();
  61. // 初始化环境光
  62. // this.initLight();
  63. // 初始化相机
  64. this.initCamera();
  65. //初始化渲染器
  66. this.initRenderer();
  67. // 初始化控制器
  68. this.initControles();
  69. if (css3Canvas) {
  70. this.initCSS3Renderer(css3Canvas);
  71. }
  72. if (css2Canvas) {
  73. this.initCSS2Renderer(css2Canvas);
  74. }
  75. // this.setTestPlane();
  76. this.rayCaster = new THREE.Raycaster();
  77. // this.createStats();
  78. // this.removeSawtooth();
  79. }
  80. createStats() {
  81. this.stats = Stats();
  82. this.stats?.setMode(0);
  83. this.stats.domElement.style = 'position: absolute; top: 300px';
  84. this.canvasContainer?.appendChild(this.stats.domElement);
  85. }
  86. initScene() {
  87. this.scene = new THREE.Scene();
  88. // const axesHelper = new THREE.AxesHelper(100);
  89. // this.scene?.add(axesHelper);
  90. // const size = 1000;
  91. // const divisions = 10;
  92. // const gridHelper = new THREE.GridHelper(size, divisions);
  93. // this.scene?.add(gridHelper);
  94. }
  95. initLight() {
  96. // const light = new THREE.AmbientLight(0xffffff, 1);
  97. // light.position.set(0, 1000, 1000);
  98. // (this.scene as THREE.Scene).add(light);
  99. }
  100. initCamera() {
  101. this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  102. this.camera.layers.enableAll();
  103. //
  104. // const helper = new THREE.CameraHelper(this.camera);
  105. // this.scene?.add(helper);
  106. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  107. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  108. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  109. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  110. // gui.add(this.camera, 'far', 10, 100000);
  111. // gui.add(this.camera, 'fov', 0, 180);
  112. }
  113. initRenderer() {
  114. this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true }) as THREE.WebGLRenderer;
  115. // 设置屏幕像素比
  116. this.renderer?.setPixelRatio(window.devicePixelRatio);
  117. // 设置渲染的尺寸
  118. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  119. // 色调映射
  120. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  121. this.renderer.outputEncoding = THREE.sRGBEncoding;
  122. // this.renderer.sortObjects = false;
  123. this.renderer.shadowMap.enabled = true;
  124. // 曝光程度
  125. this.renderer.toneMappingExposure = 1;
  126. this.renderer.setClearAlpha(0);
  127. // this.renderer.physicallyCorrectLights = true;
  128. // this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  129. this.canvasContainer?.appendChild(this.renderer.domElement);
  130. }
  131. initCSS3Renderer(cssCanvas) {
  132. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  133. if (this.CSSCanvasContainer) {
  134. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  135. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  136. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  137. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  138. // this.css3dRender.domElement.style.pointerEvents = 'none';
  139. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  140. // this.orbitControls.update();
  141. }
  142. }
  143. initCSS2Renderer(cssCanvas) {
  144. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  145. if (this.CSSCanvasContainer) {
  146. this.css2dRender = new CSS2DRenderer();
  147. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  148. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  149. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  150. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  151. // this.orbitControls.update();
  152. // this.css2dRender.domElement.style.pointerEvents = 'none';
  153. }
  154. }
  155. initControles() {
  156. this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  157. // this.orbitControls.update();
  158. // this.orbitControls.minDistance = 1;
  159. // this.orbitControls.maxDistance = 100;
  160. // this.orbitControls.enableDamping = true;
  161. }
  162. setGLTFModel(modalNames, group = null) {
  163. window['startTime'] = new Date().getTime();
  164. const modelStore = useModelStore();
  165. return new Promise(async (resolve, reject) => {
  166. try {
  167. const gltfLoader = new GLTFLoader();
  168. const dracoLoader = new DRACOLoader();
  169. dracoLoader.setDecoderPath('/model/draco/gltf/');
  170. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  171. dracoLoader.preload();
  172. gltfLoader.setDRACOLoader(dracoLoader);
  173. gltfLoader.setPath('/model/glft/');
  174. const db = window['CustomDB'];
  175. const resolvePromise: Promise<any>[] = [];
  176. let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  177. let len = modalNameArr.length;
  178. for (let i = 0; i < len; i++) {
  179. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  180. try {
  181. // 解析模型
  182. const modalNameStr = modalNameArr[i];
  183. let data = modelStore.modelArr.get(modalNameStr) || null;
  184. let modalValue;
  185. if (!data) {
  186. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  187. if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  188. } else {
  189. modalValue = data.modalVal;
  190. }
  191. if (modalValue) {
  192. gltfLoader.parse(
  193. modalValue,
  194. '/model/glft/',
  195. (gltf) => {
  196. const object = gltf.scene;
  197. // setModalCenter(object);
  198. object.traverse((obj) => {
  199. if (obj instanceof THREE.Mesh) {
  200. obj.material.emissiveIntensity = 1;
  201. obj.material.emissiveMap = obj.material.map;
  202. obj.material.blending = THREE.CustomBlending;
  203. if (obj.material.opacity < 1) {
  204. obj.material.transparent = true;
  205. }
  206. if (obj.material.map) {
  207. obj.material.map.encoding = THREE.sRGBEncoding;
  208. obj.material.map.flipY = false;
  209. obj.material.map.anisotropy = 1;
  210. }
  211. if (obj.material.emissiveMap) {
  212. obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  213. obj.material.emissiveMap.flipY = false;
  214. }
  215. if (obj.material.map || obj.material.emissiveMap) {
  216. obj.material.needsUpdate = true;
  217. }
  218. // if (envMap) {
  219. // obj.material.envMap = envMap;
  220. // obj.material.envMapIntensity = 1;
  221. // }
  222. // obj.renderOrder = 1;
  223. }
  224. });
  225. object.animations = gltf.animations;
  226. object.name = modalNameStr;
  227. group?.add(object);
  228. childResolve(object);
  229. },
  230. (err) => {
  231. console.log(err);
  232. }
  233. );
  234. }
  235. } catch (error) {
  236. console.log(error);
  237. reject();
  238. }
  239. });
  240. }
  241. Promise.all(resolvePromise).then((objects) => {
  242. dracoLoader.dispose();
  243. resolve(objects);
  244. });
  245. } catch (error) {
  246. reject('加载模型出错');
  247. }
  248. });
  249. }
  250. setFBXModel(modalNames, group = null) {
  251. window['startTime'] = new Date().getTime();
  252. const modelStore = useModelStore();
  253. return new Promise(async (resolve, reject) => {
  254. try {
  255. const fbxLoader = new FBXLoader();
  256. fbxLoader.setPath('/model/fbx/');
  257. const db = window['CustomDB'];
  258. const resolvePromise: Promise<any>[] = [];
  259. let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  260. let len = modalNameArr.length;
  261. for (let i = 0; i < len; i++) {
  262. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  263. try {
  264. // 解析模型
  265. let modalValue;
  266. const modalNameStr = modalNameArr[i];
  267. let data = modelStore.modelArr.get(modalNameStr) || null;
  268. if (!data) {
  269. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  270. if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  271. } else {
  272. modalValue = data.modalVal;
  273. }
  274. if (modalValue) {
  275. const object = fbxLoader.parse(modalValue, '/model/fbx/');
  276. // const object = fbx.scene;
  277. // setModalCenter(object);
  278. if (object) {
  279. object.traverse((obj) => {
  280. if (obj instanceof THREE.Mesh) {
  281. obj.material.emissiveIntensity = 1;
  282. obj.material.emissiveMap = obj.material.map;
  283. obj.material.blending = THREE.CustomBlending;
  284. if (obj.material.opacity < 1) {
  285. obj.material.transparent = true;
  286. }
  287. if (obj.material.map) {
  288. obj.material.map.encoding = THREE.sRGBEncoding;
  289. obj.material.map.flipY = false;
  290. obj.material.map.anisotropy = 1;
  291. }
  292. if (obj.material.emissiveMap) {
  293. obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  294. obj.material.emissiveMap.flipY = false;
  295. }
  296. if (obj.material.map || obj.material.emissiveMap) {
  297. obj.material.needsUpdate = true;
  298. }
  299. // if (envMap) {
  300. // obj.material.envMap = envMap;
  301. // obj.material.envMapIntensity = 1;
  302. // }
  303. // obj.renderOrder = 1;
  304. }
  305. });
  306. object.animations = object.animations;
  307. object.name = modalNameStr;
  308. group?.add(object);
  309. childResolve(object);
  310. }
  311. }
  312. } catch (error) {
  313. console.log(error);
  314. reject();
  315. }
  316. });
  317. }
  318. Promise.all(resolvePromise).then((objects) => {
  319. resolve(objects);
  320. });
  321. } catch (error) {
  322. reject('加载模型出错');
  323. }
  324. });
  325. }
  326. setTestPlane() {
  327. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  328. plane.rotation.x = -Math.PI / 2;
  329. plane.position.y = 0.03;
  330. plane.receiveShadow = true;
  331. this.scene?.add(plane);
  332. }
  333. removeSawtooth() {
  334. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  335. const FXAAShaderPass = new ShaderPass(FXAAShader);
  336. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  337. FXAAShaderPass.renderToScreen = true;
  338. this.composer.addPass(FXAAShaderPass);
  339. }
  340. /* 场景环境背景 */
  341. setEnvMap(hdr) {
  342. const pmremGenerator = new THREE.PMREMGenerator(this.renderer as THREE.WebGLRenderer); // 使用hdr作为背景色
  343. pmremGenerator.compileEquirectangularShader();
  344. new THREE.TextureLoader().setPath('/model/hdr/').load(hdr + '.jpeg', (texture) => {
  345. texture.encoding = THREE.sRGBEncoding;
  346. texture.mapping = THREE.EquirectangularReflectionMapping;
  347. const envMap = pmremGenerator.fromEquirectangular(texture).texture;
  348. (this.scene as THREE.Scene).environment = envMap;
  349. pmremGenerator.dispose();
  350. });
  351. }
  352. render() {
  353. this.startAnimation();
  354. this.orbitControls?.update();
  355. this.camera?.updateMatrixWorld();
  356. // this.composer?.render();
  357. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  358. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  359. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  360. }
  361. timeRender() {
  362. //设置为可渲染状态
  363. this.renderEnabled = true;
  364. //清除上次的延迟器
  365. if (this.timeOut) {
  366. clearTimeout(this.timeOut);
  367. }
  368. this.timeOut = setTimeout(() => {
  369. this.renderEnabled = false;
  370. }, 3000);
  371. }
  372. /* 漫游 */
  373. startMY() {}
  374. /* 初始动画 */
  375. startAnimation() {}
  376. renderAnimationScene() {}
  377. animate() {
  378. if (this.animationId != -1) {
  379. this.animationId = requestAnimationFrame(this.animate.bind(this));
  380. // const T = this.clock?.getDelta() || 0;
  381. // this.timeS = this.timeS + T;
  382. // if (this.timeS > this.renderT) {
  383. // this.stats?.update();
  384. // // this.renderAnimationScene();
  385. // if (this.renderEnabled) {
  386. // this.render();
  387. // }
  388. // this.timeS = 0;
  389. // }
  390. this.stats?.update();
  391. TWEEN.update();
  392. // this.renderAnimationScene();
  393. if (this.renderEnabled) {
  394. this.render();
  395. }
  396. }
  397. }
  398. resizeRenderer() {
  399. // 更新相机比例
  400. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  401. // 刷新相机矩阵
  402. this.camera?.updateProjectionMatrix();
  403. // 设置场景尺寸
  404. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  405. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  406. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  407. }
  408. wheelRenderer(e: WheelEvent) {
  409. const timeScale = e.deltaY > 0 ? 1 : -1;
  410. this.animationAction?.setEffectiveTimeScale(timeScale);
  411. (this.animationAction as THREE.AnimationAction).paused = false;
  412. this.animationAction?.play();
  413. if (this.timeoutId) {
  414. clearTimeout(this.timeoutId);
  415. }
  416. this.timeoutId = setTimeout(() => {
  417. this.animationAction?.halt(0.5);
  418. }, 500);
  419. }
  420. clearGroup(group) {
  421. const clearCache = (item) => {
  422. item.geometry?.dispose();
  423. item.material?.dispose();
  424. };
  425. const removeObj = (obj) => {
  426. if (obj?.children && obj?.children.length > 0) {
  427. for (let i = obj?.children.length - 1; i >= 0; i--) {
  428. const item = obj?.children[i];
  429. if (item.children.length > 0) {
  430. removeObj(item);
  431. } else {
  432. clearCache(item);
  433. item.clear();
  434. }
  435. }
  436. }
  437. obj?.removeFromParent();
  438. obj?.clear();
  439. };
  440. removeObj(group);
  441. }
  442. deleteModal() {
  443. cancelAnimationFrame(this.animationId);
  444. this.animationId = -1;
  445. for (let i = this.scene?.children.length - 1; i > -1; i--) {
  446. const obj: any = this.scene?.children[i];
  447. if (obj.type === 'Group') {
  448. this.clearGroup(obj);
  449. } else if (obj.type === 'Mesh') {
  450. if (obj.material) {
  451. obj.material.dispose();
  452. } else if (obj.geometry) {
  453. obj.geometry.dispose();
  454. }
  455. obj.clear();
  456. }
  457. obj.removeFromParent();
  458. this.scene?.remove(obj);
  459. }
  460. this.renderer?.clear();
  461. this.renderer?.dispose();
  462. this.renderer?.forceContextLoss();
  463. const gl = this.renderer?.getContext('webgl');
  464. gl && gl.getExtension('WEBGL_lose_context')?.loseContext();
  465. if (this.renderer && this.canvasContainer) this.canvasContainer?.removeChild(this.renderer?.domElement as Node);
  466. // const glCss = this.css3dRender?.getContext('webgl');
  467. // glCss && glCss.getExtension('WEBGL_lose_context')?.loseContext();
  468. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.removeChild(this.css3dRender?.domElement as Node);
  469. this.camera = null;
  470. this.orbitControls = null;
  471. if (this.renderer) this.renderer.domElement = null;
  472. if (this.css3dRender) this.css3dRender.domElement = null;
  473. if (this.css2dRender) this.css2dRender.domElement = null;
  474. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  475. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  476. this.resourceTracker && this.resourceTracker.dispose();
  477. this.scene?.environment?.dispose();
  478. !!this.scene?.clear ?? this.scene?.clear();
  479. this.stats = null;
  480. this.scene = null;
  481. this.css3dRender = null;
  482. this.css2dRender = null;
  483. this.renderer = null;
  484. THREE.Cache.clear();
  485. }
  486. }
  487. export default UseThree;