windrect.threejs.ts 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399
  1. import * as THREE from 'three';
  2. import { animateCamera } from '/@/utils/threejs/util';
  3. import UseThree from '../../../../utils/threejs/useThree';
  4. import lmWindRect from './longmen.threejs';
  5. import zdWindRect from './zhedie.threejs';
  6. import dsWindRect from './duishe.threejs';
  7. import ddWindRect from './dantou.threejs';
  8. import lmWindRectSide from './longmenSide.threejs';
  9. import fixedWindRect from './duisheFixed.threejs';
  10. import useEvent from '../../../../utils/threejs/useEvent';
  11. import gsap from 'gsap';
  12. // import * as dat from 'dat.gui';
  13. // const gui = new dat.GUI();
  14. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  15. // 模型对象、 文字对象
  16. let model: UseThree, //
  17. group: THREE.Object3D,
  18. lmWindRectObj: lmWindRect,
  19. zdWindRectObj: zdWindRect,
  20. dsWindRectObj: dsWindRect,
  21. lmWindRectSideObj: lmWindRectSide,
  22. ddWindRectObj: ddWindRect,
  23. fixedWindRectObj: fixedWindRect,
  24. windRectType = 'lmWindRect';
  25. const { mouseDownFn } = useEvent();
  26. // 初始化左右摇摆动画
  27. const startAnimation = () => {
  28. // 定义鼠标点击事件
  29. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  30. model.canvasContainer?.addEventListener('pointerup', (event) => {
  31. event.stopPropagation();
  32. // 单道、 双道
  33. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  34. lmWindRectObj.mouseUpModel.call(lmWindRectObj);
  35. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  36. zdWindRectObj.mouseUpModel.call(zdWindRectObj);
  37. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  38. dsWindRectObj.mouseUpModel.call(dsWindRectObj);
  39. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  40. lmWindRectSideObj.mouseUpModel.call(lmWindRectSideObj);
  41. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  42. ddWindRectObj.mouseUpModel.call(ddWindRectObj);
  43. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  44. fixedWindRectObj.mouseUpModel.call(fixedWindRectObj);
  45. }
  46. });
  47. };
  48. // 鼠标点击、松开事件
  49. const mouseEvent = (event) => {
  50. if (event.button == 0) {
  51. mouseDownFn(model, group, event, (intersects) => {
  52. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  53. lmWindRectObj.mousedownModel.call(lmWindRectObj, intersects);
  54. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  55. zdWindRectObj.mousedownModel.call(zdWindRectObj, intersects);
  56. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  57. dsWindRectObj.mousedownModel.call(dsWindRectObj, intersects);
  58. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  59. lmWindRectSideObj.mousedownModel.call(lmWindRectSideObj, intersects);
  60. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  61. ddWindRectObj.mousedownModel.call(ddWindRectObj, intersects);
  62. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  63. fixedWindRectObj.mousedownModel.call(fixedWindRectObj, intersects);
  64. }
  65. });
  66. console.log('摄像头控制信息', model.orbitControls, model.camera);
  67. }
  68. };
  69. /* 添加监控数据 */
  70. export const addMonitorText = (selectData) => {
  71. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  72. return lmWindRectObj.addMonitorText.call(lmWindRectObj, selectData);
  73. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  74. return zdWindRectObj.addMonitorText.call(zdWindRectObj, selectData);
  75. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  76. return dsWindRectObj.addMonitorText.call(dsWindRectObj, selectData);
  77. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  78. return lmWindRectSideObj.addMonitorText.call(lmWindRectSideObj, selectData);
  79. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  80. return ddWindRectObj.addMonitorText.call(ddWindRectObj, selectData);
  81. } else if (windRectType === 'duisheFixed' && fixedWindRectObj) {
  82. fixedWindRectObj.addMonitorText.call(fixedWindRectObj, selectData);
  83. }
  84. };
  85. export const play = (flag, isDirect = false) => {
  86. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  87. return lmWindRectObj.play.call(lmWindRectObj, flag, isDirect);
  88. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  89. return zdWindRectObj.play.call(zdWindRectObj, flag, isDirect);
  90. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  91. return dsWindRectObj.play.call(dsWindRectObj, flag, isDirect);
  92. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  93. lmWindRectSideObj.play.call(lmWindRectSideObj, flag, isDirect);
  94. }
  95. };
  96. export const initCameraCanvas = async (playerVal1?) => {
  97. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  98. return lmWindRectObj.initCamera.call(lmWindRectObj, playerVal1);
  99. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  100. return zdWindRectObj.initCamera.call(zdWindRectObj, playerVal1);
  101. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  102. return dsWindRectObj.initCamera.call(dsWindRectObj, playerVal1);
  103. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  104. lmWindRectSideObj.initCamera.call(lmWindRectSideObj, playerVal1);
  105. }
  106. };
  107. export const playCamera = (flag) => {
  108. if (windRectType === 'lmWindSide') {
  109. lmWindRectSideObj.playCamera.call(lmWindRectSideObj, flag);
  110. }
  111. };
  112. // 切换风窗类型
  113. export const setModelType = (type) => {
  114. if (!model || !model.scene || !model.camera) return;
  115. windRectType = type;
  116. model.camera.position.set(-1000, 100, 500);
  117. // 暂停龙门动画
  118. const lmGsap = gsap.getById('lm') || null;
  119. if (lmGsap != null) {
  120. lmGsap.pause();
  121. lmGsap.kill();
  122. }
  123. lmWindRectObj.deviceRunState = '';
  124. dsWindRectObj.isRun = false;
  125. lmWindRectSideObj.deviceRunState = '';
  126. lmWindRectSideObj.tanTouRunState = '';
  127. return new Promise((resolve) => {
  128. if (windRectType === 'lmWindRect' && lmWindRectObj && lmWindRectObj.group) {
  129. // 显示双道风窗
  130. model.startAnimation = lmWindRectObj.render.bind(lmWindRectObj);
  131. group = lmWindRectObj.group;
  132. const cfTanTou = lmWindRectObj.group?.getObjectByName('lmTanTou') as THREE.Group;
  133. cfTanTou.position.setY(0);
  134. if (model?.scene?.getObjectByName('zdcf')) {
  135. model.scene.remove(zdWindRectObj.group);
  136. }
  137. if (model.scene?.getObjectByName('dscf')) {
  138. model.scene.remove(dsWindRectObj.group);
  139. }
  140. if (model.scene?.getObjectByName('lmcfSide')) {
  141. model.scene.remove(lmWindRectSideObj.group);
  142. }
  143. if (model.scene?.getObjectByName('ddcf')) {
  144. model.scene.remove(ddWindRectObj.group);
  145. }
  146. if (model.scene?.getObjectByName('fixedCf')) {
  147. model.scene.remove(fixedWindRectObj.group);
  148. }
  149. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  150. model.scene?.add(lmWindRectObj.group);
  151. setTimeout(async () => {
  152. resolve(null);
  153. const position = { x: 0, y: 0, z: 0 };
  154. await animateCamera(
  155. oldCameraPosition,
  156. { x: 0, y: 0, z: 0 },
  157. { x: 46.257, y: 57.539, z: 94.313 },
  158. { x: position.x, y: position.y, z: position.z },
  159. model,
  160. 0.8
  161. );
  162. }, 300);
  163. } else if (windRectType === 'zdWindRect' && zdWindRectObj && zdWindRectObj.group) {
  164. // 停用混合器上所有预定的动作
  165. zdWindRectObj.animationAction.time = 0;
  166. model.startAnimation = zdWindRectObj.render.bind(zdWindRectObj);
  167. group = zdWindRectObj.group;
  168. if (model.scene?.getObjectByName('lmcf')) {
  169. model.scene.remove(lmWindRectObj.group);
  170. }
  171. if (model.scene?.getObjectByName('dscf')) {
  172. model.scene.remove(dsWindRectObj.group);
  173. }
  174. if (model.scene?.getObjectByName('lmcfSide')) {
  175. model.scene.remove(lmWindRectSideObj.group);
  176. }
  177. if (model.scene?.getObjectByName('ddcf')) {
  178. model.scene.remove(ddWindRectObj.group);
  179. }
  180. if (model.scene?.getObjectByName('fixedCf')) {
  181. model.scene.remove(fixedWindRectObj.group);
  182. }
  183. model.scene?.add(zdWindRectObj.group);
  184. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  185. setTimeout(async () => {
  186. resolve(null);
  187. const position = { x: 0, y: 0, z: 0 };
  188. await animateCamera(
  189. oldCameraPosition,
  190. { x: 0, y: 0, z: 0 },
  191. { x: 66.257, y: 57.539, z: 104.313 },
  192. { x: position.x, y: position.y, z: position.z },
  193. model,
  194. 0.8
  195. );
  196. }, 300);
  197. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj && dsWindRectObj.group) {
  198. const type = windRectType.split('_')[1];
  199. // dsWindRectObj.isRun = false;
  200. model.startAnimation = dsWindRectObj.render.bind(dsWindRectObj);
  201. group = dsWindRectObj.group;
  202. dsWindRectObj.setModelType(type); // 设置对射类型
  203. const dsmove = dsWindRectObj.group?.getObjectByName('dsmove') as THREE.Object3D;
  204. const dsTanTou = dsmove?.getObjectByName('probe') as THREE.Object3D;
  205. dsTanTou.position.setY(0.45);
  206. if (model.scene?.getObjectByName('lmcf')) {
  207. model.scene.remove(lmWindRectObj.group);
  208. }
  209. if (model.scene?.getObjectByName('zdcf')) {
  210. model.scene.remove(zdWindRectObj.group);
  211. }
  212. if (model.scene?.getObjectByName('lmcfSide')) {
  213. model.scene.remove(lmWindRectSideObj.group);
  214. }
  215. if (model.scene?.getObjectByName('ddcf')) {
  216. model.scene.remove(ddWindRectObj.group);
  217. }
  218. if (model.scene?.getObjectByName('fixedCf')) {
  219. model.scene.remove(fixedWindRectObj.group);
  220. }
  221. model.scene?.add(dsWindRectObj.group);
  222. setTimeout(async () => {
  223. resolve(null);
  224. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  225. await animateCamera(
  226. oldCameraPosition,
  227. { x: 0, y: 0, z: 0 },
  228. { x: 46.257, y: 57.539, z: 104.313 },
  229. { x: 1.84, y: 0.98, z: -1.44 },
  230. model,
  231. 0.8
  232. );
  233. }, 300);
  234. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj && lmWindRectSideObj.group) {
  235. model.startAnimation = lmWindRectSideObj.render.bind(lmWindRectSideObj);
  236. group = lmWindRectSideObj.group;
  237. const cfTanTou = lmWindRectSideObj.group?.getObjectByName('probe_bar') as THREE.Group;
  238. cfTanTou.position.setY(0.377);
  239. if (model.scene?.getObjectByName('lmcf')) {
  240. model.scene.remove(lmWindRectObj.group);
  241. }
  242. if (model.scene?.getObjectByName('zdcf')) {
  243. model.scene.remove(zdWindRectObj.group);
  244. }
  245. if (model.scene?.getObjectByName('dscf')) {
  246. model.scene.remove(dsWindRectObj.group);
  247. }
  248. if (model.scene?.getObjectByName('ddcf')) {
  249. model.scene.remove(ddWindRectObj.group);
  250. }
  251. if (model.scene?.getObjectByName('fixedCf')) {
  252. model.scene.remove(fixedWindRectObj.group);
  253. }
  254. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  255. model.scene?.add(lmWindRectSideObj.group);
  256. setTimeout(async () => {
  257. resolve(null);
  258. const position = lmWindRectSideObj.group.position;
  259. // const position = new THREE.Vector3(0, 0, 0)
  260. await animateCamera(
  261. oldCameraPosition,
  262. { x: 0, y: 0, z: 0 },
  263. { x: 46.257, y: 57.539, z: 94.313 },
  264. // { x: 1, y: 2, z: 4 },
  265. { x: position.x, y: position.y, z: position.z },
  266. model,
  267. 0.8
  268. );
  269. // lmWindRectSideObj.playCamera(true);
  270. }, 300);
  271. } else if (windRectType === 'ddWindSide' && ddWindRectObj && ddWindRectObj.group) {
  272. model.startAnimation = ddWindRectObj.render.bind(ddWindRectObj);
  273. group = ddWindRectObj.group;
  274. if (model.scene?.getObjectByName('lmcf')) {
  275. model.scene.remove(lmWindRectObj.group);
  276. }
  277. if (model.scene?.getObjectByName('zdcf')) {
  278. model.scene.remove(zdWindRectObj.group);
  279. }
  280. if (model.scene?.getObjectByName('lmcfSide')) {
  281. model.scene.remove(lmWindRectSideObj.group);
  282. }
  283. if (model.scene?.getObjectByName('dscf')) {
  284. model.scene.remove(dsWindRectObj.group);
  285. }
  286. if (model.scene?.getObjectByName('fixedCf')) {
  287. model.scene.remove(fixedWindRectObj.group);
  288. }
  289. model.scene?.add(ddWindRectObj.group);
  290. setTimeout(async () => {
  291. resolve(null);
  292. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  293. await animateCamera(
  294. oldCameraPosition,
  295. { x: 0, y: 0, z: 0 },
  296. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  297. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  298. model,
  299. 0.8
  300. );
  301. }, 300);
  302. } else if (windRectType === 'duisheFixed' && fixedWindRectObj && fixedWindRectObj.group) {
  303. model.startAnimation = fixedWindRectObj.render.bind(fixedWindRectObj);
  304. group = fixedWindRectObj.group;
  305. if (model.scene?.getObjectByName('lmcf')) {
  306. model.scene.remove(lmWindRectObj.group);
  307. }
  308. if (model.scene?.getObjectByName('zdcf')) {
  309. model.scene.remove(zdWindRectObj.group);
  310. }
  311. if (model.scene?.getObjectByName('lmcfSide')) {
  312. model.scene.remove(lmWindRectSideObj.group);
  313. }
  314. if (model.scene?.getObjectByName('dscf')) {
  315. model.scene.remove(dsWindRectObj.group);
  316. }
  317. if (model.scene?.getObjectByName('ddcf')) {
  318. model.scene.remove(ddWindRectObj.group);
  319. }
  320. model.scene?.add(fixedWindRectObj.group);
  321. setTimeout(async () => {
  322. resolve(null);
  323. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  324. await animateCamera(
  325. oldCameraPosition,
  326. { x: 0, y: 0, z: 0 },
  327. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  328. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  329. model,
  330. 0.8
  331. );
  332. }, 300);
  333. }
  334. });
  335. };
  336. export const mountedThree = (playerDom) => {
  337. return new Promise(async (resolve) => {
  338. model = new UseThree('#window3D');
  339. model.setEnvMap('test1');
  340. model.renderer.toneMappingExposure = 1.0;
  341. lmWindRectObj = new lmWindRect(model);
  342. await lmWindRectObj.mountedThree();
  343. zdWindRectObj = new zdWindRect(model);
  344. await zdWindRectObj.mountedThree();
  345. dsWindRectObj = new dsWindRect(model);
  346. await dsWindRectObj.mountedThree();
  347. lmWindRectSideObj = new lmWindRectSide(model);
  348. await lmWindRectSideObj.mountedThree();
  349. ddWindRectObj = new ddWindRect(model);
  350. await ddWindRectObj.mountedThree();
  351. fixedWindRectObj = new fixedWindRect(model);
  352. await fixedWindRectObj.mountedThree(playerDom);
  353. resolve(null);
  354. model.animate();
  355. startAnimation();
  356. });
  357. };
  358. export const destroy = () => {
  359. if (model) {
  360. model.isRender = false;
  361. console.log('场景销毁前信息----------->', model.renderer?.info);
  362. lmWindRectObj?.destroy();
  363. dsWindRectObj?.destroy();
  364. zdWindRectObj?.destroy();
  365. lmWindRectSideObj?.destroy();
  366. ddWindRectObj?.destroy();
  367. group = undefined;
  368. model.destroy();
  369. model = undefined;
  370. }
  371. };