windrect.threejs.ts 12 KB

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  1. import * as THREE from 'three';
  2. import { animateCamera } from '/@/utils/threejs/util';
  3. import UseThree from '../../../../utils/threejs/useThree';
  4. import lmWindRect from './longmen.threejs';
  5. import zdWindRect from './zhedie.threejs';
  6. import dsWindRect from './duishe.threejs';
  7. import ddWindRect from './dantou.threejs';
  8. import lmWindRectSide from './longmenSide.threejs';
  9. import useEvent from '../../../../utils/threejs/useEvent';
  10. import gsap from 'gsap';
  11. // import * as dat from 'dat.gui';
  12. // const gui = new dat.GUI();
  13. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  14. // 模型对象、 文字对象
  15. let model: UseThree, //
  16. group: THREE.Object3D,
  17. lmWindRectObj: lmWindRect,
  18. zdWindRectObj: zdWindRect,
  19. dsWindRectObj: dsWindRect,
  20. lmWindRectSideObj: lmWindRectSide,
  21. ddWindRectObj: ddWindRect,
  22. windRectType = 'lmWindRect';
  23. const { mouseDownFn } = useEvent();
  24. // 初始化左右摇摆动画
  25. const startAnimation = () => {
  26. // 定义鼠标点击事件
  27. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  28. model.canvasContainer?.addEventListener('pointerup', (event) => {
  29. event.stopPropagation();
  30. // 单道、 双道
  31. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  32. lmWindRectObj.mouseUpModel.call(lmWindRectObj);
  33. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  34. zdWindRectObj.mouseUpModel.call(zdWindRectObj);
  35. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  36. dsWindRectObj.mouseUpModel.call(dsWindRectObj);
  37. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  38. lmWindRectSideObj.mouseUpModel.call(lmWindRectSideObj);
  39. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  40. ddWindRectObj.mouseUpModel.call(ddWindRectObj);
  41. }
  42. });
  43. };
  44. // 鼠标点击、松开事件
  45. const mouseEvent = (event) => {
  46. if (event.button == 0) {
  47. mouseDownFn(model, group, event, (intersects) => {
  48. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  49. lmWindRectObj.mousedownModel.call(lmWindRectObj, intersects);
  50. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  51. zdWindRectObj.mousedownModel.call(zdWindRectObj, intersects);
  52. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  53. dsWindRectObj.mousedownModel.call(dsWindRectObj, intersects);
  54. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  55. lmWindRectSideObj.mousedownModel.call(lmWindRectSideObj, intersects);
  56. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  57. ddWindRectObj.mousedownModel.call(ddWindRectObj, intersects);
  58. }
  59. });
  60. console.log('摄像头控制信息', model.orbitControls, model.camera);
  61. }
  62. };
  63. /* 添加监控数据 */
  64. export const addMonitorText = (selectData) => {
  65. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  66. return lmWindRectObj.addMonitorText.call(lmWindRectObj, selectData);
  67. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  68. return zdWindRectObj.addMonitorText.call(zdWindRectObj, selectData);
  69. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  70. return dsWindRectObj.addMonitorText.call(dsWindRectObj, selectData);
  71. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  72. return lmWindRectSideObj.addMonitorText.call(lmWindRectSideObj, selectData);
  73. } else if (windRectType === 'ddWindSide' && ddWindRectObj) {
  74. return ddWindRectObj.addMonitorText.call(ddWindRectObj, selectData);
  75. }
  76. };
  77. export const play = (flag, isDirect = false) => {
  78. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  79. return lmWindRectObj.play.call(lmWindRectObj, flag, isDirect);
  80. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  81. return zdWindRectObj.play.call(zdWindRectObj, flag, isDirect);
  82. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  83. return dsWindRectObj.play.call(dsWindRectObj, flag, isDirect);
  84. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  85. lmWindRectSideObj.play.call(lmWindRectSideObj, flag, isDirect);
  86. }
  87. };
  88. export const initCameraCanvas = async (playerVal1?) => {
  89. if (windRectType === 'lmWindRect' && lmWindRectObj) {
  90. return lmWindRectObj.initCamera.call(lmWindRectObj, playerVal1);
  91. } else if (windRectType === 'zdWindRect' && zdWindRectObj) {
  92. return zdWindRectObj.initCamera.call(zdWindRectObj, playerVal1);
  93. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj) {
  94. return dsWindRectObj.initCamera.call(dsWindRectObj, playerVal1);
  95. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj) {
  96. lmWindRectSideObj.initCamera.call(lmWindRectSideObj, playerVal1);
  97. }
  98. };
  99. export const playCamera = (flag) => {
  100. if (windRectType === 'lmWindSide') {
  101. lmWindRectSideObj.playCamera.call(lmWindRectSideObj, flag);
  102. }
  103. };
  104. // 切换风窗类型
  105. export const setModelType = (type) => {
  106. if (!model || !model.scene || !model.camera) return;
  107. windRectType = type;
  108. model.camera.position.set(-1000, 100, 500);
  109. // 暂停龙门动画
  110. const lmGsap = gsap.getById('lm') || null;
  111. if (lmGsap != null) {
  112. lmGsap.pause();
  113. lmGsap.kill();
  114. }
  115. lmWindRectObj.deviceRunState = '';
  116. dsWindRectObj.isRun = false;
  117. lmWindRectSideObj.deviceRunState = '';
  118. lmWindRectSideObj.tanTouRunState = '';
  119. return new Promise((resolve) => {
  120. if (windRectType === 'lmWindRect' && lmWindRectObj && lmWindRectObj.group) {
  121. // 显示双道风窗
  122. model.startAnimation = lmWindRectObj.render.bind(lmWindRectObj);
  123. group = lmWindRectObj.group;
  124. const cfTanTou = lmWindRectObj.group?.getObjectByName('lmTanTou') as THREE.Group;
  125. cfTanTou.position.setY(0);
  126. if (model?.scene?.getObjectByName('zdcf')) {
  127. model.scene.remove(zdWindRectObj.group);
  128. }
  129. if (model.scene?.getObjectByName('dscf')) {
  130. model.scene.remove(dsWindRectObj.group);
  131. }
  132. if (model.scene?.getObjectByName('lmcfSide')) {
  133. model.scene.remove(lmWindRectSideObj.group);
  134. }
  135. if (model.scene?.getObjectByName('ddcf')) {
  136. model.scene.remove(ddWindRectObj.group);
  137. }
  138. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  139. model.scene?.add(lmWindRectObj.group);
  140. setTimeout(async () => {
  141. resolve(null);
  142. const position = { x: 0, y: 0, z: 0 };
  143. await animateCamera(
  144. oldCameraPosition,
  145. { x: 0, y: 0, z: 0 },
  146. { x: 46.257, y: 57.539, z: 94.313 },
  147. { x: position.x, y: position.y, z: position.z },
  148. model,
  149. 0.8
  150. );
  151. }, 300);
  152. } else if (windRectType === 'zdWindRect' && zdWindRectObj && zdWindRectObj.group) {
  153. // 停用混合器上所有预定的动作
  154. zdWindRectObj.animationAction.time = 0;
  155. model.startAnimation = zdWindRectObj.render.bind(zdWindRectObj);
  156. group = zdWindRectObj.group;
  157. if (model.scene?.getObjectByName('lmcf')) {
  158. model.scene.remove(lmWindRectObj.group);
  159. }
  160. if (model.scene?.getObjectByName('dscf')) {
  161. model.scene.remove(dsWindRectObj.group);
  162. }
  163. if (model.scene?.getObjectByName('lmcfSide')) {
  164. model.scene.remove(lmWindRectSideObj.group);
  165. }
  166. if (model.scene?.getObjectByName('ddcf')) {
  167. model.scene.remove(ddWindRectObj.group);
  168. }
  169. model.scene?.add(zdWindRectObj.group);
  170. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  171. setTimeout(async () => {
  172. resolve(null);
  173. const position = { x: 0, y: 0, z: 0 };
  174. await animateCamera(
  175. oldCameraPosition,
  176. { x: 0, y: 0, z: 0 },
  177. { x: 66.257, y: 57.539, z: 104.313 },
  178. { x: position.x, y: position.y, z: position.z },
  179. model,
  180. 0.8
  181. );
  182. }, 300);
  183. } else if (windRectType.startsWith('dsWindRect') && dsWindRectObj && dsWindRectObj.group) {
  184. const type = windRectType.split('_')[1];
  185. // dsWindRectObj.isRun = false;
  186. model.startAnimation = dsWindRectObj.render.bind(dsWindRectObj);
  187. group = dsWindRectObj.group;
  188. dsWindRectObj.setModelType(type); // 设置对射类型
  189. const dsmove = dsWindRectObj.group?.getObjectByName('dsmove') as THREE.Object3D;
  190. const dsTanTou = dsmove?.getObjectByName('probe') as THREE.Object3D;
  191. dsTanTou.position.setY(0.45);
  192. if (model.scene?.getObjectByName('lmcf')) {
  193. model.scene.remove(lmWindRectObj.group);
  194. }
  195. if (model.scene?.getObjectByName('zdcf')) {
  196. model.scene.remove(zdWindRectObj.group);
  197. }
  198. if (model.scene?.getObjectByName('lmcfSide')) {
  199. model.scene.remove(lmWindRectSideObj.group);
  200. }
  201. if (model.scene?.getObjectByName('ddcf')) {
  202. model.scene.remove(ddWindRectObj.group);
  203. }
  204. model.scene?.add(dsWindRectObj.group);
  205. setTimeout(async () => {
  206. resolve(null);
  207. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  208. await animateCamera(
  209. oldCameraPosition,
  210. { x: 0, y: 0, z: 0 },
  211. { x: 46.257, y: 57.539, z: 104.313 },
  212. { x: 1.84, y: 0.98, z: -1.44 },
  213. model,
  214. 0.8
  215. );
  216. }, 300);
  217. } else if (windRectType === 'lmWindSide' && lmWindRectSideObj && lmWindRectSideObj.group) {
  218. model.startAnimation = lmWindRectSideObj.render.bind(lmWindRectSideObj);
  219. group = lmWindRectSideObj.group;
  220. const cfTanTou = lmWindRectSideObj.group?.getObjectByName('probe_bar') as THREE.Group;
  221. cfTanTou.position.setY(0.377);
  222. if (model.scene?.getObjectByName('lmcf')) {
  223. model.scene.remove(lmWindRectObj.group);
  224. }
  225. if (model.scene?.getObjectByName('zdcf')) {
  226. model.scene.remove(zdWindRectObj.group);
  227. }
  228. if (model.scene?.getObjectByName('dscf')) {
  229. model.scene.remove(dsWindRectObj.group);
  230. }
  231. if (model.scene?.getObjectByName('ddcf')) {
  232. model.scene.remove(ddWindRectObj.group);
  233. }
  234. const oldCameraPosition = { x: -1000, y: 100, z: 500 };
  235. model.scene?.add(lmWindRectSideObj.group);
  236. setTimeout(async () => {
  237. resolve(null);
  238. const position = lmWindRectSideObj.group.position;
  239. // const position = new THREE.Vector3(0, 0, 0)
  240. await animateCamera(
  241. oldCameraPosition,
  242. { x: 0, y: 0, z: 0 },
  243. { x: 46.257, y: 57.539, z: 94.313 },
  244. // { x: 1, y: 2, z: 4 },
  245. { x: position.x, y: position.y, z: position.z },
  246. model,
  247. 0.8
  248. );
  249. // lmWindRectSideObj.playCamera(true);
  250. }, 300);
  251. } else if (windRectType === 'ddWindSide' && ddWindRectObj && ddWindRectObj.group) {
  252. model.startAnimation = ddWindRectObj.render.bind(ddWindRectObj);
  253. group = ddWindRectObj.group;
  254. if (model.scene?.getObjectByName('lmcf')) {
  255. model.scene.remove(lmWindRectObj.group);
  256. }
  257. if (model.scene?.getObjectByName('zdcf')) {
  258. model.scene.remove(zdWindRectObj.group);
  259. }
  260. if (model.scene?.getObjectByName('lmcfSide')) {
  261. model.scene.remove(lmWindRectSideObj.group);
  262. }
  263. if (model.scene?.getObjectByName('dscf')) {
  264. model.scene.remove(dsWindRectObj.group);
  265. }
  266. model.scene?.add(ddWindRectObj.group);
  267. setTimeout(async () => {
  268. resolve(null);
  269. const oldCameraPosition = { x: -1020, y: 100, z: 500 };
  270. await animateCamera(
  271. oldCameraPosition,
  272. { x: 0, y: 0, z: 0 },
  273. { x: 22.839308656135486, y: 56.930433490209, z: 103.22614933268565 },
  274. { x: -4.4575304696469304, y: 0.26828436264018835, z: -0.7214855106998845 },
  275. model,
  276. 0.8
  277. );
  278. }, 300);
  279. }
  280. });
  281. };
  282. export const mountedThree = () => {
  283. return new Promise(async (resolve) => {
  284. model = new UseThree('#window3D');
  285. model.setEnvMap('test1');
  286. model.renderer.toneMappingExposure = 1.0;
  287. lmWindRectObj = new lmWindRect(model);
  288. await lmWindRectObj.mountedThree();
  289. zdWindRectObj = new zdWindRect(model);
  290. await zdWindRectObj.mountedThree();
  291. dsWindRectObj = new dsWindRect(model);
  292. await dsWindRectObj.mountedThree();
  293. lmWindRectSideObj = new lmWindRectSide(model);
  294. await lmWindRectSideObj.mountedThree();
  295. ddWindRectObj = new ddWindRect(model);
  296. await ddWindRectObj.mountedThree();
  297. resolve(null);
  298. model.animate();
  299. startAnimation();
  300. });
  301. };
  302. export const destroy = () => {
  303. if (model) {
  304. model.isRender = false;
  305. console.log('场景销毁前信息----------->', model.renderer?.info);
  306. lmWindRectObj?.destroy();
  307. dsWindRectObj?.destroy();
  308. zdWindRectObj?.destroy();
  309. lmWindRectSideObj?.destroy();
  310. ddWindRectObj?.destroy();
  311. group = undefined;
  312. model.destroy();
  313. model = undefined;
  314. }
  315. };