window.threejs.ts 11 KB

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  1. import * as THREE from 'three';
  2. import UseThree from '../../../../utils/threejs/useThree';
  3. import singleWindow from './dandaoFc.threejs';
  4. import doubleWindow from './shuangdaoFc.threejs';
  5. import singleWindowXk from './dandaoFcXk.threejs';
  6. import { animateCamera } from '/@/utils/threejs/util';
  7. import useEvent from '../../../../utils/threejs/useEvent';
  8. import { useGlobSetting } from '/@/hooks/setting';
  9. // import * as dat from 'dat.gui';
  10. // const gui = new dat.GUI();
  11. // gui.domElement.style = 'position:absolute;top:100px;left:10px;z-index:99999999999999';
  12. // 模型对象、 文字对象
  13. let model: UseThree,
  14. singleWindowObj,
  15. doubleWindowObj: doubleWindow,
  16. singleWindowXkObj: singleWindowXk,
  17. group: THREE.Object3D,
  18. windowType = 'singleWindow';
  19. const rotationParam = {
  20. frontDeg0: 0, // 前门初始
  21. frontDeg1: 0, // 前门目标
  22. backDeg0: 0, // 后门初始
  23. backDeg1: 0, // 后门目标
  24. };
  25. const { mouseDownFn } = useEvent();
  26. // 打灯光
  27. const addLight = () => {
  28. if (!model || !model.scene) return;
  29. const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
  30. directionalLight.position.set(-110, 150, 647);
  31. model.scene?.add(directionalLight);
  32. // directionalLight.target = group;
  33. const pointLight2 = new THREE.PointLight(0xffffff, 1, 150);
  34. pointLight2.position.set(-101, 34, 16);
  35. pointLight2.shadow.bias = 0.05;
  36. model.scene.add(pointLight2);
  37. const pointLight3 = new THREE.PointLight(0xffffff, 1, 150);
  38. pointLight3.position.set(19, 25, -7);
  39. pointLight3.shadow.bias = 0.05;
  40. model.scene.add(pointLight3);
  41. const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
  42. pointLight6.position.set(51, 51, 9);
  43. pointLight6.shadow.bias = 0.05;
  44. model.scene.add(pointLight6);
  45. };
  46. // 初始化左右摇摆动画
  47. const startAnimation = () => {
  48. // 定义鼠标点击事件
  49. model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
  50. model.canvasContainer?.addEventListener('pointerup', (event) => {
  51. event.stopPropagation();
  52. // 单道、 双道
  53. if (windowType === 'doubleWindow' && doubleWindowObj) {
  54. doubleWindowObj.mouseUpModel.call(doubleWindowObj);
  55. } else if (windowType === 'singleWindow' && singleWindowObj) {
  56. singleWindowObj.mouseUpModel.call(singleWindowObj);
  57. } else if (windowType === 'singleXkWindow' && singleWindowXkObj) {
  58. singleWindowXkObj.mouseUpModel.call(singleWindowXkObj);
  59. }
  60. });
  61. };
  62. // 鼠标点击、松开事件
  63. const mouseEvent = (event) => {
  64. if (event.button == 0) {
  65. mouseDownFn(model, group, event, (intersects) => {
  66. if (windowType === 'doubleWindow' && doubleWindowObj) {
  67. doubleWindowObj.mousedownModel.call(doubleWindowObj, intersects);
  68. } else if (windowType === 'singleWindow' && singleWindowObj) {
  69. singleWindowObj.mousedownModel.call(singleWindowObj, intersects);
  70. } else if (windowType === 'singleXkWindow' && singleWindowXkObj) {
  71. singleWindowXkObj.mousedownModel.call(singleWindowXkObj, intersects);
  72. }
  73. });
  74. console.log('摄像头控制信息', model.orbitControls, model.camera);
  75. }
  76. };
  77. export const addMonitorText = (selectData) => {
  78. if (windowType === 'doubleWindow' && doubleWindowObj) {
  79. return doubleWindowObj.addMonitorText.call(doubleWindowObj, selectData);
  80. } else if (windowType === 'singleWindow' && singleWindowObj) {
  81. return singleWindowObj.addMonitorText.call(singleWindowObj, selectData);
  82. } else if (windowType === 'singleXkWindow' && singleWindowXkObj) {
  83. return singleWindowXkObj.addMonitorText.call(singleWindowXkObj, selectData);
  84. }
  85. };
  86. export function computePlay(data, maxarea, isFirst = false) {
  87. if (windowType === 'doubleWindow' || windowType === 'singleWindow') {
  88. if (data.OpenDegree || data.OpenDegree1 || data.OpenDegree2) {
  89. maxarea = 180;
  90. if (data.OpenDegree) {
  91. rotationParam.frontDeg0 = (180 / maxarea) * Number(isFirst ? 0 : data.OpenDegree);
  92. rotationParam.frontDeg1 = (180 / maxarea) * Number(data.OpenDegree) || 0;
  93. }
  94. if (data.OpenDegree1) {
  95. rotationParam.frontDeg0 = (180 / maxarea) * Number(isFirst ? 0 : data.OpenDegree1);
  96. rotationParam.frontDeg1 = (180 / maxarea) * Number(data.OpenDegree1) || 0;
  97. }
  98. if (data.OpenDegree2) {
  99. rotationParam.backDeg0 = (180 / maxarea) * Number(isFirst ? 0 : data.OpenDegree2);
  100. rotationParam.backDeg1 = (180 / maxarea) * Number(data.OpenDegree2) || 0;
  101. }
  102. } else {
  103. if (!maxarea) maxarea = 90;
  104. rotationParam.frontDeg0 = (90 / maxarea) * Number(isFirst ? 0 : data.forntArea);
  105. rotationParam.backDeg0 = (90 / maxarea) * Number(isFirst ? 0 : data.rearArea);
  106. rotationParam.frontDeg1 = (90 / maxarea) * Number(data.forntArea) || 0;
  107. rotationParam.backDeg1 = (90 / maxarea) * Number(data.rearArea) || 0;
  108. }
  109. if (!rotationParam.frontDeg1 && !rotationParam.backDeg1) {
  110. // 当返回值有误时默认关闭
  111. play(rotationParam, 0);
  112. } else {
  113. if (data.nwindownum == 1 || data.nwindownum == 2) {
  114. setTimeout(() => {
  115. play(rotationParam, 1);
  116. }, 0);
  117. }
  118. if (data.nwindownum == 2) {
  119. setTimeout(() => {
  120. play(rotationParam, 2);
  121. }, 0);
  122. }
  123. }
  124. } else if (windowType === 'singleXkWindow') {
  125. const acosToAngle = (cosValue) => {
  126. cosValue = Math.max(Math.min(cosValue, 1), -1);
  127. // 计算角度
  128. return Math.asin(cosValue) * (180 / Math.PI);
  129. };
  130. const sina = Math.sqrt((Math.sin((78 * Math.PI) / 180) ** 2 * parseFloat(data.forntArea)) / parseFloat(maxarea));
  131. const angleInRadians = acosToAngle(sina);
  132. rotationParam.frontDeg1 = angleInRadians;
  133. if (!rotationParam.frontDeg1 && !rotationParam.backDeg1) {
  134. // 当返回值有误时默认关闭
  135. play(rotationParam, 0);
  136. } else {
  137. setTimeout(() => {
  138. play(rotationParam, 1);
  139. }, 0);
  140. }
  141. }
  142. }
  143. export const play = (rotationParam, flag) => {
  144. if (windowType === 'doubleWindow' && doubleWindowObj) {
  145. return doubleWindowObj.play.call(doubleWindowObj, rotationParam, flag);
  146. } else if (windowType === 'singleWindow' && singleWindowObj) {
  147. return singleWindowObj.play.call(singleWindowObj, rotationParam, flag);
  148. } else if (windowType === 'singleXkWindow' && singleWindowXkObj) {
  149. return singleWindowXkObj.play.call(singleWindowXkObj, rotationParam, flag);
  150. }
  151. };
  152. // 切换风窗类型
  153. export const setModelType = (type) => {
  154. // if (!model || !model.scene) return;
  155. const { sysOrgCode } = useGlobSetting();
  156. // const sysOrgCode = 'sdmtjtswmk';
  157. windowType = type;
  158. return new Promise((resolve) => {
  159. // 显示双道风窗
  160. if (windowType === 'doubleWindow' && doubleWindowObj && doubleWindowObj.group) {
  161. model.startAnimation = doubleWindowObj.render.bind(doubleWindowObj);
  162. model.scene?.remove(group);
  163. group = doubleWindowObj.group;
  164. const oldCameraPosition = { x: 100, y: 0, z: 10 };
  165. // let newP, newT;
  166. // if (sysOrgCode === 'sdmtjtyjlmk') {
  167. // newP = { x: 34.294433107431956, y: 19.284123769585108, z: 47.717286013509835 };
  168. // newT = { x: 12.311816240141978, y: -5.691930035759495, z: -5.57302688985693 };
  169. // } else {
  170. // newP = { x: 66.257, y: 57.539, z: 94.313 };
  171. // newT = { x: 0, y: 0, z: 0 };
  172. // }
  173. const newP = { x: 66.257, y: 57.539, z: 94.313 };
  174. const newT = { x: 0, y: 0, z: 0 };
  175. model.scene?.add(doubleWindowObj.group);
  176. setTimeout(async () => {
  177. resolve(null);
  178. await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, newP, newT, model);
  179. }, 1000);
  180. } else if (windowType === 'singleWindow') {
  181. // 显示单道风窗
  182. model.startAnimation = singleWindowObj.render.bind(singleWindowObj);
  183. model.scene?.remove(group);
  184. group = singleWindowObj.group;
  185. const oldCameraPosition = { x: 100, y: 0, z: 10 };
  186. let newP, newT;
  187. if (sysOrgCode === 'sdmtjtyjlmk') {
  188. newP = { x: 34.294433107431956, y: 19.284123769585108, z: 47.717286013509835 };
  189. newT = { x: 12.311816240141978, y: -5.691930035759495, z: -5.57302688985693 };
  190. } else {
  191. newP = { x: 66.257, y: 57.539, z: 94.313 };
  192. newT = { x: 0, y: 0, z: 0 };
  193. }
  194. model.scene?.add(singleWindowObj.group);
  195. setTimeout(async () => {
  196. resolve(null);
  197. await animateCamera(oldCameraPosition, { x: 0, y: 0, z: 0 }, newP, newT, model);
  198. }, 1000);
  199. } else if (windowType === 'singleXkWindow') {
  200. // 显示单道风窗
  201. model.startAnimation = singleWindowXkObj.render.bind(singleWindowXkObj);
  202. model.scene?.remove(group);
  203. group = singleWindowXkObj.group;
  204. const oldCameraPosition = { x: 100, y: 0, z: 10 };
  205. model.scene?.add(singleWindowXkObj.group);
  206. setTimeout(async () => {
  207. resolve(null);
  208. await animateCamera(
  209. oldCameraPosition,
  210. { x: 0, y: 0, z: 0 },
  211. { x: 116.08531358656566, y: 81.45510733175816, z: 193.00752046594465 },
  212. { x: 23.446366480086372, y: -12.335134633777185, z: -5.63294282643405 },
  213. model
  214. );
  215. }, 1000);
  216. }
  217. });
  218. };
  219. export const mountedThree = (playerDom) => {
  220. // const { sysOrgCode } = useGlobSetting();
  221. const sysOrgCode = 'sdmtjtbltmk';
  222. return new Promise(async (resolve) => {
  223. model = new UseThree('#window3D');
  224. if (!model || !model.renderer || !model.camera) return;
  225. model.setEnvMap('royal_esplanade_1k.hdr');
  226. model.renderer.toneMappingExposure = 1.8;
  227. model.camera.position.set(100, 0, 1000);
  228. singleWindowXkObj = new singleWindowXk(model);
  229. // 这里是加载的蓝色有栅栏的模型
  230. // if (sysOrgCode === 'sdmtjtbetmk') {
  231. // const singleWindowBet = await import('./dandaoFcBet.threejs');
  232. // if (singleWindowBet) singleWindowObj = new singleWindowBet.default(model);
  233. // }
  234. if (sysOrgCode === 'sdmtjtyjlmk') {
  235. // 单
  236. const singleWindowYjl = await import('./dandaoFcYjl.threejs');
  237. if (singleWindowYjl) singleWindowObj = new singleWindowYjl.default(model);
  238. } else {
  239. singleWindowObj = new singleWindow(model);
  240. }
  241. if (sysOrgCode === 'sdmtjtswmk') {
  242. const doubleWindow = await import('./shuangdaoFcSw.threejs');
  243. if (doubleWindow) doubleWindowObj = new doubleWindow.default(model);
  244. } else if (sysOrgCode === 'sdmtjtbltmk') {
  245. const doubleWindow = await import('./shuangdaoFcBlt.threejs');
  246. if (doubleWindow) doubleWindowObj = new doubleWindow.default(model);
  247. } else {
  248. doubleWindowObj = new doubleWindow(model);
  249. }
  250. doubleWindowObj.mountedThree(playerDom);
  251. singleWindowXkObj.mountedThree();
  252. singleWindowObj.mountedThree(playerDom);
  253. model.animate();
  254. // addLight();
  255. startAnimation();
  256. resolve(null);
  257. });
  258. };
  259. export const destroy = () => {
  260. if (model) {
  261. model.isRender = false;
  262. console.log('场景销毁前信息----------->', model.renderer?.info);
  263. model.isRender = false;
  264. doubleWindowObj.destroy();
  265. singleWindowObj.destroy();
  266. singleWindowXkObj.destroy();
  267. model.destroy();
  268. model = null;
  269. group = null;
  270. singleWindowObj = null;
  271. doubleWindowObj = null;
  272. singleWindowXkObj = null;
  273. }
  274. };