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- import * as THREE from 'three';
- import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
- import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
- import { getTextCanvas, renderVideo, transScreenCoord } from '/@/utils/threejs/util';
- import UseThree from '../../../../hooks/core/threejs/useThree';
- import { animateCamera } from '/@/utils/threejs/util';
- import { flyLine } from '/@/views/vent/comment/threejs/FlyLine';
- import { createComposer } from '/@/views/vent/comment/threejs/bloomPass';
- import * as dat from 'dat.gui';
- import { drawHot } from '/@/utils/threejs/util';
- import { useAppStore } from '/@/store/modules/app';
- // const gui = new dat.GUI();
- // gui.domElement.style = 'position:absolute;top:10px;right:10px;z-index:99999999999999';
- const modelName = 'fm';
- // 模型对象、 文字对象
- let model, //
- group,
- fmCSS3D, //文字
- isLRAnimation = true, // 是否开启左右摇摆动画
- direction = 1, // 摇摆方向
- animationtimer: NodeJS.Timeout | null, // 摇摆开启定时器
- renderBloomPass,
- player1,
- player2,
- deviceDetailCSS3D,
- playerStartClickTime1 = new Date().getTime(),
- playerStartClickTime2 = new Date().getTime();
- const appStore = useAppStore();
- const clipActionArr = {
- frontDoor: null as unknown as THREE.AnimationAction,
- backDoor: null as unknown as THREE.AnimationAction,
- };
- // 打灯光
- const addLight = (scene) => {
- const pointLight2 = new THREE.PointLight(0xffeeee, 0.8, 300);
- pointLight2.position.set(-113, 29, 10);
- // light2.castShadow = true
- pointLight2.shadow.bias = -0.05;
- scene.add(pointLight2);
- // const pointLightHelper2 = new THREE.PointLightHelper( pointLight2, 1 );
- // scene.add( pointLightHelper2 );
- const pointLight3 = new THREE.PointLight(0xffffff, 0.8, 100);
- pointLight3.position.set(0, 30, 3);
- // light2.castShadow = true
- pointLight3.shadow.bias = -0.05;
- scene.add(pointLight3);
- // const pointLightHelper = new THREE.PointLightHelper( pointLight3, 1 );
- // scene.add( pointLightHelper );
- const pointLight4 = new THREE.PointLight(0xffeeee, 0.6, 100);
- pointLight4.position.set(-14, 29, 13);
- // light2.castShadow = true
- pointLight4.shadow.bias = -0.05;
- scene.add(pointLight4);
- // const pointLightHelper4 = new THREE.PointLightHelper( pointLight4, 1 );
- // scene.add( pointLightHelper4 );
- const pointLight5 = new THREE.PointLight(0xffffff, 0.8, 100);
- pointLight5.position.set(80, 43, -5.3);
- // light2.castShadow = true
- pointLight5.shadow.bias = -0.05;
- scene.add(pointLight5);
- // const pointLightHelper5 = new THREE.PointLightHelper( pointLight5, 1 );
- // scene.add( pointLightHelper5 );
- const pointLight6 = new THREE.PointLight(0xffffff, 1, 300);
- // pointLight6.position.set(-47, 49, 12.9)
- pointLight6.position.set(-7, 40, 9);
- // light2.castShadow = true
- pointLight6.shadow.bias = -0.05;
- scene.add(pointLight6);
- // const pointLightHelper6 = new THREE.PointLightHelper( pointLight6, 1 );
- // scene.add( pointLightHelper6 );
- const pointLight7 = new THREE.PointLight(0xffffff, 0.8, 300);
- pointLight7.position.set(45, 51, -4.1);
- // light2.castShadow = true
- pointLight7.shadow.bias = -0.05;
- scene.add(pointLight7);
- // const pointLightHelper7 = new THREE.PointLightHelper( pointLight7, 1 );
- // scene.add( pointLightHelper7 );
- // const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
- // directionalLight.target = group;
- // directionalLight.position.set(-18, 20, 39);
- // directionalLight.rotation.set(1.3, 0.3, 5.8);
- // scene.add(directionalLight);
- // const helper = new THREE.DirectionalLightHelper(directionalLight, 5);
- // scene.add(helper);
- const spotLight = new THREE.SpotLight();
- spotLight.angle = Math.PI / 16;
- spotLight.penumbra = 0;
- // spotLight.castShadow = true;
- spotLight.position.set(-231, 463, 687);
- scene.add(spotLight);
- // spotLight.shadow.mapSize.width = 1500; // default
- // spotLight.shadow.mapSize.height = 800; // default
- spotLight.shadow.camera.near = 0.5; // default
- spotLight.shadow.camera.far = 1000; // default
- spotLight.shadow.focus = 1.2;
- spotLight.shadow.bias = -0.000002;
- // const spotLightHelper = new THREE.SpotLightHelper(spotLight);
- // scene.add(spotLightHelper);
- // model.canvasContainer?.appendChild(gui.domElement);
- // gui.add(directionalLight.position, 'x', -100, 100).step(1);
- // gui.add(directionalLight.position, 'y', -100, 100).step(1);
- // gui.add(directionalLight.position, 'z', -100, 100).step(1);
- // gui.add(directionalLight.rotation, 'x', -Math.PI, 2 * Math.PI).step(0.1);
- // gui.add(directionalLight.rotation, 'y', -Math.PI, 2 * Math.PI).step(0.1);
- // gui.add(directionalLight.rotation, 'z', -Math.PI, 2 * Math.PI).step(0.1);
- // gui.add(spotLight, 'angle', 0, Math.PI / 2);
- // gui.add(spotLight, 'distance', 0, 1000);
- // gui.add(pointLight6.position, 'x', -200, 200)
- // gui.add(pointLight6.position, 'y', -200, 200)
- // gui.add(pointLight6.position, 'z', -200, 200)
- };
- // 重置摄像头
- const resetCamera = () => {
- model.camera.far = 274;
- model.orbitControls?.update();
- model.camera.updateProjectionMatrix();
- };
- // 设置模型位置
- const setModalPosition = () => {
- group?.scale.set(22, 22, 22);
- group.position.set(-20, 20, 9);
- };
- // // css3D文字
- // const addFm1Text = () => {
- // fmCSS3D = new CSS3DObject(elementContent.value);
- // fmCSS3D.scale.set(0.13, 0.13, 0.13);
- // fmCSS3D.position.set(0, 52, 0);
- // fmCSS3D.lookAt(model.camera.position.clone());
- // model?.scene.add(fmCSS3D);
- // };
- /* 添加监控数据 */
- export const addFmText = (selectData) => {
- if (!group) {
- return;
- }
- const textArr = [
- {
- text: `煤矿巷道远程风门系统`,
- font: 'normal 2.2rem Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 80,
- y: 95,
- },
- {
- text: `压力(Pa):`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 155,
- },
- {
- text: `${selectData.frontRearDP}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 290,
- y: 155,
- },
- {
- text: `动力源压力(MPa): `,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 215,
- },
- {
- text: ` ${selectData.sourcePressure}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 280,
- y: 215,
- },
- {
- text: `故障诊断:`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 0,
- y: 275,
- },
- {
- text: `${selectData.fault}`,
- font: 'normal 30px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 280,
- y: 275,
- },
- {
- text: `煤炭科学技术研究院有限公司研制`,
- font: 'normal 28px Arial',
- color: '#009900',
- strokeStyle: '#002200',
- x: 20,
- y: 325,
- },
- ];
- //
- getTextCanvas(526, 346, textArr, '').then((canvas: HTMLCanvasElement) => {
- const textMap = new THREE.CanvasTexture(canvas); // 关键一步
- const textMaterial = new THREE.MeshBasicMaterial({
- // 关于材质并未讲解 实操即可熟悉 这里是漫反射类似纸张的材质,对应的就有高光类似金属的材质.
- map: textMap, // 设置纹理贴图
- transparent: true,
- side: THREE.FrontSide, // 这里是双面渲染的意思
- });
- textMaterial.blending = THREE.CustomBlending;
- const monitorPlane = group.getObjectByName('monitorText');
- if (monitorPlane) {
- monitorPlane.material = textMaterial;
- } else {
- const planeGeometry = new THREE.PlaneGeometry(526, 346); // 平面3维几何体PlaneGeometry
- const planeMesh = new THREE.Mesh(planeGeometry, textMaterial);
- planeMesh.name = 'monitorText';
- planeMesh.scale.set(0.002, 0.002, 0.002);
- planeMesh.position.set(-1.255, 0.09, -0.41);
- group.add(planeMesh);
- }
- });
- };
- /** 添加热点 */
- const drawHots = () => {
- const hotPositions = [
- { x: -0.37, y: 0.26, z: -0.32 },
- { x: 0.28, y: -0.2, z: -0.43 },
- { x: 0.55, y: -0.22, z: -0.38 },
- ];
- for (let i = 0; i < 3; i++) {
- const hotPoint = drawHot(0.1);
- const position = hotPositions[i];
- // hotPoint.scale.set(0.3, 0.3, 0.3);
- hotPoint.position.set(position.x, position.y, position.z);
- hotPoint.name = 'hotPoint' + i;
- debugger;
- group.add(hotPoint);
- }
- };
- /* 漫游路线 */
- const createLine = () => {
- const position = model.camera.position.clone();
- //创建样条曲线,作为运动轨迹
- const curve = new THREE.CatmullRomCurve3([
- new THREE.Vector3(position.x, position.y, position.z),
- new THREE.Vector3(26.586, 17.86, 14.144),
- new THREE.Vector3(-0.075, 19.669, 15.051),
- new THREE.Vector3(-154.882, 17.462, 14.981),
- // new THREE.Vector3(76, 28, 27),
- ]);
- const geometry = new THREE.BufferGeometry().setFromPoints(curve.getPoints(5000));
- // 材质对象
- const material = new THREE.LineBasicMaterial({
- color: 'red',
- });
- // 线条模型对象
- const line = new THREE.Line(geometry, material);
- // model?.scene.add(line) // 线条对象添加到场景中
- return curve;
- };
- /* 开启漫游 */
- const enterMY = () => {
- model.startAnimation = () => {};
- model.camera.position.set(114.27, 15.293, 14.189);
- model.camera.rotation.set(-86.23, 69.89, 85.98);
- const curve = createLine();
- let progress = 0;
- model.startMY = () => {
- if (progress <= 1 - 0.004 * 20) {
- const point = curve.getPointAt(progress); //获取样条曲线指定点坐标,作为相机的位置
- const pointBox = curve.getPointAt(progress + 0.004 * 20); //获取样条曲线指定点坐标
- model.camera.position.set(point.x, point.y, point.z);
- model.camera.lookAt(pointBox.x + 5, pointBox.y, pointBox.z);
- // model.orbitControls.position0.set(point.x, point.y, point.z) //非必要,场景有控件时才加上
- // model.orbitControls.target.set(pointBox.x, pointBox.y , pointBox.z) //非必要,场景有控件时才加上
- progress += 0.004;
- } else {
- // progress = 0
- model.camera.position.set(30.328, 58.993, 148.315);
- model.camera.rotation.set(-27.88, 14.35, 7.47);
- model.camera.lookAt(0, 0, 0);
- model.startMY = () => {};
- model.startAnimation = fmAnimation.bind(null);
- }
- };
- };
- /* 风门动画 */
- const render = () => {
- if (!model) {
- return;
- }
- if (isLRAnimation && group) {
- // 左右摇摆动画
- if (Math.abs(group.rotation.y) >= 0.2) {
- direction = -direction;
- group.rotation.y += 0.00002 * 30 * direction;
- } else {
- group.rotation.y += 0.00002 * 30 * direction;
- }
- }
- // // //自发光
- // const screen = group.getObjectByName('对象156');
- // if (screen) {
- // model.renderer.clearDepth();
- // screen.layers.enable(31);
- // !!renderBloomPass && renderBloomPass(group);
- // }
- // 风门开关动画
- const delta = model.clock?.getElapsedTime();
- if (model.mixers[0]) model.mixers[0]?.update(delta);
- };
- // 鼠标点击、松开事件
- const mouseEvent = (event) => {
- const widthScale = appStore.getWidthScale;
- const heightScale = appStore.getHeightScale;
- // debugger;
- event.stopPropagation();
- // 将鼠标位置归一化为设备坐标。x 和 y 方向的取值范围是 (-1 to +1)
- model.mouse.x =
- ((-model.canvasContainer.getBoundingClientRect().left * widthScale + event.clientX) / (model.canvasContainer.clientWidth * widthScale)) * 2 - 1;
- model.mouse.y =
- -((-model.canvasContainer.getBoundingClientRect().top + event.clientY) / (model.canvasContainer.clientHeight * heightScale)) * 2 + 1;
- (model.rayCaster as THREE.Raycaster).setFromCamera(model.mouse, model.camera as THREE.Camera);
- // 计算物体和射线的焦点
- const intersects = model.rayCaster?.intersectObjects(group.children) as THREE.Intersection[];
- if (intersects.length > 0) {
- isLRAnimation = false;
- if (animationtimer) {
- clearTimeout(animationtimer);
- animationtimer = null;
- }
- if (model.camera.layers.mask == -1) model.camera.layers.toggle(1);
- // 判断是否点击到视频
- intersects.find((intersect) => {
- const mesh = intersect.object;
- // deviceDetailCSS3D?.layers.set(1);
- if (mesh.name === 'player1') {
- if (new Date().getTime() - playerStartClickTime1 < 400) {
- // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
- // 双击,视频放大
- if (player1) {
- player1.requestFullscreen();
- }
- }
- playerStartClickTime1 = new Date().getTime();
- return true;
- } else if (mesh.name === 'player2') {
- if (new Date().getTime() - playerStartClickTime2 < 400) {
- // model.orbitControls?.dispatchEvent.call(model.orbitControls, { type: 'end' })
- // 双击,视频放大
- if (player2) {
- player2.requestFullscreen();
- }
- }
- playerStartClickTime2 = new Date().getTime();
- return true;
- } else if (mesh.name.startsWith('hotPoint')) {
- if (deviceDetailCSS3D) {
- // document.getElementById('deviceCard') as HTMLElement;
- deviceDetailCSS3D.position.set(intersect.point.x, intersect.point.y + 18, intersect.point.z);
- console.log('[ deviceDetailCSS3D.position ] >', deviceDetailCSS3D.position);
- // deviceDetailCSS3D?.layers.set(0);
- model.camera.layers.enableAll();
- return true;
- }
- // let position = new THREE.Vector3(mesh.position.x, mesh.position.y, 0.5);
- // position = position.applyMatrix4(group.matrixWorld);
- // model.scene.updateMatrixWorld(true);
- // // let worldPosition = new THREE.Vector3();
- // // let worldScale = new THREE.Vector3();
- // // worldPosition = mesh.getWorldPosition(worldPosition);
- // // worldScale = mesh.getWorldScale(worldScale);
- // const devicePosition = transScreenCoord(intersect.point, model.camera);
- // element.style.left = devicePosition.x + 'px';
- // element.style.top = devicePosition.y + 'px';
- // console.log('[ point 坐标位置 ] >', devicePosition, mesh.position);
- } else {
- // deviceDetailCSS3D?.layers.set(1);
- console.log('[ 点击事件 ] >');
- }
- return false;
- });
- }
- };
- // 初始化左右摇摆动画
- const startAnimation = () => {
- // 开启动画
- model.startAnimation = render.bind(null);
- // 定义鼠标点击事件x
- model.canvasContainer?.addEventListener('mousedown', mouseEvent.bind(null));
- model.canvasContainer?.addEventListener('pointerup', (event) => {
- event.stopPropagation();
- // 10s后开始摆动
- if (!animationtimer && !isLRAnimation) {
- animationtimer = setTimeout(() => {
- isLRAnimation = true;
- }, 10000);
- }
- });
- };
- /* 提取风门序列帧,初始化前后门动画 */
- const initAnimation = () => {
- const tracks = model.animations[0].tracks;
- const fontTracks: any[] = [],
- backTracks: any[] = [];
- for (let i = 0; i < tracks.length; i++) {
- const track = tracks[i];
- if (track.name.startsWith('qianmen')) {
- fontTracks.push(track);
- } else if (track.name.startsWith('houmen')) {
- backTracks.push(track);
- }
- }
- const frontDoor = new THREE.AnimationClip('frontDoor', 4, fontTracks);
- const backDoor = new THREE.AnimationClip('backDoor', 4, backTracks);
- const arr = [frontDoor, backDoor];
- arr.forEach((animationClip) => {
- const clipAction = model.mixers[0].clipAction(animationClip, group);
- clipAction.clampWhenFinished = true;
- clipAction.loop = THREE.LoopOnce;
- if (animationClip.name == 'frontDoor') clipActionArr.frontDoor = clipAction;
- if (animationClip.name == 'backDoor') clipActionArr.backDoor = clipAction;
- });
- };
- export const deviceDetailCard = (position = { x: 0, y: 0, z: 0 }) => {
- const element = document.getElementById('deviceCard') as HTMLElement;
- deviceDetailCSS3D = new CSS2DObject(element);
- deviceDetailCSS3D.name = 'deviceCard';
- // deviceDetailCSS3D.scale.set(0.1, 0.1, 0.1);
- // deviceDetailCSS3D.scale.set(0.004, 0.004, 0.004);
- // deviceDetailCSS3D.rotation.y = -Math.PI / 2;
- deviceDetailCSS3D.position.set(position.x, position.y, position.z);
- deviceDetailCSS3D?.layers.set(1);
- // group.add(deviceDetailCSS3D);
- model.scene.add(deviceDetailCSS3D);
- };
- // 播放动画
- export const play = (handlerState) => {
- let handler = () => {};
- switch (handlerState) {
- case 1: // 打开前门
- handler = () => {
- clipActionArr.frontDoor.paused = true;
- clipActionArr.frontDoor.reset();
- clipActionArr.frontDoor.time = 0.5;
- clipActionArr.frontDoor.timeScale = 0.01;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.play();
- };
- break;
- case 2: // 关闭前门
- handler = () => {
- clipActionArr.frontDoor.paused = true;
- clipActionArr.frontDoor.reset(); //
- clipActionArr.frontDoor.time = 4;
- clipActionArr.frontDoor.timeScale = -0.01;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.play();
- };
- break;
- case 3: // 打开后门
- handler = () => {
- clipActionArr.backDoor.paused = true;
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 0.5;
- clipActionArr.backDoor.timeScale = 0.01;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- };
- break;
- case 4: // 关闭后门
- handler = () => {
- clipActionArr.backDoor.paused = true;
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 4;
- clipActionArr.backDoor.timeScale = -0.01;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- };
- break;
- case 5: // 打开前后门
- handler = () => {
- clipActionArr.backDoor.paused = true;
- clipActionArr.frontDoor.paused = true;
- clipActionArr.frontDoor.reset();
- clipActionArr.frontDoor.time = 0.5;
- clipActionArr.frontDoor.timeScale = 0.01;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.play();
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 0.5;
- clipActionArr.backDoor.timeScale = 0.01;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- };
- break;
- case 6: // 关闭前后门
- handler = () => {
- clipActionArr.backDoor.paused = true;
- clipActionArr.frontDoor.paused = true;
- clipActionArr.frontDoor.reset();
- clipActionArr.frontDoor.time = 4;
- clipActionArr.frontDoor.timeScale = -0.01;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.play();
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 4;
- clipActionArr.backDoor.timeScale = -0.01;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- };
- break;
- default:
- }
- handler();
- model.clock.start();
- // const honglvdeng = group.getObjectByName('honglvdeng');
- // const material = honglvdeng.material;
- // setTimeout(() => {
- // if (handlerState === 2 || handlerState === 4 || handlerState === 6) {
- // material.color = new THREE.Color(0x00ff00);
- // } else {
- // material.color = new THREE.Color(0xff0000);
- // }
- // }, 1000);
- };
- // 初始化门的开关状态
- export const initOpenState = (selectData) => {
- if (!group) return;
- model.camera.position.set(-1000, 100, 500);
- group.rotation.y = 0;
- return new Promise(async (resolve) => {
- setTimeout(async () => {
- const oldCameraPosition = { x: -1000, y: 100, z: 500 };
- await animateCamera(oldCameraPosition, oldCameraPosition, { x: 46.257, y: 57.539, z: 94.313 }, { x: -50, y: 0, z: 0 }, model, 0.8);
- resolve(null);
- if (!selectData) {
- return;
- }
- if (selectData.frontGateOpen == 1) {
- clipActionArr.frontDoor.reset();
- clipActionArr.frontDoor.time = 0.5;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.timeScale = 1;
- clipActionArr.frontDoor.play();
- } else {
- clipActionArr.frontDoor.reset();
- clipActionArr.frontDoor.time = 4;
- clipActionArr.frontDoor.timeScale = -1;
- clipActionArr.frontDoor.clampWhenFinished = true;
- clipActionArr.frontDoor.play();
- }
- if (selectData.rearGateOpen == 1) {
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 0.5;
- clipActionArr.backDoor.timeScale = 1;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- } else {
- clipActionArr.backDoor.reset();
- clipActionArr.backDoor.time = 4;
- clipActionArr.backDoor.timeScale = -1;
- clipActionArr.backDoor.clampWhenFinished = true;
- clipActionArr.backDoor.play();
- }
- model.clock.start();
- }, 800);
- });
- };
- export const mountedThree = (playerVal1, playerVal2) => {
- return new Promise((resolve) => {
- model = new UseThree('#damper3D', '', '#deviceDetail');
- model.setEnvMap('test1');
- model.renderer.toneMappingExposure = 0.8;
- model.setModel(modelName).then((gltf) => {
- group = gltf.scene;
- group.layers.enableAll();
- if (gltf.animations && gltf.animations.length > 0) {
- model.mixers = [];
- model.animations = [];
- gltf.animations.forEach((animation) => {
- const mixer = new THREE.AnimationMixer(group);
- model.mixers.push(mixer);
- model.animations.push(animation);
- });
- }
- model.scene?.add(group);
- // model.camera.position.set(-1000, 100, 500);
- addLight(model.scene);
- // resetCamera();
- setModalPosition();
- startAnimation();
- // 初始化左右摇摆动画;
- // startAnimation();
- initAnimation();
- model.animate();
- drawHots();
- deviceDetailCard();
- if (model.camera.layers.mask == -1) model.camera.layers.toggle(1);
- // renderBloomPass = createComposer(model).renderBloomPass;
- // const flyLineMesh = flyLine(
- // [
- // new THREE.Vector3(-110, 0, 0),
- // // new THREE.Vector3(5, 4, 0),
- // new THREE.Vector3(120, 0, 0),
- // ],
- // '/model/hdr/y1.png'
- // );
- // group.add(flyLineMesh);
- setTimeout(async () => {
- player1 = playerVal1;
- player2 = playerVal2;
- const videoPlayer1 = document.getElementById('fm-player1')?.getElementsByClassName('vjs-tech')[0];
- const videoPlayer2 = document.getElementById('fm-player2')?.getElementsByClassName('vjs-tech')[0];
- if (videoPlayer1) {
- const mesh = renderVideo(group, videoPlayer1, 'player1');
- mesh.scale.set(-0.028, 0.0285, 1);
- mesh.position.set(4.298, 0.02, -0.4);
- mesh.rotation.y = -Math.PI;
- group.add(mesh);
- }
- if (videoPlayer2) {
- const mesh = renderVideo(group, videoPlayer2, 'player2');
- mesh.scale.set(-0.028, 0.0285, 1);
- mesh.position.set(-4.262, 0.02, -0.4);
- mesh.rotation.y = -Math.PI;
- group.add(mesh);
- }
- resolve(model);
- }, 0);
- });
- });
- };
- export const destroy = () => {
- if (model) {
- if (model.mixers[0]) {
- model.mixers[0].uncacheClip(clipActionArr.frontDoor.getClip());
- model.mixers[0].uncacheClip(clipActionArr.backDoor.getClip());
- model.mixers[0].uncacheAction(clipActionArr.frontDoor, group);
- model.mixers[0].uncacheAction(clipActionArr.backDoor, group);
- model.mixers[0].uncacheRoot(group);
- model.animations[0].tracks = [];
- }
- clipActionArr.backDoor = undefined;
- clipActionArr.frontDoor = undefined;
- model.mixers = [];
- model.deleteModal();
- model = null;
- group = null;
- // document.getElementById('damper3D').parentElement.remove(document.getElementById('damper3D'))
- }
- };
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