useThree.ts 25 KB

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  1. import * as THREE from 'three';
  2. // 导入轨道控制器
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
  5. import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
  6. import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
  7. // import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
  8. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  9. import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  10. import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
  11. import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
  12. import Stats from 'three/examples/jsm/libs/stats.module.js';
  13. import { useModelStore } from '/@/store/modules/threejs';
  14. import TWEEN from 'three/examples/jsm/libs/tween.module.js';
  15. import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
  16. import { getList } from '@/views/vent/sys/resources/file.api';
  17. import { saveModel } from '/@/utils/threejs/util';
  18. import { getToken, getTenantId } from '/@/utils/auth';
  19. import { useGlobSetting } from '/@/hooks/setting';
  20. import { get } from 'sortablejs';
  21. const globSetting = useGlobSetting();
  22. const baseApiUrl = globSetting.domainUrl;
  23. // import * as dat from 'dat.gui';
  24. // const gui = new dat.GUI();
  25. // gui.domElement.style = 'position:absolute;top:10px;left:10px;z-index:99999999999999';
  26. class UseThree {
  27. stats: Stats | null = null; // 帧
  28. canvasContainer: HTMLCanvasElement | null; //canvas 容器
  29. CSSCanvasContainer: HTMLCanvasElement | null = null; // css canvas 容器
  30. camera: THREE.PerspectiveCamera | null = null; // 相机
  31. scene: THREE.Scene | null = null;
  32. renderer: THREE.WebGLRenderer | null = null;
  33. renderEnabled = true;
  34. css3dRender: CSS3DRenderer | null = null;
  35. css2dRender: CSS2DRenderer | null = null;
  36. orbitControls: OrbitControls | null = null;
  37. animationAction: THREE.AnimationAction | null = null;
  38. clock: THREE.Clock | null = new THREE.Clock(); // 计时器
  39. timeoutId: NodeJS.Timeout | null = null;
  40. animationId = 0;
  41. isRender = true;
  42. spriteText: THREE.Sprite | null = null;
  43. mouse = new THREE.Vector2();
  44. rayCaster: THREE.Raycaster | null = null;
  45. animations: THREE.AnimationClip[] = [];
  46. mixers: THREE.AnimationMixer[] = [];
  47. renderT = 1 / 40;
  48. timeS = 0;
  49. track: any = null;
  50. composer; //后期
  51. timeOut: NodeJS.Timeout | null = null; //
  52. textureMap = new Map<string, THREE.Texture>();
  53. constructor(canvasSelector, css3Canvas?, css2Canvas?) {
  54. this.canvasContainer = document.querySelector(canvasSelector);
  55. //初始化
  56. this.init(css3Canvas, css2Canvas);
  57. // this.animate();
  58. window.addEventListener('resize', this.resizeRenderer.bind(this));
  59. // 添加滚动事件,鼠标滚动模型执行动画
  60. // window.addEventListener('wheel', this.wheelRenderer.bind(this));
  61. // this.canvasContainer?.appendChild(gui.domElement);
  62. }
  63. init(css3Canvas?, css2Canvas?) {
  64. // 初始化场景
  65. this.initScene();
  66. // 初始化环境光
  67. // this.initLight();
  68. // 初始化相机
  69. this.initCamera();
  70. //初始化渲染器
  71. this.initRenderer();
  72. // 初始化控制器
  73. this.initControles();
  74. if (css3Canvas) {
  75. this.initCSS3Renderer(css3Canvas);
  76. }
  77. if (css2Canvas) {
  78. this.initCSS2Renderer(css2Canvas);
  79. }
  80. // this.setTestPlane();
  81. this.rayCaster = new THREE.Raycaster();
  82. // this.createStats();
  83. // this.removeSawtooth();
  84. }
  85. createStats() {
  86. this.stats = Stats();
  87. this.stats?.setMode(0);
  88. this.stats.domElement.style = 'position: absolute; top: 300px';
  89. this.canvasContainer?.appendChild(this.stats.domElement);
  90. }
  91. initScene() {
  92. this.scene = new THREE.Scene();
  93. // const axesHelper = new THREE.AxesHelper(100);
  94. // this.scene?.add(axesHelper);
  95. // const size = 1000;
  96. // const divisions = 10;
  97. // const gridHelper = new THREE.GridHelper(size, divisions);
  98. // this.scene?.add(gridHelper);
  99. }
  100. initLight() {
  101. // const light = new THREE.AmbientLight(0xffffff, 1);
  102. // light.position.set(0, 1000, 1000);
  103. // (this.scene as THREE.Scene).add(light);
  104. }
  105. initCamera() {
  106. // this.camera = new THREE.PerspectiveCamera(50, this.canvasContainer.clientWidth / this.canvasContainer.clientHeight, 0.0000001, 1000);
  107. if (!window['$camera']) {
  108. throw new Error('threejs摄像头初始化异常!');
  109. } else {
  110. this.camera = window['$camera'] as THREE.PerspectiveCamera;
  111. this.camera.layers.enableAll();
  112. if (this.canvasContainer) this.camera.aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  113. this.camera.near = 0.0000001;
  114. this.camera.far = 1000;
  115. }
  116. //
  117. // const helper = new THREE.CameraHelper(this.camera);
  118. // this.scene?.add(helper);
  119. // gui.add(this.camera.position, 'x', 0.00001, 10000);
  120. // gui.add(this.camera.position, 'y', 0.00001, 10000);
  121. // gui.add(this.camera.position, 'z', 0.00001, 10000);
  122. // gui.add(this.camera, 'near', 0.01, 1).step(0.01);
  123. // gui.add(this.camera, 'far', 10, 100000);
  124. // gui.add(this.camera, 'fov', 0, 180);
  125. }
  126. initRenderer() {
  127. if (!window['$renderer']) {
  128. throw new Error('threejs渲染器初始化异常!');
  129. } else {
  130. this.renderer = window['$renderer'];
  131. if (this.canvasContainer) {
  132. this.renderer.toneMappingExposure = 1.0;
  133. this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
  134. // const gl = this.renderer?.getContext('webgl');
  135. // gl && gl.getExtension('WEBGL_lose_context')?.restoreContext();
  136. // this.renderer?.forceContextRestore()
  137. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  138. this.canvasContainer.appendChild(this.renderer.domElement);
  139. }
  140. }
  141. }
  142. initCSS3Renderer(cssCanvas) {
  143. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  144. if (this.CSSCanvasContainer) {
  145. this.css3dRender = new CSS3DRenderer() as CSS3DRenderer;
  146. this.css3dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  147. this.CSSCanvasContainer?.appendChild(this.css3dRender.domElement);
  148. this.css3dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  149. // this.css3dRender.domElement.style.pointerEvents = 'none';
  150. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css3dRender?.domElement) as OrbitControls;
  151. // this.orbitControls.update();
  152. }
  153. }
  154. initCSS2Renderer(cssCanvas) {
  155. this.CSSCanvasContainer = document.querySelector(cssCanvas);
  156. if (this.CSSCanvasContainer) {
  157. this.css2dRender = new CSS2DRenderer();
  158. this.css2dRender.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  159. this.CSSCanvasContainer?.appendChild(this.css2dRender.domElement);
  160. this.css2dRender.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  161. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.css2dRender?.domElement) as OrbitControls;
  162. // this.orbitControls.update();
  163. // this.css2dRender.domElement.style.pointerEvents = 'none';
  164. }
  165. }
  166. initControles() {
  167. if (!window['$orbitControls']) {
  168. throw new Error('threejs控制器初始化异常!');
  169. } else {
  170. this.orbitControls = window['$orbitControls'];
  171. this.orbitControls.panSpeed = 1;
  172. this.orbitControls.rotateSpeed = 1;
  173. this.orbitControls.maxPolarAngle = Math.PI;
  174. this.orbitControls.minPolarAngle = 0;
  175. }
  176. // this.orbitControls = new OrbitControls(this.camera as THREE.Camera, this.renderer?.domElement) as OrbitControls;
  177. // this.orbitControls.update();
  178. // this.orbitControls.minDistance = 1;
  179. // this.orbitControls.maxDistance = 100;
  180. // this.orbitControls.maxDistance = true;
  181. }
  182. setGLTFModel(modalNames, group = null, isBlender = false) {
  183. window['startTime'] = new Date().getTime();
  184. const modelStore = useModelStore();
  185. return new Promise(async (resolve, reject) => {
  186. try {
  187. const gltfLoader = new GLTFLoader();
  188. const dracoLoader = new DRACOLoader();
  189. dracoLoader.setDecoderPath('/model/draco/gltf/');
  190. dracoLoader.setDecoderConfig({ type: 'js' }); //使用兼容性强的draco_decoder.js解码器
  191. dracoLoader.preload();
  192. gltfLoader.setDRACOLoader(dracoLoader);
  193. const db = window['CustomDB'];
  194. const resolvePromise: Promise<any>[] = [];
  195. const modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  196. const len = modalNameArr.length;
  197. for (let i = 0; i < len; i++) {
  198. resolvePromise[i] = new Promise(async (childResolve, reject) => {
  199. try {
  200. // 解析模型
  201. const modalNameStr = modalNameArr[i];
  202. const data = modelStore.modelArr.get(modalNameStr) || null;
  203. let modalValue;
  204. if (!data) {
  205. const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  206. if (modalArr.length > 0) {
  207. modalValue = modalArr[0].modalVal;
  208. }
  209. } else {
  210. modalValue = data.modalVal;
  211. }
  212. if (modalValue) {
  213. gltfLoader.parse(
  214. modalValue,
  215. '/model/glft/',
  216. (gltf) => {
  217. let object: THREE.Object3D = gltf.scene;
  218. // setModalCenter(object);
  219. object.traverse((obj) => {
  220. if (obj instanceof THREE.Mesh) {
  221. obj.material.emissiveIntensity = 1;
  222. obj.material.emissiveMap = obj.material.map;
  223. obj.material.blending = THREE.CustomBlending;
  224. if (obj.material.opacity < 1) {
  225. obj.material.transparent = true;
  226. }
  227. if (obj.material.map) {
  228. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  229. obj.material.map.flipY = false;
  230. obj.material.map.anisotropy = 1;
  231. }
  232. if (obj.material.emissiveMap) {
  233. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  234. obj.material.emissiveMap.flipY = false;
  235. }
  236. if (obj.material.map || obj.material.emissiveMap) {
  237. obj.material.needsUpdate = true;
  238. }
  239. // if (envMap) {
  240. // obj.material.envMap = envMap;
  241. // obj.material.envMapIntensity = 1;
  242. // }
  243. // obj.renderOrder = 1;
  244. }
  245. });
  246. if (isBlender) {
  247. object = object.children[0];
  248. }
  249. object.animations = gltf.animations;
  250. object.name = modalNameStr;
  251. if (group) group.add(object);
  252. childResolve(object);
  253. },
  254. (err) => {
  255. console.log(err);
  256. }
  257. );
  258. } else {
  259. // 开启线程下载
  260. const result = (await getList({ fileName: modalNameStr })) || [];
  261. const file = result['records'][0];
  262. if (file && file.path) {
  263. console.log('需要开启线程下载模型资源。。。。。');
  264. // 如果是常村时
  265. const token = getToken();
  266. fetch(`${baseApiUrl}/sys/common/static/${file.path}`, {
  267. method: 'GET',
  268. cache: 'no-cache',
  269. headers: {
  270. 'Content-Type': 'application/force-download',
  271. // Authorization: token,
  272. // 'X-Access-Token': token,
  273. // token: token,
  274. },
  275. }).then(async (data) => {
  276. const arrayBuffer = await data.arrayBuffer();
  277. gltfLoader.parse(
  278. arrayBuffer,
  279. '/model/glft/',
  280. (gltf) => {
  281. let object: THREE.Object3D = gltf.scene;
  282. // setModalCenter(object);
  283. object.traverse((obj) => {
  284. if (obj instanceof THREE.Mesh) {
  285. obj.material.emissiveIntensity = 1;
  286. obj.material.emissiveMap = obj.material.map;
  287. obj.material.blending = THREE.CustomBlending;
  288. if (obj.material.opacity < 1) {
  289. obj.material.transparent = true;
  290. }
  291. if (obj.material.map) {
  292. obj.material.map.colorSpace = THREE.SRGBColorSpace;
  293. obj.material.map.flipY = false;
  294. obj.material.map.anisotropy = 1;
  295. }
  296. if (obj.material.emissiveMap) {
  297. obj.material.emissiveMap.colorSpace = THREE.SRGBColorSpace;
  298. obj.material.emissiveMap.flipY = false;
  299. }
  300. if (obj.material.map || obj.material.emissiveMap) {
  301. obj.material.needsUpdate = true;
  302. }
  303. // if (envMap) {
  304. // obj.material.envMap = envMap;
  305. // obj.material.envMapIntensity = 1;
  306. // }
  307. // obj.renderOrder = 1;
  308. }
  309. });
  310. if (isBlender) {
  311. object = object.children[0];
  312. }
  313. object.animations = gltf.animations;
  314. object.name = modalNameStr;
  315. if (group) group.add(object);
  316. childResolve(object);
  317. },
  318. (err) => {
  319. console.log(err);
  320. }
  321. );
  322. });
  323. // gltfLoader.load(
  324. // `${baseApiUrl}/sys/common/static/${file.path}`,
  325. // async (glft) => {
  326. // if (glft) {
  327. // let object: THREE.Object3D = glft.scene;
  328. // if (isBlender) {
  329. // object = object.children[0];
  330. // }
  331. // object.name = modalNameStr;
  332. // if (glft.animations.length > 0) {
  333. // object.animations = glft.animations;
  334. // }
  335. // if (group) group.add(object);
  336. // childResolve(object);
  337. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  338. // if (modalArr.length < 1) {
  339. // saveModel(modalNameStr, file.path, file.version);
  340. // }
  341. // }
  342. // },
  343. // (err) => {
  344. // console.log(err);
  345. // }
  346. // );
  347. } else {
  348. childResolve(null);
  349. }
  350. }
  351. } catch (error) {
  352. console.log(error);
  353. reject();
  354. }
  355. });
  356. }
  357. Promise.all(resolvePromise).then((objects) => {
  358. dracoLoader.dispose();
  359. resolve(objects);
  360. });
  361. } catch (error) {
  362. reject('加载模型出错');
  363. }
  364. });
  365. }
  366. // setFBXModel(modalNames, group = null) {
  367. // window['startTime'] = new Date().getTime();
  368. // const modelStore = useModelStore();
  369. // return new Promise(async (resolve, reject) => {
  370. // try {
  371. // const fbxLoader = new FBXLoader();
  372. // fbxLoader.setPath('/model/fbx/');
  373. // const db = window['CustomDB'];
  374. // const resolvePromise: Promise<any>[] = [];
  375. // let modalNameArr = Object.prototype.toString.call(modalNames) === '[object Array]' ? modalNames : [modalNames];
  376. // let len = modalNameArr.length;
  377. // for (let i = 0; i < len; i++) {
  378. // resolvePromise[i] = new Promise(async (childResolve, reject) => {
  379. // try {
  380. // // 解析模型
  381. // let modalValue;
  382. // const modalNameStr = modalNameArr[i];
  383. // let data = modelStore.modelArr.get(modalNameStr) || null;
  384. // if (!data) {
  385. // const modalArr = await db.modal.where('modalName').equals(modalNameStr).toArray();
  386. // if (modalArr.length > 0) modalValue = modalArr[0].modalVal;
  387. // } else {
  388. // modalValue = data.modalVal;
  389. // }
  390. // if (modalValue) {
  391. // const object = fbxLoader.parse(modalValue, '/model/fbx/');
  392. // // const object = fbx.scene;
  393. // // setModalCenter(object);
  394. // if (object) {
  395. // object.traverse((obj) => {
  396. // if (obj instanceof THREE.Mesh) {
  397. // obj.material.emissiveIntensity = 1;
  398. // obj.material.emissiveMap = obj.material.map;
  399. // obj.material.blending = THREE.CustomBlending;
  400. // if (obj.material.opacity < 1) {
  401. // obj.material.transparent = true;
  402. // }
  403. // if (obj.material.map) {
  404. // obj.material.map.encoding = THREE.sRGBEncoding;
  405. // obj.material.map.flipY = false;
  406. // obj.material.map.anisotropy = 1;
  407. // }
  408. // if (obj.material.emissiveMap) {
  409. // obj.material.emissiveMap.encoding = THREE.sRGBEncoding;
  410. // obj.material.emissiveMap.flipY = false;
  411. // }
  412. // if (obj.material.map || obj.material.emissiveMap) {
  413. // obj.material.needsUpdate = true;
  414. // }
  415. // // if (envMap) {
  416. // // obj.material.envMap = envMap;
  417. // // obj.material.envMapIntensity = 1;
  418. // // }
  419. // // obj.renderOrder = 1;
  420. // }
  421. // });
  422. // object.animations = object.animations;
  423. // object.name = modalNameStr;
  424. // group?.add(object);
  425. // childResolve(object);
  426. // }
  427. // }
  428. // } catch (error) {
  429. // console.log(error);
  430. // reject();
  431. // }
  432. // });
  433. // }
  434. // Promise.all(resolvePromise).then((objects) => {
  435. // resolve(objects);
  436. // });
  437. // } catch (error) {
  438. // reject('加载模型出错');
  439. // }
  440. // });
  441. // }
  442. setTestPlane() {
  443. const plane = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }));
  444. plane.rotation.x = -Math.PI / 2;
  445. plane.position.y = 0.03;
  446. plane.receiveShadow = true;
  447. this.scene?.add(plane);
  448. }
  449. removeSawtooth() {
  450. this.composer = new EffectComposer(this.renderer as THREE.WebGLRenderer);
  451. const FXAAShaderPass = new ShaderPass(FXAAShader);
  452. FXAAShaderPass.uniforms['resolution'].value.set(1 / this.canvasContainer.clientWidth, 1 / this.canvasContainer.clientHeight);
  453. FXAAShaderPass.renderToScreen = true;
  454. this.composer.addPass(FXAAShaderPass);
  455. }
  456. /* 场景环境背景 */
  457. setEnvMap(hdr) {
  458. if (!this.scene) return;
  459. // (this.scene as THREE.Scene).environment
  460. new RGBELoader().setPath('/model/hdr/').load(hdr, (texture) => {
  461. texture.colorSpace = THREE.SRGBColorSpace;
  462. texture.mapping = THREE.EquirectangularReflectionMapping;
  463. if (this.scene) (this.scene as THREE.Scene).environment = texture;
  464. texture.dispose();
  465. });
  466. }
  467. render() {
  468. this.startAnimation();
  469. this.orbitControls?.update();
  470. this.camera?.updateMatrixWorld();
  471. // this.composer?.render();
  472. this.renderer?.render(this.scene as THREE.Object3D, this.camera as THREE.Camera);
  473. this.css3dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  474. this.css2dRender?.render(this.scene as THREE.Scene, this.camera as THREE.PerspectiveCamera);
  475. }
  476. timeRender() {
  477. //设置为可渲染状态
  478. this.renderEnabled = true;
  479. //清除上次的延迟器
  480. if (this.timeOut) {
  481. clearTimeout(this.timeOut);
  482. }
  483. this.timeOut = setTimeout(() => {
  484. this.renderEnabled = false;
  485. }, 3000);
  486. }
  487. /* 漫游 */
  488. startMY() {}
  489. /* 初始动画 */
  490. startAnimation() {}
  491. renderAnimationScene() {}
  492. animate() {
  493. if (this.isRender) {
  494. this.animationId = requestAnimationFrame(this.animate.bind(this));
  495. const T = this.clock?.getDelta() || 0;
  496. this.timeS = this.timeS + T;
  497. if (this.timeS > this.renderT) {
  498. this.renderAnimationScene();
  499. if (this.renderEnabled) {
  500. this.render();
  501. }
  502. this.stats?.update();
  503. this.timeS = 0;
  504. }
  505. // this.stats?.update();
  506. // // TWEEN.update();
  507. // // this.renderAnimationScene();
  508. // if (this.renderEnabled) {
  509. // this.render();
  510. // }
  511. }
  512. }
  513. resizeRenderer() {
  514. // 更新相机比例
  515. if (this.camera) {
  516. (this.camera as THREE.PerspectiveCamera).aspect = this.canvasContainer.clientWidth / this.canvasContainer.clientHeight;
  517. // 刷新相机矩阵
  518. this.camera?.updateProjectionMatrix();
  519. }
  520. // 设置场景尺寸
  521. this.renderer?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  522. this.css3dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  523. this.css2dRender?.setSize(this.canvasContainer.clientWidth, this.canvasContainer.clientHeight);
  524. }
  525. wheelRenderer(e: WheelEvent) {
  526. const timeScale = e.deltaY > 0 ? 1 : -1;
  527. this.animationAction?.setEffectiveTimeScale(timeScale);
  528. (this.animationAction as THREE.AnimationAction).paused = false;
  529. this.animationAction?.play();
  530. if (this.timeoutId) {
  531. clearTimeout(this.timeoutId);
  532. }
  533. this.timeoutId = setTimeout(() => {
  534. this.animationAction?.halt(0.5);
  535. }, 500);
  536. }
  537. clearMesh(item) {
  538. item.geometry?.dispose();
  539. if (item.material) {
  540. const material = item.material;
  541. for (const key of Object.keys(material)) {
  542. const value = material[key];
  543. if (value && typeof value === 'object' && value['dispose'] && typeof value['dispose'] === 'function') {
  544. value.dispose();
  545. }
  546. }
  547. material.dispose();
  548. }
  549. if (item.texture) {
  550. item.texture.dispose();
  551. }
  552. }
  553. clearGroup(group) {
  554. const removeObj = (obj) => {
  555. if (obj && obj?.children && obj?.children.length > 0) {
  556. for (let i = obj?.children.length - 1; i >= 0; i--) {
  557. const item = obj?.children[i];
  558. if (item && item.children && item.children.length > 0) {
  559. removeObj(item);
  560. item?.clear();
  561. } else {
  562. if (item) {
  563. if (item.parent) item.parent.remove(item);
  564. this.clearMesh(item);
  565. item.clear();
  566. }
  567. }
  568. }
  569. }
  570. };
  571. removeObj(group);
  572. }
  573. clearScene() {
  574. this.clearGroup(this.scene);
  575. // console.log('场景纹理数量----------->', this.textureMap.size);
  576. this.textureMap.forEach((texture) => {
  577. texture?.dispose();
  578. });
  579. this.textureMap.clear();
  580. }
  581. destroy() {
  582. TWEEN.getAll().forEach((item) => {
  583. item.stop();
  584. });
  585. TWEEN.removeAll();
  586. this.isRender = false;
  587. cancelAnimationFrame(this.animationId);
  588. this.clearScene();
  589. window.removeEventListener('resize', this.resizeRenderer);
  590. // this.orbitControls?.dispose();
  591. // this.scene?.environment?.dispose();
  592. this.scene?.clear();
  593. this.renderer?.dispose();
  594. this.renderer?.getRenderTarget()?.dispose();
  595. if (this.renderer && this.canvasContainer) this.canvasContainer.innerHTML = '';
  596. if (this.CSSCanvasContainer && this.css3dRender) this.CSSCanvasContainer.innerHTML = '';
  597. // if (this.renderer) this.renderer.domElement = null;
  598. this.renderer?.clear();
  599. if (this.css3dRender) this.css3dRender.domElement = null;
  600. if (this.css2dRender) this.css2dRender.domElement = null;
  601. if (this.canvasContainer) this.canvasContainer.innerHTML = '';
  602. if (this.CSSCanvasContainer) this.CSSCanvasContainer.innerHTML = '';
  603. this.camera = null;
  604. this.orbitControls = null;
  605. this.renderer = null;
  606. this.stats = null;
  607. this.scene = null;
  608. this.css3dRender = null;
  609. this.css2dRender = null;
  610. THREE.Cache.clear();
  611. console.log('场景销毁后信息----------->', window['$renderer']?.info, this.scene);
  612. }
  613. }
  614. export default UseThree;