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/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*//** * AUTO-GENERATED FILE. DO NOT MODIFY. *//** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*//** * Animate multiple elements with a single done-callback. * * @example *  animation *      .createWrap() *      .add(el1, {x: 10, y: 10}) *      .add(el2, {shape: {width: 500}, style: {fill: 'red'}}, 400) *      .done(function () { // done }) *      .start('cubicOut'); */var AnimationWrap = /** @class */function () {  function AnimationWrap() {    this._storage = [];    this._elExistsMap = {};  }  /**   * Caution: a el can only be added once, otherwise 'done'   * might not be called. This method checks this (by el.id),   * suppresses adding and returns false when existing el found.   *   * @return Whether adding succeeded.   */  AnimationWrap.prototype.add = function (el, target, duration, delay, easing) {    if (this._elExistsMap[el.id]) {      return false;    }    this._elExistsMap[el.id] = true;    this._storage.push({      el: el,      target: target,      duration: duration,      delay: delay,      easing: easing    });    return true;  };  /**   * Only execute when animation done/aborted.   */  AnimationWrap.prototype.finished = function (callback) {    this._finishedCallback = callback;    return this;  };  /**   * Will stop exist animation firstly.   */  AnimationWrap.prototype.start = function () {    var _this = this;    var count = this._storage.length;    var checkTerminate = function () {      count--;      if (count <= 0) {        // Guard.        _this._storage.length = 0;        _this._elExistsMap = {};        _this._finishedCallback && _this._finishedCallback();      }    };    for (var i = 0, len = this._storage.length; i < len; i++) {      var item = this._storage[i];      item.el.animateTo(item.target, {        duration: item.duration,        delay: item.delay,        easing: item.easing,        setToFinal: true,        done: checkTerminate,        aborted: checkTerminate      });    }    return this;  };  return AnimationWrap;}();export function createWrap() {  return new AnimationWrap();}
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