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- /**
- * Displayable for incremental rendering. It will be rendered in a separate layer
- * IncrementalDisplay have two main methods. `clearDisplayables` and `addDisplayables`
- * addDisplayables will render the added displayables incremetally.
- *
- * It use a notClear flag to tell the painter don't clear the layer if it's the first element.
- *
- * It's not available for SVG rendering.
- */
- import Displayble from './Displayable';
- import BoundingRect from '../core/BoundingRect';
- import { MatrixArray } from '../core/matrix';
- import Group from './Group';
- const m: MatrixArray = [];
- // TODO Style override ?
- export default class IncrementalDisplayable extends Displayble {
- notClear: boolean = true
- incremental = true
- private _displayables: Displayble[] = []
- private _temporaryDisplayables: Displayble[] = []
- private _cursor = 0
- traverse<T>(
- cb: (this: T, el: this) => void,
- context: T
- ) {
- cb.call(context, this);
- }
- useStyle() {
- // Use an empty style
- // PENDING
- this.style = {};
- }
- // getCurrentCursor / updateCursorAfterBrush
- // is used in graphic.ts. It's not provided for developers
- getCursor() {
- return this._cursor;
- }
- // Update cursor after brush.
- innerAfterBrush() {
- this._cursor = this._displayables.length;
- }
- clearDisplaybles() {
- this._displayables = [];
- this._temporaryDisplayables = [];
- this._cursor = 0;
- this.markRedraw();
- this.notClear = false;
- }
- clearTemporalDisplayables() {
- this._temporaryDisplayables = [];
- }
- addDisplayable(displayable: Displayble, notPersistent?: boolean) {
- if (notPersistent) {
- this._temporaryDisplayables.push(displayable);
- }
- else {
- this._displayables.push(displayable);
- }
- this.markRedraw();
- }
- addDisplayables(displayables: Displayble[], notPersistent?: boolean) {
- notPersistent = notPersistent || false;
- for (let i = 0; i < displayables.length; i++) {
- this.addDisplayable(displayables[i], notPersistent);
- }
- }
- getDisplayables(): Displayble[] {
- return this._displayables;
- }
- getTemporalDisplayables(): Displayble[] {
- return this._temporaryDisplayables;
- }
- eachPendingDisplayable(cb: (displayable: Displayble) => void) {
- for (let i = this._cursor; i < this._displayables.length; i++) {
- cb && cb(this._displayables[i]);
- }
- for (let i = 0; i < this._temporaryDisplayables.length; i++) {
- cb && cb(this._temporaryDisplayables[i]);
- }
- }
- update() {
- this.updateTransform();
- for (let i = this._cursor; i < this._displayables.length; i++) {
- const displayable = this._displayables[i];
- // PENDING
- displayable.parent = this as unknown as Group;
- displayable.update();
- displayable.parent = null;
- }
- for (let i = 0; i < this._temporaryDisplayables.length; i++) {
- const displayable = this._temporaryDisplayables[i];
- // PENDING
- displayable.parent = this as unknown as Group;
- displayable.update();
- displayable.parent = null;
- }
- }
- getBoundingRect() {
- if (!this._rect) {
- const rect = new BoundingRect(Infinity, Infinity, -Infinity, -Infinity);
- for (let i = 0; i < this._displayables.length; i++) {
- const displayable = this._displayables[i];
- const childRect = displayable.getBoundingRect().clone();
- if (displayable.needLocalTransform()) {
- childRect.applyTransform(displayable.getLocalTransform(m));
- }
- rect.union(childRect);
- }
- this._rect = rect;
- }
- return this._rect;
- }
- contain(x: number, y: number): boolean {
- const localPos = this.transformCoordToLocal(x, y);
- const rect = this.getBoundingRect();
- if (rect.contain(localPos[0], localPos[1])) {
- for (let i = 0; i < this._displayables.length; i++) {
- const displayable = this._displayables[i];
- if (displayable.contain(x, y)) {
- return true;
- }
- }
- }
- return false;
- }
- }
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